#Exalted
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As it leads to 'If they ever print it in a book, that's the One Exigent of that type given a face and a name and most people don't want to play someone else's character'
and that makes it somewhat implausible for a few Sids to be in the "just kind of around" state they like to be in narratively
I guess I should phrase it as "permanently reduce the number available to work in the Bureaucracy"
on sabbatical, teaching at the Heptagram etc.
Aye, and to me that feels appropriate. But can only speak for myself
Eh, you can have mechanical categories while still having each exigent be unique in-universe. Which would make sense from a practical perspective
Also like...my favourite of the Exigents so far are the Architects. They work nicely as NPCs or PCs.
And they're a broad category without becoming less distinct for each
Each city is different without the concept of cities being so unique there's only one exalt tied to it.
I’m on the fence about celestial exigents but terrestrial ones are a great addition, IMO
Liminals feel to me like Weird Exigents, and I’m okay with that
Celestial Exigents are fine to me
Yeah, I’m still developing an opinion
gods can throw down with celestials, gods can make exigents, those gods can make exigents throw down with celestials
Yeah, fair
I would be happier with Liminals and Gets and so forth if they were kinds of exigent
I do agree with that
and it might make exigents feel a little more impactful if there were a dozen gets running with the Rakan squad
I think Exigents would have to be completely different for that to be the case for me
I do not like the Unconquered Sun being the source of 90% of all exalts
I could see gets working in that way
as it's kind of "oh, yeah, there are just a bunch of solar-tier randoms wandering around, they've never done anything of note"
I mean they probably were doing backflips across Creation just like all the other Solar-tier people who have been running around for the last few millenia
Wait are the Gets at Solar-tier?
I'm confused, then
I personally just see Celestial as a tier
Solars are kind of a half-step above other Celestials?
I think that the half-step is a moot point on average
Fair
Okay, but in the lore Solars are stated outright to be the strongest in terms of raw power
I thought lore-wise they are supposed to be notably stronger than other exalts
They also lost against the two "weakest" ones with the "second strongest" backing them up
so I feel the whole thing is moot
The Dragon Bloods had an overwhelming numerical advantage
Solars are strong but in the Primordial War, the DBs were the core of their army
Because they needed an army
It also required careful planning and timing
There were 300 solars and millions of DBs and it still went way worse than the Sids expected
I do not think there were MILLIONS of db
The first age was long and creation used to be noticeably bigger
DB family exaltation rates also used to be a lot higher
Janest and the two new exigents in particular are solars with new UI filters, their charms are very directly Solar
I think 10-1 odds of DBs to Solars isn't great for the Solars (and that's about the ratio of DBs to potential solaroids currently)
Also the DBs used to have a lot of solar magitek on hand to even the odds
I am not sure how the Sidereals arranged this conspiricy without the Solars noticing, and presumably some of the DBs remained loyal?
Some Solars did notice
Solar: "Hey so I turned up for a fancy party and there are 20 DB in warstriders."
Sids are very good at being sneaky
solars being the strongest does not make them omniscient
But I think a big part of the plan was stabbing them while a bunch of solars were drunk/high/etc. during Calibration right?
But yes also Sids are very good at being sneaky
I think the biggest part of the plan is they likely tailored each assassination to the solar in question.
The Invincible Sword Princess didn't get people stabbing her.
Some Solars and Lunars also sided with the Usurptation
"a scant handful" in their case
She got locked in a room until she starved or something
And that plan largely failed! It was a good first start but it took years of outright warfare to finish the job
Just told mean things until she sulked in her bedroom while everyone else got murdered
I think if you add up all the sidereal casualties mentioned for the 2e usurpation it exceeds the total number of sidereals, because every single Solar got a loving description of how his prior incarnation killed seventy elders before they finally got him as part of the general "all 2e fluff sucks off the Solars" vibe
I am going to assume that's historical embellishment because clearly there were quite a lot of sids left afterwards
Maybe it took long enough that more sids kept living long enough to get Elder status
It's noted in the Sid book that there were Solars who were underestimated, Solars who had paranoid contingencies, Solars who were warned, and Solars who figured it out, and the result was that the coup devolved into civil war
also, if you want to know how many average (E3) deebs it takes to kill an E5 Invincible Sword Princess with max stats, 5 ox-bodies and every relevant charm in 3e mechanics, it's about a dozen
That or what counted as an elder got a lot shorter during the Usurptation
that's very doable
DBs are also really good at being an army
That's what their exaltation was designed for
and that's without prophecies or stacking the deck, etc.
Also, the Solars were being mad god-kings. Probably wasn't too hard to out-mortal-army them too
realistically, if half a dozen deebs and a Sidereal master in disguise attack a solar, that solar is very dead
And there was a lot of that one type of artifact armor hanging around back then
solar vs many smaller exalts wins by doomcomboing everything to death immediately before they can attempt to grind the solar down
and you cannot really do that to a crowd that includes a peer opponent or two
The one that drains your life force but makes a mortal a lot stronger?
the Calibration Feast Massacre very much still happened
it's just very hard to win a clean war against roughly 700 celestial exalts + whatever subordinate elements stayed on side
The DBs were elite troops, Lunars were generalists, and Solars were specialists
And the Sids were doing a lot of intelligence and infowar stuff
since when were solars generalists in any matter at all
that is the least solar thing
🤔 shouldn't Lunars and Solars be flipped there
... I wrote that backwards
It happens
You can drop a powerful Lunar into a situation and they can approximately do all of the things you need them to do, in their own way.
the difficult part about the Usurpation wasn't the physical act of killing Solar Elders, it was the fact that they were all (by default, given how the first age worked) in the entrenched position of Elder Exalts, with a billion artifacts and traps and weird fucked up automata or what have you
Solars on the other hand were sort of force equalizers with the very strongest of the enemy in a variety of contexts
whiteroom, 300 solars get drowned in deeb blood while floundering around under enough Sid Prophecy to make the hairs on the back of your neck spontaneously form into tiny prayer strips
(which by all accounts was basically what happened to the ones that were caught at the Calibration Feast, and the battle still ruined half of Meru)
I suspect that after the calibration feast, a lot of the Usurpation ultimately came down to tossing around artifacts and sorceries of unthinkable power
there is a general in-franchise rule of "exalts, even deebs, do not get chumped"
(which is why people hated ROTSE so much, for one)
ROTSE?
Return of the Scarlet Empress
ah
But yeah a Solar is on the one hand much more powerful than a Dragonblood of equivalent experience and resources
the infernals mind control every deeb, kill every Sidereal by apparently walking into heaven and effortlessly slaughtering them with no casualties and then The Glorious Solar PCs save the day while the lunars do nothing in particular
it was not a well-received book
very very nearly killed Exalted as a going concern
I'm a big Infernal fan and even I didn't like it. XD
It did the Infernals no credit either, really
On the other hand, Solars lack the team-combat abilities of Dragonbloods and they are far fewer, and when everyone in the room is wearing Artifact 4-5 armor that evens things out somewhat
I do quite like the 3e usurpation because on one hand, it was a shitshow, but on the other hand a large fraction of the Sids managed to get together and write a plan that deposed six-hundred-odd of the strongest entities ever known, and didn't lose
like, credit where it's due, when they fuck up they fuck up with supreme competence and no small measure of style
(as encapsulated very well in their 3e limit track, where they gain willpower as they gain Limit)
I do love that Sid limit says, "your condition should probably be related to things going well"
Ursurpation solars probably weren't working together as much either
My favorite bit is 3e saying the sun had to admit the solars had to go
The survivors of the feast were probably more isolated types, in general
Imagine that the first party you go to in centuries is that
Wait, was that not a thing in earlier editions?
break it down on the calibration dance floor (it's martial arts, of course it's martial arts)
Hahahahahah
No they made it so the sids erased all proof of their involvement
And no one jn heaven could prove it
Is like a central lore thing
no, that was beforehand
Yeah that was always there too
I think it's always been beforehand, there was that stupid thing in DOTFA about it
In 3e, Breaking the Mask was explicitly related to hiding the Jade Prison
So 2e had an actual sidebar in the book on Yu Shan that basicly went 'Even the gods who supported the usurpation hate sids forever because they don't have the Creation Ruling Mandate, nobody in heaven likes you'
in 3e it definitely happened beforehand because they had to gather the Sun's crystal tear to make the Jade Prison
2e was not big on 'hey, sids were kinda in the right here'. XD
2e gave every Solar elder a long loving description of how many sids they killed and made sure that all their carefully engineered slave races were ready to pop out and provide infinite free artifacts to returning solars, the moral ambiguity was somewhat muted
we should bring back the demiurges. anybody remember those guys. the blood-drenched star-crowned kings. miss those guys.
Thought: slightly altered version of the setting where the Deathlords and Yozis did not fuck up and lose half the exaltations
Maybe just a few, or none
abyssal mega squad?
And so there are Infernals and Abyssals but no Solars
I could be down with Abyssal Mega Squad
this would mean i wouldnt have to fix (or get misc to fix) solar's bones so i approve
it allows me do to my favourite thing more, which is to glue Sids and Lunars together and make them argue their way to victory
(where's my Moon-and-Stars bond apocryphal charm, game, everyone else gets one and I want to really annoy a Lunar)
Just make it 150 Abyssal/150 Infernal
Maybe there can be a few Solars running around, since I think canonically a few Solar exaltations did escape being imprisoned
yeah, a dozen or so
Yeah, there have always been a few running around. It's why the DBs etc. kept bothering with people knowing about golden devils
presumably some of them were the ones that sided with the Usurpers and some of them were the ones that got away
(the Bull is one, as is most of his circle)
At least one of them was shielded by his sister the sidereal
(The Heaven and Earth Gauntlets Guy)
But he refused to go to ground and went out to Do Heroism and got ganked
there is at least one solomon david living in a cave somehwere, gotta be
He could've been that
I know it's good family drama but I swear about 90% of celestials are related to each other at this point
isn't this exaltation thing meant to not be inherited
stop that
have you any idea how many people there are in Creation
Fae: "But it makes for a better Stttooorrryyy..."
I think back in the first age there were ways to make Half-Castes much more likely to exalt
IIRC
I think it can kinda work insofar as it's Solars Doing Bullshit Tampering?
Solars specifically asking for their cool sibling to be made chosen
doing stuff to Exaltations is like "mythic event of shocking proportions", or it should be
Jade Prison, Monstrances, Infernals
you should not be able to Put In A Note
Yeah I don't think it was every direct control, tbc
Look, both gods of exaltations (lytek and whoever's in charge of inherited power, I forget their name) can't control who exalts, no one should be able to
I think it was specifically that it could be engineered on occasion with half-castes
But this was also 2e lore that I only vaguely remember
And exaltation was still very much not under control
half-castes are silly
But anyway we could also just say that in this version of the setting the Sids did in fact get all of them and so there are 150 Infernals and 150 Abyssals
Would kinda increase the impact of heroic examples thereof, even
eh, having a couple solars still running around is good for the soul. ~20
Because they can't bump into Solar Jim and Learn The Error Of Their Ways
12 is my max of how many didnt get shoved in spark jail
heavily bubbled solar exaltation
yeah, I was thinking like six didn't make it and then the others got the run on them when the jade prison broke just before the deathlords and the yozi swooped in
... I really like this idea, to be tbh
I think there should still be a solar left in the jade prison bits
just one, kind of wedged in there
go do a salvage op
Like, this notion of Creation feels compelling to me
It's not like aside from the Bull of the North, Solars have done much so far anyway
He was too big to squeak out
The idea is that Solar players get the chance to do that
The biggest solar ever
But if you get rid of Solars you don't have like
How do I put this
This group of random unaffiliated jerks
And tbf the random unaffiliated jerks gives Exalted a more ubiquitous hook for people to come in on
'you all meet in an inn. The wyld hunt is right outside.'
Yes, actually
playing the wyld hunt always struck me as more fun
But at the level of "I'm already here" I could see removing the Random Dudes being fun
but I've always been a fan of "you are the group of relatively squishy normal guys dealing with the Superhero Bullshit"
and you can't really do that with mortals because solars are a little cracked for that
All of the other Exalted types have social connections to their own
And that's kinda more interesting to me right now
outcaste deebs kind of fit but those arent Big
Sell me on this
I'm thinking of running a DB campaign
Anathema Hunter Robin
Well, the relevant Celestials*, deathlords and Yozi do get to make that choice 😛 (And I guess the exigent gods)
* do the Maidens choose who exalts, or did they outsource that to Fate somehow?
Half Castes should 100% not be a thing in 3e and I'm glad so far they've not made a showing.
You can still have wanderers of all the types, yeah! But even the fact that they've chosen not to join the crowd gives them a little something-something
I think the closest you get is that being born to a powerful celestial exalt might give you god-blooded properties? Maybe I hallucinated that
I feel like the various exalt kids work
no they still exist, there's a sidebar for Starborn in the deeb book
And Lunar born in the Lunar book
outcastes are good wandering swordsmen
All of King Hus kids have weird tiger powers
tbf, the Bull is hogging nearly half of the Solars pre-broken-jade-prison
because a deeb wandering around doing generic righteous stuff means something, you can ask him questions about why he's not a legionnaire or a monk or doing dynast stuff or whatever
he can have opinions on those institutions beyond SMASH
on a tangent but thinking of exalt Mori in an Immaculate Monk resplendent destiny, has refused to shave her hair, and also for her monastic name just introduces herself as Death
My point was more that you don't really need to change anything about the setting
Because there's not Canonically Interesting Solar Stuff that has to be cut out
They haven't done anything yet
Oh yeah. That's definitely true
It only alters the dynamics going forward, and those in ways I find interesting
The only thing I would say is that should be a proven phenomena that corrupted solars can go back to being solars
Would obviously not be easy but if you were doing no solars I'd feel it weird to not have that be a setting element
Ehh...I feel like the Solar/Abyssal Pinball was one of the weaker things in 2e about being an abyssal as it framed everything in the context of 'If you're a heroic abyssal you'll eventually become a solar' as the endgoal.
I think that that should be the same kind of nebulous and possibly nonsense future possibility as "infernals eventually grow a soul hierarchy and become primordials", because it's a bit wonky if it's the assumed default
"oh, there are 150 new primordials now, I guess the setting is crushed under their giant feet"
It should be like vampire golconda
I'm really glad that Infernals went 'no, an infernal cannot ever become a solar. Go do your demon shit instead of planning out your Future Solar'
Especially since a 2e Abyssal!Solar was objectively better than other solars.
Exalted is a setting where I think it's lame to say "you can't do" anything
As they got to be a solar but also not ever have limit as they beat the Great Curse that way.
I think a campaign goal of "you can steal the abyssal and infernal exaltations back for the Unconquered Sun" would be reasonable. But otherwise I would leave it as either not commented on, or only as a rumour in setting
Your player characters killed God as the first thing they ever did
And especially with Infernals, especially with no reclamation, there's a lot of room for being cool and heroic, it's just that they have to struggle with having something inhuman inside them as the source of that power
Exalted is a setting where I think you have to ration the "can't do"s very carefully so that when you do hand them out, it's meaningful
"Yes, but," "Yes, and," are both good phrases
They sssssorta have acutally
but only for lunars
But Golconda feels like a fine comparison because Golconda has no mechanics and may be entirely mythical
Oh, yeah, I wouldn't make uncorrupting the solar exaltations a can't do. But I also wouldn't make it a definite thing that can happen
Oh, neat
so half-castes are kinda a thing but they're not like
Super Special Godchildren (TM)
I don't think you need mechanics except you change the character to a new splat
Yeah, while 2e sorta laid out 'here is how you do it, here is the mechanical benefits from it, you get to be Solar++ in the edition where Solars are already Everyone Else++'
It's like, "yeah, if you and your GM find this idea compelling, you could make it the focus of a story, but we're explicitly choosing not to detail it in any way or answer any questions"
realizing my dynast character is a sidereal and my dragonblood character is my lunar, and my lunar is somehow an infernal kind of
I think that's where I'd want it
I would just want example story beats thay would let you switch
a funny thing about how 2e did it was that theoretically the way to cure the Great Curse was to abyssalize and then redeem every single solar
just dunk them in the neverborn juice
20 minute villain arc, go on, you know you want to
'We got a 90s comic writer to design your training arc'
But personally I would rather see Abyssals and Infernals shaping themselves to some extent, rather than just scrubbing down their souls and transforming
"There are certain foundational things that can't be changed, but you can change a lot of other things and decide what any and all of it means"
There's a trans metaphor in there somewhere maybe
I have always wondered what the Sidereal version of infernal devil-tiger, abyssal rebellion, lunar chimerism or alchemical turning-into-a-city would be if they had one, not that they should
IMO it's SMA
one day the old sifu cuts himself trimming his beard and there's only a starscape under the skin
And in it being SMA, Sidereals have both the narrowest and the broadest weirdening
I like the idea that becoming sufficiently Enlightened does wierd stuff to you, honestly, and I also like the idea that this tends to not affect how these people behave
before enlightenment, chop wood, carry water, after enlightenment, chop wood, carry water
... I almost want to write-up this "no or very few Solars" idea but there's not even much to write
With the exception of Bull of the North, you can cut present-day Solars out of the setting with basically no lore changes
Which, you know, does feel kinda damning
one (1) sidebar and a novella
I do feel like you can't exactly do it without Infernals being available
Or, that it wouldn't feel quite right?
To me, at least
this makes sense, but I feel that for that to be true you would want some Strange Bullshit to happen to sufficiently old Sidereals absent the actual martial arts themselves (because Solars can do all of those)
God I hope Infernals are good
i hope infernals are evil
Part of the reason I never objected to Infernals Getting Strange was that one BoKL charm
The one where you become a small primordial for the duration
And can explicitly just tell gods what to do
But yeah, I would be fine with Extremely Old Sids having some of that weirdness become more permanent
Not even necessarily in the sense of powers but like
An ancient Emerald Gyre master starts stuttering in time and doing minor, inconsequential loops
That sort of thing
I could see really old sids Becoming Part of Fate. Just sorta unwinding into a Decision Upon The World that not even the maidens could undo. Not really a player character any more but they've left a mark that can't be undone to the fundemental nature of reality itself.
If a sid dies a natural death they're reincarnated as a Pattern Spider XD
(This never happens)
secretly near-omnipotent pattern spider
(Because sids live fuckin' forever)
Sid Book Expansion, tell me how to Parry Saturn!
5,000 years is a long time
the gets send one of their unknown pattern spiders into the loom and it encounters the new incarnation of Chejop, who died peacefully the previous night
Yes actually
'Why is this pattern spider such an asshole?'
I'd love "Chejop dies peacefully in his bed and achieves arachnid enlightenment"
"Still kinda a jerk tho"
we'll get our dozen-odd generic martial arts and one SMA and like it, apparently
no sid unique stuff in the expansion
Wait only one SMA?
When you said there would be seven before, were you talking about Getimians?
Aha
Tragic
What's the deal with Sapphire Veil?
I do think "the sid expansion is just the scroll of the monk 2" kind of shortchanges them
...I guess that means I'm not getting my 'SMA that can work with Sword Martial Arts' I've been wanting
For that
Sapphire Veil used to be Sid Socialize but more so
You know what's fun, tho? Seven-Section Staff Sid
Let me make Sid Swordmasters who do Wuxia Bullshit, exalted! Not every sid needs to punch people!
VBOS, Crane, and Centipede all use seven-section staff
Yeah but this character is a swordmaster.
these days it's "gender and sexuality" which is a bit more subtle than the old version, "sex, mostly BDSM"
Aye, just thinkin'
There's also a rad sorcery-focused seven-section staff in the sid book
crane unfortunately does not use the 7SS or I'd go Crane into Charcoal March rather than wrestling with this build for ages
Oh does Charcoal March also use it?
I might just bully the GM into giving me access to the old 2e 'Just add a new form weapon to an existing martial art' charms ;P
Honestly just saying "whatsherface Enlightenment works the way you'd intuitively expect" is probably fine in terms of balance
charcoal does
CMOS is also probably the cleanest SMA to use straight up
decently mote efficient, very flexible, lots of shenanigans
VBOS and Centipede have some fun synergies with Emerald Gyre
PAOC is good but you tend to have a decent amount of dead wood unless you're doing something very particular
(hello, Black Claw)
The ultimate VBOS charm enhancing the form charm is tragic tho
Black Claw/PAOC is both an ungodly-good combo and has some interesting narrative implications
I have wormed my way into Creation's heart
I mean very nice if you're an essence 5 PAOC master since VBOS form is really strong
But
Most of the game is not played as an Essence 5 PAOC master
yeah there are a lot of styles that are a bit sad until you hit E5
crane is the one giving me trouble right now
Black Claw especially loves life because it doesn't have form equipment, doesn't care about its form charm and loves the effects of all four PAOC subforms
I just couldn't vibe with Black Claw, ultimately
noooooo
black claw/paoc is really strong
because soulfire makes Doe Eyes mote-neutral
you can just slam people into the ground with it
It's got some very specific thematic elements that I wish I could work my way around
not into the gaslighting?
Yeeeah
Silly Pondering: thousand blades + wood dragon master. Surrounded by a half dozen floating longbows...entirely a melee combatant.
I have a hard time imagining creating a character who felt right with it
I love Black Claw for it personally
it's such an incredibly fun style thematically
but it can be hard to make that fit into a character I suppose yeah
Wood Dragon has the potential to be crazy with Sid melee since you can bonk someone and then you just get free Aim at them forever
You don't even have to go that deep into the style
And you can do some shit like put it on Instructive Strike, which is Versatile
is combining Thousand Blades and Single Point anything btw?
been considering it for a character
well, you'll be a god of death, if that matters
you don't get 1kblades form though, because SP Form is just silly and you want it all the time
Clearly if I'm bitching about there being no sma sword styles I should write one. XD
I arise from the depths of fighter jock thoughts
sapient warstrider (has a god inside it) who's tired of not having a pilot they jive with, prays for an exigence and gets one
"Is it an evocation for the warstrider or is it an exigent charm?"
Could go full sword nutter and make it a SMA based on emptiness/nothingness. Or maybe Distance?
which, IIRC the main thing you miss out on for not being in 1kBlades Form is the capstone and a somewhat harder time using Daiklave Wings?
If you wanted to base it on something for inspiration, you could try doing Scarlet-Patterned Battlefield
I actually think there's a write up for it already
... actually I'm liking this idea for an exigent
benefit of my existing sid using what's basically a longsword-sized jian is that I can stunt basically all my fucking around in battle with various Liechtenauer guards
time to kill fae
I'd need to double check it's deal
Insofar as all SMAs are imitation styles of extremely heady stuff, SPB was sort of about imitating war
It also had a lot of Gateway metaphors iirc?
Hmm. A sapient warstrider is probably artifact 5. but it seems silly to pay merit points for 'the thing that exalted you'
a sapient warstrider is almost certainly N/A, as are the other "royal" warstriders
Janest gets her scythe built-in to the exaltation, there's precedent
A lot of stuff for ultra-fast movement in SPB, notably
And aye, we have a sapient warstrider in Arms
And it's N/A
That's fair. Do you think a celestial-tier exalt with a sapient warstrider who's power is tied to that warstrider (I'm thinking either essence-based, or ability based on like 'craft, war, occult, melee' and their choice of brawl, archeyr, or thrown) would be too much? The intent would be they can use charms outside of it, they're not helpless outside of their sugar daddy patron but they are reduced in power.
Warstriders are very interesting, because they are appropriately extraordinarily powerful but you essentially need facilities and a maintenance crew for them which make them kind of a narrative focus
Like you can't just have a Warstrider, in most contexts, you have to Be The Warstrider Guy
You're kinda paying a narrative cost for incredible power in a way that is compelling but not really suitable to a lot of games, I think
Mmm, well when the whole point of the exaltation is 'Is The Warstrider Guy', presumably you'd play it in a game where that is suitable
niche concepts aren't a bad thing
Yeah!
But I mean it's hard to say what is and isn't "too much" in that context
Because now we're in a mecha anime >_<
Most exalts who could conceivably maintain or build a warstrider would be worthless warstrider pilots, so this is an interesting way to shortcut that
THe Chosen of Striders is resonant with warstriders, artifact siege weaponry, and artifact weaponry scaled for warstriders. They are neutral with artifact weaponry and armor at personal scale, and dissonant with all other artifacts.
oh wait, it's athltics, right. so probably go with Athletics, War, Occult, Craft, and pick a combat ability for caste?
well, caste equivalent
Huh, Citrine Poxes, Charcoal March and Obsidian Shards are all compatible with Unweaving Method
There's some potential there
right, repairing a warstrider costs craft XP
... a major project that costs silver, not white... but majors already cost silver...?
oh well i'll assume it's just Editting (TM). So 10 silver per health level.
I feel like there will be some charms for this exigent that's just baseline 'do a ritual, repair your sugar daddy'
I dunno, maybe skipping the rigamarole misses the point
OH MY GOD
WHAT
Thank you Sid Linguistics, another banger
Can it control itself without a pilot? Because if so, "god creates a pilot exigent, but in the process loses the ability to pilot the warstrider itself" would be fun and maybe an excuse to knock it down from N/A tier (though I guess getting it with the exaltation is a way around that problem too)
The connection it once had to the machine is now embodied in the exigent and their link
If the exigent died, presumably this capability might return to the god, but it's anyone's guess
I wonder if a god created by a Sidereal has ever produced an Exigent
"this is not how exalted family trees are meant to work!"
Karvara (aforementioned sapient warstrider) can only pilot itself when it's pilot limit breaks inside it
otherwise it's imprisoned inside it's own flesh and would really like to escape
thinly veiled EVA-01, yeah
It's also much smaller! /s
But yeah Karvara is an ancient entity of pure chaos/entropy, transformed into a Warstrider.
It ain't happy about that.
... I have a funny idea
of the god of this warstrider being a celestial deity who actually liked their position; they weren't just a warstrider god, they were the God of Warstriders, and made a bet against the God of (Infantry? Cavalry?) that warstriders were teh superior method of warfighting, and decided to put their money where their mouth was and have themselves placed in a warstrider of exquisite design.
And then the Usurpation happened, and, well, they were a Solar loyalist, so a few sidereals very quietly made sure he'd be trapped on creation until such a time he was no longer a problem... and oh, what do you know, warstriders hav ebeen banned in yu-shan and no sorcerers are avaliable to actually extract you from the shell! What a terrible thing, we'll put the request in the queue and get you back in your office as soon as we can...
mm, maybe too much
I do think the God of warstriders is like simultaneously out of shape but coasting by on an absolutely legendary reputation
Oh, hey, another seven-section staff style: Mantis
they love tossing seven-section staffs onto styles
I think it's between seven-section staff and razor claws for most styles
Snake, VBOS, Centipede, Mantis, Emerald Gyre, and Charcoal March all have seven-section staff
Mantis probably kinda sucks for it due to the grappling focus, though
I am wondering what I want to use for the redsid I'm running in Bees' game
I was originally going crane because I love crane, but it's so awkward at lower essence
you don't get the form till E2 and you struggle to get into SMAs in an orderly fashion
and going pure MA for a redsid kinda sucks because at that point you have three caste abilities doing sweet FA
Hm. Real lack of good Terrestrial spells for close-range combat.
you're basically on Wood Dragon's Claw and that's your lot
but sorcery is not really known for making you good at swords
Oh I mean blasting spells usable at close range. I'm playing around with the seven-section staff in the Sid book that makes that more viable
Death of Obsidian Butterflies or Unslakable Thirst would both be straightforward picks ...
why are there rules for cholera and rabies
for mortals to get them
There are also rules for syphilis!
I saw them!
The answer, imo, is one-half "because the game is absurdly rules maximalist at times", and is one-half "because they wanted the disease system to be sufficiently robust for medicine solars to have a game to play"
you know what that does make sense
didn't really work, because Solar Medicine could frankly handle everything published with an excellency and a dream and there's no rules for what happens when you roll 40 successes to cure cholera, but it was a nice thought
A lot of the subsystems that are supposed to make particular abilities have stuff to do are underbaked
(Sail)
it also provides some coherent mechanical grounding to the setting - this is a human place with human-scale problems for the most part, you're more likely to catch dysentery than Magic Bone-Plague
there are also rules for bleeding out that Exalts just straight up aren't subject to
They can only die from "extremely potent magical diseases". I think normal poisons can hypothetically kill an exalted though 🤔
And I guess technically the game has rules for playing as mortals
Exalted Healing lets you run on action hero rules
Otherwise, you run on “aaaaaaaaaaah” rules
aaaaaaaaaaaahction hero
Yeah, normal poisons kill an exalt just fine.
That stamina 2, resistance 1 twilight can 100% die if you dump a heap of poison in his beer.
"I need to get some yozi venom" is the kind of thing you should be saying frequently as any self-respecting socialite
binding demons to go fetch some is theoretically quite doable, at least
Oh wow that is a pretty strong social effect
Yeah, that is sorta made me go 'Hmm...maybe this Sid Witch should be Serenity, not Secrets'. XD
Tragically the Order of Optimization on this character is probably Battles < Serenity < Journeys < Secrets < Endings
...I'll admit, I'm not sure what makes Journeys and Secrets really shine.
Journeys getting Thrown and Resistance gives them a good baseline
Ride and Sail are tragically much more character-specific but their movement action/escape anima effect also seems pretty handy
In terms of anima or abilities?
Secrets is well-positioned to do Sorcery, to do Sneaky Shit, to do certain kinds of social stuff, and also Lore and Occult are relevant to a couple of SMAs
Investigation/Lore/Occult/Stealth/Larceny is a pretty good lineup imo
For the right sorts of character, anyway
I've been on a sorcery kick recently so
ride has Yellow Path, which is always fun
double speed Stormwind Rider
cloud moving very fast
Oh and there's a Secrets charm that lets you substitute your highest Secrets ability for Integrity and Socialize in Resolve and Guile
yeah, nerdsids are very efficient, although if you rely solely on that your Read Intentions kinda sucks
and that's one of those really important actions
IMO the Resolve thing is more valuable
Plus Larceny has a Wyld-protection charm so who needs Integrity :D
Also I feel like getting that bonus to Manipulation - just all manipulation rolls, unspecified - is kinda strong!
I do think it's interesting how much "everybody gets Martial Arts as a Caste ability" does to ease the pressure on covering all your essentials
Greater Sign of Jupiter also goes insane
white veil is actually fun here because it allows you to roll manip + socialize as Join Battle for the purpose of ambushing people
although my favourite martial art for non-battles/endings Sids will always be Black Claw
sid black claw just goes insanely hard
All of the Greater Signs are pretty strong, it's just Endings is by far the sexiest one for combat
Serenity can just Shut Down A Fight, though
I honestly far prefer Mars for combat, Endings is a little loose for how expensive it is
the non-combat greater signs are the really big ones IMO
Put everyone in the time-out corner
No rolls
Extremely difficult to resist in any form
the big thing for Sids is that if you have two decent-essence Sids and they pop both GSOM and GSOS you can now just blow up the entire world
everyone can now just go insane and decisive constantly
Yep
Anys Syn is the obvious candidate because it doesn't cap at 5
if that woman pops Soulfire Form and then uses GSOM then everyone's base initiative becomes 12
Hah! True, and Soul Fire Shaper form would also affect - yeah
power attack, power attack, power attack
it's like Star Trek over here with all the double fist knockout blows
(it's still very good at E2 or so, it just gets very funny with elders)
And then Endings lets everyone tell Hardness to fuck off and improves target numbers
also another case of "wow, exalts are nuts when they team up"
So those decisives hit like a bus
because your average E3-ish Dawn who gets hit by these now has base init 14
Even off of just 12
which is 7 levels of damage with the TN reduction, ignoring hardness
you can now just walk up to humans and kill them with one punch over and over and over again
You can walk up to Exalts and do that
baldness optional but encouraged
well, exalts are going to have a bit more health on average, but yeah, you can get close
I could see a mixed circle deliberately orchestrating a giant stupid fuckoff battle because the bigger the battle gets the more stuff they could kill in Domain Expansion mode
This is why they wanted to fight all of the Solars during calibration
Anyway @tulip folio the thing with Secrets is they are indeed good at like, uncovering and hiding things, but they're also shockingly good manipulators - Lore, Larceny, Occult, Stealth all let you fuck with people in various ways
send to literally the entire Realm: Come to Gem in 2 seasons if u want an ass beating
Occult borders on necessary for dealing with spirits, but it is quite good for dealing with spirits
presumably by endings sid in crow form
sids can animorph now too?
Bah you can't use martial arts in crow form :P
man i have missed a lot of shit
There's not a ton they can do with it, either
bird up
can i get a page ref
bottom right of 296
"Feathered Cloak Trick"
copies the basic rules of Lunar Shapeshifting (and the difficulty of spotting the tell, actually) but not any of the other useful stuff
huh. i never looked into awareness much i guess.
... do Crows even exist in Creation?
evidently
Technically this is a raiton
it can be any corvid, as mentioned
most earth animals exist in creation
Which is a crowlike feathered reptile
Or is it like, a specific raiton
Hey, just a thing: We're trying to avoid twitter links, even ones filtered through another site.
Oh wait no it uses raiton stats
ah, fair enough
yeah it uses raiton stats but you actually take the form of a corvid
They are cowards for not calling the constellation the Raiton
Raiton imagery is pretty common with Endings
It would be funny to do Unweaving Method Shenanigans with crow form
I know of at least one person who played a god of birds using the Sid rules once doing exactly that
You wouldn't be able to do ranged martial arts but you could do thrown or archery
Become Decidueye
he sold himself as the "god of bird speech" but what the Old Realm actually translated to was "God of Bird [Human Language]", making him considerably less impressive than he was making himself out to be
"god of teaching parrots funny words" rather than "god of birdsong"
Hm. Was thinking of switching this character to Battles but I have one too few Favored abilities for that
join the club
crane style boy is probably not going to be crane style boy because it is Very Annoying to go pure MA on battles
you're 3 abilities down
I already have one Sid Meleeist, although Sid Melee is really good
Unfortunately can't use it with hook swords or seven section staves
Funny thing you can do as Journeys btw
Run up using charcoal spider March as high as you can go
Congrats you can now instant kill with your greater sign (as long as they can't fly)
abusing fall damage is always fun
go grab yourself Holistic Arsenal Methodology if you want some versatile charms from melee
Harmony of Blows is a kicker
there's a good Onslaught one too
Drifts uses this technique on the same spot so there's just a pile of anime protagonists in the middle of the desert somewhere
Every few years another one just falls from the sky like Peggy Hill
Oh huh didn't see that charm
Fuuuuck that gives me an excellent reason to switch to Secrets or Endings
I do find it very funny
That sids more than anyone are expected to have Canon characters as mentors
remember you can buy Maiden charms whenever you want, they're just non-favoured for different castes
Cuz like
and if you take them in your chargen allotment they cost no more for you than for [maiden's caste]
Yeah, it's just that I don't have melee as favored as is
I believe we have statblocks for about 40% of Sids, including the ones in the companion
Yeah and then add in rakan and his circle and the player circle
you can pull the same trick there, if you don't want the one good versatile charm from Melee that's above E1
Bam
(Inner Eye Strike)
Half of them
I'm also pretty completely full up on charms
It would be a plans for the future thing
I guess I could drop Athletics or something
meh, probably unimportant
you can always pay non-favoured costs for a charm or two, it's not the end of the world
I dunno if I'd even take athletics charms anyway
yeah, I would focus on favouring stuff you want charms in rather than just dots
paying somewhere between 2 and 5 extra XP and a bit more training time to max out an ability you had at 0-3 and didn't favour is not too tricky
but Hungry Touch...
Yeah looking at it I think Burn Life and its followup may be the only Athletics charms that seem very compelling to me
The plan is to take so many martial arts and also a bunch of sorcery so
What SMAs have yet to make a return in 3e?
a lot
hang on
Sapphire Veil of Passion (Sid Companion)
Border of Kaleidoscopic Logic
Quicksilver Hand of Dreams
Scarlet-Patterned Battlefield
Get book also has Amethyst Edge of Severance, Amaranthine Chains of Samsara and something called Chimerical [Rest of Name Not Known], which I believe are all new
the latter of which is hinted to be Rakan's super secret style of cool that presumably is only known to gets, because apparently everyone has a super secret mega style these days
it's an old trope, to be fair
to be fair if anyone has one it should be him
if you cannot defeat the oldest master and steal his kung fu what are you really doing here
I'll need to look into them (I am looking for previous edition SMAs that could accept a sword)
It would be very funny if Anys Syn specifically didn't because she teaches everything she comes up with but can still beat anyone because she just knows more
Lady has no martial secrets, she's just been training harder than you
I don't actually think there were any apart from Sapphire Veil, which takes urumi ribbon-swords
Which is Another Special Weapon, not connected to existing ones.
And now I see that planning doesn't matter. Strategy doesn't matter. Only two things matter: Force in as great a concentration as you can manage, and style. And in a pinch, style can slide.
you know, I think I've only seen this in fiction once because it's really bad storytelling most of the time, but I have a real soft spot for fights that are decided purely because one person is Just Better
I've seen it here and there
But it has to be used in moderation and only with specific characters
Often one-off characters
not clever tricks or raw strength or having one more layer of superpowers, they've just been doing it for ages and they are just going to methodically beat you into the ground even if you can do everything they can
There's an episode of Outlaw Star that does this
I think there's one star wars book that had a good one
Ventress vs Jai Maruk, where Maruk ascends to a higher plane of martial enlightenment mid-fight and then Ventress just kills him anyway
it's written very well
Where the team fights a legendary assassin, and he just sort of beats everyone because ... he's just that good, and only through their combined efforts do they manage to kill him ... and then when they've left, he gets up, dusts himself off, and mentions that this is his ticket out of the evil antagonist organization
Faking his death against the heroes
never seen it done by a hero, now that I think about it
not a very heroic way to win fights
John Wick gets about 2/3 of the way (and would be much worse if he also got the subsequent 1/3)
Helps that he doesn't even have any Weird Tricks.
Literally every thing he does is a piece of pretty normal bounty hunter gear we've seen the protagonists use.
He's just Really Fucking Good with them
It's not clear he's even "better" with his sword than Setsuna in terms of technical skill, but he can outfight her because he just sort of can
Sensuna iirc was a bit crook with food poisoning that episode, which is her excuse for getting bodied.
As she's the person who normally wins things due to 'Yeah, I'm just Better Than You'
I suppose in Exalted this is the Imperial Legions
they have more stuff than you, they train better than you, they have better logistics than you and if they really need it they will keep calling more elemental demigods until you roll over and die
(Solar Tiger Warrior bullshit excepted)
I think the trope feels craziest when it's just sort of inexplicable
I feel you can earn it, and it's good, but it requires a bit of generosity from the reader
Oh! I do know a heroic example
what is this prokopetz post referring to
Yama, in Lord of Light
very good mounts, they're a popular First Circle for summoners
incredible
He's The Best At Fighting not in any way you can strictly explain, but just because well
He's Yama
these days they're Appearance 5/5, and don't actually have a dice pool for seduction
but they do have a couple of abilities that amount to "I'm too pretty for you to kill me"
Lord of Light has some Exalted vibes, thinking about it
I will have to have a look at it
One of my favorite books
I suppose you could collect lots of heroic examples from your average xianxia, which is 1500 chapters of the hero stomping everyone, but those aren't actually good
The basic pitch is that it's a sci-fi Buddhist parable
The story of a very old psychic from lost Earth, whose fellows have set themselves up as the Hindu gods, and who decides to oppose them
Agatae are one of my favorite first-circle demons, and IMO having one is an important part of any Basic Demonologist Kit
an agatae, some sesseljae, a perronelles, a couple of neomah and a half-dozen blood apes
can't leave home without some blood apes
unfortuantely ssesseljae and peronelles don't have stats in ex3
despite being like, some of the most popular and utilitarian first circles???
admittedly they wouldn't be, I think, particularly difficult things to handle. Peronelles can be treated as light armor with the concealable and silent tag (or maybe medium?), sesseljae give some sort of non-charm bonus dice on rolls to resist poison and disease.
Funnily enough in the white room battle I did of King Hu vs Octavian I think Octavian wins if he has his Agatae
But loses without it
I do still want to play my dragonblooded sorcerer who is unofficially married to her agatae
spending that much time around such a pretty thing, you know, things happen
i feel like you should probably not the demonic crystal wasp
I mean nothing wrong with demons
they're just dudes/gals
a little weird, but who ain't?
Music: Honeyhive Galaxy
Composer: Mahito Yokota
Platforms: Wii, Wii U
It's Hip to FUCK the Channel Description.
Like, it's culturally not particularly welcomed, but when a summoner and their familiar love each other very much, you get into arguements over coercion due to how demon binding works
What are they
Peronelles are Living Armour, they gloop over you like a Lancer sylph suit except they have a couple of mildly disturbing eyes
They're pretty good about blending in as long as they're not panicking
Ssesseljae are demonic rubbish collectors/surgeons, they can "swim" through flesh by making themselves sort-of-intangible and neatly absorb poisons or seal wounds
you generally summon one and have it live in your stomach, where it will make you immune to most toxins and can heal you when required
hence the nickname, "stomach bottle bugs"
just remember to instruct them to hop out once they're full, because at that point they undergo mitosis and the new ones won't be bound
(which doesn't mean they'll hurt you, but it is generally a bit of a pain to banish them and get a new one)
some of the best demonic lads
And the best way to keep them happy is to just drink
stomach bottle bugs love alcohol
if they're not working, they're drinking
you'll stay sober, too
just don't drink substances of particular purity--tears, seawater, silver, gold, salt and virgin's blood are all allergens to them.
presumably the salt needs to be particularly concentrated
fuck man but I love drinking virgin blood
lunars and abyssals tbh
oh yeah they still have the vamp fangs as standard kit
and the ability to get essence with 'em
Oh, stomach bottle bugs are in Ex3, a nasty Solar boy in Adversaries has one as a familiar
oh shit
Adversaries?
to be fair I do appreciate that one of the two adversary Solars is just getting owned by a demon
purely my anti-golden boy bias, though
if I was going to use this guy I'd probably add some stats to him because he is kind of squishy for an E3 solaroid
what the fuck u meman sings him to sleep
bug friend
double checked adversaries and hundred devils; still no official ex3 perroneles stats, which is unfortunately
from your own mouth?
sleep on your stomach and this bug coming out of your butthole to sing baa baa black sheep
I mean they can just dig out of you
from anywhere
their whole thing is they swim through flesh like water without harming people
just pops out of your shoulder and goes ''ey boss Id on't trusts this guy'
(the malfean accent is Generic New Englander Thug)
🤢
yeah, I am pretty sure he literally sits inside his head, hence "watching out the back of his skull"
the bug's intangible unless he wants to be, it's fine
it's nice!!!
x carding actually i cannot really put into words how uncomfortable "bugs carwling just under your skin" is to me
i'll just bounce
time to go look up what all those merits actually do
Some +dice vs toxins and disease, iirc
Free Exalted Healing for mortal sorcerers is a big deal.
-2 difficulty on rolls against disease, +2 dice against poisons, some misc. benefits against food poisoning, can't get drunk
worth
summoning new lad forthwith
That's also true, iki
I don't think we have 3e stats for Teodozjia yet, I hope we get some in the Infernals book
because the psycho ranger celestial lions are a personal favourite even if they're too damn inconvenient to summon much of the time
There is a best familiar choice, even though it cannot be summoned
The Unicorn
Appearance 5? Resolve 5? Guile 5? Major Intimacy of pride in itself? What more can you ask for!
Let's go to the imperial mountain charlie!
That's Luminata for me, misc
I don't think I know those?
I love the deer that hunt men
BEST FAMILIAR
they're worms that walk but in deer form
there are a lot of first circles honestly, they're great to just make
need a new kind of slightly odd guy? first circle
you know, maybe i've been listening to the frieren OP too much but i've been thinking about a sidereal who's on semi-permanent sabbatical because he realized a few decades back that he doesn't know shit about creation, or himself, anymore
oh hey Octavian has kids
Good for him!
i had an NPC in an exalted game who was a demonblooded of a luminata who had ascended to second circle status
the Teodozjia are great because I'm pretty sure they're an extended reference to that one poem that's just one syllable over and over again
"Lion-Eating Poet in the Stone Den" is a short narrative poem written in Literary Chinese, composed of around 92 to 94 characters (depending on the specific version) in which every word is pronounced shi ([ʂɻ̩]) when read in modern Standard Chinese, with only the tones differing.
The poem was written in the 1930s by the Chinese linguist Yuen...
she hated her dad becuase the way he loved her was hunting her down and telling her she needs to be better
"Not good enough, daughter. Do it again." on repeat
they're not like, super USEFUL demons, but you know, part of the tookit all thes ame
and yeah Teodozjia are great like that
it's kind of hard to actually use Teos for anything because they tend to get distracted doing big boy malfeas stuff
and if you're mean to them when they knock over the local shrine and start trying to make everything into burning brass the lion hive mind will remember
my favorite demons are the balls
murder cloud
there are so many good first circles, I also love Tomescu
the cloud arsenals are great
they're really fighty, I've been impressed with their performance before
they're like Blood Ape tier, since they actually have ranged attacks
just kind of loud and that can be a bit of a pain
I was in an ex2 game once and I wanted to summon up some Tomescu to help us deal with some mortal problems
so, you know, spend a week summoning them
... I got two that didn't scream.
needless to say I was veyr, VERY worried.
you are either very lucky or very unlucky
those are the bug clouds right
They're the 'cloud of fog with a bunch of weapons' demon
and also bugs
theres a bugmn somewhere in the cloud
lots of arms
big bug guy
ah, they changed that in ex3
they don't like fighting, due to their knowledge of violent ends
they are, however, very good at it
I love how much it sucks to be a demon tbh
in ex2 it was one in ten thousand is silent, and of those, 99 are because of physical or mental trauma, and 1 is because it has accepted the glorious end it will have and is looking forward to it
i htink I like the ex3 fluff more tbh
if you don't mind the fact they're an alarm clock, presumably because you have a cool sorceror tower in the middle of nowhere, they're very useful and quite easy to get along with
they will occasionally just do random things, though
A tomescu must scream at dawn and dusk when it glimpses its own demise, which obviates stealth.
I'm always saying this
Who doesn't scream at dawn and dusk when they glimpse their own demise tbh
I feel like
the God of the entire Ocean should be one of the biggest gods in the setting
the elemental dragons are indeed quite large
oh i meant like, physically
Well the elemental dragons aren't gods
I mean like the guy in Yu-Shan who's job is "I am the entire ocean"
"Since we only have one"
i don't think there is one of those, i'm pretty sure it's like, partitioned
It's more "I oversee the entire ocean", but if such a god existed they would be pretty huge
i think the guy that made the Spoken used to be like, ocean incarna. then he died at some point. talked about obliquely in the Essence companion book thats new
Died of Exaltation induced sore throat
local god hid in trench, whale people asked him for help, burned out giving them exaltations
lost incarnae is a fun concept
The pole-dragons are Gaia’s Third Circle aren’t they?
No, they're elementals, which are explicitly not gaia's devas
Oh, I thought Elementals were her soul-courts
no, they're something unique and special to creation (metody don't count) (autokuns are replicas)
I thought demons didn't get Circles until after the whole yozi thing
i need some fandom history
the story as I've been told it is that 3e's core systems are very cool, but the Solar charms are bad
this feels like a pretty glaring flaw for your start of your gameline
so how did... 3e survive that, i guess
The solar charms are becoming worse over time as more and better books come out
For one
For two like half the books got funded before 3e core was even out
No, the soul hierarchy of the primordials has always been in the three circle formula
autochthon has the same thing
huh i guess there's some advantages there
As far as I know even though the core charms are wack the core rules are the best they've been
yes
absolutely true
I've played all three editions of exalted and ex3 is the best it has ever been, full stop, no notes
I see I see
i'm curious how much like
playing a different splat is just playing a different game
AIUI Essence is designed for that not to be the case
but 3e proper i'm getting that vibe
The core rules are the same
I think the best analogy is like
Imagine it as different factions in an rts
They may play WAY different but they are all basically doing the same things
ex3 has acceptable bones when compared to previous editions
there are stress points
but it is leagues better than 2e and prior
solars do have sick bones though
It is the only storyteller system with a focus on combat that I think does it well enough to justify its presence
Pondering if something is too mean.
A SMA charm that lets you cut down other charms. Picking an ongoing effect and ending it.
Heartbeat Destination Slash
Cost: 4m, 1wp; Mins: Martial Arts 2, Essence 3
Type: Supplemental
Keywords: Dual, Enlightenment
Duration: Instant
Prerequisite Charms: None
The fundamental precept of Amethyst Eyes of Division is that everything must end. There is no journey without a destination and no traveler who's path does not cease. Drawing on this death of distance, she slashes down the path before her to hasten its end.
This supplements an attack against a character within medium range. The martial artist is immediately placed in Close Range with the target before the attack. This is not movement and ignores any obstacles between the martial artist and the target, as the very concept of distance is chopped down by her blade. If her attack roll exceeds her target’s Guile, it becomes a Surprise Attack. The first time in a scene she uses this to enhance an Attack, it becomes an Ambush.
Alternatively, this can be used to supplement a movement action. If she does so, she is immediately placed in the final location of that movement action, ignoring all obstacles in the way and allowing her to travel to places that would be impossible, such as straight through a wall.
Enlightenment: This can supplement an attack against a character within Long Range.
Oooh
I'm also going to steal a charm I wrote for Sids in general and make it part of this.
As this thing's idea is basicly 'I'm not just good at swords. I am the very concept of things being ended, channeled through a blade'
With it being a lot of 'Hey, I just stabbed A Concept to death. Have fun with that!'
very World-Breaker's Hand of you
A big thing I don't want to do with this though? Send things to Oblivion. 1) There is already a SMA that does that B) this is a very Endings-themed martial art and they're not into just outright ceasing to exist. iii) I think I can do something much more fun with it.
I'm pondering giving it a varient of the classic 'Perma-Kill A Spirit/Thing that can't otherwise die'
But rather than ending it forever, it basicly goes 'No, you go through Lethe. Now. You're not a human soul? TOO FUCKING BAD, enjoy your next life as a human!'
Kingdoms Become Sand
Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 4
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Amethyst Eyes of Division Form
There is nothing that can be created that is without its own ending. The most resolute castle and the most brilliant merchant court will one day be little more than sand, even its name forgotten.
Upon Incapacitating the head of an organization, the Martial Artist inflicts the fated death upon the group itself. Over the next several days and weeks, members drift apart and offices close until there is nothing but empty buildings standing like gravestones. To all outside observers, this is a normal event as internal tensions come to a boil or the shocking news of the head's defeat shakes the group to its core.
Those within the organization with Essence equal to or higher than the Martial Artist can spend 1 Willpower to realize that something supernatural has occurred. If they are a leader of a subdivision, army or team they can also attempt to make a ((Charisma or Strength) + Bureaucracy) check at a difficulty equal to (2+ Martial Artist's Essence) to maintain the structure of their own subsection, cut off from the rest of what was part of the organisation.
Attempts to recreate the Organization increase their Difficulty by the Martial Artist's (Essence), though this penalty decreases by 1 each Calibration.
Organizations that have power that flows from one other than the known head are particularly vulnerable to this charm, as a mortal chief who is nothing but a puppet for his Solar advisor falling before heavenly blades can shatter his village despite his advisor's best efforts.
(Ozymandias inspired the name)
which splats have the good Sail charms
boat body
Sidereals get some juicy ones
I am very biased, but Sids do legitimately have a lot of the best charm design across all the splats
Oh @tulip folio did you see my explanation of why Secrets Sids are good?
I did not!
I have been semi-consious most of the day
I'm on holiday so my sleep pattern is fucked. XD
Yeah. Journeys, Serenity and Endings I can all vibe with but for some reason Secrets and Battles don't do it for it.
So Secrets is naturally good at uncovering stuff, but they also make really good manipulators on top of that
Everything but Investigation gives you ways to fuck with people
There's a lot of Ess 1 Secrets charms that are unhinged
Avoiding-The-Truth Technique is world's your oyster level of usefulness
Makes sense.
My issue with Battles is sorta my issue with 2e dawns. 'Hey, these caste abilities overlap a bit too much' (Though not as bad as 2e dawns) and also a bit of 'Martial Arts play poorly with several of those abilities'
'Oh boy, look at all these Versatile Archery Charms. Now to go and use them with all my archery martial ar...oh, bugger'
look at this bullshit
Yeah I do think RedSid is the most awkward for sure
That and 'Look, do you need Brawl and Archery and Melee?'
Especially since Brawl is the only one of those three that naturally flows into more than like...1-2 martial arts. XD
Journeys are actually remarkably versatile in the martial arts they have available
Due to 'Knives Exist, have thrown and a lot of martial arts let you use knives'
yeah yellow sid is just good, though they do also have a lot of nicher abilities
Very fun yeah.
like, realistically speaking, you're taking resistance/thrown/one other thing probably, but it is more flexible than battles
I still think that Sid Witch I'm making is still going to be Serenity though. As Serenity is just the 'I am here to Ruin Lives' sids 😛
Sid Socialize Intensifies
Don't underestimate Secrets at pulling BS like that either
bullshit
MASSIVE bullshit
Serenity +
Lore
Occult
Awareness
Integrity
(Larceny? Thrown? Brawl?)
Working out the abilities for said sid. I will admit, I am taking a chunk of Secrets.
Name pilfering is fucking hilarious. My Blademaster Sid has it!
She used it to steal an Abyssal's name.
More accurately: She stole their 'you don't gain limit for using this' new name
fun fact: name-pilfering practice has explict synergy with a Linguistics charm that puts both of them into fuckin overdrive
'Hey, shithead'
Makes sense.
I do not know about Spider Google
Hahahah, that's very fun
It's so good
Sid Investigation in general is just like
So efficient
Absurd charm (positive)
That's very silly (positive)
If you have any related intimacy it's just free real estate
Finishing case scene/profile instantly has so much utility
and you get to pick what you find!
btw, does this seem 'SMA enough'?
Or this one?
im not too good at combat related stuff, but the first one seems good?
the second is great
100%
This is one designed to let you Murder Concepts a lot.
I know one thing I want to add to it? Stabbing someone's intimacy to death.
oho
most people can't reduce intimacies with martial arts + dex 😛
The first one feels like Flickering Moonsilver Approach from PAOC but better and cheaper
the second one is extremely cool
...ah, bother. I'd forgotten about flickering moonsilver...dammit, I liked 'kill distance to let you just instantly teleport'.
You know, I never considered pattern spiders to be much chop as familiars until I realised 5 minutes ago it means you can self-Auspice yourself
I'll have to work out a new way to make the concept work
Heart-Killing Blade
Cost: 5m, 1wp; Mins: Martial Arts 2, Essence 3
Type: Simple
Keywords: Psyche
Duration: Instant
Prerequisite Charms: An Entry Charm Of Some Sort
Love dies, hate fades and even the bleakest despair will one day be no more. Catching the edge of their opponent's mind upon their blade, they bring death to that emotion.
The martial artist rolls (Martial Arts + Perception) against the Resolve of a character in Close Range. On a success, she cleaves an intimacy of her choice they hold in twain. It is immediately lost and cannot be regained for the rest of the story. The affected character loses imitative equal to the value of the intimacy, which the martial artist does not gain.
The affected character can spend 2 Willpower to resist losing this intimacy, though they still lose the initiative.
Reset: Once per scene
Vague Ponderings.
… what percentage of players do we think take one look at Spirit Shape Companion line and immediately start pondering “can I use this to have a girlfriend who is also a dinosaur?”
Also Ride having a “you’re a horse now” charm is amazing
Not sure on 'just end the intimacy entirely' but just degrading it felt like too little. Harrowing Scythe of Azet-Ithey is a mid-tier necromancy spell that can knock (Essence) intimacies out of commission at once, without ability to resist.
This might be too big but the willpower cost to resist is affordable and it's a Psyche effect, I'm really not sure
Balancing social moves is not something I'm particularly up on
Just saw Hound of the Five Winds in Many-Faced Strangers
Summon dog(s)
Seems pretty solid as a control spell
It's not bad, they're solid in combat
The big part is the ganging-up bonus, it adds the equivalent of six dice to their pools and makes them able to reliably gnaw on even some exalts
Yeah, I'm trying to base on a few existing things but the fact that the primary point of comparison is a spell makes it a little trickier.
Do y’all think a Hound of the Five Winds could be repurposed as a reasonable three-dot familiar?
(and Adversaries also has a demon as a familiar for a demon pacted Solar guy, which adds additional precedent)
Makes sense
yeah, single dog is more than fine by those standards
especially since you can just learn the spell
Pick up Survival/Ride charms for familiars, let the always present one be the pack leader
adding yet more stuff to your growing collection of merit dots by having the wolves carry all the relics
Naw, I was thinking it might be fun for a lunar
There’s also a sorcery initiation in the same book which might be very fitting
Luna's most stereotypical soldier
wolf mcmoonwolf
he was told he was a Lunar Anathema and decided to really roll with it
Tragically has a bear spirit shape
Tribute to the Beast does seem like an incredibly good shaping ritual for sids
Tribute to the beast?
Good if you have the Cha + Survival for it, but it's an oddball pairing for a sorc
It's got some really nice merits to go with it
That first one in particular is extremely sexy for sids who take ISOB as a control spell for the soak but can't cast it
And since sids with ride can attach more spirit charms to a familiar without too much trouble, Familiar-Empowering Arcana is potentially wild
Oh damn that's nuts
Nice. What book is this one from?
Many-Faced Strangers
It's lunar-oriented but honestly I suspect anybody could take it to some pretty crazy places
I just happened to have read the Sid charms earlier today
Dreamer of the Caul looks a lot less shiny.
... wow okay yeah I could see keeping that on forever
...a Unicorn would be a very fun Witch Beast, for one with a more Fae Magic Bent
sids have smaller mote pools at lower essence, so 4 motes forever stings a bit, but it's easy to throw on whenever it's relevant
they equalize with Lunars at E5 and sid elders actually have more motes than Lunar elders
Yeah look I'm eating 5 motes forever to maintain my research assistants
They'll live
Yeah, sids end up with lots of mote commitments between Form charms, artifacts and indefinites/scenelongs
Do we know anything about the North Wind as of 3e? (Or 2e, I have no recollection)