#Exalted
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see they've been incubating this stuff for 25 years, these memes are just waiting to sweep across unprepared fandoms
Yeah, as referneced above
in 1e you could become basically invincible, so in practice the battle would end in a statistical tie
in 3e you can beat five shikari with a Dawn, but not reliably
rip, this is what I get for not scrolling up more
1e wouldn't even let you go 'lets stop fighting and talk it out, neither of us can win' as it was part of the era of MDV: Fist, where social stuff didn't work in combat š
it gets to the point of "don't bring artifact gear, if you fail the first decisive doomcombo you die anyway so you want to put tons of BPs and all your motes into more charms to load the doomcombo with" etc.
highly silly whiteroom events
an Essence 3 shikari in full jade can absolutely fuck up most E1 celestials, excepting only Dawns and some Full Moons
Unfortunately in high charop ex2 the answer was 'yes'
Centipede Style is very cool
very well-rounded in general
does a bit of everything and has a really neat multiattack - the capstone is more expensive than Invincible Fury of the Dawn and you buy a lot to get there but it is more killy
I also like the fluff detail that itās divided between having a big rivalry with snake and people hybridizing the two
That seems right for two styles about things that are somewhat morphologically similar
Style politics in traditional martial arts are A Lot
Two Sidereals who don't care about Bronze vs Gold but fucking hate each other due to Prefered Martial Art Style
"Oh look at me, I practice Toad style, I spit poison and don't wear shirts. I might as well be a Lunar."
amazing
This is canonical
Do you think the Lunar that invented White Reaper gets taunted by other Lunars for inventing a way to fight that can't actually be used with shapechanging?
Probably not, since a lot of lunars fight in human form or in a warform
...here's an odd pondering.
Since it lacks Versatile, Merciful Guillotine Motion from Abyssal Resistnace can't be combined with any Abyssal Brawl charms, can it?
Wait, no Versatile is only about if you can combine with Martial Arts...
hrm versatile wasn't defined in core
So there isn't really a great deal of need for a Resistance Abyssal to pick up a tonne of Brawl Charms as they can't combo them with the various 'Grapple Fuckers with Resistance' charms.
I think that "some exceptions exist" might allow you to use grapple charms on that, but it's a tiny bit vague
the Abyssal book defines Versatile and then has it on exactly one Charm for some reason
oh no there's a few
why the fuck do Abyssals get versatile charms, this is bullshit
I imagine they're counterparts to the solar charms that said 'you can use this with any ability but we don't like keywords in the corebook so fuck you'?
for some reason all their "I steal motes" charms are Versatile and that's about it, which is odd
but not Owl Seizes Mouse, AKA Thunderclap Rush Attack, which can still be used with any ability
mote stealing, one random brawl charm and "use Strength for attacks", which is fair enough
Where is that 'use strength for attacks'? I can't find a 'general charms' section like there for Alchs
one in melee, one in brawl
Oh...that's awkward. I'd need both to benefit from it properly with this character.
As the melee one works on medium weapons (What the chains are)
And the brawl one on unarmed attacks
Abyssals, you gave me a medium brawling weapon with your in-exalt charms, why does it not work with your brawl stat changing charm?
As an aside: It would be kinda fun some time to see an exalt type that inverts the usual brawl + melee defensive charm dynamic.
Where brawl gets the clash charms and melee the parry charms
Hm, it occurs to me that I should look at Air and Wood Dragon styles, since those are potentially usable with the sidereal "shoot a bolt of magic" occult charm
Sadly wood is not
It uses bows but it can't make ranged attacks
I don't get wood dragon entirely. XD
It feels like it should get to shoot the bow
Oh I could've sworn it did in 2e
But it's a full style based around 'never doing the thing your weapon is designed for'
She can enhance this attack
with Archery Charms, Thrown Charms, or Martial Arts
Charms that are compatible with any ranged weapons,
but canāt combine Charms from multiple such Abilities
unless theyāre explicitly compatible with other Abilities.
Still might work with an extremely literal, almost-certainly-wrong reading!
Unweaving a guy so hard that you kick his soul directly into lethe would be cool
(It did hav eranged attacks in ex2, I am 90% sure)
The style is pretty cool
Sid using his 'I can add form weapons to a martial art style' to add bows to the style that already has bows as a form weapon. XD
The whole Soul-Marking Style line of charms seems kinda cool
Pondering a charm/how abusable it would be.
Flawless Predicted Attack
Coast 3(?)m; Mins: Martial Arts 4, Essence 2
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: Vivisection of Thought From
This supplements an attack that benefit from Aim. The aim bonus also applies to Damage or Initiative rolls.
nods
Huh, that would have nice combo potential with Wood Dragon
...entertainingly, that charm being not versatile means that sids can't use that on martial arts attacks.
yeah, Sid Melee's basics are less universally Versatile than Sid Brawl
this and the onslaught negator are both locked to Melee
in exchange you get Invulnerable Shieldbearer Expertise (do any martial arts even use shields?) and Harmony of Blows, which is amazing
...I know some 2e martial arts that use shields and they don't yet appear in 3e.
I am cheating by making some Shield-tagged bracers that work for Crane Style, but I think that's the only default method
IIRC there was a spear-and-shield martial art back in 2e
until you get Enlightenment or PAOC Form and turn every single charm versatile, anyway
Yeah. It would be a fun one to translate to 3e...and entertainingly, I do have a pondering for what the form for that would include.
Being a 'no armour' shield-based style, I feel like the form could do
-Your bonus to parry from a shield also applies to evasion.
Among the other bonuses.
Melee got all the parry charms in Abyssal
oh, wait, you probably meant that is the usual dynamic
Yeah, that is the normal dynamic
I was pondering the opposite. Where melee gets the clash charms and brawl the parry
melee is a natural fit for parry because they have the Medium weapons
but yeah, it could be varied up
Sids actually assign most clash stuff to Melee as well as Parry and then brawl is handling their brand new theme of "make hard choices"
Man, there really isn't many Brawl Weapons, is there?
Kinda feels like we didn't need God-Kicking Boots and Smashfists in Light, when they're the only two options that are not improvised weapons. XD
Then again, I guess there is a Medium Brawl weapon.
You can get medium weapons with brawl by using Invulnerable Skin of Bronze
'A table leg'. XD
As that's an Improvised Mace, going by the rules
And maces are medium!
The spell that does everything
If I beat someone with an artifact that's not designed to be used as a weapon, is it an artifact improvised weapon? š
Yes. See: "large bell".
I feel I didn't properly appreciate ISOB when I started out
"having fake tan skin is a bit obvious, isn't it?"
nope, just learn it from Necromancy and now you have bone skin
that probably fits somewhere's beauty standard, this is imperial chinarome
"What, I'm from the West, of course I've got a tan."
I wonder what the highest 'reasonable' damage is in the game.
The biggest 'you could expect to actually see this hitting you some day'
withering or decisive?
Either, though I was thinking withering
I tend to think about soak assuming "max strength artifact weapon rolling a few extra successes" is standard because that's suitably conservative, most things will come in below that
if you want to be big and stompy I suppose heavy weapon Deadly Beastman with two raw withering damage boosters is coming in with something like 34 withering + extra successes
nods
raw withering damage is quite cheap, so this isn't a particularly stupid thing to do
So anything that can hit 20+ soak is going to soak up everything short of a dedicated can opener.
the highest amount of soakable damage on a weapon is 10, most are 9 or so, so your first 10 points of soak is functionally always handy
by 15 you're full soaking weapon + unmodified max strength, add a few in case of extra successes and yeah, 20 soak is where diminishing returns really start appearing
at least unless you have Overwhelming reducers
Yeah, I was looking at 20 as that's 'Heavy Artifact Weapon + Str 5 + 1 Success'.
(this is assuming you're fighting exalts, I assume there's some beastie somewhere with like 20 raw withering + 1 OW)
I know the Unicorn is like 17 Withering + 1 OW. XD
Hits like a truck but can't puncture armour worth a damn
that heavy artifact weapon has 5-6 overwhelming, so in practice you only care about soaking 8-9 of that
(+5 strength, +1 success for 15)
this is why I'm reasonably happy with my elder whiteroom sid just popping ISOB and going wild
in soulfire form that's 13 soak, 13 hardness, add stamina and you're at 16-18, which is enough for government work
maybe throw on a soak rock for 1 mote
Lunars have lots, it's how they turn into such indestructible super tanks
a few animals have -1 post-soak built in, then more from charms
Right, Mr Tyrant Lizard has one
Solars have a couple, the most infamous of which is Aegis of Invincible Might, which is -5 as well as 20 hardness and change
Because Mr Tyrant Lizard is always the best at things. XD
Abyssals have a copy of that
nods
Pondering as I'm looking back over that Jadeborn-Blooded Sid with a 'passive' Soak 14, Soak 19 with Form Up.
Which seems 'About as high as is reasonable, before you start running into diminishing returns'
yeah, a lunar goes Fuck You and jumps straight up to 30+ soak without too much difficulty, then focuses most of their actual charm effort on shutting down your overwhelming to the point you just can't hurt them
but for everyone else that isn't really necessary
While the Endings sid goes 'Behold, a kitchen knife' and stabs you with an Overwhelming 8 improvised weapon.
You'll need a bit more than that, but it definitely gets you to a good starting point, yeah
(for Lunars, that is, most normal targets really hate being beaten by a stick that has more whelm than their normal steel sword does raw damage)
nods
I should check out how much lunars reduce overwhelming for making sure Rex Frame's capstone isn't out of scale.
Sky-Twisting Boar Supremacy
Cost: -(+5m, 1wp); Mins: Martial Arts 5, Essence 5
Type: Permanent
Keywords: Dual
Duration: Permanent
Prerequisite Charms: Immortal Dark Star, Star-Shaping Gravity, Black Hole Body
The martial artist may pay a five-mote, one-Willpower surcharge when she uses Rex Frame Form to embody the true power of Isidoros, gaining the following effects:
-Attacks against the Martial Artist halve their base Overwhelming, rounding down. This does not apply to additional Overwhelming granted by charms or other magic.
-The Soak and Hardness granted by Rex Frame Form is increased by 2 each time the martial artist is attacked. This additional Soak and Hardness resets to the base level at the start of each of her turns.
-She treats any social influence or psyche effect that would make her stop moving or fighting as an Unacceptable Influence. In addition, any social influence that would weaken or alter one of her Intimacies that is directly related to the ongoing fight is also treated as an Unacceptable Influence.
Though it is the E5 effect. It reduces a mundane non-balanced weapon to overwhelming 0, a light artifact weapon to 1 and a heavy artifact weapons to 2 but this won't affect like 'I am an endings sid and using my anima to make it beefier'
Anima banners are fun
Yeah, I should work out more for my exalts. I know what RiRi has but less so most of my Sids.
RiRi's Anima banner is a rusted orange gear, starting to turn, shedding the rust around it to reveal gold.
This is well within remit, I think
Soakbeasts do slow fights down a lot, it's absolutely not necessary to immediately slap 15-20 soak in every character
Yeah, my only Absolute Soakbeasts are that Jadeborn-Blooded Sid and the Resistance Supernal Abyssal.
But I mean...Resistance Supernal
Wasn't getting out of that one without being a soakbeast.
I would recommend getting at least 8-10 if you intend to be fighting and 5 if you're not, roughly
They don't really...hurt things super well but they're very good at going 'Welcome to the fight...you are never leaving'.
With the chain 'I can oppose people trying to walk away from me'
which is usually like "I have a stamina stat and put on a shirt" territory
RiRi has Soak...7!
lesse here... wound penalty from frenzied bear fortification, wound-mastering body evolution flat out ignores overwhelming
those are the lunar overwhelming reducers/ignorers
You may note that the second one is Very Big
'Everything' does tend to be pretty damn big, yeah
it is an essence 4 charm that costs 5m1WP and 1i per turn
and you can only use it after you suffer from decisive damage
As you Borg Adapt to the guy
Totally worth it all day every day, though
You will not easily contest Lunars at being indestructible
If you stop even a single point of damage a turn, it's paid for itself
(unless they don't have a spirit-cutter, in which case lmao)
huh
RiRi's main defence is 'Good luck, I'm behind a battlegroup of zombies'
Which is a pretty good defence, to be fair
Oh and 'A staff, for parrying'
nothing in alchemicals, fwiw, I went to check, for ovw reducers
Lunars also have the ability to turn into an armadillo and curl up for 20 soak and -1 whelm
Yeah, I don't think Alchs are actually Huge Soakbeasts this edition.
Though I don't think anything matches up to Alchs in the 'Defending Allies' game.
which is pretty useful if you are Jimmy Changing Moon with one dot in brawl
'I can defend other every single ally out to extreme range'
they get excellencies to soak and like, my silk armored alch has....
Alchs have soak but it's more on the level of "solar who is kinda trying" than "lunar doom monster"
yeah
11 soak, 14 if I excellency it, and that's only gonna go up with mutation charms, exoskeletal reinforcement, and getting stamina to 5
("kinda" here excluding resistance Supernal with AOIM for obvious reasons)
Tbf Sids only recently got nicer animas
Alchs also have some really good defensive charms outside of 'raw soak'
Soak is one of the things I do adjust to my party a bit, because GMing when one player has soak 25 and the other has 2 can be a bit tricky
If everyone has 2-5 because they're all baby Exalts who took up Black Claw or something, not a problem
They've got '5 motes, double my evasion 1/scene' as a psuedo-perfect dodge.
Honestly mutations, potential stam 6 and armour basically covers you
Soak is no longer remotely a problem, go do more interesting things
...this is also making me ponder a charm for that SWLIHN martial art.
Spending charms on soak is boring unless you're deliberately building a Juggernaut, so I wholly endorse people popping ISOB and forgetting about it
It's what makes me really like Abyssal Resistance having a whole line of 'I pillaged the 4e Fighter's Stickiness Tricks'
With the chains
So it's not just 'Be an ignorable but unkillable person'
The decisive savage thing might be a little OTT but whatever, you're an E4 solar, go forth and devastate
Drifts:
Iconic: A field of flowers blooms for miles around Drifts. Every sweep of his arms casts an armada of petals into the air. Doves and birds of paradise fly free forevermore.```
(every time I say "this is cool, it's high essence and has massive effect" I remember Supernal exists and it reduces the juice level by about 15%)
The Resistance Abyssal doesn't (Yet) actually have that one. She caps out on that path at the 'GRAPPLE EVERYONE NEXT TO ME!' so that she can have some Versatility.
Abyssal trees making you into mini-deathlords is really neat, FAFL has added a lot of style to Resistance
God I love the ex3 death lords so much more than previous editions
I stand by Mask still being illiterate in 3e.
Just because it's funny.
Hmm...pondering an E1 charm. How would you price:
Flawless Predicted Attack
Martial Arts 3, Essence 1
Supplemental
This supplements an attack that benefit from Aim. One non-Charm die from Aim is replaced with a Non-Charm Success.
Increase the number of dice replaced added by one each additional time this charm is used in a scene, to a maximum of all three dice being replaced.
Trying to play into SWLIHN's focus on perfection and reducing randomness.
(And becuse I was worried it was becoming too Grappling Focused. I want it to be good at grappling but not just grappling)
What's a good House of Journeys god for a Godblooded to be born from
I kinda like the idea of a water-theme
The God of Canals?
So 10 is good? What about more than that?
kinda depends on the vibe you want, really
I did the god of trade canals
Yaaaah
Love that Sidereal Awareness includes turning into a big crow
its peak
Also @bleak hazel just noticed this
what book is that from
Sidereals
huh must've missed it. i was looking around for something like it before
So someone with PAOC can just throw this on as needed for 2 committed motes
But also uh just generally very useful
Gunna put that in smashfists so I can Strangle A God
I do wish Unweaving Method had more going on
how so?
It doesn't have any charms that improve it and the selection of martial arts it works with is small and unclear
I wrote a martial art for it (And other similar charms)! š
Can you use it with Ebon Shadow (since you can throw knives)? What about Silver-Voiced Nightingale (kiais are compatible with thrown)? what about wood dragon? Righteous Devil?
It's just kind of there
I wish there was more to it
My read is 'yes on all of them except for wood dragon'.
That said: The base effect of Unweaving is really solid, so martial arts are gravy
It's also the only like, pure mental "basic attack" charm in the game afaik
it has a lot of baseline juice
There are some other ways to get such
I think the one that most matches it in raw oomph is Essence Pulse Cannon but notably Essence Pulse Cannon does it with Versatility, not Raw power.
The fire sorcery initiation can grab an Int + Occult attack as a two dot merit
Which is maaaaaybe compatible with Thrown?
Sure, it's also not particularly good
Lit Firecracker Eruption
Cost: 10m, 1wp; Mins: Martial Arts 4, Essence 2
Type: Simple
Keywords: Withering-only, Terrestial
Duration: Instant
Prerequisite Charms: Flower Mirror Form
With a laugh, the martial artist reveals the crescendo of her show...and one she's already prepared.
The Martial Artist makes an ((Intelligence or Wits)) + Larceny) withering attack against the Guile an enemy within medium range, using (Essence) instead of the Weapon's Accuracy. This enemy must be one she has previously affected with an Attack, Distract or Pickpocket action, as that is revealed to have set up a dangerous misalignment of the target's essence. The attack ignores armoured soak and adds the target's (Anima) to the raw damage.
If the target is crashed by this attack, the martial artist may treat the attack as a fear or awe-based inspire roll against everyone who sees her.
Reset: 1/Scene
Terrestrial: The martial artist may only treat the attack as a fear or awe-based inspire roll against one non-trivial character, though they may still affect any number of trivial characters.
I had fun with the martial art I set up that works with Unweaving Method/Other Blasty Charms.
I dunno, it just feels awkward that you can't upgrade it
really i'm just mad that i can't grab it and use it with wood dragon
I honestly dont think Sids have a hugely compelling reason to go Wood Dragon anyway :p
The Sid Who Invented Wood Dragon: "...awww..."
sorry buddy you were makin' this for the little guys
Aye, I just made this character who's aiming for PAOC and while currently she goes Water Dragon, Wood would be a very good fit and let her make good use of this >_>
...right I need to finish writing the fluff for Flower Mirror Style.
In fairness Ebon Shadow would also be great for her and would work with this ...
ebon shadow is criminally good with unweaving method
you just palm slam 5 extra dice in if you have good stealth and you're in ebon shadow form
10 if it's unexpected
And like...you're a Sid. Stealth is hardly something it's uncommon to be good at. XD
Though I have a fond spot for Swaying Grass as the booster for Unweaving.
Less offensively focused but it's got some good tricks
Like 1/Battle Ambush Attack Unweaving
Armoured Soak Ignoring Ambush is beefy
0-9 low, 10-19 good, 20+ heavy, 30+ just running up the score, for most practical purposes
gotcha
10 will soak all the soakable damage from corebook weapons, 15 also soaks their strength, 20 adds a nice safety margin to that in case of Deadly Beastman/lots of extra successes so you're only at risk of not full soaking if they're a huge battlegroup or have spent specifically on withering booster charms
In practice you do not need to be this beefy, taking a bit of above-baseline withering damage is fine if your job description isn't Walking Tank, but it's where the rough breakpoints are
Bah, fuck it. Forget Water Dragon, Ebon Shadow is my new best friend
hmm, if I throw mundane light armour on for Grinning Mask they're at 12 soak with ISOB on
14 with artifact light or a soak rock
16 with both
that's uh, very probably more than good enough for sorcerer andy
My combat Sid in another game has a grand total of 8 soak (stam 3 + t-shirt)
so yes, more than enough
RiRi will likely need more later but she's got Light Artifact Armour + 2 Stamina so there's plenty of room to grow.
part of the problem for Grinning Mask is they already have an artifact's worth of motes committed at all times to maintain their research assistants
so i don't really want an artifact
the soak rock is at least only 1 mote
You are little babby, watch this:
PAOC Form 30
Exalt Ways 5
Artifact weapon 5
Indomitable Shieldbearer 3
Soak rock 1
= 44 committed motes for the boss sid

(to be fair, that is kind of just how SMAs go, they're not cheap and it's expected you have 70+ motes at that point)
holy hell
he does have disgusting mote efficiency for his last 30, though, I think it's worthwhile
Meanwhile, the Abyssal I'm playing about with:
5 Stamina
5 Unusual Skin
11 Heavy Artifact Armour
Which is a fucktonne of passive soak. XD
me when the skin is a tad unusual
hmm...now I'm thinking, what circle/ambition level would it be to give mutations you could turn on and off
unusual skin causing social problems? just toggle it off
To be fair, at this point this abyssal has...-10 dice to disguise.
She's kinda just running up the 'yes, we know you're weird' score
heh
... do we ever actually get a clear definition of the term "armored soak"?
I presume it means "soak specifically from armor"
But that doesn't seem to be written anywhere
Not as far as I know, at least it's fairly obvious in most cases
I guess ISOB is the exception, since Incomparable Body Arsenal explicitly gives you artifact heavy
Like, okay, say you use Seven Points of Weakness Strike with Unweaving Method. SPOWS ignores (Stealth, or Stealth*2 vs. unaware opponents) armored soak, and with Mastery, any leftover soak reduction is converted to post-soak damage dice. Sounds good. Unweaving Method ignores all armored soak. Depending on order of operations, I can see two ways this could interact.
- If SPOWS reduces armored soak to zero on its own, it can get the mastery damage boost. Otherwise, unarmored soak is ignored without said boost.
- UM ignores all unarmored soak, and then the mastery damage boost is applied on top of that.
It seems like the first one is probably right, but there's not a ton of clarity here
I tend to use 'if it's not clear, the user of the charm gets to pick order of operations'
Fair enough
15 years ago I spent several days going through the 3.5 heartbreaker cataloging and rewording the terminology around attacks for consistency and this kind of thing has bugged me ever since
"what the fuck does 'strike' mean jake"
Funny that Jimmy Endings can get an Overwhelming 13 unweaving method when it a) categorically does not need to whelm that hard and b) only does 8 raw damage
set soak to no
As an aside, I will say that with the mastery effect SPOWS is pretty wild
Stealth builds are very strong, yeah
potentially a reaction to 2e where they were functionally irrelevant due to 1m ambush defence
Alright, finished the fluff for Mirror Flower (Got distracted)
Mirror Flower Style
While one would think primarily of the Immaculate Orders when they think of masters of martial arts in the Realm, the Heptagram is no stranger to such styles. Sorcerers must be strong of body, not merely of mind, to keep up with the grueling pace and the physical needs of enduring the presence of Elementals and Demons alike.
Mirror Flower is the development of a master of the Heptagram, centuries ago. Studying magic had led him to a conclusion - The ephemeral is no less a powerful force than the physical. The primal elements can be bound with chains of words and illusions hold more sway than many people who actually lived. It is from this philosophy that Mirror Flower draws, making use of mystical power and illusion to outmaneuver, outwit and overpower the purely physical.
Mirror Flower has spread among the various sorcerers of the Heptagam and, oddly enough, deep in the south. Mortal sorcerers speaking flaming names granted to them by Djinn Lords to cut down those who would think that steel is stronger than sorcery, even as heirs to the Realm bring the power of a typhoon upon entire formations of foes, helping maintain the true power of the Realm: Its illusion of invincibility.
I wanted to make this a Dragonblooded created martial art because to be frank: Dragonblooded have the most support for their in-exalt blasting charms.
If anyone is going to develop a martial art based on that, it's going to be them.
That and with the immaculte styles invented by Sids, there's not really a heap of DB-created martial arts
If that makes sense?
Five Dragon Style is now just Deeb Melee, yeah
... okay, ugh, having built a Sid, I am compelled to agree that Supernal/Apocalyptic is poor design because it over-incentivizes grabbing 12 charms from one ability and forces the charm design to involve a whole bunch of arbitrarily long trees.
And like, it's a foundational issue, you couldn't just get rid of Supernal or Apocalyptic, you'd also need to rewrite the whole charm set around that change
God damn it to be tbh
the Sid trees are so clean, aren't they
I deeply hope we don't see the same with Infernals.
I want to do melee: OK, take half a dozen of the first 8 melee charms and then you get an extra 2-4 options per level
Whereas you build a sid and most trees are only 2-4 charms long because you don't need to put stuff behind 47 arbitrary gates, and you end up with all kinds of weird charms from all over
I hope they don't give Infernals supernal, but it seems to be the Solaroid gimmick
And ugh, thinking about it, I feel like the cleanest solution if you wanted to keep something like supernal would be a tag like Enlightenment/Mastery
And just ... give charms secondary supernal effects
Essence just doesn't have it at all
I have seen this idea from a few people
the issue I have with it is that a lot of Solar charms are defined by being extremely simple and extremely mote efficient, so sticking a Mastery equivalent on them gets you basically double power for your buy
Oh, like I said, you couldn't use the existing charm set
it's also a ton of work
Whatever your solution, you would need to rewrite the entire thing, I suspect
Because in many respects the solar charm trees feel like they're built around supernal as an assumption
I live in hope they won't get converted into a standard solaroid with the new devs. XD
Like ... take Essence Induction Technique, one of my favorite charms despite not having any rules. I think it is clearly aimed at supernal occult users, meant to be sort of a defining "this is my gimmick" charm.
my go-to approach is "Supernal gets you Essence +1, then we prune all the bullshit"
I think the Charm Gardening livestreams were deleted by twitch caching changes, or I'd post them again - a bunch of reasonably experienced exalted GMs and a couple of newbies go through the entire solar charmset and consign about half of the charms to the void while riffing on them
š¤ what if it was one capstone charm you could take. Kind of like the signature thing DBs have going on
it's long but very funny, I hope they get reuploaded
Like your get one E5 charm. And you could pick up others once you actually get to E5
the problem is that then you have an E5 charm, and now every single capstone needs to be designed around being immediately leapt to
Well, you could make it a subset of E5 charms
And you need to figure out how lower-essence prereqs work
whenever I see a solar charm that has insane ridiculous power and a massive essence requirement I go "that would be sweet if I didn't have to GM around it being chargen tech"
Fair
To make it a rare gimmick that is not way too easy to pick up, it has to be hidden behind Essence 5 and way too many prereqs
I think Meat has a good idea
It really depends on what you are trying to do with Supernal
"Everyone starts with one really big cool charm" would be a reasonable solution
Oh. That modification is a neat twist
What if you did something like "here are the supernal gimmick charms. They do cool shit. You get one, and as your essence goes up, it grows in power. At E5, you can grab others, but they do not get those power bumps."
That way it's sort of your thing all the way through
I bet it would be a lot of work but not infeasible to have 3-5 of these choices per ability
I actually like supernal as "you can skip some of the requirements of your main ability, but you're not any better at it than a high essence solar who just went there normally" because it gets that "solars get jacked quickly" thing across without forcing you to decide your core deal forever at chargen
And you could prune some other stuff in the process
Cool things to happen for fourth edition
Solars and Vampires: Forever cursed with having the worst or second worst mechanics of their respective editions
I am working on Misc's One Page Solar Patch which is just an emergency tweak of some of the most nuts abilities to make sure that they don't completely break combat, but I do not have the stamina to go through and do a whole new charmset, nor do I have the experience with non-blender solars
oh yeah, for those not familiar with the difference in neatness between early 3e trees and late 3e trees:
Sidereal Melee
ignore the actual charms, but you can see the structure
Solar Melee
even with a lot of the top part of the Sid tree being replaced by SMAs, they still actually have as many E4/5 charms as solars do, all the bloat is lower down
And a lot of said bloat really is about just gatekeeping the high-essence charms against supernal
yeah, Solar combat trees are basically the size of Lunar trees and Lunars have less than half as many because they're for entire attributes
... yeah okay I guess Essence +1 or +2 with partial redesigns would be solid
Well, in some cases
(you'd also have to explode the hearthstone that gives you +1E for one charm, but that's fine, that's just a Cheese Enabler in 90% of cases)
I guess what you could do for the "this really feels like it was made for E1 supernals" charms is move them to E3, and then give them an E5 repurchase of some kind
that hearthstone is getting sent to hell
Yeah light it on fire
It still annoys me a bit... a lot, actually
that solaroid's whole thing is 'I get to E5 immediately in one tree' and then half the trees don't even have E5 capstones
awareness caps at essence 4, integrity at essence 4, linguistics at essence 4, presence at essence 4, ride is essence 3, sail is essence 3, stealth is essence 4, survival is essence 3, thrown is essence 4, and war is essence 3
so... 10/26 skills.
okay so not fully half but close enough (counting all crafts and martial arts as a single ability)
"Solars' sick bones"
MA caps at 3-4 outside the Dragon Styles (and SMA, which Supernal does not apply to)
11/26 then
Craft should, by all rights, cap at 3, because you can craft N/A grade First Age stuff with ease using only E3 charms and a lot of the higher essence ones are pure XP sinks or just silly ("use when you are currently working on 10+ legendary projects at once", really?)
as far as I know the sole exception is Dual Magnus Prana, and that has a couple of other problems
I do think normal MAs could go to 5 without stepping on the toes of SMAs
they could, but I don't think they should
Martial Arts going wide as you get way more XP appeals to me more than every style getting half a dozen extra charms
Oh, no, I don't think the existing styles should get that
I think you could have non-SMA styles that begin at 3, though
I'd rather not, in that case
Or maybe just more repurchases on existing charms
because at that point you're just making knockoff SMAs
(or they are deliberately weaker, at which point ???)
Thinking about it, I like the idea of repurchases more
I'm not sure what this gets you
it's not like normal MAs are bereft of big flashy capstones
Mainly it lets other people who want to focus on MA not suddenly have to backtrack to other stuff to pick up essence 4-5 combat charms
And there are essence 1-5 MA charms even now ā the dragon styles
4 you have in several core martial arts already, but I can kind of see it
Which I think serves this exact purpose
I still think it's mostly pointless bloat though - Lunars and Alchs already have their core charms as MA-compatible enhancements, Solaroids and Sids can learn SMAs and Dergs have the Dragon Styles, which specifically enhance other styles too by allowing you to aura away Terrestrial
nobody is really lacking here
(hell, Solar martial artists can get E4 martial arts charms at chargen, they're already going wide for options rather than deep for power long before that point)
all attribute-based charms are compatible with martial arts by default
so literally every lunar charm works with every MA
Aye, but it does mean you have to go back and pick up the low-essence lunar charms to qualify for the higher essence effects
you want to do that anyway, most of the time - things like onslaught negators or capbreaking accuracy adders go very well with almost every martial art
and Deadly Beastman, of course
Not the worst thing in the world but I think it would appeal to some folks to be able to say, āthis is my martial art that is the focus of my combat schtickā in the same way that deebs can say that
the mechanics of how you start learning SMAs also means that adding a bunch more charms to every martial art is an active nerf to those, albeit not a large one - usually just 1-2 more charms needed before you hit the 10+ charm escape clause
Well, again, I think youād do it as repurchases
Which donāt count towards āis the style finishedā
Maybe even require the style to be finished to take them
Call them ārefinementsā or something I dunno
well, we'll get Secret Techniques in the sid companion, so maybe those will be something along those lines
although I still hold out hope that they will be sid-exclusive so as to actualy have some sid-only stuff in the sid book
Ultimately Iām spitballing here
Iām not going to sit down and homebrew E4-5 repurchases of martial arts charms
looking at the kickstarter it does not look like the secret techniques will be Sid-only, which is a bit of a downer, but I'm still hoping for an SMA that actually works with swords and armour
Reaping the Measure of Reality
Cost: 10m, 2wp. Mins: Essence 3.
Type: Simple
Keywords: Perilous
Duration: 1 Scene
Prequisite Evocations: [two E2 ones I have yet to create]
Reality grows thin; the borders of a shadowlands lead to the underworld and creation alike. Prayer drifts to the divinities who reside in Yu-Shan. Demons cross an endless desert in five days time. The very borders of creation drift between is and is-not as the Wyld shifts and roils beyond the bordermarches. With reality so thin, a breath of essence and a sharp enough blade can cut a door to anywhere.
The exalt cuts a hole in reality, leading to another world. In a shadowlands during the day it leads to the Underworld; at night it leads to Creation. In a temple to a heavenly deity it leads to Yu-Shan; in a wyld zone it would transport them to the Deep Wyld, and a sorcerer's manse might teleport them to Malfeas. The exalt has some control over where the portal leads, but it is always directly related to where it is opened; a temple would lead most easily to that god's apartments, for example. Taking a portal opened to Malfeas in this way still requires five day's travel through the desert. These portals last for the rest of the scene, and may be used up to [Essence * 5] times.
Only portals opened during the night in a shadowland can lead into creation. All other portals created by this evocation lead away from creation, and are not two ways.
Workshopping stupid ideas.
this is a very 'GM adjudicates final result' evocation, but
the only odd one here is "bordermarch-> deep wyld", because that's just going sideways along creation
makes sense as part of the set, though
yeah; though wyld zones can appear inside creation if Raksha do their bullshit for enough
they can, but it's still portalling to somewhere else on the same plane
legit
like you said though sa part of the sense it makes sense even if it's not quite right, but--well, that's also the wyld in general
it isn't quite right (even when it does make sense)
awkward, like being castaway from the world of your origin.....
also apparently most of their charmset can be summed up (at least in essence) as 'gaslight, gatekeep, girlboss'
I do find it very odd that it does not actually tell you how to run hostile Getimain
with this book
like how am I to put them into the game
are they just Sids?
basically any get charm is a viable sid charm and vice versa, besides some of the more obvious Celestial Bureaucracy stuff
hell, they hit all the same themes, Arcane Fate removes you from the world and it moves on without you in the same way as Get Origin
they are kind of a pointless addition honestly, but I will continue to use them as basically a replacement for Ronin Sids and a source of fun recruit-the-weird-dude sidequests for Bureau sids rather than a coherent group of insurrectionists
I believe current descriptions even point out that Rakan's crew is a minority
most of the time he shows up and goes KILL HEAVEN WITH VIOLENCE and they go '... k?'
I feel like Rakan is more likely just not willing to browbeat the Get with his point of view
since it'd be hypocritical to manipulate them to fight Heaven
He'd rather just explain things frankly (but biasedly) and then let them choose.
his point of view is so incredibly underspecified that it seems vaguely laughable at this point, so hopefully the writers do a slightly better job when the get minibook appears
also it's funny to me
that like
we still know basically squat and all about liminals
like gets are vestigial but liminals might as well just not be here?
they're just kind of Around
they do feel like they're not quite big enough to fill an entire exalt category, but they'd make OK Exigents
the Essence versions have five castes and they have very little to them beyond Exalts generally coming in five varieties
and it's not liek having five castes stops you from being an exigent
ehhhhh
Exigents being made with a specific thing makes it less appealing to me
I like some Exalts being weird outliers
Honestly I'd sitll consider the immediate example of a five-castes-exigents to be weird outliers (Sovereigns)
(they're so weird i love them so much)
exigents are configured in such a way that you can easily say "oh, some exigence just Got Over Here"
he's very loosely part of it, especially since you can go "Conqy issued exalt juice but something happened to it and now it's doing XYZ instead"
I don't know, I just can't think of a single situation where I go "ah, yes, this story is a Liminal Thing"
I like there being more Exalt types than less even if they don't have mechanics
"wandering ghosthunter and exorcist" could be literally any exalt type and works especially well with outcastes
(the name also annoys me becuase thematically liminal spaces are very much a lunars thing and while the only liminal space liminals particularly seem to care about is the space between living and dead it's just the whole nomenclature thing)
frankly liminals kind of just read 'H+H really liked promethean'
which, fair, promethean is super cool
... in cod
I feel there could have been some coherent mechanical leverage to this if Terrestrial-Grade Version of X was the explicit use case for the new guys
liminals being smaller lunars/abyssals done in a slightly sideways way and Gets being smaller Sids
so as to make deeb games a little bit more versatile
I could live with that, honestly
but instead Gets are just Sids 2, and don't really have any themes that aren't already really well encapsulated by actual sids
I would probably put them in my game
yeah, I think Liminals and Gets are also good Apocryphal candidates
Heart-eaters go in for me definitely. Umbrals as a maybe, dream-souled if I had a player interested in that.
aparently heart-eaters and dream-souled were supposed to be like, lunar foils, and umbrals and gets sidereal foils or something like that?
I don't know, I like the original set of exalt types + exigents as the catch-all
Lunars are Lunar foils, Sids are Sid foils
or they can foil each other, that's fine
I think this is just sorta my aversion to WW-style "everything is one of like 10 things and there's nothing else edge cases aren't real"
I feel it works better if there are kinds of supernatural badass that aren't exalts
"this is an exaltation which works like all the other exaltations, despite being frankenstein's monster or a glorified paradox spirit" just feels like they were desperately shoehorning more things into the PC category after realising that PC rules for Raksha or Dragon Kings were a bit wonky
when like, playable non-exalts has never been a thing exalted has shied away from otherwise
ex2 had like twenty flavors of heroic mortals, rules for playable raksha (... technically...), jadeborn, dragon-kings
the new guys also keep putting boots into the side of Lunar and Abyssal thematics while trying to wedge open a space for themselves, and it's not like Lunars and Abyssals have a long history of being robust and varied
(also kinda Sids, but Sids have a lot going for them so it's less of a big deal)
dragon kings proudly returning in essence
also my hypercompressed rakan vibes summary as i view him is what if professor x was jagganoth. anyway look forward to that fucker maybe glancing at rivergame im running
what if professor x was jagganoth
and just like that I like him about four times more than I did before
rakan the kind of dude to shout TO ME MY GETIMIANS
I like rakan as a bad guy but I am still going to extremely kill him
honestly if I ever did run that Sid/Alch heavenly robocop game it would probably have Rakan as the big bad villain because I do love an insane supernatural kung fu fight with an old master even if his minions are mid and lacking in style
If I were to run a sid game with him as an antagonist I would probably have him partially win before dying
by reshaping Destiny
to do what, exactly?
iunno
I am not running a Sid game and have not had reason to care too much about it
my sid is much more on punching ghosts and fae
fair, mine is Detective Exalted: Exalted Detective
in practice this means that Lytek gives him little side objectives to go poke into interesting exalts' buisness while he's out doing normal stuff
gold faction mostly because he ends up talking to more lunars and solars than average
I think Drifts ends up Bronze more than Gold
though is not really politically decisive enough to be in either camp
Vigil was originally a vaguely gold-leaning independent, but he's ended up being polarised slightly by being in a party with three lunars and one very bronze bluesid
on average, every time the Lunars say something he becomes 5% more Bronze and every time Cherry says something he becomes 5% more Gold, because nobody in this party has an aligned agenda
but he spends more time talking to his fellow Sidereal
ayesa is bronze right now because she thinks that the bureau of destiny are good guys and looks to the people in charge for what that looks like what they should be doing
Drifts is expected to be Bronze because Ten Hands Sif actually fought in the Usurpation
all my Sids are basically convinced their job is a good and worthwhile one, but admittedly Gleam/Rival/whatever he's called this week does carry out his important destiny jobs by setting steppe nomads on people
whatever, go my stepp nomads
he is a much worse person than Vigil, who is actually pretty nice for a noir detective
the steppe nomads have a solar now, so battle plan "build a force big enough to keep some area of the scavenger lands safe when everything explodes" might actually be plausible
downsides, many abyssals, only some of which are chill (but some of which are, surprisingly, chill)
Drifts is going to have to punch so many Abyssals
all my guys are fighting abyssals, and one of my guys is an Abyssal
(although he can't fight for toffee, my god, he has like four combat charms at E3)
cool! that's cool!
Sidgame status: dice incredibly hot on largely unimportant tracking and social rolls
whatever. go my dusk caste.
mood at table decreasing because we know that all the bad dice are coming in the fights after this
(sid excellency is very good for decreasing the jankiness of any given bad dice, though, have to give it that)
that image is too damn large, one second
sid brains finely sharpened by proximity to fae
reminisicing about my 15 dice -2 tn investigation botch
man I wish I was in more exalted games, but my work schedule basically precludes me joining anything that isn't a play by post or with a group already willing to work with it
Missed the discussion I prompted, but I feel overwhelmingly that Getimians should just be a faction of like 10-15 rebel Sids
You can still have Rakan Thulio, you can still have opposition to the Sids, heāll you can even say they have funky powers related to some bullshit if absolutely necessary
I think that's too many rebel Sids considering the normal number of ronin, but if you bumped the Sid count up a bit then yeah, I absolutely agree
Give them some kind of replacement for normal astrology and prophecy but
Honestly, ātiny anti-fate Sidereal cultā sounds more interesting and fitting to me. They can be the brim-hats in WHAtelier.
3 or 4 named elders who have been famously hard to deal with and then blank space for whoever else might be on the roster
for some reason my luck today is insane but only when testing dice bots
The lowered TNs for sids are really satisfying
delicious big lines of bold text
how is hypothetically average sid getting 17 dice, out of curiosity?
10 for attribute + ability, 3 for Excellency, 2 for Stunt, 1 for specialty is how high I got
If it's an attack with a light artifact weapon we can throw on another 5
dex 5, swords 5, specialty in swording 1
+3 for wielding an artifact medium weapon
+3 for excellency
in practice it will be 19, because you'll have at least a level 1 stunt on that for +2 non-charm dice
E2+ Sid Melee going all out is then highly likely to spend 3m 1i on Inner Eye Strike to reflexively Aim, adding an extra 3 non-charm dice
and then if you have two swords and are in a clash that's another +2
so your range for withering attacks with medium weapons is 16 (pool and stunt) to 24 (going all out while clashing)
aha i see
(Sid dirt-cheap excellency is a rare treasure, Solars spend 10-11 motes to go that hard to Sid 8m 1i even before you get to the various Sidereal efficiency boosters)
max efficiency sid at bonfire anima pays 3m 1i total, because fuck you
I can do this all day
(until a water deeb pours a bucket of water over you, anyway)
Hmm
Ways of Exaltation can mimic sovereigns
well tecnically it can work on any exigent
but it by-default works on sovereigns
I'm not sure there's ar eason to do so, though
yeah, you can't get the Giga Anima, so it just makes you slightly more stylish
Oh huh Dex 1 combat sidereal is possible
You can do it pretty damn easily for Alchs too.
Especially if you're Ranged
Stamina for Parry and Perception for Ranged.
That character honestly, unironically wants Wood Dragon
Not for a single wood dragon charm
But for the 'Uses bows like quarterstaffs' that Knowing Wood Dragon has.
XD
You know if I wasn't running for four total newbies playing Deebs I'd probably have a houserule that says "cost of your first charm used to de-godstat dex is waived"
Hi! I felt like writing an Exalted martial art today. ^_^
Hidden Horse Style
Hidden Horse Style is a combat style built around the idea that a horse your opponent does not expect is a horse that they cannot defend against. It emphasizes flexibility, surprise, and mounted combat techniques. This...
I love this one
One deviant tradition replaces the latter with the "tiger trampling" styleāa fierce rearing/slashing unarmed art learned from observations of horses that had, themselves, practiced the tiger style.
Jenna is the best
actually misc do you have the houserule to not make linguistics necessary for literacy
We'll have a hard discontinuity in builds between School Days and Bad North where I imagine there will be some juggling
but yes I should add that when I get up tomorrow
shift 1 dot out of linguistics during the timeskip, spontaneously forget how to read
Heptagram prank
The sorcery seven-section staff looks very fun
Flawless Predicted Attack
Coast 2m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
This supplements an attack that benefit from Aim. One non-Charm die from Aim is replaced with a Non-Charm Success.
Increase the number of dice replaced added by one each additional time this charm is used in a scene, to a maximum of all three dice being replaced.
Flawless Predicted Attack
Coast 3m; Mins: Martial Arts 4, Essence 2
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisite Charms: Vivisection of Thought From
This supplements an attack that benefit from Aiming against an enemy at close range, she also adds the dice from aiming to a withering attack's post-soak damage, a decisive damage roll or a gambit's initiative roll, in addition to the attack roll.
Pondering possible charms around a similar theme (Wouldn't have both in the style, I don't think.) and if either is interesting/fun.
I think the first one is cheekier
the first one is one of those things you're going to have to balance very very carefully, because it's pure cap-breaker
but I still like it more than the second one because that's just the Sid charm but slightly worse
which is where it should be, balance-wise, but is also boring
also, funny thing from the Ex3 discord
Yeah, that's fair. Turning a non-charm die into a non-charm success is a net gain. It's sorta why I tried to set it up as 'you need to keep doing this to get the big bonus' instead of frontloading it.
I'm curious and figured I'd ask for help here, I'm trying to make an artifact 5 scythe that has the conceit of feeding off fear and malice and I figured its tree would involve forcefully instilling fear in opponents and then eventually the capstone would be a sort of warform that can deal decisive damage to opponents with that fear intimacy in them. I'm not sure how in line that is with artifact 5 weapons. Is that too much or too little?
That seems reasonable for the evocations
Definitely not too much: Artifact 5 stuff can be pretty wild (like summoning hurricanes or creating mini-volcanoes). I don't know if it's too little
one 5 dot lets you stop time
What is the "least impressive" published five dot artifact?
I wouldn't say Least Impressive but if you've got the Alchemicals PDF you might wanna look at Radiance.
Radiance is all about turning emotions into offence
It might inspire some evocations
5 dots are "oh, go on" tier mechanically - you're not allowed to start with one by default and if you do a lot of your character concept is probably going to be Dude With The XYZ
so they get a lot of juice
Gorgon is probably relatively "normal"
Really, huh!
Well in that case I could probably make it go a little more crazy.
Hmmm.
Okay, scratch decisive
I've got a 5 dot sword for my Sid and it's 'A sword made of 2e-style starmetal. A god who died fighting the Lover and who's actions put an entire clan of souls beyond the reach of a contender for the greatest necromancer in this age or any other'. And even then, that's likely a Big Understated for a 5 dot. XD
you layer up these fear intimacies right
and the one just before the warform lets you do it in groups
so say you get a group of people to have major fear intimacies toward you
5 warform just lets you rip one of their hearts out, exiled from this plain attack
I'll need a proper name for it hold one
Ill Omened Titan Star: Infinite Malice Across The Starry Bloodline Technique```
"If you're afraid of me, I get to kill you instantly, so just, y'know. Don't be afraid."
The level of power is basically independent of the level of flashiness
Evocations are not really given power based on 'dot rating'
A 3 dot and a 5 dot have equally powerful evocations, though the latter is likely to have more 'shape the world around you' sorts.
Riiight okay gotcha
While a 3 dots is more likely to be more Narrowly Focused.
Hmm, okay noted.
If you write a capstone sword evocation in this game that just says "+4 accuracy" you have made something incredibly stupidly overpowered, if you give it Unlimited Super Mega Divine Skeleton Death Attack and it costs 30m 3wp you're probably fine
For a good example of that - One of the charms for Whirling Snowstorm (That 5 dot my Sid has) is Big and Flashy and World Changing but in an Actual Battle, it's not likely going to outdo 'I know solar combat charms' for Raw Battle Winning.
Diamond Dust
Cost: 10m, 1wp; Mins: Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisites: Unshackled Spirit Oath, Snowstorm Chill
Calling upon the final moments of Whirling Snowflake, the wielder briefly channels the power of a goddess burning her life to protect what she loves.
The wielder may unleash one of the following effects:
-She can knock back an enemy of up to Legendary Size, like a tyrant lizard or a warstrider, with a decisive attack. A hit drives the enemy three range bands backwards with a torrential avalanche; if flung into an obstacle, he may suffer falling damage (Exalted, p. 232) at the Storytellerās discretion.
-The wielder can shatter heavy fortifications into frozen chunks with a click of her heels, doubling her effective base Strength to determine if she may attempt a given feat of demolition (Exalted, p. 231). Success destroys the targeted object instantly, while failure indicates the wielder will need to spend at least a few minutes more to destroy it.
-The wielder can use Diamond to stunt other applications of incredible cold, such as putting out a burning mountain or forming a bastion of ice to halt an army. The Storyteller should enhance these stunts with benefits comparable to the above options.
Diamond Dust can only be used once per story, unless reset by upholding a positive Defining Tie towards the Yun clan or against the forces of Oblivion. The Dawn Caste anima power cannot reset this Evocation.
(Which is itself a tinkering with an existing canon set of gauntlet's big evocation)
Flashy, yes. Does Big Things, Yes. Raw Number Things? Eh, not so much.
Right yeah this is kinda what I was thinking
There's an artifact in the Sid book that's just "funny shoes with a stealthy god trapped in them" thats a 3 dot, as an example for scope
Still has banger Evocations
A lot of 5 dots tend to be First Age or tied to an Incarne in some capacity.
Whirling Snowflake is honestly really underselling it as a 5 dot in her backstory but it's also the Centerpiece Of Jade's Story. XD
I:E, if you're fighting a guy with a major fear intimacy towards you, when you hit him with decisive damage, you can choose to kill him in such a fashion as to spread his fear outwards with each of his allies or associates who have positive ties towards him suffering the same level of fear intimacy that he once had. Something like that
I think my question is: What sorta story does this artifact have? I tend to start with a story and work backwards from that towards effects.
Whirling Snowflake (ā¢ā¢ā¢ā¢ā¢)
Starmetal Reaper Daiklaive
When the Lover's Deathknights came for the Yun Clan, they spread poison. They spoke of the emptiness of life and the death of love. How the god they had sworn themselves to was a coward, that her gentle snowflakes would shatter and flee in the face of pyreflame. They had good reason to believe such, for Whirling Snowflake was a very minor goddess, barely more than a local elemental. She helped ease the cold and dark of winter but was not a war goddess, she could not hope to oppose such a foe.
Despite that, however, she would not abandon her people. She brought avalanches crashing down upon their armies of the dead, drawing deeper and deeper on power she did not have until her body broke apart under her. Even the bleak sorcery of the Lover herself was forced backwards, the raw might of oblivion shattering on the rocks of her deep care for her people. However, she could not last forever.
The laughing deathknight brought her shattered form before her clan and spilled her icy blood in front of them. To his shock, rather than destroying their faith, it galvanized the clan. The Yun clan is no more but those that knew of them say that not a single one bowed before the Lover Clad In Raiment of Tears.
Whirling Snowflake is a hilt without a blade, seemingly useless. When drawn by an attuned wielder, a blade of ice and snow forms, as fragile as its namesake but refusing to break no matter the pressure brought upon it. Creatures of Darkness are always Dissonant with Whirling Snowflake.
For example, to keep up with the one I've been using as an example. I set up some backstory details and thematics and that became charms that felt fitting for the story.
Oh Iāve got that somewhere! Let me see if I can get it
The Yun Do Not Kneel
Cost: 2m; Mins: Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Heart of the Yun
The Lover Clad In Raiment Of Tears could not make the Yun kneel. Nothing will.
If an effect would cause the wielder to become Prone, she can use this charm to instead keep her footing. This may be used when falling to reduce the damage suffered as if she had fallen one zone less and to land on her feet.
If the wielder dies, she always dies standing.
Ill Omened Titan Star is a weapon born of severe parasitic malice. Designed by a renowned blacksmith some several hundred years before its current owner acquired it, it was originally used by a Solar champion who grew bitter over his own strength. Noting that the only threats that would challenge him were those motivated by revenge or hatred, he slowly turned from his path of righteousness into deliberate acts of villainy, attempting in vain to create a foe worthy of his attention. When he realised that in his destruction of the villages he once saved that he had forgotten his purpose and damned himself to ever wander alone, without challenge or purpose, he plunged the scythe and himself into the pit of the underworld, impaling them both on the rocks of Stygiaās great abyss. Retrieved some decades later, the scythe had begun to cannibalise the corpse of the solar and consume what lay in his body, the roiling need for hate, the idea of strength purified into a singular idea, the scythe achieved a level of distinct sentience, along with a new much more sinister appearance.
Lined now with gems of restraint and wards to protect its user, it thrives on fear and hate directed at it, rerouting the body of its wielder to derive joy from the pleasure of inflicting horror. Flesh and ever grasping, Ill Omened Titan Star was christened such by its new wielder and had worn the title with pride ever since. ```
Flesh Scythe of Malice, as they say
Itās a big old fleshy scythe, formerly buried in a solarās corpse tossed deep in the Stygian well, dug out because of its sentient hunger for combat and intentional fanning of negative or malicious emotions, itās found its way into the hands of an abyssal now
Very pleasant man
I mean, you know.
Comparatively
Canāt remember off the top of my head, are there any specific razor claw artifacts?
frost-thorn knuckles in AotC
also technically mela's coil includes razor claws but that artifact is stupid and never should've been made
"nail them to the sky" charm for Infernals
Warframe reference spotted
IMO five-dot artifacts exist to give your GM rope
They make trouble and difficulties and story hooks
Hateful Spike: Increase the damage or Power generated by 1 against a target that holds a negative Intimacy towards the Infernal or vice-versa. If the negative Intimacy is mutual, increase it to 2.
lol
i love my BLACK BLADE OF SORROWS and i love the DEATH RATTLE OF ARMAGEDDON
DELEVI DEUS ANIMA: DESTRUCTOR OF THE SOULS OF THE GODS
... I should adapt Anima, The Song Of Fallen Angels to Exalted š¤
though it's rather above the power level of most SMAs
Why so?
you should not get to attune to two artifacts for the cost of one
It's a bit surprising it gets so many passive effects
No mobility penalties + immunity to several effects + the claws
what book is mela's coil in?
I feel like just the mobility penalties and claws at base is fine. It is a five star.
I don't feel like a two-for-one deal is inherently bad, but it does need to be taken into consideration for balance.
Seems fine to me yeah
nah, attunement cost reduction to that degree is cracked before you even start getting into the evocations
which are just way too much movement for the essence level
I think it would normally be an evocation to get access to the inbuilt weapons?
Eh, it's a five dot artifact. I haven't looked in detail at any of the evocations though the capstone looks baller in theory, and acknowledge they're probably imbalanced because it seems like every book gets at least one 'this is busted, how did it pass QA' (and arms being arms, it likely has more). You're saving five motes, that's likely around what you'd save from one fo the mote reduction charm effects, and that costs 8 or 10 XP, whereas in XP terms a five dot merit is equivalent to 45 XP
Yeah, but most artifact attunement bonuses aren't that powerful
A lot of artifacts come with a free evocation
That is true
it's five committed motes, which is quite a big deal
generally bad vibes even for a 5-dot
I do agree it has too many passives, I'd cut one and probably make the other an evocation, but I don't think in itself that 'five dot artifact armor with a built in light artifact weapon' is too much power for one artifact.
Full plate with built in smash fists because you're just punching them with the gauntlets would also make sense to mme
i don't think 5 dots of artifact should actually give you 8 dots of artifact and then also waive the mote cost for the second artifact entirely
š¤ Are there charms that reduce committed mote costs?
Yes, usually for having multiple weapons though I believe there's at least one exalt that gets it for armor?
Oh, true. It makes a lot of sense for multiple weapons (you can't really use them all at once).
Almost every light weapon is a pair of weapons that doesn't actually require both to use
Yeah, paired weapons usually just count as one artifact for that reason
Courante and Galliard are also really cool
only if you have multiple different artifact weapons - you pay full cost for the first one and then 1m only for each future one
so you can have your sword and your bow and so on
but there is no way to commit less motes to having artifact weaponry and artifact armour that I know of other than Mela's Coil
I have realised that the fluffiest name for the artifact I am designing for my Sid is probably something like "The Panoply of the Broken-Winged Crane" and that has me tempted to give it a bit of vaguely infernal juice
(it's one hook-sword and one bracer with the Shield tag to go on the other arm)
...I'll admit, I'm not 100% sure what part of this is Infernal? Yeeting someone out of the scene is funny but I'll admit I'm not sure how 'nailing someone to the sky' aligns with infernals.
Feels like a demon-prince thing to do, to me
the flavor text frames it as spiting the heavens
I...guess? I dunno...it seems kinda generic 'we hate the heavens' rather than the particular flavour of I Have Personal Issues that made Infernals so interesting.
But I guess it's based on Essence Infernals, who are much more 'generic anti-heaven rebels'
Essence really likes being a generic anti-heaven rebel
That's two and a half splats at this point
Infernal, Getimians...?
me being mean and including Lunars (the other half are anti-deeb)
1% of Sidereals š
Both Infernals and Getimians feel like the individual character deals work way better as "do what you want" Solar-style wildcards rather than being lined up to fight Sids in particular, but I think Infernals are actually meant to be out for themselves and just have kind of samey "iconoclast" theming this go around
which in my book is cool when it's summoning a bunch of jade lion demons to trample on the temples of man for the glory of Malfeas, but comes off slightly whiny in the like three paragraphs of context Essence gives
I do love how 2e tries to convince you there's enough Sids involved in their Bronze/Gold split for it to be an important thing when each House only barely has enough members to put together an Aussie Rules team.
I don't know why but I've gotten increasingly annoyed with fictional Rebels who don't actually seem to be rebelling for anything in particular lately
I think I'd have more space for Infernals as Rebels against the current order if literally every other splat wasn't either rebelling against the current order or shitted off with it in their own way. XD
also what order?, there's a bunch
Not even the guys in charge of the current heavenly order are happy with it. Sids are miserable over how heaven is going. XD
Does an infernal who Exalts in Iscomay just decide they hate bears this week?
It can't be "literally everyone is out to kill Sids", there's not enough of them and everyone would get like a limb of one, max
Heaven-storming timeshare
And the realm is already in civil war. XD
If the Infernals want the current order to burn, all they need to do is get a comfy chair and a drink
I feel "Infernals are lit dynamite thrown in the direction of Heaven as Yozi revenge, with very little regard to accuracy" would work if Gets weren't already doing that better, at least
Infernals are pretty good nega-sids, they have strange orthogonal powersets, are based in a different dimension and spend lots of time politicking with powerful spirits and generally getting in each others' way because Third Circles are about as cohesive as the Celestial Bureaucracy on a good day
2e Infernals were a very different beast to Abyssals and more a reflection on Personal Failing. An Infernal is a hero defined by their failure but a hero none-the-less. Either embracing that flaws in themselves, trying to overcome it or acting in complete denial of it.
As the Yozi have a similar relationship with their own flaws.
Malfeas lashing out over it, SWLIHN in complete denial etc
They still looked slightly like you mashed an abyssal and a lunar into each other really hard, but since both Abyssals and Lunars were miserable that edition it didn't matter much
Lunar, you mean 'thing that had to invent Legally Not A Charm because Eclipses exist'?
Some Lunar Knacks were cool but god damn Eclipses forcing them to be invented just to have 'thing the Eclipse can't steal'
I'm steadily coming to the conclusion that the more Exalts 3e adds and the better and deeper the books are written the harder it is to give all of them meaningful thematic space, it just kind of becomes a mess where everyone runs into each other and falls over
this is almost certainly a personal vibes thing, I like a neat lineup
I think there's room for 'Variant Exalts' more than a tonne of new full exalts. Stuff where you tinker with the Base Tricks and leave the charm access mostly the same.
Like Pre-Breaking Of Caste Lunars turning up in a book to give rules for playing an old-school lunar
Or that pondering I've been tinkering with of doing Enlightened Jadeborn as Variant Alchs.
It's not even a mechanical thing, it's just "there are so many god damn Exalts meant to be around mostly by default I can't keep track of it all, how does any faction manage to attempt a coherent agenda like this."
(maybe I should take a sabbatical to Autocthonia, it's so much less wild there even if I hear the food is a bit bland)
Hmm...pondering if there's an interesting way to do attunment/resonance for Jadeborn that fits 'Good with artifacts of all sorts' that isn't just 'Behold, I am resonant with everything like a solar'.
"Pick any two"?
I was pondering 'They're resonant with Jade + any artifact they had a part in creating or repairing'. So they're not resonant with an Ori sword they Just Found but they are with one they helped craft or restored to function.
Yeah. The intent was to sorta make it 'you can use anything but not everything'.
...I wonder what martial arts are the best choices for Alchemicals. As they don't get mastery/terrestial but they are able to combine native charms and martial arts and don't have 'be a bear' as a tempting alternative like Lunars do.
'Whatever fits with the weapon you want to use' is probably a good one, but they do all work with unarmed* (*righteous devil sit the fuck down) so there is probably a good set of 'yeah, pick up these for utility'
Misc has been stanning Crane's utility a lot lately?
Let them be resonant with 1-2 types of material at a time
But make it changeable as needed
(Either out of combat or maybe 1/turn)
Unrelated: I wonder if PAOC sids go around bugging their friends to let them borrow their artifacts, so they can learn the evocations for magical materials form
Enlightened Jadeborn (Variant Alchemical)
-Do not have Slots, they learn charms normally (At normal charm prices, instead of the discounted alchemical price)
-Have Terrestial-Level Martial Arts
-Can't learn spells. Can learn sorcerous initiations up to Solar *but* they only apply only for Merits, Workings and Counterspelling, no spells. However, in compensation, they are treated as knowing all spells for the purpose of Counterspelling.
-Evocations get the Favoured Discount.
Hmm...pondering if that's taking a lot more than it's gaining.
how's the charm stuff work with submodules
They'd still learn submodules as normal. It's just the initial charm that is Full Price (But no slot system).
The benefit of being an Alch or Lunar is that you can combine all your charms with MA, no fuss required, so they love anything without major mastery benefits and don't really care about being limited to Unarmed or Unarmoured because you can get soak and damage in other ways
Crane is very good for them, as is VBOS, Black Claw, maybe a little water dragon or toad
(well, black claw is good for everyone, but still)
Centipede only has two mastery effects and is superb even without them
Styles that care about wound penalties or onslaught both get a lot out of combining with it, too
how many MAs is too many MAs for a character that is neither MA supernal or a sidereal?
Can't stop won't stop
This is entirely a vibes thing but I'd usually stop at 1 + some seasoning
especially if you're attribute based and can easily throw an onslaught negator and damage adder on top
The classic here is Crane + the first charm from Water Dragon, although you do have to go unarmed
I think if you're MA-favored and have multiple styles that work together and share weapons there can be good reason to combine them
I need to ask in the Exalted discord how a couple of compatibility things work with Crane Style, its one of my favourite styles but is slightly fiddly to use as a Sid if you want to move into SMAs
But you gotta consider the ability cost, as well as whether the style you're going into has a whole bunch of charms that only work with the Form charm which are going to keep you out
Generally if you're not a total combat wombat I would only go fully into a second style if you're done with the first
Yeah, definitely
Doing something like Crane + couple snake charms for soakbusting + Flowing Water Defence from water dragon for combo as a Lunar is pretty great and is about as wide as I'd go
(Like Essence Fangs and Scales from Snake is extremely rad but requires you be using Snake form)
...I wonder if the Chains from Abyssal Armour Charms count as Fighting Chains or Whips for martial arts. As like, Live Wire Style is all about Metal Whips.
You mentioned crane + water dragon specifically on lunars before, is there some particular way they can take advantage of it?
So there's a very good combo between Flowing Water Defence and Crane, you can flurry a full defence and a WD attack and then get Crane Form benefits on the off turn
The downside is that you don't have an easy penalty negator and you can't use weapons because they don't share a form weapon (unless you do something like wearing one razor claw and one hook sword)
If you're a Lunar you don't remotely care, throw on a few basic strength and Dex damage and accuracy charms, go deadly beastman for unarmed damage+unarmoured soak and walk on whistling
Ah, okay, so the point being Lunars are very good at fighting unarmed
And at combining their stuff with other stuff
Makes sense
It helps that Crane isn't too dense on the mastery
(besides the capstone, ooh boy)
the primary downside is that crane form is hard to assume reflexively and so is Deadly Beastman, so until you hit fairly high Essence you will be needing to spend a bit buffing up
Is there a way to do Deadly Beastman reflexively? I was looking for one and couldn't find it
No, it's the primary limit on it, but I believe there's an E4? charm that lets you assume an MA form when you go beast
Luckily Deadly Beastman is easy to justify when you're in the 'trying to talk them down/scare them out of the fight' phase before join battle happens š
'Do you really want to fight this?' assume form + intimidate
you need the MA fully mastered, which for Crane is E4, so you can't cheekily glory sphere it either
Well, actually, there is one completely busted way to go into Deadly Beastman that I found
There's a charm in Many-Faced Strangers that lets you do Deadly Beastman reflexively at the same time as Towering
And makes them compatible
I think it's Essence 3?
Actually, on that topic - How much do people tend to let people set up scene-long effects if they know a fight will be happening very soon?
There are quite a few good ones, but it depends a lot on how the Storyteller describes scenes
And yeah, Essence 3
Oh dear I was already looking at three, lmao
with possibly getting more because, i'm going to be entirely honest here
actually let me modify a movie quote to describe my problems
We had two bags of swaying grass dance, seventy-five pellets of black claw, five sheets of high-powered SMAs, a saltshaker half-full of fire dragon, and a whole galaxy of multi-colored terrestrial, masteries, armed, unarmed... Also, a quart of crane style, a quart of toad style, a case of golden jannisary, a pint of raw live wire, and two dozen attribute charms. Not that we needed all that for the trip, but once you get locked into a serious martial arts collection, the tendency is to push it as far as you can. The only thing that really worried me was the live wire. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of a live wire binge, and I knew we'd get into that rotten stuff pretty soon.
Hah, there's only two grand daiklaves that have been detailed so far
Both are made of red jade
(The 5-dot one, volcano cutter, has no resonant charms so at least that's something)
they hadn't come up with resonant/dissonant in core book yea
they did though?
Wait no yeah I remember it being mentioned in the bits on the various types of exalt
oh
none of the example artifacts in core have resonant/dissonant evocations
so the concept existed
...you know what would be really funny? A weapon you can only learn some of its evocations if you're dissonant
'You and the weapon really hate each other and you're channeling it into beating faces'
Spiteful Adorei
Which is funny as they still made Solars Resonant with everything, even though it means nothing for them at that point. XD
i do love (sarcastic) how the core book specifies the artifacts there are designed for solars, and should do lesser things, weaker things, fewer evocations, or even nothign at all in the hands of other exalt types
IN TWO DIFFERENT PASSAGES
this is very funny when you look at the bow that has one evocation, a dirt cheap button that just randomly gives you 15 initiative
press button to win fight
'ah yes my dragonblooded duelist defiitely wants to have the blue jade dueling katana artifact in the core book, sicne I will be resonant with it and it was even made by a dragonblooded in the first age!'
NO
ILLEGAL
BANNED
solars only
get your own duelist sword
[deeb holding volcano cutter]: but im literally resonant with this
core book devs: fuck you
as we all know, large parts of the setting were just locked off from all access when the dedicated RPG protagonists were removed
the reason there are so many unpillared first age ruins around is because there have been two indestructible guys crossing their arms in front of the door for a thousand years, and like in a pokemon game they don't stop doing that until some plot happens
You joke but I mean, there is literally a manse locked off due to a solar filling it full of demons (Via a mother demon) and nobody can access it now until Solars Turn Up to let her go home by recinding her oath.
but exalts love killing demons
they're like the best at that
that place should be surrounded by sworn hearths going LOOT LOOT LOOT like xianxia extras whenever a new pocket dimension opens up
yea anyone can killing demons. it's whatever man
i think the idea behind the passive effect is pretty cool and then its singular evocation is just like. that. what hte hell man
a solar or luanr attuned to moonlit huntress
...I have missed this artifact bonus. It sounds nonsense
BUT LUNARS SHOULDN'T GET THINGS FROM THIS BOOK, COREBOOK
it's supposed ot only be solars
god I hate
(solars shouldn't be resonant with everything)
only evocation on this thing
the "five phases" are 1-3 non-charm successes on all stealth, disengage, awareness, and rush actions
My stance is that Solars should be resonant with Ori, neutral with most. That still puts them at 'better than most'
yeah
Without being equal to everyone at everything's best
also can I be hoenst about soemthing
this also encourages them to actually go get some orichalcum
i'm surprised they didn't limit dragonblooded to only being resonant with their specific color of jade
Right now I think the Standard Dawn Plan is just go Murderhobo Dragonblooded.
Until you've got jade artifacts of whatever sort you need.
Iirc, it's a thing one of the third or second circle demons does to someone who asks the wrong question (but in Malfeas of course)
Ah yeah, it's Orabilis thing if you ask for "the mysteries of the world"
Playing around with a melee/VBOS Sid with Big Volcano Sword
Pondering what my sid would want alongside Single Point or if just 'solar melee + single point' is fine until SMA are available.
I hope you mean Sid Melee + Single Point
the answer is "my god, yes, that's more than enough"
(although you'd want to be parrying with Sid Melee, so you'd need both at 5)
Hahaha
Yes, Sid melee. Sorry 2am not speak good
Single Point is A Lot but it's also one of the only Non-Hook Sword Sword Martial Arts. XD
Melee at 5 also lets you grab Instructive Strike
And the melee form if you really want it
the primary downside to doing martial art + melee is that you end up with strange incompatible SMA suites because you can't default to "OK, everything works with unarmed"
(unless you slog up to E4, glory sphere PAOC Form and then add your martial art on top, anyway)
Yeah, that's a pity
I keep looking at MAs for Responder (my alchemical) and going 'ooh that's fun, ooh that's fun, ooh that's fun'. I need an intervention.
like i'm already at thousand wounds gear + air dragon + turtle (third party, I think iki found it) and i'm like
other stuff is cool. Crane? I could add some crane. Black claw, VBOS? Supplement some unarmed stuff. Plus thematically I'll be helping design a homebrew one during the campaign.
It seems like just using melee for versatile going into enlightenment lets you come out of a weapon-using style and into an incompatible SMA very cleanly, though
Probably the best way to do Emerald Gyre With Sword or whatever
Just go melee + martial arts as two different attack trees at the same time
From Episode 1 of Samurai Champloo, titled "Tempestuous Temperaments'''
Mugen and Jin fight each other.
Background songs are, in order of appearance:
-'Sneak Chamber''', produced by Force of Nature and found on the official OST: ''Samurai Champloo Music Record - Masta''
Clearly the sid book needs to give us some more Weapon-Using SMA
There's a sid expansion iirc?
enabling an SMA to use swords with Enlightenment doesn't make that SMA compatible with any martial arts that use swords
it basically tapes the SMA to the end of your Melee tree, compatibility with other MAs is strictly Versatile and Form Weapon only
...ah, that kinda really sucks, considering we've got a lot of Weapon Martial Arts.
And not many Weapon SMAs.
yeah, it keeps getting my builds
the exception is PAOC Form, which lets you pick any three styles you know the form for (including melee/thrown/etc, if you have Enlightenment) and enable total omnicompatibility
The Exalted kickstarters generally gets a "companion book" which is where they shove a bunch of the stretch goal material into (this might be an Onyx path thing in general?)
Does Enlightenment not make it a style weapon?
Core book only says style weapons have to be compatible
(I have core and nothing else on my cell phone)
Enlightenment is just an additional effect you get when using a charm
No I mean the melee charm
Something Something Enlightenment
Sorry, that was not clear
For everyone's reference:
So I think you are right that you can glom them all together by buying this charm a bunch of times?
specifically, you're looking at "this doesn't make it compatible with other styles that use them" since you cannot buy Enlightenment for non-Sidereal styles
Ah, I see
you can get enlightened into, say, CMOS and Obsidian Shards at the same time and pop in and out of existence swinging a greatsword around
So you can glom the SMAs together but not normal MAs. Interesting
Which feels a bit weird when SMAs are a bit samey in weapon options. Like they do differ but there isn't a Shining Point or a Righteous Devil among them.
Okay, that was the line I failed to interpret correctly
I had read it as āit doesnāt make melee charms versatile for the purposes of other stylesā
But on a second look thatās mistaken
Versatile also generally prevents you from combining multiple MAs plus the relevant combat tree right?
Versatile: Combat Ability Charms with this keyword can enhance attacks and parries with Martial Arts if the Sidereal uses a weapon compatible with that Ability. Versatile Charms from multiple combat Abilities canāt enhance the same action.
Oh, or do they mean you can't do melee plus brawl plus MAs?
no, but hopefully the sid companion coming out soon will contain Amethyst Edge of Severance
which is Sidereal Sword Law
Ooooh
Okay, that helps a fair bit
Tragic lack of Scarlet Patterned Battlefield SMH
it's either in the companion or the Get book
which will apparently have something like seven SMAs
depressingly the Sid companion has zero sid-unique things in it
Wait, not even charms?
...what, why not? Surely there should be like...Charms...
is there gonna be a full Getimian book?
huh
fair enough I guess
...what do Liminals have to do with Sids?
not what i would have expected
Liminals are for me probably still the splat I have the least interest in
Same
this seems to be a consistent opinion across the fanbase
I don't really see their point
Iāve come around somewhat on liminal as ābasically just weird exigentsā
Getimians have a lot of compelling themes to me at least
"Promethean and Geist were really cool" AIUI
(which I may be biased on due to Jennagame brainworms, and them having a lot of Excrucian parallels IMO)
Gets are the ones where I look at them and think āwhy arenāt you Siderealsā
which is valid I guess
but as the basis for an Exalt?
⦠you know what I could buy as part of the setting? Some kind of raksha-related exalt
iirc, Liminals are interesting for in-universe setting reasons because I don't think they are exalted in the normal way? In that there isn't some exalted soul thing?
that's ssssorta the dream-souled
a little yeah
Because the Excrucians and the Raksha are the same thing
though the Raksha fucking hate Dreamsouled
liminals are just... I dunno. I think they exist mechanically because the OG devs liked promethean and wanted more options for terrestrial-level games, but
that also reminds me
I actually thought Hearteaters were really cool
hell yeah hearteaters
after reading their stuff
hearteaters and sovereigns are the best thing to come out of exigents, also aurora is the coolest incarnae
I am absolutely biased
I do think Getimians are very Excrucian in a lot of ways
their lives and world never existed to anyone else but them
and now they are a weird glitch-y not quite person, upsetting the normal order of the world
gets are kind of the solipsism exalt
they were also from the start meant to be kinda a foil to Sids IIRC
I think gets are neat
My concern with 'foil for sids' is that everyone's a foil for sids.
I think it would be funny to have one as an antagonist where they stopped the PCs from doing some terrible things in their world and hate them. But obviously the PCs have no idea who this person is or what they did to piss them off
Solars fight immaculates, Lunars are Salty Bitches, Abyssals want to destroy creation, Infernals wiped them out last edition...
Sids don't really need more foils
They were, I just donāt think it works because the Sids are already their own foils
And everyone elseās
hell, sids are their ow--yeah
I dunno, something about the Gets feels ⦠inelegant
I only really know about them from like
the Sid book
so I don't have strong opinions
it's fun that Rakhan has a mini-boss squad
I could totally buy Rakanās Cult of Evil Rogue Sidereals
Yeah but there's also only like 2-5 of those guys
Who are basically the Brim Hats
I tend to think 4-10 fluctuating over the centuries, maybe with specific anti-fate powers they got in return for handing in their astrology, would be plenty disruptive
I think the problem is that there's so few Sids in general that even like 5 of them going rogue is a huge problem
I kind of think of that as a feature, personally
I feel like the devs should have not set a hard number of any exalt personally.
The Sids being a small club with intense personal relationships (and basically no relationships with any other humans due to Arcane Fate) is something I enjoy
It's one of those things they inherited that they decided to keep and then Problems Arose from keeping it
That's fair. But I think being vague about the numbers is useful. Both to match people's sensibilities and so you don't hit the "oh huh, actually we used them all up" part lmao
I also like that gk the main problem is just that it stretches Sids so thin that you'd have to imagine that to accomplish anything they SHOULD be the most powerful of the Celestial Exalted
Oh, was the hard limit stated in the core book?
This might just be my civil service brain but āhorrible staffing problemsā feels appropriate to me XD
I think you could keep all of that by adding maybe another 50
I wonder how often there are actually 100 Sidereals around. Some are dead and waiting for re-exalting. Did Rakun defecting permently reduce the number of Sidereals?
Thereās something about the number 100 which does it for me, I dunno
Isnāt Rakan himself still a sid?
I really do feel like 'most of these are one of a kind' was genuinely a poor decision with Exigents. It would have imo, been better to work with categories of gods that have a category of them, like Architects.
So five or so sids have defected, a few more are rogue, a few more are dead or missing and we have statblocks for 30 or so, it's very possible to run out of Sids
I think that's way too prescriptive and just kind of defeats the point of Exigents in general
