#Exalted
1 messages · Page 85 of 1
It seems to me as though manses in Yu Shan would often be buildings with a function, with names that would reflect that function
otoh sometimes that function is flexing on the poors
I can helllpppp there’s lots of fun words!!
Query: Do you feel like a set of heavy artifact armor with the attunement benefit of 'mind-hand manipulation is always active at no additional cost' would be too much? You're basically paying one extra mote of attunement to keep it up as long as you're wearing the armor instead of just for one scene.
Heavy artifact armour is worth every mote it costs and more already, I wouldn't throw in a 5 mote discount and a free simple action every scene as an attunement bonus or an Evo, not at low essence
that's essentially Mela's Coil (5m free from not attuning to artifact razor claws, plus change) and that's one of the rather above curve ones from AOTC even for a 5 dot
Indefinite mindhand on its own as an E1 Evo is almost certainly fine
On light or medium armor, you think? Just not the passive for it.
mind-hand heavy artifact 5 stam is already the best combat spread for nerd infernal, so I'd be wary
that said mind-hand light artifact 5 dex is also pretty good lmao
If it helpsthe character this is being designed for is not lore primordial
so won't have many MHM upgrades for a bit
I would not provide any artifact armour a 5 mote ongoing discount to anything fighty as an attunement bonus
Mindhand forever, sure, that's just convenient, but not for free
btw, any thoughts on this?
since it effectively reads "attunement: 0m" yeah?
the thing this one most reminds me of is this charm, although i'd bet infernals have a better-suited example
with the "treat an intimacy as a Tie of Fear toward me"
so it's probably underpriced or too low-essence
since it's both "strip defensive intimacies entirely" and "no-roll generate a tie of fear to leverage"
including possibly defining ties
dunno if the conditional nature makes it more "fair" in the pricing, though
not super familiar with social charms yet
Unequalled Tyrant Hoard
Cost: —; Mins: Strength 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Wanderer draws on the fierce nature of a Dragon, a great beasts that is unmatched master of its wealth through sheer terror and force.
The Wanderer may use Strength instead of other attributes (Ignoring bonus dots of strength) when completing leadership projects or other bureaucratic tasks and may ignore Hideous when doing so, as her terrifying mien does not impede her leadership in the slightest.
If the action of foe or the failure of a project would cause the Wanderer to lose dots in Resources, she loses 1 less dot (To a minimum of no dots lost) as she refuses to allow another to claim the wealth that is her dominion.
How's this seem for one of those 'use a stat instead of another' charms? Projects are not super common but it also lets you do bureaucracy stuff on a stat that's not normally one of them. Added a provision for 'no, you don't get bonus strength' to avoid 'I get in my warstrider so I have 10 strength for doing paperwork'.
From the Exalted discord, holy shit this idea is so much better than canon
Gilt-Tip Claws
Cost: 3m, 3i, 1wp; Mins: Strength 5, Essence 2
Type: Reflexive
Keywords: Decisive-only
Duration: Until grapple is released
Prerequisite Charms: Several
The Dragon is a master of its hoard and the power that wealth brings. Those who lack one, lack both.
When the Wanderer makes a grapple gambit against a character with lower Resources, her target’s Defense and Control Roll suffer a penalty equal to the difference between the her resources and his. This charm has no effect on mindless creatures or creatures who's mind is too animalistic to comprehend wealth, though it affects beings that simply ignore it (Such as many fae) as normal.
Reset: Once per scene unless reset by crashing an enemy with a withering savaging attack or losing a roll opposing an enemy’s grapple control roll.
Keys:
Chaining the Bull of Heaven: The Wanderer may use this charm on mindless beings and creatures who cannot comprehend wealth, though the maximum penalty is -3, even if the difference in resources is higher.
Plundering Claws: The Wanderer can use this charm to benefit Disarm attempts, penalizing her target's defence as normal and adding non-charm dice to the initiative roll equal to the difference between her resources and his. The Wanderer may reflexively attune an artifact taken this way, breaking its attunement with its previous owner.
Unmached Golden Might(Essence 3): The Wanderer can grapple a target with Legendary Size but lower resources.
Plundering Claws is definitely an E3 effect, probably with a surcharge to break attunement
since here you have it significantly cheaper than Abyssal Larceny
for reference, the Abyssal one is 3 charms deep, the last being E3, and can only be used on the bespoke charm
(although both the e2 and e3 ones make it reflexive)
Relics Justly Claimed
Lunars also have an e3 strength charm to break enemy attunement (Terrible Steel-Rending Talons), although it can't take that attunement in turn
yeah, solar effect is also at E3
Fair. I'll up that to e3.
I'm not sure on the base effect, because it's such a gigantic swing if your enemy happens to not have Resources and you have Res 5
-5 to def and -5 to control roll is basically automurder
but it's scaled off a thing that is so normally irrelevant to combat that I have basically no idea who you get to instantly gib with it and who will pull out a wallet full of 100s and ignore you
other than like, Dynasts
i think it instantly gibs most people, yeah? since anything past resources 1 is like
explicitly Rich Guy
yeah, but peer opponents for exalts are frequently loaded
Could make it cap (ess or 3, whichever is high) for the bonus?
I was just thinking that, yeah
I'm not sure on pricing for grapple boosters in general, it can be a bit awkward to pick them because grapple is so strong at base and our grapple MA is Bear, which is busted due to pulling its power guidelines from Solaroid Brawl
It's also why I ruled out it working on mindless beings and animals without an extra charm. So it won't work on the primary resources 0 guys
But i can set a scaling cap, yeah.
it's a defence penalty, so it can be negated by some people, but at the same time it's just such a colossal effect
so yeah, I'd go with a cap
(bullshit grappling technique the third: Speared Boar Struggle from Sids, one of the few Sid charms I would say is just outright off the chain)
okay, brief aside that i know is super whiny, but i'm kind of crushed that if you want to cosplay a ghost, not only are infernals just objectively better than abyssals at it, infernals are really good at it and abyssals are kind of bad at it
Is this too much you think? It's also got a secondary resources effect?
i was looking for abyssal demat charms and the closest thing they've got is the shadow possession (which is super cool and i want to play around with it), but infernals can just choose to be perma demat at no cost
Poor Abyssals
i think anything that fucks around with merits is really neat
i like it
oh that's fine go wild, noncombat effects are less tightly balanced dicewise and Bureaucracy especially is totally abstracted
the infernal cult charm is very captivating to me, and so explicit resources charms are v neat
It felt like a fun secondary area for Dragon's Ire to play in. Being A Rich Monster. XD
i know they've got a ton of super cracked shit but every time i look for things that are undead-related, infernals are Just Better at it - commanding them, controlling them, destroying them, acting like them, etc.
and that's a lot of what i wanted to do with them
alright, whining over
yeah, i think explicitly dealing with like, Backing/Influence/Resources would be a super cool theme
resources alone is, i think, too singular to be a whole tree?
all the keys on Gilt-Tip Claws are really neat, the base effect is so wildly variable I find it hard to come up with a good formula for it
have you considered giving noncharm dice to your attack and control rolls rather than penalising theirs
since then it's less swingy because a) can't just -5 a guy and instantly eat them so easily, -2.5 average sux is still big and b) can't be noped by Dipping Swallow or Impeding The Flow for 1-2 motes
but some combination of backing, influence, followers, and retainers probably adds another thing to key off of Being The CEO In Y/N Ao3 Fic
which is extremely funny
chaining the bull of heaven is also a great name
Basically the intended vibe for Dragon's Ire, yeah. XD
🤔 given your reference in the dragon's ire writeup of The Unconquered Dragon obviously being a sol reference
strength charm that makes the target temporarily a creature of darkness?
Eh, I think that's perhaps a bit too metaphysically far. It's inspired by but not literally able to be.
awh :P
How does one deal with the defense penalty on this? Just eat the hit?
just tank that shit, yeah
I've always been reluctant to take it for that reason, but I guess that tracks
it's in Brawl, you have some decent facetanking ability
Well, you might not if grabbed as Versatile
also remember you decide when to use it, so if someone lowballs an attack or it's a fairly harmless withering you can go "bing bong, fuck ya life" and max out Speared Boar Struggle for the instant grapple
oh no, I took one unmodified daiklaive hit to my 14 soak, anyway get slammed
Got it, so you'd generally use it when someone swings without an excellency or other booster?
Brawl versatile is a great suite, Hostility Acceptance Technique is also versatile and reduces init lost to witherings
Oh yeah, HAT feels like an incredibly good pickup
honestly even if they do big excellency a withering attack, if you have good soak and HAT you can usually reduce it to something fairly harmless
it's the prereq anyway
also versatile: Dead Spouse Defence
I would genuinely be reluctant to take DSD on most of my characters for roleplay reasons
Also Tolerant Strife is good, it gives every unarmed sid ever a really effective anti-onslaught charm
take HAT, Sacrifice Without Regret, Dead Spouse Defence, Speared Boar Struggle, Tolerant Strife and Unobstructed Blow and basically any MA you take will be totally fine on defence
the melee onslaught negator isn't versatile so while they have some crimes too they're less omni-applicable
Speared Boar Struggle is also Versatile so you can really blow people up with it
Wisdom of the Celestial Crane + SBS = have a health gate/perfect or be a newly enlightened smear on the pavement
It's funny how Infernal Brawl is geared towards using brawl weapons
When the other solaroid brawl trees treat them as an afterthought
really solar brawl is rarely seen without artifact smashfists
but only because they're usually a clean upgrade on regular punching
Infernal brawl basically doesn't have any charms that don't function with weapons
It's great
Well, other than the ones that are specifically about biting people, I guess
(Gross, dude)
Claws of the Silver Moon specifically restricts MA omnicompatibility, so it's fine
the reason it's so expensive in, say, PAOC is that it lets you go "fuck it, use all the kung fu" without making the usual damage tradeoff
every infernal tree has really taken advantage of the devs' system mastery and ability to ignore solar trees
which i continue to be seethingly jealous of, but it has made me build like a dozen infernal concepts
my main complaint with Lunars is not that their shit isn't cool, it's that they have too many got damn charms
Ye
and my eyes glaze over trying to read entire attributes
Definitely too many
especially when they have like 10 very similar appearance-scary charms and such, all in a row
they have too few charms that do different things
and too many tax charms
that lead into the one thing you're here for, which just does [all of the taxes but better]
lunars really would have benefited from existing with Keys
PAOC is funny because the single biggest reason to mix all four forms is to get Soulfire Shaper and Manse-and-Demesne at the some time
And then you also get artifact unarmed and 2m five-jade fury as a nice little bonus
god i hope Keys spread to gets and lims
and don't stay an infernal thing
do we have any info on whether they're going to be self-contained?
(i assume they'll have a different name if they aren't)
quadpack paoc form does a lot of stuff but the sheer power of Overwhelming 8 and +5 decisive damage fists with another +5 for 2 motes is pretty insane
just need to find a good hearthstone to apply to your punching
if Gets are like Sids I would imagine their charms are too bespoke and odd to be easily rolled up into a list of keys
and as a thinsplat with strange charms I can't imagine they'd have a massive number but we don't know how that's going to work at all
liminals we know even less about
ah right, siddery
God I love keys so much. THey're making doing Wanderer stuff...possible. Still too much work/I shouldn't have started this as a solo project but it's made it possible. XD
I'm not offended by the existence of Liminals or anything, and they seem fine as a setting element, but I cannot imagine wanting to play one
damn. and i doubt Keys will go to any companions
FWIW alchemicals do have submodules, which are key-ish
I'm excited for liminals now because there isn't fuck shit for c1 necromancy
yeah alchs already have their keys
abyssals won't get them
and sids won't get them
so it'll probably stick to infernals
which is a shame
liminals are extremely inoffensive, yeah
but at least it's now out there for fansplats
nice to have more 1c necro and a wider range of terrestrials, at least
based on the stuff I've asked about in excord, i uh
also cannot imagine ever giving a shit about playing a liminal
because the things i want to do with them are apparently Ontologically Impossible
In Voy's server, my sid has the black hole spell that makes it impossible to breathe and continually uses Crossing Plutonian Shores
(you Are Not In Any Way the previous person, and also you Intrinsically Know This To Be True)
(which i'm just utterly uninterested in with weird fucked up came-back-wrong narratives)
I look forward to Good Liminals, I appreciate their vibes but the essence guys/gals rather misfired with them and gave them True Resurrection
So they can potentially create a You Cannot Breathe Zone and then fight just fine in it
and more ivory necro!
Yeah the liminals book should have good stuff
oh yeah that reminds me
yeah, that's a steeper dip for an abyssal
finish my Sid for that server
3 charms that kind of suck shit instead of 1-with-collateral
Well, you do need 5 endings charms
yeah but they're endings charms
That's not the steepest price, given endings has great stuff
you pick 5 by playing a sid
eh, my Battles is basically never getting green or purple maiden charms
too busy fightan
and the abyssal don't-breathe is...unexciting
having to work up to Terrestrial Sorcery is going to take a while
although the first one is fun because i get to make my sad fucking idiot suck shit and have an even worse time
Endings caste ability charms count
yeah, same as all maiden charms
oh I suppose if if he was actually E3 he'd have enough
So like if you have athletics and awareness and integrity stuff you're set
2 integ charms, 2 awareness charms, 1 athletics charm, 1 bureau charm
this Rival doesn't have all that stuff yet because I had to cut slightly to keep him at Young Master levels rather than Big Scary Fucker levels
Yes
I do find the Infernal sense permanency charms interesting. You can kill an infernal by making them wait a full day for a meal. XD
It's extremely overvalued
I get 2 of the 4 I need for sorcery from Occult see-spirits and shaping-defence and one more from Google Spider, but I'm not sure what to do for the last one
it feels like it should just be "at res 4 -> e2 res 5" automatic upgrades
Yes
or even 3/4
I do love how many sid trees have like, 2-4 charms that are just amazing for anybody
you get to lay a prophecy that someone is going to bite it on two weeks on the deck of Lissom Avid Engineer's ship and then in two weeks you just show up and personally beat them to death yourself
it sure is a "target Exalt dies as soon as i find them" button
Along with the way the excellency works, it creates this weird opposed incentive to specialize and to generalize that I find really charming
you do need to get them with the Descending Horoscope and that's Shaping, so they have a fairly obvious counter to TOTB
but it's also a good Remove Target Mortal charm for schemers and so on
This is why I will always combine the taste/smell one with murder is meat
Lunars have their tats
it's not body shaping
not shaping (body), but I'm pretty sure their actual shaping defence covers fate stuff
Are the tats only body shaping? Huh.
yeah, Laughing into the Teeth of Madness handles it
(Essence) noncharm sux on your roll
it doesn't stop it, it just lets you break it, which i think for this would be "kill the sid that cursed you" yeah?
It does make going through the 5 day desert a bit of a trip you need to really prepare for though.
using RTLOM on a rolled shaping effect gives you a giga noncharm buff on the opposed roll to land the horoscope
so it does stop it, much of the time
then agian at higher levels MIM lets you go for years without eating per murder
iirc
lemme double check
oh does it? i thought it was just wp vs wp
She can use Resisting the Lure of Madness to enhance Resolve or opposed rolls against shaping effects
ahhh
willpower rolloff is, as usual, for unrolled effects only
i think deebs can only defend against body shaping though
as a consequence of being uh
early
Terrestrials
unless there's something in heirs
deeb one is pretty bad, sid one is not great against rolled effects
(since it just gives you a free full excellency, which at most essence levels is.... +3 charm)
the only thing I'd like Sids to have just a straightforward buy-for-more-number charm for that they don't have is better anti-shaping
Does a free full excellency not cover target number reduction?
since there's uhhh
they can, and there's a high essence archery charm to shoot shaping effects into other people to remove them from yourself
those counterspells
it does
So that's at least somewhat better
but does that hit resolve?
but getting a particular SMA is a long way more difficult than just grabbing an E1 Integ 1 charm
if it's opposed roll vs opposed roll it's not awful
if it's opposed roll vs your resolve it's very mid
Ah true
since you can only add (Essence or 3) to static values
Ye
the upside is that it is very wide, it hits shaping, psyche and anything that fucks with your motes or charms
it's the broadest member of that defense charm group, right?
also it's free during fights if you're a high-essence crystal chameleon user
yeah, broad and shallow
what's alchs' like?
I think at this point my ideal version of Red Evening Sky is just Centipede, Crystal Chameleon, and PAOC
closer to a cheap e1 power like solars and sids or expensive like lunars'?
or wait no, sids' is e2 as well, isn't it
i guess alchs' are too then?
Sid one is E2
alch one is very solid, IIRC
yeah, very nice, although you need a small upgrade to make it universally applicable
oh, i think you've shared this one before!
i know i'm not the one you were asking, but i think parrying shaping is super cool
"parry abstract concepts" is in general super cool and one of the aesthetics that sold me on Exalted
I need to pick up some charmtech to land prophecies on my NROsid better at some point, but honestly throwing 10 dice + spec + excellency at it is probably enough already
actual sid prophecies are designed to be basically fine on raw dice pools anyway, yeah
good charms for them tend to do varying supporting things
Question: Other than erm, Pyre, what battlegroup artefacts exist, and can they be used cross-splat?
all artifacts can be used cross-splat by default, but since each exalt type resonates with some magic materials and doesn't vibe with others their strength varies depending on their wielders
I believe there is at least a jade suit of armour with some army buffs
there're like
one or two BG evocations in Burning Branch
(Arms)
i did a lot of digging around and staring at arms of the chosen while making my own BG artifact
I ask because er, the.. Campaign, I am in, does not permit canon artefacts, but does allow artefacts with identical evocations. 
aha, Sunset Blaze, big spear with a banner on it in Heirs of the Shogunate
you can just scrub their lore
buffs DB War charms, rally actions and App/Cha command rolls
That makes it an artefact with identical evocations.
oh
that's what you meant
i don't understand how that connects to the question, so that's my bad i think
It means we can change materials.
ah, i see
that makes sense
aiui the material matters for balancing purposes to an extent, but i don't really know how significant it is
However, now I need to get my hands on Heirs of the Shogunate to review it.
i can post sunset blaze's gubbins if you'd like
I am, unsure if that would be allowed.
i don't think there's a problem esp. if it's just the artifact
here we go, temporary reference at least
no one's ever had issue with us posting excerpts/whole ass charms out of the books before
Sunset Blaze is a fun one
Hm, I.. Interesting, but I don't think it fits this character. She's more of a.. She isn't there to get stuck in, she would rather watch from a hill with her officers.
Hey so as I'm a mod - Don't post too big a chunk. Like a few charms, that's fine but we don't want the server to get in legal trouble so I'd avoid posting huge chunks of books.
Also: @fierce star I should totally get RiRi a varient of sunset blaze with her perfered weapon types. That 'gain init equal to the 10s in a rally or rally for numbers' roll looks nice for helping RiRi gain init during combat.
sorry, is that a warning for later, or a "delete this one because i think it's too much"
More 'this is really getting to the limits'
It's fine, it's fine. Just trying to keep the server from getting in trouble.
soryr
in that case, how do you feel about homebrew
or i suppose, how does your GM (or whatever system you're using, since there was hesitation earlier) feel
I don't know enough about Exalted to make homebrew yet, but, I might be able to pass it by the GM? The GM is currently uncontactable, for he is sick.
And I think asleep.
whaps
Stop that.
i've got a necromantic BG artifact that lets you hide in the back
What sorta artifact are you looking for? I like maek artifact.
if davy jones bullshit is your speed
Errrm, ooh. So, the design of it is a jian, but, it's used as like, a sword of office? It is an artefact weapon, sure, but it isn't especially designed with that in mind.
🐴 I'm sad I had to leave my Monday game
I had a really cool character but couldn't justify the time
FWIW it has yet to really get off the ground and I'm not entirely certain it will
@buoyant summit
Unrelated: infernal clone of the scarlet empress ...
A party that's entirely clones of the scarlet empress
You've got an Infernal, an Abyssal, a Sidereal, a Lunar, and one that ended up an Exigent somehow.
Infernal clone of the Scarlet Empress (Ebon Dragon patron, elaborate ROTSE reference)
Dragon-blood clone of the Scarlet Empress (ledaal, probably?)
Abyssal clone of the Scarlet Empress (slated to be executed because she didn't Exalt as a deeb)
Sidereal (Scarlet Empress RD)
Lunar (found the actual Big Red's blood on a warrant of trade)
at least one regular daughter of the scarlet empress
so, are you also -
no, I'm mnemnon's fifth daughter.
Get Scarlet Empress (setting difference she never left)
they find a Liminal scarlet empress which makes everyone panic
Get nonexistent past lives are all mortals, so that would be a very strange alternate timeline
Architect of the imperial city exigency
Architect of the Imperial Manse, even
ultimate ability 1/1000000th of a Sword of Creation
a clone that got adopted by the royal family of Uluiru and is a Sovereign now
Matchless Vermillion Ruler, suspiciously redhead alchemical who got some of Big Red's soul in the soulstone mix somehow
You know, that would be a way to do “reincarnation of the Scarlet Empress” and be fully lore-compliant
The ultimate version - contains the whole fight from the very beginning with a seamless splice at 1:47 so that the songs ends at the end of the clip.
Inspired by @yu6btemz https://www.youtube.com/watch?v=5mJj16dE07s
and @lunarlexomancer4906 https://www.youtube.com/watch?v=3fZvdmseHdk
🐰Am I foolish for thinking this is great inspo for a Wyld Hunt fight?
three Deebs v a Solar of course
(ignore the song)
"Ignore the song" like it's not the best part
lmao fair
The song is not part of my questioning if the scene is good inspo, basically
That trailer is always good inspo
Nothing to do with using it as inspo (but it is great inspo for any fantasy fight), but I always loved how the--I believe she's a bosmer?--elf lady, knowing she's fighting a Breton, decides to go inf or a spell, when the manmer are known for having species-wide magic absorbing powers.
sorry i'm an elder scrolls lore nerd
she'll tech it
she has the right idea at the end, using magic on the environment instead of the breton himself
can't absorb a rock falling a terminal velocity
And the knights are specifically trained to fight rogue mages
ye
And she's not a bosmer she's an altmer
I will admit I have trouble telling the difference between the two visually at times
Aren't the Altmer aggressively yellow?
depends on the presentation and the game
about the most consistent thing about the elder scrolls is the inconsistencies
Charisma: Tale-Craft
There is unmatched power in stories. They teach children the words that will drive the monsters in the dark away and they deliver lessons to the next generation. They show that not only can horrors be fought, they should be.
Even mortals understand the empowering nature of stories. Politicians weave tales to fortify the hearts of their soldiers and stories of great heroes drive many to push beyond the limits they would find. Religions spin philosophy upon the back of stories, morality tales that show how righteousness is rewarded and sin punished. Their immaterial nature matters not, with some characters from stories having had a greater effect on creation than many of the very Princes that supposedly rule it.
The Wanderer invokes the art of Tale-Craft to weave stories and draw upon the truth behind them. It allows her fortify her shield-arm with the stories of brave knights and heroes and bring to life armies that only existed in dreams before. She brings Wonder against the edge of Iron and shatters the hateful metal. That said: those who live in stories must remember not to lose sight of reality, for a nameless blade with no history can end even the most glorious tale.
Added another to the Wanderer Art list.
And that puts me at 4/9. Taking a while to get them all done but making progress.
Appearance: Naming
Few things are more important than a name. They are how people identify, how they categorize, how they define the world around them. Without names, the world can only be so structured and so stable.
The Fae understand that a name is more than just identification, it is definition. Tepet Ejava is just another scion of House Tepet; As the Roseblack, however, she is a contender for the Imperial Throne itself. Names and roles and definitions have great power and are very malleable. A great hero's name may become a curse, while the definition of a people into a category may result in great harm to them.
The Wanderer invokes the art of Naming to warp and twist names to her will. It allows her to take names from those who do not deal with her carefully and to bend another's name into the shape she desires for them. Taken to it's most terrifying extremes she can speak abominable words that can shape or end the world about her. To play with such power is not without risk, for the Wanderer tangles with power beyond the reach of any exalt's grasp and her failures can be catastrophic.
I hope these read okay?
Yeah, looks good
Dangerously tempted to do up some of the weapons in Heretic and Hexen as artifacts.
Applying to a game that's currently ongoing and at Essence 3, wish me luck

what's the plot?
also I love this and am a sucker for truename shenanigans and hubristic overreach.
slightly overrating the Roseblack here but hey, she's at least on the list of contenders
She was considered a major contendor in ex2, did they reduce her popularity/reach ine x3 and I glossed over it?
she is far more niche now, yeah
I believe she's on the list of outside chances, after "major contenders" and "people who would be major contenders if they really went for it"
Yeah but the Roseblack has a Cool Name. XD
unfortunately we don't have Big Red's original name
I assume she wasn't born first name Scarlet second name Empress
although if she had that would be convenient
nominative determinism
Scarlet could be her given name, color given names weren't uncommon in the shogunate era IIRC
it's not for sure but it'd be funny if it was
no idea what her gens was though
... it'd be funny if it was something that would turn into the lwo realm 'Empress' over the past several hundred odd years of linguistic bullshit, much like Caeser
gens?
The PCs have taken over a northern city-state and done some major reforms, but are now faced with increased political interest from outside powers, including the Silver Prince
The rest of the PCs are solars, with another new player joining as an ascendant infernal
For all that I kinda want to play Red Evening Sky, I think Hao might be a better fit for this particular story and party
So the Shogunate's (and modern lookshy's) equivalent to the realm's 'great houses' are gens/gentes, which are basically... large, extended families that form a warrior-politician-noble class
ahhh
Infernal campaign in Lookshy would go hard possibly
Two of the three fortune cookies I received had no fortune. Does this mean an enemy of fate is nearby?
Yes
Intelligence: Infusion
Stories of the wonders of the fae are without limit. Sidhe swords that can part steel like silk and elixirs of immortality brewed by fae rabbits. These wonders can perform the impossible, bringing life to the dead or turning back clocks in ways that even the greatest sorcerers cannot.
Infusion is the art of turning mythical wonders into reality. It is the art of the alchemist who seeks the cure for an impossible disease or the swordsmith crafting a blade to beat an invincible foe. It produces a cure for heartbreak and for death itself. It turn dreams of what could be into reality, forging possibility out of impossible ideas.
The Wanderer invokes the art of Infusion to craft, shape or discover wonders of the world about her. It allows her to make powerful tonics and cure the most dire of wounds. She can craft objects of wonder and wield arcane knowledge beyond that of the sane. The Wanderer must be careful, however, for Creation fights those that defy its most powerful laws.
Did up another one.
Do you think it's okay to have effects that fluffwise fuck with the unbreakable rules of exalted (no time travel, no raising the dead) but mechanically are much more within the bounds of the game?
As they're more hard rules for 'these make the game less fun if they can happen'
Excellent fluff, and I think that's fine personally
i thought those hard rules were all restrictions on lore/flavor/fluff
handwobble
What is the difference between something that mechanically just takes someone who has all their health boxes filled with lethal and changes them to where they've only got bashing in incapacitated becuase you're Just That Good AT Healing verses the same charm, but the fluff is 'you dragged their soul back to their body before it could pass into lethe'?
I'm not the person to make a stand about it, since I've never been sold on the necessity of making those specific elements off-limits
But they've never been presented to me as mechanical considerations, just lore ones
Generally the reason they're in the game is less 'lore reasons' and more 'This isn't your daddies D&D, we don't have raise dead' and 'time travel plots are a fucking headache'.
Stamina: Primal
Creation's underlying rules are powerful forces, the relentless tick of each clock hand as time progresses forward, the press of gravity keeping creatures from floating off into the Wyld and the eternal turning of the seasons. Yet, despite that, there are older forces still.
Primal is the call of the primordial chaos that roiled before creation was born, commanding its younger kin. It is the power to order the seasons to dance to the wielders tune or to seize time itself in a grip like a vice. It is the power of raw, untouched Wyld without the limitations of creation.
The Wanderer invokes the art of Primal to unmake attacks against her, vanishing into nothingness like the dreams of a blind idiot god. She can alter the flow of time, making whole what once was broken. She invokes the blistering heat and freezing cold of passing systems. Primal is the most unshaped of the Wanderers arts and thus she must beware losing control to chaos.
Hell yeah
Yes, the wanderer soak charms will literally run on 'I reject your reality, mine is better'
I would not fluff literally anything as backwards time travel or raise dead
Emerald Gyre is about your limit, you can play around with time but even if mechanically it only does one specific thing you can't actually say "go back in time"
I just noticed Simmering Resentment Bouquet in Infernal Socialize, which is ... this is wild, but it might be one of the best Good Guy Charms I can imagine?
"Hey you can just cast Detect Problem"
even for fae it's a thematic point that they can't do those things in any real sense, since Creation enforces linear time
is there a statistical approximation of "average Guile for a mayor" or something
I'm just trying to figure out how you would respond to this if you didn't prep
but yeah lol
I love how this is kinda an Ebon Dragon charm
Like yeah, of course he would be able to detect things that are wrong or broken
"Hell is always with you"
I would usually put a perfectly normal mayor at about Guile 2 or 3 myself.
2 or 3 Manip + 2 or 3 Socialize divided by 2, as normal for Guile.
For bonus points, the prereq charms to this one are one or both of the following:
- the charm that makes you reflexively aware of hypocrisy
- the charm that lets you discern a person's greatest failure
For any assassins or spymasters or the like, they have stats in core.
Infernal Socialize is weirdly good for a paladin-type in part because it has a big theme of "don't look away"
Yea
I always feel like those bounding boxes are like… exalted is a bonkers setting and setting those guidelines might help people from going off the rails or damaging the core conceit exalted likes to push of “live with your choices”
I think doing Sid level stuff is prooobably fine, and definitely just in-fluff but it feels like one of those zones that’s better to continue brushing and circling around
Like I said, if something has like. There are charms that can be used to reverse someone having lethal-in-their-incapacitated-box, though I don't have them immediately on hand. Whether the fluff is 'you're just that good of a doctor' or it's 'you quickly dipped a hand into lethe and stole their soul back at the last moment', mechanically it's nothing the game is not prepared to handle
mechanically sure, but the fluff there should be "they aren't dead yet" rather than "three second rule, he's fine"
I disagree, personally. As long as the mechanics work and the fluff doesn't involve the long-dead or a timeloop, I think it's a safe enough space to play around with the boundaries and limits.
Write it up, see how it feels. If it feels too far, pull it back.
I could've sworn that Abyssals had a thing like that, but I just checked and apparently not there.
Well the big thing is that you don't actually die at lethal incapacitation unless the GM says you do
you can just be on death's door to give characters a chance to stabilize you so you can recover
like, by default
there is something in an Abyssal charm reset that says "by stabilizing a character whose incapacitated box is filled with lethal damage" or such
yeah, there should 100% be emergency stabilisation charms
but I do not like fucking around with the No Res Rule
I think I agree with Delilah and Misc here, but perhaps some chronology-bending nonsense like, "the person didn't die in the first place, because the Wanderer's story always involved saving them" or things like that could square this particular circle?
They may not have known they were always going to do that but
I wonder if part of the assumption behind "these things are always off-limits" is that a sufficiently motivated Solar would inevitably crack them open even with extremely limited exceptions
The infinite potential of chaos interceded for them
I think it's also a tonal thing
"Nobody comes back to life" and "there is no undo button" as hard rules establish a certain sense of finality to the setting
I feel like I'd be in more agreement if the ruling for having Incapacitated filled with lethal or aggravated damage wasn't explicitly 'you're dead if the ST says you are, it's completely up to them'
but it's already wishy-washy if 'filled with lethal' is dead or not, mechanically
simply make a charm that you pop when a friend is incapacitated that makes them not die
Hmm...the currently planned chronology bending charm was very basic mechanically but yeah, very much goes against what people are saying here/I might need to go back to pondering.
I think you can lean on the weirdness and potentiality of the Wyld here, to some extent
it is a fairly important point of Wyld lore that Creation imposed linear time on the universe, no ifs no buts no fucking around, and many fae were quite mad about this
Wasn't linear time before Creation? Or was that just time in general?
Possible Impossibility Invocations
Cost: 3m, 1wp; Mins: Intelligence 3 Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Thing
While most need to prepare before they act, things are a fair bit more fuzzy for the Wanderer, who can move unchained from time to make their preparations retroactively.
Rummaging through pockets, scarfs and bags, the Wanderer rolls (Intelligence + [Craft, Lore or Resources]) to produce a mundane object that’s no larger than her arm with a Resources rating less than or equal to her successes. She may not produce specific objects. For example, she may produce a generic company seal issued to any number of soldiers but not the one belonging to a specific officer of that company.
If used to produce an object of negligible value (Such as a bag of soft candy), this does not cost willpower.
Reset: Once per scene, unless used to produce an object of negligible value.
Keys:
Iterative Temporal Anomaly: The Wanderer may produce enough of a single object to provide for a battlegroup of up to (Essence) size.
Relative Dimensional Preparations(Essence 3): The Wanderer may produce an object of any size up to that of a vehicle, as long as it could have been plausibly concealed nearby.
See: Rather mundane effect but the planned flavour had been very 'oh yeah, I screwed up the timestream'
Nope! The wyld ran on myth-time, maybe-time, yes-and-time
And then Zen Mu and Creation happened. Zen Mu kept going with a simple rhythm and Creation with the Loom
Yeah, the intent was less 'don't have to live with choices' and more 'the sort of stuff you see in a story where there is time fuckery but the specifics of how the loop works are not super important'. Stuff like say, doing a Blades-In-The Dark/Mission Impossible style 'Oh yeah, I prepared this already' but with the flavour being 'I fucked with the timeline' rather than 'I am super brain and prepared for things my player wouldn't have thought of'.
Like i was planning on making their 'You roll the attack but you don't pick a target until everyone in the area's declared charms' as them going 'Hmm...I tried this in a few timelines...and then just resolved it down to the one I liked best'
I would take hints from Emerald Gyre and the new Solar Circle spell - both do time fuckery but they're extremely clear that it never goes backwards
you can do the second one as "wyld magic timeline forecast" not "I went forward and then back and then went forward and then back...."
Yeah, I'm looking at the Intro Charm for Emerald Gyre and A) going 'this is barely a martial arts charm even by SMA standards' and B) This is the sort of nonsense that Primal will likely involve.
it's probably easier to do the first one as "this is what I would have packed, if I was prepared, which I totally was as of 0.2 seconds ago, how does it work? don't worry about it"
rather than explicitly "I went back in time and put some popcorn in the bag"
Sids have that as the equivalent of their armour elsewhere charm
"I was secretly wearing armour the whole time"
Emerald Gyre hits the ceiling for timefuckery in a way that I'd probably delay until higher essence, at least
Yeah, the lower level stuff will be 'Gravity and Seasonal Stuff' mostly I think.
For Primal
I might go more with 'fuck it, timeline didn't happen' over active reversion to try to avoid too much trouble. They didn't Regenerate That Wound, they went 'I don't like the timeline where that happened. let me prune it away'
'Nah didn't happen!' - Either a Fae or a 5 Year old.
see thaaat sounds fine
being so smart (familiar with the narrative) that you do the joseph thing
Your next line is...
yeah you can fuck with it, Emerald Gyre has "I made this thing look exactly like it did X time ago" as kind of a cheat, as well as "I mentally lived this day 500 times in a groundhog day trance which we have conveniently skipped" but Creation has one true timeline and in it nothing ever goes even a millisecond backwards, even Gets aren't actually from alternate timelines, they just think they were
The dodge around 'no raising the dead' I have is that...well, they don't. And they can't. They can however turn a mortal into a spirit...and spirits come back if you don't kill them good.
Can't do it to actual exalts as the exaltation goes 'fuck is this? fuck off with this messing with my spirit'
It's basicly a Fancy Custom Version of the charm to turn mortals into demons that they can only do on willing people.
oh!
to those who can see through the illusions, the Day-Player looks like a rainbow mask wearing an elaborate mask of the mortal's face....
yeah exactly
Physical
Strength: Dragon's Ire (Done)
Dexterity: Legerdemain (Done)
Stamina: Primal (Done)
Mental
Intelligence: Infusion (Done)
Perception: Soothsay
Wits: Wayfare (Done)
Social
Charisma: Tale-Craft (Done)
Manipulation: Contract
Appearance: Naming (Done)
Down to just two to write about. Yaaaay
Question: if I have Counter-Pronouncement of Enthymemic Law, does Mocking Murmurs Retort seem skippable for the moment?
How much does the base charm cost?
4m
I do have pretty good Resolve, so that might be a reason to keep Retort? But both seem like strong social defenses, and it's not like I don't have other things I want
I like Counter-Pronouncement, it's a bit beefier.
Mocking Murmurs is nice but it's not non-charm so it's 'cheaper excellency'
While Counter-Pronouncement does something that can't be replicated with 'dump a lot of motes into integrity excellency'
Yeah Counter-Pronouncement is actually kinda nuts
Yeah, fair enough
I guess that opens up a charm for me ...
Mocking Murmurs does get a key that lets it be a group-wide social defense, but I'm not sure that's so much of a priority that I wouldn't grab something different
...hmm...do we have any charms that actively set people on fire? Like in an ongoing sense? My pondering would be to treat it like a poison that doens't interact with pro or anti-poison effects.
Also: kinda interesting that Infernals don't exactly have a graceful crane equivalent
Not a charm, but a spell - Flight of the Brilliant Raptor, 473 Core
Oh, wait, Counter-Pronouncement also has a key that goes group-wide
WELL
Huh, I swore that put out area effect fires not setting a specific dude on fire. Gunna have to double check that.
oh I mean it does
but the general effect of "environmental hazard on a dude" seems prudent
Do I get the clipboard charm
The clipboard charm is great.
...hmm...actually, another vague pondering - Do you think it's too 'messes with what shouldn't be messed with' to have a poison that works on Undead or Automatons, despite their usual immunity?
IIRC there already is at least one such
I think in CMOS?
Or maybe somewhere else ...
Drake-Venom Fang
Cost: 3m; Mins: Strength 2, Essence 1
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: None
Dark venom drops from the Wanderer's nails and blade, scoring stone and pitting metal.
When the Wanderer makes a successful decisive attack, she subjects the target Drake Venom, a powerful wyld poison. It has Damage 2i/round (Lethal in Crash), Duration (Essence + Strength) rounds, and a −2 penalty.
Keys
Venomous Coils: This charm may supplement a Grapple or Disarm gambit, affecting the target if the Gambit is successful.
Drakon's Greed(Venomous Coils): This charm may be used reflexively when a Pickpocket or Disarm attempt against the Wanderer fails, subjecting the thief to her venom.
Lindwurm Bite (Essence 2): The Drake Venom's penalty, damage and duration increases by one. This Key can be purchased an additional time at Essence 4.
Iron in the Veins(Cold Iron Ruin, Essence 2): The Wanderer may use Cold Iron Ruin to enhance the Drake Venom, affecting the poison as if it was an attack.
Holly Strike(Essence 2, Lindwurm Bite): The Wanderer's Drake Venom is empowered with the bane of the immortal. It can affect creatures that are immune to poison due to their nature (Such as Undead and Automatons), though not those magically immune to posions. The poison’s duration can’t be reduced below one, no matter how many successes the target rolls.
I could also grab the Loud American charm
Loud American is a fun charm.
I do find it funny how many Infernal charms are just 'That Asshole'
Not even in a Malicious way like Ebby charms are.
Just Passive Assholery
there are a couple abyssal charms that set people on (pyreflame), which is just modeled as rolling damage dice each turn
Infernals can do something similar, yeah
I suggest using the Abyssal ones as an example and taking it down just one tiny notch
the Infernal ones got flagged by a lot of people on first proofread for not having an end condition
there's also an artifact in AotC that does about the same thing
they all seem to end up being something like "stat or essence with conditions" lethal/turn, which can be simpled to snuff
Phantasmal Treasure of The Fae
Cost: 10m, 1wp; Mins: Strength 5, Essence 5
Type: Simple
Keywords: Decisive-only
Duration: Until attack is made
Prerequisite Charms: Several
The treasures of the wyld are not to be underestimated. Blades that can cut the world apart. Flames that can shatter the bonds of life. Calling upon the greatest treasures of the Dragon, she unleashes their force upon a world that is unprepared for their power.
To use this Charm the Wanderer must be at Initiative 12+. She takes an aim action, beginning a chant designed to invoke power that normally only exists within the wyld. She can choose to extend this by taking additional aim actions before attacking.
Once the Wanderer makes the aimed attack, she projects a destructive wave of Essence against all characters — friend or foe — within a ninety-degree cone. She chooses whether the blast extends to close range or short range. She can extend it to medium range if she aims for another round before attacking, or long range if she aims two additional times. The annihilating blast is an unblockable decisive attack rolled with (Strength + [Occult, Archery, or Melee]). Each character hit by the attack suffers (Half Wanderer’s Initiative, rounded up) damage. Battle groups and Legendary Size suffer the Wanderer’s full Initiative instead. This attack counts as a Simple Charm activation, preventing the Wanderer from flurrying it or using it with other Simple Charms
If the Wanderer is left unable to attack or chooses not to do so after aiming, she’s refunded this Charm’s cost.
Reset: Once per scene unless reset by landing a decisive attack while at Initiative 10+. The attack made with this Charm doesn’t count for this.
Keys:
Noble Dragon's Kindness: The Wanderer has perfect control over what is and is not targeted by the attack. The attack cannot be affected by Defend Other or be redirected to another character and she may choose to exclude any number of characters, objects, spells or workings from the attack. She may even exclude those she is unaware of by focusing the attack purely on her foes and their works.
Unravelling Creation: Non-Magical Terrain and Objects in the area of the attack are annihilated, denying targets their cover. Within Creation, the affected area also becomes a bordermarch of the Wyld, posing the risk of mutation and addiction to long-term inhabitants. Other realms of existence may undergo similar changes at the Storyteller’s discretion.
An End To Shape(Unravelling Creation): The Wanderer can also shatter the effects of spells and sorcerous workings in the area of the effect. She makes an attack against all spells and sorcerous working in the area, as if they were characters with defence (Circle x3). On a success, spells and terrestial sorcerous workings are ended permanently. Celestial and Solar Sorcerous workings instead have their effects suppressed for (Essence + Strength) days.
Another one of those 'the base charm is based on an existing one but the keys are distinct' designs.
The Capstone for Dragon's Ire.
hm, is there a reason the last sentence in the description paragraph isn't replaced with "this is a simple action that can't be flurried" somewhere in it?
i'm kind of struggling to parse a bit of the timing
Honestly, because the charm it's based on had the same. XD
The timing is basicly 'You spend a quick action to make an aim action/declare you're starting this attack, then on your next turn you can either aim again or unleash the attack'
Yeah, though the keys go in a different way to the Alch submodules. Less Slamming People about (God Alchs love their slamming people about) and more object smashing.
hmm, looking at it the main effect is basically identical
i feel like you might want to lean more into the fire breath and/or Resources part
to at least give it a different feel
since they're ostensibly entirely unrelated splats, so they don't have the justification of intra-solar theft
(also, you have its applicable abilities listed as Occult, Ranged, or Melee)
(which i assume should be archery)
Yeah, it should be archery.
cool cool, wanted to make sure the intent wasn't thrown
And well, I was using the general homebrew area of 'If an effect is already written, it's kinda a waste to entirely rewrite it'. Which in this case is 'Giant Beam Attack'
it's reasonable, but since this is an entirely distinct splat, rather than a charm for an existing one or an evocation, i think you should give it more concrete flavor
since atm it's a generic "you do Big Thing and it does Big Beam" without demanding a specific aesthetic
that's reasonable, since it allows players to fluff things as they like, but i think it's to the charm's detriment here
where it isn't within alchs' sphere, since it's a more unique write-up there
...not sure what I'd really add to hit the thematic touchstone for this, as it does most of what I'd intended but I'll ponder.
my thought is that you should narrow it down to one of the assorted themes instead of any of them
fire breath, a hoard of infinite blades, a midas-curse of turning them into gold
i do really like the keys, although i'm not entirely sure that Unraveling Creation should auto-bordermarch
drawing on my extremely limited experience and looking at Abyssals again
they have a ton of capstone charms that turn areas into Shadowlands...but never real ones
they've got an Athletics charm that makes an area count as a shadowland temporarily, a Survival charm that slowly creates a shadowland over the course of a story, a War charm that summons a temporary-and-maybe-permanent-if-you-murder-enough shadowland with a maneuver
I know Dream-Souled can do it permanently at E3 (Though it takes a bit of time sustained to make it permanent rather than just 'a week').
but nothing that just Happens It
so i'd make it something that happens slowly
like, destabilizing Creation and making a bordermarch form over the course of the story
which aiui would bring it more in line with the expectations of wyld-shaping technique and other splatoon charms
As an aside: With the name/fluff is the joke in the charm obvious?
Noble Dragon's Kindness, inversely, feels like something that would make sense as a submodule but feels poor as its own full-price charm
i'm not sure if that's the going rate for exclusion upgrades, but my feelings say it deserves another small feature on it
unfortunately i am Extremely Stupid, so i could not tell you if it's obvious or not
the only thing i think of with it is fate gilgamesh
It's a Fate/Stay Night Noble Phantasm 😛
Drawing on the power of a mythical treasure to blow everything up
ah excellent
Noble Dragon's Kindness: The Wanderer has perfect control over what is and is not targeted by the attack. The attack cannot be affected by Defend Other or be redirected to another character and she may choose to exclude any number of characters, objects, spells or workings from the attack. She may even exclude those she is unaware of by focusing the attack purely on her foes and their works.
Vague Pondering: Making the 'no, I only hit what I intend to hit' bypass 'Hey what if I fucked with who you are targeting' effects.
no idea if that's balanced but it definitely looks more satisfying for an e5 upgrade of an e5 charm
Honestly, it's mostly situational but it should make it feel more tempting.
As the attack is already unblockable, you need to both Defend Other and be able to block unblockable to defend other already.
Or defend other with evasion, like sids do
On the topic of wealth, I also gave them a poison charm that plays a bit with wealth. With one of the keys letting you apply the poison to anyone who attempts to steal from you and fails.
'My stuff is my stuff and I won't let other people take it'
🦢As our system's greatest Witcher fan, I wonder what sort of Exalt Ciri from the Witcher would be
Instinctually I wanna say Deeb runaway
Or an Exigent of some kind, lol
ffffaaaaaaiiiiirrrrr
Though she'd need that one Sid Melee charm to use her sword with it
Maiden-on-the-Shelf Enlightenment
no reason for her not to have it
True
Also I assume by you saying her entire powerset is Green, you think she'd be a Secrets?
I don't actually agree, I think she'd be an Endings
We thought it was more a blue-dominant torquoise but fair enough
Though your assertion she's a Sid has just strengthened in our mind
Given she's
A master of Avoidance
So she reaches her Final Form™ As an E3 Endings Sid with Melee into Emerald Gyre
reads Emerald Gyre form
'Oh my God????'
Y E P
Emerald Gyre Form does, in fact, allow two simple charms to be combined
You read that correctly
Also one of its attacks gives the opponent’s onslaught penalties a duration of forever
Now, some might say, “what if you combined this with the bs from Centipede Style that lets you make onslaught penalties and wound the penalties into the same thing?”
And to them I say: yes, do it
gamers, i have a bit of an issue. been trying to figure out if this Evocation is overtuned, undertuned, or fine as it is, and i haven't found any charms or evos that i could use as a direct comparison point. i request opinions and/or references
Grudge-Flensing Blackguard Absolution
Cost: 7m; Mins: Essence 2
Type: Supplemental
Keywords: Dissonant, Dual, Psyche
Duration: Instant
Prerequisites: a couple
The wielder adds non-Charm dice to an attack roll equal to her target's strongest negative Intimacy involving her, or his strongest Intimacy involving hatred, revenge, or grudges if none of his negative Intimacies involve her. If she deals 5+ withering damage or any decisive damage, the invoked Intimacy is weakened by one step. The victim can't resist this with Willpower, but can resist it by taking (Intimacy-1) levels of aggravated damage.Dissonant: The added dice are Charm
there's an armor evocation that does this but for defensive values, I believe - abyssal?
that said four non-charm dice if the target hates someone is fuckin' wild
considering RAW you don't need to even know that they have that intimacy, they just have to have it, the former
hm
do you have any recommendations on fixing that? should it just be cheaper (like 4m) and make the dice always Charm?
or exist as-is but be bumped to higher Essence
or just cut the attack adder entirely and make it a "damage" amp?
I'd just make it always charm and you have to know the intimacy exists, but that's me
7m for 4 NCD is a pretty bad deal anyway, but it does depend who is swinging it around
deebs fucking love capbreaking accuracy because they don't get much of it, a Solaroid is going to go "meh" and Excellent Strike some more
for my abyssal goobus, so good to know
I'd pay 7m for 4ncd if I'm already going full excellency to hit someone, esp. on a withering where it just translates directly into extra damage anyway
I would if it was an absolutely vital decisive, on a withering then nah, you're already spending 11 motes on more efficient accuracy boosters
(excellent strike, then excellency to cap, then you start looking at this)
so it's mostly about the intimacy reduction
i'm having a bit of trouble regearing the evo
because i don't think erosion on an attack should be cheap, yeah? but i'm trying to avoid a wp cost, which i might have to stop doing
and i don't think "e2 erode an intimacy" is something that should be allowed without contest, but less than that and i'm not sure it's like. powerful enough to be worth the minimum cost on its own
WP costs on big moves like this you're probably using only once per fight are standard and totally fine
that's kind of the point of them
also man Infernal Craft might have been made a bit overbloated once the writers unlocked the true power of Keys
there's like 35 goddamn charms in here
I want to make an Infernal Crafter but I don't have a charm tree yet so I am having to fuck around a lot figuring out where all the right stuff is
and how many just add weird wacky side path bullshit?
gotcha
so because I want to specifically do the daemon-forging that's a whole separate path
man I was going to call this god tier until it said "the sacrifice can't be a trivial character" because most people who aren't supernatural beings are trivial characters to an Infernal
ahh, the one that lets you cheat costs?
yeah I am going to repeatedly externalise a tiny shard of my soul into a 2CD, then hammer it into a sword
and take increasingly many of the permanent fuck-your-day-up-for-power charms to represent what that's doing to my guy
the real sauce here is to dip into infernal presence
- pretend to be someone else (a non-figure, a fictional entity)
- create a cult
- wait for the cult to generate a celestial god
- kill the freshly spawned god and make it into a sword
repeat as necessary
definitely going for this
immutable self-concept is very good but you get completely fucked if someone does manage to punch through it and give you a Major
unsure on secondary abilities other than a little bit of Athletics for Argument From The Peak
that's part of the appeal i think
yeah you don't take Cosmic Transcendence of Virtue because you want to be good at being normal
since it doesn't give you resolve against influence that creates intimacies
y e p.
iirc my social infernal has base resolve 6 or something, so it's an excellency fight
it's definitely a bonkers op (set of) charm for being a tree-starting e1
with the phenomenal drawback of "WHY CAN'T YOU JUST BE NORMAL" 'screaming and shitting and crying in the backseat'
presence and socialize are very powerful
presence has VEE, which is a true classic
fuck I've made a wandering sword-saint again haven't I
hello again Vigil
(I already have Exalted Vigil, so this is going to be a different guy)
it's exalted, it keeps spawning wandering sword-saints at a rapid rate
I don't think I have one yet
I have Rival, who is merely really into swording as an office job
I do think I have some pretty good vibes inspiration for this guy at least
man so wide he takes up the entire frame whenever he's in a scene
they made him a twink in the remake and frankly it really does not work despite LOGH mostly being made up of pretty boys
remembers her title is 'the Lady of Space and Time'
Sidereal Bullshit of the day:
Any-Direction Arrow + Black Shards Fall Like Ice -> spend 16m 7wp to make six unblockable, undodgeable, ignore hardness, ignore cover, ignore defend other decisive attacks at Essence 3
basically runs you clean out of willpower and requires you to have an init lead, but it will finish people off
Huh, Sids have a 'no defend other' effect?
well, OSOI does
Mean.
Black Shards Fall Like Ice turns defend other off unless it can defend vs both unblockable and undodgeable
Black Shards Fall Like Ice is second only to Invincible Fury of the Dawn and its equivalents in terms of multiattack bullshit but it trades "pay only once to enhance every attack in the flurry" for "hey, your shit that gets you out of this really fucking doesn't"
Nasty. Well, that makes me a hair less worried about the Dragon's Ire capstone having a key that fucks with it, as other effects do so.
OSOI is one of those styles that I never quite get around to actually taking
but it is extremely good for aura farming
Black Shards is essentially the phase 2 malenia move with the ghost slashes and that's like the fourth charm in
if you go Crime Secrets I think OSOI is a very natural fit
Since I gave them a key for Phantasmal Treasure of the Fae that lets it bypass defend other (As part of the 'this AOE only affects people I want it to, not people I want it to avoid' effect) and was a hair worried about that even at Essence: Yes.
OSOI is one of those things that's conceptually really cool but it's never my first SMA pick.
And SMA are already expensive/late essence
it's rather hard to use all of its kit at once, you basically spin a big wheel every fight and go "what nonsense am I going to bring out today?"
I do feel like my SMA ideal is still PAOC + a bunch of dips
Centipede + PAOC in particular seems almost comically good as a baseline
Ripple in the Silvered Glass is one of those tech pieces that is useless until it isn't
you start a fight and then start neatly arranging all your chess pieces
I suppose OSOI isn't awful for dipping since you can fairly easily grab Ripple, A Likeness of Absence and Black Shards Fall Like Ice
which are situational but big reposition techs, emergency defence and megaflurry respectively
you just need good perception
The Capstone for OSOI feels like it's got some real toxic tricks to fuel it if you want to go full Game Logic.
A lot of SMAs are great just for the pre-form stuff
Like I could see some real dickery with White Veil into OSOI for 'Hey, so I don't plan to ever actually Let The Other Guy Know He's In The Fight as I build init'
Breathing on the Black Mirror is probably the most interesting of the alternate win condition super gambits
despite not actually being a gambit
Numberless Blows Technique and Five Jade Fury are made for each other
if you are willing to go absolutely all out, a Battles sid can go JB, lesser sign of mars, greater sign of mars, breathing on the black mirror
which gets you about 18-19 sux
Multi-Mars Teamup just for BOTBM
I should challenge myself to make a red sid
the overlapping caste abilities are kind of a pain but honestly they have a lot of tech
I keep being tempted by Red Sids but then I go 'oh but...endings'
It is, just more defensively oriented
every time the team is in trouble you just do some naruto hand signs and buff defence all around
Endings has the nice thing of not giving a shit about raw damage, tho
yeah, Endings is my preferred pick for barehanded builds
I do like Endings + Even Blade Form for 'Armour? What armour?'
Amusingly, with Thousand Blades, Endings can get minimum damage well into the double digits
if you don't care deeply about getting ongoing parry/attack dice from Ways of Exaltation you can actually dual-maiden and use both Lesser Signs at once on your own
opening up the fateometron to install one of these
and yeah, I usually go for the dice
It's just so, so much mote efficiency, among other things
of course the real hax is Having A Friend Technique
Somewhere, there is a Battles Sid + Infernal Teamup that is just the 'well, we have a hulk' scene.
battles and endings together absolutely rinse people in tag-team fights
a build I think might be completely disgusting is Black Claw into PAOC with a tiny bit of brawl on an Endings
you don't care about Black Claw Form at all so you can quad-form and all of a sudden your incredibly cranked social martial art also has post-soak 13 fists
I should take another look at Black Claw. How viable is it with low manipulation?
dont
I know doe-eyes defense wants as much as possible
you want high Manip for basically all of it and doe-eyes is easily your best charm, yeah
also don't use the cheesy reading of Torn Lotus Defence that lets it auto-vampire a zillion init off a crowd, that's busted
otherwise, yeah just have decent manip and whack people
...with how few of the sid ride charms are Actually About Riding The Horse, I'm pondering a character that has the skill but not really many/any ride charms. Does that seem silly?
You should probably pick up the first few
That's often how it is with sids
But not many? Yeah, go for it
Yeah, I was thinking 'a couple with starting charms so I'm not paying the extra cost for not favored/so I get the excellency'
the big benefit of Ride Sids is that if you just have a horse that's +4 noncharm dice on schmovement
so just having Ride 5 and doing mounted archery/thrown is pretty great
Also you can ride a mouse of the sun around like a roller skate
Yeah, in this case a unicorn for +5 dice on schoovement and the Most Amazing Horse.
pick up Field Mouse Rider so that you can ride your pet hummingbird in places that don't permit horses
Unicorns are speed 5?
damn
They are. They also have TN 4 inspire with sid help 😛
I can't remember if I ever shared the Nobilis version of Red Evening Sky btw https://docs.google.com/document/d/1y8rTZLl0ZllhBvRrpl3XomUsIo7HjKWFWpul1mj5bRQ/edit?tab=t.0
Name and Titles: Red Evening Sky Attributes (21 CP) Aspect 2 Domain 0 Persona 5 Treasure 0 Gifts (4 CP) Soul Carving Sword (1 CP) Durant (1 CP) Immutable (1 CP) Elusive (1 CP) Miracle Points (0 CP) Aspect 5/5 Domain 5/5 Persona 5/5 Treasure 5/5 Bonds and Afflictions (13/13 points) Bond: The...
'This is my horse, my horse is amazing'
Field Mouse Rider continues to be an insanely good pickup then
what if I had a solar dice pool on movement
Yeah, Unicorns are great
The only trouble is that sids don't have much in the way of familiar charms
But I guess you could pick up the defend-other-with-dodge charm?
Honestly, I was mostly planning on just 'not rolling them into combat as a separate character unless I've got a solid reason'
That's fair!
They can fight but they're mostly here for 'God damn that's a fast, cool horse'
I love the unicorn art
It's great.
...also, yeah Field Mouse Rider doesn't have a cap...
So that's +6 speed for unicorn
Which I can presume just means 'zoom' fast
Also, hot take: any GM who doesn't let you use a unicorn with Witch-Beast Pact deserves to have nickelodeon slime dumped on them
I'll just trap them in a room with The Last Unicorn playing until they break down crying.
I never saw the movie, but it's a hell of a book
https://www.youtube.com/watch?v=Bo7mgo7YyLI Some of the bits in it are heartbreaking
This character in the movie and in the book particularly touched me: Molly Grue, the bandit('s) wife, who comes across as quite brash and robust at first, but then turns out to have a very sensitive and empathetic personality. In the book you can fathom the depth of her character much better, but you can also recognize her superficially in the f...
https://www.youtube.com/watch?v=yuCWXGFteTw Also: Christopher Lee as King Haggard.
KING HAGGARD: There is only one thing that has ever made me happy.
AMALTHEA: What is that?
KING HAGGARD: Do not mock me. I know very well what you have come for... and you know very well that I have them. Try to take them if you can. But do not mock me!
AMALTHEA: My Lord, in all your castle, in all your realm, there's nothing of yours that ...
Hm, other than Centipede, what other good MA tricks are balanced by anima costs that we can break with Stepping Beyond Light …
Does it have to be martial arts or can evocations use it to?
man it's good that that doesn't work with Melee because otherwise Peony Blossom becomes infinite attack spam
Infinite Essence Mantle becomes free, which is not particularly useful but is neat
Stepping Beyond Light nails you to bonfire anima in general
Honestly would not be surprised if that got nerfed on the full release, but it is an Essence 4 trick
Prismatic Bulwark in Alchemicals has a lot of anima costs
I am pretty sure it has to still be compatible with Crystal Chameleon, since melee attacks/defences can't benefit from MA charms, but that still leaves anything other than combat ability stuff
Ah, Prismatic Bulwark is a shield, that's no good
Now in fairness, a lot of 3a costs will also cost enough motes to zap you right back to bonfire anyway
So stepping beyond light is best for effects that care about where your anima is right now like Exaltation Ways
Sacrosanct Sovereign Personage is a very funny thing for a Sov with Crystal Chameleon.
'I thunderbolt rush into melee'
'no'
You'd only pay it once but getting a 3a discount on their Big Social Combat Charm could be really good too.
'I treat bonfire as trancendent and I have unlimited bonfire due to martial arts'
Sovereigns seem like they have so much good stuff
Also: Seven-Colour + Chrystal Chameleon Form is just a disgusting amount of attack penalty
...wait...oh fuck
Sovs have a 'spend as much anima as you want' combat charm.
It's got a second cap but...still
'Hey, I'm gunna have +4 post-soak damage on every withering attack you don't reduce to minimum damage'
3m for 4 post-soak is good by Celestial standards - see Five Jade Fury being 4m for effectively 5
so yeah great pickup for a Sovereign
not massive enough to actually break anything but neat
Sovereigns in general feel like they're about right for Terrestrials, whereas deebs can sometimes be a bit lacking
Yeah. Deebs suffer from the same 'first off the rack' issue as solars, just in their case for the terrestial power level
I'll admit, I've been freely pillaging Sovs, Dream-Souled and Heart-Eaters for charms when working on Wanderers. XD
Wanderers are celestial, not terrestial but they're good for inspiration.
Heart-Eaters have a few wonky ones but also some cool tricks
(looking at you, "hit lowest of def or guile", that one is a tad janky)
This one is just funny
Alright, re-reading Black Claw
Random initial thought: the protagonist of Angel Densetsu has the opposite of Open Palm Caress
Torn Lotus Defense makes Manipulation pretty mandatory, especially considering how good it seems to be
And it does seem to be very, very good
Flexing the Emerald Claw: that is a very long duration on that poison
... you know
Sids actually don't need Manipulation to get mileage out of Doe Eyes Defense
The rest of the style sort of absolutely demands it
Perhaps more importantly, a sid does not need socialize for Guile, which could help some builds a lot
Are there any straightforward, low attunement cost artifacts that can get a hearthstone's effects on one's unarmed attacks? I know alchs and lunars have ways to do this easily, but setting them aside.
OSOI is so powerful I keep trying to figure out a way to give it to my Sids, but there's always something that gets in the way
that said, surely Thrown enlightenment will save me :^)
emerald gyre is also really powerful but I know my abyssal has counters to it, while OSOI really can't be done much about
Crystal Chameleon is about the only MA I'd take on a sovereign, I think
their native charmset is just so delightful
I still need to get into a terrestrial-level game that doesn't die, I want to play my Rich Bitch Sorcerer-Craftswoman-Socialite
critical support for awful women in this household
I had a fun homebrew sorcerous initiation for her
Auroral Hand Awakening (Sorcerous Initiation) Some who bathe in the fires of the Fount of Glories find themselves receiving more than just a second breath; some few blessed by the burning essence walk out bearing a hand made of adamant and fireglass, a sorcerous channel from which to shape the raw essence of creation. These Awakened Hands find it easy to shape essence and material alike, becoming excellent craftsmen and sources of inspiration.
Shaping Rituals: A Touch Of Flame: Once per story the Sorcerer may bathe their Auroral Hand in the hottest of flames--the most common method being to shove it into a lit forge until the arm glows white with burning heat. This does no damage to the sorcerer, but allows them to bank (essence + the difficulty of the fire as an environmental hazard) sorcerous motes until the end of the story.
Gift from the Fount: The Sorcerer can draw power from special sorcerous effigies she has created that express beauty and wealth. Once per day, when the sorcerer completes a craft project to create an effigy, she gains sorcerous motes equal to her extra successes (max 10) which last until used or she next uses this ritual. Once per scene, she may draw (Essence) sorcerous motes from an effigy within medium range. Effigies made with basic projects are destroyed, Those made with major projects survive but can only be used once per scene.
Sparkling Midnight Glory: The Sorcerer draws power from the people she leads. Once per scene while leading a battlegroup, she may flurry a Command roll and a Shape Sorcery roll, gaining extra successes on the Shape Sorcery roll equal to the number of successes on her Command roll (max essence).
Other Benefits: Evocations: Sorcerers may awaken evocations from the Auroral Hand as a three-dot artifact. These may allow her to craft objects of hypnotic wonder, shape already-existing objects as easily as clay, or enhance her sorcery and physicality by replacing more of her body with adamant and fireglass.
Shaping The Aurora (***): The Auroral Hand becomes capable of assisting the bearer direclty with their crafting. The sorcerer can commit 3 motes to it to treat it as Bracers of Universal Crafting.
The Universal Gift (**): The Auroral Hand suffers no penalties on Instill, Persuade, or Inspire rolls involving objects she has created due to difficulties communicating, such as from not having a shared language or a target being nonverbal.
I have a critically important vibes question for y'all, pnet
Red Evening Sky is a sid who has Resources 0 due to an easily-corrected bureaucratic error that her anxiety prevents her from resolving. If she also has a manse, is that:
- less pathetic, because she has a nice house
or - more pathetic, because she has a nice house and no money so the place is extremely empty
?
more pathetic
she owns a house and it's just Male Living Space
there's a futon in the master bedroom with a water bottle and a candle next to it, 40ft of free space on every side
XD
Okay, in order to be a pathetic as possible, I think it needs to be the equivalent of a hobbit hole
So like
Bag End, but completely empty
eating the yu-shan equivalent of pot noodles every day
Mostly she eats whatever she cooks for Sifu Syn >_>
Still, we can do better:
A towering column of limestone, blue jade, and marble in northern Yu-Shan, the Star's Warren is a First Age manse that weaves together constructed materials in emulation of both art and nature in the image of a mountain as depicted in abstract, painterly style. This singular, twisting peak rises above nearby structures and is forever shrouded in an impossible picturesque, luminous spiral of fog from which drifts the gentlest of eternal snowfalls. The tower's interiors comprise a single, continuous room in which jade steps connect four vertically arranged stone platforms. At each, the temperature varies, a reflection of Creation's seasons and a meditation by the architect on the nature of elemental air.
Currently, its only decorations are an icebox on the top platform, and Red Evening Sky's futon on the one below it.
Five-dot air manse, zero-dot interior decoration
Funnily enough though she wasn't that awful
Yeah, she has a deifning principle of "Ambition is no vice, and humility no virtue" but she also has "Poverty is a sign of a failed state" as a principle
(a minor one, but still)
Rival is actually in a similar spot to R.E.S here because his manse was an inheritance, and as such is this sprawling pavilion and tunnel complex full of vaults, war rooms and guest quarters that he lives in about four or five rooms of
by the time he was old enough that Gleam's asynchronous legacy wasn't saying "nope, can't touch this kid, it's not yours yet" he had swapped from "ooh cool numinous loot" to "that was Dad's, I can't just pick it up and throw it in a box to clear space in the dining hall"
(Gleam, being a very utilitarian soul when he wasn't limit breaking very badly, probably would have slapped him, sighed and told him to stop living on Resources 1 and use the goddamn office)
Ah, so Rival's manse is full of stuff that isn't his, instead of having nothing in it? :D
it's full of stuff that probably could be his, apart from a few vaults that are still a dead man's contingency plans that only open if Rival gets to the right spot in the choose your own sidventure book that was his primary inheritance
but yes
he has what Ash described as a River Song type deal going on where because the first meeting Rival had with his father figure is "if you're listening to this, I am dead" and everything else is this absolute sprawling web of files, letters, holocron recordings and messages literally sewn into Fate, and he has literally no idea when they're going to run out
(not having seen Dr. Who I could not confirm the accuracy of this reference)
so he's kind of dreading the time when he reads a completely innocuous note from Dad and it turns out that's the last one he'll ever get
Hah, I didn't realize how much Gleam was a continued presence in Rival's life
Rival is a nepo baby and I am gonna kick his ass
(for those who are Who knowers, it's the "the first time you meet this person is the day they die and you never know when'll be your last day with them and their first day meeting you" thing I'm riffing off of)
I have no reason to feel this way
the reason he has suddenly become a PC right now is that he's done with Gleam's Training 101 (which took about eight years) and now has his own set of missions and priorities
he does genuinely want to make his own name for himself but yes, he's a Sid nepo baby
Oh btw misc
also he didn't have a dad before and exalted at age fourteen so my boy was kind of lacking in mentorship before that point
Did you see the quintessential JJK Manga animations
I did not
I admit I may have ran a bit far with my inspiration from the one charm that says "Sids use this to leave stuff for their successors" but I like it
if Gleam had an elder prowess it would be some kind of Fate Dead Drop
Linguistics 5, Essence 5, leave a message that will just kind of assemble itself for the right recipient at the point it's required in the future
which he originally developed for his actual job of being Heaven's best insurgent
dude was going through the entire lyrics of Horse Soldier, Horse Soldier
The funny thing for Drifts is that Sif didnt actually "feel his end approaching"
He just died of old age suddenly
So Drifts got all the reputation and none of the prep of reincarnating
Look "mechanics as roleplaying prompt" is for real one of the best uses of mechanics
honestly probably a more healthy way to go out than setting up a giant limit-break fuelled atemporal training program and then headbutting things until you get Nanami-ed
thinking he could do this so well as to make a student who would be more powerful and capable than he was at his specialty regardless of who got exalted was absolutely limit break territory but Rival is game for it
I don't think R.E.S. has a particularly notable past incarnation, but I guess I haven't really thought about it
Maybe I should
Maybe a specifically ignominous string of past incarnations
Oh Sif was also limit breaking
But it was just SEVERE depression
He had pooled to stagnation under the weight of sin
And could no longer bring himself to travel the world as he did
given the fact Gleam was hard Bronze I suspect he might succeed in creating someone more powerful than he was (because Rival is a PC and as such has the magic prodigy narrative capacity that PC XP progression provides, rather than for any other reason) but with the exact opposite politics
because he was kind of a freak he might have been OK with that
I think RES is likely to wind up exactly as Bronze as Anys Syn is in the modern day, which is to say that she mostly seems to be there out of inertia
RES is probably considered Bronze Faction by default but is mostly just going to do her thing
Drifts is bronze mainly because he would prefer saving the world than reshaping it
"Oh you're Anys Syn's student! She's one of the pillars of the Bronze Faction!"
Anys Syn sneezes while teaching an Infernal martial arts
Rival really took "Save da world, my final message, goodbye" to heart when he was brought from a random silversmithing shop in wu-jian to literal heaven when he was 14 and told he was going to be cool
oh that second intimacy is going to be wild for the graves fight
brother's going to get hit with the You want what you cannot have. This is common to all. like a sledgehammer
both Rival and Gleam are me poking the concept of the shonen protagonist with a very long stick from different angles
Robin, otoh, respects various bronze people but that's probably just statistics
I get damage from philosophical argument so goes both ways
sadly he doesn't have Kindly Sifu's Quill yet
(because that one goes wild when you hit E3 and isn't quite so massive at 2, so I skipped it for XP)
my sid is bronze because, to quote,
look at this bullshit
(I mainly replaced RES with Robin in the Voyserver because I felt like the format made it difficult to do RES justice, and Robin is a character I know how to play by reflex)
target intimacies are "a positive Minor Tie to a group or a Principle representing
a philosophical or ethical belief" which is extremely broad
extremely politicsbrained individual, has zero opinions on anything metaphysical around solars but is very invested in the realpolitik of protagonists cannot a stable national system make
about the only kind of trash talk it excludes is "your waifu a shit", it's hard to think of many characters who don't have at least a major you can trip with KSQ
This is why we need to turn solars into alchemicals
single-handedly the thing convincing me I need more resolve after finally reading crane, y e p
the one combo I wish I could do but is illegal due to the way PAOC works is Kindly Sifu's Quill + Smiling at the Damned
the latter sets your damage to agg and gives it -1TN
Smiling at the Damned is the Endings charm?
Melee
I do love how much my server is people realizing Talkfu is not something you can ignore
Ah, okay
but non-Versatile
Yeah no I'm there for the talking
"Oh shit persuasiveness is scary"
I was not anticipating we would be doing rules-heavy combat stuff
the good thing about Crane here is that it has this strong incentive to do the slow walkup so you have time to flurry some social
Rival's read intentions is pretty bad but he can still throw decent instills
I am kind of loving the various duels honestly
Exalted combat is fun to watch and everyone has good blorbos
I just wasn't expecting it
Guolin using Sid Bureaucracy to make poison attacks mid combat was a truly brilliant idea, I've never thought of that before
Hm, okay, Games of Divinity Form: is there any obvious way to leverage this?
Black Claw, maybe?
Kill them before they talk to you
Duh
Aha
Unfortunately that requires appearance and manipulate and ain't nobody got time for that >_>
it's one of about four reasons that PAOC/Black Claw is absolutely terrifying
The unfortunate thing is that Rival has the defensive style, so killing him before he gets to talk is a difficult proposition
Our top guys are in the lab working on it, though
Rival will probably not be going for the talkdown on this occasion
mid-combat argument absolutely, but he is still a huge sword pervert and is here to throw down
The annoying thing is that Black Claw would make a lot of sense for RES, it's just that Manipulation 1 also makes a lot of sense for RES.
"look, you perfectly fit the stereotype but you're actually Just A Little Birthday Girl, you have to be faking it"
doe-eyes defense (genuine)
She's got the adoration for her sifu, she's got the whole affectation thing going on
who teaches her, Anys Syn?
Ye
She's a Synner
The only problem is that under the affectation is nonstop anxiety, rather than scheming schemes
depending on whether I actually throw Crystal in, that's actually a fun contrast
we have our best people assigned to this case
who?
swordpervert mcnepobaby and the guy we sent to live in a graveyard with a flock of dead birds
Syn's canonical 2 students
The most anti social and most social martial arts prodigies
Rival is not actually one of Syn's students, he was given his in-person instruction by Red-Handed Kijamano
who is this hyper-moral Gold Faction zealot who ripped an arm off a demon and replaced her lost one with it, Yarrick style
she knows Crane, Sidbrawl and about three SMAs
she is essentially the Sidereal equivalent of Solo Wing Pixy, right down to the colour scheme
crystal isn't even a martial artist either ('cos I couldn't fit it in the build), he's a necromancer
there's some constant under-tone level to how people usually interact with him that he's going to betray everyone eventually, but that only makes him even more Loyal
(RHK is not one of mine, she's going to be in the Sid companion)
it's also that (based on my read of the book) it's a little freakish to start trying to actually innovate things and that's his entire value proposition, carving out this tiny working group on the edge of Journeys for prediction, reconnaissance, and global awareness
I've recently learnt about Silver-Voice Nightingale Style which I overlooked and is, in fact, the Talkfu style of all time
Since the very first thing it gives is "zero penalty Performance + attack flurry"
one of the Sids in Adversaries of the Righteous is one of the only actually fighty exalts in there purely because they were like "fuck, what do we do for her combat suite" and decided on "all E2 or below SVN charms" as shorthand
everyone else has fuck all
she also has the somewhat busted prototype sid excellency becuase she is from before Sidbook
so change that out
perma TN4 SVN, go wild
holy fuck
somewhat busted???
she can only add 2 dice to rolls because it's capped at essence, so it's less strong than just "waive the willpower cost to go to TN4" would be otherwise
I kinda miss the prototype DB excellency, though I know it was too good for a terrestial
what was it?
Ability + Specialty, pay 1 WP to reroll (Essence) fails
without any of the little ribbons on the actual deeb excellencies, but still very strong
elder deebs thus had a better excellency than solars as long as they had willpower to use
i think everyone has a better excellency than solars, broadly speaking, yeah?
nah, they're all tradeoffs to some extent besides Lunars
until you get to E5 Alchs and Sids
The Alch excellency is notably worse for 99% of the game
But they make up for it with Other Tricks
Like having 1-3 points of 'oh yeah, free constant excellency'
lunars are just "solar excellency but looser", yeah?
Alchs are Att + Essence so despite their efficiency they can't add many dice
Lunars are essentially Att + 5, so they're golden
Sids spike slightly lower than Solars do and suffer more from dice penalties, but these are both quite minor drawbacks for their insane efficiency and they basically become straight better at E4+
Deebs are small
Lunar I'd put as solidly better as it's 'Attribute +5' in function
But it's more strong in Width than having Extra Depth.
the real downside to Sids here is that they don't get dice trick charms so punish-1s tech works at full effect on them
Alchs get a ton of non-charm bonuses
Gotta get that Jewel of the Rabbit’s Sword with Demesne Emulation
Maybe I should steal the prototype DB excellency for wanderers (Eh, likely not) 😛
Pondering if I could sneak in a charm request on the sid companion somehow, I'd ask for a Black Claw secret technique for "but what if I'm sincere"
that would be v funny
apparently black claw has at least one or two already
we know there's "a fusion of Crane and Black Claw" which sounds pretty wild
Crane is all about teaching lessons and black claw is...oh no
'We trained him wrong, as a joke'
if I could name a sid charm, it'd probably be a way to Prescient Planner pull out mid-combat "you fool, I cast a prophecy relating to this days ago!"
