#Exalted
1 messages · Page 88 of 1
The one exception with current edition rules x3
Not sure how I feel about it
ah here we are
Sid list for Agents
Ludall, Ura, Kejak, Green Lady, Dogara, Kijamano, Holok and probably one of SITOS or Strike-the-Heart are all E5 or Elder essence
Oh wait is the companion out?
no, this is just me going through the snippets we know and cross-referencing with my own knowledge of Sids in general
all we know for Sid companion is "sometime this year"
🦉This chat is inspiring me to Not Be Bored Anymore and make that one Swordsid who goes melee into Emerald Gyre
Yeah, yeah, the time sword, we've all seen it
You are literally the one who suggested it to us when we asked what Exalt Ciri from the Witcher would be so hush xD
Wait shit no that was Ash
(This is a The Good Place reference)
The time knife
We assumed it was that refere-
We've all seen it
Wait that's the actual whole reference?
We've only seen 'Yeah yeah insert generic object/trope, we've all seen it'
We did not know the object in question in the show was the time knife lmao
one thing you do have to do when going into Emerald Gyre is grab some Melee and take Orchestration of Conflict
go wild with whatever else
but OOC is basically core to the style working well
(some light sorcery would also not go amiss because two tomescu as bodyguards stack onslaught real good, it's a style that heavily incentivises having friends)
It's Michael, a demon whose true form is a kilometer-tall fire squid, responding to a human who has just seen the true shape of time
Ahhhh
Ciri has no summoning magic 
"Time ... it's a knife, and ..."
"Yeah yeah, the time knife, we've all seen it"
well then she's a bad sorceror by Exalted standards and you should fix this with First Circle Demon
The Good Place treats its unseen cosmic background elements mostly as a source of humor
Her entire powerset is Sid charms
It's just that everyone else in the Witcher is a mortal or a sorcerer
power budget of sorcery: 10% army-slaying doom powers, 80% First Circles, 10% Bigger Circles
Her most magically impressive ability, imo, is her ability to just
teleport
At will
Constantly
and theoretically for any distance as long as she can visualize her destination
Her dodge is teleporting
the thing about Exalts versus most fictional mages is that a lot of basic effects in other media are really high-grade for Exalts but Exalts have a lot of conceptual bullshit powers that basically say "no, stop that, come down to my level so I can beat you with experience"
shaping defence really does go brrr
and general insane hypercompetence in any field of human endeavour goes a long way
the best midrange teleport in the game remains Celestial Sorcery though
Anyone got a good charm template
the best longrange teleport is Greater Sign of Mercury, that one is total bullshit
Powers wise she's likely a Journeys
But if we want to be 'source faithful'
About transplanting her
She's an Endings
She's an Endings Endings, to the point of her first arc denoument in the games being bending a prophecy about the end of the world to her will as its center
Exalts are so enmeshed in their setting that I strongly suggest trying to line the powers up rather than the exact placement thereof
Tru
unless you're being really boring and just making Solar Goku, of which I have seen a few
We are saying she's very Endings though
In that her bending that prophecy is part of her powerset
As 'Lady of Space and Time'
I will be honest that's a shit title
"Lady of Everything" - get out
get some real thematics, boo
literally every Sid did the "taking my own spin at the prophecies about the end of the world" thing during the Usurpation, although most of the lore about that is 2e so we don't really know how it worked this time around
We disagree, but would be interested in seeing an attempt at coming up with a title meant to convey 'I am the latest inheritor of an ancestral magic that lets me traverse the universes and flow of time'
That isn't
Rather Generic
this is the main problem with dimensional bullshit magic, yeah
Heir of Reality
what's the average mote cost for artifacts
weapons are 5
ty
light/med/heavy armour is 4/5/6
NGL, you can always turn to Homestuck classpect format for suitable snappy cool titles
basically nothing varies that, I don't think there's a single piece of human-equippable arti armour or weapon that has a nonstandard attunement cost outside of some of the corebook ones that have additional commitments as their attunement bonuses
Maybe Reality isn't the ideal word but if she's the inheritor then Heir of [Snappy Word] is good
I have begun work
but I have realized I haven't drunk anything all day
so I should probably run and get something to drink
Aye
🦉I'm rather taken with the idea that her title may convey an
https://docs.google.com/document/d/1BBEash80MUu4Q4IiPjn0O3G75r-ptKYu3tLvXUc5lvk/edit?tab=t.0 If you want to copy any of the formatting I did on this thing, feel free (not much to copy but it might be useful maybe)
Pearlescent Unweaving of Strands Style This is a style of martial arts that does not yet exist, but if it did, it would have been developed by a Chosen of Secrets known as Robin, a quasi-traitor to Heaven who wants to change everything but does not know how or even what that change looks like. R...
unmooredness?
🐴'it would have been developed by a Chosen of Secrets known as Robin' oh you motherfucker
Yeah, I started thinking about this as Robin Style
I haven't touched it in a while but it was gradually shaping up to be (mechanically) about hazards
Okay important thing to start out with
What weapon qualities are for Positive, what are for Negative, what are for Ties, and what are for Principles
God that immediately sounds so fucking cool, Voy
I wanna say Lethal might be for Negative?
well they're all swords
But that prevents certain tropes like being willing to kill for what are 'good' ideals
And yeah, true
I think it's going to be
Make the Principles one Flexible
To represent the fact you're excising yourself of a principle, an inflexibility
Tie: Piercing
Principle: Reaching
Positive: Chopping
Negative: Flexible
woops
there we go
- smashing negative
- flexible positive
- disarming ties
- piercing principles
I think I'd go with Chopping instead of Smashing
if only because they're ALWAYS Swords
fair, works for thematics either way
smashing is considerably more useful than any of the others due to the way the special attack tags work
but yeah, thematically odd
it's odd for swords, but for negative I was like "this is a weight, a force of contempt or hatred or what have you"
This is probably a stupid question
Maiden-on-the-Shelf Enlightenment would let you use a normal daiklave for this art, correct?
Yes
My logic was:
Piercing Tie: "The love and hate you have for others will always find it's way into your heart, no matter how hard you guard against it"
Reaching Principles: "Ideals will always grasp for others, to be spread and propegated"
Positive Chopping: Love drives one to self-sacrifice, to push beyond their limits.
Negative Flexible: You cannot protect yourself from hate. Those who hate never truly stop doing so.
Interesting if thematically dumb (MotSE being able to subvert the Martial Art, not the thematics Voy just proposed)
The Enlightenment charms basically exist to allow you to treat non-MA sid combat trees as MAs for the purpose of SMA
Because without it, all of those combat trees would be almost fundamentally inferior for locking the sid out of SMA
Enlightenment universally says "fuck you I do SMA with my favourite weapon now"
you can use Obsidian Shards with a bow
The big thing is that the enlightenment charms still don't let you mix with any non-SMA
which has one potential death combo that costs 7wp straight and deletes almost anything
Even in the case of a shared weapon
Oh good, no single point chicanery
And you must take it once for each SMA, right?
Ye
That you wish to use
yes
Ye
but it does merge all of them for that purpose so now you can use Obsidian Shards and Charcoal March with the same bow
which is officially hysterical
Yep
But yes we would never make a MotSE build with the style Voy is making because
That sounds fucking boring
(You could already use those two together because knives)
For what the art is trying to do
i.e. 'fuck you I made a sword out of my love for a mother who does not remember me'
Sid Melee does go fucking hard though, do recommend trying a pure melee build out at some point
The sid normal combat trees are great in general
Misc... idk how to tell you this my friend but you are asking a system of 8 people who all love martial arts movies to make a character in the 'We all can fuck at martial arts' splat
They are good enough that you're not going to feel bad for being the Brawl Guy, instead of the MA Guy
Who isn't a martial artist
it's a martial art, it has a Form and everything
all sid combat abilities are basically kung fu
I was thinking of making the style that you can dual-wield intimacies
however one must be positive and one must be negative
We will do that build after we make the Melee into Gyre one
Rival's entire deal is "I know two styles and I move back and forth between them with total fluidity despite them being partly incompatible" and one of those styles is Sid Melee
*the form
All Sid combat trees are pseudo-MAs to the point they have Form charms and seamlessly flow into any SMA you want, yeah
I love that quote from Vegeta but the original video got suspended.
All credits go to TeamFourStar's DragonBall Z Abridged MOVIE: BROLY.
Voy this is sounding extremely sauced
also when I say "pure melee" I do mean "melee and then an SMA" because that's basically what sid combat ability builds are
Oh, then like
which makes them really versatile
That's our current hypothetical Ciri build's plan
Ye
hence the keyword
She's Melee into Gyre
Versatile
Versatile charms are rad but you do miss a lot of the absolute best stuff
Brawl has most of the real gold as Versatile, Melee is missing a couple
(namely Impeding The Flow and Serenity In Blood)
So there's still a strong reason to take the full style
still often worth taking them for emergency use
Is it overpowered if I make the Heartblades medium weapons
no
Lots of MAs use medium weapons
Are you saying because they can be use with unarmed stuff?
my evil final stage sid plan is osoi+golden janissary+sid thrown+emerald gyre with throwing spears
requires investment to get everything out of, and everything else is taking up a lot of space even at e5
maxed out Rival has Crane, Sid Melee, PAOC and then one-charm dips into Fire Dragon and White Reaper
VBOS to form would also be neat but is very expensive since that's a lot of charms
I think at this exact moment my favorite sid BS is still centipede + chameleon + black claw + PAOC
Fire Dragon on that build is just fun
I spend one charm to get fusion blades that totally ignore almost any withering defence in the game
If I somehow get to play Red Evening Sky ever, I will be asking the ST if I can take a Charm to do Black Claw w/Appearance
you can just punch clean through Aegis of Invincible Might or Wound-Mastering Body Evolution
golden janissary feels really weak on its own but you can do some interesting things with it if you start throwing at people
"It's a secret technique, Anys Syn made it up for her or something, I dunno"
I need to name the fusion combo something other than that because it's not a very Exalted word and it definitely deserves a cool handle
two of the most basic techniques in fairly normal martial arts combined by a true master gets you white-hot cutting flame that tears through any defence
nah, I mean the capstone
Universe-Dividing Ignition?
Is there a way to combine a normal MA with an SMA, and use that MA's style weapon?
also works on fists, so anything that sounds like "slice" might not work
Or do you need MotSE
not unless the SMA shares that form weapon
Cost: -; 1m-5m, 1 Intimacy
Mins:; E3, Martial Arts 5
Type: Reflexive
Keywords:
Duration: 1 Scene
Prerequisite Charms: None
The martial artist pulls forth a blade from their heart, made of the memories they have experienced so far. Once formed into a Heartblade, those memories and emotions fade and dull in the soul of the user.
A Heartblade is a medium weapon, using mundane stats if the intimacy was Minor (in which case this Charm cost 1 mote). If the intimacy was Major or Defining, it instead is an artifact weapon with two weapon qualities based on the type of intimacy.
Tie: Piercing
Principle: Reaching
Positive: Chopping
Negative: Flexible
For example a Negative Principle would be Flexible and Reaching, while a Positive Tie would be Piercing and Chopping.
The Heartblade is aesthetically influenced by the intimacy it is formed from. Nostalgia for a home village may produce a simple straight sword with a straw wrap, while ambitions for kingship may produce a green-and-gold saber.
While formed into a Heartblade, an Intimacy cannot be invoked in any other way. It cannot be targeted by social maneuvering, nor can it be used for other charms or resisting social influence. The artifact can only be broken with sufficiently powerful magic, and if so the intimacy is automatically degraded 2 steps. ```
charrm 1
how's this look
As long as two styles share the weapon they're being used with they can be freely combined
For SMAs exactly the same as for MAs
This is hot
I feel all of these should be Balanced, since that's the sword quality
Oh true
MotSE does not open this up to non-SMAs, however
So you can do Melee and SMAs, or you can freely mix MAs with matching weapons
I would also suggest "degraded one step" just to avoid having major character deals eradicated by one artifact breaking punch
But not both
I wanna make it dramaaaaaaaatic though hrm hrm
but yeah
that's probably for the best
you're meant to dual-wield these so I'd suggest waiving the cost for weapons after the first
the 5 mote tax is basically for having artifact stats at all
and if you have four arms you should be able to pull out four intimacies and stab people with them because that's sick
You might also want to throw in a "no dual-wield penalty" even though that's a rule nobody actually plays with >_>
Oh the form is going to include that tax already
there isn't a dual-wield penalty
there's an offhand penalty
but dual-wielding includes your main hand so you're fine
lmao, core
Thousand Blades makes note of it, in any case
so does Steel Devil, it never actually comes up
Rival is literally the only character I have ever seen that cares about offhand penalties
and even then I could juggle my way past it with a little cheese but I took 1-dot Ambidextrous for the aesthetic
Combine Thousand Blades and this style, become an emotionless, unmoored robot every time a fight starts
(I know that doesn't actually work with how both styles are written)
I think it does actually
This is in fact sick as hell
You do need a normal weapon
However you then immediately fold to social combat
yeah, you draw one sword and then your entire heart
Which is a sick image
peak samurai movie
Muga Ryoshu
Studio EIM: @StudioEIM
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I'm imagining Shaman King vibes
I'm imagining
make a decisive against a guy, blow him up, do agg damage to everyone in medium of that guy (you're really far away from all of these people because Sid Thrown), and then you immediately teleport to Close of everyone and Decisive all of them at reset init
you do this in emerald gyre of aeons form to flurry two MA attacks
one of those being Black Shards from OSOI
so your signature combo is "I built up to enough init to kill one guy, I then blow up like five or six guys simultaneously"
this takes about fifty billion motes, but I happen to also think it's really cool
"I will give everything, every last memory, every last drop of love and hate in my body to kill you"
Draw your sword and then 8 spectral arms all draw their swords
"I am not a person. I am The Sword."
Or four spectral arms, I guess
Rival's anima banner is already "terracotta army of people who are all just different Rivals", don't make me want to change up the build
(I would never change up Rival's build, I have a whole bunch of bullshit tricks lined up for him that I haven't used yet)
Battles is so easy to do stunts for
This is maybe the only build we'd consider for TB because otherwise we hate 'infinite blade works' type bullshit
Because those vibes are incredible
also nomination for eventual Rival/Graves fight theme
Usually we leave music previews for last so how about we do the opposite and have Act 3's first preview be a music preview!
Here's the WIP versions of The World Looks White and The World Looks Red, songs that will (probably) play in 7-1.
0:00 The World Looks White
2:26 The World Looks Red
Hah, Robin's anima also spawns a whole bunch of dudes, except they're just kinda walking around aimlessly
Infinite Blade Works but every time you shoot a sword you forget your mother's face
I love TB
This is definitely the vibe of someone who masters this
🐴Okay I know we also abbreviated it this way but
mfw we profess our feelings towards tuberculosis
XD
that's a different martial art
CITRINE POXES BAYBEEEEEEEEEEEEE
I also love Citrine Poxes of Contagion
The only problem I have making any charm tree in Exalted
is that I have to make the Math Ones
That aren't really cool flavor but are just the necessary Statistical Benefits you need
I am always willing to consult on the maths
This is the Rat, who is 95% finished for Green Sunderdome https://docs.google.com/spreadsheets/d/1xQKK8W0L-JVDPQ2sbr852PKM0zLfhzNsWpu_OP8DUyU/edit?gid=655784735#gid=655784735
you can get so much flavour out of the maths
Exalted even sold itself on getting setting commentary out of the maths in previous eds
access denied
admittedly they needed Jenna Moran's full power to reach the heights of borgstromancy they did
and then people got mad at sidbook
but when aren't people mad at sidbook
Oh?
I probably will need to do so
that did it
wow, that's a lot of mixed-up MA charms
please hit sort on that before giving it to me for the finale
ty
It's not quite ready to go
But the Rat ideally uses rat, crystal chameleon, and cpoc to make Ligier very, very unhappy
Hrmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Shining Point already assumes an Iajutsu stance
can't use that for the form
Oh, wait no I got it
more universal
You can, they did an even blade version that's iaijutsu
No no, hold on
Which IMO is an author's saving throw vs. single point
I would be disappointed if it was iaijutsu because I like swords but I hate sheathing your sword midcombat for no reason
Yes, battojutsu is very cool but putting the sword away to do it again is silly
"The martial artist holds their Heartblade out wide, seemingly exposing themselves to attack. However every step is calculated, and never are your memories far from your heart."
Like the central thing about battojutsu is it's the art of surprise attacks and/or defending yourself from surprise attacks
It's meant for social situations
hm, after reading emerald gyre form more closely, I can't actually combo black shards with it
but emerald gyre has a multiattack that's phrased as "a single attack"
I do wanna make sure I make this not exclusively Japanese
Yeah
IRL there's plenty of consideration of these questions in the old manuals
Fiore has a section on what to do when attacked with a knife while your sword isn't drawn
That involves parrying with the undrawn sword and drawing it in the same motion
Hmmmm
'I'm in a bad position, possibly sitting. How do I get this weapon out fast enough to kill you before you kill me?' is a question warriors have asked in many cultures
Not advocating for the style you're making to be battojutsu, tbc
Just talking about something I find interesting
WAIT I JUST REALIZED WITH THE NAME THIS USES UNWEAVING METHOD OH MY GOD THAT'S SO FUCKING COOL
danke
you should give Crane a read and then admire the level of Li Mu Bai they managed to fit into a style that can't use straight swords
The concept for Pearlescent Unweaving of Strands is that it's a style about entropy
See but Misc
The problem is
We Hate Crane
Because it's the Li Mu Bai style
Li Mu Bai
The greatest user of the jian in fiction
The jian
Our favorite Chinese sword
he does also use the stick
Form for the style might be like, "once per turn you may use a free action to cut something"
I think the whole point with li mu bai is that the choice of weapon has largely ceased to be relevant
And the martial art in Exalted based on Li Mu Bai can't fuckin use it
the upside is that Crane absolutely bangs and is by far the best style in Core as far as I'm concerned
He can fight off the green destiny with a fuckin' reed because he is beyond such things
even mechanically it's a tie between Snake and Crane
this attack, the light emanating from within it flares out
to strike each other creature of darkness within medium
range, wreathing them in ghostly bonfires. Each one suffers
one die of aggravated damage, plus an additional die
for every 10 on the first damage roll, ignoring Hardness.
Damaged enemies begin to shine, suffering the effect of
Paralyzing Combustion Imbuement.
Mastery: After incapacitating a nontrivial creature of
darkness and resetting to base Initiative, the stylist may
use Devil-Slaying Spear Dance to roll a rush against all
enemies caught in this Charm’s bonfires. She moves in a
blur of blinding motion, coming into close range of each
rushed enemy and making a decisive attack against him
before moving on to the next. Her Initiative doesn’t
reset to base until she’s completed all attacks.```
```Mastery: On a successful rush, the stylist may instantly
move into close range with her target in place of the
normal effects of a rush and reflexively make a decisive
attack against him, which doesn’t count as her attack
for the round. [...]```
```The Sidereal’s attack extends its range by one band,
maximum long. If the attack roll’s target number is
reduced, she extends the attack’s range by two bands
instead.
With Thrown 5, Essence 3, the Sidereal may pay a
one-Willpower surcharge to make it possible to attack
at extreme range with this Charm.```
```Upon purchasing this Charm, the Sidereal chooses a
Sidereal Martial Art. She can learn it without needing
the requisite Martial Arts Charms. She can use it with all
Thrown weapons, though this doesn’t make it compatible
with other styles that use them (unless the Sidereal
also purchases this Charm for them). All her Thrown
Charms count as Versatile for that style and as Martial
Arts for any of its Charms that interact with other styles,
like Prismatic Arrangement of Creation Form (p. 354).```
number of enemies she can perceive within medium
range, blurring between them all in a split second,
ending her movement anywhere within medium
range of her starting point. This has a base damage of
(Initiative/2, rounded up) against each enemy.
[...]
Against enemies whose onslaught penalty equals or
exceeds their Essence, this attack is unblockable and
undodgeable. If it exceeds their Essence by three or
more, the attack is an ambush.
In Emerald Gyre of Aeons Form, this Charm’s range
extends to long.
Enlightenment: When the stylist wins Join Battle,
she can use The Moment That Is Murder reflexively.
This counts as her attack and movement action for the
round.```
```She may pay one Willpower to flurry two Simple
Martial Arts Charms, or Charms that are compatible
with martial arts attacks. If she flurries
two Simple Charms that both let her make attacks,
she can combine their effects in a single
attack as long as they aren’t incompatible in any
way. (This doesn’t apply to Charms that let her
make multiple attacks or area-of-effect attacks).```
```The stylist can use this Charm on her turn to reveal
that a character within medium range of her has
actually been somewhere within short range of his
apparent location all along.
[...]
If the stylist can see a target in a reflective surface,
she can use this Charm on him as long as he’s within
(Essence) range bands.
Enlightenment: Upon winning Join Battle, the stylist
can use this Charm any number of times, waiving the
Willpower cost of uses past the first. She doesn’t need
to make gambits against unwilling targets unless she
moves them into an environmental hazard or similar
peril.```
this is extremely stupid. I'm not even sure if it *works* because it's based on a "well, these are *technically* single attacks" reading of the two attack charms in question.
*however*,
Yes, that's what Enlightenment is for
yes, usually on most of the charms
enlightenment is the extra-good-at-SMAs keyword for Sids and Gets
SMAs don't have Mastery
Which I like to think is because their heights just aren't expressed through rigorous perfection of physical motions
I'm trying to figure out what the fuck this combo is and I cannot, can I get it on "use charm X with Y and Z" level rather than giant blocks of text
SVN says hello
also literally everyone who can learn them is already there, you must be at the peak of physical martial arts prowess just to use 'em
yeah this is me just trying to put all the relevant bits in one place so I can read them without scrolling through three books lmao
Yep
And for sids, SMA forms unlock universal mastery, so
Sids are not necessarily the best at MA dips until Essence 4, when they get their SMA form
What's a good name for a Keyword that means "If your intimacy is Defining, you get this bonus"
Heartsblood
It's already called Heartblade
Shit, true
already approaching copyright infringement
Also that was mostly a joke referencing 'strike from the heartsblood'
Hmmmm
Gotta break out the thesaurus rq
keywords tend to be a gamewide-only thing, or at least splat-wide
Crux?
I'd just make it a paragraph at the bottom of every charm before Enlightenment and Reset
-
arrange everyone into an appropriately pleasing setup with OSOI Ripple in the Silvered Glass
-
Emerald Gyre form to flurry two martial arts attack charms without penalty / combine them into a single attack "as long as they're not multiple attacks or area of effect"
-
make a decisive against a nontrivial creature of darkness that incapacitates it with Golden Janissary, Lone Spark Lights the Conflagration, triggering Golden Janissary Devil-Slaying Spear Dance
-
extend this with Sid Thrown to be able to make the Decisive at Extreme range, Insatiable Weapon Wanderlust, which Maiden-and-Shadow Enlightenment xhowevermany has made compatible with the relevant MAs and SMAs
-
roll this into Emerald Gyre, The Moment that is Murder, which is Long because of Emerald Gyre Form, extended from there to Extreme
-
as a result, you make a Decisive from Extreme against whoever you can perceive, if you damage a nontrivial creature of darkness they tag everyone within Medium of them with a debuff and damage (thus why the OSOI is important), if you incapacitate said creature of darkness you then make a special rush that lets you instantly move from Extreme into Close against every single guy you just tagged with the debuff and Decisive them
this only works against nontrivial creatures of darkness and requires you to kill one
also, as noted, requires a certain reading of "single attack" in Moment that is Murder
Lone Spark requires Paralyzing Combustion to already be on the target, so I guess you set that up beforehand
wall of text incoming
yep, you have to get a setup turn to get into form, apply debuff to Unlucky Guy #1, and wither yourself up to enough init to make blowing 4000 motes and WP on the combo that instakills like 40 guys to be worth
primary annoying thing about setting up SMA deathcombos is that Enlightenment charms in combat abilities can't select regular martial arts, so you have to get compatibility for them the usual way
Cost: -; xm
Mins:; E3, Martial Arts 5
Type: Simple
Keywords: Form
Duration: 1 Scene
Prerequisite Charms: Sheen of the Heartblade
The martial artist assumes a wide stance, holding their blade flat far from their body. A foolish warrior thinks this leaves them open to attack, but a wise master knows that love and hate are never far from a swordsman’s heart.
Upon assuming the form, the Martial Artist may Cut something as a Gambit with a (Strength/Dexterity/Manipulation) + Martial Arts roll once as a reflexive action per turn as a Gambit. Though Cutting does not deal damage, anything else is able to be Cut. Objects, intimacies, concepts, and so on. (Rules for how hard it is to cut stuff here)
The martial artist can Cut defenses, reducing any character’s Hardness, Soak, Guile, Parry, Evasion, or anything else in half for the duration of the scene. A character may only be Cut this way once per scene.
Cutting an Intimacy degrades it by one step. If the Intimacy regards multiple people, it insteads splits into two intimacies of one step lower.
Cutting an object destroys it specifically by cutting it in half.
Cutting a concept reduces it in half in short range around the martial artist. Cutting light would reduce the light around them in half, cloaking them in darkness. Gravity could be Cut in half, allowing for soaring jumps not usually possible. In such situations generally, these would increase the value of a Stunt by one step and add (Essence) or 3, whichever is higher, non-charm dice to a roll. ```
We are also Goemon
I think (barring the chance of compatibility issues I cannot be bothered to comb through and check for) this works but also struggles a bit because all your attacks are decisive and the first one resets you, so you're doing a lot of ping damage with the various doom flurries
get a redsid to pop Greater Sign to up that to base init 8 or so
SMA forms are E4, for one
I think you may want specific rules for what happens when you Cut a character that isn't "pick any stat and slash it in half" because that's going to do some broken stuff depending on how this works with penalty negators and so on
That makes sense
also with stuff that lets you attack different stats
cut some guy's guile, attack guile, huge gain vs. whacking his defense assuming average combat character stat distribution
I would also not make the conceptual nonsense a general-purpose non-charm dice adder because adding 4-5 NCD to anything you like makes Sids astronomically busted
solar dice cap ho
the idea of "what if we roll all the funky bisecting into one form" is fun, though, big fan
indeed, if I could find some kind of withering I'd like that, but no, they're all decisive - fortunately, none of them reset until after all the attacks are over, so if you can find a way (like having another sid in the locale) to bump up your reset init, you get huge gains
even ping damage is a lot when it's multiplied by every perceivable entity in Extreme Range
also because it's emerald gyre hitting everyone multiple times is funny because Onslaught
it's e5 bullshit, but the idea of throwing a single spear that destroys an entire army of undead in a single heartbeat is exactly the kind of thing e5 bullshit doomcombos should be
Think I should just make it Essence or just a flat Stunt+1?
I would figure something out that isn't either "free dice" or "free stunt booster" myself but of the two I prefer bumping up stunts
I think you probably want to sequence the form as (without copying this wording, this is just me being quick) "1/round on their turn the stylist may cut something....." followed by a series of paragraphs that describe what happens if you hit:
- an enemy
- a range band
- an abstract concept
with it
Drifts is a few charms short of a combo that does this
(slash ground to make it difficult terrain is fun because the mechanical effect of D.T is "takes two move actions to cross" so it's almost literally bisecting the range band)
Oh I had COMPLETELY forgotten about cutting space
this also lets you skip the gambit sequence for things that aren't hitting people
which saves everyone a lot of time and effort
I think I maaaaaaay make the Enlightenment bonus something esoteric
I would probably reserve "cut light in half" or similar conceptual manipulation to that
possibly with a discrete list of what you can do, possibly as a 1/scene stunt booster or NCD generator
I think that's good
A once per scene stunt booster on top of everything else should be good.
I need the math on how generally hard it is to destroy intimacies
oh, hah
wandering axe foresight plus paralyzing combustion imbuement
you can throw your spear in the air where the massive army of undead is going to pass a few hours later, it eventually tags a guy, and then you go from that into the doomcombo because that gives you PCI setup
I could have sworn there's something where you punch someone until their intimacies fall out somewhere but I cannot remember where
possibly it's just really common homebrew
I feel like I've seen this shit in every splat
one thing you can do that I find is fun is take the Crane/Righteous Devil capstone thing and say "if cut successful, intimacy counts as one level lower for the scene, if you incap them you can choose for it to be nonlethal and delete the cut intimacy entirely"
so you can set them up and go "OK, if I take you down I just annihilate large parts of your psyche"
or some other variant on the Righteous Devil capstone
there's a lot of stuff that gives a target intimacies, monkey capstone suppresses the target's intimacies, can't find things that degrade target's intimacy but I know I'm probably just not looking in the right place
for degrading your own intimacies abyssal integrity is over there
Sids also do that
also infernals, common tech
sids have probably the coolest one though since it's not limited in what it can target
monkey capstone is probably good to crib off
Abyssals could also use the style to make a fun 'become an emotionless killing machine' build yeah
Sids also have a ton of stuff that targets their own intimacies
I will admit most of our brainpower for the last half hour is thinking of cool thematic builds for the style Voy is making lol
One per Sid caste
you should probably wait until the style is done before making builds for it, rhi.
The Serenities being the idea that also uses Thousand Blades to become the calm, emotionless eye of the storm when battle is joined
Sorry
'Builds' got substituted for 'characters'
Not actual like
No character sheets are happening
Character ideas are
I'm not sure what Red Evening Sky Style would be like
sometimes a character ain't got one, or their style is a reflavoring of how they combine MAs
Yeah, just thinking hypothetically
Graves Style is putting a whole bunch of things in a blender and saying it's Deathlord VBOS, f'ex
Since we've been talking about SMAs and what they mean personality-wise for a while
Or, on-and-off
Upon assuming the form, the Martial Artist may Cut something once per turn as a reflexive action.
-Cutting intimacies reduces that intimacy by one step. If an opponent is incapacitated by the martial artist, they may choose to permanently destroy that intimacy and must replace it with two conflicting intimacies of one step lower.
-You may Cut away the space between you and an opponent, instantly teleporting one range band closer to a target. This does not use your move action.
-You may Cut the Earth, making all terrain within Close range of you into difficult terrain.
-You may Cut someone’s defenses, halving their soak, hardness, guile, resolve, parry, or evasion for a turn. This is not considered a penalty, but instead the new base number for which penalties and bonuses must apply. A character can only have one defense Cut this way once per scene.
-You may Cut objects, destroying anything non-magical by cutting it in half. This is a reflexive Feat of Demolition with a base effective Strength of 5+(Essence).
-You may Cut Sorcery, allowing you to take a Distort action as a (Dexterity/Strength/Manipulation) + Martial Arts roll.
Enlightenment:
You may end the form to Cut things that cannot normally be Cut. This includes concepts, promises, elements, Sorcerous Workings, gravity, or anything else the Storyteller may allow. Artifacts, manses, and other similarly magically reinforced items are still immune to Cutting in this way. This can be factored into a stunt to increase its value by 1, once per scene. ```
@bleak hazel howssis
Double move is an E5 solar charm so that's out, I'd just make spacewarping add or remove difficult terrain from a range band or maybe halves the difficulty of an environmental hazard
The intimacy one needs clarification on what intimacies it can target, I'd say you have to be aware of them first
and the stat-halving one is still busted but I'd say you should write the rest of the style on vague draft before coming back and playing with the numbers
Maybe I just make stat-halving it's own thing
double move is a good charm for later in the SMA, though, I suppose
(funnily enough "DV halver" was a stock 2e charm archetype on loads of low essence charms, but that was a different time, there are none in 3e for good reason)
Could do "cut enemy as X difficulty gambit, if you succeed the next attack they take is your choice of Unblockable or Undodgeable"
You still need to land that against their Def but hey, it's free onslaught and you're just chucking these out every round for nothing
Trying to think of what other esoteric cutting I can put into this before I move on
Oh
Probably let you cut environmental hazards
I think that's a good "you just straight up reduce that by half"
Upon assuming the form, the Martial Artist may Cut something once per turn as a reflexive action.
-You may cut Intimacies, reducing them by one step. If an opponent is incapacitated by the martial artist, they may choose to permanently destroy that intimacy and must replace it with two conflicting intimacies of one step lower.
-You may Cut the Earth, making all terrain within Close range of you into difficult terrain.
-You may Cut someone’s defenses, performing a Gambit with difficulty (x) against a target. The next attack against them until the end of their next turn becomes the attacker’s choice of Unblockable or Undodgeable.
-You may Cut objects, destroying anything non-magical by cutting it in half. This is a reflexive Feat of Demolition with a base effective Strength of 5+(Essence).
-You may Cut Sorcery, allowing you to take a Distort action as a (Dexterity/Strength/Manipulation) + Martial Arts roll.
-You may Cut environmental hazards, reducing their damage by half or by Essence, whichever is higher. If this would reduce it to 0, the hazard is destroyed up to Close range around the user.
-Any Cutting action gains a +1 Non-Charm dice if the Cutting is done with a Heartsblade made from a Defining Intimacy.
Enlightenment:
You may end the form to Cut things that cannot normally be Cut. This includes concepts, promises, memories, elements, Sorcerous Workings, gravity, or anything else the Storyteller may allow. Artifacts, manses, and other similarly magically reinforced items are still immune to Cutting in this way. This can be factored into a stunt to increase its value by 1, once per scene. ```
Good enough for an outline, you'd have to come back and balance this carefully for having massive flexibility at a later point but it's so much easier to draft every charm and then polish every charm than the other way around
Ya
I lose momentum very fast when I have to do all the numbers stuff to part 1 of 5 of my artifact before I write the rest
Fun fair folk quote from 1e that gets across their general deal very well
It's also worth noting as a source of at least as much indirect inspiration for this material is the modern American short cartoon, particular the Merrie Melodies and other early and mid-period Warner Brothers studio work. Exalted: The Fair Folk is very much a game about life in a world where anything is possible and death is not especially to be feared, and what is left when the ultimate threat and compulsion is removed. Our culture's closest analog to such a place is the world of the children's cartoon, where causality and even life itself do not matter so much as relationships and the scenarios the characters find themselves in again and again. Players and Storytellers seeking to understand the world of the Fair Folk when they are alone, without mortals, would not do badly to take a look at these mid-20th-century entertainments, particularly those kept in their original format and not cut for modern television screening.
Roadrunner and Wile. E. Coyote are both great Raksha archetypes
as is Dick Dastardly
except Raksha extend their possible concepts to all human imaginings and beyond so you get your Jack Sparrows and evil overlords and cute girls next door and everything in between
... Hmm, Jack Sparrow as a dreaming sea fae...
... I think Red Evening Sky style might be about the self and internality
I once saw a comment that the Pirates of the Carribbean movies make way more sense if they're a bunch of raksha Shaping at each other
"you're on land, that breaks your sworn oath" "look, I'm in a bucket of water, I'm fine"
Drifts I already made to be Charcoal Spider coded
Rival is so invested in his original styles being used in interesting ways that I don't think he has his own
Maybe a secret technique or two
Not in a BOKL way, but I think much more defensive
Progressing from wanting to keep everyone out to being comfortable alone within the self
Is it like
A rite of passage as a Sid player to make your blorbo's martial art lmao
most exalted players do not homebrew
doing such is a pathway to powers that many find... unnatural
SMA is especially difficult to homebrew, as well
I have three sidereal characters and I don't think I'd homebrew an SMA for any of them
... though honestly they're only vague ideas, I'm not sure what regular MAs two of them would go for.
I homebrewed a SMA and I'm still not sure if it's remotely competent.
I can see homebrewing a SMA for my current Sid, but that's because he's just really a bit off the wall in terms of character concept and "necromancy SMA" sounds quite fun
like playing an exigent
One of them is a Greensid who's faeblooded and is the daughter of a raksha that I have affectionately described as 'fairy big boss', and who still tends to view things in a rather storybook manner and exists as a professional shitstirrer who loves rumors, gossip, and drama, true or false, becuase it makes things more interesting and eveyrone deserves to live in interesting times because the idea of liking boredom is entirely outside her context as a person
https://docs.google.com/document/d/1AIBgU41XmOoG64RyeaLlbXiS8dLyohKjfCUdnbpIFjk/edit?usp=sharing I mostly did up 'one for the sword lovers' and tried to make it weird enough but still really not sure on it as a style.
Virescent Eyes of Division There are few who can say they have fought a master of Albicant Sepulcher of Extinction and survived. There are even fewer who can claim they have stood within the tombs of the Neverborn themselves. The Green Lady is the only one among the living who can claim both. A r...
Cutting the Strings immediately has every Even Blade user in the Bureau perking up like fucking meerkats lmao
'If the attack benefits from Aiming, it is also Unblockable.' is like offering a Serenities Malfean cocaine
(This is not a criticism lmao, I think it's funny)
If this incapacitates the target, their entire upper soul immediately passes into Lethe. In addition, their lower soul will not rise as a Hungry Ghost. Beings whose souls would not pass into Lethe when killed (Such as Gods, Dragon Kings or Jadeborn) are still affected this way, being spun into a human life for their next reincarnation to better understand life through human eyes before their native form of reincarnation reasserts itself.
W o w
Buddha blaaaaade
Viridescent Eyes is both very cool and also every user of it is going to want Even Blade as their point of entry
Specifically the Immanent Steel School
Which
🐴As a person for whom that is literally her favorite MA in all of Exalted, I approve
XD
even blade or sidereal melee
The funny thing is I wrote it before 3e Even Blade. XD
Sid melee fuckin' loves aim
But I did kinda do bits of it to hook into 'Man, Sid Melee is fun'
It's funny, because sid archery? Mostly doesn't give a damn about aim
As I firmly believe that SMA should work best with sid tools. Solars can learn it but they're Sid martial arts.
Hence the big Aim focus
🐴 Oh I don't disbelieve that, just... as our system's main Exalted player, for whom my favorite style is Even Blade, of whose substyles my favorite one is the one that loooooooooooves the one EB Aim charm?
This Shit Has Me Salivating
Hahaha
Just
I see the first charm
'Unblockable for 6m?'
'Well don't fucking mind if I do!~'
Restful Sleep Denied is 100% designed to also make Heavy Swords feel a bit less bad. As heavy melee feels sad a lot of the time.
So it gets a little extra over a light or medium weapon
That would be nice with a heavy sword ye
And ye heavy melee feelsbadman
🐻Which is part of why I'm an unarmed White Reaper stylist
It's also inspired by Rakan Coolio's parrying Saturn's Scythe to stay alive. XD
Wait
Sorry, what?
Oh
Right
Artful term for
Him somehow still being alive
Not
Saturn Showing Up
And Getting Parried, Idiot
It's a bit unclear, honestly. He's supposed to be dead but if the parrying was literal or metaphorical...well, the two kinda overlap once SMA get involved. XD
You know, true
But yeah, anyways
Outside of any game that is likely ever going to occur, I would make an EB stylist that goes into Viridescent because God DAMN
Okay
Iki
'He becomes an Enemy of Fate'
Sauce
Fucking SAUCE
-# I hadn't even read the capstone Charm yet Iki what the fuck is this oh my fucking GOD
Hahahah. It lets you turn 'I killed him' into 'I still killed him but in a way I dictate'
(It lets you Death Note a guy you successfully stabbed to death)
Yay, glad you think so. I felt a bit cheesy making the last 2 charms 'Final Destination A Guy' and 'Death Note A Guy' but they are some of the big 'Fate + Death' media out there. XD
I mean yeah, that's cheesy
But like
It's a fucking Heavenly martial art for office politics shithead demigods who are the Men in Black
It's Cheddar All The Way Down
Fuck the moon being made of cheese the whole game is fuckin cheese
And it's great
lmao
🦢God I wish Steel Devil didn't suck <XD
Hrmmm
I think I am gonna make a bonus of the Heartblade being that you can use your Parry to resist social influences
just to make sure you don't get dogwalked by social combat
That would be very powerful. It would likely be an instant effect, not an ongoing one.
indeed
It's sacrificing your ability to use your best intimacies to defend against social combat
So it's kinda required
But your parry won't degrade like not being able to keep using your best intimacies in extended social combat does
if you want it to be ongoing you'd need some kind of social onslaught penalty (which sounds pretty funny)
It also removes the ability to use your intimacies against you
Sure, you can't get a +2 from your intimacy but the other guy can't hit you with a -2 either.
What's the best MA to use as your prereq for Emerald Gyre if ur intending to use Seven Star Alignment and also be a sorcerer?
It's kinda funny that for designing an exalt, charms are much less tricky than like 'How does their excellency work', if you're trying to give them anything interesting there.
What's better to link with Devil-Prince style, VBoS or Even Blade?
I like Even Blade here since VBOS really wants to have Form up and Devil-Prince Sword has a banger form charm that you probably want to stick with
so you can just grab the pre-form charms of Even Blade and enjoy a nice accuracy boost
if this is a Siddy I'd go for Sid Melee instead of either, but on anyone else, yeah, Even Blade
there is functionally no weapon-based combatant that cannot be improved with a hefty dose of Harmony of Blows
Should I build with MotSE in mind to get a Sword-compatible SMA?
which was the charm that I used to utterly blow up that cataphract
it's just "when you take a pivotal advantage in a fight, immediately capitalise"
I will admit I am wary of doing melee and an MA because
honestly that's up to you, but if you do you'll be going pretty heavy into melee
This is for a hypothetical replacement for Fel in the voyserver
Who I am bowing out because I feel like I made her obnoxious and also her build feels crap
And her build
Is Melee plus a martial art
aww I liked her
but yes, there are smooth and rough ways to do it
unfortunately due to the lack of sword-compatible SMAs those are usually the hard way
I don't feel like most people did because I played her way abrasive
someone has to be the local bad cop, everyone there apart from Grinning Mask is pretty relaxed
I won't get into it but suffice to say I don't think I made her bad cop
Particularly gracefully
anyway, Sids are not particularly natural high-essence swordsmen
Rival is about the best case - he takes melee enlightenment to get compatibility on two out of his three trees at any given time, since he can use melee with PAOC, unarmed Crane with PAOC or Melee versatile + Crane, but not all three simultaneously until E5
Maybe I just shouldn't make a fuckin Sid
which works quite well but you need to have that triangle in your head so you can smoothly move between the three points as you attack and parry without spending five centuries figuring stuff out at the table
I just bug a gm until they let me have swords on a SMA. XD
That's fair
Who have like two characters apiece
a lot of the fancy tricks I developed for Rival are actually outgrowths of trying to manage the compatibility issues
So that would feel like kinda a dick move <XD
it can be an inspiration, as it is here
I am very fond of his constant swapping between weapons and stances since I managed to get it almost seamless
I'm
Not too keen on fighters who juggle stances
As things I pilot
I think they're cool
But not for me
So
meh?
devil-prince is very good as a staple martial art and also quite XP efficient because it's only eight charms and ends at E3
so nothing wrong with just running that + melee
Wow that's short
It also lets you, nay, demands you chew the scenery while you duel.
I suspect it might eat a minor nerf or two before release in the same way that Thousand Wounds Gear is apparently going to
Having no SMA to hook into without MotSE
Sids are very good swordsmen when they're not trying to force four incompatible trees together, it's not like Sid Melee is bad
And I want to make a not shit combat character
Aww, what're they hitting with TWG?
and you have high-essence charms in Sid Melee and the various supplementary abilities (Presence, looking at you)
hero's iron skin sweep
specifically SMA with swords is a bit of a bitch
but SMA are not required to make a good combatant, they're just cool
can SMA charms not be used with non-SMA charms?
No I am trying to make a good Fightsid and, from what I know
of course they can, the issues here are just totally mundane martial arts compatibility ones
or is there some other clause i'm missing on why they're pushing incompatibility
Most fightsids use SMAs when they get to the commensurate tier
ahh
since no SMAs actually use swords
sure, but you greatly overestimate the level of multi-tree bullshit you need to be a good combatant
No currently existant SMA exists for swords
For the voyserver?
Am I?
Am I really???
we're almost all E1/2, there are literally two sidereal martial artists around and one of them is the GMPC
fwiw i think shes good? i like her as a character. abrasive isn't a bad thing imo. i've liked the interactions i've seen her have so far
Yes, there are only two SMA users around
Neither of the people who pushed Fel's shit in needed to be those people lmao
They just needed Builds
Which I feel like I kinda botched with Fel
Sid Melee versatile + Devil-Prince + some presence with Sid mote efficiency is going to hang in there just fine
Devil-Prince is a very strong martial art
Dear, like I said, I do think the builds they used were kinda cracked, especially Chains
hell, Graves can't even use more than one of his martial arts at a time and he's still death incarnate
it's not the size of the charmtree it's how you use it
oh, is it? i thought enlightened SMAs were supposed to be slightly over solar-tier with base sid charms slightly under solar-tier
nobody has fucking SMAs yet, for one
"uber grapple girl lands one hit and explodes you" is a very difficult thing to combat alone
SMAs with Enlightenment are like "solar tier but with extra side benefits", most Enlightenment is not directly providing bigger number like Mastery does
and Sids have a) Mastery access b) demonically good versatile charms and c) the best mote efficiency in the game, so they can absolutely still throw hands without using SMA
aside from PAOC SMAs lack staple combat effects anyway, they're big flashy capstones, so you're still relying on that floor of E1-2 charms
yeah this is the sort of thing i've been avoiding with my characters for that server cos it's just not fun to inflict on other players
also you very much did nearly have her despite all this shit
Bear, Melee and big Resistance is basically stat check - the build and best countered by things that aren't swording them in the face, like Thrown/Archery and some good preparation of ground so they're left trying to waddle up to you
yeah thats absolutely fair
i could have gone all in on being a grapple monster on my abyssal but it's just. way too swingy for a format of play that's geared towards favoring drama first
plus i am still thoroughly capable of exploding people if i get a hit in
this is also why Rival is melee and not brawl core, because the fundamental technique of Brawl + Crane is "max speared boar struggle, +3 noncharm sux to grapple, now I slam, now we do it again"
I guess it's the sheer lack of feedback in the form of her Initiative not going down an inch but idk how that's possible lmao
she was on breath of war, that build is not remotely mote efficient
and if only one side of a combat can boost significantly with excellencies it tends to swing pretty fast
but yes, fighting soakbeasts can be frustrating
yeah 
Guolin I did genuinely feel had some back and forth
He then just
Cracked my fucking mandible in half in one blow
snake style moment
generally if someone wades in with 20+ motes committed and starts throwing full excellencies w/ supplementary charms on stuff your job, especially as a Siddie, is to still have a character when they're out of motes, at which point you can turn it around
Snake+VBoS
honestly I thought you had significantly less of a chance against Guolin, Guolin has a very solid and synergistic build
yeah guolin's built nasty.
once he gets Snake Strikes the Heel I think he'd have a shot against basically anyone there below E3
I guess that shows just how much I know about Exalted combat because I would 100% rather fight Guolin again
brick wall who touch of deaths you is kind of hard and not fun to be on the other side of
(I do worry we are straying into talking shit about gk in absentia about his character)
Apologies, not my intention
not my intent either, just talking about the realities of what pvp looks like with those sortsa builds
on a side note, I am making an infernal and trying to figure out what I want to supplement his core deal of Craft + Thousand Blades with
considering Stealth for once
sublarmiger....
i think that'd slot nicely into the other two infernals having some stealth they play with too
Awareness is mandatory just for the god-tier join battle tech
but I might not go too deep in it
Being a sneakler is quite good
but 8m for double 7s + extra dice on Join Battle is wild
Yeah I wanna be built nasty in a fun way like he is
devil-prince + melee probably manages that
yeah
take a little presence tech and get Heroic Essence Replenishment for the juice
throw some reflexive instills
devil prince is a very dramatic style for that server's setup. swing that sword around and make people piss themselves
hero's iron skin, sword tongue intensity
aspect of the bear
goes fucking insaneo style with devil prince
did someone say craven intimacies
Aspect of the Bear is fucking deranged, if Rival wasn't already committing infinity goddamn motes and charms I'd have that one
what do you mean that charm is reflexive
So far this concept is a Journeys since there are none in the Convention so far save Drifts himself
however
The idea of making this locus of terror
A Lintha
A Serenities
Sounds very funny
who up making my enemy's intimacy towards me of Shit Yourself defining in less than 2 turns
eh, you need supporting intimacies to strengthen stuff with instills
but minors are easy and with a bit of work you can probably finesse a major
well, Devil-Prince can straight up slam majors on there with the first charm if they don't spend willpower
lmao
a shame DPS doesn't work with hook-swords because Finger-Stealing Feint would go hard with Crane
I do wish auzhian's got grandfathered in as chopping swords for the purpose of previously published martial arts
we love bluesids. give delight a friend
Because as written currently they are only compatible with DPS
And they're very good swords. What with Disarming and all.
Oh so Delight wants a Lintha who's let go of precisely none of the familial habits for a colleague? Are you sure?
XD
delight is hella saucy i think she'd welcome her
delight has tremendously few scruples and even less care for the proclivities and tendencies of her coworkers
she just wants to have fun
what's a little ceremonial cannabalism between friends
lmao
Honestly
Hm
This character may end up being more abrasive, or least more abrasive-seeming for me to play...
Shit
In other news: My Sid has successfully bribed an Infernal with food.
You take the 'You immediately start starving after 24 hours' charm and all of a sudden 'I'll take you to some of heaven's best resteraunts, my treat' becomes a potent bribe. XD
but in a fun loving way
i havent had delight get really catty with anyone yet, but all of her coworkers absolutely know that she can spit some fucking venom when you rile her up
she's been a good girl so far.
trying to be on her best behavior cos of the probation
i bet delight could say some crushing things if you piss her off
I hate being snarky <x3
hmmm
I'm retiring Fel to not be abrasive and
Be constantly anxious I've annoyed people
So
Hm
<xD
I mean ya basically playing a foul mouthed pirate captain right
Is that unappealing?
For the purpose of 'I don't wanna feel like I've pushed others' buttons to the point of pissing them off', kinda yeah lol
What I'm kinda getting at is, it all depends on the vector, right?
Like Fel shut people down most of the time
fwiw i think that may just be anxiety talking. i wasn't pressed by the abrasiveness in the reactions when delight was trying to get a rise out of her
Yeah, 100%
cos delight is a shithead
who is just short of a divorce and a crashout to becoming female raphael ambrosius cousteau
this is to say: she is a woefully corrupt and dirty sidereal
also in retrospect the comment she made about dancing during the first sid meeting being taken the wrong way was not intended to be a dig at felmaian's divine heritage, one of her choices for ascending horoscope is dancing with someone. but it's way fucking funnier that delight didn't correct her and just said yeah sure i'll take a free ragebait
Okay
Very funny
Delight almost has to literally know Felmaian's mother
Felmaian's mother works for the Cerulean Lute
oh without a doubt
But yeah I made a character with
oh yeah i know your mom. we've done blow together. danced a couple times. she's great at parties
A massive chip on her shoulder
A chip so large it may more accurately be called a gouge
"I'm Going To Fucking Kill You"
HAHAHA
(jokes)
But like yeah
For reasons I did not expect you to ken
Fel has a serious one-sided beef with Serenities
it's so fucking funny
Because her mother is like those moms who have kids with a good career
But not the right good career, you know?
HAHAHAHA
Her mother is vaguely put-upon that her daughter is not a bluesid and makes that emotionally into Felmaian's problem
you would have made such a good joybringer
mom i literally didn't have a fucking CHOICE. take it up with mars
Her and her mother aren't on speaking terms currently because she said even if it was a choice, she would have picked the House of Battles.
extremely tracks
She tried to toe the line and be a good daughter and say 'oh well I couldn't choose, mom'
And Chishaia just kept saying shit
serenity moment
And she just said 'you know what fuck this, this would be my choice if there was one, please shut the fuck up forever.'
Also no she wouldn't have even as a child she was a surly bitch
Prone to getting in fistfights with other children
delight's got a lot of trauma tied up in being forcibly displaced from her home culture with the shellrider nomads and has been, surprise surprise, avoiding it for her entire career
Hence the name!
any time she gets a whiff of someone trying to fix her or get too close she just hits the Avoidance button and scrams
Avoidance(Of Therapy)
Hmm...I wonder what a good necromantic control spell is for a sid...normal sorcery control spells tend to be a bit easier to pick than necromantic ones.
By the back to back getting fucking clapped
i like her a lot, she's got good pathos
i don't think most C1 necro spells are very generically good, so it's gotta depend on your goober
bone throne's seems most likely to apply to sid stuff though
The Bone Throne
She's kinda an anti-necromancer necromancer, which makes my usual default of 'Ready Bake Skeletons' less tempting
yea i get that. it's pretty demoralizing. i think it might be worth taking another pass at her combat kit and maybe try refining it a little bit where you can now that you've piloted the build?
Curveball answer - Grotesque Masque of the Inevitable
is that one not just worse than the equivalent stuff sids can stick people with?
Maybe, but idk if that's allowed
maybe...
i think Malediction of the Infested Heart would probably better supplement sid whammies, right? since they have a shit-ton of charms that instill passionate emotions
Grotesque Masque of the Inevitable is pretty cool for the 'you can use it to assist your own disguises'.
She does have Crossing Plutonian Shores
not to mention I think it's the preferable option to just abandoning ship given the meaningful interactions she's had so far with sid crew and other characters
mmm
Bone Throne is also tempting
if you're not having fun/things aren't working how you thought they would I think that warrants another pass at the build
The big thing is that her primary spell is Summon Ghost but Summon Ghost can't be a Control Spell
a lot of people have edited builds so far, I'm sure you're good

Mebbe
I have Felmaian bias after the BeaMu interactions
I will think about it and perhaps post the build for critiques <XD
afaik it can, it just doesn't have a control benefit
god her social defenses are dogshit
like its Demon/Elemental equivalents
so if you don't actually like, want a second spell, you don't need one
I suppose I could also try to badger the GM into letting me use a homebrew spell/updated 2e spell as I did update a few from 2e (Though I'm still not 100% happy with all of them)
but yeah bone throne's control seems saucy
yeah you can control summon ghost you just don't get any passive benefits
https://docs.google.com/spreadsheets/d/1hxbjAX55qxx4HC9PVQxYO1SbYt2Ayw5EfqW4pifVXpA/edit?usp=sharing
Here's Fel's sheet as it currently is if anyone wants a look
(Forgot I had temporarily set her strength to 5 with burn life oops)
honestly there's not really anything wrong with this (except that you haven't tagged your specialty, put (Attack, Parry) after it so the sheet autocalcs your attack pools)
could use higher Join Battle, I guess
it's just not massively combat invested, you showed up to fight Guolin, who has about the same investment but in a penalty-stacking style very good against Sids, and then Chains, who has more resistance charms than you have combat charms of any kind and then another dozen melee and bear style charms on top of that
all three of which are very favourable approaches to combat because soak stacking is strong as hell, Bear is strong as hell and Abyssal Melee is strong as hell
Chains is horrifying, yeah
like, 12 combat charms versus 25 is not an even match, really
HOW FUCKING MANY????!!!!
Yes
I suggest calculating how much splat XP you'd have if you went from E1 to a bit into E2 and using that to top things up
chains
jesus
like, oh no, you lost to Dusk McDusk, the total all-in combat freak with a grand total of four charms that are not specialised in the game's best fighting trees
This
That is a dusk I'm looking at.
She was just about out of gas
which really is a Sidereal Moment
Completely blown through periphs, down to low single digit personal
Meanwhile I'd not yet touched Personals and had a few periphs spare
And
I suggest topping up Fel with 40 splat xp, since that's what you'd have if you went from E1 to E2 in actual play
To be frank
I did not want to let Chains try and see if she could splatter my fucking brains on the pavement, thanks
So I took her offer not to do that
Okay, the GM gave me permission to take a homebrew spell/use it as my control spell. Dyrim's Voice, Ho!
wassat
What would I even take lol
idr if Fel doesn't have both E2 EB charms of her substyle but I think she does?
some more awareness and then take a couple of your MA charms with that XP so you can use real XP for some Sid charms
like, that was not "stomped because your build was bad", it was "solaroid with 33% more XP than you and 100% combat focus to your 60/40 showed up"
A necromancy spell that lets you Wake Dead Tongues.
Yeah, doesn't let you speak with a corpse but it does let you speak with things like zombies
also lets you animate a fucking gravestone or a mailbox DE-style, it looks like
since it works on manses
which goes hard
As long as it's got some form of intelligence, yeah
ahh, so you can't use it on inanimate skeletons
tragic
still fun for interrogating the house, though
Still handy for 'hey, lets talk to a thing that is observant but can't talk'
As there's a lot of shit in exalted that is smarter than it looks.
And the control is situational but good in those situations.
started working on another artifact because i've been stumped on some flavor text for a third one
does this charm read okay and seem balanced?
Water the Barren Reef
Cost: 4m, 1wp, 3a; Mins: Essence 2
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisites: a couple
The wielder makes a decisive attack against an enemy with lower Initiative, rerolling a number of failed damage dice equal to her target's wound penalty. If she deals 3+ decisive damage, she gains a temporary -0 health level for every 3 levels of damage dealt. A character incapacitated by this attack is agonizingly overtaken by parasitic coral, turning into a statue as she dies and granting the wielder an additional temporary -0 health level. These health levels are the first to be filled and vanished when damaged, or at the end of the scene. When unfilled health levels vanish, the wielder may expend up to (Essence) of them to heal that many levels of non-aggravated damage or convert that many levels of aggravated damage to bashing.Dissonant: This Evocation can only be used against Crashed enemies.
Resonant: The attack is unblockable.
Would it be a good or bad idea to take some Evos from Voltspindle, since that's what I'm intending the Bow Shock to be a reskin of?
I'd set a cap on health levels, just to deal with those foes who have like 30 health levels and mediocre defences.
ahhh
that makes sense
extra sentence somewhere...
oh wait no just extra clause at the end of the damage one
hm, E or 3? relevant att/ability?
E or 3, whichever is higher yeah.
cool cool, thanks
Master Puppeteer's Knife
Cost: 13nm, 1wp
Keywords: Decisive-only
Duration: Instant
Spreading her fingers wide and slashing a sharp object beneath it, the caster cuts the threads that bind a necrotic semblance of life into a corpse.
The necromancer unleashes a wave of Essence, rolling (Wits + Occult) as an unblockable decisive attack against all Undead or Blighted characters — including allies — within short range. It does not reset the Necromancer to base Initiative. Those animated by another's will rather than their own are particularly vulnerable to this effect and thus Mindless Undead as well as Gremlins formed from Mortals or Animals suffer -2 to Defence against it.
The attack deals (Intelligence + extra successes) dice of lethal damage to each hit character or (Intelligence + Essence + extra successes) against battle groups.
Those destroyed by Master Puppeteer's Knife are granted peaceful rest and show none of the effects that their time as undead or gremlins would have caused. They cannot be raised again as undead.
Control: The necromancer gains (essence) bonus dice to the spell's attack roll. Her dedication to the breaking of chains is palpable around her. Slaves and Prisoners count as having a minor tie of sympathy to her, even if they would otherwise be mindless, as long as she is not the cause of their state. However, slavers and other binders of the unwilling count as having a minor tie of disgust towards her.
I keep wanting to go back to this spell updating from 2e but it it kinda ends up 'okay but why would I use this over a more general purpose blasting spell?' and I'm still pondeirng how to square that circle XD
hm, this is just DoOB but only hits undead, isn't it?
well, that's still better than Flesh-Sloughing Wave lmfao
which doesn't add initiative but does reset it
Yeah. Master Puppeteer's Knife in 2e was the big 'Tell that Undead To Fuck Right Off' spell.
Basically everything voltspindle has is extremely good, so sure
Also solves your join battle problem
I suppose if I wanted it to be a bit more versatile, I could make Master Puppeteer's knife do the other thing it could do in 2e.
Where it could be done AOE or Focused Single Target for more effect
Yeah, Voltspindle is a beast of an artifact
Forty entire splat XP? Christ that's a lot lmao
Do y'all think it's fair game to take a specialty in using an ability for a martial art's charms?
Like, taking a medicine specialty specifically for Citrine Poxes calculations, or things like that
Presence for Black Claw, stuff like that
a specialty's like, a blistering 3xp even without flat gen, yeah?
Ye
I'm not asking whether it's worth it EXP-wise
More whether that would be a valid specialty in folks' opinions
ohh
i mean, if "swords" is valid for melee, being something you do 90% of the time, i can't imagine "medicine (Citrine Poxes)" is invalid
because there's a massive swathe of medicine rolls it doesn't hit
Yeah, that was my thinking
I'd probably phrase it as "medicine (disease)" or whatever rather than specifically calling out a MA, that's a bit odd
i c i c
Medicine (Citrine) is a sensible pick, purely because you roll Medicine for the omniheal in Citrine Pox style and it's kind of hard to do otherwise
although of course you can have Citrine Pox (healing)
Yeah, just thinking about how often MAs call for rolls in other abilities
God it is so fucking ironic that Fel has Easygoing Friend Approach...
was thinking about infernal brawl again, and reminded of the discussion on like
Infernal Monster Style and other "hero styles" - was that just something unique to solaroid brawl suites?
or did every splat have a hero style?
Every splat had one
i've only heard reference to solar hero and infernal monster as names
gotcha gotcha
do you remember the names of any others?
Lunar Hero and Terrestrial Hero, iirc
VBOS was sorta the Sid one
I thiiiiink Dark Messiah Style or something for Abyssals
Do not remember at all for alchs
Lunar Hero was deeply uninspiring, as was Terrestrial Hero
Honestly Solar Hero was pretty boring too
Sure it had HTH but like
It was overall not very interesting
I think technically Sidereal Hero Style was Throne Shadow
Solar Hero Style only had focus because it got 500000 expansion charms crammed in everywhere the writers could fit
same with Solar Melee
so it's basically just that Infernal Monster is the only one with conversational value?
they were so desperate to print more Solar combat charms that they crammed those fuckers into errata
lol
and they were all still boring
and yes, Infernal Monster and VBOS were basically the only two with any sauce
thank you Jenna Moran
Oh, nice, Ligier has no forced movement tech
Ligier fights you very straight up
outside the green sun wasting he has many variants on "hits you with his sword" and that's mostly it
Yeah, I'm just trying to sort out exactly what is needed for a Ligier-focused ISP
thank you jenna, we love you jenna
lol
oh right i forgot about dicking around with a ligier build because i couldn't figure out a satisfying way of dealing with his defend other self
it's basically a perfect, you just hit the sword out of the air by beating his normal parry
yeah but it's a perfect that costs uhhh
i think 3m?
it was mad cheap when i was looking at it
it's extremely good but he never gets a discount on it so it's only somewhat spammable
even with his giga mote pool
Hum, since this is a proper PAOC stylist, I wonder if there are any evocations I should pick up
seven-star alignment might actually make sense if I have the space for it
if you're doing ISP you're pretty much the top bar, solar brawl GG
... might have found some synergy with Black Claw if I do go that route
tbc I'm using it as a generalized term, this is a siddie for Misc's sunderdome
ah, gotcha
Using my favorite relevant combat stuffs for siddies
