#Exalted
1 messages · Page 80 of 1
We like making our action figures kiss enough that if you need to take your time, I think it's not a huge deal
They aren't in a rush they just have significantly more time and energy than I do and I don't wanna disappoint people
while also wanting to also play tuoys
I personally say take a bit and do a scene or two with Drifts (and not as a quest giver), relax a little
Moonshadow Activities
yeah my read of things is that we're kind of content creating little storylines for ourselves between now and when The Big Shit Drops so do what you gotta and enjoy playing with ur own touys
ye
Okay, got another of the upgraded Baidak done. The pickaxe hits like an absolute truck but has an accuracy of 'no' against non-mortals.
It's a walking siege weapon that can be pretty damn tanky against mortal level of damage (Most mortals are going to find it nearly impossible to hurt when Bastion Walls is up)
Most of the time in a fight it's going to want to Yeet Boulders because it's not very fast walking places.
And if it can grab someone, throw them too
That said: In a straight fight against an exalt it's not really the best. The weapons are okay but a blood ape hits harder and has better charm support vs real foes. Defensively, it's tough but not so tough that an exalt can't carve it down to size pretty quickly with a dailklaive.
It's more 'This thing can fight a lot of mortals without concern' than 'This thing is an uber combatant for a 1st circle demon', as a Blood Ape is a better 'I want something to go beat up a dragonblooded'.
If that remotely makes sense?
Actually, adjusted based on that. Making it more 'Yep, I am very good at fighting a lot of mortals' but lost a defensive charm that worked on everyone.
Walking Tower makes it really difficult for mortals to fight as they find it difficult to overwhelm it with sheer numbers.
But won't stop Mr Dragonblooded wandering up and taking it's knees out with a goremaul plenty easily.
makes sense to me, honestly
me: im worried about too many moving parts in an exalted plot
the super-helpful tournament arc:
(writing a story for some friends
feel that
exalted as a system.means u end up having to worry about a ton more details
...you know what would be a remarkably powerful disease to grab for a SMA using Citrine Poxes?
Napaxu
An infected creature cannot use any Charms or other magical effects without spending an additional 1 Willpower per Charm or effect.
where's that one from, good lord
ah yes, poison of turns off your build
lol
Hundred Devil's Night Parade
Page 145-146
I was thinking 'oh, this is a mortal only disease' until I noticed:
virulence 2 is pretty easy to shrug, admittedly
you'd want an auto-infect from somewhere
it's not that much crazier than the disease that conscripts your bones into the skeleton war 😛
oh my god it's literally just arknights oripathy except acid
the spell that conscripts your bones into the skeleton war was nerfed in full release, which is good
it's still a nice debuff but it no longer forces the target to flurry every single round just to do something
we deserve more bonesiders
Oh? How bad is it in the final version? I never checked the final version.
decent, it just removed the thing where the enemy is forced to make a misc action to save against the effect every round
now the save just goes off
it's still a polite invitation to build a ton of motes on saves and an excellent spooky scary spell to threaten people with
Fair. I'd been pondering that one spellwise.
The Alch one still forces flurries but it Only works on automatons without extra steps.
huh
very likely a typo
I hope this seems interesting btw.
I thik it's cool!
SO
UH
IN THE ABYSSAL PBP I'M IN OUR NEWEST CIRCLEMATE
STOLE HIS MONSTRANCE FROM THE LOVER, AND WE NOW ALL KNOW BY ACCIDENT?
So our DL, the Heron, is
Offering us all of ours?
To not build resentment with the new guy?
And keep our loyalty to her
And keep secret the idea that a monstrance can be stolen?
yoooo
WE WERE ALL TOO LOYAL TO TAKE OURS THIS IS SO FUNNY
man, I wish solars didn't have such sick bones
...I also realized exactly what to give the Knight version of the Demon Chess Pieces.
bone surgery is the dream of all exalted 3e players
Knight's Tour (5m; Supplemental; Dual: Essence 2) The Kyosha Baidak makes a movement action without crossing the space between, allowing it to pass through walls and similar obstructions and to bypass environmental hazards and difficult terrain. It can’t cross through barriers that span more than one range band.
Much like in chess, it can get places without going through the spaces in between
BASED
"But then how will you contact us from long distances :("
Also pondering the Base Baidak and pondering if something is too much
Basicly: Give them entirely sub-par charms for a first circle demon but give them -
Connected Pawns: If a spell would summon a Baidak, it instead summons two Baidak. A single binding is required for both. If a spell would summon more than one Baidak, it summons twice that many.
They're very mediocre combatant demons but you get '2 guys who are better than a mortal soldier' per spell instead of 'one really good guy' with a blood ape.
Eh...not feeling it.
Feels like it's a bit mediocre.
I might make them 'expendable' in a different way.
Playing around with a Starmetal Alch who uses Thousand Blades, and trying to decide on a Favored ability. Likely candidates seem like Stamina and Wits? Maaaaaaybe Perception?
Any particular plans on role outside of 'Combat monster'? Which to be fair: Is a good role.
...oh, I know how to make the base Baidak feel expendable without just giving you twice as many.
Int has a lot of good tricks to it.
Have you considered Perception? It gets you some of the aim-focused combat charms and a chunk of support for your manipulation via the scrutiny charms and the 'see/fuck up spirits' charms?
I was considering it, but it doesn't actually have a ton of stuff that's compatible w/melee, and there are actually only two anti-spirit charms (god I love submodules). But lemme take a look at Scrutiny.
Back In The Box: If a Baidak is incapacitated by an effect that cannot permanently destroy spirits (Such as Ghost Eating Technique), it is returned to its true form as a game piece. It will reform in one week, unlike other first circle demons. A bound Baidak is not returned to Malfeas when incapacitated this way and remains bound.
New idea on how to make the basic Baidak super expendable without giving you more of them.
A guy with a Size 1 Battlegroup of Blood Apes who all die is pissed because that was like a week or two of summoning you just wasted.
A guy with a Size 1 Battlegroup of Baidak who all get their ass beaten goes 'Eh, I've still got them for 51 more weeks of service'
Does that seem too silly?
I also really like Stamina. Stamina has some really nice charms.
This rules actually
Fluffy and useful, ties them back to Sigereth
The other 'trick' they have is being well...generalist combatants.
They have a bow, they have a blade, they have armour.
They don't excel in any particular sort of combat/their charms don't make them absolute grapplemonsters like a blood ape
But anything a mortal soldier can do, they can do A Solid Bit Better
Thermoconductive Ignition Sheath and Toxin Synthesis add a good bit to a melee combatant. Caltrop Deployment I think is also seriously underestimated as a mass combat tool.
Similar to Tomescu but being More Just A Dude in exchange for Better In An Army
Yeah, I'm thinking I'll make one of their primary actions:
'Seeming Like A Particularly Boring Mortal'
As I mean: This is the fucker.
Just a Pawn-Ass Soldier.
I think I might also give them a charm to boost one of the single least 'people give a shit normally' actions but one that helps their role.
Resisting Disengage
So if you get stuck in with them, it's hard to stop being stuck in with them.
oh sweet
...I'm realizing I'm making the D&D 4e Fighter of Demons. XD
En Passant (5m; Supplemental; Instant; Essence 1): The Baidak adds two bonus successes on a Rush or to oppose a Disengage or Withdraw action. If the Baidak wins, the opposing character suffers 2 dice of lethal damage, ignoring hardness.
'Stop moving about and fucking fight'
Those who bargain too greedily against Sigereth and cannot pay her debts must give up the last valuable they have, themselves. She remakes them into the baidak, her honor guard, who serve her forever in the Demon City. Baidak resemble the mortals from whom they were made, but their flesh becomes yellowed ivory, stylized and inhumanly smooth, inlaid with an elaborate brazen panoply emblazoned with Sigereth’s mon. All share a uniform height and build, and they move in regimented array, more akin to clockworks than living creatures.
The most basic pawns in Sigereth’s playset, Baidak are almost archetypal soldiers. Clad in heavy armour of steel and brass, armed with polearms and bows, they are easily mistaken for mortals. This rarely lasts for sustained conversations as their lack of initiative and personality betrays the fact they are little more than tools. Raksha in particular find them particularly galling, giving them nicknames such as ‘Kiritos’.
One advantage summoners find with Baidak over many other demons is that they are bound to existence by the power of a second circle demon. This prevents their permanent destruction from all but the most powerful of foes.
i'm more.shocked by hwo they uh
managed that
how.do.u steal a big metal coffinnwithout the lover finding out
hell yeah
What you do is, you get a clipboard and a safety vest and hire a Ghoul-Haul (it's like a U-Haul, but with ghosts)
I see you're going with the Sidereal approach. Which to be fair: Is a very good approach to most problems.
Hey, Infernals also have a charm for it!
And once it's stolen, nobody is going to want to tell the Lover that it's been stolen
"Oh yeah this was stolen on my watch" exploded
To be fair, ti's the Lover. She's more likely to do some White Witch bullshit and turn you into a fully aware but unable to ever act again ice sculpture in the middle of her garden.
You're right, exploding you would be letting you off light
Hence why she never finds out
I do like piling up the misery with my Sid who's got a connection to the Lover by establishing things that she didn't kill (And how that is so much worse)
I doubt they'll ever be someone super favorite but I'm happy with giving them some more identity than sick bones corebook, which just went 'I dunno, use Animated Statue Rules'. XD
Unrelated: surely this is a good use of 13 bonus points
'He's more magical materials now than man.'
I think a Might 2 Perfect Morale batlegroup of these guys is just rock solid if you're War Manne
I really should give the Wanderers their own version where rather than being unnoticed, people just have a hard time going from 'This person is weird and not dressed like any of us' to 'this person is an intruder'. Basicly the first 10 mins of any Dr Who Episode where they go 'I don't know who this guy is or why he's on our secret base but I'm not about to stop him wandering about and staring at our secret plans. That seems like work'
Yeah, that's fair. Just go Chunk Up Other Battlegroups.
the average thousand blades stylist at chargen:
Yes actually
:p
Hmm...yes or no for this sid having a contact of 'So the Lover hates my clan a lot and I'm the last survivor, so to twist the knife she deathknighted my childhood friend and then brainwashed them into being her loyal servant'. I feel a need for More Suffering.
Sounds suitably dramatic
The clan in question didn't even really do much but her death knights turned up and did their whole social 'give up hope' thing and her clan went 'no, we don't wanna' despite that.
So she's Salty and wants the last survivor to suffer and give in to despair
Also I'm just a complete sucker for melodrama.
...I'm also realizing that despite RiRi being a very nice and kind person, meeting an Infernal with the eats people charms wouldn't be a immediate 'no' for her.
"Eh, you've got to conserve resources and that's recycling. One of the divine ministers is the divine minister of cannibalism after all."
Domadamod
Divine Minister of Reuse, Repair, Recycling, Cannibalism, Maintenance, Regulatory Stasis, Survival, Conservation, and Noble Sacrifice
RiRi: "Look as long as they're already dead"
The Infernal In Question: "uh yes sure definitely"
"I definitely kill them before I eat them"
RiRi: "Eh, I suppose dead helps, yeah."
All RiRi Ghosts are Hungry Ghosts.
Theorycrafting an alchemical is interesting because the way submodules work means that they can accumulate new powers much more quickly, even if the powers are generally a bit more modest than a full charm
...speaking of powers
absolutely malding at the fact that you get 55 bxp with crucible rules but literally the only char option with an odd xp cost is an unfavored ability
Yeah
merits become 2, specs become 2
there is, as far as i know, no 3-pip price for a new ability
it's just 5xp for nonfavored
The odd thing with crucible rules is that I think they are most favorable to attribute exalts, and to ability exalts who want to branch outside of their favored and caste abilities
are they?
full-buying a favored ability you had 0 points in is 20xp vs 22, right?
oh wait no sorry, it's 20xp vs 19
dunno how i fucked that up
and nonfavored is 25 vs 23
i think it's more favorable to people that are hard dumping into merits, right?
At character creation, I mean
ahhh
Taking a non-favored from 3->5 at character creation in Crucible is way kinder
oh huh, buying a non-favored attribute from 1-5 is 40xp with both rules
Yep
but favored crucible is 2 more expensive
Which gives you less reason to start with a favored attribute at 1 >_>
so crucible is overall like 25% more expensive across the board except for WP and merits/specs?
.......and SMAs i guess???
The difference being that stuff comes in way faster overall due to the faster XP gain
Under Crucible you can grab a new charm after every session
10/10 as opposed to 5/8
Which also lets you spend some XP you would be hoarding for splat charms on other stuff
...which is silly, because we did our first session and got 10 fuckin xp
So you can reasonably never go a session without bumping something under Crucible
Which I think is definitely intended
i do like that
Alchemicals are weird because they play much closer to that way with normal XP as well
To a degree, alchemicals really feel like an entirely different set of design paradigms, which tracks because an alchemical-only game is almost the default expectation
I'm loving the dynamic my jaded as fuck Battles is having with the voyserver's resident sunshine and rainbows character
who is an Endings of all fucking things
Who learned that and went 'I'm the end of corruption and suffering, bitch'
...can a character start with experience debt, if they have some method of going into it at character creation that isn't event-locked?
That is an 'ask your GM' situation
I don't think there is any mechanism to do so by default though?
tragic
was looking at sharing luna's gifts as a chargen option to modify what lunar hybrid options i had available to me
it's not exactly a major issue, but i wanted a distinction between what was natural and what was shapeshifting
Unending Cycle of Violence (4 Dot)
Soulsteel Monocycle
Era: Rise of New Estasia
Lux's Philosophy of Unity spread through Estasia like wildfire, a Social Darwinist ideology spread from the barrel of an essence cannon. Under his command, great swathes of material were redirected to Militat projects, giving even the most deranged of projects a platform as long as they could promise to slaughter the enemies of the state.
Unending Cycle of Violence is one such creation, a prototype for a Militat Expeditionary Vehicle that can allow soldiers to move as fast as an airship and outflank their opposition. A gyroscopically stable monocyle, the soulsteel saw-edged wheel digs into the ground as it moves, traveling as easily along walls and roofs as they could upon the ground.
The creator of the Cycle of Violence explained his inspiration as such: Existence is conflict. While the airships of Autocthonia are brilliant creations, they seek to travel through the air smoothly and without record. The Cycle of Violence is true to reality as everywhere it travels, enemies will see the marks of their passing and understand that true warriors have been here. Foes will tremble at the gashes torn in their fellows and in their very lands, realizing that attempts to escape the Cycle of Violence are the doomed actions of those without the will to embrace its power.
Silly Exalted Artifact.
https://docs.google.com/document/d/1wSPzeOehUmhde-mLinInCIbClH1_hhqPQNvajwPuPZA/edit?usp=sharing The silly now has a full writeup. Feedback very much appreciated. XD
Unending Cycle of Violence (••••) Soulsteel Treaded MonocycleLux's Philosophy of Unity spread through Estasia like wildfire, a Social Darwinist ideology spread from the barrel of an essence cannon. Under his command, great swathes of material were redirected to Militat projects, giving even the ...
There was a whole thing in 2E about how bicycles were the logical mode of transportation for the chosen :D
... which makes me think about a motorcycle/mount that functions as a 5-dot artifact
@tulip folio You have inspired me to write something dumb.
The Raging Angel (•••••), Chimerical Warbike
A peerless First Age rider, the Eclipse caste Knee-Vel the Wicked had a tendency to break his mounts, first in spirit and then in body, as he pushed them well beyond their limits. Realizing that no living mount could survive his cruelty, Knee-Vel ventured to speak with the reclusive Sidereal automaton-maker Saki of Kawa. Having heard of and long-despised her new client, Saki tasked him to bring her materials from the Underworld, Malfeas, the Deep Wyld, and more, in hopes that he would perish. But Knee-Vel survived his quests, bowed but unbroken; Saki, in her boundless hate, did not. After three ceaseless years of labor over Knee-Vel's terrible mechanical mount, she died even as she tightened the last bolt. The two-wheeled war machine she had built — the Raging Angel — went to her customer as it was intended. It was only later, on his first joyride, that Knee-Vel underestimated the raw power of his new mechanical steed (and, the legend goes, the hate Saki poured into it) and was sent face-first into a mountainside at speeds even he could not survive. After a string of similar accidents, no other rider dared touch the Raging Angel, and it was lost during the usurpation.
Hahahaha
Sidebar: Monocycles
Monocycles are machines that can be ridden as if they were a mount. Mundane Monocycles have a resources cost of 5 (3 in Autocthonia or Jadeborn communities) and can either be treaded or wheeled, gaining the following effects:
-Treaded: +2 Speed. Travels at 20 miles per hour. They ignore difficult terrain from rough ground.
-Wheeled: +4 Speed. Travels at 30 miles per hour. They treat all uneven ground as difficult terrain.
They require oil, firedust, tiring pedaling or some other method of propulsion and cannot move independently. The Speed Bonus of a Monocycle is halved, rounded down, if it is weighed down by an unusually heavy cargo (Such as if pulling a wagon, though not if carrying a passenger)
Artifact Monocycles generally have a speed bonus one higher than their mundane counterparts, moving and round up instead of down when carrying heavy loads. They also require no power save for their attunement cost, being able to travel indefinitely. Artifact Monocycles are Autothonian Artiface and have a minimum Artifact rating of four dots.
A Monocycle can be affected by Universal Pilot Key despite being treated as a mount rather than a vehicle. Doing so allows her to apply benefits that would apply to piloting rolls to movement enhanced by the Monocycle regardless of attribute.
I did do a bit of a sidebar for 'hey so how does this thing work'. XD
Infernals are great for that
Maybe Infernals + Abyssals
With Infernals I think I'd center it around Hellrider Unity
with Infernals having Mind Hand now, do y'all think it would be reasonable to let stuff like Crypt Bolt et al to also just let you attack with a mental and Lore/Occult?
I was just thinking about writing Abyssal Mind-Hand
I think it would be reasonable to have as custom charms
maybe not to the depth of Mind-Hand, but "press button to brain punch" is perfectly reasonable
just generally a way to do some basic attacks with mental stats, yeah
oh, is mhm not reasonable?
i keep seeing people complaining about it not being enough on the ex server, and while i think that's a good thing, looking at it it didn't seem especially egregious?
it just looked pretty good™️
I think it's less 'too powerful' and more 'don't want to step too hard on toes'
no Mind-Hand is totally fine, it's just a big selling point for Infernal nerd skills
and a signature SWLIHN power
so I'd not just copy all of it because Exalts are no fun if they're all the same
ah
Another exalt I could see getting it is alchs. As they've got a very clear precursor charm to it in their charmset.
between MHM and Flying Guillotine we have a good pair of examples for what brain-fight trees look like
crypt bolt looked kind of boring to me
short, 4-5 charms, and generally lacking in combat basics effects like onslaught negation, but with some fun tricks
they're for secondary combatants
since it was just two charms for basically "two charms of unarmed thrown"
which is neat, but wasn't the cantrip vibes or weaponized whispers i was hoping for
Paramagnetic Tether Beam is basicly 'Alch MHM' thematically, it just can't yet do the MHM things mechanically.
It can grapple already. It just can't do all the MHM basics.
if anything it feels like alchs should get the Sage nouliths as their nerd weapon equivalent
They have Essence Pulse Cannon, though it's not a nerd weapon. They are one of the few cases where an exalts 'blast' is also in their primary combat tree.
is it dex or str?
Dex. So it's a very good blast, it's just also a blast that hooks into the 'use weapons already' stat 😛
Essence Pulse Cannon is interesting because nobody else can sink that much XP into making their weapon that good
fully upgraded EPC is terrifying
i assume it's basically an archery tree in essence?
The 'become a siege weapon' mode is fucking terrifying.
As it gives you Constant Heavy Cover and a big boost to damage.
As you just unfold the cannon into an emplacement
you basically give yourself a special ranged weapon, and unlock more tricks with it
yeah, it's an increasingly massive and dramatic arm cannon
i do love arm cannons
as far as I know nobody else can everyday carry a siege weapon statline
Alchemicals are really solid
...I'm also realizing that Paramagnetic Tether beam is better than I thought for a very simple reason.
It grapples with strength, so it can only be enhanced with strength charms...but the alch grapple charms are strength
you've got powerful MA-compatible combat charms, you've got an efficient excellency, you've got cheap crafting and versatility
...hang on I like them because they have all the things I like about Sids
but attribute flavoured
they're kinda a halfway between celestial and solar tiers, yeah?
nah, they're straight celestial
ah
...actually, I know how I'd give Paramagnetic a small addition to make it the Alch MHM.
like Sids they're a little backloaded - their excellency has Att+Essence as its dice cap, so you get stronger in a very direct fashion as you level up
whereas Lunars and Solaroids are frontloaded
you get Supernal or shapeshifting at E1 and it gets less impactful from there as everything else gets better
Kinetic Force Manipulator(3 exp): You can attack with the Paramagnetic Tether Beam as an Unarmed Attack against targets within range.
Done
It can already grapple. This lets you do Other Unarmed Whacking while you are at it.
Letting you use stuff like Electroneural Subjugation Pulse with your Magnetism Beam
I admit I don't know exactly how Battle Alch shakes out compared to other splats but at first glance it's "pretty well"
they have some good stuff in Dex IIRC
Do you mean battle as in 'army leader' or battle as in 'combatant'?
like, I know MA Sid generally catches up to MA Solaroid at E3 and exceeds MA solaroid/keeps pace with combat ability solaroid thereafter, but I don't know how Fighty Alch stacks up to Lunars
or Solars or whatever
I just don't have the experience
Lunars have some pretty busted animals to work with, so it's tricky but alchs are disgusting martial artists.
alchs have some serious power, yeah
that flurry charm and that onslaught negator charm go insane with most MAs
I would like to see Adamant Alch + Endings Sid teamup
ah, so if you're doing martial arts you just shouldn't play a solaroid?
Nah, solaroid martial artists are great
no, Solaroids are excellent martial artists, Sids are just The MA Exalt
Solaroids just tend to be 'I am excellent at this martial art, end of line'
While Alchs and Sids go 'I am great at this martial art...and have tricks I can use with them too'
icic
Solaroids are best at low essence or relatively low/mid investment, Sids assemble this giant doomcombo engine as they invest more at higher essence
generally I'd call them peers
Simple and easy. You get the most with the least cost
amazing at dipping, have supernal for more power at E1-2-start of 3
since you get mastery guaranteed rather than when in form
so you can go take the starter charms of a bunch of MAs and use them at max power
Sids/Alchs can set up big doomstack combos but a solar can just grab A Few Martial Arts Charms and be fantastic at them.
gotcha, so they want to focus on JoAT philosophy if they want to not fall behind?
and then the solar can also pile into things like their dodge or resistance trees and do those on top of the MA
yeah
generally MA offers you a smaller suite of charms on a Solar, compared to shelling out for a proper combat ability charm suite
I can build a combat sid who can take on Solar Melee, but it takes more investment than the Solar's putting in, that's for damn sure
Like to go with an Alch example: Hyperphase Fuel Injector is tricky to make work but if you know you're going into a fight and can pre-start your engine, it's one of the best 'Just make your shit better' charms about.
'I don't have mastery but I have a constant non-charm success on accuracy and damage and I'm constantly gaining free init unless you cut my Glowing Power Lines'
But well...the Solar didn't need the fuel injector, he got more value out of the base martial arts charms.
my current abyssal swordguy build is really spooky not even just because he can go so deep into MA supernal so early, but because he can also access a massive set of soak boosters, perfect dodges, dodge boosters, damage negators, and a pile of counterattack options
meanwhile the sid or alch is still building their MA engine
I do want to see a Hyperphase Injector + Auxiliary Battle Consciousness + Autonomous Attack Pattern + Transfinite Ultraviolence alch pop off with martial arts at some point
"fuck it we concrete revolutio now"
so what does a solar do to not McFucking Die to a full combat sid? just also be full combat investment and defense spam their way through?
As an aside: RiRi is totally getting the Hyperphase Fuel Injector later as getting a non-charm success on all attacks is really nice when you're a combat sorcerer.
Solar over here going 'But I'm the king of sorcerery' while the Alch just puts nitrous boosters on the Obsidion Butterflies 😛
with dodge + resist
do the normal shit you're doing
but you said that doesn't work
at E5 if you went all MA and they went all MA they're going to beat you up, but if you diversify at all you'll be fine
unless i misunderstood
use Solar Melee
Sids are the unquestioned high essence kings of kung fu, but Solaroid combat abilities are strong enough that they can keep up just fine with their native Melee/Brawl/Whatever
ah, the sinner tree
...to put some just 'providing an example' numbers: A Sid can reach 10/10 martial arts bullshit with 10/10 effort. A Solar can reach 8/10 martial arts bullshit with 6/10 effort.
i forgot about that
with MA you want to take a good bit of dodge or resistance and take advantage of your ability to dip into lots of side trees
a sid that's 100% MA and an abyssal that's 100% MA will give it to the sid, but the abyssal goes "aight I picked up all the MAs I wanted early with supernal, time to spend all the rest of my time getting a variety of fuck-you buttons from elsewhere"
And that leaves a lot of resources to be good at other things.
comparing my E2 Sid build with Ash's E2 Abyssal build, I think it's genuinely a coinflip or down to better piloting
at E3+ I think I can pull it out, mostly because all of his MAs cap out and I get PAOC
indeed, plus I have mass-combat investment and Misc's build doesn't
which is another point in why supernal MA is so useful
battlegroups? no!
See, when the heroic Sid turns up to the Evil Abyssal Martial Arts cult, he wants to just have a kung fu fight. The Abyssal however got to be really good at kung fu for less effort and he's got the resources to also be able to sick his entire cult of zombie martial artists on you while you try to kung fu him.
I can kind of improvise some with Crane but it's definitely more of a bodge job than just busting out the first three charms of White Reaper at max power
I do not care for White Reaper Form, the Abyssal straight up does not need White Reaper Form
oh wait, that reminds me, mastery is always on, isn't it
I need to add that rulestext to my sheet
White Reaper's basic intro defensive charm is just so good.
RCT is insane
what does it do?
White Reaper is genuinely a candidate for inclusion in Rival's E5 maxed build just off the basis of Mastery RCT
Inverts Onslaught Penalties (Up to +5)
oh wow
So if you'd have -2 from onslaught? Nah, have +2!
mastery takes it from one-attack to turnlong
which makes it one of the best onslaught negators in the game
and it's only a question due to Fivefold Bulwark Stance
There's a reason why when I was going 'Hey, I want to make a Really Defensive Style' I looked at that for something to inspire it over even some of the styles that sell themselves as defensive.
tb?
I would normally say yes, but:
yeah man just wither a guy 3x in a single tick and then decisive him and his friend
FFBS is Solar Melee
oh
press button to ignore basically all defence penalties for the entire scene
I think Abyssals also have it
pretty much
i think I'll still just eventually pick up bear, but reaper does sound very appealing now
I feel a bit bad that I basicly stole Revolving Crescent Defense for a martial art I'm working on but...well...it's a very defensive martial art and RCD basicly went 'yep, this is a defensively powerful style right from the start'. XD
I guess it makes sense White Reaper has a powerful Onslaught negator, since its supposed to be the group fight style
either way, point of the matter: solaroid melee trees get absolutely nuts at high essence in a way that sid and alch MAs also do, but the advantage of solaroid MA is that you walk in, get all your combat kits, and then show up to the party with stuff like "here's my two size 5 elite drill battlegroups I'm going to flurry MA + orders at you with" or "here's my maxed-out dodge tree where I steal all your init and spend init as non-charm excellency dice and reflexively clash you whenever I feel like it" or "here's my soak 30 hardness 12 build"
Speardancer Concentration
Cost: 4m, 1i; Mins: Martial Arts 3, Essence 1
Type: Reflexive
Keywords: Mastery, Uniform
Duration: Instant
Prerequisite Charms: None
Crimson Pentacle Blade excels in the press of mass combat, brilliant cloth fluttering as they step among their many dance partners. Speardancer Concentration cancels all onslaught penalties to the martial artist’s Evasion against a single attack, instead converting each point of penalty into a +1 bonus to her Evasion.
Mastery: This Charm’s duration is extended until the martial artist’s next turn.
I wasn't kidding when I said I basicly stole it 😛
resistance tree
Honestly, there's a lot of ways but most exalts can hit like 20 soak without much work.
terrifying!
Crimson Pentacle Blade Form
Cost: 7m; Mins: Martial Arts 4, Essence 1
Type: Simple
Keywords: Form,
Duration: One scene
Prerequisite Charms: Speardancer Concentration, Graceful Tortoise Technique
The Stylist steps upon one of the five points that make up the Crimson Pentacle, bringing its powers to bear against her foes.
The stylist gains the following benefits:
• She may apply the bonus to defence from a shield to both her Parry and Dodge.
• She adds an automatic success to Movement, Rally and Rally for Numbers actions.
• Any attack against the stylist or units they lead from allies, such as getting caught within the area of Death of Obsidian Butterflies or an attack redirected to them by an enemy automatically misses.
Special activation rules: When the stylist successfully lands a decisive attack against a foe within close range of one of her allies, she may reflexively enter this Form.
...does this feel like a worthwhile form? The third dot point is highly variable (It's like Even Blade, where it's got a few versions) but listing all of them made it a bit of a wall of text, so I only put one of them here.
IMO it always should have been at least an option
i May Be Stupid™ but comparing it to the forms on all the MAs i've looked at outside of core, i feel like it wants like. something with slightly more oomph on the shield bullet?
huh, is there any reason not to take at least a mundane shield if you're using a one-handed melee weapon?
another +1 defense seems nice if you're not using the other hand for anything anyway
Any medium weapon will give you +1 defense iirc
Shields only give you a full-defense bonus (in that you can flurry it with non-attacks iirc)
They don't stack with a daiklave in the other hand?
🤔 I didn't think so
I think you have to choose which weapon applies to an attack or defense?
They do not stack
ah, unfortunate.
... damn, I wish I could just stick two-handed on a regular daiklave.
I forgot two-handed wasn't just a property of heavy weapons lol
And I see it gives the same bonus as paired weapons
yep
I think there is an MA that lets you use a one-handed sword two-handed? That one three substyle one
though you can technically dual wield heavy weapons with Thousand Blades
the two handed sub-style of Even Blade lets you twohand any sword IIRC, yeah
that doesn't stack, right? since iirc it calls out that you need to be two-handing a weapon to get its heavy clash bonus
indeed, it just feels odd to be using a one-handed sword and the other hand's... hanging out. it's not doing anything. chilling
They might as well give a clash bonus to any weapon so long as you don't have two different ones lol
i'm doing unarmed :D
light with no dual-wielding, no melee (and so no benefit for shields), and no 2h
Does unarmed give you the clash bonus?
no
no
it does not count as dual wielding
no matter how many unarmed attacks you have
🤔 how identical do the weapons have to be? Because it's hard to get two identical artifact swords, ha
just same type
paired weapons (which afaik is just daiklaves) count correctly as two
god, it really does always smart seeing how many more swords there are than anything else
but yeah i think short daiklaves are the only paired weapon?
tbf weapons are mostly just piles of tags
so
making something that isn't a sword is conceptually pretty easy
but yeah daiklaves do occupy a lot of the medium artifact weapons
almost every light weapon comes in artifact 2-packs
I did make a pair of artifact weapons that were different weapons (a daiklaive and a longfang) that when wielded together gave you the paired bonus becuase they were supposed to be wielded together
longfangs are artifact daggers, yeah?
also I'd like to note that by a strict reading of the rules it does not matter how many extra arms you might have, you can still only wield two weapons at once
I was working on an artifact idly in the background that was paired throwing knives + reaper daiklaive that was similar
spears/javelins, top
Mechanically, sure, but I tend to imagine both hands are probably in play practically speaking. Two-handed weapons are sorta “obligate” imo
Direlance is the twohanded heavy version IIRC
direlances are two-handed spears, yeah
gotcha
hmm, though I may want to rework this artifact, since the capstone evocation is not quite balanced anymore
Like I think a longsword is probably just a sword, mechanically, given that longsword techniques do involve a certain amount of one-handing
now that we know 'give a terrestrial exalt access to a single celestial level spell' is an essence 3 effect, and I had it pegged as E5
As opposed to a true zweihander
yeah, I'm coming at it from a historical fencing perspective of "it'd be nice to have a hand-and-a-half weapon if I'm not using the other hand for a buckler, parrying dagger, or what have you" but exalted isn't really interested in those distinctions, I suppose
Seize Heaven's Banner and Ignite The Firmament
Cost: -; Mins: Essence 5
Type: Permananent
Keywords: Dissonant
Duration: Permanent
Prerequisites: Breathing War's Sigh, Enchanted Winds Whirling
Reaching the pinnacle of the calm and the storm, the wielder may learn a single spell of the Sapphire Circle upon unlocking this Evocation. The spell so-learned must be first and foremost a spell of warfare, such as Magma Kraken or Incomparable Body Arsenal. This is considered their control spell, and may only be shaped and cast while wielding both Blazing Sidorei and Jaralf's Banner-Pole.
Dissonant: Wielders Dissonant with Jade cannot unlock this Evocation.
This was made very soon after Dragonblooded came out, so I was probably being al ittle too cautious with it
hmm, but unlike the Sovereign one it doesn't give you limit to cast, so maybe E5 is fine?
but it's also not 'any celestial spell', either
no, they can increase in Essence normally
their stuff is just overall weaker comparatively
huh, i wonder what that sidebar meant then
a lto of dbs don't because there's a lto of dbs and they tend to die violent deaths early
which sidebar? Do you have a page ref?
i'll check when i get home
ok
'dbs can't get past a certain essence threshold' farnkly sounds like an ex1 or ex2 thing, but I don't remember either having that, so
I think it just says that most deebs top out at 3
Remember that PC progression is explicitly at hyper speed
So most deebs, in their relatively few centuries, never reach Essence 4 because
Well, they die first
DBs don't live as long as the other splats. So they have to be more exceptional to get to high essence
Though most exalted die before they get high essence I think? Just rarely from old age
Yep
I tend to think of it as like
The odds of random death probably start pretty high
And go down with age and power
But they're still present
So the field probably narrows over time
Yeah, that makes sense to me
Turnover decreases but numbers decrease at the same rate
Really powerful elders who are Essence 6 and 2,000 years old or whatever are probably the exception
oh @tulip folio @fierce star i wroooote a guy by mostly hacking at the blood ape statblock to make my 3dot familiar might i ask a look
current only thought is "do i buff this things feats bc hes a big ogre"
maybe add it to the charm that gives bonus die on destroying things? let him do like, breakign things as if str 7?
Destructive Force (3m or 1i); Supplemental; Instant, Essence 1) Dinner for Two adds three bonus succeses on a feat of strength to destroy an object or obstacle.
Sort of there? I was thinking of just letting him do str 6 stuff since he's been given Giant
purely because i wanted a good way to make it clear he is large for when the infernal parasitizes him and she needs to key off size for Infernal Brawl
4 dots is so much for a -0 health level and some narrative juice
that's legit
Y'know
I feel like we know the least about Conqy now out of all the Incarnae
because of the way the 3e books were written
copying this due to earlier discussions about CK
also im cooking
Oh whats this?
a serial story im putting together for a friend-server
kengan asura in the southwest
Oooh, that's very fun. He looks like a mean bastard for a blood ape. Horror of the Deep Mires...which of the two gets the dice? Dinner or Arablissa?
it helps me organize my thoughts
He's got a little better stats n skills, usually 1 extra die here and there, but horror of the deep mires is a specific buff for Arby to use
to help push the resident evil vibes by stunting with her giant horrible ogre that bodyguards
nods
Getting some Free Excellency for having him about is very valuable. I've played enough alchs to know how much that can stretch your resource supply. XD
Did you see me doing up Baidoks for demons?
i did not!!!
im also glad you like dinner he's a great kroger-brand ammit
supposed to be a big horrible chimera (crocodile, gorilla, jaguar, hyena)
I got a bit grumpy over someone saying they were 'too boring' to be a first circle demon when I've always felt that lack of autonomy is the point of them. XD
That's a person who's been stripped of every last part of themselves and turned into a thing
That's a Baidok, yeah! They were just independently summonable previously.
Baidak, Hell Pawns, Demons of the First Circle
Those who bargain too greedily against Sigereth and cannot pay her debts must give up the last valuable they have, themselves. She remakes them into the baidak, her honor guard, who serve her forever in the Demon City. Baidak resemble the mortals from whom they were made, but their flesh becomes yellowed ivory, stylized and inhumanly smooth, inlaid with an elaborate brazen panoply emblazoned with Sigereth’s mon. All share a uniform height and build, and they move in regimented array, more akin to clockworks than living creatures.
The most basic pawns in Sigereth’s playset, Baidak are almost archetypal soldiers. Clad in heavy armour of steel and brass, armed with polearms and bows, they are easily mistaken for mortals. This rarely lasts for sustained conversations as their lack of initiative and personality betrays the fact they are little more than tools. Raksha in particular find them particularly galling, giving them nicknames such as ‘Kiritos’.
One advantage summoners find with Baidak over many other demons is that they are bound to existence by the power of a second circle demon. This prevents their permanent destruction from all but the most powerful of foes.
So I did them up as a Proper Demon.
I also had fun adding an element of 'Hey, so even without autonomy, no demon is entirely safe'
Intimacies:
Defining Tie: Sigereth(Obedience)
Defining Principle: “It is forbidden to win by cheating.”
Traits
Automaton: Automatons are immune to poison and disease, and have no need to eat, drink, breathe, or sleep. As a general rule, they treat all social influence as unacceptable, unless following the orders of their master or faced with magic such as the Dawn Caste anima power. Automaton battle groups have perfect morale.
Soldiers of Sigereth: The Intimacy created by binding a Baidak is Major instead of Defining. Baidak use their full dice pool and ignore Onslaught Penalties while affected by The Game is Real.
they have intimacies that rank higher than the summoner's binding
Them being called boring also made me go 'You know what else got called boring' and just made them D&D 4e Fighter Demons. XD
Mobility Charms
En Passant (5m; Supplemental; Instant; Essence 1): The Baidak adds two bonus successes on a Rush or to oppose a Disengage or Withdraw action. If the Baidak wins, the opposing character suffers 2 dice of lethal damage, ignoring hardness.
They are genuinely really hard to escape from if they get engaged with you.
A Blood Ape will just murder them 1v1 but if you want Expendable Soldier Demons they are very good for that.
Baidak use the Combatant First Circle Demon template with the following changes:
Primary: Senses, Soldiering, Pretending To Be A Particularly Bland Human (Such as an Isekai Protagonist)
Secondary: Feats of Strength(Can perform strength 3 feats), Strategy, Command
I made 'soldiering' just actively one of their dice pools for that rather than trying to spell out 'the things soldiers do day to day'.
I'm still mid-way through doing up the Promoted Pawns. As in 2e they had very distinct variants.
Behold: A miniboss squad.
Rook, Knight, Bishop, Pawn from top to bottom.
The Rook and Bishop were easy to make work. The Knight is proving surprisingly tricky as he's got not a heap that's unique to him beyond 'being the pawn but cooler' but I don't want him to be just Better Pawn. XD
So I'm pondering of playing harder into the Chess theme and making the Knight not 'Best at standing and taking a beating' but instead much more 'Oh god, how did he get there?'
Knight's Tour (5m; Supplemental; Instant: Essence 2) The Kyosha Baidak makes a movement action without crossing the space between, allowing it to pass through walls and similar obstructions and to bypass environmental hazards and difficult terrain. It can’t cross through barriers that span more than one range band.
Fateful Fork (10m, 1wp; Reflexive; Perilous, Uniform; Essence 2) When the Kyosha Baidak misses with an attack, before losing Initiative it can use this Charm to give it target’s player a choice: either the Kyosha Baidak adds 3 non-charm successes to the attack (Potentially turning a failed attack into a success), or the Kyosha Baidak may reflexively move one range band and reroll the attack as a surprise attack against an enemy of its choice. Reset: Once per scene
There we go. Knight's Fork lets them be a Real Asshole.
starting to plug away at doing interesting sorcerous MAs
Stormwind Rider Form
Cost: 10m; Mins: Martial Arts 1, Essence 1
Type: Simple
Keywords: Form
Duration: One Scene
Prerequisites: Stormwind Rider
The sorcerer roars into the Stormwind Rider words forbidden from all elements save Air; and so, the two become one, the caster buoyed aloft by howling zephyrs.
The stylist gains the following benefits:
- She retains all the movement benefits of being mounted upon the Stormwinder Rider; its out-of-combat speed, Wits+Occult for all combat movement actions, the ability to use Zephyr Rush, and so on. She can't be dismounted, can't carry passengers or cargo, and is considered to have light cover from attacks originating outside of close range.
- Her unarmed attacks project blasts of wind, counting as an artifact light weapon with the Bashing, Martial Arts, Reaching, and Disarming tags. Her attacks use (Intelligence + [Martial Arts or Occult]), and she can't use any other weapons in this form. Disarming her causes her to suffer a -2 penalty on attacks until the end of her next turn.
- She can dodge using Intelligence instead of Dexterity, bending the air to her will. When she successfully dodges an attack, she can reflexively move one range band.
Special activation rules: When the stylist successfully casts Stormwind Rider, she may reflexively enter this form.```
(only usable unarmoured, notably)
Oooh, very fun.
basically imagining some DBZ shit with this one
I like it
Hm, do y’all think a sorcerous MA covering multiple similar spells would make sense?
Thank you! Could use cleanup since it's a first draft buy it's a start
so do we know if Sorc MAs usually just their form and 1-5 other charms, or are they gonna be full MA size?
or do we not know yet
We're pretty small they are smaller by default
Mmmaybe?
But martial arts can themselves vary
I mean, the immaculate ones break a lot of 'normal design rules' for example
Like if part of it was ISOB, and then at higher essence it went on to be about Incomparable Body Arsenal + ISOB?
Seems fine
Oh that'd be cool
Possibly with secret techniques for other body-transforming spells?
Hmm. Pondering seafaring hero style. I want them to use gaff hooks as a weapon, but i'm not sure if it should just be 'polearms' as a style weapon or if I should make a custom one. It'd basically be something like a dire lance but with disarming, maybe? And not being one handed when mounted. For the artifact version, obviously
Hmmmmm
- SMA based on Incomparable Body Arsenal
- Requires at least two charms from a normal Sorcerous MA that has one charm related to each of five different Terrestrial Circle spells, each related to armaments and each themed to one of the five elements (ISOB, Wood Dragon's Claw, Impervious Sphere of Water, Virtuous Guardian of Flame?, and ... I dunno for air)
Do you think this is too mean for a demon?
Fateful Fork is once per scene
I think 1/scene it's fine, as ultimately it gives the player control of what hpapens
That's the vague concern. It's a very toned down version of an exalt charm but even heavily toned down, the effect is powerful.
The charm it's based on is autohit rather than some bonus successes, has a much bigger range it can affect and an ambush rather than a surprise attack on their friend.
also e4 and costs wp tho
which i assume matters a lot more on an exalt than a mook demon designed to be bought in beer can twelve-packs
Oh yeah, hence the heavy toning down.
The base version before it gets the knight upgrade actually has a similar sort of trick but not 'HEY FUCK YOUR FRIEND'
Clockwork Precision (5m; Supplemental; Withering-Only; Instant; Essence 1) When one of the Baidak's withering attacks misses, it can redirect it into glancing blow, adding three successes to the attack roll. This can turn the miss into a hit, but it deals reduced damage. The attack is reduced to minimum damage.
Getting basicly an exalted version of Reliable 😛
If they had artifact-tier weapons, this would be very scary.
As it is...their minimum damage is '2 in melee, 1 at range'
But it does still mean they tagged you/can nibble away at your init
@tulip folio I missed the base version if you posted it, but I'm curious: does it have some kind of promotion mechanic?
Since chess
Yeah, though it's not on them personally. It's on the 2nd circle they are tied to.
Gotcha. I was thinking specifically in the fashion of a pawn promoting when it reaches the end of the board
Also, random Kejak thought: Kejak is an exceptionally opinionated food critic, and publishes undercover reviews under a pseudonym I'm not feeling clever enough to come up with right now
Victory-Promoting Rule (4m, 1i; Reflexive; Instant; Essence 6): Whenever a Baidak incapacitates a non-trivial enemy or deals enough damage to an enemy battle group to cause it to lose one or more points of Size, Sigereth may use this Charm to promote it to a champion. It is replaced with a Kyosha Baidak, Fers Baidak or Sang Baidak, which may immediately roll Join Battle. If the Baidak was part of a Battle Group, it also becomes a seperate character to that Battle Group.
I rewrote this for Baidaks being a Real Demon Type now
Wild thought: make this an Eclipse charm, but keep it at Essence 6
Just as like a "mechanics making a narrative statement" sorta thing
Hah, fun.
I'm also dangerously tempted to make up a demon to fill a missing spot in the lineup.
Legendary Elders of ages past have probably learned to do this
A Baidak that lasted so long and kicked so much ass it ascended beyond its nature and is a second circle demon now.
The Queen piece to Sigereth's King.
👀
Yes
I like it
You could even say it's technically still a first circle
It's not a 3CD's soul or anything
But it's such a badass that it's functionally a 2CD and can't be summoned with terrestrial circle magic
Yeah, I might go with something like 'it is so interwoven with Sigereth's power that terrestial magic can't summon it'
Actually, do we know if it's possible to use Demon of the First Circle to summon a specific First Circle Demon?
I don't think you can, though it's unstated
I'd rule 'yes, but it has to be one you've summoned before or one you have a specific onnection to', so like you can research a way to summon a specific Agata, or you can resummon an agata that you've summoned before
...wait...I'm doing up a martial art based around spears and mass combat.
And I'm doing up a queen chess piece that needs a cool way to stand out above lesser ones.
1+1=
MARITAL ARTS DEMON
I think that's Neoma actually
what rollers do y'all use to calc things, if any?
the one google showed me can't double more than 10s and doesn't show rates like anydice, but anydice seems to explode and shit itself when i use large pools
The discord bot I've seen used seems legitimately solid
It's easy to add the various standard dice trick elements
I'm sure there's stuff it doesn't cover but
https://github.com/strass/exalted-roller/blob/master/README.md
this is the dice bot i see used a lot
damn, i was hoping for something like a specialized anydice that could tell me expected rates of [x hit count]
but thank you
Ah, for percentages and predictions and whatnot
yeah
i looked at the 10 str Feats of Destruction and they all seem like shit that should be more doable than they are, so i wanted to look at success rates for them for assorted splats at full investment e3
It is mildly weird that the core book says no difficulties above 5 and then has the feat of strength rules have difficulties above that. I also don't really understand why it has both strength minimums and success minimums
Yeah it's weird
(though the no difficulties above 5 is silly and the most obvious thing to change)
"no difficulties above 5" when a fresh out the womb e1 solar or lunar hits a dice pool of 23 is
something
23? Where does the extra 2 come from (attribute + ability + specialty + ??)?
t1 stunt, right?
Level 1 stunt
Oh, right fair
24 with exceptional equipment
(plus an autosuccess from willpower if you really want to go for it)
wait wp gives you free hits?
I believe basically every celestial can max out the feat of strength meter but the level of investment requires varies a good bit
is that 1/roll or can you theoretically just shit out all your wp at the same time?
Considering demons tend to use European names and this is for a Queen Chess Piece, I'm dangerously tempted to use Cassia as the name. The hypothetical goddess of chess invented by Hieronymus Vida.
I believe it is 1/roll
Burning willpower to add one success is 1/roll
It would be funny if any starting exalt could do the hardest (non-strength, non-opposed) feats on will alone though, ha
A lot of really high powered magic also has "big feat of strength/demolition" attached, so you meet people who know big necromancy or Jumping Spider Strike and can just slam out a S10 feat like that
oh do they? i was looking for ways to hit 30 pre-stunt, but wasn't thinking about (non-adamant) magic
There's no sorcery that buffs feats of strength
just stuff that gives you free feats of strength
ah, shame
You're unlikely to roll 30 dice on most things, but other non-charm sources of successes like double X and reroll X are very common in FOS trees
Crafting is built different
the feat of strength rules have some fiddly things, like how the strength requirement for doing a feat is different from the number of dots of strength you have
they're perfectly usable it just means the charms for that involve more fucking around than they need to
also noting this one down for future use in evocations and similar
How do we feel about introducing new but non-exotic weapons for martial arts? I'm seriously considering just statting up gaffhooks and gaffpoles for seafaring hero style, because I always love a sailor with a gaffpole doing bullshit wuxia moves
Seems legit.
Could always go 'Can use X as Y weapon' if you want it to be more than just that singular martial art.
I always prefer making them counts-as existing weapons or improvised weapons
because then you don't end up with strange orphaned stuff and people can steal existing artifacts to make them
a gaffpole would effectively be a poleaxe -chopping +disarming, and a gaffhook a khatar -piercing + disarming I htink
I feel at least one of these is a hook-sword
I agree with Misc on avoiding orphaning, so personally I'd add a clause to either the weapon or the MA creating further compatibility.
the martial art does use hook swords as well
Seafaring Hero Weapons: Seafaring Hero uses a variety of weapons; whips and fighting chains, as well as improvised versions. Short swords, chopping swords, and hook swords are all common, as are ship's gaffs--both handheld and on a pole. Unarmed attacks with Seafaring Hero are sweeping, wave-like motions that contain more energy than they seem, all the better to strike against water's resistance. Unarmed attacks with Seafaring Hero may be stunted to deal Lethal damage.
what I currently have
(heh. Seafaring. current.)
🥁
Short Swords, Chopping Swords and Hook Swords basicly goes 'oh yeah, I can be combined with 90% of the armed martial arts easily.'
But yeah, I would unironically go 'A Ship's Gaff is considered an X for martial arts compatibility' on the weapon.
A Small Fuckery Of Tags is rarely notable enough to be a super powerful gamechanger.
the one you do have to be a bit careful about is Smashing because it's surprisingly mean
Fewer than you'd think, tbh
Even Blade, VBOS, and Devil Prince for chopping; Even Blade and Fire Dragon for short; Crane, Snake, and Centipede for hook
also can I just remark how much fun Holistic Arsenal Methodology is?
because I mostly use crane for counterattacks, I can keep a hook-sword in one hand and then use Sid Melee + PAOC Enlightenment to swap through an insane array of secondary weapons to do whatever
he has a fighting chain as an armwrap, a metal-reinforced straw hat to work as a shield and a metal cylinder in the inside of his robe that he grabs and uses as brass knuckles
dragged into the dungeons
plus a few others
I did forget that, it's true
I think the big weapons for being compatible with many styles are seven-section staffs, knives, and batons
For some reason I thought hook got more than that, huh.
Yeah, so did I for a while
they are all really good
honeslty same, for being an MA-only weapon it doesn't actually have a lot of MAs
Snake and Centipede are rock solid martial arts for just straight up fighting people
Ah yes, Knives the 'This is secretly a ranged martial art' weapon.
very few tricks, just beatdowns
...even blade is a ranged martial art. XD
Is Even Blade usable with batons?
It is!
one of the variants is, the one that's like, hit 'em with the sheathe
It notes that sheathes are used as batons by it.
oh, is that what using shit as batons means?
I might look askance at using that to access ranged stuff, personally
batons are also really nice holdout weapons if you can juggle a bunch of weapons because they're both throwable and smashing
But yeah, fair enough
and nothing says you can't make a smash attack from range so you have Tech
...actually, they bring a really important tool to even blade.
Wait, does smashing work on a thrown attack? Because lmao
clonk
Just gonna throw this stick at you really hard
so... stat up gaffhooks as khatars with disarming instead of piercing, and polegaffs as poleaxes with disarming instead of chopping, note they can be used as khatars and poleaxes respectively, which adds... obsidian shards and... uh
nothing
there are no martial arts for poleaxes/halberds
End them rightly (with your entire sheathed sword)
Ebon Shadow is katar-compatible
just use the existing polearms and spear statblocks for any similar weapons
they desperately need more MAs anyway
alas, not a sword
If you use anything but Short Daiklaives with even blade, Baton gives you a light melee weapon for clashes, which is fun.
so ass blassum and no joy
Huh
Must have been thinking of tiger claws
Oh, yeah, tiger claws have crazy good compatibility
Right, Tiger Claws and Katars are legally different weapons.
TBH I would treat A Big Axe as identical to a scythe for system purposes
also statistically, tiger claws are worn and katars piercing
They fill the same role, and there are no Big Axe styles, so
white reaper is the polearm style, it's true...
Mostly this is my Historical Weapon Autism (TM) hitting me with 'but poleaxes and gaffpoles would not be used in the same way in a fight, they should have different tags since you wouldn't be chopping with it, it doesn't have a blade suitable for chopping'
pat pat
OK, Rival's weapons:
2x hook-swords (worn openly)
1x small shield (also worn openly)
1x metal-reinforced hat that can serve as shield (parasol stats)
1x edgy-looking second belt usable as whip
3x metal batons tucked into pockets in robes
1x war-fan (used as normal fan, worn on belt)
1x normal hatchet (also on belt)
I think I've covered all my bases short of having an Emergency Support Tetsubo
Melee into PAOC is a classic for a reason
I like to think the batons mostly show up as those metal cylinders you hold in your fist in a martial arts movie to hit harder in a vaguely shady fashion
just quickly flips one out, decks you with it and then throws it at your friend
I think the intent may be that batons covers them
the word tonfa literally doesn't even show up in a book other than arms i think
that makes sense!
but still
literally the only mention of tonfas in the entirety of 3e
is a pair of short daiklaves
that are bladed tonfas
They're an easy Niche Karate Weapon to forget, really
it's not even a baton artifact
Since a tonfa is a short grain-threshing pole
oh wait sorry it's in MFS not arms!
Hmm, how does this work with combo melee/thrown weapons. The mote cost is waived when going melee-only to the combo weapon (but not the other way around)?
it just fucks me up hard
Oh the hungering fangs
yeah
I do think tonfas are just batons
the only mention of the word tonfa in the entire system
I believe so, although I'm dodging this essentially by pulling out Melee weapons, using them and then swapping back to the hook-swords
which are MA-only
Oh, that was not the type of baton I was imagining, lol
when you want mantis blades but don't have the time to cut your arms off
Short Daiklaives still have to be long because exalted artifact rules lol
Cassia, The Empty Queen, F̵̤̃͝i̷͈̾̇̈́r̶̖͕̺̀s̴̟͌̋͝t̷̰̱̒͘ Circle Demon
The Baidak are without identity, their personhood stripped from them by Sigereth. These demons serve at her will, obedient tools empty of all but despair and obedience. What does it mean, then, when one disobeys?
None know the original name of Cassia or her mortal life. Some say that she was a princess, used as collateral for her father's debts to the player of games. Others say that within that ivory breast beats an exaltation, not merely a mortal heart. What they *do* know is that she cost the player of games a prize match.
Seemingly just another of the many Baidak who have carried Sigereth to her games in the past, she was witness to a game against a priestess. The priestess' god was a terrible gambler and had lost a temple in Yu Shan itself to the Player of Games...along with the promice of every soul that served him there. She barely knew the rules and had no experience but it was the only way she had to save her home and her friends. There is no way she should have won.
And yet, Sigereth lost. At a pivotal moment, the Baidak carrying her box was instructed to finish the match and did do...by moving their most crucial piece into a place that not even a beginner could miss. Sigereth raged but...fulfilled her end of the bargain, after having one of her rooks bring its hammer down upon Cassia and abandoning her in creation.
Since then, Cassia has been heard of by many. An inhumanly tall woman of ebony and brass armed with spear and shield, her placid and unmoving face rent with a large crack that reveals a single eye that shines with purpose. None are sure the goal of the Empty Queen but she is clearly laying the opening moves of a game that is intended to end with the death of the game master herself.
yeah short daiklave is greatsword
I wrote up a first(???) circle demon.
straight daiklave is anime greatsword
Ooooooooo
grand daiklave is a bigger buster sword
She's so cool
I went with her look being Ebony and Brass because Sigereth's pawns are ivory. They're the white pieces.
So she's the oppositional queen piece.
Nice
move that is also cool you can do with thrown smashing weapons: enemy is running away, you throw a baton at them, knock them prone and flurry it with a rush that autosuceeds
halt, criminal
I suppose that would be kind of cracked if you actually built for thrown and could knock people around at maximum range
extremely bullshit kiting approach
Hey guess what Drifts can do
i can't imagine this is an intended feature, based on everything i've heard from y'all about Don't Enable Bullshit Kiting
"oh yeah engaging in combat outside of cqc takes a lot of setup, or you could just pronespam them from range and catch or leave at will with a single weapon"
given the second weapon in the standard weapons list has both Thrown (Short) and Smashing it's hard to imagine thought was dedicated to it
personally I will not do this against players unless it would be cool for both parties, but it's a hell of a trick
I know the Journeys style in Agents of Heaven was specifically balanced around not being able to Smash people and then when they realised there was a hearthstone that let anyone do it they had to go adjust some shit
I choose to believe that in-universe this was Drifts launching a guy through the back end of the training hall
IIRC yes
yeah, the supplements for each main splatbook are all given a flowery name for the splat in question
Lunars are Many-Faced Strangers, Deebs are Heirs of the Shogunate, Sids are Agents of Heaven, Abyssals are Riders from the Sunless Lands
i just wanted to make sure, since i know it's not out yet
not sure what the Infernal or Alchemical ones are called
and solars don't have one because we threw MOTSE in the memory hole
...silly pondering: A charm that gives your throw weapon smashing but it moves them one range band closer instead of further.
Just full GET OVER HERE
Sids have this, or at least a mechanical approximation of this that doesn't allow prone spam
lots of movement tech in sid thrown
I think Abyssals might have it too but maybe I'm misremembering
I know someone had a kusarigama type thing going on
maybe I should give Rival one of those too
it's in sepulchur, not Abyssals actual, but yeah
there's a drag
ah that'll be it
yeah it's the doom aura
i appreciate that the doom aura gets even bigger with the capstone
Albicant Sepulcher is really funny, because you mostly just stand around menacingly while your gigantic doom aura kills things
it's peak
It starts with get over here and then there's an upgrade charm that lets it push instead of pull
Notably both versatile
the funniest part to me is also that the reflexive condition on the Form is someone taking a swing at you and missing
IT'S PEAK
and then you get to reflexively activate most of your shit in response
LITERALLY JUST THE STAND THERE AND AURA FARM STYLE
you've got like two more auras
and then a couple simple charms that you can also just activate reflexively to just go Me When I Fucking Get You at them
I think it's functionally all simple, at least when used on your turn
it's a raid boss style, you do one thing per round that the raid has to react to
i think it's like 50/50?
a bunch of em say they're simple but then can be chained with each other
even as on-turn effects
demon roomba is great
It's intimacies are great.
the evil puppet can't look cute very well 😔
eh it's as good as your average human
I choose to believe this hits the average cuteness of a normal-looking human doing a sarcastic "nya" pose or similar
just obviously not committing to the bit
Meanwhile the Chad Wirewool Sheep have it as a Primary action. 😛
very important
actually can you post the whole statblock/lore section for those?
I would like to send them to someone
Sure!
The tiny version can sit on your head 🥺
They turn up in multiple sizes because there's a lot of different sizes of pipe.
They also remind me of Rainworld slugcats every time
They've got no real offensive charms but they're designed to be a very 'You summon this to have a helpful friend more than an army' machine spirit. Toxic Purification Protocols is the Big Thing as they make it 'You can go on adventures into toxic areas even if not every player has toxin resistance stuff'.
...man, I really don't want to put someone on another discord on blast but christ I'm watching someone argue that it's cool and fine for someone to try to get out of doing a fight with Ligier by summoning him underwater and letting him drown.
"tried to drown the sun" is exactly the kind of feat of hubris that gets you an ironic death in every myth ever
ligier instantly flash-boils the ocean, creating the Steam Cloud That Kills You, gg
so I encourage someone to try this and end up dueling him in a short-range-band-radius dome of superheated steam, the rest of the water held back by his radiance
People have tried to argue that and they've gone with 'nah, I did the math, he can't do that enough to get away' and it's like...mate, you are trying to do science in exalted. Alchemicals has an entire sidebar to stop this shit.
the pattern spiders think it's funnier if he kills you
Hey @bleak hazel. The new Devil Prince Sword Style is technically a Ranged Style for Unweaving Method.
Hatchets have Thrown
@tulip folio
Hahahah, 100% the sort of steel wool that inspired them.
Now imagine people harvesting wool to make clothes from that 😛
see i would think it would be [bitcrushed bleat]
Devil prince + Hungry ghost for max fear
Hrm, I know it exissts but I can't remember off the top of my head, what's the going essence requirement/price for 'make a smash attack with any weapon but you follow the enemy to the new location'?
that feels like e2-e3 since it's both smash attack and movement tech
Man, it does irk me a lot that so many of the 'Ever so slightly magical animal' animals are off the table for lunars.
Being able to turn into a Gem Seeker would be really cool.
Look at these cute guys.
They are tiny lizards that Eat Gems.
I had never previously noticed that Night-castes get Ride as a caste ability
Simhata are pretty cool.
I picked it up for my night caste’s supernal actually
Cus she’s got a thing with riding an agata so
Felt fitting
Nyoom
Oh huh, I was considering making a Simhata-riding Night >_>
This thing is pretty rad
I was just looking for a longfang, but this one is rad
Has an inexplicable anti-poison charm!
that makes sense
despite being a disarm-heavy artifact, it's also about both fire and has a narrative Fuck Lunars vibe
so not dying to random infiltrators' poisons or shapeshifters' venom makes sense to me
Makes sense for green jade too
Yep! The whole weapon concept is that it's a wood-elemental spear that you light the head of on fire
I love it
Oh that’s dope
Night-caste Simhata-riding spear-thrower who can't read, or Zenith-caste Simhata-riding spear-thrower who can't read ...
How much do we want to glorify the UCS
omg shit's amazing
wait holy shit d5 4L hazard? god damn
that's a pretty respectable one
oh simple, not supplemental
remind me, do motes spent on charms with anima costs still re-flare your anima, or no?
It is only against battlegroups fwiw. Kind of weird you can't reduce the flames by more than one per rally action though
I haven't read the book in awhile, but my vague memory is that it isn't addressed?
So I think yes?
Yeah, I think the answer defaults to yes
It's a funny artifact because it starts out as being personal combat-oriented, and then it gets some mass combat evocations at higher Essence
And it has a lot of disarm stuff centered aesthetically on wood and fire
Also only against size 2 or lower, until E5
Reading? No, we don't need your reading here. We need WAR.
that's a lotta 5s
Yeah, the number went down for merit dots :D
@bleak hazel What Solar War charms should one specifically avoid, if trying not to break the mass combat system?
depends on whether you specifically want to be opposed by enemy generals in the strat maneuver phase or whether you just want to have a fun fight afterwards
and whether you're allowed to houserule bits of the core war rules
Just be resonant and do lots of damage (or pick off the last point is magnitude lol)
Though if you have enough damage to reduce a size 5 BG err, size, you don't really need to be setting them on fire, ha
I think there should be giant Mice of the Sun
Hm … 3-dot Simhata with mice of the sun powers …
the big mouse that makes all of the rules
9-10
ones that end at E3 are almost universally 9
I think some of the ones that end with an E4 capstone are 10 charms
Hmmm. E1/E1/E1(Form)/E1/E2/E2/E2/E3/E3/E4(Capstone) then maybe for seafaring hero. Now ot just, uh. put charm ideas to paper, lol
The Form is almost always the last E1 charm
You’ll have 3, or more rarely 2, charms before the form
sometimes 4, as in VBOS
one per non-Saturn maiden
but that's an outlier
you can also have E2 forms, plenty of those
What is it other than Crane or the Dragon styles?
Single Point
Aha
Dragon Styles have 2-3 E1 charms, 1-2 E2 charms, and then an E2 form
But they also have charms all the way up to E5
So they’re weird
Most styles then have 3-5 E2 charms after the form, and 1-2 E3 charms
There are also trends in the layouts of the trees, Snake being pretty representative
exaltcord's resistance to the idea that DBA is stronger than other anima powers confuses me
i'm not crazy, right?
DBA?
they seem so much more powerful than any other single anima power, including solar/abyssal Bonfire stuff and the greater signs
devil-body
it heavily depends on circumstances - dragonblood anima is
(apotheosis)
ah
Oh
Yeah no they're wrong
The Devil Body trades having a versatile and interesting anima you can use a lot for a 1/story super mode
I was thinking of the most reasonable option, which is the complex situation that's comparing deeb anima and its heavily circle-based nature to the solaroid dawn stuff that's single-guy-focused and also scales much harder later into essence when you have more motes to spend on more charms that have reset conditions
My hot take is that Devil Body is the least interesting part of the Infernal powerset
devil-body is complicated because you can make a pretty average devil-body or Legendary Size AoE Shaping Effect
and the latter is obviously way out of scale with everyone else
(and also mechanical power)
The charms are so good, the non devil-body anima powers are so good, but devil bodies just ... bore me. I like the idea conceptually but I feel like it should be realized with high-essence charms
and i just don't really get the resistance to "yeah i really want something like that for abyssals too, because it's obviously insanely strong and also extremely flavorful and also can be invested in and also does radically unique stuff"
The funny thing is that Abyssals do have something like devil body in Void Circle Necromancy
indeed, you make yourself into a raidboss
Like, my default when I play around with an infernal has been to forget devil body is there
huh
i don't think i could ever ignore a phase 2 lmao, i make or grab those every single time i can in any system i'm in
mostly because i tend to put my blorbos into Peril™
and i like letting them skitter away
Part of it is that the bread-and-butter of Infernals is so good
That's what captures my imagination
Martial arts with minimal amounts of power tied up in mastery effects ... hm.
VBOS, I suppose
infernals power-wise are basically Abyssals with BOSS attached at E1, they're pretty nuts
it is very cool, though
It just, I dunno, when I'm here making my cool archer/sorcerer who summons giant aquatic animals and tentacles and whatnot, Devil-Body isn't adding a ton to that conceptually
I appreciate that it does more for a lot of folks
I just find it kinda uninteresting in relation to what I actually want the character to do
Very Social
I mean, the onus is kinda on the player to engage with it, no? They're manifestations of your innermost self-concept, a personal truth about yourself revealed
as a narrative device it fucking whips so hard
Hmm..redoing the Jadeborn Geas into something less shitty and unfun to play with. Keeping them with a limit system but a very different one.
The Shattering
The cruel shattering of the Jadeborn at the direction of the Solar exalted has damaged the alloy that Autochthon forged. Where previously their Fae and Earth sides were in harmony, their shattered souls flow unevenly and become unbalanced without care. When emotional turmoil or stress pushes this beyond a tipping point, one of their sides attempts to seize control, affecting both themselves and the world around them. The effects of the Shattering is called Imbalance and is measured the same way that Limit is.
Does this seem conceptually okay for Jadeborn? Being Fae who were shaped into beings of structure and earth by Autocthon, then shattered by the solars?
before i start poking at the idea in earnest, is there anything (i would assume in sids or infernals) that lets you tear out someone's heart to start influencing it directly?
I don't think so, although Sidereals have the inverse
Heartless Maiden Trance lets you swallow your own heart to make you resistant to a bunch of stuff
expensive, though
Is 'dead' an acceptable type of influence?
Black Claw involves tearing out someone's heart and killing them
look at Laughing Monster in lunara maybe
Btw if you’re interested in this independent of Exalted, Fable of the Swan by Jenna Moran is an entire novel centered around this sort of magic
(It’s also a power set in Chuubo’s)
hmm, there was Laughing Wounds style from ex2. I don't think it's been updated to ex3 yet though.
Murder-Wind Cacophony
Cost: 5m, 4i, 1wp; Mins: Martial Arts 4, Essence 3
Type: Simple
Keywords: Mastery, Perilous
Duration: Instant
Prerequisite Charms: Howling Breakneck Surge
Though Adorjan's voice will never be known to the world, the dust devil's fury may give the stylist's enemies some idea.
The stylist's zephyrs scream in rage, extending out to close range. They're an environmental hazard with difficulty 4, Damage 4B or 4L (Stylist's choice)/round. This doesn't affect the stylist or her allies, as they command the winds to their whim.
Thus enraged, the winds strain to wreak Adorjan's will on the world. The stylist can use Intelligence + Occult for feats of demolition out to close range, using her Intelligence to determine her effective Strength.
Mastery: The stylist adds 1/2 her Martial Arts rating to her Intelligence for feats of demolition rolled with this charm, rounded up.```
Silent Storm Severance
Cost: 10m; Mins: Martial Arts 5, Essence 3
Type: Simple
Keywords: Mastery, Terrestrial, Decisive-only, Perilous
Duration: One turn
Prerequisite Charms: Murder-Wind Cacophony
All at once, the roaring howl of the stylist's zephyrs cease. Demons know well what this heralds; "Adorjan comes! Adorjan comes!"
The stylist selects any target she can personally perceive, up to extreme range, and dematerializes into her winds, ending her turn as she slips into a meditative focus. Until her next turn, all sound made by her winds cease, and her Defense is reduced by -2. If she is crashed before that time, the stylist materializes and this charm ends with no effect.
At the beginning of the stylist's next turn, she materializes and launches herself into close range with the target at such speed, she doesn't count as crossing the space between, no matter the distance. She makes a single Decisive attack against him that strikes with the concentrated force of the Silent Wind, adding (Intelligence) damage dice. She doubles 10s on the damage roll if she crossed at least one range band, and doubles 9s if she crossed at least two.
Mastery: The stylist moves faster than the eye can follow; her attack is unblockable.
Terrestrial: The strike counts as the stylist's attack for the turn.```
more stormwind rider style charms
it's become more explicitly adorjan themed over time, which is going into the fluff, and i plan on changing the name to reflect that
I am always in favor of adding more demonology to sorcery
yeah, the flavour is basically "sorcerers gleaned insights, words without form, from being within Adorjan's winds (because they are stupid) and eventually, used these "formless words" to twist terrestrial winds into a lethal force"
I'd perhaps limit it to percieving personally
Just to avoid 'Hey, I have one of the scrying spells'
oops
Times to yeet myself all the way across creation. XD
lmao
Like i'ts funny but Travel Without Distance is a celestial tier spell and a very valuable one 😛
yeah, my bad there
Eh, not a major problem
Right now I'm pondering Where a Thousand Forged Dragon or Volcanic Earthwalker (Hundred Devil's Night Parade) falls relative to the various tiers of demons/the Underwold Behemoth.
Would go gangbusters with Crimson Panoply
if we had it
as a supplemental there is the potential for chugging about 6-7 willpower in one go to fire off a whole volley of unblockable, undodgeable OSOI attacks
which is probably a tiny bit expensive but hey, people will definitely die
We will name this combo: So-Many-Directions Arrows
Crimson Panoply is the Mars Style in the companion, right?
Hot take: it should involve turning arrows into swords and spears and stuff mid-flight
bows, spears, shields, khatars and [unspecified]
I have a theory that there will be a fifth one because it has representatives of four Battles constellations but nothing for the Banner
Banner is … Presence?
Anyway what I’m hearing is: yaaaay another Unweaving Method-friendly style
I don’t know why I’m so obsessed with this
