#Exalted
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Abyssal Thrown FUCKS HARD
And honestly I don't know how to do EIT without Supernal working the way it does or some other weird way
But I love it :(
This is my son, he has no bones and every disease
Apocalyptic
By a different name
Is there any fun cool capstone for Abyssal Crafting
i'll be real, i don't think the absolute coolest part of a tree should be its capstone. i think enticing people to blow everything just to get the cool thing at the end, and then never have anymore progression in that tree over the course of a game or skill in other areas, is kinda bad tbh.
Oh Yes
Have You Ever Wanted To Be Sauron
several charms in Abyssal Craft enable you in this respect
not just the capstone
Soul-Tarnishing Treasures is Craft 5, Essence 3, and lets you embed a compulsion within something you make that then affects whoever uses/wears that thing
like a sword that craves violence
or a chalice that encourages drinking to excess
its prereq (Five-Fold Malice Curse) is Essence 2, and lets you make cursed items
said curses activate depending on your choice of a condition
you can embed a Defining Intimacy into a sword, and if the wielder goes against it
Curse Pops Up
it's also just a really strong craft tree in general
Waking keeps putting curses of "I will maintain this demense faithfully" on all the shit he makes
my only complaint is that the cool gollumizing charms are locked behind a couple of irritating number crunchers
otherwise very slick
abyssals certainly keeps a nice amount of balance between "this boosts your numbers" and "this does cool shit"
also I must just say that the Skullstone writeup in the Abyssal book is amazing
there's a shattered underworld continent webbed by rivers under the West, and my Moonshadow is planning to change Skullstone's policy there from raiding and looting to outright conquest to secure rivers between his good shadowlands so he can undercut the Guild with good and consistent trade routes
digging canals through Underworld Panama with legions of zombies and hiring a Lunar and his horde to storm the citadels of the Hexarchs like a Space Marine Legion in the opening of Horus Heresy
I have so much stuff to do
I'm also evil as hell but hey, it says "Deathknight" on the door
ougghh good, yes. i have a bastard skullstone bureaucrat moonshadow as well. we love conquest, trade and colonization in the courts of the silver prince folks.
it is just the Moonshadow Party Location
Crimson Rain Augurs Fell Tidings is setting up his own capital on the Grey Shores, a shadowland-island a couple of thousand KM south of Skullstone
going to build a giant manse on the demense there and start holding cultivation auctions
Can any splat make cultivation boluses?
boluses?
Drugs that make you more powerful
lunars can feed people their blood to give them mutations, otherwise no
alchemy is not well provided for
I did cultivation-alchemy as two-dot or three-dot artifact projects that produced consumable pills - no attunement cost, but they unlock exactly one evocation
That's probably a good way to do it
so you can find a bunch of rare reagents and cook up a cool cultivation technique, but no artifact stats for you
You can do alchemy pretty well if you wanna be a sorcerer
Cool enough cultivation alchemy can teach you Terrestial Sorcery.
No, I mean one of the sorcerous initiations is literally internal cultivation alchemy + drugs
It is fairly mundane by cultivator standards
But that's just part of Exalted's conceit
Might this Abyssal be the first time I'm compelled to make a sorcerer
I wonder if there's any good Blacksmithing artifacts
Guy keeps summoning demons to protect the things he fixes so other agents of the Deathlords can come get them, does not give any way for the demons to identify friend from foe
keeps getting agents killed as a result
Yeah, sometimes a sorcerous initiation is just "you get a free 4-dot artifact"
There's a couple of others
A really nice moonsilver cloak iirc
And a blue jade puzzlebox
Oh sorry woops
Shadow-Casting Jewel
Damn I'm surprised there's nothing like
"This is a blacksmith's hammer that you hit people with"
Shadow Casting Jewel seems great for just destroying a battlegroup. XD
'I summon up the anti-you'
I mean you do kinda bypass the "you only have 3 health levels" if you do that
And battlegroups don't have charms to lack!
Funny thing you can do as a Sidereal
summon this and then turn people's faces into that of the most powerful warrior in the room
extradite
Hmmmmmm
Is the ABYSSAL the one who gets a warstrider maybe
there's Godcarver, which is a craft artifact in sidbook that makes you better at raising temples and so forth
but it's not a weapon
so far no artifacts exist that give raw craft power, for obvious reasons
there are the Bracers of Universal Crafting but they're mostly useless
their dice are charm dice so all they really do is make completing tons of projects at once without rest easier, and that only really comes up when repairing warstriders quickly
Yeah I don't particularly want like crafting number bonuses other than counting as exceptional equipment
I just want the Vibe
I want to Forge people to death
fair
the Cultivation initiation is really good, the 5-dot merit that lets you regen all your motes in an hour is very handy, but I am annoyed that the cultivators have to be ascetics
soulsteel forge hammer that syncs a little into abyssal craft could potentially be neat
you want to go wild and crazy and take every medicinal pill under the sun, that's the fun part
real and true
I am going to be doing this
I just want a cool hammer to do it with
:)
yeag i think you could absolutely do somethin’ like this
my main thought would mainly be how you improve on those native charms with an evocation
hrmghhhhhhh
reminds me of this lad from Castlevania
although the other one had the big hammer
Isaac was very fun, I have stolen some of his fits for my Abyssal
god
lmao
and his arc was the only thing I was actually paying attention to for like the entirety of season 3
by throwing infinite guys at you
Complete Fight between Vampire Camilla and ForgeMaste Isaac at her castle at Styria
that fight was very good
"If I keep throwing ghosts and demons at you, I'll probably be fine being above average"
I think the last couple of seasons of Castlevania dragged a lot but I was still a huge fan of Isaac's arc
Nocturne had much snappier pacing even if it was occasionally a bit overfull
I still kinda don't like that Isaac got a happy ending
They didn't really have to make him genocide an entire region
and then forget that happened
Y'know
why are the Deathlords just like
normal human size
why ain't they Big
Dowager has Big Mode
Bishop may also have one depending on how large his gribbly monster form is
and Falafel is large by default
there’s a fair few changes from the manuscript to the pre-errata backer pdf, so if you got questions, we can answer em
I think Falafl is the only Deathlord that fits Waking Smith tbh
All the other seem like they'd love bomb him too much
lol
Which I think is funny because I think any other Deathlord would genuinely love to have him
and the one that does nab him is the one guy who doesn't give a shitt
i do appreciate our agender overlord’s no-nonsense approach to their abyssals
even if i’m a Black Heron enjoyer at my core
real
Mask is fun
mask is a lil freak
Skullstone is my favourite sandbox but Silver Prince is not my favourite deathlord
pop off
But I like the idea that Waking Smith is a frustrating experience for his Deathlord
Prince has his shit too together, if Skullstone was ran by Mask I'd be giving it 10/10 rather than 9/10
Because he's too ADHD-ridden to be of use in a grand warplan
Prince does all the stuff I want to do
so real actually
He's not a Knight Errant, he's just useless
unless you tie him down for a year and then he churns out one of the most beautiful monstrosities or artifacts you've ever seen
and then he's like "can I leave now"
peak
Outdoor cat behavior
I also think this might be the one character I actually use the Lunar Bond with
if only because I think a Lunar finding their cringe lame ass husband is a funny story
“are you sure that’s him?”
“yes. i remember his cringe failson ass from my past life visions.”
"he was a bit more put together at the time"
“the bar seems low”
I feel like a crafting artifact would want to play into areas more like the Alchemical 'Make a bunker instantly' charm. Less 'Improve Long-Term Crafting' and more 'Do Cool Things With A Craft Theme'.
flash-forge corpses into… Stuff
there's a necromancy spell that turns them into barricades
I'm wondering if anyone's Abyssals could ever be talked into accepting the Sid charm that de-enemy-of-fates someone or whether they're all too oblivionpilled
harrow is RIGHT THERE
I think Crimson could be talked into it, but Heaven would not offer it
oh yeah, Harrow is a good candidate
Okay I have an idea
conveniently doesn't put you on the path to having to use annoying gold charms
yes
A Soulsteel Smith's hammer that absorbs corpses and then spends them as charges
to instantly build shit
although i’d be much more cool with that if i pull off my reforging successfully
nodding
Huskflayer has a similar mechanic, be worth looking into that
Oh? Where's that
abyssals
5dt grimscythe
you build up gore points through….
god i can’t remember, one sec
yeah when you deal decisive damage
gain 1 gore per damage dealt
I have Picrewed him so I have something to rotate
I think it's also conceptually really good if he died from starvation before his exaltation
well, "died"
I've gone back and forth on whether they actually got to the point of cutting Crimson's throat before he got offered the moonshadow juice
I think yes purely because all his fits have really high collars and I like the idea that there's a big dramatic scar there
I assumed you needed to be a corpse first
nah, you don't technically die
Abyssals are living humans hit with the death juice, not ghosts who somehow got glued back together
(which I believe is also why you can't be an Exalt, die and then get back up glowing black, you're still on "the same life")
yeah, you're offered the choice of dying or taking the oath to destroy Creation to continue living as an Abyssal
presumably Abyssal Exaltation gives you a bit of a heal boost because a lot of them have been varyingly fucked up in the moments before their exaltation, Dusk McDusk in the book cut her own throat and is now wandering around with her 5/5/5 physical attributes just fine
Well Exalted can't bleed out
the pre-deathlord careers of the deathlords are deliberately not mentioned but Bishop has sid vibes and Dowager has lunar vibes
so most likely whatever was killing you is suddenly Not Enough
with her shapeshifting murder forms and witchy stuff
Oh! They got rid of their backstories?
they're all ghosts of Exalts killed in the Usurpation
I thought I read that like half of them are confirmed Solars
but they're not particular types of exalt any more
besides Mask, because Chejop in the core book refers to him as the ghost of Larquen Quen
although we have no 3e information that Larquen was a Solar this time around
I quite like Core's depiction of Chejop honestly, but that bit I am fine with losing in the great decorening
the corebook art of mask is rad tho
I do think it's nice that the five-thousand-year-old chessmaster goes "oh, it's that fucking guy, wonderful", that's just cute
it is a good frame
Solarness notwithstanding
What the fuck is the Abyssal Craft charm that just lets you decide a trap is there
anywhere
for all his many glaring flaws, I think Chejop Kejak at this point is going to be basically impossible to rattle
that's hilarious
my man has seen it all before five times over
doing the thoughts for rivergame, walker, heron, and mask are all up there in my deathlord rankings now
that's ascending order of drip for those three as far as I'm concerned
if I was to have a top three I might swap Walker out for FAFL but generally the east is eating good where deathlords are concerned
Silver Prince is cool-looking and has a wonderful sandbox but is a bit boring himself
Bishop isn't bad
You might be able to reflavor the Volcano Sword from the corebook?
giving walker a flamberge and deciding he should speak in iambic pentameter increased his drip for my spin on him
silver prince is also up there for me
hot damn I didn't notice Malicious Mechanism Mastery's stats, that's one hell of a trap charm
hit someone with the Diff 7 grapple trap to slow them down or the big spikes
Yeah, I suspect you can't really gotcha Old Ketchup with any sort of surprise or argument, he has had time to consider all of this, and insofar as he is right he is right, and insofar as he is wrong he is wrong, but nothing's going to change his mind.
He's a very old man who is very set in his ways
in their own house evven
apparently all the sids in the sid companion are going to be real freaks so I'm interested to see how they do Mr. Carjack
he's not Anys Syn level but I also do want to see what kung fu they give him
I am thirsty for those combos
all the high essence sids are getting those martial arts wombo combos
Someone like Anys Syn, who is sticking with Bronze out of a sense of responsibility for Creation and the aftermath of the Usurpation, might be rattled
But not ketchup
i think if chejop comes up in rivergame im going to go with not even he knows how long he has left, incidents of time manipulation and lost memory introduces a nebulous blank spot of plus/minus a few decades so for all he know he could drop dead tomorrow when he hits 5000th birthday
it's meant to be Barrow-Mound Stockpile, fixed in backer PDF
also I only just realised that Craft Apoc can just whip out 3-dots from chargen with that
that's very mean
Yup
You can also just
keep doing that
Once per story
Just revealing that you've had 5 3 dots this whole time
that's only like 7 charms too
2x Frenzied Forge Within, 2x Void Demiurge's Art, Ceaseless Wicked Toil, Barrow-Mound Stockpile, WSAE
very plausible craft apoc starter build
standard craft tech
I've kinda never looked at crafting charms heh
Sids and Lunars have exactly that, Alchs have a charm-slot flavoured version of it that works with their swapping kits mechanic
Solars have a stupid one that lets you buy tons of craft dots with gold points
core
Oh thank god
the very first abyssal melee charm
is teleporting your weapon into your hand
TLE is basically mandatory for artifact crafters because it cuts the cost for artifact crafting from 19xp to 8xp
in practice I would really suggest houseruling that additional crafts are just specs and ignoring TLE and similar entirely
Craft is incredibly expensive in terms of XP, so these charms have become standard
harrow was given the offer seconds before she died from Head Being Cut Off Syndrome, accepted, and then stuck it back on as she turned on the people what tried to kill her
this is both for the cool scar factor
and because Dullahans rock
I kinda assume that The Big Exaltation Moment is something of a limit break
In most cases
yeah
yup
weird shit SHOULD occur in the union between a spark of divinity and a chosen mortal soul
My Sid for Bees' upcoming game was in the middle of having their face melted off by their angry volcano god patron
I do like that Sids have a whole mystery play thing going on with their Exaltation
Mage DNA
Another Waking Smith-ism
he treats all of his tools with absurd care and maintence
except his Goremaul, which he irreverantly just drags behind him with one hand
"I made it for hitting people, it doesn't require upkeep."
Abyssals can summon 2nd circle demons right?
yes, they get Celestial Circle Sorcery
it's not, you can take both unless you're an Alchemical
My Demon/Zombie army shall be forged
DBs can't take both either
It's one initiation or the other for them
And Sids can only take the first circle of necromancy
This is fucking evil
I need more vibe music
I'm seeing the sauce
I'm jiving with the juice
welcome to one of my top 5 favorite abyssal charms
love my psionic death wail
"Here's Necromancy"
"Okay"
"It's all about ghosts and the dead"
"Makes sense"
"Here's the first spell."
"Oh, like Raise Dead or someth-"
"Black Hole."
the narrative control effects are also tight
“bone hands sometimes pop outta places to help me? crazy”
why a gorilla
blood ape
waiit you can build corpse giants just like
By Thinking Really Hard?
Necromancy having a built in "Phase 2" spell
is insanely fucking cool
Ivory Circle necro has a few duds, I'm not super into the summons you get there, but Shadow and Void are peak
Hey, Zambies are great 😛
Oh, I also looked into these. They're cool and make me think that the evocation I made played it a bit overly careful with the statline, as 'militia' are basicly a net neutral trade from normal zombies.
It's aura-farming and I'm here for it
they are a little harder to get than Ivory Circle +1 evo, but I think the artifact dots basically round off on that anyway
Yeah. I'm not thinking quite Full Corpse Soldier Tier but there's room between Corpse Soldier and Militia. XD
Can Solars do Void Necromancy?
Nope. They get up to tier 2 but not 3.
As an aside; I wonder why the necromancy names changed between 2 and 3.
the old first tier was Iron.
yeah it used to be shadowlands (iron), labyrinth (onyx), void (obsidian)
oh hello darkest dungeon
I think I'm gonna go with the crafting Initiation
for necromancy?
yeah it's very strong
I need to go to the errata form and suggest they put a cap on it because Craft success counts get so high that you can load the entire mote cost of Birth of Sanity's Sorrow into it at once and more still
yeah, bathe in blood + craft effigies are the two that Crimson has
really solid burst casting
You get one each circle if I remember correctly
Each time you initiate you get an extra ritual. You only get 1 control spell of each tier (Regardless of sorcery or necromancy).
...do you think a charm where you can Counterspell alongside other actions (As a counterpart to the 'you can weave a spell alongside other actions this turn' charms) would be interesting?
Terrestrial Geomantic Initiation
Cost: —; Mins: Intelligence 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Unlike mortals, the Jadeborn were not granted capability for sorcery by the Salinan working. However, their deep connection to the leylines of creation makes them experts at countermagic and geomancy, shaping the world around them and shattering spells.
The Jadeborn is initiated into Terrestial-Level Sorcery, gaining one Shaping Ritual. Unlike other Sorcerers, Jadeborn cannot know or cast any spells, though they are treated as Sorcerers for all other purposes (Such as Sorcerous Workings or Countermagic). Jadeborn are treated as having knowledge of all Terrestial Circle spells for the purpose of countermagic and may spend Sorcerous Motes from Shaping Rituals as non-Charm Successes on Countermagic.
Submodules
Prismatic Gemstone Awareness (6xp; Intelligence 5, Essence 2): The Jadeborn converts dice from Transpuissant Intelligence Upgrade to automatic successes on Countermagic rolls.
Jade Shattering Pattern
Cost: 2m; Mins: Intelligence 4, Essence 1
Type: Reflexive
Keywords: None
Duration: One turn
Prerequisite Charms: Terrestrial Geomantic Initiation
To face a Jadeborn armed with the magic of creation is to like trying to bring flame against an Ifrit. They are well versed in it and unamused by attempts to leverage it against them.
The Jadeborn flurries a Countermagic action with a non-attack action, ignoring all penalties from flurrying.
Submodules
Everyhungry Leylines (6xp; Intelligence 5, Essence 3) (+4m, 1wp): The Jadeborn can pay a four mote, one-Willpower surcharge to extend this Charm’s duration to one scene.
I'm back to my 'Hey, what if I did jadeborn up as a Variant Alchemical Version'. XD
They can't cast spells but are otherwise sorcerers and they are brilliant at countermagic.
I like these, but I do find it slightly odd that geomancy powers are not actually making them any better at Craft (Geomancy)
might want some other charms for that
Yeah, I'll likely do up some Craft charms for this. My plan is to do up a few charms to basicly replace the parts of the Alch charmset that don't work for them.
Like the sorcery charms.
But with most being 'You'd know it by a different name but you still have access to this'
They don't likely call it Anticipatory Simulation Processor but they do likely have a 'GM, is this a Stupid Idea?' charm that works the same etc.
The first of Autothon’s species, it was from the Jadeborn that humanity was crafted. When the Primordials rampaged, it was the Jadeborn who sheltered the first humans within their cities and taught them Autothon’s gift of creation. They saw their younger sibling alone in the world and reached out their hands to help shield them.
When the Incarnae raised up chosen humans as Exalts, they did not fight alone. They had sworn, like all other beings, not to raise hand against the primordials. Like some gods however, they did everything they could to skirt this oath. Their blades cut down the lesser souls of Primordials to buy openings for the exalted and their craftspeople wrought the bones of creation into weapons that an exalt’s hand could wield in their stead.
However, this kinship did not last. As they had not directly fought the Primordials, paranoid exalts saw the mostly unharmed Jadeborn as a threat to a new human creation. There were pogroms and cries out against these beings that had dragged the celestial host down by refusing to truly fight like the exalts had. Some even called for their destruction, too much of a threat for humanity to be allowed to live.
In desperation, Autothon shattered brilliant jade upon his anvil. The true jadeborn of long ago are no more, broken apart into castes that represent a small aspect of what they once were. They are no longer Samildánach, equally skilled in many arts. Instead each is restricted in body and mind, confined within the cells of their own souls and limited to a singular role. This appeased the Exalted, giving them slaves rather than equals.
However, Autothon’s creations are not so fragile as to be unable to be repaired. Through reincarnation after reincarnation, they move slowly towards enlightenment, pulling the fragments of their souls back together. Only a few have achieved this enlightenment and it is uncertain if all ever will. They will never be like they were but those who have achieved their true selves can at least be whole and independent.
Rather than just doing a 1:1 Copy of old Jadeborn fluff I did a bit of a tinkering that's mostly the same but tried to give a bit more of a spin of the three castes being not 'Artisans Best, Others Shit' and more 'Each caste represents one part that the Jadeborn once were, with the enlightened able to step beyond that caste into wholeness of self'. Though the Artisans did remain the 'Elf Caste' for style.
Worker
Caste Attributes: The Worker Caste shows the devotion that drove the Jadeborn to stand against the primordials themselves. They are endlessly enduring, detail oriented and intimately connected with those about them. Their Caste Attributes are Stamina, Perception and Charisma.
Soldier
Caste Attributes: The Soldier Caste shows the strength that stood blade in hand to help defend their younger siblings, humanity. They are mighty as well as tactically and situationally aware, though they tend more towards working with terror more than inspiration. Their Caste Attributes are Strength, Wits and Manipulation
Artisan
Caste Attributes: The Artisan Caste are a reflection of the brilliant sights that once flourished among the Jadeborn. They are flexible in body and mind, their inner strength reflected externally for all to see. Their Caste Attributes are Dexterity, Intelligence and Appearance.
https://docs.google.com/document/d/10xcIxHzHUrjSOh37l1d9eSp5OjYjZKRJ8qxGqvgluOo/edit?usp=sharing This is still like pre-alpha level note scratching but I hope it reads okay/seems interesting.
Enlightened Jadeborn Alchemical Exalt Variant The first of Autothon’s species, it was from the Jadeborn that humanity was crafted. When the Primordials rampaged, it was the Jadeborn who sheltered the first humans within their cities and taught them Autothon’s gift of creation. They saw their youn...
Has anyone ever played in a Lookshy focused campaign?
The Exalted pbp I was running was very Riverlands-focused and someone was from Lookshy at least
Also Abyssal/Lunar romance is, in my mind, just this on repeat: https://www.youtube.com/watch?v=RtTYQuO1j6w
2019年8月12日㈪コミックマーケット96にて頒布致しました新譜アルバムCD「太陽の花 -Eternal Summer-」より「Necromantic」のMVを制作致しました。
ストリーミング配信/ダウンロード(iTunes Store)はこちら
https://fanlink.tv/gRCC
【CD取り扱いショップ】
https://akatsuki.fanlink.tv/C...
realized that i forgot Archery was an Ability
so
once i'm done with anima powers, i'll start revamping Archery first lol
Hmm. Wonder if ten MA charms and four styles is too many to take at chargen for a non-MA supernal abyssal...
it's a lot, my 400xp sid elder setup only has three styles + one more to form
what styles are these?
Never XD
White Veil, Black Claw, Rat, and Toad, though Toad has no charms and only one dot in it as a 'set up for later' thing.
well, you can skip that
I don't think you need all of those honestly, half the point of Black Claw is that it's a self-contained combat suite for socialites
I think they’re going all in on poison
Well, the plan was to stack--yeah
as many poison and disease effects onto my attacks as possible
citrine poxes soon stalker
and environmental. I'm survival apocalyptic going down the 'summon a blizzard' capstone route, planning to invest in the 'store/inflict diseases and poisons' abyssal medicine charms
Anyway, as long as you have what you want from other abilities, I don’t see why not
so you're stopping Black Claw at Flexing the Emerald Claw?
Yeah
at least for now, possibly completely since I'm unlikely to get PAOC for stancemaxxing
I do have a sidereal mentor but they're not an elder and I dunno what they know other than citrine poxes
Should I give this abyssal a gun
do you think prayer pieces will ever come back in Ex3, or are firewands gonna remain the only guns
Probably just firewands. Prayer pieces are fun but they're also like... the sort of silly/gonzo stuff that ex3 has somewhat pushed back against
The current charm setup (using advanced/essence 2 characters)
Survival: Old Crow's Wisdom, Weeping Sky Lamentation, Maelstrom-Weathering INdifference x2, Blood Chilling Caress, Winter-Queen's Countenance, Blizzard of Tears
Resistance: Corpse Body REsilience
Dodge: Ephemeral Presence Elusion, Flitting Shadow Form
Stealth: Moonless Night Absense
MAs:
Black Claw: Open Palm Caress, Torn Lotus Defense, Flexing the Emerald Claw
Rat: Hungry Gnawing Fang, Rat Brings Fleas, Scurrying Rat Retreat
White Veil: Birdsong Over Blades, Owl Clutches at the Night, Alehouse Memory Stance, White Veil Form
I could drop Moonless Night Absense and a couple of merit dots to free up enough charm slots/bp to start with toad out to poisonous fist, which'll also give me iron-skinned toad so I would, in theoyr, not need to start with aritfact armor, actually...
I mean the silk armor's sitll better soak
There's a revolver in Arms of the Chosen
Is there?
i think prayer pieces revolved around a piece of setting metaphysics that like, isn’t around anymore
I just give someone a first age laser if I need them to have a gun
Weapons of the Ancients n such
good ol’ adamant lens firing a focused beam from an orichalcum and red jade-based sorcerous engine
It's like Cirrus or something
I came up with a first age ligjtning pistol that reloads via spinning it
tight
Sirrush? It's a normal devil-caster, flame tag and everything
it does fit the thematics of 'cowboy duelling revolver' but it is not firing a solid shot
I really like those Smashfists in Heirs which are meant to be used by Elemental Bolt specialists
Those are fun yeah
I like how my first thought when seeing the deep grimdark antihero Abyssals is to essentially make a romcom protag
I am still up in the air on goremaul or Dire goremaul
A regular goremaul does let me invoke Radagon
Did the party ever go to Lookshy?
Non

Why the specifity tho
Kinda funny how there isn't just like...firedust being used to propel a projectile anywhere.
Curiosity hence the original question voy
I think she just wants to hear about lookshy
It’s nice to hear how people handle setting elements
"Are you doing something with Lookshy yourself, if so please share"
Yes that is what someone was asking thru conversation
Yes I'm asking that in return
Also is there an Abyssal charm that let's you pretend to die
fixation. Thorns and Lookshy been on the brain recently cause Wondrous Atlas
If you want to join the pbp I do really gotta revitalize it
Like 90% of the characters are in the East atm
Unfortunately
I’m looking for voiced games
As frustrated as I am at trying to find Exalted games through the Exalted server (it’s currently a mad scramble to respond every time an ST posts a game, especially if it’s first come first served
)
Oh the server I'm in is less a running game and more like
Touys
more an rp forum than a hard mechanical game
How's this seem? Trying to play about with things without like 'designing a whole exalt-like creature type from scratch'.
Will need to refresh myself with some of their iconic charms but I did note that Abyssals have a charm now for Making Soulsteel so the old 'Jadeborn can Create Magical Materials' is likely on the table.
It's looking good to me so far, though as a question, are you going to let jadeborn take the alchemical charm that gives extra magical material resonances?
I was thinking so. Previously the only magical materials they couldn't create were Soulsteel and Starmetal, since both of those are Made Of People.
So I don't see much reason for them to not be able to pick up other Resonances.
and now neither one is explicitly only made of metal. Ethical soulsteel is rare but not impossible to produce.
makes sense though, was just curious
I'd almost suggest a submodule for it just for them that lets them treat any artifact theyv'e made themselves as resonant regardless of material, if they do something with like, behemoth bone or something?
That would be pretty cool.
I'm looking at borrowing/tinkering with Nightmare-Carving Murmur from Abyssals as a base to give them some Geomancy Stuff.
ooh
As that's the Abyssal 'Hey, you can just Make Soulsteel From Empty Air' + 'Reshape the Enviroment'
So that seems like a good basis for both 'Manipulate the enviroment' geomancy and 'If you are insanely good at this, you can forge magical materials into existance'
As I don't want them shitting out 'Hey look, Free Moonsilver' to be easy
The 2e version was a bit too simple on that front
legit
I think I'm also going to add a bonus E5 submodule to the 'make a bunker/fort' charm.
Which is 'as long as you sustain an essence-formed bunker, it's treated as magical materials and any effect that would destroy it is fucking hard'
So if someone pulls out a 'I wipe out the fort' trick you go 'Come on, this fort is made of adamant. You are not doing that shit with a mortal artiliery battery'
As I want to play with them as craftspeople without it just being 'make artifacts' crafting.
i cannot believe i’m seeing the ethical soulsteel thing pop up again
you can’t just make it from nothing. you always need ghosts to bind into the metal.
True, though the shadowlands are very full of that.
that's Abyssal Wyld-Shaping Technique, so might want to make it slightly smaller in scale than that
but I like the idea
wait i was only doing a bit, when did ethical soulsteel pop up
yeah true, but it would still be unethical lol
I was also attempting to make a joke
yeah thats still some bit of soul right there
Autothon
though there is--yeah
it's still like
got souls in it, but the octet (probably) didn't put it there
autochthon can have ambiguous sources of soulsteel
they just harvest veins of it, screaming and covered in faces
im not going to ask where he got that from
The 'ancient race that he killed the last and locked in soulsteel becuase they tried to enslave him' are no loner mentioned, atl east in the draft manuscript
“hey where did you get those souls from?”
“WHAT ARE YOU, A REGULATOR? GET OFF MY BACK.”
it's a real big ???? for autobot
my soulsteel is the most ethical, creating a dream using Quicksilver Hand of Dreams, then harvesting the dream people therein
Bees. Buddy. We talked about this.
its so fucked you can just make soulsteel with that in essence
those are still people!
but if I wake up they'd die anyway right
really I'm helping them by encasing htem in neverending torment in labyrinth-ore
dont worry! they only exist in reality in soulsteel form! suffering!

it would be unethical not to soulsteel them in fact!
(Reasons I Should Not Be ALlowed To Play Abyssals, number 137)
my current abyssal build is taking toxic yuri to a whole new level
Good
hey, i have the ethical high ground over solars at least
(white veil + rat + black claw + toad + abyssal medicine + abyssal survival + abyssal resistance.......)
the walker gets his soulsteel from the dead dream civilization he’s posing cuntily on top of presumably
Very ethical
delilah im gonna fucken get you
Yeah, since it's in creation, I want to make the focus narrower/the effect more difficult but being able to play cartographer is still a big deal. XD
I think the big target point for it is I want to make it slower.
You can't just wave your hand and shape shit.
As Abyssals and Solars do it in Minutes
surely this city called carcosa has all its soulsteel above board
I also love how Autothon managed to have both 'slightly more ethical than normal soulsteel' (They just Mine Ore) and then decided they needed to re-invent doing it the horrible way.
(Thanks Lux, you fascist trash can)
Ah, there it is! The old 2e charm that is inspiring tinkering with this.
Artisan Pattern Mastery (Likely needs a more interesting name)
It was kinda silly.
'Hey, who wants to just shit out a 1m x 1m x 1m cube of orichalcum? I can do that for 7 motes!'
for some reason I'm still stuck on the idea of the One Sidereal In Autoland
nobody knows what the fuck any of his martial arts are because he's probably literally the only being capable of using them, there aren't many third circles around who are kung-fu focused
he has gotten used to the weave of fate around here somehow tasting of metal and involving too many right angles
Sidereal, Jadeborn and Alchemical all arguing about which one of them 'emulates a manse' more properly as all 3 of them do it in a way that the other two can't do. XD
mechanical pattern spider finding an obvious patch job on the Grand Design that is all flowing and organic and intuitive rather than matrix-raining-code and going "gah, shoddy workmanship"
I'd be interested to see Autosid breaking out the craft charm that lets you seal shadowlands on a Blight zone, because it's probably the most Alchemical charm they have - you need to keep the seals maintained and stop people fucking with them, and their craft tree is all about arranging group efforts
almost literally stitching up autobot
Alchemical: "I have the perfect tool for helping avoid people messing with the seals." Puts up a No Entry Sign
do they actually have a superpowered sign-making charm?
if not they totally should, that sounds very fun
They do, it's Holographic!
oh my god
It lets them turn their anima banner into a sign.
holosigns... atmospheric issues requiring constant maintenance...
I could play a SS13 atmotech alchemical
artifact fire axe...
imagine the robustness
stares at the pipes until they make sense
Guns of Icarus updated the other day for the first time in many years and it's made me want to play an autobot game in the pole-of-smoke city
Xexas
autobot commentary from the Exalted discord
[wilhelm scream]
lmfao
Doesn't even know how they got there
Got Isekaied and is like "Well shit"
Okay so the hammerings to Wyld Shaping/Nightmare-Carving to get it a bit more in-line for the Jadeborn Geomancy/Artisan Pattern.
-Timeframe moved from 1 min/check to 1 hour/check.
-Everyone with essence senses in the area can immediately tell someone is Fucking With The Dragon Lines. This is profoundly unsubtle.
-A note that any attempt to shape an area that the local mortals wouldn't like is going to hit you *hard* with Great Geas points.
-Most of the options beyond basic environmental stuff is locked behind submodule upgrades. You don't get magical material making until E5, unlike Solars/Abyssals.
So the basic charm will be 'Oh yeah, I can Part That River' with upgrades for 'Oh yeah, I could Make A Building' or 'I can adjust the elemental alignment of this place' and if you hit E5 you get 'Oh yeah, I could shape magical materials with this'.
The usual excuse I see for a Sidereal in Autochton is 'heaven had a junior member spying on autobot's followers when he left and the sidereal didn't expect the door to close quite that hard behind them'
there's also the funny setting sidestep of "yeah, there's eight of them in there, it's why there aren't 108 Sidereals"
but yeah, the single sid works better without bending the rules
and sids and alchs have very complementary skillsets on top of the obvious "what the fuck" moment that an Alch must have when the obvious meat-human catches the megaton hammer in one hand and palm strikes them through the side of the comic panel
Sids have to make do with their weird-ass toolset full of hyperpowered adamantium moustache-curlers, Alchs can go home and fit themselves out with a bunch of practical stuff useful for today's issue but move in very obvious and straight lines
...actually, looking over it, I think I might meld this into some submodule upgrades for Theoplastic Engineering Protocol. As that already does the 'basic environmental changes', so I can just expand it into some wider stuff.
that makes rather more sense, yeah
I do like big landscape-sculpting stuff and big submodules come in fairly high-essence and high-xp variants so you can probably fit most of the same things in
Yeah. Theoplastic Engineering Protocol is e3 and I can do some E4 and E5 submodules to emulate a lot of this stuff. Like:
"There's actually 150 Sids we just lost track of 50 and decided to do some creative accounting after"
I still think there should be some more sids precisely so it's easier to wedge a couple in strange corners for extremely long periods of time
hmm, I need to do the artifact for my snake stylist Siddie
presumably a hook-sword, and I just wear mundane shields
although it would be kind of nice to have a panoply artifact that's a cool sword and a bracer
Geomantic Realignment (6xp): You can alter an existing terrain feature into a Demesne of a type that matches the local elemental affinity of the region (Such as Fire in the South). This has a goal number of 20 for two-dot demesnes and 30 for four-dot demesnes.
Alternatively, you can adjust the elemental affinity of the affected area. This increases the goal number by 10, or has a Goal Number of 20 if you are affecting an area without a Demesne. After this goal is completed, the local area will take on aspects of its new elemental affinity over time (A desert aligned with Water will remain a desert but will find itself with more oasis's or becoming a colder desert instead of a hot one, depending on the Jadeborn's intent)
Something like that.
wondering how to do the evocations for an artifact that I basically don't have any XP to spare for
a couple of neat auto-unlocking permanents and that's it, probably
My general thing is that if I don't plan to have any auto-unlocking evocations and odn't have the XP for it, unless inspiration's struck, I just note down what the artifact's themes are for evocations and come back to them later when I have spare XP and inspriation
I don't expect to have any XP for this thing for the forseeable three essence levels, purely because Sids going MA + core combat trees simultaneously drink all their XP forever
its primary theme is "dead mentor's teachings" so it might be nice to have a "slash the weave, reveal contingency" type thing
legit
I think this character only gets everything I'd ever want on them at like 400 main XP, which, yeah, fair enough, that's about right for absolutely totally done
I'll have to budget it out because part of taking a bunch of odd MAs is trying to hit various breakpoints at particular XP levels so you're not locked out of SMA until E4 or something else odd
No
They lack init
And you get nothing for taking them out
But it's not technically an instant-kill.
snrk
I forgot that Jadeborn in 2e just flat got access to their own version of Five Jade Fury. XD
2e: 'So you can't learn martial arts but you have a notable chunk of Prismatic Arangement of Creation in your soldier patterns by default'
Jadeborn Submodules:
Thermoplastic Engineering Protocol
Caging the Dragon (3xp): When using this charm as an extended action, you may shape the land out to (Essence x5) miles from a Deseme or Manse by working within it. When shaping the environment this way, the interval is reduced by one degree (Weeks to Days, Months to Weeks etc).
Fortress Raising Pattern (3xp): As an extended action, the Jadeborn can shape the earth into large objects and structures of incredible complexity, such as statues, observatories and castles. The goal number depends on the type of project that would be necessary to create the object: 3 for basic, 10 for major, and 20 for superior.
Earth Reinforcing Pattern (3xp, Caging the Dragon): The Jadeborn can pay a 5 Mote, 1 Willpower surcharge when she uses Thermoplastic Engineering protocol to temper her creation against the Wyld. If she did not use this charm as an extended action, for the rest of the scene Fae and Gremlins find themselves being drained away by dragon lines and it becomes an environmental hazard for them with difficulty (Essence +1), Damage 3A/round. If she instead used this charm as an extended action, the affected area becomes an environmental hazard for Fae and Gremlins with difficulty 3, Damage 2A/minute until calibration.
Geomantic Realignment (6xp, Caging the Dragon): As an extended action, you can alter an existing terrain feature into a Demesne of a type that matches the local elemental affinity of the region (Such as Fire in the South or Abyssal within a Shadowland). This has a goal number of 20 for two-dot demesnes and 30 for four-dot demesnes.
Alternatively, you can adjust the elemental affinity of the affected area. This increases the goal number by 10, or has a Goal Number of 20 if you are affecting an area without a Demesne. After this goal is completed, the local area will take on aspects of its new elemental affinity over time (A desert aligned with Water will remain a desert but will find itself with more oasis's or becoming a colder desert instead of a hot one, depending on the Jadeborn's intent).
Reset: Once Per Story
Creation-Crafting Pattern (6xp, Essence 5): The Jadeborn wields the very hammer of Autochthon, calling up the ore of magical materials from deep beneath the earth and forging it. Creating enough of a magical material for a weapon or armour has a goal number of 30, which rises if a large amount of material is needed (Such as for a warstrider). A Jadeborn cannot make Soulsteel this way, as while she could draw up the ore, she could not bind the souls within it.
Reset: Once Per Story
Took a shot at it.
3xp for small buffs/situational stuff, 6xp for Big Extra Things.
You can do bigger areas faster if you work within a Deseme/Manse, you can make buildings, you can go 'IF THE FEY WON'T GO THE THE IMPERIAL MOUNTAIN, THE IMPERIAL MOUNTAIN WILL GO TO THE FEY' and adjust geomancy stuff.
Earth Reinforcing Pattern is beefy but only working on Fae/Gremlins (I'm makes Darkbrood count as Gremlins for any charm that cares about such) VERY situational.
The Great Geas
The cruel shattering of the Jadeborn at the direction of the Solar exalted had restrictions weaved within it to prevent them ever rising up against an Exalted Creation. It prevents them living aboveground except at the direction of an exalt and cuts them off from contact with their former kin among the Fae. The effects of this Geas are called Divergence and are measured the same way that Limit is.
Gaining Divergence
A Jadeborn who defies the Sun's order gains limit equal to her successes under the following circumstances:
-When she breaks her word or acts to aid a Creature of Darkness, she rolls three dice.
-If she commands or receives worship from mortals, she rolls two dice.
-For each Scene spent aboveground without being in the presence of a friendly Exalt, or for each scene of non-hostile contact with a Creature of Darkness, she rolls 1 die. During downtime, she roll 1 die per week spent this way.
My plotting is to make the Great Geas a lot more like Bleak Expiation than conventional limit break. You've got a list of Ways This Can Suck that can range from 'well, this kinda sucks' to 'oh Fuck This'. Stuff like fucking with intimacies or geomantic backlash.
As I think it works better for reinforcing 'Oh yeah, the exalts turned these people into slaves' than the 2e one of 'Oh yeah, hit you with the Eclipse Anima Effect, end of line'.
The Primordials have always had a weird relationship with souls, and indeed were deeply integrated into the mechanisms of reincarnation prior to the divine revolt, so, sudden hot take out of nowhere: primordials can create ethical soulsteel because they can just shove pure soul-stuff into the metal, without any particular need for individuated suffering. Soulsteel as it exists post-revolt is a twisted version thereof, analogous to the Underworld itself.
It seems to be that like...well, the primordials have an endless well of soul. I could see Autocthon making soulsteel being the equivelent of a human cutting their hair so someone can get a wig.
It's not nothing so it's still not super common but it's not a permanent loss or major issue
Soulsteel Caste Alchemical encounters Creational soulsteel artifacts, says "wtf", sets up a hospice facility for them to try to ameliorate their pain
...yeah, I can do some mean things here with the Great Geass to make Jadeborn very miserable/set up interesting role playing opportunities
Subservience
The Great Geas clamps shackles around the Jadeborn's very soul, reminding him of his enslavement to heaven. All levels of Subservience share two effects: imposing Intimacies or weakening Intimacies.
Imposing Intimacies
The Jadeborn gains an intimacy on the same level as the Subservience. This can’t be resisted with
Willpower, and the Intimacy can’t be weakened by any means for the rest of the session. Examples of suitable Intimacies include:
-Positive intimacies towards humans, especially exalts
-Negative intimacies towards creatures of darkness, especially Fae.
-Positive Principles related to the role imposed on the Jadeborn.
-Negative Intimacies related to independence and autonomy.
Weakening Intimacies
The Subserviance weakens an Intimacy of the same intensity or lower. It can’t be restored to its former intensity for the rest of the session. Suitable Intimacies are those antithetical to the kinds of Intimacies that Subservience can inflict.
Making the Great Geass not just 'I will hit you with a stick if you disobey' but very much 'They've been twisted body and soul into this and attempts to fight back against it hurt'.
Alongside some more 'Geomantic Backlash/Physical Curses' stuff for possible divergence effects.
I'm not gonna lie I find the idea of the Black Heron crouching outside of somebody's window to watch them very, very funny
Oh, she's just a creature in 3e.
I love it
Sorry for the wall of text as I work on things btw. XD
It does make my 2e Abyssal much funnier if I replace the 2e Heron with the 3e Heron. As Ivory was just as obsessive about the Princess Magnificent.
Imagine losing a swordmatch when a necrotic titan just bursts through the wall going 'Don't worry, I'm here to help!'
Okay, yeah yeah she's one of the scariest most badass assassins of all time and wants to make everyone so frightened they die
She's also really funny
3e Black Heron
notice me senpai
the murder gremlin attracts murder gremlins
lol
Yeah the writers knew what they were doing
Pure Melodrama
Recalculating my "one Nobilis Excrucian of each type ends up in Exalted Creation" fic idea
I feel like you can win against the Dowager by just shoving her into the well
Or getting her to walk in willingly
Unfortunately the well is very tall
My mental image is of her turning into a giant corpse-monster and standing on tip-toe so that just her eyes can see over the edge
Punching a giant monster a football field high isn't exactly hard to do
(It was not a sincere objection I just like imagining her as the neighbor from Home Improvement)
This is also very funny
She sounds perfect for a very player-directed Abyssal game tbh
"My boss is an incoherent, babbling, giant, half-tiger zombie who spends her time on her tip-toes staring into a very large stone pot, and then occasionally creates a giant monster I have to fight"
"I have one of the best bosses as a result"
Seriously though, now imagining four Excrucians getting sucked through the Well and being very confused
Genseric Dace causing levels of problems scarcely imagined since the Primordial War
I am being Mean with the Jadeborn Great Geas to make it a bit more interesting to engage with. It's ending up a very 'Order/Heirarchy' instead of 'Death' version of the Abyssal Great Curse. Which means if you let it do stuff, it Makes You Miserable but doesn't take control of your character away.
Aren't Excrusians just Fae
No, although they're fae-coded in some cases
The raksha were definitely an influence on the excrucians
Excrucians come in four categories:
- Warmains are the wolves at the gate, ciphers that want to find what is worthy in existence, and conduct elaborate tests in order to do so. The worst thing you can do is impress one (at which point they will either absorb or merge with you). They have some of the strongest fae coding, and are immense physical threats in addition to more broadly miraculous ones. In this hypothetical fic, the Warmain tries to continue its M.O. in Exalted Creation, but frankly Creation and its denizens find the Warmain a lot more interesting than it does them.
Before you continue, I have played Nobilis
Alright, fair
But no, deceivers and mimics in particular are not particularly raksha-esque
Strategists have some of it but it's not necessarily prominent
Well motivation wise, they still want to destroy creation and return the world to itt's primordial form
Noooooot exactly?
The excrucians can't even agree on what they want, exactly
They're a big tent
I feel confident saying, given Jenna worked on Exalted 1e, that there's definitely some raksha DNA in the excrucians
But they're not really the same and their agenda is far more complicated and far more derived of trauma
Anyway it would be funny because Deceivers and Mimics are not typically physical presences but kicking one from one end of creation to another doesn’t do much
i always liked to joke that my dusk caste regularly got letters from the black heron that was always just lightly-veiled pleading to come back to stygia
abyssals are hard to make happen
'Why don't you ever call your Deathlord?'
Yes this is good
“Look man, I’m tired of all the parties. I’m here for vengeance, not decadence.”
Okay so lets see:
-Great Geas: Done
-Chargen Changes: Nearly Done
-Caste Abilities: To Do
-List of 'you can't take this' charms: Nearly done.
-New charms to replace them: Nearly done.
I think I should be able to get this 'Play an Enlightened Jadeborn' done by the end of this weekend.
Oh right, I also want to do an Unenlightened Warrior statline for Battle Group purposes.
Which is going to be beefy but like...Beastman/Lesser Elemental Beefy, not DB beefy. XD
Not sure if this project is one people will ever use/enjoy but I like writing for the sake of writing.
I almost want to make an Abyssal now just to be an errant Abyssal of Black Heron
Or Dowager
Dowager is also very funny
Deathknight-Heront
I do like how they managed to make Black Heron as pathetic as she was in 1E
While also making her more interesting
Heron is really fun, if Crimson wasn't so far in the west id have been very tempted by either Mask or Heron
He does have both Thrown and Socialise so maybe a third of his skillset is from various Heron trees
i wouldn’t go so far as to call her pathetic lol
but i am glad that she’s like
an actual person in 3e
and not what previous editions did with her
White Wolf Moment
i think maybe she’s a little desperate to shore up her power base, but like.. anyone would be in her situation
especially considering who her colleagues are
She's a creature (affectionate).
Which is good. Most good RPG characters are some amount of 'look at this weird creature'. XD
And it's so much better than if they treated all the deathlords as Entirely Serious Characters. The humourous aspects help make them feel more like people
If that makes sense?
yeah i ain’t saying she’s without her funny parts, but i am saying that i wouldn’t consider her overtly pathetic and that i am also glad she has more going for her than “the neverborn made her a slave to the first and forgotten lion”
Here in the modern day we have learned the power of gap moe
she's in better shape than spamton, but still desperate to claw back resources
she is a little bit pathetic, to balance out her position as like no. 2 most killy deathlord
if i had a special move called DEMIURGIC ART: PURGATORIAL RADIANCE i would not be so depressed
I imagine using Demurgic Art: Purgatorial Radiance on people stops them from being depressed for a bit
sometimes... all you need is a missing piece (really cool martial arts move)
Remember you must always name your combos so they have a full page spread
this is why Anys Syn has that warning to GMs on her character sheet
it's nothing to do with threat level, it's that almost every single move she has is a specially named combo so by the time you get all the aura farming out of the way the art budget is ruined
Solar looking down at their hands in terror as they realize the animation just improved dramatically
You have now provided me with the best way to give a Sidereal a premonition, thank you.
"You sense the animation budget was suddenly tripled."
Auspicious Prospects for Battles, surely
Auspicious Prospects for Budget
you know, for the least openly flashy Exalts, Sids really do hit all the genre conventions for hype moments and aura a lot
they even come with a few dozen badass-litanies-in-a-can
plus the Greater Signs, which let you set the lighting for the big battle
Sidereal: "There once was a maiden-"
Circlemate: raises plastic sheet to protect themselves
the Sid Melee scripture is so obviously written to enable badass stunts, the capstone is "wrapping a prayer strip over your eyes while reciting it"
a lot of the other ones are a little murkier
the SMA scriptures are even better for this because at least in the case of the original seven, the scriptures are one-line-per-charm
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#Ju...
Essence 5 sid vs newly exalted Infernal
...hmm...do you think it's unreasonable stripping out the 'Must Obey Celestial Exalts/Falls Apart If You Ever Fight Them' when doing up Enlightened Jadeborn? It's kinda the most 'Not a viable player character' part and there's still plenty of Geas with 'can't be aboveground without an exalted sponser', 'can't do anything with Creatures of Darkness' and 'eat shit if you break an oath'.
It's the bit I least feel works as 'Doing this up as a Player Character Option'. Going 'you can't engage in cool kung fu fights' in exalted is kinda unfun. XD
I would leave that out, yeah
Also to be frank: I don't like anything that cares about Celestial exalts being in 3e.
It was always part of 'DB are not Real Exalts' nonsense, having a carveout that only aplied to a single exalt type just to say they don't engage with things.
i do appreciate that deebs actually kick considerable ass in 3e
‘specially if they’ve got other deebs with em
I do like that DB are allowed to Have Cool Things in 3e, instead of every single DB charm being 'What if we took a celestial exalt charm and made it More Limited'.
narratively and mechanically
I was reading some forum discussions from early 3e and there were some very funny moments where someone asked "how many deebs can a starting Lunar take?" and the answer turned out to be "usually exactly one"
you can make a total combat monkey Solar who can blend DB hearths but that's 15 charms in pure alpha strike
if they don't kill more than half of them before any deeb gets a turn that's game
Yeah, it feels less like 'normal expected power level' and more 'solar charmset has First Designed Charmset issues'.
While later ones don't have quite the same 'you do what?'
And more...general coherance/interesting aspects
I don't think Abyssals even have that combo because it depends almost entirely on stacking double damage from TAP on IFOTD or Heaven Sword Flash
and TAP got nixed in the Abyssal charmset because it was silly
i watched 3 deebs hold their own against a resistance supernal dawn caste and an eclipse caste archer
like
really well
they probably woulda won if the solars had stayed any longer
I really hope they try to reassert this
Makes sense. Resistance doesn't quite have that sorta 'I fucking end the fight immediately' that brawl and melee can.
So he's forced to actually Play The Game
yeah but the fact that they were being worn down like they were was pretty wild
Sure, there's the occasional Invincible Sword Maiden but if you're not an absolute swordtwink or grapplenutter, 5 power rangers turning up is going to result in you losing your teeth.
actually means your decision to flare anima and kick ass in like.. places the IO has any presence, is meaningful
the invincible sword princess is a true freak even among Dawns
yeah fr
if you can kill five deebs at once out of chargen you can do nothing else, those builds are like "yeah I left off artifact armour because if they can ever hit me reliably I die anyway"
A bit of an odd pondering here is working out exactly how far to push their craftsmanship for the Quick Character Jadeborn Soldiers. As 2e could have them all armed with Basic Artifacts but that's really not 3e's style but there also isn't really a lot of 'Exceptional Craftsmanship' that isn't 'It's an artifact'.
That said - just being Veteran Soldier-tier guys with Might 1 and solid mundane gear already makes them 'Scary Battlegroup'
the usual fail state is "initial alpha decisive didn't do enough, deebs get a whole round of attacks, solar is now at low init/motes so they get a whole second round of attacks, fight over"
being beaten on by multiple artifact-bearing exalts with excellencies is usually a fail state
I think I have a Sid build that might be able to take three normal deebs at E3, but it's also pure combat monkey and depends mostly on cheesing Parry and getting basically free excellencies for your rain of crane style counterattacks
there are a decent number of ways around that
yeah, that's already pretty solid - you might give their basic attack Overwhelming 2 to represent cooler-than-mortal weapons, some scarier BGs have that
not hugely impactful if they're getting massive orders because order actions stack so much raw damage, but very relevant if they're autonomous
'This is an overwhelming 2 spear' - Enough to already be pretty scary.
I think the big area they'll shine in is non-combat dicepools.
Basicly play up them being uniquely modern style professional soldiers instead of ancient 'we got who we could/whoeever was on hand' by going 'These guys have some pretty generally useful skills like acting as sappers or stealth'
Rather than giving them the Biggest Combat Dicepool Ever
honestly the BOKL and CMOS ones are carrying out of the original seven, some of them are just slightly too odd to be cool lines
like Prismatic, which means stuff but is mostly just gibberish to other people in-setting
the Student Sutra for Border of Kaleidoscopic Logic is the best one, IMO
...man, I forgot that crossbows are actually pretty uncommon in creation/they're mostly an autocthonian thing.
Like not unheard of in creation
But not a super common weapon.
they're fairly standard in 3e, 1/2e had this weird thing going on where crossbows were some country's super secret weapon rather than perfectly normal in Imperial Chinarome
Autochthon's Blades: Their exceptional training, geomantic enhancement and superior weaponry gives a battlegroup of Unenlightened Soldiers Might 1. Their geomantically blessed weapons are anathema to the Wyld and are treated by Fae as if they were Iron.
There we go. Avoided going too weird with special abilities for the unenlightened ones.
There we go. These guys are along with Half-Forged in the 'costs you an extra dot to pick up as troops', as they are better than human soldiers but not like...impossibly good. Actual Exalts can still chop them up just fine.
I also feel like "100+ actually very competent soldiers" is very underestimated in terms of helping kill invincible sword princess
big BGs are handy, but they have to be tough lads - zombies or militia are just init break sources
Elite troops are tough lads and they're the Realm default
elite troops with a war deeb behind them will fuck almost anything up, Orders are huge
Battle-Ready Troops are actually the Realm Default. Elite Troops are a step above that.
I believe Realm legions are mostly Battle-Ready Troops, but those still have 11+ soak in a decent BG, which is enough, generally
archers are good for this
harder to blend and have good accuracy bonuses
The difference between Battle Ready and Elite is honestly mostly in attack.
Elite are +1 Parry, +2 soak. Which isn't bad but their big step up is going from 7 dice to hit to 11.
100 elite troops have 13 soak, 10 Magnitude and 14 dice to hit, which is Exalt-level and definitely not really worth ISP's time to get init from unless she has nothing else to hit
deeb war excellency also very good, has free reroll 6s
Are Blood Apes the only demon that really works for putting in a battlegroup?
tomescu are also fine
arguably Teodozjia too, but then you need to wrangle an entire battlegroup of Teos
War deeb with a maxed order pool ordering your elite guard puts them up to 23-ish dice to hit, which will reliably burn lots of motes off ISP and chunk her circle
so yeah, bring good mortals
Waking Smith I'm going to have ghosts, zombies, and demons
I think all three of those still work - Tomescu have no particular teamwork issues unless you get the 1/10,000 shiny tomescu that the others are scared of
and Teos are a hive mind, so they work great together
they're just very hard to handle if you don't want dedicated Malfean iconoclasts and preachers as well as combat monsters
all are about as easy to summon as any other
I think the only thing Waking Smith would find objectionable would be if they touched his stuff
If they did he's gonna kill em
they are unfortunately very likely going to touch his stuff, even if just passively
they really love burninating
And Tomescu are the bug clouds iirc
they can reproduce, like many first circles, but new demons are unbound and the binding ritual is part of the summoning ritual, so they're probably going to stay unbound
this is the one problem with Stomach Bottle Bugs, who are otherwise very useful and pretty chill - when they eat enough horrible toxins they split into 2-3 new bugs and now you no longer have a bug
so you need to make sure you send yours back to malfeas and get a new one every so often
Damn subscription services
easier to just keep summoning new blood apes every day
none in 3e, but one of the current devs did a fan writeup which is where I got that from
Hmmm
God killing specialists looks like
So if I were to think of this in terms of match ups it'd be like
Blood Apes vs general mortal armies, Tomescu vs Exalted, and Teodozji vs Spirits?
Also I'm not crazy right. You can bind a ghost that's a necromancer and then have it bind ghosts for you?
pretty sure you can, although there is a rule on Workings that you can't have summoned sorcerers/necromancers do workings for you to skip the XP cost etc.
like i guess you could?
All of my guys have been social beat sticks or punchy socials
I have to really bite down onto Sorcery or crafting
What if the necromancer goes home before the ghosts do?
Ghosts are unbound for a bit, it's probably fine
Just one day a year you might have to kill like a thousand pissed off ghosts
That's what the demons are for
Then when the demons get unbound the ghosts kill those
Rinse repeat
you can absolutely get your new ghostly necromancer to bind ghosts, yeah
although ghostly necromancers are sufficiently rare that locating one should take some effort, if not massive effort for an Exalt
you just can't get them to do Workings for you because that's cheating
(although they do count as Means for your own Working rolls)
it would normally just be a lot of uses of Summon First Circle, one per day, or a few flunkie sorcerors (hard to get, there is no way to mass-produce sorcerors) but yes, a big working could probably get you a bunch of first circles at once
Hmmhmm
Hmm, The Bishop and his Shining Way looks kinda interesting.
oh shit right I need to read
Oh, Necromancy can get most Sorcery Spells?
That's good to know
ah and you only get 3 control spells
i can’t remember if it mentioned this in the manuscript or not
yeag
the control effects are fucken fun tho most of the time
Yeah the control effects are sick as hell
There is one way to get an extra control of any one tier
A particular hearthstone
Key of Mastery?
Field of Fell Dreams has a fun one
“At times, skeletal hands emerge from nearby surfaces or within the necromancer’s attire to aid in simple tasks.”
that’s just the fluffy part of it
Seat of Deadly Splendor has a fun one too
any chair you sit in becomes a cool bone throne
I actually avoided taking Seat control and Forest of Ivory Razors control because the latter makes any bones around you start growing like vines, and that would get quite inconvenient if it applied to any chair you ever sat in
I admit I imagined it looking more like a giant stone-robot scorpion or something rather than a Really Big Lad
but it's said to swap forms constantly so anything goes
Damn okay
So I have to really decide between Craft or Occult Apocalyptic
Wait
Does skipping to Occult 5 let you get the Soreries and Necromancies of higher tiers?
no
you can’t use Supernal/Apocalyptic to just instantly gain all sorcery/necromancy tiers
the same restriction applies to Sidereal Martial Arts
Sorcery/Necromancy is a specific exception
i am glad of the restrictions, frankly
Yeah
i say this as a solaroid enjoyer
E1 solars should not be using Demon of the Third Circle
fair enough
i’ll be real, the psionic death wail is enough to make me consider occult apoc sometimes
yeah
yeah, most Exalts have some form of mind bullet in Lore or Occult
Defaulting someone's onslaught penalty to -2 when the goal is to throw Multitudes of Bastards at people seems really good
Unweaving Method go
Honestly, I think in terms fo Mind Bullet I think Sids have the best, with Dragonblooded second there.
Sids have a mind bullet???
Dragonblooded one is a little weaker on a first buy but unlike most of them has extra charms to add onto it, giving you AOE before long.
Unweaving Method. Where they just decide 'Reality says you don't get arms any more' and your body falls apart.
Huh
This seems a bit worse than the Abyssal one at least
Since it can't be used against undead
or anyone immune to Wyld exposure
It can be, they just do better against it
which is also Most Lunars
crypt bolt W
But it can critically be used with martial arts
Wait you can Naruto yourself?
hwuh
Any martial art usable with a ranged or thrown weapon is compatible with Unweaving
ah yes
Unweaving Method with one of the Ebon Dragon charms generates like, 5+ extra damage
You can put the Nine-Tailed Fox in you
one of my faves
Which includes some wild stuff like Ebon Shadow, yeah
Ebon Shadow* yeah
A lot of my reading of Exalted is incomplete because I a lot of abilities lack sauce to me
It also notably includes Obsidian Shards of Infinity
Since that’s usable with knives
And knives are thrown weapons
Oh
Ebon Dragon would be a very different beast. XD
So any knife-friendly style is compatible with Unweaving Method
To some truly heinous ends
i love martial arts so much
Sids stay combo-ing
(hey do any outside the rat/toad/black claw/white veil quadro + citrine poxes inflict poison or disease)
(I ask because my goal with this build is to become a putrid rancid sack of frozen horror spreading venom and ruin whereever I roam)
...oh right, I'd not realized that Jadeborn are kinda annoying for an Unweaving Sid. Since even the unenlightened ones are immune to wyld exposure and would get the extra tankiness.
That’s why we bring Ebon Shadow XD
I guess that makes sense. The guys literally crafted by Autocthon imposing a pattern on them find that pattern hard to remove. XD
centipede is lunars right
How do the Abyssals fare in exposure to the Wyld?
Real
okay snake styel does... on the capstone
but it doesn't seem to be an actual poison, by the rules?
or... maybe?
it isn't formatted as a poison?
About the same as everyone else. They've got charms to handle it but they're not innately resistant.
As bad as everyone else unless they have a dot in Lore and get the "Fuck you WYld" charm
Oh, 3 dots
and centipede does too
But it also extends to non-wyld environmental shaping effects
so i'll add snake and centipede to the list, lol
Also Whispers seems funny
Jadeborn Physiology
Despite being earth and stone given form, Jadeborn are treated as living creatures for all purposes. Poison can taint their bodies and they must eat to sustain themselves. However, they only require four hours sleep per day and when they die, they return to the earth. This prevents their body or soul being raised as undead.
Jadeborn are filled with the might of the elemental pole of earth, making them incredibly resistant to the works of the Wyld. They are immune to Wyld Exposure, their unarmed touch is considered by Fae to be Iron and when the Shaping Effect of a Fae would affect them, they can suffer one unsoakable aggravated level of damage to ignore that effect. A Jadeborn with Reality Stabilization Matrix may pay instead apply this to all Shaping Effects.
Hilarious
"Well you see, I'd fight you, but I think you'll have to wait for that"
Slenderman appearing in the corrner: https://www.youtube.com/watch?v=E5YBEdFSow8
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Me: calling forth The Hat Man
The Essence 4 Wyld Hunt pulling up:
kaido?
One Piece man
ah
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Here he is fighting his incredibly powerful trans son who he hates (not for being trans, but for stanning his nemesis)
yamato my love
Yamato is indeed the best
kikunojo also my love
My favorite way to dispel the "Is Yamato trans" argument is the fact that Oda would never let someone he perceives as a woman fight the main male antagonist in a dramatic duel.
Damn.
Snrrk
yeah that’s solarkin stuff for you
Can Solars just decide your country is a lake now
abyssals can only shape the underworld
"Fuck you mean 'nuh uh'?"
it's a considerably more useful version of Wyld-Shaping Technique
“hey miss deathknight, this is where i keep my stuff, can you not make a massive vein of soulsteel with the immediate vicinity and ghostly populace? thanks”
and it only takes up like what
a page?
page and a half?
compared to WST which is several pages
Alchemicals can just decide your country is a lake
The trick is just murder everybody inhabiting it
But their version has a week-long gap between rolls, not 1 minute.
As they have to Manually Rebuild It with nanomachine clouds
Oh true
Sidereals have Creation-Shaping Technique but it's way smaller
I do find it funny that one of the 'this can be done but would take a long tine' thing for Alchs is 'What if we just push our version of an elemental pole somewhere else'.
abyssal medicine is going to be fun on my current abyssal
"I diagnose you with cholera"
"I came in for a sore ankle"
"That was your mistake buddy"
Oh hey, the sid one is very similar to the alch one.
Larceny has some of the Sid Wyld-shaping stuff
Also there's no Soulsteel warstriders printed, right?
Not that I know of, unless Abyssals added one between draft and release