#Exalted
1 messages · Page 34 of 1
sure lol
if you have questions and such, you can talk em out with me here too haha
the survey really is for reaching keeping stuff collated from people i don't normally reach out to or in spaces i'm not in
Mostly I forgot to ramble a bit about craft. How Solar Craft is basicly just 'numbers: The biggening' while other splats get Cool Tricks.
Like sids can make a meal so nice everyone gets over their issues.
Solar craft is so big and so...boring, to be frank. XD
It's all 'I am now 3% better at this' like you're playing daiklaive clicker. XD
lol
I love Sid craft for being so different to that.
i'm very fond of Abyssal Craft for making you Sauron
and i'm a huge Infernals enjoyer, so I'm curious to see what is done for them
I am a huge fan of Infernals so I'm kinda in a bit of tension there as I imagine a chunk of what I did like won't return but I'm hopeful it keeps the vibes.
I love my hammy complete fucking mess exalts.
i'm very interested in Soul Pantheons and Inner Worlds
the esotericism is what draws me to them
and i'm a sucker for Hellish Revolutionaries
The big thing that works for me is how they were defined by failure. I'm a huge fan of Personal Flaws.
And Infernals being someone who could have achieved greatness but was dragged down not due to external factors but due to their own personal issues really sung for me.
Ironically for being an undead guy, Lord Soth is sorta my goto 'perfect example of what makes an infernal an infernal'.
i enjoy "failing because the world held them down" too, admittedly
Someone who was genuinely great but wasn't great enough to overcome his own flaws.
i wanna see the new team cook up Adorjan and Ebon Dragon flavored charms real bad
i need em
I really hope they keep the acts of villiany as the ways to purge limit. My issue with limit has always been it's generally very external.
A meter that builds up until it overwhelms you and you act badly.
yeah i enjoyed that abyssals and sidereals have ways to vent limit
acts of villiany going 'Hey, how about you choose to do something you know isn't a good idea?' really puts a lot more on the player.
And helps make it feel more personal
i doubt it'll be acts of villainy anymore
since the flavor has changed
but i do figure they'll keep a limit vent
Let me put people in death traps for limit venting devs ;-;
abyssals can vent limit by just doing a little blight/stigmata/corruption/etc.
I've got an Abyssal sitting about to play that is fun. She's at like...negative 5 dice for disguise...but that's part of the fun. XD
NEVERBORN: "here's a free intimacy of contempt for all life"
ABYSSAL: "I... didn't want this."
my dusk caste's original build had them at a -8 for disguise
Giant + Death's Unholy Visage
10ft tall beauty in soulsteel plate
Damn, someone should give Harrow a Sword-Queen's Foretold Blade, solves that problem straight up
Wait you could use that charm to make a Perry the Platypus hat, couldn't you
harrow only has -3 to Disguise now lol, since she's way more focused on Murdering All Sinners
rather than dipping into trying to convince them to repent
Eye and Seven Despairs:
"A platypus?"
Glowing
"A platypus lunar?"
hat
"PERRY THE PLATYPUS LUNAR!"
"a Deathknight Errant?"
comically small domino mask removed
"Harrow the Deathknight Errant?!"
harrow's artifact armor plays into a similar-ish theme at its capstone
Makes sense. In Iron Tomb of Dreams case it's because she's a Feyblooded Abyssal. She's Dullahan Classic. XD
your identity is perfectly concealed within the mien of the Unnamed Hero
Resplendent Destinies only actually get you a -3 to enemy attempts to see through disguise but they just make it illegal to suspect you much of the time anyway
that's all people see you as
of course it's an e5 evocation
and does more than just that
but i didn't want to make it too easy to replicate a resplendent destiny, since that's one of sidereals' cool things
My understanding is that if you Break Character hard enough it's not that hard to go '...wait a minute...I know that guy!'
harrow nearly died from losing her head lmao, so dullahan handshake
dullahandshake
The GM is obligated to provide a warning if you're about to break character
but if you use SQFB to give an RD to your good pal the Abyssal it provokes no cover checks
Nice. Tomb is Resistance Apocolyptic 100% for the 'I have a command grab' resistance chain charms. XD
so it'll just be indestructible as long as the artifact lasts even if a couple of people eventually connect the two identities
Armor-and-Chain Mortification and its upgrades/add-ons are truly one of my favorite parts of Abyssal Resistance
They really do wonders in making resistance feel less...passive.
yeah
SQFB my beloved
i might.. post my artifact homebrew in here sometime too
I'll be giving this a readthrough. Solar craft charms are
getting a picture
ghastly
works
i pretend i do not see it
That sounds fun. They put up with my homebrew occasionally so someone likely doing better homebrew should be fine. XD
i wouldn't say it's better lol
most of my homebrew is co-written with ashley
here's Lunars for comparison
lunars my leove
I actually have an interesting artifact to design at some point, which is Rival's crane style themed sword that I'd like to have a few interesting auto unlock permanents with little minor effects rather than big moves
Not sure how to do that
Also: Man, I'm shocked by how well just a few minor changes improved the Lover Clad In Raiment of Tears. In 2e she was on my 'list to never touch' deathlord-wise but in 3e I actively tied my Sidereal and her artifacts into the Lover because she's so much more fun now. XD
I think she actually got the survival tree in the abyssal book, judging by all the ice princess stuff it has
vs 20 for Lunars
Doubly so when it does nothing but Make Artifacts. Other exalts have smaller crafting trees that do wider varieties of things.
yes it's very nice to see the women of exalted not suffer White Wolf-isms anymore
seriously
The thing about Solar Craft is that only eleven of those charms are real
<- big Black Heron enjoyer
good god it was bad.
You care about a very particular set of dice tricks, the artifact speeder upper/craftsman needs no tools and Sublime Transference, which secretly costs 24xp because it has a bunch of irrelevant prereqs
It also helps that she's got an interesting (In a horrifying way) philosophy with more focus now. It's not just 'I will fuck so hard it burns you out and you become a 90s rocker'. XD
luckily those are cancelled out by a different solar craft charm that just gives you three charms for the price of one
It's incredible when the authors see they massively overdid the tree and then decide to start adding charms to give you free XP rather than condensing the many tiny useless ones already there
Whirling Snowflake (••••)
Starmetal Reaper Daiklaive
When the Lover's Deathknights came for the Yun Clan, they spread poison. They spoke of the emptiness of life and the death of love. How the god they had sworn themselves to was a coward, that her gentle snowflakes would shatter and flee in the face of pyreflame. They had good reason to believe such, for Whirling Snowflake was a very minor goddess, barely more than a local elemental. She helped ease the cold and dark of winter but was not a war goddess, she could not hope to oppose such a foe.
Despite that, however, she would not abandon her people. She brought avalanches crashing down upon their armies of the dead, drawing deeper and deeper on power she did not have until her body broke apart under her. Even the bleak sorcery of the Lover herself was forced backwards, the raw might of oblivion breaking on the rocks of her deep care for her people. However, she could not last forever.
The laughing deathknight brought her shattered form before her clan and spilled her icy blood in front of them. To his shock, rather than destroying their faith, it galvanized the clan. The Yun clan is no more but those that knew of them say that not a single one bowed before the Lover Clad In Raiment of Tears.
Whirling Snowflake is a hilt without a blade, seemingly useless. When drawn by an attuned wielder, a blade of ice and snow forms, as fragile as its namesake but refusing to break no matter the pressure brought upon it.
Creatures of Darkness are always Dissonant with Whirling Snowflake.
As said, I made her related to my Sid's artifacts, the poor sid being from one of the many clans up north her deathknights are spreading through.
Also to give Glacier Jade just the Most Wuxia Backstory I Could.
The devil on my shoulder is telling me to add an appendix to the craft guide that rewrites and tightens up the base crafting rules and I just know that'll take forever
is it cool if i can ask to have the reforging survey link pinned lol
a couple of simple houserules make it way better but I'd really want to eliminate Silver Points and that's more of a hassle
just because i know my silly ass is likely to yap about other exalted stuff forever, and it WILL get buried
You'd need to talk to a moderator. Wait, I'm a moderator. XD
holy shit
thank ye
Exalted Celebrimbor should not have to make arrowheads for an evening to make a hammer to forge the three rings, although having to do stuff other than legendary wonders is fine on its own merits
"do normal projects to get gold juice to make artifacts to get white juice" is quite complicated enough
The Robes of Starless Night (Soulsteel Silken Armor, Artifact ●●●●) “The truest desire of any being, dead or alive, is that someone might love them enough to save them.” - The Sixth Hero There is a story told among the dead. A tale still performed in Stygian theaters, whispered in the mist-...
I had an interesting discussion about the Alch charm that turns white XP into splat XP for evocations at a 1-1 ratio and someone pointed out that it could be made so much less annoying in ways I might like to steal
imo, I feel like if I ever did anything with redoing crafting I'd likely make it tied more into Solving Problems with crafting than What, Literally, Did You Make. There's a little of that right now but it's mostly focused on 'How many swords did you put in the pile'.
I actually think it's quite good for that
but I am sufficiently spreadsheet brained that updating three columns of figures when I do a craft roll is a nice tickbox exercise rather than suffering
It has a built-in anti-spam feature, which is good, it just then undermines it by mandating two layers of mundane craft, one of which should be stunts or background fluff
Oooh, these are cool. Though, is Wicked defined anywhere? I might be blind
Ah, yeah. That makes sense. Very fun!
it's very much an deathknight-errant's armor
one who's going more antihero with it
I did some soulsteel silken armour myself, though it's for an Alchemical, not an Abyssal.
oh yeah I need to write up Crimson's light armour for when he eventually makes it
Innocent Oblivion (••••)
Soulsteel Silk Armour
When Erlik became the Apostate Metropolis, they did not do so alone. The lifeblood and internal health of the city, its leaders, were some of the first to be corrupted. It was the Lector-Preachers that preached bleak words of private pleasure over public good and the Plutarchs who hid the signs of apostasy, sure they would be rewarded with a place of renown in the coming world.
Instead, the roaches were the first to be led to the slaughter, their souls flayed from their bodies even as they spoke of the greatness before them. These souls were fashioned into spikes and knives with which to continue their abuse of the people they had sworn to serve.
Innocent Oblivion is soulsteel woven so fine as to be thread and sown into Hanfu reminiscent of an official or priest. Each thread is the life of an innocent of Erlik, cut short by the soulsteel that was once their Olgatory and Theomachracy. They give off a sense of lost innocence and the duty of those who served, unaware they had already been betrayed.
peak
which will be a minute because he's just gotten started and he actually has so many downtime things to do that I haven't been able to fit them all in
It's for Righteous Restoration of Industry (RiRi for short), my Alchemical Necromancer.
He needs to cast Shade Summoning Conscription for free lackeys, make his necromantic shaping ritual effigies, take a bath in human blood and build some exceptional crafting tools for his three major disciplines
Crimson has more chores to do in game than I do in real life
@sinful cave did art for RiRi. She's exactly 150cm, so she's a Tiny Exalt.
Alchlet
obsessed with her platforms
Moid's going to be putting together some little stickers of her face in various expressions that will be fun to use in the game. XD
i gotta finish my harrow art soon
Standing her next to Crimson at NecroCon purely because he's very tall by normal human standards, he's 6' 5"
He's the second shortest person in the party because there are so many Giant merits
RiRi was very carefully designed by Divine Minister Ku to be as Not Scary as possible because it's an attempt to try and see if normal non-apostate achemical necromancers are feasible and being big and scary would be...not great for that.
understood she's serving a magnitude 9.9 cuntquake
lmfao
Intimacies
Defining: The Dead Are Part Of Our Community (Principle), Autochthon (Faithful Hope)
Major: Most Divine Ministers (Positive Tie, Awed Respect), Divine Minister Ku (Negative Tie, Exasperation), I Am Not A Monster (Principle), Spellcraft (Positive Tie, Joy), It's In Everyone's Best Interests To Be The Best Version Of Themselves For Their Role (Principle)
Minor: Half-Forged (Negative Tie, Horror), Food (Positive Tie, Comfort), Tunnel People (Positive Tie, Sympathy)
That looks great.
Oh god the necromancer is going all Confucian
I forgot to finish Crimson's intimacies, I will do those in the morning
thanks lol
For all her 'I am trying to be a good person who does good things', she does actually have one of the 'oh right, alchs can be scary' charms that related to that last principle.
Rogue Cell Isolation Protocols
Cost: 4m; Mins: Manipulation 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Alchemical’s eyes are rimmed with chrome and soulsteel plating, turning her steely gaze into a hall of mirrors filled with tortured souls.
The Alchemical doubles 9s on an instill roll to weaken an Intimacy that conflicts with a character’s responsibilities, duties, or social position within a group or community. She converts bonus dice from Transpuissant Manipulation Upgrade to automatic successes. She can’t weaken positive Ties to communities she serves.
If the Alchemical succeeds, affected characters can’t voluntarily strengthen the targeted Intimacy until the next time they regain Willpower from resting.
Alchemical Manipulation tree is crazy
She's mostly the friendly sort of alch but yeah, the alch manipulation tree lets them be real scary. XD
i can sum up a lot of harrow's character in one easy principle
Defining Principle: My fury is justified. My anger is pure.
related back to alchemicals
if i had a penny for every orichalcum i knew who was designed cute as hell
i'd have two pennies
which i'm delighted has happened this often
Nice. I think it's one of Glacier Jade's (My Sid) Major's that is the most 'giving a vibe for her'. She's got defining hate of the lover but her general day to day self is:
Major Intimacies
Strong Opponents (Excitement)
She's got a terminal case of Gokubrain
real
Which has led to the hillarity of countering 'Name an intimacy directly related to this fight or stop it' with 'I LIKE FIGHTING'
lmao
From my experiance Alch only come in Giant and Tiny. I don't think I've ever seen a Normal Size Alchemical. XD
harrow has like.. a bunch of intimacies relating to the shit they want to be doing, and they're also Integrity Favored, so trying to her to stop Hunting Down Sinners is real difficult
I Like Fighting is a very good intimacy for Sids, they've got that Heroic Essence Replenishment
this... might be true, i think actually
The more Goku brain you have, the more motes you have
although, my moonsilver caste's player made his alch normal sized
the jade caste is like.
shock
My alch NPC is roughly height and width but he does have four arms, so he looks very deep because he has one pair folded in front of him and one pair folded behind him when he's leaning against a wall slacking off, which is often
RiRi can fight (She is a martial artist) but she'd rather not. If she has to fight her primary plan is well...
Ghost-Lit Duty
Cost: —; Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Raise the Skeletal Horde
Under the ghostflame light of Innocent Oblivion, the dead rise again to defend what they did in life.
When you Raise the Skeletal Horde, instead of Zombies, you can instead raise Ghouls. Ghouls are treated as Militia, except they are Mindless and Undead. When you raise multiple Size worth of zombies, you can divide the raised undead among any type of undead you can create.
See Her Artifact
Adamant caste trained by top lazybones operatives of the Division of Journeys to lean against the wall smoking whenever possible
i have one big Exalt, and it's Harrow. who is the biggest the Giant Merit allows you to be
real for this
necromance it up
Oh hey, Iki, the new Alch book has a statblock for Corpse Soldiers
which are just zombies upgraded to be worth something as light infantry
Oh, that's handy. I'll need to check that out.
you may want to compare and/or steal that
Oh god, I forgot I literally included 'God forbidden women have hobbies' for Ivory's intimacies towards her deathlord (Another abyssal of mine. From 2e but I used her as a testbed for building them in 3e).
Circling briefly back to the entire reason i rejoined the server: once the survey has at least 10 responses, i will actually sit down and Begin Creating Shit. this is not to say 10 is a cap, but rather a threshold. more input is always welcome beyond this.
the intimacies for both of my characters are weird because they're both complete freaks
we are presently at 8 responses
One of them thinks that people who can't challenge them in direct combat aren't self-actualized and therefore not real, while the other things that the only truth is what people by majority agree upon and that there is no valid objective reference point for anything
Defining
Princess Magnificent (Positive Tie, Sol Forbid Women Have Hobbies)
After the first time my zombie BG was casually farmed for init breaks I decided that zombies are not fit to be good meat walls without some soak upgrades and relegsted them to tying down other BGs, offscreen swarm work and carrying stuff
Zombies are really good at carrying stuff
Most premodern armies would kill for land porters that don't need to stop or eat
Yeah, I'll have to check that out.
I kinda played careful by going 'X but mindless and undead' but something custom-made is likely better for it
in the end we had the world's shittiest motorised infantry, regular dudes sitting in wagons pulled by zombies
only a few, though, since they still couldn't move at night
I'll have to see if ghosts have night vision
the big dog things probably do, at least
Morghasts or whatever they're called
There are Good Boy Ghost Dogs in one of the books.
Gravehounds
og harrow was gonna have one as a familiar at one point
it is interesting to see that most people have ended up skewed towards Supernal should be (Essence + 1) rather than just Essence 5 for purchases/repurchases/milestones.
(Essence + 2) has had a couple votes, and we've had one "leave it alone and focus on fixing the charms"
hello glory
hello bees
im pretty sure i did the survey but its good to see it here
solar craft and the base crafting system trained me to ignore craft entirely so i was shocked when i looked at sidereal craft charms and they did things
I can kinda see it. Supernal is a very 'monofocus' mechanic and a lot of people like more generalist characters. Narrowing its scope means there's less 'the Right Way To Play is to put every possible dot in your supernal so you're getting the most use out of it'.
interesting things even!
solar supernal is neat in concept, but, completely breaks the power curve as-implemented
Also: Some abilities don't go all the way to E5 which feels weird for supernal's basic concept. XD
a surprising amount of solar trees just dont do E5, and even E4 sometimes
Like obviously you don't have to go all the way to E5 but you'd think with the 'You can buy up to E5 charms' mechanic, you'd have...E5 charms for every ability, not just some of them.
If that remotely makes sense?
yea
On that topic: I should look more into Abyssal Survival.
As Glacier Jade's artifact needs more 'do cool things with snow and ice' evocations.
And 'snow princess' is one of the abyssal survival things. Might inspire some ideas.
this is something that always baffled me about core
several trees end at e3
i did contemplate a different supernal mechanic entirely
which was that some native charms had supernal effect riders
namely the intro charms, middle of the tree charms, and then the capstones
rather than just “yeah you can have a capstone at chargen” it was meant to be “your supernal intro charms compared to a non-supernal’s use of them is visibly more Special”
but it had its problems
like Supernal Martial Arts
It's much later in the lint but I think, had it existed back then, something like the Submodules for alch charms could have been fun there.
So you have like 'You can buy submodules of any essence value'
Instead of opening up the entire charmtree, you open up the 'make some cool adjustments to your existing charms' early.
not a bad shout
But that does still run into 'supernal martial arts' issues.
I think the other thing about crafting is how horrid it is to have them be different skill tracks rather than just unlocking via a specialty
I had that typed up a while ago and then had many Troubles so I wanted to finish it out lol
Yeah, I was really grateful my GM just treated different crafting skills like Lore Backgrounds.
So you've got:
Craft ***
alright but Lore Backgrounds have Their Own Problems
(Not Well Defined)
this isn’t me saying That’s A Bad Idea
on the contrary i think it’s pretty decent
Oh yeah, I 100% get what you mean though.
It's quite easy to have a lore background you could argue applies to Everything.
but Lore suffers a lot because it uses Topic, Specialty, Background, and more to talk about stuff
'I studied at the Heptogram, I should likely know everything about the realm, and demons, and history and magic and...'
etc
true
I do think areas like that it would be great to have more sidebars with GM advice about what is and isn't acceptable.
Peeks behind the curtain are great for helping get people on the same page
there was an attempt by someone years ago now to rework crafting
reworking exalted mechanics is a time-honored tradition
lemme see if I can find it
I've mostly just been updating some old favorite martial arts. XD
We've had a lot of arguments here recently about the new crafting system. I've been pretty firmly on the "it's bad" side. But I'm tired of unproductive
i have a personal project that is just reformatting pre-Many Faced Strangers/Charting Fate’s Course Martial Arts
I was a bit worried with the mention of some new martial arts coming out but luckily none of the ones I did homebrew updates of made it to 3e yet. XD
it bothers me that there's only one fighting style that makes use of a regular sword, but 5 (that I have access to) that use Seven Section staves
Violet Bier of Sorrows, you mean so much to me
it feels like the solars book martial arts are really restrictive when it comes to what weapons they allow, but later books are a lot more lax
except for things like the Immaculate martial arts, but they're extremely regimented styles that have very specific schools that teach them
i wish there were more styles open to greatsword
word
god I really wanna read through abyssals, see what martial arts they have 👁️ 👁️
that sounds cool
who could forget the love of my goth heart
Albicant Sepulcher of Extinction Style
a Sidereal Martial Art with the core principle of Oblivion
I instantly saw that in super bloody font in front of a goth anime character
Abyssals
abyssal book, taught by Bishop of the Chalcedony Thurible
they get sidereal styles too?
I've got a greatsword one that's nearly finished. Just gotta finish fluffing it up. It's based on Isiodoros.
it is, in essence, the SMA that is as much meant for the Abyssals as it is for the Sidereals
sick
Just left my survey response, I'm gonna give myself away and say that I think Solars could stand to have unique mechanics related to Merits and/or Intimacies
Sidereals, Solars, Abyssals, and Infernals
however
the latter three require a Sidereal teacher
Event Horizon Grip
Cost: 3m; Mins: Martial Arts 4, Essence 2
Type: Reflexive
Keywords: Terrestrial
Duration: Instant
Prerequisite Charms: Unstoppable Boar Charge
The Black Boar's sheer presence dominates space around him. Even if they are beneath his notice, they are drawn irresistibly under his hooves.
When an enemy would enter or leave Close Range with the martial artist, she can attempt to halt them with a swell of her internal energy. The enemy must make a successful disengage, opposing the Martial Artist's (Strength + Athletics) roll or the movement is halted. If the movement already required a roll (Such as an attempt to Disengage mundanely), it is made with a (Higher of 3 or Martial Artist's Essence) dice penalty.
Terrestrial: Legendary Size characters cannot be halted by this charm.
Infernals historically didn't get SMA
or the Bishop in the case of ASOE
oh I meant more in that they get them in their own book
well this one is special
Infernal historically got to be Absolute King Shit Of Sorcery though.
it is the only SMA that allows a non-Sidereal to gain Enlightenment bonuses
If they learn all of the charms in Chalcedony, they can get Enlightenment bonuses
thus far
Abyssals, that is
i don’t imagine they will do many of these
I do like that, the idea that they have such enflamed passions that it affects who they are
as it steals the fun from a lotta Sidereal stuff
ohoho okay
I kinda like the idea that it could tie in to their Exaltation Event
Solars as blinding, overwhelming, causing the world to revolve around them for better or worse
And whether or not the Solar likes it, to some degree?
Oh, one thing I forgot to put in the survey: I think there should be fewer of them
It's designed to be basicly 'I am an unstoppable object'. It's not the Absolute Killiest but it's relentless and Smashy.
Black Hole Body
Cost: 4m; Mins: Martial Arts 4, Essence 2
Type: Reflexive
Keywords: None
Duration: Indefinite
Prerequisite Charms: Rex Frame Form
Those who strike the boar find that there is no flesh to cut, merely relentless power.
The Martial Artist may ignore one Crippling or Shaping effect that would affect her body. This will not cure it but will allow one to ignore even the most grievous effects, forming limbs of dark essence to replace those reduced to pulp by deadly blows or unmade from existence by powerful sorcery.
i am not in the business of defining numbers of exaltations that exist, i’ll state that now
Fair
i appreciate the ethos behind 3e being vague with stuff
Sidereal thinks there should be less solars, news at 11 😛
and i would like to keep that going as far as the worldbuilding stuff goes
Well, I mean like the ratio of Solars:Abyssals:Infernals feels off to me these days
But that's fair
Honestly I think that they could have gone fully into 'not defining numbers for any exalt type'
real
yeah I don't care to know because then it becomes something you have to take into account and consider with your worldbuilding because it's fucking established
10000 Deathknights Stand As 10000 Deathknights Because Well
:)
world of abyssals now
Sids getting a hard number is more a limitation than a good strength in writing.
As you could genuinely Run Out Of Sids Of A Type for NPCs with how low their numbers are.
that sorta shit drives me nuts 😭
'Look, between the party and your established contacts we have filled out like 1/4 of Battles'
i am always on this
completely unnecessary information that honestly only hinders
5% of Endings at least is rogue from the Bureau
i am of the track of only sorta having numbers, DBs are in the tens of thousands, celestials are in the hundreds
"Average Endings Sideral has a 1/20 chance of going rogue" factoid actualy just statistical error. Average Endings Sid is entirely loyal. Rakan Thulio who lives in Old Heaven & commits over 10,000 heresies an hour, is an outlier and should not have been counted.
It could also have a sort of general baseline number but sometimes there are more or less for reasons nobody understands (if Lytek knows he's not telling).
there's effectively been a maximum of 19 endings sids for the last thousands of years because of rakan thulio, if the hard 100 cap is kept
Yeeeeah Thulio and the Getimians are a whole bag of worms
With Sids in particular I do like it being a very small club, if only because by dint of Arcane Fate it means Sids are stuck with this small group of people similar to them. Hell is other people and all that.
sids should be small enough in number that everyone kind of knows and is aware of each other, i agree
And can plausibly run out of people to be friends with, which forces a kind of horrid tolerance of the only people in the world who understand your situation.
“sure we are diametrically opposed on what we should do with creation, but we are also gonna gather for tea and snacks this weekend.”
I suppose then that makes a party of all-brand new sids something of a major event
with lifespans of 3-5000 years, it means you've not only known everyone in your community, you've known them for many centuries
And I like that sids have civil servant vibes
so 3-6 brand new people dying and joining all at once is a major thing
For sids it's a little more complicated because sid exaltations are destined from birth
Just usually unidentified until they happen
But sure, there could be 105 or 110 or 120 sids at any given historical moment, and nobody knows why but it's not a big deal to find the 101st sidereal except in the sense that Oh Hey You Found An Extra Sidereal Maybe We'll Be Less Overloaded
'The maidens work in myserious ways' - A sid pissy he doesn't know why it happens.
"Hey Lytek can you give us a few extra sids"
"You ask me this every few decades Ketchup"
But yeah, I can see the virtue in not having hard caps, exactly, so it's impossible for everyone to ever be present and accounted for
now I want to spend some time making an excel chart of all the martial arts to see which ones use which weapons
Razor Claws, Seven-Section Staves, and knives have a lot of representation
Knives turn up pretty solidly. I found that out when I went through them for a Sid idea.
As Unweaving can use any martial art that uses any ranged weapon.
And knives are thrown
With there being zero martial arts that use bows or crossbows (No wood dragon, you don't count. You can't shoot the bow), your options there are 'knife martial arts' and 'chakram martial arts'
Yeah, I was looking for the same reason
theoretically firedust weapon martial arts
But they care too much about the firedust part
No bow MA has really surprised me
I really figured there would have been something
I feel like there's a lot of room for a solid 'do trick shots' ranged martial art.
Bow Clash would be very fun too, as you just Robin Hood the incoming arrow, splitting it in half.
Still wonder if it would be fine to just let Wood Dragon work with bows in general
I think it would be a notably more powerful martial art as aiming is important for ranged weapons and its all about aiming.
that said wood dragon also has a lot of chaff to it right now
So it might need the help.
Its healing is remarkably poor for a life/soul/healing-themed martial art .
I gotta look up the Solar charm list to do this questionaire
Hey Glory
my condolences
I am going to quickly jot this down here so I don't forget: Light, Banishment, Sacrifice, Humility, Hubris. They should more embody the ideals of the Unconquered Sun.
Lights Among Sorrows
Oh I ain't doing it now
me go bed
even so
great news, one exists
I think my big concern about 'Letting wood dragon work with bows at range too' is sorta - The areas where wood dragon is good would really like that and the areas where wood dragon is really naff don't really care about attacking.
If that makes sense?
It would help one of the worse immaculate arts but it wouldn't do so by helping its issues so much as just having the issues continue to exist but now its good charms are even better.
Wood Dragon only having melee bows is very weird
And feels wrong given it has a bunch of charms about Very Precise Targeting
Wood Dragon should just let you do both
Agreed. I don't think it's a bad idea, so much as 'wood dragon's biggest mechanical issues are more tied to the other charms'.
Conveniently someone on the Exalted discord already did this
Hmmmmm
We also know that Crimson Panoply of Victory Style will use bows, among many other things
Is this encoded binaric data?
I'm starting to thnk some weapons got cheated here. XD
Tiger Claws/Seven Section Staff: "FEED ME MARTIAL ARTS."
think we just need ooooone more survey result and then we can begin
I didn't know Solars had a Performance Charm that makes all Performance charms free for one performance
what the fuck
yeag
and that u now have
o waow
lets see here
Uni-resonance with Orichalcum and Supernal (Essence+1) have won out pretty handily.
some interesting ideas in here for sure
My version of Supernal is mostly "I think each ability should have 1-2 Supernal charms that you get at base that scale with you and serve as your Iconic charms"
this was similar to an idea i had for supernal
where certain charms had Supernal keyword, and a rider effect
the problem is, however
Supernal Martial Arts
among some other smaller things
Supernal Martial Arts?
yes?
Oh, going Supernal in martial arts
I mean you can just Not Let Them Do That
i thought about that, admittedly
I think a Solar already has enough benefits to doing Martial Arts that they don't really need supernal on top of it
Or you can just have a Sidereal-style "here's a charm that buffs martial arts"
it certainly veers away from the Skill themes and encourages specializing more
i’m hesitant about that
martial arts coolness is kinda the sidereals’ shtick, y’know?
they have almost-entirely versatile keyworded combat trees
i don’t think this should be encouraged, imo
i am still feeling compelled to remove the martial arts ability from the list of potential supernals though, admittedly
learn styles like the rest of us
unrelated
fascinated by the spread on the subtitles question
Tarnished Yet Unconquered still leads with 40%
Heralds of a New Dawn and To Mend What Was Broken are both at 20%
and two custom inputs of Lights Among Sorrows and feeling like Heralds of a New Dawn is almost there but not quite, both at 10%
fun to see, Tarnished Yet Unconquered was easily the 50+% winner for awhile there
largely a strong support for “Make those past lives a bigger deal”
it’ll be interestin’ to figure out how to do that lol
i do like Heralds of a New Dawn
taking MA off the Supernals list does mean that Dawns are now encouraged to actively avoid martial arts because their native combat abilities let them use their big fancy character deal, or alternatively they end up heavily into Dodge/Resistance rather than their combat ability - I think they can keep that, there's a fairly stable existing dynamic where they're the best martial artists at lower essence and then Sids catch up around E3 with Enlightenment + Versatile coming online and their first styles finishing off to get perma-mastery
My argument against it is you can't Dawn when Dawn is a character option
makes them seem like the Main Characters (which they kinda are but I don't think that's a good thing)
📝
This is fair, although DBs have "What Fire Has Wrought" as precedent
And I feel like Heirs of the Shogun is better for that reason
?
Fire Aspect Deebs
i feel a lil confused as to what’s bein’ discussed but that might just be the grogginess lol
aha
okay, i see now
I'm saying Dawn shouldn't be used in the title because Dawn's are a character option
and already hog a bit of spotlight
right! yes, that’s not a bad shout either
reminds me how i made a note for myself on charm flavor to not do so much dawn and dawn-related text
ah, i just remembered a question i forgot to include
gotta have handles for the contributor's list
so uh, if you've already answered the survey, feel free to ping me with what you wanna be listed as
so your contributions can be immortalized in my fuckass passion project
another question for my exaltheads, how do we largely feel about the flavor of the Solar castes as they are now?
I don't like the Night caste
that's not the sun you fool
that's the Moon
Luna's right there
☝️ 🤓 erm, ackchually, the night is the purview of the Abyssals if you think about it
i kid
though i do like Abyssals as the Night as a whole (but then we have to point at the Day Caste and go "what's up with this little freak")
what would you replace Night Caste with then, i'm curious now?
I feel the castes are pretty much core to the whole deal right now, no need to mess with them
and the symmetry between the Solar, Abyssal and Infernal castes is neat
I don't really have a problem with any of the Solar lore, except in a few places where the charmtext goes a bit wild with the written equivalent of jerkoff motions
i am gonna change up who gets yapped at by sol tho
which is to say
everyone gets yapped at
hell, or no one.
that could be fun
"figure it out yourselves", says the Unconquered Sun, turning back to face the Games of Divinity
everyone except twilights
yes, who deserve nothing
I don't have any particular replacements I just find the idea of the "And let me just be the Moon" mildly irksome
nodding
My issue is that the nature of Solars leaves them very disconnected
oh?
this is something that has come up in survey answers, if you mean disconnected from the world
They are the most murderhobo-ish exalts by default, with no strong hooks for a player to start from
This can be a feature, since it gives more freedom to just make stuff up
ah yes, this is something i very much wanted to address
Entirely off the cuff, I think the magic bullet might be doing something with merits, in the same way lunars shapeshift or sids do prophecy
Solars should have strong connections, even if they don’t have specific institutions they exist in relation to
pondering the core book's setting overview rewritten as explicitly Solar origin/quest hooks
I kind of like the idea of Solars being the only splat to have a 2e-style Motivation on top of your intimacies
you write down Your Deal at chargen and then some charms hang off it
Personally I chose Tarnished yet Unconquered as it doesn't position them as defacto saviors of the world. A lot of solars are murderhobos from what I know, and all of them have the capacity for great evil. It feels very value neutral. Which I like
player solars or npc solars
As for the Night caste, I like the theming. The other castes are all based on where the sun is in the sky. Night solars aren't the moon, they're just "sun's not here"
There's like 2 npc solars
I really haven't read much of the lore sadly 😔 so players
hm
how do we feel about the anima powers
Good, eclipses no longer eat the world
Might want to steal some of the tighter wordings from Abyssals
wyld shaping technique must be slain
Underworld Shaping Technique far superior
i'll just crib the underworld shaping technique
that seems prudent
I have increasingly large numbers of ideas for stuff to put in Craft
imagine all the ethical orichalcum you could have made compressing the spontaneously generated people you created into a cube
i know this to be true
we will collab
Other than the combat abilities + War, the only ones I have real persistent gripes with are Lore (rip and tear) and Stealth (may as well read GM Don't Interact)
I think a few of my core game improvement ideas would be better as tweaks to the core rules, but some of them work as charms
i havent actually looked at solar socialize but i assume it to be Not Good
It basically works but a large part of the tree was eaten by the Persona charms
which need you to make new character sheets for your alternate identities because they have different ability scores
other thought, could also follow the example of other Performance trees by cutting down the divisions between performing arts types in the tree
Craft question: charms for specific kinds of crafting, yes/no
Nobody else has any but I think it might be neat to have a few for Solars
there's a part of my brain that says "This may add a lot of complexity to a system that is already a little complex."
not like deep, important trees, but maybe one charm for tailoring or architecture or whatever because otherwise it tends to turn into Crafting Is Just Swords
I've been going back and forth on whether it's worth the space myself
i mean, there are some abyssal craft charms that like
that was the problem with Craft
are specifically about paintings/sculptures
artistic craft endeavors rather than just Swords
which does then have a repurchase that lets you apply its bonus to anything that incorporates artistic elements
i think ultimately craft is gonna be subject to like. the player's whims, y'know? if someone wants to make non-sword stuff with it, then they'll do that
and vice versa
the potential is still there to make it not just artifacts-generation
just a matter of choice, innit
Hmm, any chance you take the ideas that are particular to a specific style and then generalize them? Something like it helping not-swords (the combat part anyways) without it also being very specific?
not a bad idea
I do think that a few nudges in that direction would help, like Sids and Abyssals have
for every other splat Sorcery and Necromancy are actually the only places with reliable sources of non-artifact crafting that has mechanical effects
Like something that replaces a requirement of a bunch of manual labourers is something that presumably helps architecture more than it helps swords as a very basic example
I was just thinking that perhaps a charm could be the ability to use Craft in place of presence or another social ability when used to get people to build things you've designed
what about zenith anima powers?
there's quite a bit going on in there
Dawn: This is fine
Zenith: probably also fine
Twilight: Fine, but suffers from a lack of elementals with stats in the system.
Night: Feels a little low on juice, tbh, and pigeonholes them a littttle too much
Eclipse: Another “fine, but” — need more eclipse charms
Zenith has a ton of juice when it comes into play
But it is very specific
my thoughts on zenith anima stuff is that the midnight caste's influence roll booster makes sense for that caste archetype more than i feel the "blast a creature of darkness" does?
idk
It makes sense from the "you are a priest of the sun and call down his power" perspective
i feel like that's one very specific concept within the greater zenith like...
bubble..?
that's probably the wrong word
you get what i mean though
But like yeah it's very pigeonholed
And may not come up very much depending on the campaign
In terms of applicability to basically every possible game, Dawn and Eclipse absolutely win
I like Twilight's Pokemon master schtick
But I'm not sure about it, and it suffers from the game's general tendency to ask you to homebrew a lot of stuff
Eclipse charms do too
mhm
the pokemon master thing we can look at but the eclipse charm thing is
well
Iconic
Yeah, I just mean there's not a lot of them
maybe i'll make a few uhhhh
eclipse-keyworded charms just for fun
throw em in at the end
Might be useful!
Night, I like half of
I like being able to hide peripheral mote use better, that's very cool
mhm
But the "conceal your identity" schtick feels very specific
This is a wild project to take on btw, 5/5 hats off to you
yeah well, it started off as me being a legendary Solar hater
i have always been irked by solars being positioned as the bestest guys, and then having just the sickest (negative) bones
Misc kinda converted me to one, personally
i also was never huge on the flavor
They have sick bones and they're boring
i love my fucked up gothic bullshit of abyssals, or the esoteric hell stuff of infernals
Yeah
but i’ve come around on solars of late
and i’d like them to get the love they likely won’t be able to get
I do honestly have a yen for, "there are only a few solars, it's mostly abyssals and infernals"
It will!
lol thanks
expect all work on the project to be on hiatus when infernals drops tho
I am so nervous about infernals
i will be entering my inner world and conferring with my soul pantheon (making new blorbos up)
yeah? i think the new team have handled the flavor and mechanics of abyssals pretty well
sidereals too
i think they can pull off that stuff for infernals
THE ART HOWEVER
i live in despair for
I'm terrified that they're gonna be bland rebel without a cause and also they turn into monsters types, as they are in Essence
It bugs me a little that they're seeming to step away from infernals as being Evil with a Capital E, agreed.
i do not like Essence, i’ll say it now
I don't think infernals should be evil with a capital E
i mean, i don’t hate stepping away from there just being an entirely Evil Exalt type
Abyssals is done well, where you’re pretty free to be Villain or do some Antihero shenanigans
and the writing is too heavily focused on like
But I adored Infernals in 2e as being deeply tied to the experiences of the yozi and of demonkind in general, and honestly bringing some pathos to them
either path
mhm, mhm, i see what you mean
Abyssals fill the niche of antihero, I don't see why having an irrevocably evil Exalt type is a problem. And to their credit I honestly loved how some of the Infernal charms work for types of actions, etc, that resonate with a given Yozi.
And the fact that the yozi choose people who failed or chickened out or backed down is such a good expression of their trauma
but antihero shouldn’t just be one exalt’s niche
you can have more cake
different cake even, and this is Good
I do really like how Infernal charms were spirit charms and the excellencies were incredible
the very clear and very strong yozi-themes on charms were nice
Freedom Lets Go my love
I suppose not, but I also don't want them to go the "Gray Jedi" version where Everybody Is Just Misunderstood And You Shouldn't Have A Problem With Them Doing Evil, MAAAN
idk how to tell you this but every exalt is just as much capable of like
“good” and “evil”
But I think there should be room for infernals who lean into the rage and trauma of their masters, and infernals who rebel against that rage and trauma, and infernals who sympathize and want to make demonkind better
And everything in between
everything i've heard about 3e infernals basically smacks of overcorrection
and these should, frankly, be represented equally in all the splats
Solars can be arrogant tyrants succumbing to the sins of their past lives or like genuinely repentant forces for good
Behold, an Infernal
like okay. 2e infernals were bad. the bad things about them included:
- the mandatory gangbangs
- the pedophilia
The third in particular is really my jam, I like infernals as mystics bridging two worlds
3e infernals appear to have concluded that the sauce also all needed to go
Yes, I am aware of this; you don't have to be rude about it.
Sympathy for the devil, as it were
Apology accepted, I'm sorry if I came off obtuse.
‘s cool
everyone’s entitled to their opinions on this stuff
and i know the 2e infernals had some Good Juice in there
But yeah, 2e Infernals doesn't just have to throw off the shackles of its own book, but also Return of the Scarlet Empress
They had a few bits of really bad lore and just about everything else was fantastic
i like that we have more yozis invested in them now
Which is a hell of a double whammy
and like, it's not like i don't have faith in the 3e writing team, so i'm confident that we'll get something interesting
whereas before it was just Malfeas, Adorjan, Ebon Dragon, and uhhhh
SWLIHN
and..
And Cecelyne
Honestly it's the Star Wars trauma in me that's partially influencing that opinion; I've run into so damn many bad Sith fans and it makes me overcorrect a bit. -_-;;;
hwuh
fair
I'm just fearful that The Good Edition of Exalted will not retain one of my absolute favorite splats
And will replace it with something else bearing the same name
i will simply reforge the infernals
So far I'm really happy with Alchemicals, at least.
YES
thinking about how Dragon Blooded get the ability to just throw an elemental bolt as a lore 3 essence 1 charm, and Solars afaik don't get anything nearly as evocative as that
Alchemicals good
IF YOU DO NOT LIKE IT, CUT IT INTO A MORE DESIRABLE SHAPE
alchemicals my love
Anyway, one thing Abyssals and Infernal Classic both managed is that their powers sort of express the nature of their patron
the Eclipse Oath is the only Solaroid anima power to make me go "yes, this, I want a guy who can do exactly this", but the Twilight/Daybreak ones are pretty fun
And I think Solars should as well
yes this is something i want to achieve
Big Lamp
the Virtues of the Sun and such
I'm like, chomping at the bit every time I hear about new Alchies art or such. Heck my copy of COCD: Autochthonia is signed. 😛
Blinding, overwhelming, potentially nurturing but at their core Too Much
stuff like that too
I personally think the Daybreak one beats the Twilight one but that's because I have no interest in Spirit Pokemon
brb gotta wash dishes
Everything the Solars do is intense, whether they're good or bad
big lamp, not bog lamp, thats an exigent of will o wisps
When Solars do bad, they do very bad
Bog Lamp would be an Infernal that was very into Kimbery
In a desert, the sun is your worst enemy. On a cold day, the sun is your best friend. The sun can burn you just from being under its gaze, yet it is necessary for life.
Look into the sun for more than a moment and it will sear out your eyes, but the illumination it provides lets us know the world
I would love solars that followed that kind of idea
at the risk of being Girl Who Makes Everything About Her Hyperfixation Du Jour, i think long-running web serial The Wandering Inn has some pretty good examples of Solar fiction
especially in the ''so bright it hurts'' kind of way
several of the big characters (protagonist Erin Solstice, most obviously, but also Geneva and the King of Destruction) have this recurring thing about how hard it is to keep up with them, not just in terms of skill or power but in terms of sheer will and ambition
Laken to a lesser extent, pretty classic Zenith activities
... okay but hear me out
You know how in One Piece, ambition is a type of literal overwhelming spiritual force?
oh, conqueror haki?
i think if anyone gets Hype And Aura Moments as a stat gimmick the solars are a good candidate
And haki in general
There's a whole argument for how the best translation for haki would just be to call it ambition
Because in One Piece, ambition has physical and spiritual force
I dunno, "solars do a lot of weird shit with merits and intimacies", seems like an interesting mechanical take
i guess my question re: the merits thing, is
what do you envision this as
like, what is "weird shit with merits and intimacies"
like if you had to pick an example
I'm honestly pretty vague on that, I'm just sort of spitting into the wind here right now >_>
Your project has me thinking but many of my thoughts are probably unhelpfully vague <_<
even vague ideas might one day pave a path to something neat and concrete
I like the idea that Solars can get social merits as they gain essence
As they naturally grow a following
When I liked solars more, I did have a tendency to make ones who were strongly themed to a single 5-dot artifact
Like, "drew Stormcaller and exalted at the same time" type of stuff
I will say I like Solars being Ori+Jade
I think that's better than just Ori
Actually
You know what would be a good angle
Really hone in on the Sid and Solar relationship of Sifu Student and apply it to the rest of solar stuff
They can learn to use any artifact, under the tutelage of someone capable of it
oh so as a merit they could be resonant with a particular artefact rather than all materials?
That kind of thing could be an extension of a supercharged mentor merit or something
hmmm.. past life mentor...
I need to get my grubs on the Abyssal book so I can finally make a goth
Only one of my ocs is a goth but in the like
Sack Rome way
por que no los dos
There are plenty of romes to sack
I wanna sack rome :c
go sack the blessed isle
That's a lot of sack
exalted levels of sack, I'm down for it
I'm only the one lunar, how much sack could I accomplish?
yeah
step 1: acquire heart's blood of a tanuki
Ves is too jock to be a goth
She's a cavewoman with a shotgun who worships the goddess of conflict and athleticism
legend
once i run through the anima powers, i’m gonna start combing through the Athletics tree as i meditate on this potential unique mechanic for solars
Yay, seeing 'hey, want to just Do Double Damage' with a crowbar taken to it. XD
much will likely have a crowbar taken to it
It's a minor thing and not really a solar thing but I'm eternally shocked by how deadly falling damage is for exalts.
If someone punts you into orbit, you are very rapidly going splat. XD
it’s very funny how you can survive shit like first age soul nukes with some charms and then
go splat with falling damage
A non-zero number of solars were killed in the usurpation by sids secretly adjusting the height of some stairs.
Hmm...do you think it would be unreasonable for an artifact to have a (Specific Weather) version of weeping sky lamentation?
Pondering on that can only create snow/cold weather.
It can be gentle, comforting snow or harsh hail but it has to be cold weather/it can't warm things up.
Tinkering with Evocations for Whirling Snowstorm, a Starmetal Blade that is the remnants of a northern elemental goddess.
It's a 4* artifact. It's not a world shaker but it's the symbol of a clan's spirit and the legacy of their goddess, now that both are gone.
yeah that’s absolutely kosher imo
tbf it’s also already in the charm purview of a celestial exalt
so
Fair enough. XD
The Yun Do Not Kneel
Cost: 2m; Mins: Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Heart of the Yun
The Lover Clad In Raiment Of Tears could not make the Yun kneel. Nothing will.
If an effect would cause the wielder to become Prone, she can use this charm to instead keep her footing. This may be used when falling to reduce the damage suffered as if she had fallen one zone less and to land on her feet.
If the wielder dies, she always dies standing.
The idea behind it is that a lot of its stuff represents people who died rather than accept a philosophy without hope + the themes of their patron goddess, who was a terrestial ice goddess but one that was willing to burn herself out trying to protect them.
Also: Man, Abyssal Survival has fantastic vibes.
The addition of the 'ice queen' and 'horror domain' stuff did wonders for what would otherwise be a pretty mundane charmset
good ain’t it
nevermind lol
it is really funny that high falling damage is less survivable than uncountable falling damage
ain’t it just
Alright. 8 Evocations done for Swirling Snowflake. That's a Pretty Good Amount.
3 weird support-y ones, 5 'more for fighting, this is a sword' ones.
DB game start is fast approaching, still gotta write the four evocations for my stupid bonking things
need a hand?
I would appreciate it, actually! The character's a Thousand Blades/Earth Dragon DB, using four goremauls. She was part of an Immaculate Order weapons project meant to draw power from the elemental poles, but the project failed and the fifth, earth-aligned goremaul was never completed. The concept I was sorta thinking of was:
- Unmade Earth Grand Goremaul: Without it, the exalt can't have [Heated] and [Chilled] or [Flowing] and [Rooted] simultaneously — newer cancels out older. Evocations would be about managing or using multiple of these states. Needless to say, it does not exist. Might be 4-5 dots?
- Rising Flame: Gives the wielder [Heated] when used for a withering attack. Evocations need to spend [Chilled]. First evocation is some kind of very fast decisive attack thing.
- Falling Chill: Gives the wielder [Chilled] when used for a parry. Evocations need to spend [Heated]. First evocation is some kind of retaliatory defense that freezes the attacker.
- Wildsea: Gives the wielder [Rooted] when used for a decisive attack. Evocations need to spend [Flowing]. First evocation is a gambit that plants nasty wooden spikes in the target.
- Deepforest: Gives the wielder [Flowing] when they evade. Evocations need to spend [Rooted]. First evocation is a dodge that disorients and penalizes the attacker.
But actually making the attunement bonus evocations is very intimidating to me
(Probably in part because I have made this whole idea stupidly complicated)
I think you might have deepforest and wildsea switched
yeag
Also these are 4 separate artefact hammers this player is attuned to and carrying?
yeah, that’s how thousand blades style works
multi-artifact weapon
wielded by thought and essence
sick ass style tbh
Damn
yeah
Yeah, 4 three-dot hammers
Also, Wildsea is the Wood hammer, and Deepforest is the Water hammer
Many-faced strangers
Ahhh, another book I do not have
Wildsea being a reference to the game Wildsea, and Deepforest to the abundance of sea life
Ic ic
But you can see how those two have that weird naming convention but the other two don't?
(also I was just woken up by cheetos based stomach cramps so I'm tired as shit)
Conceptually, this was a Division of Mela prodigy's big theory of unifying the force of the elemental poles in a single person (it failed, and now she's a wyld mutant with memory problems and kitty ears)
perfect
I'm looking foward to playing with it for RiRi. She's going 'I am a Gundam and I have Bits'. The wonders of Autothonia is that artifacts are Pretty Common when you have literal factories for the things. XD
Excellent
gund-bits 1k blades is peak
so, first thing that comes to mind, is you can probably crib some Abyssal Dodge stuff for Falling Chill
the whole freezing defense thing
she is actually just Rosmontis Arknights
you’ll need to tune down the general power a touch, but otherwise it Works
Ah, I'll look into that
wildsea’s gambit makes me think of some sort of wound penalty increaser because well
you’re full of painful wooden spikes
thousand splinters style
most obvious things to take from might be Water Dragon Style or Violet Bier of Sorrows Style
Rising flames is tricky, as it's a fast decisive attack when generally exalts are already trying to be as fast as they can...vague pondering - Init order booster. So you get 'Take your turn as if was <Some Amount> higher but you have to make a decisive attack in that turn'.
There's a martial arts charm that does that in VBOS that I borrowed for First Pulse.
Blistering Ignition
Cost: 3m, 1 Chilled; Mins: Essence 1
Type: Reflexive
Keywords: Decisive-Only
Duration: One round
Prerequisite Charms: None
The wielder adds (higher of Essence or 3) to her effective Initiative to determine when she takes her turn. During this turn, she must make a Decisive Attack with Rising Flame, or lose that must initiative at the end of her turn.
Maybe something like this?
Hm, interesting
I’m about to go on a tour, and so will return to this later, but thanks for the ideas
Glorious Burning Visage (Permanent): As the base Dawn Caste’s fear-based influence anima power (Exalted, p. 175).
Dawn’s Inevitable Victory (10m; Reflexive; Instant): As the base Dawn Caste’s combat/movement Charm reset anima power (Exalted, p. 175).```how we feeling about these names
since most anima powers now have names goin on
like Death Is Inevitable and Essence-Flensing Insight
Created in association with HoYoFair 2023: https://youtu.be/xGuCCW4qV7A?si=PDuksCCfzCmDzGEV&t=5076
STREAM ON ALL PLATFORMS!! https://distrokid.com/hyperfollow/willstetson/writing-on-the-wall
WOOO another image song!! This time, dedicated to the inner machinations of a relentless (and occasionally self-destructive) creative, Kaveh. Please enjoy,...
I think this is the vibe of the Abyssal
I like the idea that he just has like 3 sentient ghosts and then a small army of comedy skeletons
Mental image of him restoring some long-destroyed Manse-Castle as the waltz is playing and the skeletons are all backup dancing as he moves through the building, repairing things as he goes
Disney-ass sequence
for the record, I like them but don't feel strongly about them.
I think when it comes to charm names most just exist and are fine, and it's the rare one that hits hard.
Hard to juice them when there's so many already
True.
building a White Veil/Black Claw stylist DB rn, does this seem good as a statline?
I've been a little concerned about my low Int for Disguises and Hide Evidence purposes
yeah ‘s pretty alright
good thing black claw rules
Doe Eyes Defense will be instrumental in keeping your squishy ass safe
I'm playing a Full Moon Thousand Blades stylist with dips into Golden Janissary style and three artifact direlances. It's great.
I am extremely squishy yes, but should hopefully have enough defense tricks from my MA that I should be okay
Because seriously, dealing Aggravated damage on Decisives is amazing and kinda exactly what you want when fighting Creatures Of Darkness.
also 6 Evasion, 7 in some of the forms
I have 5 Guile and a specialization too
good heavens
my plan is mostly to hopefully not get hit lmao
and rely on some of the big ticket MA defense tricks to reduce anything that does get through
What kind of Exalt, I'm sorry?
Dragonblood
aspect?
Water
mhm mhm
I also have some Water Dragon to cheat around the Terrestrial keyword
Ah. I don't think there's an analogous charm for DBs, my response to being squishy was a Lunar charm that lets me reflexively clash against an incoming attack and negating the attack on success.
Water Dragon has a good defensive charm in Bottomless Depths Defense, Black Claw has a few, and I have a bit of Ebon Shadow as well which will give me a strong defensive charm too
This is the same game as me btw >_>
that'll do fine in 90% of situations, yeah - the Charisma probably won't do much unless you have charms to hang off it, but high manip and high dex mean you're perfectly fine for styling on people with black claw
oh wild
can confirm
i would honestly throw a dot from cha into app
I would love Black Claw if it’s flavor weren’t so, so specific
it’s one of my favorite flavors i’ll be completely honest
And yeah, appearance is really strong in 3e since it can be used for social rolls
the unremoveable tie of love for your teacher is.. something though
I kind of like that one honestly, more martial arts should have background stuff like that embedded
but i understand how it feeds back into the juice
i don’t hate it, to be clear
it’s just that it is the only style that does this tmk
Tbh the tie to your teacher is fine by me, I just wish one of the best pure unarmed styles weren’t so specifically about pretending to be innocent while starting shit
That’s not a bad character direction but it is extremely specific
this is its best part to me
it reflects its Eight Truths nicely
Love is a lie, innocence is a lie, blame is a lie—lies are inescapable; children betray their parents, gods betray their makers, students betray their teachers—betrayal, too, is inescapable.
and Heart-Ripping Claw is worth it all
It’s very good for what it is!
it's great for me 😛
I just wish something else had something like Doe Eyes Defense
the combo of Doe Eyes and Torn Lotus is sometimes considered to be a Bit Much, you can make some incredibly deadly social characters for very little investment because you can just beat people up with your massive social stats, and damn the parry/attack pools
I can see why they never wrote Doe Eyes Defence 2
Because I personally am never going to play the type of character for whom Black Claw is fitting
most Black Claw characters are fine, but it's a bit like DPC where there are some ways to cheese the hell out of it that later MAs were more careful about
I mean I guesssss Red Evening Sky could fit but she has Manipulation 1 and that will never change >_>
Gk create a character and don’t dump manipulation challenge: difficulty impossible
I personally am pretty constitutionally incapable of anything more significant than tact, even in roleplay
my Sids are all high charisma, but my abyssal is heavily invested in Mansplain Manipulate Manslaughter as a trifecta
also can confirm that this charm is so much fun, this is going on every Abyssal I ever make
has an automatic E3 upgrade for unlimited range, too
So I play to my strengths
I have to resist the temptation to spend all my motes on telepathy even when just talking to people normally because it's very cool
I have a sid, the aforementioned Red Evening Sky, who has 5 Appearance, 1 Charisma, 1 Manipulate, Graceful Maiden’s Mien, and crippling social anxiety
She has 0 dots in resources because of a bureaucratic error that would be trivial for anyone else to correct
I had assumed I would still need Charisma for Presence and some other social rolls, or can I just do that with Manip too?
Anys Syn is her sifu and is the only person who knows what’s going on in her head and finds it very funny
well it’s all dependent on like
Your Approach, y’know?
yeah, you can roll Presence with Appearance even if you're being particularly flashy and obvious
Manipulation is more about lying and misdirection and what not
really either of Charisma or Manip can be your mainstay for most if not all social rolls, and Manip tends to be a bit more attractive because it also calcs Guile
Or even just invoking your vibe
but the devs know that Charisma is the odd duck of social stats and hang a lot of cool charmtech off it
interesting
I may actually go Appearance 3 instead then
Rival is all in on charisma for social tertiary and it works on Sid Craft, Sid Presence, a little bit on Crane Style, etc...
if you want a dedicated socialite, they tend to be Manip + App
because those non-charm dice are juicy
and you can stack a lot of appearance on many splats
I am like... half socialite half stealth ambusher
Sids have a lot of charms that love Charisma
good social mostly, and then a bunch of social and stealth based MA
It shows up a bunch in miscellaneous supernatural abilities
I don't think anything in White Veil or Black Claw keys off Charisma directly though
I do love that most White Veil charms are either-or on being for stealth ambushes like Ebon Shadow, or getting away with shit in public like Black Claw
yeah once I got my charm suite more together, I'll be pretty capable of both
Meaning it pairs extremely well with either
also I really at some point want to do the extremely funny thing of poisoning my attack, and then doing Dragon Dies Screaming together with Flexing The Emerald Claw, to inflict three poisons on one attack
reasons I should not be invited to Abyssal games: "Hey [GM] if I work for an appropraite deathlord how many dots of mentor would The Green Lady be?"
That seems like a reason you should be invited
Toad Style is another route to apply poison, which is also in Many-Faced Strangers.

if someone approached my table with toad/black claw/white veil style, i might cry
the triple poison heart explosion
surpassed only by someone who did these three AND then learned citrine poxes
... wow I wasn't even looking in here are two people making the same abyssal?
I'm looking to combine toad/black claw/white veil/rat with abyssal medicine and eventually citrine poxes :D
incredible
plus abyssal survival for the White Queen stuff it can do. Whip out as many 'this entire massive area sucks to live in, fight me irl' effects as possible.
Oh yeah Rat
If I were to make a goremaul focused Abyssal, are there any good MAs for that
goremaul huh
hm
lemme go see
nothing really for hammers unforch
earth dragon uses tetsubo?
Thousand Blades works as always, but that's a semi copout
Jinx
1k blades really is the “damn, no MArt for this weapon type? guess i’m taking 5 different artifact versions of it”
If you’re willing to go for a grand goremaul, Earth Dragon
It just kinda sucks cuz I don't like taking elemental Mas on non deebs
Earth Dragon is pretty good as those go, but your best bet is probably Abyssal Melee
Boring is the worst sin imo
Blinding Corona Blade or some shit
you must match the freak of Abyssals' Five Shadow Feint
throw a... lunge in there or something
Solar Brawl has too much juice even for solars, but I still like it on account of it being very fun
It has the right idea
solar brawl can expect a visit from me and my world-cutting blade technique
Heaven Thunder Hammer would be fine if you could do it ONCE
Just be careful not to cut away its cool factor
Also the goku charm is good
That one meme template about "these are REAL X from REAL Y. They have played us for ABSOLUTE FOOLS"
The super sayain transformation
One hundred million years of cumulative Exalted playtime yet no real world use has been found for Solar Charms
Yeah TRA is a stupid charm
so true, bestie
you tell em
There's a mechanic for going first! It is called initiative
And yeah, some charms do funky stuff with that
Solar Charms have a use called pressing a button to win
But they probably shouldn't ignore it entirely
Look I'm just eternally mad about Essence Induction Technique
Extremely cool charm, no actual rules
Wassat
It's an Essence 5 charm for Occult, and one of the cool reasons to go for Supernal Occult
it's where the essence is induced, using a technique
The Exalted Core Experience
So it lets you play an occult character with a spirit buddy who levels with you! This is very cool and appealing!
"what if we made rules terms and then never used em"
Very fitting for Twilights and Eclipses!
However there are (a) no rules for the spirit you are expected to create, and (b) see (a)
also NPCs don't use XP, so there are no rules for that either
Yes!
since each splat has its own XP cost table
I really like the charm conceptually for enabling a character archetype
You devote a lot to it and This Is Your Thing Now
Probably with some sorcery on the side
honestly Abyssal Melee is almost literally just "we put cooler fluff on Solar Melee and cut some of the extraneous bullshit"