#Exalted
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you can pay for prophecies with white XP in Sid Craft, which is neat, but you need to do 'em the same way
My hot take is that the ideal things to do with Rat and CPOC are Toad and Ebon Shadow
Do you think Sids talk about martial arts like this
indeed, but now that experience debt exists and is a formal construct, it'd be cool to
Any chance these are ones we've seen previews of?
nope, I only know of two previewed ones, the PAOC form enhancement and the Five-Dragon Form
.... wait a minute
Sovereigns have a unique rider on their MA stuff I think?
'nor to actions other than attacking', so they can use defensive native charms as well as MA charms on the same defense? or is that common and i'm stupid
that's common iirc?
it's just that things like your Parry are calculated with a MA, so I'm under the assumption you can't do things like adding parry boost from two MAs to a parry you're calculating with one MA
You can normally do that
Huh. Wild.
wow I've been nerifng my martial artists my entire ex3 career
hrm
actually per core (lolcore) it looks like it's total, attack nad defense>
then again the sidereal book doesnt' say one way or the other
how the marital arts writeup for sovereigns specifically states they can combine MA charms with native defensive charms--they only can't combine on attacks
actually, was this agreeing with me or stating that you can double up on boosting Parry with multiple MAs?
For example, could I use Revolving Crescent Defense from White Reaper and Joy-in-Adversity Stance to boost my Parry?
You can use multiple MAs on an action or a defense so long as they're all compatible with the weapon in question
indeed wild, compatibility is the only thing holding me back there
And if, hypothetically, you were unarmed, you absolutely could use both
That's a lot of the highlight of unarmed builds
Free compatibility between a whole bunch of bs
does dragonblooded have a thing to say on it, maybe it's a terrestrial thing...
I think it might be called out because attribute exalts
Because normally attribute exalts have the beautiful BS of being able to freely mix their combat charms with martial arts
So a lunar or an alch can't get mastery, but they can throw in Dex charms
Or whatever
They may want to limit that on terrestrial attribute exalts
right, which makes sense for achitects since they're restricted like that
but sovereigns are ability exalts
Huh, maybe they just copied it over as boilerplate?
lesse, puppeteer has it too, but she's essence-based terrestrial
Because on Sovereigns it does literally nothing as a piece of rules text
That is just normal for ability exalts
dream-souled have it, hearteaters do not, neithe rdo umbrals
This is also why MAs will say (Strength + Martial Arts) or whatever in calculations, rather than (Strength + Bear) — you get to use your highest MA for stuff like that
fox-binder does not, god-admirals do, thousand venoms mistress does not, torchbearer does, bleak warden does, essential silence does not, masks does not, reaver does, willow specter does not
Which makes MAs a lot more dippable
the fact that some across both terrestrial/celestial, and across ability/attribute/essence exalt lines have it and other sdon't make me thinks this is an actual thing that is not standard and is a balance point
being able to combine MA with native charms for defensive purpsoes
For ability-based it's just the normal can't-use-charms-on-wrong-ability rules
You can't use an MA charm on a brawl attack the same as you can't use a melee charm on a brawl attack
Right, but it's not the attacks we're talking about here, it's defensives.
Reading core, it seems to imply that you can't combine MA with othe rabilities for defensives either, but many (mostly exigents) have a callout specifically allowing that
which, right, it's just core, nothing is clear there, but
Same principle applies with parry defense, since you're still deriving it from one value or another. With Dodge, AIUI, we cop an exception because Martial Arts normally cannot be used as the basis for our Evasion. So I guess it would matter to that?
you can normally combine MA + Dodge or MA + Resistance
combat ability charms cannot be used with MA under any circumstances unless they are Versatile or otherwise specifically mark themselves as MA-OK
And while this may seem a bit odd, it's functioning on the same rules that let you, say, use an occult charm that affects attacks alongside melee charms. If a charm effects something the ability/attribute doesn't normally touch, we can mix it with the stuff that normally does touch that thing
but I couldn't use, say, a solar melee parry charm to effect parrying with, say, golden janissary and a spear.
Though I guess
no wait I'm also stupid
it's entirely sperate parries, one MA based one Melee based, but then why would they have...
oh
it's becuase their limited, of course
they don't have charms for every ability
but it's still a little bit of a unique power thing?
complaint of the day while I write an impromptu patch for Sail combat - I hate this sidebar
"this doesn't work on gigantic foes unless you use a bunch of Athletics charms that do not say anything about the combat engine to boost it, just kind of keep popping them until the GM says yes"
corebook.png
You ahve to crash the GM to let him use your charms.
why must core
Terrestial Spell
God-Sword Mudra
Cost: 5sm, 1wp
Keywords: None
Duration: Until dismissed
The Sorcerer forms a shard of her own soul into a rainbow blade that rings like a bell. She may wield this Soul-Sword as an Artifact sword of her choice (Chosen when the spell is learned). It is compatible with Martial Arts styles that may use its chosen form of sword.
The spiritual nature of the blade allows it to hit dematerialized characters (Though she suffers the usual -3 penalty if she cannot see them) and possessing spirits without harming characters they are possessing. In addition, instead of adding Strength to damage, the wielder instead adds (Permanent Willpower/2, rounded up) with the Soul-Sword.
The Sorcerer cannot put the blade down without it dissolving into essence, with it likewise dissolving if disarmed.
In addition, characters with an Essence pool gain access to the following powers while this spell is active:
• Sword-Soul Incarnation (3m; Simple; Instant; Uniform): The Sorcerer makes a withering or decisive attack. This attack is unblockable unless her target defends with an artifact weapon, defensive magic, or a stunt.
• The Blade Within (3m; Reflexive; Instant): Shifting the shape of her blade, the sorcerer may grant it one of the following tags for the rest of the scene: Bashing, Balanced, Chopping, Flexible, Disarming, Piercing, Reaching, Shield, Smashing, Two-Handed. She might extend them into a lash of blade-shards to grant it the flexible tag, refine it into a needle point to gain piercing etc. Only one tag can be granted by this power at a time.
Control: The very soul of the sorcerer is iron and blades. Automatons and Spirits of Blacksmithing or War are considered to have a minor intimacy of Respect for the sorcerer who has honded her soul in such a way.
Distortion (Goal Number: 10): The Soul-Sword's rainbow facade shifts, revealing a truth about the weilder she would rather avoid. All who see the blade learn an Intimacy of the wielder, chosen from those she would most want to keep hidden. All characters learn the same intimacy.
Made a spell for the Sword Nuts of exalted
it feels a bit underwhelming compared to just having an artifact sword and also casting spells
It's more or less in the same area as Wood Dragon's Claw.
Maybe let the control effect also let you develope additional evocations?
Huh, I think Crushing Claw Technique from Mantis Style may be the only way to initiate a grapple with Dexterity instead of Strength, with is funny since the rest of the style really wants Strength
Still, very good dip
Do we have anything that lets one defend against grapples with something other than Strength?
...not that I'm aware of, though it feels like something that would be a very natural fit.
Even without strength, you can definitely use Crushing Claw offensively and then do a bunch of mean stuff with Falcon or Centipede or other grapple-friendly styles
Poisonous Fist lets you initiate with Stamina, but alas cannot be used defensively either
...do we have anything that increases the difficulty of gambits?
We have various things that make gambits easier to initiate
But now I'm pondering if we've got anything that makes it harder to do gambits to you.
Don't think so
Anyway, afaict, no, there is no martial art that lets you defend against a grapple's control roll with anything other than strength
Having done a scan
I think Crushing Claw Technique is very good on dex-heavy martial artists fwiw, just for opening up the option
This is giving me some fun Ponderings for homebrew charms.
Dance of the Hungry Spider does give immunity to grapples (twice, at least), so that is at least a strong defense where applicable
I love being an abyssal
context on what I was saying to this girl
i would say you're abyssaling correctly
sometimes you have to be chatty about death!!!
hmm, I am reaching new levels of martial arts synergy
previously I was using MOTS Form purely as a start-up engine for Crane Form, using SCC to essentially enter Crane using the MOTS reflexive condition
but I can change back by aiming, which reflexively triggers MOTS Form again and resets Stance-Concealing Camouflage
so I flow melee -> Crane, do my crane counterattacks until I want to make a big decisive and then pay 2 motes to reflexively change back to MOTSE Form by reflexively aiming and then flurrying attack and full defence, getting me the extra success overflow on my big decisive
then use SCC to swap back to Crane again
this also resets Deadly Starmetal Offensive, which lets me pay 5 motes for my full excellency including TN4 at E3
so at the moderate cost of 4m over the usual aim-decisive price tag I can go from TN5 to TN4 and add up to (Perception) sux to damage while still using stuff like Five Jade Fury or Sequential Essence Disruption
not an every-time pick but a good move to have in the back pocket since normally that would be 3m 1wp and lock out PAOC charms
Local Martial Arts Sicko Becomes Even More Sicko
Exalted builds are good like that because in most systems this would require getting three levels in a multiclass or something
whereas Exalted is complicated enough that you can develop a new way to use your existing toolkit by idly pondering it for fifteen minutes
normally you wouldn't use this, you'd just reflexively aim and let Kindly Sifu's Quill take care of damage, but sometimes you can't find a defining intimacy to trash talk
and this also lets you do blind swordsman stuff because Inner Eye Strike ignores visual penalties
every time you post about deranged martial arts shit i regret not taking MA at character creation, no matter how narratively discordant it would be
this is my most deranged martial arts build
every other character I have is just like "I took the punching tree and I use the punching charms"
"sometimes I dip for onslaught negation"
MA is just such a painful-looking merit to take later
Four Seasons Rival has Crane + Sid Melee woven together via silken armour evo and then stacks PAOC on top of them
just be an alchemical and buy it for 8 XP instead
or be a sidereal and get it for free
and then to fight Ligier I had to dip 1 in White Reaper and am considering Even Blade to form and 1 in Fire Dragon for a different combo
it's the Shadow Moth Raiment
for the evo in the image I just posted
ahh
crane instant spool up is a tiny bit deranged, that martial art normally has two turns of setup if you do it the hard way
i thought that MFS artifacts were a different color, for some reason
but Rival reflexively assumes crane form and then flurries an attack with full defence using a Sid Melee charm and a shield so you're still putting out damage while you wind up
is he doing that the painful way?
i.e. like
16 motes worth
or whatever the cost of your two stances are
so when you swap forms the motes committed to the old form shift to the new form committment where possible
as a generic rule common to all martial arts
so he assumes 10m MOTSE Form and then swaps to 8m Crane Form reflexively
i assume he has reflexive Aim somewhere?
which uncommits/spends 2 motes of the prior commitment but doesn't require me to use any more
from sid melee
Inner Eye Strike, Sid Melee E2 versatile
I wonder how Rival does against Drifts who is basically a combat build because I gave him a lot of Thrown charms
tbh one form sometimes just costs that much anyway
looking at you, graves immediately burning 15m when he decides to get serious
I think drifts wrecks him at least until Rival is E3
oh? what form is that
vbos + add-on Form Encoolener
i assume e3 is the Sids Now Win tier because of SMAs?
Rival can't handle aerial kiting until he gets E3 of Crane or E3 of PAOC, where you get enhanced range counterattacks, flash step or double jump
or was it just other stuff
so Drifts just stands on top of him and kills him with knives
probably takes forever
SMAs are very powerful, but at the same time at E3 my build gets, for example, "here's a button where I reflexively clash you and your attack spawns against yourself"
at E3, damned if I know, I think Rival might have it if he could stay on top of Drifts but he spends a ton of motes to stay in the air in comparison to CMOS just having it ongoing
so it would be close
and some SMA stuff is outright countered by other stuff - emerald gyre vs. white reaper RCD, for example
oh, my onslaught penalty doesn't fall off and is drastically increased? thanks!
oh right, emerald gyre is the infinite onslaught one
everyone gets more powerful at E3, dramatically so
is the gist
E3 is when Sid martial artists generally catch up to or surpass Solaroid martial artists at the same investment because they get SMA and perma-mastery from completing their styles, as well as their E3 excellency upgrade
but it's a big power spike all around
hmmmm
I just had a stupid idea for a set of evocations for either a weapon or like
some misc thing
Drifts does hard kite pretty good
yeah
I really like this one because it works on battlegroup attacks
so you can do insane xianxia stuff where you leap up and spread your arms wide and a thousand arrows reverse course matrix style
lol
Crane E3 also has limited flight for 4m per round
oh huh!
'whenever you win a clash, you may forgo the extra damage normally offered to instead spawn a Memory inspired by one of the opponent's intimacies that you are aware of. The Memory immediate rolls join battle (numbers based off strength of the intimacy). It has one health level and attacks the opponent that it spawned from with a (thrown long) withering attack at X die (based on strenght of intimacy' as the start point, with further evocations enhancing the Memories and letting them do Wierd Stuff
yeah, of the Sids in your server I don't think Rival could take Drifts and I'd be worried about Guolin
because clash builds with attack penalties do well into Crane and that's basically what he's got going on
I wish
this is also neat
"manifest intrusive thoughts to kill the opps" is great
misc's been telling me to pick up a stave for some time, but a stave simply doesn't vibe with my deal at base, which means I'd have to fulfill my intimacy of killing someone and taking their shit first
with the thematic thing being these 'memories' are like. Inverse versions of the intimacy. If you have Wife (love) then it's an image of your wife that hates you, if you have 'I enjoy charity' you get a bunch of poor people who want none of what you have to offer
Crimson could just make you a proper warscythe with a straight blade that uses staff stats if you prefer
yeah. Self-doubt based intrusive thougths.
reflavouring weapons is pretty easy
'but ID what if I don't self doubt' we'll work willpower in somehow?

this is fair, however, I'll consider it
my current concept was literally "upgrade the weapon I already have" by using it as the core of a New Weapon for familiarity and semantic weight
what's your current gubbin?
works with the crafting stunts I have lined up
we're going to do cultivation blood magic in the essence font of the old shogunate manse, which, because of how shogunate engineering works, is basically a reactor core that spools power onto a wide, infinitesimally thin flywheel of white jade
the Shogunate didn'thave first age bullshittium essence batteries any more so they're back to using unfathomable cosmic power to spin large lumps of stuff and boil water
Hmm. This artifact concept feels very abyssal. Do I have an abyssal concept asshole enough for Clash You Until Your Intrusive Thoughts Kill You For Me.
the Shogunate has this great Fire Nation crossed with Jin-Roh industrial magic vibe in the 1/2e stuff that I've always liked having around in ruined pieces
everybody loves the Abyssal's war scythe of pure and clear glass, made only visible in the space of its movement and revealed in the eventual crust of blood and gore it acquires in the press of close combat
thank you the Abyssal's war scythe of pure and clear glass, made only visible in the space of its movement and revealed in the eventual crust of blood and gore it acquires in the press of close combat
i love it too
it loves you too, citizen
maybe love me from a bit farther away please
No, you'll wake up with it right next to you in the bedroll and you'll like it
... Ex3 still have grave goods, right? stuff buried with people manifesting in the underworld along with them.
yeah
in all seriousness, I really liked the idea of a glass scythe for white reaper because, to an observer watching Graves kill his way through a battlegroup, it looks like people are just dying in a circle around him with no discernable weapon visible
Crimson has a lot of philosophy about grave goods
just spawncamp the dead and then re-slaughter and steal from them
hmm, Guolin doesn't actually have Snake Strikes The Heel, just all the prereqs for it
Shattered Adorei, Orichacum Grave-Good Short Daiklaives
A memory of a memory of love.
so Rival's in-universe assessment of him probably matches my out of universe assessment of the build, which is "this kid will be really goddamn mean in a year or two"
(Rival is a year or two older than Guolin, tops)
just a ghostly, amnesiac version of Adorei shattered into two swords by underworld trauma
Varan's Ruin (the Lion's sword) and Arm of Shades Below (the Walker's axe) are both mentioned, but neither has a material mentioned immediately, other than the lion's reforging
so Varan's sword is implicitly but almost certainly grave goods
and the walker's axe could also maybe his own grave goods weapon in life, assuming there's no Entrenched 2e Lore™ about it
do any of the other deathlords have explicit signature weapons?
i imagine they all have a whole host of artifacts somewhere or other, but i'm not seeing any named for the others
(other than the Prince's ship, that is)
actually, related question, does Anys Syn have any artifacts she's known to use or is she pure comfy robes and killing hands?
Wasn't Varan literally a guy forged into a sword?
okay, so you're - yeah I get what you mean
yeah I don't think we know where the sword itself came from, but varan is the soulsteel
so Varan's Ruin is made from Varan's sword and Varan's soul(steel)
and the sword is probably his grave goods, since he was a solar ghost
what's her face's mirror
I believe it's the Lover who has the big mirror
she also almost certainly has Auspicious Implement for Strife x2 or Sword-Queen's Foretold Blade because she beat up Sublime Danger with a stick
so either she is so built different that that was literally an ordinary stick or she gave it artifact stats
she's a battles sid, right?
considering her essence she probably just has Combat Charms: Yes
i imagine she's purchased auspicious implement at least a few times over her long-ass life
and Sublime Danger has like fifty daiklaves + thousand blades so I suspect a regular stick would not in fact do the job
does Syn have some Weird Age Fuckery going on herself, or did she just uh
win the lottery on "assigned end" at Exaltation?
no she's just a regular elder
nowhere near end of the clock either
CK is built different and is old by Elder standards
CK?
Chejop Kejak
ah right
oh huh, that's an "only" here? i thought most sids' alotted lifespans were like somewhere between 500 and 1k
considering the chapter fiction of mantle transference
ahhh
Sids are the longest-lived Celestials but can't extend their lives (Rakan aside)
How long ago was the Divine Revolution?
about six thousand years, probably a bit more
Rakan is from the very latest stages of it
right yeah because thulio was there for it, right?
does he have any artifacts he's known for, or is that something without much focus?
we have barely any lore on him beyond his rebel deal
makes sense, hopefully that changes in gets
he is the greatest master of Quicksilver Hand of Dreams and has his own renegade SMA, that's all we know about his fight suite
quicksilver hand isn't one statted up yet, right?
i assume it's an SMA, unless it's like VBoS, so do we know if it's coming with sids 2 or with gets?
and god I cannot wait, it's what I'm looking forward to the most out of gets
QHOD is my favorite SMA thematically
ah huh, it's all regular MA stuff otherwise?
yeah
and the sorcerous MAs
I am interested to see what Sapphire Veil looks like
in 2e it was the best-balanced of them and had a terrifying capstone where you banked a ton of reflexive attacks and unleashed them whenever
affectionately known as "Shrikes" after the first charm to do anything like that
I was about to say, what is the big serenities SMA if the serenities MA is also coming
is that referring to "banking attacks" or large multiattacks in general?
banking attacks
gotcha
an effect we already have in 3e in the form of the Alchemical Transfinite Ultraviolence Drive
that's a pretty incredible name
since other high essence Alch charms are sidegrades to certain SMA moves I would expect it to work similarly
oh yeah, SVOP has the funniest gapcloser in 2e
This Charm may be activated in response to any social or physical attack. The martial artist vanishes in a swirl of collapsing sapphire ribbons, appearing one yard away from her attacker. In the case of long-range social attacks (such as those delivered through sorcery), the Charm’s maximum allowable range of movement is (Essence x 20) miles.
As long as the martial artist does not voluntarily move away from the individual whom she activated Eternal Infatuation Dance to approach, she may stay within one yard of him at all times, regardless of his movement rate or any exotic movement abilities employed.
"heard you talkin shit" is pretty great
oh my god it's the T-posing hallway dude
incredible
The martial artist immediately terminates the effects of all Poison and Sickness effects from which she suffers, transferring them to her target.
this is really fucking funny with burn life
Eternal Infatuation Dance also allows you to have insane aerial fights without actually knowing how to fly
just stick yourself to your target and combo them
if you knock them back you automatically chase, so you can keep slamming people away from you and controlling where the fight goes
hopefully it still does that
the best anti-kiting tech: yandere nature
it is the sex martial art, after all
Its masters weather the ribald jokes and off-color commentary of their younger contemporaries with patience and good humor. Those who face them in battle discover that these martial artists have turned their focus inward upon the hottest of flames and have tempered it into an exceedingly fine weapon.
They do not make jokes afterwards.
also in 3e it uses whips
which means it's compatible with Live Wire
Live Wire has some great accuracy and damage boosts as well as ranged grapple
adrenaline junkie MA combo
Is it bad I kind of miss Laughing Wounds?
that's the Lover's one that was dropped for being an awkwardly edgy depiction of bdsm, yeah?
yes
the capstone was tearing the target's heart out with your bare hands and squeezing it to either control or kill them
I feel Black Claw has that one handled right now
damn, glad i hadn't started the evocation i had planned to do exactly that lmao
i should look at black claw for social violence more
It's fun
I would not use Black Claw as a template for homebrew
Dropped the game I was about to get started in because I'm pretty certain a night-time session is impossible for me right now due to sleep issues D:
It's My Birthday I'm A Sad Princess is great
oh, why not?
Black Claw is very, very strong
it plugs the social system's numbers directly into the combat system in a way that causes some broken stuff
aw, i'm so sorry to hear that :(
Yeah. And I hate to spring this on them right before session but like
do you at least vibe with the group?
I can feel, physically, that I'm too tired to be up for another 3-4 hours
the "modern" way to do that is to use stuff like Hungry Ghost or Crane's tech that gains benefits based on intimacies without directly saying "fuck you, my social stats are my combat stats now"
maybe you can get into another game with em later if your body or their schedules cooperate
I thought I got along pretty well with them, but I think something earlier is unlikely

Anyway, Black Claw has Doe Eyes Defense, which imposes a penalty on an incoming attack equal to Guile
So that's like ... a -6 penalty, in many cases
Bit strong
ehh... black claw's different enough thematically that it doesn't hit the same vibe for me
black claw is ultimately about betrayal, laughing wounds is more unhealthy relationships ing eneral
also Torn Lotus Defence, which easily vampires off 5 init per counterattack without really going through the usual attack logic
it's not unusably busted or anything but it is a tiny bit jank
It's a lot
so feel free to run it but don't take it as precedent for brewing stuff
Really increasingly feel they need to do a core book rework at some point
(also Sids with it can use Slick Essence Replenishment as a fucking mote reactor, so be wary of any Sidereal who attempts to gaslight gatekeep girlboss too hard)
With the amount of core stuff that gets brought up as "It's too strong/jank to be used generally"
i wish that was likely in any way :( they keep saying "nah we're never gonna"
I do kinda wish Black Claw was a bit easier to dip into but it's such a specific martial art with requirements socially that it's tricky.
Unfortunately yeah
It would actually be perfect for RES if not for the manipulation requirement 😩
Black Claw + PAOC + Slick Essence Replenishment is a deeply unpleasant build to go into because you eat a -6 penalty on everything and then they regen as many or more motes as they spend on it
then they hit you in the face for overwhelming 13
It's unfortunate I didn't get to play my Black Claw Iselsi
(Terrestrial black claw is way more reasonable)
I was probably doing too many MA crimes with Soha, but maybe it would have worked
Black Claw, White Veil, Water Dragon up to form, and I was gonna grab some Ebon Shadow later
A Lot
White Veil is a personal favourite purely because it lets your social character roll one giant fuckoff socialize ambush and I do love having the ability to Kingpin people
It would also eventually let me do the funny thing of inflicting three poisons at once
Dragon Dies Screaming, Flexing the Emerald Claw, and a regular poison applied to unarmed (I was gonna make an armor evo for that)
I think my ideal version of RES somehow fits Centipede, Crystal Chameleon, Somehow-Appearance-Based-Black Claw, a teensy little bit of Mantis, and a bit of EGOA in before doing PAOC.
i cannot help but deeply respect the triple poison punch
maxed Rival has Crane, PAOC, Sid Melee all full, then any sword style to Form, then small dips in Fire Dragon and White Reaper
Even Blade as the sword style, probably
Fire Dragon + Even Blade Form + Crane + soulfire shaper form provides a combo that a friend affectionately named Infinite Fusion
oh?
You can probably do even more, but that would require stacking even more MA
Like Toad
Toad does some lovely stuff with poison
maxed Graves is a horrible creature that has full VBOS + White Reaper and then dips Snake, Hungry Ghost, and Toad
Oh, @tulip folio, someone on the Exalted discord found a hearthstone evocation that lets you anti-grapple with Dex + Dodge!
I begin the fight
Wrong, I act before you and instantly teleport from Long Range, attacking you twice
Can I take my turn n-
I take my turn now, attacking you four times
Can I take my turn now? Thank you. Okay, I attack y-
I counterattack. Your attack is reflected back at yourself. I attack you
Oh? Cool
core rulebook water hearthstone, iirc
Yeah, the Freedom Stone
Which, incidentally, was a hearthstone in earlier editions and also the name of a NSFW exalted fan-forum
Yeah I was kind of baffled by that reaction XD
Exalted is already NSFW
I was in mechanics brain, which made me think wait, are we - what would you roll for - huh
so you go into PAOC Form, you take
- Soulfire Shaper (+2 effective essence, turn init into motes 1 to 1 when you gain it)
- Even Blade Form (gain +1 init from hitting people and +2 overwhelm, also pose weirdly)
Draw a shortsword, artifact status optional, or just punch - Get attacked
- Enhance your withering counter with Empowering Justice Redirection (+1 autosux to attack and damage, +2 if they hit you) and Searing Edge Attack (if your withering damage roll results in any sux, delete Essence enemy init without gaining it) for 6 motes
- hit, enemy loses 8 init + whatever you roll, you gain 3 init + whatever you roll, balanced mundane shortsword has overwhelm 2
- convert that 3 init into motes, gain an average of 2 motes from Heroic Essence Replenishment and 1 more mote from converting the init from your 4 overwhelming, total 6 motes and 1 init refunded on average
- mote neutral fusion blades that ignore enemy soak + postsoak reduction because it's all flat levels
Christ.
Combos to Fight Ligier With
That's why you gotta take Shield Of Mars
Mean charm. Wonderful.
you can also just use fire dragon form or your bare hands but it's not quite as good and doesn't quite get to the funny mote neutrality threshold
Tragic that one of the prereqs requires Charisma to perform at full strength
upside is that it doesn't require you to do iaijutsu
I mean, there was a Ex2 april fools half-supplement.
I gotta make a white veil character
whomst the fuck is contributing the two turns
oh yeah there is the Sex Supplement that had surprisingly good mechanics for some reason
solaroid charmset
We all know the reason
what's the actual combo here that gets you 2 attacks into 4 attacks
Oh, here's a question that I'm sure has been answered: are any exalt types capable of effectively always succeeding on Arcane Fate checks?
something and then Metal Storm?
hold on, have to check
i thought thunderclap rush attack made you take your turn immediately, not just ass-blast somebody off-turn
is there an upgrade tree in (i think abyssals?) that i missed?
or is turn 2 coming from the MAs
ah, I had it right in my flowchart but not when making the meme. yeah, TRA just speeds up your turn
shame, the meme combo was going to be using that to set up Metal Storm (since assuming you got to take a first turn, you can transit having great starting init and vampiring more init with hungry ghost into a decisive, into VBOS+approach, which wound penalties them into Metal Storm range)
Artful Perfection
Cost: 3m; Mins: Dexterity 3, Essence 1
Type: Reflexive
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: None
The Wanderer is a master of Legerdemain, lesser tricksters falling when they try to compete.
The Wanderer increases the Difficulty of a gambit against her by (Essence/2, Rounded Up). This can increase the cost of the gambit enough to crash the attacker.
Vague Pondering. Not really a lot of easy comparisons for this.
See this is why I love Crystal Chameleon
wild
extremely funny into Crane because you both unleash an absolute flurry of withering punches at each other and end up just about where you started
since it's hard to get more than 6 init from a single withering damage roll anyway
initiative randomisation technique
where's metal storm from?
looking at the MAs i can't guess off name alone lmao
VBOS
goootcha, thanks
oh shit anima scaling? 👀
that's really neat
Crystal Chameleon is all about anima
...also
that's...surprisingly not a crippling terra penalty for deebs
it sucks, sure, but it's still a double-hit
post-core terrestrial needs to not be as shitty
It's a mix of stealth tricks for hiding in one's anima and explosive attacks and defenses that use the anima as fuel
Hey should I get Better Read Intentions or Better Guile
I wanna purchase a socalize charm but I am not sure which one of those two
what's your existing pools for 'em + what's your character role
I'm a day caste, I am kinda the combat guy but I don't wanna let my social stuff slack too much
I have 5 guile and and a 7 die read intentions pool
7 read intentions can beat 4 guile on average, so that's probably the first to touch up
5 guile is already a fuckton for a combat boi, ain't it?
depends on the combat
I have 3 wits, 5 socalize and a Very Applicable Defensive Socalize Specality
nice
i have 3 wits :D
oh yeah, do defenses round down?
the character sheet does i think
it kept dicking around with my...Parry?
its the average of your Attribute and your Ability+Specality
but i thought they rounded up
but I tthink they round up
wits Good for combat since it's also JB
also wait sorry i thought guile was off manip
is it an either/or?
or do you have a charm
heh
yeah
though I am like.... gonna get a dex+stealth join battle soon
bad Join Battle is frequently an issue for new players making combat characters
i noticed that one...
you're in kind of a rough spot if you have 6 init and your peer opponent full sends his excellency and starts with 15
right now my JB is 8 dice
3 wits 3 awareness was rough
in both combats so far
I am an abyssal
nah he said day
it's extremely mean, one of the keystones of Solar Stealth killing everyone instantly
but right now we are in the Slice Of Life Dimension though so I don't feel the need to purchase it
I simply gave up and intentionally gimped Gravesbuild for Performance over Awareness, which doesn't matter as much because lmao vbos moment
but damn do I feel it
you also grabbed solar-grade join battle tech anyway
exactly
am I pressed against the window going "I could have 11 dice base" anyway? yes, because I'm a combat goblin.
neglecting it is when you start with like, 5 dice and no excellency because you didn't realise it was important for a Lunar or what have you
is that violet bier or one of your other things?
ah
y'know, fair
you're in uhhh
these are the two I am trying to decide between rn
what's your perception + do you plan to buy more wits later
my perception is 2 and my wits is 3
hm
okay, so it'd bring your read intentions to 8 double 9s
very respectable
and no one outside of serious social combatants is going to be punching through guile 5 + excellency anyway
oh, what's the thing they're gating?
so it goes
but the second one is definitely less impactful since all it's doing is making your excellency cheaper, in practical terms
the Yandere Tree/hj
2m cheaper + Mute for those first two pips of Guile, which is nice but hardly world-shattering
so yeah, I'd say #1
Broken Ivory Dirge Resonance needs a hobby
so why not stalking
really wish the early solar soc charms had any sauce to em
what's the meme...
indeed so
my other big thing to get my social build going is False Heart Mein
so that he can pull off a dress better
abyssal hobbies dot jpeg
what if i gave you -5 to your join battle pool, and your first round of attacks, and i rolled JB with (any social attribute + martial arts)
[one charm btw]
nope
Cost: 4m; Mins: Martial Arts 2, Essence 1
Type: Reflexive
Keywords: Mastery
Duration: Instant
Prerequisite Charms: None
Cautioning against the futility of violence, the martial artist unnerves her opponents with carefully chosen words before they err.
The stylist makes a special influence roll with (Social Attribute + Martial Arts) against the Resolve of one or more characters to warn them against fighting her, ignoring the multiple target penalty. If they then initiate hostilities this scene, they suffer a penalty on their Join Battle roll and attacks in the first round equal to (1 + extra successes, maximum 5). This can’t be resisted with Willpower.
She can use this Charm in combat at the end of turns in which she hasn’t attacked, rolling against the base Resolve of within short range and causing him to lose (1 + extra successes, maximum 5) Initiative on success. If this crashes him, she gains the Initiative Break as though it was a withering attack. This doesn’t count as an attack for the purpose of Cerulean Lute Charms.
Mastery: The stylist can Join Battle using (Social Attribute + Martial Arts) if violence ensues after using this Charm.```
nope
oh
incredible, we even used the same word
to be fair this doesn't really work against ambushes or anything
but if you're squaring up to your opponent
rare case where your opponent is heavily encouraged to use MDV Fist
oh and you can't be the one to pick a fight, i see
you can goad them into a fight
ah right
that still counts as them initiating hostilities
pacifism through bloodthirsty technicality
any social attribute on Mastery is wild, too
you can just completely dump the usual JB stats
the xianxia mc way
interestingly if they just instantly pop out of nowhere and Join Battle before you have time to yap it works fine
strong murderhobo incentive
by "it works fine" do you mean the mugging?
yes
ambush or get talkmogged into getting murdered by the "pacifist", hmmm
... huh.
I just realized it's incredible combat exalt tech to be completely deaf.
look sometimes you gotta bring someone in for interrogation and you can warn their buddies that doing anything is stupid
Get a load of (hooks thumb over shoulder) this idiot, I ain't even learned to read lips so I can't tell what they're trying to say at all. I'm going to kill them now.
Engineer: Twilight Solar
Heavy: Azimuth Infernal
Spy: Changing Moons Lunar
Medic: Endings Sidereal
Scout: Journies Sidereal
Pyro: Fire Dragonblooded
Demoman: Dusk Abyssal
Sniper: Summer Getimian
Soldier: Dawn Solar
I am not taking any questions
so it's in my best interests to turn into a tyrannosaur and shoot evocation lasers at every Immaculate
making naruto hand signs at the start of the fight and everyone assumes I'm about to do a big move but I'm actually signing to the Dusk that he should reconsider his violent ways and take deep breaths
cerulean lute practitioner that has 10 dots of language investment, all of which are nonverbal communication
this is of course the TF2 version of them, TFC's mercs would be mildly different
i fucking love cerulean lute. what a silly martial art
i will kick your shit in if you try anything followed by i hit you with the punch of pacifism. good luck fighting anything for a week dumbass
me when i ANIMUS-EXTINGUISHING PALM
the pacifism punch is very funny yeah
also knocking someone down and just squarely planting your foot on their chest
delightful cacoethes steps on people canonical dot txt
correct
between greater sign of venus and animus extinguishing palm she has so many fuck you buttons to people trying to kill her
wanna keep fighting? pay up buddy. 3wp.
you know
it says something about other games that I was like 'you know, maybe I should port some of the stuff I like from Anima: Beyond Fantasy to exalted' (Iki's already done one thing, the Rex Frame martial art) but then I went to think and I was like 'no, no, I think this is too gonzo for exalted'
how?
DELEVI DEUS ANIMA, DESTROYER OF THE SOUL OF THE GODS is the capstone of ANIMA, THE SONG OF FALLEN ANGELS and involves... well. Let me pull up the book
at first blush that feels very in line with the sort of sobriquet an elder exalt might have
ah an attack
ah, it's a dragon ball power scale
that entire technique set has great names, though. DEDISCO DEUS CRUX, THE CROSS OF THE FORGOTTEN GOD. SHERAPHIM IANUA, THE DOOR OF THE SERAPHIM. ANGELUS ULTIMA, THE LAST ANGEL. QUESTUS RESEDI MUNDUS, THE LAMENTATION OF THE WORLD THAT WAS LEFT BEHIND. and the aforementioned DELEVI DEUS ANIMA, EXTERMINATOR OF THE SOULS OF THE GODS.
that's maybe only a tiny bit out of scale with the highest level exalted stuff
Citrine Poxes has a mass extinction charm at E5
like, incredibly brutal stuff
yeah i mean if you rein in the top end just a little bit it seems fine
well, SMA is SMA
legit, could probably make it an SMA
blast radius of an E5 fuck-everything-in-this-general-area technique like Citrine Poxes or Neighborhood Relocation Scheme is generally set at 5 miles regardless of where that technique is from
sure, but Solar Circle can get there too pretty easy
idk what exalt type it is but cant you fucking move a nation
same limit on Void Circle tsunami and freezy spells
and I believe the Abyssal Occult shriek of doom
exalted is very silly, the powerscaling at high end is stupid
Delevi's range is 3 miles radius as a sphere
so it's actually within limits there
the big thing is it does massive damage and ignores all forms of defense, so it just auto hits for You Die to everything in that area. Though a Rex Frame + Nemesis user might survive, I'd have to run the math on that
indefinite duration btw
Essence, rather than explicitly 5
but yeah it's 5 lol
yeah, that's the usual way it works
Anys Syn can explode slightly more shit with Citrine Pox than most people and so on
ah, i would've sworn some of the spells specified 5
the only AOEs I can think of with more range than that are Benediction of Archgenesis and other big area modifiers that can be good or bad but not apocalyptic like Sid Prophecy, Rain of Doom ("the size of a small city" and can slowly move around) and the Devil-Body torment apocalypse (exploit)
3e is shockingly rather smaller scale than the top end of...a lot of other systems, actually
(combine devil-body "instakill every trivial character you hit with social influence" with Solar Circle "make a social influence roll against everyone within Ess x 50 miles, can't be enhanced by charms, because DBA technically isn't a charm)
Exalted generally holds back on the fuck-you-worldbuster charms because it's generally assumed that people have slung around top-end magic before and the world's still here
you don't need four teenagers with attitude to stop every villain killing the world with their big jrpg attack
There's As In the Beginning as well
IIRC we mathed that out to like, a 21 mile radius?
if maxed out
you can seriously seriously fuck it up, as shown by the ongoing devastation of all of Creation, but it won't get fingersnapped out of existence because you missed a guy
yeah, by default a maxed pool gets you about the usual 5 mile radius
but you can do some shenanigans
still, that one is a giant nuke with a timer written on the sky and a five hour chargeup time
yeah, legit
what book's As In The Beginning in?
Heirs to the Shogunate
ah neat
dragonblooded spirit bomb
it's very fun
Yeah it's the Deeb combination nuke
It's one of my favorite db charms
that's very relaxed for "protrudes out of the atmosphere" level doom aura
yeah I guess it's not quite up to the fluff now that i've refreshed myself adn tempered my hype
one's memory has a way of exaggerating
Total Annihilation is "ten range bands" but the outer five don't get exploded nearly as hard
oh huh
drowning in the endless dark has a 10 mile range
because it's 5m in all directions
or wait no
i don't know why i squiggled myself in a circle thinking that would apply twice to all directions
that's how they all work lol
yeah
if you also know Soulfire Shaper Form you can push a lot of them up to 7 miles
since it increases your essence by 2 for magic calcs
but generally Exalted big kaboom tops out at "whoops, where's my Manhattan" unless you do something more dramatic than pop a power that you personally can just throw out
If there's anything notable about Exalted it's not really that the explosions are particularly big or small at the top end, it's that the size of the explosions are extremely uncorrelated to the scariness of the combatants
you can beat the radioactive sun in a swordfight without necessarily being able to tear up much of the landscape at all, although Ligier can very easily if he wants
Use neighborhood relocation technique to flip the idea of The Muppets Take Manhatten
come to think of it, what would happen if we just took nexus and moved it somewhere else
I will have to contemplate.
and a sorceror could level a city but not be able to do a damn thing to a dedicated fighter because they just Perfect or resistance roll through the AOE and deck him
N.R.S at least has a "this was always here" history rewriting effect built in
I don't think you can take all of Nexus
only one borough
It's mentioned that using it a lot means you owe an entire heavenly department drinks for a while because they have to update all the records despite said effect
it does have a five mile radius, I think you could take a reasonably large bite out of Nexus
Probably misses some suburbs though
move lookshy up north near the sanctum of the god of powered flight, watch their airships stop sucking
Mount meru is definitely too big
My personal take here is that if you move the pole of earth nothing happens because everything else just gets reference frame shuffled along with it
"I moved all of Shaped reality fifteen miles to the right"
"Mein gott, I feel the exact same but a process has occurred"
Ligier: "Cool, I will now make the Sword of Creation green."
He's not in the underworld, but Eye and Seven might get hold of the damn thing
Artful Perfection
Cost: 5m, 1wp; Mins: Dexterity 5, Essence 2
Type: Reflexive
Keywords: Clash, Decisive-only
Duration: Instant
Prerequisite Charms: To Live In Interesting Times
The Wanderer is a master of Legerdemain, lesser tricksters finding nothing but empty hands when they try to compete.
The Wanderer clashes a Decisive attack with a Disarm Gambit, with each 10 on the attack roll adding a non-Charm die. If she rolls 3 or more 10s, she also adds a non-charm success. On a successful disarm, she may grab the weapon instead of knocking it away.
If the Wanderer cannot reach the attacker (Such as a slinger attacking from range), a successful Clash will still negate the attack but will not disarm the attacker.
Reset: Once per scene, unless reset by returning the successfully disarmed weapon to its owner.
They're a deathlord, so presumably wherever in the underworld they like
don't most of them have bases of operations, though?
and the Eye is like, the one that dicks around crafting usually?
Oh yeah
i didn't realize they were super mobile
ROTSE but it's the Malfeas vs. Underworld hyperwar as Ebbypress tries to get her crib back from the deathlords squatting in it
i just kind of assumed they'd stick to their workshop
I'm not sure where their secret supervillain bunker is this edition
They do, but if the Imperial Manse popped up I figured they'd be motivated to go poke it for mad science reasons
gesturing at mnemon
They're not Munaxes, they can go on a road trip
Is there any law saying the dead can't go to hell and hell can't go to the underworld
not to my knowledge
or wait, there's a male matriarch isn't there
which one's that? he'd be a better target without having to edit
is there? I forget whether cathak cainan is house head
Once per Scene unless you return the disarmed weapon to the original wielder, as a cheeky little bit? cheeky idea aside it looks good to me!
Demons can't just decide to go to the underworld because Malfeas is a prison, no particular reason ghosts can't go to Malfeas
(although there's no night there so they'd probably find it pretty unpleasant)
ah, you'd have to have the infernals do all their summonings etc inside the underworld then
The idea is 100% 'How can you stab me if I stole your sword?'
lol
Cathak Cainan is the glass ceiling breaker and Matriarch of Cathak
He's many many decades into being a second century warlord and sufficiently hypercompetent at imperialism that people have stopped making girlboss jokes
Reset: Once per scene, unless reset by returning the successfully disarmed weapon to its owner.
yeah, just checked
that's a great reset
i think you can get away with being quite a bit more lenient with this one
i don't think it needs both 1/scene and a wp cost
Note to self: Wanderer disarm upgrade that lets you disarm people's unarmed attacks by stealing their skill.
Do note that clashing with non attack pools is often slightly worse because people don't tend to have them at 11 as a matter of course
otherwise yeah use the Sid one as a template and upcharge them for keeping hold of the sword
sta + resist in the resist tree is pretty straightforwardly synergistic tho
I think there's a good template for that in Cerulean Lute
most resistance goobers are going to also be stamina goobers, yeah?
Yeah, but a lot fewer of them are going to be Stam 5 with an applicable specialty than will have 5/5/1 to attack, and since you're opposing an attack pool the exact dice count is quite important for clashes
makes sense
It's still a very good charm, it's just that the nature of clashes as "everyone go all out" makes pool size, non charm dice and withering attack accuracy really impactful
withering clashes are stupid good
what even has withering clashes?
i don't think i saw any in lunars, i assume solaroids and sids have one or so each?
Snake
ahh, mas
Sid Melee clash is decisive only, as is all SMA I know of
I'm pretty sure there's a withering clash in Lunars somewhere but I could be wrong
Artful Perfection
Cost: 5m; Mins: Dexterity 5, Essence 2
Type: Reflexive
Keywords: Clash, Decisive-only
Duration: Instant
Prerequisite Charms: To Live In Interesting Times
The Wanderer is a master of Legerdemain, lesser tricksters finding nothing but empty hands when they try to compete.
The Wanderer clashes an attack against her with a disarm gambit, with each 10 on the attack roll adding a non-Charm die. If she rolls 3 or more 10s, she also adds a non-charm success. Ranged attacks and unarmed attacks can be clashed, but attackers aren’t disarmed and the Wanderer doesn’t pay Initiative.
If a weapon is disarmed this way, the Wanderer can reflexively take it herself, store it on her person or smugly return it to the attacker.
Reset: Once per scene, unless reset by returning the successfully disarmed weapon to the attacker.
Okay, it lost the 1wp cost but it kept 1/scene as it does have the bonuses to it/it's got a way to reset it if you lose some of the benefits.
huh, i might've missed it
Are these non charm dice from the enemy's 10s or yours, and are they on the attack roll, the init roll or what
Oh, whoops. They should be on your attack roll, to your attack roll.
Seems straight better than the Sid equivalent at present
i also think that "reflexively take the disarmed weapon" is e3, yeah?
that one might need to be part of a key
And I would not give it a significant non-charm accuracy boost without making it significantly more expensive
unless i'm misremembering, which is always possible
because clash
Exploding 10s are a very minor overall boost but yeah, that's fair. I can strip that out.
it makes sense, because i think that's how that shit usually goes
but i didn't realize it was non-charm
Aha, azure crane even blade has basically this exact charm
use that as template instead
nods
holy shit 1m
The 1WP is most of the cost there.
yeah
I think they just didn't want to make a 0m charm in it
lmao
i think all the other disarm clashes are at least like 4-6m though
so it's a little bit of a waow when i'm looking for more efficiency
1wp is generally priced at around 5 motes but with added can't-spam-this function
oh, sorry
what i mean is that they're all 4-6m+1wp
so this is a pretty schwifty discount
Artful Perfection
Cost: 5m, 1wp; Mins: Dexterity 5, Essence 2
Type: Reflexive
Keywords: Clash, Decisive-only
Duration: Instant
Prerequisite Charms: To Live In Interesting Times
The Wanderer is a master of Legerdemain, lesser tricksters finding nothing but empty hands when they try to compete.
The Wanderer clashes an attack from close range with a disarm gambit, adding 10s on the attack roll as bonus dice on the Initiative roll. Ranged attacks and unarmed attacks can be clashed, but attackers aren’t disarmed and the Wanderer doesn’t pay Initiative. If she disarms a weapon she can take it herself.
Keys:
Taunting Generosity: Instead of knocking a disarmed weapon away or taking it, the wanderer can return it to the attacker. If she does, the attacker loses 2 initiative and she regains the willpower spent on this charm.
Lost Knowledge(Essence 3): The Wanderer can attempt to disarm unarmed attacks, natural weapons and other weapons (Such as an Essence Pulse Cannon) that cannot normally be disarmed. If successful, she cannot take the weapon but the attacker themselves cannot use that weapon until the end of their next turn, forgetting how to make use of it. This is a Psyche Effect and can be resisted by paying one willpower.
Made the 'I gave it back' a key.
So it's an upgrade where you trade out 'I get your weapon' for 'Hahah, ain't I a stinker?'
i really like that it drops initiative
it just
takes the wind right out of their sails
"... Thi sis bullying :<" I like it
going back through this channel: I really like this one, marking it down as one of the two spells Rival is allowed to actually learn
he's an awful sorceror, he can learn Invulnerable Skin of Bronze, Thing That Makes Swords and nothing else
just can't get into the right mindset for any other spells unless it's by consulting his big book o spells
if the Stations of Sorcery were still a thing I'd have him sacrifice his desire to become a great sorceror to become a sorceror at all, because it's really not going to happen
I wanted the 'can hit spirits' part because A) Charm-wise that's generally a really cheap effect so it felt okay to add B) It means even if a mortal sorcerer can't use the fancy tricks, a mortal exorcist with a spirit blade can still go Beat A Warghost's Face.
It's part of the intended 'cost' to make keeping it active between fights not impossible but a little awkward.
You've got a hand that is constantly Full of Sword.
I think this is actually best in slot (ha) since it's the only way I can get a Balanced hook-sword, which seems fitting
I assume you've seen Rival's slightly silly inventory tab
Likely in the past!
there's also a sling, which he sucks with compared to his other weapons and keeps around solely to fuck with people
the batons are solid silver cylinders about the shape of a lightsabre hilt that he just uses to weight his fists in order to punch people harder, and also as travelling materials for his silversmithing
This man missed his calling as a D&D fighter with a golf-bag of weapons.
I found this nifty little permanent in Battles
and if you have a ton of weapons you basically never need to pay the mote surcharge since you can just keep juggling MA and Melee weapons
it's a good gimmick
if I do say so myself
but until now I didn't have a way to hide an artifact weapon in my soul, so I can now go up to twelve weapons
Nice
...I wonder if there's a place for one of those 'when you put a point into a craft, get a point in another craft' charms but like for...weapon skills. So when you buy a point of melee, you can also get a point of archery or something.
that's actually a Lunar charm
Oh, is it? Whoops. I remember it as a 2e Dawn charm when they were trying to unfuck dawns for a bit.
Quicksilver Arsenal Adaptation, in MFS
I am willing to let it stay their thing because frankly Jimmy Sid does not need any more encouragement to take fifty different MAs even if it would be a nice XP discount, they're already doing that
Yeah. Was pondering effects like that for Wanderers to let them go like 'I'm an attribute exalt, I can use most things i get my hands on'
they don't have any particular affinity for martial arts, right?
can probably just steal the Lunar one
Yeah, they're in the same boat as Alchs and Lumars there
Where they don't suck at martial arts, they are an attribute exalt after all.
But they're not outstanding beyond a general desire for things they can combo with dex charms
They don't have SMA or something (Though with how weird some of their charms can get, I imagine someone could mistake one for a Sid if they didn't know better)
I also had a fun idea on how to do some temporal shenanigans that isn't breaking the timeline.
They get a charm to inflict a disease 'Autumn's Passing'. It basicly Enforces The Pains Of Old Age on a guy without like...actually making him X number of years closer to dying.
EGOA suggests that slowing, stopping, speeding, and to some very limited extent predicting are all at least okay-ish
Unless it hits the 'death' level, of course (Which it can't do for exalts)
I hope that seems okay? Inflicting a Magical Withering as you Enforce Age upon a guy?
yeah totally fine
the only thing that is super-mega-permabanned is going back in time
(even with the 5 days to malfeas thing, stuff only truly breaks if you have a way to get out faster than the time limit since you can already relay info five days into the past with a demon-summoning relay, that just can't have effects outside Malfeas without the five day trudge out again)
also handy malfeas image I found
I am pondering a penalty-based one that is Fucking With Time but not in a time travel way. More in a 'hey, everything's going a bit wonky' way. Distorting people's perception of time passing.
So they might feel like a minute passed in a couple of seconds, then the next minute took an hour
But as far as Reality Is Concerned, everything is still on track
This guy is just having a Bad Fucking Trip through a normally moving timestream, which takes the form of a penalty to actions once it's inflicted on him.
...weird design fact: Changling: The Dreaming fucking loved time fuckery but a lot of it wasn't in the Chronos art. Chronos got some yeah but basicly all four of the 'Season' arts got some of it too.
Spring could heal by speeding up time, winter could lock things in stasis etc
But I'm rambling.
WHY DO I, THE MOONSHADOW, HAVE MORE STAMINA AND RESISTANCE THAN OUR GROUP'S WHITE REAPER NECROGENERAL DAYBREAK CASTE
you don't really need stam/res if you're warlordmaxxing, especially on white reaper where the usual reasons to have giga soak (not dying to battlegroups) are mostly irrelevant
just toss 3 stam 1 res in the pot for a good first ox-body and leave
He is 2 stam 1 res
ah, well that's just a mistake in understanding ox-body bracketing lmao
its 1 resistance, all 1 resist
Everybody's gonna have to make a resistance roll sooner or later
he turned on resistance
Do they? The average poison can't kill an exalt, and at low essence I'd rather kill a guy faster than stop his debuff tick
🐮 I, our literal squishy diplomat have 5 more HLs than he does I am crying laughing
well, soc-men exalts desperately need soak and HLs because they can't kill anything
this seems about right
It may or may not be in combat, but it'll happen eventually
🐮I mean I'm not an utter pushover, still Melee 5
Just, not
One of our main combatants
Lots of charms invoke a resistance roll, and there's always weird shit that's gonna require a fortitude save :P
So I say, anyway
Just don't get hit, ez mode XD
the two kinds of exalted table
"the Dawn has Melee 5 Dex 5 and four combat charms, everyone else has 3/3 and two charms"
and
"the Dawn has three individual combat trees and four ox-bodies, the squishy diplomat merely has 5/5/1 and a single MA taken as far as possible"
... yeah, that's true
🐮I HAVE MORE CORPSE-BODY THAN THE DUSK CASTE I FEEL INSANE
Not the
The Dusk, I misspoke
Our literal, textually intended and built as tank character
what the fuck is happening?
I HAVE TWO
I ONLY HAVE TWO AND 3 STAM 3 RES
And no apparently the fuck I am not squishy!!!!!!!
two is plenty
Man, fitting two whole ox-bodies? What a luxury
only my dedicated combat specs have 2+
two and 3/3 is i think the average for a robust combat exalt, i think?
i'm at one and 3/3 lol, which i gotta fix
I need to acquire more ox-bodies
but i'm slowly building up all my attributes
feels like I am going insane
Graves only has one and my other two have none because they have so much other stuff they needed to fit
E: Do... do we overbeef our builds???
E: Our combat Exalts have more than this????
i went 3/3/3 mentals as a sorcerer, and 5/3/3 physicals, so i've been maxing that dex and then will be on int
Drifts only has 2 i think and even that might be too much considering his goal is to never be hit
yeah, I'm alright with my sid having no ox-bodies for a moment because he's lobbing shots from Extreme
... huh, sids don't have any join battle charms
i wish i could've stuck with 1 dex 
first prio after arc 1 is getting torchlight an ox-body because it'll instantly give her like double her current HLs
but literally every defensive feature i have access to is dex-based
1 dex is... a non-option unless you're running a very specific build (or using a solaroid str replacer on a heavy artifact combat build, and even then)
🐴 Is my E3 combat water deeb having 3 Ox... too much?
dex is a god stat for too much
deebs like Many Ox because your "not getting hit" tech is worse
I mean
This particular build's not getting hit tech is
'I have reskinned Shining Ice Mirror and Even Blade 5 in the subschool about giving people I hit penalties'
Shining Ice Mirror is quite enough on its own, that thing is nutso
3 ox-bodies is fine for a combat-focused exalt. I don't think spending 3 charms at that number of XP is really that big of an issue, especially since Not Exploding And Fucking Dying is, well, as they say; Good
I cannot wait to be one of the first Terrestrial combatants on a field of what's solely been Celestials and proverbially whip my dick out
And be like 'sup fuckers I have a build'
for instance, compare: 3 motes committed and 2 per round to flurry FD + attack, Celestial charm
lol
2 motes committed, every aim now provides all that benefit with no flurry penalty
dabs CB artis baby
there is one funnier corebook artifact
i think that we should push every artifact that explicitly references solars into a locker
slams down one single willpower on the counter
15 reflexive init please
i don't even care if they're orichalcum anymore, i'm so tired of looking at AotC for references and getting 60 solar charms and nothing else in a nartifact
i'm sorry what
'a moment of near-release' man whoever wrote these was horny
amazingly it's about as horny as the actual sex martial art
which is merely making wink wink jokes all the time
lol
this is the only evocation that artifact has
lmao
well, i assume it's not banned from unlocking more
and olddevs just didn't give a shit and went "yeah sure, here's the only one that matters"
So
🐮 My GM in the Abyssal PBP just introduced my Moonshadow's Lunar mate
Who remembers
quote
"when Ma-Ha-Suchi was forming the foundations for his "self-defense option"
Referring to my circlemate's use of White Reaper
remembers
👀
this is also extremely funny because it's e2 but "two full stories"
you're going to be e4 by that point
also hits you with the "primarily wielded" so you can't just have it hanging around and use it as your 1WP init bomb battery
WHICH MEANS SHE'S MET HIM
SHE'S OLD ENOUGH TO HAVE KNOWN HIM WHILE HE WAS DEVELOPING THE NOW CENTURIES OLD STYLE
THIS IS MAYBE THE MOST DANGEROUS CHARACTER WE'VE ENCOUNTERED BARRING A DEATHLORD
have fun!
who's that?
ohh
yeah uh, i can definitely see her as a lunar
now that i think about it
immortality through regeneration, madness, ghastly and esoteric forms
🐮I am terrified lmao
time for shaping defenses
are there any decent tools for giving a 0 combat ability character okay Defense?
Have good Dex and some Dodge
ah right, dodge technically isn't a combat ability
i'm including it there
any artifacts or (non-Sid, any other splat is fine) charms that offer replacement effects?
5 Dex and 3 dots of Dodge gets you to 4 Defense, 5 if you get a specialty
Some exalts can mess about with what gives defence but generally you want some amount of defence.
i assume sids have em, but they get to break too many rules for that to help
that's...the reason i am asking this question, yeah
Sids have a Dodge stat replacement, but I forget where it is exactly
I did see that yes
It's relatively rare outside of them
Alchemicals have a few
But don't remember if Defense is one of them
thank you, i'll look there
They can get Strength Parry but the Ability remains the same.
Yeah there aren't any ability replacements for values usually
But just getting a few dots in Dodge shouldn't be that much of an issue
it is, unfortunately
i guess defense of shining joy is the only thing that does it, then
expected, but unfortunate
i do think any given character should at least have the ability to defend themselves should it come to that
that's why i was looking for ways to do that, yes
what Exalt type?
i was looking for examples in any other than sids, to see if it was something that could be lifted for evocations
but at present the actual character would be any of deeb, alch, or abyssal
based on where i have to compromise
The best way to not die is to thusly never be in combat
Just leave
Alternatively just get a bodyguard
Its ultimately cheaper to cover up shortfalls with a merit than with charms tbh
Tomie is always good juice
🐮GOD ACK THE PAIN (positive)
We love a bitch in denial, chat
junji ito do be writing good horror
🐮God I am fucking terrified
I am
Attempting to Do My Job
Which is
Make Bitches Respect Me
And also
erect an archetype they think they're dealing with
In this case, falling into the mold that I am yet another of her mate's blustering reincarnates where now I am instead a patient spider
Notion-Invoking Despair
Cost: 4m, 1wp; Mins: Charisma 4, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: A couple
Nearly as terrifying as cold iron, notions are a bane of the fae, wielded against any who step beyond what they should be.
The Wanderer makes a (Charisma + [Presence, Performance or Socialize]) shame-based threaten or persuade roll against a single character. This roll is automatically supported by her target’s strongest Intimacy based on Shame. She doesn’t need to know her target has that Intimacy. If the Wanderer does know the target's strongest intimacy based on Shame, the cost to resist increases by one Willpower.
Keys:
Tall Poppy Cut Down: This charm can also use Intimacies of Pride as well as Shame.
Sids can get Appearance + Performance for Evasion
i mentioned non-sid
i remember defense of shining joy
and sids are the universal exception, so looking for precedent in them for things outside of starmetal artifice seems like bad etiquette
i was referred to both mind-hand manipulation and a deeb power, though
oh, where's that? is it a deeb spell, core, or something celestial?
deeb book 313
thanks
that's pretty close to what i was looking for in the first place, actually
much more fallible, but still (close to) ideal
Does this seem fun btw?
i assume the abyssal one is what you based it off of?
i'm not sure it should get its bonus non-charm dice unconditionally, since No Greater Terror only applies extra gubbins if she's already leveraging her own tie
and likewise it should probably get the WP refund
in case you don't ping any
although i guess being a Simple charm and the +2m pay for those dice in part
oh! or is there an alch charm you're patterning off instead?
i've gone through their physicals and mentals by now, but not much of their socials yet
It's actually based off the Alchemical version, as that's celestial-tier.
Panic Impulse Harmonics
Cost: 4m, 1wp; Mins: Manipulation 4, Essence 2
Type: Simple
Keywords: Internal
Duration: Instant
Prerequisite Charms: Infrasonic Dread Projector, Rogue Cell Isolation Protocols
Soulsteel transducers in the Alchemical’s voice box lace her words with undertones of dread beyond the range of human hearing.
The Alchemical makes a (Manipulation + Presence) threaten roll against a single character. It’s automatically supported by her target’s strongest Intimacy based on fear. She doesn’t need to know her target has that Intimacy. If the target’s Intimacy is a Tie of fear to the Alchemical, the cost to resist increases by one Willpower.
If the Alchemical’s target doesn’t any fear-based Intimacies, she’s refunded this Charm’s Willpower cost.
Though I missed the refund because it's literally the single line on the next page for the charm 😛
Layout!
anguish
I gave it a hair more as intimacies based on shame are a lot less easy to Just Set Up/Less Likely To Already Have than fear-based ones, was my thoughts.
those can't come soon enough
i think 10s add NCD/NCS is more than a hair, but i'm not going to raise a fuss, since i def agree
fear is a pretty general emotion that happens and can be applied in pretty broad circumstances, both heavy-handed and wordlessly subtle
shame demands a few extra social contexts and, in Exalted, i'm assuming another intimacy or specific background
it's funny though, i didn't remember any charms outside of abyssals that did that but i made sure to double-check literally every splat other than alchs to make sure i wasn't missing any lmao
even though i should remember by now that you've been taking a lot of alchs to template
I also just had way too much fun giving the fae the power to inflict the horror of Notions on people. XD
and then i checked alchs anyway and...used the abyssals wording for "strongest tie" and not "strongest intimacy" and so pinged no results
"For shame!" "Do I have to"
i'm nto sure where I was going with that
charm looks really fun though
feel shame for daring to have the idea of
"the idea of what" yes
Fuck, I just realized how to describe how I imagine the Walker In Darkness fighting
Like Stark from Frieren
🐮I am getting All-Consuming Obsession used on me by my Lunar mate I don't like this x3
🐮I'm still not over my fucking GM taking me joking about one of our Lunar mates being an Elder and deciding 'fuck it, I'm making you suffer'
Hermit crab people primordial race. Whose knowledge and identity was closely tied to the shells. They are extinct now but the shells remain
It's a classic move for solaroids
They're an associate of Raksi and Ma-Ha-Suchi (as much as anyone can be now) from the old days
Hmm. I can't quite remember offhand and don't have access to my books immediately, but iirc all the 'regrow a limb' tech in ex3 is body shaping effects, right?
It doesn't generally list it as, no
the infernal one is shaping (body), at least
but that's because it's tied to its mutation shenanigans
nods