#Exalted
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oh there's more people active around at this time would anyone like to look at this exigent I've been fiddling with (Iki's already commented on some stuff)
Or 0 dots and 'Hey, there's a crafter in the party and he's got to build up his white points somehow' đ
'MAKE ME DAIKLAIVES, TWILIGHT! I HAVE A GOLF BAG TO FILL!"
Combine it with Obsidian Shards of Infinity if a sid
Well the idea is combining the sentient sword with shining point
Combine it with Black Claw and list your form weapon as 'Other people's swords'
Go for it!
https://docs.google.com/document/d/150xLxZvB6cjjtRSh9Z1t29ORi-r_N496_ydS3yjraos/edit?usp=sharing because normal exalst with warstriders aren't Super Robot Protagonist Enough
Chosen of Charkaid, God of Warstriders Charkaid has not had a great millenia, despite being (arguably) one of the most powerful divinities in the Bureau of War. He is the God of Warstriders, patron of the god-machines and the exalts who pilot them. His machines marched to war a thousand times si...
Hey vsauce, Micheal here
How many Initiative tracks can a single exalt have?
Actually genuine question
Can anyone beat 5 initiative tracks
Has to be the exalted getting more tracks, not summoning minions
I will say - I feel like this needs a better title than 'Chosen'. Like Architects or Puppeteers.
Pilot
It's a little placeholdery there, I have a few ideas, it just depends on which media I want to steal from
Pilot would be a good generic one
i'll probably end up going with Pilot, though maybe it lacks oomph? I guess it's similar to ARchitect, that name conjures nerds making engineer's live's hard more than 'badass exalt' but it works for htem
Hm. Taken in parallel with PAOC, the charm that makes OSI's form absolutely indispensable could probably be grabbed at about the same time as PAOC's pinnacle charm ...
Still couldn't use the PAOC charms themselves with the knives though
Unless PAOC form itself covers that
Something I would say ID: I'd be careful about making it too warstrider-y.
Like, I'd have a lot of 'When on foot, emulate cool warstrider stuff'
Not just 'pilot good'
... are there really no artifact knives?
There are not!
That
Wait, there is one set of them
Yeah the plan is that their individual charms are going to be like
celestial tier on foot still, reaching solaroid when in a warstrider
the only charms I plan to only have effects in the warstrider are the Mode forms
The Shatterbond Knives are Artifact Knives
Where are those?
They're called 'Dire Talons' apparently.
Abyssals, yeah?
Abyssals, yeah
Okay
Oh, looks like there's another set in Alchemicals
Tragically moonsilver
Still, that's adequate precedent for 2-dots I guess
two dots?
...you know what would be really nice to turn up in a later book?
A good chunk of extra thaumatologist rituals
We've got more Solar Circle Spells than 'shit a mortal or terrestial rookie mage might know' XD
Things that make thaumaturgy Worth Considering would be nice
but it is almost ofur times the XP cost of learning sorcery, so exalts will probably never take base thaumaturgist
you know what's fucked? Mortals taking sorcery is only one dot more than being a thaumaturgist.
Yeah, it's much cheaper to just get terrestial sorcery and get Free Thaumaturgy
...what were some fun 2e thaumaturgy rituals? They'd be fun to translate
I'd have to go back and look through, honestly, it's been a long time since I've finangled with ex2 thaumaturgy
they're prrrobably in like... the black and white treatises?
I feel like a good one would be like a 'Bless a weapon to hit spirits'. Something not as 'I need it immediately' as the actual exalt charms, more a ritual for a temporary effect.
But something a Mortal Exorcist can use to go Beat A Ghost With A Gohei Stick
they'd need some way to see it too
Yeah. Maybe something to bless an area? So like, they can't Walk About With It like an exalt can.
But you can set up some wards and spirits in the area become semi-visible
Likely still with a visability penalty
As DBs don't get to see spirits without one
So it's not an easy process but they can go 'this house is haunted, I will bless my Ghost Beating Stick and set up wards to make ghosts visible so I can get to Evicting The Ghosts'
The mortal exorcist statblock in core has stuff for this
It does but making them into Thaumatolgy tricks would be nice.
...snrk
Also funny thing: The main ghost in the corebook has a typo in it that makes trying to use exorcism very difficult
It's got a difficulty of <Resolve> but the war ghost...didn't get a listed resolve. XD
It's likely 3? As the honored anscestor is 4 and the hungry ghost is 2
So thaumaturgy rituals:
Exorcism (Base it off the Exorcist)
Blessed Weapon (Base it off the Exorcist. Make the ritual bless weapons with the effect of the silver staff they have)
Blessed Wards (Bless an area. Spirits find being in it uncomfortable and become semi-visible)
The thing I'm thinking I'll do is go - These are not for everything immaterial. You pick one type when you use it. So you can have Anti-Demon Wards or an Anti-God Blessed Weapon. If you pick the wrong sort? Well, sucks shit. This is thaumaturgy, it's got issues relatively to charms.
That seem like a decent trio for 'giving thaumaturgists some tricks'?
I think so!
Maybe one that lets you basicly send a message to a god's pager at a shrine to them? not two way communication and not more than a quick mental image/couple of words.
But a priest could tell the local god 'Bandits Attacking!'
Though I *think * gods can detect prayers sent their way, I'm not sure how immediate/how easy it is for them to pick specific things out.
Pondering minor rituals that mortal shamans and priests would have
The Pilot's Pride
Cost: 4m; Mins: Integrity 3, Essence 1
Type: Reflexive
Keywords: Strider
Duration: One Tick
Prequisite Charms: None
The Pilot becomes immune to Onslaught penalties for the rest of the tick.
Strider: While piloting a warstrider, this charm's duration becomes scene-long.
God-Body Technique
Cost: NA; Mins: Integrity 1, Essence 1
Type: Permanent
Keywords: Stackable, Strider
Duration: Permanent
Prerequisite Charms: None
The Pilot's stubborn will manifests in an equally stubborn body, reinforced by their mind and soul. This charm grants extra health levels based on their Stamina
Stamina 1 and 2: One -2 and One -4 health Level
Stamina 3 and 4: One -1, One -2, and One -4 Health Level
Stamina 5: One -0, One -1, One -2, and One -4 Health Level.
Strider: This charm grants additional health levels to any piloted warstrider equal to twice the normal health levels it would grant to the Pilot.
This charm may be repurchased up to (Integrity) times.
starting to make charms for the Pilot
I'd clarify how the God-Body Technique works with like...repairing levels.
As if you get out, those levels vanish
Do they need repairing?
scene-long onslaught immunity for 4m reflexive is considerably better than the Solar standard, albeit slightly narrower in scope
so is that ox-body equivalent, that one blows Lunars out of the water before you triple it
... oh wait, iron battle focus doesn't make you immune to onslaught penalties you've already taken, that's fair
Vague Pondering on God-Body - Rather than tripling/having that repair question, maybe let the pilot take damage to the extra boxes granted by god-body while in the warstrider (With it healing like normal. So you can soak up some repair time as well as damage).
My tought with the ox-body is that your physical stats are at a premium as a warstrider pilot, since you want dex to... well, do combat things, and you want strength to actually pilot the damn thing., so you're unlikely to have the stamina 5 unless you sacrifice elsewhere
I admit a general reluctance towards "solar-level Exigents" in any way, because our only existing basis for what a "solar-level charm" looks like is "broken as fuck"
and then you take away Supernal so you have to crank up the power of the lower-level charms, compress the trees some, whoops everything's exploded
The Pilot's Pride
Cost: 6m 1wp; Mins: Integrity 3, Essence 1
Type: Reflexive
Keywords: Strider
Duration: One Tick
Prequisite Charms: None
The Pilot becomes immune to Onslaught penalties for the rest of the tick.
Strider: While piloting a warstrider, this charm's duration becomes scene-long.
God-Body Technique
Cost: NA; Mins: Integrity 1, Essence 1
Type: Permanent
Keywords: Stackable, Strider
Duration: Permanent
Prerequisite Charms: None
The Pilot's stubborn will manifests in an equally stubborn body, reinforced by their mind and soul. This charm grants extra health levels based on their Stamina
Stamina 1 and 2: One -2 and One -4 health Level
Stamina 3 and 4: One -1 and One -4 Health Level
Stamina 5: One -0, One -2, and One -4 Health Level.
Strider: While piloting a Warstrider, the Pilot may take damage to the extra health levels granted by this charm in lieu of their warstrider taking them.
This charm may be repurchased up to (Integrity) times.
boosted the cost for Pride, reduced the health levels for god-body and did the 'you take damage instead of your warstrider' option
(My eternal stance is that Celestial Tier should just be celestial tier. There shouldn't be Solar Tier above Celestial Tier. If you can't have a Solar + Lunar mate pair in the same game without balance concerns, that's a sad situation. It's just not a stance that the devs tend to agree with). XD
The intent is solar-level inside a warstrider and general celestial outside them
yeah, but the only thing that differs there, once you get out of "this is my onslaught negator, this is my basic damage adder", is that Solars are broken
and since all the solar stuff got moved over to Abyssals to make up that basic layer of stuff it's hard to know what Good Solars would look like
I basically want this exigent to be able to go toe to toe with a solar in a warstrider while they're in a warstrider. Is that beyond the scope of the game's balance hard enough that I need to abandon this ideal?
solar warstrider pilot uses Solar Brawl, you die
if you give this thing Solar Brawl in return, yes, it's going to break the game, because Solar Brawl and Solar Melee are the two strongest trees in the game bar none by an absurd margin
I think part of it is also 'Another PC solar or an NPC solar?' As like...even as Classic Dumb Murderhobo Dusk as Benignant Annihilator of Hope and Falsehood, I'm not sure she's really 'PC solaroid' mean
well, NPCs generally, since this is meant for a celestial level game, not strictly a solaroid game, because I felt like, in general, 'in a warstrider' is a rare enough sitaution to warrant the power boost for the circle's primary combatant
which this would be, as the chosen of the god of giant fighting robots
but if tryign to reach there is a pipe dream i'll go and
figure something out
she is an extremely unoptimised essence 4 dusk because she has to be vaguely usable as an opponent, and an optimised combat solaroid played sensibly results in the GM going eeny meenie miney mo around the table twice and killing those two player characters on round one
even if they are also solars at any level short of heavy dodge/resistance investment
Fuck You, I'm A Solar
Supplemental
This supplements a Join Battle roll. Roll (Essence) dice. For each success, kill one other character in the scene.
she doesn't even have Abyssal Hail-Shattering Practice, a fairly basic E2 charm with one prerequisite, because if she did she would have an effective parry of 10+excellency and everyone would go insane trying to hit her
Her mobility also seems to...not exist.
my cracked E5 sidereal elders can maybe take an average E4 meleeist if they're lucky, but only with like 50% more XP and ruthless optimisation
I guess I can just put in the fluff that they would be the equal and not worry about the stats, but that's lame
She's really relying on Blossoming Shadow Slash to deal with 'I have a Chakram, Air Dragon and a Dream' DB.
brawl? I'm never willingly going into that fight even if I had a 60% chance to win because the other 40% of the time I just evaporate
and like. A solar being able to just beat a Pilot by flicking their warstrider once is. I dunno. I hate solars.
I think i'll just shelf the idea, since I wouldn't be able to make it work within the system's power limits.
"just a celestial" is pretty strong already
I think to be frank? I'd mostly just Ignore Solars. Like not even mention if they're in power-level. It's not like you'll really face one that's not an NPC
celestials also move up to raid boss level pretty effectively at higher essence, even without being a bit cheesy and exploiting janky stuff in Core/earlier books (Lunar Threaten hippo builds, Black Claw mote reactor sids)
And an NPC is inherently something the GM expects you to be able to fight.
I'll admit, I do tend to keep going 'Can this help stuff a solar doing some bullshit' when I ponder defensive/reactive charms (The answer often being 'no, because they're a solar') but it's likely not healthy. XD
you can exploit some equal bullshit to handle certain solars (Black Claw! CMOS!) but nobody will ever be able to facecheck Solar Brawl unless it all gets nerfed
Which sucks because Solar brawl is very cool
I think the most directly 'hey, stop that solars' I did was in First Pulse but even then it's a translation of what first pulse does in essence XD
The martial artist can act up to (Essence) ticks earlier, without changing her initiative. This can allow her to clash attacks, or act before foes.
Once per scene, for +1 wp, this can be used after another character has changed their acting tick (Such as with Delay or Thunderclap Rush). She may interrupt their action, taking her turn before proceeding with the previously appointed character.
The charms feel pretty good, conceptually, except for how TRA should not exist
Which it shouldnât
the real cheesy solar brawl strat is grab->throw->repeat
combine with Thunderbolt Attack Prana (nerfed significantly in Abyssals, still extremely strong) to instantly delete targets
I'm shocked that anyone designing these days was willing to write the words 'Double Damage' without understanding what that means for scaling. XD
it is one of the most broken solar charms that still vaguely obeys the system, rather than just being outright nonfunctional or removing swathes of the game
column A: Sledgehammer Fist Punch, most of the shaping defences, that one psychonauts charm, that one charm that lets you create a spirit
column B: Hail-Shattering Practice, Fivefold Bulwark Stance, Knockout Blow, TRA
column C for "technically works as a mechanical instrument but should not exist for other reasons"
(Divine Mantle, God-King's Shrike, Dual Magnus Prana)
God-King's Shrike is just 'This isn't a Solar Charm'. XD
If you want to nuke a city from orbit at least have the decency to blow it up with the daystar instead of Stealing Sid Predictions to do it
Oh, TAP, not TRA. I get them mixed up because TRA is the charm that does the okay part of TAP
TRA is also broken as hell and one of the reasons Solars are so unusable as opponents unless you deliberately nerf them
TAP is just more broken to the point it was removed from Abyssals
The athletics charm?
yeah
Ah
It's amusing that abyssals got told 'Hey, I know your entire thing is being More Murder-y Solars but solars are Too Murder-y so you're losing some of it'
"skip the initiative order, land an automatic withering attack for free, make an attack, this combines with all combat trees and is very hard to clash"
you weren't beating an Awakening Eye solar at Join Battle anyway but now you can't even try
Oh yeah thatâs more than I remembered
I was just remembering the rush-and-make-an-attack quickly all at once
But yeah, TAP is especially egregious because the mechanics already contain a way to do the thing it does within the fiction
And that way to do that is
âWin join battleâ
Something solars are really god damn good at
(Kinda too good, when winning join battle gives init, such a valuable resource)
They are also too good at that
Yeah
But like TAP is bad at the conceptual level
Is I guess my point
A lot of brawl charms are cool ideas executed with waaaaay too much juice
unironically, I think the essence first pulse has 'TAP if it was good and not stupid'. Much more limited in when it can be used and helps you when someone else is winning rather than making you win harder.
TAP is just a terrible idea
there is also Secrets of Future Strife from VBOS
Yeah, secrets of future strife inspired Blood-Spattered Streets for my doing of First Pulse for 3e. XD
Oh, here's a question: would PAOC form itself count as a form of that style for purposes of PAOC form's style weapon combining?
Like, if you have three non-PAOC form charms in there that all use knives, can you use PAOC's supplemental charms with knives?
Blood-spattered Streets
Cost: 4m (+1 wp); Mins: Martial Arts 3, Essence 1
Type: Reflexive
Keywords: Mastery
Duration: Instant
Prerequisite Charms: None
Once in combat, any urchin knows that itâs better to give than to receive. Characters who master this Charm learn how to use an opponentâs preparation to strike against him.
The the stylist adds (higher of Essence or 3) to her effective Initiative to determine when she takes her turn.
Mastery: Once per scene, for +1 wp, this can be used after another character has changed their acting tick (Such as with Delay or Thunderclap Rush). She may interrupt their action, taking her turn before proceeding with the previously appointed character.
I am pretty sure you cannot, no
that's not really a huge issue unless you specifically have two SMAs, though
since Soulfire is basically never going to be a bad pick
I was mainly thinking about Obsidian Shard of Infinity/VBOS/Thousand Blades
Because Thousand Blades and Obsidian Shards in particular seem like a great conceptual match
But by Essence 5 you really do want both form charms
And VBOS is another one that works with knives were you really want the form charm
PAOC is so good I keep going 'Maybe I can make it work on a non-unarmed sid' and then going 'no, the melee charm doesn't work like that'. XD
You can if you only take melee going into it
It just won't work with any other martial arts
Yeah but other martial arts are cool XD
I do wish there was a general Enlightenment charm, maybe in Battles, that was basically "merge martial art + SMA, but you can only buy this once"
Ashley wrote one
Considering the others are part of charm trees I'd be tempted to make it a martial artst charm outside of any particular martial art.
So all sids can pick it up equally well
Since they are all favored martial arts
Battles would make sense for that, yes
Require the MA you're merging in be completed etc etc
Battles should get nice things because man that caste ability spread is pain
If you go MA you have seven useful abilities to your friend's 9-10
It's why I think DB have some of the nicest divides there. Splitting combat abilities up instead of having a dedicated 'I fight' one.
wasn't quite my thought behind it but i guess it does technically do that
What would be rad is if somehow one of the anima powers let you mix different abilities a little more, although I'm not sure how exactly
spend X, pick a single ability, all it's charms gain versatile for the scene
(this is stupid)
I was thinking more like the 5-mote ability could let you use 1-3 archery, melee, or brawl charms at the same time or something
I dunno
Had an idea of a SMA that let's you team up with your future self
The main concept being able to bank actions in the present to be able to use them later since you're either giving them to your future self or getting them from them
Sid excellency has spoiled me, I'm terrified whenever I have to roll something at mere TN7
so much delicious bold text
Silly Pondering: Giving a Sid ally 'reroll 6s' because I'm trying to buff him and don't get how his mechanics work.
actually makes them go completely insane because if you reroll something that's already a success it keeps the success and rolls more dice
so now you have exploding sixes
only if he's rolling 6-ups though
Huh, I thought that was only with double X. That's cool.
Gambling God with Jackpot charm that gives 'Reroll 7s'. XD
I would 100% believe that's a plentimon charm
I'm sad those gambling beetles don't have a Familiar Rating.
...silly pondering: Plentimon charm that is Malifaux Gamble Your Life
...what skill do you think is most fitting for Gambling (In a non-cheating way) in Exalted?
you'd probably use a mix of Awareness, Investigate, and Socialize (since that's the ability used for read intentions)
Gamble Your Life (10m, 1wp; Supplemental; Instant; Essence 3, Eclipse): This Charm supplements an opposed roll to Gamble (such as Survival to pick a winning horse or Socialize to play cards) against a character in medium range, Raising the stakes to their peak. The loser suffers one lethal damage per threshold success the other character received, which ignores hardness.
A character who attempts to cheat in this contest is treated as having automatically botched, though they gain a bad feeling before attempting to cheat that allows them to back down or change course. This does not apply to effects that merely tilt the odds, such as using an excellency to be more skilled than the opponent or the assistance of a Plentimon's Ladybug but does affect Sidereal Prophesy and similar effects that would try to force a result.
so what happens if I use the Sid Excellency with all its target number reduction
I figure that would fall under the same thing as Plentimon's Ladybug, as that's also TN reduction.
Yeah, nah. It's for stuff like 'Solars have a larceny charm to Perfectly Cheat At Cards'
Lunar with gambling addiction hoping the regen is faster than the life cost
sid prophecy is just target number reduction when affecting people actually rolling narratively significant dice
although it can and will rig every Trivial character's card game in the Imperial City
True but Sid Prophesy felt a bit 'I am dictating an outcome and things are crowbarring themselves to make sure it happens' to fit the thematics of 'no cheating'. XD
Since Prophesy is an in-universe thing, not just an expression of personal skill
Speaking of cheating, I also had an idea regarding the Sword Saint
The Sun, deciding to deliberate effectively, added in a clause that allows any Zenith caste to serve in his stead, forcing them to judicate the dispute as fairly as is possible.```
while scrapping in Sidgame we've noticed that both Sid Melee and Sid Brawl have extremely easy access to aggravated damage, they're on both the straightforward damage adders
keeping that in the back pocket in case I need to fight a Lunar, I guess?
Sids make Lunars Sad, if they can make the damage actually stick
(this is unlikely, three lunars are on side and there are no other known lunars around)
they don't have a way around the assorted Lunar damage caps and extremely good tanking charms, at least not an easy one, but they can fuck with Halting the Scarlet Flow, which makes them really quite good at murdering baby Lunars
assuming said baby lunar isn't an incredibly optimised Threaten cheese build or Legendary Size/bear grappler, anyway
Threaten Cheese?
there's a Lunar charm (or animal merit, can't remember) that augments a Threaten roll with a rider that steals 1 init from the target for each success over the enemy resolve
let me find it
ah, it's a latent merit, yeah
Predator's Menace - any animal with an init pool can cause enemies that you hit with a threaten roll to lose 1 init per extra success, even if they pay willpower
so you turn into an animal with a threaten pool, usually a hippo (very good for general combat) or a gorilla (can use its Intimidate pool to join battle)
make a massively buffed intimidate roll with a maxed Lunar dice pool and a bunch of charms that give you double 9s, ignore body language penalties, produce virtual intimacies of fear etc.
strip 12+ initiative off every enemy in the scene, get a bunch of crash bonuses, eat someone with a big decisive, continue with fight as normal except every enemy starts out crashed
this is probably not what that merit was intended to do but the init strip isn't capped, so much like many animal traits a Lunar can bend it out of shape pretty grievously
Clearly I turn into a black cat, because they're a source of superstition about bad luck and should totally have a threaten pool đ
this is not as cheesy as solar bullshit, you're not going 1v3 with deebs at chargen without some extra nonsense on top, but it is still pretty cheesy and becomes cracked as hell in larger parties
the Sid version of this is abusing Black Claw + Sidereal essence replenishment charms, which is a lot less dramatic but doesn't have a 1/scene limit and can be done with great efficiency by otherwise dedicated socialites
Can't you do this as a Tyrant Lizard that can make a Threaten Roll against everyone in the scene
with the roar
Ah nah nvm
by default it's everyone in the scene so that doesn't help
you'll blast a lot harder but you also reset to base afterwards, which denies you all those juicy crash bonuses, so you probably want to learn normal Predator's Menace
dice added by animal abilities are considered charm dice so Dragon Roar just saves you 10 motes
It's the thing I got on King Hu cuz it seeemed cool :c
it is cool
it's just not Optimal Roar Cheese
it's not like crashing the whole encounter isn't strong as all hell
Tyrant Lizards have about four different buttons that make them cracked for lunars and they can use all of them at once, so throwing on Predator's Menace and blowing up the entire opfor round 1 is just gravy
Cats are remarkably resistant to Heaven Thunder Hammer
With that 'ignores all rolled dice for falling and converts automatic damage into rolled dice'
there is a pretty hard divide between "animals written before Lunar book" and "animals written alongside/after Lunar book"
the kraken and the orca are pretty stronk but they suffer fairly obvious limitations in most campaigns
(Leviathan cares not, he will fully annihilate you with mega-orca form)
Great Cats seem pretty cool. not as dodgy as housecats or as tanky as some other options but a pretty good stealth combatant.
they're solid B+-tier, yeah
sneaky builds are generally in a class of their own because either you have anti-ambush tech or you don't
(Deebs have a really hard time getting anti-ambush tech, big cat goes om nom nom)
Clearly I should train a housecat in Battle Cat from the Great Cat and achieve Maximum Cat
take cat^2 into autochthon and terrorise the rat nation-state
does he know Tiger Style
I already know of one Tiger-Tiger Stylist, she's a giant shonen protag
Damn right he knows Tiger Style
I'm still looking foward to my Lunar Witch just unleashing Ambush Hunter Combat Spells.
SURPRISE FLESH SLOUGHING WAVE!
looks good to me, I can't remember what the Lunar onslaught negator is called but if he doesn't have that I'd throw that in there
and maybe grab Halting the Scarlet Flow and Bear Sleep Technique fairly quick after game start because it can kinda suck if you get slapped a few times for a few health levels and now you need to wait two weeks while all your -2 levels heal up
honk shoo mimimi is key Lunar tech
lunars are pretty damn forgiving in combat
having infinity soak from E1 covers a multitude of sins, regardless of whether you've actually committed them or not
hong shoo mimini?
and that means you can spend more charms on murder
Yeah I think the goal was to get tankier and then finish Tiger Form
then add as much of Heaven and Earth Gauntlets to his regular-ass fists
onomatopoeia for snoring
Ah, I see.
Solars do not have bear sleep technique but because their integrity tree is extremely jank, they can combine three meditation charms to get an entire nights' sleep and 20 motes back in a few seconds
Mind Palace Nap
Hmm...pondering the best way to get some solid init gaining on this Lunar Cat Witch. As she mostly wants to blow things up with spells but you want to have init to use those blasty spells. XD
I'd link the funny helldivers video for "be advised, I'm eepy" [dive prone power nap] but it's a twitter link
You actually don't need Init for some of the blasting spells, it's only the pure single target ones that work like standard Decisives
Death of Obsidian Butterflies doesn't reset you to base initiative or factor it in at all
That's fair. I could just keep Flesh Sloughing Wave forever though single target spells are likely also good.
I forgot our Dawn in the proposed Exalted game had an Auroch familiar
it was very funny
Oh THIS is why Dolphins are 3-dot familiars
oh
how does it get along without water
I am going to assume the usual rules apply, i.e. "if you excellency this, it's not a mundane action"
still, very neat
important new GM houserule: if you have a dolphin familiar and want to benefit from it, Exalted Fish Tank Palanquin or equivalent
since fae have huge dice pools and no excellencies, cataphract mounted on dolphin is a terror
Sky Titans have better intimidate rolls than Tyrant lizards
the feared raksha dolphin cavalry formation
yeah it also works with those, but in practice you're throwing the lunar's 11 pool + full excellency at the problem anyway so the actual value of the creature's intimidate pool is irrelevant
all you care about is being able to learn Predator's Menace
is this jank? yes
you save one mote on the Titan, yeah
I think they're (Lesser) (Elemental) (Dragons) but not (Lesser Elemental Dragons)
huh, the wood dragon in HDNP is much less scary
cuz he's gay and tired
The issue is the latter is a term for a Specific Thing despite being made up of 3 pretty generic terms. XD
the other guy is an actual Censure
storm serpents are nanodragons, the wood dragon is a microdragon and normal lesser elementals are centidragons, clearly
They're E4, same as the wood dragon
oh, it actually specifies
it does?
Ohhhhhh
Literally Too Gay To Function
he does have an automatic disarm, which is extremely annoying of him
there are a lot of things in the various books that are pining for the return of Solar XYZ
I wonder if we'll ever hit 150
150 what
powerful entities pining for the return of Their Solar
is there a list
thus forcing every solar into a telenovela
I don't believe so but between Lilith, Feather Drenched, the dragon and the ghost of a first age solar stuck in a pirate ship we're doing pretty decent so far
although the ghost is just ghosting about, no pining required
I feel like A Lot of Lunars fit this
yeah, although less than they used to
oh the Huraka are in HDNP
I love the huraka
I like that a normal part of creation is a villager observing "there's going to be a storm, I can see the wind bears towing the clouds in"
It's possible some of them are pining for different incarnations of the same Solar
New campaign idea: One of the circle's Solars is who all of the people pining for Solars are pining for
That would be a fun spin on the gold faction game concept where your circle is attempting to look after a bunch of extremely chaotic solars without making it too obvious
Here's a fun game, what would your character's Elder Prowess charms be if they were E6? I really like the format of "elders are normal E5 Exalts but with slightly more motes, slightly better essence scaling and One Wierd Trick.
Anys Syn already has "reflexive form charm" in the best way possible, so Rival the swordsman sifu is going to need something else
I think the lunar I've been working on gets something like 'summon up a legion of ghost people and animals' or something like that
Upgrade/cost decrease on the various Lunar clone/swarm charms, with suitable flavour? Leviathan has a similar "upgrade a handful of charms relevant to my deal" thing.
I think my lunar witch gets upgrades to the 'hostile shape change' lunar curses
She's very circeish
King Hu gets an Elder Power that lets him get several non-charm bonuses to any roll as long as he boasts about having an appropriate title for the roll
I think Graves gets For every weapon you've taken from an opponent in a duel, you can reflexively summon it to your hand and de-summon what weapon (if any) you were holding at the time; this weapon is compatible with every martial arts style you have completed
Drifts in Gossamer can teleport him and one other person to any part of Creation for the duration of a single tick.
Hot-swapping from sword to scythe to great mace between blows without ever changing the way the strikes flow feels like a very Graves Thing
Yeah
Her big focus is the swarm charms and the various 'steal stuff from/make familiars out of supernatural creatures' charms with the 'do it to ghosts' upgrade
The ohter thing would be possibly somethign with necromancy; fluffwise she's a reincarnation of one of the Black Nadir Concordant.
Rival probably gets something to do with counterattacks but it's hard to come up with something that wouldn't be extremely annoying to fight, and elder prowess is usually to provide an interesting boss experience
"Can counterattack counterattacks"
"This charm activates infinitely to always allow the final hit no matter what"
Crane Form goes brrr
The only way a GM could match up to chaotic-by-player-standards is to have the game ran after a Solar campaign where you are now playing as the Sidereals who were barely keeping everything together
Rosencrantz and Gildenstern Have Exalted
one celestial spell
For GM
Cracking open the possibility index
Here's an odd one - What is the most barebones, basic 'Make an attack unblockable' or 'make an attack undodgable' charm in 3e?
(Tinkering with that SMA again but most unblockable/undodgable stuff is rather complicated)
Presumably some solar charm in brawl or melee
Surprisingly no. The solar options there are 'Unblockable if you joined battle this turn' and 'unblockable and undodgable and double 7s on the damage roll' XD
Is there one in Abyssal melee?
essence 1 sid brawl for some reason
Cutting The Strings
Cost: 6m; Mins: Martial Arts 1, Essence 3
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
Virescent Eyes of Division knows that everything is fated to end. By perfectly aligning one's blade with the lines of fate, one can act as that ending, cutting down the most brilliant of swordsmen or durable castle walls with a stroke of their sword.
This charm supplements an an Attack or Feat of Demolition.
For attacks, it subtracts (the Martial Artistâs Awareness) from her enemyâs Soak and Hardness. If the attack benefits from Aiming, it is also Unblockable.
For Feat of Demolition, she rerolls 1 on the dice roll until they no longer appear. In addition, she adds (Awareness) to her strength to determine if she can perform the Feat of Demolition. Such feats can be performed in a single slash, even if they would normally require professional tools or an extended period of time.
SMA charm for 'Yeah, I can Cut That'
Cutting the Strings + Burn Life lets an E5 Sid perform a Strength 15 Feat of Demolition, like she's a max strength warstrider. XD
Or Cutting the Strings + Burn Life + Pull Down The Sky to meditate for an hour on the Perfect Slash to perform a Feat of Demolition that requires 25 Strength. I'm not sure what such a feat is as the book doesn't list any that high but it's going to likely let you Cut So Good that a Fortified City Ceases to Exist.
I assume you mean Solar spell?
Elder Prowess: really cool artifact is doable, it's basically what mnemon and ragara have
elder prowess for capping off incoming health level damage at each level of penalty, followed by a counterattack that gets more juiced the more damage overflow there would've been
Red Evening Sky gets the ability to directly attack the perceptual abilities of others
Not just the senses but cognitive stuff too
After all, how else is she supposed to get people to stop staring
Itâs kinda interesting how the way dropping a DBâs aura to remove terrestrial from MA charms kinda generates an either/or dynamic where either their regular martial arts are weaker, or their dragon style is weaker
I find a lot of Deeb martial artists just dip the dragon style up to the form and basically use it as a way to knock terrestrial off something important for the one tick that you need to make an extra attack or extend a buff or what have you
Liquid Steel Flow from Single Point is a typical candidate
Seems like the optimal play is to do that and use dragon style charms for defense
Aim to have the aura up at start of turn
I am Water Dragon's strongest soldier in this matter because it provides an excellent utility kit
Rippling Water Strike and the form are kind of meh, but Drowning-in-Blood is a great little damage adder on huge decisives, Theft-of-Essence is good tempo and Bottomless Depths Defence is a classic if you want to go a bit further on
Essence-Dousing Wave is also very handy for supporting the team against big scary threats but is well past the point of being any kind of "dip"
interestingly, you don't actually need to buy Rippling Water Strike to get the rest, which is very rare for early charms in martial arts
YZ is going to go Water Dragon up to the form to combine it with Righteous Devil, aye
Looking forward to that
also, martial arts compatibility is measured on each attack/defence, so if you have an artifact weapon for your withering attacks from another martial art and skip RWS you can beat people up with it and then use water dragon unarmed decisive-boosters
although that's not a huge concern for YZ because Righteous Devil is ranged and Water Dragon is notably not
Okay. The sidereal onslaught negator is for one defense, is avaliable at brawl 1/essence 1, and is parry-only and doesn't increase onslaught from attacks that miss. Lunars have two onslaught negators; one is 3m 2i, at dex 3/essence 1, is until next turn, gives +1 defense and doesn't incur onslaught from attacks that miss (and has a benefit from a previous charm). The other one is 3m and 1 wp at dex 4 essence 2, simple, and lasts for a full scene, but also ingores wound penalties and grapples (and benefits two previous charms). Janest's is at athletics 4 essence 2, 2m, reflexive, lasts a scene and prevents one target from causing onslaught penalties on her as well as boosting evasion by 1, but she has to hit them first, and can stack it up to (strength) different targets.
(paragraph break for readability) Pakpao does not have an onslaught negator. Architects also do not have one. Sovereign's is a permanent upgrade to a 2m charm that makes oen person's attacks against her subract 1s from successes and if it misses doesnt' increase onslaught. None of the apocryphals have example onslaught negators.
dragonblooded have a melee 3 essence 3 wood signature that ignores up to essence onslaught ot parry for one round (total, not against each attack), in wood aura doesn't tkae onslaught from successful parries, for 5m 3i 1wp scene long.
solars have a lot of options, but most of htem seem to be 3 to 5 motes and last for anywhere from a round to a scene, I'm not reading that much natural language. Abyssals spend 5m 1wp for a scene long at essence 2. Alchemicals get a dex 2, essence 1, 2m single action 'ignore onsalught, environment, and other external conditioons' with a bunch of potential upgrades.
I think that covers everything excepting martial arts
Deeb melee has 2m 1i parry penalty reduction at E1, Graceful Flowing Defense
Sidereals also have defence penalty negation in Absent Self (first dodge charm, effectively 2m for [essence] dodge penalty negation and +1 non-charm evasion) and melee's Impeding The Flow (1m for halving all parry penalties, negate all in full defence or defend other, add +1 defence in melee's Form)
Solar and Abyssal melee have the same set so I'll just lay them out:
Dipping Swallow (+ mirror): 2m, ignore all penalties to one parry other than Surprise Attack/Ambush. Successful parry grants +1 init
Bulwark Stance (+ mirror): 5m, ignore all parry penalties for a round, slight decisive damage reduction
Fivefold Bulwark Stance (+ mirror): 5m 1wp, Simple, ignore all parry penalties for the scene. While active, dipping swallow costs 1m and grants +1 defence.
So, all that said; 6m 1wp for a tick-long onslaught negator that conditionally becomes scene-long is too much at ability 3/essence 1? also I think dragonblooded have another one in perception now that i'm doing more ctrl+f but i'm not actually sure why I'm comparing terrestrials since this is supposed to be celestial tier.
I guess I put in a few pre-reqs and move this up to essence 2?
6m 1wp is a fine scene-long cost, way too much for tick-long
you could do tick-long at 6 and scene-long if you pay a willpower
in practice you probably do want a smaller one than that somewhere, though
"one tick" and "one scene" are such incredibly different timeframes - fivefold bulwark is notorious for making solars a real pain to hit, all the smaller ones are just neat because if you're being forced into 5m Bulwark Stance every round that's all your mote income
ndos
fun fact: Fivefold Bulwark has a whole sidebar in core about how only poisons, blindness and illusions can penalise a FFBS solar's parry
neither poisons nor blindness affect defence in the first place
average core book mechanical consistency
me when i write my charms before my mechanics
I think the only reason only three of the corebook MAs are varying levels of broken is that they wrote the MAs before the solar charms and as such couldn't balance every mastery effect around Heaven Thunder Hammer
their errors are far more scattershot
'steel devil style was written very early and never adjusted later on' is something i believe with my whole heart
Seems plausible
It seems sorta like 3e largely got mechanically better after core, while Essence largely got worse
essence feels like they slammed Exalted into Fabula Ultima to me, it's this strange mix of "giant pile of gonzo abilities" and "this is strapped into a very narrative game structure that is basically built to go in a nice smooth line"
Are we seeing Essence getting worse from the one book not yet out of Kickstarter Solar charms? Or a few more data points than that?
It's out to like abyssals now I htink?
or it was when my source was last avaliable to talk about it
Core game has abyssals out to manuscript
Essence has Core + KS companion and player's guide as a manuscript (plus some non-mechanically focused sourcebooks)
How does this seem BTW?
I think it looks good!
Trying to keep the intro 'cut impossibly good' a little more mundane in that you're at least cutting Physical Objects.
is it meant to be a deliberate counterpart to Sid Melee with all the awareness + aim stuff?
I do like getting the Maybe Sword out of the way with the first charm so you can move on to more interesting cutting
A bit, yeah but it's also...well, iki being a god damn weeb and going 'Congrats, the sids invented Eyes of Mystic Death Perception'. XD
I am personally reaching for Abstract Weapon as inspiration for Prismatic Arrangement
which I guess is not weeb but does feature a mecha
Hah
I am doing up one of the charms in part due to 'this is an area where sids lack a charm'. XD
if you're not familiar with that one I highly recommend it, it's about 50% world's sickest technomagical fight scene
I really like Terminal Sanction but it's also a bit Hoop Jump-y for 'That guy stays dead' relative to some other exalt options.
So I'm looking at giving the SMA a 'stay the fuck down' charm with its own twist.
If this incapacitates the target, their upper soul immediately passes into Lethe. In addition, their lower soul will not rise as a Hungry Ghost. Beings who's souls would not pass into Lethe when killed (Such as Gods, Dragon Kings or Jadeborn) are still affected this way, being spun into a human life for their next reincarnation to better understand life through human eyes before their native form of reincarnation reasserts itself.
Currently the things on the table for 'I want to be able to cut this' is:
-Intimacies
-Distance
-Charms
As a SMA based on cutting should cut Weird Things. XD
but it cut away the layers of deceit against the reason why kids love cinnamon toast crunch?
It can now.
Reflexive
If something would target your guile, you can apply parry against it. If you successfully parry, counterattack.
Welcome back MDV Fist
Other things it can cut
-The initiative order
-Time
-Fate
-Motes
Time would be fun but I'm trying to be careful with time cutting as there is an entire martial art based on time and I'd like to avoid stepping on its toes too much. XD
Prismatic is also well on top of countermagic at present
you feel a palpable change in the time of day; nothing else happens
it's just also now nighttime during your swordfight
you know the end of House of Flying Daggers?
Jumpscared by the sun
...actually, I could have it do something fun with cutting time.
actually maybe you don't
Go 'I cut myself out of the next few hours' and just Cease To Exist for a bit. XD
I've watched it, though it was a few years ago
Ah yes, cutting the atom with your sword đ
Cutting an atom wouldn't do that much
"One practioner, Spring Blooms Eternally Among The Fields, believes they had discovered the secret to cutting 'the very bones of creation themselves'. Whether they were able to or not is unsure, as they mysteriously died in battle against the Behemoth Merapi of Insatiable Hunger, engulfed in a titanic explosion."
Oh yes but that's what the Pankratosword is. Elder Scrolls being weird when it's not actually on screen. XD
Elder Scrolls lore being better than it's actual games 9/10
Yeah, ti's why I wasn't thinking so much countermagic and more 'Hey, I found a new way to do crippling effects. To stab you so hard your charm falls out'. XD
three precedents for that in Prismatic, Water Dragon and Solar Brawl, but I imagine you mean something a little harsher than turning off a scenelong
if you're missing a health box from my sword, I get to pick a charm you Lose
would be funny
I also know what I want on the form (Among more mechanically useful things)
-When characters voluntarily accept crippling effects to reduce damage from your attacks, they can only pick the highest level crippling effect.
So they don't get the option for 'oww, lost a finger' or 'oww, an eye', they are limited to 'Hey, pick your least favorite limb. It's gone'
The Limb Crushing Machine
true, have to pay attention to the single cutting action
It's got the power to cut jade, while also cutting a tomato!
I do really want to manage to fit Ancilliary Battle Consciousness into a sid move somewhere
something something spin up a hypothetical double of your mental state to run fate-weaving in the background
Generate a top guy to run prophecies for you like single-point conjures a sword?
yeah, except folded away inside your head
Generate a top
I know Alchemicals have a secondary CPU that does something similar but that's just to punch more
localised/personal combat prophecy suite
it's an indiana jones reference
I'm defending my honor, as is appropriate for the Exalted channel
ah, I got the name the same
it's half of CMOS Form at higher essence and the same cost except it can pick you up if you get knocked out by one of the most notoriously broken Solar charms around
(and gives you a bunch of free turn-order boosts, which are neat)
wits 8...
alchs
kind of a shoddy excellency below essence 5, they make up for it with capbreaker stat boosts and a fuckton of raw power
at Essence 5 you're fighting the bastard child of an Abyssal and a Sidereal, they don't stop and they get some really decent mote efficiency
I think a lot of the power of alchs early on is the fact they can keep a little bit of their excellency going at all times.
With the stat breaking
yeah that's the mote efficiency
downside is that they have a very circumscribed list of tricks at any one time - 30-odd charm slots minus 1 per capbreaker stat point means they get tight really fast
Solars, Lunars - Attribute + Ability or Attribute + Attribute for 10
Alchs are Attribute (max 5) + Essence
ah, gotcha.
Sids are (Essence, min 3) + target number reduction
Deebs are Ability + Specialty for max 6
the most powerful one on that list is either high-essence Alchs or Sids depending on how well the Sidereal is covering his defensive gaps
To be fair to DBs: They do get those rerolls too.
So it's better than Puppeteers, who are same cap of 6 without the rerolls
both of them ramp really hard, but Sids can get more of their cap for free with a little work
Essence 3 Sids have a sweet spot where they can get free full excellencies on every swing forever
perpetual destiny machine
I think at chargen Lunars have the strongest excellency because they can very easily have a 10 cap on basicly anything they want to do with how broad attribute excellencies are/how they always get best stat as part of it but it doesn't really improve from there at all.
yeah, Lunars or Sids
Sids are more specialised but the efficiency is disgusting
the words "I spend 3 motes on a full excellency" should not form a valid rules-text sentence
Solars have a surprisingly...it's not weak but it's kinda not that interesting excellency. XD
And instead they just have Bullshit Charms to use that excellency on
yeah, their excellency is white bread
....ah,I checked and they did remember to cap the Alchemical excellency at 10 dice max
I wondered if they missed the max 5 on Essence that the Sid one has and as such the cities could throw 12 or something
not quite
...vague pondering: A smart Sid is going to have an entire damn bag of exceptional tools, won't they?
As that non-charm die for them is a lot more valuable than for most
yeah, it's a good idea
sid craft is good anyway, so sing yourself a really good compass before doing any tracking
...vague pondering on that cutting SMA.
...wait...hmm...dammit. I kinda want to do a thing but the game says you can't modify those intimacies.
Basicly: Cutting the link between a summoner and a summon. So you can have a summoned demon turn on it's master by cutting the link.
Zombies persist indefinitely and possess a Defining Tie of obedience to the necromancer that cannot be weakened.
I feel bad kinda overruling a 'can't fuck with this' but...hmm...
I think you might be better off writing some kind of Banish
"I cut the tie keeping the summon in the world"
"I cut the link, back to malfeas" doesn't require fucking with the unfuckwithable tie in an unsatisfactory way
fits the overall rules env- yep
Yeah, that's fair. I don't like forcing 'I win' against each other. We saw plenty of that in 2e. XD
On hit: If they're summoned, banish them. If they're not summoned but their native form is intangible, off to intangible you go. Have fun paying for Materialize again!
Doesn't do much to other exalts but can really annoy gods and demons
I would have an escalating willpower cost to use this on higher circles of demon or necromantic entity
in the same way that palm slamming solar circle sorcery is going to get expensive
mostly because third circles being trivialised as problems for heaven in-universe by having Ghostbuster Elder zap in and suplex it in one hit is a shame
My thoughts was to give it a bigger cost if they've got essence higher than you.
yeah, that works
As gods don't really have 'circles'
32, not counting evocations, martial arts charms, spells, and there's one or two univresal charms that don't take a slot to install
considering you've probably spent six of those at least to get some of the E5 capstones it's getting a little cramped in that colossus body
yeah, their 'reduce cost of artifact weapon attunement' is slot-free
funny thing: colossus also takes a slot
a conventional exalt is rocking about 50 core-XP charms by that level and anywhere between zero (highly unlikely) and 40 (equally so) splat-XP options in the form of martial arts, sidereal martial arts, sorcery and evocations
X motes, 1 WP. Increases by X motes, 1 WP if the target *Or their master* has essence higher than you.
How about this? So banishing a battlegroup of zombies controlled by Chucklefuck the Mortal Necromancer? Easy! Banishing a battlegroup of zombies controlled by Annihilator, Himbo Dusk? Hard!
my redsid elder has three basic sorceries, a whole martial art and a whole sidereal martial art, another 20 core combat charms, 10 in Craft and then 20 pickups split between social and utility
(awareness and Presence soaked lots of those)
I do feel like 32 is probably a little low; full release may see that adjusted up
submodules help a lot
true
every individual charm for an alchemical tneds to do more than an equivalent from another exalt as longa s you push enough xp into it
My personal thought - Repurchases shouldn't take extra slots.
Prismatic Arrangement is kind of a fucked SMA in that scope, it costs as much as 20 normal MA charms and then two core xp charms for compatibility
hence why Crane Style 5, Prismatic 5 and their full suites left precious little splat XP for dot increases
What happens at chargen, then?
hmm?
If I've got 20 charms to buy for free and 0 XP, they kind of have to take a slot
we should note the excellency is also slotless
also you can just... have slots that aren't filled
...I'm not parsing that Ash. Alchs have both charms and slots as seperate things.
free repurchases also means you now have 8 in every stat for 9 slots
a lot of sorcerers or martial artists are gonna have unfilled slots
Well, the stat booster has a cap of essence/2 purchases
so it wouldn't be 8 in every stat, unless you have a native 5 in every stat
yeah, but the big alchs are going to buy all of them if they don't slot constrain them past the first one
why wouldn't you
I'm not entirely sure how I feel about sorcery and MA not taking any slots honestly, I'd rather give them more max slots and say they physicalise those too
but it does get strange with favoured/caste
I mean, having a 5 in all caste and your favorted attribute, sure, you're an attribute based exalt
I figure you could probalby get away with 3s in other things, 2s if it's not an important stat
(why does the soulsteel murdergrinder care about appearance, etc)
(because it's the best stat for intimidation and one of the best for general social due to the non-charm dice mechanics, especially if you can easily capbreak it)
Because you are the iconic soulsteel who is actively noted to be a cute twink đ
there's a reason ISP has 5 in app, and it's because it's the easiest way to get low-dot high-impact social out of a tertiary attribute and raw dice
wait, why did they make the fascist a twink
you get what I mean though, some character concepts don't care about this stat or another. Maybe I should have gone 'why does the jade living bulldozer care about manipulation'
this is true, but since, at E5, I can pay 1 charm slot and a trivial amount of XP for +3 to any stat, I'm just going to install all of those and max out the lot
Part of his character developement is realizing he'd rather bottom for a rebel leader than wear jackboots for fascism
maybe not 8, but at least 5 across the board for maximum non-Aug charm value
Also: The iconic fascist isn't the soulsteel. That's Lux, the Ori City.
Okay, I can give you that one, the specific call of 'all stats at 5 for 8s across the board' was what was getting me
I might well do that, honestly
I think maybe some repeat purchases shouldn't take an extra slot (the mutation charm, maybe?), but others takign it wouldn't hurt
one maxed martial art + E5 amount of splat XP does let you get that far
alt, just give like
three extra slots
35's a much more cromulant number than 32 anyway
Honestly, of the castes I think Oris get the most 'Oh, this guy is An Asshole' in the book. More than the soulsteels. XD
Dreadful Adjudicator of Law is really bad at being judge dredd
it is always one or the other
last edition's iconic moonsilver was also a gigantic tool
not a fascist, admittedly, just a tool
and they were kind of an asshole, too
the illusion of free choice cow tunnel but it's soulsteel or orichalcum, etc
...wait is that racist
if it is I need to reassess the character of my materials science professor
Jade Caste Alchs: "We're always wholesome."
I kind of want to try moonsilver alch out
they have some fun tech
I think it is also important to point out that the upside of the slot system is that you get 4xp charms
that's silly
my entire craft suite folds up and fits in a cupboard for two-thirds the XP it costs anyone else and I can just shove it back in for downtime
the entire circle can retool to at least 7/10 on the murder scale when it is time to go loud even if their default forms are harmless little ferrous kittens
Yeah, being able to just go 'What charmset will I wear today?' is nice
due to the way Autocthonia works, I think being an alch would be the only kind of Exalt I would genuinely have a blast being
sid powers would be cool but they're not "what powerset shall I use today" cool and the job comes with Certain Downsides
A full reconfiguration takes a day, but
that's GENERALLY not going to be enough time for everyone you know and love to die becuase you weren't prepared
if it is, you're probably not that concerned about swapping your charm set anyway
They also made it a lot easier to swap 1-2 out than in 2e as you can do a few in a Couple of Hours, even without a vat.
It's a minor thing but I also thing it's worth listing as a big alch advantage.
there is also a drastic lack of teleporting antimimetic heavenly kill teams, randomly occurring solaroid people of mass destruction and dragonblooded ODST squads in autocthonia
They've got some of the best anti-crippling tech in the game.
you are less likely to have to go Immediately when the problem shows up
As you can just fix any crippling effect when you go to the vats.
Just Put A New Arm On, Silly
you genuinely are the top dogs around, unless there is the rare Sneaky Apostate
well
there are also other non apostate alchemicals
the eight nations are very political, and war is an extension of politics
"What do you MEAN claslat launched a surprise attack against us by hiring the estasia mercenaries we'd already hired?!'
https://www.youtube.com/watch?v=xu6gmQCljfo&ab_channel=NotTimWakefield I also love that this is legitimately one of Estasia plotlines in the book.
"The only good Nazi is a dead Nazi." - Hideo Kojima
this is true, but they probably aren't about to stick not!C4 on your vat
the entirety of desperado are non-apostate alchemicals
not that this is unheard of
well, okay, armstrong's a drone
sam's just A Dude Who's Really Fuckin' Good
local deeb
does autocthonia have deebs?
rarely, but yes! there's a sidebar
huh. (i don't have the book)
some deebs/people of deeb ancestry were among his people when they left creation
Alchs are not super sure where to slot them in to society. As like, Alchs are not to rule, that's for humans.
But deebs are not alchs.
But they're also clearly working with an unfair advantage if you just treat them as normal humans
back in creation, I really like about the Wyld Hunt is that it is strongly suggested that the dedicated shikari are basically as close as a pre-modern society can get to special forces, and that also indicates that the standard issue "two battlegroups and whatever deebs we can scrape up" wyld hunt that is the standard form of that particular sociocultural institution as of Right Now is actually a pale imitation of the goddamn Delta Green anti-anathema squad that still exists in various places
they can't teleport in from heaven like the sids can but they do their best possible impression
If you've ever been on the recieving end of awell coordinated attacker team in rainbow six siege, that's a proper wyld hunt
Heirs does elaborate that the Wyld Hunt is a name generally tacked on to a variety of "get the daiklaives and pitchforks" initiatives launched by various local magnates too, but the Immaculates are still really good at this
I do have some ponderings, based on talking with the GM of that alch game, of a much more interesting way to handle the Locust Crusade if they wanted to do it in a more interesting way in 3e.
Basicly: Don't treat it like an invasion but you still get some 'there is potential problems out there/this could go hot' by drawing on more...Alien Abduction Mythology.
Some time during the night, people saw lights in the sky and all the cattle are gone. (Stolen by Autothonian Airships as part of scouting and resouce gathering)
yeah, they chose possibly the one least sensible way for it to work
Autothonia isn't going to march in and try to take over things. They're going to analyse.
DRAGON BLOODED X COM, DRAGON BLOODED X COM
insofar as Autobot is a cohesive political entity, anyway
Stealthy airships, gathering data and occasionally grabbing people and useful resources to help them work out what this new creation is like.
So they can come to a conclusion on how to engage with it
Bradford would make a plausible Sidereal
"Commander, let me provide you with this information I totally didn't get from a letter that appeared in my pocket ten minutes ago"
there actually is a Shen too
Iselsi Shen, iconic Twilight
and total Doc Strange knockoff
I feel like it would also work well for the 'You're playing Alchs' end too. You're not the head of an invading army. You're several people with an airship and a mission to Go Do Interesting Things and Report About Interesting Things.
Lets you Player Character About
due to the political situation in the realm they have stable diplomatic relations with Heaven before the civil war's over and show up at the peace negotiations to go "hello, we're here too, we brought 800 celestial exalts"
"do you have snacks"
"We wish to learn mroe about this thing you call"
"beef jerky"
"Wait not love?" "no, only like, half of us have that high a level of clarity right now"
Liar's Tongue Removal
Cost: 5m, 1wp; Mins: Martial Arts 2, Essence 3
Type: Reflexive
Keywords: Clash, Decisive-only
Duration: Instant
Prerequisite Charms: Cutting the Strings
There is no secret that will remain such forever. The most careful of lies and the most brilliant of schemes will one day be found out and their price paid in blood.
The stylist can use this charm when affected by Distract Gambit or an action that is resisted by Resolve or Guile (Such as an Influence action or a God-Scourging Wail). She may clash it with a Decisive attack, regardless of distance. If the action occurred outside of combat, the stylist may immediately roll Join Battle to generate an initiative for this attack, drawing a weapon reflexively.
If she wins, she may choose to either deal damage as normal, or to cut an offending language of the stylist's choice from the target's mouth. If she chooses to cut a language, the target instead becomes unable to comprehend or speak that language as a Crippling effect. The Exalted and other characters with Exalted healing may make a (Charisma + Linguistics) roll at difficulty (Essence +3) each day to recover from this effect. The difficulty drops by 1 each day.
Did up that 'Fuck you, MDV: Fist' idea @fierce star
I think for the first 4 charms in this, I'm going to go with a theme of 'Ending - Through the lens of another aspect'
So Liar's Tongue is Ending of Secrets. Cutting the Strings is Ending of Battles.
The 'stab you so hard it kills an intimacy' will be Ending of Serenity
And the 'Slash distance to teleport' will be Ending of Journeys
Once, there was a maiden, bleeding...
Watching her life flow away.
She had given her all for others
and had nothing left to give.
As she lay there she heard birdsong
And the cry of new birth.
Day became night, heedless to her death.
Yet, she smiled as she ebbed...
"From each ending grows a new beginning."
First shot at a Sidereal Sutra. Not sure if it's any good.
It could probably use some minor touching up, but the first and last lines are perfect
In-universe the martial art is supposed to be the biggest Sidereal subtweet ever at the Bishop and his 'Man, wouldn't be be better if we all laid down and rotted?' martial art. XD
"You can't drag my soul into oblivion because I've already depicted you as the Soyjak and me as the Chad in my Martial Art."
It's a big game
for my first character, on a scale of "very bad" to "you almost got it" how did i do with my first character https://docs.google.com/document/d/1PGplL_wjRg-LIsvMHaGqN6klOjc7LpkQm2RQY0JRldc/edit?tab=t.0
Quirks Shapes Rules The Lunarâs Essence, Willpower, base Initiative, health levels, Attributes, Abilities, specialties, Resolve, and Guile are unaffected. They lose any mutations she possesses intrinsically (but not those granted by magic), except for mutations tied to their Tell (p. 133). When t...
Okay, so I'm not the biggest expert on Lunars but I'll take a squiz
My first thought: Do you have a way to make attacks with Strength instead of Dex?
are natural claws and horns not strength?
All weapons use dex to hit unless otherwise stated.
oh interesting
And geneally the things that change that are charms
huh
lemme check
i do not, no
so i swapped dex to 5 and strength to 2
none of my charms need higher than 2 strength thankfully
Honestly, I think it's going to be hard for this character to be bad because lunars have such a high baseline level of function. XD
ah wait no
lunars extremely good yes
Dex 5, Brawl 5 is basicly 'Yep, gunna do a lunar here' XD
i have strength charms
crap
hmmmmm
i pulled in the preconception of "attack with str or dex your choice" from other ttrpgs and its bitten me
lmao
ough now i have to retrace
Honestly, you can do with less than 5 starting dex and just go 'Yep, gunna need to buy that up at some other point'
I'ts not like 'Maximum Powergamer' optimal but you've got plenty going on that will do work there. XD
lmao yeah
Also - You have Tyrant Lizard form. You basicly already win a lot of fights đ
i found out that Chimera Soul plus Hybrid Body
means i get 12 free dots of mutation
on Hybrid Body
so i just chose "how do i take the absolute least amount of damage here"
or what sounded like it
lunar soakbeast obie real
Not by default, but there's a lunar strength charm which makes unarmed fighting, natural weapons, and heavy weapons use strength instead of dex
ooo which ones that
im scanning rn
uh ... give me a second, but you'll probably also want to look at Steel Paw Style
Which does the same with Stamina for your Parry
With those two a lunar can plausibly dump dex entirely
Yeah, if you pick up both of those you basicly don't need dex for 'basic combat stuff'
Is Yeddim or Tyrant Lizard your Spirit Form?
You can just be the big strong guy and start with 5 in both strength and stamina
i have chimera, so its yeddim base with a tyrant lizard chimera
or should i go tyrant lizard
with yeddim chimera
If you have 3 bonus points to spare, you can even do that with physical as secondary, so that you can get more in other stuff
Tyrant Lizard is pretty much the 'So you want to win combat as a lunar' spirit form, with like...Hippo after it. XD
this is her kaiju mode
LOL
Ooh, I love it
turns out turning into a T-Rex with an entire page worth of special abilities - Very good
Where/who is that from?
Nice!
Nice!
thank you!
I love the little person on the top for scale
yaaaa
im makin an abyssal with apocalyptic bureaucracy and god it's so fucking funny. what a silly charm.
I got art recently for my exalted character I'm going to be playing and I'm still just so excited over it. XD
LMAO
Abyssal charms are great when they really get to play into their nonsense.
hell yeah
The other big option worth considering re: combat spirit shapes is bear/hellboar for the berserker merit if you want to use Relentless Lunar Fury, although that delays using Towering until Essence 2
she's so fucking spoiled. the silver prince loves her.
im turning this woman into a fucking tarrasque
its so funny to me how different exalt merit layouts are
lunars: physical mods, absolute creechurs
abyssals: plotting, scheming, connections
Tbf you can do either with either
true
yeah, true
i just saw Unga and went Bunga i guess lol
i do love me a proper Beastie
she's completely fucking useless in combat, but that doesn't matter because she has a Sainted war ghost and lictor of her master's court to kill things for her.
(dude's the equivalent of a celestial exalt)
I built a lunar recently and these are her merits
https://cdn.discordapp.com/attachments/1357914108623589609/1363120230838042644/image.png?ex=68082be4&is=6806da64&hm=87e9b765e33f4b61570635a006886f263c0c97fc987e5b2c9efaa276d03a1862&
shes so real for that â€ïž
21 dots of Stuff
its like those webtoons where the main character collects a bunch of miscellaneous op items
The idea is that these were all together as a panoply (they're also all cursed)
oooooo
http://www.youtube.com/watch?v=1aa8o9xdXPY&list=RDMMt0jvbvnirOg&index=4 @merry arch you too
edit 5.4.24: 200K VIEWS WHAT THE ACTUAL FUDGE
original description 10.24.22:
(yes my design for ricky changed ignore that)
LETâS GO OCEAN LETâS GO my last RTC animatic was suuuuper popular so have a âsequel,â lol! i plan to make more rtc animatics soon! any requests?
apps used:
procreate (drawing)
cute cut pro (editing)
song:
what ...
true! she was a gift from the Heron to the Prince. one of their many schemes and games of high-stygian intrigue. is she fully loyal to the Prince? yes, he's plied her with enough gifts and rank to make a Dynast blush, but the fun of it all is that the possibility remains in the Bodhisattva's thoughts. how delightful
see now i wanna make a Solar with a 5 dot manse with the hearthstone embedded into their artifact weapon
Solars got some sick bones and despite their issues in the game's design space they're still tight as fuck idc
Righteous Restoration of Industry is none of these things but she's got dreams and hopes and is determined to make the world a better place.
Oh and Zombies. She's got a lot of zombies.
_> issues?
im still making em
Oh god I love this
but im totally unfamiliar with the playability and balance and design and whatnot of like
all the things
im already absurdly hooked tho
The hair really pushes it above and beyond
Solars were the First Book, so there's a chunk of 'This wasn't repeated later becuase it's not great design-wise'
robor..... â€ïž
ah
gotcha
Solars also just ... don't feel good to build?
Largely because Supernal makes the right play so clearly "dive deep into one ability's charms immediately" so you wind up less spread out and less interesting
You're not trawling through looking for weird shit and combos
do they ever plan on revamping older classes
It's more an exercise in "how can I punch good"
I love playing Alchs and RiRi is just entirely unironically trying her best. She's just a Necromancer who's solution to a lot of problems is 'Zombie Horde' or 'Shatter their soul in a mirror'.
I think they have ruled out a 3.5 for the moment
thats totally fair
yeah theres an abyssals book in the works right
And alchemicals
:o
Drafts are out for both
thats right
Yep, both of them are pretty cool
funky homunculi
Yep, RiRi is one of them!
we love to see it
Orialcum Caste
The Beloved Siaka of Onyx Devours the Lands of Blasphemers is a normal woman. you can trust her to coalesce a shadowland in your homeland I promise.
...I am also going to need to resist having her talk like this at some point when doing a big necromancy attack at someone.
I love "Her Selachian Entourage"
they all smile with teeth like apex predators ready to bite down on their quarry :)
I've got RiRi and a couple of Sidereals sitting about to play some time.
i think i loved lunars so immediately because its the easiest way to make Kaiju Woman though now that my beast hunger is sated i may slide towards a possible Dragonblood or Sidereal
flipping a coin for it
trueeeeeeee
i need to wuxia this hispanic woman
art will be soon
im simply too lazy rn
her entourage is organized of about fifty-odd ghosts and people, mostly middling thanatocrats, bodyguards, navigators, black judges, etc.
does she expend them like fodder or is she more careful w it
on a scale of chaff to precious
she treats them tremendously well! because if they betray her - and some have, they always do - she can have them damned and stripped of their ranks and titles. she is The Silver Prince's favorite Deathknight
The Silver Prince sets an example she is keen to emulate.
ahhhh, the protective veil of perceived innocence
all evidence points to victim, padded by favouritism
shes wonderful
thank u, lemme dig up the face claim I'm using for her
art by mgkii on bsky
half her face is completely ruined from her moment of exaltation, but she wears a fine soulsteel halfmask to cover the horribly rotten wounds when in mixed (read: non-Skullstone) company. tremendously beautiful woman (appearance 4) whose words are sweet like pomegranate wine
let her do imperialism it's okay I promise
yes exactly
i donât know if youâve seen bargoâs oc Oslow but the brassy flesh-metal is also vibes
oh true, yeah
exactlyyyy
question for the mechanical chatters can one stack multiple manse merits into one mega manse
on top of one mega demesne
or is it just two separate things
if you got two 3 dot manse merits that's two separate manses
a mega manse is represented with a 5 dot manse
There's nothing stopping you from saying a bunch of manses are all in one approximate location
But each manse is its own thing
Like there's no rule that says you can't have one big palace that contains multiple manses, but mechanically each is discrete and in terms of synthesizing those two things the manse location probably has to be its own part of said palace.
Given sharks are kinda big derpy marine dogs who investigate things by biting them, I propose that they look extremely intimidating but if you can communicate with them they're good-natured morons
You have a Tyrant Lizard shape, which is easily the strongest one for general stomping purposes, so you don't really need to care much about combat because you're just going to eat everyone for at least one or two essence levels
Even still, list of Exalted combat basics that every fighty character wants:
- a way to negate penalties to Parry or Dodge, whichever you're using.
- a way to add damage to your attacks
- at least one ox-body
- a basic accuracy booster charm to stick on top of your Excellency, if possible, although many trees don't have one of these and Sids are odd and only get it at Essence 2.
Also: Unnatural Hide + Tyrant Lizard is going to result in most things shy of a siege weapon going to min damage.
wdym only get it at essence 2
Inner Eye Strike is Sid melee's no-frills accuracy booster, or at least as close as it gets
otherwise it's just your Excellency
i am very glad sids just get juiced excellency so i am not spending too much exp on 'charm that just makes the dice more good'
That and with how the Sid excellency works with 'extra dice', they valued 'reflexive aim' very highly there
On average it's +2.1 non-charm successes, so about +4 non-charm dice, which is similar to one Excellent Strike or (lunar one I can't remember the name of)
it also triggers all your Aim stuff and that's extremely efficient
Hm, question
If a scene-long charm says it increases a weapon's accuracy by 1, would that count for charm dice?
What's the charm? I'd say no as accuracy is inherantly non-charm.
I believe it would not, on the grounds that things charms that create conditions that are normally non-charm don't appear to count in other places
There are a few charms that have a Specific Accuracy Value (Generally when they create an attack)
There's an evocation for a sword in Many-Faced Strangers that increases said sword's accuracy by 1
(cf. Thousand Blades Style, which has a charm that explicitly upgrades from +Parry to +Cover in order to make the bonus non-charm)
What, just in general?
Ah, there it is!
Accursed Blade Embodiment
That is...beefy
As like, lets be frank: Your emnity is always going to be a defining if this is your weapon. XD
So it ends up a Better Essence Core Ignition most of the time.
Oh right. There is an 'extra accuracy' sword in Alchemicals too. Radiance!
I was about to go "oh, it's Simple, you're fine" but then it's not any longer
Radiance gives one too, though I think Radiance's Axiom is a little harder to always leverage unless you're a dork who makes their defining philosophy 'I will never lose a fight' and gets brained with a rulebook. XD
Capbreaking accuracy boosters yaay
(they're not always broken and are in fact necessary in various places, they're just kind of worrying)
oh interesting, the accuracy bonus here is a charm die unless noted otherwise
so i assume the one from accursed blade embodiment is a charm die
Nah, resonant turns it from a non-charm die to a non-charm success
It's non-charm, the upgrade sets it to a success
oh
Sids breaking into Autothonia to steal Radiance.
right yes
I really like Brilliant Shining Heart but I do think it requires a GM to police the Axiom pretty hard.
I am wondering if I want to give Elder Swordsid a beamklaive for Optimal Nonsense but I think he's got enough motes committed as is
Oh? What makes it more optimal nonsense?
i hate commiting motes. i love having motes. never enough motes
Swordsid in form is committing a casual (30+5+5+3) = 43 motes, leaving him with 30-31 to play with at E5
add soakrock if necessary
I know why they want players to be able to pick the intimacy to support but I do kinda wish things like Brilliant Shining Heart and Accursed Blade Embodiment gave more guidelines on what is/isn't an acceptable intimacy.
Thank you ISOB for making it so I don't desperately need silken armour
i think average fight rn im gonna have like 27 motes committed? with prep time
I would like to add the CMOS movement tech but I do not think I have the motes
even though learning Hungry Spider in hypothetical infinite XP E6 status is good for "whoops, grapple"
and for being really annoying with crane style because you can unarmed counterattack someone to medium range and then reflexively move to long
nest also good for going 1vX due to cover and attack penalty
god, CMOS E3 stuff is just nuts, other than the threads nothing even cares about charm compatibility because you're not punching
although you can't use the stuff in armour and I can't put the form in triple form
Once, there was a maiden, bleeding...
Watching her life flow away.
She had given her all for others
and had nothing left to give.
As she lay there she heard birdsong
And the cry of new birth.
Day became night, heedless to her death.
Yet, she smiled as she ebbed...
"From each ending grows a new beginning."
Is there any particular rules for the Sid Sutras beyond 'they always start with talking about a maiden'? Looking over them, there's not all consistent in length and I can't find a pattern in construction.
yeah i saw it and went âoh i like thisâ
i love playing Massive Wall of Hit Points in every game i play
I Unga, therefore i Bunga
btw mycover, do you want an invite to the exalted forum rp
:o sure why not, might not participate until i get a good grasp on the system tho lol
It's Vibes-based not mechanics
oh no, i meant vibes based too lmao
iâm coming in from playing fabula ultima for a year
gotta readjust my brain space
for the Wuxia
They're usually in two halves, although SMAs are no longer formatted like that
I would personally lead with "Once there was a bleeding maiden" to fit the usual format but it does vary
can I interest you in the Siege Lizard
more indestructible, less grapple-based version of the tyrant
also is an Ankylosaurus
You have your choice of T-rex, giant ankylosaurus, diplodocus and kraken
And Elephant
a goober,,,
Tyrant lizards are considered a little cheesy because they have a bunch of stuff that was not designed for players to be able to get
the forms in books other than core were generally better checked for Lunar compatibility
because lunar rules existed at the time they were written
It has one button that is cracked as hell and everything else is mostly fine
(infinite zero mote cost heaven thunder hammers!)
keep in mind
The people who wrote core basically did not consider Lunars in any way and as such all the core book animal rules are designed for beasties that have like 8 dice to hit with no way to boost it rather than 21 dice to hit + rerolls + other stuff
Oh, I also redesigned that 'teleport slash' to be less 'Hey, this is moonsilver' and more 'Oh fuck, the Sid can Blade Dash now'
Heartbeat Destination Slash
Cost: 10m, 1wp; Mins: Martial Arts 3, Essence 3
Type: Supplemental
Keywords: Dual, Enlightenment
Duration: Instant
Prerequisite Charms: Cutting the Strings
The fundamental precept of Amethyst Eyes of Division is that everything must end. There is no journey without a destination and no traveler who's path does not cease. Drawing on this death of distance, she slashes down the path before her to hasten its end.
This supplements an attack against a character within medium range. The martial artist is immediately placed in Close Range with the target before the attack. This is not movement and ignores any obstacles between the martial artist and the target, as the very concept of distance is chopped down by her blade. All hostile characters out to Short Range from a line between the starting an ending points of this movement are caught within this slash and must make a (Perception + Dodge) opposed to the attack roll or suffer (Awareness) lethal damage, which ignores hardness.
Alternatively, this can be used to supplement a movement action. If she does so, gains (Awareness) automatic successes on the movement action and is immediately placed in the final location of that movement action, ignoring all obstacles in the way and allowing her to travel to places that would be impossible, such as straight through a wall.
Enlightenment: This can supplement an attack against a character within Long Range.
Reset: Once per scene, unless reset by incapacitating a non-trivial foe.
that mental image is fucking image
âthen suddenly, ankylosaurusâ
I couldn't find a gif but you know that thing in DBZ
where they hit a guy and they fly up and then they put their hands together and spike them into the ground
that's Heaven Thunder Hammer
and they just Gave that to Ankylosaurus
(normal dice to hit: 7)
A Lunar can flurry five of these in a row for no extra cost, and HTH was already pretty cracked when it cost 7 motes on a Solar
youâre just playing ping pong with yourself using the enemy as a ball
The cat is even more annoying this time.
ah, if you want to be a dinosaur that does not have completely broken rules, the Shieldback Lizard in the Lunars book is a stegosaurus and the Thunder Lizard is a diplodocus
corebook beasties are basically the reason that the Lunar book has a sidebar saying "if your shapeshifting completely breaks the game the GM is allowed to nerf it"
