#Exalted

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wise ocean
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(I understood the purpose but I interpret "ISP" as "Solar")

velvet raft
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Nah I just meant it in the sense of only taking combat stuff

prisma sun
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I interpret it as Insane Sclown Possee

velvet raft
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Teleport to the woods!

bleak hazel
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someday I will have a reason to use Oedanol's Wheel or Tulat's Tread

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Sidbook has great artfacts

velvet raft
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It does

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I also like the gravity nunchucks

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Which would be very, very funny to use unarmed through Four Magical Materials Form

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I do genuinely love sid ox-body

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For being "you are unhurt until suddenly you explode"

wise ocean
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speaking of ox-bodies, it's fun that infernal ox makes vbos really good against them

velvet raft
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Ye

wise ocean
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normally Metal Storm is a lot of motes to attack twice, in effect, but vs. an infernal that has hugely backloaded -4 because of DB, metal storm gets you to hilarious damage territory

bleak hazel
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also applies to Lunars

velvet raft
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My favorite thing with Infernal Ox-Body is that if you have Stamina 3+, Pain Tolerance, and any of the several ways Infernals have to ignore small amounts of wound penalties, you are uh

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Kind of golden

bleak hazel
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who are similarly biased to huge health box counts with high penalties because both Lunars and Infernals have charmtech to reduce or ignore the effect of said penalties

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Infernals also cheat because Devil-body is all -0s forever

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their second healthbar is better than their first

velvet raft
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Infernals actually kinda like having as many -4s as possible for complicated reasons

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And Pain Tolerance makes that manageable

wise ocean
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honestly Metal Storm on a proper setup can probably just one-shot infernal phase 2

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-4 wound penalty because devil body, then additional -1 from sfs, five decisives gg

marsh garden
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that's only at e5, yeah?

bleak hazel
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Devil-body replaces the health track, so they're back to -0

wise ocean
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yeah, but you can also say 3 decisives e3 gg, the interesting part is how infernal ox and the phase 2 means all five of those matter instead of being overkill

wise ocean
bleak hazel
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no, since the way it works is "press button, gain init equal to wound penalty, fire off (init gained) decisives"

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but if they're already in DBA then they're at -0 and it doesn't work

wise ocean
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metal storm remains the overkilliest of tools

marsh garden
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if only dark messiah's wrath worked on martial arts charms

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then brawlbyssal would be even more fucked

velvet raft
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It's funny putting together this sid and having basically run out of native charms to take by E3

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Handy, for grabbing ten billion martial arts

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But funny

bleak hazel
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average Infernal Thoughts from chargen today:

"hey, I need to make four swords to max out Thousand Blades over the course of this campaign, and I plan to make them from bits of my own soul, so what if every time I soulforge my own demons I buy one Cosmic Transcendence of Virtue"
nothing can go wrong with Cosmic Transcendence of Virtue x4

velvet raft
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Definitely

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Pondering if this alone (as a 4m supplemental evocation) might be worth 22 exp on a character who already has Way Too Much Minimum Damage

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Like, okay, Overwhelming 3 + 5 for endings anima + 5 post-soak damage for Demesene-and-Manse form is a lot, but 18 is more than 13

bleak hazel
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I see you also saw Ligier's entire deal and went "to deal with this I need nuclear punches"

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Rival is rocking max power fusion blades instead of actual Overwhelming

velvet raft
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Oh I forget to actualy paste what "this" is

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Evocation from Seven-Star Alignment

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Amusingly, I'm not sure any other part of Seven-Star Alignment is worth investing in

marsh garden
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so i'm probably only like half-done with it rn, but i wanted to put the bits i'm concerned with out to make sure, would one of y'all mind taking a peek at the artifact i'm currently dinkling with?

velvet raft
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But holy shit +5 damage dice is good

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Oh wait I should grab disease immunity

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Forgot to stop my own heart

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Oh wait I can have 21 minimum damage punches

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Sudden Radiance Onslaught is a funny charm

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... oh wow, those first two Fire Dragon charms are rad

bleak hazel
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reroll join battle gets very expensive

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but Searing Edge Attack is an all-timer

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the fusion blades combo is SEA + Empowering Justice Redirection from Crane, which provides one autosux on withering damage rolls with mastery

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so you automatically proc searing edge even against infinite soak + postsoak damage reduction, and then delete 5-7 init

velvet raft
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I think reroll join battle might be worth it to try to open with a first-round Numberless Blows Technique to get that damage bonus

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Maybe

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But Searing Edge Attack, yeah

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I'm figuring out what to do with my last 22 xp

buoyant summit
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I wonder what the best SwordAlch build is

wise ocean
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thousand blades alch

bleak hazel
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they don't get Mastery, so it's less all-consuming for them

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VBOS is very good without mastery

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Even Blade isn't bad

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you can more or less do whatever

velvet raft
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Alchemicals can really do fine with just their normal charms

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They get some wild stuff

bleak hazel
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obviously "strongest sword build" is and always will be Single Point unless you have access to Solar or Abyssal Melee

wise ocean
bleak hazel
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the matchup there is basically "Solar melee wins the clash or parry against the Single Point nova strike a significant majority of the time and then wins easily, a minority of the time the dice go against them and they instantly explode into pink mist"

wise ocean
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I still can't get over how funny QoKP is for things like that

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reflexive clash, if you win they explode themselves, gg

buoyant summit
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QoKP???

wise ocean
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unfortunate that you can only get up to 20 dice on it double 10s vs. a decisive that could potentially be more thanks to non-charm dice adders

wise ocean
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one of my favorite tech pieces

bleak hazel
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Crane has something similar as a counterattack, in which case you both explode

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I don't generally use it because it's mechanically a bit underspecified, that charm also does other useful stuff that doesn't require active arbitration

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but it's fun

wise ocean
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actually, hm, I should see just how nova single-point can get in terms of decisive clash dice

bleak hazel
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it does not have tons of accuracy boosting, it just hits extremely hard

buoyant summit
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I bet Single Point EB is fucking disgusting

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'yes I would like to reflexively aim and move towards my opponent while I have two initiative tracks to beat the brakes off of them'

bleak hazel
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add Sid Melee for more reflexive aims and attack penalty negation

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combining anything with single point does improve things but it's already broken anyyway so it basically does not matter

wise ocean
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oh, @prisma sun found intimacy weaken on punch charm

buoyant summit
wise ocean
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Frozen Fears Blossom into Entropic Hoarfrost Radiance in Abyssal Dodge

buoyant summit
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W h e r e

velvet raft
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A bunch of them

bleak hazel
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Sid Melee is all about aiming and full defence

wise ocean
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charm 1 or so in the tree?

bleak hazel
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since it's just Soresu

velvet raft
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I think at least one is Versatile?

bleak hazel
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it has exactly one, but yes, it's versatile

velvet raft
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Tragically, you have to take a non-versatile charm as a prereq, IIRC

bleak hazel
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you can also go get this one so you can aim + social influence if you have to

wise ocean
velvet raft
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Aaaaand that's 1xp left over

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On this stupid blender

wise ocean
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you dodge a guy, roll to counter-attack, if the counter-attack deals damage he has to weaken a positive Intimacy

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it's a weird kind of thing but it is Punch To Lower Intimacy

chilly sluice
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Abyssal Dodge has some very funny stuff

prisma sun
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Oh nice

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It's just "weaken the intimacy by 1"?

wise ocean
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Appears like it, yeah

velvet raft
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WAIT fffffff

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I forgot the PAOC secret technique

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@bleak hazel Do you happen to have that screencap sitting around?

prisma sun
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nice

velvet raft
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And where the hell do I free up 10xp from ...

bleak hazel
velvet raft
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Danke

wise ocean
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+1 accuracy, so +1 hit die?

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5m 1wp seems a bit much considering how many motes you need to spend on unarmed already, but I suppose it does provide a bunch of bonuses over a whole fight if you trigger this at the beginning

velvet raft
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Yeah, it miiiiight not be worth it here

bleak hazel
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accuracy is non-charm, which is very nice

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but it is a sometimes food

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not all styles have easy attack/defence enhancers, for one

velvet raft
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The auto-success on decisives might even matter more

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In this particular case

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Since this idiot loves decisive damage that doesn't depend on initiative

tulip folio
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Dark Messiah had some sauce with shit like Illustrative Overkill Technique.

velvet raft
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One may notice that dark messiah form pretty much still exists in brawl

fierce star
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yeah, all the hero forms got transubstantiated over to their equivalent's brawl, more or less

velvet raft
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We only need one intimacy where we're going

velvet raft
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Just saw Moonreaver in Many-Faced Strangers and

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Goddamn

chilly sluice
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that is pretty good

velvet raft
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It's especially good if you're doing Four Magical Materials Form strats so you can use it with Numberless Blows Technique >_>

bleak hazel
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making a Thousand Blades spearman who is going to use the Infernal relic corruption stuff in craft to get a bunch of evos and why are there so few good spears

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I can make them all Resonant, so that's not an issue, but one of the longfangs is genuinely awful, one relies solely on Clarity and as such doesn't work for non-Alchs and there's only one really good one

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Am I meant to be Achilles in this game or not

tulip folio
bleak hazel
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I can steal the crook from Alchs and easily reflavour it, that has a bunch of Metagaos juice

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press button to terraform

marsh garden
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speaking of longfangs

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may i borrow your eyes for a bit, misc? i've got one that i think is mostly done, but i don't know how a couple charms shake out

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and i want to make sure they're up to snuff before i commit to writing the fluff and finishing the last couple

bleak hazel
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I am tad busy today but throw it at me and I'll take a look when I have time

marsh garden
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thank you, i greatly appreciate it

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once this is done, i want to make some adamant doohickies...

velvet raft
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There are not many greater hearthstones that apply directly to attacks

velvet raft
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... oh my god I never realized just how the interaction here worked

buoyant summit
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You know

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I know this isn't wuxia, but

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Zorro Sid?

velvet raft
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Demesne-and-Manse Form holy shit

buoyant summit
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I feel like a Zorro Sid has great potential

velvet raft
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Definitely

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Hell, Zorro is basically a resplendent destiny

buoyant summit
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Ye

velvet raft
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As is, arguably, his fop persona

buoyant summit
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What caste would do something like that...

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Maybe an Endings?

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Revolutionary, end to oppression?

velvet raft
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Battles

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Or Secrets, maybe

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TBH I could see a case for any of them

buoyant summit
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tru lol

velvet raft
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But personally I'd go for battles

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Zorro is a man who seeks confrontation

bleak hazel
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I did not see that one

chilly sluice
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I should build out a Sid sometime

bleak hazel
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arguably a great many Zorro-type heroes are isomorphic to wuxia

velvet raft
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Ye

chilly sluice
bleak hazel
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I have always argued that the original Robin Hood and Water Margin share basically all their themes

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except Robin Hood has less beating up tigers

velvet raft
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Hell, various wuxia characters have done "wealthy person who can't be part of the jianghu participates in secret under a masked identity"

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That's a thing

bleak hazel
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the literal, original Invincible Sword Princess was one, in fact

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(even if she's not so invincible in that film)

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also four-part PAOC Form + Greater Sign of Mars = Base init 13, go absolutely wild on them

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base init 15 if you're Anys Syn

velvet raft
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Yeah, that interaction definitely works, I'd just never thought about it before

fierce star
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I feel like a lot of emphasis gets placed on the 'differences' and 'incompatibilities' between various genres of eastern and western fiction when those 'incompatibilities' are mostly in the mind when you start boiling things down to icons and symbols but I got called eurocentric for that take before

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weirdly enough it was over whehter or not it was okay to have a bayonet on a crossbow for acharacter in a wuxia game

velvet raft
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You do need a hearthstone from an actual manse

velvet raft
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I'd say jianghu is more distinctively wuxia as a concept, but if you take like ... superheroes

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Cape society is something in proximity to jianghu a lot of the time

tulip folio
velvet raft
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The hearthstone merit

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Games of Divinity Form is a bit more of a dud, but the other three PAOC forms are each, individually, pretty crazy

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I was doing summaries of effects for easier use, and I checked Demesne-and-Manse Form again, and realized that this is what it primarily does if you have a 5-dot manse

bleak hazel
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assuming you have an applicable rock

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which is harder than it looks

velvet raft
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Yeah, you do need a 5-dot merit to make it sing

bleak hazel
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bonus points for the special activation rule

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I'm not 100% sure this works but if it does hot damn

velvet raft
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I actually ended up sticking the Lotus Blossoms on there just to get the mote cost up to 15

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Because with that, you can use the special activation, get to bonfire instantly, trigger the special activation for Soul-Fire Shaper, and then jump into PAOC form

bleak hazel
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if you want to go All Decisive Gaming, spam white jade as well

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PAOC Form, +7 from Greater Sign of Mars, +3 from D&M form, +3 from 2m white jade

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16 base init

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red jade for extra sux to damage, WOE for free excellencies

velvet raft
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My headcanon at this point is that PAOC is Anys Syn Style

bleak hazel
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every time you hit someone you chunk them for 7 health levels and your init remains exactly the same at "comfortably too high to crash"

velvet raft
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Just pure martial arts insanity

bleak hazel
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find a reflexive clash somewhere and spam the everliving fuck out of it

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or just a decisive counterattack

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melee has one but you're unarmed so you'd need one somewhere else

velvet raft
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Endings also has virtue here, because the lesser sign provides an auto-success on decisives

bleak hazel
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Speared Boar Struggle, i guess

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it does, but I don't think it approaches the absurdity of Join Battle 2 and +7 base init

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you show up, shotgun 55 motes and then just keep whacking people

velvet raft
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I'm imagining the bit in DBZA where Goku keeps just punching Jayce in the face

bleak hazel
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Some interesting metaphysical implications to every single punch you throw doing approximately 7 levels of damage

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AKA the unbuffed health pool of a heroic human

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you have reached the level where heroes are 1hp fodder

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(until they doomcombo you because you really need better defence than PAOC provides here)

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Hmm

buoyant summit
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For this Zorro idea should I do melee into an SMA?

bleak hazel
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There are far worse ideas, certainly

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The circle training in the Hopkins Zorro reminds me of Emerald Gyre but any SMA works here, I think

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Obsidian Shards has the style

velvet raft
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The circle training was kind of a vague, not-especially well-researched reference to Spanish-style fencing's circle on the ground, I think

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Of existing SMAs ... hm.

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Emerald Gyre and Citrine Poxes are both sort of "renaissance man" styles in that they both depend on abilities related to intellectual acuity

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I could see CMOS for the sheer trickiness

bleak hazel
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I like OSOI here

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and it has the bonus of allowing there to actually be two Zorros

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because it has a shadow clone charm

wise ocean
velvet raft
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Gotta use your bear hands

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The 2e depiction of the artifact-grade unarmed strikes from PAOC was in fact having really long, sharp nails made out of starmetal

wise ocean
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actually, hm, vbos is an enhancement to the form

can you combo non-paoc forms with paoc forms? Is that a thing?

bleak hazel
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PAOC form has two modes

velvet raft
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To a limited extent, at Essence 5

bleak hazel
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one is "all four PAOC subforms at once"

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one is "one SMA form of any kind, then two non-SMA forms"

wise ocean
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gotcha, I was Unsure

velvet raft
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This makes PAOC immensely attractive to literally everyone, but it's a big investment

bleak hazel
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Rival's for instance is Soulfire Shaper Form, Crane Form and a free slot

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by default sid melee form but really others are better

wise ocean
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vbos means you can get up to 21 reset init every time you kill someone as a battles sid, which is every time with 21 reset init

as a dawny solaroid, it's like 17 instead

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(bonus at bonfire to base init from caste but it's not as big as greater sign of mars)

bleak hazel
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downside is that you spent infinite motes putting all those up

velvet raft
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Yeah, Demesne-and-Manse w/VBOS seems rock-solid

bleak hazel
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PAOC Form is already 30

wise ocean
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you don't really need more motes from there unless you also want to full excellency the decisive you're throwing out every turn, life-severing is just 1m 1wp

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well, blade is like 4 and also significantly boosts your accuracy and damage on the decisive, so there's that

bleak hazel
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you're an unarmed PAOC stylist so you probably want Ways of Exaltation up

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so 40 motes on scenelongs

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44 with silken

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and then you spend 20 of the remainder on GSOM

wise ocean
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not terrible at e5

bleak hazel
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at which point you max out Join Battle and the GSOM roll and you have.... 0 motes exactly

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admittedly you can fight perfectly well on Breath of War but if you get put in a bad spot you have zero breathing room to pay for emergency bailout

wise ocean
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ah, right, it costs three billion dollars to run sid greater signs on a mote pool of None

bleak hazel
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they're not committed so you can earn it back, but you don't have soulfire shaper form to turn withering hits into motes if you are using VBOS form

buoyant summit
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Which is not at all how Mask explained them

velvet raft
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Nope!

wise ocean
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hm. I think you might want to actually sacrifice the pure base init number to run it as a solaroid in this context for the bigger mote pool and less spend on adding to init (since solaroid init increaser is free, just Be At Bonfire)

since you want to be able to have motes to throw at things like dodging

velvet raft
#

Destreza is all about geometry

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Honestly if there were an SMA about math that would be the ideal

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Or, you know, swords, but

buoyant summit
# velvet raft Nope!

Yes? And... how that geometry can be used to optimize your body mechanics in a swordfight?

wise ocean
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blade + life-sever is 5m1wp every round, so assuming you have the WP it takes four rounds of murdering people to get up to gsom levels of spend

buoyant summit
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Oh

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lol soz

velvet raft
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"Nope! It is not how Mask explained them, like you said"

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Sorry, that was unclear

buoyant summit
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ur fiiiiiine

wise ocean
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and the extra accuracy and decisive damage dice probably get you to equivalent or better outcome with gsom-sid for equivalent mote spend over those four rounds

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17 or so (less if I'm misremembering, definitely not more) + 3 from life-severing + (1+target wound penalty, usually 2, also as accuracy on the hit roll)

marsh garden
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gsom?

bleak hazel
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really GSOM is not really your pick for 1v1 combat

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Greater Sign of Mars

marsh garden
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ah

wise ocean
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yeah, I'm not assuming 1v1 in the first place because vbos requires you to kill people

bleak hazel
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the big benefit of GSOM is that it applies to your entire team

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so you use it either instead of the full personal combat scenelong suite to boost the side for the climactic combat or you use it a good way into a 1vX when you've managed to bank some motes and you need a breather

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phase 2

buoyant summit
#

I forget, is the Sid expansion including a sword SMA?

wise ocean
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no

bleak hazel
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only SMA in the sid companion is Sapphire Veil

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which uses ribbons and whips

buoyant summit
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Got it

marsh garden
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i keep forgetting which sid arts are the non-SMA division arts and which are just whole-ass SMAs

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they really ain't makin it easy

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what are the other three besides violet bier and cerulean lute?

buoyant summit
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It is a bad idea to make a combatsid that doesn't eventually an SMA, right?

bleak hazel
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you can get away with it

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this is not the case

wise ocean
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forbidden manse of ivy style for secrets, crimson panoply of victory style for battles, golden barque of ??? for journeys

bleak hazel
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the Division styles are Violet Bier of Sorrows, Crimson Panoply of Victory, Forbidden Manse of Ivy, Cerulean Lute of Harmony and Golden Barque of the Heavens

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which are the five HQs of their divisions

coral wraith
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My personal tinfoil hat theory, is that the Sid Companion will include a universal secret technique which requires you to finish an MA but gives all its weapons SMA compatibility

marsh garden
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why is green different

wise ocean
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lmao that'd be busted as fuck

coral wraith
merry arch
wise ocean
fierce star
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so I've been having ap onder about my Aurorals project. I was trying to fit 8/9 (could never decide ifI wanted appearance to always be aspect or not) attributes evenly into a 5-aspect setup. and it just don't math out, the math doesn't math here.

But. What if I took the five themes for the aspects I have--inspiration by action, inspiration by word, inspiration by madness, inspiration by craft, inspiration by ideal--and made them... essence based exalts? with those being their five categories of charm?

bleak hazel
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Sapphire Veil is the sex SMA and as such you're stuck with sexy weapons

merry arch
bleak hazel
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honestly it was the best designed one in 2e and I am really looking forward to seeing how they port it

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because it's the only one from 2e that could be ported rather than wholly rewritten from scratch

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some banger charms in there

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no pun intended

buoyant summit
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I will admit I think Zorro would be a VBoS or Even Blade stylist

coral wraith
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Why would it be busted to enable more MAs to work with Sidereal's Big Thing when that's been like, the no.1 complaint with them?

bleak hazel
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basically every Zorro training montage is two seconds away from just reciting the scripture of the maiden on the shelf verbatim

coral wraith
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The fact they're the MA focused splat, yet they're frequently squeezed into very particular ones due to weapon compatibility alone

bleak hazel
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combat abilities are also good sword thematics, you don't just have to use the two un-broken sword styles over and over

marsh garden
#

i was under the impression that sids didn't need a buff to their MA powers

buoyant summit
wise ocean
bleak hazel
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Even Blade is a good style, but if you just want to sword the fuck out of people then Sid Melee blows it out of the water

marsh garden
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considering...everything

bleak hazel
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the reason a lot of people want a sword SMA is that sword MAs usually can't actually use unarmed

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so they are locked out of SMA compatibiltiy entirely

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same for Flying Guillotine

coral wraith
buoyant summit
#

The funny thing is I think there is an SMA that uses batons

wise ocean
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fair enough, in that context - though when it comes to sword MAs, that's, what, just Even Blade realistically?

buoyant summit
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Which means you can use EB with it

wise ocean
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Since Steel Devil is unusably bad and Single-Point is banned

marsh garden
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ah

buoyant summit
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VBoS and Devil Prince

wise ocean
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vbos can be used unarmed

bleak hazel
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VBOS can also use seven-section staffs, which are very usable for SMAs

buoyant summit
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Tru

bleak hazel
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one of the backer requests was apparently "please make Steel Devil good" so it is getting at least one decent secret technique to unfuck its terrible offense

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its defence is actually very good

buoyant summit
marsh garden
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steel devil is swords only right?

bleak hazel
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only dual swords

marsh garden
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cool cool, thanks

wise ocean
marsh garden
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i have no need to look at it then

wise ocean
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so if there's a secret technique that allows you to take A MA That Lets You Use Swords and make it compatible with SMAs, swords - which have excellent tagging, defense bonus, etc - are now Really Good At SMA when the things which were Really Good At SMA either sucked baseline (unarmed) or had poor tagging/defense bonus

coral wraith
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I honestly think the difference is highly marginal and can be compensated for with one or two evocations if it's ever an issue

wise ocean
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again, just my opinion

tulip folio
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The defence bonus imo isn't much of a big deal when so many of those styles already have a medium weapon option.

marsh garden
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i think it's emotionally healthy that swords have one big thing they can't do, but i am steeply biased in this

tulip folio
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As the defence bonus is from medium, not sword

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Greatswords for example are terrible weapons

marsh garden
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heavy weapon moment

buoyant summit
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(It's me and most of my headmates, we are Sword Likers)

wise ocean
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I have also been reminded that I have no idea what a seven-section staff is

buoyant summit
wise ocean
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Yeah, thus why I'm wondering

buoyant summit
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It's a bo staff cut into three sections linked with chains basically

wise ocean
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the other four sections seem like they'd just make it horrendously unwieldy at best

tulip folio
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I think the reason swords and SMA come up so much is swords are in such a unique place with martial arts. Few other weapons have styles devoted to them that also deny unarmed.

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So they're uniquely incompatible

buoyant summit
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I hypothesize the popular name became seven-section because the rare examples that were actually seven sections were harder and thus more impressive to use, and

marsh garden
buoyant summit
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The name is alliterative

marsh garden
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so they can make it more alliterative

buoyant summit
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Well

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No

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A seven-section

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An actual seven-section

#

Is the same length of wood or metal, but seven pieces, not three

bleak hazel
#

"seven-section" staff

#

AKA Advanced Stick

buoyant summit
#

Yeah

#

The actual 'seven-section' is

marsh garden
#

oh so a whip

buoyant summit
#

A metal whip with a fuckin weight on the end

#

Much Ow

marsh garden
#

that looks unfun to learn

buoyant summit
#

iirc at least in Shaolin you need to learn two weapons first before you get to touch a whip

bleak hazel
#

Sapphire Veil uses urumis, which are very literally metal whips

#

or at least very whippy

buoyant summit
#

I don't think that really sells what an urumi is Misc

#

It's a sword

marsh garden
#

i thought urumis were more bladed than a whip

wise ocean
#

I'm just going to mentally replace every instance of "seven" with "three," I think. Ha

buoyant summit
#

That's as bendy as a whip

marsh garden
#

i mean

buoyant summit
#

on purpose

marsh garden
#

it's not a sword either

#

because it's whip-length and whip-use

#

as far as i know

buoyant summit
#

Okay sure

bleak hazel
#

also feature in the most bullshit charm from SVOP 2e

#

"each time your DV refreshes" is basically "every turn"

buoyant summit
#

what the fuck

bleak hazel
#

elder charms! they were all bullshit

#

there was literally a solar charm that gave you 10x damage

marsh garden
#

i wonder what they'd stat out for big red's elder charm(s) if they were forced to give her some kind of stat block

bleak hazel
#

giga artifacts, I'd expect

marsh garden
#

(and no i don't want to know what they did in RotSE, i live in terror)

bleak hazel
#

giga artifacts (ebby mind control ring edition)

fierce star
#

well for thing she was ever single aspect except wood

marsh garden
#

?

buoyant summit
#

What?

fierce star
#

her redness' elder charm bs

#

did I misunderstand a converstion/question

marsh garden
#

i was not aware that was indicated in 3e lore anywhere

#

learn something new every day

fierce star
#

oh no I mean

#

in ex2

#

I guess I misunderstood the conversation

#

sorry

#

i'll go back tow hat I was doing

marsh garden
#

i'm at a bit of a loss, but there's no need to apologize

fierce star
#

'cause misc posted a 2e charm so I thought the conversation was about 2e elder bullshit

wise ocean
#

it might as well be, they're probably not going to radically change much lore

marsh garden
#

they certainly have radically changed enough lore that i'm skeptical of that assertion

fierce star
#

i'm not sure how they'd do in ex3 but in ex2 there was an elder charm that you could take once per essence level over 5 to get all the powers anda bilities (and discounts) of another aspect

#

her redness was natively earth but had bought water, air, and fire.

marsh garden
#

sorry, for clarity, i meant 3e

bleak hazel
#

3e big red is fire, hence the name of the splatbook

fierce star
#

right I get that you mean that at this point, but Iwas clarifying why I said what I said, sorry

#

I can stop bringing up ex2 if it's a pr--wait she is?

#

but I liked the half twist that she was the scarlet empress because her anima banner was ag iant scarlet ruby

#

where's that stated, misc?

bleak hazel
#

nowhere clearly but I recall Vance at least discussing it at one point

#

2e deeb elder charms had some wild stuff

#

there was one that let a legendary breeding deeb literally beat better blood purity into their descendants at significant risk of death

marsh garden
#

yeah that sounds about right

fierce star
#

I'm not seeing anything in google about this

bleak hazel
#

ah here's the big red multi-aspect one

marsh garden
#

lol

#

very 2e

#

"at e9 theoretically the deeb could maybe turn into something of value, like an elemental solar"

bleak hazel
#

ah, here is at least one dev talking about it

wise ocean
bleak hazel
#

average non-solar Dreams of the First Age charm

limpid badge
#

It became such a tumour

#

Couldnโ€™t get a game unless you were willing to write a primordial charmset

bleak hazel
#

it was much worse for Infernals

#

for deebs that charm was just a cute footnote, for Infernals people were genuinely going "we start the game at Essence 6 so we can get straight into Devil-Tigers, this is now Shit Nobilis"

wise ocean
#

... What?

limpid badge
#

yuuuuuuup

#

it was some real shit nobilis for that game where the first thing that happened was all the Yozi Dramatically and Mysteriously Dying

#

Like at once with no implications, utterly wiping hell clean so the party could just be Devil-Tigers w/o competition

bleak hazel
#

also since Infernals were stated to be able to become Better, Solar Primordials, this meant Solars, as exalts as strong as infernals, were then balanced on the basis that they had to be able to 1v1 Malfeas at high essence

#

like, literally Malfeas, the dyson sphere

buoyant summit
#

what the fuck was 2e

bleak hazel
chilly sluice
buoyant summit
#

This

#

Is balls and ass

#

tbh

#

<XD

marsh garden
# bleak hazel

i think whoever wrote this charm should be covered in honey

limpid badge
#

shaping combatโ€ฆโ€ฆโ€ฆโ€ฆ..

buoyant summit
#

๐ŸดI feel vindicated in the fact my favorite splat is Deebs now

#

Cuz everything we see from 2e is just

#

Celestial powerscaling snarlfests

limpid badge
#

Oh it was not great but

#

it was better than 1e

bleak hazel
#

1e was truly comic book combat in that everyone was immortal

chilly sluice
limpid badge
#

1e put you in concrete shoes b4 pushing u into the deep end (the shoes are Power Combat), 2e juuuust used manacles b4 pushing you in, and 3e does put any weights at all (still pushing u in the deep end)

fierce star
#

the worst part is that hte worst solaroid glazers in ex2 were the ink monkies

#

... andt wo of them went on to write ex3 core (and most of deebs)

dense verge
#

i think they were booted from the 3e team by deebs?

limpid badge
#

bout halfway thru deebs, i think is the timin

fierce star
#

yeah

#

they'd gotten most of deebs done iirc

#

like, first draft done

marsh garden
#

why were they booted, anyway?

fierce star
#

one of them was a sex pest and both of them were habitual contract breakers who couldn't make a deadline

marsh garden
#

ah

#

that would do it

fierce star
#

H+H can basically be the dictionary definition of overpromise and underdeliver and they were bad people on top of it

velvet raft
#

It has as much bullshit as I could fit

bleak hazel
#

six ox bodies

velvet raft
#

Oh, yeah, woops!

#

Will fix that

wise ocean
#

inigo montoya
no sword
no ambidextrous merit

#

ngmi

velvet raft
#

Inigo Montoya if he just punched people really hard

#

And was magic

marsh garden
#

you gotta use your bad hand to fight

#

not your Just As Good Hand

velvet raft
#

True, he's specifically fighting at a disadvantage for challenge and/or to cause his opponents problems

wise ocean
#

This is fair, I realized this after I posted and then decided to not correct myself

velvet raft
#

I discovered Moonreaver entirely by chance but it's a hell of an artifact

#

I would totally make it a centerpiece for a character

marsh garden
#

i've been obsessing over moonreaver for a few weeks, yeah

velvet raft
#

(It's in Many Faced Strangers)

marsh garden
#

it's so fucking cool

velvet raft
#

On this build, we're specifically abusing it in combination how comically efficient your multi-attacks are with the Centipede capstone

fierce star
#

I keep getting distracted away from building potential ligier-eaters

velvet raft
#

I think this is it for me, I could finish up my citrine poxes guy but I'm just not feeling it

marsh garden
velvet raft
#

Sid who gets resonance because of Four Magical Materials Form

#

And gets to use evocations with unarmed attacks :D

#

This is almost all of my favorite siddie/MA bs on one combat monster

marsh garden
#

ah, right, smas can just do whatever

#

forgor

wise ocean
#

well, paoc specifically

bleak hazel
#

PAOC in particular has a repository of infinite starboy bullshit techniques

#

other SMAs are much more tightly themed due to not having the theme of "everything"

velvet raft
#

It doesn't get the really crazy tricks that other SMAs have but it has extremely powerful fundamentals

bleak hazel
#

it has some pretty crazy tricks, to be fair

#

Essence Disruption and Essence Redirection are such bullshit

velvet raft
#

Yeah, that's true, the Soulfire Shaper stuff is wild

bleak hazel
#

Essence Redirection is the one SMA charm that I think needs a highly specific nerf because RAW it can turn off excellencies and that autowins clashes

#

basically a perfect defence

#

(also it costing 2m 0wp in the Form is such nonsense)

wise ocean
#

actually, for the perfect defense note - can you perfect dodge a clash and auto-win it? I'm like 90% sure this is normally impossible, which would make that even more nonsense

velvet raft
#

I guess what I mean is that other SMAs break specific rules with their forms and have absolutely incredible Simple attack charms. PAOC doesn't really do that, it just kinda has a variety of really strong stuff

marsh garden
#

I'm going to be honest, i think SMAs are my least favorite part of exalted so far

velvet raft
#

I enjoy their mechanical weirdness

wise ocean
#

inexplicable, elaborate

marsh garden
#

they feel like a blanket list of powers that say "i do what i want"

velvet raft
#

I also enjoy how a lot of them, even PAOC, are missing sort of fundamental elements

bleak hazel
#

no, you cannot perfect dodge a clash

#

it does not involve defence values

wise ocean
#

yep, thought so

velvet raft
#

There's really good reasons for a sid to take like 2 normal MAs and 1 SMA, because the normal MAs have the bread-and-butter stuff that SMAs are missing

velvet raft
wise ocean
#

we're not talking e2 stuff because that's kind of self-explanatory at the level we're having these discussions at, these are 7th dan doomcombos that blow out your entire mote pool to break the system

velvet raft
#

When we talk about SMAs we're often sorta reveling in the mechanical weirdness and combo potential, but in practice it'll be a lot more tamped down

#

If I were playing something close to the build I just posted in reality, I'd probably need between 150 and 250 additional xp to be functional for things other than punching Ligier in the mouth

bleak hazel
#

if you want practical doomcombos take 10 solar melee charms and remove anything below this level of bullshit with ease

#

(or Abyssal or Infernal, they're all blenders)

wise ocean
#

IMO it goes Solar > Infernal > Abyssal though

velvet raft
#

Infernals are wacky

#

I like them because they're very strong but a lot of their fundamentals are weird

#

Like how they don't get Graceful Crane Stance, and their version of it requires them to be running full speed

bleak hazel
#

Infernal Melee is more blendery and considerably less tanky than the other two

#

trades a lot of the absurd parry for more swings and Green Sun Nimbus Flare

velvet raft
#

I have not actually looked at infernal melee

#

I love how much archery is about rage and hatred

bleak hazel
#

it's less distinct from its Solar equivalent than some Infernal trees but the differences show up more because Solar and Abyssal Melee are functionally identical

#

and they're all very stock effects

velvet raft
#

They could have made the rage and hatred tree melee or brawl, but they made it archery, and I adore that

bleak hazel
#

notably Infernal Melee is very short on accuracy and withering boosters

#

Just Make More Decisives

velvet raft
#

I should give it a read

fierce star
#

I hear infernal archery has a lot of kimbery in it

#

you know, milf's acid arrows

velvet raft
#

XD

#

But yeah, and some lightning and weather magic

tulip folio
#
Requiem for Aurora (5 Dot)
Adamant Dragon Sigh Wand
Aurora was universally beloved. From the Dragon Kings, to the Jadeborn and even the remnants of the Ereta'een, there were none that bore him malice. So when the Incarnae was destroyed and his chosen corrupted, it was a knife to the very soul of all who had known him. Requiem for Aurora was not originally known by that name, having been crafted by a Jadeborn artificer as a secret gift for one of Aurora's exalted. That Auroran unfortunately fell in the Incarna's defence before the weapon could be completed, a fact for which the Jadeborn never forgave themselves. The artificer renamed the weapon in mourning of their friend and the god they served.

Requiem is a Dragon Sign Wand with a dark frame and a barrel of brilliant adamant. With each shot, it reflects the light of the firedust through that barrel, creating coronas of shifting rainbow light. With a heartfelt prayer, one can call up a fragment of the Incarnae's light, the weapon lashing out with brilliant bolts of the northern lights themselves without shot or powder.

Special: Airglow Prayers - While the wielder's anima is at Burning or higher, this weapon loses Slow and requires no ammunition.

Requiem for Aurora is a sorcerous relic (Exalted, p. 470). While it was originally designed only to allow its wielder to initiate into sorcery, the death of Aurora has filled it with deep mourning and allows it to instead initiate its wielder into Necromancy, though not both Sorcery and Necromancy.
tulip folio
#
Mirror Flower Rhapsody
Cost: โ€”; Mins: Intelligence 5, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Terrestrial Circle Sorcery
The Wanderer dances along the line of the ethereal and the real, pulling dreams and people across that barrier.

When the Wanderer undertakes a sorcerous working, she gains the following benefits:
โ€ข Each 10 she rolls adds a non-charm die. 
โ€ข Once per story, she can waive a workingโ€™s experience cost if that working is related to Medicine, Alchemy or Wyld power. She can easily shield a town from an oncoming plague, brew a mutagenic potion or conjure Fรฉth fรญada to ward her sanctuary.
โ€ข Her mastery of chaos allows her to freely reduce the Finesse of her Working mid-working without gaining automatic botches.
โ€ข She may her Initiation into sorcery as one level higher (Such as Celestial instead of Terrestial) while working within areas of the Wyld, such as Bordermarches. Workings that benefit this way cannot stand under the harsh rules of reality and will fade away if they cease to be within an area of the Wyld.

Playing about with Wanderer charms. Weaker than the Infernal Equivalent 90% of the time (Infernals can get a lot of bonus means/terminus/their exp cost waiving has no limitations) but they can uniquely avoid the penalties for pushing beyond their limits...as long as they're okay with that working never being able to leave the Wyld.

bleak hazel
#

doing some armchair theorising on the bus about how to take on Solars and it really is like trying to deal with this meme incarnate

#

the highly specific restriction of "not only do you need to be able to handle Melee/Brawl's infinite output, you need to be able to do it from tick zero of any given fight because of Awakening Eye and Thunderclap Rush" makes it kind of a puzzle situation

#

I think there might be some kind of tech in having a reflexive clash ready to go a Smashing weapon, so that ideally you can smack them when they zoop in from midrange and knock them back to break the flurry

#

doesn't save you if they're at bonfire and can Peony Blossom -> Invincible Fury of The Dawn, though

#

the actual method here is to wear them out, but I don't want to sacrifice 1d4 deebs to the glowing golden blender

wise ocean
#

though, lol, technically still solaroid

#

perfect dodge first attack in flurry, counterattack with full excellency, Prone

#

then there's the other charm that lets you jump away, and they're Prone, so they just have to lie there and seethe

mighty rover
#

owned

bleak hazel
#

oh yeah you can't move while prone, that's very smart

#

lots of other ways to get prone on a counter so you just need a leaping dodge and some luck

#

deebs have Hopping Firecracker but they're damn short of ways to avoid getting hit by a Solar who really wants to

velvet raft
#

IIRC there is solaroid tech for rising from probe reflexively in dodge

wise ocean
#

quick ctrl-f for Prone actually has surprisingly little of it in the solar charmset

#

reflexive prone rising is in e1 ride but only for the solar's mount

#

... huh, that's really weird. solars don't have reflexive prone rising, abyssals do

velvet raft
#

I assumed solars had it too

tulip folio
#

Core!

mighty rover
wise ocean
#

solution: the one true weakness of solars is kicking them in the legs

fierce star
#

Jimmy 'Big Jimmy' Jimmyson, better known among his fellow Secrets sidereals as 'Jimmy Kneecaps', who has develoepd an entire martial arts style around breaking solar's legs.

velvet raft
#

Jimmy: "... so you see, solars are a lot like horses: strong, but actually too strong for their own skeletons to withstandโ€”"
Chejop: "jimmy what the fuck are you talking about"

mighty rover
#

In every way horses and solars are the same

velvet raft
#
  • evil and intimidating solar
velvet raft
#

Yeah that's true

#

She is a solar

#

Gold Ship, on the other hand, is a sid

mighty rover
#

Explain that one

velvet raft
#

Weird charmset

#

Dropkicks people

#

Strange combat dances

mighty rover
#

true!

velvet raft
#

Depicted above: Charcoal March of Spiders Style

bleak hazel
velvet raft
#

I have no idea

bleak hazel
#

a series that only has the tiniest venn diagram overlap with any of Exalted's themes but I still sometimes reach out to for inspiration for deebs

#

because something appeals to be about all the elegant dances of blades occasionally being interrupted by "so, you get all your boys, and you stomp the fucker into the dirt in the middle of the night"

#

fighting Solars (1)
(spoilered for some blood because Uber is an all-crippling-injuries kind of comic)

#

Fighting Solars (2)

wise ocean
#

excellent question, I definitely remember reading it but can't recall whether knees were a thing

I do recall that line of sight was the whole thing for the eye lasers like this

bleak hazel
#

yeah, Uber is superhumans-as-wargear whereas Exalted is extremely not

#

but there is sometimes this throughline of "Exalts were made as godslaying superweapons, and you can use them purely as beatsticks if you absolutely have to"

fierce star
#

A friend once described the Exalted as 'a bunch of swords pretending they could ever become plowshares'.

velvet raft
#

A bunch of sword/plowshare hybrids whose ability to function as plowshares is fundamentally inseparable from their ability to function as swords

prisma sun
#

Isn't that just a hoe

velvet raft
#

maybe but you canโ€™t just call exalts that

fierce star
#

I'll call Cynis whatever I damn well want

wise ocean
tulip folio
#
Defying Death's Gravity
Cost: 4m; Mins: Stamina 4, Essence 2
Type: Reflexive
Keywords: Uniform, Perilous
Duration: Instant
Prerequisite Charms: Thing
Death is not a fundamental force of the universe but a construct crafted into creation's bones. The Wanderer's spirit of freedom is no more defined by this than gravitational forces.

The Alchemical can use this Charm after being hit by an attack, before the damage roll. The Wanderer rolls (Stamina) dice, with each 10 she rolls adding an additional die. Each success on her roll subtracting one success from the damage roll.

Alternatively, the Wanderer can perfectly defend against uncountable damage. Against recurring sources, the Wanderer becomes immune for the rest of the scene.

Keys:

Winter-Defying Flame: When the Wanderer reduces damage from an Undead, Necromancer, Abyssal, Chosen of Endings or similar creature, the attacker loses motes equal to the successes rolled. If more motes would be lost than the attacker has, she suffers dice of lethal damage equal to the remainder, ignoring hardness.

Unbreakable Lifeline (+1 wp, Essence 3): For a surcharge of 1 willpower, this Charm's duration is extended until the start of the Wanderer's next turn, applying to each instance of withering or decisive damage she suffers during that time.
#

More wanderer tinkering.

bleak hazel
#

hmm

#

pondering what SMAs my dead elder sid would have actually known and I am considering giving him Sapphire Veil entirely for kicks, since people were talking about it and I feel it is interesting commentary on a guy who was ascetic even by the standards of Chejop Kejak, he literally had the asceticism sorcerous initiation

#

Young Shogunate Gleam being a bit of a maniac is kind of in the background of his deal

bleak hazel
#

this is a really cute charm that I am now strongly tempted to put on my artisan infernal's armour when he eventually makes it

#

also rare "fuck you siddies" rider on Winter-Defying Flame, which is just funny

tulip folio
prisma sun
#

I am gonna try and do more sid sword stuff come wednesday

tulip folio
#

Vault rolls Full Armour, which is gunna be 11 if you're using it. Come on, you're wearing heavy artifact armour

bleak hazel
#

oh, that's their version of Adamant Skin Technique I think

#

but you have accidentally produced something that looks a lot like this

tulip folio
#

But this version works on withering and is a bit cheaper to make up for having a lot less raw dice

bleak hazel
#

which I believe is a sign of excellent balance

#

I think yours is a little better because "take 25% less damage" is sometimes a bit unreliable and flat "reduce by ~2.5" is usually going to be a larger chunk of an attack, and the scenelong repurchase is definitely really handy

tulip folio
#

The big thing winter is designed to beat up is Undead Battlegroups. As they don't have motes to lose, so they always eat the damage. XD

bleak hazel
#

but Sids are squishy so whatever

#

also it's just fun to have negate-uncountable on your 4m tank-it-up charm because it lets you get nuked and go "nah" really casually

#

"nah, I had a meeting"/"nah, nukes aren't in genre"

tulip folio
#

Just casually juggling soulbreaker orbs.

bleak hazel
#

I might make yours decisive-only since it's rather better than most withering damage reducers like Hostility Acceptance Technique

#

and fairly easy to just keep rolling

#

but I adore the 1wp extended mode, because fuck IFOTD

tulip folio
#

1 wp is likely a bit cheap but also: Come on, dropping a huge multi-hit is a bit too good* so I'm okay with giving it a dedicated counter.

bleak hazel
#

I keep finding new interesting tidbits while searching the exalted server for old dev clarifications

#

Chejop MA

#

all quite fitting for him I think

tulip folio
#

Mind if I run some thoughts on merits past you?

bleak hazel
#

go wild

#

I'm applying for conferences and that is boring as hell

bleak hazel
#

Mnemon, since people were discussing how much she knows about Sids

prisma sun
#

Ah gotcha

bleak hazel
#

(enough to politically maneuver against them, she's not going to comically underestimate CK in that sense, but Sids are not exactly public about their martial arts soupification capabilities)

tulip folio
# bleak hazel go wild

Basicly: Resources as a merit isn't great. People like having it but very few of the things that really matter in exalted can be purchased with resources. It's not useless but 5 dots in resources isn't going to do as much for someone as 5 dots in influence or 5 dots in Manse.

prisma sun
bleak hazel
#

"I am sorry, you invited me to negotiations but this appears to be a 50/50 cross between Cynis' finest drug trip and an AMV"

prisma sun
#

Mnemnon's....

#

Earth?

#

Right

#

I cant remember

bleak hazel
#

yeah

#

E5 earth deeb w/ big sorcery

prisma sun
#

Her and Ragara both being earth is pretty funny

bleak hazel
#

and apparently enough combat charms to fistfight a Night caste which was pretty cool

tulip folio
#

On that front: It's odd that her redness is apparently now fire caste in 3e. She was Earth previously.

prisma sun
#

My two eldest chuds

tulip folio
#

Her caste won't really matter in a game but it feels a bit like someone went 'Oh, with that name she must be fire caste' without double checking.

prisma sun
#

I mean her design was always fire coded

#

Even besides the name

bleak hazel
#

she's Whatever Works since it was left out of the book, but the 3e devs are at least vaguely down for Fire

#

personally I like it because she has a very Fire Aspect way of governing

#

she's decisive, volatile, not massively wedded to tradition and got the job because she decided to do something downright suicidial in order to be the Big Damn Hero

#

(and look where that got her)

prisma sun
#

I also dont recall what her caste was listed in RoTSE

tulip folio
#

Earth

marsh garden
prisma sun
#

I mean i also think its much more likely the exalted devs just changed something they didnt like and not that they never pulled up the single most infamous exalted book of all time

marsh garden
#

or could Resources also interface with things like Jade mines?

prisma sun
#

5 resources is a king's income yeah

marsh garden
#

how would y'all tackle that as a merit

#

"control of a Magical Material mine" sounds like it should be resources-related to me, but

prisma sun
#

Jade is specifically a resources thing

#

Like it tells you how much you get

marsh garden
#

oh right yeah, the currency

tulip folio
#

I've got a Lunar with Resources 5. She's got a Magic Fae Bag that never runs out of gems. She's also got a wanted poster in Yu Shan for fucking up economies by just Creating Wealth.

bleak hazel
#

Res 5 is, almost by definition, "I have a huge physical resource base" in every case but Heavenly salaries, where it amounts to the same thing but lensed strangely

#

so you definitely have land you own, major income streams, a bunch of guys working directly or indirectly for you

marsh garden
#

how much does that translate to in artifice-level wealth?

#

i don't really understand how "large" the assorted jade denominations are

#

physically, that is

prisma sun
#

They tell you

#

In core

marsh garden
#

oh god alright

#

i'll go look for that

tulip folio
marsh garden
#

no i don't mean buying artifacts

#

i mean jade income for making artifacts

bleak hazel
#

if you have Res 5 you can definitely put enough jade together to make artifacts out of

prisma sun
#

Ya

marsh garden
#

(or other metals, acknowledging those are rarer)

bleak hazel
#

It takes approximately five talents of a magical material to build a grand daiklave.
according to, of all things, Wyld-Shaping Technique

marsh garden
#

i'm going to kashit myself, thanks misc

tulip folio
#

'I have a Beating Gods Over The Back Of The Head In An Alleyway Business, I have endless starmetal'

bleak hazel
#

this seems like a bit much but a grand daiklave is a fucking buster sword so everything else is presumably cheaper

tulip folio
#

(This doesn't work in 3e)

marsh garden
#

so definitely a bit less for -

#

yeah

prisma sun
#

Its even more ironically

bleak hazel
#

and you make artifacts out of magical material alloyed with other stuff in most cases

prisma sun
#

Because you are being taxed for being a wimp and not getting a buster sword

#

What are you, stupid?

#

Get a big sword

bleak hazel
#

jade can sometimes show up as a whole block but even there it's usually alloyed

marsh garden
#

so like....a white jade mine, resources 3 is "a talent per year"

bleak hazel
#

the only weapon called out as a pure starmetal blade is the Forgotten Blade, which is a ludicrous indulgence

marsh garden
#

so i guess resources 4 should be the absolute minimum for a mine with an active vein

prisma sun
#

5

marsh garden
#

and resources 3 would be like "one that's mostly tapped but discovers fragments or small veins once every few years"

bleak hazel
#

Resources 4 to make one grand daiklave a year, apparently

marsh garden
#

whereas resources 4 says 4-6 talents/year

bleak hazel
#

which is why my infernal is going to need to get his money up

coral wraith
#

320 pounds of metal to make one fucking sword

#

๐Ÿ†—

marsh garden
#

meaning i guess like, one fresh vein every couple months

bleak hazel
#

well, a normal artifact sword is like 60 pounds of metal that is merely super-light because of magical attunement

#

if you want a comically massive anime megagreatsword then that actually seems plausible

bleak hazel
#

although I wish they gave the material requirements for a normal fucking sword instead

marsh garden
#

okay cool cool, trying to figure out how much the Creation alch i've been dicking with would need to like

#

have a supply of white jade

marsh garden
#

ALSO EXCUSE ME

#

A TALENT IS 55 POUNDS?

#

JESUS

prisma sun
#

Yeah

merry arch
bleak hazel
#

Tepet Telek, First Armiger of Hell doesn't even have any minions yet, he has a huge house, Res 2 and a dream

coral wraith
#

64, actually

marsh garden
#

oh god

#

the roman talent was 70 pounds

prisma sun
#

Which is why Jade is a somewhat shit currency

bleak hazel
#

spent all his merit dots on hearthstones because I wanted to engage with the Moving Different combo

marsh garden
#

thank god

prisma sun
#

Yes

bleak hazel
#

(gem of swift strike + move between targets without disengaging charm + Burning Branch)

prisma sun
#

It has like 2 pages of currency lore

marsh garden
#

ooh

#

which pages?

bleak hazel
#

core page 77

marsh garden
#

i love money lore

bleak hazel
#

it's very good

prisma sun
#

And with that knowledge I sleep

marsh garden
#

gn

#

i wish i was sleeping lmao

#

alas, 3 am wakeup be upon thee

bleak hazel
#

this is useful for artifact work

marsh garden
#

oooh

bleak hazel
#

Telek is presumably working mostly with jadesteel since he's getting the unlimited arcane power from hellish materials

coral wraith
#

Jade is a dogshit currency but its dogshit for a reason

marsh garden
#

jade dust is good enough for artifacts

#

i see i see!

bleak hazel
#

there is a reason there's a metric fuckton of jade stuff around

coral wraith
#

Only Deebs and their assignees can trade in jade

#

(legally)

bleak hazel
#

you can also use trace elements, a lot of starmetal artifacts are mundane mats engraved or trimmed with starmetal since it's rare as hell

coral wraith
#

Its one of many ways of enforcing the social strata

bleak hazel
#

the only starmetal in Rival's swords is actually in the hilts, the blades break and get reforged a lot as part of their whole deal

tulip folio
#
Hoard-Lounging Tyrant
Cost: โ€”; Mins: Strength 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Wanderer understands the true power of wealth, of the dominion it allows one to wield upon those without.

Upon purchasing this Charm, for each dot she has in Resources, the Wanderer gains a point of Hoard. At the start of each story, she may convert those dots in Hoard into dots in one of the following Story Merits until the end of the story: Followers, Retainers, Command. She may leverage her wealth to gather mercenaries, to impress potential minions or to bribe agents of heaven.

With Essence 3, the Wanderer can also Hoard dots to gain Allies, Contacts, Cult, and Mentors.

She may not trade away or willingly discard any merit granted to her by her Hoard, for her pride would never allow it. Hoard lost by the unintentional destruction of her merits (Such as the death of a Mentor) recover at the rate of 1 point at the start of each story.

The thing I was pondering about on the Resources front. There are other charms that let you Gain Story Merits briefly but this one is A) Based on your Resources B) Requires you to define it at the start of the story.

merry arch
marsh garden
#

jesus christ

bleak hazel
bleak hazel
#

how does this money even work, what's she doing to get all of it

marsh garden
#

lmao

bleak hazel
#

3CD agenda bribery?

tulip folio
marsh garden
#

she has no currency except a comical pile of jade

merry arch
merry arch
#

genuinely

coral wraith
#

(and her money)

merry arch
#

it's good her manse was already furnished, otherwise it'd be on some male living spaces + crypto guy stylings knowing her dogshit taste

marsh garden
#

god

#

imagine a sid with fucking auspicious implement just lugging around a wheelbarrow of jade as their attuned artifact

#

"i've got one evocation per brick"

tulip folio
#

...see, I'm thinking that and now I'm remembering Abyssals have both 'I am so fucking rich' charms and dedicated improvised weapon thrown charms.

marsh garden
#

oh my god

merry arch
#

abyssal bureaucracy is so fucking funny

marsh garden
#

you take bureau, the Ruined World Armament tree, and then thrown supernal

tulip folio
#

This becomes your Literal Combat Plan.

marsh garden
#

and you Crimson Gala Massacre people with your fat stacks of money

#

"welp. looks like bribery's failed"

tulip folio
#

notes down planned abyssal

marsh garden
#

that or the dude from kill la kill

merry arch
marsh garden
#

based

tulip folio
#

...huh, the charm lets you use strength for attack.

marsh garden
#

yeah!

#

increasing accuracy, even

#

because it doesn't carve out that you can't

#

unlike all of the others

#

i've also been looking at a Dex 1 Thrown Supernal abyssal

#

just using that fuckass charm

#

my problem is that i don't think abyssals have a way in that tree to reflexively ready improvised weapons

#

so it'd need to come from an evocation, probably

tulip folio
#

...do Abyssals have a 'parry with strength' charm? I imagine so.

marsh garden
#

yeah, two

#

brawl for unarmed/heavy, melee for medium/heavy

tulip folio
#

So this character could pick up some melee, parry with a parasol and Railgun Jade Bricks at people, all with strength.

marsh garden
#

indeed

#

and because of the ability replacement clauses, you can use thrown charms on the attacks, thank god

#

and the only RWA charm that isn't e1 is Shrapnel Rain Demolition, so you can just get all the wacky social ganking thrown charms fast

#

and just annihilate the annoying asshole sitting at the other end of the ballroom with your dinner table or a nice champagne bottle

#

it's just kind of a shame that Improvised Assassin's Trick doesn't stack in any way with Ruined World Armament

#

except for the surprise attack clause

merry arch
marsh garden
#

the real grindset

merry arch
#

monsoon hitting hell with her podcast about how money and murder set you free

tulip folio
#

...aww...supernal thrown requires Dawn. I know the caste abilities are better in 3e than in previous editions but man solaroid ability sets are still bloody rancid when it comes to 'I would like to fight'.

marsh garden
#

ah rip

#

dawn-only is tragic

#

the dawn anima effects are so fucking lame it's unreal

#

i'm continually crushed every time i have to look at them on my dusk lmao

#

instead of having the interesting ones in daybreak

#

or at least the interesting one, the teleport

tulip folio
#

I'd maybe go for this character Beuro-Primary and just pick up the thrown/athletics stuff as favored

#

Get the 'I am the richest fucker' charms

marsh garden
#

that makes sense

#

on the other hand...

#

step outside for a drink

#

tear the banister out

#

hurl it at some poor bozo inside

#

everyone thinks it fell from the fucking ceiling or something

#

i'm very glad that the unique half of abyssal thrown is just being a murderous spy

coral wraith
#

abyssal version of white veil

marsh garden
#

i wish it was all that, frankly

coral wraith
#

just fuckin clonk em

marsh garden
#

or like, being Gambit

bleak hazel
#

man, so many fun demons to play around with and so few merit points for Mentor

marsh garden
#

since you can just huck playing cards at people

tulip folio
#

I'm really dissapointed that Days don't get Thrown. XD

marsh garden
#

yeah sadcowboy

bleak hazel
#

I guess I will stick with actually using the social system to get Priboysl to give me nice things

tulip folio
#

Thrown is the 'be a fucking ninja' style for Solars and Abyssals.

marsh garden
#

it's weird that the stealth one doesn't get the Stealth Combat ability

tulip folio
#

On the plus side: Beuro lets you get Soul-Dominating Debt at chargen.

marsh garden
#

true

tulip folio
marsh garden
#

i also appreciate that infernals were allowed to mix their caste abilities up

#

...except azimuth lol

#

but like, that makes sense

#

it's the Killing People caste

#

you get the Killing People abilities (incl. awareness, which for infernals is also killing people, and war)

marsh garden
#

for the compel

#

i get that it's meant to hit trivial characters for your level, but i don't think there's a single mention of characters with 2 or less wp

#

nonetheless, the actual charm is goated

#

really hope the companion adds more to it

marsh garden
#

i have no idea how good it is, but it's neat

#

i feel like "use your Resources 5 to hire people" is like, broadly within the intended use case though, right?

#

i would have thought that something like Command, at least, would be easy to "naturally" leverage resources dots for

tulip folio
#

It would but this lets you do it without downtime/effort. So you could do this and then also do it normally.

bleak hazel
#

just realised that my infernal is actually fine without Larceny investment as long as he doesn't flare because a dude from the Blessed Isle in trimmed armour, carrying a big jade spear and speaking High Realm is just going to be read as Average Deeb

#

niche benefits to not going for orichalcum

marsh garden
#

ahhh

#

that makes sense

marsh garden
#

and you just look like you have aspect markings

#

one dot Unusual Hide (jadelike stone skin on your hands)

bleak hazel
#

he might pick some mutations up later because he's doing some cultivation grindset stuff and that might involve, say, meditating in Metagaos to let it scour away his impurities and so on

#

but right now he's just some guy

tulip folio
#

...I'm realizing my main Infernal is likewise going to mostly come across as 'average deeb'

'Hey, we've got an angry asshole in a pointy hat with bound demons calling you names and throwing about obsidion butterflies'

That's just Heptagram.jpg

marsh garden
#

well

#

i don't think a heptagram sorcerer is an average deeb

bleak hazel
#

this guy is a dynast, just one that didn't exalt as a dragon-blood

#

a demographic massively overrepresented among celestial exalts, possibly because they are extremely salty

tulip folio
#

Makes sense. Loviatar isn't that. She's a nobody. She is also Lot's Wife levels of salty.

bleak hazel
#

Tepet Telek was doing fine, at least by mortal standards, he had a cushy position as a Legion armourer, a Wood Aspect girlfriend who was absolutely cheating on her husband but whatever and enough spare time to write anonymous political invective on the side

#

unfortunately he's a Tepet so he got sent to Futile Blood and his girlfriend got kicked offscreen through a couple of trees by the Mammoth Avatar

#

this was how he acquired a really nice green jade spear at least

#

he is now stealing her gimmick and becoming the Hellish version of a sublime armiger

tulip folio
#

Fun fun. Loviatar hates slavery and she'll enslave as many supernatural beings as it takes to end slavery.

bleak hazel
#

Telek has no strong opinion on slavery but he's perfectly happy to engage in productive self-improvement by summoning random first circles and murdering them as craft mats

#

I really like this one

#

you kind of want to use it on everything, because it gets you so much more juice

#

and the upgrade means that he can easily get a 30% discount on his artifacts by stabbing a 1CD to death

tulip folio
#

Loviatar: "Look, I only enslave demons, that's not fair to me."
Also Loviatar: Occult primary with the 'Turn mortals into demons' charm.

bleak hazel
#

he is not yet strong enough to try it on 2CDs but I'm fairly certain that if given the chance at E3+ he might

#

although killing second circles for eclipse charms is a pretty poor deal given how few eclipse charms most statblocks have

tulip folio
#

The GM let me do up some custom keys for 'turn people into demons'

marsh garden
#

and how useful 2cds are...

tulip folio
#

Which is fun

marsh garden
#

those mfs are so cracked

#

i really hope we get more QC templates for good elementals and ghosts

tulip folio
#

I'd kinda love to see a template for like 'hey, this is an old ghost'

#

Not mad like a nephrack but like 'this guy didn't die last week, you've got a couple of century old ghost'

#

As we have stats for Basic Ghosts.

marsh garden
#

i'd also like an updated nephwrack statline tbh

#

since the core one is...core

bleak hazel
#

killing 2CDs is generally considered a bad idea, people get pissed at you for that

marsh garden
#

and because they didn't have necromancy, isn't clear on whether the "average" nephwrack is a dualcaster

bleak hazel
#

but at the same time Makarios is a really annoying bastard

marsh garden
#

or casts 2c necromancy

bleak hazel
#

and has four good eclipse charms

tulip folio
#

The big thing I'd kinda love to see? A statted up twin monarchs aligned ghost. Just flat out steal oWoD Wraith Ferrymen if they wanna. XD

marsh garden
#

that would be really neat

tulip folio
#

As most of the big ghosts we have are Oblivion-aligned

#

And that's rather different themes

marsh garden
#

specific deathlord faction ghosts would also be nice

#

Lion Honor Guard, a martial artist under the Bishop, a pyreflame preacher under the Bishop

#

shit like that

#

but also gimme more elementals :x

tulip folio
#

Ferrymen were fun. Ghosts who had undertaken a ritual that meant they would never pass onto reincarnation so they could stay behind and act as guides for others/help other ghosts come to terms with their regrets.

They were Scary Fuckers are while most ghosts kinda just peter out after a few centuries and fade, they stuck about and kept growing with the blessings of each ghost they helped pass on.

#

They were also rabidly anti-soulforging (Because oWoD had Soulsteel because at some point WoD and Exalted were supposed to be the same setting) as those forged can never pass on.

#

You could entirely bring them into Exalted and nobody would even notice they were out of place.

#

...dammit, now I'm tempted.

bleak hazel
#

convenient aesthetics are available from the Ultrakill ferrymen, too

#

if you mess with them they are allowed to wreck you with exactly one spoonful of martial arts

tulip folio
#

I'd likely do up the 'base' Ferryman as like E3. Which is like 'That's a pretty big ghost' but not like 'That's gunna fistfight a Nephrack on his own'

#

Still beats the pants off the average war ghost though.

#

...silly pondering for a charm. Give them a Counterattack with:

marsh garden
#

to be fair

#

the average war ghost is an e1 loser

tulip folio
#
This attack can strike material beings.

So while they're not going to be Always Hitting Material Beings, if an exalt uses the 'hahah, I can punch a ghost' they can go 'AND I CAN PUNCH YOU RIGHT BACK ASSHOLE'

marsh garden
#

on the upside, it's way easier to get twenty war ghosts to jump a dude than twenty blood apes...

#

i don't remember, do infernals have a charm to summon 1CDs in force or is it "just" their spawning pool one?

bleak hazel
#

there's a solar circle spell for Many Demons

coral wraith
#

Army of the Old Gods, yeah

bleak hazel
#

but in general necromancy is for massive armies, digging up specific knowledge and predictable mindless servants, demon summoning gets you a giant toolbox of less predictable weirdos

marsh garden
#

and specific knowledge tbh

bleak hazel
#

I still think demons are stronger overall but you can't make twelve octavians like you can twelve TCGs

marsh garden
#

also necromancy doesn't have any good spells for making a big army, i think

#

hundred shade breath is cracked enough already, though

bleak hazel
#

Skeletal Horde is basically the first necromancy spell

coral wraith
#

I mean, Raise the Skeletal Horde does literally that

#

The only restriction is bodies

bleak hazel
#

Sure, zombies suck, but they're also free and last ages

marsh garden
#

aren't they poor drill might 0?

bleak hazel
#

and you can just throw that spell out there rather than taking an hour out of your day every evening to summon demon

#

Might 1, I believe

marsh garden
#

ah

bleak hazel
#

average drill if control

#

Also totally fearless, which is a cheat code against most mortal armies

coral wraith
#

yeah, the fact they fight to the death means they just go so much further than any mortal soldier

bleak hazel
#

They lose to equipped and trained mortals but then you just cast the spell again and the exhausted and terrified mortals have to fight all their own casualties

coral wraith
#

oh yeah that's actually a very notable advantage

#

it's not a ritual spell

marsh garden
#

ahhh

coral wraith
#

so you can just bring in reinforcements mid-fight from, as misc said, your enemy's corpses

marsh garden
#

i was told when first checking it out that it's mostly a War Guy Spell, but i didn't realize that means that it's just got a ton of sleeper hits for the war guy on top of the obvious bodies-on-demand benefit

bleak hazel
#

That spell also scales hard with essence, at E1 it's nice and at E3 you're just throwing out entire zombie armies that you can use for whatever

#

they don't get tired, so they're fine pack animals

#

It's just that they're quite bad against individual opposition strong enough to flat out not care about a bunch of shitty zombies and that tends to include anything that can threaten Exalts

#

You either go War and stack a zillion buffs on them or you straight up use them as fodder and manpower

coral wraith
#

If you're War Andy you almost certainly have ways to get bigger dudes too

bleak hazel
#

There's a reason Abyssal War includes the tree to train elite mortal troops too

fierce star
#

I think it's funny that my planned next/main Infernal charcter is an awareness-primordial azimuth who mostly fights with telekinesis and kicks, because she's harmless

tulip folio
bleak hazel
#

Abyssal Medicine can make battlegroups of corpse-soldiers which are your proper combat undead, peers to battle-ready troops

tulip folio
#

Battle groups gain no bonus on this roll and a lot of mortals don't have a resist disease or other applicable pool

bleak hazel
#

Abyssal War tends more towards elite mortal troops supplemented with infinite zombies as fodder and to carry all the real army's stuff

fierce star
#

apparently not having lore primordial makes MHM a bad idea s your main combat option but... eh?

bleak hazel
#

They presumably have a pool, it's not just an autofail

tulip folio
#

So mortals fighting zombies lose a point of magnitude the moment they engage and -1 on all rolls as they heave up their guts

fierce star
#

still seems viable enough

tulip folio
bleak hazel
#

but your average mortal is what, Stam 2 Res 0-1 and probably not cool enough to stunt?

marsh garden
#

the necroalchemy bullshit does look good...

#

i wish we had some decent examples of what that would look like as a Working, though

#

as opposed to an abyssal thing

tulip folio
#

Battleready troops getting -1 attacks/movement/rout for the entire scene makes them kinda sad. Not enough to drop them a lot but zombies running about and making everyone sick can add up.

That and they just are a lot of 'This guy is utterly expendable'. XD

#

I like zombies

#

They suck but they suck in fun ways

#

I've had fun with a group of zombies just doing Defend Other on a squad of mortals they were working with.

#

Being a Literal Meat Shield throwing themselves onto swords and blocking arrows for the guys who matter more.

bleak hazel
#

Truly expendable fodder is quite hard to get in Exalted, even demons are actual people and although your average sorceror probably doesn't care much about their sesseljae or erymanthus burn rate they are all individuals who don't respawn

marsh garden
#

minor update to my own game: i've been having a blast with my horrid thing that should not be depressed teenager, whose most recent interaction was holding hands with a raksha another boy and creating life being the catalyst for a minor wish-granting artifact

#

(it's a magic quill that's supposed to help him express his feelings)

#

((he cannot read))

velvet raft
#

Thinking about making up SMAs as usual >_>

  • Student's Scripture of Loneliness

Once there was a smiling maiden ...

... who revealed nothing to her foes.

All the world was her enemy,

and so no one knew her.

In all things, she was untouchable;

in all things, she was alone;

in this, she found safety.

  • Master's Scripture of Loneliness

She defeated all her enemies,

and took off her mask,

just to find it was her own face.

"You have never been alone,"

the mask told her, still smiling.

"I have always been with you."

marsh garden
#

which one's this scripture for

velvet raft
#

I just made this one up

marsh garden
#

oh neat

#

is it for one you're brewing or just scripture thoughts in general

velvet raft
#

I might try to brew it

#

Maybe