#Exalted
1 messages · Page 77 of 1
not off the top of my head but if ur ever looking for like
good references for charm making
exigents is the book to find
aa it has a section that breaks things down by effect and also other charms(and the books theybare in) to serve as examples
very good resource if u want to dip ur toes into charm design stuff
and, alternatively, u can judge buff effects by treating them as self-focused buffs then convert themnto teammbuffs by making them either a bit more more expensive or restrictive
I'm doing up an alternative to Summon Demon and Summon Elemental that gives you Essence-Fueled Automatons of various sorts.
And I'm using the power of subtypes to help with the issues I have right now with 'I'm one person, I can't do as many options as a the actual books have for demons and elementals'
So you go 'I will make a puppet soldier: Blademaster subtype'
god damn, that is fast flight for a random robot
Jump Good 😛
does it do a superhero landing into a smoking impact crater?
before standing up with spooky noises and glowing eyes
Up to the user. Doll Judgement is to sorta A) Give a cool offensive option B) Give this particular automaton its own replacement for Hurry Home, an iconic charm that makes demons such a good summon.
Hurry Home (10m, 1wp; Simple; Instant): The demon vanishes on its next turn, drawn instantly to the summoner’s side. First Circles cannot use this Charm while unbound.
Where it just Instantly Teleports To Master
i do constantly see mentions of that!
Doll Judgement (15m, 1wp; Simple; Essence 2): The Puppet Soldier’s strings curl into shapes like wings, before it takes to the sky. Moments later it arrives at its destination, razor-sharp strings lashing around it. In combat, this can deposit the Puppet Soldier anywhere within long range. Outside of combat, it can travel up to a mile as long as it is traveling to its master. Enemies within close range of its point of impact suffer a one-time environmental hazard with difficulty 4, Damage 4L. Once per scene.
Also made some slight adjustments. It can only do the super huge out of combat leap directly towards its master and its AOE is ally friendly as I realized it's going to turn a mortal master into paste pretty quickly by accident otherwise 😛
Ooh, good entry for EGOA
Honestly, not really for pretty basic reason - It's one of those martial arts that goes past E3, like the Immaculate ones.
So it's awkward to get 'I completely finished this martial art' for SMA access.
Sorry XD
oh, do SMAs all start at e3?
Three Sphere Impact
Cost: 5m 1wp; Mins: Martial Arts 5, Essence 4
Type: Supplemental
Keywords: Decisive-Only, Terrestrial, Mastery, Shaping(Fate)
Duration: Instant
Prerequisite Charms: Lots
Those who refuse to accept their place are outliers, aspects that must be removed from the experiment. It is not enough to simply destroy them, their taint must be removed in its entirety, like they never were.
If this enhances a Decisive Savage or Slam, gaining Double 10s on the damage roll.
If the target is incapacitated by this attack or accepts a Crippling Injury to reduce the harm suffered, knowledge of her is annihilated from the world. This is treated as Arcane Fate, though it applies against characters that are normally immune to it.
Without the power of the Mask behind it, this false annihilation can be removed by magic such as Order-Affirming Blow and other effects that can cure Shaping Effects.
Terrestrial: The difficulty to resist losing memories this way is Difficulty 5.
Mastery: The Martial artist ignores all penalties on attempts to disguise as the annihilated person, stepping into the void that the loss of knowledge has left. If the Martial Artist can craft Resplendent Destinies, she may reflexively form a Resplendent Destiny for this purpose.
On the plus side - It does have a mastery that directly ties into Sid Bullshit.
You can Powerbomb A General and then reflexively form a 'Oh hey, it's the general!' RD
I tend to like entries through multiple MAs anyway :D
Unrelated: that's a hella good shaping ritual
wait damn, they don't even go away at the end of the day??
waog
That's a real solid one as long as you can find Tall Places regularly.
or make them
And it's a very easy dice pool. XD
But most are slightly more onerous than "hang upside down like a bat for an hour"
Like it's not asking your sorcerer to exactly go outside his expertise.
I think there's one from Wanasaan Exorcist which is on the same level
But that does at least require you to take a bath in salt water >_>
Ah, the 'go dunk your head in a bucket of water' one
The Witch Beast Pact one is pretty nuts if you have 5 resources
what book is this one in, anyway
Infernals
ah ic
The Alch math one I think is my favorite of them. Requires a little outside your wheelhouse but it's also a dice pool that has a lotof potential bonuses.
Infinite Theorem Recitation: The sorcerer retreats into meticulous calculations, repeating a litany of esoteric formulae and ineffable proofs. After spending eight hours performing these calculations, she rolls (Intelligence + Lore), banking sorcerous motes equal to her successes. She need not perform all eight hours of study consecutively. These sorcerous motes last until the end of the story or her next use of this ritual. The sorcerous mote can add a non-Charm die on the roll by doubling the amount of time required. She can additional non-Charm die by doubling that time, and so on, up to a maximum of five dice after 256 hours
A high clarity alchemical is getting +3 non-charm dice on this because it's Math Shit, alchemicals have charms to be better at doing math shit...
god, yeah these look so much better than the "gain +1 mote when you Shape Sorcery ^w^" ones
i'm sure those are plenty strong in pitched battles, but
i don't want to spend three of my turns casting, i want to drop something on demand
Oh right, I forgot that the same initiation that gives Infinite Theorom Recitation also gives this.
lmao
So it's just 'HEY, TIME FOR MATHAMAGIC!'
even more free dice
hm, actually
would the E or 3 standard be super broken when applied to some of the "add E" shaping rituals?
The 'make a magic wand' one is also kinda disgusting if you're a crafter.
i assume so, since it'd make an E1 caster just pump out magic like a machine
I actually really like this one as one of those 'once a scene, get some free ones'
As it keeps refreshing every time someone shoots you with a laser.
oh, this is cute
i like "just randomly say shit until your dumbass wizard soul guesses right, then go nonverbal"
i will definitely be taking this as my initial ritual if i pick up sorcery on my extremely whispers-prone abyssal
I'm still fond of the homebrew initiation I made for my alchemical when she picks up sorcery, which can be summed up as 'hey kids do you wanna cut people up, but like, medicinally?'
it also let me name a merit for using surgical implements as weapons 'Hypocritical Oath' and, honestly
i fuckw ith it
heh
Hypocritical Oath * or ** (Requires Martial Arts): You may use scalpels as light weapons with the lethal, melee, piercing, poisonable and thrown (medium) tags; it is your skill with them that makes them weapons, and unless someone is aware of your reputation with them, they will not be recognized as a weapon in your hands. At two dots, you may treat scalpels as knives, chakrams, darts, and hand needles for martial arts. Artifact scalpels have the same tags as their mundane variants, but use light artifact weapon stats, and can be separate artifacts or provided by equipment such as a Resplendent Satchel of Healing. Scalpels from artifacts such as a Resplendent Satchel Of Healing do not require additional attunement, but cannot have Evocations awakened.
waow
https://docs.google.com/document/d/1gtCOddPlkDDgIWg9o1iJdWi0XxmCYW9j6Py1GBFE3vw/edit?usp=sharing Okay, this is provisionally being in a state for people to look over. Right now it's only got Puppet Soldiers (and 2 of them are still being worked on) but the basic shape is taking form.
Terrestrial Sorcery Substitutiary Locomotion Cost: Ritual, 2wpKeywords: NoneDuration: InstantOver the course of several hours, the sorcerer brings life to a creature of stone or porcelain. With the rising of the sun, the sorcerer's creation rises in turn to serve. Before an automaton can be gi...
The format there is that the number indicates raw withering damage and the letter indicates type of decisive damage, then the second number is Overwhelming. The hippo still hits for (Initiative) decisive damage base like everyone else, it just hits for artifact weapon levels of withering
Alright, all the puppet soldiers are done. How do they look as 'Getting this instead of an Elemental or First Circle Demon'?
are they only bound for a year and a day or does their bidning last indefinitely?
I should make that clear. The intent is year and a day but you can refresh the duration by doing the ritual again.
At the end of the year and a day's binding, or when its task is complete, the Automaton becomes nothing but an object again. The duration of the binding can be refreshed by performing the ritual again before the end of the initial binding.
Added
Hmm
it's inherently less versatile than either DOTFC or Summone Elemental, but the automatons look balanced against them, and they'll definitely be less argumentative
Yeah. I plan to do up a couple more supertypes of construct, when I have some particular ideas for it.
Maybe! Pondering some iconic sorta 'construct' enemies that isn't just 'call it a golem', as that's a cultural term. XD
Maybe some sort of walking battering ram?
Dunno, happy for any thoughts people have.
Vague Pondering: Training Construct. It's good accuracy and block but ratshit damage because it's using a training weapon but sparring with it reduces the time required for training associated skills
oooh, sounds fun
not a lto of people use training times to my knowledge but the rules do exist
I was thinking of also letting you use it for those 'train battle group' charms like Training Mandate of Celestial Empowerment or Fury Brought Forth. Though you'll need more of them the bigger the battle group being trained.
training times should be standard for every game, honestly
they're basically the downtime rules and without them John Dawn is bored as hell and keeps agitating for faster play while Jane Twilight and Jimmy Eclipse are sitting around waiting for timers
or more likely Jane and Jimmy don't get to do shit because everything is already paced for John Dawn
Something like
Training Dummy: Training Automatons are designed to help learners improve, demonstrating moves carefully, then probing weaknesses in testing. A Training Automaton halves the training time to improve Physical Attributes, Brawl, Melee, Martial Arts and Specialities for those abilities. They lack the understanding of how others manipulate essence to reduce the training time of charms, however.
A battle group of training automatons can also halve the training time of charms that resolve around training battle groups such as Fury Brought Forth and Training Mandate of Celestial Empowerment by supporting the training. A battle group of Training Automatons can support the training of a battle group up to 2 size larger than themselves, with a single training automaton able to support the training of a battlegroup up to size 2.
Halves the training time of attributes and skills but not charms as it's not smart enough to teach you how to Duck Punch faster, just normal punch 😛
This seem okay?
That’s looks good to me
I think statwise I'm going to make them have very good accuracy and parry, moreso than you'd normally see...tied with an absolutely bottom tier base damage.
They get stopped by soak really hard
Because they're trying to beat you with a non-lethal training sword despite how skilled they are.
And hey, it's a pretty useful 'I want a half-decent bodyguard'
As while it's not very deadly, it's primary actions do include senses and read intentions.
It's good at noticing things
Gentle Lesson (5m, 2i; Reflexive; Instant; Essence 2): The Training Assistant brings its extensive expertise to bear, adding +2 Parry against an attack. A successful block against an attack from within Close Range has the attacker fall prone.
Maybe?
sorry, what's block? is that just synonymous with parry?
reasonable
Playing with it not really being a combat automaton with its combat charms.
Instructive Tap (5m; Simple; Instant; Withering-Only): The Training Assistant makes a Withering attack that doubles any Defense penalties its target suffers against an attack, to a maximum of -3 additional penalty. A successful hit deals no damage but prevents the onslaught penalty to her target’s Defense from refreshing on the start of his next turn.
'Nope, bad block'
It's combat plan is basicly 'block you, go "Nope, that wasn't a good attack", knock you prone and then gentle whap you on the head with a soft wooden stick going "And you're blocking like shit too."'
I've been struggling to put this character together, so I am pleased to have gotten the details worked out https://docs.google.com/spreadsheets/d/1aYumM7EqliH0AtMCL9C7M3LtYnxz282Wg-CTtKMfQJw/edit?usp=sharing
hell yeah embarrassment combat
'Let's all calm down and discuss this rationally'
Are you sure this is an Exalt? 😛
This is Reasonable Infernal :D
Finished up the Training Assistant. Ratshit at killing people but it's very frustrating to fight.
nice
The funny thing is that a significant portion of Infernal Archery is about hatred and fury
I mean it when I say ratshit. It's got a good dice pool but that's a bad damage. A militia short sword is 11 damage.
Though the militia also has no charms and 4 less dice on the 'actually hitting people' 😛
It's going to be going minimum damage on all but the most fragile of people.
God, fucking sick bones
Trying to find out 'how far can you travel overland in a day in exalted'
Corebook does not have!
Trackless Region Navigation is 'oh yeah, you can go 20 miles/day if it's not notably hard terrain' but from my research that's...not really notably faster than an army could actually march (According to Vegetius, recruits did that loaded with gear)
So if you take a solar charm
You can march as fast as a Roman Recruit did IRL
...god humans are slow in exalted.
I mean I think this is describing walking
Oh sure but Vegetius has roman recruits managing walking 20/day carrying heavy gear.
I think the devs just picked a number without research
This may just be yeah that
That is like
aaaaaaaaaalllllllll day
sunup to sundown
eating on the move
that's a forced march
That's hustling your buns yeah
The TTRPG classic of "devs don't actually know the capabilities of the human body very well"
Keep in mind that it's not like there's Good Roads in most of creation
Romans also built fuckin
There isn't but that's also lower distances than my lazy-ass hiked in scouts carrying a backpack over wilderness. XD
Goated roads, this is true
There was also the matter of keeping thousands of men in marching cohesion
(This came about because I was pondering how much faster a mount that never tired could travel in a day)
ten miles a day is about normal if you have a really big group walking
I believe it's the standard rate for most US civil war columns
Yeah, the ten/day or 25/day if youre roman is when you need to worry about baggage trains and marching columns, i kinda remember an ACOUP blog post on it. The man in the front of the column doesnt start marching until the man at the back passes him iirc, is one of the things
Steel Strider
Sorcerers have attempted many times over centuries to create artificial mounts. A tireless mount that will not find itself harmed by the Anima Flux of a Prince of The Earth would be very valuable. Most, however, soon find the same flaw - Without the soft flesh and the give of muscle and bone, these creatures are abominably unpleasant to ride to such a degree that they are practically worthless.
Steel Striders are one of the few examples that have lasted. While not common, they are popular in the south and in the scavenger lands as mounts that can keep walking all night even as the master sleeps and will not require water or food. To make them more comfortable, they resemble a camel or giraffe with a large soft howdah on the back more than a traditional horse.
The reason for pondering - Adding another automaton to the list of ones that can be made.
This one is a mount!
Oooh
It won't ever be 'demon' versatile but I want some cool options to tempt people.
So the 3 I have planned right now:
Steel Strider - Mechanical Mount
Silver Dragonfly - Flying Mechanical Spy
Dreamwarden - A tiny teddy bear that can eat people trying to invade its master's dreams.
Peaceful Rest - Sleeping characters within Short Range of the Dreamwarden have +2 Resolve and Guile.
Protector of Innocence (5m, Reflexive, Instant, Decisive): Those who attempt to invade the sleep of those under the Dreamwarden's charge find themselves torn apart by dream claws that leave all too real wounds.
The Dreamwarden clashes any attempt to enter or alter the dreams of a character within short range of it, regardless of the attacker's range with a Decisive Attack. Against unrolled effects, the opposing character rolls a dice pool of the Storyteller’s choice. If the action occurred outside of combat, the Dreamwarden may immediately roll Join Battle to generate an initiative for this attack. The Dreamwarden does not suffer reduced damage for being smaller than the attacker when Clashing this way.
Behemoth idea: Big Nice Smelling Ooze monster that is great at social stuff but can only communicate through taste
Dreamwarden
Sleep is often no refuge to children of powerful dynasts, sorcerers and demons attempting to manipulate or harm them in the dreaming realm. Dreamwardens are automatons who dwell halfway in the land of sleep, watching over it at the same time as they guard the physical form of their ward. In order to placate children, Dream Wardens often take the form of soft toys or small marching soldiers, able to entertain and befriend their charge so that they will be trusted to protect their dreams.
Those who attempt to invade the sleep of those under the Dreamwarden's charge find themselves torn apart by dream claws that leave all too real wounds.
Dream Warden Fluff!
The Anti-Freddy Kruger.
Hype as fuck honestly
Love the idea of a demon of wyld entity trying to invade someone's mind and they just Already Have A Guard
Not done yet (Needs more charm stuff) but it's taking shape.
I'm very happy with the Primary/Secondary Actions.
It's not really a deadly foe most of the time but if you're a very specific problem, it will eat you.
Hmm...did some adjustment.
Protector of Innocence (5m, Reflexive; Instant; Decisive; Eclipse; Essence 2): The Dreamwarden clashes any attempt to enter or alter the dreams of a character within short range of it, regardless of the opposing character's range, with a Decisive Attack. Against unrolled effects, the opposing character rolls a dice pool of the Storyteller’s choice. If the action occurred outside of combat, the Dreamwarden may immediately roll Join Battle to generate an initiative for this attack. The Dreamwarden instinctively senses such perils in time to use this Charm, even against unknown foes.
The Dreamwarden does not suffer reduced damage for being smaller than the attacker when Clashing this way. An Eclipse who learns this charm can use it even while asleep though not while otherwise incapacitated.
This gained a new keyword!
Miscellaneous Charms
Warm Artificial Heart (5m; Supplemental; Instant; Essence 1): The Dreamwarden rerolls 1s on a roll to weaken a negative intimacy. If the negative intimacy is based in Fear, it instead rerolls 1s and 2s.
Okay, gave the Dreamwarden a final charm. It's not much of a combatant unless you are very specifically trying to fuck with someone's dreams but it's a good fluffy friend.
Honestly pondering making that not a dice trick.
https://docs.google.com/document/d/1gtCOddPlkDDgIWg9o1iJdWi0XxmCYW9j6Py1GBFE3vw/edit?usp=sharing Alright, they're done until I get some more automaton ideas. How do these seem?
Terrestrial Sorcery Substitutiary Locomotion Cost: Ritual, 2wpKeywords: NoneDuration: InstantOver the course of several hours, the sorcerer brings life to a creature of stone or porcelain. With the rising of the sun, the sorcerer's creation rises in turn to serve. Before an automaton can be gi...
The Automatons:
Puppet Soldiers - Versatile Combat Automatons with a variety of weapon option subtypes.
Training Assistant - An automaton designed for sparring. Skillful but not deadly, it helps speed up training.
Steel Strider - An automaton mount, tireless and durable.
Dreamwarden - A soft toy automaton that guards people's dreams from those that would attack them.
Pondering more automatons to add:
Dragonfly Repair Automaton. Like a smaller, faster, less deadly fix beetle.
Mantis Melee Assassin. Tiny But Stabby.
Sniper Assassin, Form Currently Undecided. Make it do almost no damage but it delivers poison at long range
Hrmnn
what about a spider for the poison assassin?
doing the classical "a wire you drip poison down into someone's mouth while they sleep"
That could be fun...wait...wait...I could combine the two ideas and give it poisoned razor wire
It's not so sharp it's severing limbs or something but it only needs a small cut for the toxin to be delivered
yea
Cobwebs Across Face (6m, Simple, Decisive-only, Essence 1)
The <Name> makes a Decisive attack with its Razor Spinnerets against a target within Medium Range. This attack deals no damage and does not reset the <Name> back to base initiative but does deliver the Razor Spinneret's poison.
Noticing the attack requires a (Perception + Awareness roll) from all onlookers, including the victim, against
a difficulty of 6. If it attacked from concealment, it doesn’t break stealth as long as no enemies or bystanders succeed on their Awareness roll.
yaaaaay yaaaay~
Funny play on Birdsong over Blades with the name
100% the charm I had open on my monitor while writing.
Yeah I assumed
I also might let it mix up a few unusual toxins. That seems fun for messing with people.
Simple action, add a new additive to your toxin. Adds an extra effect to it.
Ghost Flower: Poison infused with Ghost Flower can affect undead, despite their usual immunity to poison. A living creature killed by this poison always rises as a ghost.
Stuff like this.
Also steal some of the alt toxin types from the lunar mutation list
Like Halucinogenic and such
Hmm...this read okay? Pondering something for those automatons I'm doing up:
Sidebar - If Mindless, How Intimacies?
Obviously a mindless character, like these automatons, cannot have emotional connections. It does not know love or hate. It doesn't really 'know' anything. Despite that, however, automatons are advanced creations more complicated than a simple wooden hobby horse. They are designed with processes they follow and approaches they default to. For example: An automaton designed for Assassination will default to a stealthy, underhanded method rather than a direct assault when ordered to kill a target.
As such, while they may not have emotional ties, these automatons do have intimacies that give storytellers a clear understanding of their priorities. These can also come into play when a being can ignore the usual mindless immunity to influence, such as an Alchemical's Automaton Override Array. Even a champion of the Great Maker finds it harder to order an automaton into doing something it was actively designed never to do.
Today in cool infernal things: infernal Socialize lets you do a group social defense by making a snarky comment
Oh wow, a snarky comment. How impressive. /s
😛
More seriously: It's a very good social defence. Alchs have one like it and it's a real strong tool.
It doesn't auto-cancel it for everyone but it also acts as an AOE Instil to oppose it for everyone who can hear you.
i love the phrasing on that
"letting her generate effective counterarguments" just oozes that exact Intj Simulating Potato Chips shitpost energy
charismatic rebel: "don't you see? you have to fight against the powers that be!"
infernal: "ooo YoU hAvE tO fIgHt aGaInSt ThE pOwErS tHaT bE"
charismatic rebel: "what was that"
infernal: "nothin"
Defensive Charms
Heart-Stopping Toxins (6m, Reflexive; Instant; Essence 2)
Up to 3 points of penalties from Crippling Effects, Wound Penalties and Poison subtract successes instead of dice on an attack against the Alchrachnid.
Pondering interesting defensive tricks for a poison-based NPC.
about a day left on Infernals feedback if anyone has some they haven't got in yet
other than "this shit rocks"
I got in my complaint about Adorjan
I did my grumbling about torments and 2cds being too cheap
obviously they can't be that expensive if you need that many of them to progress down the devil-tiger path but 2xp just makes everyone who invested in minor X-blooded servants or buffed pets feel miserable
Yeeeeeah
anyone have a Dead Spouse Defense screencap
🙏
for anybody that's used the exalted foundry module, do y'all have any idea what could be doing this visual nightmare?
i cannot see anything to pick
it's so painful to squint at these words
do u have any ui modules enabled
none that i'm aware of, no
yeah idk then, my advice would be turn modules off one at a time and see if it fixes anything
well, not the GM so i'll have to ask them
hi chat i love infernals so much
I am concerned about a player's response when making an abyssal to getting to the Lover's writeup is 'please give me a necromancy book and step on me' XD
they're right
I stan the lover I get it
I also had that reaction to Lover back in 2e.
I added a new automaton and it's An Asshole. Thanks @limpid badge for the spider idea, it blossomed into something I hate (Approvingly)
Hate Weaver
Large mechanical spiders of pitted iron and stained brass, Hate Weavers are animated by vitriolic and poisonous thoughts of their creators. Where most automatons can only be created by deliberate actions, there are stories of these spiders being called to life by artificers smithing metal with malice in their hearts.
Along their backs are roiling vials of toxins that drip down into spinnerets and fangs. The weaver is more than capable of mixing its own poison, creating deadly admixtures by blending it with exotic substances. These mixed toxins are incredibly painful, with those targeted by them dying horribly.
These automatons are illegal beyond their danger in Yu Shan for twin reasons: The vitriol that flows through these shapes confuses and terrifies Pattern Spiders that look into a soulless and hate-filled imitation of their own form. The Bureau of Destiny opposes them in turn because something about this mixture of shape and substance allows them to slip through lesser webs of fate, disrupting the plans of seers.
Abominable Imitation: The Hate Weaver is an Enemy of Fate and is immune to thaumaturgical divination, which cannot predict it or its actions. Pattern Spiders have a Minor Tie of fear towards Hate Weavers.
Full on Sidereal Divination works fine on it. It's not that powerful but mortal thaumaturges can't see it.
oooh
Pondering past lives for my alchemical
I think the most recent one was effectively a ranger out in the Autochthonian wilds
alchemical past lives are fun
This is an adamant
Ranger and … wait okay this is good
The most recent incarnation was basically Steve Irwin
my alchemical's past lives keep being martyrs. In rough chronological order of the four most important for her:
An Archmagos from what is effectively a group of tunnel folk wizards that sacrificed himself in a sorcerous working to become the foundations of the game's metropolis
A factory worker in a water factory who was the last one who didn't fall sick to ash-fever, who begged the tripartite to help the water purification factory for just one shift so people didn't die to bad water, then worked himself to death to provide for the city.
A tunnel folk doctor who's tribe had become overtaken by body-snatching gremlins, who escaped them and warned the nearest metropolis, then assisted in the attack against her former people and studying their bodies afterwards.
A Luminor on patrol with a group of militia who had them seal the tunnel behind her while she used her experimental technology to hold them off for a full day before reinforcements could arrive; all that was left was her soulstone, her jade hand, and her hat, but gremlins still can't enter that tunnel to this day.
autochthonian steve irwin
you have my attention
But with more archery
Basically a wilderness educator
In addition to being a ranger
"Ah you don't gotta be afraid of the machine spirits here, look at 'em, they're friendly! You do gotta respect 'em, though, make sure you're carrying some scrap copper going through here to offer to 'em as you pass."
Bits of Steve Irwin and maybe also Carl Sagan in there
I like to come up with 3-6 important past lives for my alchemicals
I think another incarnation might be a factory shift supervisor who also taught martial arts, a sort of Jigoro Kano figure who rehabilitated esoteric practices for modern use
...how about Tommy Karate
except, y'know, less of a serial killer and maybe more of a vigilante or something
...are literally the only strength rolls in 3e Feats of Strength and withering damage (and accuracy with the str-to-hit charms)?
wack
There are a decent few Sidereal charms that use Strength
I've called for str+various skills before on occasion
but i also tend to offer players like
Pick An Option on rolls
like if someone's trying to right a ship's mast mid-fleet battle I might ask for str + athletics, sail, or craft (shipbuilding) for example
sorry, i will specify: generic rolls, not bespoke charms (since i'm sure sids and the att exalts have plenty)
i was just looking at foundry and trying to parse the exalted module's fuckass formatting
and thinking about how Rushing is dex, Disengaging is dex, Standing is dex, Taking Cover is dex, attack rolls are of course dex, and then a lot of athletics example rolls are dex
and athletics is the only ostensibly default-strength stat
with stealth, larceny, parry, dodge, and (according to foundry) sail and ride all keying off dex as well
Sail is mostly wits by the book
i was just wondering if i was missing something or if there was only a single default action type (feats) and damage rolls that strength applied to by default
ah, thanks
I’m a big fan of Kano, his life story is outrageously cool
Yep. Very academically talented young man who got into some very socially stigmatized martial arts when he was 18
but yeah dex being a god stat is a known problem
I just wanted to point out sail because i've made two sail supernal equivalents lately so I had to learn the system lol
Approached them intellectually, and eventually extracted out all of the supernatural elements and developed his own pedagogy to make them much more teachable
And that’s judo
Jujutsu but with an underlying educational structure
such is the state of tabletoppery
The uniforms, the belts, etc.? All that is from Kano
He designed the jacket to give students something to grab and to defend grabbing
He developed belt color in order to distinguish students by expected proficiency
I feel like that makes him ideal as the basis for an adamant’s past life
Hey, uh, were the rules for immaterial beings ever actually written down anywhere, or do they exist entirely in the form of implications?
They are themselves immaterial, yes.
OH
something i keep forgetting to ask
when you gain a story-based merit, do you have to pay for its dots as a purchase anyway, or are they just...things/people that you now have access to, as with the equipment and allies in any other system?
it's not quite clear to me whether story is "you still have to pay for it, but it's also gated by story stuff" or "no, we're not going to make you pay xp for the six dots of friends that you've made"
The infernal charm that can just Grant People them is an exception
You do need to pay for them.
oh, the mutations one?
Because you didn't earn them, you just magic'd it up
yeah i think there are a few of those, right?

This one still makes you pay the exp
As you just went 'bam, have them'
Instead of Doing Story Stuff to get them.
right right
When she is finished, the weapon gains one new Emerald, Sapphire, and Adamant Evocation.
...what the fuck are Emerald/Sapphire/Adamant evocations?
Core Book
oh god
I'm gunna assume 'not a thing, sick bones'
of course it is
i uh
i guess maybe you could decide to interpret them as E1/E3/E5?
that does seem most logical, I guess
just map them directly to the sorcerous circles since those are hard essence-locked too
I love her
My recollection (which I might be confusing with a different, similar game system) is that you don't have to pay XP for them. But it does mean you can potentially lose them without recompense. If you do spend XP on them, it's harder for said merits to go away, and if they do, you get stuff (the XP back at a minimum)
idk if Ex3 explicitly says that anywhere, but that is how it works in CofD/nWoD, Sanctity of Merits(granted i think in cofd, any lost merit dots remain as merit dots, you can just reassign what merits they're for, instead of regaining the cost as xp)
Sancititty of merits/xp refunds aren't a thing in exalted o my knowledge
https://docs.google.com/document/d/1gtCOddPlkDDgIWg9o1iJdWi0XxmCYW9j6Py1GBFE3vw/edit?usp=sharing Okay got a lot more of them done, including a little Spy Automaton in the Silver Dragonfly.
Terrestrial Sorcery Substitutiary Locomotion Cost: Ritual, 2wpKeywords: NoneDuration: InstantOver the course of hours, the sorcerer brings life to a creature of stone or porcelain. With the rising of the sun, the sorcerer's creation rises in turn to serve. Before an automaton can be given life...
It's at least sometimes a thing. Notably for Sorcerous Workings. But I think a few other places say it
The Silver Dragonfly is garbage offensively but on the plus side - It's sneaky enough that even an exalt needs to work to spot the little fucker. Not so sneaky that a exalt good at spotting won't see it but enough that it's very good at avoiding notice and letting people know what's going on. It's basicly a Exalted-Era Spy Drone. XD
question: are ogres a disttinct thing from No-Moon Lunars?
Ogres are a type of Fey! Buck-Ogres are the full name.
nodding
this is a really nice selection of like, generally useful automta
like the only Offical automoton I can think of is Lodestone and that guy is like, a specifically named charecter
I've got 2 more planned but I need to sleep first. XD
1) A little melee assassin Praying Mantis with Stabby Blades
2) A pretty musician. An expensive toy for very rich dynasts but good at helping defuse tension around it.
As right now there isn't really a 'social option' for them. Being mindless there's only really so much you can do socially but 'background musician that defuses tension' seems viable.
Yay. It's never going to be as Versatile as Summon Demon or Elemental as I'm one person, not a full dev team writing them but I wanted a wide enough swathe that there's generally something useful for a given area of play.
you also just provide the base template so if anyone needs something else they can make it
Yeah. My current plans before calling it good are do up those two automata, see if anyone has something they'd really like to see done up, then do up a Celestial Circle spell that gives you a Big Automata. As if the Thousand Zombie Titan can exist, you can make a giant automata that's not zombie powered too 😛
finally read these, they're so cute
Is Solar Archery as busted as every other solar combat tree?
Yes
sick bones
chosen of the god of sick bones; just uses the solar charmset
How similar is Golden Calibration? Is it the same charms just toned down?
i like golden calibration, some things got toned down, other things made Functional, trims off some of the fat in solar's charm trees iirc
it does add some new busted stuff and doesn't nerf anything
so nicer solars, not better balanced solars
it makes their bones less sick
But they're still sick in the sense of snapping the game over their knee
God Fucking Damn It
It's still perfectly playable, you just need to acknowledge that Solaroid power do be Solar'ing
yea and if its for voys server i think you should be fine, like yea solars are fuckin buuuuuuuuusted but it's narrative first so you can scale things back accordingly so you're not the Best Guy Ever To Do Everything Ever
i don't think he's made any statement on that, but i don't necessarily think it'd be an issue
I wanna make a very like
'Culture Hero' type character, and Solars seem like
That Is The Splat
reads wise arrow in core
'sorry what'
wise arrow :)
yeah
P a i n
Imo I think terrestials make better culture heroes
Since they dont really outgrow their boys the way solars do
Is there a Terrestrial Exigent that could be a Culture Hero?
FWIW, given we're not actually using full game mechanics, that seems like an excellent opportunity to do it without having to worry about everything being sick
Any of 'em
Fair point...
I get the psychic struggle over it
Just like Don't make a broken build
I will admit most of what I have been told about them is they are fundamentally broken
"Solars do OP stuff" is like, the whole point, not a bug
that's not being broken that's just the power fantasy
The issues with solars are largely that they have a lot of charms that just sort of ignore the game as written
And they have a ton of bloat
they have a lot of issues because of the power fantasy being pursued so fucking hard but beside that solars are like genuinely fucking cool to play with conceptually
But the thematics of the charms are fine, generally speaking
like yeah it's kind of impossible to avoid them being mechanically broken but the best way you can offset that is by building wide rather than tall at character generation
It does help
e+1 is a genuine help in enforcing that, yeah
But also, this is a context where the thematics matter a lot more than the actual broken mechanics
also just don't take hth
yeah
(amusingly enough infernals has an explicit hth counter charm tree)
Solar Brawl is absolutely batty
hth?
Heaven Thunder Hammer
There's at least a half-dozen charms in Solar Brawl that just don't engage with the actual game
Oh nah this person would be bow and sword (in accord)
But again, this feels like an opportunity to do that without worrying
Also, bow and sword + culture hero now I'm imagining Link as a Solar
he tracks as one
agreed
You're not wrong
Link is on there lmao
Mostly because they (fight me) are the posterchild of the 'noble hero with bow and sword'
Yay! Glad to hear it
Typically also a ton of other artifacts
Had the thought recently of a brawl solar who goes around holding a weapon but the moment they actually need to lock in and fight do or die they just stab their weapon into the ground and leeave it there
Hourah Loux Shit
The Hero's Bow is their most iconic item barring the hookshot, possibly, after the Master Sword
Oh yeah, I’m just saying Link is big on evocations
They have that adventurer thing going on where they are covered in magic gear
The Hoarah Loux intro cutscene goes indescribably hard - I'm absolutely stealing vibes from it for when my Abyssal goes loud
that said, there's no topping Have it writ on thy meagre grave.
Sudden thought: one of my adamant’s past lives is a guy who purely by chance worked with multiple elder Alchemicals to become metropoli
I thought Alchemicals didn't reincarnate?
in 2e at least their soulstones keep the whole history of them
Alchs have their soulgems passed down i think?
Alchemicals have mortal past lives
and they need a good half dozen or more of them to have been the sort of person who would have earned an exaltation in creation
you can't just use any soul to catalyze an alchemical
it's gotta have vintage
my Alchemical's flaw is actuallyi that it hasn't been long enough since her last mortal incarnation and her birth, so her past live memories are abnormally strong
In a world where aura farming is key to kingship, like the Lands Between
Morgott is Godfrey's truest successor
his smoke too tough...
When Kings rise against, have it writ on their grave: The old gods were slain by a mortal unnamed.```
aviators is a good band
... Is M-R-L still a thing in ex3 or has she not been mentioned at all?
completely unmentioned as far as I know
we have about 0.5 facts about the First Age and long may it stay that way
Other than "robots and monkey nannies"
Also the forest witches
...hmm...pondering if an effect is too potent to put on the equivalent of a First Circle Demon, as it is an exalt charm.
'While I'm performing, people have penalties to awareness due to distraction'
That's fair.
Working out some cool effects for a Performing Automaton that does have an essence pool (As these automatons are designed to be on par with a first circle demon).
I'm also dangerously tempted to steal the Infernal Melodrama Charm but that's also a Solaroid Charm.
Maybe remove the increased WP cost to resist?
Set The Scene(8m, 1wp; Simple; One performance; Essence 2): The <Name>'s music flows through the world around it, setting the scene for all who hear. It chooses one of the following, rolling Music and affecting characters with resolve lower than its successes:
-Passion: Affected character respond to their emotions in an overt, dramatic, and potentially excessive way.
-Headliner: Affected characters suffer a -3 penalty to awareness-based rolls to notice anything but the performer.
-Accompaniment: Affected characters cannot notice the performer unless it rolls Join Battle or takes an overt action.
-Serenity: Affected characters treat time listening to this performance as restful sleep for all purposes, unless they are engaged in hard physical actions (Such as Fighting or Laboring).
A character may choose to be affected, even if their resolve is higher than the number of successes rolled or may resist the effects by spending a willpower. Trivial characters can't resist. The <Name> can take other actions while continuing the performance by flurrying them with a miscellaneous action to continue performing.
So
idfk how Exigents work
Is there a like
'general Terrestrial/Celestial charm list'
no
That Exigents of that type have
Okay
So the Architect charms are all their charms
Got it
Yep. Most Exigents are kinda like...2/3s of an exalt charm-wise, if you go into a full game. There's a bit of an expectation to make up extra stuff for them.
Hmm...need a good name for 'Automaton performer'. It's likely to be one of the More Humanoid Ones.
stringless puppet
Forgot Malifaux has an automaton performer that's pretty close to what I was imagining. XD
so the thing about exigents as a book
is that its the "so you wanna make a homebrew exalt" book
also happy new year exalted thread
sadly no
Damn
No Neutral MAs for this Architect
Tho
I guess that would make less sense for them than Melee and Archery
I was trying to think of something useful but the only name i came up with was Sagacious Doll which sounds better for a like, automaton bureaucrat
I'll figure something out. Thanks for thinking about it though. XD
Mechanical/Brasswork Virtuoso?
That could be fun, yeah.
Also: Do you think it would be bad form to steal and slightly modify Verdant Emptiness Endowment for an exalt I'm tinkering with? I'm going to strip out the 'YOU OWE ME PART' and adjust the themes.
Basicly, rather than 'deal with the devil', it's much more 'Fairy Godmother', as the Wanderer is a Wyld-Based Exalt
Hm, so I want 5-6 past lives that my Adamant remembers. What I've got so far is:
- Worked with three separate alchemicals on their metropoli transformations
- Kano Jigoro but a foreman teaching wood dragon to factory workers
- Steve Irwin but autochthonian
This is hard.
Yeah, I think that's fair
As is, Verdant Emptiness Endowment can be played as much for The Grace Of God as for Deal With The Devil
Keys
Pumpkin-Carriage Blessing (Essence 2) The Wanderer can also grant the target up to five objects with a resources cost no more than (Essence) that reflect the nature of the wish. A ballgown spun of morning dew or a weapon made of the stars itself, these objects are visibly ephemeral and vanish when the Wanderer ends this charm, even if he purchases the traits permanently.
Wyld Ball Mask (Pumpkin-Carriage Blessing) The Wanderer can weave a tale around those they bless, allowing him to step into an archetypal role. While blessed this way, the difficulty to recognise him as his previous identity is (Essence +3), unless it would otherwise be higher. Trivial characters cannot oppose this, regardless of difficulty. This effect vanishes when the Wanderer ends this charm, even if he purchases the traits permanently.
The two keys I have noted down are both...well, let's be honest, they're for Doing Cinderella Shit.
But Wyld Ball Mask giving you a 'I don't know who you are but I don't recognise you as bob' is pretty generally useful for wanted people and such
Something I like to do is work out a past life they wouldn't have gotten along with.
Hm, makes sense
RiRi's got an Estacian Captain as one of her previous lives. They were part of Estacian Purge Teams. The guys with the flamethrowers and sealed suits who get brought out when they think there might be blight.
She was also kinda...not a good person. She was very 'hero(historical)', not 'hero(modern)'. Brave, Devoted, Loyal. Brutal, Ruthless, Ambitious.
I'm kinda using these as part of working out who this character is, which I have unfortunately not quite figured out yet
Wandering adamant, comfortable in the wild unknowns, sent to Creation almost 800 years ago as a scout because of said comfort
Frantically entered a Kryptonian Healing Coma due to the Great Contagion
I keep being tempted one day to make an Architect of Yu Shan.
pfffff
Though it would likely require 'working out how to push an Architect to Celestial-Tier'. XD
what are architects? a spirit, or a type of exigent?
Exigent. Chosen of Cities
gotcha
well, i suppose that's about the right scale for a celestial architect then lmao
OH
ARE THEY A WACK-ASS FUCKED UP DEATH EXI?
LOVE IT
Sadly no
They're roving about the Scavlands gathering support to retake the city, Aragorn style
or were they for pre-mask Thorns?
neat
...i imagine the desecration has done something to them, though
That will have to be discussed between Voy and I and like
but aragorn city-god goes hard
They Are Busy
Aragorn, the Inquisitor from Dragon Age: Inquisition, Link, and Wander from Shadow of the Colossus are all inspos so far
yeah i have like three pcs that i've been working on but i suffer from The Fucking Goblin (impulsive terror of creative engagement or putting anything i do in any place anywhere), so
i have mostly stared quietly at other people doing things there
jsyk, Here With The Chains fuckin' hates the Mask of Winters and everyone who works for him
This is a "and my chains" moment
not really
or if I should just take Dex charms at Chargen with Melee and raise it between chargen and making them E3
What's more efficient?
If you want to be a generalist, attribute exalt is 100% the way to go
that said, I will also be forward with you: I think that you'll be best-served by focusing on the characters and plots you already have instead of adding more, especially since Thorns isn't a focus of this arc
you don't want to hit burnout once things kick into gear
this is wise
Man, for a second I thought the Athletics prayer-strip charm would be nutty with EGOA form
But the EGOA form text is (wisely) too specific for that
They're still very good together
Since EGOA form removes all flurry penalties and the prayer-strip charm lets you flurry three things
It's an Essence 5 charm, so
But for a moment I was hopeful they combined to let you flurry three simple charms (this would be ridiculous and it's good that they don't)
One of the other effects of EGOA form is that you can flurry two simple martial arts charms
ahhh
And if they're both attacks, you can even combine them into a single one
Hm, maybe some sort of old hermit mystic type who selfishly pursued their own enlightenment
Wow
Beloved Adorei is like
Legitimately cool
And making her into a Master Sword-like
With a spirit who awakens, and returns to sleep once duty is done
Is a vibe
tyrant lizards
Yep, let me get the name!
Huh, corebook forgot to give the Death Moa a speed.
Corebook!
I'm shocked
But yeah, Death Moas are a giant flightless bird that's as ridable as a tyrant lizard would be but less busted.
Looking over the stats they're better than a horse but not that much better. i'd list them as like a 2 dot, ridable familiar if a player wanted a Choboco
It's very good at Beating Up Crashed People but is otherwise not that crazy
I like the idea of using Sid Ride to turn a sky titan into a god
are sky titans bigass whales?
it's a titanic quetzalcoatlous basically, yeah
I'm just saying, Sid Ride with one of these assholes
holy fuckles
Alternately: use a slightly modified version of the statblock to have an extremely large bee
And think about how big that bee is
BEEG
beeg...
If you froze it you'd have an ice beerg
Also: alchemicals can store 3-dot familiars in their anima with a wits charm
Which means they can store an entire robot sky titan in there
'Go Grimlock!'
As an aside: They don't have to be animals. So you could put a Robot Unicorn in your Anima
Or a Robot Barrow Hound
a discarded framework for how evos work that only Core mentions, Arms of the Chosen explicitly scrapped the two charms that depend on it so that one isn't real
They're a valid familiar?????
Yeah, like Tyrant Lizards it is actual nonsense
Three-dot familiars include Tyrant Lizards, Sky Titans, Armored Krakens, and ... dolphins.
Wack
Familiar should really go to 5
or, my preferred option, taming a goddamn dinosaur should require a mid-essence charm
They're not the most powerful but Unicorns are my favorite 3 dot familars becasue they A) Have really cool tricks B) Are not as bullshit as the aformentioned terrors.
They are both!
They can be both
Unicorns are noted in their descriptions to take debts of gratitude extremely seriously.
Honestly, I'm so perpetually frustrated by the weirdness and ambiguity of the familiar rules that I'm almost inclined to do a homebrew rewrite
I'm always kinda annoyed that we have this divide with familiars of 'animal familiars only/works on any familiars' with charms and yet, the most powerful familiars are not the non-animals XD
You'd really think that limitation is there for balance but...not really.
Which is my favorite initiation
But also it's entirely unclear what it's meant to work with
...wait...
RiRi Likes Rats
Clockwork Companion Template can do any 3 dot familiar
Mice of the Sun are a 3 dot familiar
I think stuff like a Barrow Hound or Mouse of the Sun is sort of what witch-beast is aiming for except
Technically those are Not Animals
The whole Strange Beast classification is a problem
Barrow Hound with a Necromancy-Shifted Witch-Beast would be really cool.
That's my sid on Voy's server
They are explicitly based on my Nobilis character Robin, who has the ghost of Laika the Space Dog as their constant companion
So I grabbed the barrow hound stats
I dunno, my take would just be Let Animals Be Magic
Yeah. The mist-swimming sharks are imo Just Animals
They are weird animals
But they're just 'a shark that can swim in mist, not just water'
...Mouse of the Sun feels like it could do some real nonsense with its magical ability.
Resplendent Solar Avatar (Magical): The mouse may reflexively gain a radiant aura emulating its master’s anima banner at the burning level. Its master may extend his anima banner benefits to the mouse for free, or pay the usual cost to grant those effects to the mouse separately. It can’t gain benefits that bestow permanent traits, such as the Eclipse’s ability to learn spirit Charms.
Oh holy shit
Endings Sid: "Here is my good friend, mouse of the sun. He does 2 damage, overwhelming 6."
Can you imagine like
A zenith
Mouse just runs through a crowd of undead, they all explode
I'm right now kinda brainstorming which exalt would be the Most Nonsense there. XD
Ori Alch turns your familiar into Pikachu but isn't super powerful.
Radiant Glory Nimbus (5m or 0m; Reflexive; Until next turn): Crackling with electric Essence, the Alchemical adds (higher of Essence or 3) to the raw damage and withering attacks and doubles up to (Essence) 10s on a decisive damage roll. This is free at bonfire
"MOUSE OF THE SUN, USE VOLT TACKLE!"
I think Adamant Caste is a really good contender there.
Inspiring Guidance (5m or 0m; Reflexive; Until next turn): Allies within close range of the Alchemical gain +1 non-Charm Resolve and add (Alchemical’s Essence/2, rounded up) non-Charm dice on attack rolls and influence rolls. The Alchemical doesn’t gain this bonus. Outside of combat, this lasts long enough for each of the Alchemical’s allies to take one action. This is free at bonfire.
As the alch doesn't get the bonus themselves
So putting it On The Mouse instead helps a lot.
... holy shit yeah that's a hell of a combo
Yeah I might raise that with my ST in the game where I'm playing an adamant
Because wow
I'm kinda tempted just to get RiRi a Cool Mouse friend with her love of mice and rats 😛
Even if Ori's not really a great user of it.
Fuck, yeah, it even works fluffwise in autochthonia
...wait...
Mouse non-Charm dice field, gods
Sun’s Shadow Companion (Magical, 1wp): The mouse can learn to use effects equivalent to the Solar Charms Invisible Statue Spirit, Lock-Opening Touch, and Stealing from Plain Sight Spirit, paying one Willpower each in lieu of mote costs. Each requires a separate application of Beast-Mastering Behavior to learn.```
These are magical abilities, anyone can teach these. The master doesn't need to be a solar.
They're not great combat familiars but they're really good little support/stealth guys
Thinking about a five-dot familiar system, I think a lot of strange beast types would remain at 3 dots: your barrow hounds, unicorns, etc
Except Mice of the Sun, they get to be 4 dots >_>
Also: God I forgot how much of Solar Larceny just decided it didn't want actual rolls involved
And was just 'oh yeah, just perfectly steal shit'
Man, eventually getting a Mouse of the Sun as a familiar would be extremely fitting for my adamant ...
"magical beast" of any sort as a category always sucks and is dogshit
every game
without fail
I think what I'd do is like
any time a ttrpg tries to separate mundane and magical animals
it fucking sucks ass
pf2e is...fine, usually
because it's literally just "beasts are animals with 3+ int"
which makes sense
but there are deranged stinkers in there sometimes
and in exalted, where everyone and their mother is 10% wizard? tyrannosaurs and and lightning shaped like a cat should just be the same kind of beast
if you can pet it it's a dog
if it's a dog it's an animal
shrimple as
1-dot: literally just a horse or a raccoon or a raiton or a dolphin or something
2-dot: slightly more useful stuff like riding hawks, still not much magical firepower but cool and striking
3-dot: your barrow hounds, pattern spiders, mice of the sun, unicorns, etc
5-dot (requires GM permission or a charm): giant fuckin' monsters
My thoughts on 1-dot is mostly 'shit you could easily buy with resources and minimal training'
Ye
oh, are raitons that weak? i thought they were like
A 1 dot familiar is fancy for the bits 'familiar' gives rather than the base creature.
Raitons are more-or-less lizardy crows iirc
also let's talk about 'do you buy demons as retainers or familiars'
because up until infernals came out I was always under hte impression more utility/animalistic demosn (agata as the usual example) would be three do tfamiliars
We also have weird shit where taking a 1CD or machine spirit as a familiar is explicitly allowed, but we have no information on dots of familiars for them
Honestly that might be 4-dot
Since those charms already exist
well 1cds are explicilty allowed for infernals, and so implicitly disallowed for anyone else
(which annoys me becuas eone of my favorite Deeb characters had a three do tfamiliar agata who was her husband)
shew as a house nellens battle sorcerer who exalted late (while she was in secondary school), but had obtained sorcery while sitll a mortal under her great-grandmother's tutelage, and the first demon she ever bound was an agata who basically grew up alongside her. They weren't like, de jure married
but they were basically married
The only reason I think its implicit is because everyone else isnt assumed to play games in hell
So they explicitly have to summon a demon with a spell instead of spending xp on it
speaking of summoning
are any splats explicitly barred from taking 1C necromancy?
i assume not, since mortals can hit 1C in both sorcery and necromancy, yeah?
(other than alchs having to choose one at a time)
looks like deebs can, and i assume just hit 1c like sorcery
Yeah, Dragons of Another Colour are rare but nothing stops a PC learning it
Infernals are ironically I think the Most Banned and even then, they can get it.
They just need to jump through hoops to get there
oh right because their charm forces them to be In A Fugue
Yeah they need to take Ag levels before casting
(which doesn't actually like, cost anything after they've taken a nap to wear off the bloodletting, right?)
(since they can just dick around in it forever)
It's aggravated, so it takes a lot a while to heal but yeah.
Alchemicals are socially forbidden from having it.
But the charm to learn it...exists.
It's just Heretical Knowledge
who all can hit second circle?
i assume solars, i remember infernals, i know lunars are explicitly called out
can sids hit shadow?
I don't think so?
ah
Solars shouldn't be able to do Necromancy imo
I... actually agree lol
doesn't that go against the "solars can do everything, and always better than non-specialists" bit?
Yes, I suppose
admittedly, i absolutely do not care one whit for that gimmick, but
Yes and also I hate that bit
it's what i understand theirs to be
Alchs can hit Second Circle but again - Turbo Super Heresy. XD
I'd limit them to First Circle personally, not 'not at all'. So basicly, you get 'mortal' level of necromancy.
That might be where I end up on that point yeah
Terrestrials have “first circle of one or the other” as their limit
It would also really help Lunars to be the only guys who can get second circle in both at once.
Deebs can learn one or the other
sad
Ah, Ru beat me to it
Like, that's not 'third circle in either' but it would give lunars a unique place of 'We can do both very damn well'
I like that
i assume this would restrict infernals to ivory and abyssals to terrestrial, then?
don't forget, the group that invented necromancy was, at least in previous editions, mostly lunars
I'm assuming Abyssals got a similar restriction in sorcery that solars got in necromancy, yeah
that's still mentioned in the abyssal book, at least
I'd let Infernals keep the fugue thing but make the fugue lock out sorcery access while active.
So they have 3|2 but not both the 3 and the 2 at the same time
ah, which makes the AHL cost like
a real mechanical cost for swapping
and not a mostly narrative thing
would be another area infernals are the best solaroid, though
Architects can only do necromancy if their city is in a shadowland
anything is cool when you gotta make everything
that's my least favorite part 
Sovereigns are oen of sorcery or necromancy
i like having the ability to make things, but making it an obligation gives me anxiety
limited to terrestrial/ivory but they can get ONE celestial or shadow circle spell
despite being terrestrial tier exigents
also their sorcery is craft charms
Dream souled get one of sorcery and necromancy, but in universe whichever one they can get is determined when they exalt
Being able to Cough Up A Battlegroup Of Hungry Ghosts or Summon Second Circle Demons is a big fucking deal when 99% of people are limited to terrestial.
Heart Eaters straight up can’t do necromancy actually
I needed to double check the book
But yeah they get up to celestial sorcery and no necromancy
despite being solar-tier Janest only gets 1:1 but can get both
oh that's cute
That remind me. I'd been planning on making Wanderers Not Able To Do Necromancy At All. Make them 2:0.
what are wanderers?
An exalt I'm working on.
iki's ongoing megaproject
i assume like. mostly unbound exigents?
Iki's Faeboys
oh sick!
Wyld/Travel Wanderers.
are they explicitly Exalts or a fae alternative?
Basicly: They're creatures of the Wyld and...things don't die in the Wyld. They warp and shift and stories change but the power of Iron is beyond them.
Umbrals have the Sidereal Layout, I kinda expected them to have reverse sidereal layout though, and if I ever include them in a game I might give them that
They're exalts but they get there very sideways.
Basicly: Autocthon being Autocthon had a whole heap of Tests and Prototypes laying about.
ahhh
And when a lot of creation was lost to the wyld during the war, some unfinished exaltations were also lost.
Those unfinished exaltations eventually bonded with that Wyld Energy, becoming the Wanderer Exaltation
(sorry to ask yet another question with zero non-question input, but what are umbrals?)
They're Nebiru's chosen, an apocryphal exalt from exigents
ahhh
their thing is being oWoD wraiths with a shadow that is telling them to do self-destructive bullshit becaus ethey're afraid of everything
nebiru is i assume a low-focus primordial?
Umbrals, Heart Eaters and Dream Souled are apocryphal/non-canon exalts
like the heart-eaters' goober
Traitor Incarna
Incarna, yeah
ahh
they couldn't convince him to side wit the other incarna during the war (IIRC he was going to remain neutral but they didn't trust he would) so they sealed him away forever, then he committed suicide by law of diminishment
and Incarna are the divinity "step" of Luna and the UCS right?
Also the maidens
(but not gaia, yeah? she's a primordial?)
Heart Eaters had a incarna as well, proper celestials, she just got defiled/desecrated by the primordials and it fucked them up real bad
They went from “the dnd bards of exalted” to “Cult Leader Exalted”
Heart Eaters actually share an Incarnae with the Sovs.
And then the Dream-souled is some weird wyld-entity patron iirc
Oh damn
I forgor
it's no big deal, givne Aurora's a female given name (and I kow like 40 transgirls named Aurora...)
Oh huh. That's weird
and yeah Aurora's corpse is one of hte things empowering the Sovereigns
along with Cantata-of-the-Depths
Aurora's twin children are Heart Eaters (More directly linked but corrupted) and the Sovereigns (The Children of their Heart, more closer to his actual themes)
aurora is a super fem name, helped not at all by sleeping beauty being aurora
but good to know
The reason there are so many sovereigns is that they are made with what is left of aurora instead of flames of exigency
well, they have the flame of exigence too
i always enjoy against-gender-role names
They're far from done but right now I'm pleased with the nonsense Wanderers do. Their thing is they are profoundly based on Hopes and Dreams and, to a lesser extent, madness.
Darkest Sky Deception
Cost: 3m; Mins: Manipulation 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Lies spill from the Wanderers tongue with all the appeal of water to one dying of thirst.
The Wanderer doubles 9s on an instil or persuade roll based on deception or illogical premises. She converts bonus dice from Stunts to automatic Successes. Her targets can't use Intimacies based on common sense, enlightenment or logic to bolster their Resolve against her influence or resist it in a Decision Point.
I'm just very pleased with 'Can't use intimacies based on common sense, enlightenment or logic to resist this'
Cantata-of-the-Depths, their other patron, used an Exigence along with the Font of GLories to make the Sovereign exaltations
so you'e got a terrestiral god + an exigence + the still living dead body of an Incarna
it's explicilty why Sovereign limit is so fucked up
are there any plans for the apocryphal Exalts to get full books, or would "real" acknowledgement be contrary to company philosophy?
So the apocryphal ones were SUPPOSED to get full books under the original devs but they didn't get enough interest in the first kickstarter for full books to be promised
ah rip
and the new/current devs are somewhat cool on them, and elected toj ust include them in Exigents as a 'if you're interested, here's how to start' thing
because there's enough exalted in exalted already
Instead we can simply fantasize/make them yourself with what is provided
they are contractually obligated to provide us smallsplats for Gets and Liminals, and well, you've heard the discussion around them by now
"do it yourself" is not what i look to content books for
Exigent, is, to be fair
The book about how to do it yourself
if it was i would still (have considered, if only briefly) be playing dnd 5e
I still need to actually play a sovereign one of these days. I love them so much.
Exalted is, somewhat unfortunately, fairly heavy on the do it yourself side of things
Storyteller games in general are really fascinating to me on this actually because they tend to be pretty mechanically dense but have dedicated Playground developer space, sometimes even obligating you exist in it
Like, Mage asks so much of you on the homebrew side
Mostly for the purposes of making gnosis 2 legacy vs gnosis 3 a meaningful distinction
Sorry
Mage is probably another extreme example. I don't think the other splats are as bad on that front?
i've done enough homebrew to accept this (eventually), but
nonetheless, it still makes me sad
Yeah, totally fair
i like having Defined Things I Can Look At at basically all points, even and especially when that defined thing is "this is a narrative storygame, this segment of play deliberately has no rules because it is important to us that it remain freeform"
It definitely makes me reluctant to run a 3E game (though the complexity in general also does that)
on the topic of brewing, i have
Honestly, while I understand this sentiment
I already like rooting around in a games guts because I enjoy it
Like mage put a lot of work on me, but my only regret is that my game fell apart before I finished all the legacies I needed to make for when they hit gnosis 2
decided to 5-dot my previously 4-dot Character Defining Artifact, and so i've been dinkling around with possible axes for its passive
which is hard 
in no small part because it's also surprisingly easy
but then i have to go "okay dipshit, stop circlejerking and make this something that can tie into evocations"
and then "okay dipshit, stop circlejerking and make it something that you can stop investing in eventually so you can actually get your normal charms"
i like rooting around in a game's guts too! i've rooted around a decent amount in a few places
i just like for it to be something that is enabled, as opposed to something that is demanded
I'd really love to see Hearteaters and Sovs get a combined book one day. Possibly with a 'this is how you combine them to make a true Auroran again'
Ohhhhh that would be lovely
my sweet spot is when a system is "feature complete" on its own, but has levers that are clear and accessible enough to play with yourself in homebrew, and there's plenty of room to dick around and fill out specific niches
it's one of the things i enjoy about lancer homebrew
but i'm just repeating myself
i am really excited to play ex3 lmao
charms are just such fun looking toys
and i always prefer incremental progression
To be fair, Exalted is that way on the player side I think? But I definitely feel the pressure to make bespoke artifacts because of the nature of, hmm, the way they are discussed and how personal they are supposed to be?
I mean... that's my aurorals project, basically.
Shhhh 😛
Your aurorals project is very cool
whaps ID
I was shouting it out, dumbass XD
please you know shouting doesn't work, I have to be dragged into the spotlight to do anything there
but yeah the one charm I have made for them so far is one every auroral gets, and is uh, basically Campaign Should Be POinted THis Way, The Charm
Opaline Rebirth
Cost: 10xp, 20m, 2wp. Mins: Ess 1, App 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Auroral must use this charm while touching the opal bones of a heart-eater after it's exaltation has been sealed into them. It does not function on a heart-eater who has any pawns remaining. The heart-eater's opaline skeleton crumbles into dust, and the exaltation within them is inverted again, turning into a new Auroral exaltation that immediately returns to Heaven. As part of this process, an Aurora can be seen for the next month, centered on the location this charm was used and visible out to five hundred miles.
Special: All Aurorals know this charm by default, until all Heart-eater exaltations have been saved. Should that occur, all Aurorals immediately gain a point of essence (up to essence 6), a point of willpower (up to willpower 10), and two free charms they qualify for.
I like to pick up a prexisting artifact because I felt like “your artifact almost always has a history way outside of you” was a big thing
i would love to do that, it's just that mine is by nature and necessity completely bespoke
Fair! I guess I feel like it's one of those things where it's like "this artifact has a history way outside of you but also just happens to perfectly complement your character" lol
However I am also a freak and have my artifact be its own little thing I RP where I have it emote in scenes and stuff
No, that's great
...i'm kinda sad that many-faced strangers already came out
because i can't really imagine anywhere we'd get more necromancy other than the abyssal companion
which is uhh
not gonna be for a couple years, yeah?
@tulip folio You know, it's interesting that Autochthon has 8 divine ministers, when the normal number of 3CDs seems to be 7.
Liminal book could add some more ivory circle stuff
unless the liminal/get book(s?) are coming sooner than i think
i will say in the new internals book there uh
there's variance on how many 3cds there actually are? described as "dozens" sometimes.
though i also remember that there being 8 3cds is because the 8th is the fetich soul but i dont know where that came from
I might be misremembering
he's gotta at least have epona
but SS link has a loftwing, and BotW/TotK gives him weird fuckass special horses, including a skeleton horse and the ganon-horse
OH SHIT I COULD MAKE SKYWARD SWORD LINK
SS link is one of my favorites for many reasons, not even just Fi
Tho
hmmm
That would perhaps make Voy require I pick the city the giant hawks come from
i love the digging claws and the time travel gimmick of lanayru (especially the sand sea), the fire earrings, Fi my beloved, sky islands are, of course, an objectively correct setting detail
i have a fondness for the beetle
i envy y'all's ability to just go in and do shit
there are so many people in that server now, scares the shit out of me
Its purposefully vague
So they dont print so many as to make making new ones pointless
So... what you're saying
Is
This Thorns Architect... could?
yep!
Is there literally any capacity for 'enemy of my enemy' with the Dead?
Maybe they've tried and now failed to gather the Thorns refugees as A Leader of Men
And to retake Thorns, at the increasing insistence of the City-God
They resort to being A Leader of the Dead
I think so
The Deathlords/Neverborn/Specters etc are a major undead political body, but I don't think your average ghostt on the street believes in death's chivalry and the doom of reality
What are Thorns' ghosts opinions of the regime?
Are they fleeing, those who are capable?
OH SHIT LOOKING AT DRAGON AGE CONCEPT ART MADE ME REALIZE MY FAVORITE CONCEPT ART IS BY THE SAME ARTIST DOING DEAD GODS
HOLY SHIT!!!
I think the restrictions around being a ghost encourages you to stick in a shadowland
However, there is a lot of Thornish dead outside of Thorns proper, the previous rulers were also pretty big on Necropolitics
If you will forgive me the pun
They fuckin are now lmao
Is there anything that works with Abyssal armour chains? Not a surplus of martial arts there
YEAH
i think centipede stance works with light armor?
Does this work with necromancy for a city in a shadowland???
if you take the merit, yes
antyhing that grants sorcery stuff that came out pre-abyssals has a necromancy mirror
I did a Sijanese architect once using such
Assuming they have the same allowances as fighting chains, centipede is the big one, and the chains do work with silk armor
Here With The Chains combines the silk armor with wraith-forged plate
and live wire works with both whips and all armor
nods
Mostly pondering what to go with alongside resistance if i wanna use the cool chains.
My lukewarm take is melee or brawl
live wire uses whips, not fighting chains, so you could argue it doesn't
ah, fair
however
Brawl is probably preferable if using dexterity
I personally would allow overlap there becuase, quite frankly, I think MA are cool and hate the buy-in and restrictions on a lot of them
OTOH yeah abyssal brawl is strong
Melee if using strength
(If adapting a martial art for use, strength also works)
(By using the melee charm)
Here With The Chains is a 1-dex build who uses Melee but also knows Bear style for its very many savaging moves
Since savaging is, per RAW, always unarmed
I should check out Abyssal Brawl/how well it does things that are not just 'instantly evaporate a guy you touch'. XD
i want to do both brawl and athletics apoc 
brawl looks strong, but temple shattering is just too cool
it probably still does that
but they don't have Titan Straightening Method or a few of the other extremely egregious ones
Working out cool weapons for this dusk is tricky. XD
I maek Demon
Third Circle of Qaf: Lujaine, Liquid Silver Delegate
In many ways, Lujaine is archetypal. Like many souls of Qaf, Lujaine seeks enlightenment and guides others towards it. Much like other inhabitants of Malfeas, they do not believe one can learn without pain. However, these beliefs have together placed them in the unique place as hell's judge of sin, providing his own brand of judgement not to Punish The Guilty but to Enlighten Them to the nature of their sins. Through his judgement they will understand and be remade.
Lujaine is both court and judge within it, a massive courthouse complex that fills a significant area of one of Malfeas' spheres. Within these walls walk endless torturers and lawyers. When he focuses his attention on any individual within him, he takes the form of a tall man with stony skin and robes of flowing silver. His speaks quietly and politely, seeming more like a bureaucrat than an Unquestionable...until it is time to pronounce his judgement.
Under his dominion, sinners cannot die. Endless screaming prisoners have been cast into the molten silver of his courthouse, death denied them as they are forced to examine the path of their life and the nature of their soul. There are few brought before him that are without sin and those that are will be found guilty of wasting the time of an Unquestionable.
Sorcerers call upon Lujaine for his keen legal insight and his ability to look deep within the soul of others; finding each crack and flaw. He is entirely happy to provide this service, to spread his judgement beyond the confines of Malfeas. It is said that he can be called into creation if a truly repentant sinner prays for judgement on a night with no moon or stars, where he will take them for the judgement and enlightenment they so crave.
Infernals and other Demonologists seek the court of Lujaine to help refine themselves. They seek tonics of his liquid silver, which are said to destroy all impurities. Through screaming agony, Lujaine will fill their flaws with silver and make them whole. He believes, futilely, that when there are no sinners left in Malfeas the gates will be flung open and the reborn lords of creation will return.
Well, not stated but third circle statlines are...a lot.
I'm buying Arm Like A Catapult on this Architect
both for bow attacks and, with a Strength 4 E2 repurchase
Shield Throwing
Been brainstorming stuff for a playable Niborian splat and I’m stuck on how on earth their excellency should work
Or their rolls in general tbh
Speaking of excellencies
Before actually checking their books I had a completely made up version of both the lunar and sidereal excellency in my head
The sidereal one gave automatic successes for 3 motes, and the lunar one let them temporarily increase an attribute by committing 2-1 motes
I have no idea where those came from
I asked in here and apparently they never even worked like that in other editions
today in the server
The Infernals are informed that they are hosting a Ranked PvP Competitive match
Malfeas: "League of Legends." Is somehow turned inside out again making a new double hell
that is what playing league feels like, yes
You can't steal a city in League, just kills 