#Exalted
1 messages · Page 50 of 1
jfc apparently the single best reason for a spirit not to possess someone is that a Sid with Bureaucracy 2 and Occult 4 can just fucking murk them
Bureaucracy in general
I mean this ain't just the dead, this will work on any ghosts, gods, demons, elementals, you name it
Sid Medicine does have absolutely incredible anti-undead charms though!
I was making a Death and Taxes joke
I know
see i try to explain them with "Matrix shenanigans on fantasy principles"
That makes sense
that's actually a good way to describe the witches, yeah
they're the Matrix if it was powered by eating artifacts and also Soplipsism Paradise
... I have this problem, where I open up the sid book, and start looking at a charm tree
And I'm just like
"Well fuck this looks amazing"
sssort of solipsists
it's more that their shared, like, matrixy dreamspace thing shows them a perfect world by their point of view
even if another of them would disagree, the 'matrix' makes it seem like both are right to each other
but they're jsut really hard to summarize, I greatly suggest reading their parts in the book
The technical term is Animals, not animals. 😛
hey i'm a solipsist and everyone in the world agrees with me /j
lmao
(Narnia has permanently warped how I refer to talking Animals)
oh i thought it was Wicked
Realized I should move some points to Bureaucracy for someone who spent most of their adolescence doing odd jobs in the Bureau of Seasons
Which opens up Terminal Sanction :D
Nah, Narnia. C.S Lewis was big on using upper case A for talking Animals. Which leads to a creepy moment where an Animal is actively losing its mind...and part way through the paragraph he swaps cases.
It's in Last Battle and people generally don't remember much of Last Battle. XD
It's true, I try my best not to
The other big one that sticks with me on that topic is the Giant's Feast in Silver Chair. Where you see three different character's perspectives to finding out the deer they are eating was an Animal, not an animal. Ranging from 'Just arrived in Narnia' with 'Oh, that's a bit sad' but not thinking about it any more to the native-born narnian's much more violent reaction.
I think Green Scales is going to have Root-Lore from the Lunar book
Or at least I'm gonna try and have it?
I'm a big Witch-Beast Pact lover
Green-Scales is gonna be the floral nature to SQ's faunal
The only problem is that it doesn't actually work
Because it's not clear what even would be a qualifying familiar
Their form is actually kind of similar to a Leshy from Pathfinder if that makes sense
Though human-sized
a deer with a great crown of wild, wooden draconic antlers, with fur of dark moss green with the accompanying texture
would 'I must establish trade between Halta and Prasad' be a Tie or principle?
Principle
But like, if it were to a specific trading company or corridor or related entity/group of entities, it could be a tie
It's... booooooooth?
He wants it to happen in general, cuz he stands to make a tidy profit as the assumed manager of the affair
But it's also for his sorcerous master, who seeks to do stuff with Ironwood
It could literally be both, you can have lots of intimacies :D
I added two and ran out of space on the sheet >_>
no lovers smh
Wise Songbird has no time for lovers, she is campaigning for the working class!
XD
This reminds me of a manifesto from the Elder Scrolls series for a group of Khajiit called the Renrijra Krin that literally tells you 'if you haven't gotten laid in a while what the fuck are you doing? Put down this fucking book, enjoy life, revolution later.'
(Green Frowning Bear is a wind-master, the bear-headed dragon in charge of winds in the east)
Near as we can tell from description, all five wind masters are dragons with the heads of bears
They are in charge of the Huraka
...huh
Flying bears who control the wind
The Bureau of Seasons is the bureau of Yu-Shan with the greatest number of elementals, and did a successful labor strike millennia ago.
They still have some of that firebrand culture, and as part of a political compromise, Yu-Shan's biggest army, The Aerial Legion, falls under their aegis.
(The Bureau of Heaven is still the all-consuming mass that effectively runs things most of the time.)
(They stole a lot of the Bureau of Humanity's stuff)
if i remember right my bluesid worked in the Office of Relations, Fate Contact Division, Desk 3
The Bureau of Destiny is where the Sids work and they are squarely Alright, Mostly
love that paloma is held back from her job by being illiterate she was a shrine maiden beforehand and still nobody taught her shit.
yeah so fully it'd be
The Bureau of Destiny, The House of Serenity, The Office of Relations, Fate Contact Division, Desk 3- Divine Maiden of the Drunken Fist, Of Serenities Related to Romantic Entanglement and Matters of Destiny
because if i can just spent two minutes to think really hard the numbers station in my brain for exalted will spit something appropriate out
lets go golcanda paloma, love a bitch who can't read forced to do paperwork
she is only functionally literate (can mostly puzzle out street signs) [in heaven] and is learning how to do Freedom SMA i love her a lot rhi
She sounds fun
between you and gk and my other current players who both have stables of Sids I might eventually run a Sids table xD
every time they send her to a monestary to learn read she ends up getting wasted, befriending the local wildlife disney-princess style, and learns a new martial art technique.
Game of Divine Random Bullshit Go
then she comes back to heaven for the hangover/trying to figure out how to actually file things (her desk-neighbors mostly do it for her)
[this is a function of sidereal craft]
forcing her paperwork on bestie who shoves it off on the next sid she can flirt with
two laziest bitches in the house of serenity
one of them can do luffy shit the other is just capable of injecting literal toxic thoughts into your head if she really feels like it.
making the laziest bitches in the house of serenity still means we made two divine party girls whose charming special interest is [MARTIAL ARTS]
HAHAHA
Songbird is Bureau of Destiny now, and she likes it there, but she was basically the odd-jobs boss's kid at the Bureau of Seasons growing up
So she spent a lot of time hanging out with card carrying Sky Communists
paloma was a shrine maiden for the court of beach gods, her job was Dance and Be Pretty and she got very good at both
The Special Senate Committee on Un-Yushan Activities
Delight is a really good matchmaker and, despite being extremely ditzy, is very good at giving out life advice when she's in the field. office work is fucking boooooring
Her dad and the closest thing she has to a mentor, pictured here
lmao nice
siezed by @wise ocean spirit and forced to post but also that just sounds like a sid-noir-heaven game
she's so fucking lazy and tries so hard to flirt with the other sids in the bureau of serenity and it only works sometimes. the power of Delight's pouting is tremendous
oops meant to reply
I actually started intending to make her a Blue Sid
love da bluesids
But I couldn't get that to work with how many things I wanted to do
this in contrast to her bestie- a martial arts prodigy whose enlightened martial arts are "but what if it was funny" and "i am so wasted right now" but struggles with anything remotely resembling like, effective bureaucracy.
Hahahha
we love the Divine Maid of the Drunken Fist
she's perfectttt
i dipped her a little into siddy craft bc. its cute
I do love that Graceful Crane Stance is in Dodge for Sids.
"Okay every type of celestial exalted has this athletics charm, but sids are supposed to be weird. What do we do."
its cute if her crafting is her going "okay so i have this endless gourd of celestial peach wine. im just g oing to pour a healing potion now for u."
using Craft (Alcohol) and a 2 Dot Artifact to heal your wounds
"bro just drink this i prommy its cool"
avoid the fate of gravity with this one easy trick
its part of their "girl bye" charmset
Yep
It's also the charmset that lets you use Appearance and Dodge to calculate Guile, so
it sure is!!!
paloma is too pretty to hit. then you do hit her and she fucking drunken sways or cartoon character bounces thru it.
I do love that sids appear to be the one splat so far that can truly ignore dexterity for almost all purposes
just dodge awkward social interactions
The way I conceptualized it for Red Evening Sky was that it was her ability to maintain the illusion of being God's Most Perfect Kung Fu Princess >_>
So yes exactly that
Attacks can be off of strength, parry can be off of stamina or perception, evasion can be off of Appearance. I think sids are the only ones who can substitute evasion specifically.
What would be the best way to represent a character as being on a trade mission, Merit-wise?
Some combo of Resources, Backing, and Contacts?
Followers, Resources, Backing, Contacts
Servants/Employees, Trade Goods/Money, Guild/State Connections, Merchant network
So far, since he's theoretically far away from the actual base of his Master's power, I'm thinking that he's got 1 dot in bodyguard followers, 2 in merchant followers, 3 dots in resources, 3 in backing, and 2 in contacts?
yes iirc I went into sid craft with delight as well because trying on a few outfits/sewing something and then saying "I now have a bonus dot of appearance because I found/made the perfect article of clothing" is very fun to me. plus craft (wife) is funny to me when she gets to a higher essence
Sid Craft also has their best healing charm IIRC?
craft (wife) being the capstone of craft (social group) is so fucking funny
yes indeed
It does, yes
delight is also a doctor so this was another reason for it
Mending Warped Designs
...have I made green forest deer person Zhang He...
yup!
Extremely fast, effective healing
Hmmmm what should Songbird's Craft be
Zhang He is Romance-era
The really funny one is always Cooking, and then Mentor 3 (Anys Syn)
and Medicine is actually the Undead Slaying Charmset
anyways it's fun to me that the relationship advice sid has fucking TERRIBLE taste in romantic partners
And she cannot see the worst in anyone
wow that dusk caste is so dreamy
lets be fair. bloody hand is very pretty.
many such cases
her thick fucking eyebrows are a charmpoint i get to save for when she takes off her mask and starts using it around someone more than she uses this sinner i love being unwell about her.
Back in like ... 1E? High essence Abyssals had to either get really high Appearance or drop it down to 0
A powerful Abyssal either looked like a corpse, or looks like a corpse (but hot in a vampire way)
that's just Death's Unholy Visage now which either negatives your App (except for intimidate) or is just Fuckable Corpse Technique (+Essence Appearance Dice)
Given that low Appearance no longer = ugly, it understandably does not work that way
very fun charm to pick up purely for the Presence Excellency Intimidates you expect to throw out as a dusk
But it was kinda funny
it is very cute. especially when you ignore the terrifying murder sword, the bad attitude and the aura of dread
and the greedy materialist heart
and the beautiful prince disorder where it interprets flirting as obvious bait
delight can fix it trust
See I know it's not actually called Fuckable Corpse Technique
But I can't imagine it not being called that
Are you sure?
Given I've not seen the Charm being described I cannot be 100% sure, however
It's out of step with the rest of Exalted's writing seemingly
At least in terms of including a vulgarity in a name
Oh wait Delilah said the name of the Charm I think
Does Unholy Visage do both?
or is that only the one that's 'looks like a corpse /neg'
it does both but most people pick it up as, say it with me now, Fuckable Corpse Technique
Fuckable Corpse Technique!
It's also imo one of the cornerstone examples of how Abyssals are just...more fun than Solars.
They get to have cool silly bullshit with fun themes.
abyssals are very funny. i know this is a solar mirror. but.
3m. kys. 8d10
Yeah, that used to be the default things for Abyssals
like check this shit out. the deathlord theming does so much for them.
lol
Wait is this to talk shit during fights???
yes
That's amazing
Oh, okay, we just got some information on Devil Body Apotheosis yesterday
So, it gets five dots of mutations, and it gets five dots of Devil Body powers
Which themselves can cost one to three dots
I imagine there will be charms that expand on this
yes so you can maintain the grapple/swordlock/parry whatever and talk shit while doing that.
But that's the baseline
making a giant fucked up jellyfish is still on the menu yay
influence can also be very relevant during a fight
to manipulate your opponents intimacies
Oh combat is going to be so much more complex to run than I thought...
I think you will not be disappointed, since this is the power they're previewed
Oh god what have I gotten myself into
if you're a good enough Dusk/Malfean they put on an MGR track while you duel a guy
It has to be this way!
THE UNENLIGHTENED MASSES
it's both more and not as bad as you might think 😛
THEY CANNOT MAKE THE JUDGMENT CALL
GIVE UP FREE WILL FOREVER, THEIR VOICES WON'T BE HEARD AT ALL
Purple Sid Song https://www.youtube.com/watch?v=Dy4HA3vUv2c&list=RDMM&index=2
Official Audio for "(Don't Fear) The Reaper" by Blue Oyster Cult
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WHEN BLOOD AND SWEAT IS THE REAL COST, THINKING CEASES, THE TRUTH IS LOST
sorry xD
https://open.spotify.com/playlist/1TqZr498P07mDyNXG8vuRQ bloody hand's mostly dadrock but tis important
bc she's elric.
Wait, fuck, I've got a song for Infernals https://www.youtube.com/watch?v=IVhr3fpXO80&list=RDMM&index=1
Provided to YouTube by Vydia
Do What I Gotta · Naethan Apollo
Do What I Gotta
℗ 2022 UnderCurrent
Released on: 2022-10-19
Composer: Naethan Apollo
Auto-generated by YouTube.
BLOODY TEARS LET'S FUCKING GOOOOOOOOOOOOOOOOOOO
AND THE PROTOMENTCOVER OF TROOPER YES LET'S FUCKING GOOOOOOOOOOOOOO
It's kind of disconcerting how similar Sire-Queen's playlist is to this lmao
Fuck, the next song on my playlist is also an Infernal song https://www.youtube.com/watch?v=Mj9O0vj6Y9o&list=RDMM&index=2
Operator Tragodia themed EP
#Arknights #明日方舟 #Tragodia #アークナイツ
Provided to YouTube by IIP-DDS
For Whom the Bell Tolls · Emi Meyer
Blue Eye Samurai (Soundtrack from the Netflix Series)
℗ Netflix Music, LLC
Released on: 2023-10-27
Producer: Max Schad
Composer: Clifford Lee Burton
Composer: James Alan Hetfield
Composer: Lars Ulrich
Auto-generated by YouTube.
This is Sire-Queen's 'You personally have pissed me off' fight music
hi, dyall ever think about how abyssals were definitely written to get vampire players to read exalted
I have next to no knowledge of any White Wolf properties so would not know
bruh
i know they get vampirism in melee but im trying to remember if they get the Vampire Kiss native in 3e
i remember they did in 2e and know for a fact that shit was in 1e
random writing thing, unrelated so apologies; does the Greenwort League of Natural Goods sound like a good Prasadi merchant house name?
Yep, drinking blood for essence in Creation is a classic Abyssal thing
All the way back to 1E
And yeah, originally Exalted was pitched as a tie-in "prehistory" to the world of darkness, with a lineup of something like:
- Solars = Hunters
- Sids = Mages
- Lunars = Werewolves
- Abyssals = Vampires
This was back when White Wolf could do no wrong and was King Shit on the tabletop block.
Mind, the writers of 1e were largely disinterested in pursuing this, and the writers of WoD even less so
By 2e it had been almost completely forgotten
But it was, at least, a big influence on the central splats and on certain tonal elements
In particular, Exalted's "canon" ending in the absence of the players and their campaign was, per the lead dev, always that all of these supergenius assholes are too busy tilting at each other to get their shit together and the world just kind of slowly declines such that everyone loses
Not pick charms with the Air keyword?
what the fuck
And without another keyword I'm blanking on, you can only use charms of a particular aura on the same turn
However
When a wood deeb gets to bonfire anima
They can only have a wood aura
Also, sorry for taking so long to respond, but yes, it probably is to a mirror finish.
[Reply to:](#1161699000836165714 message) I assume this means it is quite shiny
Or rather, they automatically get a wood aura that interferes with charms of other elements + the Aura keyword
The rules are in p. 162 under The Elemental Aura
Because TTRPG writers do not have editors
Wait no I was slightly wrong
By default, you enter the aura if you only use charms of one element, or charms with the Balanced keyword
The aura has certain advantages
But also rules out Aura keyword charms of the wrong element
And at bonfire you automatically get an aura of your element
Also, I do enjoy how everyone has fancy exalt names, and then I just have a human name.
Sure!
Garden of Paradise First Age Handcannon, Green Jade and Orichalcum Found by a Guildsman in a First Age tomb beneath Thorns and brought to the Realm as a broken antique, Garden of Paradise is an ancient miniaturized cannon. One of five that were supposedly crafted in those halcyon days for use by ...
🫶 what if a gun shot parasitic flower seeds.
yah~!
Those're a thing? I thought we were rocking magic flintlocks
its a 1st age artifact im allowed to do what i want and say they made a cool revolver that shoots seeds (not bullets) in the High Age of Magical Bullshit 🫶
first age artifacts get to bend the rules a bit
also firewands aren't muskets they are in fact flamethrowers
they don't shoot a projectile they just Ignite Firesand
okay so
Has no one tried to put a projectile in front of the firesand charge?
The firesand charge does not explode, it makes fire
Huh
the firesand is Fire-Essence aspected Sand, not gunpowder
Ahhhh
you haverest it in the south, carefully dredging it and sifting it into barrels
So gunpowder doesn't exist, or the art of its creation/discovery is lost
does not exist
even the like 2e first age guns was actually a series of tiny-shrines that acted like a railgun for the projectile
they do everything else because its a fantasy setting
also crossbows are on the table
wh...
...
I
sorry
i think the shrine guns didnt get moved forward out of 2e
I feel like Young Bǎihé has a pendant of green jade she wears wrapped around her left wrist, but.. Not sure why.
they did not im just citing the precedents
this does true
thank you comrade
it rules
Also anyone have recommendations for a circle spell of a wood deeb herbalist merchant semi-bastard (in both senses funnily enough)
The super-obvious example would be Wood Dragon's Claw, but that seems too fighty
Nah
He, once again, Will Have People For That
I mean he can fight, sure
But that's like
shooting a fucking tree at someone
Wait, I know what it is. It's the other important piece of her old self's duties.
[Reply to:](#1161699000836165714 message) I feel like Young Bǎihé has a pendant of green jade she wears wrapped around her left wrist, but.. N…
would be a combat spell
for him
I think his best fighting asset will be his familiar
Whom I am making Very Scary
omg it's the bread manga
what the fuck
Control effects for sorcery can be very funny
That being, a jade seal!
[Reply to:](#1161699000836165714 message) Wait, I know what it is. It's the other important piece of her old self's duties. 📎
Nice
Not the state seal, but the grand commandant's seal.
Keep in mind, this plan of hers only worked because the old empire shattered.
tiny fox sneaking out of the imperial palace with a grimcleaver and jade pendant in its mouth
God
Had it been intact, she would have had to basically throw hands with the entire capital.
Floral Ferry maybe? It would be very funny if you combined Floral Ferry with Keel Cleaves the Clouds.
She looked like one of those tiny dogs with a giant stick
Could be a good way to do airborne trade between two distant regions, even?
You've now told me what his home base is, thanks
It's a giant skyship of his own creation, moored to the canopy above insert city
Floral Ferry in particular isn’t permanent, but I think Keel Cleaves The Clouds could get you a good way there
Or you could just have an artifact
The deeb party I'm vaguely in was full of first-timers and thus we all picked Chinese names as well.
So, Prasad's central religion, the Pure Way, says that 'even Anathema may earn a place in the cycle'
what does this mean?
Are those that are otherwise Anathema but don't cause trouble like
chill?
Looking it up, no that is not what that means holy shit
where does Bloody Hands Literal Deadname being Arvan Ul Kanamos fall
To be clear, Bǎihé in this context is an adaptation of a PF2e character, so.
[Reply to:](#1161699000836165714 message) The deeb party I'm vaguely in was full of first-timers and thus we all picked Chinese names as well.
I figured, yeah.
Apocalyptic dodge abyssal seems very fun
Sids scare me
I didn't know they were literally the fucking Men in Black idk how to make politics engaging for 'I can make everyone forget I was ever here'
<XD
generally if Sids are interacting with non Sids in a more long term fashion, it's through a Resplendent Destiny
And that RD is a mask, a role others see them as
yeah
And everyone just remembers that Helpful Clerk or the Brave Soldier
And not the Sidereal who wore both
Arcane Fate is why most Sids end up working for the Bureau eventually
because they are the only people who both understand your situation, and can actually remember you
Think of Arcane Fate and Resplendent Destiny as like a Spy Cover
Vague, useful, and forgettable
Perfect for doing your job! Bad for having human connections!
Fair
Sids in general are extremely spy coded
They also get free fucking martial arts which is wild
Yes it’s Their Gimmick
Fair, everyone else has one too
Deebs get 'fuck you we're Essence 2 at chargen and we have 5 motes to Be Rich'
Lunars have 'I'm a fuckmothering werewolf'
Deebs also get the best nuke charm in the game in regards to the amount of sheer devestation they can cause with it, though it's big, obvious, and takes awhile to do
and needs 5 deebs to maximize
I think we realized it could cover like, the entire city of new york when we optimized for it?
what the fuck
Also, this game is the only ttrpg ruleset that I've
laughed out loud in disbelief while reading?
Like three separate times?
Yeah go read As In The Beginning from Heirs to the Shogunate
I'd paste it in here but that one charm (it's in lore) is like, two and a half pages
There's a Charm
A single Charm, a character option usually describing maybe a paragraph's worth of an ability
That's two and half fucking pages???
ah, sorry, roughly two pages
but yes
because it has different effects for each element
Hnnnnnngggghhhhhhh
if you want me to post it/don't have heirs to the shogunate I can because you deserve to read this
Also assuming Heirs to the Shogunate is a book
yes
It is a book I no have
Jesus fucking Christ
it's very funny
What I love about sids is that they’re this but they’re also beleaguered civil servants, and they’re trapped in a social club with like 80 other people who have had hundreds or thousands of years to develop opinions about each other
They are in the most socially fucked situation imaginable
And because this is a club that does dangerous stuff, they know with absolute certainty that people in it will die
But those people are also their only options for real friends
I also always find it extremely funny how the Bureau for the most part doesn't really care if Sids go ronin
they just kinda treat it as a phase, and that they'll come back eventually
"What are you gonna do, make friends? Your own wife forgets your face every morning. Good luck pal."
?
or 'i'm not joining' to start with, yeah
Sids acting independently, and not working for the Bureau, yeah
they're called wayward or wandering stars now I think?
whether they quit, or never joined up in the first place
This is giving me npc ideas...
IIRC it's also mentioned that occasionally some Sids will go on 'sabbatical' and just leave for a while to do their own stuff
Bob from accounting had a mental breakdown and won't be at work for a while
Yeah the Bureau has a generous leave policy
Would a Sid automatically recognize ome of these rogue Sidereals?
Or would their MiB tricks work on one another?
They're called Prodigal Stars
Arcane Fate doesn't apply to other Sidereals, some of their other tricks still can
Prodigal, that's it
With sids a lot of the ability to find each other is 'nobody else cares about this, so someone who does can catch people used to getting ignored'
Fair
They are civil servants, so the benefits are pretty good
So not on-sight, but easier than anyone else
Arcane Fate allows a lot of lazy loose ends to be cleared up if you're not the sneakiest sid.
But other sids will remember you throwing the bird and declaring 'Sid Out' as you leave the room, unlike most people.
"Yes, however have you considered how fucking bored I am?"
And like, normal starting Sid pay is Resources 3, going up to 4 once they’re established
which Resources 3 is like, the wealth of an average Dynast
You know, checking
Resources 3 is the allowance a lot of Dynasts get
They get sabbaticals and leave and good pay, because the job sucks and you only get to have close relationships with 99 people
Resources 3 is your grandma giving you some walking around money
Could Sids get bored of Average Sid Things?
yes, possibly
Probably not right now
considering All The Shit Is Hitting The Fan
it's like saying you got bored during WW2
I wanna make a Wandering, No Fucks Given Martial Artist
It's doable but I will admit
I've got a resources 5 sid who's technically the chair of the subcommittee of primordial death, a well paid but otherwise pointless subcommittee that's existed since the primordial war.
Her job got real fucking exciting after thorns.
I think you are missing like 45% of what makes Sids fun
Resources 4 is almost unthinkably wealthy
I'm not I'm telling you
I started reading this game three days ago
the Realm did get hammered by like, several crises in the last ten years or so
90% of people died not too long ago
'All the shit hitting the fan' is not very descriptive lol
Oh
Well, that certainly is
The Realm is about to explode into civil war
the Solars are back
half of them are evil now
yeah the Great Contagion was a whole thing
Deathlords exist suddenly
The Lunars are moving into action
The Fae see weakness and are about to hop in
Bronze Sids: "Half of the solars are evil? Wow, half of them stopped being evil?"
Every antagonist all at once wants to do shit
being the lazy sid who hates their job but is forced to deal with bureaucratic politics because All Of This Shit Happening At Once is a fun wrinkle to give a character
Wise Songbird just has friends in Yu-Shan and a rich dad
Like I think making a Badass Sid Renegade Who Don't Play By The Rules is more boring than playing an office jockey who has the big picture of the world and is stressed the fuck out about it
On the other hand: Travelling Youxia master is itself a fun vibe.
I like the social drama but there’s a lot else going on, yeah
Could said renegade Sid just be a loose cannon?
possible
Attempting to do their job but not abiding red tape?
Sids only really have loose canons
Non-Beuro sids tend to double down on the rivers and lakes side of their theming.
It’s a wuxia term
Rivers and Lakes is the term for the environment that a lot of Youxia and Xianxia storytelling takes place in.
Jiang hu, literally rivers and lakes, the parallel society/criminal underworld in which martial arts culture exists
It can literally be the seedy brothel downstairs
The big thing is that it has its own social rules
Its own laws
Which in exalted is likely the golden light district. If you want maximum downstairs to your brothel.
It exists in the same place as normal society, but the two rarely cross
It has different authority figures and modes of government
Thanks btw for giving more details. Phone typing slow.
It’s the assassin underworld from John Wick
If you get the assassin underworld, you get Jiang Hu
But yeah sids are exalted, they all have their own agendas
They are nominally answerable to the Division heads but like
Good luck
The maidens are too caught up in their own bullshit to generally directly reprimand you.
Not to say they’re not serious about their work, too
Just shit is busy
But they’re some of the slipperiest motherfuckers in existence, they do it their own way
See also: the Usurpation
You've made Sids click for me
Thank you
xD
You need to become the incel king and run off to make your own heavenly bereurocracy with blackjack and hookers and fate grand order lost belts before you're enough of a problem to turn up directly on a maiden's shitlist.
looks over at Rakan Thulio
Unrelated: pondering Songbird’s World-Shaping Artistic Vision
Should be related to her political radicalism
Also gonna move a point out of Wits and Int each to perception
I know why they changed it but I did like Salary in 2e for sids
Where it showed how comically wealthy heaven is
Should I make a Sid martial art freak?
If I turn the Waymaker artifact into a daiklave I can just
Make Vergil
Its signature ability is attacking at range by cutting through space
What the fuck
xD
They basically all end up as martial arts freaks
In addition to martial arts, they can enter SMAs through all four other combat abilities, and medicine.
(Although that one is specfically Citrine Poxes of Contagion)
you are in fact, a freak if you DON'T do martial arts
I basically mean should I make a Sid whose only interest and main job (cuz it's the only job he actually listens to do) is monster killing
They are uniquely able to mix martial arts with a limited set of charms from their other combat abilities, too
I think you can accomplish that vision with a redsid?
Threaten A Fucking Child Technique
I guess this is the best fit I'm gonna find at Essence 1
Or like maybe one of these Because Bears
Also wait
Her dad's home is guarded by giant bees
And I need to create some kind of badass-but-not-too-badass 3-dot animal familiar
Bee companion?
BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
big bee...
Bees being attacked by bears
Also Wounded Bull's Strength is, it occurs to me, a weaker replica of an ability that bears have
Kind of shitty for a sidereal tho
I do find it funny that you can pick a random Michelle Yeoh role and instantly a Sidereal.
How lmao
Like
my sid has a giant fucking silkworm companion who's a destitute lesser goddess of gossiping while weaving. exchanges her services for gossip and drugs
Sids at high stamina don't get wound penalties on their health levels
Sids don't get many wound penalties so it's less good for them.
It would be amazing for a lunar or something
They're full of -0 health levels

What do you mean the health levels are different
poor sidereals, their bones are made of glass
unlike lunars, who have meat for bones
more meat per meat
Sids get fewer health levels but they also get the best ones, such that a Sid can have 11 -0 health levels, which is not bad!
endless amounts of -4s and -2s
But yeah lunars have tons of the big ones and some ways to leverage the penalties if they want
I thought everyone had the same health
very slightly different health scaling per exalt
its one of the ways they have different flavors in practice
Hm, Unbowed Warrior's Stance lasting a whole turn seems interesting
Not a ton of soak for 4 motes but
Iirc alchs get the same as lunars health-wise but I don't have books on hand
We should get a martial art that gives Berserker with the form
Make reckless lunar fury good in deadly beastman transformation :D
...vague pondering: Losing a limb doubles wound penalties but sids a full of -0 health levels.
Hey random bee bear fact
Sid being Vaguely Annoyed about getting his arm cut off.
Yeah, I think it fits for sids to basically shrug off injury until suddenly they explode
alchs get less health boxes than lunars with their ox-body equivalent, but they have less wound penalty boxes (and can go to stam 6+)
Fair
So what you're saying is that my Songbird's familiar should just be named Beowulf
Alchs have some beefy defensive charms. I do like them a lot.
they are quite nice
got an alchemical in my pbp game that i have running
two actually
both are creation alchs, woke up in a cave and started wandering. one became a ghost hunter and the other started a cult
separate, unrelated caves
Cave 1
Cave 2
Cave 3 (future DLC)
Do it
Scaling up to 'I'm blocking for the entire city' eventually
one has visions of autochthon and this forms the basis of his beliefs in things, an estranged version of the cult of the great maker
... you know, in Four Magical Materials Form, someone with one of the evocations from Enlightened Abnegation Sabers can use Larceny to punch people
I don't think this is actually useful
But it is kinda interesting
I guess it means you can use Larceny charms for unarmed disarm gambits?
...i wonder what the funniest Evocation for an alch to incorporate is. Since they have a charm to learn Evocations as part of themselves without the artifact.
I'm a fan of grabbing the implosion bow black hole. It's likely not the best but it's hilarious to just unveil an unshielded black hole generator.
But there's likely funnier options.
I imagine ones for warstriders or artifact vehicles are likely some of the most nonsense to put on a dude.
...getting Beneath a Wayward Star from that new sid warstrider would be GOOD.
Beneath a Wayward Star
Cost: 5m; Mins: Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisites: None
Vaidurya’s armillary-shrine hums and its six arms work through a rapid series of fate-warping gestures as it rewrites the causal relations of local space.
Vaidurya swaps the location of any person or object the pilot can see within medium range with another such person or object of roughly equivalent size. Targeted objects must be freestanding. Translocation happens instantly without crossing any intervening space. Vaidurya can move this way by swapping itself with another target the size of an adult human or larger. Unwilling targets may resist with a difficulty 5 (Dexterity + Dodge) roll. Successfully resisting means the target doesn’t move, but the object or character they were supposed to swap with teleports into close range with them.
The pilot can pay a one-Willpower surcharge to instead target two points within medium range and swap everything within close range of those points. Unwilling targets roll to resist individually.
Resonant: This Evocation can be used reflexively if it moves Vaidurya. This uses its movement action.
'The Alch can do what?'
Honestly most of Vaidurya's Evocations would be very funny personal scale
most of asphodel's evocations maybe, since they involve putting people in the crystal. and this would generally confuse the ghost in charge of the world inside it as to how people keep getting in there if nobody's using the goremaul
Sorry buddy, get in the crystal
the alchemical doesn't even know where they banish the ghosts to
😭
I've been suckered into an Abyssal game
Things have quickly spiraled
My character concept is a catacomb-saint style skeleton covered in jewlery with an inferiority complex, an army of undead, and a mechanical focus on making people hate his (lack of) guts
We have received a potential plot for the game and. I am enjoying it.
im remembering how Bloody Hand is doing her HRT (internal cultivation) [ the condensed and frozen tears of a maiden-specter, swallowed like pills, to smother her yang and promote a severe and icy yin]
for the underworld most definitely
It’s not like she can go to a mortifier the way the Dead can
one of her mentors full-immersion bathes in tar of human despair laced with liquid stardust as ritual ablution and sensory deprivation to compel introspection, the HRT is pretty normal in comparison
spectrodial valerate and ghostesterone are very normal really
What parts cuz I won't lie I am
scatterbrained xD
the Walker doesn’t have normal dusks is the thing.
he’s already got competent killers he needs a mini boss squad to stand there and look good while he lounges cuntily on his throne
The exalted council thing.
Ah
As a sidenote I have realized something, I have apparently made even possibly fighting an npc I made extremely miserable even at appropriate power levels
My players don't click the spoiler ||Am I really gonna turn an NPC fight at Essence 3 into an unfun slugfest when said NPC's at a resting Soak of 26?||
||There's a soak conversation going on in the Exalted RPG server proper that says anything above 16 is miserable to get through so I wanted to check||
That's going to be very fun yeah
Just having two different sensible sids, and then just "Here's a Lunar we found.".
Is it safe for me to look at the spoiler, or will I be spoilt too?
you will be
Mechanically spoilt because it's obvious who I'm talking about?
For lack of better words?
I seeeee.
@bleak hazel Is there any way that I'm not seeing to effectively mix the Battles combat abilities with each other, or are they just kinda screwed?
(Their anima powers are amazing at least)
Also one more place where sids and lunars have amazing synergy
He's at his core, a survivor. I'd go with a Lunar who's Tell is the eyes.
Mone that are practical as far as I know. I think Crimson Panoply of Victory is meant to have a signature weapon from each of brawl/melee/archery/thrown so you can primary that and then dip into the versatile tech from the combat abilities to switch between as necessary, but we don't have that yet anyway.
Battles has a minor case of Dawn syndrome, although I find it's not that bad
It's helped by their animas being amazing
Presence is great, War is decent, you take one combat ability and then you have five favoureds to cover resistance + juice
And by Presence having incredible tech, yeah
and yeah, Greater Sign of Mars is insane
like, Endings is good, but Lesser Sign of Mars feeds Greater Sign of Mars, assuming you have a good war pool
so you spike A into B, roll a zillion dice at TN4 and give the entire party instant-kill levels of initiative
'brb, spending a simple action to Aura Farm'
all the greater signs are pretty big for anima powers
which makes sense considering they used to be endgame tech you had to jailbreak the Loom to get
They also get a lot of value for being like 'This takes my turn to use', when most anima powers are passive/reactive.
the fact that Sids have nearly unparalleled ability to just pop out of nowhere does mean that you can set things up such that the first thing your opponent knows about the Perfect Circle about to wreck their whole operation is Creation turning on the RGB lighting
but that requires you all showing up to what is essentially a scry-and-die loaded for bear
the memetic Sidereal Death Squad has been deemphasised in 3e for good reason, but it still has both operational and aesthetic efficiency because five martial arts angels descending from Heaven to wreck your shit is cool as hell
'Everyone spends a couple of turns buffing, then Greater Sign Of Mercury's on your ass'
mechanically there is a use for almost all of them in that situation
(I'll admit, my Enlightened Jadeborn homebrew borrowed a chunk from the Signs when doing up their Big Anima Effect where they briefly channel the power that Autocthon granted them before their shattering. With Warriors and Workers both getting a Worse But Cheaper version of a sign.)
Mercury gets you in or out, Venus disarms any screening force that attempts to engage you before or after the big target, Mars and Saturn provide raw firepower and Jupiter lets you complete the trip without fear of being analysed or tailed
the main downside is that literally everyone will know that major magical bullshit is occurring the moment the sky catches fire and you will have at best 70% of your mote pools for the actual job
'Hey we have a billion init and you're at -2 TN on damage rolls against you. Have fun with that'
Sid deathsquads do seem like theyd be an absolute rarity at this point
Too many problems to allocate a full 5 sids to any one of them.
most Sidereal problems aren't actually solvable via deathsquad
their missions tend to be weird
I imagine when there is a deathsquad-solvable problem it tends to go away pretty quickly
you would think
Those are the easy ones
but I think "we don't have enough manpower" is unlikely to be the limiting factor all the time because on the small subset of problems where you do really want to murk a guy it is probably more efficient to round up five sids (+/- some Heaven's Dragons and combat spirits) and spend a week or two on recon, execution and a three day party afterwards than it is to have one Sid trying to Macguyver it from the ground over several months
(the party is structurally necessary, you need to get willpower back)
Yeah, I feel like the Bureau of Destiny can probably just about always find enough sids to do an assassination, on the rare occasions where a sid-based assassination is actually a good answer to a situation
Greater Sign of Jupiter is great fun, even if it's the one most likely to run into issues with its own purpose.
"Hey, so were you involved in this crime?"
Sign of mysteries flares in the sky, making investigation and truth detection impossible
"No."
The plan, get a Joruneys into the Mask of Winters Throne Room.
like, if Anys, Chejop, Holok and Ludall decided they really wanted to kill, say, Ma-Ha-Suchi they probably could, it's just very stupid and insanely risky because a) MHS is a known, mostly stable factor and b) Lunar Elders are absurdly dangerous on home ground and if you lose any of those guys you are fucked
repeat for the other major players
It needs to be a situation where (a) delegating it to someone else or a single sid or something isn't more suitable and (b) they can plausibly get in, kill the target, and get out
especially since a lot of them (deathlords, mostly) do not have known capabilities like that
yeah it basically comes down to "us actually killing any of our big important targets is very likely going to cause a power vacuum, which will be filled by someone we don't know, who probably won't be very fond of us on account of the whole killing-their-predecessor thing"
Also like ... going to fight a deathlord is a bad idea
(this also goes for why the Realm doesn't zerg rush problem X and why Cainan has not been eaten by 1d4+1 Lunar Elders showing up in the form of bugs yet)
You almost certainly don't know what they're capable of, and odds are decent that they won't stay dead
Similar issues abound
Where, as Misc said, the risk of losing someone is too great
to be fair I would bet on the Lunar or Sidereal elder squad versus any single deathlord but it's still not exactly a sure thing
leaving out the abyssals and doom armies
there'll be losses, regardless
I would also bet on them, but the abyssals and doom armies and plethora of terrible artifacts makes the odds that Chejop gets his head blown off on a bad roll unacceptably high
I think the probability distribution is a mostly-hard split between "wham, bam, Terminal Sanction, job's a good 'un" and "fuck, mission failed and someone bought it"
If there's even a 1% chance of that happening, it's kinda something to be organizationally concerned about
with relatively few "we won but it was bloody" cases either way
This is the second time I've heard the term Heaven's Dragons
This is also an issue that the devs were aware of all the way back to 1e
To be fair I think Chejop is a bad example since I think he would sign up for a suicide mission
Dragon-Blooded who live in Yu-Shan, Rhi
I assumed they were a cadre of Exalted, given they invented Even Blade, an Exalted martial art
Ahhhhhhhhhhhhhhh
they are deebs who live in heaven, not generally affiliated with Ground Deebs
Yu-Shan has its own mortal population
often pick up work of varying levels of shadiness for the Bureau of Destiny
shit, heaven has ghosts. and fae, too.
So does Malfeas, these cities are big
Cuz that sounds really interesting
there are also the actual Elemental Dragons who are your traditional big scary Chinese-style dragon spirits
they aren't affiliated with the deebs
the ghosts are illegal, but the fae actually have an embassy!
there are both fae and demon embassies in heaven and a heavenly embassy in Malfeas
And note that we mostly talk about lesser elemental dragons, who are only lesser relative to the greater ones
greater elemental dragons do not participate in the setting, mostly because an elder lesser elemental dragon is already Essence 9
The greater ones are apocalyptic forces of nature
lesser elemental dragons can do things like: say "nuh-uh" to a continent
The Wind Masters, for instance, are lesser elemental dragons
Are there chargen rules for HDeebs anywhere?
there is also one who is like E4? E5? because he got too sad to fight
yeah, just use the deeb rules
nothing in the deeb book is predicated on you being a dynast other than the 5 merit dot imperialism stipend
Well, Deebs also give you different extra specialties based on where you're from
which could be the 5 merit dot bureaucracy stipend if you're in with the Bureau
i don't think there are any heaven-specific rules because deebs were pre-sids
fair
Strictly speaking, there are no specific rules for Heaven's Dragons
oh yeah, that, either pick one and counts-as or make up your own two specs
You would probably just give rhem some extra merits like a primary school
The existing rules will work fine with possibly some very minor adjustments
Fair point
I'm apparently seeing that there might be something in Heirs to the Shogunate?
Heirs has Forest Witches, Lookshy and Prasad, with varying levels of rules for each
But yeah, there's a mortal diaspora, as weird as that sounds
Nnnnooooo, those rules are in the base book Misc
hits a whole bunch of "wait, X should not work on Y" lines in a good way
?
oh, wait, heirs to the shogunate has a section on heaven's dragons
I am quite confident that Numen rules are not in base deebs
The Alchs book also covers DB in Autocthonia. Since it turns out you can't take a heap of humans off someone without some dragonblooded bloodline turning up.
You can make a Prasadi Deeb, or Lookshyan, or a Forest Witch, in the base book
They don't discuss them in detail
fair
nothing mechanical but it does have like, cultural stuff
And their specific bullshit
you can make any deeb with the base book, that is the point of the base book
but if you want the specific Forest Witch widgets you need their bit in Heirs
The only mechanical difference between deebs is you get some extra merits
IIRC there's a lot of concern over allowing them to gain power
Since mortals and alchemicals exist in a mostly-working equilibrium that doesn't really have space for normal exaltation
(more Matrix than the Sea of Mind already is, anyway)
technically that's for the Grass Spiders chapter fiction
The Forest Witch and the blicky
Yeah. They're in an awkward place of Autocthonia really wants to avoid creating a hereditary monarchy so even irregularly hereditary exaltation concerns them.
Tbh they probably wouldn't be too hot on other Celestials, either
Almost certainly not.
God-kings are something they've done a good job of avoiding
Autocthonian Lunars would admittedly be pretty sad
here's my shape library, rat rat rat rat and slightly different rat
The saddest lunar
There is a Sid in the Alch game I'm part of, as an NPC. The Permanent Undersecretary, with most people not knowing exactly how permanent he's been.
Fun
The lunar discovering new animals entirely and everyone having a tie of fear to it
Lunars obviously have plenty of mojo without the animal shapes, but it's still nice to have variety
He was a rookie sid who was In Autocthon when Autocthonn fucked off.
And is now an ancient sid who's not sure if he can die of old age while locked off from Saturn.
how many PAOC secret techniques has he mastered just from staring at giant walls of the magical materials over the years
That's amazing
PAOC is the only SMA he knows and he doesn't have all of it. He was a rookie who knew some celetials martial arts but nothing sidereal when he got cut off from the others.
So he's learned a lot of PAOC from first principles but is missing stuff like the Games of Divinity-based charms
So theres only like 85 sids
look, you say that until Vermilion Gears of Process Style gets broken out and he starts waking up bits of Autobot's landscape and throwing them at you
the odds of a Sid developing his own SMA out of sheer boredom are low but never zero
Why are Sids the Martial Arts Freaks?
He's a supporter of breaking the seal out of pure 'I want to go home'
Is it just to extend the Matrix reference?
Martial arts are one big way that exalted exceed their parameters
The other being Sorcery I assume
Sids, in earlier editions, had a very locked-in charmset
thematically they are both Matrix agents and wise wuxia/xianxia masters for both each other and other Exalts
so they hit many points of martial artis freakiness
Also it makes them Old Masters to teach Solars Cool Fancy Tricks.
And MAs were their way of surpassing that
"Sid mentor who teaches me [SMA bullshit here]" is kind of a stock celestial game NPC
More thematically, however
Almost all supernatural martial arts are imitation styles
And a lot of early versions of exalts were basicly 'what role does this slot into a solar's story'
Basicly all of them have become more than just that.
As a Person Whose Least Favorite Exalt Is Solar
They embody something that exists in the world, take its essential nature, and transform it into movement and the manipulation of essence
Sids, with their close relationship to fate, are uniquely qualified to see and understand those analogous relationships
The base Sidereal powerset is more rigid and more focused on obscure enlightenment than most already - see how Lunar charms tend to be "do a thing in manner of [animal]" whereas Sid stuff is already channelled through mystic interpretations of scriptures and constellations
Lunars were government assigned solar wives
Sids were their sifus
And deebs were their goons
like, the Sid melee charmset has an attached poem about a freaky murder puppet that informs the nature of all the charms
the zen koans are already inside the house, the martial arts tropes are barely different
They can teach those analogies to solars because solars by their nature go beyond the impossible, but the solars still can't really see them
Sids alone are able to truly comprehend the Flower of the Perfected Lotus
Voy you almost succeeded in making me hate Lunars
the two splats that are the true martial arts freaks are Sids (celestial sysadmins) and Getimians (black hat fate hackers), although Sids have more emphasis on it and only they can invent and develop the highest styles from first principles
everyone else has to learn from a Sid directly
Because sids alone look at the world and see the subtle essences that are its composition
(or in the case of the one death-themed SMA from one particular Deathlord who invented it, but he can only teach you that one)
And only he can teach you that one, right?
The deathlords can have a little anomaly, as a treat
yes right now, but not metaphysically
if a Sid learnt it they would be able to pass it on
Because if it's a fundamental truth of the world, sids are positioned to comprehend it
note: mentorship here includes "I fought a guy and he did some fucking weirdo shit, I want to do that" if you're SMA-capable
there is actually one SMA that is only taught that way
you just ambush your student over and over until they learn Obsidian Shards of Infinity Style
Yeah, solars can explicitly just do power-copying
With SMAs
Abyssals too
But they don't reach the same heights
And they need to see it to know it can be done
admittedly the number of Solars who are sufficiently, to quote a friend, "punchoid" to learn SMAs is also quite low
In 2e, Infernals could specifically not learn SMAs
you have to know an entire base martial art and be Essence 3, so you're talking maybe a dozen guys at any given time, with fairly wide error bars
Because martial arts aren't really something the Primordials anticipated, it seems
They're an emergent phenomenon
Sorcery, on the other hand
Infernals were very good at.
this also leans into the Sid white-hat-hacker schtick, their stuff is diegetically hax
Because Sorcery uses admin permissions.
which is why they quite literally have Skyrim speedrunning strats as charms
punch a guard, surrender immediately, teleport to heaven prison that is strangely easy to break out of
yeah it makes sense that infernals are good at sorcery, they're chosen of the... people? i guess? that invented it
infernals should by all rights be the arch-sorcerors and it looks like their book is heavily skewed towards it
one standard martial art and then a fuckton of sorcery
they'll beat out solars no matter what, they have the same top tier capability and are coming out late enough to have sorcery support charms
Interestingly, although we've not heard any confirmation on this for 3e, back in 2e that Five Maidens were not deliberate creations of the Primordials, if they were creations of them at all.
Repeatedly ambushing an Infernal to teach him, not realizing that Infernals can't learn SMAs despite being solaroids
The Five Maidens just kinda showed up one day.
they can now, which is neat
That day being the first day
although unlike Infernals they don't have a convenient doomoid SMA trainer
if they got their own Bishop I would have been mad but they don't so we're all good
...on one hand, I do like SMA. On the other - I do feel like it kinda sands away one of the differences they had from Solars.
Yeah, it played into the "sids and infernals are foils" angle
Which feels not altogether abandoned but
Significantly diminished
Gets kinda just slotted into where the Infernals were there 😛
If Solaroids get access to SMAs, it might as well be all of them if one can learn them
gets...
maybe you'd like them more if every other splat spent significant pagespace hyping them up. looking into this
Gets can learn them but have unique limits on mixing them
The big thing is that despite being fluffwise solaroids, Infernals were not mechanically solaroids. They were a very different beast at that point.
Infernals were not mirrors, in the way Abyssals are
That feels extraneous
And the new draft does suggest this is still the case
gets im still firmly in the camp of "works better as an npc antagonist"
What feels extraneous?
Solars and Abyssals already have each other as mirrors, while Infernals were again kinda much more counterposed to the sids.
Yeah. Infernals and Sids were both agents of the Order of Creation. With Sids as the Current Order, Infernals as the Previous Order
SMA vs. best sorcery, literally chosen by fate vs. failed in some terrible way, heaven vs. hell
Can this love survive? XD
Incredibly hands-off patrons vs. being literally a part of their patrons
I do in fact have an idea for this
admittedly 2e resolved the Sids vs Infernals thing by having all the infernals and their infinite supply of exalted zombies teleport into heaven and kill all the Sids effortlessly because the Sids forgot they had charms, so maybe it's good that only one splat is heavily focused on Breaking Right Into Heaven these days
Look we all hate Return of the Scarlet Empress
I know, but it's still funny to mention
they also do this to Raksi in like, one paragraph
It's the worst thing written in Exalted, and that is a high bar
glad to send that module to oblivion
Question: Is "martial arts" specifically for unarmed martial arts, or do they include armed martial arts?
Armed as well, but notably a martial art is a specific category of fighting method distinct from fighting arts in general
Well theres one other bow style
Like the one thing I like about Return of the Scarlet Empress is Skullstone just Putting On Its Big Boy Pants and going 'Hey, we can't doom creation if someone else is dooming it. Mobilize the Fleet!'
there's even one that has "your students" as a form weapon, for when you want to be the bad guy in a 70s kung fu movie
But its about hitting people with the bow
General fighting skill falls under Brawl or Melee or whatever
Martial arts are, as noted, fighting methods based on a specific form of imitation or aesthetic or worldview
Swaying Grass Dance is a martial art based around moving like swaying grass
Right, so specifically schooled martial arts. nodding.
yeah, it's not "punching with the aesthetic of X", you cannot master Charcoal March without actually achieving mystic enlightnment of the nature of consumption and satiation through the theme of spiders
(Although some exalts are better at it than others)
Like for an example: Anyone with Archery can Shoot You With A Gun. Someone with Righteous Devil style is about being a Gunslinger of Divine Judgemenet, scorching the guilty and leaving the repentant alive.
This is why a lot of martial arts are animal styles
You need more of a theme than just 'hits you with X weapon' for a martial art

Of note! Lunars can freely mix their attribute charms with applicable martial arts
even some regular martial arts have philosophical contingencies - Righteous Devil is specifically for punishing the wicked with flame, Crane is for instilling a love of all things, Black Claw embeds a permanent tie of love to your sifu into the training, without which it doesn't work
But lunars cant use animal martial arts in animal form
Tragically
Which sucks and is lame
(Black Claw is especially fucked because it's the Gaslight Gatekeep Girlboss manipulation martial art, so a student with a permanent tie of love to you is weak to your arts)
Black Claw is about being the messiest, cattiest bitch ever and requires you to understand love, the greatest of all weaknesses 😛
We have. Realised we don't really know the implication of Bǎihé having a foxform here, we just know, this bitch is fox. :3
this is what happens when we let the goat succubus demon invent kung fu styles
love you Mara, strictly platonically
I think she should invent more
The average Black Claw stylist spends half the fight going 'Oh, you wouldn't hit a guy with glasses' and the other half laughing as you use their blood as lipstick and drive a spiked heel into their body.
gestures at the time she invented Sorcery
she gets a lot done to be honest
But yeah, most martial arts are about imitating concrete things in the physical world
probably the most productive 2CD
Mhm. Whereas Bǎihé is er. Not schooled in this stuff, she is simply blender. :3
Lunars are not noted for their martial arts prowess, although they can be very good with them due to lunar charms comboing with everything
Sidereals, however, can use especially powerful martial arts that imitate more abstract concepts
Discussion on this however did lead to this.
[Old ]Baihe was fox Guan Yu
She was That Bitch
turns out average levels of technical skill are fine if you do them with the power of a divine apex predator
Lunars are 'more than the sum of their parts' with martial arts. As a lot of martial arts can't do everything.
They're defensive or offensive or focus on a specific gimmick
Lunars add a lot of 'Basic functionality' to cover over any weaknesses.
there is one thing that Lunars do not have, which is efficiency
Lunars and alchemicals lose out on some power with some martial arts charms, but both do really well with them broadly
they tend to drink juice, and although they have a lot of juice they don't have any good refills
(they can be quite efficient defensively just because they can be so tough they don't need to burn essence parrying, but that's not a guarantee)
Consumption, war, death, reflections, time, essence, etc
Alchemicals are efficient, and as such I'd consider them slightly better martial artists
Alch martial artists in contrast to lunars are the fucking energiser bunny. As they get Part An Excellency For Free just by virtue of having Inflated Stats. So they can run leaner on mote spends than their competition.
Lunars are scary because they probably have a way to counter you specifically
Like good job invincible sword princess
Can You Fly Tho
Sids are the true energiser bunny exalts but they do not have Lunar/Alch "I'm fucking invincible" tech just available
Helllllooooo Lunar Dex Charms and Even Blade!!!
I mean I get the joke, but..
I have a Sid build that goes mote positive on full excellencies
they can just slam max power sword strikes into your guard forever until you roll over and die
Huh, what's the trick?
They just combo nice
the correct play is to not even bid in the defence game and just roll over them offensively, because Sid parry efficiency is less effective than Sid attack efficiency
On reflection that might not be what you meant lmao
World-Shaping Artistic Vision + Ways of Exaltation at max imitating Moonsilver Alch, Full Moon or Water Deeb + Heroic Essence Replenishment
free TN reduction, +3 dice/+2 static on MA rolls for free at bonfire, 1 mote refund for each 10 in a fight if sufficiently motivated
Doesn't Heroic Essence Replenishment have strict limits?
result - I full excellency each attack, spend nothing and pull 1-2 motes off the cost of my supplementary charms with HER
No mixing with other essence-gain, and no more motes than you spent?
I was just looking at it
yeah, but neither of those are essence replenishment effects
Sids can combo their charms so weird that it came out years ago at this point and we just keep finding shit
you just spend less
so as long as you're putting 2+ motes into supplementary charms you will get your full refund
Full refund definitely
you do need to be a hotheaded fightman but this guy is Battles so that's pretty easy
put 3 motes into the hit penalty reducer in melee or your go-to martial arts punch good charm and you're fine
How do you get more than you put in?
you don't, but my excellency is costing me negative motes as long as I'm doing other stuff
Or do you just mean mote positive in the sense of once you add mote regen
Aha, okay
I misunderstood
Yeah, HER is wild
still, it is just absurd efficiency
Presence is so good
you don't need this much efficiency
just WSAV for 3 mote full charge is fine for most purposes
this guy is specced specifically to use Crane Style to solo wyld hunts at high essence, this is a gimmick build
A lot of really cool Sid stuff has the wonderful attribute of only needing 2-3 points in the relevant ability
pretty fun gimmick though
Something I kinda wish we'd get in later books is an an expanded martial art weapon list. As weapons that turned up in later books have issues with 'okay but these didn't exist when earlier martial arts were written despite the fact they should clearly work with them'.
Stuff like Hand Needles not working with Ebon Shadow etc
Which, I've noticed, gives you a strong incentive to pick up off-favored and off-caste stuff that one wants at character creation
When costs are less variable
And you know, I think that's good, actually
Like, for the game
I think strongly incentivizing optimized sids to have more generalist prowess is excellent
but that Sid can throw an 11-12 average sux decisive w/ 2 motes of charm enhancement for 0.3 motes on average, which costs your average Solar or Lunar.... 11 motes
maybe a little less with Excellent Strike or similar accuracy enhancers
if they don't force you to burn a lot on defense then they start running low pretty fast
which is why a lot of the rest of this build is scrounging for passive defence raises and cheap perfects
the latter are very hard to find, though
Tragically I was unable to fit any Athletics charms or Mending Warped Designs onto Songbird https://docs.google.com/spreadsheets/d/1LgFRR7Rdns6D-v3I5ZOZGTGKDYH85XyefUhPkUvup5M/edit?gid=655784735#gid=655784735
offense is largely left to basic charms + artifact weapon, which luckily PAOC is good for because it has Red Jade Fury
As-is she's very glass-cannon
which is just an easy "press for +5 damage" button
Yeah. Promoting some versatility is great for GMs as you won't need to worry about 'can this person take part in the plot'
The jade charm for PAoC is amazing
Sids are very good dippers in general
I've been polishing this build and at a clean E5 it just has room for a full Craft suite w/ social tech, a decent amount of Presence, a decent amount of War and basic celestial sorcery competence
It also kinda makes sense thematically, in that most sids are going to be encouraged by their elders to have a variety of skills and interests
plus like three integrity charms just to keep your head clean and tidy
got to have Dream-Sacrificing Maneuver
Even Anys Syn loves stringed instruments and food
One day I want to play an alch who's DETERMINED to learn PAoC.
'I am those magical materials, what do you mean i can't learn to understand them?'
Like, I dunno, I feel like given their position of relative privilege it makes sense for sids to edge towards Renaissance Person
main downside to this build is that you either accept a lot of XP deadweight in trying to get Melee, Crane and PAOC to fit together because it requires Melee Enlightenment or you go Brawl instead of Melee, which loses you 1 non-charm defence, the perfect parry and the ability to just snap into Crane Form with silken armour + melee form transmutation
does get you a nice onslaught negator, Speared Boar Struggle and Dead Spouse Defence though
'Jade Onslaught!' Punches you with fist made of jade
and if Infernals in 3e had spirit charms the way they should, this would foil nicely with that, too