#Exalted
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no WAY
Amazing charm, genuinely
Cheaper than any of the solar perfects as long as you ignore the blood on your boots
remember to get your waiter's name
Every time you get a bad meal you just ask the cook's name and add them to The List
@fierce star Rex Frame + Nemesis?
Soulless Steel Rebuke
Cost: 6m; Mins: Martial Arts 4, Essence 2
Type: Reflexive
Keywords: Counterattack, Decisive-only, Terrestrial
Duration: Instant
Prerequisite Charms: Rex Frame Form
The practitioner of Rex Frame does not fear those armed with weapons, for her perfect alignment of muscle and internal energy is as strong as any magical material. Warriors find their weapons shaken from their grip, horsemen are flung from the saddle like their mount had struck a wall and even crossbowmen find their own bolts reflected back towards them.
Soulless Steel Rebuke can be used to respond to the attacker when the Martial Artist Parries an attack, stops it with Hardness or reduces it to Minimum Damage, rolling (Stamina + Resistance + Essence) for a Decisive counterattack.
-Against Melee Weapon attacks, this is a Disarm or Unhorse Gambit.
-Against Ranged, Natural Weapon and Unarmed attacks, this is a Decisive attack with (Resistance) raw damage that ignore Hardness. It does not add initiative or reset the martial artist to base initiative.
Terrestrial: The Martial Artist does not add (Essence) to the attack.
Rex Frame Form
Cost: 8m; Mins: Martial Arts 4, Essence 1
Type: Simple
Keywords: Form
Duration: One scene
Prerequisite Charms: Something Goes Here
The martial artist flexes her impressive musculature, aligning her internal and external energy into an unbreakable body. She gains the following benefits:
-The martial artist doubles her Stamina for Soak. Against attacks that are not enhanced by magic, she also increases her soak by (Higher of 3 or Essence).
-She gains Hardness equal to (2x Stamina). Against attacks that are not enhanced by magic, she also increases this Hardness by (Higher of 3 or Essence).
-When she moves, she may reflexively make Feats of Demolition to burst through any object that impedes her movement. If she succeeds, her movement is not impeded. If she fails, her movement stops.
-She gains an automatic success on Attacks against Battlegroups and Feats of Demolition.
Special activation rules: Whenever the martial artist is hit by an attack and does not lose Initiative or Health Levels, she may reflexively activate Rex Frame Form.
Battering Ram Charge
Cost: 3m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The practitioner brings their full force to bear, earth shaking underfoot as they barrel through anything in their way. This Charm can be used to enhance a Rush action or a Feat of Demolition. The Martial Artist adds one automatic success and rerolls 1s until they do not appear.
If this enhanced a successful Rush and moving character is a Battle Group, the target is also knocked Prone immediately after moving. If it enhanced a successful Feat Of Demolition, all Battle Groups occupying the target (Such as a castle wall) are knocked Prone.
Hmm...Rex Frame's 'Martial Art Weapons' are...Unarmed, Gauntlets, Great Swords and...Grosse Messers. Which sit somewhere between 'Chopping Sword' and 'Slashing Sword' in Exalted (As they're an in-between of Falchions and Sabers, the weapons taht are Chopping and Slashing). XD
Oooh. Nemesis could add some good flavor since Rex Frame doesn't have much on it's own, and they do pairw ell together in anima. Lesse here...
Soulless Steel Rebuke: I like it a lot, always love a 'relfect the arrows with your pecs' move
Rex Frame Form: I love the third part of it especially, everything else looks good too.
Battering Ram Charge: "Get fucked minions, I am a living siege weapon" is always good lol, Iapprove
Hmm. The talisman of ten thousand eyes is a four-dot artifact that you can get 'for free' if you take one of its shaping rituals at character creation. Would equivalent four-dot artifacts need to be non-weapons, you think, or would a sorcery-granting artifact that is a weapon be fine?
i feel like they'd need to be non-weapon/armor artifacts, probably
(I'm working on my carrion bee lunar necromancer again)
yea i think so
another comparison ist hat hearthstone bracers are officially 1 dot or something but the book suggests just handin em out if someone takes hearthstone/manse or whatever as a merit
i think janest strawmaiden gets a 4 dot artifact for free or something. but exigent moment. special case
her scythe is a 3-dot, yeah
hmm. How much essence do you think you'd want for an evocation that lets you cut a portal open from one creation-bound 'liminal realm' to the realm it manifests from, IE from a shadowland to the underworld, from a wyld pocket or the bordermarchers to the deep wyld, from a god's temple to yu-shan, from a demon cult's territory to malfeas? Essence 3, 4?
not permanent, but enough for a circle of PCs ot use
...I've realized that my current Sid would likely attempt to commit gross heresy against the maidens just to see if she could pull it off.
She'd 100% attempt to Parry Saturn when her time is up becuase she's a nutter for fighting powerful foes and a chance to see if she can do it would be irresistible.
It's not even 'she wants to be immortal', it's just being That Gokubrained
I'd mark it down as like 10 + 1WP, 15 if you can do it combat-speed?
With a 1/story limitation
And the understanding that if you're doing it to Malfeas, you're still going through the desert
Yeah, though I meant essence requirement lol
Oh whoops. In my defence: I've been awake for like 1 hour tops
I'd say essence 3
It's a big trick but you want the Artifact's Entire Deal to be online in a reasonable timeframe
legit
my vague thought is a soulsteel grimcleaver that was made by the Black Nadir Concordant to assist in their studies of necromancy and sorcery, with a theme around transitions to and from liminal states
hiiiii @tulip folio i have decided to Not Write My Own Charmset
just gonna steal Gorgon's
its eaaasy
Considering 3e is much more careful with Perfect Defences, i'm wondering if the perfect I'm pondering is still too much.
whatcha got?
I would personally make it E4, because Sids get "sail to whatever dimension you like" at E3 and it's a noticeable advantage they have over the other celestials
although shadowlands normally connect to the underworld anyway half the time, so that part of it is of relatively limited use
Don't you still usually need to perform a ritual or similar to go from shadowland to underworld, or am I thinking previous editions?
no, the borders of a shadowland plug into creation during the day and the underworld during the night
they're basically huge, slightly more amorphous versions of those giant lifts from elden ring
Basicly: Against most attacks it helps soak damage. Against attacks that are not enhanced by magic, it's a Perfect Defence.
I think that'd be fine, mookproofing isn't awful
also the sid sail charm is a lot cheaper than what I was going for, and doesn't have a reset, either; I was probably looking at 15m1wp, or maybe 10m1wp2lhl, with a reset of 1/story unless you accomplish (something to do with studying or interacting with other realms that's within the realm of other 1/story resets)
also lets you go from anywhere to anywhere, whereas this would be form thematic zone to that thematic otherworld
the only dimension hopping on an artifact that I know of is essence 5, on the Sid book chariot, but the primary use of that one is using Neighborhood Relocation Scheme while mounted
it just also lets you jump to malfeas
so like, you couldn't go from the bordermarches you yu-shan, you couldn't go from a god's temple to malfeas
Body and Soul Alignment
Cost: 4m; Mins: Martial Arts 3, Essence 1
Type: Reflexive
Keywords: Dual
Duration: One tick
Prerequisite Charms: None
Rex Frame is inviolate, unshaken by blows of mere metal.
Against a withering or decisive attack, this Charm reduces raw damage by two. If the attack is not enhanced by magic, it instead reduces the raw damage to zero.
'If you used literally no charms and did nothing magical, I can perfect soak it'
My only thought is that if a battlegroup has any amount of Might it should probably count as having magical attacks for this but I'm unsure if it does RAW or not
it does not
Though to be fair, might 1 is also 'beastmen', who are not magic.
legit
I do think that immunity to battlegroups and giant stompy monsters is perhaps slightly too good for essence 1
Could push it later in the charmset
hmm
MA charms can have repurchases, right?
maybe make the perfect part of it an ess3 repurchase?
Oh right, there are 'if you are EX+' on some martial arts.
Body and Soul Alignment
Cost: 4m; Mins: Martial Arts 3, Essence 1
Type: Reflexive
Keywords: Dual
Duration: One tick
Prerequisite Charms: None
Rex Frame is inviolate, unshaken by blows of mere metal.
Against a withering or decisive attack, this Charm reduces raw damage by two. With Essence 3+, if the attack is not enhanced by magic, it instead reduces the raw damage to zero.
Overall seem okay/worth using?
I like it!
pondering Redsid elder configuration
will never play them, but I like the idea of giving him a goal to stick Terminal Sanction on a deathlord
"this Mask of Winters guy is neat, I'm going to pokeball him and use him to fight the others"
Playing about with that 'I am tough and a living battering ram' martial art and pondering how these seem.
I have discovered something about 3e Lunars that makes me Really Sad.
They can no longer get upgrades to steal the forms of Supernatural Beings.
A Lunar should totally be able to work up to stealing a Fogshark's Form.
Also: God, I just read Eyes of the Unconquered Sun and it kinda reinforced my 'I like 3e but Solars still need to be nerfed into the dirt'. Turning off lunar shapechanging, irresistibly.
That's Lunar's Entire Deal.
It feels like it should work more like a lot of those anti-shaping techniques but vs disguises. Letting you get an opposed roll to see through effects that are normally irresistible (But also not disabling them)
it doesn't even make sense, why wouldn't you just -see- their true form rather than just straight up turn it off
...I've also realized it's got one major issue for the Solar. It's not Ally Friendly. So you'll just fuck up your entire group if you dare work with anyone stealthy or a lunar. XD
It's also not a Shaping Effect. Which is weird, as I feel like anything that can Un-Transform a person should be a Shaping Effect because you're having to transform them back.
(But also: Solars should not be able to untransform other people with awareness)
making it a shaping effect would also save lunars from this nonsense, except for the casteless
Solar awareness is also six charms long - you buy up to Awakening Eye for huge join battle, then beeline for eyes of the Unconquered Sun if you want it
basically no reason to take anything else
This is how essence does perfect effects colliding
Blowing up resplendent destinies is also a little mean but it at least makes more sense and doesn't deactivate Deadly Beastman
at least those are disguises
The Lunar isn't even really...transformed, per-say, in heart's blood forms. Their forms are part of them.
i feel like ive pranked myself having a solar in my game because now i feel compelled to go over their charms to see if any need nerfing strictly speaking, even with golden calibration, so its the same principle as like, having an exigent
A lunar in heart's blood form has taken on one of their own forms.
To use the Worst Possible Analogy: Optimus Prime is a truck and a robot. Neither is his 'real' form more than the other one.
Maybe I should have use robot and monkey, to fit the lunar theme 😛
it's a very funny way to think about 'true shapes' as 'just your one true shape absolutely one shape ever'
Essence's version of the charm is pretty tame:
...I had a really depressing thought about that charm and I don't want to follow this train of thought to its conclusion.
Solar: "I see what you truly are!"
Lunar, currently a crow: "Gwah?"
Really if you want any kind of perfect sight vs lunars it should detect Tells
...dammit, I made myself both sad and mad with an intrusive thought about that charm.
So I'll just swing around to: I really miss the 2e knacks for getting heart's blood shapes of a wider range of non-animals.
It's criminal that a Lunar can't end up with a Fogshark form. It's a moderately magic shark. XD
Air breathing shark transformation is clearly a Performance charm, and so they don't get it because they're attribute based
Regular shark totally fine as long as you hum either the kid's song or the Jaws theme at all times
I wonder if it would break anything to attempt to bring those knacks back. After all, the Tyrant Lizard and the Housecat is Sitting Right There as 'Hey, I'm gunna be a mechanically optimial shape to compete with' XD
I do feel that Lunars should probably stay out of "I turn into a Lesser Elemental Dragon" just because that's considerably more dangerous than a Tyrant
smaller spirits probably fine though
you could stick an "essence equal to or lesser than yours" clause on
Yeah, that was my pondering. Lets you eat Smaller Ones.
Is the fogshark a spirit?
But you Can just eat spirits and gain their powers
Monster. Not an animal, not a spirit. Expressly called out as 'not an acceptable shape' by the book.
Weird that you can't turn into monsters
I think if you do you end up making Lunars Better Eclipses.
This reminds me of how 5E druids can't turn into Rocs or owlbears and how that is annoying
That's the nature of the beast with the way shapeshifting currently works, because they didn't use the eclipse system and have a "lunar-OK" box for animal abilities on their sheets
nature of the beast ha
so you get combinatoric hell trying to test the various Lunar permutations of every published beastie
It's a weird limitation, especially with things that are in-universe animals. Like, if you Study Animals in exalted, you likely study Fogsharks.
It's just that it's a Slightly Magical Animal that knocks it out of the options.
But Wyld Mutant animals are expressly allowed
Which are other slightly magic animals
I wonder if there's a consistent way to mutate animals
because technically the most optimal spirit shape is "thing you wanted, with one wyld mutation you also wanted"
This is getting into "gm gently thwacks you with the book" territory but it's fun to poke
Clearly the ultimate lunar power option is to find who's got the best way to upgrade/improve animals.
Familiars are still animals. So get someone's super improved familiar and Hunt It. 😛
I mean, to be fair 'Taking on other's forms and gaining their powers' is the Entire Lunar Thing. The inability to do it with a wider range of things is New To 3e. XD
But yeah, I do think on a mechanical level, spirit and legendary form likely shouldn't be options at the same time.
You go supernatural or you go big
Ultimately I think it's a problem with how shapeshifting is implemented, that you get access to the animal's powers.
Much as I loathe D&D, it hit on a decent solution with dividing up monsters spells/spell-like abilities/extraordinary abilities.
See personally, I don't find that a problem with Exalted
I like the idea that shape-shifting gives you unique abilities
It's fun, they should probably just have a tag to put on some of the more egregious bullshit that says "no, you cannot make three decisive attacks in a row with your full pool because you turned into this, it has this ability to balance out the fact it can't hit for toffee" and similar
having a way to balance big scary beasties for people to fight or train separately from balancing Lunars is handy
...what can do three? Man, here was I going 'Hmm...Principle of Motion might be a problem' and then read that. XD
Deadly Thrash gives Tyrant Lizards grab->savage->throw at full damage without resetting init in between
Christ
And here was I going 'Hmm...would turning into a Blood Ape break things for a lunar?' XD
Just don't give PCs principle of motion, tis a silly place
Yeah. That was my thoughts.
My thoughts were like:
-Has to be your essence or lower
-You don't get principle of motion or effects that work like principle of motion.
-You automatically get passive effects but to use active effects (Like a Neomah's Spit Fire), they're Latent Abilities for you.
That's good for homebrew but I think that's such a weird thing to put in a book
Yeah but...I dunno. Lunars feel a lot lesser without it. As it really narrows their shapechanging down from 'Animals are easiest/most natural but very little is off the table' to 'Just animals and not even the weird animals'. XD
Lunars already can just do magical shit in animal form though
Like they can even just get magical abilities for their animal forms
For me it's like
One of the coolest things about Exalted to me is the sense of how pervasive magic is in the setting.
Creation is a weird and wondrous world. Gods laze about on hilltops where poor farmers can see them. Elementals are part of the natural ecosystem. Townsfolk cower before the thing that goes bump in the night, because it's probably a Hungry Ghost.
It's why I grumble about what happened to thaumaturgy, and it's why I find being able to only turn into mundane animals just kind of naff and limiting, because it cuts against the grain of that.
It also...I dunno. I feel like the fantasy of a Lunar is the Merlin vs Madam Mim transformation showdown but ironically both sides of that fight end up in forms that no lunar could manage.
Mim turns into a dragon (Firebreathing lizard, not an exalted elemental dragon), merlin into germs.
I don't really care about the mechanical implementation, but I damn well want to be able to pass myself off as a Garda Bird or a Nemissary, just because all those magic aesthetics are frikkin' cool.
Yeah!
I also don't really give a shit about spirit shapes either way - nothing against totemic animal lore and such, but my preferences lie elsewhere.
I mean hell, I take my name from a myth involving one of those shapeshifter battles, 'rapidly swapping between forms' is just my wheelhouse.
To me there's not really a fundamental difference between "I can shapeshift into a magical animal" and "I am a magical being who can turn into an animal"
Other than the mechanical differences of "This seems like it would be a nightmare to balance"
well, magic isn't real in exalted anyway other than sidereal charms, sorcery, necromancy and alchemical charms
so why does it matter which direction it comes from?
Like you can have Merlin split into a swarm of butterflies to fight Mim into turns into a giant fire-breathing lizard
For a little context: This started because I was looking at making a lunar and went looking for those charms.
Since they were some of my favorites in 2e.
And couldn't locate them
So finding out that while 3e is a better edition, it's also got much more limited Lunars is kinda...annoying.
it's funny because otherwise their charmset is so much better than ex2
One other thing is that the spirit shapeshift should probably be on the list of things you can't do reflexively like Legendary Size is, because otherwise you reflexively go intangible all the time and it's very annoying
That makes sense.
Ultimately, 3e Lunars were always going to be more limited than 2e.
2e Lunars were rying to be so many things at once that they were incoherent and bland. They had to be constrained more in order to have a cohesive, energetic vision of what they wanted to be.
(unlike ex3 lunars, who are coherent and bland (flavor wise).....)
I think that's unfair.
I think the ex3 silver pact doesn't go far enough to make itself interesting
I have my gripes, but I respect what they're trying to do.
TAW wasn't for everybody either, even if it was very definitely for me lol.
I think from all my research that Ex3 are the most interesting the Lunars have ever been
but this discussion with me has been done to death, but the short version is 'it has no overarching goal other than fuck the realm and/or lookshy, it has next to no actual infighting between lunars because they all generally agree to always play nice with each other, and the things that could make it interesting like the argent vanguard are footnotes are best'
They're certainly the only ones that have actually felt like they wanted them to be cool.
like if you want to make lunars the Leftist Infighitng Splat, then do that, don't half-ass it.
sorry. I have this rant a lot.
The Ex3 pact bores me and I preferred the TAW version where it blew up and is now the much smaller group of Lunars around the remaining first age elders, but the Lunars themselves are pretty good
While I'm back to the drawing board for this character as losing out on my favourite lunar charms kinda made me go 'I guess this wouldn't work out super well as a Lunar, as I was planning on going all-in on them'. XD
(Pondering that update of an old character to 3e and keep running into 'nothing quite fits right, despite her being a pretty cliche archetype'.)
Basicly: Witch Classic. Turning things into other things, controlling minds, cursing people. Lunars have a bit of the first and Sidereals have a bit of the last and every exalt can do a bit of the middle one but nothing is quite meshing right. XD
this is where i walk up like the devil at a crossroads and offer the thought of "Exigent?"
the problem of course being they are the DIY splat
but i love them being funny little guys
oh yeah, the reason that EOTUS doesn't have Shaping is at least partially because nothing in core has Shaping
they decided keywords were for chumps
Exigent could work but that also ends up very 'Okay but the answer is to invent a significant chunk of the game yourself' which is perhaps a little more work than I'm willing to do without a solid design document for 'this is how charms should look for exalts fo X tier', which the Exigent book didn't really give. XD
true true
...ironically, it seems like Sidereal might end up the closest, though it requires waiting until E4 to get a large chunk of it.
As that's when you can get Pattern Spider Touch to Toad a person 😛
Nightingale Weapons: Nightingale style attacks are made unarmed, each strike accompanied by a powerful shout.
For Essence-users, the style is unique in not relying upon either weapons or unarmed strikes—instead, its practitioners learn to deliver powerful kiai attacks through the force of their voice alone, enabled through mastering the first Charm of this style.
...can you use Nightingale Unarmed? It says it's made unarmed but also says it doesn't rely on unarmed strikes.
Okay, so you can do both Nightingale and Other Unarmed Styles on the same punch, cool.
Odysseus returning home to find the suitors and unleashing the full power of the yellow belt kata he learned at the karate studio run by his white sensei
This too is Exalted
so true
I'm currently going through martial arts trying to find ones that are good for a sid that wants access to sid martial arts but doesn't really care to Punch People much/can get the most out of the martial art without making 'fights with that martial art' their entire thing. XD
Citrine Poxes would work, right?
Citrine Poxes is a Sid martial art. She'd need to get there first. XD
I was considering starting Falcon for Drifts
I'm pondering Swaying Grass.
As it's got a number of Defensive Tricks.
The Storyteller can veto disproportionately powerful diseases like the Great Contagion
COWARD BOOK!
YOU DO NOT GET TO DECIMATE THE PLANET WITH A PUNCH
No, that takes a kick and a trip to the top of a very tall mountain.
...hmm...generally hardness doesn't stack with itself but...hmm...do you think it's unreasonable to have a specific carveout for the form of a martial art for another charm in that martial art?
So like 'Hey, you get X hardness against an attack. If you're in form, you get Bigger Hardness because we know you've already got hardness and we want the form to not conflict with the charms of the martial art its part of'
not without precedent
...do you mean I should find one, or that it's got precedent?
Do you mean like
"Diamond style has charm 1
I'm Hard which gives you +1 hardness against specifically thrown snakes
Diamond Form gives you +1 hardness
I'm Hard gives you a +2 bonus to Hardness when in Diamond Form instead of conflicting with Diamond Form"
Basicly, yeah. The form gives you hardness constantly and I'm looking at a capstone that gives you a huge burst of hardness against an attack. With the burst being bigger if you're in the form.
Probably works fine then
Sky-Twisting Boar Supremacy
Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 3
Type: Reflexive
Keywords: Perilous
Duration: One Turn
Prerequisite Charms: <This is the capstone, so everything goes before this>
For a brief moment, there is nothing outside of the martial artist. The flow of energy within her body and her indestructible skin forms the boundaries of her world, a barrier that not even the thunderbolts of the gods could cross.
The stylist gains (Resistance + Stamina) Hardness until the start of her next turn, or (Resistance + Stamina + Essence) if she is in Rex Frame Form. When determining if her Hardness prevents decisive damage, her attacker uses only his Initiative, not damage dice from other sources. Against magical attacks that don’t include an attacker’s Initiative, he uses the lower of his Initiative or the attack’s base damage.
Alternatively, the stylist can use this Charm to perfectly defend against uncountable damage. This renders her immune to recurring hazards for the rest of the scene, her body hardened against them.
Reset: Once per scene
Hmmmmmm
The capstone is a 1/scene 'No, fuck off. I endure your nonsense'
I think that's a bit much for E3 but it'd be fine for E4
Eh, it's once per scene with no reset... It's pushed for E3 but I don't think it's overwhelming for it?
Could push the essence up. The martial art is basicly 'Oh god, you're trying to be Isidoros'
Being an immortal battering ram. XD
it's got preceenr
precedent too
Other charms from the style. It's a Very Unsubtle Style but hey, martial arts can't all be graceful. XD
crane style fun but caps at E4 so can't be used for this stuff, rat style builds into citrine pox but is all fight
white veil and black claw are both options
I wish Dreaming Pearl was a better pick but you can't use the gear it summons with any other MA and it can't benefit from an Enlightenment charm
it's very much standalone
trying to figure out a good look for an artifact weapon that is, mechanically, dual-wielded medium shields
since two bucklers is kind of odd
possibly could do something along the lines of the old Perfected Kata Bracers and go for some Artifact 5 iron rings
OH this reminds me
weird question
which finger would you attribute to each Maiden
Index feels like Jupiter
from thumb on: Endings, Secrets, Battles, Serenity, Journies
Middle finger as battle is pretty funny
hmmm Solar villain for a DB campaign
Ausar the Vile
Warlord king that keeps coming back to specially prepared bodies and has another Solar that really hates his guts
kill him and throw his soul in the jade prison
excellent
maybe you work with the guy who styles himself God-King and wants Ausar's throne, maybe you don't, good luck with the exorcising
(Infinity Blade is giving me Exalted brain worms and I am inflicting them freely on others)
jade prison broke
unfortunately they can't just make another one
but killing solars remains its own reward for the bronze faction
really fun charm for Sids in the new essence preview
Elden Ring spirit summon
Hmm. how bad an idea is it to have a starting lunar who's only defensive option is uh, 'turn into a bee and fly away'
bees are pretty killable
I actually was going to have a Solar villain be based off the enemies in FFXIV: Shadowbringers
There are a number of trials in FFXIV which I thought I'd really enjoy the theme but with the VA intact. Couldn't find any examples of this anywhere so I captured it myself.
Sin Eaters are also a good solar pull, but maybe a bit above Deebgame levels
You aren't going to duel the big bad most likely as a Deeb
but you are at the end of a great and mighty host, allies and gods from a dozen different walks of life who you have banded together to put down evil
You killed those that killed the very smiths of creation
hey. have faith in me.
also
"May we be judged by what is right. For this we pray, we pray twinfold" 🙏
🎬 Post-Endwalker – The Movie playlist: https://www.youtube.com/playlist?list=PLYKzbQU9NYDxjJbwjHy9oYvRFqpJwckqK
🎬 Asteria's Endwalker – The Movie playlist: https://www.youtube.com/playlist?list=PLYKzbQU9NYDxG_cMoPZDS12OQnueoJlj4
🎼 Endwalker – Sights and ...
This is just an Exalted fight
appropro of nothing other than this is one of my favorite ffxiv themes and the vibe hits so good
I do have cunning anglerfish decoy
What is the rest of your kit if that's your only option?
Emerald grasshopper form (as wits), squirrel's cunning technique, magpie's nest resourcefulness, cuckoo's nest cunning, cunning anglerfish decoy (as wits), terrestrial circle sorcery, ivory circle necromancy, cloacked in moonfire, crossroads walker entreaty, raitor's dark auspice, graveyard hound vigil, body-mending technique, flesh-sculpting art, sharing luna's gifts, and one set aside for a heart's blood charm of some type so I don't have to kill people to steal faces. Spells are going to be blessed dead fools or seat of deadly splendor for necromancy and demon of the first circle for sorcery
suppose I could just hope the first fight we get in is enough sessions in that i can just throw blood apes at the problem
I also wanted to grab some craft charms and some social charms but, well
here we are
do oomfs in the circle have any reflexive defend other charms
I am currently making in a vacuum because games that fit my schedule are a lie perpetuated by big time
but in my experience among my usual playgroups it's not unusual to have a bodyguard-spec character?
It's Exalted there's gonna be at least one Goku per party
hmm, is it--no, three charms regardless of if I go the wits, dex, or manipulation route.
though dex does get me some defensive charms in agile beast defense and bending before the storm
and I still have enough mental charms otherwise to qualify for sorcery and necromancy
grab an onslaught negator and a basic damage adder and you'll honestly be fine
worst case scenario turn into a pangolin and roll up into an immortal ball until team arrives
the pestletail statblock is slightly nuts
so I'd need to, if I go the dex route, swap a charm out for golden tiger stance and something for ferocious biting tooth I guess
I guess would be dropping... the shaping luna's gifts path. And then I guess it's a question of do I want body-mending techique to get a lead up into that or pattern-realizing genius to get started on lunar craft
I could drop sorcery as well and just start with necromancy for now
Hmm. NEcromancy is equivalent to sorcery in a lot of ways but would it qualify for charms that require the equivalent in sorcery? IE could a lunar with ivory circle necromancy but not terrestrial circle sorcery take cloaked in moonlight?
looks like if it follows the rules of abyssals it should
i'm going to assume it does
I'd say so
,... would this work on shape sorcery/shape necromancy rolls?
hmm, no room for it at chargen anyway unless I spend BP on it but I spend BP on merits
I'd say so.
and if I did spend BP on charms I'd probably buy summon ghost anyway (which I probalby will tbh)
Considering Lunars invented most of necromancy, it would be a damn shame if it didn't work on necromancy.
lol
Lunars: "Hubris? No, no, that's a solar thing. We're beyond such petty drawbacks."
Hmm...man, it's really hard for me to design sids who are not Serenity or Endings. Those feel like the two most 'complete' skillsets.
the thing is that you're not likely to be investing across your entire caste skillset, you'll have foci
redsid kinda sucks where skill spreads are concerned, to be fair
My Secrets Sid has their heaviest focus on Lore, Investigation and Occult by way of Sorcery
the others can make something out of it
but if you're fighting you want awareness and athletics, maybe resistance, at which point you only have two non-combat favours left
I think Battles Sids split the difference between a combat tree of their choice + Presence or War, not both, then goes and gets secondary trees related to whatever secondary they picked
Presence has some serious bangers
What is Redsid
Battles
sometimes also known as strawberrysid
sidereal: 2
predict harder
my current guy has a good amount of awareness + war + craft and manages to spare a favoured for Occult, but really you want a social skill in there
(presence)
or to start with a ton of dots in integrity and socialize so that you can never take a charm in them and then ignore them forever
you just want those Guile and Resolve pools up
since high manip is the one thing none of your active skills need
maybe some secrets juice at chargen would do it
You can just take Sheathing the Crimson Blade instead if you wanted
and Ascending Destiny Mien if you wanted to recalc the attribute
Oh wait, ADM is also ability
hm
yeah I think you're stuck on the attribute
Yeah I've got Alchemicals on the brain I guess
I'm pondering this Witch as a Sidereal and thinking that despite Secrets being right there, Serenity feels more fitting.
Not just for the caste abilities. Though that's also nice. But just because Lovi is a Shitstirrer. She's a witch but she's a witch because it makes her a better shitstirrer. If that remotely makes sense?
really I should not do occult here, the only thing I really need from it is one E2 charm
which is the shaping/psyche defence
Alright lesse here, so this is a charm list that looks like... Emerald Grasshopper Form, Ivory Circle Necromancy (Control: Seat of Deadly Splendor), Cloaked in Moonfire, Crossroads Wlaker ENtreaty, Raitor's Dark Auspice, Graveyard Hound Vigil, Pattern-Realizing Genius, Agile Beast Defense, Bending Before The Storm, Golden Tiger Stance, Skulking Rat Spirit, Cunning Anglerfish Decoy, Ferocious Biting Tooth, Heart-Drinking Allure and Seductive Moonlight Dream. Iffy on the control spell; Blessed Dead Fools is more thematic for the backstory that popped into my head (former immaculate thaumaturge-exorcist) but seat of deadly splendor is just so stylish.
You only need Occult 3 here for Invincible Essence Mantle, if that's all you want
yeah, but I can't just slide it in at chargen
ah well it's only 2xp
and it also unlocks car if I want one
Exalted Car
Bottom Text
ah wait I need Occult or Lore at 5 for the bullshit I'm going to pull later
well, it's only dots, they're not that expensive
ideally both but that's for stupid elder territory combos
Sure, that can work
I think the Secrets caste abilities kick ass though
Greater Sign of Jupiter duplicates that one bullshit Solar charm that forces people to not lie to you
All the greater signs are also available at a surcharge for a casual 1 charm dip into Prismatic
and a few dots
which isn't cheap but I think it's worthwhile just for the ungodly horror that is Greater Sign of Mercury
"bored of this now, I'll be on the beach near An-Teng if you need me"
i do love teleport....
Serenity +
Lore
Occult
Awareness
Integrity
(Larceny? Thrown? Brawl)
Perhaps?
I genuinely believe Exalt Ways is the best charm Sidereals have in a raw power sense
because it's secretly six charms in a trenchcoat, plus an amazing dice adder, plus anima disguise
death
Oh yes, also Abysssals
they don't get six extra charms out of it anyway
Thanks for the reminder
heh heh heh
they just get more dice, which are worth less to them because their excellencies are weak and will not survive the winter
Is your main combat thing Sorcery?
sid free excellency engine is so funny because of how it's assembled
Unweaving Method + Martial Arts That Allow Ranged Attacks.
Oh to apply charms to it, okay
"I wanted to become the greatest swordsman ever, so I learned how to make amazing kebabs, stared at a solid slab of jade for a week until I reached enlightenment, punched myself in the throat to turn into a Full Moon Lunar and then got really excited, now I get +3 dice and free TN reduction on my attacks"
Yeah. I'm looking at Unweaving + Swaying Grass to start.
As Swaying Grass works with Knives.
And knives are thrown
I'm not sure what MAs do support thrown in a manner that helps Unweaving
er, Ranged
you can Ebon Shadow people which is very funny
Swaying Grass lets you prone people with attacks, which is nice
how well does Righteous Devil do anyway
Honestly, pretty badly. It plays a lot with the intricacies of firewands.
the only thing I dislike about Swaying Grass Dance is that the stunt requirements are kind of irritating
You don't care much about loading or physically beating people over the head with your gun.
"really, this is what I'm doing with my cool stunts?"
This does seem really good with unweaving.
As unweaving already ignores armoured soak so an unexpected attack could get +2xStealth to damage
oh damn, yeah
Do sids have any charms that turn things into other things outside of 'Just punch them into a duck' with pattern spider time?
also, question: where would you put an evocation and how would you price it, for an evocation that is basially 'reflexive at the start of the combat round, double your initiative for all purposes, but you cannot deal decisive damage this turn and after everyone goes you crash' or is that just a terrible idea all around
Do you specifically want to turn objects into other objects and people jnto other things/people
Mostly people. Going for Witch Classic.
Failing all else I gues that's where Artifacts come in. Artifact Wand that boosts Unweaving Method. XD
Mechanically, what does this like...do?
Would make you go Really First and be resistant to Withering Attacks, as best as I can tell.
I guess if it stops damage but not decisives entirely it could also let you Do Gambits Well too.
that was the thought, yeah. Go First, resist withering attacks, do gambits pretty well. Thematically the evocation is an expression of every second counting in a crisis, of the need to act with speed and the weight that you have to carry for making those split section decisions
I think making it crash you is too much - I'd just make it pricy or have another penalty
2 is good, 3 if you wanna be super cautious
Maybe have it reset you to base init, instead of crashing?
...I'm also realizing that 'Artifact that boosts unweaving method gives some witch classic tricks' is literally just 'Hey, did you mug Jadis and steal her wand'?
lol
I think given the removal of weird destiny bullshit and motonic physics in 3e, the answer is a big shrug
A Jadis could be compelling in Exalted for the same reason she's compelling in K6BD, I think
...wrong Jadis.
I think iki means--yeah
The Jadis that Jadis is named after
I'm not familiar
the titular witch from the lion, the witch, and the wardrobe
Look, I'm sure there are plenty of cases where a Sidereal needs to go stab a big divinely empowered cat
...honestly, it likely even wouldn't really be a problem for an artifact to literally just have: 'When you'd incapacitate someone with this, you can petrify them'. They're already gone, you're just getting a cool way of fluffing up how they're gone.
I mean yeah its not really different to killing them
I can also make them gone by doing a mortal kombat fatality on someone
Passive: When a character is Incapacitated by this weapon, they are Petrified, unable to act. If they are still alive, they heal as normal and recover from the Petrification when all health levels are recovered.
Silly pondering. Making it a bit more of a Definitive Timeout if you non-lethally take them out.
Forcing them to recover all health levels to wake up instead of just clearing incapacitated
I would say
It needs more flavor
"They can be brought back from petrification by being sufficiently endowed with life. This can be a gift of their Essence in motes from another Essence user, life-giving rain dowsing their statue, or the sacrifice of an animal at least the size of a lamb, who's blood must be smeared up their face."
Something like that
Maybe.
It needs to be an alternative to death imo
Because how are you gonna say "I don't kill him but I do Kars him."
...what's the artifact version of a dagger or knife?
We've got a lot of martial arts that use knives. Surely there's an artifact knife...but I can't find one in the corebook.
...oh, that's a terrible name.
mmm hmm
Ebon Shadow has "if you kill someone with this, their body dissolves into shadows" so yes, it has precedent
Ex3 artifact knives are called "dire talons", as per the Abyssal book
... Hmm. mortal immaculates are likely still trained in martial arts, aren't they?
eh... i don't want to take MAs on this character
Dolorous Wands (4 dot)
Starmetal Dire Talons
Long ago, there was the Fourfold Victorious Queen, Maeve. This Fae of great power earned her story with a daring raid upon Creation, returning with a branch taken from the very centre of the Elemental Pole of Wood. She carved this wood into a pair of sharp-edged wands, wielding creation's power against her own kin who threatened her.
With her next raid, she returned with runes scorched into the frame of her wand with the lifeblood of terrestial gods from the Elemental Pole of Fire itself. Yu Shan readied itself against her attacks but the Aerial Legion was cast from the air at the pole they defended, a storm serpent's soul shaped into the wands. The Censor of the West fared no better, forced to flee as she quenched her weapons in the heartwaters of creation itself.
Finally, she set her eyes upon the last pole denied her. Those who tried to stop her were assaulted by the elements she had claimed dominion over and killed or driven into retreat. She stood upon the peaks of the Imperial Mountain, declaring that she would have this power in turn. Drawing it deep within herself she realized she had made a terrible mistake. Earth is not merely rock, it is stasis. The wands was plucked from the grip of a jade statue, mouth frozen in a rictus grimace.
Rules: This wand enhances the wielders ability to make attacks with Simple charms that fire an offensive blasts of essence, independent of any weapon (Such as Elemental Bolt, Unweaving Method or Essence Pulse Cannon). She can enhance such attacks with charms from this weapon and choose to make melee attacks using this weapon's range and accuracy instead of the charm's.
When a character is Incapacitated by such a charm or this weapon, they are reduced to a jade-like statue, unable to act. If they are still alive, they heal as normal and recover from this effect when all health levels are recovered.
Artefact Fluff!
I hope it reads okay?
yeah!
hmm
crane style form weapon bracers, are we thinking Artifact 4 or Artifact 5
I think the A5 version would be some kind of hypothetical Infinite Kata Bracers that are compatible with any two styles, choose on attunement, but that's probably too many shenanigans
I'm personally fond of letting rating 5 artifacts do Stupid Shit (TM), so I think it'd be fine
I was about to ask the question 'do you think the fluff is too mary sue' but then I remembered Actual Existing Artifacts and went 'This is Exalted Iki, you're being silly'
I like it
I think you could reasonably set the era to "Balorian Crusade", too
I like the idea of one fae during the giant mega invasion doing a bunch of daring raids and then getting 10% too big for her gossamer boots
Every Named Fae: "Man, I've gotten 90% of the way to my Ultimate Glorious Victory, surely I won't pratfall before the finish line."
Gets in the 'Fae About To Step On Rake' line
I find that kind of fitting though
that's when grand sweeping archvillains are meant to get their comeuppance
Of course, it would be a boring story if the villain lost in the first act 😛
I think the actual actions are good and cool but the ease is maybe a bit too much
conveniently fixed by setting it during the Balorian Crusade when the defenders of creation were a bit occupied
Evocation-wise I'm thinking of making it basicly 'classic witch things'. Manipulating the elements and turning things into other things.
gorgon, the big stupid 5 dot abyssal sword, does this
Does it? Huh, I should check the wording
Oh, there it is. I read the thing twice before I noticed it. It is just a ribbon.
Gorgon drinks the life of those it kills, and their remains immediately turn to stone. The Essence of an immortal spirit thus slain is trapped until the statue is broken, as are the ghosts and hungry ghosts of mortal victims.
Special
This wand enhances the wielders ability to make attacks with Simple charms that fire an offensive blasts of essence, independent of any weapon (Such as Elemental Bolt, Unweaving Method or Essence Pulse Cannon). She can enhance such attacks with Evocations from this weapon and choose to channel such attacks through this weapon, using its range and accuracy instead of the charm's.
When a character is Incapacitated by such a charm or this weapon, the weilder can Petrify them, transforming them into a jade-like stone statue, unable to act. A petrified character heals over time (Though, as they are unable to act, they will not be able to benefit from most charms that speed up healing) and is freed from petrification when all health levels are recovered. A character that would have been killed can be petrified this way, avoiding killing them, though their incapacitated health level will not heal without intervention. If the petrified character is shattered, they are killed and their spirit released.
Tinkered with the wording/effects.
It's less a 'you're dead' petrification (Though if you would have died, you're not going to recover unless someone saves you)
Does that seem okay for an artifact? It lets you add 'melee weapon' to the options for those various Exalted Blast abilities (Instead of just the Thrown or Archery most of them are) and lets you Time Out people you'd kill.
I feel like there's probably some way Solars can use it to bust the game wide open but that's probably inevitable
Also Drifts in Gossamer
I don't actually think there is at first glance, Glorious Solar Bolt is not massively impressive as the various Throw Fireball charms go
it's not bad, but it's not a whole cut above either
why is this post haunted by a ghost
Earthen Hibernation
Cost: 10m; Mins: Essence 1
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: None
The Fourfold Victorious Queen used her wand not only to defeat her foes but to reward her allies, filling them with the life of the Pole of Wood.
The wielder Petrifies a willing or incapacitated character in Short Range. As long as that character is petrified, the rate at which they heal naturally is multiplied by (Wielder's Intelligence + Essence).
Pondering charms based on well, the base 'petrifying people' effect and extending its versatility.
steadily developing an unhealthy obsession with Crane Style after getting to test it out
this is hilariously good fun
you don't have any significant damage boosters but all your tools are very efficient
3m for a 2 range band knockback + prone is a wonderful way to get someone to sit neatly in the Righteous Devil stylist's gunsights for a round
Yeet
it feels like with a few upgrades this is the ideal Raid Boss and/or Old Master kit
counterattack everything, throw people into walls to keep them out of the fight, critique their technique until they stop fighting out of respect for your incredible martial arts prowess
The charm to let Lunars take Fae of essence 3 or less as familiars seems pretty cool. Though I guess even a Fair Folk Cataphract is going to have a hard time beating 'Just Get A Tyrant Lizard, lmao'. XD
hey that's neat, you can do something similar with a Sid but it requires some really convoluted bullshit
that's very on theme for Lunars
I think the Cataphract actually ruins a Tyrant Lizard no diff
Parry 7 makes it extremely hard for the lizard to ever land a decisive
and the Cataphract has an excellent attacking dice pool
Fair. I am slightly concerned about the in-universe implications of the charm that lets you share 'if I kill you, I can eat your soul' with your familiars and 'I have fae familiars' 😛
'Open wide Fae, here comes the mortal soul!'
throw willpower at parry against any incoming grapples, then just beat it to death with the dreamsword
ah, here we are
E3 sid charm
does very little of use, but the one big one is that you can now Terminal Sanction fae and then pokeball them
Ah, I see.
where's this Lunar charm?
each cataphract who can summon an army.
you can get this at chargen by taking the one charm that sticks a glory sphere in your head
'I join battle, as do my 5 minibosses and their 5 legions of troops'
"fae diplomat pokemon trainer lunar" is actually the one lunar concept that I kind of want to play now
also works on cool ghosts
...how does that work?
(the prereq is just "you can socket hearthstones into your body rather than your gear")
being able to just grab 9 essence regen/hour is worth this charm on its own, honestly
Ah and glory stone lets you have +1 essence for this purpose?
notes this down for that witch idea, potentially
glory sphere is mildly cheesy but I consider it fair game for fun character concepts
ask your GM if glory sphere is right for you
Honestly, in this case it seems fine as it sorta Brings The Base Concept Online
...snrk
A Lunar can push a Fair Folk Lorelei Familiar to Guile Eight
Bullshitter Supreme
my abyssal walks around at 9, it's fun being utterly unreadable
Journeys is usually looked down on a bit but they also have this charm that'll let any Sid with a bit of Resistance walk around with 7-8 Guile for a scene
Throat-Ripping Guardian
Cost: 3m, 1i, 1wp; Mins: Wits 5, Essence 3
Type: Reflexive
Keywords: Clash, Decisive-only, Perilous, Protean
Duration: Instant
Prerequisite Charms: Guardian Fang
Rebuke, Instinctive Unity Approach
The Lunar’s familiar intercepts a blow meant for her, rending her assailant with claw and fang. When an enemy attacks her, she may have her familiar reflexively clash with a decisive attack if her attacker’s within range. This counts as its action for the round, or for the next round if it’s already taken its turn. If it loses the clash, her attacker may apply the attack against it instead of her if it’s within his attack’s range.
Looks at the 16 dice that a Fae Cataphract has with that sword

...back to pondering that Witch idea as a Lunar. With them going Witch-Queen, with Fae Familiars.
Clearly you use this to unlock Labyrinth Necromancy early, as that's not sorcery (You would be hit by a GM so hard for that).
Honest Face Spirit is really good, I'm considering picking it up on redsid
All the maiden charms are great, it's a way better implementation than old Sidereal Astrology
Yeah I really like them
Yeah. They're great. There's a similar thing for Alchs in their 'general' charms but they're a bit less flavourful as they're more 'sure, these are General Alchemical Things, anyone can pick them up'.
Hmm...No Moon would make sense for a Witch, as it's got the stat lineup and the 1/day big sorcerous mote gain but I'm kinda tempted by Changing Moon.
As both social and sorcery are big deals but the no moon sorcerous mote gain requires Bonfire before you can use it, so it's hard to start a battle with it, while the changing moon social stuff seems great and generally useful.
Changing Moon
Caste: Appearance, Manipulation
Favoured: Intelligence, Wits
Could be done.
Would be kinda...fragile...for a Lunar with no physical favoured but that's what the Familiars are for.
You can just have the cataphract ride the tyrant lizard for 6 dots
how
...now I have a complicated feeling. On one hand: Lunar Witch 100% has 'Cat' as the most fluffy spirit shape. On the other: Cat is also really a powergaming spirit shape. XD
I picked giant tiger, tiger, and cat, for the bit
I don't see how cat is overpowered or anything
Mostly the 'being tiny' thing, as I understand it. @bleak hazel explained it earlier/gets it better than me.
I know why Lunars can't use martial arts in animal form but man Black Claw would be fucking hilarious in animal form.
'Look at that man, he's literally kicking puppies!'
plz
cat is totally fine on its own, it's just a really good combat chassis if you want to find one
even fully optimised, Death Kitty is not some kind of insane gamebreaking power build, it's just very strong for the investment it requires
the cat's power comes from Underfoot Menace + Ambush Hunter + tiny creature
combine all of these things and you get +3D on all attacks and +2 evasion against all attacks, as well as amazing stealth
dice from animal form abilities are considered Charm dice, but it's still very handy
to make Death Kitty, add a weapon to boost the pathetic cat damage (usually Wood Dragon's Claw from sorcery, since it has an artifact statline and can be used while shapeshifted) and then get more soak from somewhere
Lunars have infinity ways to do that, usually Unusual Hide + Carapace
Just Stunt 4head
basically any zero or very low cost persistent dice adder is incredibly strong
Divine Executioner's Stance is 4 dice + 4 damage for 1 mote, and is considered disgustingly OP by solar charm standards
Ways of Exaltation is +3 dice and +2 defence while at bonfire when used to mimic a Full Moon lunar, and is one of the strongest SMA charms
Glad to know King Hu could easily kill as a house cat
nods
Okay, so the witch being a cat wouldn't be too powerful, just 'Less likely to die if you're not super heavy on the combat charms'. XD
yeah go wild
maybe pick up Claws of the Silver Moon or something if you want to kill people as a housecat, it's funny
but if you're not totally pouring it on you won't piss off any GMs
'Before you is a powerful arcane warrior of inhuman beauty, wielding a sword forged from dreams themselves and riding upon a unicorn. There is a black cat on their shoulder' - Giving people the wrong impression about which is the familiar.
(I also can't get on anyone's back for using persistent attack + parry bonuses, given my stupid sid elder raid boss build has a resting combat parry of 14)
...you can cast spells in animal form, right?
I can't find anything saying sorcery is off the table
I believe so, yes
Just looking at Ambush Hunter and 'Obsidian Butterflies'
Doom Kitty Witch seems very fun.
Does Appearance, Manipulation, Intelligence, Wits seem good for this purpose? Pondering if there's other stats I'd want for Witchy Things.
I'll be honest, I am absolutely useless at lunar builds so I genuinely could not tell you
they usually have Dex in there somewhere, but it's not like a Lunar who "merely" has dex 5 brawl 5 and a big stompy monster form is not capable of throwing down with anything below master shikari level
Yeah. I think she'll likely have good dex, just not favoured
And 'Turn into cat' seems a generally good battle plan for 'Not dying'
As that relies on the person A) Knowing a cat is a threat B) Being able to hit the high dodge cat.
If you aren't planning on actually engaging in fight mans with people you don't really have to Also Be a combat monster
You might find it really fun that a high essence Dragonblood Lu Bu motherfucker coming to your dominion represents an extremely credible threat
My solution to 'Someone wants to fight with me' is 'Throw <Essence> Fae Cataphracts at them, backed up by Lunar Familiar-Boosting Charms'
Sadly it's not until E5 when you can go Full Rita Repulsa
And put Legendary Size on a familiar for a scene.
Solars busting out of the Prison like
Ahh After 10,000 years I'm free! Time to conquer Earth! -[0:00 ]-REPEAT / PRESS 0
Sampled for educational purposes only, all rights retained by respective copyright holders
Is there any way for a fae to deal with that 'calcifying within creation' issue outside of 'eating mortal souls'? Pondering for Pokemon Master Lunar.
As while eating souls isn't a dealbreaker, it's sometimes awkward.
hmm, Sids have a charm for that but Lunars do not get to make Fae political appointees last I checked
I know "Sidereals have a charm for that" is perhaps the least helpful sentence in Exalted because they have so many god damn charms and they're all oddballs, but still
Solar sailors, too
so not impossible for Lunars to have a De-Doomoidification charm but I couldn't tell you for sure
yeah, "working with Fae" is absolutely more Lunar territory than any other exalt type, I just don't know if they have charmtech for it beyond the familiarisation one
You can introduce a "I have a temporary thing that can keep you in Creation"
You could kick their ass once a year
"Happy Anniversery!"
Yeah, that's fair. I imagine as long as the player doesn't abuse it to allow every fae in there's likely a lot of leeway for 'this is my fae familiar, I get to actually make use of them in the game'.
Meanwhile
I'm wondering if it's too setting breaking to give Deebs a way to go Super Sayain
Make them go Super Saiyain God instead, it's fluffier (In particular, the ritual for it feels very deeb)
A full elemental setup of DBs channeling their power into one of their brotherhood to empower him
is
is that how he turned blue
I use super sayin as a by-word for power up but specifically it's inspired by this
Originally, Carmen is silent, but I decided to take some creative liberties on what she would say. The dialogue is taken from a later portion of the game, so the subtitles and audio don't match -w-
OST is Iron Lotus (Key Ingredient and Classic) by Mili
Tags :D
#libraryofruina #projectmoon #animation #xiao
I'm still looking forward to 3e Birth of the Perfect Ego Juggernaut
one of the most charms of all time
whassat
sidereal martial arts move from Border of Kaleidoscopic Logic, the completely nuts style that started at Essence 6
weaponised solipsism
you start out as an absolute murder monster and steadily get worse and worse until you're perfectly normal but totally convinced you're still a god
bokl my beloved
actually bees do you have the way simpler version of BOKL
i do
I don't want to reference the old 2e version because it's so many words
essence-ified
it's cool as hell, and the essence one squidged two capstones together and made them kind of boring, but the rest of the essence version is much easier to comprehend
Perfect Ego Juggernaut is a repurchase upgrade to a move there now
doesn't have the psyche effect, but Essence is kind of light on those
and here's what its a repurchase for
these are my other two favorite moves from it
I believe that yes, these moves are all as bullshit as they sound
Essence SMAs are pretty huge
"yeah, I don't want to be in this fight at all, let me just play a sick guitar solo and turn into a dotted outline"
i can use this and another SMA to make up a guy, make him the juggernaut, cease to exist myself, and then possess said made up guy, who i have also given soulsteel armor made from souls which were pulled out of a dream, having no past or future
alternatively you can possess a second guy, who is being haunted by your dream guy wearing dream soulsteel and as such cannot resist your mind control
....you know, I can see why Chejop was said to favour this one
don't think he will this edition though, his stats are in the Sid Companion and BOKL is not
...is there any good ways to Add Dice Pools to a familiar? Like teaching it skills it wouldn't normally have?
I don't think there's any generic familiar tech short of doing major sorcerous workings for upgrades
which is one of the many things you can use that system to do
everything else is some kind of Exalt-specific charmtech
Yeah, I was looking over the lunar charm that makes your familiar as smart as a human and going 'cool cool but I'd like to teach my familiars some other skills'
Solars and Abyssals have the best trees for this
honourable mention Sids but the upgrades Sids get are weird and nowhere near as good at improving murder capacity
Like I don't have much need to teach my Fae Strategy but 'How to talk to humans without being a creep' might be good. As their only social skill pool is 'Threaten' XD
...oh
I also got an answer on the 'fae in creation' thing from literally the next fae in the book
Fae can subsist on passive tastes of emotions, they don't need to eat the Whole Soul.
So as long as someone is Scared Around The Big Fae Knight semi-reliably, they're good even if they don't gorge on souls
sounds like teaching them anything but threaten is counter-productive then
Look, sometimes you need to attend a fancy party. XD
And I'm sure turning up to a party with your two familiars 'Fae Cataphract' and 'Fae Lorelei' won't be a problem
Where are you going to a party in Creation where you aren't allowed to bring a menagerie of freaks to style on those around you?
...I was looking at them more for Social Help than Combat but Lorelei are Pretty Solid at combat.
Like not king shit but they're not bad
You need a bodyguard that can just pin a dude in place long enough for you to shoot them with a laser beam
not a Thousand Forged Dragon
cataphracts have the kind of dice pools necessary to really rough up a solar who isn't particularly optimised
deebs have to go pretty damn hard to reach an even fight with one
The Guild probably does weirder things tbh 😛
It would. There's a sidebar for 'what's a fae' and it clarifies that it's not just Raksha, it's anything that's entirely born of the wyld.
Calling out stuff like Ogres
But not Wyld Mutants, as they started as human, even if they're now vulnerable to iron
Where is the Baby Behemoth?
Mata-Yadh, the thing that looks like a giant storm elemental
it's only Essence 3, so you could probably jack it
I'm not sure you can get it to the point of being "willing" though
You can even see someone riding it
lorelei
They really should have retconned the name for those things
the full-sized behemoth in the same book is Mahicara, and that this is a true monstrosity
even solars can't cheese hard enough at E1 to kill it, last I checked
Like call them Fomorians or something
maybe an ungodly brawl build but Mahi has six health tracks
so you need to megacombo it six times
You'd burn your essence taking out a limb
likely, and low essence brawl doesn't have the durability to tank the lava or the giant fists
Fomorians would be a really good name for Behemoths/Less Generic.
But yeah, that's very cool. I wouldn't start with it (Honestly, the existing fae are themselves already likely pushing it) but that's a great 'to get later'
stuff you can start with as familiars are labelled as such
I think some low grade fae would be fine but "I start with a Cataphract" would perhaps be a little much
There's giant monsters that are behemoths but they aren't those giant monsters that are Behemoths
that matches the "starting character Celestial" power budget of Ally 5 without any of the restrictions on loyal service
Hahahah, that's fair.
A Silere could be fun, though it's already a Familiar Option even without the charm.
yeah I love the wyld panther
Cat with Big Magic Fae Cat
...wait...heheheheh
The thing that lets you Rita Repulsa familiars also lets you apply the tiny size option too.
I need to hammer out these Perfected Kata Bracers so I can make this Sid in a way that isn't very painful
So you could turn a Silere into a Housecat Sized Cat
I think "melee weapon, shield tag, counts as a form weapon for a martial arts style of your choice chosen at attunement" works
I do also need to make my smash fists
Sid Melee does have a really good charm for it but Water Dragon has one that does the same thing, so I'm not treading any new ground other than artifact martial arts punching
I had the idea that it has jade on each finger, with the right hand the Positive Aspect of a Maiden, the left hand the Negative Aspect of a Maiden, unless you are left handed, then it's the opposite.
If you are ambidextrous you cannot attune to it.
The aspects are per finger, should say
it's OK, in creation nobody has that merit anyway
So Index is Secrets (loyalty, deception)
Middle is Battle (courage, carnage)
Ring is Serenity (love, hate)
Pinky is Endings (passing, murder)
Thumb is Journeys (freedom, being lost)
The idea is they'd build up Positive and Negative aspects depending on how you stunt their uses. If you keep them equal you're in Harmony.
I'd call them Yin and Yang but that feels too much
A unicorn could be another option for Starting Fae Familiar.
Do be pretty witchy
The only problem I have is I don't know how
To make smash fists a thrown weapon
It's the fluff part
Idk how to make gloves that give you a range attack since they were originally just charcoal spider supplements
since you have the five maiden's colours, steal something from Five Jade Fury and go for colour-coded fire punch/dragon punch?
You punch and the shockwave extends for a few meters past your fist
Lava Moths would be cool but don't have a listed rating as a familiar.
So they're going to be a 'get later'
I believe that is because they only come in huge swarms
Yeah, it says they normally attack as swarms, though they do have statlines as individuals.
are there any officially published smashfists with a grapple focus in the evocations
noooo
The ability to burn away aspects of people seems really fun with Lava Moths if you've got one as a familiar/can more reliably control what it's burning away.
'Wow, that's a mean psyche effect you're afflicted with.' Sets it on fire
lava moth psychosurgery does sound a little difficult
so I was going through the craft stuff to see what Sids got to craft with their elemental specs, and Mars is associated with summer, the full moon, fire and the East
What do you mean
It just burned away the memories of my mother's face
I didn't need that anyway
which means "The East is Red" is a perfectly reasonable battle anthem for a Redsid
It would have faded when I killed ten thousand men anyway
That's why you go to a Registered (She's on Realm Wanted Posters) and Trained (Did a lot of drugs with the Fae one time) Witch
Hmmm
Shit what did I call these gloves
The Ten Spinnerets of DUALITY
Why did that auto cap
Hmmm
The Maiden's Ten Fingers also sings to me
I do think the hilarious thing about making this a thrown weapon
Is that this does mean a Sidreal can do
Very Silly Things
"I punched you an hour ago. Should be arriving...now."
Pondering a thing for a martial art/if it's too silly.
Black Boar Rampage
Cost: 3(?)m, 1wp; Mins: Martial Arts 3, Essence 1
Type: Reflexive
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: None
A practitioner of Rex Frame is an unstoppable force, ripping through foe after foe and barrelling through wall after wall.
When the martial artist resolves a successful Decisive Attack or Feat of Demolition, she may invoke this charm.
If she made a Decisive attack and the martial artist incapacitated a non-trivial character, she adds any remaining levels of damage beyond incapacitated to her initiative, after resetting her initiative, if needed.
If she made an Act of Demolition, she may use (Threshold Successes + Essence) as a separate Feat of Demolition against a target in Short Range.
Not sure on the price for 'You want to overkill the shit out of a guy'
not able to check rn but of the top of my head things that mess with your reset initiative have some kinda hard cap and are restricted to anima powers or higher essence charms
the fact that you don't have to pay upfront is rather tasty so i'd raise the cost a little
Yeah, a cap would make sense. The intent was to make it not really 'waste' high damage on heavily injured people.
What if it cost like, a lhl or something cause you hit them so hard you hit yourself too
...maybe, though that has inspired something for a defensive charm.
Halve the number of health levels you lose but upgrade them a degree when you do so (Bashing to Lethal, Lethal to Aggravated)
Yeah, "more initiative on reset" is very highly priced because going for a Decisive is meant to leave you open
Ideally you don't want to overkill significantly but it does happen, and resetting to 10+i is a little much
It means instead of being roadbump that might require thought, adds in a fight can literally just be no-brained killed without consequence per turn.
The intent was to let you rampage through weaker foes with less slow down (But not being that useful against big enemies) but yeah, likely a bit much.
Maybe...hmm...
I think good charm design allows someone to navigate a problem without removing the possibility of that problem existing
like if I were to do a "rampage through mook attack", I'd have it be an actual charge where you can body through low-strength characters to get to your main target, knocking them prone and back
I mean, I'm not sure I'd not say it goes as far as saying 'removes the possibility of that problem existing'. Adds still take a turn to remove, assuming you can kill them in one hit and do enought damage to get notable init back from that.
Black Boar Rampage
Cost: 3m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisite Charms: None
A practitioner of Rex Frame is an unstoppable force, ripping through foe after foe and scattering formations with ease.
This charm supplements an attack. If this attack incapacitates the target, or fills the targets Magnitude track, she gains 1 Initiative (after resetting her initiative, if needed). This is increased to 2 Initiative if she caused enough levels of damage to exceed the target's remaining Health Levels or Magnitude Track by 3 or more.
Vague Pondering: Not having it scale but being just '1 higher, if you took them out, 2 if you overkilled them notably'.
The intent was less 'charge through mooks' and more 'doomguy glorykilling injured demons for bonuses'
someone hit the Essence writers with a stick, they brought back unlimited charmshare
although at least this mechanises the fact that your GM should attack you personally for trying to learn Lunar charms
Oh, I Do Not Like This.
Eclipse-Ok??
also I feel this should require your ally to teach you, rather than staring at a wall for an evening and coming out with your circlemate's tricks
Also: it's not just circlemates. it's also allies. Which is...fuckin' broad.
I don't know how many times Exalted writers need to be told STOP GIVING SOLARS CHARMSHARE for it to stick
mmm, no, don't like that
A Sid might be your ally but I don't think he'd like you stealing his charms/give permission for it.
time to get out the beatin' stick
Also: Is it just me or is that just...free and forever?
also the downside is "sids come fight you" and you're a Solar, sids already wanted to come fight you
Even if you get exactly one charm out of it, you're net neutral. If you get 2, you're net positive on charms.
yeah, free charms
It seems very 'you'd be stupid not to get this, for sheer efficiency if nothing else, even if they were not expanding your charmset to a stupid degree'
it's Essence 4, which I believe in Essence is Bullshit Tier, but still
nope, bonk
also the existence of these charms, in-universe, is immediate Kill All The Solars territory because eventually they just become the omniexalts
I also feel like, just on a conceptual level it kinda makes the game more boring for them to exist.
As it means that no matter what trick your splat has, Solars can Do It Too and likely Do It Better because they're also a solar on top of having your charms.
I like how every single exalted discussion space I know of has immediately gone "nope, not a fan of this"
institutional memory triggered
fill those feedback forms
these are exalted fans, they never agree on anything!
the ExEss charmsets are usually very good, admittedly, even if the core ruleset kind of turns me off
I love their rendition of SMAs
Sol Invictus shows up and slaps the charms out of your little pizza hands.
Like if I had to rewrite it? I'd keep it an omnicharm slot...but it can only be used on allies and with their own charmset.
So you have a floating 1/story 'Hey, friend. You look like you need X charm. Have it until the end of the story, as I just rip power out of creation and help become your best self for a moment'.
Your Sid needs Duck Fate and didn't have it? Now he does! Your Abyssal friend really needs to Send A Message? Hey, have Illustrative Overkill for the duration of this story!
kubrick staring at the screen rn
Make it more 'Solar as someone who brings out the best potential in people' rather than 'solar is all your powers combined'
Also: What's with the name of that charm? That is not a Solar Charm Name. That is an Abyssal Charm Name, at best.
old name, used to be a high essence Solar charm
not sure what book but being E7 suggests Dreams of the First Age or Glories of the Most High
I find anything from those books Pretty Suspect (Even if my favorite 2e Solar charm came from it). XD
yeah, this is very much putting your hand back on the hot stove
And that charm I like isn't coming back because it just got folded into 'Oh yeah, sorcerous workings can Just Do That'
No storyteller game has ever benefitted from a "here's how to play a super high power character"
Science of Mutation
'Give a fucker mutations with a long-term project' is literally just a terrestial-tier working now. XD
still going "hmm, is it worth a terrestrial working and potentially looking like a mutant to give my Sid marble skin?"
the seductive power of a minor soak improvement
Ironically, there's something I feel is kinda missing in mutations right now in the lack of Negative Mutations. I know it was a powergaming bullshit area and shouldn't be a chargen consideration but it felt handy when you were doing 'this gives mutations in-game' effects. Like if a Lunar is Giving People Mutations, sometimes you really want to give them Problems, not just buffs. XD
"Other sources who would prefer the Solars to no longer have this kind of power", yeah, me
that has to be self-conscious meta commentary, come on
I mean you can just give someone Flaws
I'd almost suspect they put this in deliberately to have something to take out when everyone else objects, but draft manuscripts are not international trade negotiations
I don't think any of the 'give people mutations' charms actually allow giving flaws.
No but you can smash someone's face until they're ugly.
It's 100% something you can do in chargen.
Yeah but with the ability to warp people, I'd kinda like some framework for negative effects, not just positive ones. As you're not always mutating someone for their own benefit. If that remotely makes sense?
I think when it comes to mutations, the main drawback is the societal effects. If you want to like, I Have No Mouth Them, there's flaws that replicate that and you just talk to your ST about it.
But I think it's such an edge case that does not come in normal play that any framework they implemented would 100% lead to the same kinda old White Wolf Min-Maxing Ableism
now that I think about it, Ex3 solars do have uncapped charmshare that can learn Principle of Motion but everyone has just agreed to put that one charm in the memory hole
"Gotta give myself Autism since I'm not doing social rolls much anyway"
maybe that will happen again
I think iki's more saying stuff like 'seal somoene's mouth so they can't talk' iwould be giving them a flaw, but there's no like, specific charms for cursing someone with a flaw
Yeah, as I said: It shouldn't be a chargen consideration just...I dunno. I'd really like it to not just be 'talk to the GM' for negative effects like that you want to inflict in-game/no guidance on how many dots of mutations a flaw is worth.
See: Iki has spent the last day working on a Lunar Witch who would 100% Beauty and the Beast/Ladyhawke some fucker 😛
Sids have "punch your identity until it disconnects from your body" but I don't think anyone has "what good is a phone call if you are unable to speak"
besides fae, obviously, but they're decidedly in NPC fiat territory
Yeah. It's something where I feel like...not a Definitive List but some Solid Guidelines would help.
But exalted's kinda bad at giving good guidelines for stuff the GM needs to adjudicate.
no amount of solar bullshit could stop someone who's been covered in bees their whole life
The Solar Exaltation is a pathway to many abilities some consider to be...unnatural.
(Bashing, Martial Arts, Grappling, Thrown (Short), Worn.)
The Fingers are a pair of gloves formed of gossmer-thin Starmetal, each inlayed on a different finger with a certain amount of Jade. The only difference between the pair, visually, is the presence of a single dot at the base of the wrist facing the wearer. One white, one black. Each finger ties with one of the Five Maidens, making this artifact politically fraught to use if one possesses more or less than 10 fingers.
The Fingers allow the user to strike that which is not there, and of the three differrent users thus far, none can tell if the strikes are a blast of essence, the interpolation of an alternate fate where the user was in fact in melee with the opponent, or perhaps simply an incredibly persuasive argument that the opponent *was* indeed struck. Whichever the case, the Gloves allow the user's martial arts to extend beyond simple striking, giving it both the Martial Arts and Thrown tags. However their small size and reliance on skill to truly allow their Essence to flow removes the Brawl and Smashing Tags.```
which martial arts actually work with smashfists?
Dunno!
If nothing then I'm putting in a clause that they work with all of them so long as the user is Resonant.
Sun-Blessed Perfection
Prerequisites: Essence 5, Ability Excellency
No one outshines the Solar at her chosen skill.
The Solar may spend 1 mote to double the dice added by an Excellency, ignoring the cap. This may be
purchased a number of times equal to the Excellencies the character possesses. Each purchase is a full
Charm and not a repurchase. This may only be used once a session.
When benefitting from this Charm, for the rest of the scene, the Solar faces a 1-success penalty to actions
that do not support her Virtues and a 3-success penalty to actions in direct opposition to them.
Absolute clownshoes hours in the Exalted Essence books, I swear >.<
It's a 1 scene per session buff at Essence 5
Is it that bad?
It's hilarious because it is at once flagrantly overpowered (don't fuck with capbreaking, just don't), and also completely fucking useless.
see also: essence 4 total charmshare
"we grabbed the most broken stuff from the previous edition of Exalted and then stuck a bunch of narrative limits on them" is not great design work
Basically
but also uh
It's a separate charm.
You can't activate two charms in step 1 in XS.
It is entirely mechanically nonfunctional.
I think mechanical intent is pretty clear since it doesn't mention a Step
but they have technically zealed themselves, yes
they brought zeal back too
what
ah, baby zeal
yeah, not sure why the solar ones are so determined to shove their hands onto the previously disabled hot stove again when the Sid and Lunar ones are so clean
First Among Equals is the "wins ties" power, so this is the power of "you have to beat my opposed roll by more than [Essence] successes, or else you didn't win actually, and also fuck you"
it does say "unopposed"
I think it's a scenelong buff if they didn't beat you by (essence) succs, unless I'm reading it wrong
It's two seperate effects.
a) Any time the enemy wins an opposed roll against you by less than [your Essence] successes, you get to say "lol, fuck you, I win"
b) You also reduce the difficulty of unopposed rolls by [your Essence]
oh, yes, you actually trigger FAE, it's not just a replacement
yeah, that's nonsense
Curious
Would anyone be interested in an Exalted rp server
Like not exactly a play by post rpg game until needed but mostly an aquarium to house all the exalted ocs
ough
Is that a yes or pain
infinity blade has made me want to make more characters, plus there's dark alchemical anacharis scoria about somewhere, but I think if I need to make any more character sheets I'll die on the spot
suffer, as i did in the aughts
I think I would start characters out with like
5 charms if they are a fresh exalt
But this whole idea will hinge on if people would also be down to storytell in collaboration
I'm thinking like
Splitting the server into
North
South
East
West
Blessed Isle
Heaven
and then just let it be a sandbox with a lot of the "Big Plot threads" as things people can grab onto if they wish
Unicorns seem like a really solid familiar.
page 430 of the core book
sank u
knew it was familiar
despite that being a tiger, this is in the middle of snake style charms
oh its the page over
so it'd be visible as an actual book
All the martial arts are out of order with their art apart from Snake and Single Point, at least in PDF
Is there any rules for playing a mortal in 3e?
yes
yeah, it's basically stock chargen with less moving parts
and then you can go get your godblood merit from the Sid book if you want to have A Charm
the actual play i watched half of did actually feature a mortal, he was a sorcerer with like, six spells
I suppose it gives you a tiny mote pool so you could also learn a very basic martial arts style
I do like how this implies that literally every person is an Essence user
21 BP? That's rather a lot.
Oh no, that's Divine Heritage
this implies you could theoretically make a melee 5 single point style mortal
base mortals have no motes
uses motes
misc came to the same realization I did at about the same time 😔
Nah, I was replying to Voy
sorcery however is fair game, those use sorcerous motes
invulnerable skin of bronze my beloved
Your options for weakly charmlike objects as a mortal are Divine Heritage (tiny mote pool, one Eclipse charm, I think could use that pool on martial arts), terrestrial sorcery and Gunzosha Armour
which halves your lifespan but can be ran off willpower and initiative instead of motes
I'm not sure what the best martial art for a mortal would be
... does dreaming pearl style still need motes?
ideally you'd want one with low mote costs or a strong 10m or less form that you could activate and run with
yes, it does, you just shove motes into random objects to weaponise them
damn.
Snake Style is a good candidate, the form is powerful and both prereqs are good in a fight for mortals
Tiger Style has dice adders for movement, but that's about it
Special Material
Powered (+•, Minimum •••)
Powered armour and weapons are made from alloys and wires designed to channel essence easily. With an eight hour ritual, a thaumaturge or sorcerer can align a powered weapon or armour with a Manse or Industrial Organ, allowing a mortal wielder to channel a hair of its power. While within that Manse or Industrial Organ, this object uses the statistics of its artifact counterpart. Most Metropoli have Municipal Charms that allow them to be treated as a Manse for this purpose.
Powered equipment are not artifacts and are no more durable than any other mundane weapon, the power is entirely provided by the Manse or Industrial Organ, rather than them having any inherent power of their own.
I did this a while ago for replicating some of the older 'Hey, a mortal can use this artifact' that Authothonia and the Jadeborn had. To let you have Magic Weapons For Mortals without being like 'Yeah, it's a full artifact all the time'.
So you could have the old-school 'Oh yeah, these mortals have Taser Sticks. It's not exactly a Real Artifact but it's better than a mundane weapon right now'
Silver-Voiced Nightingale might actually be great - +1 evasion and +Performance withering damage, plus a social combat move
I think of the corebook styles it's got to be snake
Black Boar Rampage
Cost: 3m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisite Charms: None
A practitioner of Rex Frame is an unstoppable force, ripping through foe after foe and scattering formations with ease.
This charm supplements an attack. If this attack incapacitates the target, or fills the targets Magnitude track, she gains 1 Initiative (after resetting her initiative, if needed). This is increased to 2 Initiative if she caused enough levels of damage to exceed the target's remaining Health Levels or Magnitude Track by 3 or more.
Back to pondering this.
pondering my boarb
Tried toning the effect down, though I'm not 100% set on it
Maybe I should instead just do a more normal 'boost damage'. As this martial art is very much about Damage and Durability. Though I do worry about ending up a bit too samey with existing E1 damage boosts.
Maybe just make it more to do with battle groups?
That seems more what the flavor indicates
The intent was a very 'executing the weak', with battle groups by definition made up of the weak but...hmm...
I feel like a boar charging has a lot of thematic throughlines
Well, it's less about an Actual Boar. The Black Boar in exalted isn't really a boar.
Isidoros is more of a Vaguely Boar-Shaped Black Hole that's the incarnation of 'unstoppable force' and 'immovable object' at the same time.
Oh, that reminds me of a thought for a late charm.
What about
You may make a withering attack, if that crashes or causes Magntitude damage, you may move up to short range and do it again to another target
For the rampage
Potentially!
I think I might go simple.
Make it a 'when you take a guy out, you can move 1 zone and drain 1 init from someone in that zone'.
So rather than you resetting to extra init, you do a little collateral damage
Star-Shaping Gravity
Cost: 5m, 1 wp; Mins: Martial Arts 5, Essence 5
Type: Reflexive
Keywords: Shaping (Fate)
Duration: Instant
Prerequisite Charms: This is the capstones of the style, so literally everything is before it.
The Black Boar cannot be stopped. Even the very concept of Fate itself was forced to move, shifting aside so as not not impede his path. Drawing on a fraction of this power, the martial artist sets themselves against the immaterial and treads a path free of it.
When the martial artist makes an action or an action is made that targets the martial artist, she can invoke the immovable power of the Black Boar. Dice in that action may not be rerolled or benefit from doubling effects. If the TN of those dice are adjusted, they are adjusted by one less (To TN 7, if they would be 6 or 8, to 6 if they would be 5 etc).
'No Dice Tricks Allowed. We're doing this with Numbers'
A Sid Prophesy is going to drain you dry real fast unless it's only a 1/scene prophesy but you can Fight It for a specific action.
Throw my hat in for another generally interested party
...I might make this martial art like the Immaculates. Where it has 12 charms and goes 1-5 essence. That feels fitting for its theme, being a Yozi-based martial art.
immaculate yozi arts
Basicly, yeah. Attempting to emulate a Yozi. In this case, Isidoros.
make a few, call 'em the Impure Demon Styles
Clearly the SWLIHN style has:
Heartless Perfection Strike
Cost: 2m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: Dual, Terrestial, Mastery
Duration: Instant
Prerequisite Charms: None
This charm suppliments an attack. Instead of rolling, the martial artist gains 1 success for every 2 dice that would be rolled.
Terrestrial: The martial artist cannot spend willpower on the supplemented attack to gain an automatic success.
Mastery: Other effects cannot reduce the number of successes after they are calculated.
pft
as you go 'No, no. I don't like the chaos of rolling dice. I'm going to just Take An Average'
...actually...SWLIHN had a couple of combat charms you could use to inspire this.
SWLIHN Form
-Some other Perfection/logic themed effects.
-Enemies defend against your Gambits with Resolve instead of Evasion or Parry
As you get her old 'Hey, I am going to crush you with sheer mental force, not physical force'
Vivisection of Thought From
Cost: 8m; Mins: Martial Arts 4, Essence 2
Type: Simple
Keywords: Form
Duration: One scene
Prerequisite Charms: <Some Intro Charms>
One must not merely achieve mastery in the body but mastery in the mind. The martial artist's mindscape extends outwards, forming into spheres that circle her in perfect orbit.
The martial artist gains the following benefits:
-She floats in the air, ignoring Difficult Terrain and adding +Lore to Movement actions.
-Opponents reduce their Soak and Hardness against her attacks by how much their Current Willpower is lower than 10.
-Enemies defend against her Gambits with Resolve instead of Evasion or Parry.
Special Activation Rules: Whenever a character in the scene spends 3 or more Willpower in a single tick, the martial artist may reflexively enter this Form.
... oh my god I just realized
what the capstone for the SWLIHN style woud be based on
thre three spheres cataclysm
I'm not sure exactly how you'd do it, but it just seems very thematic for the style's capstone to be arguably the single worst thing SWLIHN ever did to Creation.
...you hit a guy so hard that reality forgets he exists. Basicly hit him with Sid Arcane Fate (But without the beings who are immune to arcane fate being immune to this one). If the attack kills him, it kills him so hard he Never Existed.
ooh
Make it basicly like their version of Pattern Spider Touch.
Where it's a really hard to pull off but 'Just fuck right off, you lose' poke
But I shouldn't divide my focus too much. Still working out some thematic things for the Isidoros one.
ye
Any thoughts on 'cool thematic things'? My general mechanical vibe is 'unstoppable object + immovable object'. Lots of Feat of Demolition and 'You think that hurt?' Since it is based off Rex Frame and Nemesis from anima, after all. XD
Hmm. One of Nemesis' big things was anti-magic (and ki and psychic and summoning). could do something with that?
Maybe!
making an impure demon style for Qaf, every time you learn the capstone charm a new capstone is made
Funny as this is, I think this might break the "attacker bids on attack, defender bids on defence, roll to resolve" combat system a bit
mostly when beating up on deebs, who you can now deterministically hit with a full celestial excellency as long as you're not a Sid, who obviously don't get great use of this
Really? Huh, wouldn't have expected 'just take the average' to be a breaker.
Most of the time it's not too remarkable because attacker declares first, so from first glance I think it's mostly good for bullying people
if their full defence can't match your offence you just go all out on your decisive and they deterministically turn into blood
