#Exalted

1 messages · Page 40 of 1

winged swallow
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seeing as its about patience and focus and shit

velvet raft
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Athletics covers a lot of ground

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Pun intended

winged swallow
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True

velvet raft
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I say go for it, there’s clearly been a decision made that charms of this nature are fine

tulip folio
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I do like stat swaps charms and solars lack them by default.

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Most exalts after them got some. XD

winged swallow
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yeah, Brawl and Melee have Charms that let you use Strength for attack rolls

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at least Abyssals do, and i know i'm taking the flavor-agnostic charms back to Solars to perk em up a lil

velvet raft
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Might also want to stick something Perception-y on Dodge too, since for archers that will often be the defense in use

tulip folio
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I think I'd avoid double dipping there, as most exalts don't get to swap both attack and defence to the same stat.

winged swallow
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yeah

tulip folio
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Alchs get Perception Ranged Attacks but Intelligence Dodge and Stamina Parry etc

velvet raft
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Right

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Well, Something Not Dexterity

winged swallow
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we will see when i do the theme decisions for Dodge

tulip folio
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I gave Wanderers Manipulation Dodge as Wanderer Manipulation is 'Oh, The Doctor is here being an annoying asshole that somehow avoids getting shot in the face'

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Hopeful Editorial Insight 
Cost: —; Mins: Manipulation 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Wanderer is less concerned about what is true and what could be true. This wishful thinking becomes reality as creation itself is convinced that her version of events sounds better. She finds herself unconsciously stepping aside from deadly blows and can evade capture easily by slipping through a convenient doorway.

The Wanderer gains the following benefits:
-She may substitute Manipulation for Dexterity when calculating her Evasion.
-She may use (Manipulation + [Socialize, Presence or Athletics]) when rolling to disengage or withdraw.
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The general tone of Wanderer manipulation is less 'machavelian genius' and more 'bugs bunny smugging about as people fail to stop him'

velvet raft
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Stamina dodge as an athletics charm could be very funny

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“You don’t evade, you do fuckin’ dark souls dodge rolls to hurl yourself out of the way”

tulip folio
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How does this seem btw? Exalted tends to play kinda careful with 'You're not dead' effects but I figured that 'You're still out cold and you still lost' was relatively fair. It's survival but not 'more likely to win'.

winged swallow
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it seems fine to me but i am not like

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a Numbers/Balance Expert

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i am a Juice Sage

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and in that respect i think it's neat

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taking Mist as inspiration was a pretty good idea

tulip folio
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Cool. Juice is really my focus more than precise numbers, as I'm a much worse judge of that.

The big thing I'm trying to avoid is well...stepping on Sidereal (As Wanderers also do some Weird Metaphysical Shit) and Lunar (The other in-creation attribute exalt, who do some wyld stuff) toes. XD

winged swallow
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it's important to remember that Sidereal Weird Shit is like. weaving Fate or using it for foresight and shit. so rail against that, do weird stuff outside the bounds of Fate.

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Lunar Wyld stuff is not generally such a Focus

tulip folio
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Yeah. I'm trying to...Sid stuff is Fate and Reality Rules (Since they're the same thing in exalted). I'm trying for Wanderer stuff to be more 'Narrative Logic overtakes Real Logic'.

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I'm also a bit inspired by one of the Dr Who RPGs in how their Initiative System worked.

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The Init order was: People who want to talk, people who want to run, people who want to interact with things, people who want to fight.

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So fighting wasn't lacking in power/was plenty dangerous but people who wanted to fight would generally get circles run around them by people who wanted to get other stuff done.

bleak hazel
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Lunars have a bunch of Fake Death charms, which it looks like you've patterned these off of

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Traveler's Rest does look rather better than Bear Sleep Technique just because of the free ability to share it - what happens if you stack both, do you get 100x heal rate, 20x or only 10x assuming E5 Stam 5?

tulip folio
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I'd assume they'd stack additively, not multiplicatively.

bleak hazel
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should probably mention that

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Embraced by the Darkness is very good, the Lunar tech for "when incapacitated, don't be, instead fake death" is E5 and costs willpower

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although Soul Beyond Shape is a little bit silly because you can't take damage from anything other than attacks and any time someone tries to kill you it just deletes one of your animal shapes instead, which you can have a functionally infinite number of

tulip folio
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...I'll admit, I'd not looked at the Lunar versions.

bleak hazel
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so the correct solution to this is "beat the false death technique roll, which has Double 8s, and then stand there stabbing the lunar over and over dozens or hundreds of times, recieving no feedback that this is working because the dead forms only appear once the Lunar actually dies or wakes"

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jankiest Lunar capstone by far

fierce star
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I feel lmost of the like

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cost of soul beyond shape prereq wise comes from 'you are functionally unable to be killed at all' instead of 'they need to be perceptive and double tap you'

bleak hazel
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if you actually know, in-universe, how it works, the extra durability is not really an issue because they literally stand there hitting you for hours until you die, but if they don't its a strange kind of immortality attached to a functionally uncapped store of 1-ups

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it annoys me, just a very strangely written charm

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I would probably give Embraced by the Darkness a 1wp cost to trigger, so you can't pop it if you're completely exhausted, and specify that your opponents get to actually roll to notice you're not dead without specifically having to go "I take an action to inspect the body" or what have you, but I don't dislike the idea

tulip folio
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Makes sense.

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And yeah, it's supposed to be sorta an Exalt-tier version of Mists 'Never Found The Body'

bleak hazel
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ah, Abyssals also have one

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also a capstone

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although this is more "oh shit, book it"

tulip folio
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...huh...I guess I should push this up in essence. I'm kinda surprised exalted ranks this effect so highly.

bleak hazel
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Abyssals have two technically, although Immortal Malevolence has infinity prereqs and is easily the strongest of the three

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if you have the 14-ish integrity charms needed to use this, then fuck it, sure

winged swallow
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Immortal Malevolence my love

bleak hazel
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I wish Abyssal Integrity's charm effects beyond this one and the oath charm appealed to me more because they all have banger names

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shame WORLD-ENDING VOID APOSTLE.... waives the cost of a few charms

winged swallow
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Abyssal Integrity is the "Strongest Hater" tree

bleak hazel
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it's good to waive the cost of charms, but still

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it's a bit of a downer after that name

bleak hazel
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I think it's that False Death is a Simple charm, whereas "when you would die, simply don't" is a good recipe for being incredibly annoying

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Dual Magnus Prana got a bad rep for a reason

tulip folio
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nods

bleak hazel
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Avoidance is kind of the gold standard for get-out-of-jail-free cards because it has a bit more in the way of counterplay and has to be hit ahead of time

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checked, yeah, Immortal Malevolence has 13 prereqs

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I was honestly tempted to have Crimson start with it but I simply do not need that much Integrity

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it's almost entirely defensive, other than Bound By The Old Laws, and the shaping defence/upgrades to the oath charm aren't even in the prereq chain that leads to IM

winged swallow
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hm

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i will take this into account with Solar Integrity...

velvet raft
# bleak hazel

Oh that’s really fun in how it relates to the narrative of the Dowager coming back from death

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In some ways this is Deathlord Immortality But Better

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I like that

winged swallow
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it's probably one of my favorite Abyssal Charms

tulip folio
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I'll have to ponder what I'm doing with the 'fake death' stuff. As I did want to give them a cool mist-like effect. Oh well, pondering.

bleak hazel
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I would pattern off False Death Technique and then give it a high-essence reflexive activation upgrade, honestly

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trade some power for not having a bazillion prereqs

velvet raft
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@winged swallow Would charms that involve becoming or at their highest level disintegrating into sunlight make sense for integrity?

tulip folio
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I think I might give a bit of a staged effect.

Basic Version: Action.
Essence 3: Reflexive/Stops dying if caused by a non-attack source (Like going off a cliff)
Essense 5: Works on any attack.
bleak hazel
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I would probably make those repurchases, but yeah, I liket his

tulip folio
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Oh yeah, I meant with repurchases.

winged swallow
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a hypothetical capstone i contemplated was that like

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Legendary Last Stand type shit

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so like, you don't avoid death

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but in return for your death, you can pull off some crazy shit and cement yourself as a storied character of some degree

tulip folio
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That would be fun.

winged swallow
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it felt an appropriate mirror to Immortal Malevolence

tulip folio
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...vague pondering:

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Maybe make the 'last stand' part a secondary effect of another charm. So that people want to have the charm not just 'the one time they die'

velvet raft
# winged swallow hmmm

I’m kinda thinking in the sense that integrity is the “what are you made of?” ability

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Answer: light

tulip folio
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So like 'You can do X, or you can last stand, getting a bigger bonus but dying at the end of the scene'

winged swallow
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yeah that's a good shout

tulip folio
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Maybe make the base effect 'small second wind self-heal'

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And the last stand turbocharge it.

winged swallow
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delilah suggested that the last stand let you ignore wound penalties

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power through, and drop at the end of the scene

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might take a bit of inspiration from HEART zenith moves

tulip folio
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So, I have a related but slightly shinier version if it's a Last Stand.

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Invert wound penalties

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Like the Berserker Trait does for attacks

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Full 'Cu tied to a standing stone facing an entire army as he bleeds out'

tulip folio
# bleak hazel I would probably make those repurchases, but yeah, I liket his
Embraced By the Darkness
Cost: 5m; Mins: Stamina 2, Essence 1
Type: Simple
Keywords: Mute
Duration: Indefinite
Prerequisite Charms: None
The Wanderer has an uncanny ability to hang on even past the most grievous blows. 

The Wanderer falls unconscious, the darkness moving to shield her from further harm with deception. If her body is available, the difficulty to identify she is not actually dead increases to (Essence + Stamina).

With an Essence 3 Repurchase, she can activate this charm reflexively if she would be incapacitated by a non-attack source, including uncountable damage. This leaves her unconscious rather than dead or dying. If her body is out of sight (For example, if she has just fallen off a cliff or vanished in the explosion of an entire manse) this also allows her to successfully Withdraw from the scene as her body is carried to a hidden and safe place among the destruction.

With a second Essence 5 Repurchase, she can also benefit from the Essence 3 effect on any attack that would incapacitate her.

There we go. Base version is 'Pretend to be Dead Good' with an essence 3 repurchase to survive environmental stuff and the Essence 5 version works on attack.s

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...I am now also realizing that essence 5 'works on attacks' would let you get the 'If you can't see my body, I withdraw from the scene' with Heaven Thunder Hammer yeeting you into orbit.

winged swallow
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lmfao

tulip folio
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Team Rocket Blasting Off Again

winged swallow
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waking up with a sly chuckle as i'm halfway to the firmament

velvet raft
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Relentless Lunar Fury is life

tulip folio
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It does seem like 'animal with berseker' is pretty damn monsterous. XD

velvet raft
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There are regrettably few of them

tulip folio
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Clearly they're going to release in another book Tyrant Lizard 2: Tyrant Lizard Harder with Berseker too 😛

velvet raft
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Bears, hellboars, and those polar bears from one of the enemy books

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There are notably no creatures of legendary size with berserker, so one has to wait until essence 2 to do that

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And I think that’s reasonable

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But I do wish we had more smaller berserker creatures, or ways to get berserker onto Deadly Beastman Transformation

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How am I supposed to be a very angry ratel girl like this

bleak hazel
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hellboar build very very scary indeed

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one of the only ways to get your E2 lunar to chomp multiple enemy exalts

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the main issue with Lunar zerker builds is that you Lune all over a bunch of people and then you need to sleep for two weeks straight to reattach all your bits, even with Bear Sleep, because -4 health level damage takes a while to fix

velvet raft
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Get a sid friend XD

bleak hazel
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or a Solar friend

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unsure if Deeb friend can do this

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will check

velvet raft
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But yeah “can go absolutely wild but takes time to recover” is the berserker fantasy, so that seems right

bleak hazel
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huh

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deebs can treat agg at chargen

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good job deebs

velvet raft
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Just wish Legendary Size animal shape wasn’t the only way to do it practically

tulip folio
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How many health levels can a lunar have?

bleak hazel
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Many

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7 base, 1 Giant, 4x5 ox-body

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so 28 before any esoteric means

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the Giant merit is rather lacking in downsides when you're a Lunar, since you can just turn into a smaller lad

velvet raft
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And giant can be a mutation from shapeshifting

tulip folio
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Right, so after a certain point Alchs likely can't heal them. Which is a pity as being able to heal them at like 13x speed would be handy for them.

bleak hazel
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deebs can turn Lethal to Bashing, which does help significantly, and they can turn agg to lethal

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so deeb doctor will speed things up greatly

velvet raft
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In fairness you’re not always going to fill up the entire track, and sleeping off part of it for the alch to cover the rest still works

bleak hazel
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oh hey, Rebirth of Flesh and Ivy lets you heal people with Plant Kintsugi, that's sick as hell

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works in combat time too

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I'm liking deeb medicine

tulip folio
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...here's an odd pondering - How long does it take other exalts to put someone's arm back on if it comes off?

bleak hazel
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Solars: unclear, their medicine charms are so oddly written that it's hard to tell which charm lets them treat permanent crippling injuries

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Sids: Citrine Pox master pressure point strikes you seven times and your arm regrows in one round, assuming that's the only thing wrong with you

tulip folio
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...wait, nevermind. Alchs can't fix severed arms...I think Alch Medicine is just bad.

bleak hazel
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Abyssals... hang on, I'll check

tulip folio
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Like 'interval 1 month, goal number 60 and it can't even cure a lost limb' feels like...a lot of hoops

bleak hazel
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OK, abyssal doc can put your arm back on in an hour and fifteen minutes at essence 1, but if you need a new arm or the arm's been missing for more than a few hours, you need Charnel Chirurgeon Deftness, which is one-month interval, goal number 20, need to do it a few times for full severed limbs, same as the Alch one

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they're quite bad at this

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that can't regrow your arm either, but they can stick a new zombie one on

tulip folio
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I suppose the alch one can likely put the arm back on as long as you've got it but it's not fast.

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I think the Alch medicine charms might be a little half-baked right now. There's a few areas that don't seem to quite work for them.

bleak hazel
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ah, Solars have the same thing as Abyssals and Alchs, in the extended roll that takes a couple of months

tulip folio
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Like 'Hey mate. Gunna give rules for this needle option?'

bleak hazel
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I think this is just the normal Limb Rebuild time

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Essence Template Restoration from a Sid or Get citrine pox stylist might actually be the one way to literally one-tap a limb from nowhere in combat time

tulip folio
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Oh, if you just want the Alch to help with the Aggravated damage they can actually help a lot

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As they've got an upgrade for that 'heal a guy up to 13x faster' that doubles it's rate when applying to aggravated damage.

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So it's not instant but 26x faster aggravated healing is nice

bleak hazel
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looks like you can put your own arm back on over a few days

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ah, found the lunar doctor charms, one second

tulip folio
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Oh yeah, alchs can self-repair really easily. Notably: Going to the vats can heal any crippling effect.

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So even without charms, alchs can go 'Screw you, I'm going home' and get new arms.

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...I had been needing an extra int-based charm for the jadeborn. I might give them a medical one, as it's very tied into their themes as 'Oh look, it's the Tuatha De Dannan'

bleak hazel
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OK, Lunars have the usual goal number 20/40/60 limb reconstruction charm

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yeah, I think Citrine Pox has the fastest rearming charm

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Lunars also have no way to treat agg, although it's an example in the homebrewing-new-charms section so I presume there's no real in-setting barrier to them figuring out how

tulip folio
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Jadeborn Submodules:

Surgical Reconstruction System

Airgetlám Reconstruction (6xp, Essence 4): The Jadeborn can repair the body with artificial means as well as medical ones. Doing so decreases the interval for the charm from 1 month to 1 week and allows for replacement of missing tissue, such as a missing limb. However, the results are clearly artificial, repairing with stone and metal what was once flesh.
bleak hazel
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googles
huh, I didn't know Lludd had an Irish counterpart, I am not too up on Irish mythology

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and yeah, I like this

tulip folio
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Drawing a chunk on the Tuatha for Jadeborn inspiration since well...they're Underground Elves and I'm super into Irish Mythology. XD

bleak hazel
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I limit myself to brutally ripping off the Mabinogion because there's some fun stuff in there

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one of my Sids is in line for a slightly reflavoured version of Guided By The Design that manifests as various Ludd and Llefelys-style visions that lead you to the proverbial dragon pits

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I love that myth purely because most of the artistic representations of the dragons makes them look really quite wretched compared to how people show them these days

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look at these poor bastards

tulip folio
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That's less 'fate of a nation' and more 'gunna need to call animal control'

bleak hazel
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unsure how much of it is the standard artistic lack-of-perspective in this era and how much of it is "these guys had not had their expectations of dragons calibrated by Smaug"

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this brief search through medicine charms has actually answered one question I had, which was "why is Essence Template Restoration so expensive"

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sure, I'll pay 30+ motes and 3-4 willpower for Instant Arm if the alternative is going to any other doc and waiting two or three months

velvet raft
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It does track, crippling wounds should be a big deal

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And healing them instantly should be a big deal

tulip folio
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Essence Template Restoration

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Looking it over, I guess while Alchs can't heal others notably better, the Alch 'fuck it, going to the vats' gives them almost unmatched self-healing of normally permanent injuries.

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This takes a few hours for anything short of a severed limb or severe organ damage. Such grievous injuries take a day to repair, in addition to thetime required to install Charms.
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Alchs have Plug and Play body parts

bleak hazel
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little harder to dip for this than it is for the Solar equivalent but I suppose if you are qualified for SMAs, you can always stick 60-70xp into Citrine and medicine dots and become the omnidoc without worrying about compatibility at all

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your combat SMAs already require you to take your armour off

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Solars pay 59xp to run from "basic medicine" up to "extended roll, rebuild arm" anyway, so it's basically the same

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man, Citrine is good, even if it's not the best personal combat suite

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and yeah, Alchs do not care

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I wonder if Lunars have an easy arm regrow for themselves somewhere

winged swallow
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Flesh-Waxing-Full Regeneration

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Stamina 4, Essence 3

bleak hazel
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ah, just found it myself

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so yeah, they don't much care either, if invested

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benefits of being attribute exalts

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I wonder if Gets will share this or whether they'll be the weird att exalts

tulip folio
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It's a lean medical charmset but an efficient one, I suppose. XD

bleak hazel
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alchs are like that everywhere, because their charms are half price too

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so anything that's mostly downtime you can just leave back at base and get half off

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very jealous of their ability to build very affordable craft suites

tulip folio
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RiRi doesn't have a lot of charms yet but she's likely to not have her 'do war stuff' charms on all the time. Like in theory a city could come under attack and she needs it right now but most of the time if you're going to war you have a couple of days to prepare.

chilly sluice
tulip folio
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Attribute Based + SMA access feels like it could get kinda busted.

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No other exalt so far has had more than basic 'no mastery but no terrestial' martial art access, in part because of how well it synergises together.

bleak hazel
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current word on the grapevine is that they have a Sid-style Versatile charms setup rather than full attribute compatibility because they have Mastery/SMA

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not unprecedented, I think some of the exigents are similarly attribute based but don't have full combo ability

tulip folio
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Architects yeah

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They're terrestial and they can't combo architect charms and martial arts together

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But yeah, less compatibility than Lunars/Alchs makes sense with the improved martial art access.

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It's why I've kinda got Wanderers pegged in at 'I dunno, same martial art access as Lunars/Alchs, just for safety purposes'. XD

chilly sluice
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I had kinda assumed they'd be ability based, but I guess makin them more opposite to Sids in that regard too makes sense

tulip folio
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On the topic of Jadeborn - Playing into their focus on artifice, I gave them Favoured Charm prices on Evocations (So they buy them at 8xp instead of 10xp). Do you think that's useful/interesting for an exalt type?

They've got Resonance with Jade, Neutrality with other Magical Materials and Dissonance with artifacts not made of magical materials (Though there's only like 1-2 of the latter printed right now).

bleak hazel
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I would personally not mess around with xp costs, they start pigeonholing you very quickly

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and I don't think anyone gets evocations for less than 10, even Solaroids

tulip folio
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nods
I wanted to do something to make even people who don't Do Crafting have some connection to artifice but...hmm...that's fair.

bleak hazel
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(deebs get upcharged, they get them for 12, which kinda sucks)

tulip folio
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That's no fun. Especially since 'the realm' is likely the single largest collection of artifacts in Creation.

winged swallow
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evocations are also one of the main ways a DB can hit above their power level

bleak hazel
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the reason for that is apparently that they're Resonant with jade, which means they theoretically get solar-tier charms out of artifacts

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therefore those should be more pricy, since most Exalts can punch one tier above their weight in their specialties but very few can go two

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basically just deebs using jade, sovereigns getting their solar-level anima powers at E3 and arguably Sids going from Celestial to Solar+ in martial arts

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in practice, raising the XP cost just feels real bad for deebs

tulip folio
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...that reminds me, I need to work out the caste anima powers for Jadeborn. They're mostly going to be playing jukebox with existing alchemical ones for combos that don't currently exist but I still need to work out which ones fit thematically. XD

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I know I'm going to make them all Defensive Leaning. Jadeborn are durable and enduring but they're not monsters offensively.

fierce star
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I think part of the thing with alchemical medicine is that autochthon has easy access to good prosthetsises, too

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so a lot of 'fix that missing arm' is 'make a new one, then sew it on'

tulip folio
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(I kinda stole all of these from existing Alchemical castes but I'll try to make them feel distinct when the overall package is there)

bleak hazel
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first glance at Immortal Skill makes me think "oh, this also works on swording, that's quick reflexes", may want to add "non-combat" or non-attack

tulip folio
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You'd likely want to throw that at the original achemical writers but that's very fair.

bleak hazel
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meh, manuscript

tulip folio
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It's supposed to not apply to attacks yeah

bleak hazel
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I will throw bricks at them if the PDF comes out and they haven't fixed the ritual that lets you autocast death ray

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they actually broke the Abyssal equivalent between the manuscript and the PDF, so we'll see

tulip folio
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Whoops

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I think I'm going to put this on the soldier as their permanent effect.

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Geass-Bound (Permanent): The Jadeborn gains +2 non-Charm Resolve against influence that would cause her to intentionally harm someone she has a positive Tie toward. This increases to +3 for Major and Defining Ties.
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It doesn't work on all social stuff but it makes you very resistant to doing things that would Hurt Your Friends

bleak hazel
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whoops, they wired an unrelated system into the Craft Success Engine

bleak hazel
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I roll Crimson's full craft suite, bank 70 necromantic motes and shotgun Birth of Sanity's Sorrow with 30 motes to spare

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annoyingly the errata form had closed by the time I got around to reporting this so lets' hope someone else did

winged swallow
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worst case scenario, we patch it ourselves

bleak hazel
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oh yeah, super easy fix, you just stick "Max [something that caps at 5]" on there

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Craft or Int or whatever

tulip folio
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...do charms ever interact with your anima effects? I guess if anyone did it, it would be in DB, as they've all got 'elemental aura damage' as a common anima effect.

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I know there's a couple of things that go 'No, dawns can't reset this' but that's more a carve-out than a direct interaction

fierce star
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Does the sovereign 'get an extra anima power' one count?

bleak hazel
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Sovereigns have that one, Ways of Exaltation specifies that all the Greater Signs share the same cooldown, the Greensid capstone lets them reset said Greater Sign

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unsure how worth this is as a mega-capstone but hey

tulip folio
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nods
That's fun.

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Okay, then I could theoretically do what I'm plotting.

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Though on the Jadeborn front I should likely prioritize trying to get this 'Be good at fighting big things' charm.

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Just got to work out the right levers to pull/the right cost for it, as it's supposed to be their replacement for access to Colossus in a 'hey have a cool big fight thing'. XD

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'Ignore the defensive benefits of legendary size' is itself pretty nice but I feel like a little more Oomph is called for. Especially since Colossus is free mote-wise and this likely will be scene-long.

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Pondering making it a Form, to let it have a bit more oomph/a special activation. It also makes it a cost as Alchs/Jadeborn love martial arts.

bleak hazel
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highly useful image for the Solar charmset

winged swallow
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lmfao

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yeah

bleak hazel
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hang on we can improve this

prisma sun
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I do not understand unfortunately

wise ocean
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mork borg

bleak hazel
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Morke was one of the previous awful devs

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and the anime girl reminded me of RiRi's concerned face so I spent twenty whole seconds in MS Paint

wise ocean
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did not know the dev bit

impressive work for 20s of mspaint

bleak hazel
#

well, I did one crop and them dragged the images on top of each other, it wasn't rocket science

#

my image editing skills basically cap out there

winged swallow
#

gorke an morke

fierce star
#

@tulip folio everyone's favorite alchemical is a meme now

tulip folio
#

Oh boy

tulip folio
#

Hey @bleak hazel you get the craft system - What are some good 'make craft points' charms? As I've got no ability to judge which ones are good or not and I kinda want to make one for Wanderers since their Medicine and Craft trees are interlinked where 'Doing medicine for people' can give you craft points.

bleak hazel
#

I admit I have not gone into this in great detail, my craft builds tend to mostly ignore Getting Craft XP for various reasons

#

anything that just gives you a few as part of doing things you want to do anyway is attractive - the sorcery/necromancy initiations for crafting stuff, Sid Craft's organisation-forming charm that just kicks out a decent chunk of gold points every story, etc.

#

the basic thing that does need to exist is an appropriately-scaled Craft XP converter - if you want to run a dedicated artifact maker you grab that and just convert silver directly up to half as many gold points rather than fucking around with two layers of fuel projects

tulip folio
#

Right. Something to avoid 'I have to do a project to turn X into Y'

bleak hazel
#

only Solaroids get to convert gold to white points, everyone else gets to convert up to gold or down to gold/silver (although I don't know why you would go the other way)

#

deebs only get to convert up at E4, because fuck you, deebs

tulip folio
#

Okay, cool. I'll likely give them one that gives them some very basic points for doing medical treatment (With a carveout for 'it doesn't' work if you're fixing something you're responsible for causing so you can't just keep breaking the same guy's leg and setting it for craft exp farming) and something to convert silver to gold.

Something to let 'Oh yeah, i'm doing doctoring' just passively generate some craft exp.

bleak hazel
#

the other thing that non-Solar splats generally have somewhere is a white point sink

#

because they can't use them for legendary projects and will never get enough to do First Age even if that wasn't a giant trap

#

Sids roll a lot of that into this charm, which is mostly a grab-bag and I'd rather spread its bits out among other charms so as not to spend XP on removing XP taxes, but works fine enough

#

Lunars can use their white points for sorcerous workings, Alchs can turn them into Evocations at a 1:1 ratio which I do think is a bit too close to Free Combat Charms

tulip folio
#

And DB can just go take a hike? XD

fierce star
#

it's funny becuase like

#

Alchs can actually reasonably do first age artifice... since they just use regular craft (artifact) stuff for it, as long as they have access to autochthonian logistics and support structures

bleak hazel
#

deebs can spend wxp to reset a couple of charms but the issue is that those are still deeb craft charms

tulip folio
#

...I think I know what I'll do.

I'd been pondering the right cost for that 'make the elixer of immortality' charm.

bleak hazel
#

if you're purely being an optimising bastard, Alchs are actually Craft Utility Monsters

tulip folio
#

I think I'll give it an exp cost (Like the 'turning your familiar into a god' charm has) but specifically mention you can spend white craft exp for it.

#

As you are literally Making The Potion of Immortality

bleak hazel
#

any non-legendary craft opportunity should go to the Alch because they get evocations for crafting artifacts

#

I could get an artifact with this moonsilver or I could give it to Jimmy Alch and get an artifact and 5 splat XP

tulip folio
#

I also ended up working out the Immortal Statline. It's not that insane. It's pretty decent but not like 'second circle demon' insane however notably: It, itself, counts as the doing the Internal Alchemy Sorcerous Initiation.

#

So you're able to Make Sorcerers with it.

#

Which is why it's a high essence effect, like the Lunar 'Oh yeah, I made that bear a sorcerer, that's fun'. XD

bleak hazel
#

I did not know Lunars could do that

tulip folio
#

Witch-Beast Ascendancy

bleak hazel
#

neat

#

ah, here's the lunar white point sink

#

actually very good, although to get white points you'll need Craft (Artifacts) already so it mostly just lets you go wide

tulip folio
#

Lunar: 'This is my Tyrant Lizard. He knows invincible skin of bronze and wood talons'

bleak hazel
#

the Sid sinks are less cool than "free ability dots" and "free evocations" but they do have "free prophecies" and "daiklaive printer go brrr"

#

really Sids can't bitch about craft capabilities when they're wandering around with World-Shaping Artistic Vision so hey

tulip folio
#

'What if I just did this instead of having a whole charmset just to make artifacts' is pretty great.

bleak hazel
#

Sid, currently paying 3 motes for full martial arts excellencies: "you got Geomancy for free, what is this nonsense?!"

#

little does his opponent know that his WSAV spec is "while aggrieved"

tulip folio
#

I am dangerously tempted to have a WSAV spec of 'Smugly'

fierce star
#

WSAV spec of 'While Bitching About Other Exalts'

bleak hazel
#

it's really hard to lock up WSAV in the theorycrafting white room because WSAV (White Rooms) is so much more powerful than any other spec choice

tulip folio
#

Turns out that Carjack's WSAV spec is 'Against younger people' because he's a powergamer 😛

#

Okay so:

Wanderer Craft Point Generator:

-Gain a Craft/2 dice bonus on Medicine and Survival rolls related to plants, toxins and drugs.
-You gain some silver exp for doing medicine. Don't bother tracking every single medical thing you do, I'll give you a passive flow as long as you're doing medical stuff during downtime
-You can get Gold points for Achieving Major Goals with Medicine.

Wanderer White Point Spending
-Big Medical Charms will let you spend white points.

Vague Pondering.

bleak hazel
#

this is why he hasn't caught Rakan Thulio yet

tulip folio
#
Mithridate and Panacea Pills
Cost: 3m, 1wp; Mins: Intelligence 5, Essence 3
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: (A Few Charms To Get Here)
The Wanderer grinds substances that should not exist into drugs that should not work and yet form miracle cures.

The Wanderer treats a crippling effect or similar physical malady through repeated treatments of concoctions. This is an extended (Intelligence + Medicine) action. It has difficulty 5 and an interval of one month. The goal number and terminus depend on the injury’s severity, using the same levels as crippling injuries (Exalted, p. 201).

<BEGIN TABLE>
Severity Goal Number Terminus
1-2 damage 20 N//A
3-4 damage 40 15
5 damage 60 10
<END TABLE>

The Wanderer must spend at least a day each interval treating patient, unless the interval is lower than one day. Success fully mends the treated malady. This can’t regenerate damaged or missing tissue, like a severed limb. If the Wanderer fails, she can’t use this Charm to treat the same malady again.

The Wanderer may spend White Points when using this Charm. Each White Point provides one of the following effects:

-Reduces the Interval by a degree (Month to Week, Week to Day, Day to Hour, Hours to Minute, Minute to Round). This effect may have multiple White Points spent on it.
-Allow the regeneration of damaged or missing tissue.
-Allows the treatment to sustain itself. The motes for this charm are spent instead of committed and the Wanderer need not spend time treating her patient per interval.

Standard 'I do surgery' but with the Wanderer 'my craft and medical systems are linked' so they can spend White Points to make it zoomy.

fierce star
#

oooh

#

THis is only for physical healing, yeah? Not derangements etc?

tulip folio
#

I'll admit, I've not seen many charms that interact with derangements.

fierce star
#

I know I'v seen a few looking through splat's medicine charms

tulip folio
#

I know the Alch one is a social charm

#

As it's part of 'I give the best hugs' charm

fierce star
#

I think abyssals is in medicine

bleak hazel
#

Solars, Abyssals and Citrine Pox have anti-derangement stuff but Citrines' one is ludicrously expensive due to being locked behind about 30xp's worth of shuffling-motes-around tech

#

I think the best anyone can do is get them to Minor

tulip folio
#

Yeah, even Alch Hug can't reduce past minor.

#

Though they do get 'The alch can spend willpower for them to resist derangements while they're getting regular hugs' as a bonus

bleak hazel
#

Sids have Illusion-Piercing Vigilance, which lets you reduce the cost to resist by 1wp if they're on you

#

pretty sure that the way Derangements work means that you can just slam the Resist option for 0wp every time and you're good

tulip folio
#

Makes sense. The Alch hug one is also their anti-psyche effects one.

bleak hazel
#

neat

tulip folio
#

RiRi is aiming for this one the moment she hits essence 3 as it's just a really good effect.

bleak hazel
#

not sure why Derangements are so incredibly difficult to shift given not a ton of the system actually hooks into them at all and you'd think Glorious Exalted Bullshit would be able to un-depress people, but it's mostly an artifact of Core anyway

#

and I think functionally all anti-Derangement stuff also works on psyche/shaping

tulip folio
#

I think it's because the primary way you get them is Flaws.

#

And they don't want people to get rid of flaws.

#

Which is silly

#

This isn't 2e. You're not getting extra points for flaws

bleak hazel
#

all the physical flaws can be punched or duct-taped off you by a sufficiently invested celestial medic

#

besides addiction, which is neither a crippling effect or a derangement, so you might just have to eat that one

tulip folio
#

And you want to keep flaws because it's only when flaws matter that you get the bonus.

bleak hazel
#

Sids have perhaps the funniest way to deal with them, which is "load your Derangement into an arrow and shoot it into someone else, you are now fine"

#

it's even Versatile

tulip folio
#

'I'm fine' - The person who has to keep repeatedly shooting people with arrows to handle the stress of work.

prisma sun
#

Reddit

bleak hazel
#

you don't even have to keep doing it, I'm pretty sure it just Ends Target Derangement

#

at the cost of making that guy over there really sad

#

they also have spooky scary skeleton charm, but that's much easier to get rid of

tulip folio
#

Hmm...who has a charm that produces silver points? Trying to work out what's a good slow feed for 'As long as you're doing treatment and medical stuff in the background, you can get these points'.

bleak hazel
#

every splat has about five zillion of them

#

I have honestly not bothered to figure out which are best

tulip folio
#

Fair

#

The Abyssal one is kinda weird.

#

In that it expressly doesn't work in downtime

#

It's per-day but doesn't work during downtime

#

I'm basicly trying to find a 'look, less busywork' one for just 'Oh yeah, we're assuming you're doing some general medical stuff in the background. Enjoy your constant feed of silver points'. XD

bleak hazel
#

Solars have something similar, yeah

tulip folio
#

Ah, found the Abyssal one. Perfect!

bleak hazel
#

slightly hamhanded attempt to prevent downtime giving you infinite craft XP while still using real-time intervals for your drip-feed of points

tulip folio
#

Which goes 'End of each story, make a roll and get points from it'

bleak hazel
#

oh, yeah, that's a copy of one of the only good ones in the Solar giant pile of craft charms

#

well, it's still kind of meh depending on how long your ST makes stories

#

but it can be reasonable

tulip folio
#

Yeah. I guess if your GM makes stories long you've got inspiring darkness instead. XD

#

Pick charm based on GM playstyle

bleak hazel
#

meanwhile, in the "Solar Momentum" tree

#

honestly these are extra useless for Solars, at least for other exalts I can see why you'd want one or two CXP charms so you can reliably be cooking some kind of artifact once you get your artifact speeder upper

#

but Solars and Abyssals only need to crank the engine a couple of times and then they just go infinite because of sheer power

tulip folio
#

Ironically, I think that '10 on a roll gives a silver point' would be pretty decent if it wasn't on craft rolls. As it goes 'craft more to craft more' instead of 'generate points while Doing Stuff'

bleak hazel
#

"I spend 20 gold points to make an artifact 2-3 in one roll, getting me 20-30 gold points for super-early completion, then at the end of the story I get 5 more for each artifact I made" is where Jimmy Solar will eventually end up

#

at which point tweaking your silver gain is a tiny bit below your notice

tulip folio
#

Makes sense.

bleak hazel
#

infinitely expanding brain powers

#

Sids are extra good at scraping for silver because their standard issue Give Me Craft Points charm gives you a basic project for each horoscope charm you use

#

so you can theoretically make like an Elder Scrolls protag and just run around town spamming blessings on mortals

#

trigger condition for Ascending Battles Horoscope

#

1m each, duration one story, can be uncommitted early

#

bar fight for inspiration

tulip folio
#

Hahah

bleak hazel
#

honestly "the battles is in yu-shan furiously arguing with the other smiths" is a good downtime scene anyway

tulip folio
#
Experimental Insights
Cost: —; Mins: Wits 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

For each 10 on a Medicine roll, Survival roll or a roll to resist Poison or Disease, the Wanderer earns a silver point, up to (Essence) points. A Wanderer cannot gain points from Poisons and Diseases she willingly had applied to her, though those caused by her own recklessness are fair game.

At the end of each story, the Wanderer gains 3 Silver Points for each of Medicine or Survival if they solved a notable problem in the story with that skill, or 5 Silver if they solved a notable problem with that skill and it is at rating 5+.

She also gains 5 gold points for each of those skills if their usage was key to the solution of the entire story (Such as the curing of a major supernatural plague or the location of a lost site the story was about finding).

Silly pondering to make a more interesting version of that Solar Charm that lets you do things other than 'craft to do more craft'.

bleak hazel
#

I did not notice this one

tulip folio
#

Lore Background: Swords

bleak hazel
#

my battles has the world's smallest brain so this is not good for him, but it's reflexive and Sids have great mote efficiency

#

another thing for Soulfire Sid to eyeball

tulip folio
#

It doesn't bypass the 1/scene limit on facts, which is for the best. XD

#

Otherwise it would ramp init into the sky real fast

#

But it's a very good spend.

bleak hazel
#

if I ever run Anys Syn as an NPC I'm giving her this one

#

well-meaning auntie knows the guy who made your daiklaive, +9 init for her

tulip folio
#

Run a fight where Ayns Syn is just sitting nearby at a table and watching the players do things, occasionally advising the PCs.

bleak hazel
#

this also has the very neat tempo benefit of being init when you want it, so you can decisive someone and then boost back up out of the init 3 danger zone to avoid them crashing you

#

not many of those around

#

putting that on the potentials list for high essence redsid

tulip folio
bleak hazel
#

It works, yeah. There's also a clause in the craft rules where you get 3 or 5 silver for each Craft you used during the story, you could extend that to Medicine and Survival with this charm

tulip folio
#

Wanderer, Tripping Balls On The Great Contagion: "I HAVE SO MANY PLANS IF I DON'T DIE"

bleak hazel
#

This must be what happened to the Dowager when they killed ber

tulip folio
#

Cool, added:

At the end of each story, the Wanderer gains 3 Silver Points for each of Medicine or Survival if they solved a notable problem in the story with that skill, or 5 Silver if they solved a notable problem with that skill and it is at rating 5+.

She also gains 5 gold points for each of those skills if their usage was key to the solution of the entire story (Such as the curing of a major supernatural plague or discovering the location of a lost site the story was about finding).

As basicly the 'you're using these skills for non-craft things of comparable difficulty to doing projects and making artifacts).

tulip folio
#
Bedside Detective Manner
Cost: 3m; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Wanderer steps past what is to what could have been, tracing sicknesses back to their true cause.

The Wanderer doubles 9s on a roll with any Attribute to diagnose a patient or examine a body. In addition, she treats the roll as if it was also an attempt to Case the Scene in relation to any maladies the target is suffering. This allows her not only to determine how her patient is suffering but to gain clue on the greater cause of that harm. 

For example, if her Patient has a disease she could learn that it must have come from the local stream being tainted by a necromantic ritual, of if the victim was killed with a sword she could identify the circumstances in which he was killed.

Tried to make an interesting charm that hooks into Diagnosis. As let's be honest: Nobody fucking cares about Diagnosis as a rule. XD

bleak hazel
#

Got halfway through writing up my preferred Craft houserules and was suddenly struck for a half-decent idea for a Bureaucracy subsystem based on Battlegroups

#

It would be quite a lot of work to make sure existing Bureaucracy charms locked into it, though

#

on the upside, locking your standard strategic unit at "a thousand dudes" would probably handle the "I social the Realm" problem from previous editions

tulip folio
#

oh? What are you pondering?

bleak hazel
#

Battlegroups solved the old Mass Combat problem by simply making mass combat regular combat with big blocks of dudes as the units, and that means that Join War no longer deactivates all the killy powers of Dawn McDawn

#

therefore, just extend that principle - bureaucracy actions are carried out by battlegroups, they get a +size boost to their dice pools and static values and a -size modifier to doing stuff sneakily

#

I send my size 2 battlegroup of spies to do a Case Scene action on a city, I send my size 3 battlegroup of medics to do treatment actions on the arriving refugees, I enlist my three size 5 battlegroups of Warcraft III peons to build my manse under my direction

graceful geode
#

Is this just Gru?

bleak hazel
#

This is a good system for ordering around your guys, but may require a bit of adapting work to make it work for intrigue, because organisations don't have discrete stats here, and a bunch of extra words for logistics, which I'm imagining works on Big Range Bands

#

I have supply in Strategic Close Range of my city, I negotiate with the local guildsmen in normal scale to send barges of food up the river, I then have supply in Strategic Short Range and can march my army over there without penalty

bleak hazel
tulip folio
#

I'm guessing bigger groups will also have a higher resolve as it's a lot harder to get an entire building worth of dudes to be convinced to walk off site than a single one?

bleak hazel
#

Yeah, +size/2 to static values

#

I'm not sure how to do leaders/sublieutenants, which obviously should exist

#

but the main advantage of this over "I puppet my organisation to do a Subvert Asset action on the enemy organisation" is that it fits right into the existing systems - Dragonblooded Deckard doesn't need to have anti-Subvert Asset charms to find my replicant infiltrators, he just throws Investigate and Read Intentions actions at the battlegroup's values

#

it also means that sending a lone hero with a big pool to do something is likely to be very comparable or better to sending huge waves of meat unless the job specifically requires lots of lads

#

which honestly is fine by me, this is a game about being a big hero boy

#

also, most existing charms still work: behold, this works totally fine on my Size 4 skeleton construction crew

tulip folio
bleak hazel
#

that hangs a bit too much mechanical heft on which dice pools they bothered to give the QCs, honestly, but some kind of order action or use-leader's-pool setup seems sensible

#

I just don't want it to collapse into "give everyone Size 5 escorts that they can draw Size bonuses from, then play Exalted as normal with bigger numbers"

#

sending Nameless in to assassinate the king of Qin should be better than sending Nameless and a thousand random flunkie assassins who exist to cheer him on

tulip folio
#

Makes sense.

#

I could see an order action to give bonuses to the mooks. To make it so that a guy with an 8 pool helping guys with a 6 pool is useful but a guy with a 15 pool isn't really boosting the 6 pool enough to make up for not doing things yourself. XD

#

Man looking through corebook systems there's a lot of actions that just get zero charm support/focus in books.

#

Devs went 'yeah, we do not care about this action' and just moved on

#

And to be fair: I haven't heard many players complain about 'Not enough Profile Character or Diagnosis Charms' so they're likely right.

bleak hazel
#

I do occasionally throw Profile Character around

#

diagnosis is just kind of irrelevant, to the point one of the neat benefits of going Citrine Pox is not having anything that hangs off Diagnosis

coral wraith
#

Sids do have a Profile Character enhancer in Marvelous Inclusion of Details, combined with Case Scene

#

Incredibly cheap and useful charm

#

2 motes!

wise ocean
winged swallow
#

omg meeeee

tulip folio
# coral wraith 2 motes!

Interesting. Makes me think I need a hair more beef to that Case The Scene/Diagnosis charm I made. XD

bleak hazel
#

someone has made a cute animated history of Exalted on youtube, I am very much enjoying the art style

prisma sun
#

Well link it then silly billy

bleak hazel
#

only three episodes in so far but honestly I'm impressed with the production value

limpid badge
#

very cute.

#

i care it.

tulip folio
#
Bedside Detective Manner
Cost: 3m; Mins: Intelligence 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Wanderer steps past what is to what could have been, tracing sicknesses back to their true cause.

The Wanderer doubles 9s on a roll with any Attribute to diagnose a patient or examine a body. In addition she treats the roll as if it was also an attempt to Case the Scene or Introduce a Fact, without needing a lore background, in relation to any maladies the target is suffering. 

For example, if her Patient has a disease she could learn that it must have come from the local stream being tainted by a necromantic ritual, of if the victim is suffering from a mystical curse she could introduce the fact that a local plant may be able to help alleviate it.

Gave this a hair more beef.

prisma sun
#

Could change Detective to Inspector i think

#

Just as a less modern vibe that means the same thing

#

Otherwise seems alright

tulip folio
#

Ironically, working out the General Vibe for the Wanderer's combat charms is trickier than their non-combat stuff. As while I've yet to put pen to paper for all of them I have a pretty solid vibe for what the various non-combat charms will hook into for them.

#

I'm pondering focusing on Gravity and Redirection of Forces for their combat stuff but the specter of Heaven Thunder Hammer and Thunderbolt Attack Prana looms over that for 'king of moving people about' + 'king of moving oneself about' 😛

#

Hmm...pondering a hefty damage boost that requires you have moved 2+ zones this turn (And will accept falling as moving).

#

Giving you basicly a more versatile impaling without being limited to lance/mounted.

#

Strength Charm, likely only works with Melee to avoid 'Oh god, he's achieved air dragon and is now just ruining everyone's day'

fierce star
#

AND IT'S THE WANDERER FROM THE TOP ROPE

#

...

#

their combat charms are based on professional wrestling

tulip folio
#

snrk

I'm not sure I'll quite do that but I do want them to have a 'I can beat social effects into you'

#

Though that's more wandering youxai

limpid badge
#

You ever see a man’s spirit break in a ladder match

tulip folio
#

Hahahah

tulip folio
# limpid badge You ever see a man’s spirit break in a ladder match
Undeniable Presence
Cost: 3m; Mins: Appearance 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Even unknown, the Wanderer's spirit draws all eyes towards them.

The Wanderer rolls Join Battle with (Appearance + [Presence, Performance or Socialize]), which also counts as a roll to Inspire a passion upon enemies and bystanders who can see her. The Wanderer's roll ignores multiple target penalties and may choose different passions for enemies and bystanders. Enemies who fail to resist the Passion subtract 1s from their successes on Join Battle.

Blue-Eyes Exhibition
Cost: 8m 1wp; Mins: Appearance 5, Essence 3
Type: Supplemental
Keywords: None
Duration: One scene
Prerequisite Charms: Undeniable Presense, A Good Few Others
There is nothing a crowd loves more than a hero and creation is no different, the wanderer playing to the stars and stones themselves and basking in their praise.

This supplements an Instill, Inspire or Threaten action targeting a character that can see her. If successful (Even if resisted by willpower), the target becomes Overawed by the Wanderer.

While he is Overawed, her Appearance adds bonus dice (Exalted, p. 218) on all physical rolls against him. Unlike most dice added by Appearance, these count as a bonus from Charms when added to attack rolls. In addition, she gains +1 to Parry and Evasion against that character if his Resolve is lower than her Appearance.

This effect ends if the Wanderer is crashed by the affected target.

Reset: Once per scene, unless reset by incapacitating a non-trivial character.
#

||Blue-Eyes is British Wrestling slang for what most people know as Faces||

tulip folio
#

Thanks @limpid badge, you did this 😛

limpid badge
#

Hehehehe

#

A blue-eyed baby face for strength, a swaggering Rudo for stamina….

tulip folio
#

It seems like the general descriptor for Wanderers for how they do stuff is going to be 'Smugly' 😛

#

Between this and The Doctor as a primary inspiration for Manipulation.

#

Though this has also made me go with a hard 'No, appearance will not get any of those passive stat swap charms'. As I don't want people double dipping with Blue Eyes Exhibition and App to a combat stat. XD

light olive
#

Yozi whose themes of regeneration and rebirth set off red flags for the Exalted host so instead of killing it outright they did the equivalent of chopping off all its limbs and mummifying what aas left. Reducing it to five souls.

tulip folio
# limpid badge A blue-eyed baby face for strength, a swaggering Rudo for stamina….

Also @limpid badge I have a terrible idea for the 'Oh yeah, heal yourself a bit' stamina charm.

Dark Star Resurgence
Cost: 5m, 1wp ; Mins: Stamina 4, Essence 2
Type: Simple
Keywords: Perilous
Duration: Instant
The Wanderer draws upon the dreams of victory from those about her, rolling (Essence + Stamina) Dice and healing a level of non-aggravated damage for each success, minimum 1. This roll adds non-charm dice equal to the highest intimacy related to her or groups she is a member of among bystanders but cannot otherwise be modified by any means.

Reset: Once per day. It doesn’t reset if the Wanderer still has damage in her health track at the
beginning of the new day or doesn’t receive adequate sleep.

It's no Halting the Scarlet Flow (It's a simple instead of a reflexive and you need to be essence 5, Stamina 5 to match Scarlet Flow's total healing without some serious bystander support) but it's all at once and 'Not as good as the absolute gold standard in exalt-specific combat self healing' is sorta assumed.

tulip folio
#

I should also work out where they fall on the Magic/Martial Arts front. I've got them pencilled in right now with Alchemical/Lunar levels (No Terrestrial, No Mastery, Second Tier Magic in both paths but don't get third tier) but that's a placeholder.

limpid badge
#

i wanna say

#

what if you let them go deep on sorc, no necromancy, no mastery/terrestrial but general acess to T/CMA?

tulip folio
#

Well, 3e doesn't really have the C/CMA split. Or did you mean 'no martial arts at all'?

limpid badge
#

i was thinking about no martial arts

#

and generally letting them play with sorcery bc

#

sorcery is the tool of the primordials, it feels like something that a Fae can understand

#

but the martial arts rely on understanding creation

#

to mimic the beasts and elements, to mimic ideals and myths, to mimic concepts and laws

#

rathe than to change, to enforce will, to transform

#

yes?

tulip folio
#

That's an interesting idea, yeah

limpid badge
#

letting them go to Solar tier sorc but not touch MA at all? feels right

tulip folio
limpid badge
#

yeeeeeeaaaayyyy

#

that would be fun

winged swallow
#

you should make a new subsystem

tulip folio
# winged swallow you should make a new subsystem

They actually have one! Touchstones. Locations they are emotionally connected to.

Touchstones
As eternal travellers, Wanderers are unbound to the places they visit but buoyed up by the connections to places and people they meet within them. Even if they only visit a place briefly, it can leave a mark upon them as they carry it within their memories.

These take the form of Touchstones, specific locations that allow the Wanderer to draw upon their power. Even a small village that lacks the refined essence for a Manse could easily be a touchstone, as the power they draw does not come from dragon lines but from their own emotional connection.
tulip folio
#

They're supposed to give you places in Creation the Wanderer is connected to/can draw power from.

tulip folio
#

Honestly I worry a bit about if Touchstones are mechanically interesting. XD

bleak hazel
#

are the touchstones actually Your Territory (TM) in a way that gives you power over them, or are they touchstones for you but could also be someone else's manse or whatever?

#

Oglaf providing surprisingly good Abyssal content here

tulip folio
tulip folio
#

...I wonder what the third party rules are for publishing things for White Wolf Games/Exalted. I know they've got that place you can put it.

winged swallow
#

there's Storyteller's Vault, yeah

#

iirc it's all Paradox owned nowadays, so.. i feel like it might come under the Dark Pack rules?

#

idk for sure tho

prisma sun
#

Dark Pack is WoD specific

#

Onyx Path has their own rules far as I know

tulip folio
#

Pondering since I did do up those martial arts/that 'how to do Enlightened Jadeborn in 3e as a variant Alchemical'.

bleak hazel
#

finally sitting down to draft Misc's Big Guide To Crafting

#

wondering whether I should format this as "here's splat X, and a list of all their relevant crafting charms" or "here's the list of standard-type crafting charms and what they do, now I can just list name and type for the core power/speed charms of each splat"

tulip folio
#

I think the latter is more useful for a holistic view.

#

Stuff like 'Craft Point Generator' etc.

#

With maybe a note if a splat has a notably strong or notably weak version of that general area.

#

'Solar: Really strong but it's split among like 3 charms.'

bleak hazel
#

the Solar and Sidereal sections will easily be the longest, the Solars because they have a bunch of stuff I need to explicitly label as useless and explain why on top of the usual tech and the Sids because they only have about half of the usual tech in the first place

tulip folio
#

Ah, bingo. You expressly can't release updates unless the devs have said they don't plan to update it and I imagine they don't plan to outright state that about various things.

tulip folio
velvet raft
#

So that's like an OGL license for old White Wolf properties?

tulip folio
#

Unfortunetly most of what I've made is not viable as it's updates of old stuff that hasn't made the transfer to 3e but the devs havn't said it's not going to be transfered.

velvet raft
#

Ah, so D&D Beyond

tulip folio
#

My big project that's actually basicly done is 'Hey, what if we updated the Mountain Folk into something Actually Playable'. XD

#

I've got a couple of martial arts that have nothing to do with previous editions but not enough for a full thing.

bleak hazel
tulip folio
#

I suppose if I somehow got 400 more charms for Wanderers, I could put them up there but yeah, I guess 'putting anything I"ve made up on storyteller's vault' is off the table. XD

velvet raft
#

I thought those were crab claws at first

bleak hazel
#

would also kind of work, honestly

#

Horizon_smile_devil_body night_of_disapproval
there are also Infernal and Night versions

#

and house Cynis, of course

bleak hazel
#

Siddie Bullshit of the Day: Vanished Within The Glass lets you throw people into mirrors, where they can't harm you until they steadily wear down your rounds of grapple control

#

Ascending Battles Horoscope allows people to make dramatic edits, which means that horoscoping a friend or getting a horoscope from a friend means you can stunt a mirror into existence and suplex your target into it

#

or, if you're in a suitable location, go "the marble hallways of this manse are polished to a mirror shine" and then terrorise your opponents by going inside their walls

tulip folio
#

Sids are in my walls

bleak hazel
#

one Sid is in your walls, there are just Lots of Him

#

the Obsidian Shards/Charcoal March spars in the Crimson Panoply must get pretty wild, everyone has a zillion shadow clones who don't have to worry about hurting each other

tulip folio
#

Hmmm...should figure out what to to do with Wanderer sorcery/martial arts.

#

I am thinking that Necromancy is something they don't do well. They can form deathly Touchstones but being Wyld related they're not really connected to death intimately.

#

Fae don't really do death, that's something imposed on them by creation.

bleak hazel
#

the classic 2:1 sorcery/necromancy split probably works

#

if they're unremarkable at both sorcery/necromancy and martial arts, having really good evocations seems sensible

#

almost every splat punches above the baseline Celestial template of 2/1 sorcery/necromancy, Neutral martial arts and Resonance with one thing somewhere

tulip folio
#

I was pondering stealing something from old infernals as I doubt they'll get it in 3e.

bleak hazel
#

oh, the vitriol-taint thing?

#

that was my first thought too

tulip folio
#

Nah, more how Infernals decoupled sorcery from occult/intelligence.

#

Basicly: Make sorcery for them have an essence requirement but not an Int or Occult requirement

#

So even the dumbest of wanderers can do some ritual magic

#
Shaping Gossamer
Cost: —; Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: (Whatever I call their Terrestial Circle Sorcery Charm)
Sorcery comes naturally to Wanderers, a legacy of the unshaped Wyld that gave birth to the primordials. 

When performing Shape Sorcery, Countermagic or Sorcerous Workings the Wanderer may use a dice pool of (6 or (2x Essence), whichever is higher) instead of the normal value. This can be enhanced by any Excellency the Wanderer has, up to the usual dice cap.
#

They're not better than a Twilight doing it but they can be 'good' with a single charm investment even if their stats don't fit with sorcery.

velvet raft
tulip folio
#

Not a bad idea.

velvet raft
#

Control spell shenanigans could be amusing

#

<- loves control spell shenanigans

tulip folio
#

Could borrow something from one of the existing initiations and make it a charm of theirs.

velvet raft
#

Yeah, or initiation shenanigans

#

Maybe just make them uniquely, weirdly flexible with it?

tulip folio
#

One of the Initiations in the Lunar book has '1/story, pick a spell you don't know, you can cast it this story'.

#

I could see them getting a charm that gives them a Flexible Sorcery Slot

#

As if it can be picked up from an initiation, an exalt charmset should also be able to do it.

velvet raft
#

They might not have the raw power of Solars or Infernals, ultimately, but they can play around a bit more

teal flare
#

Do the elemental dragons ever get involved in anything?

tulip folio
#

The big ones? Not really. Lesser Elemental Dragons do.

bleak hazel
#

the same initiation has what's basically wild magic - your spell gains an unpredictable collateral effect but you get a bunch of extra motes for it

bleak hazel
#

I have discovered that there is exactly one good Ink Monkeys charm

#

horse is now motorcycle

teal flare
#

Terrestrial exalted seem cool

bleak hazel
#

deebs are fun to game for

#

big circles of Celestials can be hard to run for at higher Essence because they'll just have so much concentrated power, especially in combat

#

but Terrestrial squads sit very nicely in the roughly-Hero level of nonsense where they're highly capable and agentic but you don't need to concentrate a notable percentage of all the celestial-tier opposition in the setting just to make it worth actually rolling dice

teal flare
#

You can play someone who just wants to serve the people, and opposes the idea of being superior

bleak hazel
#

to be fair, you can play that as any Exalt, your Salina-style antics will just appear more or less hypocritical depending on how much godkinging you end up doing

#

Alchemicals have a whole bunch of Glorious Champion of the People stuff and fit most naturally into the role, though

teal flare
#

Also you can grab philosophy from avatar

#

I saw on sv a homebrew to improve fokuf

mighty rover
#

oh?

teal flare
#

I lost the post, but it was by Ham on the exalted thread

#

Basically had Fokuf avoid sleeping with anyone to avoid any leverage on him, and lived in calm resignation of his role to be killed by the Empress
And earning his trust could give you a lot of useful knowledge

velvet raft
tulip folio
#

...I wonder what the most abusable thing you can do with that 'I can use martial arts charms on spells' that the Sid artifact gives is.

bleak hazel
#

hmm

#

Pattern Spider Touch is Simple, so you can't combine it with Cantata for discount Creation-Slaying Oblivion Kick

tulip folio
#

Yeah, it's one of those things that it's scary (And very expensive) but I do sorta go 'feels like most cool things you could do with this could be done already with A Weapon and some combat charms'.

bleak hazel
#

I guess you can stack damage adders on Obsidian Butterflies but that's very expensive for what it is

#

I'll have to look at Celestial Circle and see if there's any good attack spells there

coral wraith
#

15m, 2wp is enormously pricey, yes

bleak hazel
#

You're Essence 5, so it's not that bad, you'll probably have 70-ish motes after artifact attunement

#

but Sids are enormously willpower-hungry

tulip folio
#

It could also be an Alch or a Solar, I suppose. XD

#

But of them, only Solar really is a contender

tulip folio
#

(Had been pondering as I was thinking about things to make Wanderers Good At Sorcery in interesting ways)

bleak hazel
#

Seven Star Alignment is a really juicy artifact but having MA + Sorcery + Evocations is a bit of a steep entry cost

#

going to be cutting deep into your native charms to do all that

tulip folio
#

Especially since the only guys who are really good at MA + Sorcery + Evocations + Can use Starmetal is Solars.

#

Sids can do the MA side but can't get the biggest sorcery toys

#

And starmetal alchs don't get either at highest levels.

#

And if you're a solar...you have solar melee and solar brawl.

#

You could have ended fights as a concept like 3 charmsets ago

tulip folio
#

...does Clarity in Hatred fail in the face of Patriotism Provoking Display (Assuming the latter applies to the intimacy in question)?

#

Clarity in Hatred requires you invoke a negative intimacy

#

And patriotism provoking display says 'Her targets they can’t use Intimacies based on selfishness, laziness, apathy, or cynicism to bolster their Resolve against her influence or resist it in a Decision Point.'

#

Also: Man, Clarity in Hatred just seems Flat Better than the Alchemical Infinite Clarity Consciousness Simulation, despite the latter being higher essence, requiring a big hoop to jump through and being 1/story reset.

#

I guess even in 3e, Solaroids still get to be Flat Better.

bleak hazel
#

Sids are actually very good sorcerers at any point before Essence 5

#

Solars, due to the curse of linear time, don't actually have any sorcery boosting charms, so Sids having mucho excellency and basic sorcery buffs in occult actually puts them ahead under Solar Circle

tulip folio
#

Lunars look to be pretty damn nasty sorcerers before 5

#

They get a lot of sorcery specific charms

bleak hazel
#

Yeah, Lunars are also very good, I'd say they're very slightly behind Sids as battlemages until 5 and then very slightly ahead, purely due to relative excellency efficiency and the E5 capstone respectively

#

and outside combat they're obviously about equivalent because mote efficiency and Join Battle tech matter less

fierce star
#

The big benefits to lunar sorcerers is no one expects the housecat to cast death of obsidian butterflies

bleak hazel
#

Solars are the worst sorcerors until E5 and then suddenly the best

#

really they should be at least average until E5, the only reason they don't have the standard set of sorcery charms that Sids and Lunars share is that they hadn't been invented yet

#

so if a Solar player wanted to be a sorc in my games I'd just quickly port 'em

tulip folio
#

I do wonder if Infernals will get a lotof sorcery charms. It was the area they surpassed solars in and solars lacking support charms for sorcery gives a natural area there.

bleak hazel
#

same as the attack-with-strength stuff

#

dev chatter on the Exaltedcord indicated that the Infernal MA-and-Sorcery section has a lot of wordcount dedicated to Solar Circle Sorcery

#

which makes sense, it can't go in any other book at this point without wasting a bunch of space for other splats

tulip folio
#

You're not wrong but being e5 only does make it kinda not likely to matter even in most solar/infernal games so I hope they don't overfocus it.

bleak hazel
#

well, they can always do other sorcery as well

#

Celestial Circle Sorcery is getting a bunch of stuff in the Sid companion

#

I wonder if they'll also get their own Infernal-enlightenment SMA and designated SMA teacher

#

I hope not, they were never super martial artsy

tulip folio
#

2e Infernals couldn't get sma

#

So i could see mastery but no sma

bleak hazel
#

3e ones can, apparently

#

explicit list in Sidbook

fierce star
#

But why though

tulip folio
#

...that's disappointing

bleak hazel
#

Shintai are no longer Forms, so presumably they will see if new Shintai break anything with MA and then write the compatibility rules accordingly

#

honestly I liked the idea of mega kung fu vs mega devil forms, it was nice to have a hard split there

tulip folio
#

I hope we'll get some teasers there soon. As at this stage I know it won't be a successor to 2e Infernals but I'm curious how they plan to make them distinct from solars mechanically.

bleak hazel
#

collectively there is some talk about Devil-Bodies replacing Supernal as the "front-loaded power source" but nothing concrete

bleak hazel
#

turning off psyche effects =/= Decision Point or bolstering resolve

tulip folio
#

Right

#

I hope we get a decent withering damage combat spell with the expansions for sorcery. The only one there is mists, which has its issues. A big energy drain nuke or something would be fun.

bleak hazel
#

oh yeah, Mists is the definition of broken

#

AOE Withering is always priced very highly, but I could see one at Celestial or Solar

#

probably Celestial with the classic "get only X init from secondary targets" clause

tulip folio
#

I was thinking even a single target one would be fun. Slow a person down with ice or drain all his kinetic energy etc

bleak hazel
tulip folio
#

Ah yeah, good point

bleak hazel
#

I would personally prefer to have ICCS on hand, if I was an Abyssal

#

because Immutable Graven Mythos + repurchase is already an extremely strong shaping defence

#

although the ability to Nope psyche is quite handy

#

shaping defences are one of those things that are highly variable across splats, Sids have a less powerful one that is general-purpose, works on Shaping, Psyche or anything that fucks with your magic

#

Solars basically don't have them, natural language rendered IPP, DMM and Order-Affirming Blow basically unreadable

tulip folio
#

Solars have one that <undefined error>

#

Dammit too slow

#

Alchemical ones are solid but requires some add-ons for full effect.

fierce star
#

Lunars

bleak hazel
#

tattoos as standard

tulip folio
#

As they're just vs CoD until you buy the upgrade

bleak hazel
#

Lunars also have Laughing Into The Teeth of Madness, which works fine but is pretty expensive

#

since if it goes to opposed willpower rolls the Lunar has (Essence) extra dice, but both parties pay 1wp per failed dice on the roll, so you're going to be exhausted afterwards

#

at E5 WP10, you're probably losing nine willpower there, and you spent one on Resisting The Lure so that's you out

#

admittedly they're losing about six and probably spent at least one to Shape you, but oof

tulip folio
#

...it would be very funny if Infernals had demon summoning work like alchemical machine spirit summoning.

#

Where you can't bind (you lost the war, asshole) but they're inclined to like you by default

bleak hazel
#

this is one place where I quite like the Sufficient Velocity infernal rewrites

#

all their soul hierarchy stuff was balanced directly against Demon of the X Circle, so you could have as many disco elysium souls in your mind palace as you wanted, but could only summon them at the usual rate and essence level

#

and they weren't bound, so if you summon a second circle based off your greed to help you fight and he runs off to loot the baggage train that's kind of on you

#

the upside is that you didn't have to be a sorceror and you got to make your own demons who presumably like you lots

fierce star
#

What if self loathing though

#

All my demons hate me as much as I hate myself

bleak hazel
#

just Malfeas things

fierce star
#

Keep using psyche defenses against my therapist

bleak hazel
#

get more adorjan charms and blow up your self-loathing

#

if the 2CD based on that self-loathing takes offense, hit 'em with the spirit killer, I'm sure there will be no downside to this

fierce star
#

Telling me to fix my shit: unacceptable mental influence

bleak hazel
#

I'm looking forward to digging into Adorjan again

#

even better than Ebon Dragon at getting you to act like a complete freakazoid

#

Murder Is Meat/Freedom Lets Go

#

I really hope they keep the psyche-warping-gate-charm thing in the trees, even if said trees are ability-based now

#

it was such a good piece of design

#

and is compatible with not having trees that are incredibly annoying to go down, at least these days

tulip folio
#

The thing I really hope they keep is that sorcery had so many ways in/basicly any infernal could do sorcery because it wasn't something of the exalted, it was something of the primordials.

#

I kinda want being an Infernal Sorcerer to feel good and even non-dedicated-mage infernals to be something they've got pretty easy access to.

#

And this isn't just because my primary infernal was a sorcerer (Though it's not unrelated) 😛

bleak hazel
#

really it should be Terrestrial/Celestial/Primordial Circle, since it fits the scheme better

#

I don't actually have an Infernal, I have always appreciated them at a distance

bleak hazel
#

I am strongly considering making a Scourge based on the Diabolik film

#

except they aren't scourges any longer are they

tulip folio
#

...what are the castes now?

bleak hazel
#

the fuck is Adorjan Caste these days

tulip folio
#

We're kinda out of 'times of day'

#

So I don't know what naming they're using now

bleak hazel
#

they're orbital mechanics

#

Azimuth/Nadir/etc.

tulip folio
#

...oh...

Scraps the wanderer castes

bleak hazel
#

it works all right, I can just never remember what they correspond to without having to work through the whole analogy to the Solar castes

#

stole this from one of the many incomplete wikis but looking through Essence it looks like they no longer have castes assigned per yozi

#

I will proceed to completely ignore that, I want my Nadir to be old-school Scourge

tulip folio
#

...gunna put this out there - Why are the infernals associated with anarchy in 3e? The primordial situation is revanchist, not remotely anarchist.

bleak hazel
#

Iunno

#

I think the basic deal is "infernals are exalted and told to just go sicko mode as an act of revenge, not coordinated in anything like a Reclamation"

tulip folio
#

Sorry, bit of a bugbear as an anarchist. XD

#

'I channel my essense to provoke an act of anarchy'
Mortals: "I am going to...go organize a food co-op."

#

If they keep the wording 'acts of anarchy', I am going to cause so many GMs headaches :3

#

Ascendant anima colours should be red and black.

bleak hazel
#

admittedly the 2e castes were kinda strangely assigned

#

why does Malfeas have the Dawn equivalents, Malfeas should have the Zeniths

#

holy fire, kingship, awe, being really tanky

#

Adorjan should have the Dawns, she's the killy one

tulip folio
#

Especially since Athletics is a Dawn ability generally.

#

...I also feel like it's kinda weird to put 'can santify oaths' with their spy caste.

#

As that's likely going to be Ebby associated.

#

And Ebby is kinda not really one for Binding Oaths.

fierce star
#

Breaking them, though...

tulip folio
#

Yeah, if I had to give a spy/broker/ebby anima effect?

#

I'd give the the ability to break psyche/shaping/binding effects

#

Sorcerer's summon getting slapped and finding out it no longer has to obey the guy who brought it here etc

bleak hazel
#

I think all the abilities are to some extent Yozi Soup now

#

although I would be surprised if Adorjan is not most of Athletics and Integrity

tulip folio
#

I'm kinda hoping that integrity is Malfeas. As he had a lot of that in 2e.

#

Leveraging his hatred and pride to resist control.

#

Though most importantly: If perform isn't Malfeas associated, I riot. Let me dance white wolf, let me dance!

#

😛

bleak hazel
#

Oramus should also be good at dancing

#

he didn't have much lore, so I can't remember if "he's the best musician in Malfeas" is actual Oramus lore or merely fan writeups, but I liked it when he had Azathoth vibes

#

got to have the piping of eldritch flutes

#

some fun Emerald Gyre stuff from the exalted server art channel

tulip folio
#

Fanart? That's very cool.

bleak hazel
#

I believe it's just Cool Chronomancy Art that someone found, but it's very neat

#

the artist is apparently James Firnhaber, thank you google image search

#

I'm trying to write up artifact armour for my lads and every time I sit down to do evocations I'm reminded of that one Chejop dril account

tulip folio
#
Undeniable Presence
Cost: 3m; Mins: Appearance 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Even unknown, the Wanderer's spirit draws all eyes towards them.

The Wanderer rolls Join Battle with (Appearance + [Presence, Performance or Socialize]), which also counts as a roll to Inspire a passion upon enemies and bystanders who can see her. The Wanderer's roll ignores multiple target penalties and may choose different passions for enemies and bystanders. Enemies Affected by the Passion subtract 1s from their successes on Join Battle.

I am having fun giving Wanderer's a combat Appearance path that is basicly 'Overdramatic Fucker'.

#
Blue-Eyes Exhibition
Cost: 8m 1wp; Mins: Appearance 5, Essence 3
Type: Supplemental
Keywords: None
Duration: One scene
Prerequisite Charms: Undeniable Presence, A Good Few Others
There is nothing a crowd loves more than a hero and creation is no different, the wanderer playing to the stars and stones themselves and basking in their praise.

This supplements an Instill, Inspire or Threaten action targeting a character that can see her. If successful (Even if resisted by willpower), the target becomes Overawed by the Wanderer.

While he is Overawed, her Appearance adds bonus dice (Exalted, p. 218) on all physical rolls against him. Unlike most dice added by Appearance, these count as a bonus from Charms when added to attack rolls. In addition, she gains +1 to Parry and Evasion against that character if his Resolve is lower than her Appearance.

This effect ends if the Wanderer is Crashed.

Reset: Once per scene, unless reset by incapacitating a non-trivial character.
#

This is likely going to have the 'I can do social effects by beating your ass' charms.

velvet raft
#

That one thunder spell from Heirs is a good shout

#

If it works

#

It might not since it doesn’t technically make an attack?

#

Er, not in Heirs, in DB book

#

Thunder Wolf Howl

#

Oh, Unslakeable Thirst of the Devil Maw

bleak hazel
#

you're probably going to trigger the passion effect on maxed join battle pools, which is almost every join battle pool, and (roughly) -2i on every enemy is easily worth like 5-6 motes by itself

#

reflexive influence roll is usually 4m, stat swap I'll call neutral but does allow you to dump Wits and Awareness somewhat on a fighty type which is pretty big, so I might put this at 8m

tulip folio
#

...I'll admit I'm not sure 8m isn't a bit overpriced. Though 3 is likely a bit cheap. Flawless Assassination Style gets a stat swap join battle + use the join battle to enter concealment for 3m but yeah, likely a bit underpriced at the current price.

bleak hazel
#

Flawless Assassination Style is an almost direct port of Blinding Battle Feint, which is one of the more annoying charms in Solar Stealth because it lets you use your various "ban GM from interacting with you" charms to annihilate people rather than also having to be decently good at fite

#

would probably not use it as an example

fierce star
#

what if 5m1wp

bleak hazel
#

bit much, I think

#

3m 1wp would be roughly equal to 8 motes by the usual pricing

fierce star
#

that's fair

tulip folio
#

||I'll freely admit: Blue-Eyes Exhibition is a 'more hoops to start up, only affects one person at a time, ends if crashed' tinkering of games of divinity form.||

bleak hazel
#

wait, can you stack those together?

tulip folio
#

Not unless sids or solars have a way to steal charms from other exalts?

bleak hazel
#

no, the two you posted

#

Join Battle is Inspire -> Inspire is overawe

tulip folio
#

The intent is yes, if you're willign to spend a fair chunk of motes on the join battle roll, yeah. Hence one being a prereq for the other.

bleak hazel
#

Sids actually do have a charm to steal charms from other exalts but they can't use the stolen power unless it's a Sid/Eclipse/MA charm or a vaguely plausible evocation

tulip folio
#

The Appearance combat charms is 'I do a WWE entrance, everyone knows I'm the face and am booked to win' + 'It's easier to do social things if I beat you up while doing so' 😛

fierce star
#

So I've just informed that the vast majority of white wolf's back catalogue (including exalted 1e and 2e books) of pdfs is upwards of 30% off on drivethrurpg right now, figured i'd share the news in case anyone wants to pick up older edition books for cheaper

winged swallow
#

wonder what direction to take the name and flavor text on the archery "attack with perception instead of dexterity" charm. keeping in mind the archery tree is focused around Dawn/Winter/Discipline (Temperance) themes

tulip folio
#

The prefect moment? So it's less about spreed and more prediction?

winged swallow
#

i hadn't considered prediction

winged swallow
#

also weighing an idea in my head of late: solars can learn to become resonant with one non-orichalcum material that can be found in creation (jade, adamant, or moonsilver) through a charm. i think it's neat, if you're so infused with divine skill, then you can learn and train yourself to resonate. starmetal and soulsteel are off da books though.

prisma sun
#

I dont like that

#

Half-measuring it feels off to me

#

The charm bit i like, mind, just i dont like the exceptions for soulsteel and star metal

dense verge
#

yeah i think it should be any

#

half measures and all that

winged swallow
#

i don't think it's a half measure

dense verge
#

well, moreso that i don't quite get the restriction

tulip folio
#

I wonder if we'll ever get an actual adamant exalt. Adamant alchemicals have very few artifacts easily available for informing design without such an exalt to help with artifact themes.

bleak hazel
#

sovereigns

winged swallow
#

Aurorals

#

and yea

#

sovereigns

bleak hazel
#

sovereigns and hearteaters, so the two possible variants of aurorals

winged swallow
#

i've plans to do up Aurorals when i'm done with this solar fuckery

winged swallow
# dense verge well, moreso that i don't quite get the restriction

well i'm kinda trying to cement the solars in this rework as champions of creation, and giving them potential ties to the magical materials you can natively find in creation felt like a good idea in tandem with the resonance charms. soulsteel comes from the underworld and is also full of tormented shades, and starmetal falls from the stars after enough godly anima has like. coalesced.

#

all their works be in Creation, y'know? that's the place they fucked up in the first age, and that's the place their tales are largely set

prisma sun
#

It does just feel like you do a double kick to Lunars thoughb

#

"1. Your metal is not cool enough to be solar proof."
"2. You are the only celestial who can be showed up by Solars"

tulip folio
#

Aurorals too

#

😛

winged swallow
#

aurorals are apocryphal

winged swallow
# prisma sun "1. Your metal is not cool enough to be solar proof." "2. You are the only celes...

1 - it's not about "not being cool enough". it's a way to reinforce two themes (skill and Creation) and provide an avenue to still use cool non-orichalcum artifacts.
2 - solarkin and lunars have different strengths, and in the former's focused fields, almost everyone will lose. whereas a lunar will likely run circles around the solarkin in areas they're not so focused in. Attribute vs Ability Exalts be like that. not to mention the power scale for solars is tuned down compared to core because of the supernal changes AND not to mention the nerfs to the craziest solar stuff.

prisma sun
#

I would be maybe more fine if it was just Soulsteel

#

Because Sids are of Creation

#

The Maidens are right there

winged swallow
#

the Sidereals have much stronger ties to Heaven

bleak hazel
#

if you're going to go down to only a few materials, I could see this instead being a Bond charm that lets you share resonance with your Lunar and vice versa

winged swallow
#

hm

#

i don't. hate that.

prisma sun
#

I was also thinking thay

winged swallow
#

but at the same time

#

if i was gonna make a bond charm for sharing resonances, i would just make that a lunar charm. since they're largely the ones dealing in bond fuckery

prisma sun
winged swallow
#

this is either "you can become resonant with moonsilver if you have a Lunar mate" or "you can form a bond with any old exalt for their resonance"

bleak hazel
prisma sun
#

And like, i think if youre limiting someone or saying they can use so much printed content, you need to prioritize mechanics over thematics

#

"Does this feel good" should matter a lot

#

The half measure i think results in a combination of both approaches problems and neither of their solutions

winged swallow
#

i'll just toss it then

prisma sun
#

I think the idea of them being native to orcialchum but being able to resonant with a charm is a good idea

dense verge
#

yeah, i do like craftsperson pushing themself to resonate with a material they like working with

winged swallow
#

like if a solar becomes resonant with soulsteel, then it's like. they're doing the soulsteel stuff with fewer inherent disadvantages than an abyssal, no?

#

i think it was an interesting idea but it seems like themes and balance concerns are gonna end up clashing

prisma sun
#

Yes, but if you want multiple resonances I would say it still worksn

#

But I would probably prefer orichalcum only personally

#

But I think that's also something you can't even homebrew at this point

#

Considering the way artifacts are written

winged swallow
#

wdym

#

in any case, unrelated to this idea

#

this charm name shit difficult, man

#

flavor text i can conjure with relative ease

#

but a snappy charm name that's like.. appropriate to the essence level and the effect?

#

daymn

prisma sun
#

And to think

#

You'll have to come up with like

#

250 of em

winged swallow
#

Yeag

prisma sun
winged swallow
#

ogay

#

i think weirdly it's been harder to come up with interesting names inspired by the tree themes for the standard stuff like "reflexively reload without needing ammo", "banish weapon elsewhere", and whatnot

fierce star
#

Without also being like, 'this should be a db charm', huh?

#

ohw ait tree like charm tree

#

not as in 'the charms are tree themed'

#

I can context

winged swallow
fierce star
#

also fair

#

winter ones might delve too abyssal, spring or summer could edge too deeb

winged swallow
#

yeah

bleak hazel
#

for stuff like Call The Blade I'd just take the stock names

#

they work, people know them by that name

#

if people pick up the Solar tree and have to go "where's call the blade" for five minutes it'll be a pain

winged swallow
#

i mean. i think that’s a bit silly.

bleak hazel
#

saves you a lot of annoying work and is probably better for the general audience

winged swallow
#

i also call some of the stuff i do for my visual art annoying but like, i still ultimately enjoy the process and the final product, y'know.

#

people are already gonna be reading this document with more attention than they might to like, Golden Calibration, because a lot of it is Wholly Different

#

supernal's changed, resonance has changed, they have a splat mechanic now, some of the anima powers are different, the flavor has very much been altered, etc.

fierce star
#

also: damnit

#

here I am recovering from Tennocon and all I can think of is:

Tenno, Chosen of the Lotus
bleak hazel
#

honestly they're very deeb in vibes sometimes

#

multicoloured power rangers with artifact gear who run around in squads after killing off the former rulers of the galaxy who were all about the gold and marble

#

have a mysterious advisor with lotus theming

winged swallow
#

it's exalted all the way down

#

they even have exalted blade

fierce star
#

they have many exalted blades

#

my main has ten of them, one for each finger

#

angriest kitty

#

Would I actually make Tenno Exigents: no, probably not, I still need to finish myt ake on aurorals and my exigent of warstriders

winged swallow
#

though, would it not be more accurate to call them Chosen of the Void

#

i look forward to seeing your take on aurorals too btw

fierce star
#

Oh I have a lot of names for them if I did them as exigents

#

spoilers up to '99 encore (I havent' done the iselweaver content yet, was taking a break at the time): ||Chosen of the Void, Chosen of the Indifference, Chosen of the Lotus, Chosen of Ballas, Chosen of Marguilis... many patrons have held control over the survivors of the city-ship Zariman in the ages since the Divine Revolution. None have told them the whole truth. Doubtless, none ever will.||

#

like there is absolutely juice here, you could transplant a lot in very easily

bleak hazel
#

I am very out of date on my Warframe but my main had Exalted SMGs

#

and wings

fierce star
#

but i have too many projects already

winged swallow
#

i think it could be fun

#

felt tho

bleak hazel
#

hopefully Titania is still good, I have considered getting back into Warframe

fierce star
#

Titania's legit

#

there's no real bad frames unless you're pushing level cap (read: excessively long endurance) missions

#

like 'enemies spawning in at level 9999' tier stuff

#

Valkyr's my main, though i also play a lot of saryn, jade, and vauban. I...

#

okay Loki is still kinda bad except for some very niche builds but he's due another rework soon.

tulip folio
#

I played Trinity and got salty at people.

winged swallow
#

mesa and valkyr my leove

fierce star
#

I want to defend radial disarm loki but he just ain't it y'all I tried, I tried so hard

tulip folio
#

I remember people telling me trinity was bad because good players don't take damage.

bleak hazel
#

mained titania, had a developed Volt, Loki and Mesa on top

#

I remember when Trin gave everyone 99% DR

fierce star
#

99% DR and infinite energy

#

those were the days

#

Glory: so I have aurorals set up as aspect-based, attribute-based celestial-tier exalts becuase I think that's a niche that is underfunded, and I specifically have them set up as, ah... the post-game, sort of, deal, for a campaign I'm actively running, based in Uluiru where the goal is to either ressurect or reincarnate Aurora

winged swallow
#

hey i was thinking of aspect aurorals too!

#

i WAS torn between attribute or like. a select ability list

#

similar to sovereigns

#

since they're like

#

muses and whatnot, so i figured they'd benefit from a smaller list of abilities y'know

wise ocean
#

the last time I played WF, you could do everything with an AK-47 and Saul Goodman cosplay

fierce star
#

the Sovereign inspiration I'm taking is in how their excellencies manifest, I think. And like, doing them as an exigent with a set ability list would definitely be easier, but i am insane

#
Opaline Rebirth
Cost: 10xp, 20m, 2wp. Mins: Ess 1, App 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Auroral must use this charm while touching the opal bones of a heart-eater after it's exaltation has been sealed into them. It does not function on a heart-eater who has any pawns remaining. The heart-eater's opaline skeleton crumbles into dust, and the exaltation within them is inverted again, turning into a new Auroral exaltation that immediately returns to Heaven. As part of this process, an Aurora can be seen for the next month, centered on the location this charm was used and visible out to five hundred miles.

Special: All Aurorals know this charm by default, until all Heart-eater exaltations have been saved. Should that occur, all Aurorals immediately gain a point of essence (up to essence 6), a point of willpower (up to willpower 10), and two free charms they qualify for.

Also, this charm.

bleak hazel
#

I admit I'm not entirely sure what the point of Aurorals are but have at 'em by all means

winged swallow
#

i like them more than i like liminals, admittedly

#
Incarnae (p. XX), Aurora ruled over the lights that
bear his name. Artistic, passionate, and gentle, Aurora
nonetheless joined in his siblings’ Divine Revolution.
His Chosen, the Aurorals, were muses, teachers, and
spiritual guides, strengthening the morale and protect-
ing the hearts of the Exalted’s forces.```
#

canon: aurora had appearance 10, and the primordials knew they'd be fucked worse if he survived too long

fierce star
#

lol

#

I see aurorals as a counterpart to sidereals; they aren't advisors, they're muses, inspiring people to work their best instead of giving advice or manipulating the scenario to their advantage

#

a sidereal uses astrology to tip the odds for the exalted host; an auroral can just straight up spend motes on other people's rolls (at least with my setup for them)

prisma sun
# winged swallow wdym

So basically if you take the Current Solars and just made them only resonant with Orichalcum, a cool and good thing I wish they'd done, you instead completely fuck over Solars since out of all of 3e's current printed Roster, Ori has the least amount of content by a country mile. So you lock all Solars, the obstensible main characters, to like 3 swords and a staff and make it so now people have to homebrew your homebrew, which makes it harder to play and harder to use

tulip folio
#

I mean you can use artifacts you're not resonant with.

prisma sun
#

Which if it's just for a writing project, Is Fine, but if you're intending people to USE it, you effectively punish all but Solar Melee

tulip folio
#

Most exalts are resonant with a single metal at most.

prisma sun
#

Yes I know

#

But this was specifically about Solar resonance

#

which is the outlier issue and one of the Sick Bones of 3e

bleak hazel
#

I know what Aurorals are, I just think that's kind of a niche that's already pretty filled by Zeniths/Bluesids/Wood Deebs/unusually friendly No Moons

#

it's a very short description, so there are understandable limits, but they're just kind of the Nice Exalts, since that's intended mostly to be a contrast to the Heart-Eaters they turned into

winged swallow
#

20 orichalcum artifacts across Core, Arms of the Chosen, and Alchemicals (though that last one is perhaps a lil' weird for Creation play, so more like 18)

#

also, encouraging people to come up with unique artifacts is, to me at least, not a bad thing? people already homebrew orichalcum stuff

bleak hazel
#

Solars having very few artifacts is also largely an artifact (no pun intended) of them not getting a real companion

winged swallow
#

miracles of the solar exalted is not real

#

it cannot hurt me

bleak hazel
#

it's the same reason we have about half a QC of two different Solars and that's it

prisma sun
#

I also think coming up with unique artifacts is cool

bleak hazel
#

setting-shaking potential of the Solars not really being held up by Fehim, failexalt, and generic tribesman lady with a couple of melee charms

#

can't remember her name

prisma sun
#

I also think it's fucking hard as hell because Exalted game design is Hostile to design for

bleak hazel
#

Harrowing Silence, apparently

winged swallow
#

i think if you're playing the game, you've made your peace wi- really?

#

Harrowing Silence the Solar

#

crazy

#

is she a dawn?

bleak hazel
#

Night

winged swallow
#

yeah that tracks better

bleak hazel
#

she has a bad caste of Fantasy Tribal Outfit

prisma sun
#

I don't think people playing Exalted necessarily sign up to do game design for it

bleak hazel
#

and is apparently a giant reactionary, which is funny

prisma sun
#

That reactionary intimacy doesn't have a level

winged swallow
#

no, but if you've made your peace with the jank enough to play it, you can largely understand how to make like three starter evocations

winged swallow
bleak hazel
#

it's Major, they're in sublist

winged swallow
#

yeah

prisma sun
#

Ah I thought they fucked up

bleak hazel
#

OK, this is not the worst Fantasy Tribal I've ever seen by a long shot but she also has just way too many belts

prisma sun
#

just kinda generic

winged swallow
#

it's a sign of health for a fantasy assassin to have a buncha belts

bleak hazel
#

which I normally see on fantasy art where they've added a breastplate and don't really know how to blend it into the hip region

#

interesting to see on a lady who is just kind of wearing a shirt

prisma sun
#

Roundabout Corset

bleak hazel
#

but also this poor Night, she has Excellent Strike, One Weapon Two Blows and an 11 dice knifing pool

winged swallow
#

wat

bleak hazel
#

she's kinda sneaky but not with any of the "you cannot interact with me" solar charms, so I think she'd probably land a vaguely passable ambush and then just kinda explode

#

Soak 7 and no real combat pool

winged swallow
#

lol

#

lmao

bleak hazel
#

she's better off than Fehim at least, who is an E3 twilight whose attack pool sans accuracy is 4 dice

winged swallow
#

wild

bleak hazel
#

he's kind of a legendary failexalt, he even has a sidebar indicating how he is basically just going to have rings ran around him by a 2CD unless the PCs bail him out

fierce star
#

PCs are held to different optimization standards than NPCs, comma, also, jesus christ

#

twilights why

#

why are all of you like this

winged swallow
#

like

#

what

#

bro

bleak hazel
#

you had one job

winged swallow
#

ONE JOB

bleak hazel
#

more modern NPCs are a lot scarier in general, they went way too easy on the first few books

tulip folio
prisma sun
#

which is so funny considering the PCs are yoked

bleak hazel
#

Weeping Raiton isn't even that fighty and she'd handily dumpster both of those two at once without any real difficulty

#

she has soak 12, they can barely hurt her

winged swallow
#

another W for the slayers of creation

bleak hazel
#

I suppose Harrowing Silence has one shot to get in a decent ambush because Raiton's senses pool is pretty bad, but that's it

#

if she has mild difficulty, send a zombie to the gym to fetch Beni and watch her just walk through 'em

#

although admittedly she is E4

tulip folio
bleak hazel
#

(somehow)

#

basically if you have >1 ox-bodies and maxed combat pools you've probably got this, her only shot is to one tap you from ambush with Blinding Battle Feint

#

or I suppose one bot-body with high stamina because Alchs are hench

#

we also have Volfer, who admittedly only has 2/3 of his starting charms because he was the tutorial dawn

#

dex 3, soak 7, 6 dice join battle

#

I am unsurprised this man was Team Rocketed by a warstrider

winged swallow
#

6 dice JB dawn

#

cringe

bleak hazel
#

my Endings is admittedly only at 7, I need to up his Wits

winged swallow
#

Harrow, dusk all over this man instantly and return his exaltation to the unconquered sun

bleak hazel
#

Faka Kun in the same book would utterly rinse him with pools of JB 10, Thrown 10, Stealth 10, Dodge 10

#

the NPC nights are better dawns than the dawns

tulip folio
#

At least the statted dusk is good at murder in Abyssals. She's absolutely useless at things other than murder but...dusk.

bleak hazel
#

she is the Most Dusk

#

if she was interested in anything other than punching people she would not have made it to E4 in about ten minutes

winged swallow
#

you talkin' about the benignant annihilator of hope and falsehood?

bleak hazel
#

yeah

#

benny the dusk

tulip folio
#

I still want to stat a Fae some time with 'Most things: 14 dice. Humility: 2 dice'

bleak hazel
#

I think she's actually the closest to a classic Invincible Sword Princess we've got in 3e, from any splat

#

App 5, Combat 5, all else wherever it ended up