#Exalted
1 messages ยท Page 89 of 1
Nah I just meant it in the sense of only taking combat stuff
I interpret it as Insane Sclown Possee
Teleport to the woods!
someday I will have a reason to use Oedanol's Wheel or Tulat's Tread
Sidbook has great artfacts
It does
I also like the gravity nunchucks
Which would be very, very funny to use unarmed through Four Magical Materials Form
I do genuinely love sid ox-body
For being "you are unhurt until suddenly you explode"
speaking of ox-bodies, it's fun that infernal ox makes vbos really good against them
Ye
normally Metal Storm is a lot of motes to attack twice, in effect, but vs. an infernal that has hugely backloaded -4 because of DB, metal storm gets you to hilarious damage territory
also applies to Lunars
My favorite thing with Infernal Ox-Body is that if you have Stamina 3+, Pain Tolerance, and any of the several ways Infernals have to ignore small amounts of wound penalties, you are uh
Kind of golden
who are similarly biased to huge health box counts with high penalties because both Lunars and Infernals have charmtech to reduce or ignore the effect of said penalties
Infernals also cheat because Devil-body is all -0s forever
their second healthbar is better than their first
Infernals actually kinda like having as many -4s as possible for complicated reasons
And Pain Tolerance makes that manageable
honestly Metal Storm on a proper setup can probably just one-shot infernal phase 2
-4 wound penalty because devil body, then additional -1 from sfs, five decisives gg
that's only at e5, yeah?
Devil-body replaces the health track, so they're back to -0
yeah, but you can also say 3 decisives e3 gg, the interesting part is how infernal ox and the phase 2 means all five of those matter instead of being overkill
Does DB interrupt Metal Storm and cancel the rest of the attacks?
no, since the way it works is "press button, gain init equal to wound penalty, fire off (init gained) decisives"
but if they're already in DBA then they're at -0 and it doesn't work
if only dark messiah's wrath worked on martial arts charms
then brawlbyssal would be even more fucked
It's funny putting together this sid and having basically run out of native charms to take by E3
Handy, for grabbing ten billion martial arts
But funny
average Infernal Thoughts from chargen today:
"hey, I need to make four swords to max out Thousand Blades over the course of this campaign, and I plan to make them from bits of my own soul, so what if every time I soulforge my own demons I buy one Cosmic Transcendence of Virtue"
nothing can go wrong with Cosmic Transcendence of Virtue x4
Definitely
Pondering if this alone (as a 4m supplemental evocation) might be worth 22 exp on a character who already has Way Too Much Minimum Damage
Like, okay, Overwhelming 3 + 5 for endings anima + 5 post-soak damage for Demesene-and-Manse form is a lot, but 18 is more than 13
I see you also saw Ligier's entire deal and went "to deal with this I need nuclear punches"
Rival is rocking max power fusion blades instead of actual Overwhelming
Oh I forget to actualy paste what "this" is
Evocation from Seven-Star Alignment
Amusingly, I'm not sure any other part of Seven-Star Alignment is worth investing in
so i'm probably only like half-done with it rn, but i wanted to put the bits i'm concerned with out to make sure, would one of y'all mind taking a peek at the artifact i'm currently dinkling with?
But holy shit +5 damage dice is good
Oh wait I should grab disease immunity
Forgot to stop my own heart
Oh wait I can have 21 minimum damage punches
Sudden Radiance Onslaught is a funny charm
... oh wow, those first two Fire Dragon charms are rad
reroll join battle gets very expensive
but Searing Edge Attack is an all-timer
the fusion blades combo is SEA + Empowering Justice Redirection from Crane, which provides one autosux on withering damage rolls with mastery
so you automatically proc searing edge even against infinite soak + postsoak damage reduction, and then delete 5-7 init
I think reroll join battle might be worth it to try to open with a first-round Numberless Blows Technique to get that damage bonus
Maybe
But Searing Edge Attack, yeah
I'm figuring out what to do with my last 22 xp
I wonder what the best SwordAlch build is
thousand blades alch
they don't get Mastery, so it's less all-consuming for them
VBOS is very good without mastery
Even Blade isn't bad
you can more or less do whatever
Alchemicals can really do fine with just their normal charms
They get some wild stuff
obviously "strongest sword build" is and always will be Single Point unless you have access to Solar or Abyssal Melee
thousand blades is less ridiculous without mastery, sure, but they have very good synergy with all the artifacts and their attribute structure
the matchup there is basically "Solar melee wins the clash or parry against the Single Point nova strike a significant majority of the time and then wins easily, a minority of the time the dice go against them and they instantly explode into pink mist"
I still can't get over how funny QoKP is for things like that
reflexive clash, if you win they explode themselves, gg
QoKP???
unfortunate that you can only get up to 20 dice on it double 10s vs. a decisive that could potentially be more thanks to non-charm dice adders
Queen of Killers Pirouette, Abyssal Dodge E3
one of my favorite tech pieces
Crane has something similar as a counterattack, in which case you both explode
I don't generally use it because it's mechanically a bit underspecified, that charm also does other useful stuff that doesn't require active arbitration
but it's fun
actually, hm, I should see just how nova single-point can get in terms of decisive clash dice
it does not have tons of accuracy boosting, it just hits extremely hard
I bet Single Point EB is fucking disgusting
'yes I would like to reflexively aim and move towards my opponent while I have two initiative tracks to beat the brakes off of them'
add Sid Melee for more reflexive aims and attack penalty negation
combining anything with single point does improve things but it's already broken anyyway so it basically does not matter
oh, @prisma sun found intimacy weaken on punch charm
Sid melee has reflexive aims???
Frozen Fears Blossom into Entropic Hoarfrost Radiance in Abyssal Dodge
W h e r e
A bunch of them
Sid Melee is all about aiming and full defence
charm 1 or so in the tree?
since it's just Soresu
I think at least one is Versatile?
Tragically, you have to take a non-versatile charm as a prereq, IIRC
The Death of Joy (+2m): If the Abyssal deals damage, her target must weaken one of his positive Intimacies.
(with a counterattack charm where you roll post-dodge to deal some decisive damage ignoring hardness)
Huh wwuh
you dodge a guy, roll to counter-attack, if the counter-attack deals damage he has to weaken a positive Intimacy
it's a weird kind of thing but it is Punch To Lower Intimacy
Abyssal Dodge has some very funny stuff
Appears like it, yeah
WAIT fffffff
I forgot the PAOC secret technique
@bleak hazel Do you happen to have that screencap sitting around?
nice
And where the hell do I free up 10xp from ...
Danke
+1 accuracy, so +1 hit die?
5m 1wp seems a bit much considering how many motes you need to spend on unarmed already, but I suppose it does provide a bunch of bonuses over a whole fight if you trigger this at the beginning
Yeah, it miiiiight not be worth it here
accuracy is non-charm, which is very nice
but it is a sometimes food
not all styles have easy attack/defence enhancers, for one
The auto-success on decisives might even matter more
In this particular case
Since this idiot loves decisive damage that doesn't depend on initiative
Dark Messiah had some sauce with shit like Illustrative Overkill Technique.
One may notice that dark messiah form pretty much still exists in brawl
yeah, all the hero forms got transubstantiated over to their equivalent's brawl, more or less
We only need one intimacy where we're going
that is pretty good
It's especially good if you're doing Four Magical Materials Form strats so you can use it with Numberless Blows Technique >_>
making a Thousand Blades spearman who is going to use the Infernal relic corruption stuff in craft to get a bunch of evos and why are there so few good spears
I can make them all Resonant, so that's not an issue, but one of the longfangs is genuinely awful, one relies solely on Clarity and as such doesn't work for non-Alchs and there's only one really good one
Am I meant to be Achilles in this game or not
Because it's not a Daiclaive ๐
I can steal the crook from Alchs and easily reflavour it, that has a bunch of Metagaos juice
press button to terraform
speaking of longfangs
may i borrow your eyes for a bit, misc? i've got one that i think is mostly done, but i don't know how a couple charms shake out
and i want to make sure they're up to snuff before i commit to writing the fluff and finishing the last couple
I am tad busy today but throw it at me and I'll take a look when I have time
thank you, i greatly appreciate it
once this is done, i want to make some adamant doohickies...
There are not many greater hearthstones that apply directly to attacks
... oh my god I never realized just how the interaction here worked
Demesne-and-Manse Form holy shit
I feel like a Zorro Sid has great potential
Ye
As is, arguably, his fop persona
What caste would do something like that...
Maybe an Endings?
Revolutionary, end to oppression?
tru lol
wait what
I did not see that one
I should build out a Sid sometime
arguably a great many Zorro-type heroes are isomorphic to wuxia
Ye
Either gaslight maxing Serenities, or Battle/Endings fight Sid
I have always argued that the original Robin Hood and Water Margin share basically all their themes
except Robin Hood has less beating up tigers
Hell, various wuxia characters have done "wealthy person who can't be part of the jianghu participates in secret under a masked identity"
That's a thing
the literal, original Invincible Sword Princess was one, in fact
(even if she's not so invincible in that film)
also four-part PAOC Form + Greater Sign of Mars = Base init 13, go absolutely wild on them
base init 15 if you're Anys Syn
Yeah, that interaction definitely works, I'd just never thought about it before
I feel like a lot of emphasis gets placed on the 'differences' and 'incompatibilities' between various genres of eastern and western fiction when those 'incompatibilities' are mostly in the mind when you start boiling things down to icons and symbols but I got called eurocentric for that take before
weirdly enough it was over whehter or not it was okay to have a bayonet on a crossbow for acharacter in a wuxia game
You do need a hearthstone from an actual manse
There are differences, but a lot are in the specifics and in the iconography
I'd say jianghu is more distinctively wuxia as a concept, but if you take like ... superheroes
Cape society is something in proximity to jianghu a lot of the time
What's that third one?
The hearthstone merit
Games of Divinity Form is a bit more of a dud, but the other three PAOC forms are each, individually, pretty crazy
I was doing summaries of effects for easier use, and I checked Demesne-and-Manse Form again, and realized that this is what it primarily does if you have a 5-dot manse
Yeah, you do need a 5-dot merit to make it sing
bonus points for the special activation rule
I'm not 100% sure this works but if it does hot damn
I actually ended up sticking the Lotus Blossoms on there just to get the mote cost up to 15
Because with that, you can use the special activation, get to bonfire instantly, trigger the special activation for Soul-Fire Shaper, and then jump into PAOC form
if you want to go All Decisive Gaming, spam white jade as well
PAOC Form, +7 from Greater Sign of Mars, +3 from D&M form, +3 from 2m white jade
16 base init
red jade for extra sux to damage, WOE for free excellencies
My headcanon at this point is that PAOC is Anys Syn Style
every time you hit someone you chunk them for 7 health levels and your init remains exactly the same at "comfortably too high to crash"
Just pure martial arts insanity
find a reflexive clash somewhere and spam the everliving fuck out of it
or just a decisive counterattack
melee has one but you're unarmed so you'd need one somewhere else
Endings also has virtue here, because the lesser sign provides an auto-success on decisives
Speared Boar Struggle, i guess
it does, but I don't think it approaches the absurdity of Join Battle 2 and +7 base init
you show up, shotgun 55 motes and then just keep whacking people
I'm imagining the bit in DBZA where Goku keeps just punching Jayce in the face
Some interesting metaphysical implications to every single punch you throw doing approximately 7 levels of damage
AKA the unbuffed health pool of a heroic human
you have reached the level where heroes are 1hp fodder
(until they doomcombo you because you really need better defence than PAOC provides here)
Hmm
For this Zorro idea should I do melee into an SMA?
There are far worse ideas, certainly
The circle training in the Hopkins Zorro reminds me of Emerald Gyre but any SMA works here, I think
Obsidian Shards has the style
The circle training was kind of a vague, not-especially well-researched reference to Spanish-style fencing's circle on the ground, I think
Of existing SMAs ... hm.
Emerald Gyre and Citrine Poxes are both sort of "renaissance man" styles in that they both depend on abilities related to intellectual acuity
I could see CMOS for the sheer trickiness
I like OSOI here
and it has the bonus of allowing there to actually be two Zorros
because it has a shadow clone charm
I did because VBOS synergy but I can't get PAOC so I decided to simply suffer about it
Gotta use your bear hands
The 2e depiction of the artifact-grade unarmed strikes from PAOC was in fact having really long, sharp nails made out of starmetal
actually, hm, vbos is an enhancement to the form
can you combo non-paoc forms with paoc forms? Is that a thing?
PAOC form has two modes
To a limited extent, at Essence 5
one is "all four PAOC subforms at once"
one is "one SMA form of any kind, then two non-SMA forms"
gotcha, I was Unsure
This makes PAOC immensely attractive to literally everyone, but it's a big investment
Rival's for instance is Soulfire Shaper Form, Crane Form and a free slot
by default sid melee form but really others are better
vbos means you can get up to 21 reset init every time you kill someone as a battles sid, which is every time with 21 reset init
as a dawny solaroid, it's like 17 instead
(bonus at bonfire to base init from caste but it's not as big as greater sign of mars)
downside is that you spent infinite motes putting all those up
Yeah, Demesne-and-Manse w/VBOS seems rock-solid
PAOC Form is already 30
you don't really need more motes from there unless you also want to full excellency the decisive you're throwing out every turn, life-severing is just 1m 1wp
well, blade is like 4 and also significantly boosts your accuracy and damage on the decisive, so there's that
you're an unarmed PAOC stylist so you probably want Ways of Exaltation up
so 40 motes on scenelongs
44 with silken
and then you spend 20 of the remainder on GSOM
not terrible at e5
at which point you max out Join Battle and the GSOM roll and you have.... 0 motes exactly
admittedly you can fight perfectly well on Breath of War but if you get put in a bad spot you have zero breathing room to pay for emergency bailout
ah, right, it costs three billion dollars to run sid greater signs on a mote pool of None
they're not committed so you can earn it back, but you don't have soulfire shaper form to turn withering hits into motes if you are using VBOS form
destreza do indeed be obsessed with circles and how they apply to bodily mechanics
Which is not at all how Mask explained them
Nope!
hm. I think you might want to actually sacrifice the pure base init number to run it as a solaroid in this context for the bigger mote pool and less spend on adding to init (since solaroid init increaser is free, just Be At Bonfire)
since you want to be able to have motes to throw at things like dodging
Destreza is all about geometry
Honestly if there were an SMA about math that would be the ideal
Or, you know, swords, but
Yes? And... how that geometry can be used to optimize your body mechanics in a swordfight?
blade + life-sever is 5m1wp every round, so assuming you have the WP it takes four rounds of murdering people to get up to gsom levels of spend
I was saying nope in agreement
ur fiiiiiine
and the extra accuracy and decisive damage dice probably get you to equivalent or better outcome with gsom-sid for equivalent mote spend over those four rounds
17 or so (less if I'm misremembering, definitely not more) + 3 from life-severing + (1+target wound penalty, usually 2, also as accuracy on the hit roll)
gsom?
ah
yeah, I'm not assuming 1v1 in the first place because vbos requires you to kill people
the big benefit of GSOM is that it applies to your entire team
so you use it either instead of the full personal combat scenelong suite to boost the side for the climactic combat or you use it a good way into a 1vX when you've managed to bank some motes and you need a breather
phase 2
I forget, is the Sid expansion including a sword SMA?
no
Got it
i keep forgetting which sid arts are the non-SMA division arts and which are just whole-ass SMAs
they really ain't makin it easy
what are the other three besides violet bier and cerulean lute?
It is a bad idea to make a combatsid that doesn't eventually an SMA, right?
forbidden manse of ivy style for secrets, crimson panoply of victory style for battles, golden barque of ??? for journeys
the Division styles are Violet Bier of Sorrows, Crimson Panoply of Victory, Forbidden Manse of Ivy, Cerulean Lute of Harmony and Golden Barque of the Heavens
which are the five HQs of their divisions
My personal tinfoil hat theory, is that the Sid Companion will include a universal secret technique which requires you to finish an MA but gives all its weapons SMA compatibility
why is green different
lmao that'd be busted as fuck
Not really no
no parasols? 
Oh?
so I've been having ap onder about my Aurorals project. I was trying to fit 8/9 (could never decide ifI wanted appearance to always be aspect or not) attributes evenly into a 5-aspect setup. and it just don't math out, the math doesn't math here.
But. What if I took the five themes for the aspects I have--inspiration by action, inspiration by word, inspiration by madness, inspiration by craft, inspiration by ideal--and made them... essence based exalts? with those being their five categories of charm?
Sapphire Veil is the sex SMA and as such you're stuck with sexy weapons

honestly it was the best designed one in 2e and I am really looking forward to seeing how they port it
because it's the only one from 2e that could be ported rather than wholly rewritten from scratch
some banger charms in there
no pun intended
I will admit I think Zorro would be a VBoS or Even Blade stylist
Why would it be busted to enable more MAs to work with Sidereal's Big Thing when that's been like, the no.1 complaint with them?
basically every Zorro training montage is two seconds away from just reciting the scripture of the maiden on the shelf verbatim
The fact they're the MA focused splat, yet they're frequently squeezed into very particular ones due to weapon compatibility alone
combat abilities are also good sword thematics, you don't just have to use the two un-broken sword styles over and over
You know... fair enough
i was under the impression that sids didn't need a buff to their MA powers
E: OKAY LOOK YOU DON'T GOTTA CALL US OUT THIS WAY BRO <XD
Isn't the goal, as it were, for that to be explicit and just have unarmed sucking naturally as a way of balancing giga MA stuff?
Even Blade is a good style, but if you just want to sword the fuck out of people then Sid Melee blows it out of the water
considering...everything
the reason a lot of people want a sword SMA is that sword MAs usually can't actually use unarmed
so they are locked out of SMA compatibiltiy entirely
same for Flying Guillotine
Considering most all of the SMAs have weapon compatibility, not really? It's only PAOC that's locked to unarmed
The funny thing is I think there is an SMA that uses batons
fair enough, in that context - though when it comes to sword MAs, that's, what, just Even Blade realistically?
Which means you can use EB with it
and single point
Since Steel Devil is unusably bad and Single-Point is banned
ah
VBoS and Devil Prince
vbos can be used unarmed
VBOS can also use seven-section staffs, which are very usable for SMAs
Tru
Seems valid imo
one of the backer requests was apparently "please make Steel Devil good" so it is getting at least one decent secret technique to unfuck its terrible offense
its defence is actually very good
Do you think I need the reminder that much when my colleague cracked my jaw with VBoS with a seven-section /j
steel devil is swords only right?
only dual swords
cool cool, thanks
Nah, I mean that expanding that compatibility to "if you want you can use Medium Artifact Sword with any SMA" seems busted
weapons that have good MA compat, in my experience, seem weaker than standard weapons (with low compat)
i have no need to look at it then
so if there's a secret technique that allows you to take A MA That Lets You Use Swords and make it compatible with SMAs, swords - which have excellent tagging, defense bonus, etc - are now Really Good At SMA when the things which were Really Good At SMA either sucked baseline (unarmed) or had poor tagging/defense bonus
I honestly think the difference is highly marginal and can be compensated for with one or two evocations if it's ever an issue
again, just my opinion
The defence bonus imo isn't much of a big deal when so many of those styles already have a medium weapon option.
i think it's emotionally healthy that swords have one big thing they can't do, but i am steeply biased in this
As the defence bonus is from medium, not sword
Greatswords for example are terrible weapons
heavy weapon moment
topple out here calling out Sword Likers
(It's me and most of my headmates, we are Sword Likers)
I have also been reminded that I have no idea what a seven-section staff is
It's actually usually a three section staff
Yeah, thus why I'm wondering
It's a bo staff cut into three sections linked with chains basically
the other four sections seem like they'd just make it horrendously unwieldy at best
I think the reason swords and SMA come up so much is swords are in such a unique place with martial arts. Few other weapons have styles devoted to them that also deny unarmed.
So they're uniquely incompatible
I hypothesize the popular name became seven-section because the rare examples that were actually seven sections were harder and thus more impressive to use, and
the last four sections are just an inch long each, two on either end
The name is alliterative
so they can make it more alliterative
Well
No
A seven-section
An actual seven-section
Is the same length of wood or metal, but seven pieces, not three
oh so a whip
that looks unfun to learn
iirc at least in Shaolin you need to learn two weapons first before you get to touch a whip
Sapphire Veil uses urumis, which are very literally metal whips
or at least very whippy
i thought urumis were more bladed than a whip
I'm just going to mentally replace every instance of "seven" with "three," I think. Ha
That's as bendy as a whip
i mean
on purpose
Okay sure
also feature in the most bullshit charm from SVOP 2e
"each time your DV refreshes" is basically "every turn"
what the fuck
elder charms! they were all bullshit
there was literally a solar charm that gave you 10x damage
i wonder what they'd stat out for big red's elder charm(s) if they were forced to give her some kind of stat block
giga artifacts, I'd expect
(and no i don't want to know what they did in RotSE, i live in terror)
giga artifacts (ebby mind control ring edition)
well for thing she was ever single aspect except wood
?
What?
i was not aware that was indicated in 3e lore anywhere
learn something new every day
oh no I mean
in ex2
I guess I misunderstood the conversation
sorry
i'll go back tow hat I was doing
i'm at a bit of a loss, but there's no need to apologize
'cause misc posted a 2e charm so I thought the conversation was about 2e elder bullshit
it might as well be, they're probably not going to radically change much lore
they certainly have radically changed enough lore that i'm skeptical of that assertion
i'm not sure how they'd do in ex3 but in ex2 there was an elder charm that you could take once per essence level over 5 to get all the powers anda bilities (and discounts) of another aspect
her redness was natively earth but had bought water, air, and fire.
sorry, for clarity, i meant 3e
3e big red is fire, hence the name of the splatbook
right I get that you mean that at this point, but Iwas clarifying why I said what I said, sorry
I can stop bringing up ex2 if it's a pr--wait she is?
but I liked the half twist that she was the scarlet empress because her anima banner was ag iant scarlet ruby
where's that stated, misc?
nowhere clearly but I recall Vance at least discussing it at one point
2e deeb elder charms had some wild stuff
there was one that let a legendary breeding deeb literally beat better blood purity into their descendants at significant risk of death
yeah that sounds about right
I'm not seeing anything in google about this
lol
very 2e
"at e9 theoretically the deeb could maybe turn into something of value, like an elemental solar"
"at e10 you become Baby Primordial" is kind of fun
average non-solar Dreams of the First Age charm
You would think but
It became such a tumour
Couldnโt get a game unless you were willing to write a primordial charmset
it was much worse for Infernals
for deebs that charm was just a cute footnote, for Infernals people were genuinely going "we start the game at Essence 6 so we can get straight into Devil-Tigers, this is now Shit Nobilis"
... What?
yuuuuup
yuuuuuuup
it was some real shit nobilis for that game where the first thing that happened was all the Yozi Dramatically and Mysteriously Dying
Like at once with no implications, utterly wiping hell clean so the party could just be Devil-Tigers w/o competition
also since Infernals were stated to be able to become Better, Solar Primordials, this meant Solars, as exalts as strong as infernals, were then balanced on the basis that they had to be able to 1v1 Malfeas at high essence
like, literally Malfeas, the dyson sphere
what the fuck was 2e
glazing Solars
i think whoever wrote this charm should be covered in honey
Glazing Solars and the like, zeroth draft of nobilis
shaping combatโฆโฆโฆโฆ..
๐ดI feel vindicated in the fact my favorite splat is Deebs now
Cuz everything we see from 2e is just
Celestial powerscaling snarlfests
1e was truly comic book combat in that everyone was immortal
I like Deebs thematically, but their mechanics just turn me away
1e put you in concrete shoes b4 pushing u into the deep end (the shoes are Power Combat), 2e juuuust used manacles b4 pushing you in, and 3e does put any weights at all (still pushing u in the deep end)
the worst part is that hte worst solaroid glazers in ex2 were the ink monkies
... andt wo of them went on to write ex3 core (and most of deebs)
i think they were booted from the 3e team by deebs?
bout halfway thru deebs, i think is the timin
why were they booted, anyway?
one of them was a sex pest and both of them were habitual contract breakers who couldn't make a deadline
H+H can basically be the dictionary definition of overpromise and underdeliver and they were bad people on top of it
Oh, @bleak hazel I'm gradually putting together a tactics page for ease of use but other than that this is my PAOC sunderdome submission https://docs.google.com/spreadsheets/d/1S8Ehy_XiYPQbhbvbNYVmyKrUf9CcdB-EM8MEDzQ-hvs/edit?usp=sharing
It has as much bullshit as I could fit
six ox bodies
okay but inigo montoya is explicitly, emphatically not ambidextrous
you gotta use your bad hand to fight
not your Just As Good Hand
True, he's specifically fighting at a disadvantage for challenge and/or to cause his opponents problems
This is fair, I realized this after I posted and then decided to not correct myself
I discovered Moonreaver entirely by chance but it's a hell of an artifact
I would totally make it a centerpiece for a character
i've been obsessing over moonreaver for a few weeks, yeah
(It's in Many Faced Strangers)
it's so fucking cool
On this build, we're specifically abusing it in combination how comically efficient your multi-attacks are with the Centipede capstone
I keep getting distracted away from building potential ligier-eaters
I think this is it for me, I could finish up my citrine poxes guy but I'm just not feeling it
is it a sid tanking dissonance or a lunar martial artist?
Sid who gets resonance because of Four Magical Materials Form
And gets to use evocations with unarmed attacks :D
This is almost all of my favorite siddie/MA bs on one combat monster
well, paoc specifically
PAOC in particular has a repository of infinite starboy bullshit techniques
other SMAs are much more tightly themed due to not having the theme of "everything"
It doesn't get the really crazy tricks that other SMAs have but it has extremely powerful fundamentals
it has some pretty crazy tricks, to be fair
Essence Disruption and Essence Redirection are such bullshit
Yeah, that's true, the Soulfire Shaper stuff is wild
Essence Redirection is the one SMA charm that I think needs a highly specific nerf because RAW it can turn off excellencies and that autowins clashes
basically a perfect defence
(also it costing 2m 0wp in the Form is such nonsense)
actually, for the perfect defense note - can you perfect dodge a clash and auto-win it? I'm like 90% sure this is normally impossible, which would make that even more nonsense
I guess what I mean is that other SMAs break specific rules with their forms and have absolutely incredible Simple attack charms. PAOC doesn't really do that, it just kinda has a variety of really strong stuff
I'm going to be honest, i think SMAs are my least favorite part of exalted so far
I enjoy their mechanical weirdness
inexplicable, elaborate
they feel like a blanket list of powers that say "i do what i want"
I also enjoy how a lot of them, even PAOC, are missing sort of fundamental elements
yep, thought so
There's really good reasons for a sid to take like 2 normal MAs and 1 SMA, because the normal MAs have the bread-and-butter stuff that SMAs are missing
I can see why you'd say that, but what I'd note is that a lot of the bullshit we talk about comes online at Essence 4 or 5, and is a heavy investment in terms of xp and motes/willpower
we're not talking e2 stuff because that's kind of self-explanatory at the level we're having these discussions at, these are 7th dan doomcombos that blow out your entire mote pool to break the system
When we talk about SMAs we're often sorta reveling in the mechanical weirdness and combo potential, but in practice it'll be a lot more tamped down
If I were playing something close to the build I just posted in reality, I'd probably need between 150 and 250 additional xp to be functional for things other than punching Ligier in the mouth
if you want practical doomcombos take 10 solar melee charms and remove anything below this level of bullshit with ease
(or Abyssal or Infernal, they're all blenders)
IMO it goes Solar > Infernal > Abyssal though
Infernals are wacky
I like them because they're very strong but a lot of their fundamentals are weird
Like how they don't get Graceful Crane Stance, and their version of it requires them to be running full speed
Infernal Melee is more blendery and considerably less tanky than the other two
trades a lot of the absurd parry for more swings and Green Sun Nimbus Flare
I have not actually looked at infernal melee
I love how much archery is about rage and hatred
it's less distinct from its Solar equivalent than some Infernal trees but the differences show up more because Solar and Abyssal Melee are functionally identical
and they're all very stock effects
They could have made the rage and hatred tree melee or brawl, but they made it archery, and I adore that
notably Infernal Melee is very short on accuracy and withering boosters
Just Make More Decisives
I should give it a read
Requiem for Aurora (5 Dot)
Adamant Dragon Sigh Wand
Aurora was universally beloved. From the Dragon Kings, to the Jadeborn and even the remnants of the Ereta'een, there were none that bore him malice. So when the Incarnae was destroyed and his chosen corrupted, it was a knife to the very soul of all who had known him. Requiem for Aurora was not originally known by that name, having been crafted by a Jadeborn artificer as a secret gift for one of Aurora's exalted. That Auroran unfortunately fell in the Incarna's defence before the weapon could be completed, a fact for which the Jadeborn never forgave themselves. The artificer renamed the weapon in mourning of their friend and the god they served.
Requiem is a Dragon Sign Wand with a dark frame and a barrel of brilliant adamant. With each shot, it reflects the light of the firedust through that barrel, creating coronas of shifting rainbow light. With a heartfelt prayer, one can call up a fragment of the Incarnae's light, the weapon lashing out with brilliant bolts of the northern lights themselves without shot or powder.
Special: Airglow Prayers - While the wielder's anima is at Burning or higher, this weapon loses Slow and requires no ammunition.
Requiem for Aurora is a sorcerous relic (Exalted, p. 470). While it was originally designed only to allow its wielder to initiate into sorcery, the death of Aurora has filled it with deep mourning and allows it to instead initiate its wielder into Necromancy, though not both Sorcery and Necromancy.
Mirror Flower Rhapsody
Cost: โ; Mins: Intelligence 5, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Terrestrial Circle Sorcery
The Wanderer dances along the line of the ethereal and the real, pulling dreams and people across that barrier.
When the Wanderer undertakes a sorcerous working, she gains the following benefits:
โข Each 10 she rolls adds a non-charm die.
โข Once per story, she can waive a workingโs experience cost if that working is related to Medicine, Alchemy or Wyld power. She can easily shield a town from an oncoming plague, brew a mutagenic potion or conjure Fรฉth fรญada to ward her sanctuary.
โข Her mastery of chaos allows her to freely reduce the Finesse of her Working mid-working without gaining automatic botches.
โข She may her Initiation into sorcery as one level higher (Such as Celestial instead of Terrestial) while working within areas of the Wyld, such as Bordermarches. Workings that benefit this way cannot stand under the harsh rules of reality and will fade away if they cease to be within an area of the Wyld.
Playing about with Wanderer charms. Weaker than the Infernal Equivalent 90% of the time (Infernals can get a lot of bonus means/terminus/their exp cost waiving has no limitations) but they can uniquely avoid the penalties for pushing beyond their limits...as long as they're okay with that working never being able to leave the Wyld.
doing some armchair theorising on the bus about how to take on Solars and it really is like trying to deal with this meme incarnate
the highly specific restriction of "not only do you need to be able to handle Melee/Brawl's infinite output, you need to be able to do it from tick zero of any given fight because of Awakening Eye and Thunderclap Rush" makes it kind of a puzzle situation
I think there might be some kind of tech in having a reflexive clash ready to go a Smashing weapon, so that ideally you can smack them when they zoop in from midrange and knock them back to break the flurry
doesn't save you if they're at bonfire and can Peony Blossom -> Invincible Fury of The Dawn, though
the actual method here is to wear them out, but I don't want to sacrifice 1d4 deebs to the glowing golden blender
though, lol, technically still solaroid
perfect dodge first attack in flurry, counterattack with full excellency, Prone
then there's the other charm that lets you jump away, and they're Prone, so they just have to lie there and seethe
owned
oh yeah you can't move while prone, that's very smart
lots of other ways to get prone on a counter so you just need a leaping dodge and some luck
deebs have Hopping Firecracker but they're damn short of ways to avoid getting hit by a Solar who really wants to
IIRC there is solaroid tech for rising from probe reflexively in dodge
quick ctrl-f for Prone actually has surprisingly little of it in the solar charmset
reflexive prone rising is in e1 ride but only for the solar's mount
... huh, that's really weird. solars don't have reflexive prone rising, abyssals do
I assumed solars had it too
Core!
they know a little something about getting back on your feet after being brought low
solution: the one true weakness of solars is kicking them in the legs
Jimmy 'Big Jimmy' Jimmyson, better known among his fellow Secrets sidereals as 'Jimmy Kneecaps', who has develoepd an entire martial arts style around breaking solar's legs.
Jimmy: "... so you see, solars are a lot like horses: strong, but actually too strong for their own skeletons to withstandโ"
Chejop: "jimmy what the fuck are you talking about"
In every way horses and solars are the same
- evil and intimidating solar
Explain that one
true!
Depicted above: Charcoal March of Spiders Style
Isn't this how the superhuman's knees in Uber worked
I have no idea
a series that only has the tiniest venn diagram overlap with any of Exalted's themes but I still sometimes reach out to for inspiration for deebs
because something appeals to be about all the elegant dances of blades occasionally being interrupted by "so, you get all your boys, and you stomp the fucker into the dirt in the middle of the night"
fighting Solars (1)
(spoilered for some blood because Uber is an all-crippling-injuries kind of comic)
Fighting Solars (2)
excellent question, I definitely remember reading it but can't recall whether knees were a thing
I do recall that line of sight was the whole thing for the eye lasers like this
yeah, Uber is superhumans-as-wargear whereas Exalted is extremely not
but there is sometimes this throughline of "Exalts were made as godslaying superweapons, and you can use them purely as beatsticks if you absolutely have to"
A friend once described the Exalted as 'a bunch of swords pretending they could ever become plowshares'.
A bunch of sword/plowshare hybrids whose ability to function as plowshares is fundamentally inseparable from their ability to function as swords
Isn't that just a hoe
maybe but you canโt just call exalts that
I'll call Cynis whatever I damn well want
update: yeah, the knees thing is a plot point
Defying Death's Gravity
Cost: 4m; Mins: Stamina 4, Essence 2
Type: Reflexive
Keywords: Uniform, Perilous
Duration: Instant
Prerequisite Charms: Thing
Death is not a fundamental force of the universe but a construct crafted into creation's bones. The Wanderer's spirit of freedom is no more defined by this than gravitational forces.
The Alchemical can use this Charm after being hit by an attack, before the damage roll. The Wanderer rolls (Stamina) dice, with each 10 she rolls adding an additional die. Each success on her roll subtracting one success from the damage roll.
Alternatively, the Wanderer can perfectly defend against uncountable damage. Against recurring sources, the Wanderer becomes immune for the rest of the scene.
Keys:
Winter-Defying Flame: When the Wanderer reduces damage from an Undead, Necromancer, Abyssal, Chosen of Endings or similar creature, the attacker loses motes equal to the successes rolled. If more motes would be lost than the attacker has, she suffers dice of lethal damage equal to the remainder, ignoring hardness.
Unbreakable Lifeline (+1 wp, Essence 3): For a surcharge of 1 willpower, this Charm's duration is extended until the start of the Wanderer's next turn, applying to each instance of withering or decisive damage she suffers during that time.
More wanderer tinkering.
hmm
pondering what SMAs my dead elder sid would have actually known and I am considering giving him Sapphire Veil entirely for kicks, since people were talking about it and I feel it is interesting commentary on a guy who was ascetic even by the standards of Chejop Kejak, he literally had the asceticism sorcerous initiation
Young Shogunate Gleam being a bit of a maniac is kind of in the background of his deal
I really like this one, in fact more than The Center Must Hold, which I presume was your model
this is a really cute charm that I am now strongly tempted to put on my artisan infernal's armour when he eventually makes it
also rare "fuck you siddies" rider on Winter-Defying Flame, which is just funny
It's a downtuned but widened version of Vault of Undying Triumphs, as the inspiration.
I am gonna try and do more sid sword stuff come wednesday
Vault rolls Full Armour, which is gunna be 11 if you're using it. Come on, you're wearing heavy artifact armour
oh, that's their version of Adamant Skin Technique I think
but you have accidentally produced something that looks a lot like this
But this version works on withering and is a bit cheaper to make up for having a lot less raw dice
which I believe is a sign of excellent balance
I think yours is a little better because "take 25% less damage" is sometimes a bit unreliable and flat "reduce by ~2.5" is usually going to be a larger chunk of an attack, and the scenelong repurchase is definitely really handy
The big thing winter is designed to beat up is Undead Battlegroups. As they don't have motes to lose, so they always eat the damage. XD
but Sids are squishy so whatever
also it's just fun to have negate-uncountable on your 4m tank-it-up charm because it lets you get nuked and go "nah" really casually
"nah, I had a meeting"/"nah, nukes aren't in genre"
Just casually juggling soulbreaker orbs.
I might make yours decisive-only since it's rather better than most withering damage reducers like Hostility Acceptance Technique
and fairly easy to just keep rolling
but I adore the 1wp extended mode, because fuck IFOTD
1 wp is likely a bit cheap but also: Come on, dropping a huge multi-hit is a bit too good* so I'm okay with giving it a dedicated counter.
That's fair
I keep finding new interesting tidbits while searching the exalted server for old dev clarifications
Chejop MA
all quite fitting for him I think
Mind if I run some thoughts on merits past you?
Whos she in this regard?
Mnemon, since people were discussing how much she knows about Sids
Ah gotcha
(enough to politically maneuver against them, she's not going to comically underestimate CK in that sense, but Sids are not exactly public about their martial arts soupification capabilities)
Basicly: Resources as a merit isn't great. People like having it but very few of the things that really matter in exalted can be purchased with resources. It's not useless but 5 dots in resources isn't going to do as much for someone as 5 dots in influence or 5 dots in Manse.
Mnemnon upon seeing all that bullshit: https://youtu.be/J-LE4QldsDY?si=EhBx4oliG2bhPHsc
This is Bruegel's Triumph of Death
Philomena Cunk - what the fuck is this
painting
"I am sorry, you invited me to negotiations but this appears to be a 50/50 cross between Cynis' finest drug trip and an AMV"
Her and Ragara both being earth is pretty funny
and apparently enough combat charms to fistfight a Night caste which was pretty cool
On that front: It's odd that her redness is apparently now fire caste in 3e. She was Earth previously.
My two eldest chuds
Her caste won't really matter in a game but it feels a bit like someone went 'Oh, with that name she must be fire caste' without double checking.
she's Whatever Works since it was left out of the book, but the 3e devs are at least vaguely down for Fire
personally I like it because she has a very Fire Aspect way of governing
she's decisive, volatile, not massively wedded to tradition and got the job because she decided to do something downright suicidial in order to be the Big Damn Hero
(and look where that got her)
I also dont recall what her caste was listed in RoTSE
Earth
5-dot resources is like, mostly for nation-scale economical influence yeah? things like throwing your big meaty wallet around for armies, expansive mundane works, and trade deals as opposed to personal-scale treasures or other rare Exalt luxury?
I mean i also think its much more likely the exalted devs just changed something they didnt like and not that they never pulled up the single most infamous exalted book of all time
or could Resources also interface with things like Jade mines?
5 resources is a king's income yeah
how would y'all tackle that as a merit
"control of a Magical Material mine" sounds like it should be resources-related to me, but
oh right yeah, the currency
I've got a Lunar with Resources 5. She's got a Magic Fae Bag that never runs out of gems. She's also got a wanted poster in Yu Shan for fucking up economies by just Creating Wealth.
Res 5 is, almost by definition, "I have a huge physical resource base" in every case but Heavenly salaries, where it amounts to the same thing but lensed strangely
so you definitely have land you own, major income streams, a bunch of guys working directly or indirectly for you
how much does that translate to in artifice-level wealth?
i don't really understand how "large" the assorted jade denominations are
physically, that is
Artifacts are kinda Off The Scale for resources. Like in theory you can commission but there's no real 'price' for it.
if you have Res 5 you can definitely put enough jade together to make artifacts out of
Ya
(or other metals, acknowledging those are rarer)
It takes approximately five talents of a magical material to build a grand daiklave.
according to, of all things, Wyld-Shaping Technique
i'm going to kashit myself, thanks misc
'I have a Beating Gods Over The Back Of The Head In An Alleyway Business, I have endless starmetal'
this seems like a bit much but a grand daiklave is a fucking buster sword so everything else is presumably cheaper
(This doesn't work in 3e)
Its even more ironically
and you make artifacts out of magical material alloyed with other stuff in most cases
Because you are being taxed for being a wimp and not getting a buster sword
What are you, stupid?
Get a big sword
jade can sometimes show up as a whole block but even there it's usually alloyed
so like....a white jade mine, resources 3 is "a talent per year"
the only weapon called out as a pure starmetal blade is the Forgotten Blade, which is a ludicrous indulgence
so i guess resources 4 should be the absolute minimum for a mine with an active vein
im sorry you need how many??
5
and resources 3 would be like "one that's mostly tapped but discovers fragments or small veins once every few years"
Resources 4 to make one grand daiklave a year, apparently
whereas resources 4 says 4-6 talents/year
which is why my infernal is going to need to get his money up
meaning i guess like, one fresh vein every couple months
well, a normal artifact sword is like 60 pounds of metal that is merely super-light because of magical attunement
if you want a comically massive anime megagreatsword then that actually seems plausible
although I wish they gave the material requirements for a normal fucking sword instead
okay cool cool, trying to figure out how much the Creation alch i've been dicking with would need to like
have a supply of white jade
fuck you, swords only and buster swords only
ALSO EXCUSE ME
A TALENT IS 55 POUNDS?
JESUS
Yeah
in any other circumstance I would say my character could probably help but Monsoon unfortunately is very attached to her fuck you money
Tepet Telek, First Armiger of Hell doesn't even have any minions yet, he has a huge house, Res 2 and a dream
64, actually
Which is why Jade is a somewhat shit currency
spent all his merit dots on hearthstones because I wanted to engage with the Moving Different combo
oh does core or something actually say what its talents weigh?
thank god
Yes
(gem of swift strike + move between targets without disengaging charm + Burning Branch)
It has like 2 pages of currency lore
core page 77
i love money lore
it's very good
And with that knowledge I sleep
oooh
Telek is presumably working mostly with jadesteel since he's getting the unlimited arcane power from hellish materials
Jade is a dogshit currency but its dogshit for a reason
there is a reason there's a metric fuckton of jade stuff around
you can also use trace elements, a lot of starmetal artifacts are mundane mats engraved or trimmed with starmetal since it's rare as hell
Its one of many ways of enforcing the social strata
the only starmetal in Rival's swords is actually in the hilts, the blades break and get reforged a lot as part of their whole deal
Hoard-Lounging Tyrant
Cost: โ; Mins: Strength 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Wanderer understands the true power of wealth, of the dominion it allows one to wield upon those without.
Upon purchasing this Charm, for each dot she has in Resources, the Wanderer gains a point of Hoard. At the start of each story, she may convert those dots in Hoard into dots in one of the following Story Merits until the end of the story: Followers, Retainers, Command. She may leverage her wealth to gather mercenaries, to impress potential minions or to bribe agents of heaven.
With Essence 3, the Wanderer can also Hoard dots to gain Allies, Contacts, Cult, and Mentors.
She may not trade away or willingly discard any merit granted to her by her Hoard, for her pride would never allow it. Hoard lost by the unintentional destruction of her merits (Such as the death of a Mentor) recover at the rate of 1 point at the start of each story.
The thing I was pondering about on the Resources front. There are other charms that let you Gain Story Merits briefly but this one is A) Based on your Resources B) Requires you to define it at the start of the story.
I do genuinely love that she's making fucking 12-20 talents of jade a year and is too stupid to know how to throw that kinda wealth around. they're calling her the newest money anyone's seen
jesus christ
I feel this would be even funnier if I knew how fighting games worked but it's still pretty goddamn funny
is it literally just like, on a pallet somewhere
how does this money even work, what's she doing to get all of it
lmao
3CD agenda bribery?
Just use the talent as a Heavy Artifact Weapon.
she has no currency except a comical pile of jade
Jacint is helping her out. he gave the new mass murderer in town a nice gift and told Zsofika to teach her how to murder nicely
genuinely
(and her money)
it's good her manse was already furnished, otherwise it'd be on some male living spaces + crypto guy stylings knowing her dogshit taste
- the House Ragara vault guard, thinking they're safe
- the devious Abyssal, throwing whole bricks of jade as improvised artifacts
god
imagine a sid with fucking auspicious implement just lugging around a wheelbarrow of jade as their attuned artifact
"i've got one evocation per brick"
...see, I'm thinking that and now I'm remembering Abyssals have both 'I am so fucking rich' charms and dedicated improvised weapon thrown charms.
oh my god
abyssal bureaucracy is so fucking funny
you take bureau, the Ruined World Armament tree, and then thrown supernal
This becomes your Literal Combat Plan.
and you Crimson Gala Massacre people with your fat stacks of money
"welp. looks like bribery's failed"
notes down planned abyssal
that or the dude from kill la kill
anyways. this dumbass was living in like. an 8'x4' shoebox of an apartment for most of her adult life. she has no fucking clue how to decorate shit. and truthfully she's not going to learn. she's got more important things to be doing (being a self-absorbed murderer)
based
...huh, the charm lets you use strength for attack.
yeah!
increasing accuracy, even
because it doesn't carve out that you can't
unlike all of the others
i've also been looking at a Dex 1 Thrown Supernal abyssal
just using that fuckass charm
my problem is that i don't think abyssals have a way in that tree to reflexively ready improvised weapons
so it'd need to come from an evocation, probably
...do Abyssals have a 'parry with strength' charm? I imagine so.
So this character could pick up some melee, parry with a parasol and Railgun Jade Bricks at people, all with strength.
indeed
and because of the ability replacement clauses, you can use thrown charms on the attacks, thank god
and the only RWA charm that isn't e1 is Shrapnel Rain Demolition, so you can just get all the wacky social ganking thrown charms fast
and just annihilate the annoying asshole sitting at the other end of the ballroom with your dinner table or a nice champagne bottle
it's just kind of a shame that Improvised Assassin's Trick doesn't stack in any way with Ruined World Armament
except for the surprise attack clause
really am imagining Jacint basically just telling a bunch of his goons that they're 'under new management' and that's kinda how she's making her money. she's got a shitton of 1cds and slaves generating passive income for her.
the real grindset
monsoon hitting hell with her podcast about how money and murder set you free
...aww...supernal thrown requires Dawn. I know the caste abilities are better in 3e than in previous editions but man solaroid ability sets are still bloody rancid when it comes to 'I would like to fight'.
ah rip
dawn-only is tragic
the dawn anima effects are so fucking lame it's unreal
i'm continually crushed every time i have to look at them on my dusk lmao
instead of having the interesting ones in daybreak
or at least the interesting one, the teleport
I'd maybe go for this character Beuro-Primary and just pick up the thrown/athletics stuff as favored
Get the 'I am the richest fucker' charms
that makes sense
on the other hand...
step outside for a drink
tear the banister out
hurl it at some poor bozo inside
everyone thinks it fell from the fucking ceiling or something
i'm very glad that the unique half of abyssal thrown is just being a murderous spy
abyssal version of white veil
i wish it was all that, frankly
just fuckin clonk em
or like, being Gambit
man, so many fun demons to play around with and so few merit points for Mentor
since you can just huck playing cards at people
I'm really dissapointed that Days don't get Thrown. XD
yeah 
I guess I will stick with actually using the social system to get Priboysl to give me nice things
Thrown is the 'be a fucking ninja' style for Solars and Abyssals.
it's weird that the stealth one doesn't get the Stealth Combat ability
On the plus side: Beuro lets you get Soul-Dominating Debt at chargen.
true
i also appreciate that infernals were allowed to mix their caste abilities up
...except azimuth lol
but like, that makes sense
it's the Killing People caste
you get the Killing People abilities (incl. awareness, which for infernals is also killing people, and war)
i do wish that this one was like, E+1 max 5 at least
for the compel
i get that it's meant to hit trivial characters for your level, but i don't think there's a single mention of characters with 2 or less wp
nonetheless, the actual charm is goated
really hope the companion adds more to it
How does this seem btw?
i have no idea how good it is, but it's neat
i feel like "use your Resources 5 to hire people" is like, broadly within the intended use case though, right?
i would have thought that something like Command, at least, would be easy to "naturally" leverage resources dots for
It would but this lets you do it without downtime/effort. So you could do this and then also do it normally.
just realised that my infernal is actually fine without Larceny investment as long as he doesn't flare because a dude from the Blessed Isle in trimmed armour, carrying a big jade spear and speaking High Realm is just going to be read as Average Deeb
niche benefits to not going for orichalcum
spruce yourself up with a dot of mutations for the hair or stone skin or some shit
and you just look like you have aspect markings
one dot Unusual Hide (jadelike stone skin on your hands)
he might pick some mutations up later because he's doing some cultivation grindset stuff and that might involve, say, meditating in Metagaos to let it scour away his impurities and so on
but right now he's just some guy
...I'm realizing my main Infernal is likewise going to mostly come across as 'average deeb'
'Hey, we've got an angry asshole in a pointy hat with bound demons calling you names and throwing about obsidion butterflies'
That's just Heptagram.jpg
this guy is a dynast, just one that didn't exalt as a dragon-blood
a demographic massively overrepresented among celestial exalts, possibly because they are extremely salty
Makes sense. Loviatar isn't that. She's a nobody. She is also Lot's Wife levels of salty.
Tepet Telek was doing fine, at least by mortal standards, he had a cushy position as a Legion armourer, a Wood Aspect girlfriend who was absolutely cheating on her husband but whatever and enough spare time to write anonymous political invective on the side
unfortunately he's a Tepet so he got sent to Futile Blood and his girlfriend got kicked offscreen through a couple of trees by the Mammoth Avatar
this was how he acquired a really nice green jade spear at least
he is now stealing her gimmick and becoming the Hellish version of a sublime armiger
Fun fun. Loviatar hates slavery and she'll enslave as many supernatural beings as it takes to end slavery.
Telek has no strong opinion on slavery but he's perfectly happy to engage in productive self-improvement by summoning random first circles and murdering them as craft mats
I really like this one
you kind of want to use it on everything, because it gets you so much more juice
and the upgrade means that he can easily get a 30% discount on his artifacts by stabbing a 1CD to death
Loviatar: "Look, I only enslave demons, that's not fair to me."
Also Loviatar: Occult primary with the 'Turn mortals into demons' charm.
he is not yet strong enough to try it on 2CDs but I'm fairly certain that if given the chance at E3+ he might
although killing second circles for eclipse charms is a pretty poor deal given how few eclipse charms most statblocks have
The GM let me do up some custom keys for 'turn people into demons'
and how useful 2cds are...
Which is fun
those mfs are so cracked
i really hope we get more QC templates for good elementals and ghosts
I'd kinda love to see a template for like 'hey, this is an old ghost'
Not mad like a nephrack but like 'this guy didn't die last week, you've got a couple of century old ghost'
As we have stats for Basic Ghosts.
killing 2CDs is generally considered a bad idea, people get pissed at you for that
and because they didn't have necromancy, isn't clear on whether the "average" nephwrack is a dualcaster
but at the same time Makarios is a really annoying bastard
or casts 2c necromancy
and has four good eclipse charms
The big thing I'd kinda love to see? A statted up twin monarchs aligned ghost. Just flat out steal oWoD Wraith Ferrymen if they wanna. XD
that would be really neat
As most of the big ghosts we have are Oblivion-aligned
And that's rather different themes
specific deathlord faction ghosts would also be nice
Lion Honor Guard, a martial artist under the Bishop, a pyreflame preacher under the Bishop
shit like that
but also gimme more elementals :x
Ferrymen were fun. Ghosts who had undertaken a ritual that meant they would never pass onto reincarnation so they could stay behind and act as guides for others/help other ghosts come to terms with their regrets.
They were Scary Fuckers are while most ghosts kinda just peter out after a few centuries and fade, they stuck about and kept growing with the blessings of each ghost they helped pass on.
They were also rabidly anti-soulforging (Because oWoD had Soulsteel because at some point WoD and Exalted were supposed to be the same setting) as those forged can never pass on.
You could entirely bring them into Exalted and nobody would even notice they were out of place.
...dammit, now I'm tempted.
convenient aesthetics are available from the Ultrakill ferrymen, too
if you mess with them they are allowed to wreck you with exactly one spoonful of martial arts
I'd likely do up the 'base' Ferryman as like E3. Which is like 'That's a pretty big ghost' but not like 'That's gunna fistfight a Nephrack on his own'
Still beats the pants off the average war ghost though.
...silly pondering for a charm. Give them a Counterattack with:
This attack can strike material beings.
So while they're not going to be Always Hitting Material Beings, if an exalt uses the 'hahah, I can punch a ghost' they can go 'AND I CAN PUNCH YOU RIGHT BACK ASSHOLE'
on the upside, it's way easier to get twenty war ghosts to jump a dude than twenty blood apes...
i don't remember, do infernals have a charm to summon 1CDs in force or is it "just" their spawning pool one?
there's a solar circle spell for Many Demons
Army of the Old Gods, yeah
but in general necromancy is for massive armies, digging up specific knowledge and predictable mindless servants, demon summoning gets you a giant toolbox of less predictable weirdos
and specific knowledge tbh
I still think demons are stronger overall but you can't make twelve octavians like you can twelve TCGs
also necromancy doesn't have any good spells for making a big army, i think
hundred shade breath is cracked enough already, though
Skeletal Horde is basically the first necromancy spell
I mean, Raise the Skeletal Horde does literally that
The only restriction is bodies
Sure, zombies suck, but they're also free and last ages
aren't they poor drill might 0?
and you can just throw that spell out there rather than taking an hour out of your day every evening to summon demon
Might 1, I believe
ah
average drill if control
Also totally fearless, which is a cheat code against most mortal armies
yeah, the fact they fight to the death means they just go so much further than any mortal soldier
They lose to equipped and trained mortals but then you just cast the spell again and the exhausted and terrified mortals have to fight all their own casualties
ahhh
so you can just bring in reinforcements mid-fight from, as misc said, your enemy's corpses
i was told when first checking it out that it's mostly a War Guy Spell, but i didn't realize that means that it's just got a ton of sleeper hits for the war guy on top of the obvious bodies-on-demand benefit
That spell also scales hard with essence, at E1 it's nice and at E3 you're just throwing out entire zombie armies that you can use for whatever
they don't get tired, so they're fine pack animals
It's just that they're quite bad against individual opposition strong enough to flat out not care about a bunch of shitty zombies and that tends to include anything that can threaten Exalts
You either go War and stack a zillion buffs on them or you straight up use them as fodder and manpower
If you're War Andy you almost certainly have ways to get bigger dudes too
There's a reason Abyssal War includes the tree to train elite mortal troops too
I think it's funny that my planned next/main Infernal charcter is an awareness-primordial azimuth who mostly fights with telekinesis and kicks, because she's harmless
I think people also really underestimate being stinky.
Abyssal Medicine can make battlegroups of corpse-soldiers which are your proper combat undead, peers to battle-ready troops
Battle groups gain no bonus on this roll and a lot of mortals don't have a resist disease or other applicable pool
Abyssal War tends more towards elite mortal troops supplemented with infinite zombies as fodder and to carry all the real army's stuff
apparently not having lore primordial makes MHM a bad idea s your main combat option but... eh?
They presumably have a pool, it's not just an autofail
So mortals fighting zombies lose a point of magnitude the moment they engage and -1 on all rolls as they heave up their guts
still seems viable enough
Oh yeah, it's not an autofail but it's not a notable pool so it's not a likely success on difficulty 2.
but your average mortal is what, Stam 2 Res 0-1 and probably not cool enough to stunt?
the necroalchemy bullshit does look good...
i wish we had some decent examples of what that would look like as a Working, though
as opposed to an abyssal thing
Battleready troops getting -1 attacks/movement/rout for the entire scene makes them kinda sad. Not enough to drop them a lot but zombies running about and making everyone sick can add up.
That and they just are a lot of 'This guy is utterly expendable'. XD
I like zombies
They suck but they suck in fun ways
I've had fun with a group of zombies just doing Defend Other on a squad of mortals they were working with.
Being a Literal Meat Shield throwing themselves onto swords and blocking arrows for the guys who matter more.
Truly expendable fodder is quite hard to get in Exalted, even demons are actual people and although your average sorceror probably doesn't care much about their sesseljae or erymanthus burn rate they are all individuals who don't respawn
minor update to my own game: i've been having a blast with my horrid thing that should not be depressed teenager, whose most recent interaction was holding hands with a raksha another boy and creating life being the catalyst for a minor wish-granting artifact
(it's a magic quill that's supposed to help him express his feelings)
((he cannot read))
Thinking about making up SMAs as usual >_>
- Student's Scripture of Loneliness
Once there was a smiling maiden ...
... who revealed nothing to her foes.
All the world was her enemy,
and so no one knew her.
In all things, she was untouchable;
in all things, she was alone;
in this, she found safety.
- Master's Scripture of Loneliness
She defeated all her enemies,
and took off her mask,
just to find it was her own face.
"You have never been alone,"
the mask told her, still smiling.
"I have always been with you."
which one's this scripture for
I just made this one up