#Exalted
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Hmm
hi just realized what this means. beautiful alicia. hiiii bbbygirlll
HAHAHAHA
Marie Sanson of Innocent Rouge fame was, in fact, the reason Harrow even came to be
Broken Hearted Lord of the Obelisk Manor?
oh fuck yes that rules
peak
hakaider good times
also why Jacque exists. we predator handshake on innocent rouge
wish i could read that authors dracula manga where renfield seems to be a tgirl
i will go get u the name
OH WAIT NO ITS NOT RENFIELD ITS LUCY HARKER WHOSE TRANS IN THAT ONE
Man I thought I had 6 boys available but all I have right now is Shikimaru
anyway
#DRCL midnight children is a Japanese manga series written and illustrated by Shin-ichi Sakamoto. It is based on Bram Stoker's novel Dracula. It is being serialized monthly in Shueisha's Grand Jump, with its chapters collected in five tankĹbon volumes as of November 2024. #DRCL midnight children is a story set in 19th Century Britain that follo...
I could probably put Alucard Castlevania on Crimson's sheet actually, although he's not the most significant inspiration there
anyway i wanna read this shit for abyssal juice so bad
ayesa has peridot and max payne on her board, but nothing else is coming to mind so far
staring jaw agape
sherlock holmes, maybe
Iâll let u know if i find scans okay
blease
Whereâs Alucard
He's not very Alucardy :c
Can't believe this
Hmmmmmmm Charisma 5/Manipulation 1/Appearance 1 or Charisma 1/Manipulation 5/Appearance 1
appearance 5, NOW
That's my usual!
Appearance 1 is people at the grocery store saying to Tony Hawk, "huh, I wonder whatever happened to that Tony Hawk guy"
The real question is, does Charisma 5 or Manipulation 5 better embody "I have infiltrated the polycule by doing dishes. I pay no rent and have no romantic entanglements"?
Manipulation
Yeah I think so too
There's a very specific scene I'm thinking of
That's how I'll finally create a high Manipulation character
of a guy over-the-toply sitting into a chair
"Guy who nobody invited to the party"
"I dunno I guess one of my roommates invited him"
this is such a focused ability array, damn
As it should be
you are also illiterate, may want to fix that
many such cases
Oh tru
also how my current character works out lmao
Tbh maybe I drop brawl to 1 and move stuff into Ebon Shadow because it's fun
thats how i houserule it
I agree
legit
1 dot linguistics tax is weird quite frankly
Illiteracy is actually the exact kind of thing that would make sense as a flaw
thatâs how weâve done it in the games i play in
It is something that might make your life more difficult in roleplay
That is essential flaw material
taxing people the one dot in Linguistics does just seem silly
Linguistics 0: read, yes. Write, no
I have thoughts on the way languages are handled that I think almost everyone here probably agrees with mainly because we've had this discussion before >_>
Linguistics requirement makes sense in the like, very narrow context of 'most starting PCs will be bronze age farmboys doing something heroic and getting a solar exaltationf or it'
because in that specific sort of campaign initiation most PCs are likely to be illiterate except the Token Town Smartarse Apprentice
iâm yet to find a ttrpg that does languages in a satisfying way
My take would be: you get two languages by default, one should probably be Riverspeak. Every point of Linguistics grants you an additional language. Every point of the Language merit grants you 2-4 additional languages, and you can roll Language + Linguistics to quickly assemble a baseline of communication should it come to it.
Reminds me of my friend's houserule in shadowrun: everyone gets bilingual for free, you start knowing 2 languages
I do think that "establish a baseline" thing should definitely exist because people do that
Language barriers are tough to overcome but polyglots in particular tend to be pretty good at establishing the essentials
I do think illiteracy is better for tone and versimilitude
okay but is it more fun for the players though
like if someone wants to play someone who's illiterate, let them take it as a flaw, it's an easy one and perfectly fits in the game's definition of it
note in the fluff for linguistics that 'the vast majority of Creation is illiterate, especially outside of major metropolitan areas'
Now I kinda want to make my lunar's deal that she wanders creation teaching literacy so the masses can pass down knowledge and keep records of their own
Lunar Schoolteacher đ
i was thinkin abt stuff like this
Sapir-Whorf Hypothesis Subtree
thinking about my own statline again rn
wondering how much Perception I actually need
it is important for Join Battle though I guess, especially since I didn't have the budget to get much Awareness
... Teach the animals to read and write as well
I was pondering pinging you about whether Linguistics should be conceptually grounded in Compassion >_>
hm, itâs presently temperance
ride is comp- yeah
Just thinking about how like
I could see Temperance Ride
that also reminds me
can you voluntarily choose to make your Join Battle result worse?
wondering for purposes of Open Palm Caress
alla bout knowing the limits of your mount
Linguistics could sorta be like Bureaucracy?
see the thing about limits and Solars
you can't break limits you aren't aware of!
elaborate
In that it's a social stat used to coordinate, rather than to do things directly most of the time?
I'm not sure exactly how to explain
well linguistics also governs written social influence
The power of language is that it spreads
and i feel like that is the Standard Use Case for Linguistics most of the time
noâŚ
I mostly just like Enku's idea
In the original Dawkinsian sense (I hate Dawkins but his concept of the meme is really good)
(Namely, a meme is an idea that self-propagates)
I heard memes (not the internet variety) described once as to culture as genes are to biology and that stuck with me
(And so we can start to look at memes as similar to biology in the way they behave)
I think that's Metal Gear
"Memes are the DNA of the soul" XD
I mean there was that in metal gear but it was from somewhere else in this case
all deebs, alchs, and sids should get a dot of linguistics for free, everyone else may or may not be illiterate
show me the illiterate sid
The outcaste can move that dot to something else
but yeah i like illiteracy as an opt in flaw, as unlike say dark heresy where literacy is a skill, you play Some Guy in that usually, and it plays into the tone. here you're like, a hero of some manner. you dont got time to purchase literacy.
If you want to be illiterate that should be a Thing Of Note about your character
yeah flaws should say something abt your blorbus
Like, Mugen from Samurai Champloo can't read. This comes up on a couple of occasions and eventually he has a training arc!
like the loyalist abyssal whoâs illiterate
It's a thing of narrative significance
yeah
funnily enough not my current one, but the abyssal before her in the game i'm joining was goign to be illiterate
but she was a tool and a weapon who was desperately trying to prove she's worth being an actual person to anyone who had power over her, and had purposefully not been taught how to read by her mortal family as a way to control her, and then it just... never came up after her exaltation becuase she was ashamed ofi t and hid it from her peers and boss asb est she could.
so, has anyone else made themselves a self-insert character?
Join Battle is Wits, Perception is mostly good for Read Intentions and catching ambushers (and Sid Melee)
Like literally just 'me but in exalted', or ona more philosophical level? because every character I make is a reflection of some part of myself.
All characters are self inserts
One cannot shape clay without being shaped in turn
Not ever
I spend enough time in my own head in real life, I don't play TTRPGs to be in here. It sucks in here. Put me somewhere else.
lol
can't find anything on that but you can choose to delay your turn at the cost of 2i
ah I have now read Open Palm Caress and understand the distinction
oh right
hmm...
maybe I should switch my Perception and Int then
though Read Intentions is also useful for social stuff
yes actually
funnily enough they were both lunars
I just keep thinking I might want some Int to be better at Disguise and Conceal Evidence
... double-checking, there's not some special rule somewhere that allows martial arts-based dodge charms to be compatible with actual dodge charms, right?
that is correct
yeag
It's still worth picking up some dodge charms because MA dodge-based charms don't run the full basic gamut, IME
just your penalty negators usually
And conversely certain MA form charms do just give a free +1 to Evasion or to Defense
Abyssal Dodge is wild btw
ainât it just
But yeah pondering the value of dipping Ebon Shadow on a primarily Thrown/Dodge character
I think it might even make sense
There's a lot of charms here which don't strictly relate to "make an attack"
Also, this is from Ebon Shadow. Would I be reading this correctly that this doesn't need to be an Ebon Shadow attack?
it would need to be Martial Arts and using weaponry compatible with Ebon Shadow, but if you obeyed MA compatibility rules it would be fine to use this with a Snake Style attack, yes
I think it'd still have the restrictions
gotta be martial arts rolls, gotta be using compatible weaponry
Tragic but fair
it's why I like the Lunars and Alchs
wild martial arts bullshit and wild charm bullshit
the clear rule is "you can't enhance an attack or defence with incompatible charms" which does have edge cases for stuff like Crane Form (can you parry with Melee and still create Crane counterattacks? Probably not, word of dev, but book is completely unclear on this) but not here
you're still enhancing your attacks with a charm even if it's a scenelong buff to them
So if you didn't actually want to use MA attacks, you'd benefit from the Defense buff and the -1 Initiative from stealth, but nothing else
it sounds like if you're in the form, you can only use martial arts attacks. But if you're just not attacking at all then it'd be fine?
no, you can use whatever attack you like, but your ongoing martial arts charms do nothing to them
so you can throw a knife enhanced with Abyssal Thrown charms but you'll get no higher init from the reset
Prooooobably not worth the investment
my personal experience with this is mostly Ways of Exaltation, which can incidentally give you +3 dice to Melee rolls but doesn't have a compatibility-fudger for that part, so it's only relevant if you somehow find a melee roll that isn't attacking people/involving Melee charms
I think Descending Battles Horoscope is one, but that might be it
When there's so much good dodge, thrown, and stealth stuff as is
I skipped white veil on my social abyssal when I found out that Abyssal Thrown already has a degree of social stealth built in
they're good trees
Also Abyssal Thrown has a bunch of "you can throw beans" stuff
And Crypt Bolt exists
And is quite good, by the looks of it
Love that there's a specific "laser eyes" upgrade for crypt bolt
The Alchemical Essense Cannon has a similar upgrade and it is very important thematically.
personally iâm always looking at her
the best sort of shade!
I've made a cannibal pirate who's goal in unlife can basically be defined as 'become the undead god-queen of all creation everywhere, then drown the whole thing'
'what happens if you replace the pole of earth with the pole of water? i don't know, and I don't have enough occult to find out'
yaaaaaaaaaaaaaaaaaaaay
âs pretty solid
... actually you know what I should totally take inspiration from pirates of dark water for this
what if we just made water that wants to kill you
holy shit more peak mentioned
anyways. with delilah's help Brokenhearted Lord is coming along quite well. she hauls around a coffin with the preserved corpse of her betrothed that the heron turned into Stormbringer That Blows People Up (ion know how to homebrew, stat or cost an artifact so we're just basing things on vibes.)
most homebrew is vibes
... oh shit I just realized, unless the captain of the other ship is an exalt I can use dread captain's command during boarding actions
yes abyssal sail is funny
I think my two favorite abyssal charm trees are sail and survival
though I was gonna doa hilarious thing wtih medicine plus survival where I just claim an area as mine, and also, it is full of poison and illness and everything inside it dies constantly in the putrid cold
there is no warmth, safety, or respite
enjoy your time :D
Okay Miyazaki
i love poison bogs
the best part of any soulsborne game is the poison swamp don't @ me
the lake of rot is peak design
the major biome of the Underworld is Dark Souls this is true
âhey this afterlife sure looks like lothricâ
man my underworld is broken I got a knock-off instead this is just the cathedral of sacred blood from code vein
Enjoy falling off shit constantly, idiot.
In fact I will!
... I wonder who'd win in a fight between the Legion Sanguinary and the Company of Martial Sinners. Probably the Legion just by volume of troops.
Jumps around, throws death at people
howmst do you have black feather blinding x2 if you do not have base black feather blinding
lol
I will say, Dodge is good in terms of "lots of fun stuff concentrated at E1 and E2"
A lot of these trees are
Not all, but a lot
Still debating most fun Apocalyptic for like Vampire Noble Classic. Presence has some good stuff.
Socialize seems potentially fun?
Apocalyptic Performance?
Socialize Apoc is what youâre looking for, tbh
quite possibly one of my favorite trees
absolutely juiced
Vampire noble has a lot of tropes it could be
Even Brawl
Abyssal does a good job of being the complete unstoppable vampire monster package
Do abyssals have heaven thunder hammer
extremely true. thinking about fast tracking my abyssal to 7 appearance with apoc socialize and some performance investment.
hottest butch in stygia
Appearance 1 baaaabeeeey
bloody handâs ally abyssal is a socialize apoc black claw stylist
hell yes
I need to make an appearance -11 abyssal at some point
HAHAHA
actual psychic damage to look at them for more than 0.3 seconds
Hungry Ghost?
It's kinda funny how if you're already Hideous, Hungry Ghost lets you be Extra Soopah Hideous
a tailor-assassin and seven times divorced/eight times âmarriedâ to the black heron who taught her the style. the whispers say sheâs about to ask for the eighth divorce
(Essence) non-charm dice on threaten rolls is a hell of a drug
cribbing a lilâ magnus archives meme for this bit
Oh wow the Chain-Armor subtree for Resistance is extremely cool
Oh yeah I think Briar or Ash did that
Also two somewhat different anti-uncountable damage charms is fun
Oh? I've not looked into it. What sorta nonsense does it have?
Fantastic
most of my socialize investment has been pretty basic Dice Harder stuff but Crimson gets his big social tricks from Bureaucracy
there are some bangers in there
5m, 1wp: "I am rich as fuck, so you should promote that minor intimacy of awe I instilled while bargaining with you earlier to Major"
It's interesting that Alchs get the 'You can't use the wrong intimacies against this' earlier than Abyssals. Though the Abyssal one is beefier.
also important to remember that some abyssal trees will retain that built-around-ignoring-essence-prereqs thing
Yeah
Silly Pondering: @fierce star Despite literally being a WoD vampire with a werewolf girlfriend, Aininur would make a pretty shitty Abyssal.
I could see her as a renegade abyssal maybe, but she'd be bad at it
hear me out: ghostblooded zenith
Interesting! I could see it
Yeah seems like a good starting point
VtM characters don't often translate well to abyssals because most vampire characters don't actually have authority
Less about authority and more vibes. Aininur is very high humanity + True Faith. Well, Road of Heavens.
it is fun and cool to gain limit
deathsplode for your sins (being nice)
that was how harrow 1.0 went
well
didn't get to deathsplode
but we sure did Gain Limit
the level of annoyance caused by the deathsplosion is highly dependent on the situation
loyalist abyssals doing standard dark lord stuff typically don't care that much if all the plants around them start dying
although a giant thunderstorm might suck
Today I learned that capital-O Oblivion is apparently not referenced at all in abyssals as like, a thing/place/concept/etc
playign exalted across three editions is confusing
I think I have actually managed to get Crane Style's setup time down to an acceptable level for normal fights, which is neat
two turns?
it's two turns normally, since you have to Crane Form turn 1 and then full defence turn 2
but with Sid Melee versatile you can flurry an attack and a full defence if you're holding a shield (don't have to do anything with the shield, so you can still attack with Crane) and between Prior Warning and Expected Pain you are likely to be warned of ambushes in time to get the form up before the wall caves in
nice
yeah, oblivion is only really ever brought up with regards to Albicant Sepulcher of Extinction
and it's more of a synonym for nonexistence
to my understanding
Expected Pain is "reflexively take an action to try and prevent [the general type of bad thing]" so I don't think it straight up lets you pop a form
they're Simple charms, and I'm not sure that would count for a reflexive action unless explicitly specified
but Prior Warning is my-jedi-senses-are-tingling, so you tend to get at least some rough indication of when you should pre-buff
and Expected Pain can still be "incoming ambush, I move away from the door so I start further away in the fight and have a second to pop something"
actually maybe you can use a Form, the Core definition of Simple very much does not cover this, but i'm not sure
that has always been the classic, yes
well, usually it's Prior Warning -> Avoidance if you're really paranoid
old 2e Expected Pain was very literally "here's one turn's warning", which was very convenient
The character has a general idea of the bad things that will happen to him in the course of his life. When an unpleasant moment impends, this awareness crystallizes. This Charm activates automatically when something unexpectedly dangerous or awful is about to happen, and the character learns its general nature (âattack,â âpoison,â âbetrayal,â âloss of loved one,â âhumiliationâ). The character has one turnâs warning in which to turn his fate aside. Ambushes against the character automatically fail, but the character does not automatically detect his attacker.
Sids are immune to pranks
Sid awareness is just all bangers this edition honestly
Prior Warning, Expected Pain, Wise Choice, Inevitable Pursuit, Feathered Cloak Trick
I would like all the information please and thank you
Sids are also really good at Crane Style even if the E2 form and E4 capstone are a bit annoying for a splat that gets Mastery in the form and needs either 10 MA charms or a full style to start E3 SMAs
Exalted discord is also not totally clear on this but seem to have settled generally on "yeah, you can use a Simple if it's appropriate to the threat that's coming, since it says reflexive action to prevent [bad thing]"
kind of fun mental image of "ah shit bad guys" -> Burn Life -> Reflexive Crane Form -> Join Battle, flurry full defence/attack, I was in bonfire before you even started this fight"
that's like 40% of an E2 sid's motes but hey, none of it's on bad stuff, you've got (strength +1) soak, more damage, your form and amazing parry
This has always been a point of contention with Abyssals, even going back to 1E â "wouldn't it make more sense to build dissonance on purpose to create shadowlands everywhere if that's just a thing that can happen" is I think even brought up in the 1e Abyssals book
To some degree the answer just has to be "don't worry about it"
that's not super attractive these days since the shadowlands are temporary and the GM has the option to pick stuff that fucks with your intimacies or gives you neverborn sidequests instead, but a random spread of the available Expiations are probably going to trouble loyalist dark lord a lot less than deathknight errant jane trying hard to look like a decent human being
Yeah, by making it temporary they've reduced the question significantly
As opposed to previously when Abyssals were just walking bombs
2 Sids that Charm-looped themselves into not knowing what they wanted to know
but each knew another sid knew they did the thing
oh yeah, that was mine
it's peak
My detective Sidereal was infiltrating the local satrap's palace in his best Indentured Servant resplendent destiny to eavesdrop on a local deeb's meeting with a Lunar PC the Sid was trailing. A hostile Bronze Sidereal was hunting for infiltrators and moved to observe the blip on her Supernal Awareness radar in order to hit me with a Descending Secrets Horoscope, which would be a bad thing, so the good detective's Expected Pain pinged.
Because of this I turned on Supernal Awareness looking for people trailing me and started heading around the corner to find her, which would have been a bad thing for her because I'd blow her cover, so her Expected Pain pinged, at which point she Avoidanced out and wiped the incident from my Sid's memory (with Avoidance) and her memory (with Self-Annihilating Discretion).
As a result, the two sides of the Sidereal espionage ops in this city fought an entire spy duel entirely using precognition and fate manipulation several days before either became properly aware of each other and without using any human senses whatsoever.
God I wanna play a Sidereal
you know i should put that in the highlights channel of the exalted discord, I think it's sufficiently peak Sid
Waddaya mean I see Alucard in the top right?
That's Dragon Man idk what you mean
this has now sold a friend of mine on playing a Sidereal
sorry, meant to say, THIS has
hmmmmmm... temperance archery playing with principles and higher soul sorta stuff
...vague Pondering
Things related to pinning and suppression.
Forcing others to slow down and take cover
oh, bonuses for if your opponent is suffering under time pressure?
so you can set up super nasty ambushes while someone is racing to be at their father's deathbed
or aught else suitably approporiate
yessssss
gain bonuses (yay) for being patient and having some restraint, inflict penalties on others for being the opposite
that gives you a kind of flexibility that is very solar, don't u think
bc its suitable for a Brain Genius Tactician as much as it is for a Paitent Assassin
precisely
might be nice to make a recurring theme honestly
oh yeah?
or die, dipshit.
a challenge that solar charms offer everyone!
A solar is a question, to themselves and to creation itself- can you meet the exacting standards of Virtue?
the avatar in ultima is a solar is what im saying.
that mfer a zenith.
That's right
Unfortunately the First Age was Ultima: Pagan.
immensely cursed statement
Thematically, this synergizes well with how so many archery trees like to emphasize the Aim action, I think
seems weâve found a core archery theme
Thanks, I definitely needed to read that first thing in the morning
You're Welcome, Avatar
so is Iolo the avatar's lunar mate?
no that's clearly Lord British
apparently one backer's request for their Sid Companion secret technique was "please make Steel Devil Style good" and this required a major dev brainstorming session because SD has great defence and abysmal offense, which is funny
so maybe two sword man real
my understanding was that Steel Devil style was insanely broken on release
like easily the best style?
that would be Single Point Shining In The Void Style
Single Point is the spectacularly broken style, still by far the strongest martial art
Steel Devil is the martial art that you use to train people wrong as a joke
wild. It's still sick as hell
Steel Devil is. Not.
Steel Devil was broken in the sense it was very bad and didn't make sense
Steel Devil's unique point of shame is that against any opponent that you can't trivially beat anyway with the skill/stat requirements for its charms, the charms are worse than useless
(And I think one of the ones that Vance didn't work on?)
Vance did do Single Point, not sure about the rest
most of the core book MAs were apparently written before the Solar combat charms, which explains why they're so all over the place, they're the first fight suites in this edition
I was referring to Steel Devil re: what he didn't work on. But definitely don't quote me on it
well that would explain things, good god.
Steel Devil's thing is that you bank init into a special pool for your second sword and then spend it on doing combo attacks, but the way the combo attacks work is "to land the second and third strikes, your attack successes need to be double or triple that of your opponent's defence"
and you don't get the usual extra successes to damage while doing it
good lord that's stupid
so in practice you have a bunch of effort spent moving initiative from your main, actually useful pool to a secondary pool that isn't protecting you from being crashed, which is bad, and then you spend it on attacks that are almost always worse than just swinging normally
it also has three form charms, one of which just increases the amount of initiative you can put in the special pool and gives minor discounts
it also ignores offhand penalties, which functionally do not exist
It's kind of funny that single point is the multiple action style instead of the "make lots of attacks" style
it sounds like it was ported from an entirely different game system with no thought as to how the new system works
It makes more sense given the order of creation mentioned above probably
the second form is actually good, it gives you +2 resting parry and a counterattack option that doesn't reset your main init, then a charm after that gives you the option of spending initative to retroactively increase your parry against attacks that hit you
I'm sorry flavour text, you're objectively wrong
this is not the lesser of two forms, this is literally the only reason to ever even consider this style
oh I see now
Naked Fang Draw: 5 motes on a join battle to get... a max of 5 bonus dice, at essence 5
that's not great
it adds successes, which is pretty good value at higher essence
it's just the entire style is dragged down by the incredible terribleness of Double Attack, Triple Attack and the seven billion things that cue off them
offhand charge is a usable mechanic that is just extremely undertuned, because you're spending 6+ init to get it spooled up in the first place
Naked Fang Draw is pretty funny for high essence Sidereals, actually, because successes count as 1 die in their dice cap rather than 2
Steel Devil is just really weird
Double and Triple Attack just don't work basically
Broken (the other way)
I know this isn't what Steel Devil is trying to be but I would love to see some proper main gauche stuff from either a style or regular charms
possibly 2 and 4, which are less trivial to get by slamming excellencies into artifact weapons
Might there ever be a place for like, mini martial arts? Stuff that doesn't have a form, is only 3-4 charms long, and doesn't count towards completion of a style if and when that comes up?
I think that's basically what Secret Techniques are going to be, except they tack onto existing styles
Aha
Essence MAs are that too, except they have Forms
Just thinking about how some concepts for MA stuff are really too specific for a full style
but in 3e, a MA is your whole deal, and each one is a decent amount of work to test, so I don't think the devs really want to leave lots of penny-packets of easily accessible cross-compatible charms around
Essence is only 3-4 charms because it's generally shorter charm trees in general. I do like it though
yeah, in Essence you start with what, four or five charms total?
I forgot, but something like that
and excellencies are full charm buys
honestly not enough delicious Stuff for my liking
5 and one is.. ox-body i think?
I like how each one is chunkier personally, but ymmv
The other thing essence does is have a bit less ground repeated between MAs. Because the combo rules means the generic skill charms can fill some of that stuff
I do not like Essence, Sam-I-Am
I think the Essence charm design philosophy seems to have kind of broken in the new previews - a lot of the new stuff is high essence, and it turns out a high-essence charm designed to be 3-ish times as impactful as a 3e charm reads Just Win
I do not have a way to continue this jape I just wanted to do the first line of it
there's a lot more Charms that function as setting-shaking major effects in a can, so Essence charms are super-duper-ultra-not-diegetic and just intended to be a list of things that PCs can eventually style on the setting with
like the Get one which picks up a mountain, instagibs anything below mid-level exalt on it and then throws it at someone
or the other Get one that destroys a Direction
I do think 3e missed a trick with the combo rule being "core abilities or any MAs" instead of "core ability plus one MA". I think it would have been maybe more sense to have core stuff to cover basics and then a style to represent, well, the style of fighting you learnt (and then also have styles for like, how legionaries fight etc)
or the Liminal one that is True Resurrection
It's weird they went that direction in the supplements. I don't think it was really a thing in the core book
The original idea was just to not have many small dice-trick charms
yeah, the core book trades juice and individual exalt flavour for readability and getting all the different types in there
dehydrated exalted
And horrible infernals
personally I just don't like hard player/NPC asymmetry when applied to Exalted
it works well for Lancer or Fabula Ultima or what have you due to the genre conventions, but a lot of the appeal of Exalted is that it's not narrative-focused in quite that way
Some amount of asymmetry is useful since enemies don't need full stat blocks but
Not too much
It should feel cohesive
you don't get stronger just by standing in a boss arena, getting jumped by five guys is extremely dangerous, your powers are known factors that the setting is actually built around
I can also really see why they didn't do that, because it's a huge combinatorial hell problem
I think it's less than the current method?
there's already a decent amount of that with Lunars/Alchs, admittedly, but if you did that then every single martial art ever needs to be checked over for things that instantly break Invincible Fury of the Dawn
or Rampage Berserker Attack
or similar huge tree-defining buttons that can't be allowed to endlessly stack damage enhancers because they multiply them
The current method is you need to make sure it doesn't break one of the ever-increasing number of MAs?
I don't see how it is less of a problem with the current method
if you swap the current system to that then everything instantly explodes, if you rewrite the game to make it the base then sure, I could see that roughly working
Yeah, I mean as an initial design decision
it does mean you now need a new way to make Sid/Solar/Lunar/Deeb martial artists distinct from one another
since right now a Solar Crane Stylist, a Sid Crane Stylist and a Lunar Crane Stylist are very different creatures because of their differing compatibilities
could you or could you not mix styles, in this situation?
Wouldn't that be easier under my suggested system?
Because you have the base core charms to differentiate each type of exalt
My initial idea is not allowing mixing styles, though you could probably also design it so it doesn't matter. Or maybe make that a Sid thing
at least one of the old mostly-homebrew hacks of Ex2 deleted all martial arts, replaced them with a system where your specialties provided incidental bonuses to minor things on top of +dice on your attacks and then said "yeah, this annihilates Sidereals and Deebs but we're not playing those so it's fine" - that's fair enough, it was an Infernal game that involved no Sids
admittedly Ex2 had a far worse MA combinatorial hell problem
if you can mix styles, this is now way harder to test than Ex3, because you have to find the broken interactions between your MA and every other MA or core charm in the game
Sure, don't allow mixing styles then
Also sids break everything
(what else is new?)
styles mixing with each other but not base charms is an interesting dynamic to me
especially since you generally can only mix specific styles, unless you go unarmed
If you want more background for why I think it's a good idea: one of the devs talked about how putting certain styles in the "Martial Arts" tent does this kind of weird orientalism-style of exoticism. One of the ways to avoid this is to, well, have MA styles for combat styles that are considered "normal" under the other regime. Which made me think "core charms + combat style" as the most sensible way to organize things
I mean sure. That's why my initial impulse is core charms plus one style
Everything Is Martial Arts is definitely neater, but I do kind of like the current position of martial arts as full combat suites, especially since it means that certain MAs can actually be constructed with deliberate weaknesses
Clearly the conclusion is to delete core combat charms and only have martial arts
sids can break little of the game, as a treat
Essence did something similar with generic exalt charms, and that ended up meaning that it's hard to do something like the Sid charmset where there are deliberate odd gaps in it
Essence Sids are reasonably strong but have been a bit dessicated juice-wise
Oh, to be clear when I say "core charms", I mean "core combat charms for the given exalt type", not like, common charms for all exalt types
Does the combo-ing between MAs not undermine this? Or is it some combination of not really being compatible or way too expensive for it to be a real issue?
both, normally
it does get pretty expensive to mix
very few things mix with Single Point, for instance, and that's deliberate
since you need to buy dots in each style separately
Violet Bier does but VB has a lot of power in the Form, which is exclusive with SP
same goes for Righteous Devil - there are no other firewand styles
if you could mix it, it wouldnt be a single point, right?
I absolutely think "everyone gets core charms and then styles sit on top", would be a viable way to do this, it's how Essence works, but I think it would reduce juice levels significantly
especially since core charm suites invariably contain similar-looking lists of basic effects
everyone's got a damage booster, an accuracy booster, an onslaught negator, etc.
Eh, I think the juice reduction from essence is more fundamental (and intentional) than that
it's also a stratospheric buff to Solars and Abyssals, but presumably you'd rewrite all their suites for that
But I think "no core combat charms" would be a funny way to handle this
currently having the MA-OK list for their core combat charms plus the ability to tack SMAs on top of their combat trees is the unique thing for Sids, and it's fun as hell so yeah, I could see that working, but you would then need to produce a whole new thing for them
Though you can semi-combo core charms with martial arts right? Like if your MA has no defensive charms, you can basically use the core ones without issue?
Dodge and Resistance always work with MAs, yeah
but you don't want to allow people to put Five Jade Fury on Invincible Fury of the Dawn, or back up Crane's resting parry with Heavenly Guardian Defence
Even if it's stabby ones (I can't remember if Single Point has defensive charms)
it has a decent onslaught negator
it has a few
that's about it
you can dump your onslaught on your attacker primarily, yeah
I'm imagining sids thing being able to combo styles under this regime as a conceptually cool idea. But it's probably a bad one lmao
it doesn't have like, a big ticket defense trick beyond that though
(your defense in Single Point tends to be murdering people before they can seriously hit you)
(Granted, this is very wistful thinking on my part because it will never be a thing this edition)
it's a lot harder to come up with a safe way to do that, yeah
you can't do what they did with Eclipse and Versatile and just keyword individual charms as OK to mix
One of the reasons I will say I like MAs being like
their own thing
is that they can basically be charmsets for exceptional mortals
You don't need to be an Exalt to be a Crane master and so on
Tbh, I'm getting pretty pilled on "no combat charms, choose a style" lmao. Sids thing could be they actually get core combat charms that they can mix with any style
heaven thunder hammer stocks in shambles
I suppose that was what the old 2e Hero Styles were about
Yeah
I feel like that just makes all Exalts the same
without exalt specific combat charm trees that does flatten things a little
solars though solars can keep their brawl and melee trees in shambles
Lunars just kinda become The Best Combat Exalts then don't they?
at least for most of the game
ey im fucken workin on it
abyssals keep their brawl and melee because theyre polite
i am only mostly joking about this
oh yeah, I suppose you do also delete DBT/HBT if you remove native combat charms, so you can't quite do that
if you take my D/HBT from me i will come and fuckin get you
honestly at the point where if someone wanted to be an exigent of the sun i'd like that more than solars, just transfer the charm trees you're interested in and work them around a little to post core standards
Solars, 2
"No relation to the Solars."
Going back to steel devil, I've seen someone claim that Double Strike applies weapon damage twice
Idk if that would change the math at all
Based on what?
That it applies a second attack
yeah that's just not true, that person is trying to extrapolate meaning from the wording when the mechanics are very clear
that's fair. what about the rework this person wrote?
I am immediately against the idea of "yeah, we're balancing this against Single Point and Solar Melee" because Point is the only outright broken martial art and Solar Melee is still a dash overtuned, albeit not quite as badly as Brawl
fair
Also like...I don't think any martial art is designed to be a match for a full Celestial Charmset.
this version of Steel Devil Strike is an unconditional Hungry Tiger Technique at Essence 1 - similar cost, and Simple, but still, damn
HTT only works on Crashed targets, the Siddy equivalent costs willpower and requires an initiative lead.
yeah fuck that, you don't get to make no-reset full damage reflexive decisives for 4m over the cost of Harmony of Blows, even at Essence 3
permanent +Anima to parry, no terrestrial or mastery keywords, eat your heart out Sidereal Martial Arts
that reset condition on mastery seems really easy too, tbh
init shift is quite tricky
but about half the charms in this are about as off-the-charts as you'd expect for someone actively balancing against SPSITV
Christ, Crystal Chameleon is -Anima to attacks and it's already a very good form
this does something fun, it allows a max essence Sid to go PAOC Form, make everything compatible and have infinite free parry excellencies at bonfire
so you have two parry values from Steel Devil Form, both of which are probably 12 + stunt + redsid anima + full defence + whatever the fuck else you have
Oh, it's got 'hey, what if you had Two Forms' with a pretty easy jump in.
normal steel devil has the same thing, they're just worse and harder to reflexively trigger
it's a very odd duck
Okay but I also think normal steel devil shouldn't have that đ
As it's a weird thing design-wise.
When used against a Battlegroup, multiply the raw damage of the attack by Essence or 2, whichever is higher.
ha ha ha ha ha no
even at E5
funny as it would be to see Anys Syn get a 9x damage multiplier with this
Destroy Target Battlegroup
More seriously: That hits a bugbear of mine in game design.
Multiplicative Scaling.
AOE withering at E5 for that cost seems not-unreasonable just... yeah, exactly that
stop writing in multipliers, it's a terrible idea
the one Double Damage charm in core was one of the only solar charms that explicitly got the nerf bat for Abyssals rather than quietly being cut and replaced
OK, this is a very wonky style, I don't know why it goes to 5 all of a sudden and about a third of the effects are hilariously underpriced
...god I hope my design work isn't this wonky. XD
also I don't think you want a style that's compatible with Single Point that includes flurrying attack/attack because now you can swing three times a round, with rerolls from Double Attack and +5 withering damage on everything from Liquid Steel Flow, then cash in that one reflexive decisive option when you crash them and land Fatal Stroke Flash without resetting init
which adds the difference between your init (huge, mighty, with crash bonus) and their init (negative) to the damage roll
So just 'red mist a guy'.
well, I'm not sure that's much worse than just Single Point on its own but it is worse
and also comes out of that blitz with free resting parry 11 and probably a ton of init since it didn't reset
on a less mean note than "ripping into some poor bastard's well-intended homebrew": infernals
mara-pilled in that first post
the true power is in the demon blade đ
On the topic of 'homebrew stuff'. Tinkering with that Isiodoros-themed martial art I made getting it cleaned up.
Black Hole Body
Cost: 4m; Mins: Martial Arts 4, Essence 2
Type: Reflexive
Keywords: None
Duration: Indefinite
Prerequisite Charms: Rex Frame Form
Those who strike the boar find that there is no flesh to cut, merely relentless power.
The Martial Artist may ignore one Crippling or Shaping effect that would affect her body. This will not cure it but will allow one to ignore even the most grievous effects, forming limbs of dark essence to replace those reduced to pulp by deadly blows or unmade from existence by powerful sorcery.
How do you think this compares with other 'handle crippling effects' charms? Most of them outright cure the effects, given time. This one doesn't but it's able to handle them no matter how big a penalty/effect it would be.
hmmm..
crippling effects are usually dice penalties as well as narrative ones, right?
Yeah.
what are the lowest/highest penalties
The highest would be a Voluntarily Accepted missing limb I think. Which is like -6 for the scene, -3 for future scenes.
hm
the mechanics for crippling injuries are "once you take a big crippling injury, double your wound penalty for the scene" with the actual penalties of the missing bits added on top
so can depend on what your health boxes look like
ah, hm.
but fighting blind or using a two-handed weapon with one arm is -3, so "double wound penalty + 3" is about as harsh as it gets on attacks
My thoughts is that it's good as an immediate effect but other such charms become better past 'a couple of turns' as they actively heal it, like Maimed But Unbroken instantly ending a crippling effect of (Essence/2, Rounded Up) for 4 motes and eating away at bigger ones pretty rapidly, while Black Hole Body won't fix anything so it's a constant commitment but it soaks the entire penalty/can soak up a missing limb.
the shaping defence is a bit unspecified
if I duck punch you are you now a duck floating inside a human-shaped black hole body?
also does it also negate the "your memories now all say quack quack" part or is it just the polymorph
The mind part wouldn't be fixed.
it's very funny that that charm is the default example of a shaping effect in Exalted considering it's Essence Stupid and has historically been almost useless in exalt fights
it's pretty good now but in 2e it was just burning 20 motes for fun
Yeah, it's very...any time you can duck punch a guy you already won and are just rubbing it in.
these days it's a bit like a single-target Breathing on the Black Mirror, it's an alternate win condition that goes through slightly different defences
and since shaping defences are no longer so mandatory and absolute that most games hand them out for free, you might actually be able to duck punch someone vaguely important
Yeah. About the only guys who have shaping resistance built in are what...Lunars?
this charm does also essentially replicate a part of Moonsilver Tattoos'
I've not checked how tattoos work these days
yes
Moonsilver tattoos prevent your body being shaped due to any external fuckery, but only your body. Your mind and your soul and your fate are still Free Game.
'I punch your lunar into a duck'
'He's already a duck'
'Shit'
yeah, you just enforce Duck Brain rather than Duck Body
which does nothing to... Lilith, in particular
who has No Thoughts Head Empty Only Owl as her elder prowess
I do love how that's one of the Lunar Social Defences.
Lilith' Beast-Mind Metanoia Elder Prowess rules lmfao
"i can revert to the mind of an owl in ANY FORM"
it's so useless for anyone other than Lilith, it's perfect
owl pops DBT, annihilates you with perfect White Reaper Form, turns back into owl and leaves
no thoughts having passed through its tiny mind
I'll admit, a chunk of what inspired this martial art is Anima's weird alternate Ki system called Nemesis. Which is all about being disgustingly durable because you don't need organs, you just need weird anti-ki energy.
really against Lunars, if you must insist on using the shapeshifting charm against the shapeshifters rather than the deadly souleating poison or the Extreme Range jump kick that pink mists people, you use Another Life Venom and wipe their memories temporarily so you can finish them off
@fierce star introduced me to it a few years back and it really stuck with me. XD
but realistically just don't, save pattern spider touch for the Solaroids or the behemoths
it's really funny watching the Solar duck with Destiny-Manifesting Method wander around with a tiny wooden sword and board obliterating people
That is the smuggest Solar duck I've ever seen in my life
he still has all of Solar Melee, I'd be smug too
Nemesis is really cool
alright, i'm enlisting the aid of folks in here now since i can't fucken snuff it on my lonesome
we have gotta come up with a name for a Solar equivalent to Barrow-Knight Panoply that does not suck ass.
this is the charm that discounts attunements to multiple artifact weapons
my first idea is kinda mid (Legend-Forging Warrior's Armory), so
i'm sure with our heads together, we can do better
Many-Rayed Sunburst Panoply
God-King's Unending Treasury?
i knew we were gonna end up in fate!gilgamesh territory at some point lol
Look, you asked us to name a charm about having Too Many Artifacts ;P
Gate of the Sun's Arsen--damn you phone keyboard
oh i'm not disappointed
fate gilgamesh is pretty damn solar
hell, gilgamesh is pretty much a solar
first age solar who Somehow Survived
I'm 90% sure the Solar/Lunar thing was actively designed to be Gilgamesh/Enkidu. XD
damn why the fuck did i never think about that
Enkidu isn't a divinely appointed wife to be fair
lunar mates are no longer restricted to "wife/husband" in 3e tbf
Winged has poisoned my mind with "Solars and Lunars are choosing if your gender is Husband or Wife, not male or female"
It never was but...man if you could tell the writers didn't have much in the way of ideas outside of that so it often functionally was. XD
Because it still very much is "You are a Husband or you are a Wife"
Doesn't have to be romantic
nnnot really
i don't know that that's true?
there's a charm in Heirs To The Shogunate that lets a Dragon-Blood form a bond with a Lunar
which i think is fucken neat
and given the existence of such a charm, i took it upon myself to write a sidereal variant
which also allows me to make Morrowind jokes
hm
how about God-King's Shining Panoply?
Hmmm
yeah i thought so too
casual, huh
Opening The Ancient Coffers
Like the vibe should be "Oh, this old thing?"
Also actually
Fun aside charm
"Heavenly Dowry Bestowment"
Give your Lunar mate an artifact
just
like outta nowhere?
although, now that i think on it
hm
would it hurt to have some bond charms in the reforged trees...?
like, i'd probably end up having to make some abyssal variants too
but
Isn't Barrow the "pull an artifact outta your butt" charm?
brb, going to work out what a Lunar/Alchemical bond charm would look like. đ
Is that not what we were doing
Oh
the instant artifact one is Vice-Miracle Technique
Argent Mechanism Marriage?
Moon-And-Gear?
which is mostly balanced by being seven deep in trash so I'm going to have to figure out where to put that if I redo craft
presumably about five or six deep in actually good stuff
Submodules:
Redlined Polycule Reactors(6xp, Terrible Decision Making): You may change the Lunar bonded with whenever you undergo the Rite of Reconfiguration.
that's not a polycule, that's a break-up
"Regalia of Heaven's First"
Fair
they're not heaven's first though, that's very particularly the one place they're not first because the gods are in charge there
Submodules:
Redlined Polycule Reactors(6xp): You may bond with a second Lunar.
Essence-Locomotion Pileup Relationships (6xp, Terrible Decision Making): You may change the Lunar bonded with whenever you undergo the Rite of Reconfiguration.
Fixed đ
the deeb bond charm makes a certain sense because you can just plug the two splats' respective Group Dynamic feature into each other
much as I'd like a Moon and Stars Marriage so I can annoy Sublime Danger in new ways, it's a little harder to do there
i disagree.
I think if I was to take this from 'joke' to 'actual charm' I think I'd likely play into how Alchs are heavily focused on communities.
if you can bond a lunar to a solar, then well
And go like 'the lunar bonded with is treated as a community for charms that care about that'
They WERE though
So you can go 'I have Can't Betray My Community Charm, this also applies to the Lunar mate despite being a singular person'
Like as in "They're the first among the heavenly host"
Moon-And-Star Marriage
no, they weren't, the Creation-Ruling Mandate is specifically not heaven even in the First Age
first among the chosen, yeah, but that's a different thing
Which book is the Lunar/DB bond charm in again?
backer charm
Ah, there we go. Thanks
...dammit, I know exactly what to do with the flavour for the alchamical charm due to how all alchemical charms are flavoured.
A moonsilver circuit-sigil ring encircles one of the alchemical's fingers, connected to essence-lines that run straight to her core.
that works too
As Alchemical Charms are all Physical Things. XD
i merely figured that if we're playing with alchs here, we can just put the moonsilver right where it counts in the Good Ol' Vats
you can really just cram anyhting in there
so long as you're in the vats
Actually wait Sids have a getting married charm, it's the Linguistics capstone and strong as hell
just doesn't tie in to other splat bond stuff
almost like
Cost: â; Mins: Linguistics 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Most of the Lunar Host know the Sidereal Exalted only as hazy dreams of an enemy who massacred them in the time of the Usurpation. This was not always so, and this technique is a testament to the days when the Chosen of Luna and the Five Maidens once stood side-by-side, hand-in hand.
The Sidereal must spend this Charmâs training time interacting with a willing Lunar who she has a positive Defining Tie toward, and who has a positive Defining Tie toward her. Their interactions culminate as the Charm is learned, creating a Celestial Bond between the Sidereal and the Lunar.
The Lunar becomes immune to the Sidereal's Arcane Fate, and treats her as a Solar mate for all purposes. If her Tie toward him is ever fully eroded, she immediately forms a new Minor Tie toward him after the sceneâs end. A Lunar can only have one Celestial mate at a time, and vice versa. Similar to the Solar bond, the bond between a Sidereal and a Lunar will persist after the death of one or the other.```
I THOUGHTA THAT >:D
Glorious Sunrise Panoply okay maybe this, glory? idek
Rising Sun Panoply?
Orrery-Charting-Heavens Marriage
Cost: â; Mins: Wits 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Unwavering Champion Protocol
A moonsilver circuit-sigil ring encircles one of the Alchemical's fingers, connected to internal dragon lines that run straight to her core.
The Alchemical must spend this Charmâs training time interacting with a willing Lunar who she has a positive Defining Tie toward, and who has a positive Defining Tie toward her. Their interactions culminate as the Charm is learned, creating a Alloy Bond between the Alchemical and the Lunar. The Alchemical treats the Lunar as a Group she is a part of for all purposes. Her Tie for the Lunar is permanently protected as per this Charmâs prerequisite and cannot be suppressed by Clarity.
The Lunar can invoke Intimacies of the Alchemicals that would normally be suppressed by Clarity, and treats her as a Solar mate for all purposes. If her Tie toward him is ever fully eroded, she immediately forms a new Minor Tie toward him after the sceneâs end. A Lunar can only have one Alloy mate at a time, and vice versa, and this bond can be broken only by death. This charm cannot be uninstalled as long as the bond remains.
Submodules:
Redlined Polycule Reactors(3xp): You may bond with a second Lunar.
Essence-Locomotion Derailing Relationships (3xp): You may change the Lunar bonded with whenever you undergo the Rite of Reconfiguration.
The Lunar gets to cut through your Clarity like a knife. XD
"they're making me Unwise."
I would maybe add a thing that allows the Sid to use astrology or prophecy on the Lunar for cheap or something, because Arcane Fate immunity isn't a massive upgrade on a Defining Tie + inevitable Wits Excellency, but I like it otherwise
peak
honestly i made this with a quick copy-paste and like
5 minutes of editing
so i didn't really put much other thought into it lol
I think the Lunars probably know slightly more about the Sids on average but hey, poetic license and arcane fate fucking their deal up still
I mostly just wanted to make a joke about Alchemicals and Trainwreck Relationships.
I love it
all of it
more fucked up polycules among exalted pcs
a lunar bonded to literally every other splat
the exalted polycule-host
hmm but I think realistically you only get one of solar/abyssal/infernal... unless...?
...okay but here's the thing.
An Infernal Marriage Charm would be an Ebon Dragon charm. đ
As it's his Act of Villainy.
lmao
...snrk
Ebon Dragon Lunar Bond Charm - Makes it really difficult for your Lunar Mate to kill you. Not emotionally, you just keep turning up like a bad penny when you should be dead. As you become the Joker to their Man-Bat đ
Infernals should totally get a Celestial-Tier upgrade for Mist's 'Never Found The Body'.
Never Found the Body: If Mist would die under circumstances where his death canât be verifiedâhe falls off a cliff, is trapped in a burning building, or is impaled and left to bleed outâhe survives through some inexplicable stroke of luck.
If the Infernal would would die under circumstances where her death canât be verified or be Incapacitated by Environmental Damage (Including Falling Damage) or any source of Uncountable Damage, she can remove herself from the scene, surviving through an inexplicable stroke of luck as her body is lost in the chaos.
so far I think the unquestioned masters of Fake Death charms are Lunars, although Abyssals have some good ones
can't think of one in Sids, they're pretty bad at that
They tend to retgone themselves rather than fake death
yeah, but they lack the specific charmtech of "you thought I was incapacitated but nope", presumably because Avoidance is in that slot and is countered by the opposite approach
you can conceivably Avoidance quite late into a fight, if there's just one scary guy and you dump something like 3 willpower into it you can get out at round 7 on average
but realistically you want to go "oh that's a lot of large scary abyssals, bye fuckers" on round 1
The Anti-Sid Technique: Get them monologuing so that it's harder to avoidance later
conveniently, there's an option on Avoidance to bring the whole squad
I wonder if you can exact words that one, extend a hand to the villain and go "come with me for a talk"
I imagine so, that seems highly Sidereal
I wonder if there is room in the Sid charmset for Opposite Avoidance Kata. Where you go 'Oh, I'm In This Scene Too!'. For when the group are split up or such.
nods
can bring willing characters within close range with
her when she uses this Charm, paying an additional five
motes per character.```
willing only, so in theory
yeah, that was what I was looking at
the question is do they have to be willing to come with you in general, or willing to be Avoidance'd?
'I didn't say how we'd leave but the offer was genuine and he accepted it!'
lmao
sounds sidereal to me
Tulat's Tread allows you to forcibly avoidance people by incapacitating them and then follow along, I think "persuading people to take your hand so you can warp away and kung fu fight them elsewhere" should be a viable Sid tactic if you can charm them into it
Tulat's Tread is also just a really nice artifact - free forced movement negation charm on attunement, smashing tag, can't be disarmed
also disfooted
forcible avoidance also has no prereqs other than the auto-attune one and combes with a Resonant benefit that lets you turn it into a withering/decisive reflexive combo
What book is that one in?
Sids
god-kicking boots
definitely my benchmark for juicy 3-dot at present, both in lore and mechanics
it also has an excellent stealth technique, which is "when they try to look at you, kick them really hard in the face"
probably my favourite 3-dot artifact
I need to make Rival's saber that cool
actually Oedanol's Wheel is also pretty slick
there are some starmetal hook-swords in there but they're all about stealing things, which is not particularly useful for me here
actually if you are a Larceny sid, these are pretty sick
Reality-Disarming Meditation in particular, because Sidereal Shell Games can be +3d on all your attacks for the rest of the round and -3d on theirs
admittedly that requires 5 extra successes, but it's not impossible with Sid excellency
so being able to mix that with a Disarm gambit and absolutely annihilate someone's day is very strong indeed
bonus points if you manage to relieve someone of their sword, their swordsmanship and their heroic sobriquet with one attack
that's some real mythic blademaster stuff
...I wonder what Reality-Disarming could do with someone who is actually already good at blades. Like can you still use your melee and martial arts charms with it?
yeah, it's optional
evocations are MA-yes and Larceny isn't a combat ability, so this is Crane Style-OK
Crane even has disarm gambit counterattacks, although combining all of those moves is starting to get very expensive
also, random thought: sidereal who purposefully dyes his hair gray and wears it/his mustache very long and wears Old Master robes in a definite tryhard effort to exude Old Master Energy at all times, even among other sidereals. It annoys his coworkers to no end, especially with his insistance on communicating with koans that don't actually mean anything whenever someone asks him a direct question.
The secret is he's purposefully doing this to get assigned shit jobs in creation because he hate sdealing with heavenly politics.
'if no one likes me, they'll PAY ME to leave somewhere I hate!'
Mostly pondering since Jade is a Swordmaster Sid with Larceny favoured...
now that I think about it, is the tendency to phrase compatibility as "category-OK" or "category-yes" as solid a way to spot people who Talked About 2e as I think it is
because I don't think I've seen that in any other game but I do it, and I barely played 2nd
I've only ever seen 'Combo-OK' and other forms of 'X-OK' in ex2 yeah
-yes is more common but I think that boils down to nerd lingo exaggeration tendencies?
it's convenient because so much of Exalted mechanics talk involves figuring out exactly how X works with Y
comes with being a game made of 2000 TCG cards turned into paragraphs
Sid that dual wields this and the ??? Sword dubbed the most annoying fucker in Creation
the guy who wrote Anys Syn also scribbled this down when asked for an example of a 2e infernal charm and I think this is actually less keywords than many Ex2 charms had
Sidereal Shell Games is a charm I keep thinking is cool but then not buying.
if you're doing Sid Larceny I highly recommend it, it's an ungodly massive dice swing if you can land it in a fight
but that may be less important if you're already a blender
Jade is Pretty Blender, though she does tend to draw fights out more than she should because she's Gokubrained.
conveniently, the sabers also let you clash the dubbing in order to depict whoever tried to dub you as the virgin and yourself as the chad
lmao
So
You can cut someone and take their name and then cut them again to make everyone forget they existed
Then you can go fuck their spouse, making that person the most cucked anyone has ever been
I can in fact see why half the Exalted fanbase wants to punch sids in the face and the others want to be sids
Jade gets a lot of use out of Maiden In The Pot Escape.
where is the ??? sword anyway
As it's always good to go 'I replace my problem with a different problem'
Arms of the Chosen
ah
I really like the sid thrown charm that let's you swap places with a person
She's also used Name Pilphering Practice purely to know what a guy's name is without him introducing himself. Stealing it and then immediately giving it back.
damn the Forgotten Blade is cool
maybe I will let Rival make 5-dots at some point
I feel that "forging the blade my master left me into a new sword all my own" is a suitably cool project for a newly E5 Sid, if he ever gets there
I read that as forging my master into a new blade
if you think about it, a deathlord is just Ghost+
think about the soulsteel you could make from one
'They're not destroyed, so good luck reincarnating. If you do, I'll make a second sword out of you'
gonna go for the double-lion binding
trapped in armor, and THEN trapped in.. holy shit more armor
the deal with Rival is that his master, Gleam of [variable] Embers, is his previous incarnation who was not mega elder but at least a good way into E5
he left an obscene amount of stuff for his successor in an attempt to do a kind of Hari Seldon Foundation thing
tons of cover idenities, contacts, jobs to keep maintained, a bunch of choose-your-own-mission-file books of contingency plans and then a whole bunch of messages stashed everywhere with all the prophetic juice that a fully mature Sidereal could manage
some of which are hidden with that one Sid charm that sends mail to your successor but some of which are just woven directly into the weave in various places like code comments
the big one was his sword, which has the evocation theme, basically, of "Paranoid Old Man", and a giant book of sorcerous techniques that Rival has had zero time to study even if he was much good at sorcery, which he's not, really
Elder Sids are completely out of touch with normal humans and all a bit nuts, so Rival's relationship with his master/former self/adoptive father figure/remote-working manager is a little choppy, especially since Gleam isn't around to get to know him anymore
running down the old man's ghost for a long and deep conversation sounds like the kind of thing Rival might do if he were in his own campaign rather than someone else's Ally 5 vizier
someday weâll get to bring our ally characters into games of their own
hell maybe itâll be the same game
I really like Rival honestly, I've gotten attached to this character concept
need to give him a proper writeup
Rival and Crimson Rain are my two favourite Exalts out of the ones I've made, Vigil the sid detective is merely all right
you could say he's.........keeping vigil
he's all right at swords and all right at detective stuff but not quite as fully realised a character
too sneaky to charge right in and go STOP YOU'VE VIOLATED THE LAW and too fighty to do the Columbo thing, and his build has a few rough edges since he was my first Ex3 lad
mostly in the choice of what to favour and what to just get starter charms in
Swap bh and scarlet id be honored
perhaps one day
thinking about archery tree again
maybe i play around with Delay stuff
since that feels like it can lend itself well to the Temperance/Discipline kinda vibe we're going for
i bring this up because i just wrote something down and was like "is this just.. Delay by another name???"
skullstone
actually does kind of play out under Exalted rules because zombies suck
my undead army plan mostly uses the zombies as pack mules and labourers for the real infantry, because carrying capacity that doesn't eat food is invaluable
necromancers win wars because logistics, not moaning hordes of unfeeling followers
if you want the latter be a performance supernal
yeah having a logi corps(e) that doesn't need to eat, rest, or be disciplined is a massive force multiplier
The zombies are just kind of a bonus for my undead army plan
Which is "giant monsters and also ghosts"
I imagine that if your enemy has had to physically hack apart a few thousand fearless bodies swarming them before your real infantry even have to get off their arses and do anything, they tend to be very tired and a bit scared even if the zombies suck and don't do much damage by themselves
which means your normal soldiers who are totally fresh because zombies carried most of their gear on the march will now annihilate their entire deal
Raise the zombies back + extra zombies because the zombies probably killed some people
not sure you can raise downed zombies, that feels like cheating
zombie repair depot probably real, though
also if your real army does break and run, throw more zombies at them!
boom, enemy now has to stay in formation and cannot chase you
(cavalry notwithstanding, need some better lads than zombie hordes for that)
the bigger issue would be that taking down a zombie usually means making it less of a corpse and more of a pile of corpse bits
OK, EX3 zombies do need to be hacked at more than normal humans, they have nine health levels
but you also need handlers for them, so presumably they're like Rome Total War dog squads
that or you assign one zombie to every soldier who just carries his stuff
"and this is your squire zombie"
hey, humans carry what, 30lbs of extra stuff on the march?
if each guy in your squad of ten has one extra zambie that's a pack mule between them
Zombies being pack mules for the main human infantry
Abyssals seem like they'd just cut out the middle of the man
Abyssals also get their bands of martial sinners, they have War tech for human infantry
so I could see them going for this
You could probably load a zombie up with much more than 30lbs given how that's more of a fatigue based limit. Though you might be limited by backpack and similar technology lol
just have 'em pull carts
đ¤ and you probably don't want to pack food onto something made up of rotting flesh
zombie cargo harness
skullstone zombies are either skeletonized or embalmed, so presumably your cargo zombies will be similar
it's work but a lot less work than raising pack animals
and again, they don't need feed or rest
Is a skeletonized zombie still a zombie
you might need to repair your zombie occasionally
ruleswise yes, the first circle spell Raise the Skeletal Horde makes zombie battlegroups
they still suck though, even if they have Average Drill
no pro swordsman zombies like the ones in Jason and the Argonauts for you
The good news is that War produces all the meat you need
RiRi's general intent with zambies in war is 'the humans have crossbows. The zombies are melee troops and entirely expendable'.
Less 'they're some badass unit' and more 'They just need to hold the other guys until they tire out and get filled full of quarrels'.
Every Necromancer eventually circles back to being a Von Carstein
abyssal war would be really cool if it was about zombie logistics and training elite infantry to work with the dead
and those bits are really cool
That feels pigeonholing though
unfortunately as a Solar War derivative it's so incredibly overpowered at strat maneuver that it doesn't actually matter
you just win anyway
they do have stuff for this, they can raise slain enemies as zombies and war ghosts and give them telepathic orders
So what happens when Solars and Abyssals War with each other
do they both just auto-win
solars win due to even more nuts stuff in core, probably
there's no Battle-Visionary's Foresight in Abyssals
but it's basically even, and Abyssals, due to the telepathy charm, are immune to the only charm in the game that can actually fuck up a Solar's double 7 reroll 6 enact-every-strat strat maneuver roll
so Abyssals murder everyone else better
Is there a range limit on War charms?
Hive-Mind Horror Tactics is limited to Long Range, as are command actions not supplemented by other stuff, the E5 upgrade Omnipresent Overlord Technique lets you link to a BG and use your war charms/command actions on them regardless of range
Okay so my Sid's plan of how to deal with horrific SEQ generals remains valid
so unless you are an E5 or War Apoc abyssal you have to actually be in the scene
and the War Apoc can only be in two places at once
The Sid Plan being "yoink"
really "sneak up to them and stab them" is often the best call
although there's an annoying abyssal war charm that lets zombies reflexively defend other the abyssal so you may have to pick your moment
...wouldn't zombies be kinda shit at defend other? I guess it would blunt the attack but zombie parry isn't great.
oh they're awful at it, but it's still double-layered parry
if they're high-grade zombies, anyway
Alchs don't seem to have anything super weird/fancy in their war-related charms, though they also don't seem bad at it. Just kinda 'does baseline stuff solidly'. Though I could be wrong.
ah, it's now any allied battlegroup
so you need to split them from their lads or they'll slap on something like 10 noncharm parry (battlegroup's parry + abyssal's essence) plus whatever this presumably-Dusk has to start with
I do like the Alch charm that is just 'for 1 round, your battlegroup's last level of its magnitude can't be filled'.
I am looking forward to playing Crimson Rain because by giving him zero war skills but a lot of necromancy, craft and socialize, I actually need to play the strategic map
my army gets various necromantic horrors from me but I need an actual officer corps
Supreme Icon of Battlefield Glory is also pretty fun. Battlefield-wide loss of (Essence) dice of magnitude for all enemy battlegroups.
Alch War is pretty standard from what I can see, yeah
I think the one thing I know it has that's odd/interesting is that Homeguard Reinforcement Clarion doesn't cap the might bonus, like a lot of them do.
So in theory if you're commanding Notably Supernatural Troops you could get a higher than normal might
But that's an edge case
nothing bad here, but the theme is Glorious Champion Robit, which basically hits direct centre of everyone's war trees
...I wonder if we're going to get an alchemical expansion book like the various 'Hey backers, include your OP OC do no steal charm here' for Solars, Lunars and Dragonblooded.
I mean that kinda makes sense, actual warfare in Autochthonia is limited in scope due to mostly conscripted militias and confined to tight quarters by nature of the landscape and the drift.
I can see them working out some BALLER urban combat charms but that's the only area I could see their tactics excel, you know?
I could see them having some anti-legendary size warfare charm.
As warstrider-size guys are a bit more common in Autocthonia than creation. Not to say they're common but they're a factor of battle between nations
Stuff for a battlegroup going Battletech Elementals on a legendary foe
sid companion is mostly non-sid player tech because they've used it as a chance to do Scroll of the Monk 3e
And 'anti-legendary size' is already an upgrade for their own colossus size charm, so it's in-theme.
but I think everyone's getting a companion
besides maybe gets and liminals
unsure
the main thing that differentiates Alchs that I can see is that their stuff is broadly along Solar "I general real good" lines but tactical rather than strategic
which is cooler to me
infinite strat maneuver works like Solars/half of Abyssals bores me
Maybe? Especially as an Estasian project I'd think, but most of my perceptions of Alchie warfare is them acting as inspirational linchpin units to anchor the morale of an army that doesn't really want to be an army.
Again, with Estasia as a noteworthy exception.
Mind you 'army that doesn't want to be an army' is kinda the default in Creation and autocthonia alike. Even the Imperial Legions are conscripts doing their time before they can go home primarily.
Few outside the Jadeborn have a professional army as we'd consider it.
...you know despite being used with War, I don't think anyone has any Siege Weapon focused CHARMS.
That would be pretty fun
That's fair. Still, Excessively Righteous Blossom is regarded as a military leader because he tries to inspire people and is an exceptional personal combatant, even as much of a dunce as he is elsewhere. I get the vibe that most contingencies for "They have a Colossus" are "Well, send our champions and have the megazords fight"
Also I am totally down for a charm tree focusing on singlehandedly wielding weaponry orders of magnitude bigger than a person should be able to wield. Balgus from Escaflowne was an absolute unit.
I was thinking less one person siege weapon and more leading siege weapon teams/making use of it in the context of war.
That works too.
the Alchemical companion will apparently include the Collapsing Point of Judgement martial art
designed for use by Colossi or other Legendary Size exalts, with the form weapon being the Implosion Bow
unsure how they'll do that considering Colossi are Essence 5 upgrades - either it's going to be a really short MA, it's going to have Elder Charms or it's going to start rather lower
Solars have exactly one charm for this, which I don't think anyone has ever used ever
I do not know why this qualified to be the second war charm
not sure if anyone has ever been in a situation where this is relevant
Sail combat does not use the War rolls, any singular implosion bow or lightning ballista in a combat scenario is going to be manned by an Exalt or other singular figure with an Excellency and I've never seen a siege weaponry battlegroup just hanging out on a tactical map
although maybe I'd add one if my Solar had this for some reason
hell, the rules for siege weapons in AOTC specify that the artillerist makes the firing roll, not the crew
this was written before AOTC obviously, so we have a case of 'hey guess what' 'what' 'we made a charm that doesn't work :D'
many such cases
lightning ballistae and implosion bows both cost motes to fire and don't specify they auto-unlock their firing evocation, so RAW both of these need you to sink 8xp into them just to shoot

