#Exalted
1 messages · Page 87 of 1
yeah, citrine poxes has one
Spring's Delirium
This disease afflicts those who suffer it with the weaknesses of youth and inexperience, emotions at a fever pitch and nearly impossible to control. Spring's Delirium as a virulence and morbidity (Wanderer or stylist’s Essence + 2) and an interval of one day. It’s a Psyche effect as well as a disease; rolls against it use (Wits + Integrity) instead of (Stamina + Resistance). It can also be cured by effects that cure Sorcerous Curses. Medical treatment is useless unless enhanced by magic:
Minor Symptom: The Victim's finds it difficult to conceal his emotions or read those of others, subtracting 1 penalty from his Guile, as well as on his Resolve against Inspire influence and his successes on Read Intentions actions.
Major Symptom: The Victim's looks start to change, the effects of passing years fading from his features. The penalty from the Minor Symptoms are increased to 2 and when impassioned by Inspire, he finds it difficult to not respond in the most melodramatic manner; raucous celebration, overexaggerated displays of grief, or screaming rage. He can resist this effect for a scene by spending 1 willpower.
Defining Symptom: The victim seems nothing but a callow youth, lacking both the expertise and self-control of age. In addition to the previous effects, he must pay the willpower each scene from the major symptoms to resist reacting melodramatically to any emotion and when impassioned by Inspire, treats the inflamed passion as a Defining Intimacy instead of a Major Intimacy.
Death: In addition to the previous effects, the victim cannot spend willpower to resist the effects of the Major or Defining Symptoms of this disease, nor to resist any influence supported by an inflamed emotion. His inevitable death will be the things of bard's tales for generations. This can kill even the Exalted, though they may be more resilient to terrible decisions than mortal victims.
I maek a Fey Disease. How does this seem? Doing up this one + a 'you're inflicted with the issues of old age' one as its counterpart.
Hmm. How does it interact with resistance/stamina charms that interact with diseases? I guess most of htem dont' say 'with any ability/with any attribute' so it's hard for Buff Guy Tough Guy to not become The Youths (TM)>?
Presumably however Drunken Moth Sickness interacts with it, as it's got the same bit.
I'd assume they still work if they're against 'disease'
🐮I have flipped this conversation around
But letting my character be smart and remember that she has an equal amount of control over this bond that her mate does
And all it took was them expressing their distaste for the Eclipses that put together the pact
My character is the Abyssal equivalent of an Eclipse :3
I don't think Gem of Incomparable Wellness is, although that's still relatively slow
Does this seem like a fun supernatural disease/something a citrine poxes person might get involved with?
I dont have many character ideas for Exalted. Which is okay because I dont have any third edition books. Or prospective games.
so. withering clashes
snake's got one, janny's got one, infernals have one, lunars very technically have one but it only works against crashed enemies, i assume an SMA or two have one
where else can we pick em up?
oh yeah, the AotC gauntlets
I can't think of any in an SMA, Obsidian Shards is all Decisive, so is CMOS
those gauntlets are kinda busted, since they also give you giga dice on them
huh, really? wack
and i don't think sids have any native either
i know abyssals don't have any native, i know no OotA exigents have any native
they are very rare
mostly because they are exceptionally strong
so you mostly get them by delaying your turn manually
yeah, but i would think that with the "easy" access of snake and janny it'd be something that pops up in celestial charmsets at least once
which, i guess it does
but only in infernals
tbf Snake is only half of a clash
Snake is also a style with a bunch of very strong tricks
"Now my students, do not use this super badass power. Like its awesome and badass but you really shouldn't use such a cool thing like this. Remember, don't use it, even if it would be like totally rad and sick"
serious discussion of the emerald gyre capstone is occurring
many such cases
One of the strongest defensive forms period, good defensive charms, good offensive charms, generally one of the best all-around MAs, imo
yeah, it's Total Life Obliteration but time-flavoured
"Just take snake" is one of the safest pieces of advice for someone interested in doing MAs in Exalted
it's also comically expensive, 25m 1wp
the instant use thing is a bit odd to me because it means you get none of the benefits of stacking onslaught on it
EG is not my favourite SMA despite being extremely cool
I agree
I think its pre-form tricks and its form charms are absolutely rad
But then it just loses a lot of momentum
Compare with, say, CPOC, which just picks up speed as it goes
The charm that makes onslaught penalties last forever is absolutely wild
Mix that shit with five-jade fury multiattack charms
more to the point mix it with like, two tomescu
fill the air with crossbow bolts and get that 4 onslaught
Tomescu?
Aha
anything with Principle of Motion will do fine, but tomescu are ranged so they can farm onslaught while you stop the enemy whacking them for initiative
in general though Emerald Gyre disagrees with my combat style, it needs too many things to go right for it to get the winning game plan going by itself
and all its parts are very expensive
Ah, see I just think nonstop about Numberless Blows Technique with Five-Jade Fury
oh yeah that'll do it
but I'm not sure it would do it that much better with EGOA as the follow-up
I'd do the EGOA charm first, if anything, and then nail them with -8 to -12 onslaught (on the infinite featureless plane where we are apparently fighting)
give it the five flavours jade special and then some Sequential Essence Disruption for dessert
remove all those ongoing charms
Part of it is also that I don't think there are any other published general-purpose onslaught-prolongers
In MA, I mean
And if you have numberless blows, you also have Agony of One Hundred Hells, which lasts until their onslaught refreshes
I think about this combination a lot >_>
sadly I don't think there's a way to get the jade spam and just keep hitting them with Orchestration of Conflict
but you can always let Numberless Blows keep it on for one round and then swap to Centipede enhanced with Melee to keep it on there
costs an arm and a leg though
The mastery effect on Numberless Blows helps a lot with cost, at least
can't put OOC on the Numberless Blows combo anyway unless you want to pass up on several jade fury
Yeah
but you can just bludgeon them into submission with your sword afterwards and as long as you keep landing witherings they won't reset
Centipede, Snake and Mantis are the three go-to staple styles, all of them are just basics done really really well
And they all mix quite well
I think Centipede's description even says outright that people mix it and Snake a lot
yeah, all three use the Seven-Section Staff
it also has a very good fic written about it that endeared it and Snake to me
Centipede having a certain amount of grappling and being possible to mix with Mantis or Falcon while using weapons is also very nice
I admit when I picture Chejop fighting I assume he has all three of those + unfathomable cosmic bullshit, possibly because of that one art piece of him spinning a staff
Part of the reason I was looking for substitutions on defensive grapple rolls is because of Centipede's wacky counter-grapple
I suppose as a Secrets he might know Throne Shadow but honestly I never pictured him as the "to me my X-men" type
if it's time to throw down it's because he's decided he has to go clear up this mess himself
Yeah, I agree
I generally like to think of Chejop as kinda extremely hot-blooded even in his scheming, subtle way
there is absolutely 5% of Chejop Kejak that just wants to go absolutely apeshit and the other 95% of him has carefully factored this in to all his calculations already
The sheer audacity of the Solar purge is wild to even conceptualize
hits the entire board with Meditative Battlefield Escalation, wipes out half an army with absurd exotic techniques and then when it comes down to picking his fancy domain expansion game it's just you and him, unarmed, standing in the simulated dojo from the Matrix training scene
"so much more straightforward this way"
he was Sid Lenin once, and that guy was not known for being relentlessly relaxed
... man, he even looks like Lenin, come to think of it
I always assumed it was intentional, there are a lot of parallels
Seems likely
if he was sid lenin, who's sid marx and who's sid stalin
The power of resplendent destinies is he's all of them
🤔
(More seriously, I think the answer is that Sid Marx and Sid Stalin aren't really things)
note to self: serenities? sid that's a pastiche of groucho marx
not sure if we've had this one already but hey
the 7th legion?
were they one of the Imperial legions or one of the House legions?
(and did they like, rebel a bunch of times?)
They're Lookshy, formally 'Seventh Legion of the Dragon-Blooded Shogunate'. Samurai Sparta, complete with slave caste helots.
Chattttt how cooked are we, there is a suspiciously Solar shaped peasant at the function
You're cooked
He's gonna eat your bread, fluffy
This is the man who bankrupted Olive Garden
"Unlimited breadsticks" nothing is unlimited except the power of the Unconquered Sun, motherfucker
I don’t have proof he’s a solar but like
Having 12 die socialize pools and a defining intimacy being mad about the usurpation is… kinda a specific demographic
You're cooked like breadsticks, fluffy
Thats true!
Like objectively he could be any celestial
But I feel like solars are the most likely to get all Viva La Vida
At first I thought he was a sid because we couldn’t recognize him but he was distantly memorable, but then he past-life-named someone
man, don't you hate getting deadnamed at a major social function
Exalted Abyssals🤝 Mages(Awakening)
Being metaphysically weak to deadnaming
I once overthought what a world composed mostly of Adorjan would be like. There would be an elemental pole of stabbing.
im prettyyy sure that's what she was before she was Adjoran
Adrian, the River of All Torment, ringed creation and acted as a Thresher for Fae
He Was In Fact, The Elemental Pole of Stabbing
True. The stuff I spent time overthinking. Was what a semi habitable world body pf adorjan would look like. My best thought was basically. Her daughters form the poles and hold fixed positions relative to the center.
But rotate around that center
Clearly for future anti-fae security we should release Adorjan into creation
This would have no negative consequences
surely none
She is friendly after all and want to share her love with all creation
I once. Overthought an abnormal soul of Adorjan.
Who sort of straddled the line of third and second circle demon. Or was one third circle demon spread over countless bodies
Theres some princesses from slay the princess that would make good second circle demons
I'm not sure "habitable body of adorjan" really works for normal mortals
And thirds
it is rather key to her thematics that everything she touches dies (quietly)
(I still gotta play Slay The Princess, spoiler any specifics plz)
(I didn't even know there was more than one princess)
despite the existence of Metagaos, the Adorjan videogame level is still the most annoying one in poison swamp terms along the primordials
Knife swamp
environmental hazards everywhere
Swamp that knifes you
You really gotta play it rn tbh
Basically. I imagine it as a giant hurricane. In the center are the murder winds. At the edges are more murder winds. But the middle is merely grevious bodily harm winds.
Well. Middle band of winds
Its where the hermit crab people I made up would hypothetically live
I think natives of Adorjan's inner world would need to somehow inspire her complete indifference
🐮 Is there a way to reliably resist a Lunar mate doing this to you as an Abyssal?
it's an instill roll and a psyche effect, so abyssal integrity tree
🐮Fuck meeeeeeeeeeeeeeeeeee
That's hilarious
I'm our Moonshadow
i.e. the one for whom talking is my job
I hate this
That's more hilarious
look on the bright side
5 WP and you're free :)
SEVEN
she's e7
EL FUCKING MAO
exalts when they say they like powerful women and their astral mate shows up as an e7 manipulator
SHE'S GIVEN ME NIGHTMARES RENDERING ME INCAPABLE OF REGAINING WILLPOWER FOR A WHOLE FUCKING WEEK
In my own Moonshadow's misadventures today, I got ambushed in conversation by a solar(?) who convinced me of going and waging war on the Realm specifically within one conversation
Which I was probably going to do anyway but now it's a whole thing
In retaliation I made him hate me and then killed him and turned the corpse into a zombie (he'll be back)
well, we know who wears the pants in this relationship
normal ballroom activities
This was during a festival
Unfortunately they pulled some veil trick so I didn't scare the shit out of the general populace
Bah, thought I'd remembered which type of event correctly
Yeah we were supposed to make the festival in Thorns go well
My encounter did not ruin it for everybody but one can only hope that the other two will come through
oh lmao
L bozo
Oh that's delightfully nasty
I roll 8 dice for this shit...
I could Excellency I guess but also
bruuuuuuuuuuhhhhhhhh
i think you'd better!
just stunt more often 5head
8 dice is like, Just Okay in exalted terms
just stunt your sleeping :)
You should be cashing those excellencies lmao
Our GM just decided to cut stunts out of the equation altogether lmao
Nah, this is Ru's game
ah
But yes similar result
You get motes back fast enough that there's not any real reason to not spend them hard n fast unless you are like, actively In The Shit and expect a prolonged ordeal
But yeah like
Envoy's new top pipedream is
Our Circle reaches E5
And she successfully petitions the Heron to let us descend on this... creature and end it
Manipulating circumstances so it's the one E7 vs the five E5s
Though they may be a sorcerer of some kind
Though I find that doubtful for several reasons including but not limited to the fact that half our mates are sorcerers already
i imagine she(?) would have at least the assorted clone charms
I think if anything Ka (my mate) is the classic master shapeshifter plus a superlative martial artist
like the mirror one that makes a god, and the...hair? clones
which'll be fucking tricky to deal with
By E5 one of us is gonna have a Warstrider, one of us is going to have several self-crafted artifacts, and the third is going to be a Black Claw Master
god, black claw
LM?
My combat build is fencing ragebait
or just pure lunar stuff
LM?
er, laughing monster
Oh, I have no true notion of their combat capabilities
They just
Were about entirely unarmed
And switched faces and contorted forms
As easy and often as breathing
oh right lmao, still could be laughing monster
No Lunar shit
At all
XD
Nah, Abyssal Melee plus in-combat Socialize charms
plus
makes sense
Reskinning that one white jade daiklave based around ragebaiting people
nice
would be sick if abyssals 2 got the infernal tech of corrupting artifacts
kinda doubt it tho
A new E7 lunar, damn, pretty sure the only canon ones are S.D. and Raksi
GUESS WHICH FUCKING TWO THIS CUNT KNOWS???
PERSONALLY
They're Lunar Elders, they all know each other
They recognized my circlemate's use of White Reaper on sight
It's not like there's a huge surfeit of them
Sounds plausible for E7
Yes and it's fucking terrifying
oh is ma-ha-suchi not e7?
6
huh
You probably don't need a whole circle of E5s to gank most Elders if you put your backs into it, being outnumbered sucks in this system, but obviously elders don't usually tend to facecheck you because they're actually smart
Yeah over half the necessary plan is forcing the facecheck
Though that is
Actually probably the easier part
Given
actually, that's something else i wanted to ask - that's always been intended, right?
across editions
I get under her skin very easily
that a bunch of weaker exalts can mug a stronger one with hammers
Yes
The Wyld Hunt Technique
...this has given me a fucked idea...
There's a Prasadi Wyld Hunt operating near our location...
Am I that much of a cunt?
...
Who am I kidding of course I am
because i was wondering how much of a wyld hunt was "catch them while they're a baby" vs "drown them in overwhelming numbers" vs "neither of those are necessary, there are five of us and one of him"
"to me, my x-men"
Wasn't possible in 2e due to bad mechanics but in general this game involves a lot of small u usurping and as such it's meant to be reasonable for your three young Lunars to curbstomp MHS in a dark alley or what have you
this is why that one White Reaper charm is really really good
Elders are extremely dangerous and likely to have deep vaults of allies, artifacts, bullshit tricks and bolt holes, because being an Elder Exalt isn't an easy job, but they aren't personally capable of finger snapping an entire circle to death
Thankfully for my circle
(or if they are it's because that's their fundamental specialty and they're not also SSS-tier socialites, etc. etc.)
two of us are peerless spies, one is a soon to be warstrider pilot, one is a peerless warrior festooned in selfmade artifacts
And the last of us really gets under this bitch's skin
have you considered not murdering your wife who's like four essence tiers above you
is this mixed-splat or are y'all all abyssals/specifically heron exalts?
You still want to catch Celestials young when wyld hunting because an E1 solar is a lot less dangerous than an E3 solar, but it's not like 2e when elders had Melee 10 Dex 10 and as such could full excellency with 40+ dice because fuck you
god loves white reaper users. observe as I turn off the entire battlegroup system, a SMA, and the concept of multiple people punching me
Topple I know ur joking about but my GM is attempting to genuinely portray how the dynamic of Solar-Lunar mateship is rife with potential for horrific abuse x3
plus instant in-combat healing because why not
i getcha, and yeah i am joking
throws my fucking guillotine at u
So like
I get ur jokes, and in a vacuum, funny
When I am in my character's headspace?
ah, if it's uncomfortable, sorry
No, no that bitch needs to die
Oh it's not uncomfortable as such, just
I am not going to be funny back
Like
No
valid
Oh yeah, interesting wyld hunt factoid, the number of E3 Deebs necessary to kill John Melee, E5 melee boy with every solar melee charm and five ox bodies, is still single digits
i gotta make that Endings FG/Thousand Gears stylist sometime
"to me my Shikari" remains very effective
You will almost certainly never kill him while he has motes, but you get 25m per round and he gets 5, plus he's defending against five or more times as many swings
There's a certain threshold below which a character is just wasted space in such an engagement, but Deebs exceed that threshold handily
gotcha
You do probably want to spread out a lot in that situation purely because Jimmy Melee's spin attack probably kills everything within his range band if he buffs it up enough but that's a Melee thing rather than a fundamental property of old combat exalts
🐴My E3 shikari build with Shining Ice Mirror, Even Blade, and Flying Guillotine probably can't solo said John Melee
Probably
But I imagine he would get closer to it than most
not even close, no
Back when 3e came out there were lots of people trying to white room chargen Solars who could kill many deebs at once, and using the weak Deeb QCs in the corebook you can do it, but it requires serious all ins that make very little sense in universe
Shikari is the term for a deeb that is or has been on a Wyld Hunt, yeah?
Like "if they all start to beat on me I'm going to die anyway, so I will forego artifact armour and several defensive charms just to max out my alpha doomcombo damage in hopes of killing all but 1"
Nobody actually thinks like that
Either a monk or someone currently on a Hunt
gotcha
Those who go on a Hunt for personal reasons and then bounce are only called Shikari on
A technicality
And stop being so once they bounce
Shikari can either be "guys currently on a hunt" or "term for the class of freaks who treat being the deeb special forces as a day job, usually devout immaculates"
🐴My deeb in the voyserver is the latter of these
So in the sauce that, as part of their initiation into the Heptagram
They renounced their House out of spite
lmao
For their mother obviously intending for them to give up being a Shikari
There is presumably some "you're not a real Shikari kid, go home to your spouse" dynamics between the two types because pro Shikari are built different brackets incorrectly
I love you, Imminent Thunder the earth grandmaster
Wants to solo a solar so badly and probably could but it's against regs
IT IS SO VERY NORMAL FOR ME TO BUILD MY ENTIRE BEING AND RAISON D'ETRE AROUND KILLING THOSE WHO NINE TIMES OUT OF TEN ARE CONFUSED INNOCENTS 'BLESSED' AT RANDOM BY A PAIR OF CAPRICIOUS ASSHOLE GODS
infernals aoe could probably do it these days as well
I AM THE GOOD GUY IN THIS SCENARIO, I SWEAR
You would be reduced to soup the tick after Join Battle, the kind of bullshit optimisation here is basically picking up 1d4 Deebs instantly and then actually fighting the rest
i'm trying to get a better handle on deeb and Hunt culture as part of building a Daybreak with a heptagram deeb retainer
Oh yeah duh forgot this was whiteroom shit
and also like, building said deeb
wheeee
Want to kill that guy
it's a secret to everybody :)
well, they wouldn't be a shikari
...okay
i'm just trying to understand the culture as part of like
So
It's very possible that in the entire history of the wyld hunt post-Usurpation they have fought maybe a single digit number of John Melees, it's not really a realistic build
better learning the Immaculate faith
Deeply foolish in another way in that they are hanging around a Daybreak >XDDDDDDDDDDDD
because that's relevant to deebs
(This is not a criticism I think every Exalted is fundamentally a bit of a fool, it comes with the demigod hubris)
yeah deeply foolish in that this is a dragon-blooded necromancer that goes "nah i'm Built Diffy, i'll tech it" when studying from Maybe Just A Spooky Ghost
Oh that's fucking great
that they then understand is some kind of fuckass anathema
and go..."okay but they haven't asked me anything yet"
"they just talk shop"
and we do!
i even gave them Whispers so they could initiate 💜
Representative post from such forum discussions
i'm such a good mentor
but like, all of this framing requires i have a decent grasp of the faith
Cost: 10m, 1wp; Mins: Melee 5, Essence 4
Type: Simple
Keywords: Blasphemy, Decisive-only
Duration: Instant
Prerequisite Charms: Blazing Palace Tragedy (Burning World Fiefdom)
The Infernal’s blade blazes with cosmic fire and hellish radiance, unleashing a wrathful power that slaughters armies and razes cities to ashes.
The Infernal makes a decisive attack against all enemies within close range. It receives Green Sun
Nimbus Flare’s benefits for free. It can be enhanced with that Charm’s keys, though the Infernal must pay any surcharges. She only needs to pay the surcharge once, no matter how many enemies she strikes.
The Infernal makes a single damage roll, adding two automatic successes for each enemy whose Hardness she overcomes. She divides her damage roll successes evenly among all hit targets, rounded up, to determine the damage they suffer. Battle groups instead suffer the total levels of damage rolled, plus the two additional levels.
Blasphemy: If the Infernal’s Devil-Body has the Area Attack feature, this Charm’s range increases to short.```
yeah, this reads as (given all of Green Nimbus Flare's keys) "remove target deebs in Short"
It is basically possible to make an E1 infernal who only has GSNF and GSNF derivatives
i assume that an infernal Jimmy Sword is just gonna be a solar+++ because they have access to devil-body
Liger's least functional child
which lets them survive extra bullshit in several ways and Sword More Per Sword
Their melee tree defences are rather less powerful than Solars or Abyssals
defenses, sure
They are going to get attritted pretty hard
but that's not part of the white room Dragons Per Second build
yeah, the reason I say they can pick it up is because they have gigantic all-in aoe offensive frontload if you build for it
is it?
devil body bullshit probably swings it but only if they weren't fucked when it triggers
but in general infernals are meaningfully different from Solar John Melee
GSNF is such a cool tree
incubus is an infernal, isn't he...
Yeah
ksbd incubus, who I am suddenly thinking of for some reason
The point of that build was "do a fuckhuge heaven sword flash or IFOTD, hope you autowin, hope there's not a second circle of deebs behind them" and Infernals are about as good at that
Infinite base init decisive spam with that one adorjan charm is very good for cleanup but after a while your tank is empty and they parry you easily
Invincible Fury of the Dawn
devil-body is whatever, if you have a way to pop it early in the fight it's a reasonably sizeable power bump but otherwise you don't want to have to trigger it
because that means they're hitting you
there's a bunch of useful alt-triggers in other charm trees but realistically we're here for "apply GSW to target deebs, win"
It's good for getting away, at least, excellent evasion powers there
and you can throngle people with torments but if there's several of them left you're probably going to have a bad time
convenient way to access wings and hide, mostly
i was mostly thinking horizon DBA
Also demat, Deebs are kind of bad at hitting demat
true, but at this essence you just Have That in dodge as an infernal anyway
🐴We do kinda need a three Charm deep investment into Occult to hit demat effectively yeah
which is just "the deebs come at you in your Sicknasty House Of Infinite Flames"
letting you instantly pop DBA
Which ends in an E3 charm
For what it's worth Rival's mentor began as a thought experiment as to how I could make a Sid who genuinely could go 1v5 against proper Shikari
No idea if it works, probably not
five enemy exalts are just going to have a lot of baseline weird shit on top of the action econ and mote advantage
remember deebs love evocations
For a sec I thought you were saying that in-character part of Gleam's purpose for his training regimen of Rival was to make a Shieldbearer capable of soloing a shikari squad lmao
Those people exist, Anys Syn could very probably do it and wyld hunts do sometimes get wrecked but it depends strongly on the shikari
Five scary bastards with artifact everything, 3+ ox bodies each and a bunch of evos just will not die easily without you exposing yourself
this also gave me a good chuckle because "... any remotely competent essence 2 celestial exalt should be able to rip through 3 bloodapes without even thinking..." is in fact how I've grown to think about combat characters
most deebs (and most Celestials) are not those guys
me, looking at my prophecy necromancer sid with no combat spells: how many demons can you kill in three seconds
E: We will admit, systemwide
We make characters who won't
Fold like paper in combat
🐮My Moonshadow is Melee 5 Physical secondary, after all
Crimson cannot kill three blood apes at once, he has people for that
(also onslaught is mean)
how many HLs do blood apes have? like 10?
🐮I think my Moonshadow could acquit herself quite well against a blood ape
gotcha gotcha
does principle of motion let a demon flurry charms? i've been assuming it does
I would consider "can fight one blood ape" to be more or less minimum combat competence, but you can do that with a medium fight pool and an excellency if you really have to
realistically if you can just not get grappled by the ape you're set
measuring combat competency in bpm (bloodapes per minute)
eventually you win by chipping it down with a hammer
it's kind of funny how my two main characters have such completely different solutions to the Ape Escape
zorin should get to hang with the sid squad
graves: I attack I attack I attack I attack I attack
torchlight: I slap my 23 soak on the table. They cannot physically hurt me
i agree
Crimson: unleash the hounds
Rival: I literally don't have to take actions against these on my turn, why did you bother
Grinning Mask: unleash the hounds + I attack I attack I attack
Hope has 22 charms so far and five of them are direct combat, which is extremely funny considering my initial plans
or i guess hitting demat is also direct combat, but i regret that because we've done no violence to ghosties yet
except hungry ghosts 
Happens a lot, this game is good at encouraging you to be well rounded
the problem is that all of the things i want have bad tax charms
I would normally say "well three apes could at least eventually wear down her parry by onslaught penalty to where they can grapple her and then she dies instantly" but I don't think they can
because she has wings 5 and mind-hand
apes cannot fly
i hate ISE 😭
ISE?
E2+ Rival can theoretically shrug off a comical number of blood apes but that's because his build happens to be really strong against mid-dice-pool melee multiattacks and blood apes happen to specialise in mid-dice-pool melee multiattacks
increasing strength exercise, or this abyssal version
rather than "1cds are fundamentally too weak to hurt me" which is not the case
at least infernal monster awakened as their closest equivalent is cool
oh and god-monster thew is so much stronger than its equivalents, thank god
does solar melee qualify as parryslop, question for the crowd
permanent e+1 instead of E that costs motes
possibly, but only if you took resistance instead of dodge as your secondary.
actually wow, looking at it every infernal ath charm is cheaper and better, i should make one of those
big splosion
if you're dodge melee, it's rollslop
nah i play parryslop games with 0 vigor
sometimes you just really want to double your strength on a withering, it's not awful
I have resting parry of effectively 10
I counterattack
really do be the ape counter
how do you get an unjuiced parry that high?
apply juice
(7 base, 1 for stunt, 1 as ongoing benefit of MA form, 1 as ongoing redsid anima power while at bonfire)
5 dex, 5 ability, 1 specialty / 2 for 6
specialty plus medium artifact weapon
then +1 for medium sword
only sid power involved is being a redsid
whose 5m anima power is +1 NC defence for the circle, free at bonfire
sometimes I do wonder if I'd be better off with Endings but that would be less stylish
graves regrettably can only get his resting parry up to about 8 but these are the sacrifices one makes for offense
I have some reasonable offense if I can do the Form charm shuffle to get various aim boosts from Sid Melee onto my decisives, but in general this build does not hit that hard
it just hits often, at convenient times
are there any medium brawl weapons tucked away in splat books?
not that I am aware of
brawl defends either by slamming the enemy into the ground so hard they can't effectively fight back, by clashing or with resistance/dodge
exactly.
I don't actually think this does it, since the reason Heaven Sword Flash is capable of getting this Hero-esque "everyone in arms reach dies" capability is that it does Init/2 damage to each target rather than splitting (target) ways
and then you use the incredibly busted Thunderbolt Attack Prana to double that so it's literally just "full attack against everyone"
(then occasionally the solar rolls really badly on their one attack roll, is easily parried, falls on his face and is trivially killed)

the full instagib combo is Awakening Eye Join Battle (massive stupid noncharm boost, basically) into Heaven Sword Flash w/ max fire and stones strike, thunderbolt attack prana, rising sun slash, excellent strike and perfect strike discipline
which roughly translates into "init+extra sux decisive against everyone within short range, attacking with 28 dice + 2 nc autosux if I get a straight"
silly dice trick land
also requires essentially all your E1 charms
dumb as hell
I hate rising sun slash
not even because it's particularly strong, just because it is silly nonsense
stupid lmao
that's pretty neat
"oooh, I'm a Solar, I care about whether I get a fucking Yahtzee" - fuck off directly
it's very good
Its good
it's just also silly
okay it's good, but it is neat
Just not super reliable
i read it as 4m somehow
You'll probably get this most of the time with a decent dice pool
68% chance with 23 dice, apparently
which is Solar full-pool + stunt + excellency
higher if you are using this on witherings but it's generally the Explodes You decisive booster
great odds for one fucking mote
well, you press it after you see the result, it's just a question of whether it works or not
it's black flash if it was really lame
Lmao
not to be confused with Sids, who get Red Flash
which is decent
nothing too groundbreaking, solid booster + fuck your regen
...not 100% sure what the Alch counterpart fo these is.
well, they're not mechanical counterparts to each other, it's just that RSS is Black Flash (gambling for critz) and SatD is Black Flash (hit hard and you get a screen-filling particle effect)
I would not expect Alchs to have a Rising Sun Slash counterpart like Abyssals and Infernals do, since their dex offense tree is not a Solar Melee analogue
i guess the closest thing is like, auto-calibrated tuning?
which gives a bunch of bonuses on a fully-excellencied attack
ACT is incredibly good
(mostly due to being able to slap charms onto MA attacks with no restriction, afaik)
although the base module is more Excellent Strike
oh right
Thinking about the Kaleidoscopic Logic Sutra again
Both how good it is and how much it says about Chejop
the E6-8 SMA lmao
The victim must spend two points of Willpower to shake this unnatural mental influence for a scene. Once he spends 20 temporary Willpower, he is free of the delusion forever. Any Charm or magical effect that could defeat this illusion effect has its Essence cost multiplied by the target’s Temperance.
bruh
i'm sure not parsing a lot of this, but all of these charms sure are NIGHTMARENIGHTMARENIGHTMARE buttons
Home is where the heart is, and many do not keep their hearts in safe enough places. Instead, just as a seductress abuses insecurities of the soul to take a man’s heart from his happy home, the martial artist can reshape her victims’ loyalties. The Exalt must impress a target with the sheer significance of her mien and how it should feel to be recognized by such a person.
Hmmm
BOKL is the psychological horror SMA, yeah
hope you didn't like having your perceptions remotely moored to reality because that anchor chain is gone
the solipsism charms make this extremely funny for graves, who can't take it because it's a SMA and any sid teaching him it would just probably kill him in the doing
but if he could, lmao
Practitioners may not use this style’s Charms while wearing armor or wielding weapons. In truth, weapons are irrelevant for most of its Charms. this is admittedly a fun flex
is chejop what happens when you fuse jigsaw with hitler?
jesus christ
A character robbed of her only (or last, should this Charm be used multiple times) known language can never again learn any language. The victim can never raise her Linguistics above 0. The martial artist has ripped an ephemeral but permanent binding from her. The victim no longer understands any form of interpersonal communication, and her soul becomes free of the structure of words. No method of social or mental infl uence that depends on communication can affect her. She adds the higher of her Intelligence or Essence in dice to any action that involves creativity, invention, spatial reasoning, gut-level understanding, exerting one’s will instead of one’s flesh and other efforts potentially hindered by the constraints of language. Of course, she can never communicate her brilliance to others.
you can also just use the capstone to play Elden Ring if you like
swords to ploughshares
i think the worst part is that only like
two of these charms are good for anything other than torturing people
it's just Permanently Destroy Someone For Chuckles Technique
the one that turns a random mortal into a solipsism-powered god temporarily is extremely handy
yeah i imagine +10d is still a meaty packet in 2e
as is "total mind control", "make myself an inapplicable target and leave" and "domain expansion: Sid Meier's Civilisation 5"
it's an incredibly strong style in both editions that it's been implemented in, although all 2e SMA were a mix of totally broken and totally unplayable so it doesn't really matter
the Essence one is still pretty wild as I understand it
2e actually had much tighter dice curves, a lot fewer non-charm dice and effectively no double X, reroll X and so on
all autosux didn't count towards dice cap but that was about it
Her player rolls (Manipulation + Martial Arts + Essence) and adds a number of automatic successes equal to her Presence against the target’s Dodge MDV.
so this is just a comically huge pool
especially since Att and Ability caps were actually (Essence, min 5), not 5 back then
so Chejop was walking around with 30 dice + presence autosux on that one before excellencies
2e elders did not adhere to the principle of being gankable by reasonable PC parties and were silly in many ways
🐮 my GM is having me play out a dream/memory with my Lunar mate as one of my pre-Purge incarnations.
Ka has a special enmity for Eclipses, which I think my past incarnations had something to do with.
Specifically, the Sutra expresses Chejop's distinctive mix of cynicism and idealism: a deep tiredness with the world and all things in it in the student sutra, and an absolute conviction that he can still make it all worthwhile in the master sutra.
The charms also express this: the student charms are a lot nastier and crueler than the master charms
Which express overwhelming power and mastery over reality
hello hiiii everyone
i love getting to do bloody hand dialogue because she switches between Very Rude and Metal Lyrics
... oh, that's ex2 fluff.
yeah, incredibly rare Ex2 lunar managed to survive the inter-edition purges
that might be why she's E7
Chimera?
wyld-corrupted Lunar that starts shading a bit in the Chaos Spawn/Noelle from Worm direction of shapeshifter
don't exist as a general category in 3e because "exaltation melted by wyld" is dumb considering every single exalt possesses Fuck You Faeries magic in great quantity and it made the Lunars look pretty bad
but a single Lunar could presumably have been hit by a really big dose of wyld radiation and changed in that direction, I guess, just not on the exaltation level
huh, interesting.
it was a neat idea but it wasn't very well executed and it was yet another 'splat problem that has to be fixed by solars' bit
nowadays all the fun mutant animal tech that used to be chimerism is a line of regular lunar charms that are just chimera-themed rather than wyld mutated, which honestly feels like what would happen if you tried to corrupt a Lunar Exaltation anyway
"thanks for the new charm tree, sucker"
From what I'm gathering this use of the mutative power of the Wyld is intentional on their part
So they're corrupted, but willingly so
In my mate's case, that is
wouldn't be the first time, sids turned that shit into a martial art so I don't see why Lunars can't grab it for more mutations
while raksha are very cool, it is funny that not even the Yozis take anywhere near the number of Ls as faeries as a general category do in Exalted
They're also likely doing it out of spite
For
Creation
And against Sol and Luna
And
which fits because Raksha are an entire species of Blorbo From Someone's Shows and as such are given to infinite suffering
Me, or rather my Solar preincarnate
I want to do something faerie-themed, but that reason is why, yeah
I can fuck around with "Sid co-opting necromancy" but "Sid co-opting the Wyld" is somehow much more sauceless
this is to some extent the setting making a point of the no-takebacks rule
sorry, we invented linear time over here in Creation and all the faeries are forever owned by it
I am quite fond of Quicksilver Hand of Dreams Style because it has both domain expansion and crafting tech, but it was not implemented particularly well
at this point I want the Get book out just for the SMAs
They might know that martial art, by the way lmao
Laughing Monster, right?
QHoD, an SMA
As far as I know Laughing Monster was a lunar invention
Laughing Monster Style
The fae warrior-saints of the Court of Flayed Sinners
distilled Laughing Monster style from the digested
dreams of countless thieves, scavenger princes, and
oathbreakers drawn by rumors of the unimaginable
treasures they guarded. This reign of false virtue was
ended by the shaman Juven Fifth-Summer, who tore
off the face of the court’s prince and coaxed the style’s
secrets from his ragged lips, using them to set the raksha
against each other until none remained.```
yeh
the fae stole it from the dreams of humans, distilled it into an MA, then this lunar was like "yoink"
Given Lunars can't learn SMA in any way I'd hope not
One of the fan theories about the origin of QHOD Style back in 2e that I quite liked was that the style itself was a raksha ontological weapon that failed at infecting Heaven and was instead Shaped or Shaped itself into a martial arts style that just kind of hangs around being semisentient and appearing in the dreams of various Sids that could learn it
which was suitably weird for an SMA
that rules
Can't you learn SMA from getting punched by it in general?
ah, only solaroids.
It's actually so cool. Learning a martial art through fighting it is sick as fuck
I am admittedly less of a fan of it for sideral martial arts
I feel like they are weird enough that you shouldn't be able to learn it by being punched by/seeing it. There's so much more going on that you would be missing
the excuse is that sidereal essence is 'inherently tutelary'
Is it known to sidereals that it is possible?
Like, that solars can learn SMAs from fighting them?
yes
Good. I feel like this is a greater incentive for the bronze faction to want solars to stay gone
Anyways, I have read the abyssals book and they are so cool
Why do they have fangs for drinking blood though?
you may be aware of some of white wolf's other work
to do vampire cosplay
It's gotta be more than "we also made vtm" though
because Abyssals gotta do various undead stereotypes
I am not complaining btw, it's super fucking cool
They have vampire coding in a bunch of their charms too
Yeah, I think that might be the actual reason
It ties into the vampire stuff in charms
And it used to be more a thing with how Abyssals were forced into either super high or low Appearance
Oh?
oh yeah there was like, a whole 'are you a supernaturally hot vampire or a gabaghoul'
This was a real issue when I played my last abyssal in 2e. As she had a trait that specificially required 2-3 app. XD
Making her blander and less noticable
But she had to buy enough app that it stopped working to avoid turning into A Nosferatu
Forced into consumption rizz
For 1st Edition that was exactly the reason
That's terrible, wow
But still cool as fuck
I can't hate on the vampire fangs, I must admit
Because 1st Edition was when they were toying with 'what if every splat was the predecessor to the player character types of our other games and Exalted was WoD's prehistory?'
Sids were Mages
Deebs were the antecedents to Kuei-jin
Solars were Imbued!
Lunars were obviously the various fera
Raksha were changeings, Alchemicals had no counterpart because this got abandoned like, midway through the core book but was vaguely flirted at through most of 1e regarless
abandoned as a hard rule I should say
Btw random headcanon with very minimal canon backing
While the abyssals do have some sort of fangs normally, when they go for the bite attack their mouths open in a drastically different way than normal. Like one of those vampire situations where it looks like an animal attack instead of being clean
yeah, some kind of freak snake unhinging activity
I think if I made a more conventional Abyssal it'd have to be rows and rows and rows of teeth, for Graves I have it reflavored as just ripping life out of someone as a visible thread
hello yeah it really is
bc exalted 1e was supposed to, in the early drafts, be the prehistory of the world of darkness
and they desperately wanted the ravenous vtm fandom to hop on exalted
the abyssals exist to get vtm players to try exalted
They're so cool, so I get it
This is still canon to this day, for those with eyes to see
so true
Very funny that the Sids, notable for their highly specific and relatively restricted individual power set, became the goddamn Mages, kings of "ah fuck it, I'll do it Prime"
Very very silly, yes
It fits thematically but also lmao, sucks to be everyone else
Phantasmagoria Veil
Cost: 4m, 2i; Mins: Wits 3, Essence 1
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: None
Distance and direction warp around the Wanderer, sending those who attempt to reach her into a maddening maze.
When a character attempts to move into close range with the Wanderer, she rolls (Wits + [Survival, Occult or Performance]) with that character resisting with a ([Intelligence or Perception] + Athletics) roll.
If she succeeds, he can’t close the distance, finding himself right back where he started. With 3+ extra successes, she may knock him prone or force him one range band in any direction; with 5+, she may do both.
Keys:
Legions Lost In Mist(Essence 2): This Charm’s cost is waived against trivial characters. The initiative cost is waive against battle groups.
Inescapable Mirror Hall(Essence 2): This charm may also be used when a character attempts to leave Close range with the Wanderer.
very similar to Unexpected Portal Detour from one of the Sid artifacts, which is somewhat differently costed and slightly stronger at base
I like it
It's intended to be some classic 'This forest repeats forever until you go the exact right path' or 'Got lost in the mist and turned about'.
Also some amount of 'Iki, start with e1 shit'
'You can't focus on high essence stuff, as Getting To Playable State should be priority'
Wits gets a lot of the 'Fucking with people's location' as these charms fall heavily in the 'Navigation goes in Wits for attribute exalts'.
Hence Wits ending up Wayfare.
e1 costless "battlegroups can't approach me" is very powerful, same for the other key to completely shut down kite builds
paying 2i does balance the second key more though
you are going to want to be very careful that none of the other movement tech in this splat produces absurd kite builds
this feels like you could roll the bidirectional key into it and give it a willpower cost so it's rather harder to spam, like the Waymakers has it
The other Big Movement Tech they have could theoretically do some kiting but requires a good bit of setup time and can only be triggered once per location.
Walk the Faerie Path
Cost: 3m, 1wp Mins: Wits 3, Essence 1
Type: Simple
Keywords: None
Duration: One hour or Instant
Prerequisites: None
The Wanderer drops a runed stone, breadcrumb or twinkling gem, marking a place in her memory she can always return to.
The Wanderer familiarises her with current location over the course of a minute, creating a mystical waypoint she can return to. This waypoint hangs in the air (or in the water, on the ground, etc.). It’s visible but immaterial and remains in place for one hour. The waypoint immediately dissipates if the Wanderer moves more than a mile away from it. Characters capable of striking dematerialized targets can destroy the Waypoint with a difficulty 2 gambit against Defense 1. The Wanderer can have a number of Waypoints equal to (Wits/2, rounded up), with additional ones created resulting in a previous one of the Wanderer's choice being lost.
Alternatively, this charm lets her pull the herself through space, immediately teleporting back to a Waypoint of her choice, dissipating that Waypoint. When used this way, the Charm’s Willpower cost is waived. If used during combat, it requires a difficulty 4 (Wits + Athletics, Ride, or Survival) roll, suffering a penalty equal to the number of nontrivial enemies within medium range of her; if she’s in a battle group’s space, she also suffers a penalty equal to its Size.
Keys:
Hidden Fairy Fort: The Waypoint becomes near imperceivable, requiring a (Perception + Awareness) roll at a difficulty equal to the Wanderer's (Wits + Essence) to notice.
Deep Rooted Paths(Essence 2): Waypoints created this way last one Story and allow the Wanderer to travel up to ten miles from them before they dissipate. Waypoints created within the Wyld (Including Bordermarches) are even more enduring, allowing the Wanderer to be up to (Essence) times as far away as normal before dissipating.
Elf Ring Portal(Essence 3): The Wanderer can also use this charm to link her current location to that of a Waypoint or to link the location of two Waypoints, creating a stable passage. As long as the Waypoints remains intact, any character can pass between the two locations as if walking through an open doorway. The Wanderer may end this effect as a Simple action, dissipating all linked Waypoints.
Paths That Predate Creation(Deep Rooted Paths, Essence 5): Waypoints are permanent until used and do not dissipate regardless of your distance from them. You may even maintain Waypoints in different planes of reality, though attempting to leave or enter Malfeas via a Waypoint or Elf Ring Portal will take five days of travel along the Wyld paths instead of being instantaneous.
It's more of a "OH FUCK, BACK TO THE BONFIRE" escape than 'kiting'.
That's fair. I think I might have the 'free vs battlegroups' downgraded to 'Only the mote cost vs battlegroups'. So it's like...cheaper but not 'infinite free spamming'.
I'm less thinking of in-book synergies and more "does this break with existing kiting" like
Escape the Cat’s Claws Cost: 5m; Mins: Martial Arts 4, Essence 2 Type: Reflexive Keywords: Clash, Perilous Duration: Instant Prerequisite Charms: Rat Form The stylist’s unpredictable footwork and nimble grace keep her just out of harm’s way. When an enemy within close range attacks the stylist, she can clash with a disengage roll. If successful, she may move one range band away from her attacker, in addition to the usual benefits of disengaging. This doesn’t count as her movement action. She can’t clash undodgeable attacks. In Rat Form, the stylist can clash attacks from enemies at short range.
That's fair.
It also amuses me that normal WOD changelings get a beefier effect at Wayfare 1 than I am comrtable putting in the Exalted version.
WoD: "Hahah, changelings are weak. I don't believe in faeries or the moon landing!"
WoD Changelings: "Hey, wanna go see the moon landing site yourself?"
oh my god
This is '5 successes to Send A Guy To The Moon If It's Nighttime'
You can see why despite WoD changeling being some of the inspiration...I'm not doing Direct Translations 😛
That said: I think I likely will borrow one of them for a charm, if one above E1.
'Make a door/passageway in any object'
So you can walk up to a Castle Wall and go 'I'm going to draw a door here and walk to the other side of the wall'
that's good vibes
...I think I'll also make a key for it their 'break into afterlives/god's realms' charm.
'Wow, how will I get into your realm mr god? Oh I know, I'll use this door in your temple...'
Wily Scavenger Escape (e3): Enemies attempting to use the passageway for the first time in a scene are exposed to a one time environmental hazard with difficulty (Wits) and Damage 3B.
makes note
Wyld Hunter knocking himself out running into a wall attempting to chase you.
What Spells/Martial Arts/Thaumaturgical Objects do you think would be good to port into 3e that are not here yet?
are there any MAs that involve or revolve around flash-step mechanics?
There's mobility ones but I don't think Flash Step specifically, no.
i'd actually love to see some proper staff-fighting
huh, do we not have any at the moment?
Staff styles are not uncommon but not a lot of them are really 'I do Staff Fighting' specificially.
They're generally something else + oh and a staff is in the form weapons.
Sid Athletics and PAOC both have flash step moves as a component of their overall deal
Broad spectrum space-warping is apparently a Getimian thing
sid athletics isn't an MA :(
...I've also realized we do have one dedicated staff fighting style and it's a bit sad to say.
i never remember what all paoc does though, thanks
Wood Dragon
heh
Vague Pondering: I could see a fun staff-based style based on stuff like Robin Hood and Little John. Some defensive stuff, some clashes. You're good at parrying and overpowering the other guy with your staff because well...staffs are good at that. XD
Golden Janissary also uses staves, but frankly I don't think it's much good
Golden Janisarry feels a hair undertuned, as they were clearly trying for 'not too big in the right situation'
But it sorta ended up 'quite a bit too small in the wrong situation'
Urg, I should write up the last two of the Wanderer Arts.
Hmm...Contract and Soothsay are the last ones...wonder which I should start with.
Illuminated Gate
Cost: 5m, 1wp; Mins: Wits 4, Essence 2
Type: Simple
Keywords: None
Duration: One Scene
Prerequisite Charms: Phantasmagoria Veil
A quick trace of chalk, ink or paint brings a new passageway into existence, like it had always been there.
The Wanderer creates a passageway through an existing inanimate object, up to (Essence/2, rounded up) range bands in length. Mundane substances like stone, wood or dirt require no roll though creating passages through magical objects (For example, making a tunnel through the Soulsteel walls of a Manse or creating a hole in the bottom of a warship made of magically treated wood) require a (Wits + [Survival, Craft or Larceny]) roll. The roll’s difficulty equals twice the object's rating in Artifact or Manse. If no such value exists, the Storyteller assigns a difficulty from 1-10.
This passageway is unremarkable, does not compromise the integrity of the object and seems like it was always part of the object; crafted of the same substance. The Wanderer can choose if the passageway has a door, hatch or other entrance but it is always visible and easy to use if so. It can intersect with other openings (Allowing it to pass through both sides of a pipe, for example). When the charm ends, all still within the passageway are deposited without harm in the nearest open space.
Keys:
Wily Scavenger Escape: Enemies attempting to use the passageway for their first time in a scene are exposed to a one time environmental hazard with difficulty (Wits) and Damage 3B. This does not apply to areas permanently modified by Architect Baffling Addition.
Concealed Barrow Entrance: Attempts to notice this passageway or its entrance from outside have a difficulty of (Wanderer's Essence + Wits).
Architect Baffling Addition(Essence 3): The Wanderer can use this charm to complete Basic and Major craft projects to permanently craft passages, rooms and structures within the affected area in a single turn. She could make a tunnel leading to a small home or hide a secret base within the walls of an enemy fortress unnoticed.
Gateway to the Infinite (Essence 4): The Wanderer can use this charm to create entrances to metaphysical realms, rather than simply physical ones. She may attempt to enter or leave a spirit’s sanctum, pass through a normally inaccessible magical portal or cross a boundary between realms of existence. The roll’s difficulty equals the Essence of the character who created or owns the boundary; if no such character exists, the Storyteller assigns a difficulty from 1-5. Success creates an entrance that allows character to pass into the sanctum, portal or realm.
Out of curiosity, what vibe would you assign to proper staff fighting? Other than Single Point and Steel Devil, not many styles are that specific, but I do have some notions as to what could be adapted
Five Point Brotherhood might be interesting to see return, although that was technically five terrestrial styles
Or Fivefold Shadow Hand to literally just be a Naruto character
normal thought processes for a guy to have
convenient graphic for who gets which circles of what
also doubles as RiRi slander for @tulip folio
l m a o
really sids here are slightly off the end of the MA triangle because they get a bunch more shit on top of Mastery but if you got that granular the diagram would be half footnotes
man, SMAs are looking less and less S by the splat
Man the Deeb comparison does make me more upset, visualizing it
the primary thing that keeps SMA as a Sid thing is that nobody else can invent or teach them, so any given population of SMA-equipped Solaroids/Getimians needs to have Sidereal trainers
Gets getting Enlightenment is a pain but they're presumably designed to be peers to Sids at kung fu so they'll have everything but the ability to make/teach SMA
Deebs should be able to do SMA
🐴As a person for whom Deebs are my favorite splat
Yeahhhhhh...
One of the Deebs in your server is a Ledaal Shikari... (she says, totally not being self-serving)
wyld hunts become a lot easier when you can respond to solars with an entire hearth of orbital shock dragon troopers firing off extreme range Jumping Spider Strikes
sword SMA is a tough one, because weapons tend to be rather vestigial once you reach SMA-tier, and swords are kind of The Best Weapons
My initial idea is crib The Principle Art of Cutting from KSBD but remix it
Voy I will use Ice Unseen to test it idc if you make them explode after the first fight they use it in
Ah but it's a SMA, so it also needs to be used unarmed
My idea is that you can't wield it with any artifact weapon
Instead you turn your intimacies into artifact weapons
with the strength scaling off the intimacy used
So you turn the warm memories of your mother into a sword
and the more you are willing to cut away the more powerful you become and the more of a wretched thing you are
It is the SMA That Embodies Cutting
Would they become permanent weapons or do you sacrifice the love you feel for another to be armed for a single fight?
I vaguely remember one that worked like that being homebrewed way back in the dawn of 3e that had an interesting implementation of that
before we had generalised SMA rules
Osseous Hour of Misfortune Style
(unfortunately it is just Sans Undertale)
I think the idea would be that would be you turn it into a sword for a fight but sacrificing it would be a higher level charm
while it's a sword you can't use it for any other purpose
Got it
So the 'stance' would be, in effec
Turning off an intimacy by making it into a sword
And then when the fight is over the sword dissipates and you receive that intimacy back after a delay?
I will admit
it almost snuck past me until the last line
I very much want to make a Secrets Sid with this martial art
Or an Abyssal
The style Voy is proposing xD
I will also say that there is one exception to it not being usable with an artifact weapon
and that's the ??? Sword
externalise intimacies as weapons, burn them for the scene to use big effects
and then they all come back
Yeah that's the idea
it's kind of funny that it's always light, never medium (because medium is really good)
Voy if you make this SMA I literally already have a Secrets Sid that uses the ? Daiklave
honestly this is pretty metal
great E5 capstone fluff
Enlightenment effect is "this Form is Indefinite" so a Sid can go full Tetsuo and then just stay there
legendary size + a bunch of other stuff based on eating other people's intimacies too
This also does seem like a good place to make the Pankratosword
Sid Sword SMA seems like the place to put "You may cut anything, even concepts"
I must also add Judgement Cut
Rhi as a note you will most likely not be able to use this in the server
How many charms does an SMA need @bleak hazel ?
Usually 11-12
11-12, usually
I'm this hype about it as an exercise in creativity lmao
The template is pretty set for every style other than PAOC, for which it's only different because it follows the template like 2.75 times
17-charm PAOC is an outlier and should not be counted
Is it 17?
conveniently world-cutting slash is already available on the starmetal warstrider we have and really fucking hurts
16, I think
Oh true!
The cool secret technique
Tangentially related: were you still planning to do green sunderdome, or has that fallen by the wayside?
the real sma length is "long enough to fit in a good student and elder sutra. keep coming up with charms until you get the lines in there"
totally still on, but currently I only have two builds to use, mine and Ash's martial arts sids, and I was going to wait until I could get hold of a couple more and do them all at once
🐴H o t
Tragically, 3e SMAs no longer match to the scriptures
(also Divergent Emperor Vaidurya is absolutely channeling Mahoraga, it has that move and that name)
And the main naming convention is "(Material) of (x) (y)"?
Colour Thing of Concept
usually coming at the "colour" thing in a slightly odd way
often gemstone names, for some reason
There's also always a discernible theme of some intangible thing that is hard to imagine physically imitating, which the style physically imitates
Ruby Heart of Separation Style
bonus points for literally hitting the entire map with it using the capstone
I think I got that in one I really like that
it's almost always a noun
March?
A 'march' as in a large, lockstep group
Also he did say almost :P
so far the Sword Law prospect for Gets is "Amethyst Edge of Severance" and the firewand prospect is "Ruby Embrace of Phlogiston", of which we are not guaranteed to get either but the former is most likely
I like Sable Heart of Separation
the former works best, I think
That's got a good cadence
easier to spin the abstract concept off in more ways and also scans better
It's also a very roundabout pun
Sable in heraldic terms is Black
so you're Black Hearted
I am also naming the capstone "The Final Parting" whatever it is
If you want to get old-school (and you should, it's fun to do), 2e also matched each line in the style's scripture to a specific charm, with the scripture being divided into two parts, a student and elder scripture
yeah, always do a nice scripture
Like the Maiden Poems or what
hold on, I think misc posted 2e bokl a bit ago
I did :D
They couldn't really do it in 3e because they wanted to rework old styles and they also wanted to keep the old scriptures
gk, actually, but: here, you can see how the sutras are laid out
The Final Parting sounds an awful lot like 'splitting the atomos'
It's going to me more general than just "nuke"
The Student’s Sutra of Consumption:
Once there was a small maiden...UNNATURAL MANY-STEP STRIDE
...whose skill was great enough to climb a whirlwind over water.DANCE OF THE HUNGRY SPIDER
Arrows fell upon her, forcing her to descend.MAW OF DRIPPING VENOM
But the Essence burning within her set the arrows afire.RAIN OF UNSEEN THREADS
She answered the arrows’ flight with a storm of her own.NEST OF LIVING STRANDS
And the small maiden beganCHARCOAL MARCH OF SPIDERS FORM
to climb the waterspout again.
here's CMOS
the final fronteir of cutting
fair enough, I meant more like
CMOS manages to keep the pattern for the first half, at least
'This is a blow with which even the smallest thing may be divided'
So it can swordnuke, rather than always being swordnuke
I think the fantasy for a SMA With Swords is that your final attack has the simplest name
And is just
the CMOS one is both very accurate and also says something about the inventor of the style
since they meditated on Itsy Bitsy Spider until they developed the ability to eat souls
not even as their main deal, just kind of on the side
But the fun little poetical structure is that each line has a conceptual match with the charm's mechanics
Also I think I want to make the artifact weapon you create have different properties depending on if it's a positive or negative tie or principle
the BOKL one is probably the best because it somehow manages to have a wham line in skill tree fluff text
that takes effort
I gotta do dishes but I will mull on this
Also gotta think of what divine fuckery inspired it
it's a rule that your final power in a long tree of powers has to be a Throngler
It's Just Cooler
eh, BOKL has a banger one that is still in double digit syllable count
and Breathing on the Black Mirror is an all-timer
exalted loves its baroque names even at the end, i know
and they get some fucking good ones
"go find everything" is the real punch there, though
it being hyperlinked makes it cooler but then you click over and it's literally 1500 words of basically unusable charm
fun effect though
i hesitate to imagine needing that one after the eight Ruin Bro's Life Forever charms preceding it
I largely take BOKL to be Chejop's thesis statement about the world
what a terrifying thing to say
The first half is incredibly cruel, and is all about how people are puppets of the world they live in, controlled by their desires and fates.
And I mean the charms, too, they're fuckin' mean
The second half is tonally different, suggesting that things can still, in spite of everything, get better
And the charms, similarly, stop being about warping minds and start being about modifying one's own relationship with reality
BOKL is Chejop yelling out the Desty Nova line
no idea who that is, so you've missed me there
alita, iirc
lilah uses him for some stuff
This is not my favorite translation, but
The translation of the last line I am more familiar with is: ||I spit upon this frail, crazed world! I spit upon the second law of thermodynamics!||
But that last page is the relevant one
That’s BOKL
(This is all ||an illusion he’s built to trap Alita, but which has also trapped him for emotional rather than technical reasons||)
A man's certainty about what the world is, and his everlasting belief in what it could be (which is a very sympathetic take on Chejop, a very bad man who has done very bad things in the name of this very belief)
Secrets
See now you got me thinking
That the inventor of this technique was 100%
I had the sense but wondered if the writing might've been brave or foolish enough to make him a Serenities
I cried the most at this cutscene.
Venat cutscene at the end of Elpis.
Please subscribe to the channel. The goal is to reach 1000 subs!
there's an iconic E6+ sid elder for each of the castes
Journeys: Ayesha Ura
Serenities: Shajah Holok
Battles: Anys Syn
Secrets: Chejop Kejak
Endings: Rakan Thulio
in roughly ascending order of essence level
And each of them plays both to and against type
I have not heard of the Journeys or Serenities here
Also god Thulio being an Endings
He wants to end fate
there are also many smaller Sids who you would absolutely still call elders but aren't quite up there with the big five
Ayesha is the founder of the gold faction
She was Chejop's pupil
Her life has been a journey of discovering who she is and her place in the world
Red-Handed Kijamano, who is Solo Wing Pixy punchgirl edition and Rival's trainer
Ashen-Eyed Ludall, who is the head of the Convention on Hell and a Young Gojo knockoff
the unofficial speaker for the Independents, who I cannot remember the name of
Holok ... I know less about, but he's a Fighter's Fighter
all E5
Holok is also the Sidereal host's best theologian and helped formulate the Immaculate canon
Not in the way Syn is where she clearly loves the martial arts for their own sake
physically and in combat he's very Kuroki Gensai
Holok being a Serenities is very funny
But like, the dude is here to Do A Violence
Which a surprising number of canon serenities are
OH HER
Syn is a battles' battles in the sense that she's a great warrior who loves the fighting arts, but her life has also been dominated by feelings of guilt and responsibility
the Lunars are in an interesting spot where they have a similar number of Elders but they're less weighty, as it were
Chejop organized maybe the most sophisticated and successful covert op in Creation's history
Oh, speaking of Battles
other than Raksi none of them are really leaning on their castes and they're all more or less hanging out doing their own local thing
Does anyone wanna see the Concept block I gave my Voyserver Battles on her character sheet?
The Council Does Not Grant You the Rank of Master
Oof
I guess Lilith is a pretty good full moon when she's not hanging out going no thoughts head empty only owl
(which is fully 'cause she's Casteless)
Sids being unusually shaped by their castes feels right to me
oh yeah, Sublime Danger is the most Full Moon to ever Full Moon
They even have a bunch of charms that reinforce those identities
otherwise they can take or leave their castes
which is again fitting for Lunars
deeb elders tend to be relatively lightly touched by their aspects, too, because their family is a bigger deal
Berit is very funny to me as a Water Caste
Which
I enjoy
I am glad she is specifically a Water Caste