#Exalted

1 messages · Page 29 of 1

obtuse heron
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totally fair

bleak hazel
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the general rule is "corebook stuff other than half the martial arts is jank and poorly balanced, future books are generally fine no matter what apart from Abyssals, who inherited the sins of Solars because they're evil solars and have to have the same power level"

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they're better written and far easier to play, though

velvet raft
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Shieldback is the ankylosaurus, Siege Lizard is the stegosaurus

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Although to be tbh Shieldback feels like an alternate, nerfed stat-block for Siege Lizards

bleak hazel
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yeah

fierce star
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random favorite lunar thing of the moemnt: "I eat the god and steal his cult" is a beautiful thing

tulip folio
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Hmm...I wonder what the Form for this SMA should do. It's got some real beefy forms in both 'Single Point' and 'Other SMAs' for competition.

velvet raft
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Remind me, this is the one about death as natural cycle?

tulip folio
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Yeah. Its a knives and swords SMA that's about both 'There is nothing I can't cut' and death as a natural cycle.

bleak hazel
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I would be tempted to add something like "you do a tiny amount of chip decisive when you hit someone with a withering" but that's almost certainly cracked

tulip folio
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I am tempted to give it the Beamklaive 'if you parry me with a non-magic weapon/if I parry a non-magic weapon, I destroy your weapon'

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To play into the 'cutting' theme without it just being Pure Offence.

bleak hazel
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damage to any enemy with a withering attack, it 
 may pay a Willpower to roll one lethal damage die 
against its victim as well, which ignores Hardness.```
ah, here's the thing that the siaka does
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it has a latent to make that basically 3 dice , so I might go for that

tulip folio
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That's pretty cool

bleak hazel
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purely spitballing here though because a decent SMArtist can spit out a lot of withering attacks

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(although you are going to eat willpower like candy and not many sids can spare much of that)

tulip folio
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Yeah, that's a concern as right now this style already eats WP like candy. XD

bleak hazel
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you could also make it "when you crash someone with a withering attack, do the thing from that one Solar charm", hang on

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abyssal version for readability

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I have no idea if any of this is balanced, I am purely spitballing

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I do not feel confident in making an SMA that is even vaguely balanced, I have not done that much high essence combat

tulip folio
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Yeah. I'll ponder a few ideas. I've got some ideas here and there and I'll just sorta let it percolate until I get some solid plotting.

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Liar's Tongue Removal
Cost: 5m, 1wp; Mins: Martial Arts 2, Essence 3
Type: Reflexive
Keywords: Clash, Decisive-only
Duration: Instant
Prerequisite Charms: Cutting the Strings
There is no secret that will remain such forever. The most careful of lies and the most brilliant of schemes will one day be found out and their price paid in blood.

The stylist can use this charm when affected by Distract Gambit or an action that is resisted by Resolve or Guile (Such as an Influence action or a God-Scourging Wail). She may clash it with a Decisive attack, regardless of distance. If the action occurred outside of combat, the stylist may immediately roll Join Battle to generate an initiative for this attack, drawing a weapon reflexively. 

If she wins, she may choose to either deal damage as normal, or to cut an offending language of the stylist's choice from the target's mouth. If she chooses to cut a language, the target becomes unable to comprehend or speak that language as a Crippling effect. The Exalted and other characters with Exalted healing may make a (Charisma + Linguistics) roll at difficulty (Essence +3) each day to recover from this effect. The difficulty drops by 1 each day.

I added this to give the style some stuff that's not just 'Make your attack each turn even beefier'. XD

fierce star
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Solar Linguist: "I will write him a letter such that he will die!" Sidereal Sword Special Interest Haver: "I parry the mail"

bleak hazel
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Essence!

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no resurrection, bonk

fierce star
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okay at first I wa slike 'well this doesn't necessarily have to be ressurection it can just be the dead holding on barely and you trying to fix that' but then I saw the upgrade

bleak hazel
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also their ghost is apparently hanging around in the E3 form

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if they have a ghost they're dead, that's only half your soul

fierce star
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Not strictly true!

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One of the core book undead characters, the hungry ghost, is attached to a still living person

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core ex3, not essence

bleak hazel
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the Po soul can go walkabout, but not the rest of it

fierce star
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oh

bleak hazel
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(without big necromancy, anyway - I think there's a shadow circle spell that lets you temporarily shunt your hun out of your body for a bit and go ghosting around, so maybe it's that)

velvet raft
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Hun and po is something from Chinese folklore: the idea is that the po contains the animal desires of the physical body, and unless quieted, it can cause problems for the living without the hun to steady it

prisma sun
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Incredibly funny combo I just realized

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Nightingale comboing with CMOS means you can do thousand spider March with yelling

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Hit everyone in extreme range by yelling really really loud

bleak hazel
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do you not need Prismatic Form for that?

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oh wait I guess Thrown Enlightenment might do it

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talk about an edge case

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but you can't use nightingale charms on it, and you get the kiai from a charm

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so ???

prisma sun
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Isn't the kiai inherent to the style?

bleak hazel
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it's a style form weapon but you unlock the kiai from the first charm, Voice of the Night Bird

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I suppose technically using the kiai to make an attack isn't a supplementary or reflexive charm so it might combine?

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man this is jank

prisma sun
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The way I look at it is "if a charm spawned a rock in my hand, would it be against the rules to use that"

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It doesn't feel like it

velvet raft
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I think you'd be able to use the kiai for sure, but maybe not in concert with other charms?

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Still, it might be fun to just grab that first charm so you can do Voice Stuff

next delta
# bleak hazel *Essence!*

I feel like this is poorly worded because it is unclear that it lets you bring them back to life. But I agree the upgrade is bad re: resurrections

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(Though dying as a PC in Essence doesn't happen unless you want it to lol)

bleak hazel
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yeah

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a lot of the new charms previewed in essence are basically not Setting-OK, in that they break the world if you assume they're things that anyone other than the PCs can do

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but Essence seems to be far more focused on providing a good narrative experience for Your Party than keeping the world neat and tidy, as shown by stuff like "dying is strictly optional"

upper stratus
bleak hazel
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Damned if I know, I'll be honest

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I don't think it's too difficult but I'm not an Essence rules understander, my brain is instead full of 3e craft

upper stratus
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as far as im concerned 3e craft is a venture with 10 obstacles

fierce star
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SMA based around understanding the craft system

bleak hazel
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I made a joke about a management consulting martial art earlier

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I think you could do a knowledge-themed one, at least

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and then make a bunch of information theory jokes

fierce star
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Hmm.

next delta
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And failing an obstacle can result in a consequence which isn't a total failure (though I can imagine it will generally be Not Great if you are trying to undo someone's death)

fierce star
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hmm, are sickles statted up as a weapon anywhere in ex3...

next delta
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"Time scale that ends at the end of the current story" doesn't really make sense though. It's supposed to be an interval 🤔

bleak hazel
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Sid book has kusarigama

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but no normal sickles

fierce star
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I'll have to stat one up them, because while I may not have any charms ready yet a sidereal style's thematics have flown into my brain and won't let go

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The Scripture of Creation

Once, there was a barren maiden
Who's sisters shunned her
and family turned away from her
for she could make nothing
But she tried, time and time and time again
Until the gods answered her fervent desire
And life sprung anew from her hands
"Go, little ones," she told her children
"Creation requires but thought."

Emerald Foundry of Genesis Style

This style of martial arts was created by a small cadre of Sidereals during the First Age who were delving into the secrets of creation--of the craftman's hands and the mother's womb, and of the arts the Primordials once used to craft Creation itself from the Wyld around it. It mimics the principle of Creation, of taking the old and making it anew.

Students are required to create to learn this style, and to create in many ways. Novels, poetry, art; but also practical things, swords and plows and houses. The creation of life--be it through sorcery or more traditional methods, as well as through farming or ranching--is also favored as a way to understand the principles this style seeks to emulate.

Emerald Foundry of Genesis weapons: This style's unarmed attacks are sweeping strikes with the legs, combined with heavy, direct blows of the fists, either straight or as if striking with a hammer. It's also compatible with scythes, sickles, hammers, sledges, knives, needles, and nunchaku. Unarmed attacks enhanced with this style's charms can be stunted to deal Lethal damage. Certain charms in this style can expand its weapon compatibilty to include weapons the stylist has created themselves.

Armor: This style is incompatible with armor, but certain charms in this style can expand its armor compatibility to include armor the stylist has created themselves.

Complementary Abilities: Craft is important for the creation of objects of use, as well as certain artistic objects; Linguistics aids in the creation of novels, poems, and songs, and Medicine is helpful for understanding the creation of life.
bleak hazel
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I dig it, and not just because all my Sids have Craft

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I would suggest changing the colour slightly because we already have an Emerald

fierce star
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ah shit

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I always forget Emerald Gyre of Aeons exists

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dunno why, it just slips my mind

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Malachite? Malachite's fun.

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yeah we'll go for malachite. Now to let it simmer until charms fall out

velvet raft
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Huh, Alchemicals don't get increased attribute dots the way Lunars do

fierce star
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?

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They get 9/7/5

velvet raft
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Maybe I have an older draft of the manuscript with a typo?

fierce star
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Let me get back to my computer to check mine

fierce star
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huh, no, you're right, though that feels like a mistake

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I even went to check my created alchemical and I did 8/6/4 with them

tulip folio
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...that is odd.

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Clearly we need to bother EF about our Extra Stat Points 😛

fierce star
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yeah, even attribute-based exigents are called out as being 9/7/5* (*if celestial and the GM agrees they should be powerful enough, which seems silly to me so I let the architect in the game i'm running be 9/7/5)

velvet raft
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Is there a newer version of the master sheet which is compatible with Alchemicals, btw?

prisma sun
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Putting an asterisk on that seems fine to me

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Since exigents run the gambut

velvet raft
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Yeah okay Transpuissant Essence Upgrade is woof

fierce star
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yeah TPEA is the reaosn I think maybe they might not supposed to be 9/7/5

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because even with 8/6/4 I've got an extra 5 dots of stats

tulip folio
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True but those stats cost Limited Slots.

velvet raft
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Although you have to spend charms on those, unless I'm yeah

fierce star
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yeah

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they take up a charm slot :D

tulip folio
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I wonder what the meanest Bad Touch is in the game. Like not 'you're instantly dead' like Solar brawl but the most 'Hahah, fuck you. You're still playing the game but you sure as fuck are not winning it'.

bleak hazel
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is Pattern Spider Touch cheating?

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failing that, Solar Brawl has Knockout Blow, which is instant knockout on crash with retroactive bonus damage adding on the damage roll in case you didn't quite get it

tulip folio
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nods
Pondering things for that SMA that is a Big Bad Touch but also not sure if it's too much.

bleak hazel
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Crane Style and Righteous Devil Style both have win condition capstones but they're more "nonlethal takedown" than Bad Touch

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crane needs you to incap, righteous devil is "surrender or take mucho agg damage"

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Knockout Blow was removed from Abyssals, it's nuts by Solar Brawl standards, so I think that's definitely too far

tulip folio
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My thoughts was you Cut Away Someone's Future and the world starts to Final Destination them.

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All damage they take is aggravated and every failed roll is treated as a botch.

bleak hazel
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that is very scary but possibly within the remit of SMAs

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does this apply to them trying to hit you and being parried?

tulip folio
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...I'd not considered that. The intent was not for combat rolls. I might give a Lesser Effect for combat rolls than 'Fuck you, 0'

bleak hazel
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pattern spider touch technically doesn't outright say "you win the fight" but transforming them into something with a 3 die fight pool ends most engagements

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even a full solar excellency doesn't really get you up to "engaging a sidereal martial arts master" levels at that point

tulip folio
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Makes sense.

bleak hazel
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I wonder what the most harmless thing to turn someone into is

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Destiny-Manifesting Method technically means they can still sword you, but I am not sure it protects you from fuck-your-dice-pools

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it's an entirely natural language shaping defence so it's basically Ask Your GM

spring lynx
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a gentle breeze, perhaps?

bleak hazel
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PST sadly no longer lets you turn someone into a gust of wind

spring lynx
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refund

bleak hazel
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your options are "new personality and memories", "quack quack" and "you're a deckchair now"

tulip folio
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Deckchair is likely a pretty damn solid option for winning

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I've never lost a fight with a deckchair and I'm not a sid

bleak hazel
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the deckchair can use charms on you

spring lynx
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i lost a fight with a deckchair once

tulip folio
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It would be very funny to turn an Alch into a deckchair and he just unveils the chair still has an essence pulse cannon.

bleak hazel
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the Sid sits down in the chair and gets ejector seated into orbit by the pilebunker charm

tulip folio
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Do A Hefty Gambit. On Success, Final Destination Them.

While Final Destinationed:
-All damage suffered is aggravated
-All attacks are treated as Surprise Attacks (Not Ambush, Surprise)
-All non-combat failures are treated as Botches and the difficulty to resist non-combat harm from any consequences of those botches are increased by (Essence)

The ponderings I have.

bleak hazel
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huh

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PST specifies that Immunity to Everything Technique defends against it

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but ItET only works on poisons you have previously been exposed to

fierce star
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I'ms orry but if you can turn people into a lawnchair as as sidereal you are honor-bound to do it to a high essence abyssal at least once

bleak hazel
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otherwise it just decreases the duration by 1, which moves it from "permanent" to "permanent -1 interval"

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so I guess you can't be duck punched twice?

tulip folio
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How bad at this do you need to get duck punched twice?

bleak hazel
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presumably you tank it on shaping defences?

tulip folio
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Sidereal after a victory over his foe

bleak hazel
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The Perpetual Moment is pretty big

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Enlightenment: target's onslaught penalty never refreshes

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I think you could go bigger for 20m 1wp higher essence

tulip folio
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I will admit, part of my ponderings with making a SMA is trying to make it a thing that sids would like. As other people can use them but sids are the main focus. So part of this pondering was something that turns a Sid Prophesy Curse from 'painful' to 'actively lethal'. XD

bleak hazel
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the agg clause is interesting because it is good for martial arts sids but melee and brawl sids actually don't care, they have agg on tap

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4m essence 1

prisma sun
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is there any real difference dealing agg vs lethal in exalted?

tulip folio
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magic can't heal agg

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Lunars hate agg

bleak hazel
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do Lunars not have an anti-agg button?

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Solars have one to convert agg to lethal, as does Citrine Pox

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(Citrine Pox is just better solar medicine, 50-ish splat XP gets you everything you care about from the Solar Medicine tree because so much of solar medicine is "get 40+ successes on a medicine roll" and nothing in the game cares about that)

tulip folio
bleak hazel
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....ouch

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they're made of wound penalties too

tulip folio
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Though I don't think most exalts have one.

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They have one listed in the concepts

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But it's not fleshed out as a real charm

prisma sun
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The Anti-Agg tech as Lunars is to just keep ripping your arms off

bleak hazel
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I guess agg also prevents Bear Sleep Technique from multiplying your heal speed by a bunch?

tulip folio
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Yeah

bleak hazel
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hang on let me figure this out

tulip folio
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You know what would be a really nice charm for Lunars to get?

'Pick a guy, for charms that care about solar mates, they count'

As lunars have a lot of 'for your solar mate, X extra bonus' in their charms.

prisma sun
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They have that

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Deebs only though

bleak hazel
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Moon and Earth Marriage exists

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it appears we will never get Moon and Stars Marriage because there are no sid charms in the sid companion

tulip folio
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...where is Moon and Earth Marriage? I can't seem to find it.

bleak hazel
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heirs, I think

tulip folio
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That'd do it

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I'm looking in Lunars and Many-Faced Strangers

bleak hazel
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max lunar has -0, 2x -1, 12x -2, 11x -4

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so assuming you lose all of those, which is possible if you use the "fake death on going down" charm....

prisma sun
bleak hazel
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injured for 96 days, if a Sid burns all those health levels off you

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very sad moon boy

tulip folio
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3 Moon Nap

bleak hazel
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not that a Lunar doesn't have pretty much even odds to win that fight, but it's probably happened at some point

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you get back up from coma after five days when the first level heals, but you're still dragging yourself around for the first two months before you're out of -4s

tulip folio
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'Please friendly sid, please heal aggravated'

bleak hazel
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sid casts fist, the fist is a very versatile tool

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I like to imagine that as a big cat or something being hurled through several trees like an Asterix comic and then getting up right as rain

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to be fair sids need to learn one very particular SMA to be able to do this, most of them really can't

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yeah, Sid medicine can't do it, you need Sid Medicine 2, Medicine Harder

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solar doctor will peacefully convert (Essence) levels of agg to lethal per scene of treatment

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sid doctor will do the Crouching Tiger pressure point combo on you repeatedly until they're out of motes or willpower, converting (int+medicine successes -7) levels every time

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I can see why you'd want to go to Solar House MD, that sounds much less disconcerting and doesn't cost willpower

fierce star
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House would be an Infernal in ex2

bleak hazel
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I hope Infernals have some really fucky medicine charms this edition

tulip folio
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I really liked the 2e Malfeas Medicine Charm.

bleak hazel
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they didn't have a ton for that in 2e that I recall and I think it's one of the best spot for patented malfean freakiness

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oh did they have one?

tulip folio
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Yeah, you gave someone turbocancer that consumed their entire body and cracked open like a chrysalis a the end to reveal the person fully healed.

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It was one of the best 'Yep, Full Heal' effects at the cost of 'You have to spend like 5 days screaming in agony as you die'

bleak hazel
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that's really neat

fierce star
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IIRC it like

bleak hazel
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the list of malfeas charms on the usual 2e repository doesn't have it but there were quite a few infernal charms published

fierce star
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fully healed all damage including agg, healed all poisons and sickness, healed all missing limbs/etc and reset your age to the prime of your life

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like literally just factory reset you

bleak hazel
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yeah, that's ideal malfeas energy

tulip folio
bleak hazel
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although I would like one for "you stick their arm back on but it will be weird"

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what's the point of being a demon king if you can't give people cool red right hands

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apparently the Gold Faction martial arts master who runs the cult of the illuminated has one of those this edition

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I know it's not spelt this way but I can only remember their name as Red-Handed Kilimanjaro

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ah, "Kijamano"

tulip folio
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I kinda hope they change something from 2e infernals that I wasn't super a fan of.

bleak hazel
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I do not believe the Infernal Monster mind control will be back

tulip folio
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Basicly: Infernals had a charm to turn mortals into demons but they didn't want to fuck with the idea of souls so they said that if you did it permanently it didn't actually turn them into a demon, it killed them and made a demon based on them.

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Which always felt like a cheap out.

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Let me turn minions into demons without going 'well, it's not really your minion any more!'

fierce star
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demon of theseus, huh

prisma sun
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I feel like you can't turn minions into demons the same way you can't turn minions into Gods

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they're just a wholly different Thing

spring lynx
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can't sids literally do that now though

prisma sun
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No

tulip folio
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Sids literally have a charm for turning their familiar into a god. XD

prisma sun
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You can force an adoption and make someone godblooded

bleak hazel
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I feel that "I am increasingly fucking up my human followers more and more as I buff them to be better at fight or bureaucracy or whatever with my Cece or Malfeas charms" should be a thing Infernals should be confronting more directly than that

tulip folio
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I did love the Cece charms that let you be a Dickhead Genie.

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They had a Training Charm that let you train people instantly...if you were answering a prayer or wish they had expressed.

bleak hazel
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I can't remember if this was an actual cece charm or one of the infinite pile of homebrew yozi charms but I liked one I saw once that was an Optimises You training button

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built on the VEE tree

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it was faster than Tiger Warrior Training but you had to take the dots from elsewhere to put them into combat

tulip folio
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iirc, that sounds like a CeCe + SWLIHN combo charm.

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'Your job is combat, why do you need to know how to read or understand human emotions?'

bleak hazel
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precisely

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man infernals are neat

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I know I have my abyssal dark lord eating my One Solaroid Slot this edition, but I will follow infernals from a distance with interest

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and hope they don't get too much soul pantheon stuff and become fifty times stronger than anyone else this time

tulip folio
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I think infernals are most interesting when they focus on...flaws...not just raw power. Like, Malfeas isn't anywhere near as interesting without that 'He is so fundementally broken as a person' aspect.

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Likewise SWLIHN without her aspects of just incomprehension of how people work is just 'Generic Smart Logic Yozi'

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She's much more fun as 'I am doing a billion calculations and they are all wrong because I just don't Get People'

bleak hazel
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Swillin was the only one I genuinely did feel slightly bad for

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it's hard to be sad about Ebby being sad, but "I tried to surrender in good faith, why did they cut me up" is a fairly genuine point of emotional resonance for a giant galaxy made of authoritarianism

tulip folio
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I have some sympathy for most of them but SWLIHN and Isodorios are top of the list.

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The latter for genuinely trying to surrender, the latter for at no point actually realizing he was in a war

bleak hazel
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I never actually read the Boar Lore

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other than him being very big and very smashy

tulip folio
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It's a little lean because there's so little he can interact with but a lot of it is that he has genuine trouble comprehending anything exists outside himself because he's so big.

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The greatest fortifications of the solar exalted, crafted by the twilights were shattered by him...because they got big enough that he finally noticed they existed and wandered over to take a look.

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He's one of the Yozi who has absolutely zero hostility for humanity. He's just also fundamentally unable to live with humanity in the same way that a truck can't really live in harmony with ants crossing the road.

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By the time he notices a thing really exists, he's already smashed it

fierce star
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he's like, aware of humans as a concept

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because he was one of the main pressures for free will, iirc

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him, gaia, kimbery, teddie and malfeas

tulip folio
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I'ts also sorta why he loves the Silver Forest. He saw his own reflection there and for a brief moment found something that he could immediately recognise as a person.

bleak hazel
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I suppose on the spectrum of yozi relationships this is reasonably healthy

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I think Ramethus has has been put into the retcon box along with the rest of the silly first age lore but I always thought he was a cute idea

tulip folio
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What was his thing again?

bleak hazel
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fled into the wyld during the Usurpation and come back having done auto-esque soul surgery on himself to optimise himself for combat

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then fought a couple of hundred years of guerrilla war against the first age, dubbed the Aftershock War

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they eventually got him

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the joke was that because this was 2e, he'd become an expert on paranoia combat

tulip folio
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snrk

bleak hazel
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I just thought "the Crusader Worm" was a good name for a primordial

tulip folio
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Yeah, that's a good title.

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Future Cut Short
Cost: 15m, 1wp; Mins: Martial Arts 5, Essence 4
Type: Simple
Keywords: Decisive-only, Shaping(Fate)
Duration: Instant
Prerequisite Charms: (Lots)

The stylist makes a gambit against a crashed enemy. Its difficulty is (victim’s Essence + Resolve, Minimum 6), though she gains +Awareness non-Charm dice if the target is an Enemy of Fate.

On a success, she cleaves away their future, the world striving to free itself of this irritant that should not be. The target suffers the following effects:

-He becomes an Enemy of Fate.
-He cannot benefit from Hardness or Exalted Healing and all damage he suffers is Aggravated Damage.
-All attacks made against him are treated as Surprise Attacks
-Outside of combat, even the most mundane of failures risk death. All failures he has outside of combat are treated as botches and the difficulty to resist damage from these botches is increased by (stylist's Essence).

By default, this is permanent, persisting until undone by magic like Order-Affirming Blow (Exalted, p. 334). 

Future Cut Short can only be used once per scene.
bleak hazel
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since it's a shaping effect I'd take it down to 15 motes

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since even PST is only 10

tulip folio
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Fair. I couldn't justify 'I fucked your fate up beyond belief' not behind Shaping(Fate). XD

prisma sun
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Man there were a lot of Primordials

bleak hazel
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but I would maybe go 1/story, with a proviso that it has to actually apply to consume your use

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1/story, reset if effect ended without the target dying?

prisma sun
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it's kinda nuts there's like a 3-to-1 ratio of primordials to incarnae

next delta
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The incarne were built for purpose (mostly, I think the maidens just showed up or something?)

tulip folio
# bleak hazel 1/story, reset if effect ended without the target dying?

Idea.

Future Cut Short
Cost: 15m, 1wp; Mins: Martial Arts 5, Essence 4
Type: Simple
Keywords: Decisive-only, Shaping(Fate)
Duration: Instant
Prerequisite Charms: (Lots)

The stylist makes a gambit against a crashed enemy. Its difficulty is (victim’s Essence + Resolve, Minimum 6), though she gains +Awareness non-Charm dice if the target is an Enemy of Fate.

On a success, she cleaves away their future, the world striving to free itself of this irritant that should not be. The target suffers the following effects:

-He becomes an Enemy of Fate.
-He cannot benefit from Hardness or Exalted Healing and all damage he suffers is Aggravated Damage.
-All attacks made against him are treated as Surprise Attacks
-Outside of combat, even the most mundane of failures risk death. All failures he has outside of combat are treated as botches and the difficulty to resist damage from these botches is increased by (stylist's Essence).

By default, this is permanent, persisting until undone by magic like Order-Affirming Blow (Exalted, p. 334). 

Reset: Once per Story, unless reset by the effect ending without the target dying. Using this charm on Trivial Characters does not require this to be reset.
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'You can final destination as many trivial people as you want'

bleak hazel
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mean

coral wraith
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mena

bleak hazel
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they're just mortals, you could kill them by learning their name and getting punched in the face

bleak hazel
coral wraith
tulip folio
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Kinda a pity the Cloak of Forgotten Midnights is a bit generic in its shaping rituals.

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Like they're not bad. Sorcerer's Mantle is a good 'just fucking spam my control spell' one.

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But they're a bit generic.

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The base evocation though is Pretty Damn Good.

bleak hazel
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oh yeah that's pretty neat

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good if you're going for an Obsidian Butterflies build or similar

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I am trying to figure out what happens if you punch a lunar in duck form into a duck

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you change the colour scheme to an appropriate maiden's and the lunar gets really mad at you for leaving them stuck there?

fierce star
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(this is only like half a shitpost)

tulip folio
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Gloaming Shroud
Cost: 3m; Mins: Essence 1
Type: Reflexive
Keywords: Uniform, Resonant
Duration: Instant
Prerequisites: One With Night
The cloak billows around its wearer, hiding her from view.

When an enemy makes a roll opposing the cloak’s wearer, if it relies on his sense of sight, he suffers a −1 penalty from the cloak’s swirling darkness. This penalizes most attacks, but can also affect rolls opposing the wearer’s Stealth, an attempt to pickpocket her, etc. If the penalized roll fails, the opposing character loses one Initiative.

Against characters already suffering a penalty from poor lighting, darkness, or magic like the No Moon anima power (Lunars, p. 130), this Evocation instead causes up to three points of penalty to subtract successes, rather than dice. 

Resonant: Against enemies already suffering a vision-based penalty from darkness, the wearer can use this Evocation after their roll.
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This seems situationally very good

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3m for a -1 on Almost Anything.

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With a big upgrade against people who don't have a 'ignore vision penalties' ability.

bleak hazel
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is this a moonsilver cloak or what?

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I could see it being extremely big for the sid with the "at night" WSAV specialty

tulip folio
bleak hazel
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damn, batsid is going to have to figure out how to get Four Magical Materials Form

tulip folio
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I do think a 5m attunemnt cost is a bit high considering its base effects are just 'exceptional equipment' but its first charm is a Permanent Charm so I think that's really where the attunment cost is supposed to come in.

bleak hazel
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the solution of so many problems is "sink 100+ XP into PAOC", I wonder why

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it's almost like it costs 189XP to master

tulip folio
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Honestly it seems like a really good artifact overall.

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Endless Walpurgisnacht Revel
Cost: —(+10m); Mins: Essence 3
Type: Permanent
Keywords: Mute
Duration: Permanent
Prerequisites: Queen of Darkness, Veiled in Midnight
Echoing Luna’s legend, the cloak’s master brings night to the world.
The Lunar may pay a ten-mote surcharge when she uses Veiled in Midnight to bring an end to day:
• The darkness extends out to long range.
• The Evocation’s duration becomes one hour.
• The fall of darkness counts as sunset for purposes of magic that can only be used at that time or that gains additional benefits at night. If the wearer uses this to cast a demon-summoning spell, the ritual’s duration is shortened to one hour.
• The Lunar gain one sorcerous mote on the start of each of her turns as long as she remains within the darkness.
• The Lunar’s anima banner doesn’t impede Stealth rolls she makes within the darkness.
Special activation rules: The Lunar may use Shifting Penumbra Stance and Subtle Chameleon Practice reflexively with this Charm, waiving their costs.
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Veiled In Midnight + Walpurgistnacht Revel seems like a really big 'Hey, do you have immunity to vision penalties? No? FUCK YOU THEN!'

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'Free Shifting Penumbra Stance and Subtle Chameleon Practice' also seems Really Good.

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As Shifting is 5m and Subtle Chameleon is 10m, 1 WP

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So getting them free means you're spending 15m, 1 WP to get 15m, 1WP free on top of the effects of veiled and endless

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I'm noting this down for that Lunar Witch I was plotting.

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Endless Revel + Combat Spell Kitty

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Heartbeat Destination Slash
Cost: 10m, 1wp; Mins: Martial Arts 3, Essence 3
Type: Supplemental
Keywords: Dual, Enlightenment
Duration: Instant
Prerequisite Charms: Cutting the Strings
The fundamental precept of Amethyst Eyes of Division is that everything must end. There is no journey without a destination and no traveler who's path does not cease. Drawing on this death of distance, she slashes down the path before her to hasten its end.

This supplements an attack against a character within medium range. The martial artist is immediately placed in Close Range with the target before the attack. This is not movement and ignores any obstacles between the martial artist and the target, as the very concept of distance is chopped down by her blade. All hostile characters out to Short Range from a line between the starting an ending points of this movement are caught within this slash and must make a (Perception + Dodge) opposed to the attack roll or suffer (Awareness) lethal damage, which ignores hardness.

Alternatively, this can be used to supplement a movement action. If she does so, gains (Awareness) automatic successes on the movement action and is immediately placed in the final location of that movement action, ignoring all obstacles in the way and allowing her to travel to places that would be impossible, such as straight through a wall.

Enlightenment: This can supplement an attack against a character within Long Range.

Reset: Once per scene, unless reset by incapacitating a non-trivial foe.
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Also made this more a Blade Dash than a recreation of Moonsilver But For Swords

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Not 100% sure on if the wording for the 'long slash' quite is clear enough.

bleak hazel
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does this also do chip damage to your target?

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I like it

tulip folio
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the intent was yes but I could tone it down it if it ends up too much to not affect the target.

bleak hazel
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also I was looking at the (incredibly strong) Lunar Endurance tree and was struck by the fact that a) wow this one is nuts and b) you can do so many funny bits with this charm

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so we need to ship a bunch of fresh meat several thousand miles to the Isle

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have the lunar eat all of them, and then we will strategically knock him out when we get there to unpack all the yeddim steaks

prisma sun
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wh

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what does this accomplish

bleak hazel
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I don't know, why does the Lunar apparently have a pocket dimension in which they store copies of all the things they steal the shapes of?

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new version of the infinite hydra steakhouse

tulip folio
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...the bit I find really funny with it? You don't have to kill things for sacred hunts. You could seduce someone, steal their form, deliberately swan dive off a cliff and have a Perfect Corpse of that still-living human for any schemes.

bleak hazel
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you have to run the lunar out of motes or beat the False Death Technique and then stand there punching the elder lunar hundreds of times which is just a bad comedy sketch

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if they have Wound-Mastering Body Evolution up you gain a whole 1 init for hitting them, too, so either crash them before they go down or be sure you can deal with 20 hardness

tulip folio
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'Hey so I'm 300 years old and I sacred hunted like...4 times a year, as I wasn't an insane hunter, just a pretty normal lunar. That means there are like 1200 times I need to be killed'

bleak hazel
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"fuck it, I'm going to go learn OSOI so I can punch all your willpower out next time, enjoy the rez"

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this, ladies and gentlemen, is why they invented the duck punch

tulip folio
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I think at that point it would be genuinely easier to just pick them up, walk to the Labyrinth and toss them into a pit into Oblivion.

bleak hazel
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Duck punch is a good start, but I actually think the only thing that reliably bypasses this is E5 Wood Dragon

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I'm pretty sure it can kill you without having to fill your incapacitated level

coral wraith
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soul kill

prisma sun
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You can also just like

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dunk them in lava

bleak hazel
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nope, has to be a decisive attack

tulip folio
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Wood Dragon would make sense. That's not damage, that's just 'Fuck it, You Die'

bleak hazel
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the infinitely dense ball of yeddim must be slowly hacked apart by a very bored deeb

tulip folio
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(And the reason why I decided not to have a Fuck It, You Die in this SMA as I felt it would overlap too much with wood dragon's cool punch despite the 'I can slash anything' theming.)

bleak hazel
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If you incap the lunar before using soul mastery, I'm pretty sure the improbably dense ball of yeddim can now tank soul mastery

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but it works the other way around

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and yeah, fair enough

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I suppose that would work

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It's such a funny defence, no other fake death does this kind of thing

prisma sun
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Not a ton of printed ways to send someone into space

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but I can get creative

bleak hazel
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Only Lunars would come up with a capstone that requires your opponent to stab you several hundred times while you're lying in a perfect yamcha pose on the ground before you die

wise ocean
tulip folio
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Alchs have a 'god fucking dammit, kill him again' but it's a lot more tame. XD

prisma sun
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Kars is the ultimate Lunar villain

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thinking about it

tulip folio
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Alloyed Reinforcement of Flesh
Cost: 5m, 1wp; Mins: Stamina 5, Essence 2
Type: Reflexive
Keywords: Decisive-only, Internal, Perilous
Duration: Instant
Prerequisite Charms: Strain-Resistant Chassis Modification x5
The Alchemical’s body is reinforced with wires and struts, while her bones are plated with her Caste’s magical material.

The Alchemical can use this Charm after being hit by a decisive attack, before the damage roll. If she takes enough damage to fill all of her −4 health levels, any further damage is negated. She can’t use this Charm if she only has one undamaged −4 level remaining.

This Charm can also defend against environmental hazards, traps, and similar sources of decisive damage.

Reset: Once per day.

Submodules
Fortified Chassis Overhaul (3xp) (+5m): For a five-mote surcharge, the Alchemical can use this Charm for −2 levels. With a Stamina 7, Essence 3 repurchase, she can use it for −1 levels.
Death-Defeating Processors (6xp; Stamina 7, Essence 4) (1wp): Once per scene, the Alchemical can pay one Willpower to reset this Charm.
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Much less beefy

bleak hazel
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That's really neat

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Sid beef is far lower so I'm always impressed when things like this show up in other books I'm less familiar with

tulip folio
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It's great for 'Take a billion but not technically uncountable damage' hits

bleak hazel
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I think Lunars also have a similar damage cap charm but that's because they have about 50000 beef capstones

tulip folio
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...do we have stats for the Great Contagion as a disease?

bleak hazel
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nope

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all we know is that the first charm in solar medicine can cure it with E1 no prereqs and nothing else mentions it at all

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(other than to say that you can't pick it for effects that convey diseases like Citrine Pox)

tulip folio
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Okay, just checking. Looks like the Alch anti-disease charm doesn't make you immune to any of the Citrine Pox diseases.

prisma sun
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huh

tulip folio
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Industrial Consecration Altar (6xp; Stamina 5, Essence 3) (1wp): The Alchemical can reflexively pay one Willpower to heighten her resistance to supernatural disease for a scene. She’s immune to magical diseases whose virulence and morbidity are both lower than (her Stamina − 3).

So a maxed out Alch can just no-sell supernatural diseases with virulence and morbidity 4 or lower.

bleak hazel
tulip folio
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But the weakest of the Citrine Pox ones is Virulence 5, morbility 4.

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So just outside that range

bleak hazel
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I'm pretty sure there's some kind of white veil nonsense that gets you an effective virulence 10 plague but I couldn't tell you the exact charm name

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I know their thing has vir 5 at max and then there's a -5 something penalty against it or what have you

tulip folio
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Alchs can also energiser bunny like crazy.

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As with their stamina charms they can get a full night sleep in 'a few minutes'

bleak hazel
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Sid: "I have to do eight hours of paperwork for this willpower!"

tulip folio
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Meanwhile the Alch is just going 'Feeling a bit tired. Gunna shut down for a few minutes to clear RAM'

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I think the Alchs have one of the better 'fake death' in terms of 'how good it is at actually seeming fake'

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Difficulty Stamina + Essence, Augmented

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So that could be Difficulty 13 for an E5 alch

bleak hazel
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That's not bad, I think Lunars can technically fake death harder with App+Stealth doubling 8s as their part of the contested roll but that would require your lunar faking death with a full Excellency + 4m for the charm left

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I'm not sure Sids have one of those, although I guess that slot is partially filled by Avoidance

tulip folio
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Oh right, I forgot Alchs have a Cooking charm that's pretty good.

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You spend 1 WP +5 motes per person (Only pay the willpower once)

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And everyone who eats the food gets a willpower back

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So you can turn a willpower into many willpower for friends

bleak hazel
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Infinite rat kebab refuelling loop?

tulip folio
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They also get two automatic successes on Stamina rolls opposing poison, disease, and environmental hazards for the rest of the day.

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Which is pretty nice

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It's not the Biggest Deal but I like charms that are not just 'punch good'

bleak hazel
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They're very nice when someone has the toolkit charm they can just break out

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It's why I like Sid Craft's similar one that makes a No Fighting dinner

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everyone treats negative ties towards each other as one notch smaller

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Didn't Alchs have one that could theoretically stack with that, the "who, me?" social charm?

tulip folio
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Yep!

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They've got one that lets them go 'Even me?' and have the other guy go 'Well no, of course not you'

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That makes negative intimacies that are about them but not directly targeting them one degree lower.

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RiRi has it

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So she should bat her eyes at the Wyld Hunt and turn that Anathema (Major) down to Anathema (Minor)

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But not 'RiRi ate all my rations'

wise ocean
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Would RiRi eat all the rat kebabs

bleak hazel
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She's about three inches tall, I imagine it would take work

tulip folio
bleak hazel
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If only there was a second negative Intimacy downgrader in Sid social

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You could put that, Atelier-and-Embassy and the first survival charm on one goldsid and get Feather Drenched to net positive

tulip folio
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While I'm not sure it's as good as just 'killing stuff normally', Stamina Alchs look to have a surprisingly solid set of 'fuck around in combat' charms.

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As they just Open Up Tear Gas Vents

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Chemical Fog Generator
Cost: 4m, 1wp; Mins: Stamina 4, Essence 1
Type: Simple
Keywords: Augmented
Duration: Instant
Prerequisite Charms: Toxin Synthesis Injector
A bulky apparatus in the Alchemical’s torso churns out thick streamers of black smoke from vent tubes and exhaust ports across her body.

The Alchemical dispenses a cloud of poisonous chemical smoke, which extends out to close range from her. It imposes a −2 penalty on vision-dependent actions, and a two-success penalty on scent-based Perception rolls. The smoke is an inhaled poison, with Damage 2B/hour, Duration (Stamina) hours, and a −1 penalty. The cloud spreads slowly enough that characters caught within it when the Alchemical first uses it— including the Alchemical herself — don’t roll against the poison until the end of the round.

The Alchemical can use this Charm on multiple successive turns to dispense a greater quantity of smoke, expanding the cloud’s range by one band for each additional use, up to a maximum of medium. She waives the Willpower cost of uses past the first.

Submodules
Clandestine Toxin System (6xp; Essence 2): The Alchemical can dispense poison as a colorless, odorless gas rather than a smoke cloud. It doesn’t impede visibility or smell, but can only be noticed with a successful (Perception + Awareness) roll at a difficulty of (Alchemical’s Manipulation). This is Augmented. Clandestine Toxin System compatible with submodules that let the Alchemical deploy alternative poisons.

Tear Gas (6xp): The Alchemical can dispense a yellowish tear gas, a poison with Damage 2i/round (B in Crash), Duration (Stamina) rounds, and a −3 penalty. The penalty subtracst successes instead of dice from vision-based Perception rolls. Even after the poison’s duration expires and it stops dealing damage, its penalty remains for up to an hour thereafter.

Vectored Toxin Deployment (6xp; Stamina 5, Essence 2): The Alchemical can use this Charm to make a decisive attack with one of her ranged weapons, gathering plumes of chemical smoke into a tight ball that surrounds her projectile. If her attack hits, the smoke cloud forms around him. If the attack benefits from aiming, each round of aiming increases the cloud’s range by one band.

Industrial Haze Dispenser (3xp; Essence 3): This Charm’s maximum range increases to long.

Nerve Gas (6xp; Stamina 6, Essence 3): The Alchemical can release a deadly green haze that attacks the nervous system, a poison with Damage 1L/minute, Duration (Stamina) minutes, and a −4 penalty.
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At E3 they can also pick up 'Fuck it, Acid Spray'

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Acidic Synthesis Spray
Cost: 3m, 3i, 1wp (3m); Mins: Stamina 6, Essence 3
Type: Simple
Keywords: Aggravated, Decisive-only
Duration: Instant
Prerequisite Charms: Chemical Fog Generator
Tanks of acid jutting from the Alchemical’s shoulder dispense a caustic spray of acid through black jade nozzles mounted on her wrists.

The Alchemical rolls (Stamina + [Archery, Resistance, or Thrown) to attack with acid. She can direct this against a single enemy within medium range. Alternatively, she can unleash a plume that extends out to short range, affecting all other characters caught within it — friend or foe. The attack has a base damage of (Essence) dice of aggravated damage, which ignores Hardness. If the Alchemical directs her attack against a single target, she adds her attack roll extra successes as dice of damage. The damage roll doesn’t include the Alchemical’s Initiative, and she doesn’t reset to base Initiative.

A damaged character suffers an additional die of aggravated damage from lingering acid as the end of his next turn, unless it’s washed away before then. For instance, a character near a water conduit might take a miscellaneous action to cleanse himself.

Reset: Once Per Scene

Submodules
Acid Magnet Deployment (3xp): The Alchemical’s acid is magnetized, clinging to metallic substances. Enemies wearing metal armor — or those made of metal — continue to take damage at the end of each of their turns that scene until they’ve washed away the lingering acid.
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Essence + Successes Aggravated Damage, ignoring Hardness, that keeps doing 1 aggravated each turn for the rest of the scene seems pretty fun.

tulip folio
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I know they're supposed to be flippy martial artists but I do kinda wish Sids had some ability to do heavier armour without feeling miserable about it. XD

coral wraith
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Well, you don't have to do martial arts, to be fair

tulip folio
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Hmm...does this structure seem okay for the start a SMA?

One Starting Charm
Three Charms that Follow Up The Starting Charm
Form Charm that requires all Three Follow Up Charms

[Intro]
[One|Two|Three]
[Form]
tulip folio
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...with that Moon and Earth Marriage Charm, I'm imagining what other 'X and Y Exalt' charms would do.

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Starmetal Alloy Alliance
Cost: —; Mins: Integrity 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Until Hope’s End
The Sidereal must spend this Charm’s training time interacting with a willing Alchemical who she has a positive Defining Tie toward, and who has a positive Defining Tie toward her. Their interactions
culminate as the Charm is learned, creating a Bond between the Sidereal and the Alchemical. 

The Sidereal treats her tie towards the Alchemical as a Hopeful intimacy and may lower the willpower cost to resist attempts to erode it with the prerequisite charm as if eroding it was an attempt to create Despair.

The Alchemical is immune to Arcane Fate, if he was a God working in the Bureau of Destiny. If the Sidereal's tie to him is ever fully eroded, she immediately forms a new Minor Tie toward him after the scene’s end. If the Tie cannot be recreated by any means, such as one sacrificed by Last Hope Salvation, the Alchemical can still reform it by completing a Legendary Social Goal.

A Sidereal can only have one Alchemical bonded at a time, and vice versa, and this bond can be broken only by death.
bleak hazel
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I kind of liked the idea that forming bonds to people was just a thing Lunars did, but if I suppose moving to that decreases the odds of specifically lunar/solar reincarnation romance which is what many people are really here for

coral wraith
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I don't understand the whole "Solar/Lunar mate" thing

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Are people really showing up for that

tulip folio
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I'd say no but there are multiple backers who requested charms for it so...clearly someone's into it.

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I always saw it mostly as a way to make solars More Special

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By making the Big Powerhouse Exalt have an instilled destiny as 'My Waifu' rather than giving them a lot of autonomy.

coral wraith
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I can believe that

bleak hazel
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I also know a bunch of people who just want an embedded excuse to jump straight to star-crossed lovers stuff

coral wraith
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I mean, each to their own, I find that hideously boring

tulip folio
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Are they star crossed because the sids keep trying to kill both of them?

velvet raft
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Never mind that the Solar Bond frequently didn't even result in romantic relationships

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I think it's Leviathan who was good friends with his associated Solar back in the first age, and then was also having sex with that guy's wife - another Solar - behind his back

tulip folio
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People are into the freaky fish man

velvet raft
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Whale :P

upper stratus
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3e's depiction of solar/lunar mate is miles ahead of 2e but i'd like it a lot more if it wasn't just lunars who get a boatload of charms that are more effective when it includes their solar mate

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at least it's opt out now

tulip folio
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https://docs.google.com/document/d/1AIBgU41XmOoG64RyeaLlbXiS8dLyohKjfCUdnbpIFjk/edit?usp=sharing First four charms of that SMA put together. Heart-Killing Blade is the one I'm least set on. I want to keep the vibe but the mechanics i'm very 'not sure' on.

fierce star
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ooh

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getting spicy

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... can knowing a themaitcally appropriate SMA count as a means for sorcerous workings?

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I feel like it should be able to

tulip folio
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Honestly seems legit. Why?

fierce star
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Just vague musings, honestly

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there's a lot of fun stuff you can do with a means of 'cut away the ubllshit'

tulip folio
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Yeah. Just not 100% sure if Heart Killing Blade does it in a good way. There isn't really many effects that take out an intimacy entirely, rather than just degrade it a level.

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...I had an idea on that 'stab a guy so well you kill one of his charms'

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Make it a Simple Action charm most of the time...but

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If the target accepts a Crippling Injury to reduce the damage they suffer, you can replace the crippling injury with 'Immediate effects of this charm' reflexively.

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So someone goes 'I'll lose a hand to avoid getting taken out' and you can go 'No, you'll lose Heaven Thunder Hammer asshole'

fierce star
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oooh

velvet raft
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(Spell-Shattering Palm is -1 willpower for every circle of sorcery you know)

tulip folio
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...I had a pondering for the form, just let me check some wording.

bleak hazel
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sids are very good celestial sorcerors because the excellency lets you go absolutely nuts for a very affordable price

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lunars might beat them at essence 5 battle magic, though, I think they have a capstone charm for that

tulip folio
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Alchs keep up their usual 'I am the energiser bunny' routine

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As they've got a 'Hey, the bonus dice from Trans Intelligence is instead auto-successes on shape magic'

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I'm not sure they are the burstiest mages but an Alch can be sitting on 2-3 automatic successes constantly.

velvet raft
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Alchs getting 2e Second Excellencies is wild

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I think it's fun, too, as a thing specific to them

bleak hazel
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hey, Sids can convincingly fake Infinite Ability Mastery, everyone can get one

velvet raft
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Iki, you're the alch expert in town, do you know if there's been anything about why alchs only get 8/6/4 on attributes as opposed to the Lunar 9/7/5?

tulip folio
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Strength Alchs have a charm that I'm perpetually not sure if it's good. It seems really good but it's got a counter built into it.

tulip folio
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Lunars being the only other Celestial-Tier Attribute Exalt

fierce star
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My best guess is either typo or it's lesser due to the existance of transpuissant

velvet raft
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I feel like Transpuissant doesn't really make sense as a reason for it, but that could be the rationale

tulip folio
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I lean against Trans being the reason because trans takes up Charm Slots.

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So you're paying Notable Resources for it

velvet raft
#

Aye

fierce star
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also yeah lunar combat magic is 'I get a free shape sorcery with a free full excellency on join battle for 5m1wp', misc

tulip folio
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As 'Charm slots' is the single most valuable thing for Alchs

velvet raft
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Only 32 charms at essence 5 is potentially rough

fierce star
#

they actually have a pretty good workings sorcery capstone?

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well, capstone, it's ess 3 but int 5

tulip folio
velvet raft
#

Yeah

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I don't suppose alchs randomly have some shit that lets them imitate Elemental Aura?

fierce star
#

permanent charm, negate the first botch of each working, animal shapes that are thematic for the working count as a means, terminus bonus can increase to +2 if you have a lot of related shapes/charms, territories count as sorcerous infrastructure, and your solar mate providing helps as a means gives +1 terminus additionally

tulip folio
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I do think a few more Alch charms should say 'this doesn't take a slot'. Not too many but I feel like repurchases of the same charm shouldn't count as extra slots.

velvet raft
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Asking because I'm looking at making an alch who is spending time with DBs

tulip folio
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How much of an 'imitate' are you looking for?

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mechanically?

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Or just 'I can fool people'?

velvet raft
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Mechanically

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I assume no

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Just thought I'd ask

tulip folio
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Nah, nothing for emulating that.

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They can do a pretty solid pretend job of a Fire Aspect but it won't count as real aura. XD

velvet raft
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Oh, do you know if there's a version of the Master Sheet that has support for alchemicals?

tulip folio
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Not off the top of my head @fierce star might know though.

#

He's more into sheets like that than I am

#

Also: Man, this is a cool charm I keep being tempted by. You get a Cool Super Mode with a Glowing Weak Point. XD

fierce star
velvet raft
#

Thanks

#

I guess I can cheat and do one as a celestial exigent

fierce star
#

yeah

bleak hazel
#

the thing about sids is that their excellency is so goddamn good that they're basically Bestest Low Investment Sorcs because they can very affordably boost their rolls

#

they're actually the best first circle necromancers too, they're just giga sad at E3 or higher because they can't get Shadow Circle

tulip folio
#

...can you get Superior Gear bonuses on Shape Magic?

velvet raft
#

That one sid seven-section-staff is also pretty wild for warrior-sorcerers

bleak hazel
#

presumably, although I would ask for something a bit more than "major project to make an orb to ponder" as a GM in order to do that

#

at least make a big sorcery palanquin held up by your beastman retainers that you sit in to throw spells around

velvet raft
#

Reliably lets you mix sorcery and martial arts, good stuff

tulip folio
bleak hazel
#

huh. solars have no sorcery charms

#

making them the worst sorcerors until Essence 5, with the sole exception of the free-occult-excellency charm

tulip folio
#

It's literally just 'has solar circle sorcery', yeah

#

Which to be fair: Solar Circle Sorcery is good but there's a lot of 'I could be the best sorcerer in 4 essence' twilights buried under a mountain of Obsidian Butterflies and Fire Hawks from guys who can do the basics better than them.

#
-While the stylist has Aimed at a target, she may reflexively sacrifice the normal benefits of that Aim to gain a +3 Non-Charm Bonus on a Clash against that character or Heavy Cover against an attack from that character.
-The stylist destroys a non-magical weapon after successfully blocking an attack made with it if the attacker failed by two or more successes. (This doesn’t affect weapons that use projectiles). Against an unarmed attack, instead inflicts (Essence/2, Rounded Up) dice of decisive damage, which ignore Hardness.

Pondering 'I am unbelievably good at stabbing' forms that don't just go 'Get a tonne of attack bonuses'. As I don't think there's much that can compete with Single Point Form on that front.

Playing more in the area of 'Nobody gets out of a knife fight without getting some cuts'.

upper stratus
#

aiming already applies to clashing im pretty sure

bleak hazel
#

I think all the really big sorcery stuff will be in the Infernal book

#

vague vibes I get from the exalted discord is that the Get book has all the SMAs and Infernals basically drop most/all of the martial arts for more sorcery

#

and yes, you already get aim on clash

tulip folio
#

...right, it would, wouldn't it. Okay, I guess the clash bit is pointless.

bleak hazel
#

it's basically "next attack after your turn ends"

#

despite slightly jank wording

#

(unless you're a sid, in which case you can delay your turn, reflexively aim and then clash, which is pretty hype)

tulip folio
#

Oh well, 'can spend aim to get heavy cover against an attack' is still likely valuable. XD

velvet raft
#

IIRC 2e Infernals were unable to learn SMAs like the other Solaroids, but were really good sorcerers

#

So that tracks

tulip folio
#

They were interesting sorcerers in 2e.

#

Mostly in that the barrier for entry didn't exist for them.

#

Every Infernal, no matter how much of a dumbass or incapable of introspection could be a sorcerer.

#

Everyone Else: "I need to go on a journey of self-discovery and introspection, learning to change myself before I can change the world."
Infernals: "Demon Summoning go Brrr."

velvet raft
#

"Yeah I'm friends with the yozis I just have direct source code access"

#

Really wondering what they'll do with the Ebon Dragon this time around

#

His "everyone, including me, fucking sucks" thing was on the one hand interesting but on the other hand was very ehhhhhhhh

tulip folio
#

Hey, don't forget his other main character trait.

#

'I want a wife'

#

More seriously: I desperately hope that Acts of Villainy are still part of Infernals. Even moreso than their charm structure (Which I know I'm not getting back, despite my desire for it), Acts of Villainy were so much of the personality of Infernals.

#

And they were genuinely good game design in an edition that had quite a few game design issues.

bleak hazel
#

Infernals do get SMA this edition, since they're now actual ability exalts

#

I am hoping they do not do the abyssal thing again and go "here's a super special SMA all for you"

coral wraith
tulip folio
#

They're confirmed as Ability Exalts?

...damn.

#

I really worry we're going to get a lot of 'Here is a solar charm but we made it green' with them as ability exalts.

bleak hazel
#

the abyssals do have a bit of a case of that but there's a bit more unique stuff to go on with Infernals

velvet raft
#

I have a lot of worries about where infernals are going

#

Essence was not encouraging to look at, making them ability-based removes something that made them interesting in the past, and ...

#

Guh

#

And to some extent the abyssals were always meant to be dark mirrors of the solars while the infernals were extremely not

tulip folio
#

I'll admit, Exigents made me think they might make them Essence-Based.

#

As they introduced Essence-Based Exalts in Exigents for the Puppeteer

#

And we don't have a mainline Essence-Based Exalt

velvet raft
#

Infernals had some of the worst setting stuff in 2e and they also had some of the very best setting stuff

#

And the structure of their charms contributed a lot to their vibes

#

"I have a variety of alien, sometimes malign influences in me that drive me to behave in certain ways" is so much more interesting to me than "generic iconoclast who turns into a monster"

tulip folio
#

I must admit...I know it's not fair but I really worry Infernals are going to be designed based on 'Return on Scarlet Empress left a bad taste in people's mouths, lets not have them be like those guys again', instead of drawing on the bits of them that were fun.

tulip folio
velvet raft
#

Infernal excellencies legit felt like taking tech from a very, very different type of game and successfully incorporating it

#

And 3e is already using a lot more tech of that type pretty successfully, they would fit right in

#

Auuuuugh

tulip folio
#

Acts of Villiany feel in many ways like the precuror to 3e's Role Exp

#

Where it's 'if you do a specific thing, you get a bonus'

#

So I don't think they'd be out of place in 3e if they made a return.

velvet raft
#

World Shaping Artistic Vision basically is an infernal-style excellency, but non-specific

#

It's haphazard, but this type of stuff is around

bleak hazel
#

WSAV: "Cartoon Villainy' would be a very funny sid

#

Doofenshmirtz energy, you need to build a giant terrifying sorcerous ritual circle to arrange dinner because it buffs your cooking rolls

tulip folio
#

"Cooking and Alchemy are the same thing."

velvet raft
#

I should take another look at the Infernal homebrew. It's ability-based but I've heard good things about it.

tulip folio
#
Executioner of Divinity
Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 4
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Virescent Eyes of Division Form
Bringing her blade down in a scything arc, the stylist leaves a gash within the very exaltation of her foe.

The Stylist makes a (Perception + Martial Arts) gambit against an enemy within Close range to destroy one of her divine powers. The gambit’s difficulty is (enemy’s Essence, maximum 5). Success lets her destroy a Charm, Evocation, or Spell. This can’t affect Permanent effects. If the gambit succeeds, the target can’t use the destroyed power. If it’s currently active, it ends. The eruption of lost power takes with it (Awareness) motes, from the stylists choice of the target's personal or peripheral motes.

In order to regain this power, the affected target must learn the Charm, Evocation or Spell again (With normal Training Time), though it costs no experience to re-learn.

Reset: Once per scene, unless reset by incapacitating a non-trivial foe.

Enlightenment: Against Enemies of Fate, this Charm waives its Willpower cost and gains a non-Charm success on the attack and initiative rolls.
upper stratus
#

gotta think of a cool aesthetic for my sidereal yu-shan manse. was thinking about some internal lake where a lantern floats for every single person killed under the orders of the violet bier of sorrows

bleak hazel
#

For some reason my first thought was "The exact number is the subject of some bureaucratic contention and there's a guy trying to figure out whether the five-stage sequence of proxies that led to the assassination of James T Rando qualifies as Under Orders so he can properly maintain the manse."

upper stratus
#

oh the manse does it all by itself

bleak hazel
#

fair enough that would make it easier

upper stratus
#

if it doesn't we need to ring up the geomancer's union, something's hampering the essence flows

bleak hazel
#

this does mean that the number of lanterns in your manse is classified Bureau information

upper stratus
#

it's okay. strict inheritence clauses dictate manse ownership is only ever issued to a sidereal who works for the bureau and hosts the same exaltation as the previous

bleak hazel
#

throw a few extra lanterns in manually to confuse the number

#

I am messing around with War Theory

#

I have figured out how to stop a Sid general being ran over by Solar War's infinity successes in the initial strat maneuver roll with a bit of preparation, which at least means you get to have a fight, but I can't figure out a reliable counter to the silly charm from miracles

upper stratus
bleak hazel
#

"if one of your BGs ever hits an enemy BG by 3 or more, the entire enemy army is locked to def 0 by repeated ambushes forever"

upper stratus
#

i gotta be real i think your only counter is to ignore miracles or to kill the general in their sleep

bleak hazel
#

theoretically I guess you get a really high parry exalt, bring one BG and stick Defend Other on the battlegroup

#

and yeah, but that's no fun for Solar General

#

Solar General wants to actually use war charms

#

this is mostly pure whiterooming because I want to see if it's theoretically possible to not instantly get owned when they press three buttons

#

Sid War literally has a "declare your enemy botched strat maneuver" charm that you can set up and even that only gets you to a tie because Battle-Visionary's Foresight is bullshit, so you have to pick a really low-impact strat

next delta
#

I take it Sidereals (or anyone?) don't get to affect strategems in this way?

#

Ambush being too good seems like the other part of the problem lol

upper stratus
#

does your white room includ landing descending horoscope of battles on the general beforehand

bleak hazel
#

unnecessary, you just tag 'em with Tattered Standard Denigration and force them to autobotch the initial strat roll

velvet raft
#

Oho, I guess they had to include this so players at Essence 5 would have less hesitation to become colossi

bleak hazel
#

but you can't then ambush them because of the usual capstone

bleak hazel
#

you'll never get Ambush on them, but you can pick one of the 1-cost strats that doesn't have much effect on the actual battle in and of itself, and then if they manage to predict it they can only pick one of those two 1-costs anyway,

#

so you don't end up that owned

#

and maybe you get a little something

#

oh yeah I guess you may as well throw descending battles on if you've got it

upper stratus
#

yep! tn 9

#

enjoy doubling those 7s jackass

bleak hazel
#

downside is that you have to beat the Solar's war roll to get it going, but the only one of the 50000 dice tricks that works on that war roll is Four Glories Meditation so you can theoretically actually do that at E4 with a specialty

#

if you ever have a battlegroup sized in the fight they can reflexively inflict Ambush on you for 1 mote, so you can't afford that either

#

I think you get one mega-battlegroup with as many buffs as you can come up with and no others, ideally archers or something, make sure you have Tattered Standard on them, autobotch the initial strat roll and then Defend Other your BG with Crane or similar

#

and then you can actually have a fight with a battlegroup on each side without instantly losing

#

the smart thing here is to just Not Bring BGs, walk your elder battles sidereal into the enemy camp and facestab the solar many times

#

but that is not very satisfying for the solar

tulip folio
#

...Does Tattered Standard work even if the battlegroup has Perfect Morale or is Mindless? It doesn't say it doesn't but you literally can't weaken the intimacy zombies have towards their master.

upper stratus
bleak hazel
#

it doesn't weaken the intimacy but I am pretty sure the rest still applies

#

perfect morale on your tiger warriors doesn't mean they like you, it means they won't run away

tulip folio
#

I suppose that 'if his chosen strategem would be hindered by disloyal subordinates' is where zombies fall.

#

'No, my strategem is never hindered by disloyal subordinates because I own their souls'

obtuse heron
#

chat exalted is so cool

bleak hazel
#

to be fair if the only battlegroups the solar has are zombies you're probably fine for other reasons

obtuse heron
#

weirdass lunar woman

bleak hazel
#

first circle demons might be more of a problem

obtuse heron
#

i am

#

slowly learning

#

how exalted works

#

i have the flimsiest grasp on battle mechanics and am now trying to comprehend initiative

bleak hazel
#

would you like a slightly long-form but comprehensive worked example of how exalted play works

#

it's also yuri, for some reason

#

someone wrote a big thing on the forums ages ago

bleak hazel
#

it's a bit longer than I think it needs to be but it really does go through everything

fierce star
velvet raft
velvet raft
#

Thought: an SMA based on Luffy from one piece, including ||Gear Five||

#

Not just the stretching but his broader thematic idea of joyous freedom from constraint

#

First from the limits of the body, ||and then from the laws of the physical universe||

fierce star
#

Gilded Drupe of Freedom Style

limpid badge
#

sorry this is late as hell but i am showing up for it

lunar magnet
#

A ready-made hook for toxic yuri? Oh yeah, people are showing up.

prisma sun
#

I like it when it's optional

#

I do not like designated husband caste and designated wife caste

lunar magnet
#

The Bond is also just "You have very strong Emotional Bonds with this person"

limpid badge
#

yeah optional is reasonable enough

lunar magnet
#

It may not necessarily be... positive

limpid badge
#

i just think it should be a knife the GM gets of "here is ur reincarnating soulbond"

prisma sun
#

Yeah I know and I do like a Mr and Ms Smith But Wuxia set up

limpid badge
#

like as a twist

#

its dramatic and stupidddd

#

its perfect~!

prisma sun
#

Ye as a plot element it's not something I deride people showing up foe

lunar magnet
#

Oh no, it's better. Kaiba and Yugi are a perfect example of the bond too.

prisma sun
#

For

#

I would just not want it forced upon me

limpid badge
#

the toxic yuri is right there

lunar magnet
#

It's so easy

limpid badge
#

abyssal lunar make it so easy

velvet raft
#

"Whatever it is, it's intense"

#

It's really not designated husband and wife

bleak hazel
#

I like to think that my Abyssal is bonded to Sublime Danger and were they to actually know of each others existence would express this mostly by sending her mocking little gifts

#

a perfect 1:20 scale miniature soulsteel daiklaive

#

he has zero interest in swordfights

velvet raft
#

I would be unsurprised if there's a pair out there who keep murdering each other

#

That's just sorta how their karma is working out

bleak hazel
#

I don't think the Golden Widows are back in 3rd but there used to be some Lunars who had a charm that allowed them to sacred hunt their Solar mates and get an Essence boost out of it

lunar magnet
#

Behold, the Lunar Bond!

velvet raft
#

Yes actually

#

Leviathan remains the easiest example:

  • best friends with his solar bond
  • betraying said solar by having an affair his wife (another solar, with her own bond of course)
fierce star
#

I love the solar bond so much tbh, as long as people remember that it does not have to be romantic love (or even any positive emotion) and people don't get all weird with me

#

like there's Getting Weird With It (becuase it's exalted)

#

and there's Getting Weird With It (I should have brought hte x-card to this game)

velvet raft
#

In 2e there were canon characters who got very weird with it

#

In the second way

fierce star
#

oh, absolutely

merry arch
#

solar bond very good. toxic and/or redemption arc reincarnation romance stories are good. I'm showing up for that 100%

#

doesn't even have to be romance. political marriage leading to reincarnation friendships? badass. bitter enemies through numerous lives? also badass.

#

solar bond is juice

velvet raft
#

of course it would be even more juice if all the solars were abyssals or infernals now

merry arch
#

obviously context matters and in roleplaying settings so does consent. but realistically that should go without saying. unfortunate that it can't tho

#

anyways I'm echoing what Lilah said, solar bond is tremendous for xianxia storytelling

fierce star
#

Even if I don't buy allies 5, with lunars I like to think about what kind of story I want to tell with their bond

obtuse heron
#

i also like the idea of the solar bond being flipped opposite

#

they used to be in a power dynamic but now the turns have tabled

#

type deal

velvet raft
#

It very easily can be, too, if the bond is with an elder

tulip folio
#
Virescent Eyes of Division Form
Cost: 15m, 1wp; Mins: Martial Arts 4, Essence 4
Type: Simple
Keywords: Uniform, Form
Duration: One scene
Prerequisite Charms: Liar's Tongue Removal, Heartbeat Destination Slash, Heart-Killing Blade

The stylist gains the following benefits:

-While the Stylist has Aimed at a target, she gains Light Cover against that character.  She can reflexively sacrifice the normal benefits of that Aim to improve this to Heavy Cover against an attack from that character.
-The stylist  replies with blistering speed after successfully blocking an attack if the attacker failed by two or more successes, (This doesn’t affect weapons that use projectiles) inflicting (Essence/2, Rounded Up) dice of decisive damage, which ignore Hardness.
-Attempts to Clash her attacks suffer a -(Awareness) die penalty and she may apply her Total Successes to overcome the defence of a target benefitting from Defend Other, instead of Threshold Successes.

Vague Ponderings

prisma sun
#

Thinking of what to do for my Fire Deeb instead of Stormcaller

#

and I think I hit an idea

#

One of 99 swords forged by Ligier

#

Kinda like the Swords of Khaine

mighty rover
#

looking at Thousand Blades Style
so, when you learn the style, you pick a signature weapon
but the rest of the style assumes you have several signature weapons
where do the rest come from

tulip folio
#

Your signiture weapon is like 'Daiklaives'

#

And then you get any number of them

bleak hazel
#

yeah you become John Spears or John Swords

#

makes it very easy to mix with other MAs, strangely

#

apart from SMAs, unless you want to get really odd with it and be John Knives or John Seven-Section Staves

tulip folio
#

At some point I want to become John Smashfists and just Rapid Fire Punch Volley people with like 12 fists.

#

The one area I'm not 100% sure with Thousand Blades is how it works with melee weapons that have thrown. As you need to pick a melee weapon to use but knives are melee weapons, they're just also a thrown weapon.

mighty rover
#

I thought you needed to spend dots in character creation to get an artifact
do you need to... pay fifteen dots to get five swords for Thousand Blades?

tulip folio
#

If you wanna do it at chargen. Though you could get it cheaper if it's 1 handed artifact weapons that are traditionally paired

#

As a lot of knives and short swords tend to be '2 swords to a single artifact pair'

fierce star
#

Thousand Blades isn't really a chargen style, though

tulip folio
#

You can also Make or Loot Artifacts.

fierce star
#

it's more for 'you have a crafter in the party or you're a bunch of scavenger kings' yeah

tulip folio
#

If you are John Goremaul and you beat up dragonblooded a lot, you'll eventually get your full set.

bleak hazel
#

if I was playing Jimmy Knives I would reasonably expect Arsenal 5 to be 10 knives, to be fair

#

10 knives and the shield I stand on while floating around to ~~abuse ~~make efficient use of Sidereal Melee

mighty rover
#

Comprehensible

#

this is... potentially an NPC concept so i could probably handwave a bunch

bleak hazel
#

after the fifth artifact attunement the rest are free, so you can just keep racking them up for aesthetic reasons or to get extra evocations you can mix in

#

CMOS/1kblades knife enjoyer is quite tempting, even if your parry is a bit worrying

#

an intangible storm of knives

#

I guess you get the dual-wield bonus with anything, so if you're going to do nothing but clashes heavy weapons aren't even that bad of an idea

#

dual-wielded two-handed goremauls have better decisive clash accuracy than any number of knives

chilly sluice
#

I wonder if making one artifact that can split into several different weapons is too cheaty

bleak hazel
#

I think the intent is that you're putting 9 motes into attunement to max it out

#

although I would permit the hearthstone that creates a ghostly copy of your weapon to add 1

#

it takes a misc action in combat to turn it on, anyway

chilly sluice
#

My intent for that artifacts was probably tying the different weapons to buying evocations, and still require the usual extra motes probably

bleak hazel
#

hmm, I think if you want to do a 1kblades clash build and optimise for that you either want nothing but tetsubos (smash smash smash smash) or nothing but greatswords (balanced, huge overwhelming) since both have +4d to decisive clashes

#

rare heavy weapon W?

#

on the other hand, you can fit ten knives under a cloak, you're probably going to struggle with five Grand Daiklaives

prisma sun
#

Do it as a Deeb

#

and just pull 'em out of an element

#

That'd be fucking Sick As Shit Actually

mighty rover
#

it would

bleak hazel
#

I think that would hypothetically be the only style you could mix with Earth Dragon's weapons

#

and both have medium armour compatibility

#

you would be ungodly tanky

fierce star
#

...

#

I want this theoretical earth immaculate to have perform and carry around gigantic reinforced taiko drums

bleak hazel
#

Sword-Shrike's Garden and Thousand Daiklaive Wings both have harsh terrestrial restrictions on them but the rest isn't so bad

#

I think this works fine

#

your deeb mote pool might be a bit sad but fuck it, just keep clashing

tulip folio
#

Alchs seem like they'd be fun with it.

bleak hazel
#

you're also well into the "my GM is crying" levels of soak

#

which really is anything over 15-20

#

there's a vaguely popular houserule that says "everything after 16 (stam 5 + heavy artifact) soak instead gives you ablative init which the enemy steals as they burn it, to keep combat going"

#

you're not losing your real init but at least your enemy isn't completely stalled out on momentum if they aren't Endings Georg

prisma sun
#

Eh, I feel like at that point taking them down is a fun challenge rather than a numbers game

#

Like the Armored Warrior fight in Sekiro

bleak hazel
#

yeah, it's good when it's one boss but it can get a bit old when it's all 5 PCs

#

it's not that hard to get a ton of passive soak

#

I have not personally introduced this houserule because in my games it's utterly unnecessary but I think it's vaguely interesting for certain kinds of group who are going all out on the megabeef

#

you eventually want combat to end

prisma sun
#

Each Sword is unique, and are often, confusingly, not actually swords. Diremauls, Lances, Whips, Smashfists, the Swords may take any shape and size, and may indeed simply affix themselves to their owners and become what they must. However every wielder still calls their weapon a Sword, regardless, for each one desires nothing more than to Cut. 

The Swords hunger for each other in a way that defies reasoning. Though not outwardly sapient, each Sword possesses a driving animus and malice. They thirst for their Sword-siblings, and when they clash on the field of battle one will inevitably devour the other. This is not metaphorical. The victorious weapon Cuts the loser into two, then draws them into itself, crunching and biting with grown maws of jade for the act. This begs the question of what happens when all 99 Swords are compiled together. So far, none can tell. Though a phenomena has been noted by the most canny of scholars that all wielders, regardless of creed, station, or race, all give the same answer when pressed.

"Absolution".```
bleak hazel
#

ah, there is one problem with using Elemental Sheath, and it's that it costs you 15 motes just to get all your swords out of the ground

#

might want an evocation for that

mighty rover
#

let's gooooo

prisma sun
#

I think this also means that Korit lost his arm to the vault holding this weapon, and the eye and the rest of his face to an Infernal who wanted to claim the weapon.

#

"How does a one armed swordsman unsheathe a giant Daiklaive" you ask?

#
  1. Slam it into the earth with the sheathe's weight of malice, draw it upwards.
    or
  2. Hold the sheathe in your teeth and draw it forth that way.
tulip folio
prisma sun
#

Seems good

#

I forget how good Cover is

#

so I can't really comment on it balance wise

#

I think mechanically I am keeping the 99 Swords similar to Stormcaller in that they instantly begin fucking everything up on drawing and can be used to explode

bleak hazel
#

+1/+2 non-charm def for light/heavy

#

normally goes both ways but can be unclear with charms

#

pretty sure this is one-way cover, as is the Instant parry from Thousand Blades

#

not sure about CMOS

tulip folio
#

Yeah, the intent is it's one way. Sorta a representation of 'I am focused on you, so I can parry you better'

#

Without having it stack with other cover

bleak hazel
#

also wow wings-of-steel bulwark is good

#

3m 1i for +2 non-charm parry, usable after the attack roll with mastery + negates onslaught if you parry

#

that's half as efficient as hail-shattering practice and needs five artifact weapons, still utterly incredible

tulip folio
#

'Almost a hail-shattering practice' is really high praise. XD

bleak hazel
#

1kblades is really good, definitely above normal MA levels and closing in on SMA

#

whether this is balanced to cost or not depends how many Deebs you can loot for new tetsubos, I guess

tulip folio
#

Or if you live in Autocthon where they have Literal Production Lines for artifacts. XD

bleak hazel
#

The optimal alchemical party, five tiny Alchs and 25 daiklaives made from the saved material

bleak hazel
#

1kblades also doesn't need the MA merit, so theoretically it costs only 8 merit points more than a normal MA + artifact weapon to get geared for, 15 total

#

That's only an entire solars' budget and then some

fierce star
#

five more than a standard solar budget actually

#

oh wait

#

and then some

#

i misplaced my linguistics tax dot again

bleak hazel
#

1kblades does a strange amount of stuff that OSOI also does, too

#

very similar vibe of clashes, expensive Simple charms that are reflexive on form activation and environmental hazards

#

it just doesn't have the half dozen nonsense capstones and instead settles for flying and solid basics

tulip folio
#

...actually, thousand blades is doubly good for alchs. As alchs can't buy the Martial arts merit, they have a charm that replaces it.

#

Having an entire Good Fighting Style that doesn't rely on charm slots is great

bleak hazel
#

Surely that makes it slightly more expensive than for other splats, since the others get the merit "free" but alchs don't get a discount on the punching RAM?

#

MA in general is amazing for alchs, though, so no harm done

prisma sun
#

I just realized that as built, Korit cannot get any MAs

#

because I don't have him with any Brawl

#

sucks that you need Brawl to get Shining Point...

bleak hazel
#

Makes more sense for Deebs because it gets you the brawl/MA Excellency and it's a really good Excellency

prisma sun
#

Idk if I keep him E2 or E3 for the purpose of the forum

prisma sun
#

I may actually design the 99 Swords

#

or at least Korit's

prisma sun
#

I guess I should look at Infernal melee charms for inspiration

tulip folio
tulip folio
#

So maybe a sword that inflicts people with a disease?

prisma sun
#

Nah I don't want to hit that vibe

#

I kinda want to hit the vibe of "Lucifer just gave you a katana and you slowly become more like him as you engage in a Shonen battle storyline of macguffin collection"

tulip folio
#

...what's the sid charm where you get to pick How A Guy Dies and it becomes a lot harder to avoid that sorta death?

prisma sun
#

I think that's a medicine charm?

#

Or a house of endings charm

tulip folio
#

Tears of the Blade, that's it!

#

Looking over the ideas I have for capstones for this SMA and didn't want it to overlap too heavily with that.

#

The idea is basicly: If you incapacitate people with this attack, you get to dictate how he dies, some time in the next week. That death will happen (Though they can spend willpower to avoid taking actions that would impact others as they die, if you say, said the guy will go on a stabbing rampage and get killed by the guards).

A full on Death Note 'I have beaten you in this game of wits, now you will go off and hang yourself'

#

Tears of the Blade seems like it would synergise with it, not overlap. As tears drains the person's willpower a lot, which would make them not going along with the Planned Death harder.

tulip folio
#
All Things End
Cost: 10m, 1wp; Mins: Martial Arts 5, Essence 5
Type: Reflexive
Keywords: Decisive-only, Shaping(Fate)
Duration: Instant
Prerequisite Charms: Executioner of Divinity

When an attack from the stylist would incapacitate a character, the stylist can use this charm to prevent that damage and instead dictate an unavoidable end. She dictates a single short sentence describing the name and time of the target's death, within the next month. This can include specific actions taken as part of the leadup to that death ('In ten minutes, after writing the name of all other Immaculate Agents in the city on a note' is acceptable, as is 'When he gets home, of suicide').

His death is now certain to happen, unless interrupted. The affected target will be forced to take actions that lead to such a death, though if actions that would not directly cause his death are dictated (Such as the aforementioned writing of names) and those conflict with a Defining Intimacy, he may resist taking them by spending 2 willpower. If the death is prevented, it will attempt to happen again the next day, in an appropriate circumstance.

This can cause characters to die in highly implausible ways (Such as a Water Dragonblooded managing to drown in his own bathtub or a Dawn Caste Solar being stabbed by a Bandit) but not those that are impossible (Such as a character that does not breathe managing to drown).

To all mundane sources, these deaths appear to be entirely natural and any supernatural investigation has its difficulty increased by (Essence) to determine there was foul play. Effects that would uncover this effect without a roll instead forcing an opposed (Willpower) roll, with the stylist gaining (Essence/2, Rounded Up) automatic successes.

This effect can be broken in two ways: It can be undone by another character (Though not the affected character) using magic like Order-Affirming Blow (Exalted, p. 334). Alternatively, if other characters manage to prevent the character dying until Calibration, the ending of the year shatters this effect and reveals to the victim what had happened to them.
tulip folio
#

The intent here is 'this does a lot but if you could do this at any point, you could have just Killed Them Normally'

velvet raft
tulip folio
#

Hmm...need a better name for that charm.

velvet raft
#

My hot take is that Fist of the Titans is what most of AotC should have been: it has 9 Evocations, 1 unlocked automatically, and 2 which are for Solars in particular

#

Still very rewarding to take as a non-solar, but with somethin' somethin' considering only Solars were out yet

velvet raft
tulip folio
#

Hahahah

velvet raft
#

Needs more hammer

#

There is one other 3-dot white jade goremaul in the DB book but it's biased toward House Mnemon ;_;

bleak hazel
#

Hurricane of Goremauls probably wants Blades Form, but conveniently you can easily cycle earth aura to remove Terrestrial from the capstone once you get it and make one clash + one regular attack when necessary

#

throw on ISOB or medium artifact armour for beef

velvet raft
#

I was assuming Blades Form and ISOB, yeah

#

Dragon Bloods are nice with ISOB since their default start is at Essence 2

bleak hazel
#

blades form is nuts, I love it

#

let me just get +6 overwhelming on my weapon that has to be an artifact weapon and also double 10s on damage

#

overwhelming 12 whacky stick without having to spend a mote

fierce star
#

... hmm

#

does thousand blades have to be a melee weapon?

bleak hazel
#

yes

tulip folio
#

It does, though where it falls with 'this is melee and ranged' is iffy

bleak hazel
#

my first thought was also "what if thousand guns"

fierce star
#

'close range artifact weapon' it says

#

I would just like to note this bit in air dragon's weapons

#

which lets you use chakrams as light melee weapons

tulip folio
#

I think you need it to be something that can also be a melee weapon at least or else all your parry boosting won't do shit. XD

fierce star
#

I don't know if it woudl be good or not, but Airdeeb McCloudOfChakrams would be visually appealing

tulip folio
#

But well, Chakrams are both

fierce star
#

actually only for air dragon stylists

#

well, air dragon and thousand wounds gear

tulip folio
#

Huh, so you need at least 1 dot in air dragon or thousand wounds to get 'also a melee weapon' for that.

#

Pretty reasonable price

fierce star
#

yeah, otherwise they're just lethal thrown (medium), cutting and mounted

#

also random thing: why is the mounted tag, like... a thing

#

why can't my horse-mounted doctor throw needles at people on horseback?

#

staff sling I can kinda see not being usable from horseback but also this is exalted

#

apparently full-scale firewands are also unusable despite them also being pretty representative of a carbine-length weapon I'd say?

#

sicne carbines are going to be bigger than a pistol, definitely still two handed

#

oh no my history specialty is making me annoyed at RPG design again

next delta
#

Was shooting carbines from horseback not a thing?

#

I agree that you should be able to throw needles from horseback at people though

tulip folio
#

Carbines were a big thing on horseback. That's a lot of what they were made for originally.

#

Various Cavalry who wanted More Reach than Pistols and Mounted Infantry that had a weapon for both horseback and on-foot.

fierce star
#

yeah

tulip folio
#

(I know this due to Aussie. We had carbines for the Australian Light Horse, who were technically Mounted Infantry but often acted in a Cavalry Role)

fierce star
#

I guess it's just an issue of how you differentiate a carbine-sized firewand from a full scale firewand given the tag system

#

withotu just making it Flat Better (TM)

tulip folio
fierce star
#

lol

tulip folio
#

I mean, it's what they did with 'bow (not on horse) and bow (on horse) in the core book

next delta
#

Oh I see the issue

#

I guess carbine vs full size is under the limit of dedifferentiation for 3E lol

fierce star
#

basically I think a mounted infantry style exalt would be really cool

#

fucking love mounted infantry

next delta
#

(I don't think Essence cares about mounted vs non-mounted weapons)

#

Like, dragoons?

#

I'm not sure how you'd make it worth it (versus just sticking on or off a mount)

#

I guess bonuses for dismounting and attacking and easy mounting?

tulip folio
#

Vague Pondering: There was a 'on horse' martial art in 2e. You could revive it for 3e and give it 'Firewands have mounted' like how Air dragon makes Chakrams into melee weapons too.

fierce star
#

legit

next delta
#

Oh random idea: after incapacitating an enemy you get to reflexively mount and do some movement action

fierce star
#

And the basic thought of it would be focusing on 'movement' charms for your mount over like, mounted combat charms, basically, and--yeah, reflexive mount/dismount, stuff like that

#

It'd probably be worse than just being On Yer Horse, but

tulip folio
#

...actually, you know what would be nice?

#

Reflexive 'If you would be unhorsed, you instead just dismount'

#

So you don't get your ass beat when knocked off your horse

next delta
#

An innate benefit of the marital art should clearly be that no one can attack your mount while you are dismounted 😆

#

Maybe that's the first charm: Inconspicuously Available Steed: it can't be attacked and is always in close range to you when needed

next delta
fierce star
#

I feel like it should be switch hitting at this point; carbine or crossbow until the enemy is in range, then sabers

velvet raft
#

“Hello have you heard the good news about attacking at extreme range with a sword?”

tulip folio
prisma sun
#

Didn't Jenna Moran do a horse martial art

next delta
#

Yes. But it's more about being like a horse

velvet raft
#

It's a joke style, but it is a very funny joke

mighty rover
#

it's important

wise ocean
#

a horse your opponent does not expect is a horse that they cannot defend against

bleak hazel
#

was chatting on the exalted discord and apparently a) we have some new sid elders who were not statted in previous eds, Holok and Red-Handed Kijimano b) they designed many of the new martial arts to be basically fighting game combos, so we're going full stickman fight time in the sid companion

mighty rover
#

excellent

bleak hazel
#

Holok is to theological debate as Anys Syn is to beating your ass to quote Vance

#

we also know a) he's a big stereotypical-dorf-looking guy and b) like Anys Syn, all the new elders have combo charms

#

apparently they hadn't thought of doing this when they made most of the lunar elders, so even despite the fact the lunar elders tend to be a bit smaller than the sidereal elders, the lunars are kind of under par because they could only give them so many charms

#

Shajah Holok, apparently:

upper stratus
#

manse layout sketch. there's also a bunch of plants and trees and shit but i can't really draw those topdown

tulip folio
#

...man I was trying to work out how many charms is 'right' for a SMA but these fuckers are not consistant.

bleak hazel
#

I recommend you take the low end

#

because the high end is Prismatic and that's basically two stuck together

tulip folio
#

Yeah, I'm not insane enough to go prismatic big. I'm looking at...12, like Charcoal March of Spiders

#

Instead of Prismatic's 'Just make a fucking exalt, you've got most of a charmset at this point'

tulip folio
#

Man, this fucker really is the most fucking Dice Fuckery of Dice Fuckery charms.

#

'Turn your melee attack into a slot machine'

fierce star
#

I sure do love a charm with an more if/then statements on conditional use than other rules text

bleak hazel
#

the abyssals have a far more normal one that is basically the same in terms of actual power

#

it is slightly weaker but has no slots condition

tulip folio
#

Yeah, that's a lot more reasonable. Being just 'reroll but you can't prioritize 1s, the things you most want to reroll'

bleak hazel
#

not that that matters, Abyssals also have excellent strike

#

LSB/Rising Sun Slash basically exist to go "oh, fine, you can punch through a full-excellencied parry if you really try"

#

although if you blow 11-14 motes just to make your attack hit every time you're going to be pretty dry pretty soon

tulip folio
#

Dusty Shelf Restraint is a really cool charm. It's in melee but it's a 'generally great for everything' charm.

bleak hazel
#

I haven't picked that up yet on my meleesid

#

if it didn't start with "in combat" I would be all over it to aim at my craft projects

#

fifteen second bond-intro crosshair sequence
TING
Sidereal slowly raises hammer for another go

lament owl
tulip folio
#

Hmm...sids go kinda crazy with any source of damage rerolls...so I likely shouldn't put any sort of damage reroll in a martial art. Likewise non-sids shouldn't get damage TN manipulation...

bleak hazel
#

There are martial arts that provide limited access to reroll 1s, but yeah, wouldn't immediately recommend it for an SMA

#

Mathematically I don't think double Xs does anything too explosive, it stacks linearly with TN reduction, but it is really good with lots of TN reduction

tulip folio
#

Pondering something on the 'Helps do some damage but isn't just Bonus Raw Damage' front but it's currently in a sort of 'I have a vague floaty feeling of what I want, not specifics'. XD

#

Basicly: I've got a rider for a decisive damage booster but the rider alone doesn't feel worth a SMA charm (As similar effects turns up on cheap E1 charms as-is) so I'm pondering something that improves the decisive and also carries that rider.

bleak hazel
#

Honestly my ideas for SMA charms are always awful so I will fully leave this to you

#
Kindly Sifu’s Quill applies the double 10s rule to a decisive
damage roll, and causes decisive attacks to always deal 
bashing damage. An enemy who has an Intimacy as 
described in Humbling Enlightenment Commentary takes 
a penalty to his Defense against the attack as though it 
were his Resolve, as long as the attack is stunted in a way 
that includes dialogue or actions that exploit this 
vulnerability.
Mastery: At Essence 3+, exploiting an Intimacy improves 
the damage bonus of this Charm based on the Intimacy’s 
rating: Double 9s if it is Minor, 8s if it is Major, and 7s if 
it is Defining. ```
#

My favourite decisiving charm has to be this one though

#

"Your Kung Fu politics are weak!"

tulip folio
#

I like that it works of the enemy's intimacies.

#

Not the attackers.

#

As that's much harder to just plug in a 'My charmset always works at full power' intimacy

bleak hazel
#

Humbling Enlightenment Commentary is "your counterattack counts as an instill roll for a positive tie to a group or a philosophical principle, bonus if you share that principle"

#

so if you you know your opponent has Defining (Up the Pact) or Defining (Immaculacy No. 1) it's nuts if and only if you can stunt about it

tulip folio
#

It's much better design than those various solar 'Pick one of my own intimacies (I have a defining 'I am awesome' intimacy so it's always great) and get a boost based on that' charms.

bleak hazel
#

To be fair to Solars, Sidereals also have those

#

although only in the four mutually exclusive mote regen charms themed around the old Virtues

chilly sluice
bleak hazel
#

Double 7s against anyone particularly zealous, it's amazing

#

You can get a particularly motivated Sidereal up to 1 damage per init on average

tulip folio
#

Alchemical: "I do not like it, no I don't!"

bleak hazel
#

Kindly Sifu's Quill + Smiling at the Damned is only a valid combo with PAOC Form, but it is a great signature move

#

-3 defence, double 7s and -1 TN on damage, deals agg damage for 9m as long as you can find a relevant Defining

#

also expresses a very distinct attitude to politics

tulip folio
#

That'll do it

prisma sun
#

Where in Exalted could you put this

velvet raft
#

Mountain Folk

#

The Mountain Folk are the ones holding back an endless tide of monsters

prisma sun
#

I did not realize you can just Do this plot btw

#

of a meteor bringing aliens with it

wise ocean
#

incredible, they're even color-coded like deebs

prisma sun
#

since that is explicitly a thing with the Fell Stars

mighty rover
#

ooooh

velvet raft
#

Spoilsport: ||the crane corps does not feel tactically sound to me||

wise ocean
#

I mean. Yeah.
Yeah.

velvet raft
#

||And the guy shouting about "aim for the eyes" (a) shouldn't you have mentioned that before the battle, and (b) it's a target-rich environment, don't aim for anything :P||

bleak hazel
#

I'll be honest, you aren't aiming for shit in that environment

#

that is not a range at which you can aim an arrow like that

prisma sun
#

Skill issue

#

I also think this is kind of just a popular nitpick since it's not like people gave Legolas guff for "the weak point of the uruk Hai is the neck and under the arm"

#

In the middle of a thunderstorm

wise ocean
#

that is because of the stereotype of elves as supernaturally skilled archers

velvet raft
#

That is because I was like 14 when that movie came out

mighty rover
#

how long will it probably take for digital rewards to get sent out for the campaign that just ended

graceful geode
#

There was a campaign?

mighty rover
velvet raft
#

... am I missing something that says alchemical charm repurchases don't count against charm slots?

#

Because their charms have tons of repurchases, as if the idea is that these are what you'll be buying due to the slot constraints

tulip folio
#

Like they have charms that require 5 repurchases of the previous charm

#

That's 1/6 of your entire E5 charms just in repurchases.

fierce star
#

... which charm requires five repurchaes of a prereq?

tulip folio
fierce star
#

jesus christ

velvet raft
#

Hell, Ox-Body (Strain-Resistant Chassis)

#

Oh hah

#

But yeah even without being a prereq

#

Taking lots of Ox-Bodies is normal

fierce star
#

yeah but other exalts can afford to do so without massive oppurtunity cost

velvet raft
#

Aye, that's my point

#

So much of Alchemicals feels designed around repurchases not counting against slots, looking at the charms and then uh ... they do

#

Count against slots

fierce star
#

yeah

#

like I can kind get it, because you know, oppurtunity cost, you have to really consider if you want five ox-bodies or if you're maybe better off taking soemthing to kill the bad guy faster, but at the same time it doesn't feel good to teh brainmeats

velvet raft
#

It's also like ... okay, fewer, stronger charms upgraded by numerous repurchases makes sense

#

Because otherwise it's just fewer, not stronger charms

#

And you're throwing XP at stuff you may not use all that much

#

Because you're already at slot limit

#

At Essence 5, the slot limit is 32

tulip folio
#

My general adjustments to Alchs I'd make it:

-Same stat points as Lunars
-Repurchases don't cost extra slots.

Otherwise they seem fun.

velvet raft
#

Yeah, I agree

#

Just those two changes would cover a lot of ground

bleak hazel
#

five ox-bodies is only 20xp

#

like, if you're prepping the Alch fight kit you might well want to have the option to become an invincible steel god in there

#

I've spent more on dips

velvet raft
#

My point is less Ox-Body in particular

#

It's just an easy example

#

Alch charms have a shitload of repurchase effects

#

Many are quite cheap, but that's still coming out of your charm slots