#Exalted

1 messages · Page 30 of 1

bleak hazel
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sure, because a lot of the things that would otherwise be small, no repurchase charms further down a tree are instead submodules that don't cost charm slots

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the general idea is surely that you want to have more charms than slots, so you can use the fact that your charms are cheap as hell and have, at the very least, uptime and downtime suites

velvet raft
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Ah, wait, I did not see the rule about submodules

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That is ... at least better

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Still inclined to think it should be repurchases in general, but it feels more reasonable

fierce star
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yeah, submodules are free and valid, my issue that realistically speaking you're probably psending nine charms (once at essence 5) on transpuissiants alone, if not more, for either setup

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but if they don't, as misc has put, you just spend nine charms to get +3 to every stat forever, which is busted?

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Id unno.

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maybe repurchases only start taking more charm slots after the second purchase? like, you can fit two of the same charm into one slot

velvet raft
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It feels kinda like the entire issue is with transpuissant

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And that needs to be rethought and maybe given escalating costs

bleak hazel
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Huge Stats is just the alch thing, I think that's the point

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twenty charms + submodules is more like 30/35 normal exalt charms

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and then you have another 35 in the batcave

fierce star
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yeah, the old--I think it was seventh excellency? Migh thave been fifth?--for alchs wa salways the big one, but, I dunno

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it's less a blaance thing here and more a gamefeel thing I think

velvet raft
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Also by the time any other Exalt gets to Essence 5 they can easily have 52 charms

fierce star
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being fair the alchemical is probably going to have like. 70/80 at that point, just only 32 active at at ime

velvet raft
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Active at any time matters a lot

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I agree that huge stats feels right for alchemicals but I don't know if I think Transpuissant in its current form is the best way of achieving that.

velvet raft
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I guess it's not really an issue in an alchemical-only game, which is the default assumption

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Anyway alchemical with thousand blades

mighty rover
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yaaaaaay

velvet raft
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What weapon should she use

mighty rover
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first instinct is guns but thousand blades can't do that can it

wise ocean
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nope

mighty rover
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Spears

prisma sun
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Gunblades

bleak hazel
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direlances are fun

velvet raft
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Ooh, what about chakrams, in combination with Thousand Wounds Gear?

fierce star
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I was about to suggest gyro chakrams

velvet raft
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That also works with the notion that people think she's some sort of statue of Mela

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Since chakrams are the air weapon

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... wait can recursive trajectory cut be used with melee attacks? It feels like an oversight but nothing rules it out, and it would be extremely fitting for Thousand Blades

velvet raft
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There's no rule saying a dog can't play basketball ...

mighty rover
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Sporting Canine Transgression
No law can bind the Lunar that has not been put to ink

velvet raft
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It occurs to me that it's reasonable to have only 4 weapons for thousand blades at least starting out, since the form charm will boost Arsenal to 5

bleak hazel
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Honestly starting with even 2 is fine

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That martial art is extremely strong, almost SMA tier, and works incredibly with ranged kiting, which you can do tons of with those weapons

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6 arsenal 1kB is going to melt most things and might be more fun to build up to, although I could see starting with lots of weapons if you've picked one that isn't easy to find or craft

prisma sun
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what book is 1kb in again

mighty rover
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Lunars i think

prisma sun
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tis nae

chilly sluice
prisma sun
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Incredibly funny concept

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So many solars died to deebs in the usurpation because barely any wore armor so they could do SMAs

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Anima Flux melted those bastards

tulip folio
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Hungry Lethe Call
Cost: 4m; Mins: Martial Arts 2, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Cutting The Strings

This supplements a Decisive Attack. If the attack gets 3 or more successes on the Initiative roll, it slices a fragment of the target's soul off into lethe. Choose one Sense or Limb. The target suffers a -3 penalty crippling on all actions that involve that sense or limb until the end of the scene. Penalties from multiple senses or limbs stack (Such as a blinded target attempting to swing a sword in a disabled limb) but the same sense or limb cannot be affected more than once in a scene.

If this incapacitates the target, their entire upper soul immediately passes into Lethe. In addition, their lower soul will not rise as a Hungry Ghost. Beings who's souls would not pass into Lethe when killed (Such as Gods, Dragon Kings or Jadeborn) are still affected this way, being spun into a human life for their next reincarnation to better understand life through human eyes before their native form of reincarnation reasserts itself.

Enlightenment: The charm slices a fragments of the target's soul as long as there is at least one success on the initiative roll.
fierce star
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ooh

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enforced crippling

tulip folio
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Yeah. Doesn't Fully Take The Limb off/Anti-Crippling effects will cure it pretty quickly.

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But it does allow some pretty easy, reliable crippling effects.

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Which works on 'Doing damage' and 'Doing gambits' decisives.

fierce star
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yeah

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dehorse a guy and take his legs while you're at it

velvet raft
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Hm. It's not entirely clear whether Transpuissant increases the dice cap, unless I'm missing something

tulip folio
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If it's taking you to numbers above 5 it's charm dice/won't improve cap

fierce star
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yeah

velvet raft
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I see that it's charm dice, but I don't see anything saying it won't improve cap.

fierce star
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Iii

velvet raft
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(Or that it will)

fierce star
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think gkat might be right on a read here, actually, in regards to over five improving cap

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it just also uh

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is a charm dice itself so you can't spend more on it

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so like, if you're dex 8 (5 with three transpuissants), and essence 5 and you make an attack, your dice cap would be 13 but 3 of those are filled with your transpuissiant

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but like, the abyssal charms that add appearance increase dice cap there too AFAIK so

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I dont' see why this wouldn't?

velvet raft
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Yeah, that's what I was presuming

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It basically gives you an extra point of dice cap and then immediately fills that

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Tangentially related, if this is my layout so far, what do people think in terms of alchemical charms?

fierce star
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appearance 5 intelligence 1
BIMBOT

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(this is a positive statement)

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so room for 7 charms...

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two questions: I assume you're going to be combat primary? And what caste are you?

velvet raft
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Jade

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Probably combat but social stuff is good too

velvet raft
# fierce star >appearance 5 intelligence 1 BIMBOT

(In this case it's more that she was one of the original First Age alchemicals that Autochthon never woke up, only accidentally awoken from being seen as a sacred depiction of Mela very recently, and so has basically no understanding of anything)

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Alchs don't have a Glorious Solar Saber equivalent, do they?

fierce star
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so your basic like,four-charm social setup is gonna be patriotism-provoking display and universal advisor comportment from appearance and effective leadership algorithm and universal authorization chevron from charisma

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Let me double check, they have an essence cannon for ranged but I don't think they can just summon up any melee weapon

velvet raft
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I don't think they do

tulip folio
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Let me find it!

velvet raft
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But I was just trawling with ctrl-f for plausibly related terms

fierce star
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(you will also want accelerated response system as your onslaught negator and essence irradiation corona as a damage adder, plus at least one purchase of strain-resistant chassis modification)

tulip folio
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Integrated Arsenal System

velvet raft
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Hm, yeah

fierce star
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no thrown, though

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so not useful for a thousand wounds gear stylist

velvet raft
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Doesn't work with the spirit of Thousand Blades either

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Right now she just has the two chakrams and that's fine, just wanted to check

velvet raft
fierce star
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That gives you the basic combat suite and a decent social suite, yeah

velvet raft
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Makes sense. Appreciate the advice.

fierce star
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though uh

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ARS requires a transpuissiant dex upgrade

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oh you have one

velvet raft
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Yep

fierce star
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excellent

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and sicne you went heavy on martial arts, plenty of room to expand early on.

velvet raft
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Yep

tulip folio
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I should tinker with RiRi again, work out a less 'all over the place' design for her.

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Thousand Blades was tempting with her, as was the Staff/Blasting Martial Art I put together.

velvet raft
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It occurs to me that staff-fighting could be really good for alchs because of compatibility with Wood Dragon

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And the fact that wood dragon is silly in combination with stuff that benefits from aiming attacks

fierce star
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Yeah I should maybe focus Responder down some. Maybe actually take some MA charms lol

velvet raft
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to be tbh a wood-dragon/melee staff-fighting sid would absolutely wreck

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"Hit guy once, you are aiming at him forever" is a hell of a thing

fierce star
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She's currently looking at...

Universe: PErfected Style Matrix
Appearance: Transpuissant (Calculated Composure Submodule), Thousfold Courtesan Calculations, Patriotism-Provokign Display, EMotive Aesthetics of the Body Eelectric
Intelligence: Transpuissiant (Machine-Logic Subroutines), Comprehensive Diagnostic Algorithms, Multifunction Hypodermic Apparatus (Metabolic Accelerator), Man-Machine WEaving Engine (Distillation of Artificial Forms control spell, only spell she knows)
Perception: Transpussiant (Exquisite Proprioception Filaments, Unwavering Sniper Calibration)
Wits: Omnitool Implant (Comprehensive Surgical System)
STrength: Transpuissant (Overpowering Assault Configuration)
Stamina: Transpuissant (Hardened Body Fortification), Embedded ARmor PLating (Exoskeletal), STrain-Resistant Chassis Modification
velvet raft
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And Wood Dragon fuckin' loves that shit

tulip folio
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That's fair

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Wood Dragon + Thousand Blades seems like it could be a lot of fun.

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'I'm a melee style but only very technically'

velvet raft
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Everything + thousand blades is a lot of fun to be tbh

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XD

tulip folio
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Staff Thousand Blades master making an escape.

velvet raft
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Oh hey Emerald Gyre and VBOS are also compatible with staffs

tulip folio
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brb, designing an Upgrade Patch for Alchs to let them learn SMA 😛

velvet raft
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I was thinking of the wood dragon sid

fierce star
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negative

velvet raft
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Dang

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Guess I gotta redo it on the Master Sheet

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Awkward but ultimately probably better I guess

bleak hazel
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I am trying to find other crippling charms to compare it to but there are surprisingly few

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certainly very good

tulip folio
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Oh that's a very different sort of crippling (Which the game calls the same thing). That's the 'the arm is perma-gone' crippling.

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While this is the 'dice penalty' crippling

bleak hazel
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yeah, same with the Abyssal Melee equivalent

prisma sun
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Prey-Hobbling Bite is also a crippling charm

tulip folio
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This was the inspiration.

prisma sun
bleak hazel
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Wondering if I should bump Rival up to Celestial Circle once he gets there just for the Book of Three Circles options

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he's a mediocre sorceror but I like the idea of him having a huge book of spells passed down to him that he can just about be the sorcerous equivalent of a script kiddie with

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what one celestial spell should I have him properly learn, so we think?

fierce star
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demon of the second circle?

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boring though, no real control effect

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maybe magma kraken

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though it uses int plus stuff

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hmm

tulip folio
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What's rival's theme?

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Hand of the Maker is a pretty cool one. Not a huge issue with being a mediocre caster if you're not trying to cast it in combat. Moves (Essence) x 5 tonnes at (Essence + Intelligence) miles per hour outside of combat.

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It's great for if you ever just need something inhumanly strong to do inhumanly strong things for you

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And the control gives you the ability to cast the spell without a roll as long as you're not asking it to do anything that takes a roll.

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Which means you've basicly got short-range telekinesis around you for anything you wanna fluff up.

bleak hazel
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Four Seasons Rival is the redsid crane enjoyer who has inherited an unreasonable mess of duties, artifacts, cover identities and folders full of plans from his elder former incarnation, all of which are studded with strangely relevant notes and messages passed down by either that one Craft charm or some kind of agreement with the pattern spiders

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so I like the idea of him being kind of a mid sorceror at best, doesn't really have the talent for it, but occasionally he remembers one of the fifty spells Gleam told him to study up on right quick

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unreasonable expectations from your former self/surrogate father figure/last dev's code comments/Stanley Parable narrator

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anyway he has like int 2, or I would have jumped straight to Magma Kraken

velvet raft
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Magma Kraken is extremely cool

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Serious competition for coolest celestial spell

fierce star
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Shadows of the Ancient Past, maybe?

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yet another way Daddy Previous You can leave you information

bleak hazel
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there are worse ideas

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there's also the Instant Mansion one, which has zero SM or willpower requirement, but isn't super useful for a Sidereal

velvet raft
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Does it seem reasonable to describe Retainer 4 as representing a DB crafting buddy?

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Or exigent or somebody of terrestrial scale

bleak hazel
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what, just to make you more chakrams?

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Utility Deeb is the classic 4-dot retainer, yeah

velvet raft
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Well that, but also to run the whole "I need to be stuffed into a vat and have new charms installed" thing

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I feel like a Retainer 4 and Followers 1 could potentially represent the work crew for that?

bleak hazel
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I have seen creation alchs just use Followers 1 for that, yeah

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retainer 2 followers 1 for the pit crew

velvet raft
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Also would be very funny if the character only spoke Old Realm and the retainer translated for her

fierce star
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I used Ally for my crafting buddy on my alch, but it felt more appropriate than retainer for the position i wanted him in her story

bleak hazel
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I personally like keeping support crew for starting exalts at the mortal/occasionally god-blood level, because a full E2 deeb is basically a second character entirely for an E1 celestial

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once you're at E3/4 you start getting charms to summon new merits into existence anyway, at which point tacking on extra deebs is far more doable for the GM

velvet raft
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I would assume given it says "young terrestrial" they're more at the level of an E1 db

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But either way

bleak hazel
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The easy way to do it is to take the Young Dynast and tape some charms to him, yeah

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and/or remove some of his bling

bleak hazel
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operating in mixed parties with Lunars

coral wraith
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store cat in bag

velvet raft
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Hm, Ebon Shadow with White Veil ...

velvet raft
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Is it possible to use social charms through an interpreter?

fierce star
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I don't think there's anywhere that syas you can't, to my knowledge?

prisma sun
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Is there a write up for how Legions are organized at all

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I know Dragonlord is the General equivi

fierce star
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let me look, just a moment

dense verge
fierce star
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... yes

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I was typing it out but in hindsight just giving book and page isenough isn't it lol

prisma sun
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Damn

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How does the Realm have 3 damn books

dense verge
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big realm

fierce star
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do Lunars have three books too since most of the Threshold is lunar dominions according to FATG and Across The Eight Directions is the threshold book

dense verge
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they got lunar book and many-faced strangers. so two i think

prisma sun
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Most thresh hold states are just normal countries

fierce star
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fangs at the gate states that the threshold is where it is solely due to the efforts of the silver pact though

prisma sun
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Yeah, mainly because Dominions are the places that actively rally and attack the Realm

tulip folio
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How powerful would the various X Dragon styles be, you think, if their 'When in X aura' was instead locked behind terrestial?

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Like obviosuly they'd suck for dragonblooded

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But pondering how they'd compare to other martial arts.

prisma sun
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I feel like that takes a lot away from Deebs

tulip folio
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Oh yes I'm not talking about as a real change, more 'where they'd fall relative to other martial arts if so'

prisma sun
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I think that'd probably make them a lot better than most MAs

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since you take an action economy requirement to get into that Aura and just make it always on

velvet raft
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And you can't benefit from aura from more than one DB style at once

prisma sun
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Oh yeah

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so that does make it so you can combo all 5 Styles

velvet raft
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It would be an awkward adjustment, I think

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The DB styles are pretty powerful in some pretty distinctive ways

bleak hazel
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Power-wise wood and fire dragon would both be somewhat wonky still, but water would be everyone's favourite dip, I think

velvet raft
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"hello I can flurry attacks and full defenses without penalty forever now"

bleak hazel
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Well, Sidereals already have a button for that, but Lunars are eating well because how they can do that and also all the other stuff

velvet raft
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Wait what's the sid button for that?

bleak hazel
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Indomitable Shieldbearer Expertise, in melee

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It's Versatile, so it can flurry with MA attacks

velvet raft
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Oh okay

bleak hazel
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I'm pretty sure you get the full benefit of the full defence on your MA parries if you're holding a shield in your off hand and not swinging with it, but I could theoretically be wrong

velvet raft
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Yeah, not positive

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It would make sense

bleak hazel
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theoretically an excellent pick for a four-armed sid

velvet raft
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just get the natural shield mutation

bleak hazel
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shield, hook-sword, two war fans for clashing and only -1 flurry penalty which you can negate for 1 mote

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(Unconquered Crane?)

tulip folio
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Alright. 2 more charms and this SMA should be done. Gunna have to check my notes to see what else I wanted this to be able to cut (Got to brainstorm 2 more E4 charms)

bleak hazel
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rereading Abstract Weapon has really put me in the mood for more sidereal martial arts fights

tulip folio
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Hmm...maybe another defensive trick...it's got a lot of 'Do Offensive Thing' right now.

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Maybe 'clash a multi-hit or AOE attack that includes you. If you succeed on the clash, it also negates the attacks on other people'

velvet raft
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"I am literally blue" feels like a good excuse for Unusual Hide :D

tulip folio
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Seems legit

bleak hazel
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(aba dee aba di)

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I like it

velvet raft
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Going hard on martial arts early on seems like a really good call for an alchemical

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Since it leaves you with charm slots

bleak hazel
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yeah it's a good pick

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downside is that it slows your growth rate a bit because you're buying full priced charms not half price

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so I would max out your charm slots and then take MA, personally

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wait, no, I have read that wrong

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never mind go wild

velvet raft
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Yeah at character creation it's great

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Since those MA charms are 1 charm, just like alch charms

bleak hazel
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I thought you got your extra charm slots free at each essence level but you don't, do you

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you have to buy those

velvet raft
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Long term MA advancement is a bit slower, but short-term you get to get a bunch of new charms for very cheap

bleak hazel
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so yeah, the more MA charms and spells you can cram into your starting allotment the better you're doing at XP arbitrage

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at chargen, taking MA charms and evocations is great value, because those are normally 10 each

velvet raft
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Yep

bleak hazel
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that's a bit wonky, I'll be honest

velvet raft
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It is!

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Charm slots are weird

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To some degree I see why alchs are played alch-only by default

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They're sort of a different beast

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I really like them

bleak hazel
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2.5x chargen XP multiplier is a sufficient bonus for optimisation that having, say, me at the table with someone just picking cool robot parts is going to end up with two slightly different power levels out of the box

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at the very least, you want all your martial art's E1 charms

velvet raft
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I did skip the form charm for Thousand Wounds Gear, but otherwise that's what I did

bleak hazel
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the main downside of going Crane at E1 for anyone other than a solaroid is that you don't get the Form until 2 and Crane Form really makes the whole thing go

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that's still 4 MA charms at E1 between Crane and Water Dragon

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I guess you throw in an evocation or two

velvet raft
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Dragonblood

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Starting at E2 with them is nice in a bunch of ways

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Weaker on balance but fun

bleak hazel
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oh yeah deebs get to go ham

velvet raft
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Martial arts are great for DBs, which ... I mean that tracks, setting-wise

bleak hazel
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crane is interesting for deebs because while it has very good Mastery benefits, the gap between normal and Terrestrial is quite small

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so a deeb has basically the same Crane power as a Lunar, they just don't have all the supporting bullshit

velvet raft
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And if you're doing water dragon/crane you can work around the terrestrial if you need to

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Here's something fun for a sid: White Veil into Citrine Poxes

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Both have needles as form weapons

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And White Veil can do some nasty disease stuff of its own

bleak hazel
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I think that's strongly encouraged given the existence of Gentle Touch of the Wicked Hand

velvet raft
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The Dragon Succumbs is desperate for Citrine Poxes bullshit

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"This is my enemy. He has all the diseases. Now I'll make them worse."

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But also fitting the medicine theme since you literally get a euthanasia charm

bleak hazel
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sid medicine is one of those trees that only vaguely understands what its thing is

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in classic Sidereal fashion it's mostly about death and then your absolutely amazing A-tier healing charm is a quick dip into Craft

velvet raft
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Endings, after all

bleak hazel
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Sid healing is unreasonably good

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One craft charm + one charm from Citrine basically replicates all the useful bits of Solar Medicine at a slightly lower XP cost, even after factoring in the dot cost

velvet raft
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But yeah I am growing to really like alchemicals

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Colossi are deeply amusing

bleak hazel
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second funny sid elder idea from someone on the Exalted discord: take Prismatic for Four Magical Materials form

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get a warstrider

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learn the warstrider moves

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use Four Magical Materials Form to use the warstrider evocations without the warstrider

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I am become mech

prisma sun
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Use the Tower of Obliteration just on foot

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Alchemicals who

fierce star
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Hmm. The alchemical I'm working on is a sorcerer martial artist but I've only taken alch charms. I guess I should change that. And adjust her stats to be more 5/1s. XP efficiency is important, I just get grumpy about it

bleak hazel
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although the unlock condition on one of those requires you to eat someone while in Four Magical Materials Form

velvet raft
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The warstrider evocations in general tend to be pretty wild

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(Technically it might not work since "she can't use evocations for which she requires the artifact")

next delta
velvet raft
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rereads the Craft rules and sighs loudly

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The GM book cleaned these up somewhat, right?

fierce star
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Not really unfortunately. Simplified but didn't rewrite the charms to work with it

velvet raft
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Yeeeeah I was just noticing

bleak hazel
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I was going to write a craft cheat sheet because I did subject myself to all these rules at one point

velvet raft
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Looking at DB craft, it does feel less than amazing. The air and fire signature charms seem good, at least?

chilly sluice
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I still never really looked into the Craft rules
you need to do smaller projects to build up points for biggers ones IIRC?

velvet raft
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Also this exists in Heirs of the Shogunate holy shit

velvet raft
bleak hazel
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deeb craft is not great at actually making artifacts

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you're basically restricted to A3 for most purposes

mighty rover
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What's it best at?

bleak hazel
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mundane making of things

velvet raft
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Why so? Just not enough ways to gain gold XP?

bleak hazel
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not enough raw dice power

velvet raft
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Ah

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From an in-setting perspective this does make sense, but it's also very disappointing

prisma sun
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I will say that like

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If you're making your own artifact

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The dots are basically useless

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A homebrew 3 dot and homebrew 5 dot probably have the same amount of power

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For most people

upper stratus
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if that's true you homebrewed them wrong though

prisma sun
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Yes

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And I think most people would homebrew their own artifacts wrong

velvet raft
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The big difference is how high the essence of the evocations is supposed to go, isn't it?

upper stratus
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i don't think you should make statements on the game based on an unsubstantiated claims of how other people are playing it wrong

velvet raft
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Flawless Facet Realization looks pretty solid, at least

fierce star
velvet raft
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I think what Voy may be getting at is that homebrewing balanced stuff for this game can be rocky enough that many tables will end up with the dot values not mattering a ton

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Which I think is true, but is a more pervasive issue than crafting

prisma sun
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Practically speaking most homebrew is unbalanced. This is true of most systems and most tables because that's just how things play out when groups of friends try to have fun. Especially when the system incentivizes "I want to do (x) cool shit" and the systems are so complex that unless you are a hobbyist or professional game designer you are not really going to have a sense of how to balance things.

velvet raft
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does some anydice oh wow yeah even a fairly top-notch craftdeeb is not realistically going to be able to manage more than an artifact 2 consistently

prisma sun
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Are you adding stunts?

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And assuming exceptional equipment?

velvet raft
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Oh, true, that's another 3 or so dice per roll

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Not sure if the Fire signature or the Earth signature is better here

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Probably Earth

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Fire is terminus -1, but Essence non-charm dice and another non-charm die for every 10 on the roll

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Earth is just +1 terminus

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Earth costs 20 more gold xp (22 with strike the dragon anvil), but

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Hm, with Earth you can probably hit 50 successes for artifact 3 pretty consistently

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And then once you do it the one time I guess you can ride the high and spend white points on strike the dragon anvil for reroll 8s

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Make it a little easier

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Oh +3 gold xp

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jfc 80 gold xp seems like a lot

velvet raft
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IIRC in the short-lived game I was in there was a house rule that all crafting xp gained is white?

tulip folio
velvet raft
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... facts

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just say PCs can't normally do this

prisma sun
#

I mean you ARE immortal

velvet raft
#

I feel like games that run on that time scale are going to be a minority, though

#

And note that you can't labor on-and-off for 10 years

#

If you take a month off, you need to make up that time

tulip folio
#

It does annoy me that it basicly reads 'You are a solar' without bothering to actually just outright state it. XD

velvet raft
#

Crafting XP also seems ...

#

Okay so

#

"Oh 6 gold XP per major project I guess that's not so-"

#

"-oic"

#

With a relevant intimacy of "I like to make swords" and a shop you can probably get 4 gold xp per major project

fierce star
#

yeah hte ideal crafter sovles every problem forever by crafting at it, and also always crafts from the same four skills (two of which are artifact adn geomancy)

velvet raft
#

In fairness it can be 3 xp per objective if you do a really good job

#

So I guess plausibly it'll be about 6

#

Assuming you have a store called "John Exalted's Swords And Chairs"

tulip folio
#

I unironically think more exalts need a lot less focus on artifacts craft-wise. There should be more like 'Hey, we need a bridge here' 'Sure, gimme 5' or 'Hey, we're about to fight' 'Guess who's got fort-ifi-cations~' instead of 'and then I get a tonne of non-charm dice because the craft system is so silly numbers-wise when it comes to artifacts'

velvet raft
#

Well, that's kinda DBs

#

Hm, an essence 4 DB can convert silver craft points into gold craft points at 4:1, so ... yeah at that point you just sell baskets for a couple of days

#

And then you can make an artifact

#

Major Principle: I really like making baskets

bleak hazel
velvet raft
#

Oh, because cheaper

bleak hazel
#

yeah

velvet raft
#

Of course at Essence 5 I assume the call is "both"

#

Would that actually get you to the point where you could maybe sorta kinda do a 4-dot?

bleak hazel
#

I think they're mutually exclusive as Simple charms but I could be completely wrong

#

and yeah, E5 deebs can do 4s reliably and 5s as a bit of long shot

velvet raft
#

Oh, yeah, they are

#

Tragic

bleak hazel
velvet raft
#

OH wait the Earth charm requires 15gxp that's stupid

bleak hazel
#

I think that's kind of the go-to, that's 10 skill points total since almost every splat has a charm to double your craft skill points

#

and Architecture is the prereq for geomancy anyway

velvet raft
#

That's 95 gxp with Earth vs. 58 for Fire

bleak hazel
#

the thing that really lets solaroid crafters go nuts is the early completion gold XP bonus

velvet raft
#

basketweaving DB gogogo

bleak hazel
#

once you can throw enough dice, you can just hammer out almost any artifact in 1-3 rolls and get a huge refund

#

and because you're spending so little on rolling you can just about go infinite on lower dot artifacts and almost so on anything non-Legendary

velvet raft
#

I'm sorry what

bleak hazel
#

lunars, sids, deebs and alchs actually need to use the back half of their terminus, so their projects are 3x the cost or more

mighty rover
#

flutebow

bleak hazel
#

between no early completion bonus, paying for more rolls and paying the craft XP cost of per-roll dice boosters

velvet raft
#

I'm mostly exploring this because I thought I'd put together the blue woman's retainer as a just-hatched DB for my own amusement

#

Eats a ton of ability dots, too ...

bleak hazel
#

I forget, do deebs have the double-craft-dots charm?

velvet raft
#

Nope

#

Or not that I see

bleak hazel
#

that's been standard for Lunars and beyond but deebs were the first new book and apparently they could only file a few of the rough edges off Holden and Morke's stuff

#

because it had been ages since core and they needed to publish by deadline

#

so they're a little below par but still playable

fierce star
#

Getting the itchy brain about XP optimization sucks when you know the game you're making a character for is mid-op at best

#

also I might be addicted to stat swaps

velvet raft
#

I try to only do XP optimization insofar as it feels right for the character

#

Which is surprisingly often

fierce star
#

yeah it's just more important for alchemicals than other exalts I feel, given the price difference between MA charms/spells/evocations and alchemical charms

#

I think the 'right' play is only take the native charms to allow access to MA and spells and then blow all your othr starting charms on those

#

but that does nothign to like, fit within the theme of hte character I want to build. I considered dropping everything not directly related to her core job--medicine-0-and everything I didn't need a stat swap for, which uh

#

only freed up four charms

#

I probably don't need all these stat swaps

#

especially since some only give me +2 or 3 dice

tulip folio
#

And they're submodules, so they're cheap buys later

fierce star
#

Right now I have stats taht look like...

Int 5+1   | App 5+1   | Dex 2
Per 4+1   | Cha 3     | Stam 3+1
Wits 2    | Manip 1   | str 2+1

And I have the following swaps:

use app instead of manip for guile
Use perception instead of dexterity for evasion
Use stamina instead of dexterity for parry with medium, heavy, or natural weapon
use intelligence instead of wits for resolve
use str instead of dex when making non-ranged attacks with heavy or unarmed weapons
use per instead of dex when making ranged attacks
#

I can probably drop 'str instead of dex for melee attacks' and 'stam instead of dex for parry'

#

which emans I can drop my str and stam puissants to save two charms (and get me two BP back tos pend on merits probably)

bleak hazel
#

I don't think you need both evasion and parry carefully swapped to be amazing

#

especially when you're just not that choppy anyway

#

even some of my primary combatants dump one, I just go "fuck it, I'll just Serenity In Blood if they use unblockable"

fierce star
#

That's fair

#

I would like to be more parry than dodge tbh. Combat-wise I'm going for a throwing weapon + shield build, it's a little weird but I like how it shakes out

#

I could cut any combat focus entirely but the GM's already got a ton of rope for the backstory I wrote for my artifact weapon and is looking forward to using it lol

fierce star
#

lol

bleak hazel
#

is there an alch charm to make shields good?

fierce star
#

No but I've spent artifact juice on doing so, basically

#

... then again

#

I could instead just take teh Natural Shield mutation

#

hmm, though that wouldn't apply to my actual main weapon

#

which matters because i'm doing thousand wounds gear, which has defensive charms that are better with chakrams

#

though ugh, my wits is also small and 1kWG likes going before the enemy...

#

hmm. Also itw ouldn't be medium, either.

#

... huh. You only get to treat natural attacks as medium for withering attacks, not for any other prupose

#

that's silly

#

it's also four dots to do so

tulip folio
#

Meanwhile I'm looking at trying to focus RiRi down a bit as I worry she's a bit all over the place.

#

Necromancy + Sorcery + Staff Martial Arts + Social is a lot of baskets.

fierce star
#

yeah, whereas I'm doing martial arts + medicine + sorcery + social and like. the sorcery is mostly because I want to go into crafting later.

prisma sun
#

I'm considering getting Sorcery for drifts if only because the flying nimbus fits him

bleak hazel
#

I like just dabbling in sorcery, but it can be slightly strange to have a guy who has learned exactly two spells and still reached Celestial Circle

#

if GM permits I'm putting Book of Three Circles on Rival and fluffing it as "he does have a grimoire, but really his past life is just recommending he learn fifty spells at once and his long-term retention is very patchy"

#

still not sure what his One Reliable Celestial Spell is

prisma sun
#

What's the funnest dabbling Sorcery source

bleak hazel
#

possibly Ivory Orchid Pavilion, for better relaxation away from responsibilities

bleak hazel
#

"sorry, I only do Obsidian Butterflies, it's regulations"

prisma sun
#

"I did a bender with some cloud people and now I have this strange rash and also know spells"

bleak hazel
#

just a use for the occult dots?

fierce star
#

I've just shut off my computer but don't you need sorcery to repair artifacts? I know I don't need it for first age artifice in autochthon but I thought it was still needed for repair

bleak hazel
#

I don't recall anything of that sort for anything below First Age

tulip folio
tulip folio
#

...I had a pondering for a charm to make 'I have a Greatsword instead of a Normal Sword' more tempting.

#

...does Saturn have a weapon associated with her? A scythe?

#
Restful Sleep Cut Short
Cost: 8m; Mins: Martial Arts 5, Essence 4
Type: Reflexive
Keywords: Decisive-only, Perilous
Duration: Instant
Prerequisite Charms: Virescent Eyes of Division Form
Desperate for victory, the martial artist brings the edge of true death against itself, warping the blade of Saturn's sword for a moment so that she may continue to serve.

The Stylist rolls her weapon’s base damage (Not including strength, flame or other sources of additional damage). Each success on her roll subtracts one success from the damage roll of a successful decisive attack against her.

Alternatively, the Stylist can perfectly defend against uncountable damage. Against recurring sources, the Stylist becomes immune for the rest of the scene.

Enlightenment: If the damage comes from an Enemy of Fate, the stylist may reroll 1s.
#

Grand Daiklaive User: "Hey, 2 more dice than the Daiklaive user and 4 more than the Short Daiklaive! Everything's coming up Heavy Weapons!"

wise ocean
#

Is this on parry, when you get hit...?

tulip folio
#

The intent is when you get hit.

#

You go 'Oh shit, last second attempt to save my dumb ass'

#

It's very good if you've got a greatsword, still very good with most other weapons and garbage if you got disarmed and are trying to do it unarmed. XD

upper stratus
tulip folio
#

amends charm to say sword

velvet raft
#

Plus VBOS is big on swords

#

And VBOS is essentially “Division of Endings Style”

tulip folio
#

Hmm...I really wish there was more to Heavy Weapons than there is. They're cool conceptually but man, that low accuracy matters a lot more than the Slightly Higher Damage.

velvet raft
#

I wonder if giving them a higher defense bonus would do it

#

I know that goes against the mental image a lot of people have of them, but big weapons are fast

tulip folio
#

I think it would likely run into 'defence bonus is medium's thing'. I think part of the issue is they sacrifice a lot in accuracy for damage but...of the two ways of doing damage they're slightly better at one of them (Assuming you hit with both. They miss more often) and no better at the other one at all.

velvet raft
#

Medium could be at a, well, medium

#

But I hear you

#

They do get the clash bonus for being two-handed, but so do dual weapons and they have more accuracy to boot

tulip folio
#

I think part of it is also that melee doesn't clash that often relative to brawl.

#

So the clash bonus is less commonly applied for heavy weapons

velvet raft
#

... how ridiculous would it be if heavy weapons specifically has some kind of advantage on decisive attacks?

tulip folio
#

...what I'd be tempted by?

#

Give it a small bonus on all decisive init rolls. So a Heavy Weapon lets you just manhandle other people with gambits and hit a bit harder with decisives.

#

At the cost of being kinda bad at building init

velvet raft
tulip folio
#

'That's a nice sword in your hand. Can you keep it in hand when I smash it with a baseball bat the size of your leg?'

velvet raft
#

Big weapons are fast and very, very fluid

tulip folio
#

It would also make Direlances really good at unhorsing, which would be fun.

velvet raft
#

True!

tulip folio
#

'+1 non-charm die on init rolls (Gambits and decisive attacks)' wouldn't likely make them outdo medium and light any time soon but it would make them a fun 'I like Gambits' and also a bit of 'Yes, I will beat your ass harder with this' weapon.

velvet raft
#

Need to add a bind gambit ;_;

#

(Yes yes I know Exalted weapons run on video game aesthetics)

#

(It's just kind of funny because clashing is absolutely central to how two-handed swords in particular are used)

tulip folio
#

That does make me think the last charm for this SMA should be a clash, to let greatswords be happier 😛

tulip folio
velvet raft
#

Something that would feel appropriate is if heavy weapons loaded up on a disproportionate number of tags

tulip folio
#

Yeah. If they're taking 2 hands, they should have 2 hands worth of tags.

#

Give my Grand Daiklaive Balanced + Hacking 😛

velvet raft
#

And like, a pollaxe probably should have all the gambit tags

#

Yes, all of them

graceful geode
tulip folio
#

Hey, I play Alchs. That's an important part of my combo 😛

#

More Tags + that general 'slightly better at init rolls' would be very interesting for making Heavy Weapons a bit more...they wouldn't be the best at General Combat but they'd at least I feel have more of a role in like 'Hey, I would like to Do Tricky Bullshit/Manhandle my opponents about'

velvet raft
#

Dual light weapons would probably still be king but

tulip folio
#

More 'there is a reason to take this' would be nice.

velvet raft
#

You could absolutely get more of that "control the battlefield by manhandling enemies" vibe

tulip folio
#
Time-Slicing Blade
Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 4
Type: Reflexive
Keywords: Clash, Decisive-only, Enlightenment
Duration: Instant
Prerequisite Charms: Restful Sleep Cut Short
The purity of her stroke is undeniable, cutting important moments of time away from her target.

The Stylist reflexively clashes an attack with a decisive attack. If she wins the clash, the target's remaining actions (Such as additional attacks or flurried actions) are cancelled. If it is the target's turn, it immediately ends.

Enlightenment: Once per scene, she may use this charm for 5m, 0wp if she is clashing an attack from an Enemy of Fate.
fierce star
fierce star
#

god I hate the linguistics tax

tulip folio
#

I'm kinda weirded out about how linguistics doesn't like...give extra languages.

fierce star
#

yeah, gotta take a merit for that

velvet raft
#

It really should

velvet raft
fierce star
#

also the merit being 'one language per dot unless it's a local language no one speaks outside of this specific area' is

velvet raft
#

Not good

fierce star
#

too expensive, given how many languages are inc reation

velvet raft
#

It’s not good

#

It’s way too little

tulip folio
#

Especially since a character in many games is going to need like...4 languages minimum?

fierce star
#

like, your average dragonblooded should speak... what, four languages?

#

High Realm, Low Realm, Riverspeak, and a directional

tulip folio
#

If you're a Dragonblooded Sorcerer, you know: High Realm (I fucking hope you do), Low Realm, Old Realm (You're a sorcerer, you almost certainly studied that at the Octogram), Riverspeak and at least one directional.

fierce star
#

add on Dragontongue and Old Realm if they're a sorcerer

tulip folio
#

And that's before you get to anything Unusual.

fierce star
#

I think Linguistics should give one languag eper dot and you should be able to buy three languages per dot of the merit

velvet raft
#

I agree

#

With those exact numbers, even

tulip folio
#

Like Glacier Jade as a Sidereal from the North needs...

Old Realm - She lives in Yu Shan
High Ream - She has to work in the Realm
Low Realm - She has to work in the Realm
Dragontongue - She has to work in the realm.
Rivertongue - The most important language in creation.
Skytongue - She's from the north.
#

As a Bare Minimum

#

That's 4 dots just on 'speaking basic languages'

velvet raft
#

Isn’t Dragontongue mostly a poetic language?

#

Still, point stands

#

Also uh, speaking as a monolingual American

“People are monolingual by default” is

Very American

tulip folio
#

Well, they're Bilingual. You get 1 + Native Tongue

#

But Biligual doesn't even cover 'high realm + low realm + rivertongue'

bleak hazel
#

I generally skip Dragontongue

velvet raft
#

Wait do you? I thought it was just the native language

bleak hazel
#

Sids get the nice little perk of free old realm

velvet raft
#

I must have misread

tulip folio
#

It turns up in the merit

#

Rather than in chargen

#

Oh wait...no

#

that's each purchase

velvet raft
#

Yeah

tulip folio
#

Yeah, you are monoligual.

velvet raft
#

Very American.

#

XD

tulip folio
#

...I should double check how many languages Autobot City has.

fierce star
#

jsut Autochthonian (which is mutually intelligable with old realm now IIRC)

#

and various tribal languages based on it from the tunnel folk

bleak hazel
#

Sid gets punted through the Seal somehow and everyone is confused at this guy talking like a Shakespeare character because Autobot has slightly altered the language over the centuries

fierce star
#

and they're all explicilty mutually intelligable

tulip folio
#

Between that and being the only place with guns and cars, Autobot city is the most American part of creation.

fierce star
#

RAISE HELL PRAISE DALE etc

velvet raft
#

Which uh

#

Seems better

#

And there's a reason that should be so and it should not be so in Creation

#

But it does remove some frustration

fierce star
#

yeah

velvet raft
#

Tbh even just doing the thing Iki said with "you get one extra language" would ease things a ton

#

"I speak my directional language + Rivertongue" would feel coherent for a lot of characters

fierce star
#

'and I am literate without needing to pay a tax'. Take Illiteracy as a flaw.

#

It would inf act be a perfect flaw

velvet raft
#

This is true

#

That is exactly what flaws are for

tulip folio
#

'Me being iliterate was a problem, I get a bonus'

velvet raft
#

"I get to roleplay having a problem" is like

#

The entire point

#

Something like 2 starting languages + (linguistics/2, round up) + (languages*2 or 3) would feel very sensible

#

And then illiteracy as a flaw

#

And if you take every common language in creation and don't know what else to take but want to take more I dunno, you get to leave the slots unfilled until they have a use or something

#

Be one of those wacky polyglots who can pick up the basics in a couple of weeks

tulip folio
#

Yeah, go 'minor languages are cheaper (as it is right now) and don't need to be defined until they come up'

#

So you can go 'I speak X, Y, Z and have 4 Minor Language Slots'

velvet raft
#

I remember in New World of Darkness

#

They actually released an errata for the language merit because so many people from outside of the US complained "this is stupid I shouldn't have to spend 3 dots on fluency"

#

XD

tulip folio
#

Hahahah

#

'Help me, I'm playing someone from the european union and my character can't afford to exist'

fierce star
#

lol

tulip folio
#

How is Violet Bier of Sorrows Style if you don't have access to Mastery? I am rebuilding RiRi and going through various 'works with a staff' martial arts.

bleak hazel
#

As far as I can tell, extremely good

#

It only has a couple of mastery benefits and they are pretty minor, the big gap in VBOS is between terrestrial and neutral

tulip folio
#

Also: I had forgotten it works with staffs until now, as it's list of weapons is mostly 'sword sword sword sword'

bleak hazel
#

I was going to put it on my Alch, who admittedly is abusing Extra Arms to dual wield grand daiklaives

tulip folio
#

On that topic: Are battlegroups trivial enemies? I don't think so?

#

Mostly pondering if nuking a battlegroup into oblivion would give you back a willpower with the capstone

bleak hazel
#

I have absolutely no idea

tulip folio
#

Yay corebook Not Defining Terms.

fierce star
#

Hear hear, natural language is the way to go isn't it

#

([/sarcasm] if it wasn't obvious)

tulip folio
#

My personal read is 'the battlegroup as a whole isn't trivial, though individual members of it are'

bleak hazel
#

The two martial arts I'm most interested in using on Alchs are VBOS (very easy source of a general combat kit for an otherwise non-fighty robot) and Crane (actually has many good masteries but has very strong basic performance as well and I want that native charm compatibility)

#

I suppose you could also do crimes with bear style

tulip folio
#

Yeah, VBOS is what I'm looking at for RiRi in part becuase it seems...well rounded.

#

It's got a few nice defensive tricks, some big hit tricks and a good form

#

A form that is rather easy to get into when you're an Obsidion Butterfly blaster.

velvet raft
#

VBOS is extremely cool

tulip folio
#

'Man, where will I get a way to just spam the battlefield for injuries?'

velvet raft
#

My only trouble with it is that the pinnacle charm enhances the form

#

In a style that is centrally practiced by Sids

#

😭

fierce star
#

my alch probalby isn't picking up VBOS

#

the number of MAs that use chakrams is unfortunately slightly limited

velvet raft
#

It's basically just Air Dragon, Thousand Blades, and Thousand Wounds Gear

tulip folio
#

And Air Dragon is a Bit Fiddly there for an Alch

velvet raft
#

Yeah

#

Not terrible but

#

Not a must-have

#

And limits them to light armor

#

That said Thousand Blades feels like a really good thematic fit for Alchemicals

#

And as an explicitly First Age martial art it makes sense to find in Autochthonia

tulip folio
#

Yeah, it's next on the list for RiRi. Just a case of 'getting some artifact staffs first'

fierce star
#

Unsure if I'll take thousand blades, but I might

#

definitely taking air dragon, TWG is my first one up

velvet raft
#

Remembrance of Mela is starting with Thousand Blades and TWG

bleak hazel
#

Be nice to your poor STs and give them warning of you getting a billion arsenal

#

It's easily the strongest conventional MA when fully maxed out

#

besides Single Point anyway

tulip folio
#

Honestly, a lot of why I want it is the 'fly with your weapons as wings' 😛

fierce star
#

still a little sad I can't do thousand blades with firewands and be exusiai.

bleak hazel
#

It's a mix of the E3 parts of VBOS, CMOS and Obsidian Shards

tulip folio
#

I was thinking more just 'flying is cool'. XD

velvet raft
#

They assemble themselves as stairs as you move etc.

#

Sometimes you just hoverboard around

bleak hazel
#

I am boring and instead go for the traditional single flying sword skateboard

tulip folio
#

While RiRi is 100% going 'I am a gundam and these are my Bit Wings'

fierce star
#

attach the staffs to your back and helicopter with them

velvet raft
#

With the long-range attack charm I like to imagine it as the weapons extending into a single spear/chain, with each one extending the range of the telekinesis for the next

#

There's still distance between them but

bleak hazel
#

Gunpla, really

fierce star
#

alchemicals are just gunpla exalts

tulip folio
#

https://docs.google.com/document/d/1AIBgU41XmOoG64RyeaLlbXiS8dLyohKjfCUdnbpIFjk/edit?usp=sharing Alright, first draft of a SMA done, based around being so good at cutting and ending things that you've moved onto doing it to Conceptual Stuff.

bleak hazel
#

give it hook-swords as a form weapon, you know you want to

#

let us combo the sword style

#

you also have it written as "Amethyst Eyes" in some of the flavour text, which I'm assuming is a holdover

tulip folio
#

It is yeah

bleak hazel
#

Restful Sleep Denied is kinda lame considering Adamant Skin Technique exists for exactly the same cost, and SMAs are generally Solar-level nonsense. I admit that's hard to balance because Solars are nuts, but it should probably be somewhat cheaper

#

also lots of itty bitty Enlightenment effects, which I know is a personal vibes thing but I prefer when those are more CMOS-sized

#

the aim effect of Future Cut Short could possibly crib text from Wood Dragon's Soul-Marking Style

tulip folio
bleak hazel
#

does the last clause on Ringing Note of Death mean that the victim doesn't know they've been cursed by the local sidereal until the curse breaks? I don't see anything about that in the rest of the text

#

also does it actually end the fight or what

tulip folio
#

Vault of Undying Triumphs, the charm that I based Restful Sleep on.

tulip folio
bleak hazel
#

that makes sense

#

this is slightly better still because this isn't getting you the +5-ish hardness that lets you just zap away an attack entirely

tulip folio
#

I think the big thing: Artifact weapons have bigger base damage than artifact armour has soak.

#

It is slightly worse than Vault if you're using a Light Weapon, about on par with Medium and a Bit Better with a Heavy Artifact Weapon than Heavy Artifact Armour.

bleak hazel
#

there really isn't that much in it, and Undying Triumphs is definitely "ooh, look, a 14 init decisive, NOPE" before all else

#

oh yeah, water aspects can't drown

#

they breathe water by default

tulip folio
#

...man you cheating fuckers, inventing a 'dunk yourself underwater' exorcism style when you can't actually drown. XD

#

Powergaming DB water sorcerers 😛

prisma sun
#

Being able to breathe underwater is genuinely like

#

the main reason I'd want to play a water aspect

bleak hazel
#

I might make Restful Sleep Denied 6m, just to give it The Juice

tulip folio
#

I'd play one to Punch People's Blood Out.

bleak hazel
#

but otherwise I like most of this stuff

#

I would simply turn my sid into a wet deeb with Exalt Ways (and then drown, because I don't get the anima powers)

velvet raft
tulip folio
#

I will freely admit that time slicing blade's 'Nope, turn over. Stop that bulshit' extra bit is like 90% 'Iki being salty at Solars' but hey, that's life 😛

prisma sun
#

That's what we're talking about

velvet raft
#

Oh okay

prisma sun
#

How that initiation was invented by water deebs

#

who don't need the merit

bleak hazel
velvet raft
#

I think it gives you another bonus if you are a water deeb

prisma sun
#

Also Fire Deebs can survive lava, right?

bleak hazel
#

so if they spent enough to get their anima to max as they launched the megaflurry they can just Keep Going even if you force a turnover

#

Solars!

tulip folio
# velvet raft Oh okay

Yeah, I was joking about how the 'getting close to death for power' shaping ritual for it was invented by people for which this does not actually put them close to death. XD

#

Mortal Practitioners are waterboarding themselves and touching death for a hint of power, while the blue haired sorcerer is singing 'Under The Sea'

bleak hazel
#

hey, great deal if you can get it

#

in practice "no making reflexive actions off your turn" Is something I would like to see on a Bad Touch but Emerald Gyre's very thematic one lacks it

velvet raft
bleak hazel
#

SWILIHN capstone for infernals, maybe

#

stay in your place

prisma sun
#

God Anima Flux fucking sucks

bleak hazel
#

it's mean, got to get your 1 hardness

#

Water and Fire Bargain is your friend, siddies

velvet raft
#

It's also notable that mundane armor has no hardness

#

Anima flux isn't hard to overcome with magic

tulip folio
velvet raft
#

But you have to bring magic to the party

tulip folio
#

As you know...you had him dead. You're just Being A Dick about how he dies.

velvet raft
#

Mortals fighting even a small group of DBs are going to have a very, very bad time

prisma sun
#

A hippo has 7 hardness...

bleak hazel
#

yeah QCs cheat

#

fun if you're a lunar and just turn into a pestletail

velvet raft
#

Yeah I dunno why they gave animals hardness

#

But not a suit of goddamn plate mail

tulip folio
#

Some of the Elite Mortal Soldiers have Magic Armour that seems to not be True Artifact Level.

#

It's expressly mentioned as enchanted

#

But it gives them a hair of hardness.

prisma sun
#

Yeah gods and magical materials can give hardness

tulip folio
#

Honestly, doing that seems like a pretty fun thaumaturgy thing. Giving mortal armour a hint of hardness. As that seems to be the origin of it. It seems too minor for even terrestial sorcerous workings.

velvet raft
#

But I think diegetically it does do what it's meant to do for DBs: make them absolutely terrifying in groups against any mortal fighting force

bleak hazel
#

also very good for wyld hunts because regardless of what gear or magic you have, Hardness is zero in crash

velvet raft
#

True!

bleak hazel
#

so as soon as they get you on the floor you are getting baked for 5+ damage a round

prisma sun
#

Yeah but like

velvet raft
#

Yeah, anima flux from a big group is wild

prisma sun
#

It's not even guranteed damage

velvet raft
#

Or even a small group

prisma sun
#

it's damage dice

velvet raft
#

But it's free

bleak hazel
#

if you're crashed and they get you to -1 or -2 wound penalty with fire flux and tag you with the poison from wood flux that's it, fight over

tulip folio
lunar magnet
#

If you are in crash in Exalted, those Deeb Auras will fuck you up.

velvet raft
#

Deebs are, as a rule, disproportionately scary in teams

#

A force of deebs being led by a celestial exalt with War is the kind of terror that won the Primordial War

tulip folio
#

The true way they killed the solars. "Hey everyone, group hug!" 50 deebs all spiking to bonfire around a solar who's wearing fancy clothes instead of artifact armour

bleak hazel
#

admittedly a force of random peasants without tiger warrior training led by a war solar autowins all strategic engagements

prisma sun
# tulip folio The true way they killed the solars. "Hey everyone, group hug!" *50 deebs all sp...

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bleak hazel
#

so the mechanics are not representing the scariness of deeb officers particularly well at that point

velvet raft
#

We just gotta kinda allow that Solar mechanics are fucked though

tulip folio
#

I really feel like that is more a case of 'Solar mechanics have serious issues' than 'How it should work'. XD

#

...I should check if Abyssal War has that nonsense still

velvet raft
#

Anyway, the point about crashing is important, I think

bleak hazel
#

the solar war tree is cool but uniquely cooked because the first few charms are neat and then at Essence 2 you gain access to the autowin buttons

#

so if you don't take a bunch of stuff you don't need, it's the shortest solar tree

velvet raft
#

Because it means a group of deebs tag-teaming someone have a really good chance of killing someone the moment they get a stance-break

bleak hazel
#

even medicine has useful E3 charms even if the E4 and E5 ones are completely pointless

#

nobody needs 40 successes on a medicine roll, it doesn't do anything

#

unless you have Citrine Pox, in which case it does speed up your heal punching a bit more

tulip folio
#

Hmm...it looks like Abyssal War doesn't get that 'Autowin war' charm.

bleak hazel
#

they do

tulip folio
#

Oh? I must have missed it.

bleak hazel
#

it's an emergent property of the mechanics, it doesn't actually say automatically win

#

(because of this, it actually trumps the Sid War charm that does say "automatically lose")

#

for Solars, you take General of the All-Seeing Sun and Immortal Warlord's Tactic, full excellency double 7s, win strat maneuver by 20+ successes and take every strat at once

#

six war charms beats anyone except an E4 Warsid, to beat warsid you need two more (Battle Path Ascendant + Transcendent Warlord's Genius, which lets you infinitely loop the Ambush strat whenever your BG lands a hit)

tulip folio
#

Oh, I was thinking they didn't get a version of Battle-Visionary’s Foresight which is 'I autowin' if it goes off. XD

bleak hazel
#

yeah you don't need that

#

you have four layers of I win buttons

#

raw numbers with Immortal Warlord's Tactic, BVF for future-proofed shutting down every single other exalt, One With Five Forces or Transcendent Warlord if it actually comes down to a fight

tulip folio
#

Fucking solars.

velvet raft
#

gotta get rid of them

fierce star
#

solars: "I awnt to be the best at [thing]!" game designers: "So youw ant buttons such that you nevdr have to interact with the system you want to specialize in!"

tulip folio
#

...it's kinda depressing that 'Three layers of automatic, nearly unbeatable victory' is somehow one of the weaker ways to be a dawn.

bleak hazel
#

four

tulip folio
#

Sorry, four. XD

prisma sun
#

I love how becauuse of the effective size this means that literally 3-5 peasants can beat an entire army

tulip folio
#

And yet standing above that is Brawl and Melee being Even More Nonsense.

#

...I don't know where Solar Archery and Thrown are in power. People almost never talk about them. XD

lunar magnet
#

Core Exalted is the worst book in Exalted, news at eleven.

tulip folio
#

I'm going to assume 'bullshit but not in an interesting to talk about way'

bleak hazel
#

to get to the point of fighting an actual battle against a War Solar you have to:

  • shut down a double 7s reroll 6s Strat maneuver (E4 Sid charm you can set up in advance)
  • dodge Battle-Visionary's Foresight with your own pick (choose a 1 success strat, that way they can't do anything too nasty to you if they do counterpick you)
  • prevent them ever sizing one of your battlegroups or having one of your battlegroups hit for 3+ extra successes by one of theirs, at which point they get to use Transcendent Warlord or One With Five Forces respectively to lock you into perma-ambush
#

I haven't figured out how to do anything about that last part

prisma sun
#

Make a deal with the God of Ambushes to make you immune to Ambushes

#

Use SMA to punch an H onto the word and feed your soldiers on infinite pork

tulip folio
#

Sidereals inventing anti-surprise attack charms that work on battlegroups.

bleak hazel
#

abyssals actually don't have the double 7s charm and their E2 "reflexive strat" has to be Pincer Attack, which is far more survivable

prisma sun
#

"Jupiter, mind helping us out because this does kind of net loss the amount of war in the world"
"Yeah this is horseshit, I got you"

tulip folio
#

So they're Still Bullshit but there's Less Layers of Autowin. XD

bleak hazel
#

wait never mind they get double 7s

#

just has to be a different strat

#

and the autostrat

#

and One With Five Forces

#

and a different charm that makes their army immune to disloyalty so the sid charm doesn't work

#

yeah they're just as bullshit

#

just in a slightly tangential way that needs a couple more charms, same as craft

#

this is why we need a new Jade Prison

prisma sun
#

put 'em back

bleak hazel
#

this does imply that the bull of the north can presumably just march to Mount Meru and nobody can possibly stop him in open battle

#

that might explain why I once saw someone saying that he was clearly not a war solar due to being insufficiently magic at war

prisma sun
#

The Bull of the North is just a Ride Dawn

bleak hazel
#

need to send in Jimmy Endings whenever a war dawn shows up and stab them quick sharp

prisma sun
#

Hey the Deebs managed it

#

Bull's dying from super-poison

bleak hazel
#

among all 300 solaroids, assuming an even distribution of supernals among the eight available to each caste, there are about 15 war solars/abyssals/infernals

#

(because both dawns and zeniths get war)

prisma sun
#

y'know

#

like

#

just because the peasants have elite drill and might 2

#

they're still just peasants and would lose in battle against elite soldiers right

bleak hazel
#

seven or eight craft supernals, because only twilights get craft

bleak hazel
prisma sun
#

oh

#

I missed that last part

#

Man

#

How is this the best edition of this game

bleak hazel
#

huh, since nobody but Dawns have caste combat skills, there are only around 30 combat ability supernals, plus another 30 with Resistance or Dodge

#

(again, assuming even spread)

prisma sun
#

Huh, funnyy

#

More combat capable Sidreals than Solars

chilly sluice
prisma sun
#

Nope, just Dawns

#

Y'know I'll be real

#

The Night Caste

#

why does the Sun get a caste where he isn't there

#

Luna doesn't get a Noon caste

#

what da hell

tulip folio
#

...you know, it's kinda funny just how much Mastery White Reaper style has and how impactful a lot of it is (Turning dice non-charm, extending instant charms until their next turn etc).

#

Lunars: "I will invent a martial art I can't use for shit."

prisma sun
#

Every Lunar has access to their hybyrid form

tulip folio
#

btw, I hope the vibes/concept for that SMA I took a shot at seem okay? SMA are kinda weird and I tried to make it do enough Weird Shit, just through the lens of an impossible extrapolation of existing skills.

bleak hazel
# prisma sun More combat capable Sidreals than Solars

well, all the other solars can learn to fight the normal way if they want, and some of the Sids won't be fighty, but only a few of them are going to have access to E5 Invincible Sword Princess stuff the moment they exalt

#

Sids all having MA as caste does mean they do pretty well in terms of potential scary combatants at least, although Lunars have everyone beat on that because a) there are loads of them and b) having at least one choppy attribute is easy

prisma sun
#

Also all they gotta do is shoot one Big Animal with a gun

bleak hazel
#

they do still need decent punching stats because if they turn into a bear with dex 1 strength 2 they are still a pretty weedy bear

#

but every full moon has at least one caste stat they can attack with and a decent number of the others are going to favour dex or strength even if it's literally random, so there are probably a couple of hundred lunars who are naturally pretty great at fite

fierce star
#

I always figure pretty much every exalt can be counted on to have, by essence 3 or so, dex 3, skill 3, and excellency at bare minimum, which is generally gonna be enough to handle most mortal threats in theory

#

short of bgs and really heroic mortals

bleak hazel
#

Jimmy PC who has two fully maxed out martial arts and 5/5/1 by that point is an outlier and should not be counted

#

although almost all Sids are going to have at least most of an MA by that stage judging by the ones in the various books

#

only Fulgent Melody is genuinely a noncombat sid

#

some combination of dex 1 ability 2 or the reverse

prisma sun
#

All of the forum Sids are martial artists except I think Briar's

bleak hazel
#

those are PCs, though, and I'm pretty sure PC solars are 50% melee supernal by mass

prisma sun
#

Yeah but Sid PCs are also 50% of all Sids by quantity

bleak hazel
#

this is true

#

also I am steadily becoming more and more impressed with Ways of Exaltation

#

apparently if you pretend to be a deeb it gives you anima flux, for the purposes of blending in to the deeb squad you're wyld hunting with

next delta
next delta
bleak hazel
#

I'm going to go with Strength, because the lunar charm that lets you become huge and turn into a Tyrant Lizard is a Strength charm

#

water deeb Ways of Exaltation is good as hell, as it turns out

#

+Anima dice and Anima/2 flat values to Martial Arts attacks and parries + Terminal Sanction bureaucracy roll, anima flux, an anima banner that is totally innocuous and in fact adds significant social status

#

Sids: learn to swim good

fierce star
#

... maybe I should revisit my 2e sid who was a seafolk

#

She had an artifact atlatl and hated paperwork.

#

Id' have to change her relationship with her people some, since one of her core things isn't hideously illegal (or that useful) in 3e anymore

prisma sun
#

Wouldn't

#

Wouldn't water deebs be shit at paperwork

#

If you spend too much essence all your paper gets fucking wet

lunar magnet
#

Clay tablet time.

fierce star
#

All major paperwork in the realm is inscribed on stone tablets

#

clay tablets wouldnt' work, they're reusable by wetting them

#

I am in a weird position with this character where I might adjust myself to have two of my caste attributes lower becuase they're not that important for my build right now and will be cheaper to buy up later

#

There's a term for this that I don't remember the name of it but it annoys me

bleak hazel
#

I just call it "XP arbitrage"

fierce star
#

hmm, wait, damn

#

need str 2 for essence irradiation corona

bleak hazel
#

earth might be the best pick but the shaking will ruin your handwriting

prisma sun
#

I wonder

#

how capping motes spent per turn would change Exalted

bleak hazel
#

Decisive Sidereal Victory

#

(until you try to use a Sidereal Martial Art other than Charcoal March and headbutt the cap over and over)

prisma sun
#

Like I do think Exalted does benefit from cool "I pop 10 charms in one turn" moments

#

but also it seems like the balance of the game suffers due to Alpha Striking Every Situation

fierce star
#

🤔 what if every splat had a different way to break the mote spending cap

bleak hazel
#

really this is only a problem with a) solaroids and b) particular grappling setups

fierce star
#

like, what if for solaroids that became the supernal thing, sidereals could do it for MAs once they've reach the form, DBs can do it while something something

prisma sun
#

Each Deeb around you raises your cap

chilly sluice
fierce star
#

Hmm. Two free charms left from chargen still. Do i get the first two from air dragon or do I get a couple crafting charms that can let me do in-session crafting At Speed. I guess the air dragon charms are more xp efficient. What do I even get from the first couple there?

bleak hazel
#

you can tell they realised this for Lunars because after core they stopped adding animal splats with hugely juiced savaging tech

#

the core ones were not intended to be used with a 22 dice pool

#

Sid grapple is more tech-oriented

fierce star
#

limited ignore of onslaught/similar penalties plus no ambush penalty on evasion (ugh I'm parry pased) and ignoring terrain penalties/walk on things you normally couldn't

prisma sun
#

Yeah like

#

Wondering

#

"You are capped at 5+Essence Motes per turn until you hit Bonfire"

fierce star
#

hmm. I gotta wonder if I really even want air dragon. It does a lto of stuff this character isn't particularly built for (dodging, stealth)

#

and, well, it's an immaculate style on a non-db

#

it's also the only other martial art that uses chakrams, though

bleak hazel
#

I think it works, although it leads to some interesting charm breakpointing

#

and is a major buff to deebs (fine) and sids (possibly not fine) because they have excellencies they can afford while capped

fierce star
#

yeah the more I'm comparing charms back and forth th emore I think that air dragon doesn't really blend well with thousand wounds gear on a non-DB

#

(on a DB I think it'd be pretty good though, TWG doesn't seem terribly harsh on terrestrials)

prisma sun
#

how come Alchemicals don't count as Terrestial

#

cuz they seem pretty terrestial in nature

fierce star
#

how so?

dense verge
#

tbf the vibe i got from them was smaller scale than celestial until i got to reading

prisma sun
#

well instead of getting their power from the heavens they get their power from being robots

bleak hazel
#

they used to be in between deebs and celestials

#

now they're celestial tier proper

dense verge
#

nature abhors a vacuum. clearly this means deebs should now occupy that power niche

bleak hazel
#

although their excellency is quite small until they get higher essence

#

so they may still be lower end of Celestial until they get ramped up a bit

fierce star
#

yeah, I think I go with the craft charms, and I probably dont' need air dragon at any point.

bleak hazel
#

TPAA doesn't apply to their dice limit so they can only add 6 dice at E1

prisma sun
#

I'm not talking about power tier

fierce star
#

as in doesnt' increase it?

prisma sun
#

I'm talking about like

#

classification

fierce star
#

the thing is the classification is a power tier

#

hmm, looks like TPAA doesn't increase dice limits, yeah

prisma sun
#

Then shouldn't a sufficently powerful Deeb be able to not be affected by Terrestial keywords

fierce star
#

the dots count towards pre-reqs and, wel,l rolls obviously

bleak hazel
#

yeah, for all intents and purposes calling them "celestial" means "you can mix them with creation's celestials" although with that excellency I would feel safer mixing them with Sids and Lunars

#

they're going to struggle keeping up with solaroids who have a way better excellency and solar bullshit

fierce star
#

when the MAs were split across tiers, they could learn Enlightenment charms to let them learn celestial martial arts

bleak hazel
#

even now, if you learn an immaculate MA you can knock terrestrial off momentarily by spending aura

fierce star
#

and--yeah

bleak hazel
#

but yes, I would say that to put a deeb in an E1 celestial party you would need them to be a large deeb of higher essence (3-ish, probably - at that point they get their signature charms which are a big power spike)

#

they're still going to have less juice, especially as the XP starts coming in, but you can give them some social/merit advantages on top

prisma sun
#

Yeah I think that's how they recommend doing that

#

also playing up that Deebs are beloved by most of Creation

bleak hazel
#

somewhere between E2 and E3 most celestials will reach the point that no totally rules-as-written E5 deeb of similar optimisation will be able to throw down with them

#

but at E1-2 it can just about hold together

#

and of course you do get players who don't mind being on the weaker side in raw power terms

prisma sun
#

Yeah I will say deebs are like

#

Conceptually more interesting to me in scale than sklaroids

bleak hazel
#

I like the vibes of being an Abyssal dark lord in my doom tower, even if I do have to pick bits of solar out of the charmset

#

in most other ways I prefer a juice level around the point of medium sized deebs or smaller Side/Lunars, about where Alchs are

#

Deebs could use a little punching up, they do have a few charms that are basically worse than just using your Excellency, but, they're far from awful

#

the 3e iconic abyssals are less dark-lord-y than I expected

#

these are just some people

prisma sun
#

The guys in the core book are dark lordy enough

#

Took all the Sauron Swag

chilly sluice
bleak hazel
#

resonance is no longer a thing at least

#

I suppose Trappings of Death can be up to diff 5 to notice, but they still don't really scream "exalt!"

prisma sun
#

At least girlie in the middle looks like a mortal kombat character

chilly sluice
#

3 and 4 I will grant I think

prisma sun
#

I feel like guy on the left just needs better pants

chilly sluice
#

the gauntlets are vaguely sinister, but otherwise I don't feel much

#

number 2 has an evil-ish sword I guess?

bleak hazel
#

I feel 4 needs a bit more embellishment and it would work

#

2 I would accept as some random deeb

prisma sun
#

4 didn't have any artifact dots

chilly sluice
#

5 does have the decoration on the jacket imitate a ribcage, so that's nice

prisma sun
#

Though I guess they wanted to show you don't have to be Sauron or an evil wizard

next delta
#

🤔 if there was a mote cap, how would people feel about solars ignoring/getting a much larger one (instead of Supernals). To capture that "early explosive power"?

prisma sun
#

I think that's the problem the mote cap is attempting to solve

#

Slowing the pace of fights and making it so things don't just have instant win combos

next delta
#

Essence tries to have a escalating power a bit by having anima levels have ever-more-powerful power unlocks as you get higher anima (as well as a more granular anima track, amusingly). I imagine hypothetically the Ex3 initiative track was supposed to do that too (that is, lead up to a more climatic conclusion), though obviously that part didn't work

bleak hazel
#

it works pretty well in my experience, it just doesn't quite stand up to abilities that skip large parts of it

#

if you don't take your turn in initiative order and you have enough damage boosters/double damage effects to kill people without needing significant amounts of initiative, you aren't really using the init track

#

which I think is also the problem with certain grapple setups - a lunar on 3 init picks you up in bear form and you turn into soup because they have so many ways to boost that

#

some changes to the savaging rules to make it less lethal and then a slight toning-down of soak stacking would fix most things that aren't issues with Solars or other corebook stats

#

(bears and the legendary size dinos, mostly, and luckily the lunar books already put out rebalanced versions of the latter)

#

very funny that Sids and only Sids are kind of tempted by Gunzosha Armour because for them, successes count as a single charm die rather than two

#

downside is that they hate heavy artifact armour, so there you go

#

the gold faction rocking up in silken armour versions like SC2 Ghost uniforms

next delta
#

Oh, can exalts use Gunzosha Armour? I thought it was mortal only

#

And do life-reducing things affect sids 🤔

bleak hazel
#

they can, and it doesn't halve their lifespan

prisma sun
#

Life reducing yes

#

Life extending no

bleak hazel
#

all the evocations are priced either in willpower or in your choice of motes/init so someone without a mote pool can use them

prisma sun
#

Sids can sacrifice their lifespans for power

#

By going gear 2

bleak hazel
#

Burn Life is a sid specialty, yeah

#

although it isn't much life

#

a few days per transformation sequence

#

also lets you take a martial arts form, which is nifty

prisma sun
#

I can't believe I find sids so cool despite them being the Mage parallels

bleak hazel
#

most gunzosha stuff isn't super useful for Exalts, but I could see picking up Sensory Augmentation Visor and Kinetic Armor Reinforcement

#

which is a nice-to-have damage reducer

limpid badge
#

she can do so much by giving the right guy a sip of the crazy good celestial wine

bleak hazel
#

kind of fascinated by the idea of light armour gunzosha now but I think you'd just make that first age silken armour (and then be sad because only solars and abyssals can make some)

tulip folio
#

...how is Sid Archery? I know it's got Weird Shit but I don't know how well it does as a Real Combat Style.

bleak hazel
#

it has some fun moves, not sure how it is as a primary damage dealing device since I've never used it

#

definitely one of those "make five billion gambits" trees

tulip folio
#

The talk about Starcraft Ghost outfits as Silk Armour Gunzosha Armour 100% does has me pondering a Sid with a Dragon Sigh Wand. XD

prisma sun
#

Sid archery left my mind unfortunately

#

Sid thrown is just too funny

#

Especially since it means Drifts can do Boogie Woogie

#

The Ultimate sid solar team up

tulip folio
#

Hmm...do you think Secrets of Future Strife, Joy-In-Adversary Stance and Blade of the Battle Maiden fine for 'Basic starting charms' for someone doing VBOS? I could go all the way to form but I've got a lot of other stuff I want to do beyond just 'hitting people with a staff'.

#

Flight Of Mercury seemed the most 'I can likely skip this at chargen' of the VBOS pre-form charms.

obtuse heron
#

weird question but does anyone know any good tutorials or lets plays for exalted

#

i can’t seem to find any

bleak hazel
#

so that's a perfectly adequate kit for a non-combat character

#

I might eventually go up to form just so it's there

wise ocean
#

Do duels usually last for multiple Decisive attacks?

#

It seems worth it to just spend the action to enter the form early for the discount alone

bleak hazel
#

they do if you're playing the Wound Penalty Style

#

tag 'em, get form, play very defensively so they don't crash you and trigger Initiative Shift before you can get more init, profit

#

I have seen some standout duels go 20+ rounds of back and forth, but the more people you add to a fight the faster it will end

#

the usual party vs opfor setup is like 3-4 rounds, maybe a bit longer if there are some beefy exalts on both sides

wise ocean
#

Makes sense. I haven't fought anybody yet Properly so I'm getting an idea of it.

bleak hazel
#

high soak on either side slows down the rate of init gain, so if both sides have proper Lunar soak monsters bashing at each other nothing happens

#

luckily, Jimmy Endings is here with his friend the RIghteous Devil to solve this quick sharp

#

my super-elder E5 Sidereal combat build is set up for mote attrition drag-out combat rather than burst, but that's because I was playing around trying to figure out how to solo a wyld hunt and he's not intended to play in a party

#

he's just Around as a whiteroom experiment

wise ocean
#

e5 exalted party has to be a wild experience

#

what do you do at that point, go storm yu'shan for a rager?

bleak hazel
#

historically yes, in 2e

#

less so these days

#

elders are no longer either super-mega-invincible or total pushovers, and yu-shan has a dozen or so of them

#

E5 solar fightman gets to have a standout duel with Anys Syn and probably win but it's definitely not guaranteed

tulip folio
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The more books they print the more her power grows

bleak hazel
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especially if the GM takes advantage of the fact that her character sheet is a shorthand and she actually knows Basically Every MA Charm

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it helps that high essence exalted combat is not total xianxia nonsense and still bears some relation to two people hitting each other with swords

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I like to imagine it as a 50/50 merge of Abstract Weapon and a really good stickman fight animation

wise ocean
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You should post said animation, I think I know the one you're talking about but you never showed me it when you mentioned it last

bleak hazel
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does this have any plot worthy of actually attaching dialogue to? no

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is it technically quite impressive? yes

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conveniently the Sidereal Battles Elder and the Solar Brawler are colour-coded

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(unsure what they censored in the first place, other than perhaps some sniper-elite style x-ray impacts - it's a pretty standard Big Shonen Fight Scene)

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the omnislash-dodge is an especially good perfect defence

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the reason the setting has not been broken in half by all of the shonen fight scenes is that the median Exalt is more like one of the two Solars from Adversaries of the Righteous - local crimelord in too deep with their demon patron and nomad tribe culture-hero happy to sit on her patch and defend her people

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neither are particularly optimised and neither are out to become the Wheel-Turning King, even if they fight to drive the Realm from their door or knock a kingdom or two over

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yet, anyway

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players are these strange freakish prodigies with wild goals, even by Silver Pact/Sidereal Faction standards

prisma sun
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I think e5 parties are expected to like

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Fix the setting in some way