#Exalted

1 messages Ā· Page 25 of 1

next delta
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I think?

mighty rover
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see they've been incubating this stuff for 25 years, these memes are just waiting to sweep across unprepared fandoms

tulip folio
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Yeah, as referneced above

bleak hazel
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in 1e you could become basically invincible, so in practice the battle would end in a statistical tie

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in 3e you can beat five shikari with a Dawn, but not reliably

next delta
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rip, this is what I get for not scrolling up more

tulip folio
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1e wouldn't even let you go 'lets stop fighting and talk it out, neither of us can win' as it was part of the era of MDV: Fist, where social stuff didn't work in combat šŸ˜›

bleak hazel
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it gets to the point of "don't bring artifact gear, if you fail the first decisive doomcombo you die anyway so you want to put tons of BPs and all your motes into more charms to load the doomcombo with" etc.

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highly silly whiteroom events

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an Essence 3 shikari in full jade can absolutely fuck up most E1 celestials, excepting only Dawns and some Full Moons

fierce star
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Unfortunately in high charop ex2 the answer was 'yes'

velvet raft
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Centipede Style is very cool

bleak hazel
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very well-rounded in general

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does a bit of everything and has a really neat multiattack - the capstone is more expensive than Invincible Fury of the Dawn and you buy a lot to get there but it is more killy

velvet raft
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I also like the fluff detail that it’s divided between having a big rivalry with snake and people hybridizing the two

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That seems right for two styles about things that are somewhat morphologically similar

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Style politics in traditional martial arts are A Lot

tulip folio
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Two Sidereals who don't care about Bronze vs Gold but fucking hate each other due to Prefered Martial Art Style

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"Oh look at me, I practice Toad style, I spit poison and don't wear shirts. I might as well be a Lunar."

mighty rover
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amazing

velvet raft
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Too real

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I’m having flashbacks now

prisma sun
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This is canonical

tulip folio
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Do you think the Lunar that invented White Reaper gets taunted by other Lunars for inventing a way to fight that can't actually be used with shapechanging?

prisma sun
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Probably not, since a lot of lunars fight in human form or in a warform

tulip folio
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...here's an odd pondering.

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Since it lacks Versatile, Merciful Guillotine Motion from Abyssal Resistnace can't be combined with any Abyssal Brawl charms, can it?

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Wait, no Versatile is only about if you can combine with Martial Arts...

fierce star
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hrm versatile wasn't defined in core

bleak hazel
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I am pretty sure it's just standalone, yeah

tulip folio
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So there isn't really a great deal of need for a Resistance Abyssal to pick up a tonne of Brawl Charms as they can't combo them with the various 'Grapple Fuckers with Resistance' charms.

bleak hazel
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I think that "some exceptions exist" might allow you to use grapple charms on that, but it's a tiny bit vague

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the Abyssal book defines Versatile and then has it on exactly one Charm for some reason

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oh no there's a few

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why the fuck do Abyssals get versatile charms, this is bullshit

tulip folio
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I imagine they're counterparts to the solar charms that said 'you can use this with any ability but we don't like keywords in the corebook so fuck you'?

bleak hazel
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for some reason all their "I steal motes" charms are Versatile and that's about it, which is odd

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but not Owl Seizes Mouse, AKA Thunderclap Rush Attack, which can still be used with any ability

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mote stealing, one random brawl charm and "use Strength for attacks", which is fair enough

tulip folio
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Where is that 'use strength for attacks'? I can't find a 'general charms' section like there for Alchs

bleak hazel
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one in melee, one in brawl

tulip folio
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Oh...that's awkward. I'd need both to benefit from it properly with this character.

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As the melee one works on medium weapons (What the chains are)

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And the brawl one on unarmed attacks

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Abyssals, you gave me a medium brawling weapon with your in-exalt charms, why does it not work with your brawl stat changing charm?

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As an aside: It would be kinda fun some time to see an exalt type that inverts the usual brawl + melee defensive charm dynamic.

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Where brawl gets the clash charms and melee the parry charms

velvet raft
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Hm, it occurs to me that I should look at Air and Wood Dragon styles, since those are potentially usable with the sidereal "shoot a bolt of magic" occult charm

tulip folio
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Sadly wood is not

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It uses bows but it can't make ranged attacks

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I don't get wood dragon entirely. XD

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It feels like it should get to shoot the bow

velvet raft
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Oh I could've sworn it did in 2e

tulip folio
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But it's a full style based around 'never doing the thing your weapon is designed for'

velvet raft
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She can enhance this attack
with Archery Charms, Thrown Charms, or Martial Arts
Charms that are compatible with any ranged weapons,
but can’t combine Charms from multiple such Abilities
unless they’re explicitly compatible with other Abilities.
Still might work with an extremely literal, almost-certainly-wrong reading!

tulip folio
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Unweaving a guy so hard that you kick his soul directly into lethe would be cool

fierce star
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(It did hav eranged attacks in ex2, I am 90% sure)

velvet raft
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The style is pretty cool

tulip folio
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Sid using his 'I can add form weapons to a martial art style' to add bows to the style that already has bows as a form weapon. XD

velvet raft
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The whole Soul-Marking Style line of charms seems kinda cool

tulip folio
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Pondering a charm/how abusable it would be.

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Flawless Predicted Attack
Coast 3(?)m; Mins: Martial Arts 4, Essence 2
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: Vivisection of Thought From

This supplements an attack that benefit from Aim. The aim bonus also applies to Damage or Initiative rolls.
bleak hazel
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an almost exact copy of the standard Sidereal melee booster

tulip folio
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nods

velvet raft
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Huh, that would have nice combo potential with Wood Dragon

tulip folio
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...entertainingly, that charm being not versatile means that sids can't use that on martial arts attacks.

bleak hazel
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yeah, Sid Melee's basics are less universally Versatile than Sid Brawl

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this and the onslaught negator are both locked to Melee

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in exchange you get Invulnerable Shieldbearer Expertise (do any martial arts even use shields?) and Harmony of Blows, which is amazing

tulip folio
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...I know some 2e martial arts that use shields and they don't yet appear in 3e.

bleak hazel
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I am cheating by making some Shield-tagged bracers that work for Crane Style, but I think that's the only default method

velvet raft
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IIRC there was a spear-and-shield martial art back in 2e

bleak hazel
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until you get Enlightenment or PAOC Form and turn every single charm versatile, anyway

tulip folio
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Yeah. It would be a fun one to translate to 3e...and entertainingly, I do have a pondering for what the form for that would include.

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Being a 'no armour' shield-based style, I feel like the form could do

-Your bonus to parry from a shield also applies to evasion.

Among the other bonuses.

wise ocean
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oh, wait, you probably meant that is the usual dynamic

tulip folio
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Yeah, that is the normal dynamic

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I was pondering the opposite. Where melee gets the clash charms and brawl the parry

bleak hazel
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melee is a natural fit for parry because they have the Medium weapons

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but yeah, it could be varied up

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Sids actually assign most clash stuff to Melee as well as Parry and then brawl is handling their brand new theme of "make hard choices"

tulip folio
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Man, there really isn't many Brawl Weapons, is there?

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Kinda feels like we didn't need God-Kicking Boots and Smashfists in Light, when they're the only two options that are not improvised weapons. XD

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Then again, I guess there is a Medium Brawl weapon.

velvet raft
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You can get medium weapons with brawl by using Invulnerable Skin of Bronze

tulip folio
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'A table leg'. XD

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As that's an Improvised Mace, going by the rules

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And maces are medium!

velvet raft
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The spell that does everything

tulip folio
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If I beat someone with an artifact that's not designed to be used as a weapon, is it an artifact improvised weapon? šŸ˜›

wise ocean
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Yes. See: "large bell".

bleak hazel
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I feel I didn't properly appreciate ISOB when I started out

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"having fake tan skin is a bit obvious, isn't it?"
nope, just learn it from Necromancy and now you have bone skin

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that probably fits somewhere's beauty standard, this is imperial chinarome

tulip folio
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"What, I'm from the West, of course I've got a tan."

tulip folio
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I wonder what the highest 'reasonable' damage is in the game.

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The biggest 'you could expect to actually see this hitting you some day'

fierce star
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withering or decisive?

tulip folio
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Either, though I was thinking withering

bleak hazel
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I tend to think about soak assuming "max strength artifact weapon rolling a few extra successes" is standard because that's suitably conservative, most things will come in below that

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if you want to be big and stompy I suppose heavy weapon Deadly Beastman with two raw withering damage boosters is coming in with something like 34 withering + extra successes

tulip folio
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nods

bleak hazel
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raw withering damage is quite cheap, so this isn't a particularly stupid thing to do

tulip folio
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So anything that can hit 20+ soak is going to soak up everything short of a dedicated can opener.

bleak hazel
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the highest amount of soakable damage on a weapon is 10, most are 9 or so, so your first 10 points of soak is functionally always handy

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by 15 you're full soaking weapon + unmodified max strength, add a few in case of extra successes and yeah, 20 soak is where diminishing returns really start appearing

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at least unless you have Overwhelming reducers

tulip folio
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Yeah, I was looking at 20 as that's 'Heavy Artifact Weapon + Str 5 + 1 Success'.

bleak hazel
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(this is assuming you're fighting exalts, I assume there's some beastie somewhere with like 20 raw withering + 1 OW)

tulip folio
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I know the Unicorn is like 17 Withering + 1 OW. XD

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Hits like a truck but can't puncture armour worth a damn

bleak hazel
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(+5 strength, +1 success for 15)

tulip folio
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Makes sense.

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Are there many overwhelming reducers? I don't think I've seen many.

bleak hazel
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this is why I'm reasonably happy with my elder whiteroom sid just popping ISOB and going wild

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in soulfire form that's 13 soak, 13 hardness, add stamina and you're at 16-18, which is enough for government work

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maybe throw on a soak rock for 1 mote

bleak hazel
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a few animals have -1 post-soak built in, then more from charms

tulip folio
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Right, Mr Tyrant Lizard has one

bleak hazel
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Solars have a couple, the most infamous of which is Aegis of Invincible Might, which is -5 as well as 20 hardness and change

tulip folio
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Because Mr Tyrant Lizard is always the best at things. XD

bleak hazel
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Abyssals have a copy of that

tulip folio
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nods

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Pondering as I'm looking back over that Jadeborn-Blooded Sid with a 'passive' Soak 14, Soak 19 with Form Up.

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Which seems 'About as high as is reasonable, before you start running into diminishing returns'

bleak hazel
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yeah, a lunar goes Fuck You and jumps straight up to 30+ soak without too much difficulty, then focuses most of their actual charm effort on shutting down your overwhelming to the point you just can't hurt them

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but for everyone else that isn't really necessary

tulip folio
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While the Endings sid goes 'Behold, a kitchen knife' and stabs you with an Overwhelming 8 improvised weapon.

bleak hazel
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You'll need a bit more than that, but it definitely gets you to a good starting point, yeah

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(for Lunars, that is, most normal targets really hate being beaten by a stick that has more whelm than their normal steel sword does raw damage)

tulip folio
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nods

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I should check out how much lunars reduce overwhelming for making sure Rex Frame's capstone isn't out of scale.

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Sky-Twisting Boar Supremacy
Cost: -(+5m, 1wp); Mins: Martial Arts 5, Essence 5
Type: Permanent
Keywords: Dual
Duration: Permanent
Prerequisite Charms: Immortal Dark Star, Star-Shaping Gravity, Black Hole Body
The martial artist may pay a five-mote, one-Willpower surcharge when she uses Rex Frame Form to embody the true power of Isidoros, gaining the following effects:

-Attacks against the Martial Artist halve their base Overwhelming, rounding down. This does not apply to additional Overwhelming granted by charms or other magic.
-The Soak and Hardness granted by Rex Frame Form is increased by 2 each time the martial artist is attacked. This additional Soak and Hardness resets to the base level at the start of each of her turns.
-She treats any social influence or psyche effect that would make her stop moving or fighting as an Unacceptable Influence. In addition, any social influence that would weaken or alter one of her Intimacies that is directly related to the ongoing fight is also treated as an Unacceptable Influence.

Though it is the E5 effect. It reduces a mundane non-balanced weapon to overwhelming 0, a light artifact weapon to 1 and a heavy artifact weapons to 2 but this won't affect like 'I am an endings sid and using my anima to make it beefier'

limpid badge
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Anima banners are fun

tulip folio
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Yeah, I should work out more for my exalts. I know what RiRi has but less so most of my Sids.

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RiRi's Anima banner is a rusted orange gear, starting to turn, shedding the rust around it to reveal gold.

bleak hazel
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Soakbeasts do slow fights down a lot, it's absolutely not necessary to immediately slap 15-20 soak in every character

tulip folio
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Yeah, my only Absolute Soakbeasts are that Jadeborn-Blooded Sid and the Resistance Supernal Abyssal.

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But I mean...Resistance Supernal

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Wasn't getting out of that one without being a soakbeast.

bleak hazel
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I would recommend getting at least 8-10 if you intend to be fighting and 5 if you're not, roughly

tulip folio
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They don't really...hurt things super well but they're very good at going 'Welcome to the fight...you are never leaving'.

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With the chain 'I can oppose people trying to walk away from me'

bleak hazel
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which is usually like "I have a stamina stat and put on a shirt" territory

tulip folio
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RiRi has Soak...7!

fierce star
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lesse here... wound penalty from frenzied bear fortification, wound-mastering body evolution flat out ignores overwhelming

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those are the lunar overwhelming reducers/ignorers

bleak hazel
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You may note that the second one is Very Big

tulip folio
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'Everything' does tend to be pretty damn big, yeah

fierce star
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it is an essence 4 charm that costs 5m1WP and 1i per turn

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and you can only use it after you suffer from decisive damage

tulip folio
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As you Borg Adapt to the guy

fierce star
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it... looks like it only appies against one character at a time, as well

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yeah

bleak hazel
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Totally worth it all day every day, though

tulip folio
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Oh, 100%

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1i a turn is chump change.

bleak hazel
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You will not easily contest Lunars at being indestructible

tulip folio
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If you stop even a single point of damage a turn, it's paid for itself

bleak hazel
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(unless they don't have a spirit-cutter, in which case lmao)

fierce star
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huh

tulip folio
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RiRi's main defence is 'Good luck, I'm behind a battlegroup of zombies'

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Which is a pretty good defence, to be fair

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Oh and 'A staff, for parrying'

fierce star
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nothing in alchemicals, fwiw, I went to check, for ovw reducers

bleak hazel
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Lunars also have the ability to turn into an armadillo and curl up for 20 soak and -1 whelm

tulip folio
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Yeah, I don't think Alchs are actually Huge Soakbeasts this edition.

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Though I don't think anything matches up to Alchs in the 'Defending Allies' game.

fierce star
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eh

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alchs are pretty capable

bleak hazel
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which is pretty useful if you are Jimmy Changing Moon with one dot in brawl

tulip folio
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'I can defend other every single ally out to extreme range'

fierce star
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they get excellencies to soak and like, my silk armored alch has....

bleak hazel
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Alchs have soak but it's more on the level of "solar who is kinda trying" than "lunar doom monster"

fierce star
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yeah

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11 soak, 14 if I excellency it, and that's only gonna go up with mutation charms, exoskeletal reinforcement, and getting stamina to 5

bleak hazel
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("kinda" here excluding resistance Supernal with AOIM for obvious reasons)

limpid badge
tulip folio
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Alchs also have some really good defensive charms outside of 'raw soak'

bleak hazel
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Soak is one of the things I do adjust to my party a bit, because GMing when one player has soak 25 and the other has 2 can be a bit tricky

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If everyone has 2-5 because they're all baby Exalts who took up Black Claw or something, not a problem

tulip folio
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They've got '5 motes, double my evasion 1/scene' as a psuedo-perfect dodge.

bleak hazel
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Honestly mutations, potential stam 6 and armour basically covers you

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Soak is no longer remotely a problem, go do more interesting things

tulip folio
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...this is also making me ponder a charm for that SWLIHN martial art.

bleak hazel
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Spending charms on soak is boring unless you're deliberately building a Juggernaut, so I wholly endorse people popping ISOB and forgetting about it

tulip folio
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It's what makes me really like Abyssal Resistance having a whole line of 'I pillaged the 4e Fighter's Stickiness Tricks'

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With the chains

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So it's not just 'Be an ignorable but unkillable person'

bleak hazel
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The decisive savage thing might be a little OTT but whatever, you're an E4 solar, go forth and devastate

prisma sun
# limpid badge Anima banners are fun

Drifts:


Iconic: A field of flowers blooms for miles around Drifts. Every sweep of his arms casts an armada of petals into the air. Doves and birds of paradise fly free forevermore.```
bleak hazel
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(every time I say "this is cool, it's high essence and has massive effect" I remember Supernal exists and it reduces the juice level by about 15%)

tulip folio
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The Resistance Abyssal doesn't (Yet) actually have that one. She caps out on that path at the 'GRAPPLE EVERYONE NEXT TO ME!' so that she can have some Versatility.

bleak hazel
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Abyssal trees making you into mini-deathlords is really neat, FAFL has added a lot of style to Resistance

fierce star
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God I love the ex3 death lords so much more than previous editions

tulip folio
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I stand by Mask still being illiterate in 3e.

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Just because it's funny.

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Hmm...pondering an E1 charm. How would you price:

Flawless Predicted Attack
Martial Arts 3, Essence 1
Supplemental

This supplements an attack that benefit from Aim. One non-Charm die from Aim is replaced with a Non-Charm Success. 

Increase the number of dice replaced added by one each additional time this charm is used in a scene, to a maximum of all three dice being replaced.
prisma sun
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is there a list of eclipse charms anywhere

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yes there is woo

tulip folio
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Trying to play into SWLIHN's focus on perfection and reducing randomness.

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(And becuse I was worried it was becoming too Grappling Focused. I want it to be good at grappling but not just grappling)

prisma sun
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What's a good House of Journeys god for a Godblooded to be born from

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I kinda like the idea of a water-theme

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The God of Canals?

coral wraith
spring lynx
prisma sun
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I did the god of trade canals

velvet raft
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Love that Sidereal Awareness includes turning into a big crow

coral wraith
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its peak

velvet raft
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Also @bleak hazel just noticed this

upper stratus
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what book is that from

velvet raft
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Sidereals

upper stratus
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huh must've missed it. i was looking around for something like it before

velvet raft
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So someone with PAOC can just throw this on as needed for 2 committed motes

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But also uh just generally very useful

tulip folio
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Gunna put that in smashfists so I can Strangle A God

velvet raft
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I do wish Unweaving Method had more going on

coral wraith
velvet raft
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It doesn't have any charms that improve it and the selection of martial arts it works with is small and unclear

tulip folio
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I wrote a martial art for it (And other similar charms)! šŸ˜›

velvet raft
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Can you use it with Ebon Shadow (since you can throw knives)? What about Silver-Voiced Nightingale (kiais are compatible with thrown)? what about wood dragon? Righteous Devil?

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It's just kind of there

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I wish there was more to it

tulip folio
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My read is 'yes on all of them except for wood dragon'.

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That said: The base effect of Unweaving is really solid, so martial arts are gravy

coral wraith
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It's also the only like, pure mental "basic attack" charm in the game afaik

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it has a lot of baseline juice

velvet raft
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There are some other ways to get such

tulip folio
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I think the one that most matches it in raw oomph is Essence Pulse Cannon but notably Essence Pulse Cannon does it with Versatility, not Raw power.

velvet raft
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The fire sorcery initiation can grab an Int + Occult attack as a two dot merit

tulip folio
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And yeah, is dex-based unless you get an upgrade

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And can fire it with Int + War

velvet raft
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Which is maaaaaybe compatible with Thrown?

coral wraith
tulip folio
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Lit Firecracker Eruption
Cost: 10m, 1wp; Mins: Martial Arts 4, Essence 2
Type: Simple
Keywords: Withering-only, Terrestial
Duration: Instant
Prerequisite Charms: Flower Mirror Form
With a laugh, the martial artist reveals the crescendo of her show...and one she's already prepared.

The Martial Artist makes an ((Intelligence or Wits)) + Larceny) withering attack against the Guile an enemy within medium range, using (Essence) instead of the Weapon's Accuracy. This enemy must be one she has previously affected with an Attack, Distract or Pickpocket action, as that is revealed to have set up a dangerous misalignment of the target's essence. The attack ignores armoured soak and adds the target's (Anima) to the raw damage.

If the target is crashed by this attack, the martial artist may treat the attack as a fear or awe-based inspire roll against everyone who sees her.

Reset: 1/Scene

Terrestrial: The martial artist may only treat the attack as a fear or awe-based inspire roll against one non-trivial character, though they may still affect any number of trivial characters.

I had fun with the martial art I set up that works with Unweaving Method/Other Blasty Charms.

velvet raft
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I dunno, it just feels awkward that you can't upgrade it

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really i'm just mad that i can't grab it and use it with wood dragon

coral wraith
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I honestly dont think Sids have a hugely compelling reason to go Wood Dragon anyway :p

tulip folio
coral wraith
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sorry buddy you were makin' this for the little guys

velvet raft
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Aye, I just made this character who's aiming for PAOC and while currently she goes Water Dragon, Wood would be a very good fit and let her make good use of this >_>

tulip folio
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...right I need to finish writing the fluff for Flower Mirror Style.

velvet raft
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In fairness Ebon Shadow would also be great for her and would work with this ...

coral wraith
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ebon shadow is criminally good with unweaving method

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you just palm slam 5 extra dice in if you have good stealth and you're in ebon shadow form

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10 if it's unexpected

tulip folio
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And like...you're a Sid. Stealth is hardly something it's uncommon to be good at. XD

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Though I have a fond spot for Swaying Grass as the booster for Unweaving.

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Less offensively focused but it's got some good tricks

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Like 1/Battle Ambush Attack Unweaving

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Armoured Soak Ignoring Ambush is beefy

bleak hazel
coral wraith
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gotcha

bleak hazel
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10 will soak all the soakable damage from corebook weapons, 15 also soaks their strength, 20 adds a nice safety margin to that in case of Deadly Beastman/lots of extra successes so you're only at risk of not full soaking if they're a huge battlegroup or have spent specifically on withering booster charms

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In practice you do not need to be this beefy, taking a bit of above-baseline withering damage is fine if your job description isn't Walking Tank, but it's where the rough breakpoints are

velvet raft
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Bah, fuck it. Forget Water Dragon, Ebon Shadow is my new best friend

coral wraith
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hmm, if I throw mundane light armour on for Grinning Mask they're at 12 soak with ISOB on

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14 with artifact light or a soak rock

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16 with both

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that's uh, very probably more than good enough for sorcerer andy

bleak hazel
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My combat Sid in another game has a grand total of 8 soak (stam 3 + t-shirt)

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so yes, more than enough

tulip folio
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RiRi will likely need more later but she's got Light Artifact Armour + 2 Stamina so there's plenty of room to grow.

coral wraith
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part of the problem for Grinning Mask is they already have an artifact's worth of motes committed at all times to maintain their research assistants

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so i don't really want an artifact

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the soak rock is at least only 1 mote

bleak hazel
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You are little babby, watch this:
PAOC Form 30
Exalt Ways 5
Artifact weapon 5
Indomitable Shieldbearer 3
Soak rock 1
= 44 committed motes for the boss sid

coral wraith
bleak hazel
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(to be fair, that is kind of just how SMAs go, they're not cheap and it's expected you have 70+ motes at that point)

coral wraith
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holy hell

bleak hazel
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he does have disgusting mote efficiency for his last 30, though, I think it's worthwhile

tulip folio
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Meanwhile, the Abyssal I'm playing about with:

5 Stamina
5 Unusual Skin
11 Heavy Artifact Armour

Which is a fucktonne of passive soak. XD

coral wraith
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me when the skin is a tad unusual

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hmm...now I'm thinking, what circle/ambition level would it be to give mutations you could turn on and off

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unusual skin causing social problems? just toggle it off

tulip folio
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To be fair, at this point this abyssal has...-10 dice to disguise.

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She's kinda just running up the 'yes, we know you're weird' score

coral wraith
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heh

velvet raft
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... do we ever actually get a clear definition of the term "armored soak"?

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I presume it means "soak specifically from armor"

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But that doesn't seem to be written anywhere

bleak hazel
#

Not as far as I know, at least it's fairly obvious in most cases

#

I guess ISOB is the exception, since Incomparable Body Arsenal explicitly gives you artifact heavy

velvet raft
#

Like, okay, say you use Seven Points of Weakness Strike with Unweaving Method. SPOWS ignores (Stealth, or Stealth*2 vs. unaware opponents) armored soak, and with Mastery, any leftover soak reduction is converted to post-soak damage dice. Sounds good. Unweaving Method ignores all armored soak. Depending on order of operations, I can see two ways this could interact.

  • If SPOWS reduces armored soak to zero on its own, it can get the mastery damage boost. Otherwise, unarmored soak is ignored without said boost.
  • UM ignores all unarmored soak, and then the mastery damage boost is applied on top of that.
#

It seems like the first one is probably right, but there's not a ton of clarity here

tulip folio
#

I tend to use 'if it's not clear, the user of the charm gets to pick order of operations'

coral wraith
#

I don't see why it wouldn't be the second one

#

or what Iki said, yeah

velvet raft
#

Fair enough

#

15 years ago I spent several days going through the 3.5 heartbreaker cataloging and rewording the terminology around attacks for consistency and this kind of thing has bugged me ever since

#

"what the fuck does 'strike' mean jake"

bleak hazel
#

Funny that Jimmy Endings can get an Overwhelming 13 unweaving method when it a) categorically does not need to whelm that hard and b) only does 8 raw damage

#

set soak to no

velvet raft
#

As an aside, I will say that with the mastery effect SPOWS is pretty wild

bleak hazel
#

Stealth builds are very strong, yeah

#

potentially a reaction to 2e where they were functionally irrelevant due to 1m ambush defence

tulip folio
#

Alright, finished the fluff for Mirror Flower (Got distracted)

#
Mirror Flower Style
While one would think primarily of the Immaculate Orders when they think of masters of martial arts in the Realm, the Heptagram is no stranger to such styles. Sorcerers must be strong of body, not merely of mind, to keep up with the grueling pace and the physical needs of enduring the presence of Elementals and Demons alike.

Mirror Flower is the development of a master of the Heptagram, centuries ago. Studying magic had led him to a conclusion - The ephemeral is no less a powerful force than the physical. The primal elements can be bound with chains of words and illusions hold more sway than many people who actually lived. It is from this philosophy that Mirror Flower draws, making use of mystical power and illusion to outmaneuver, outwit and overpower the purely physical.

Mirror Flower has spread among the various sorcerers of the Heptagam and, oddly enough, deep in the south. Mortal sorcerers speaking flaming names granted to them by Djinn Lords to cut down those who would think that steel is stronger than sorcery, even as heirs to the Realm bring the power of a typhoon upon entire formations of foes, helping maintain the true power of the Realm: Its illusion of invincibility.
#

I wanted to make this a Dragonblooded created martial art because to be frank: Dragonblooded have the most support for their in-exalt blasting charms.

#

If anyone is going to develop a martial art based on that, it's going to be them.

#

That and with the immaculte styles invented by Sids, there's not really a heap of DB-created martial arts

#

If that makes sense?

bleak hazel
#

Five Dragon Style is now just Deeb Melee, yeah

velvet raft
#

... okay, ugh, having built a Sid, I am compelled to agree that Supernal/Apocalyptic is poor design because it over-incentivizes grabbing 12 charms from one ability and forces the charm design to involve a whole bunch of arbitrarily long trees.

#

And like, it's a foundational issue, you couldn't just get rid of Supernal or Apocalyptic, you'd also need to rewrite the whole charm set around that change

#

God damn it to be tbh

bleak hazel
#

the Sid trees are so clean, aren't they

tulip folio
#

I deeply hope we don't see the same with Infernals.

bleak hazel
#

I want to do melee: OK, take half a dozen of the first 8 melee charms and then you get an extra 2-4 options per level

velvet raft
#

Whereas you build a sid and most trees are only 2-4 charms long because you don't need to put stuff behind 47 arbitrary gates, and you end up with all kinds of weird charms from all over

next delta
velvet raft
#

And ugh, thinking about it, I feel like the cleanest solution if you wanted to keep something like supernal would be a tag like Enlightenment/Mastery

#

And just ... give charms secondary supernal effects

next delta
#

Essence just doesn't have it at all

bleak hazel
#

I have seen this idea from a few people

#

the issue I have with it is that a lot of Solar charms are defined by being extremely simple and extremely mote efficient, so sticking a Mastery equivalent on them gets you basically double power for your buy

velvet raft
#

Oh, like I said, you couldn't use the existing charm set

bleak hazel
#

it's also a ton of work

velvet raft
#

Whatever your solution, you would need to rewrite the entire thing, I suspect

#

Because in many respects the solar charm trees feel like they're built around supernal as an assumption

tulip folio
velvet raft
#

Like ... take Essence Induction Technique, one of my favorite charms despite not having any rules. I think it is clearly aimed at supernal occult users, meant to be sort of a defining "this is my gimmick" charm.

bleak hazel
#

my go-to approach is "Supernal gets you Essence +1, then we prune all the bullshit"

#

I think the Charm Gardening livestreams were deleted by twitch caching changes, or I'd post them again - a bunch of reasonably experienced exalted GMs and a couple of newbies go through the entire solar charmset and consign about half of the charms to the void while riffing on them

next delta
#

šŸ¤” what if it was one capstone charm you could take. Kind of like the signature thing DBs have going on

bleak hazel
#

it's long but very funny, I hope they get reuploaded

next delta
#

Like your get one E5 charm. And you could pick up others once you actually get to E5

bleak hazel
#

the problem is that then you have an E5 charm, and now every single capstone needs to be designed around being immediately leapt to

next delta
#

Well, you could make it a subset of E5 charms

velvet raft
#

And you need to figure out how lower-essence prereqs work

bleak hazel
#

whenever I see a solar charm that has insane ridiculous power and a massive essence requirement I go "that would be sweet if I didn't have to GM around it being chargen tech"

next delta
#

Fair

velvet raft
prisma sun
#

I think Meat has a good idea

next delta
#

It really depends on what you are trying to do with Supernal

velvet raft
#

"Everyone starts with one really big cool charm" would be a reasonable solution

prisma sun
#

Where Supernal gives you a special charm that unlocks more as you gain Essence

#

yea

next delta
#

Oh. That modification is a neat twist

velvet raft
#

That way it's sort of your thing all the way through

#

I bet it would be a lot of work but not infeasible to have 3-5 of these choices per ability

bleak hazel
#

I actually like supernal as "you can skip some of the requirements of your main ability, but you're not any better at it than a high essence solar who just went there normally" because it gets that "solars get jacked quickly" thing across without forcing you to decide your core deal forever at chargen

velvet raft
#

And you could prune some other stuff in the process

next delta
#

Cool things to happen for fourth edition

prisma sun
#

Solars and Vampires: Forever cursed with having the worst or second worst mechanics of their respective editions

bleak hazel
#

I am working on Misc's One Page Solar Patch which is just an emergency tweak of some of the most nuts abilities to make sure that they don't completely break combat, but I do not have the stamina to go through and do a whole new charmset, nor do I have the experience with non-blender solars

#

oh yeah, for those not familiar with the difference in neatness between early 3e trees and late 3e trees:

#

Sidereal Melee

#

ignore the actual charms, but you can see the structure

#

Solar Melee

#

even with a lot of the top part of the Sid tree being replaced by SMAs, they still actually have as many E4/5 charms as solars do, all the bloat is lower down

velvet raft
#

And a lot of said bloat really is about just gatekeeping the high-essence charms against supernal

bleak hazel
#

yeah, Solar combat trees are basically the size of Lunar trees and Lunars have less than half as many because they're for entire attributes

velvet raft
#

... yeah okay I guess Essence +1 or +2 with partial redesigns would be solid

#

Well, in some cases

bleak hazel
#

(you'd also have to explode the hearthstone that gives you +1E for one charm, but that's fine, that's just a Cheese Enabler in 90% of cases)

velvet raft
#

I guess what you could do for the "this really feels like it was made for E1 supernals" charms is move them to E3, and then give them an E5 repurchase of some kind

dense verge
velvet raft
#

Yeah light it on fire

fierce star
#

It still annoys me a bit... a lot, actually

#

that solaroid's whole thing is 'I get to E5 immediately in one tree' and then half the trees don't even have E5 capstones

#

awareness caps at essence 4, integrity at essence 4, linguistics at essence 4, presence at essence 4, ride is essence 3, sail is essence 3, stealth is essence 4, survival is essence 3, thrown is essence 4, and war is essence 3

#

so... 10/26 skills.

#

okay so not fully half but close enough (counting all crafts and martial arts as a single ability)

velvet raft
#

"Solars' sick bones"

bleak hazel
#

MA caps at 3-4 outside the Dragon Styles (and SMA, which Supernal does not apply to)

fierce star
#

11/26 then

bleak hazel
#

Craft should, by all rights, cap at 3, because you can craft N/A grade First Age stuff with ease using only E3 charms and a lot of the higher essence ones are pure XP sinks or just silly ("use when you are currently working on 10+ legendary projects at once", really?)

#

as far as I know the sole exception is Dual Magnus Prana, and that has a couple of other problems

velvet raft
#

I do think normal MAs could go to 5 without stepping on the toes of SMAs

bleak hazel
#

they could, but I don't think they should

#

Martial Arts going wide as you get way more XP appeals to me more than every style getting half a dozen extra charms

velvet raft
#

Oh, no, I don't think the existing styles should get that

#

I think you could have non-SMA styles that begin at 3, though

bleak hazel
#

I'd rather not, in that case

velvet raft
#

Or maybe just more repurchases on existing charms

bleak hazel
#

because at that point you're just making knockoff SMAs

#

(or they are deliberately weaker, at which point ???)

velvet raft
#

Thinking about it, I like the idea of repurchases more

bleak hazel
#

I'm not sure what this gets you

#

it's not like normal MAs are bereft of big flashy capstones

velvet raft
#

Mainly it lets other people who want to focus on MA not suddenly have to backtrack to other stuff to pick up essence 4-5 combat charms

#

And there are essence 1-5 MA charms even now — the dragon styles

bleak hazel
#

4 you have in several core martial arts already, but I can kind of see it

velvet raft
bleak hazel
#

I still think it's mostly pointless bloat though - Lunars and Alchs already have their core charms as MA-compatible enhancements, Solaroids and Sids can learn SMAs and Dergs have the Dragon Styles, which specifically enhance other styles too by allowing you to aura away Terrestrial

#

nobody is really lacking here

#

(hell, Solar martial artists can get E4 martial arts charms at chargen, they're already going wide for options rather than deep for power long before that point)

velvet raft
#

Am I forgetting something re: Lunar charm qualification?

#

I probably am

bleak hazel
#

all attribute-based charms are compatible with martial arts by default

#

so literally every lunar charm works with every MA

velvet raft
#

Aye, but it does mean you have to go back and pick up the low-essence lunar charms to qualify for the higher essence effects

bleak hazel
#

you want to do that anyway, most of the time - things like onslaught negators or capbreaking accuracy adders go very well with almost every martial art

#

and Deadly Beastman, of course

velvet raft
#

Not the worst thing in the world but I think it would appeal to some folks to be able to say, ā€œthis is my martial art that is the focus of my combat schtickā€ in the same way that deebs can say that

bleak hazel
#

the mechanics of how you start learning SMAs also means that adding a bunch more charms to every martial art is an active nerf to those, albeit not a large one - usually just 1-2 more charms needed before you hit the 10+ charm escape clause

velvet raft
#

Well, again, I think you’d do it as repurchases

#

Which don’t count towards ā€œis the style finishedā€

#

Maybe even require the style to be finished to take them

#

Call them ā€œrefinementsā€ or something I dunno

bleak hazel
#

well, we'll get Secret Techniques in the sid companion, so maybe those will be something along those lines

#

although I still hold out hope that they will be sid-exclusive so as to actualy have some sid-only stuff in the sid book

velvet raft
#

Ultimately I’m spitballing here

#

I’m not going to sit down and homebrew E4-5 repurchases of martial arts charms

bleak hazel
#

looking at the kickstarter it does not look like the secret techniques will be Sid-only, which is a bit of a downer, but I'm still hoping for an SMA that actually works with swords and armour

fierce star
#
Reaping the Measure of Reality
Cost: 10m, 2wp. Mins: Essence 3.
Type: Simple
Keywords: Perilous
Duration: 1 Scene
Prequisite Evocations: [two E2 ones I have yet to create]
Reality grows thin; the borders of a shadowlands lead to the underworld and creation alike. Prayer drifts to the divinities who reside in Yu-Shan. Demons cross an endless desert in five days time. The very borders of creation drift between is and is-not as the Wyld shifts and roils beyond the bordermarches. With reality so thin, a breath of essence and a sharp enough blade can cut a door to anywhere.

The exalt cuts a hole in reality, leading to another world. In a shadowlands during the day it leads to the Underworld; at night it leads to Creation. In a temple to a heavenly deity it leads to Yu-Shan; in a wyld zone it would transport them to the Deep Wyld, and a sorcerer's manse might teleport them to Malfeas. The exalt has some control over where the portal leads, but it is always directly related to where it is opened; a temple would lead most easily to that god's apartments, for example. Taking a portal opened to Malfeas in this way still requires five day's travel through the desert. These portals last for the rest of the scene, and may be used up to [Essence * 5] times.

Only portals opened during the night in a shadowland can lead into creation. All other portals created by this evocation lead away from creation, and are not two ways.

Workshopping stupid ideas.

#

this is a very 'GM adjudicates final result' evocation, but

bleak hazel
#

the only odd one here is "bordermarch-> deep wyld", because that's just going sideways along creation

#

makes sense as part of the set, though

fierce star
#

yeah; though wyld zones can appear inside creation if Raksha do their bullshit for enough

bleak hazel
#

they can, but it's still portalling to somewhere else on the same plane

prisma sun
#

Yeah

#

There's not like an intrapolation effect with the Wyld

fierce star
#

legit

#

like you said though sa part of the sense it makes sense even if it's not quite right, but--well, that's also the wyld in general

#

it isn't quite right (even when it does make sense)

velvet raft
#

Gets really do feel like such an awkward insertion

#

"AND ALSO"

mighty rover
#

awkward, like being castaway from the world of your origin.....

fierce star
#

also apparently most of their charmset can be summed up (at least in essence) as 'gaslight, gatekeep, girlboss'

prisma sun
#

I do find it very odd that it does not actually tell you how to run hostile Getimain

#

with this book

#

like how am I to put them into the game

#

are they just Sids?

bleak hazel
#

basically any get charm is a viable sid charm and vice versa, besides some of the more obvious Celestial Bureaucracy stuff

#

hell, they hit all the same themes, Arcane Fate removes you from the world and it moves on without you in the same way as Get Origin

#

they are kind of a pointless addition honestly, but I will continue to use them as basically a replacement for Ronin Sids and a source of fun recruit-the-weird-dude sidequests for Bureau sids rather than a coherent group of insurrectionists

fierce star
#

I believe current descriptions even point out that Rakan's crew is a minority

#

most of the time he shows up and goes KILL HEAVEN WITH VIOLENCE and they go '... k?'

prisma sun
#

I feel like Rakan is more likely just not willing to browbeat the Get with his point of view

#

since it'd be hypocritical to manipulate them to fight Heaven

#

He'd rather just explain things frankly (but biasedly) and then let them choose.

bleak hazel
#

his point of view is so incredibly underspecified that it seems vaguely laughable at this point, so hopefully the writers do a slightly better job when the get minibook appears

fierce star
#

also it's funny to me

#

that like

#

we still know basically squat and all about liminals

#

like gets are vestigial but liminals might as well just not be here?

bleak hazel
#

they're just kind of Around

#

they do feel like they're not quite big enough to fill an entire exalt category, but they'd make OK Exigents

#

the Essence versions have five castes and they have very little to them beyond Exalts generally coming in five varieties

fierce star
#

and it's not liek having five castes stops you from being an exigent

prisma sun
#

ehhhhh

#

Exigents being made with a specific thing makes it less appealing to me

#

I like some Exalts being weird outliers

fierce star
#

Honestly I'd sitll consider the immediate example of a five-castes-exigents to be weird outliers (Sovereigns)

#

(they're so weird i love them so much)

bleak hazel
#

exigents are configured in such a way that you can easily say "oh, some exigence just Got Over Here"

prisma sun
#

Yeah but what if you just don't want the Unconquered Sun to be part of it

#

you Cannae

bleak hazel
#

he's very loosely part of it, especially since you can go "Conqy issued exalt juice but something happened to it and now it's doing XYZ instead"

#

I don't know, I just can't think of a single situation where I go "ah, yes, this story is a Liminal Thing"

prisma sun
#

I like there being more Exalt types than less even if they don't have mechanics

bleak hazel
#

"wandering ghosthunter and exorcist" could be literally any exalt type and works especially well with outcastes

fierce star
#

(the name also annoys me becuase thematically liminal spaces are very much a lunars thing and while the only liminal space liminals particularly seem to care about is the space between living and dead it's just the whole nomenclature thing)

#

frankly liminals kind of just read 'H+H really liked promethean'

#

which, fair, promethean is super cool

#

... in cod

bleak hazel
#

I feel there could have been some coherent mechanical leverage to this if Terrestrial-Grade Version of X was the explicit use case for the new guys

#

liminals being smaller lunars/abyssals done in a slightly sideways way and Gets being smaller Sids

#

so as to make deeb games a little bit more versatile

fierce star
#

I could live with that, honestly

prisma sun
#

Yeah

#

like tbh I like the Aprocryphal Exalts

bleak hazel
#

but instead Gets are just Sids 2, and don't really have any themes that aren't already really well encapsulated by actual sids

prisma sun
#

I would probably put them in my game

bleak hazel
#

yeah, I think Liminals and Gets are also good Apocryphal candidates

fierce star
#

Heart-eaters go in for me definitely. Umbrals as a maybe, dream-souled if I had a player interested in that.

#

aparently heart-eaters and dream-souled were supposed to be like, lunar foils, and umbrals and gets sidereal foils or something like that?

bleak hazel
#

I don't know, I like the original set of exalt types + exigents as the catch-all

#

Lunars are Lunar foils, Sids are Sid foils

#

or they can foil each other, that's fine

fierce star
#

Every exalt's best foil is themselves tbh

#

like this is a game about hubris

prisma sun
#

I think this is just sorta my aversion to WW-style "everything is one of like 10 things and there's nothing else edge cases aren't real"

bleak hazel
#

I feel it works better if there are kinds of supernatural badass that aren't exalts

#

"this is an exaltation which works like all the other exaltations, despite being frankenstein's monster or a glorified paradox spirit" just feels like they were desperately shoehorning more things into the PC category after realising that PC rules for Raksha or Dragon Kings were a bit wonky

fierce star
#

when like, playable non-exalts has never been a thing exalted has shied away from otherwise

#

ex2 had like twenty flavors of heroic mortals, rules for playable raksha (... technically...), jadeborn, dragon-kings

bleak hazel
#

the new guys also keep putting boots into the side of Lunar and Abyssal thematics while trying to wedge open a space for themselves, and it's not like Lunars and Abyssals have a long history of being robust and varied

#

(also kinda Sids, but Sids have a lot going for them so it's less of a big deal)

dense verge
#

dragon kings proudly returning in essence

#

also my hypercompressed rakan vibes summary as i view him is what if professor x was jagganoth. anyway look forward to that fucker maybe glancing at rivergame im running

prisma sun
#

He needs a new name

#

I can't not picture this fucker

fierce star
#

what if professor x was jagganoth

#

and just like that I like him about four times more than I did before

dense verge
#

rakan the kind of dude to shout TO ME MY GETIMIANS

bleak hazel
#

I like rakan as a bad guy but I am still going to extremely kill him

#

honestly if I ever did run that Sid/Alch heavenly robocop game it would probably have Rakan as the big bad villain because I do love an insane supernatural kung fu fight with an old master even if his minions are mid and lacking in style

prisma sun
#

If I were to run a sid game with him as an antagonist I would probably have him partially win before dying

#

by reshaping Destiny

bleak hazel
#

to do what, exactly?

prisma sun
#

iunno

#

I am not running a Sid game and have not had reason to care too much about it

#

my sid is much more on punching ghosts and fae

bleak hazel
#

fair, mine is Detective Exalted: Exalted Detective

#

in practice this means that Lytek gives him little side objectives to go poke into interesting exalts' buisness while he's out doing normal stuff

#

gold faction mostly because he ends up talking to more lunars and solars than average

prisma sun
#

I think Drifts ends up Bronze more than Gold

#

though is not really politically decisive enough to be in either camp

bleak hazel
#

Vigil was originally a vaguely gold-leaning independent, but he's ended up being polarised slightly by being in a party with three lunars and one very bronze bluesid

#

on average, every time the Lunars say something he becomes 5% more Bronze and every time Cherry says something he becomes 5% more Gold, because nobody in this party has an aligned agenda

#

but he spends more time talking to his fellow Sidereal

dense verge
#

ayesa is bronze right now because she thinks that the bureau of destiny are good guys and looks to the people in charge for what that looks like what they should be doing

prisma sun
#

Drifts is expected to be Bronze because Ten Hands Sif actually fought in the Usurpation

bleak hazel
#

all my Sids are basically convinced their job is a good and worthwhile one, but admittedly Gleam/Rival/whatever he's called this week does carry out his important destiny jobs by setting steppe nomads on people

prisma sun
#

whatever, go my stepp nomads

bleak hazel
#

he is a much worse person than Vigil, who is actually pretty nice for a noir detective

bleak hazel
#

the steppe nomads have a solar now, so battle plan "build a force big enough to keep some area of the scavenger lands safe when everything explodes" might actually be plausible

#

downsides, many abyssals, only some of which are chill (but some of which are, surprisingly, chill)

prisma sun
#

Drifts is going to have to punch so many Abyssals

bleak hazel
#

all my guys are fighting abyssals, and one of my guys is an Abyssal

#

(although he can't fight for toffee, my god, he has like four combat charms at E3)

bleak hazel
#

Sidgame status: dice incredibly hot on largely unimportant tracking and social rolls

limpid badge
bleak hazel
#

mood at table decreasing because we know that all the bad dice are coming in the fights after this

#

(sid excellency is very good for decreasing the jankiness of any given bad dice, though, have to give it that)

#

that image is too damn large, one second

#

sid brains finely sharpened by proximity to fae

upper stratus
#

reminisicing about my 15 dice -2 tn investigation botch

prisma sun
#

You have alerted the sidereal

fierce star
#

man I wish I was in more exalted games, but my work schedule basically precludes me joining anything that isn't a play by post or with a group already willing to work with it

velvet raft
#

Missed the discussion I prompted, but I feel overwhelmingly that Getimians should just be a faction of like 10-15 rebel Sids

#

You can still have Rakan Thulio, you can still have opposition to the Sids, he’ll you can even say they have funky powers related to some bullshit if absolutely necessary

bleak hazel
#

I think that's too many rebel Sids considering the normal number of ronin, but if you bumped the Sid count up a bit then yeah, I absolutely agree

velvet raft
#

Give them some kind of replacement for normal astrology and prophecy but

#

Honestly, ā€œtiny anti-fate Sidereal cultā€ sounds more interesting and fitting to me. They can be the brim-hats in WHAtelier.

#

3 or 4 named elders who have been famously hard to deal with and then blank space for whoever else might be on the roster

bleak hazel
#

for some reason my luck today is insane but only when testing dice bots

velvet raft
#

The lowered TNs for sids are really satisfying

bleak hazel
#

delicious big lines of bold text

coral wraith
#

10 for attribute + ability, 3 for Excellency, 2 for Stunt, 1 for specialty is how high I got

velvet raft
#

If it's an attack with a light artifact weapon we can throw on another 5

bleak hazel
#

dex 5, swords 5, specialty in swording 1
+3 for wielding an artifact medium weapon
+3 for excellency

#

in practice it will be 19, because you'll have at least a level 1 stunt on that for +2 non-charm dice

#

E2+ Sid Melee going all out is then highly likely to spend 3m 1i on Inner Eye Strike to reflexively Aim, adding an extra 3 non-charm dice

#

and then if you have two swords and are in a clash that's another +2

#

so your range for withering attacks with medium weapons is 16 (pool and stunt) to 24 (going all out while clashing)

coral wraith
#

aha i see

bleak hazel
#

(Sid dirt-cheap excellency is a rare treasure, Solars spend 10-11 motes to go that hard to Sid 8m 1i even before you get to the various Sidereal efficiency boosters)

coral wraith
#

delightful

bleak hazel
#

max efficiency sid at bonfire anima pays 3m 1i total, because fuck you

#

I can do this all day

#

(until a water deeb pours a bucket of water over you, anyway)

fierce star
#

Hmm

#

Ways of Exaltation can mimic sovereigns

#

well tecnically it can work on any exigent

#

but it by-default works on sovereigns

#

I'm not sure there's ar eason to do so, though

bleak hazel
#

yeah, you can't get the Giga Anima, so it just makes you slightly more stylish

velvet raft
#

Oh huh Dex 1 combat sidereal is possible

tulip folio
#

You can do it pretty damn easily for Alchs too.

#

Especially if you're Ranged

#

Stamina for Parry and Perception for Ranged.

#

That character honestly, unironically wants Wood Dragon

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Not for a single wood dragon charm

#

But for the 'Uses bows like quarterstaffs' that Knowing Wood Dragon has.

velvet raft
#

XD

bleak hazel
#

You know if I wasn't running for four total newbies playing Deebs I'd probably have a houserule that says "cost of your first charm used to de-godstat dex is waived"

mighty rover
bleak hazel
#

I love this one

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One deviant tradition replaces the latter with the "tiger trampling" style—a fierce rearing/slashing unarmed art learned from observations of horses that had, themselves, practiced the tiger style.

velvet raft
#

Jenna is the best

dense verge
#

actually misc do you have the houserule to not make linguistics necessary for literacy

bleak hazel
#

I don't but I should

#

I will adjust

dense verge
#

yeah otherwise thats a 1 dot tax more or less

#

and just kind of a pain to track

bleak hazel
#

We'll have a hard discontinuity in builds between School Days and Bad North where I imagine there will be some juggling

#

but yes I should add that when I get up tomorrow

dense verge
#

shift 1 dot out of linguistics during the timeskip, spontaneously forget how to read

bleak hazel
#

Heptagram prank

velvet raft
#

The sorcery seven-section staff looks very fun

tulip folio
#
Flawless Predicted Attack
Coast 2m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None

This supplements an attack that benefit from Aim. One non-Charm die from Aim is replaced with a Non-Charm Success. 

Increase the number of dice replaced added by one each additional time this charm is used in a scene, to a maximum of all three dice being replaced.
Flawless Predicted Attack
Coast 3m; Mins: Martial Arts 4, Essence 2
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisite Charms: Vivisection of Thought From

This supplements an attack that benefit from Aiming against an enemy at close range, she also adds the dice from aiming to a withering attack's post-soak damage, a decisive damage roll or a gambit's initiative roll, in addition to the attack roll.

Pondering possible charms around a similar theme (Wouldn't have both in the style, I don't think.) and if either is interesting/fun.

fierce star
#

I think the first one is cheekier

bleak hazel
#

the first one is one of those things you're going to have to balance very very carefully, because it's pure cap-breaker

#

but I still like it more than the second one because that's just the Sid charm but slightly worse

#

which is where it should be, balance-wise, but is also boring

#

also, funny thing from the Ex3 discord

tulip folio
vale glen
#

I'm curious and figured I'd ask for help here, I'm trying to make an artifact 5 scythe that has the conceit of feeding off fear and malice and I figured its tree would involve forcefully instilling fear in opponents and then eventually the capstone would be a sort of warform that can deal decisive damage to opponents with that fear intimacy in them. I'm not sure how in line that is with artifact 5 weapons. Is that too much or too little?

tulip folio
#

That seems reasonable for the evocations

next delta
#

Definitely not too much: Artifact 5 stuff can be pretty wild (like summoning hurricanes or creating mini-volcanoes). I don't know if it's too little

prisma sun
#

one 5 dot lets you stop time

next delta
#

What is the "least impressive" published five dot artifact?

tulip folio
#

I wouldn't say Least Impressive but if you've got the Alchemicals PDF you might wanna look at Radiance.

#

Radiance is all about turning emotions into offence

#

It might inspire some evocations

bleak hazel
#

5 dots are "oh, go on" tier mechanically - you're not allowed to start with one by default and if you do a lot of your character concept is probably going to be Dude With The XYZ

#

so they get a lot of juice

#

Gorgon is probably relatively "normal"

vale glen
#

Well in that case I could probably make it go a little more crazy.

#

Hmmm.

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Okay, scratch decisive

tulip folio
#

I've got a 5 dot sword for my Sid and it's 'A sword made of 2e-style starmetal. A god who died fighting the Lover and who's actions put an entire clan of souls beyond the reach of a contender for the greatest necromancer in this age or any other'. And even then, that's likely a Big Understated for a 5 dot. XD

vale glen
#

you layer up these fear intimacies right

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and the one just before the warform lets you do it in groups

#

so say you get a group of people to have major fear intimacies toward you

#

5 warform just lets you rip one of their hearts out, exiled from this plain attack

#

I'll need a proper name for it hold one

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Ill Omened Titan Star: Infinite Malice Across The Starry Bloodline Technique```
#

"If you're afraid of me, I get to kill you instantly, so just, y'know. Don't be afraid."

bleak hazel
#

The level of power is basically independent of the level of flashiness

tulip folio
#

Evocations are not really given power based on 'dot rating'

vale glen
#

Yeah true

#

I just don't want to make it too ridiculous compared to others of its type

tulip folio
#

A 3 dot and a 5 dot have equally powerful evocations, though the latter is likely to have more 'shape the world around you' sorts.

vale glen
#

Riiight okay gotcha

tulip folio
#

While a 3 dots is more likely to be more Narrowly Focused.

vale glen
#

Hmm, okay noted.

bleak hazel
#

If you write a capstone sword evocation in this game that just says "+4 accuracy" you have made something incredibly stupidly overpowered, if you give it Unlimited Super Mega Divine Skeleton Death Attack and it costs 30m 3wp you're probably fine

vale glen
#

Yeah that's probably the idea

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I want it to be cool but y'know

#

not stupid

tulip folio
#

For a good example of that - One of the charms for Whirling Snowstorm (That 5 dot my Sid has) is Big and Flashy and World Changing but in an Actual Battle, it's not likely going to outdo 'I know solar combat charms' for Raw Battle Winning.

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Diamond Dust
Cost: 10m, 1wp; Mins: Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisites: Unshackled Spirit Oath, Snowstorm Chill
Calling upon the final moments of Whirling Snowflake, the wielder briefly channels the power of a goddess burning her life to protect what she loves. 

The wielder may unleash one of the following effects:
-She can knock back an enemy of up to Legendary Size, like a tyrant lizard or a warstrider, with a decisive attack. A hit drives the enemy three range bands backwards with a torrential avalanche; if flung into an obstacle, he may suffer falling damage (Exalted, p. 232) at the Storyteller’s discretion.
-The wielder can shatter heavy fortifications into frozen chunks with a click of her heels, doubling her effective base Strength to determine if she may attempt a given feat of demolition (Exalted, p. 231). Success destroys the targeted object instantly, while failure indicates the wielder will need to spend at least a few minutes more to destroy it.
-The wielder can use Diamond to stunt other applications of incredible cold, such as putting out a burning mountain or forming a bastion of ice to halt an army. The Storyteller should enhance these stunts with benefits comparable to the above options.

Diamond Dust can only be used once per story, unless reset by upholding a positive Defining Tie towards the Yun clan or against the forces of Oblivion. The Dawn Caste anima power cannot reset this Evocation.
#

(Which is itself a tinkering with an existing canon set of gauntlet's big evocation)

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Flashy, yes. Does Big Things, Yes. Raw Number Things? Eh, not so much.

vale glen
#

Right yeah this is kinda what I was thinking

coral wraith
#

There's an artifact in the Sid book that's just "funny shoes with a stealthy god trapped in them" thats a 3 dot, as an example for scope

#

Still has banger Evocations

tulip folio
#

A lot of 5 dots tend to be First Age or tied to an Incarne in some capacity.

#

Whirling Snowflake is honestly really underselling it as a 5 dot in her backstory but it's also the Centerpiece Of Jade's Story. XD

vale glen
#

I:E, if you're fighting a guy with a major fear intimacy towards you, when you hit him with decisive damage, you can choose to kill him in such a fashion as to spread his fear outwards with each of his allies or associates who have positive ties towards him suffering the same level of fear intimacy that he once had. Something like that

tulip folio
#

I think my question is: What sorta story does this artifact have? I tend to start with a story and work backwards from that towards effects.

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Whirling Snowflake (•••••)
Starmetal Reaper Daiklaive

When the Lover's Deathknights came for the Yun Clan, they spread poison. They spoke of the emptiness of life and the death of love. How the god they had sworn themselves to was a coward, that her gentle snowflakes would shatter and flee in the face of pyreflame. They had good reason to believe such, for Whirling Snowflake was a very minor goddess, barely more than a local elemental. She helped ease the cold and dark of winter but was not a war goddess, she could not hope to oppose such a foe.

Despite that, however, she would not abandon her people. She brought avalanches crashing down upon their armies of the dead, drawing deeper and deeper on power she did not have until her body broke apart under her. Even the bleak sorcery of the Lover herself was forced backwards, the raw might of oblivion shattering on the rocks of her deep care for her people. However, she could not last forever. 

The laughing deathknight brought her shattered form before her clan and spilled her icy blood in front of them. To his shock, rather than destroying their faith, it galvanized the clan. The Yun clan is no more but those that knew of them say that not a single one bowed before the Lover Clad In Raiment of Tears.

Whirling Snowflake is a hilt without a blade, seemingly useless. When drawn by an attuned wielder, a blade of ice and snow forms, as fragile as its namesake but refusing to break no matter the pressure brought upon it. Creatures of Darkness are always Dissonant with Whirling Snowflake.

For example, to keep up with the one I've been using as an example. I set up some backstory details and thematics and that became charms that felt fitting for the story.

vale glen
#

Oh I’ve got that somewhere! Let me see if I can get it

tulip folio
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The Yun Do Not Kneel
Cost: 2m; Mins: Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Heart of the Yun
The Lover Clad In Raiment Of Tears could not make the Yun kneel. Nothing will.

If an effect would cause the wielder to become Prone, she can use this charm to instead keep her footing. This may be used when falling to reduce the damage suffered as if she had fallen one zone less and to land on her feet. 

If the wielder dies, she always dies standing.
vale glen
#
Ill Omened Titan Star is a weapon born of severe parasitic malice. Designed by a renowned blacksmith some several hundred years before its current owner acquired it, it was originally used by a Solar champion who grew bitter over his own strength. Noting that the only threats that would challenge him were those motivated by revenge or hatred, he slowly turned from his path of righteousness into deliberate acts of villainy, attempting in vain to create a foe worthy of his attention. When he realised that in his destruction of the villages he once saved that he had forgotten his purpose and damned himself to ever wander alone, without challenge or purpose, he plunged the scythe and himself into the pit of the underworld, impaling them both on the rocks of Stygia’s great abyss. Retrieved some decades later, the scythe had begun to cannibalise the corpse of the solar and consume what lay in his body, the roiling need for hate, the idea of strength purified into a singular idea, the scythe achieved a level of distinct sentience, along with a new much more sinister appearance. 

Lined now with gems of restraint and wards to protect its user, it thrives on fear and hate directed at it, rerouting the body of its wielder to derive joy from the pleasure of inflicting horror. Flesh and ever grasping, Ill Omened Titan Star was christened such by its new wielder and had worn the title with pride ever since. ```
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Flesh Scythe of Malice, as they say

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It’s a big old fleshy scythe, formerly buried in a solar’s corpse tossed deep in the Stygian well, dug out because of its sentient hunger for combat and intentional fanning of negative or malicious emotions, it’s found its way into the hands of an abyssal now

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Very pleasant man

#

I mean, you know.

#

Comparatively

velvet raft
#

Can’t remember off the top of my head, are there any specific razor claw artifacts?

bleak hazel
#

I'm pretty sure there's at least one

#

yes there is, "Vengeant" in the deeb book

upper stratus
#

frost-thorn knuckles in AotC

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also technically mela's coil includes razor claws but that artifact is stupid and never should've been made

mighty rover
#

"nail them to the sky" charm for Infernals

next delta
#

Warframe reference spotted

fierce star
#

IMO five-dot artifacts exist to give your GM rope

#

They make trouble and difficulties and story hooks

next delta
#

Hateful Spike: Increase the damage or Power generated by 1 against a target that holds a negative Intimacy towards the Infernal or vice-versa. If the negative Intimacy is mutual, increase it to 2.
lol

limpid badge
fierce star
#

DELEVI DEUS ANIMA: DESTRUCTOR OF THE SOULS OF THE GODS

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... I should adapt Anima, The Song Of Fallen Angels to Exalted šŸ¤”

#

though it's rather above the power level of most SMAs

upper stratus
#

you should not get to attune to two artifacts for the cost of one

next delta
#

It's a bit surprising it gets so many passive effects

#

No mobility penalties + immunity to several effects + the claws

fierce star
#

what book is mela's coil in?

velvet raft
#

Arms of the Chosen

#

It does feel appropriately 5-star to me, but

fierce star
#

I feel like just the mobility penalties and claws at base is fine. It is a five star.

#

I don't feel like a two-for-one deal is inherently bad, but it does need to be taken into consideration for balance.

prisma sun
#

Seems fine to me yeah

bleak hazel
#

nah, attunement cost reduction to that degree is cracked before you even start getting into the evocations

#

which are just way too much movement for the essence level

next delta
#

I think it would normally be an evocation to get access to the inbuilt weapons?

fierce star
#

Eh, it's a five dot artifact. I haven't looked in detail at any of the evocations though the capstone looks baller in theory, and acknowledge they're probably imbalanced because it seems like every book gets at least one 'this is busted, how did it pass QA' (and arms being arms, it likely has more). You're saving five motes, that's likely around what you'd save from one fo the mote reduction charm effects, and that costs 8 or 10 XP, whereas in XP terms a five dot merit is equivalent to 45 XP

next delta
#

Yeah, but most artifact attunement bonuses aren't that powerful

prisma sun
#

A lot of artifacts come with a free evocation

next delta
#

That is true

bleak hazel
#

generally bad vibes even for a 5-dot

fierce star
#

I do agree it has too many passives, I'd cut one and probably make the other an evocation, but I don't think in itself that 'five dot artifact armor with a built in light artifact weapon' is too much power for one artifact.

prisma sun
#

Full plate with built in smash fists because you're just punching them with the gauntlets would also make sense to mme

upper stratus
#

i don't think 5 dots of artifact should actually give you 8 dots of artifact and then also waive the mote cost for the second artifact entirely

next delta
fierce star
#

Yes, usually for having multiple weapons though I believe there's at least one exalt that gets it for armor?

next delta
#

Oh, true. It makes a lot of sense for multiple weapons (you can't really use them all at once).

prisma sun
#

Almost every light weapon is a pair of weapons that doesn't actually require both to use

next delta
#

Yeah, paired weapons usually just count as one artifact for that reason

prisma sun
#

Courante and Galliard are also really cool

bleak hazel
#

so you can have your sword and your bow and so on

#

but there is no way to commit less motes to having artifact weaponry and artifact armour that I know of other than Mela's Coil

bleak hazel
#

I have realised that the fluffiest name for the artifact I am designing for my Sid is probably something like "The Panoply of the Broken-Winged Crane" and that has me tempted to give it a bit of vaguely infernal juice

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(it's one hook-sword and one bracer with the Shield tag to go on the other arm)

tulip folio
limpid badge
#

Feels like a demon-prince thing to do, to me

mighty rover
#

the flavor text frames it as spiting the heavens

tulip folio
#

I...guess? I dunno...it seems kinda generic 'we hate the heavens' rather than the particular flavour of I Have Personal Issues that made Infernals so interesting.

#

But I guess it's based on Essence Infernals, who are much more 'generic anti-heaven rebels'

bleak hazel
#

Essence really likes being a generic anti-heaven rebel

#

That's two and a half splats at this point

mighty rover
#

Infernal, Getimians...?

bleak hazel
#

me being mean and including Lunars (the other half are anti-deeb)

tulip folio
bleak hazel
#

Both Infernals and Getimians feel like the individual character deals work way better as "do what you want" Solar-style wildcards rather than being lined up to fight Sids in particular, but I think Infernals are actually meant to be out for themselves and just have kind of samey "iconoclast" theming this go around

#

which in my book is cool when it's summoning a bunch of jade lion demons to trample on the temples of man for the glory of Malfeas, but comes off slightly whiny in the like three paragraphs of context Essence gives

tulip folio
#

I do love how 2e tries to convince you there's enough Sids involved in their Bronze/Gold split for it to be an important thing when each House only barely has enough members to put together an Aussie Rules team.

bleak hazel
#

I don't know why but I've gotten increasingly annoyed with fictional Rebels who don't actually seem to be rebelling for anything in particular lately

tulip folio
#

I think I'd have more space for Infernals as Rebels against the current order if literally every other splat wasn't either rebelling against the current order or shitted off with it in their own way. XD

bleak hazel
#

also what order?, there's a bunch

tulip folio
#

Not even the guys in charge of the current heavenly order are happy with it. Sids are miserable over how heaven is going. XD

bleak hazel
#

Does an infernal who Exalts in Iscomay just decide they hate bears this week?

#

It can't be "literally everyone is out to kill Sids", there's not enough of them and everyone would get like a limb of one, max

#

Heaven-storming timeshare

tulip folio
#

And the realm is already in civil war. XD

#

If the Infernals want the current order to burn, all they need to do is get a comfy chair and a drink

bleak hazel
#

I feel "Infernals are lit dynamite thrown in the direction of Heaven as Yozi revenge, with very little regard to accuracy" would work if Gets weren't already doing that better, at least

#

Infernals are pretty good nega-sids, they have strange orthogonal powersets, are based in a different dimension and spend lots of time politicking with powerful spirits and generally getting in each others' way because Third Circles are about as cohesive as the Celestial Bureaucracy on a good day

prisma sun
#

Infernals and Abyssals feel pretty samey to me tbh

#

Two roads to the same place

tulip folio
#

2e Infernals were a very different beast to Abyssals and more a reflection on Personal Failing. An Infernal is a hero defined by their failure but a hero none-the-less. Either embracing that flaws in themselves, trying to overcome it or acting in complete denial of it.

#

As the Yozi have a similar relationship with their own flaws.

#

Malfeas lashing out over it, SWLIHN in complete denial etc

bleak hazel
#

They still looked slightly like you mashed an abyssal and a lunar into each other really hard, but since both Abyssals and Lunars were miserable that edition it didn't matter much

tulip folio
#

Lunar, you mean 'thing that had to invent Legally Not A Charm because Eclipses exist'?

#

Some Lunar Knacks were cool but god damn Eclipses forcing them to be invented just to have 'thing the Eclipse can't steal'

bleak hazel
#

I'm steadily coming to the conclusion that the more Exalts 3e adds and the better and deeper the books are written the harder it is to give all of them meaningful thematic space, it just kind of becomes a mess where everyone runs into each other and falls over

#

this is almost certainly a personal vibes thing, I like a neat lineup

tulip folio
#

I think there's room for 'Variant Exalts' more than a tonne of new full exalts. Stuff where you tinker with the Base Tricks and leave the charm access mostly the same.

#

Like Pre-Breaking Of Caste Lunars turning up in a book to give rules for playing an old-school lunar

#

Or that pondering I've been tinkering with of doing Enlightened Jadeborn as Variant Alchs.

bleak hazel
#

It's not even a mechanical thing, it's just "there are so many god damn Exalts meant to be around mostly by default I can't keep track of it all, how does any faction manage to attempt a coherent agenda like this."

#

(maybe I should take a sabbatical to Autocthonia, it's so much less wild there even if I hear the food is a bit bland)

tulip folio
#

Hmm...pondering if there's an interesting way to do attunment/resonance for Jadeborn that fits 'Good with artifacts of all sorts' that isn't just 'Behold, I am resonant with everything like a solar'.

prisma sun
#

"Pick any two"?

tulip folio
#

I was pondering 'They're resonant with Jade + any artifact they had a part in creating or repairing'. So they're not resonant with an Ori sword they Just Found but they are with one they helped craft or restored to function.

prisma sun
#

That feels like "functionally you're resonant with everything"

#

At least at chargen

tulip folio
#

Yeah. The intent was to sorta make it 'you can use anything but not everything'.

tulip folio
#

...I wonder what martial arts are the best choices for Alchemicals. As they don't get mastery/terrestial but they are able to combine native charms and martial arts and don't have 'be a bear' as a tempting alternative like Lunars do.

fierce star
#

'Whatever fits with the weapon you want to use' is probably a good one, but they do all work with unarmed* (*righteous devil sit the fuck down) so there is probably a good set of 'yeah, pick up these for utility'

#

Misc has been stanning Crane's utility a lot lately?

velvet raft
#

But make it changeable as needed

#

(Either out of combat or maybe 1/turn)

#

Unrelated: I wonder if PAOC sids go around bugging their friends to let them borrow their artifacts, so they can learn the evocations for magical materials form

tulip folio
#
Enlightened Jadeborn (Variant Alchemical)
-Do not have Slots, they learn charms normally (At normal charm prices, instead of the discounted alchemical price)
-Have Terrestial-Level Martial Arts
-Can't learn spells. Can learn sorcerous initiations up to Solar *but* they only apply only for Merits, Workings and Counterspelling, no spells. However, in compensation, they are treated as knowing all spells for the purpose of Counterspelling.
-Evocations get the Favoured Discount.

Hmm...pondering if that's taking a lot more than it's gaining.

upper stratus
#

how's the charm stuff work with submodules

tulip folio
#

They'd still learn submodules as normal. It's just the initial charm that is Full Price (But no slot system).

bleak hazel
#

The benefit of being an Alch or Lunar is that you can combine all your charms with MA, no fuss required, so they love anything without major mastery benefits and don't really care about being limited to Unarmed or Unarmoured because you can get soak and damage in other ways

#

Crane is very good for them, as is VBOS, Black Claw, maybe a little water dragon or toad

#

(well, black claw is good for everyone, but still)

velvet raft
#

Centipede only has two mastery effects and is superb even without them

#

Styles that care about wound penalties or onslaught both get a lot out of combining with it, too

fierce star
#

how many MAs is too many MAs for a character that is neither MA supernal or a sidereal?

bleak hazel
#

Can't stop won't stop

#

This is entirely a vibes thing but I'd usually stop at 1 + some seasoning

#

especially if you're attribute based and can easily throw an onslaught negator and damage adder on top

#

The classic here is Crane + the first charm from Water Dragon, although you do have to go unarmed

velvet raft
#

I think if you're MA-favored and have multiple styles that work together and share weapons there can be good reason to combine them

bleak hazel
#

I need to ask in the Exalted discord how a couple of compatibility things work with Crane Style, its one of my favourite styles but is slightly fiddly to use as a Sid if you want to move into SMAs

velvet raft
#

But you gotta consider the ability cost, as well as whether the style you're going into has a whole bunch of charms that only work with the Form charm which are going to keep you out

bleak hazel
#

Generally if you're not a total combat wombat I would only go fully into a second style if you're done with the first

velvet raft
#

Yeah, definitely

bleak hazel
#

Doing something like Crane + couple snake charms for soakbusting + Flowing Water Defence from water dragon for combo as a Lunar is pretty great and is about as wide as I'd go

velvet raft
#

(Like Essence Fangs and Scales from Snake is extremely rad but requires you be using Snake form)

tulip folio
#

...I wonder if the Chains from Abyssal Armour Charms count as Fighting Chains or Whips for martial arts. As like, Live Wire Style is all about Metal Whips.

velvet raft
#

You mentioned crane + water dragon specifically on lunars before, is there some particular way they can take advantage of it?

bleak hazel
#

So there's a very good combo between Flowing Water Defence and Crane, you can flurry a full defence and a WD attack and then get Crane Form benefits on the off turn

#

The downside is that you don't have an easy penalty negator and you can't use weapons because they don't share a form weapon (unless you do something like wearing one razor claw and one hook sword)

#

If you're a Lunar you don't remotely care, throw on a few basic strength and Dex damage and accuracy charms, go deadly beastman for unarmed damage+unarmoured soak and walk on whistling

velvet raft
#

Ah, okay, so the point being Lunars are very good at fighting unarmed

#

And at combining their stuff with other stuff

#

Makes sense

bleak hazel
#

It helps that Crane isn't too dense on the mastery

#

(besides the capstone, ooh boy)

#

the primary downside is that crane form is hard to assume reflexively and so is Deadly Beastman, so until you hit fairly high Essence you will be needing to spend a bit buffing up

velvet raft
#

Is there a way to do Deadly Beastman reflexively? I was looking for one and couldn't find it

bleak hazel
#

No, it's the primary limit on it, but I believe there's an E4? charm that lets you assume an MA form when you go beast

tulip folio
#

Luckily Deadly Beastman is easy to justify when you're in the 'trying to talk them down/scare them out of the fight' phase before join battle happens šŸ˜›

#

'Do you really want to fight this?' assume form + intimidate

bleak hazel
#

you need the MA fully mastered, which for Crane is E4, so you can't cheekily glory sphere it either

velvet raft
#

Well, actually, there is one completely busted way to go into Deadly Beastman that I found

#

There's a charm in Many-Faced Strangers that lets you do Deadly Beastman reflexively at the same time as Towering

#

And makes them compatible

bleak hazel
#

Is this not also fairly high essence

#

or am I misremembering

velvet raft
#

I think it's Essence 3?

tulip folio
#

Actually, on that topic - How much do people tend to let people set up scene-long effects if they know a fight will be happening very soon?

velvet raft
#

There are quite a few good ones, but it depends a lot on how the Storyteller describes scenes

#

And yeah, Essence 3

fierce star
#

with possibly getting more because, i'm going to be entirely honest here

#

actually let me modify a movie quote to describe my problems

#
We had two bags of swaying grass dance, seventy-five pellets of black claw, five sheets of high-powered SMAs, a saltshaker half-full of fire dragon, and a whole galaxy of multi-colored terrestrial, masteries, armed, unarmed... Also, a quart of crane style, a quart of toad style, a case of golden jannisary, a pint of raw live wire, and two dozen attribute charms. Not that we needed all that for the trip, but once you get locked into a serious martial arts collection, the tendency is to push it as far as you can. The only thing that really worried me was the live wire. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of a live wire binge, and I knew we'd get into that rotten stuff pretty soon.
velvet raft
#

Hah, there's only two grand daiklaves that have been detailed so far

#

Both are made of red jade

#

(The 5-dot one, volcano cutter, has no resonant charms so at least that's something)

upper stratus
#

they hadn't come up with resonant/dissonant in core book yea

velvet raft
#

(But doesn't seem to have a stated passive for non-solars)

#

Oh okay

fierce star
#

they did though?

velvet raft
#

Wait no yeah I remember it being mentioned in the bits on the various types of exalt

fierce star
#

oh

#

none of the example artifacts in core have resonant/dissonant evocations

#

so the concept existed

tulip folio
#

...you know what would be really funny? A weapon you can only learn some of its evocations if you're dissonant

#

'You and the weapon really hate each other and you're channeling it into beating faces'

fierce star
#

Spiteful Adorei

tulip folio
upper stratus
#

yea

#

they even have all this shit

fierce star
#

i do love (sarcastic) how the core book specifies the artifacts there are designed for solars, and should do lesser things, weaker things, fewer evocations, or even nothign at all in the hands of other exalt types

#

IN TWO DIFFERENT PASSAGES

bleak hazel
#

this is very funny when you look at the bow that has one evocation, a dirt cheap button that just randomly gives you 15 initiative

#

press button to win fight

fierce star
#

'ah yes my dragonblooded duelist defiitely wants to have the blue jade dueling katana artifact in the core book, sicne I will be resonant with it and it was even made by a dragonblooded in the first age!'

#

NO

#

ILLEGAL

#

BANNED

#

solars only

#

get your own duelist sword

upper stratus
#

[deeb holding volcano cutter]: but im literally resonant with this
core book devs: fuck you

bleak hazel
#

as we all know, large parts of the setting were just locked off from all access when the dedicated RPG protagonists were removed

#

the reason there are so many unpillared first age ruins around is because there have been two indestructible guys crossing their arms in front of the door for a thousand years, and like in a pokemon game they don't stop doing that until some plot happens

tulip folio
bleak hazel
#

but exalts love killing demons

#

they're like the best at that

#

that place should be surrounded by sworn hearths going LOOT LOOT LOOT like xianxia extras whenever a new pocket dimension opens up

upper stratus
#

yea anyone can killing demons. it's whatever man

upper stratus
fierce star
#

a solar or luanr attuned to moonlit huntress

tulip folio
#

...I have missed this artifact bonus. It sounds nonsense

fierce star
#

BUT LUNARS SHOULDN'T GET THINGS FROM THIS BOOK, COREBOOK

#

it's supposed ot only be solars

#

god I hate

#

(solars shouldn't be resonant with everything)

bleak hazel
#

only evocation on this thing

#

the "five phases" are 1-3 non-charm successes on all stealth, disengage, awareness, and rush actions

tulip folio
#

...oh, you can only Fuck The Combat System 1/day! šŸ˜›

#

Totally Balanced

tulip folio
fierce star
#

yeah

tulip folio
#

Without being equal to everyone at everything's best

fierce star
#

also can I be hoenst about soemthing

bleak hazel
#

this also encourages them to actually go get some orichalcum

fierce star
#

i'm surprised they didn't limit dragonblooded to only being resonant with their specific color of jade

bleak hazel
#

which right now they do not care about in any way

#

because jade is just Around

tulip folio
#

Right now I think the Standard Dawn Plan is just go Murderhobo Dragonblooded.

#

Until you've got jade artifacts of whatever sort you need.

next delta
#

Ah yeah, it's Orabilis thing if you ask for "the mysteries of the world"

velvet raft
#

Playing around with a melee/VBOS Sid with Big Volcano Sword

tulip folio
#

Pondering what my sid would want alongside Single Point or if just 'solar melee + single point' is fine until SMA are available.

bleak hazel
#

I hope you mean Sid Melee + Single Point

#

the answer is "my god, yes, that's more than enough"

#

(although you'd want to be parrying with Sid Melee, so you'd need both at 5)

tulip folio
#

Hahaha

#

Yes, Sid melee. Sorry 2am not speak good

#

Single Point is A Lot but it's also one of the only Non-Hook Sword Sword Martial Arts. XD

velvet raft
#

Melee at 5 also lets you grab Instructive Strike

#

And the melee form if you really want it

bleak hazel
#

the primary downside to doing martial art + melee is that you end up with strange incompatible SMA suites because you can't default to "OK, everything works with unarmed"

#

(unless you slog up to E4, glory sphere PAOC Form and then add your martial art on top, anyway)

tulip folio
#

Yeah, that's a pity

fierce star
#

I keep looking at MAs for Responder (my alchemical) and going 'ooh that's fun, ooh that's fun, ooh that's fun'. I need an intervention.

#

like i'm already at thousand wounds gear + air dragon + turtle (third party, I think iki found it) and i'm like

#

other stuff is cool. Crane? I could add some crane. Black claw, VBOS? Supplement some unarmed stuff. Plus thematically I'll be helping design a homebrew one during the campaign.

velvet raft
#

It seems like just using melee for versatile going into enlightenment lets you come out of a weapon-using style and into an incompatible SMA very cleanly, though

#

Probably the best way to do Emerald Gyre With Sword or whatever

prisma sun
#

Just go melee + martial arts as two different attack trees at the same time

tulip folio
#

Clearly the sid book needs to give us some more Weapon-Using SMA

spring lynx
#

wait, what sid book

#

is there another sid book

tulip folio
#

There's a sid expansion iirc?

bleak hazel
#

it basically tapes the SMA to the end of your Melee tree, compatibility with other MAs is strictly Versatile and Form Weapon only

tulip folio
#

...ah, that kinda really sucks, considering we've got a lot of Weapon Martial Arts.

#

And not many Weapon SMAs.

bleak hazel
#

yeah, it keeps getting my builds

#

the exception is PAOC Form, which lets you pick any three styles you know the form for (including melee/thrown/etc, if you have Enlightenment) and enable total omnicompatibility

next delta
# spring lynx is there another sid book

The Exalted kickstarters generally gets a "companion book" which is where they shove a bunch of the stretch goal material into (this might be an Onyx path thing in general?)

velvet raft
#

Does Enlightenment not make it a style weapon?

#

Core book only says style weapons have to be compatible

#

(I have core and nothing else on my cell phone)

next delta
#

Enlightenment is just an additional effect you get when using a charm

velvet raft
#

No I mean the melee charm

#

Something Something Enlightenment

#

Sorry, that was not clear

next delta
#

For everyone's reference:

#

So I think you are right that you can glom them all together by buying this charm a bunch of times?

bleak hazel
#

specifically, you're looking at "this doesn't make it compatible with other styles that use them" since you cannot buy Enlightenment for non-Sidereal styles

next delta
#

Ah, I see

bleak hazel
#

you can get enlightened into, say, CMOS and Obsidian Shards at the same time and pop in and out of existence swinging a greatsword around

next delta
#

So you can glom the SMAs together but not normal MAs. Interesting

tulip folio
#

Which feels a bit weird when SMAs are a bit samey in weapon options. Like they do differ but there isn't a Shining Point or a Righteous Devil among them.

velvet raft
#

Okay, that was the line I failed to interpret correctly

#

I had read it as ā€œit doesn’t make melee charms versatile for the purposes of other stylesā€

#

But on a second look that’s mistaken

next delta
#

Versatile also generally prevents you from combining multiple MAs plus the relevant combat tree right?

#

Versatile: Combat Ability Charms with this keyword can enhance attacks and parries with Martial Arts if the Sidereal uses a weapon compatible with that Ability. Versatile Charms from multiple combat Abilities can’t enhance the same action.

#

Oh, or do they mean you can't do melee plus brawl plus MAs?

velvet raft
#

Yes

#

Do any of the SMAs do swords natively? I think no, but

bleak hazel
#

no, but hopefully the sid companion coming out soon will contain Amethyst Edge of Severance

#

which is Sidereal Sword Law

velvet raft
#

Ooooh

#

Okay, that helps a fair bit

#

Tragic lack of Scarlet Patterned Battlefield SMH

bleak hazel
#

it's either in the companion or the Get book

#

which will apparently have something like seven SMAs

#

depressingly the Sid companion has zero sid-unique things in it

velvet raft
#

:(

#

Anyway you’ve converted me to a Sid lover

#

Damn it

next delta
#

Wait, not even charms?

tulip folio
chilly sluice
#

is there gonna be a full Getimian book?

fierce star
#

it's gonna be a softcover 'half splat'

#

along with liminals

mighty rover
#

huh

chilly sluice
#

fair enough I guess

tulip folio
#

...what do Liminals have to do with Sids?

mighty rover
#

not what i would have expected

fierce star
#

hmm? No, I mean

#

liminals are also going to be a soft cover half splat

chilly sluice
#

Liminals are for me probably still the splat I have the least interest in

next delta
#

Same

fierce star
#

this seems to be a consistent opinion across the fanbase

chilly sluice
#

I don't really see their point

velvet raft
#

I’ve come around somewhat on liminal as ā€œbasically just weird exigentsā€

chilly sluice
#

Getimians have a lot of compelling themes to me at least

mighty rover
#

"Promethean and Geist were really cool" AIUI

chilly sluice
velvet raft
#

Gets are the ones where I look at them and think ā€œwhy aren’t you Siderealsā€

chilly sluice
velvet raft
next delta
#

iirc, Liminals are interesting for in-universe setting reasons because I don't think they are exalted in the normal way? In that there isn't some exalted soul thing?

fierce star
#

that's ssssorta the dream-souled

chilly sluice
#

a little yeah

velvet raft
#

Because the Excrucians and the Raksha are the same thing

chilly sluice
#

though the Raksha fucking hate Dreamsouled

fierce star
#

liminals are just... I dunno. I think they exist mechanically because the OG devs liked promethean and wanted more options for terrestrial-level games, but

chilly sluice
#

that also reminds me
I actually thought Hearteaters were really cool

fierce star
#

hell yeah hearteaters

chilly sluice
#

after reading their stuff

fierce star
#

hearteaters and sovereigns are the best thing to come out of exigents, also aurora is the coolest incarnae

#

I am absolutely biased

chilly sluice
dense verge
#

gets are kind of the solipsism exalt

chilly sluice
#

they were also from the start meant to be kinda a foil to Sids IIRC

next delta
#

I think gets are neat

tulip folio
#

My concern with 'foil for sids' is that everyone's a foil for sids.

next delta
#

I think it would be funny to have one as an antagonist where they stopped the PCs from doing some terrible things in their world and hate them. But obviously the PCs have no idea who this person is or what they did to piss them off

tulip folio
#

Solars fight immaculates, Lunars are Salty Bitches, Abyssals want to destroy creation, Infernals wiped them out last edition...

#

Sids don't really need more foils

velvet raft
#

And everyone else’s

fierce star
#

hell, sids are their ow--yeah

velvet raft
#

I dunno, something about the Gets feels … inelegant

prisma sun
#

I only really know about them from like

#

the Sid book

#

so I don't have strong opinions

#

it's fun that Rakhan has a mini-boss squad

velvet raft
#

I could totally buy Rakan’s Cult of Evil Rogue Sidereals

prisma sun
#

Yeah but there's also only like 2-5 of those guys

velvet raft
#

Who are basically the Brim Hats

#

I tend to think 4-10 fluctuating over the centuries, maybe with specific anti-fate powers they got in return for handing in their astrology, would be plenty disruptive

prisma sun
#

I think the problem is that there's so few Sids in general that even like 5 of them going rogue is a huge problem

velvet raft
#

I kind of think of that as a feature, personally

next delta
#

I feel like the devs should have not set a hard number of any exalt personally.

velvet raft
#

The Sids being a small club with intense personal relationships (and basically no relationships with any other humans due to Arcane Fate) is something I enjoy

prisma sun
#

It's one of those things they inherited that they decided to keep and then Problems Arose from keeping it

next delta
prisma sun
#

I also like that gk the main problem is just that it stretches Sids so thin that you'd have to imagine that to accomplish anything they SHOULD be the most powerful of the Celestial Exalted

next delta
#

Oh, was the hard limit stated in the core book?

prisma sun
#

yea

velvet raft
bleak hazel
#

I think you could keep all of that by adding maybe another 50

next delta
#

I wonder how often there are actually 100 Sidereals around. Some are dead and waiting for re-exalting. Did Rakun defecting permently reduce the number of Sidereals?

velvet raft
#

There’s something about the number 100 which does it for me, I dunno

#

Isn’t Rakan himself still a sid?

tulip folio
# prisma sun https://i.imgur.com/pQlj4iM.png

I really do feel like 'most of these are one of a kind' was genuinely a poor decision with Exigents. It would have imo, been better to work with categories of gods that have a category of them, like Architects.

bleak hazel
#

So five or so sids have defected, a few more are rogue, a few more are dead or missing and we have statblocks for 30 or so, it's very possible to run out of Sids

prisma sun
#

I think that's way too prescriptive and just kind of defeats the point of Exigents in general