#Exalted
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they can, I believe you don't necessarily have to go do that and you can keep a high essence campaign regional if you want
but by the time you have four or five Elder Exalts running around as a coordinated party, yeah, you're at "Deathlord Hitsquad" levels of concentrated power
although I would suggest not solving elder-level problems with pure violence by default because that tends to break important chunks of reality
Jade's goal list:
-Beat up the Lover Clad In Raiment of Tears.
-Help get the Beureu of Humanity on better footing.
-Parry Saturn's blade. Not for any goal beyond excessive gokubrain.
-Get more holiday time.
In ascending order of impossibility.
alright, lesse here, charms...
Perfected Style Magic (Thousand wounds Gear: The Circle Screams, Gear-Catches-Gear Defense, Thousand Wounds Gear Form)
TP Appearance (Calculated Composure Submodule), Thousandfold courtesan calculations, Patriotism-Provokign display, Emotive aesthetics of the body electric
TP Intelligence (Machine-Logic Subroutines), Comprehensive Diagnostic Algorithms, Multifunction Hypodermic Apparatus (Metabolic Accelerator), Incomparable Efficiency Upgrade
Omnitool Implant (Comprehensive Surgical System), Mass Assembly Protocol
Strain-Resistance Chassis Modification
TP Dexterity, Accelerated Response System
Essence Irradiation Corona
I've got three MA charms, both medicine charms I qualify for + omnitool with medicine upgrade, 'speed up craft projects' and 'do a bunch of craft projects at once', a damage adders, an onslaught ignorer, and ac ouple basic 'convince peopel easier' charms plus a 'do it just with body language' one.
you know, I may have to steal that freeze-frame to show off the martial art idea
I'm wondering how to design the 99 Blades
Evocation wise
I think I'm using stormcaller as a base but I'm also gonna be making what is essentially a 5 dot orichalcum sword for a deeb
I think the Intensity mechanic is out
Unless I tie it to Anima Flux
Which is a neat idea
I don't think there's an artifact that buffs Flux is there?
not sure why the link started it right at the end but yeah, it's not too shabby
the bullet time sword dodging is very neat
Heirs has some smashfists that mess with Elemental Aura, but nothing for anima flux itself
Also looking at the forum
It's actually funny how like only the Lunars have hardness at all
But yeah
Looks fun
Initiation: Exorcist's Bells
Not all who are drawn to necromancy are drawn by darkness within. The strongest tool to fight necromancy is necromancy itself and only a master of souls can act as shepherd to those seeking Lethe. One of the most powerful tools used by these necromancers are the Exorcist's bells; a set of Starmetal and Adamant bells, the original of which are thought to have been crafted for Saturn herself. They are passed from master to student, their clear tones cutting through the spells worked by slavers of the dead. One day, it is hoped, the ringing of these bells will crack the foundries of soulsteel that enslave the underworld.
Shaping Rituals
Charter Marks: Using Lore or an appropriate Craft, the necromancer may craft a charter runestone as a basic project at difficulty 2. Success grants two necromantic motes, which last for the remainder of the story. Within medium range of a runestone, she may reflexively draw three necromantic motes from it, which last for the rest of the scene, destroying the runestone. If completed as a major project at difficulty 4, the runestone endures; motes may be drawn from it in this manner once per scene instead of destroying it. If used for her control spell, this doesn’t count against her once per scene limit.
Soulsteel Shattering Tone: The necromancer is rewarded by the thankful prayers of souls she saves from cruel magic. When the Necromancer uses Countermagic against a spell cast by a hostile character, she gains a number of necromantic motes equal to her successes. These motes do not stack (Being replaced if you use Countermagic again and would generate more motes than you currently have from this) and last until the end of the story.
Astarael's Get: When the necromancer or a character she is fighting alongside destroys a non-trivial hostile Undead character, Soulsteel Construct or uses a Spell or Charm to directly send a non-trivial character to Lethe, she gains Necromantic Motes equal to that character's Essence. An enemy battle group made up of the Undead that loses all Magnitude is treated as having essence equal to the essence of the battle group plus its size for this purpose. She can have a maximum of 20 necromantic motes gained this way and they last until used.
Dyrim's Call (•): Undead hear the ringing of the Speaker in her voice, drawing them towards her. Undead who’ve heard her speak this scene count as having a Minor Tie of fascination or respect toward her, whichever best fits their Intimacies.
Warding Talismans (Merit ••): The Necromancer can walk unworried through the ranks of the dead, for she is warded by the flow of Lethe's waters. She doubles 8s on rolls to resist environmental hazards based on necromancy or deathly energy. Against other deathly effects she adds (Occult) dice on her opposed roll or (Occult/2, Rounded Up), to a targeted static value.
This will not protect against effects that are merely enhanced by the grave (Such as a Deathknight's Soulsteel Daiklaive) but will protect against direct usage of such power (Such as a God-Scourging Wail, or most Psyche and Shaping effects based on necromancy or Deathly Energy).
Remembrancer (Merit ••••): The Necromancer draws on fragments of the past, calling up memories of ancient magic. Once per story, she may cast a necromancy spell she doesn’t know, although she must still meet its prerequisites. Thereafter, she may learn that spell without a mentor or source. The Storyteller may deem some spells do not echo deeply into the past, primarily those newly invented by Second Age Necromancers.
Also Finished This!
single digit Hardness isn't real, it's fine
burns fingers on Anima Flux
I was just flicking through the deeb book and recalled a funny 2e thing - 2e absolutely hated deebs, both in the writing itself and in the rules, but they made so much of the deeb charmset automatically fail against Celestial Exalts that they accidentally made a dirt cheap and totally infallible Celestial Detector for wyld hunts
Revelation-of-Associates-Hunch was the world's most terrible Investigation charm, but it autofailed against Celestials, so you could just hit everyone with the 👁️ until you got the Dota 2 Untargetable noise
sadly I don't think they have that in 3e
Incredible
it’s morbidly amusing how the not very subtle racism just writhed in 1 and 2e
3e is monumentally better
3e deebs are good juice
just the dynamic of
- uberpowered solar demigods (which iirc are very mycean coded in 2e please correct if wrong)
- backstabbed and extincted by the Dragonbloods (obv chinese and more broadly eastern empires coded in general)
- when they come back, endlessly hunted by said chinese inspired culture, but are more competent/powerful than them
just weeeeeird ass vibes
The Solars don't really have different regional vibes from anyone else, I wouldn't call it racism, it was mostly just bad writing
The Realm is imperial chinarome and Solars were knock-off Jade Emperors/Qin Shi Huang for a bit
ah i must be drawing from someone else’s summary then. i recall someone telling me solars were greek/mediteranean
not here
elsewhere
that’s mb
Cultures are not really splat specific
Dynasts aside, and there are many other groups of deebs
dang i got the REALLY reductive version i need to read the 8 directions
retroactively perusing that convo to see what exactly they told me
"The Realm" also good for lore
the main problem was that the 2e writers were all convinced that the solar theme was "doing everything effortlessly and better than everyone else" and that the loss of the Solars was the sole driving factor behind the whole declining civilization thing, and as such having literally anyone else do anything or build any heat was intruding on solar thematics
ah, the Specials and Poo People syndrome
It's very funny to look at the compendium of extra content they used to put on the White Wolf blog because it's like 200 solar charms, 300 infernal charms (designated rivals to Solars), one Sid charm (for training other exalts, probably Solars) and two or three Deeb charms, one of which is "when a Solar uses Tiger Warrior Training, use this to let him do it better"
Infernals eventually got so many nonsense charms that they gave Solars a charm to kill every single summon descended from a given entity just to allow them to solo kill the 15 third circle demons that one maxed infernal could causally produce, since the two had to be peers
3e Solars are jank but at least they're not "each solar must be able to solo an entire yozi or they're objectively underpowered" jank
If solars had any coding based on the first age I'd be like, Aztec/mycean/Lemurian but that's a stretch
Oh yeah, there was also a charm that allowed Solars to learn infernal charms, so in theory you could become a solar, get to high essence, learn all the infernal ascension charm nonsense that turned you into a super unique special Exalt-yozi and then do that
no reason to do that instead of being an actual infernal, but that was roughly the lengths they were going to in order to ensure no option was closed to the golden boys
Gotta start as an Abyssal on the way there for maximum stupid
Oh yeah there was actually an Abyssal redemption charm, I had forgotten
A lot of splats would devote several pages to existential threats that splat was fighting to keep neutral with. Then casually note a solar would be able to save the day easily and suggest your campaign plot be 'Find a solar to be the hero you need'
You know I'm kinda sad that the host of animals in Hundred Devil's Night Parade?
Barely any of them list the dot value for them as familiars.
I'm pretty sure a player character would want a Metagalapan Riding Hawk or Forest Strider
@bleak hazel ...foxes on 179 of Many Faced Strangers seem like 'Better Cats' as far as 'Lunar Combat Forms' are concerned.
Looks like it
Death Foxy, Death Ratty and Death Kitty, the terror of children's novels
DB falls and breaks his neck, is found with a cat pawing at his body. Lunars had nothing to do with it but the realm is gunna send some legions regardless over that.
I have also come up with a horrible gremlin combo
Instructive Riposte (Sid melee, counterattack an attack made against anyone) + Wisdom of the Celestial Crane
The timing of those two means you can wait until someone throws a decisive at anyone , even a friend you aren't covering, and then hit them with your init + their init, before they reset
Evil
Not sure if the mastery effect works, since it says "the martial artist" needs to defend against the triggering attack to autocrash the enemy before your killshot goes through
I suppose you could weave in Fluttering Cry of Warning for that
Isn't there a dodge charm that let's you reflexively defend other?
There is, but it's Evasion and Crane Style has one for its extremely good parry so you probably want that one for this
Wisdom is an incredible capstone for Mastery because it crashes them whether you land the murder swing or not, and it basically never whiffs completely at that point because you can always not declare it if you didn't parry successfully
So with a character who is not particularly worried about figuring spirits, isn't sneaky and uses parry over dodge, I think air dragon is not the play, so I'm likely to just go thousand wounds gear. Maybe a homebrew style.
...do any books have additional mortal statlines? Looking over stuff for 'battle group' purposes.
Yeah, I couldn't find any in Night Parade or Adversaries.
Pretty sure it's just "small medium and big mortal" with the expectation that you change weapon stats if need be
I was surprised we didn't get a 'General Beastman' statline in the Lunars book, with them being listed as 'Hey, lunars often have these and they're Might 1' with me going 'Cool might 1 on...what statline?' XD
Well Beastmen are just "Slightly stronger mortals" so it depends on what they are
The Armored Lizard Legion is probably gonna have differernt stats than "Gorbok, Bob, and Po, the three rowdy pig brothers"
Sure but it feelslike they could have done up some basic statlines there. Or like, some mortal statlines for Notable Imperial Legion Types in the DB book.
I dunno, feels like an area that's a bit narrow right now.
I can see the thought process
If a guy is just a guy with no charms, how do you print more statblocks for them that aren't just fudging the base numbers up and down
I mean, we've got the Brides and Exorcists there as an example. Where they get access to Notable Weird Merits that change how they work. XD
Also like: It would be nice to have some number fiddling statlines so as to not have to 'make it up yourself and hope it's balanced' when it comes to NPC statlines. Like a basic 'Heavy Cavalry' mortal (The corebook has a medium cavalry but no other cavalry) for 'I would like some Knights'
Many Faced Strangers has a bunch of animal forms which feel very, "this was over/undertuned, here's an alternate version" without quite saying as much
2e solars had a thing where their skin got a bronze-ish tan as their essence increased which might be throwing whoever told you off
Skill issue on the solar's part there, I got that at Essence 1 when I took Invulnerable Skin of Bronze, objectively the best spell ever
so true
so true
You know who it's silly good for, actually? Alchemicals. The alchemical sorcery charm has no charm prereqs
It's just "oh you have 3 int? Drop a charm on this and get +Essence to soak forever"
It usually doesn't, besides Int/Occult 3
A lot of them require a certain number of occult or mental charms
Only terrestrials need to get warmed up for sorcery as far as I remember
Sids need 4 secrets charms, iirc Lunars need 4 mental charms
Huh, you're right
I completely missed that because Solaroids just get to skip it
I guess rival is only going sorcery at E2 because he only has like two occult charms
waiting for Invincible Essence Mantle
That's why Red Evening Sky has so many secrets charms
Google spider is a good dip for that
And Unweaving Method can be depending
Huh, sids take a while to get into magic
Lunars don't have it any better, really
Meanwhile RiRi just installed MagicMan.exe
Yeah alchs have it real nice
Steadily increasing the amount of XP Rival will require to be feature-complete according to his previous incarnation
Elder speedrun
"Has Int 3" is a very low bar
Magicman.exe is one of those programs that complains vociferously if you try to uninstall it, though
Oh, Stealth and Larceny are in Secrets, too
Yeah, you can take a brief pitstop for Mega Arcane Fate if you want
personally I prefer Underling Invisibility Practice
Occult is one of those "everybody wants this" categories, Stealth has pretty wide applicability, Larceny is amusingly where the anti-Wyld tech is found
Investigation has Google Spider
And the opening Lore charm is a solid pick for virtually anyone
Plus Secrets itself has a bunch of good charms
It's not burdensome to grab sorcery, but
It is 1/3 of your starting charms
If you can't find anything else you like
Google spider + see spirits + mondo shaping/psyche defence is probably what I'd recommend
just as a general four from those trees
And yet one most of my sids fail to achieve. XD
Red Evening Sky took Unweaving + Google Spider x2 + Soft Presence Practice
It does mean that spending merit dots on the book of three circles at chargen is quite difficult
Yep
unless the GM lets you just have an occult tome
which admittedly is hysterical
wouldn't be the strangest thing a Sid has been left
Something I find funny is the four-dot artifacts you can get for free with sorcery
im layering my UIP with stealth charms im layers deep into being hidden if you defeat one charm you must face the next
The one for Lunars is quite nice iirc
Wouldn't you also need to be lunar trained too? Which is also pretty hard for sids. XD
silver pact hates my lunar resplendent destiny, lunar exalt ways and feathered cloak trick
Thought: Anys Syn and Raksi developing a belligerent pals relationship
Unlikely, yes
But possibly very funny
wouldn't the lunar that really likes fighting be more likely
the thousand blades one
Sorcerous initiations are pretty fair game for reflavouring IMO
Might even be a sidebar for that somewhere
explicitly in the rules, yes
(I comment on that despite literally writing 'Book of Three Circles: Necromancy Edition' for my own homebrew initiation. XD)
I would see it happening in a "Raksi is to sorcery as Syn is to martial arts" sort of way
But also likelihood is not the question
Those two in particular would be very funny
IMO
I think Anys Syn/Sublime Danger is far more likely
I think their duel is the only explicitly mentioned elder Vs elder fight outside the Usurpation, which is quite fun
Syn/Danger seems like something that might already be canon
The two most shonen brained ancient masters ignoring the carefully demarcated stalemate for fight purposes
Syn/Raksi seems like something that would be very funny to watch happen in real time
Sublime Danger is just fun, I want to throw her at every party
Two crazy old women who hate each other and also get along very well
I feel that if you beat SD up with Crane Style you wouldn't even need the finisher, she'd happily bump "Fight Me Again" up to at least major of her own accord
Going to ballpark Gloam at 350xp + corresponding splat XP and see what kind of elder nonsense I can fit
He might need something more like 400 for the fully fleshed out Exa setup because Prismatic is expensive as hell
a casual 80 sessions
Do you think it would be unreasonable for an artifact weapon's charms to be mostly about non-combat stuff? Pondering a sword that's about keeping the promise of its creators that's more 'Integrity Charms' in its evocations than 'stabbing charms'.
(Though I should read through more splats for interesting integrity charms.)
It's for a Sid as Sid Integrity is very 'sacrifice my intimacies to keep going' focused, lighter on the 'leverage my intimacies to keep me going' and it's for a character that's all about keep a promice she made to her now deceased family.
Entertainingly, the intro charm is combat but I'm going to use it for a springboard into mostly non-combat stuff.
The Yun Do Not Kneel
Cost: 2m; Mins: Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Lover Clad In Raiment Of Tears could not make the Yun kneel. Nothing will.
If an effect would cause the wielder to become Prone, she can use this charm to instead keep her footing.
If the wielder dies, she always dies standing.
But yeah, I should go through Lunar/DB/Alchemical integrity stuff to see what inspires ideas for evocations.
Solar Integrity would make thematic sense but is also 'fucking solars'
Still good for inspiration
That's fair.
I still haven't had time to work on it
but I'm considering the charm themes for the 99 Blades
and I think it's
- Embody Ligier's Arrogance
- Slay An Absurd Amount of Demons Perhaps In The Dozens of Digits
- Buff Anima Flux
- Capstone of either Sukuna-possession moment or Third Circle Spell that lets you summon Ligier
big thing I want is a charm that amplifies feats of strength but only for cutting things
to embody "cut a building in half" or what have you
Which monster hunter monsters fit best in Exalted do ya think
yeah rathalos is just Real to creation
Realthalos even
Now the real question is what's the Cut off point between real animal and wyld mutant
Does rathalos need a spirit to have gone "nah make that bitch breath fire"
Things I completely forgot was a merit: Ambidextrous
voy: given fogsharks are not 'natural animals' despite being fully evolved normal creatures in creation, I would rule that they are still real animals, not wyld mutants
Had the realization today that Horse Names are great for Exalted charecterss
LOOK AT THESE
Sure yeah i can believe Foolish Pleasure is a Sidereal
Yeah that works
Some of my favorites include
Assault
Black Caviar
Lost in the Fog
Sunday Silence
Obey Your Master
Hail to Reason
I’ll Have Another
Lava Man
Seeking the Gold
Silver Charm
Thunder Gulch
Dawn caste Assault and his blood brother/lunar mate Battery
Thoughts before I go to sleep: Old Realm is English with an Australian accent, and it's "mate" as in "aight mate"
this all started becausse I realized Jovial Merryment is Solar Coded
I wonder if we'll ever get any Combat Spells that do Withering Damage. The closest we have is Everyone's Favorite Naptime Spell, which is both really powerful and only really halfway there.
Hmm...I guess I should change my Sword Sid from Shining Point to VBOS, since Shining Point is Kinda Silly.
It's much less absurd without Mastery, ask your GM if single point is right for you
I mean, Sid. I think Mastery is baked in. XD
By default, sure, but I have known one of two groups nerf Single Point and/or Thousand Blades in single splat games by just turning all the mastery off
Some are fine with it as written,too
especially if you're in a mixed group with Solars
Pondering if Sid Ride should be favoured for Jade too. On one hand: She's not!mongolian from the North so it seems like Riding is likely not not important but also I'm not sure it's 'I plan to get a tonne of charms for this', as Sid Ride is more about 'Doing weird shit with bridles' than 'Being good at riding' 😛
You can always dip 3 dots at chargen for Yellow Path and then leave it non-favoured
makes it hard to hit the threshold for "I make literally impossible deadlines" if you don't max it out later, but it's a solid charm
Fair and I guess it also has the 'make arcane fate less traumatic' charms too
bonus points if you're doing war because later in the war tree you can combo in Yellow Path to appear with an army of horsemen , Gandalf style
Really Gandalf is a very good yellow sid
Jade's general 'vibe' is to be As Wuxia Swordmaster As Possible. XD
No wizard hat then
She's not even got sorcery (Might get it later but right now not on the cards)
...man, I want to do cool intimacy-based charms but they always run into 'okay but what about if someone is just An Asshole using them?'
The classic: 'Defining Intimacy(I do what I want)' etc
Also: Ended up keeping Single Point for a single reason. It can be used with medium armour, unlike VBOS and I'd really like to play a character with non-silk armour for once 😛
Which spell is that?
Oh that's sick
Like some other things in core, it's an incredibly underpriced disable
Crashes are now instant victory
It's cool conceptually but likely needs a redo. That said: I wonder if a Withering Damage spell would be possible.
I think it would be fine if it just didn't have the instant sleep effect
Hell, just make it do Bashing Damage if crashed like other toxins.
You know what bashing does when it fills up your boxes?
Makes you take a nice nap
Pondering how many motes a reflexive 'Pick a negative intimacy about the attacker, get (Intimacy + (Essence/2, Rounded Up)) soak against their attack' evocation would be.
charm that does something similar as a point of comparison
...oh, I just am a sidereal. I guess rather than this evocation I could just get a resistance charm.
'You'll die one day' is a positive intimacy, right? 😛
That penalty is really mean, I'm pretty sure it applies after soak
it's very specifically not soak
it just lets you cheat at the whole soak - soak ignoring mechanics thing
kinda crazy
The other nuts resistance pick is the +2TN on decisive damage charm
which I can't post now because I'm on a train
Sids can sometimes struggle to get tons of soak but if they do they can be really really hard to chip down
Jade does have the advantage over most of them of 'Medium Armour' 😛
She's a real sid heretic, not wearing the Standard Issue Silk Armour.
Rival is in silk for a while but once he gets a few essence levels for ISOB he's probably just going unarmoured
Soak rock + decent stamina + ISOB control keeps soak decent and I want those nice unmarked effects from the resistance charms
4m 1wp to halve the damage from a decisive is pretty huge
im not even gonna wear silk armor. still shuts off my funny optimistic security practice and absent self nonsense
That's fair. Maybe I should try that for Nephrite. As she's got Unusual Skin 5 + Stamina 5 so it's not like her 'wearing nothing' soak isn't already better than the average sid. XD
instead my soak plan is to pop burn life +6 to + 8 natural soak
Oh right, burn life increases soak if you're unarmoured.
yep. by strength. which then includes its own strength increase
it's still 3m per dot so im not really gonna do more than 1 dot to be real
A quick burn life grab might be worth for Rival actually - I'm already spending turn 1 on Form a lot
Still tempting/I may need to re-tinker with Nephrite. As she's got 'can do unarmed with strength', 'can do parry with stamina' and 'can do dodge with app + performance'.
So Burn Life for soak might be a reall good plan with her.
...and I've realized I've misbuilt Nephrite by giving her silk armour.
As her martial art can't use armour. A martial art that I wrote.
Is that not the point of silken armour
yea that's what silken armor does
Yeah but the martial art has some 'if unarmoured' bonuses.
Not just 'not compatable with armour'
...also: I'm realizing that somehow my 'how miserable a sid is' is directly inverted to 'how tragic their backstory is'.
turns out getting yanked out of your old life is less distressing if your old life sucked shit
Shining Nephrite was born under odd stars. Among other things, one of her mothers cannot give birth to anything save stonework. The child of a Dragonblooded sorcerer and an Artisan of the Mountain Folk that dwell deep beneath the imperial manse, she was formed for her mothers by Neomah hands under the sign of the Peacock.
Nephreite's early life was difficult, to say the least. Her nature as not-entirely-human made her insulting to the Immaculate Philosophy and one cannot escape it when born on the Blessed Isle. Her dragonblooded mother, Mnemon Meng, helped salve concerns with a mixture of political pressure and quiet implication that the jade-skinned girl had impeccable earth breeding and would one day prove to be a powerful asset for her family.
However, as she grew, her mothers became more and more worried about her. She saw spiders in the corner of her room and strange connections formed before her eyes. Her Mountain Folk mother worried, becoming depressed that her nature might have made her daughter vulnerable to the madness of the Void Seers. Nephrite was often reduced to tears, flinching in fear from spiders that only she could see or running screaming about a death that she thought was coming.
And then, one day, she went weeping for her Dragonblooded mother and found she was a stranger to the woman. Everything broke around her and she lashed out, smashing one of the spiders around her to the ground and into visibility. Her mountain folk mother's eyes widened...these were spiders she knew. Creations of the Great Maker.
By the time the Bureau of Destiny came for her, they found a furious artisan shouting that the Great Geas can allow them to extort *some* creations from her people but her daughter is beyond even that. She would give them a host of artifacts if they would simply renounce their claim on her daughter.
The remorseful monk told her that no matter how much they would like to accept that, they could not. Being chosen by the maidens was her destiny.
Nephrite absolutely loathes Arcane Fate as a concept and would shatter it if she could but is otherwise a pretty content sidereal.
As an aside: This is one of the few times where 'where she's from' didn't add 'need more languages'. XD
Jadeborn's native tongue is Old Realm.
So the 'all sid know old realm' just kinda covered it
Vague Pondering: Do Unarmed Sids also really want Brawl to help round things out or is that sorta 'can do without'?
can do without
dodge also works
i assume you mean unarmed martial arts, in which case your primary concern is the need for a defense penalty negator
Yeah, that's my pondering.
so it kinda depends on the MA(s) you use. some MAs will have defensive moves that boost parry, while others boost evasion. sometimes they just generically boost 'defense'. if you have the first you want a dip into brawl for tolerant strife. in the second case you wanna get into dodge in general and specifically to pick up absent self. if your MA's defensive moves are parry/evasion agnostic you don't care and go for either
brawl also has a very nice line of defensive versatile moves, but dodge has more non-combat utility attached that you might be interested in
versatile moves as in 'charms with the versatile keyword'. not the conventional use of the word versatile
The martial art I'm going with is mostly Soak/Hardness stuff, so it could work with dodge or parry pretty easily.
Brawl versatile has a lot of amazing stuff
in that case if you go for dodge you need to sink a bunch of dots into it to be good at it, but you get a good penalty negator in absent self on top of other great defensive moves like auspicious sidestep serendipity and nemesis evasion style. you also get a lot of cool social-ish moves if you choose to go for it like snappy banter approach, frenzied courtship dodge etc
Endings Abilities +
Favoured:
(Brawl or Dodge)
Resistance
Socialise
Craft
(Presence or Performance)
What I'm looking at.
Brawl versatile has four big defensive charms inc. the onslaught negator, Hostility Acceptance and Dead Spouse Defence, an easy way to make unblockable attacks and Speared Boar Struggle for grappling or huge counterattacks
with brawl you can get away with literally dropping just 1 dot for tolerant strife but you can get more combat juice out of it if you are willing to spend more dots on it. it gives you a solid defensive combat tree but doesn't really do anything that's not combat
other than breaking people's noses for hitting on you, yes
What's the primary deal with Nephrite's martial art again?
Speared Boar + good soak + Hostility Acceptance is extremely good for enabling terrifying grapples, and she has the soak
'Big Soak + Big Hardness + Feats of Demolition'
Rex Frame Form
Cost: 8m; Mins: Martial Arts 4, Essence 2
Type: Simple
Keywords: Form
Duration: One scene
Prerequisite Charms: Event Horizon Grip, Soulless Steel Rebuke
The martial artist flexes her impressive musculature, aligning her internal and external energy into an unbreakable body. She gains the following benefits:
-The martial artist doubles her Stamina for Soak. Against attacks that are not enhanced by magic, she also increases her soak by (Higher of 3 or Essence).
-She gains Hardness equal to (2x Stamina). Against attacks that are not enhanced by magic, she also increases this Hardness by (Higher of 3 or Essence).
-When she moves, she may reflexively make Feats of Demolition to burst through any object that impedes her movement. If she succeeds, her movement is not impeded. If she fails, her movement stops.
-She gains an automatic success on Movement Actions and Feats of Demolition.
Special activation rules: Whenever the martial artist is hit by an attack and does not lose Initiative or Health Levels, she may reflexively activate Rex Frame Form.
Where most martial arts are a Brawl Charmset, Rex Frame is closer to a Resistance Charmset with some minor offensive aspects.
...actually...actually.
Speared Boar has a really good combo here.
'I attack you'
'Cool, I tank my defence with speared boar. That gives me an automatic counterattack. Then it goes to hardness and I stop it. That gives me a second counterattack with Souless Steel Rebuke'
Soulless Steel Rebuke
Cost: 5m; Mins: Martial Arts 4, Essence 2
Type: Reflexive
Keywords: Counterattack, Terrestrial
Duration: Instant
Prerequisite Charms: Body and Soul Alignment
The practitioner of Rex Frame does not fear those armed with weapons, for her perfect alignment of muscle and internal energy is as strong as any magical material. Warriors find their weapons shaken from their grip, horsemen are flung from the saddle like their mount had struck a wall and even crossbowmen find their own bolts reflected back towards them.
-Soulless Steel Rebuke can be used to respond to the attacker when the Martial Artist stops an attack with Hardness or reduces it to Minimum Damage, rolling (Stamina + Resistance + Essence) for a Decisive counterattack.
-Against Melee Weapon attacks, this is a Disarm or Unhorse Gambit.
-Against Ranged, Natural Weapon and Unarmed attacks, this is a Decisive attack with (Resistance) raw damage that ignores Hardness. It does not add initiative or reset the martial artist to base initiative.
Terrestrial: The Martial Artist does not add (Essence) to the attack.
I think brawl is the goto here. As brawl + rex frame gives a lot of 'I am gunna do mean gambits to you' potential.
Horrific Wreath feels...not great.
lower of strength or essence means 'generally essence' for a str 5 character.
target's essence, not your own
Oh yeah, it's just it's going to be pretty uncommon to find some Really High Essence foes for a bit. I dunno, I could be wrong.
generally for spirits/fae etc to be a noteworthy challenge to even low essence exalts they need to have a higher essence than them
against exalts who are on equal footing it's a litlte more fraught
That's fair, I might be underestimating it.
It's solid, but nothing earthshaking
well, of course. the earth shaking comes from easily accepted proposition stance
The melee equivalent is rather more consistent but the downside is that melee withering boosters aren't so good, Smiling at the Damned is decisive only
it really does damn people though
love my 4m agg damage
Charms (15/15)
General: Judicious Application of Force, Unyielding Tenacity, Someone’s Son Style
Investigation: Efficient Secretary Technique
Occult: Mark of Exaltation, Incite Decorum
Brawl: Tolerant Strife, Hostility Acceptance Technique, Lady-or-Tiger Tactic
Resistance: Ox-Body Technique, Optimistic Security Practice
Craft: World-Shaping Artistic Vision, Atelier-and-Embassy Auspice
Martial Arts
Rex Frame: Body and Soul Alignment, Unstoppable Boar Charge
Alright, this is Pre-Bonus Points so it's not the final list. I'll likely use the bonus points primarily for 'rounding out caste/favoured abilities'/picking up a couple of charms that needed more than 3 in the skill (Since that also takes bonus points).
The intent is that she's a Durable Brawler with Social and Crafting as Secondary areas of note.
Mark and Secretary are there mostly due to 'well, those seem generally useful'.
If you're dipping investigation I recommend Spider Google instead, it's very solid and doesn't tie up your motes
...isn't that spider google?
Wait yes it is, sorry, I mixed the name up with Research Assistant Invocation
I would go Speared Boar or Unobstructed Blow before Lady-or-Tiger, but otherwise looks good
Don't you dare besmirch Research Assistant Invocation
It's goated
my motes
Speared Boar is 100% on the list to grab, just needs bonus points due to the brawl 4 prereq.
being able to just slam the heavily armoured sword enjoyer over and over by mashing the unblockable button is very useful
assuming you whelm decently
it's still insane to me sids just get a essence 1 ez unconditional unblockable
I have God-Kicking Boots (Though I may replace them with Smashfists because Smashfists have Grappling and are thus just Objectively Better God-Kicking Boosts, especially for a sid with sid grapple charms).
...though thinking about it: Grapple gambits are a decisive. So you don't get accuracy.
What benefit does the grappling tag have over just 'Use Hands, When You Grapple'?
Assuming you've got free hands
specialty applies if you have it
also more relevant for melee where like. normally grappling is down with brawl or martial arts. but if you are a melee andy with a whip you can use that to grapple
God Yeeting Boots. XD
'And here we have a sidereal, the mystical masters of esoteric martial arts'
8ft tall sid smashes through a wall, bodyslams one person and finishes off another with Sweet Chin Music
'Close enough'
Yeah, ended up trading out lady or tiger for unobstructed blow.
Also used bonus points to pick up the best Sid Stealth Charm.
Underling Invisibility Practice XD
you know iki you don't need an excuse for a charact to wear a maid outfit
snrk
UIP is extremely useful and also caused me to once say the sentence "it's a good thing this culture has slavery" mid-infiltration, which luckily nobody was around to misquote me on
Bureaucracy has UIP and Terminal Sanction, Awareness has the godly E1 tracking charm, tons of good dips for Sids
Stealth is also just a legitimately good charm tree, to be fair to Sids
cracked mask sacrifice more like cracked defense charm
Unbreakable Silence is goated, Subordinate Inspiration Technique is a secret influence hack
Combine with Peacock Shadow Eyes for -4 Resolve
Oh it is but I'm also 'dexterity 1' 😛
Alas!
Hmm...what are some good control spells for someone who's not got great intelligence/occult? Like, ti's not terrible but she doesn't want to really be doing it a lot under stress so she's unlikely to do much Combat Magic.
I'm sure someone will suggest ISOB,w hich can be put up before a combat
Put up at the beginning of the day, even
But the big reason ISOB is a wild control spell is that the control benefit is always-on
Hmm...+essence soak would push her up from 12 (17 in form) to higher values.
It's quite nice
And if you are using the actual spell it also increases hardness
Not a bad deal
Yeah, though it does count as armoured so casting the spell isn't likely.
Uh ... Stormwind Rider lets you bullet-jump (Stamina) times per day
I think I got that name wrong
The one where you ride a small tornado
A sorcerer who knows Stormwind Rider as her control spell is buffeted by winds whenever she is beset by strong
emotions. Sudden movements cause a small vortex powerful enough to scatter papers, upset furniture and topple someone caught off-guard. Her vertical leaps are buoyed by wind, allowing her to leap upward a single range band as her movement action; she can do so up to (Stamina) times before needing to rest.
Oh, that's not even 'per day' that's just 'before needing to rest'. So you can Double/Triple Jump. XD
Yeah, it's not bad at all as a passive benefit
Beckoning That Which Stirs the Sky normally requires some actual facility in sorcery, but the control benefit lets you take the bad weather with you
So if you want it to be raining all the time for some reason
Oh, wait, you still need to do an Int + Occult roll
Impervious Sphere of Water ... probably not, but amusing how it lets you roll around in a hamster ball of water
Keel Cleaves the Clouds control lets you walk on mist or fog
Oh! Is this an unarmed character?
Unslakable Thirst of the Devil Maw is at least interesting
goes hard (visually) on a water stylist
Virtuous Guardian of Flame can be cast out-of-combat, is reasonably strong, and the control effect lets you awaken evocations for it
High Int and Occult do help with it though
Distillation of Artificial Forms (Alchs) might be pretty cool It's non-combat and only 7 sm so the mediocre int won't matter so much and the control is wide ranging, if only one die.
Control: The sorcerer’s tears are a dilute form of this spell’s acid, dissolving trace amounts of inanimate matter. This is exceptional equipment (Exalted, p. 580) on rolls to examine composition of objects or substances, Craft rolls involving chemistry, and feats of demolition.
you just have to be a crybaby
It's a pretty cool spell, if one that needed a specific 'no shenanigans' sidebar. XD
Blood Lash is an interesting one. Could have a lot of utility in the right game
Doing Science
While players are encouraged to use Distillation of Artificial Forms in interesting and evocative ways, science in the world of Exalted is subject to the logic of myths, not reality. The Storyteller can veto overly technical uses of this spell based on modern chemistry and physics if they’re disruptive to the story’s genre, mood, or tone.
It's a very funny sidebar.
Flight of Separation lets you talk to birds
Oh! Hound of the Five Winds is cast out of combat and gives you a bunch of dogs if it's control
Magic door-opening powers
That's pretty fun. I'll note down ISOB, Stormwind Rider and Distillation of Artificial Forms as 'maybe'
... I'm sorry what
Mists is very silly.
As if this spell was insufficiently busted
I wish Cirrus Skiff weren't extremely slow
Making it Indefinite is very fun but
On the necromancy front (As sids can learn basic necromancy), Door of the Dead or Seat of Deadly Splendor could be fun.
The control for Seat basicly means you never need to Cast The Spell.
Remember you can only have one control for each level between Sorcery and Necromancy
Yep but in this case it's just 'I want sorcery or necromancy to do some work with artifacts as a crafter later'. 😛
More than 'I want anything out of it specificially'
Hm ... I guess Cirrus Skiff control has some utility in letting you do Wits + Occult for combat movement
That's not bad
Still weirdly slow out of combat
Seat of Deadly Splendor is also just a very funny spell
...I might ask the GM about a sorcery-swapped seat of deadly splendor. So a magic seat that's a bit less boney. As nothing about a Lordly Throne is inherantly a 'only necromancy could do this'.
... that is very funny
Hounds as control is great for mid-investment combatants because they have a gang-up clause, and a squad of four of them has a very plausible imitation of a Terrestrial Excellency
the downside is they're easy to slap around in return, so if you (and your party) are an absolute top-flight elite murder machine with tons of defence and soak you might not want one around because they provide initiative batteries to enemies who would otherwise be target-starved
Aside from being quite a good spell, that control benefit is hilarious
"All chairs become elegant bone chairs"
the convenient out there is to treat four or five dogs in a ball as a size one BG
dogsphere
I think they also probably trail off in usefulness
At low Essence the wolfpack is giving you more benefit
Also true
Amusingly, you can change your control spell by picking up Necromancy
but they're accurate enough to apply some pressure to basically anything
So you could grab the dogs at Essence 1 and then at Essence 3 maybe dip into necromancy and switch to ISOB or something
Seat of Deadly Splendor is my Abyssal's control, it's very neat
I also get to continually make jokes about the Bone Throne
at shadow circle it's absolutely Hundred Shade Breath because HSB is amazing
similar pressure as the dogs, reflexive order actions with a non-war stat and they're a battlegroup, so slapping them provides tiny chunks of init compared to a blood ape or similar and they can engage basically the whole enemy force at once
Ugh, I'm still trying to figure out a good necromancy control spell for my lunar
the bone throne is great but it's not really thematic for an exorcist out to kill bad ghosts and help good ones
Is there something in Sorcery that would work?
The zombie battlegroup is not exactly sturdy but it is reasonable meat
Have you considered Door of the Dead? It lets you Go To Afterlives, not just Shadowlands.
i heard somewhere that Fall of Jiara was a good actual play but literally the first episode and one of the characters has slaves, dropped it
idk who recommended that but why
lmao
not an entirely uncommon position for a powerful person in most areas of Exalted to be in, although most games do sidestep that where players are concerned
Someone on the Exalted discord was recounting an incident where they shoved a Sidereal into the Labyrinth through that door earlier
go be a Reckoner somewhere else
I mean yeah, slavery is pretty common in Creation
as is like, monarchism
Serfdom is kind of the common state of a mortal human in exalted
My stance on that sorta thing is very...same rules as the Red Rule. If a player is uncomfortable, avoid things but slavery is a fact of life for most of creation. Especially if you live anywhere controlled by the Guild, Deathlords or Lookshy.
Looksky having a Helot caste and all that, as part of their 'We're Sparta With Power Armour' thing.
And even outside of those areas you have a lot of raiding cultures who have a slave caste as a matter of course
This makes sense yeah
Also
getting a friend into Exalted and he is 100% stun-locked into making a Lunar sorcerer with a focus on demon-summoning
because he thinks Blood Apes are too funny
blood ape moment
So you could say he's going bananas?
gorilla bananas
iirc lookshy misues the term helot because among other things they have voting rights, this irks me to no end
they don't have voting rights but they can own land
err
they cna own property
but not land
Yeah, that's just outright slavery. XD
They also have outright slaves on top of helots!
and then indentured workers/servants
Lookshy out here on three different layers of slavery
Some Looksky guy getting real particular on slavery rules like a libertarian arguing about romeo and juliet laws.
lord
Military Junta lacking human rights? whoulda thought
I'm trying to save all the boxes I have for the canto
because I wanna do the story in one sitting
I think the use of Greek terminology with Lookshy is mostly meant to get the reader on the "oh they're Sparta" mental track
drawing salaries and owning land are two things helots very much did not do!
its still not a good situation but still
What is drawing a salarry
it reads to me as an incomplete sparta analogy that doesnt go all in for the sake of sparta apologiism, but thats just me
i assume drawing a salary is that they are paid wages for labor
They get Lookshy's UBI
I don't think it's Sparta apologia so much as just like as 3e trying not to just make objectively evil societies
also true but helot is just a very specific term to use
Yes but like, in the sense that they are a social class above slaves but below full citizenry
They fit most specifics
I mean, I think they're still slaves. It's just they named their lowest type of slave slaves despite there being several types of slave there.
I mean yes, but this is also a distinction that was in Sparta
It's kind of interesting that people often don't like making a society that is past some level of evil, even though they definitely existed historically
(though I think a society that has three levels of slavery would be considered objectively evil in a modern context)
In a modern context yeah, we'd consider most societies before like 1850 evil
It's also objectively evil in exalted. After all, it's anti-solar 😛
pulls off mask to reveal 2e developer
Hmm, so Helots in the Lookshy sense are more like serfs in the normal sense?
But Lookshy is more a command economy than a feudal one?
They're serf-ish but then that runs into 'okay but isn't serfdom a type of slavery?' XD
Well, they are bound to the land is the part I was thinking of
Helots don't seem to have their livelihoods or personhood tied to the land they live on so they don't seem to qualify as serfs
They can request transfers but aren't guaranteed them
Work transfers
And they can be conscripts too, as they make up a bulk of the army.
"I'm no good as a farmer, milord, can I go work the mines instead? I yearn for them so"
With the knowledge that Lookshy is a highly urbanized city-state
But Draftees/Conscripts are a type of slave soldier etc.
most of them are probably working in logistics in some form
Oh, actually I guess it's more like whatever you'd call someone in an authoritarian communist country huh
I'm not sure I'd go with that, as they don't even have the illusion of equality.
They're Actively Less Human
Rather than society being like that for everyone
Oh. That's fair
The hereditary part is very not communist
I was thinking: can't own land, does get paid, does own personal property, has to ask the state to change jobs sounds like a certain era of communism?
Though, the Spartan ritualized war to abuse and murder of Helots seems particularly evil even for the time
I think it's more well, the 'military' part of military dictatorship.
Soldiers don't own the base they live on and can't really change jobs freely.
With their officers having become a military caste with extra privileges over time.
More in line with nobility.
Oh, that's an interesting view. Now I kind of wish they went with that language
To be fair: It's still undeniably slavery so I think for setting vibes when people quickly read over stuff, Helot is good even if not technically accurate
The only problem is we very much lack first-hand accounts of Spartan life and almost all the contemporary accounts we rely on are written largely by their political rivals
Like I kinda held "Yeah I think the Aztecs and Spartans deserved to be destroyed" as a view in my edgy teen years but I've realized that actually hyper-oppressive and violent societies like that actually just Don't Last Hundreds Of Years
I think going with a more neutral/nice term for their legions of slave soldiers, they'd kinda take away from the important factor that - Yes, this society has multiple slave castes, even if Helot is not perfectly accurate for the type of slavery they are.
Yeah that's fair. Probably more appropriate for a sci fi setting where a post-apocalypse military devolved into a hereditary nobility with hints of a more meritocratic past
I mean Lookshy is explicitly meritocratic
and culturally abhors nepotism and corruption
The Gentes get leeway but even they have to actually back up their names
Well, hereditary classes aren't very meritocratic. But "you can be promoted by extreme heroism" is a hint at it
(It's something that's on my mind due to doing stuff for a Weird Vietnam War game + Being Australian. So 'military slavery' is something that is on my mind a bit. XD)
On one hand yes, on the other hand, Trump has made me reconsider that lmao
That's very much not comparable
Which thing in particular is not comparable? Sorry, not sure if that's aimed at me or not
Shield's
Like yes tyrant's exist but societies kinda can't go full throttle forever because it pisses everyone off and then they get killed.
Fair. As I was going to say, Australia's had a pretty strong 'Conscription is a type of slavery' standard for quite some time. XD
yeah, it's not quite viewed that way in much of the rest of the world
although I suspect if anyone actually tried to conscript Brits circa now that might change pretty sharpish
also, funny thing that was just pointed out to me: Speared Boar Struggle scales with init and Anys Syn knows Soulfire Form
I think conscirption at this point could only maybe be sold in a Ukraine type situation where the alterrnative is clear
That's a Very Dead Spouse.
The Retainer you assigned to watch over your husband seeing him fucking Detonate as you fight Anys Sin
uh oh
9 non-charm successes on a decisive attack is also very silly if you've got some good sources of 'turn extra successes into more decisive damage' for it.
Just punch straight through a guy.
And there is a few of them in various martial arts yeah
She'd need 2 of them I think as most normally cap at like 5 turned into extra dmaage
Every time you design a martial art Anys Sin gets stronger
But that's still 'Okay, so I'm init 10 so you are eating a...damage 25 decisive counterattack. Have fun!'
fuck
you won't trigger the mastery effect that autocrashes them for successfully defending against the triggering attack, but you will still reduce your target to soup
I love crane style
Non-lethal soup 😛
You Can't Kill 'Em
Prismatic Form + Smiling at the Damned + Wisdom of the Celestial Crane = your entire health bar is filled with aggravated damage, including your incap level, but you are guaranteed to live, so you get to feel all of it
and makes me headcanon that it was put in place by his sifu absolutely kicking his fucking ass
pushing my target into the torment nexus as a learning experience
crane style is such a good style, I love it
the ideal lesson
(also after this you have a defining tie of love towards the world, somehow)
Misc you forgot to add Kindly Sifu's Quill
oh yeah, +double 7s from good trash talk
wait do Blood Apes not have the infintie blood ape machine thing anymore
I thought they did
Ah, fair for societies. I was thinking of how sometimes historians are like "there are no way this guy is this bad. It must just be slander as the writings by existing enemies are what survived"
Yeah but the problem is saying that about Sparta
The Country
Which had centuries of rule
Hmm.
What's worth more, dumping a caste attribute to 1 so I can have a non-caste/favored higher to save a lot of XP in the long run, but then I can't start with a damage adder...
well, I guess the circle screams is a damage adder of a sort
add acc to ovwhelming against lower initiative enemies, also to raw damage if crashed for withering, for decisive add a die of damage if they have lower initiative
Not saying it's meant to be 1-to-1. I don't think it is. My point is that it's meant to be evocative.
Lookshy draws on a bunch of different places
Just off the top of my head, Edo-period Japan, modern Singapore, the powerful cities of early modern Italy
And also the city-states of classical Greece and Sparta in particular
So they use the word because they want you to think "oh I get this analogy"
It is not meant to be historically accurate.
yes, im just grumbling
Even though I do think it is like, generally historically accurate
i will admit to not having the most definite grasp of classical spartan history tho
At the very least Lookshy feels ... sociologically plausible, to me
lookshy does have means of expanding the citizen class tho, which is already better than sparta iirc
which had myriad ways to lose spartiate status without really being ways to gain it
Yeah, Lookshy is actually pretty well-organized
I think it takes cues from city-states throughout history
As well as modern juntas
It sucks but it's not a bureaucratic nightmare
Its biggest problem is that the well of First Age artifacts is starting to run dry
And without those it cannot maintain its current status
It's got people scouring the Scavenger Lands for anything it can make use of
the Craft (First Age Artifice) skill is sufficiently annoying that it's basically impossible for non-Solaroid PCs to make any new stuff, but theoretically an NPC sid could be making more gunzosha suits, which is interesting
(they wouldn't be giving them to Lookshy, though)
you can't speed up the project with a Sid craft speed booster, but you can still make three-dot Gunzosha in three months
The biggest problem with Gunzosha armor is it's five willpower to attune to it, so your ideal mortal candidtate is like
willpower 8 minimum plus an elite soldier
random lookshyan character thought: someone who's (family member) was a Gunzosha trooper and they trained all their life to be worthy of the same honor... but then exalted as a dragonblooded before the implantation surgery, so the General Staff very gently had them reassigned to a different unit and they're a little salty about that, since Gunzosha armor is a little wasted on a DB as an eggs/basket thing I feel like
like, from lookshy's perspective
you don't commit willpower, you just have to be Adequately Shonen to attune in the first place
then you sleep for a week and you're back to full
so only 5WP, which is still above average
if an exalt could attune that way it might actually be worth crafting, but as is sorcerous workings cost so much XP that it's basically pointless for a Lunar or Sid to bother learning FAA
But its force-projection and ability to withstand direct assault is diminishing
... Hmm
(This is why I introduced a whole "Lookshy is trying to get the Scavenger Lands to unify under it" metaplot in the RP server)
do you think a non-alchemical in autochthon could take advantage of autochthonian artifice's lessened restrictions if they had access to the octet's resources/infrastructure, or do they lack the connection to the great maker required, you think?
no willpower cost is committed, there are a few indefinite-length buffs with a WP cost that you want to slap on before bed so you get the WP back immediately
most prominently, Ways of Exaltation
I think access to the octet's resources and infrastructure would be difficult
It's sort of immeasurably vast
By Creation standards
I mean, it'd amount to 'become a citizen/be a citizen and prove your merit to the tripartite'
OH
you don't need teh whole of the octet
In autochthon
ah
Yeah for sure
yeah an alchemical in creation is definitely stuck with FAA I feel like
Any exalt crafter would adore working in autochthonia, I suspect
The manufacturing infrastructure is simply unequalled
The Octet would likely be wary of a non-alchemical, though
they are canonically so yeah
dragonblooded ina utochton get the side-eye because they're obviously not mortal but also not an alchemical, and are more powerful than a mortal
Alchemicals have a strong intrinsic relationship of mutualism with the mortals of autochthonia
Other exalts don't need that
They're comparatively self-sufficient
Which would make any sensible government nervous
There's a DB in the alchemicals game i'm going to join who's an important NPC who's basically been blocked from promotion in the Sodalites despite his skill, but he's also a True Believer in autochthonian society's beliefs so while he's grumbly about it he understands the paranoia (for now)
I like that
Something that might be fun is if Autochthonian artifice were so well codified and the infrastructure so built-up that the benefits of being a crafting exalt are much smaller, comparatively
the FAA rules do annoy me because the Sorcerous Working requirement basically means you put 19xp into gaining the FAA skill in the first place entirely for the right to spend 4-6xp per beamklaive you make
I got all these craft charms so I didn't have to spend XP on my relics, game
Sort of like how Gunzosha armor is far more transformative for a mortal than for a DB
autochthonian artifice's rules are a big jump from FAA. because, uh
you can ignore all the requirements.
Teh skill? you use craft (artifacts) instead. Sorcerous workings? Unnecessary.
The power of infrastructure
Lore/Occult 5? Nah, 3's good
the downside is that having a bunch of XP tied up in Craft already kinda sucks if your GM doesn't give you downtime
it doesn't need to be any worse
and yes, AA helps a lot there
Oh I just mean setting-wise
I would be fine with needing Craft (FAA) if I wasn't paying XP in order to pay more XP
Like, Exalts are still better at crafting, but with all this infrastructure, mortals can do a good enough job
where's the normal first age artifact crafting rules
Ngl, an Autochthonia game appeals to me in part because I am civil service-brained
Kinda for the same reason Sids appeal to me
bottom of the craft section in the corebook
legendary project?
broadly manages to say "Solars only" without actually using the word Solar
no, past that
Legendary Project is for N/A stuff, first age or no first age
starts on page 243
FWIW, from a setting perspective "solars are functionally required to do this kind of crafting" is a necessary conceit of the setting
and it's nto outright siad in the manuscript but I think it would be entirely reasonable for mortal craftsmen to craft two-dot or even lower three-dot artifacts if their metropolis has the right municpal charms tbh
*muninciple
however you spell it
city charms
Autochtonia doesn't really appeal cuz it feels like it gets rid of a lot of cool Exalted things in replacement for cool things that are also still possible in Exalted already
It doesn't feel like an even trade of setting
I lose my dinosaurs
Autochthonia having eight functioning administrative states makes me sigh in joy
what price they ask me to pay
it is for N/A, but the FAA rules are deliberately not locked from non-solars, just Incredibly Pointless
and since NPCs don't track XP, they're specifically locked off from non-solar players
ah
I don't see it as better or worse, just very different and appealing to me for different reasons
spending 19xp on Craft(FAA) would be fine if it didn't cost more xp for each cool sword I made
In some ways Autochthonia is a brighter setting
it still costs for solars, but they can nuke the success requirement of any artifact in one roll, reducing the cost from 6-7xp to 1-2
It's more 'their mostly comatose god is slowly getting weaker but his death is not an immediate threat and can actually be solved from within himself by the people already there'
It could still be done but it's not The Entire Deal
Gotcha
Yeah, autobot is still sick
Crucible presented it as the main canon still
But as his immune system, the alchemicals are in a position to do something about it
Hopefully
it's like
unfortunately for him I have a strict no living Primordials Policy
the 'entire deal' in the same way the realm civil war is the entire deal for a DB game
cracks knuckles
Gaia
My headcanon is that the reason Gaia is taking so long is because she forgot she has to come back, since she didn't want to stop loving Luna forever by having that concept wiped away by the ever-changing Wyld, she had to partition it off and leave it in Creation.
I always imagined that she's looking for something
The answer to a question
That occurred to her during the Primordial War, perhaps
that's pretty much my thought; when I ran a game back in 2e where it was important the question was 'Was it only us? And was the revolution necessary? Could there have been another way, if we had been a better family?'
Something like that, yeah
I sorta imagine her as defined by her immense focus
There's a sharpened nub of will rocketing through the Wyld, and it's Gaia
i think if i ever did something with the Gaia thing, it would be that she's next to Autochthon in the Wyld, waiting for him to wake up, and hoping that he does as he slowly spirals in on his isolation. this would also tie into a rise in dragonblooded awakenings in Auto
that is a cool concept, yeah
sister next to her brother on his deathbed but on a cosmological scale
what does Gaia's world-body look like in this situation
i'd imagine Gaia-As-Location in the Wyld as looking akin to the inside the traveler location in Destiny 2, a place of familiar mixed and jumbled around covered in wild growth. And then next to it is a seemingly endlessly tall wall of metal
I think Gaia may have visited Auto in the Wyld after his departure a few times but this would be the worst he's gotten as he's gone to sleep and turned inwards on himself, ignoring his chronic condition of Meat-itis
Isn't Auto in Elsewhere?
pretty sure he left Creation, which would put him in the Wyld, yeah?
Going to double check that and fuond something--battletech is canonical to exalted
They warred against the devouring legions of the ancient Fair
Folk; consorted with the poisoned flame that was not yet the Scorpion Empire; laid siege to a castle that
doesn’t exist, and found themselves defeated. There was the grand folly that was Zen-Mu, and the bitter
war that came after.
leave it to the clans to fuck with things :V
how is this battletech?
Scorpion Empire, what Clan Goliath Scorpion renamed themselves to after conquering the Hanseatic League and the Umayyad Caliphate after their exile from the clan homeworlds and kerensky cluster during the Wars of Reaving
I'm making a silly shitpost based on two things having the same name
Anyway the ex3 manuscript does not specifically say if Autokun is in Elsewhere or the wyld, just... somewhere away from creation
it could be some weird third thing
Actual Just Space
Since 3e kinda implies celestial objects are just
mundane celestial objects
Autty can just be in space if you'd like
whichever is most narratively interesting, auto can be
Exalted generally does the whole "order imposed itself on infinite chaos, chaos ain't happy about it (or about being forced to have an opinion on the matter at all)" thing
Nobilis time
Demiurge If They Were Based
Jenna cut her teeth on Exalted and In Nomine, and it shows
We love a chaoskampf cosmogony
Though I'm honestly not sure if the Excrucians and the Raksha would get along
oh I gotta add In Nomine to my mental map of WoD heartbreakers
I think In Nomine was Steve Jackson Games
Probably not! The raksha have a somewhat different vibe with the whole "living story" thing
Huh, I didn't think crafting required normal XP (per thing)
I love how they kinda have to write around why other Primordials don't just
Exist
by going "and then all the big fae died"
But Excrucians do have fairy imagery associated with them
They do yeah
only First Age Artifice
you have to do one sorcerous working per craft roll, which is what actually costs XP
everyone else takes 5-6 rolls per artifact, solars take 1
And if you dive into Irish folklore and mythology, this is pretty fitting: the fairies are same people as the Tuatha De Danaan, who moved into the Underworld as part of establishing a peace with the Irish
Oh. PDF reader and book number didn't line up
Literally underground, too, hence "people of the mounds"
So, yeah, very similar mythological reference points
Although Nobilis doesn't indulge in the Greek very much, while Exalted goes hard on it
Merging the Titanomachy with the story of Prometheus
Am I blind or is the XP cost a first age artifact of the sorcereous workings required?
There's more Greek in the 2e True Gods material
I assume the more explicitly Christian stuff in Nobilis was influenced by In Nomine more than Exalted
It's kind of weird how different the crafting and sorcereous working mechanics are despite them being conceptually similar
Does Nobilis have Christian stuff?
yes, that's what I said, although you also spend five billion white points to do these things if you aren't a Solar
they only spend 10-20 per project and can get them far more easily
I was wondering if a Sid or Lunar could make a beamklaive and the answer is "yes, but it would take their entire Essence 1->5 campaign, cost 25+ real XP and not be very good"
instead, Sids can sink their white points into prophecies instead of using real XP
not sure what Lunars do with them
I wish the tires were more explicit on First Age artifact xp cost. The sorcery rules also don't seem to mention their involvement in crafting which is annoying
Can Alchemicals? I think you said they are surprisingly not amazing at crafting
alchs don't need to spend white points on anything crafting-related because they have the Autocthonian Artifice rules
I do feel like
the better retcon for this
would be that FAA just requires multiple exalt types to accomplish
other than that they're roughly the same as Lunars, except they can bag their craft suite up and leave it in the cupboard when they're not using it
I know most non-Solar exalts have some kind of white point sink, so there's presumably one in there somewhere
Lunars spend them to double 7s on crafting rolls, Sids spend them on prophecies and running the E5 daiklaive printer, Deebs spend them to reset a couple of their charms (meh)
oh, wait, many-faced strangers helps here, Lunars can also spend them to do sorcerous workings and purchase new craft abilities
that's very handy
Like white xp instead of real xp?
yeah
Ok. So you have your lunar friend do the sorceries workings and then the solar half can do the actual crafting roll lol
huh, I suppose that does work
or the Lunar could solo the entire thing without spending real XP, merely nearly 100 white points
I don't think any lunar has ever had 100 white points at once
alchs can apparently spend white XP on doubling 7s to make artifacts (handy) and on evocations at a 1:1 white point->xp ratio
which is a) nuts and b) possibly a bit much?
That is pretty wild
prophecies and sorcerous workings are considerably less useful than just grabbing an extra combat charm for free per two daiklaives you make
Spending them on Craft skills make sense (because they are kind of a silly xp sink) and sorceries working (because I feel like they shouldn't cost xp in the first place lol). But that is a more directly beneficial thing for sure
Sids pay 3 white per 1xp of prophecy, Lunars pay 5 white per 1xp of working
Oh, that's an expensive ratio
A prophecy costs 4xp, so that's about three artifacts each
Reasonable to expect to get that once or twice in a long campaign with enough left over to run the daiklaive printer and triumphantly summon a 5 dot from thin air at the end
Alchs are apparently the kings of craft XP arbitrage though, hot damn
alch craft is really good
Well, it's about Sid tier trading a bit of utility for more raw dice power, but Autobot Artifice is incredible, as is a giant pile of free evocations
The free evocations might be slightly too good a white point sink
I'll have to add up the costs of an Art 5-capable Alch crafting site and see how many swords you'd need to make to be profiting
OK, about 70xp to get a full loaded up Craft-Alch, and you need to be Essence 3 for all the speed boosters and the evocation-generating charm
so make about ten 4-dots, two at a time, and turn the white juice into evocations and you're net neutral on XP and up by this giant craft suite
in the extremely unlikely event you're generating enough craft XP and have enough downtime to go full speed for all of this, it'll take about five months, split between periods of about three weeks crafting + regaining willpower and then three weeks waiting for more artifacts to cook
conveniently, you have now equipped your entire circle with 4-dot beam or chain-weapons plus their choice of artifact armour, then unlocked seven or eight evocations on your own gear, which is probably most of them
two of the major divine factions are "angels" and "fallen angels" and two more have their origins in the Fall from Eden
Completely forgot about them
Isidoros mentioned (apparently)
Also humans were thrown out of Eden, the world is 6,000 years old, and there’s a faction of giant snakes whose name is a Bible reference
I wonder how much of a dice boost various splats would need to be able to hit that 'can craft artifact ex' like solars. As non-charm dice boosts do exist, they're just often very tricky to find.
I think it needs to be multiplication
Wait, how do they turn white points into evocations?
Oh nice
Hmm...pondering how you'd value a First Circle Demon vs those corebook animated statues. Blood Apes are more accurate (11 dice on the claws, with damage 15) and have Actual Charms but really lose out in terms of Soak/Hardness/Health Levels.
Principle of Motion and Shattering Roar is a pretty big deal.
Also I keep forgetting Gorillas can be trained to use weapons
@lament owl
wh
Oh yeah I did have that as a plan
Oh, I guess it being once per story really slows down how much conversion you get to do? Though I forgot the guidelines on how often a "story" is for ex3
Per Arc, is how I always translate it
Initiation: Exorcist's Bells
Not all who are drawn to necromancy are drawn by darkness within. The strongest tool to fight necromancy is necromancy itself and only a master of souls can act as shepherd to those seeking Lethe. One of the most powerful tools used by these necromancers are the Exorcist's bells; sets of Starmetal and Adamant bells, the original of which are thought to have been crafted for Saturn herself. They are passed from master to student, their clear tones cutting through the spells worked by slavers of the dead. One day, it is hoped, the ringing of these bells will crack the foundries of soulsteel that enslave the underworld.
-Shaping Rituals-
Charter Marks: Using Lore or an appropriate Craft, the necromancer may craft a charter runestone as a basic project at difficulty 2. Success grants two necromantic motes, which last for the remainder of the story. Within medium range of a runestone, she may reflexively draw three necromantic motes from it, which last for the rest of the scene, destroying the runestone. If completed as a major project at difficulty 4, the runestone endures; motes may be drawn from it in this manner once per scene instead of destroying it. If used for her control spell, this doesn’t count against her once per scene limit.
Soulsteel Shattering Tone: The necromancer is rewarded by the thankful prayers of souls she saves from cruel magic. When the Necromancer uses Countermagic against a spell cast by a hostile character, she gains a number of necromantic motes equal to her successes. These motes do not stack (Being replaced if you use Countermagic again and would generate more motes than you currently have from this) and last until the end of the story.
Astarael's Get: When the necromancer or a character she is fighting alongside destroys a non-trivial hostile Undead character, Soulsteel Construct or uses a Spell or Charm to directly send a non-trivial character to Lethe, she gains Necromantic Motes equal to that character's Essence. An enemy battle group made up of the Undead that loses all Magnitude is treated as having essence equal to the essence of the battle group plus its size for this purpose. She can have a maximum of 20 necromantic motes gained this way and they last until used.
-Merits-
Dyrim's Call (•): Undead hear the ringing of the Speaker's Bell in her voice, drawing them towards her. Undead who’ve heard her speak this scene count as having a Minor Tie of fascination or respect toward her, whichever best fits their Intimacies.
Warding Talismans (Merit ••): The Necromancer can walk unworried through the ranks of the dead, for she is warded by the flow of Lethe's waters. She doubles 8s on rolls to resist environmental hazards based on necromancy or deathly energy. Against other deathly effects she adds (Occult) dice on her opposed roll or (Occult/2, Rounded Up), to a targeted static value.
This will not protect against effects that are merely enhanced by the grave (Such as a Deathknight's Soulsteel Daiklaive) but will protect against direct usage of such power (Such as a God-Scourging Wail, or most Psyche and Shaping effects based on necromancy or Deathly Energy).
Remembrancer (Merit ••••): The Necromancer draws on fragments of the past, calling up memories of ancient magic. Once per story, she may cast a necromancy spell she doesn’t know, although she must still meet its prerequisites. Thereafter, she may learn that spell without a mentor or source. The Storyteller may deem some spells do not echo deeply into the past, primarily those newly invented by Second Age sorcerers.
Back to tinkering with this attempt at a homebrew initiation. How's it seem?
it says lore or craft but what attribute
The intent was 'whatever stat you can work with'. As craft isn't tied to a specific stat.
(I try not to dictate specific stats if I can justify it being 'sure, work with whatever one you can justify)
The general convention would be something like "(Intelligence or Wits + Craft or Lore)"
Wood Dragon is pretty rad
Here's a question, though. Does "Wood Dragon attacks" mean attacks supplemented with wood dragon charms, attacks made with the Wood Dragon Style ability, both, either, or something different?
If one has Wood Dragon Style 5, can one toss out a Soul-Marking Style, and then gain the aiming benefit without using any other Wood Dragon Style charms?
Assuming all your other martial arts stuff is supplemental/reflexive/Sid-Versatile, yes
I believe you can land that, roll all your martial arts attacks as Wood Dragon attacks and gain the aim benefit on them
If you use something like Centipede's flurry that's going to make Centipede attacks as I understand it, but normal punching is fine
Makes sense
Also, thinking about reasons alchemicals love martial arts: a lot of martial arts give you bonuses based on one raw attribute or another
+Dexterity soak from snake style, for instance
They may miss out on Mastery but they get to push that farther than anyone
I'm pretty sure dots over 5 do not count for calculations unless some clause explicitly says they do
Martial Arts don't have the Augmented keyword so you're just using 5 for any stats above that
This is why Obsidian Shards Form has a special clause that says "the sixth or seventh dot of perception this gives is included in calculations for other Obsidian Shards charms, even though it's a bonus dot"
the only real exception to the rule altogether is Soulfire Form, which cares not for compatibility and will happily boost your effective Essence for basically anything
Clearly there needs to be a submodule for perfected martial arts for them 😛
Transhuman Martial Potential (6xp, Essence 3): Martial Arts charms are Augmented.
Lunars looking on jealously from the corner as they fail to get a pangolin to properly execute a karate chop
Sids: "I really don't get why they have such trouble. Most of you guys were already dumb apes before the transformation."
since I discovered that Ways of Exaltation gives you anima flux I have been kind of stuck on the idea of a sid going on sabbatical as an Unusually Cracked Water Aspect and just having a nice time playing a Kurosawa character
"I have refused to join any sworn kinship I have been offered, don't read anything into that, but I am Him, so you should bring me along anyway."
Water Aspect is also rad since it covers Martial Arts with the dice boost
Although something like Full Moon or Dawn is also very nice for that purpose
water is an excellent compromise - you get Martial Arts, bureaucracy for Terminal Sanction if you need it, basic anima flux pings and an anima banner that doesn't cause any issues with the locals
Full Moon Lunar Ways or Moonsilver Alchemical Ways are probably slightly better for combat because you get all your combat movement in there as well, but going bonfire in those forms can cause a few problems
give access to moonsilver paoc charm i don't think a paoc stylist will struggle with combat shmovement much
this is true, you do have blink strike
although that isn't great if you need to run away
luckily if you need to leg it you are probably fine with spending a few motes on your disengage
you're certainly not spending motes on attacking
Breathing on the Black Mirror? nah, the scariest thing to hear a Sidereal say is "I spend 0 motes to full excellency"
the only thing that is currently troubling the Elder build of Redsid is that I am not Endings and as such I don't have a straightforward way to get a ton of whelm cheap
Five Jade Fury is 4m for 5 whelm, which isn't awful, but I'm not using Four Magical Materials Form so it's not stupidly efficient
Love Four Magical Materials
Also appreciate that they explicitly say an Abyssal could help make it five
Sit down and talk about soulsteel with an expert
Also Water Dragon is very strong and gets a lot of benefit from the aura
Soulsteel Alch: "I think I should count as an expert on the nature of soulsteel..."
Abyssal: "Okay, where's your access to magical material forms then?"
no, they do count
you just need to be an essence 5 sid to do that with the Alch's help
What do y'all think a hypothetical soulsteel charm would be like?
one of the devs apparently wrote their version of the Soulsteel and Adamant charms up on a whim, although they decided not to put them in the Sid companion because that martial art is already huge enough and presumably they wanted to leave it open to tables
both very nasty
yeowch!
yeowch!
Ooof, I love Enervating Soulsteel Grasp
rare case of Sidereal Grabby Hands, SMAs don't tend to be huge on grappling
As someone who, in my own experience grappling, has seen the value of draining someone's energy until they just can't fight
It gives me the warm and fuzzies
the Adamant one for 2m is also an incredibly good onslaught negator
Flawless Adamant Defense does a great job of compressing a ton of utility into one charm, yeah
Lovely with a bit of Water Dragon
... wait jebus it reverses onslaught penalties?
Incredible
So many things love that
yeah, it has double the efficiency of White Reaper's turnlong onslaught negator and the reverse effect of Single Point's one
Love these
brutal if you are also dabbling in Emerald Gyre
it isn't quite as funny as my favourite combo, Essence Redirection Technique and Crane
Or if you've picked up some of the nasty Centipede stuff that turns onslaught penalty into wound penalty
(Which is even more synergy with Water Dragon, jeez)
the first Essence Redirection every round is mote positive and costs no willpower in soulfire form
so you just stand there going "do you really want to use charms on this?"
Yeah that's nasty
rain of unseen threads and a built-in dice trick excellency is all i need baybee we ball
I choose to believe Essence Redirection Technique can be a beautiful counterspell but in practice often looks like this:
Defend the Legacy of the Bretons in The Elder Scrolls Online: High Isle and experience the next Chapter in the year-long saga.
-Explore the regions of High Isle and Amenos
-Investigate a deadly organization at the heart of Breton society
-Recruit unique companions to join you in your quest
-Venture into the challenging Dreadsail Reef 12-player ...
Snake + Centipede + Water Dragon into PAOC really does look amazing
goddamn everything goes well with PAOC
it gives you a giant spread of Moves and all of them are problems your opponent has to solve individually
which is something that is usually a Solar charmset thing, the whole "I can theoretically come up with a way around Solar Melee or Solar Brawl, but it takes two Essence 3 charms to handle each Essence 1 charm they have" effect
(Solar War notwithstanding, that has no counter)
(This + Ebon Shadow is Elder Red Evening Sky's hypothetical build)
PAOC does sorta make me go 'Man, would I like Literally Any Other Sid Martial Art? Well, if I'm unarmed? Likely not!'
Like the others are great in their own way
PAOC has so many fundamentals
PAOC being so huge and being one of the few SMA focused on 'Do Numbers Shit' means it's hard to compare.
The others do absolutely wild stuff
the main thing about PAOC is that if you aren't using most of it it's a massive XP sink
Basicly every other one does 'Here is some Weird Tricks'
While PAOC goes 'But what if you just beat the other guy into the dirt even harder?'
CMOS is also pretty good at beatdowns
I honestly appreciate it - in 2e, PAOC was very much the "here's the basics of SMA" style, and in that sense it wasn't very good
Heavy Cover + -3 penalty to enemy attack + constantly turning intangible = they need to burn a huge number of motes just to get an appreciable hit rate
Hmm...pondering a charm ala the sid 'hey, use shields better' to try to make another sometimes a bit iffy weapons shinier.
PAOC now is actually the SMA that most gets across "incredibly experienced, incredibly lethal elder sifu" to me
Yeah
Do you think 'Heavy Melee weapons gain the shield tag, without the penalty' would be too much for a Permanent Charm for an exalt or evocation?
As well...Heavy Melee is not in the happiest of places.
It's the style about styles
you have no creation-slaying oblivion kick but you do all the normal stuff really really well
And if you know the whole thing, you are using the PAOC form to combine a bunch of stuff
There's absolutely no reason not to
Enlightenment charms also really help, because it means the Sid master swordsman is weird in a way that the Solar one is not
I really like all the Aim bullshit in sid melee
(even if Deadly Starmetal Offensive is kind of mid, I'll be honest - the only truly dud SMA charm)
I can't think of any Full-Defence interaction that that really breaks, I would say go nuts
The general vibe is 'Look, it's not as swift as a parrying blade but a greatsword is a bloody great hunk of metal that can interpose plenty fine'. XD
Really hard to get close to someone with a weapon like that
Counterattack stuff might make sense for a greatsword-focused MA, thinking about it
really you should just be able to have a light or heavy shield anyway
give me my buckler
or possibly some form of pata-type thing
We were talking the other day about how heavy weapons need more juice, and how one way to do that would be to give them lots and lots of tags
My general pondering was sorta:
-Heavy Weapons get +1 Non-Charm Bonus on Init Rolls (So Decisive Attacks and Gambits)
-Two Handed Weapons get 2 hands worth of tags.
To make them better at shit like Unhorsing or smashing a weapon from the other guy's hand with sheer force.
So while they're not the most accurate...well, gambits don't use accuracy
Init rolls don't have dice caps, so you can save some words there
seems sensible though
Actually that seems like a fun project. Redoing a few heavy melee weapons to play about with attempting to make them more tempting.
Simple/Relatively unlikely to break things.
I really think Shield is fixed by just taking away the damage penalty.
No other* tags have a negative effect (*except arguably two-handed)
Heaven and Earth Gauntlets on a PAOC FMM Form Brawl Enlightenment siddie is like seeing the face of god because you’re basically never hitting them when it matters
you ever read a sentence, nod in agreement and then realise that you have perhaps dedicated too much of your brain to hyperspecific jargon
yes, though not for exalted
Misc I like how you joined the Exalted forum RP just to talk more about Exalted mechanics
You are unable to find enough of an outlet for the amount of knowledge you have
FMM form?
four magical materials form, makes you resonant with Ori so you can clash better
Oh right
Also, amusingly, lets you do the Heaven and Earth Gauntlet evocations without needing the gauntlets
at which point you become an absurd blender because you're throwing 0-2 mote full excellency withering clashes at anything that even slightly bothers you
fighters touch gloves
I want to scheme and make gremlin builds, but I have nobody to carefully hone my nonsense with!
(this is a lie, I have several people)
The ability to learn an evocation and then just use it forever without the weapon is absolutely wild
I will write up my actual sids for the RP server shortly, I got back from a big trip and giving a lecture yesterday and that was eating a lot of my time
There's a case to be made for "just grab the FMM stuff and become an evocation specialist"
Have the most magic hands in all the land
craft a bunch of artifacts, take the time to learn their attunement bonus evos before you pass them down to their buyers
use SidVPN to remotely link into all of them and use all their powers combined
that particular stupid build wants to actually use the Heaven and Earth Gauntlets because they're giving you the equivalent of +12 accuracy on withering clashes
Could be very fun for a sid crafter
I'm giving King Hu Legend Forging Blow and that's it
11 dice base, 3 dice Exalt Ways, TN-2 free from WSAV, 5 weapon accuracy, 7 clash bonus w/ soulfire Essence 7
+2 stunt
Christ
averaging something on the order of 20 successes
4m 1i with no usage limit, so you just do that whenever someone tries to hit you
(this is why I suggest giving that a willpower cost, like the very similar move in Snake Style)
H&EG are pretty busted, yeah
they're fairly easy to fix, honestly, they have a very straightforward case of Number Too Large
if someone wanted to use them in my game it would be like a 60 second patch job to make them about right
and you should want to use them because Legend-Forging Blow is cool as hell
I may be the only person I know who defaults to custom artifacts instead of book ones for most characters
Legend Forging Blow is indeed cool as hell
