#Exalted

1 messages · Page 90 of 1

velvet raft
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If I discover an unused drawer of spoons somewhere

tulip folio
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...does this seem too silly for a Quick Character?

Champion of Lethe
3?m
Supplemental
The Ferryman gains Double 9s on a fear-based influence action or attack targeting a character who has soulsteel equipment or the whispers merit. It may intimidate undead who do not normally feel fear, though not other fearless beings.
velvet raft
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Not in particular

tulip folio
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Cool. Playing about with that Ferryman idea for a less oblivion focused moderately big ghost

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The intent is that it's designed to be like...First Circle Demon big. Which is still Pretty Elite by ghost standards.

bleak hazel
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bullshit siddie charm of the day: Speared Boar Struggle

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AKA "fuck you, we both lose"

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every time I start thinking about an unarmed martial arts Sid I immediately go "I need to be beefy so I can use SBS with damn near everything"

tulip folio
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That half-jadeborn sid I have should really pick that up.

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Since she's Unusual Skin 5 (Her skin is literally made of Jade)

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And thus kinda tanky by sid standards

bleak hazel
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this has a similar effect to a reflexive clash except on damage rather than accuracy - you can't afford to lowball attacks against a reflexive clash charm because they'll clash 'em and take the win, you can't afford to lowball withering damage against this because they're just eat it and snap your neck like a breadstick

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and obviously Sid ox-bodies can be something like "I have nine -0 health levels" and at that point you can let someone run you through for the tempo

tulip folio
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...do sids have a 'I heal X times faster' charm? Mostly pondering because -0s heal fast by default.

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A multiplier could have you easily regaining your entire health bar betwee fights.

marsh garden
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i think theirs is deferred wounds?

velvet raft
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Sids have Mending Warped Designs if they've got an hour in between fights

marsh garden
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ah, what're the specifics of that one?

bleak hazel
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yeah, get someone else to tape you up with MWD

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they don't have any fast regen themselves

marsh garden
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I'm waiting to get called for a surgery so i can't look rn lol

tulip folio
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Also: God fucking corebook.

bleak hazel
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MWD does take a day

tulip folio
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'I should check how long health levels take to heal'

bleak hazel
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general purpose unfucking-things charm

tulip folio
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'I'll check the healing section...nope'

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'I'll check the combat section...nope'

bleak hazel
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can't fix crippling injuries but everything else is done after a day

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or an hour if Enemy of Fate

tulip folio
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It's in character creation for some godforsaken reason

velvet raft
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Sids have also got a surprising amount of tech for taking less damage when hit

marsh garden
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ah, it's a craft charm

bleak hazel
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I admit between this and Citrine Pox I have imagined Sids At War having a real niche in getting recovery times down to basically nothing

marsh garden
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interesting

marsh garden
bleak hazel
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Sids are squishy little fucks with good active defences, basically

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they don't walk around with Soak 20 though, they have to try not to eat it

marsh garden
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i don't think anyone else has nearly as much Reduce Damage Taken, all the stuff i see is soak/hardness-based mostly

velvet raft
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They can tank hits pretty well so long as they have motes

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You know, that's fair

bleak hazel
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the downside is that they don't have stuff like the stock Solaroid resistance charm that lets you grow 5 expendable health levels, or Heavenly Guardian Defence to fully gate off getting your head removed

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or Lunar/Alchemical bulk and regen

velvet raft
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Shield of Mars is a hell of a charm, tho

bleak hazel
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damage they do take tends to stick

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yeah but you have to land Shield of Mars and that can be kind of tricky

tulip folio
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Yeah, my Sid is Disgustingly Tanky for a Sid and she's at...14 passive soak. Which for sids I believe is A Lot but it's not a lot by say, Infernal or Alchemical standards. XD

bleak hazel
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yeah, Four Seasons Rival is my best fist at Swordsid optimisation and he has 12

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Stam 5, Silken Armour 5, hearthstone 2

marsh garden
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what HS gives soak?

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that wood one?

bleak hazel
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could concievably get 14 if he became a sorceror but he has fuck-all greensid charms

velvet raft
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Yeah

bleak hazel
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yeah, Stone of Resilient Bamboo

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basically the stock pick for martial artists

tulip folio
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Oh right, Silken is 5. Sorry, Nephrite is at 15 passive. Which does soak up a lot of hits without some boost behind it.

bleak hazel
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oh that does speed up healing in some cases

marsh garden
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i should probably try to find one of those...

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is it steady?

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or otherwise like, a sculptable hearthstone?

bleak hazel
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Rival is admittedly me being hit by a Sidereal limit break and going "yeah, fuck it, I can make a build that can fight three DBs at once, lets give it a go"

velvet raft
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I don't think it's Wild

bleak hazel
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very few sids have his level of investment in being beefy

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(really the pickups he really needs at high essence are Speared Boar Struggle and Dead Spouse Defence but he has zero Brawl)

marsh garden
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do RDs or any sid charms let you sleight of hand mutations?

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i imagine the standard "fuck you +10 soak" combo would be good too

bleak hazel
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no, the only in-set way to get mutations are expensive high essence charms

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like the Sukuna finger one in Occult

tulip folio
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Yeah, Nephrite has mutations due to 'she was born with them'.

marsh garden
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no i know they can get mutations

bleak hazel
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Sids are not good at adjusting away from base-human in that way

marsh garden
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that's not what i was asking

tulip folio
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Oh, hiding them

marsh garden
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i was asking about hiding them

bleak hazel
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oh, as in hide them?

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go larceny and do disguises, I think

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RDs won't make your metal skin less metal-looking, people will just go "huh, that bookbinder looks really fucking weird"

tulip folio
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RDs don't involve rolls so they actually bypass a lot of disguise penalty stuff but then, they don't really hide the mutation, just make it 'normal' for your RD.

marsh garden
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okay right, since they can autosucceed basically any disguise with a couple charms?

bleak hazel
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not really

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their larceny tree basically stays within the usual maths boundaries of excellencies

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nothing like the Solaroid ones with Perfect Mirror and +zillion noncharm sux

marsh garden
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don't they have charms that stonewall attempts to pierce RD?

bleak hazel
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no, Resplendent Destinies are basically a complete package on their own

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I don't recall any charms that directly buff them

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some use them as a resource

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I guess the anima-banner-changing one lets you keep your deeb RD on when you flare big

velvet raft
bleak hazel
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the big thing for resplendent destinies is that people aren't allowed to roll to pierce them outright unless the Sid acts out of character

tulip folio
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Nephrite is half-jadeborn via 'demon midwife mixing up the baby'.

bleak hazel
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but it's surprisingly hard to stay in-character while doing Sid mission things

tulip folio
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Nephrite has a go-to argument for her mutations when in disguise.

velvet raft
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That's why you gotta have a "sid who wears bunny ears" RD

tulip folio
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'Look how damn good my earth breeding is!' smugs dynast-ly

velvet raft
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Have RDs for:

  • weirdo sid
  • dramatic sid
bleak hazel
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Rival is all base-human, and probably going to stay that way because he likes his dashing hero act

tulip folio
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Nephrite is one of the practitioners of the kinda Default Sid RD if you're a socialize sid. Yes, she's one of the 'Yes, I'll dress up as a maid to walk in the front door' sids. XD

bleak hazel
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Rival, as he sees himself:

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Rival as quite a few of his enemies see him:

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(he is not that pretty, Nanami's cheekbones are outliers and should not be counted)

tulip folio
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I for one Blame Venus for Weird Optimal Sid Playstyles.

bleak hazel
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Sids are kind of up there for being a bunch of weird silly guys with a public perception as terrifying hatchetmen

tulip folio
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Venus: "I have decreed that in order to maximise appearance, a Sidereal must get in the maid outfit, embody the spirit of Gacha Characters and wear the blindfold. It's mechanically optimal. I'm not weird."

bleak hazel
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some of them are that, but nobody remembers when they were being goofy on-mission

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and your Stock Sid RD is going to be a matrix agent

velvet raft
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I do love that the very first stealth charm makes their arcane fate problems worse

tulip folio
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My other main Sid, Glacier Jade is a headache/wrecking ball sid.

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'Arcane fate means nobody will remember it was me, that means I can get my wanted level as high as I want on-mission'

bleak hazel
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oh yeah Rival blows off stress by starting random bar fights

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at one point that he does not like to talk about he got his nose broken by a mortal

tulip folio
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Jade likes solving problems by just putting on the RD of a bandit, smashing through a window and starting a swordfight.

bleak hazel
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don't drink and brawl kids

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(do, it's fun)

velvet raft
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RES blows off stress by hahahaha no she doesn't it's all still in there

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25 years' worth of anxiety

bleak hazel
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honestly compared to most of the sids in the Voy server squad Rival is pretty Nanami in general, in that he's nowhere near a big shot but he's been doing it for a few more years and has kind of hit a rough equilibrium where he's only at 95% of his overwork limit rather than 120

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unlike Nanami he is kind of a clown and is not permanently depressed and exhausted

tulip folio
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Sids seem to have roughly 2 default stress levels 'Way too chill' and 'it's not okay because if they take my stapler then I'll set the building on fire...'

bleak hazel
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it's really easy for them to come across as cool, calm and collected even when they're about to absolutely lose it or in fact have lost it ten minutes ago

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Limit Break being "push up spectacles until they do the anime glasses flash, then make a terrible decision" helps there

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mmm, delicious willpower points

tulip folio
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...it's kinda funny that Cult EX (Beyond the 5 dot rating) is worse than Cult 5.

velvet raft
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Like tbc I was envisioning Red Evening Sky Style, aka Severe Anxiety Disorder Style

marsh garden
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so you're still allowed to magdump if you need to

velvet raft
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It might be funny if the first charm inflicted some kind of penalty on anyone who is unable to successfully read intentions

tulip folio
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...one of these days I should figure out what SMA Nephrite will go for but considering she's half-Jadeborn Prismatic Arrangement of Creation seems like a 'default'.

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As it's a Geomantic SMA

bleak hazel
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it's interesting that Sids really like Cult because their combat power is often heavily willpower-gated

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considering they are banned from officially having them

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Ayesha Ura has some because of all her elder sid antics

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rogue tide-spirits of the Great Western Ocean imprisoned its god, Ocean Father, she sailed the entire West
to bind them in fetters of jade and free their hostage
from his benthic gaol. She traversed the Labyrinthine
Horizon on a dragon’s back to reach the impossible
isle of Forever and ransom back a daughter of Mercury
from its faerie princes. Across Creation, cultures venerate a nameless saint in yellow robes.```
velvet raft
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I probably need to itemize this a bit more considering it costs 17 motes but you know rolling 30 dice of withering damage seems okay to me

tulip folio
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...I'm kinda tempted to do a bit of a silly thing with these Ferrymen.

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Give them a couple of intro charms from Golden Jannistary. Ferryman's poles are polearms...

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And while most of Golden Jannisary isn't great, Rotten Leaf is solid.

fierce star
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That could be really fun

tulip folio
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...hmm...does 'Can Materialize but only in shadowlands/in places linked to death' seem unreasonable for an essence 3 ghost? Not full 'can materailize everywhere' like a neph but a step beyond the essence 2 'can appear but not interact with things'.

bleak hazel
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yeah, kind of pointless to have one that can punch people if it can't show up to do punching

marsh garden
tulip folio
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Nah they're material in the underworld but not shadowlands by default.

wise ocean
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tbf that Night's build wasn't very impressive, they got the surprise tick 1 decisive attack (she popped charm to turn it to surprise from ambush), hit her, dealt damage, and not only didn't one-shot her, they got owned through wound penalty

bleak hazel
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She is an E5 earth aspect, you could drop a building on one of those and it would only bruise them and piss them off

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the DB elder statblocks really don't do them justice in a fistfight, although Mnemon comes off better than most because it gives her a decent amount of her sorcery and DOT2C

marsh garden
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oh yeah the QC deebs are kinda wet noodles aren't they

bleak hazel
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yeah, the DB and Lunar elders got made before they figured out charm combos

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the Sids, Abyssals and Infernals are still not quite at the power they'd have if built as PCs but they're a lot closer

marsh garden
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are the MFS lunars any better?

bleak hazel
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still no charm combos so not massively so

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Sublime Danger is pretty big because she has max-arsenal neutral-MA thousand blades, although to properly represent that arsenal you'd probably want to give her some evocations

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meanwhile Feather Drenched has eight combat charms and nearly all of them are E1 basics

marsh garden
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oof

bleak hazel
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I am sorry, Feather Drenched, your one charm that grants +6 overwhelming and second charm that grants +6 soak will not save you from Shajah Holok hitting you with the devil lance

marsh garden
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+6 ovw is at least pretty good for a basic charm yh?

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or is it not for lunars

bleak hazel
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oh yeah, that one is flat 2 motes and scales with Essence so an E6 elder gets a lot out of it

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it's just, you know, there's not much in here other than somewhat improved staples and a dedicated mid-essence combat character is going to walk up, press a bunch of E2-E3 buttons and then blow her head off with a doomcombo

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basically regardless of splat

marsh garden
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pain

bleak hazel
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if you do give her some of those buttons she'll do fine though, she just needs more charms

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and she's more brain-focused than combat-focused

buoyant summit
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Yikes

marsh garden
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related-ish

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how many martial arts does anys syn know?

bleak hazel
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Yes

marsh garden
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"all of them"?

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or is it just a massive number

buoyant summit
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Functionally all of them

bleak hazel
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no Sid knows about Albicant Sepulcher yet and she can't learn sorcerous martial arts because she is not a sorceror of any kind, doesn't have the talent for it

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so not all of them

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but any that it would be useful for her to learn

buoyant summit
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Fair!

marsh garden
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gotcha

bleak hazel
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functionally she just opens up the MA section of every book and pulls out the charms she needs

buoyant summit
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Isn't her Elder Prowess like

bleak hazel
marsh garden
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5 smas

bleak hazel
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all her charms can be worked back to their subcomponents, they're all PC-legit combos

buoyant summit
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Oh her Elder Prowess requires knowing 5 SMAs

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Not that it enters five forms

marsh garden
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finishing, even

bleak hazel
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I think someone made a list of all the MAs that implies at some point but I cannot be bothered to find it

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she absolutely knows PAOC form but it's not on her sheet, for instance

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if you had time you could make an "extrapolated Anys Syn" sheet that gives her every charm and implied-prerequisite that her sheet implies and that would truly be a monster

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not least because Blossoming Lotus Lesson right now means she literally has every SMA charm in Sidbook

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there are only five SMAs in there

buoyant summit
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Probably has Melee 5 and MotSE five billion times over

bleak hazel
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unsurprisingly she fights unarmed most of the time

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we know she beat up Sublime Danger with a stick once

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well, "fought to a standstill" but it's Sublime Danger, I refuse to believe she is willing to stand still unless you give her several concussions

buoyant summit
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Tru

marsh garden
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and so probably has auspicious implement a bunch...

bleak hazel
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she's also E7 and can boost up to E9 with Soulfire Form, and as such anything with Essence scaling just goes bananas

buoyant summit
bleak hazel
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Anys Syn says Go Get 'Em, Kids

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like, you don't even need her for 90% of the setting because her wyld hunt is "a hearth of immaculate grandmasters"

buoyant summit
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Isn't... she a Bronze?

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Oh, a Wyld Hunt she's leading

bleak hazel
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give those five old bastards 20 extra init each and they'll happily kill damn near anything

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yeah

wise ocean
bleak hazel
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she is quite chill though

marsh garden
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she's only kind of a bronze, yeah?

bleak hazel
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no, she's very much a bronze, she's just also a martial arts lunatic

buoyant summit
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Yeah she's a sifu nutjob before she's a Bronze

marsh garden
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more "we made this mess, we have to keep it from exploding" than "we gotta kill all the solars"

buoyant summit
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I mean

marsh garden
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aiui?

bleak hazel
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it says she is not super committed to the politics but I feel that's kind of putting it on a bit

buoyant summit
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That's most Bronzes because a lotta the time

marsh garden
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like she said she wants to mentor solars

buoyant summit
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A Solar is probably gonna get themselves killed

bleak hazel
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she's not a politician but she's spent a millenium as one of the top four Bronze elders, she has definitely made her bed by now

buoyant summit
marsh garden
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ah

buoyant summit
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She wishes she could train someone who could reach the martial heights a Solar can

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That's like

bleak hazel
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the only reason that she's not Chejop Kejak's attack dog is a) nobody in their right mind would ever give her an order and b) Chejop Kejak is Chejop Kejak's attack dog

buoyant summit
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A fantasy of hers

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She wants to see someone of that caliber go off and be the sicko in the window

bleak hazel
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"a fantasy" is again putting it a bit strong, she thinks it would be fun

buoyant summit
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Oh when I say a fantasy that's kinda what I mean

dense verge
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when chejop wants an attack its that one scene of clone wars with palpatine going to kick darth mauls ass

bleak hazel
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remember Sids and Sid-tutored Solars are peers in MA prowess so it's not like she has not seen her students go that hard before

buoyant summit
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'This would go hard'

bleak hazel
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she is Solar-agnostic

buoyant summit
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I am trying to say I think our ideas of what Syn means when she would relish the opportunity are sympatico

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I just said it wrong

bleak hazel
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which is, funnily enough, totally compatible with being a committed bronze

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although I do think Sidbook perhaps missed a beat or two with having both Syn and Holok being surprisingly un-committed Bronze partisans

marsh garden
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i mean, i took it to mean "if one of them shows up and I'm in the area, I'll do it"

buoyant summit
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Damn now I rly wanna make a Lunar who somehow ends up on Syn's radar

bleak hazel
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tip-off from Sublime Danger

buoyant summit
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Like Sublime just

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Tells girlypop 'yo there's a Pact member I've trained, wouldn't it be fucking hilarious if you did too?'

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'For the bit'

prisma sun
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Lunars having a Hard No on SMAs is a little lame tbh

buoyant summit
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It does indeed kinda suck

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As one whose fav is Lunars, I do kinda get it

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We have

fierce star
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I'd mind it less if solaroids could still only learn the first half of SMAs.

buoyant summit
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gestures at all our shapechange bullshit

fierce star
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but I get it and they've never really had SMAs before and still make damn good martial artists in ex3, so I can't complain too hard

prisma sun
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Solaroids continue to make the setting feel worse....

marsh garden
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their mote scaling is ass and they don't cap at any sma sadcowboy

buoyant summit
marsh garden
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i mean lunars just deserve more scaling

bleak hazel
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Lunars with SMA would just be the best, not even close

marsh garden
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why do sids have more motes than them at e4+ :(

bleak hazel
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shapechanging is so much frontloaded power

bleak hazel
buoyant summit
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'Hi I'm a giant goat man with CMOS'

wise ocean
bleak hazel
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Lunars have more motes for the entire course of standard play except right at the pinnacle

buoyant summit
tulip folio
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Alch with SMA can feel the Getter Energy rising, bullshit overwhelming.

bleak hazel
buoyant summit
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Wait Alchs have SMA????

marsh garden
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no

bleak hazel
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nope

tulip folio
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No, no..god no

bleak hazel
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no attribute exalt has SMA apart from Gets, who we think are in fact att-based

dense verge
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honestly i'd like it better if SMAs were, well, sidereal-only (and gets, i guess)

buoyant summit
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I was about to get big Moon-Mad

bleak hazel
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and they lose their standard attribute all-charm-compatibility with MA, they have to use Versatile like Sids

wise ocean
bleak hazel
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because Mastery + omnicharm compatibility just breaks everything

tulip folio
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That was a comment on how silly they'd be if they could get it.

buoyant summit
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But you see Bees, Solars have to be able to do fucking everything

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Except get Enlightenment tags on SMAs

tulip folio
#

'The Collosus enters Prismatic arrangement of creation form'

fierce star
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I honestly do not mind solars have SMA access... but they should have been capped at the form charm(s)/halfway through hte styles, like in prior editions

buoyant summit
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Or Void circle I guess

bleak hazel
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Sid elders are probably more dangerous than Lunar elders by a small margin purely because Sid excellency at E5 goes crazy, but it's a very narrow margin

prisma sun
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I also would prefer if it was just Sids, but we currently have "Sids, Gets, every Solaroid, and theoretically Deebs"

fierce star
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I think deebs still just either can't or explode if they do

buoyant summit
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A Deeb with an SMA would be so fucking funny

marsh garden
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that's something that's been impossible for deebs tho

buoyant summit
marsh garden
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it's an impossible thing syn is trying to break the limit on

bleak hazel
marsh garden
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which is cool

buoyant summit
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A 'let STs jingle keys in front of their hearths about it'

dense verge
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at this point its more uncommon to not be able to get SMAs as celestial tier than do

marsh garden
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wanting to do something impossible is the bread and butter of the exalted host

buoyant summit
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Like I'm 90% sure one of the intended ways an ST is meant to homebrew the powerup a Deeb gets from that one Ledaal blood magic super-soldier program is

bleak hazel
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because a) adamant anima hellbuffs Sids and b) creation-side metropoli are based on dragon lines/demesnes, and you can sub-attune to a demesne, which means you can gain maxed out D&M form by attunin to your boy

buoyant summit
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'You can use SMAs at the cost of having a decade to live'

bleak hazel
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I don't think that has an intended way

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for one that probably means you don't even have time to find a teacher + learn

buoyant summit
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Fair

bleak hazel
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I don't think there's anything in 3e about SMA deebs

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no exploding

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I am reasonably OK with the list of splats that get SMA, although I admit Infernals not having it would have warmed my heart slightly since they're the most Lunar-coded solaroids

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and get plenty of other stuff

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it's still like sub-500 people who could possibly learn a sidereal martial art, across all of existence

tulip folio
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I liked the DB who'd mastered all 5 dragon styles and was trying for SMA. He was a fun character conceptually. I personally believe they should bring him back as the origin of the 'meld the 5 immaculate styles' technique coming out in sid expansion.

marsh garden
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that would slap

bleak hazel
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and the requirement of being an E3+ Martial Artist locks out basically everyone but Sids/Gets in there because only they get the combat ability shuffle to get them regardless of their combat style

fierce star
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Hmm. Essence-based celestial-tier exalt that can pick one of sorcery, necromancy, or martial arts and can reach solar level in that, but cannot use the other two at all?

bleak hazel
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(presumably Gets have those, obviously we don't know but it's likely)

tulip folio
#

Gives him a cool capstone achievement without it actually being sma

marsh garden
bleak hazel
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like, there are five possible combat ability paths, so that locks out all but around 60 solaroids if we assume that's equally common

prisma sun
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I do think the more I read the more I think Infernals should be Lunars and not Solars

fierce star
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( I should say abyssal-tier in necromancy)

bleak hazel
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the vast majority of those aren't E3, aren't committed enough to learn a whole style, aren't interested or will never find a Sid mentor

buoyant summit
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I assume because of Devil-Body?

fierce star
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also topple I see dozens of MA + sorcerer or necromancy characters

bleak hazel
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I'd be surprised if even once the Bishop is up and running there are ever more than maybe a dozen Solaroid SMAists

fierce star
#

it's expensive but it's super super super common

prisma sun
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Because of their whole deal

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Their entire kit is about shape shifting and rage

buoyant summit
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Fair enough

tulip folio
buoyant summit
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Abyssal-Infernal Solaroid-Lunar mate setup sounds like absolute hell lmao

tulip folio
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While top tier magic only matters at e5

fierce star
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yeah that's fair iki

bleak hazel
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also I'm fairly sure the only existing character with Albicant enlightenment is the Bishop, so if the Sids do get hold of that one they can actually beat the Abyssal host to FULL POWER there

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not that it matters

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and it's not a particularly good style for Sids

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but it's funny

buoyant summit
#

I told a friend of mine about it and they laughed

#

Cuz they play MMOs so I got to give them the Accurate But a Meme explanation

bleak hazel
#

which is what?

buoyant summit
#

'This is the martial art of being an MMO raid boss'

bleak hazel
#

hmm, maybe I've been underrating this for Sids, there's some shenanigans available for The Gift All Life Is Given

buoyant summit
#

'You have Literal Aura'

marsh garden
bleak hazel
#

for Solaroids it's actually very cheap to do sorcery on top of everything else

#

they have no prereqs to learn it or up-circle so you literally just need occult 5 and 3 charms

marsh garden
#

hm

bleak hazel
#

for non-Solaroids it's a bit of a bitch

#

the nerd prowess necessary to be a good celestial+ sorceror is usually competing pretty hard with the XP necessary to be a martial arts freak

wise ocean
#

maybe it's revealed bishop knows paoc someday, who knows

bleak hazel
#

he can only teach the one anyway

buoyant summit
#

Wait

bleak hazel
#

but it's definitely not a bad style, it's just pretty heavy on the mote costs

#

also you know White Reaper, it goes great with White Reaper

buoyant summit
#

A Solar with Supernal Occult still needs to be the appropriate Essence, right?

wise ocean
#

yes

bleak hazel
#

yeah

buoyant summit
#

Okay thank God

bleak hazel
#

the two things you can't skip are Circle reqs and SMA

wise ocean
bleak hazel
#

you basically need one intimacy that is "death fucking rules" and everything else is up to their intimacies

buoyant summit
#

Speaking of the Bishop

bleak hazel
#

"fuck all your wargear" and "no, stay prone you bastard" are universally handy

buoyant summit
#

All the DLs are Exalted ghosts, right?

marsh garden
#

yes

bleak hazel
#

but you do have a lot of AOEs

#

and yes, they are

buoyant summit
#

Cool

bleak hazel
#

the change for 3e is that they're not all designated Solars anymore

buoyant summit
#

Oh yeah Mask and Walker are Solars

#

For some reason, and with no evidence

marsh garden
#

not necessarily

buoyant summit
#

My money is on the Heron being a Lunar

marsh garden
#

that was only canon in 2e

bleak hazel
#

Bishop is hinted as being an ex-Sid because of the giant obvious SMA he just invented, Dowager is likely a Lunar because she has a lot of monstrous shapeshifting/hunter themes, the rest you can argue over

buoyant summit
#

Or having been a Lunar sorry

marsh garden
#

i like walker as a deeb

bleak hazel
#

oh, we know one, we know Mask was a Solar if you take chapter fiction as canon, which only some people do

#

because CK recognises him as Larquen Quen

buoyant summit
#

Maybe, yeah

marsh garden
#

it's several things

#

the company

#

his shadowland aura

#

being a fuckheug Elemental (death) Aura

tulip folio
#

Lover was likely a solar just due to fashion choice

#

She's still wearing her gold

marsh garden
#

his emphasis on having a bunch of artifacts

#

which is a deeb thing in my eyes

buoyant summit
#

It'd be hilarious if a Deathlord took their old spark on purpose and just

bleak hazel
#

I think Faffle was a deeb

buoyant summit
#

Made That DK their favorite

bleak hazel
#

they exude deeb energy

marsh garden
#

same

#

not because they suck

buoyant summit
#

Nah Deebs are great

marsh garden
#

but because both they and the walker are the Army Guys That Jump Your Ass

bleak hazel
#

FAFL has their big fucking warstrider and their big fucking army and they are going to show you why you in fact needed to bring more dudes because this is not a duel

dense verge
#

i like to think mask is a case of mistaken identity on the larquen quen thing because i think not being a solar fits him better. also it reminds me of 2e metaplot

bleak hazel
#

I'm so sad we didn't get stats for the lionstrider

buoyant summit
#

It would be very funny to pick FAFL or Walker's brain about how they feel leading the Exalts they sought to destroy in life

tulip folio
#

...imagine if Lover was an Auroral/Hearteater.

buoyant summit
#

I don't imagine they'd be very internally consistent, but like

tulip folio
#

That fits her current philosophy really well

bleak hazel
#

this ghost has so many goddamn boss phases

buoyant summit
#

Deathlords are hypocrites a lot of the time, more at 11

marsh garden
#

i think the Eye would be a bit too much of a typecast as a lunar

bleak hazel
#

I like first age elders seeing deathlords and going "oh it's that motherfucker" because that's cute, but that's not reliant on them being Solars

lament owl
#

I think that Mask is a very Solar Coded Deathlord

#

He’s very twilight juiced

buoyant summit
#

I keep mentally pronouncing Larquen Quen

#

As Lar quenquen

#

And I hate it

#

<xD

tulip folio
#

Heron...Lunar? Maybe

#

She's a predator with multiple faces

wise ocean
#

big charm tax though, most of this stuff only becomes really useful after you have the whole style

buoyant summit
#

Which would also make my ST having her play Lunar matchmaker for our Circle have fun texture

#

'I wanna see my friends'

#

'Yes including the Chimeric Elder named The Infinite Anemone, sorry dear'

#

Me: 'but why tho'

bleak hazel
#

Albicant is a sometimes food but if you're an Abyssal with a compatible style you may as well I think

wise ocean
#

shame that the actual heal on white reaper capstone is a bit anemic, otherwise there'd be a reason to go for Raiton in albicant with it; as it is you're probably only going to want to use "charm that triggers when your enemy whacks you for giga damage and also gives them a new intimacy about how great an idea it is to kill you" with huge resistance investment too

bleak hazel
#

and unlike a Sid you're not triggering 1000 scenelongs and as such have motes free

#

Sids have committment issues, in that they have too goddamn many

#

I was tempted to cut merits from Rival just to get him the 4-dot rock that reduces artifact committment by 2

buoyant summit
#

lmao

#

🐴I forget how many commit charms Fel has

#

She has at least two

#

Burn Life and EB form

bleak hazel
#

At that essence level you're probably fine but SMA is full of them

#

and the smaller Sid mote pool doesn't really appreciate artifact weapon + armour

prisma sun
#

Drifts doesnt actually have that many scene longs

#

He just has a few martial arts forms

bleak hazel
#

Doesn't he have E3 CMOS? That's at least three more scenelongs if you choose to use them

#

Web, skywalk and footsies

buoyant summit
#

The ground-based foo-? is shot

prisma sun
#

Oh wait

#

Correct he does have those

#

Though web is optional considering he has several other means of Throwing

bleak hazel
#

Web is mostly good for giga defence

#

+2 NCD from cover and a -3 penalty to hit you is gargantuan

wise ocean
#

hmm

#

greatest killer attitude + bleeding crescent strike + gentle embrace of the grave has sauce

#

15m 2wp before excellency on a decisive (so, 25m 2wp, let's be real here):
double 9s on the attack +(Halos) dice vs. lower of Defense or Resolve, +(Strength) raw damage converts to successes, add extra successes on attack as dice of damage, then triple them

prisma sun
#

Damn Sids do have a lot of scenelongs

bleak hazel
#

You can kind of get away with it with their excellencies and efficiency charms but it still stings when Solar Melee shows up and commits 5m total

wise ocean
#

vs. some poor bastard who has Resolve 3 or whatever because he's a melee combatant, you're probably going to just whack him with 20-25HL of damage out the bat

prisma sun
#

I did realize

#

Solar Melee is really scary and Solar Brawl is really scary and etc etc

#

but like

#

if you can just run away and talk to them to death, any half-decent social build is pretty good at just defeating invincible sword princess by driving her insane

wise ocean
bleak hazel
#

"lower of X or Y" is always a bastard because it's pretty cracked if your target has to boost both at once and it's unclear if they do

wise ocean
#

regrettably you have to do a bunch of instills to get to this point and use the big screaming charm to inspire despair, but still

bleak hazel
#

I think somewhere in Exigents is a sidebar about that but I can't recall where

wise ocean
#

it's not like you really need a damage pool of 44 dice + 5 autosux to kill a guy, that's just the cap-out with an average init

#

against battlegroups, because White Reaper supplementary and form, this gets even more hilarious

#

they're also much easier to instill against and automatically tick the "doesn't have a major or defining intimacy to go on living" box

#

... wait what's raw damage again, specifically

because GKA has the line and also double their effective raw damage for calculating how many extra levels of damage they deal to a battle group

#

is that just the init pool

bleak hazel
#

I believe so, init plus anything that just says "add X decisive damage"

wise ocean
#

alright, so it'd just add another 11, not combo off of gentle embrace to get to 88 dice

#

does magnitude damage spill over against battlegroups or is this just the Overkill 30,000 Guys Button

bleak hazel
#

Spills over

wise ocean
#

oh lmao

#

well! very funny trick, I actually kind of like Albicant now

#

blow up a not-insignificant part of your mote pool to Remove Size 5 Battlegroup

#

further update: elite drill, might, etc don't increase battlegroup resolve. funny!

#

size 5 elite drill might 2 battlegroup vs. One Guy who understands that their resting parry 10 or whatever means nothing because their hearts (resolve 3) are their True Weakness

bleak hazel
#

aha here we are

#

so yeah, can be clashed, HGDed or have its target number raised by Serenity In Blood, but only the former is particularly reliable if you can't actually raise your resolve very much

wise ocean
#

indeed, and you'd be clashing against a decisive with (Halos) non-charm dice plus double 9s. Not a choice I'd want to take

#

that said it's a very specific tech piece buried six charms deep in a SMA (nine if you want to get the rest for Enlightenment), so I doubt I'll end up taking it unless I start really hating the very existence of armies

sick kraken
#

Hmm. I'm making an Abyssal for fun, and I have a general question I wanted to ask here. What is a normal amount of occult to have for an Abyssal? I feel like since you spend (statistically) at least some time in the underworld, it's gotta be at least one dot just from exposure, right?

merry arch
#

if you're not planning on investing into occult for charms having a dot or two for fun is valid

#

but there's also plenty of abyssals that don't have any investment whatsoever in occult. too focused on swording people to death or doing social-fu

marsh garden
#

i imagine it also helps that you're like

#

surrounded by ghosts that you could have as Allies or Retainers

#

who are themselves likely to have a hefty amount of occult lore

merry arch
#

delegate your occultism

marsh garden
#

if you just want a wizard you can probably ask your deathlord (or your circlemate, or one of the assorted bozos you've saved if you're a knight-errant) for a necromancer-ghost they've tutored in the past

#

or for the aid of someone who guards/lives in a sorcerers' afterlife

#

there are so many ghosts...

sick kraken
#

Obviously the actual amount will vary, but like

#

Realistically I think with enough time spent in the underworld you'd pick up enough things here or there to have at least one dot

#

Using the word realistically to talk about ghost wizards is an interesting choice I am making, but I hope my intent here is clear

marsh garden
#

i mean

#

that doesn't necessarily need to manifest as occult

#

it could also be lore

sick kraken
#

True, that's actually a good point

marsh garden
#

being around ghost wizards doesn't mean you necessarily know about the wizard part, or the mechanics of the ghost parts

#

you can say that you just know "oh yeah that's steve, steve needs [x ritual] to be summoned and remembers some tidbits from his life in house ragara"

sick kraken
#

I guess my question is, how much ghost knowledge do you need to go from occult 0 to occult 1?

velvet raft
#

There's not really a clear answer to that, but if you're doing a fighty type you might want to consider a dot or two so that you can grab the basic spirit-murdering charms

merry arch
#

CRB's guidance on what the number of dots represents

sick kraken
#

Yeah, okay, I think it's reasonable to assume an Abyssal has at least one dot of occult

#

I would expect John Abyssal, the average essence 1 Abyssal, to know what a hungry ghost is

marsh garden
#

oh neat

#

Gorgon's gonna get some lore in Riders

prisma sun
#

@limpid badge

bleak hazel
#

which is fine, that's how they work

tulip folio
#

Alchs: "Your stats only go to 5?" smugs roboticly

bleak hazel
#

robots can be extra smug since their facial features are not limited to staying the normal human range of shapes

tulip folio
#

Hmm...I do wish that Golden Janissary was better than it is.

prisma sun
#

Its a pretty easy source of agg slap and really good if youre a good guy

bleak hazel
#

it's not devoid of power but a lot of it goes from solid to eeeeh if you're not fighting doomoids today

#

Rotten Leaf Arrested is good enough that I am considering dipping it on my spear thousand blades infernal though

#

Rotten Leaf Arrested + a little white reaper for the onslaught negator just as seasoning

prisma sun
#

I will say the amount of enemies that would give you problems that arent doomoids in a campaign where youd get something like that are relatively narrow

#

Like "gosh I hope the Deathlord doesnt deploy a Surprise Lunar"

bleak hazel
#

it is specially studied by shikari, which is a bit of a rough deal when the two scariest things you're meant to fight are sun and moon boys

#

admittedly if you are fighting a doomoid it has a lot of juice

prisma sun
#

Well Shikari are by and large fighting rogue gods, fae, and undead

tulip folio
#

Clearly it needs an expansion technique that lets you treat solars and lunars as creatures of darkness. Anathema Burning Flames.

bleak hazel
#

Where-is-doom Inquisition is totally worthless if no Creatures of Darkness are there because it's straight worse than an excellency and then jumps up to being discount Thunderclap Rush if they are (and you have Mastery)

prisma sun
#

Fighting a solar would suck but no style is going to fix that for Deebs

bleak hazel
#

eh, Earth Dragon makes a damn good effort

prisma sun
#

Earth Dragon makes the idea that you can last in melee against a solar for 5 seconds so everyone can shoot it like whitebeard make some sense

tulip folio
#

Where-is-doom would make a lot more sense if enlightened mortals with mote pools but no excellency still existed

bleak hazel
#

Devil-Slaying Spear Dance is really neat, as is Light-on-Dark Shield

marsh garden
#

light-on-dark is pretty fucking juicy

#

being a withering clash at e2

bleak hazel
#

you just have three useless charms if you want to get there, it's an exactly 50% hit rate style

marsh garden
#

even if it's spenny

bleak hazel
#

Rotten Leaf good, but the form, cleansing flame strike and WIDI are either straight bad or not good at anything but doomoids

#

I admit I am tempted to grab that first six charms on 1kblades infernal once he has spare XP

#

since Rotten Leaf absolutely powerbombs people in combination with 1kblades

#

you fire off an overwhelming 12 spear strike at long range, prone them, crash them and leave them unable to close with you

#

they spend their next turn lying prone and then the turn after that flurrying getting up with actually doing anything

#

then you do it again

marsh garden
#

4m for an autoprone is pretty nasty

bleak hazel
#

shows how good smashing is

marsh garden
#

that stops their fucking move

bleak hazel
#

but the crash benefit is just massive

marsh garden
#

hmm

#

janny doesn't have too many crippling mastery locks

#

so five charms deep for light-on-dark shield gets you uh

#

two charms that actually do anything

#

but they're really good charms

tulip folio
#

I got pondering as I'm looking at stealing some charms from it for the Ferryman quick character I'm working on.

#

Sculling Oar(Quarterstaff) + Golden Janny ghost.

bleak hazel
#

you might as well also have Devil-Slaying Spear Dance if you have mastery

marsh garden
#

i'm not looking at mastery

bleak hazel
#

that's pretty decent tempo even if it is really thirsty on the mote pool

#

oh yeah, then 2/5

#

honestly not worth it

#

five combat charms could be so much more stuff anywhere else

marsh garden
#

rotten leaf arrested is still probably worth it alone

#

even for three dots

bleak hazel
#

a dip for RLA is solid yeah

marsh garden
#

as long as you're also in white reaper

bleak hazel
#

but four charms gets you to Snake Style's withering clash

marsh garden
#

and/or thousand blades

#

snake is uhhh

bleak hazel
#

and Snake Form and the first two charms of the style are actually good

marsh garden
#

just 7s staff and hook sword right?

#

so unarmed-only for mixing those

bleak hazel
#

yeah

#

but if you want to withering clash you might want to be punching anyway, it's not like you roll massive damage and fists have a higher acc bonus than a single spear does

marsh garden
#

dual-wielding spears gets you to the same acc tho

tulip folio
#

Alternatively since these guys beat up zombies a lot i could give them white reaper...I kinda want the feel that these guys are very experienced more than full of extra supernatural power. XD

bleak hazel
#

dual-wielding spears actually does a little better if you have artifact spears, but that's expensive

#

(unless you have 1kblades)

#

I do like that there are a good number of spear styles now

#

1kblades, Golden Janissary, White Reaper and Crystal Chameleon is a good base

#

soon there will be Crimson Panoply too, although that's apparently about using everything and the kitchen sink

#

so it might not be good with something like 1KB

chilly sluice
#

very curious how Panoply is gonna work

#

and how it's presumably gonna implement switching between the wepaons

bleak hazel
#

I am told it's the boomer shooter style

coral wraith
#

I imagine it'll have a decent amount of team support charms

bleak hazel
#

weapon swap 500 times a second

coral wraith
#

Like SVN

chilly sluice
#

yeah I have also heard it's gonna be ultrakill weapon swapping all the time

bleak hazel
coral wraith
#

New Rival MA

coral wraith
#

They're all about teamwork

chilly sluice
#

possibly some on the Banner?

bleak hazel
#

it's about fighting, it's not about fighting with anyone

coral wraith
#

You can fight for your friends!

bleak hazel
#

it's the house style of the guys whose job description is literally just to beat you into the ground

#

yeah, but you don't have to

#

you just have to fight to fight

#

Violet Bier is "you fight because you want it to lead to Endings", Cerulean Lute is "you fight because you want it to lead to Serenity", therefore what is Battles?

#

war without end, you don't need your friends there

#

there may be some banner stuff, but I am told it is the style of people who are more aggro and fighty than average even among martial artists, so I'm not sure it's going to be about buffs

bleak hazel
#

I had considered that for Rival actually

marsh garden
#

thank you war without reason, i love you war without reason

bleak hazel
#

but I settled on this one

#

(specifically for the Rival/Graves matchup, because it has that contrast)

marsh garden
#

Event Horizon goes so fucking hard

bleak hazel
#

I'm not sure Panoply will actually be much good for Rival because he basically came to the same place organically with Sids' existing quickswap charm

#

and uses that to enable a very particular set of nonsense

#

but I am still looking forward to seeing if there's juice there

#

at the very least if there's an "after swapping weapons hit hard" charm I can farm the hell out of it

wise ocean
#

for similar "hm, juice?" reasons, when is abyssal companion coming out

bleak hazel
#

probably late next year at the earliest, Sidbook was basically finished in 2023 and we're still probably going to be waiting a few months for the companion now

#

companions take ages

#

partly because they're dumb and don't just publish the manuscripts during the wait like they do with real splats

#

so 50000 kalpas in art direction

marsh garden
tulip folio
#
Rite of Severance: Ferrymen are immune to effects that would cause them to gain Whispers or be sent to Lethe. Ferrymen treat the Ferryman's oath as a Fetter, despite it being sworn after their death.

Playing about with Quick Character stuff.

tulip folio
#

Black Claw Form Weapons: Schmucks

fierce star
#

Pffft

tulip folio
#

How does Toad Style seem for a Sid?

prisma sun
#

Depends on the Sid

tulip folio
#

I'm pondering it + brawl for my half jadeborn sid.

#

As she's got unusual skin 5 so her soak is pretty good for a Sid

wise ocean
#

both unarmed, good defense boosts for extremely squishy sid bodies, sounds good to me

tulip folio
#

'Now we shall see the elegant and graceful martial arts of the Sidereals...'

coral wraith
#

unusual skin 5 makes iron-skinned toad go absolutely stupid style

#

Ah wait it's your base natural soak only sadcowboy

#

Still solid though

tulip folio
#

...I'm also realising that a good secondary style here is unironically White Veil.

#

As toad gets boosts vs poisoned people

#

And White Veil has good poisons/can boost them

#

That or Black Claw if I want to be Much More Toxic.

#

But with brawl she likely doesn't want too many martial arts.

fierce star
#

hell yeah poison

marsh garden
tulip folio
#

Hmm...brainstorming is difficult. XD

buoyant summit
#

🐮So my GM in the Aby game has dropped the bombshell that

#

Not only is my Lunar mate an Elder

#

Not only are they an E7 chimera

#

NOT ONLY

#

Are they the former shahan-ya of the ghost ruling one of our city states

#

They are Lilith's shahan-ya

marsh garden
#

👀

buoyant summit
# marsh garden 👀

🐮Truly I am paying for my hubristic jokes about how one of our mates would be an Elder

marsh garden
#

of course, we're not a ton of sessions in and it's mostly setting up metaplot and some side characters

buoyant summit
#

I am admittedly joining mid-campaign

marsh garden
#

but all that really happened to my abyssal last session was holding hands with a boy and crying on the ground from the blood coming out of my everything

buoyant summit
#

And it's pbp so like

#

You actually get through the mechanical minutiae stuff faster in pbp than a weekly game I find?

#

Cuz you all just

#

text

#

Throughout the whole week

marsh garden
#

mhm

#

mine is mostly a session-based text game for now

buoyant summit
#

Oh inchresting

buoyant summit
marsh garden
#

no

#

one with some friends

buoyant summit
#

Kewl

buoyant summit
#

"Was John Brown a Zenith or a Full Moon, thread locked by moderators after 1,396,277 comments."

#

Is this anything?

#

XD

bleak hazel
#

John Brown is clearly the backstory of an Abyssal

buoyant summit
#

Hm

#

or an Infernal...

bleak hazel
#

he was very much killed

buoyant summit
#

Or at the very least have the dying of thirst in the desert moment

bleak hazel
#

technically neither of them die, but Abyssals are exalted in the moment before their deaths, Infernals are just exalted at a highly spiteful low point

buoyant summit
#

I don't know what I would call John Brown's final speech, where he lambasts the corrupt power structure that would reward the violence he inflicted if he did so on behalf of the rich, and how his children and himself sacrificed their lives and family for the cause, other than a spiteful low point

#

XD

#

Sorry

#

That came out more aggressive than I meant it

#

Apologies

bleak hazel
#

sure, but then a demon approaches you and you go into a chrysalis and come out hybridised with demons of hell, rather than being hanged by the neck until dead

#

that last is very much abyssal territory

buoyant summit
#

lmao fair

#

I think it would be a very potentially fun 'night creatures in Castlevania freely enter a Godless church' moment

tulip folio
#
Glamourous Overshadowing
Cost: 6m; Mins: Dexterity 5, Essence 2
Type: Reflexive
Keywords: Decisive-only, Perilous
Duration: Instant
Prerequisite Charms: Def Penalty Negator
You've had your chance, get off the stage.

When an enemy misses the Wanderer, they reset to base initiative at the end of the current tick.

Reset: Once Per scene

Keys:

Repetition is not Flattery(Essence 3): The attacker resets to base initiative immediately, potentially ruining further attacks this tick.

Dickhead Wanderer Defensive Trick.

fierce star
#

Oh that is mean

#

I like it. Maaaaybe needs perilous?

tulip folio
#

Oh, good catch, yeah.

#

You want people able to step around it by crashing you first

buoyant summit
#

Iki if you run a test game for these motherfuckers I beg of you

#

These are so good lmao

tulip folio
#

I do find it funny that these guys through various alterations during design have ended up A) Unironically hopeful and idealistic B) Still very much assholes.

buoyant summit
#

God literally my fucking favorite

tulip folio
#

Like on the resolve front they're very...Anti-Abyssal. Not in that they fight abyssals and more that Abyssals are all about negative intimacies and they're all about positive.

buoyant summit
#

🦢I'm making my Changing Moon self and she is literally just this

tulip folio
#
Smiling In The Face Of Oblivion
Cost: 2m; Mins: Wits 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
No matter how many times it is shattered, the wanderer will not allow cruelty to harden her heart.

The Wanderer gains +2 Resolve against influence that would weaken a positive Intimacy. This Charm’s cost is waived when used to protect Ties toward those covered by her Touchstone.

Keys:
There Is Always Tomorrow (Wits 4): The wanderer may use this charm against influence that would instill her with a negative Intimacy or strengthen such an Intimacy.
buoyant summit
#

That's amazing

tulip folio
#

I'm trying to make even the 'this does basic mechanical tricks' charms have some flavour to them.

buoyant summit
#

It has incredible flavor

tulip folio
#
A Bleeding Heart Still Beats
Cost: 4m, 1ahl; Mins: Wits 4, Essence 2
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Smiling In The Face Of Oblivion
Bloodied but unbroken, the Wanderer will die before she gives up on her hope.

When the Wanderer’s Resolve is beaten by an influence roll to convince her to undertake a serious or life-changing task (Exalted, p. 216), she can use this Charm to perfectly defend against that influence. 

Reset: Once per story, unless reset when events prove the Wanderer justified in refusing the influence in a way that benefits or demonstrates a hopeful future or one of her Defining Principles.
buoyant summit
#

Faexalted as Dramatis Personae

#

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSS

#

Are these Terrestrial or Celestial?

tulip folio
#

Celestial. They're in the Lunar/Sidereal/Alchemical area.

buoyant summit
#

But yeah Iki this shit is incredible

tulip folio
#

The basic idea for them is that they were unfinished exaltations, designed for some lost incarnae or as part of a project that was abandoned. They were left in one of Autocthonn's many caches of experiments...and like 90% of creation, it got consumed by the wyld.

#

But exaltations can't be destroyed and instead the wyld empowered them, bringing them to life.

buoyant summit
#

Please, tell us more

#

(We love this shit lmao)

tulip folio
#

Their big thing is intended to be 'Touchstones' instead of Castes.

#

You pick a couple of locations that really resonated with you and those define your favored attributes

buoyant summit
#

ooooooooooo

#

Sauce

tulip folio
#

The general thematic area is that they don't have a specific place int he world, hence 'Wanderers'

#

And they're finding what gives them meaning.

#
Wanderer Exaltation
Wanderers are chosen from those who have been left with nowhere to go. A child orphaned, a person cast out of their family by kin who won't accept who they are, sole survivors of lost tribes. The darkness of true loneliness envelops them, even in the middle of the largest cities. Those who surrender to it or deny themselves to crawl back to those cast them out find the Exaltation passes them by.

Others find the darkness comforting. A chance to live a new life, decided on one's own terms and bound to no one. Memories of a past that support but do not bind. Those who embrace this chance are embraced in turn, finding in a sudden surge of power that the void was not emptiness but an endless well of possibility.

This endless possibility fills them, giving a moment of wondrous reinvention. Body, mind and soul find themselves transformed into what the wanderer always wishes they were. Who they were is gone forever but a new, wondrous self remains.

Enemies of Fate
With the Wyld flowing within their veins, their tendency to push narrative convention over the decisions of the Loom of Fate as well as several powers that actively defy dictates of the Bureau of Destiny, Wanderers are considered Enemies of Fate. Despite that, however, they are not Creatures of Darkness. They have no ties to the Yozi or the Dead, nor are they the vanguards of the dissolution of creation.

The Immaculate Faith makes no such distinction, calling them creatures of the Wyld or Fae Nobles despite the inaccuracy of such terms. A Wanderer who is sighted blatantly making pattern spiders cry can expect no more quarter from the Wyld Hunt than any Solar or Lunar could.
buoyant summit
#

That last line immediately has me imagining a Wanderer with a Pattern Spider familiar

#

Bonded by mutual fascination

tulip folio
#

Each of their stats has an 'art' associated with it. Basicly a fancy name/theme like the constelations for sids.

#

And your touchstone picks your arts as 'caste' abilities.

#
Example Touchstones

Merlin’s Tower
A massive tree within a vibrant flower field, where locals claim that the Elemental Dragons of Wood once bound a great Fey. She remembers the flower festival, as the carefully arrayed rows of plants are tended to during cultivation each year. She remembers the taste of sticky sweets and the laughter of townsfolk as they worked.
Tie: Joyful Love
Arts: Primal, Tale-Craft

Lookshy’s District of Justice
A cruel joke of a name for a titanic pyramidal bright-indigo crystal grown out of the earth. She remembers the cold nights and the endless silence of the solitary confinement cells. She remembers the empty eyes of those broken, advocates for the Helots and those who refused military service.
Tie: Fearful Hatred
Arts: Dragon’s Ire, Contract

As well as giving you a tie that can't be fully eroded to that place.

buoyant summit
#

These sound amazing

tulip folio
# buoyant summit These sound amazing

The mechanics are giving me a headache but it should work out. Basicly: You pick your two 'Primary' arts and get your 2 main anima powers based on them. There's two lists do you get a 'This is free at bonfire' trick and a more general purpose one.

#
Hidden Name (Permanent): While her anima is dim, the Wanderer inflicts a −2 penalty on rolls opposing her Guile, Stealth, or disguise.

So if you pick Naming as your second Primary Art you get Hidden Name.

buoyant summit
#

Amazing

tulip folio
#
Dragon's Ire:

Dragon's Wings: (5m; Reflexive; Until next turn): The Wanderer and all allies within close range add (her Essence, maximum 5) non-Charm dice on rolls for movement actions and feats of strength. This is free at bonfire.

Limitless Avarice (Permanent): She adds (Resources/2, Rounded Up) non-Charm Resolve against fear or asceticism-based influence.

The one's for Dragon's Ire for example. If your first choice is Dragon's Ire, you get Dragon's Wings. If your second pick is Dragon's Ire, you get Limitless Avarice.

buoyant summit
#

Very, very cool

#

Do you have a doc that I might be able to peep?

tulip folio
#

Sadly not all in one place yet but I can put something together after work.

fierce star
#

I really likelimitless avarice

#

it makes me want to make a wanderer who's like a 40k rogue trader lol

tulip folio
#

Now don't ask me when someone's going to hit you with an asceticism-based influence but still, you get to go 'Hahahah, give up worldly possessions? WHY WOULD I DO THAT?' if it happens

wise ocean
#

+3 nc resolve against fear-based influence 100% of the time from e1 is wild

merry arch
#

fwiw infernals have the same thing but no resources cost required on Cosmic Transcendence of Virtue. i think tying it to a merit makes it less attractive and seems balanced fine for a non-solaroid celestial?

#

oh wait it's not non-charm

wise ocean
#

indeed, and "can't ever retreat or surrender" is a pretty big drawback

merry arch
#

yeah fair

tulip folio
merry arch
#

ohhhh anima powers. i am a dog and do not have reading comprehension. oops

tulip folio
#

The Alch one is incredibly broad. 'Doing things that will hurt people I like? Man, do you know how many things will make people I love cry if they hear I did it?'

buoyant summit
prisma sun
#

To be fair, that's really broad and also really circumnavigate

#

Since it's only intentionally

marsh garden
#

and also "harm", which you can argue for a lot of emotional or social harm but that the GM can also weasel at you back

#

if you keep stretching it

tulip folio
#

I do love Jade Caste as just these giant, friendly fellows who are like the big dog of exalts.

#

'Strength, Wits, Charisma and huge constant resolve bonuses if it would hurt my friends'

buoyant summit
#

🦢Attributes & Abilities spread for my Changing Moon 'self'

#

I should probably swap Perception and Int...

wise ocean
#

are you doing sorcery or something

buoyant summit
#

No

#

🐰My build is gonna, No Moon

wise ocean
#

then you've no use for int at all and plenty for perception, in it goes

buoyant summit
#

🦢So I should hit the 4/1/4

merry arch
#

perception is very juicy.

wise ocean
#

'less you think you're going to be rolling int more than read intentions or other per rolls, yeah

#

app 5 is also a bit of a brow-raiser when you have str at 3 (vbos loves more strength) and charisma at 4 (assuming you're only doing manip 3 for guile?), but if you're going for Supernatural Beauty™ it's fine as is

buoyant summit
#

I will admit I am suffering from the affliction we have where all our characters must

#

Be good fighters

#

I am indeed going for Supernatural Beauty™

wise ocean
#

well, I'll be frank: what is the character concept here

buoyant summit
wise ocean
#

hm. rough spread

buoyant summit
#

Yeah...

#

I had the idea that since my spirit form is a waterfowl

#

My shahan-ya is Leviathan?

#

If that helps

#

At all?

wise ocean
#

should be able to get away with 5/5/1 | 5/2/5 | 4/1/4 though, ideally scraping up enough stuff to get presence and socialize to 5 from elsewhere

buoyant summit
#

1 stamina

#

lmao

merry arch
#

waterfowls are not the most durable creatures

buoyant summit
#

They aren't but also fuck being that squishy is terrifying

merry arch
#

just don't get hit 5Head

wise ocean
#

not much of a choice if you're social primary

#

this is already kind of dumping manip but you don't have the points for it

buoyant summit
#

What if I went 3/1/4 Mental

#

for 5 socialize 5 presence at chargen with BP

wise ocean
#

works

#

get some read intentions tech from somewhere

merry arch
#

yea losing a die of jb/ri isn't the biggest loss. like Ash said your character would benefit from a read intentions charm

tulip folio
tulip folio
#

Nice

buoyant summit
#

Also

#

I'm thinking maybe I don't want Stealth...

merry arch
# tulip folio Nice

fyi it's missing most of the functionality for alchs. infernals are just missing charms and devil body

wise ocean
#

not a ton of other things to do with your collection of up-to-three-dots chargen points, honestly

tulip folio
#

Oh, I was just planning on doing up a Sidereal with it.

merry arch
#

for sure. just wanted to pass along the word

wise ocean
#

might as well take stealth if you think you'll ever need to hide from people, and iirc lunars have good stealth charms

tulip folio
#

As I've been planning that Half-Jadeborn sid for a while but not put pen to paper for more than basic ideas.

merry arch
#

cooking an alchemical is a pain in the dick with that sheet rn lmao

fierce star
#

I just use .txt/ASCII sheets like it's the 90s still

tulip folio
#

Do Sids have a 'Hit people with strength' charm?

#

Ah, found it.

tulip folio
#

Working on a Sid, Working on a Sid

#

Too silly?

merry arch
#

looks good so far to me

tulip folio
#

The mental stats are sorta in a case of 'eh, I don't have plans here. Might as well just spend some early exp getting int and per up to Average and call it good'.

#

On the Physical/Social front she's a Half-Jadeborn. She's not really great at open emotions and she's got the issue when it comes to mobility of 'weighs nearly half a tonne due to being heavily made of jade but also...is heavily made of jade'.

#

She's Dex 1 and Stealth 0 but she does have a sneaky infiltration technique.

#

It's called Gilded Cage Entrapment.

#

She just goes and Gets A Job There.

#

She's not actually got toad style but it didn't like me putting in a custom martial art name.

velvet raft
tulip folio
velvet raft
#

Seems fine to me, sids are a wacky bunch as I imagine them

tulip folio
#

She doesn't actually have Toad style but the style she does have isn't much more sane. XD

coral wraith
#

What actually is it tho

tulip folio
#

An update of an old 2e style.

#
Orgiastic Fugitive Style
Many martial arts require ascetic calm, discarding all worldly attachments so that they may better cultivate their essence. Masters of Orgiastic Fugitive style call such martial artists buzzkills and ask them to either pass the pipe or put up their fists already. Drawing deep upon the altered perceptions of various intoxicants, Orgiastic Fugitive attempts to reach enlightenment through a hazy door, staggering their way into wisdom unsure of how they reached it.

Those who mock this style however, will soon find that they have much more than merely dignity to lose. Orgiastic Fugitive martial artists are masters of intoxicants, not prisoners of them. They have a fantastic understanding of how such things can affect their bodies, and the bodies of those much less well prepared.

Orgiastic Fugitive Weapons: Masters of this style fight with improvised weapons from hookahs or bottles of alcohol. Such weapons are generally treated as improvised clubs or maces, often with Thrown(Short), though a broken bottle would be treated as an Improvised Knife. When they fight Unarmed it is with flailing, seemingly uncoordinated movements that slam the target with their entire body or reel out of the way of enemy attacks like they are stumbling on a rocking ship. Classier users of the style often wield Parasols or Knives.

Armour: It is uncommon for a master of Orgiastic Fugitive to be fully clothed, let alone armoured and thus the style cannot be performed in any armour.

Complementary Abilities: To master Orgiastic Fugitive style requires one master one’s own body, with most practitioners showing a remarkable Resistance. As a style performed in opium dens and bars, Socialize is also a very common skill for mastery.
#

The OG 'drunken master' style.

#

Sids are very good at beating you with improvised objects.

#
Saturnalia Memoriam
Cost: 4m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: None
Having attended a pleasant party, there is joy in that memory, and there is strength in joy. Anyone who has tried to take a doll from a child or a bottle from an alley wino can attest to that. In the right mindset, a stiff drink or a good drug can bring those memories vividly to mind, ready to share.

If the stylist deals decisive damage with an attack, her enemy is exposed to an essence-enhanced version of the martial artist's intoxicant of choice. It has Damage 3i/round (Against characters in Crash, roll 3 dice, with the character losing one Willpower per success), Duration 5 rounds, and a −2 penalty.

The stylist can also use this charm to deliver the intoxicant directly to a character within Short range with a difficulty 3 Gambit, instead of attempting to do it alongside damage. For many martial artists, this involves tossing a bottle of their favourite drink directly into the opponent's face or breathing out a haze of intoxicating mist.

The base trick for it is 'Spill essence-empowered booze everywhere, getting people around you just as wasted'

bleak hazel
#

Brawl 5 MA 3 is odd because the way Versatile works is "use your MA rating, supplement with Versatile brawl kit" not the other way around

tulip folio
#

...ah, that's a good point. For some reason I thought it worked both ways.

velvet raft
#

It would be extremely helpful to Brawl sids just starting to use SMAs if it did

#

But, alas

tulip folio
#

I guess I'll need to spend some more bonus points on 2 more MA then

velvet raft
#

The flip side is that you don't need to start with Brawl 5, since there's nothing versatile that needs it as a prereq before Essence 4

tulip folio
#

Makes sense.

velvet raft
#

The breakpoints IIRC are something like:

  • Brawl 1: Tolerant Strife
  • Brawl 2: Hostility Acceptance Technique
  • Brawl 4: Speared Boar Struggle, Unobstructed Blow, Sacrifice Without Regret
  • Brawl 5: Dead Spouse Defense
tulip folio
#

Also in other news: I have 7 -0 health levels. That is An Entire Dude worth of -0 health levels. XD

velvet raft
#

:D

#

I do find it extremely fitting that the sid version of being extremely tough is just to be entirely unhurt

tulip folio
#

And yeah, Speared Boar was the one I really wanted to get.

bleak hazel
#

Rival also has three stam 5 ox-bodies

#

no Speared Boar though

#

I have considered getting it at higher essence just because it's very good even absent any supporting tech, you can just health-level-check people

#

"eh, it won't kill me"

#

also a very good combo if you're ever fighting multiple opponents because it lets you be very decisive and just go "OK, I'm removing you and then this is a duel"

tulip folio
#

I also really want to get MDV: Fist at some point.

tulip folio
#

That said: I might shop around martial-arts-wise. See if anything is fun instead. Toad would be fun, though any soak-heavy style would be tempting.

#

Earth Dragon, perhaps?

velvet raft
#

If you can fit two dragon style forms, you could grab Five Dragon and Exaltation Ways to get MA bonuses from Water Aspect and get Earth Aura at the same time

#

Is that worth it? Unsure

#

Toad feels fitting for a drunken master type since you can fluff poisons as alcohol poisoning

#

And is probably the best style in general for taking it on the chin

tulip folio
#

Also gives you the 'Snorlax Used Body Slam' charm

#

For maximum humour.

velvet raft
#

Earth is very strong but a portion of its strength is wrapped up in Earth aura

#

Hostility Acceptance Technique and Optimistic Security Practice both help a ton

#

Oh! In regular sid charms, there's a bunch of good resilience stuff in Presence. That's a heavy investment on top of performance, but it might be worth considering

#

Hero's Iron Skin is meh without good charisma, but Someone Else's Destiny is an all-purpose anti-poison charm and Shield of Mars is defensively strong if you can land it

tulip folio
#

That's fair. I should ponder it. I was just kinda in a 'man, all the social things are important and I'm not sure I can afford all of them' area. XD

#

With me wanting a chunk of socialize stuff and socialize demands manipulation, while app is needed for 'having a functional dodge' etc

velvet raft
#

Sids also have social stuff turn up in odd places

#

Dodge has a ton of social charms, for instance

#

I do think it's fun how all five Serenities abilities are useful for their role as The Talky Ones

tulip folio
#

Yeah, it's very fun.

#

I might pick up some presence later but getting a good bit of socialize felt good for this character. And presence/socialize are super stat-specific

velvet raft
#

Ye

#

Well, presence does have some strength and stamina-based stuff

#

And a few things that can use appearance

tulip folio
#

Which is kinda why I ended up going 'all app' for social. It can do a bit of everything due to its nature. XD

velvet raft
#

New ST's characterization of White Wolf game rules: "occasionally baroque mechanics" yeah okay I think we're gonna get along

light olive
#

Would. Me sharing details on my OC yozi again be interesting?

mighty rover
#

yeah!

light olive
#

Probably wont do that tonight. But. She is big unhealtjy iceberg who maybe was married to Mardukth?

#

Or I guess a glacier

marsh garden
#

no player mechanics, but river stuff!

#

how much of this is new and how much is old-ed/wraith stuff? i'm not overly familiar with wraith

light olive
#

I once hypothesized that it Adorjan got fetich deathed again she would turn into a train

fierce star
#

Old Laws are a wraith/geist thing

bleak hazel
#

pondering a new siddie and wondering if I can get away with 4 charms in Snake, Mantis Style + Brawl Versatile on a mostly non-fightan build

#

it would have to go unarmed but on the upside that lets me just go ham on the SMAs once I get there

#

little bit of PAOC for WOE and then CMOS

fierce star
#

a lot of htis is new, though, the underworld changed a lot between Ex1/2 and Ex3

marsh garden
#

i've said this in a couple other places now, but

#

the hollowed-out bone moon death star floating about the Fallen Spear Empire as a capital city/superweapon goes unimaginably hard

bleak hazel
wise ocean
marsh garden
#

i hope they wear an axe-shaped helmet

tulip folio
#
Hellova Entrance
Cost: 2m; Mins: Appearance 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Wanderer's Appearance adds bonus dice (Exalted, p. 218) on a non-stealth-based opposed roll with any ability against a character who can perceive her. Her Anima banner immediately flares to Burning, unless it would otherwise be higher.

Reset: Once per scene.
#

It is up to 3 non-charm dice but it relies on the other guy having a not fantastic resolve and Falcon Style is a martial art that can get +1 automatic non-charm success with its 2m, essence 1 entrance charm if you set it up right.

bleak hazel
#

[Snake Style] I use my fingers to approximate the penetrating fangs of a snake, and then channel the energy in my arm to replicate the poison!
[Real Snake] Cool! Lemme try! wiggle wiggle, wiggle wiggle Hm, I don't have arms.

(from a discussion on Lunar shapes and martial arts)

tulip folio
velvet raft
#

And I'm just sitting here reading this going, "hmmmmmmmmm"

marsh garden
#

snake legs as in a lamia body or as in like, a mutant with legs that are snakes

tulip folio
bleak hazel
#

it's probably fine, although the name made me expect a join battle booster instead

marsh garden
tulip folio
#

Nah, though I am pondering a key for it to give you a free Inspire when you use it.

velvet raft
#

Specifically the comic involved Swan following along in some sort of form, including parts where he did kicks

#

Where did you get the kicks, Swan

tulip folio
#

I didn't really want it to be a join battle booster as that makes it only really usable in combat scenarios.

#

And wanted it to be more of a general 'Damn I make this look good' thing.

marsh garden
tulip folio
#
All The World's A Stage
Cost: 2m; Mins: Appearance 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
There is little a Wanderer can bring that is more powerful than confidence, flair and cunning. Failing all else, however, flair will do.

The Wanderer's Appearance adds bonus dice (Exalted, p. 218) on a non-stealth-based opposed roll with any ability against a character who can perceive her. Her Anima banner immediately flares to Burning, unless it would otherwise be higher.

Reset: Once per scene.

Keys:

Supernumerary Directing Motions(+3m, Essence 2): The Wanderer can pay a three mote surcharge to make a reflexive inspire roll against all onlookers.

Hellova Entrance(Appearance 5, Essence 2): If used on the Wanderer's first opposed roll in a scene, she gains 3 bonus dice from Appearance if it would otherwise be lower. If she has Supernumerary Directing Motions, this also applies during that Inspire roll.

Adjusted the name a bit to make it feel more fitting.

marsh garden
#

is the wanderer appearance theme especially performative?

#

or is this just planned to be one of their subsets?

tulip folio
#

Wanderer Appearance is melodramatic as fuck. XD

#
Siren Song Methodology
Cost: 3m; Mins: Appearance 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Wanderer's voice takes on a musical tone, her suitors falling almost hypnotically under her sway.

The Wanderer doubles 9s on a persuade roll to seduce a character or instill rolls to create or strengthen ties based on desire for her. A character that can hear her voice is considered to have a Minor Intimacy that supports this influence.

Keys:

Blind To All But The Song(Appearance 5, +2m): The Wanderer can pay a two mote surcharge to have a character affected by this influence suffer a penalty of (her Essence) to Awareness-based rolls to pay attention to anything or anyone other than her for as long as they can perceive her.

Rose Tint Hides Red Flags(Appearance 5, Essence 2): Her targets can't use Intimacies based on caution, fear or hatred to bolster their Resolve against this influence or resist it in a Decision Point.
#

Wanderer Appearance is kinda the 'being a social asshole' of the social trees.

#

Charming, Psyche effects and warping people's names to fuck with them.

#
Sobriquet Spinning Naming
Cost: 5m, 1wp; Mins: Appearance 3, Essence 1
Type: Simple
Keywords: Shaping(Fate)
Duration: One Story
Prerequisite Charms: None
There are few things as key to one's identity as their name. Gently twisting the names a figure is known by, the Wanderer can change how the world sees them.

The Wanderer grants a short nickname, sobriquet or epithet to a character in short range, rolling (Appearance + [Linguistics or Socialize]) against his Resolve if he’s unwilling. 

An affected character finds that this new name comes to mind easily with all who meet him, even if they have no knowledge of him. If the Wanderer describes a Heptagram scholar as a Rake, he will find people whispering that he must have charmed his demons with talents other than sorcery, while a tactician called 'The Dull' will find people assuming the worst of his capabilities. This is treated as a Minor Intimacy for all who encounter him, unless they have an existing intimacy that would oppose it (Those who already believe the Tactician is brilliant will not also believe he is an idiot) or if the other character spends 1 willpower to ignore the effect for a scene. Trivial characters may not spend willpower this way.

By default, this nickname will last one story, unless undone prematurely by magic like Order-Affirming Blow (Exalted, p. 334) or accomplishing a Legendary Social Goal that defies that nickname. 

Keys:

Libellous Rumour Mill (Essence 2): Mortals and non-exalted beings with lower Essence than the Wanderer treat the nickname as a Major Intimacy instead of Minor.

Spider-Convincing Words (Libellous Rumour Mill): The Nickname reverberates even upon the strings of fate. If an affected character would fail a non-combat roll where failure would reinforce that reputation (Such as a tactician believed to be Dull losing a game of Gateway), the failure becomes a Botch, unless he spends 1 willpower.

Eternally Reverberating Reputation (Essence 2): The Wanderer may commit the motes for this charm Indefinitely, allowing the nickname to outlast a single story. With Essence 3, the Wanderer can have the charm's duration be Instant once per story, sustaining the nickname forever without committing motes.
#

The general intent for Wanderer Appearance is like 1/3 'Helen of Troy, if she wanted to cause the war', 1/3 Siren singing people onto the shoals and 1/3 'Sure it's not true but wouldn't the world be so much better if it was?'

#

It's working with Names and Raw Emotion, a lot.

marsh garden
#

unrelated. looking at thousand-forged dragons for expected reasons, and i'm now wondering

#

what is the funniest hearthstone to stack 25 of with this

#

also, with these two in the same book, did the olddevs really weigh one soak & hardness 3 as that much more expensive than +2 committed motes, it being completely temporary, and taking up an entire evocation?

#

like jesus christ why is the earth one so much worse

tulip folio
#

It also costs the god damn exp to get the evocation

#

Like that's not even a passive effect

#

It's 'you can unlock this, I guess'

#

So garbage

marsh garden
#

what does Hardness 3 even reliably protect you from other than deeb aura, in a world where the crafter of the team can make a 3-dot chain shirt or some shit?

#

why is it +2 motes and an evocation and not even an indefinite evocation and explodes if you get decisived

#

am i missing something? is 3 hardness really that impactful and rare?

#

or is it as bad a deal as it looks

tulip folio
#

No, it's just as bad as you think

marsh garden
#

wow these are also terrible

#

...huh, there really aren't as many hearthstones as i thought

tulip folio
#

The 'this does nothing but can awaken an evocation' hearthstones are so bad, with a few rare exceptions

marsh garden
#

hm. i wonder how many of them would be good at submodule xp levels?

#

"awaken this for 3/6/etc. xp"

tulip folio
#

I feel like you could get away with 'unlock the first one for free' for 90% of them.

marsh garden
#

i'm thinking of the control spell one

tulip folio
#

3m for +3 raw damage is...literally just Strength Excellency damage rates.

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That's fair. The control spell one is a fair bit better.

marsh garden
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the key of mastery

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but like, that's still an entire spell's worth of xp

marsh garden
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LOWER OF E OR 3????

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oh my god they're fucking trolling

tulip folio
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Yeah. They're like...terrestial martial art tier.

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And even then, there's better terrestial martial art charms than that for raw damage.

marsh garden
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hell, you can just use the deeb excellency on a withering attack

tulip folio
#

Hell, Claw-Fist lets you reroll any failed die on the damage roll. Burning Coal Fist gives you (Lower of essence or 3) exploding 10s

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which is way worse

marsh garden
#

it's not even double 10s 😭

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anyway, entirely unrelated question

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been flopping back and forth, and how viable is it with full athletics to just hard dump dex? do most splats have enough movement tools to not get stuck, as long as they have the ath pool to not instantly explode when proned?

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ik lunars can replace dex on defense but not on hit

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i believe sids can also replace on defense but not hit?

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since they've got app + performance for dodge and either stamina or perception for parry

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alchs have a million replacements, solaroids have str to hit/parry

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but are these enough alone, or is dex still super necessary for combat movement (excluding alchs)?

tulip folio
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The Sid I'm currently working on hard dumped dex.

marsh garden
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yeah alchs can just rely entirely on str/per for combat if they want

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oh huh

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is that because you're relying on sid melee's Aim tech?

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or do they have an acc replacer i missed

tulip folio
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It's in Battles Charms

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Lets you use Strength

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Judicious Application of Force

marsh garden
#

ah, i see

fierce star
bleak hazel
#

tonight on Anys Syn Fights Things: I sat down to make an unarmed sid build and realised that a mildly motivated Anys Syn can get Ligier's full excellency + willpower hit rate against her down to sub-20%

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I will not be bringing even the normal xp budget E3 version of that build to a game but it is very funny

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old lady stands perfectly still, removes the entirety of the surrounding landscape and replaces it with a shadowy web of spiders, cannot be struck

marsh garden
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dunno why reading steel paw style first just discombobulated me

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but yeah, with dex replacers (or, for a sorcerer, just some way of getting decent Defense), how generally problematic is tanking dex?

bleak hazel
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the main thing you need is some kind of movement

marsh garden
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i know it's the everything stat, and it's more expensive to dump it than it is to just be good at everything, but

bleak hazel
#

this is pretty doable on an off-combatant but on a dedicated fighter you'll need some stuff to move you range bands so you aren't just stuck rolling 8 dice + 6 from solar/lunar excellency at absolute best whenever someone tries to kite you

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that's adequate for most builds but if you're going Heavy Weapon Smash then your entire value proposition is being in melee with people

marsh garden
#

right

bleak hazel
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although if you're a lunar or alch you can just whip out a bow if you have to

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or a sling or whatever

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lunar charms care not what weapons you use, although Str charms can't be used with firewands since they don't calc damage with Strength

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combat sorcerors tend to be either noncombatants or ranged builds anyway so they don't give a damn

marsh garden
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so the characters i'm broadly looking at this for are an "everything-but-dex" abyssal, Moonreaver Werewolf, a dualcasting tertiary phys abyssal, and (depending on how things go with the prospects) a hearteater

bleak hazel
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if you're a primary combatant Lunar... just take Dex, you have so many attribute dots and it gates a lot of your great combat charms anyway

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for the Abyssals you have access to lots of schmovement in athletics and good dex replacers so that's probably a pretty good candidate

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or of course the sorceror who doesn't really care about being fast

marsh garden
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i was planning on keeping dex at 3 for the lunar

bleak hazel
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at that point the last two points of dex cost less than what you're spending on replacing it

marsh garden
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fair

bleak hazel
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well, they cost slightly more XP in most XP formats but they're also like a zillion times better

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and free up charm XP for charms

tulip folio
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Alchs get around the mobility issues becuase notably they get a 3xp submodule to transfer mobility to strength on the 'hit things with strength' charm.

marsh garden
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yeah, i noticed that

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alchs don't give a shit

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they can do ranged/def with per and melee/movement with str

tulip folio
marsh garden
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or def with stamina

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plenny 'o options

bleak hazel
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Giant Wall of Soulsteel: "yeah I was a contender to go pro but I developed some mobility issues. I'm only slightly faster and more agile than peak human athletes when I really try, the rest of the time I'm merely at amateur sprinter levels"
Physiotherapist: "really not sure what I can do for you there, sorry"

marsh garden
#

str should be movement in general sadcowboy

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what do you mean having calves the size of tree trunks doesn't make me run better

bleak hazel
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currently making a very fun unarmed MMA siddie and the only real downside is that he really wants dex, str and stam all at max

fierce star
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movement should be the average of dex, str, and stam

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nods sagely (this is a shitpost)

marsh garden
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lol

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i see we're starting fistfights today

fierce star
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in fact why don't we play gurps

bleak hazel
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also wow, anydice makes this mathhammer so much easier

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since it can specify arbitrary dice

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output 1d{0, 0, 0, 0, 0, 0, 1, 1, 1, 2} named "STd10"

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cute trick for me, an idiot who cannot code, thank you whoever the hell made this

marsh garden
#

i tried to use anydice a bunch when first learning the system math and breakpoints

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but it exploded when i tried to go too high on die counts

bleak hazel
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seems to handle 40 dice pretty well for me

marsh garden
#

damn

bleak hazel
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and that is way more than you'll effectively ever need

marsh garden
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it broke at like 25

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when i was trying to use it

velvet raft
#

So I'm in a game where we're starting as mortals

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And we have specifically opted to leave the question of our future exaltations unknown

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Apparently the ST does afterschool program TTRPG stuff professionally, and originally ran this campaign for a group of high schoolers who knew absolutely nothing about Exalted

marsh garden
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that's very cute

velvet raft
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Meaning he was legit able to hit them with "oh yeah you're Anathema now"