#Arkham Horror: The Card Game
1 messages · Page 3 of 1
Do they ||have lunatic instead?||
||If that's the case, the mod is using the updated campaign guide but not the updated cards. Assume Lunatic = Possessed for that purpose||
ah okay
and today's investigator preview is...
about what I expected as her deckbuilding options
it's a bit more generous than I expected, I thought it'd be like, 0-3
but I guess it's not gonna be that many cards, even with Hemlock
yeah Parley is still mostly niche enough that I kinda expected her to just get all of them
damn, more Lupara enablers
I'll take 6 in Rita
definitely pretty slick on most Rogues I think
I think it's weird and it looks a lot like an amazing card, but the ecosystem is such that it's actually not?
Like, there are cards that look very similar to this and they're amazingly powerful
But actually the investigators and cardpool is such that probably only Rita and maybe Winifred want it?
hmmm
I guess it does need a fairly specific circumstance
you need to want to play a weapon, and have an enemy nearby
You have to be able to make amazing agility checks in an emergency
But you're also planning on using a weapon that uses Combat
Or you're not, in which case, things get weirder
wait
does this mean you don't actually benefit from combat bonuses from the weapon for that check?
Yup
As worded yeah
Unless you combine it with sharpshooter and a gun
Which makes it significantly worse
that does make it weirder yeah
Yeah
seems decent I guess, though not sure anyone other than Alessandra would really want this
Parley still seems kinda niche as a tag, but maybe that'll change in Hemlock
are there any standout Parleys that would be worth recurring with this?
Lots, potentially
I can see potential for this in Patrice, especially
Though she doesn't have a lot of the truly amazing parleys
Can also be used to immediately reuse String of Curses
hmm, that is pretty good actually
thats good tech
@queen rune
Np
so yeah, trying to play but also no physical space to easily play physically (i COULD go to FLGS but that requires going out), tried to go to TTS for it but seems like english language mod support isn't robust, gonna assume FFG is not too happy with TTS's role in the hobby
unless i just managed to miss the mod ppl are using
Alt is the one who normally tells me things but I think she’s in transit rn
also, if i do end up playing AH more, i might just sell what little of marvel champions i have
not in any hurry to know so that's fine
I’m pretty sure there is a tts module though
it'd make sense to have one seeing how popular the game is
ill dm ya with some forbidden knowledge, sec
appreciated
See, ask in the right place and the people are helpful
forbidden knowledge shared
@queen rune FFG do come down relatively hard
the mod is no longer in the steam workshop
however forbidden knowledge can be found by those that seek it

schedule for the spoiler season
new cards!
weren't there a bunch of new cards like last month
yeah
and there's gonna be more getting show off until the release
it's the spoiler season
Olive has now officially tried everything
I think that's a pretty good upgrade for 2XP
an extra token kinda feels like a lot?
33% more tokens revealed!
it's Wilson!
Tool boy tool boy
Yeah, really kinda odd, gonna have to see more of the cardpool to really evaluate him
Not sure what his, like, niche actually is
Presumably we'll get some more Tools in Hemlock
Ad Hoc can at least do funny things with Sledgehammer
Oh fuck
You're so right

The +1 with Tools also makes him fairly flexible, as long as you have the right tool at hand
my favourite chainsaw man character
I think flex, basically?
tools let you do a lot of things and there's a fair amount of 1H ones
that he has an effective 4
and 4
when using
and given the discard thing and lack of Scavenging access, I'm wondering if Guardian is going to get some like, very specific recursion tech
for Weapons and Tools
he does already get Pushed to the Limit from Improvised, so could also be a new Improvised series for Survivor
honestly, I think with this deckbuilding, he's already pretty solid and can do some cool stuff? I think the big issue is having to rely fully on assets to investigate but like
there's a fair amount of investigate tools
Oh, that is really good actually
That mean you can do double Extremely Funny Sledgehammer crimes
Could Wilson theoretically break the upper limit for most damage done in a turn??
I think the most you can do is 18 (discard sledge (4) to ad hoc action, have one already in discard, play 2 Pushed to the Limit, hit all of them) plus whatever one action weapon and skills you can combine with Ad Hoc. However, I don't have the card pool knowledge to know if I'm missing a way to gain more actions, redraw sledgehammers, and ready Ad Hoc (being able to gain an action and ready Ad Hoc gives you an extra 6 + weapon potential damage)
So if you have an actionless way to give Duke your weapon and get it back somehow I guess (or put some doom on it and have likewise have someone with Sin Eater???)
Ad Hoc doesn't count as a Guardian asset even though it's a unique card of a guardian, right?
So galvanise only adds a bit extra damage through being able to reuse your weapon and not more sledgehammery goodness
It's also an event
But yeah
Most signatures are not class cards
Nathaniel, Stella, Winifred, Harvey, and Jacqueline are unique in this regard
Does it work with sledgehammer's double action ability?
It says "resolve an action ability"
I'm not sure if double action abilities count
it has to be an ability you spend actions on, so it can't be a reaction or fast action
but the number of actions you spend is part of the cost
ah, okay!
so you should be able to use it to do the two (three) action ability on Sledgehammer AIUI
Yeah that's 100% my read
Yeah
And also use the exile ability on Fire Extinguisher, Gravekeeper's Shovel, and Lantern without actually exiling them
I don't think he'd get the exile dodge on Fire Extinguisher 3 since it's not an additional cost, right?
Nah, it's ignoring all costs
Though, hmm
One sec
Damn
You're right
Knowledge is Power ruling etc.
Yeah, which is sad (but fair)
Very fair, but definitely sad
Man it shows me not paying attention to this server
I didn't see this is a thing now. Which speaking of. I now need to get Circle Undone, Edge of Earth and TSK for the new release stuff
I guess my worry was like
If I trigger "Spend 4 secrets: deal 4 damage", I still have to spend the secrets
So I didn't know if "-> ->: Fight, Deal +2 damage and get +2 fist" required me to spend the extra ->
or if it was even eligible as a target for a line of text that said you can trigger -> actions
You don't, actually. The ruling is you ignore the costs before the ":" so in that example, you spend 0 secrets to deal 4 damage
So Sledgehammer's mulitple action cost works for this, since you ignore the costs before the ":" which is the actions it costs
The trick they prevent is with stuff like uh... research notes
Which has you spend in the ability itself and isn't ignored
hmm
nodnods
I guess that makes sense, "before the colon = cost" is intuitively how it should work
It is probably necessary for Ad Hoc to have the "ignoring all costs" part, thinking about it, for it to work as intended. Otherwise you'd be unable to use e.g. lockpicks and similar things with it, since they exhaust as part of the cost, and a card that's not in play can not, AFAIK, exhaust
Any suggestions for an investigator who's not too complex to grok and good at getting clues? I'm about to teach a new player the game via the gathering, they're playing a Guardian (either Zoey or Roland) with one of the starter decks linked here, and I want to branch out from Daisy a bit for my part of things
maybe Ursula?
she's pretty solid, her gimmick is I think pretty simple and it's fun to zip around the map once you're set up, and for better or worse, she doesn't have that many off-class cards to worry about
I mean if you want one of the best clue getters can't go wrong with my boy Rex
I'm currently going through Carcosa with my brother. Made him a Roland deck cause he likes to fight monsters while I made a very supportive Mihn deck
is there a newer arkham mod than the version on the workshop - the version I have doesn't have scarlet keys cards or a working token bag display?
yes, but it was taken down so it's distributed by a google drive folder
uh @glad bolt what's the server policy for sharing stuff like the Arkham mod?
Oh, hmm. Good question
Let's stick to the mythos busters standard
Just pm her with it
okay
how does Down the Rabbit Hole interact with having XP at deck creation (from In The Thick of It or being an investigator who starts with experience?)
Doesn't apply yet
So ItTOI is a good way to pick up some XP cards without the extra cost
cool ty!
DTRH + ITTOI is a classic combination
then you can add Arcane Research to take even more trauma!
I wouldn't recommend going ITTOI and Arcane Research
that puts a lot of pressure on you
It's usually one or the other
oh yeah, I meant that more as a joke suggestion, probably should have clarified.
Though I think one of Althaea's decks did this, and I'm pretty sure that one worked out...
I think she only had Arcane Research, and only wanted ITTOI on top of that
but me and grandar made frowny faces at her
lol, if you're bringing up Grandar that means it was another campaign where she did that :P (Or I could just be misremembering)
oh no it's just the sort of deck concept where I put it in front of Till to taunt him and/or for a sanity check
also a reasonable reason
Cutting arcane research does give you more sanity
I briefly considered taking all three on my Diana deck for Innsmouth 😛
ended up settling for "just" DttRH and Arcane Research
3 XP discount on your first spell upgrade each scenario is funny as hell though
Are there any campaigns people wouldn't recommend/would advise against for first-time players? Looking at doing a campaign with a friend after going through Night of the Zealot with them last week. (I have a little bit of experience BC I'm currently most of the way through Carcosa w Alaen)
Forgotten Age for sure
Forgotten Age I generally hear is on the harder side, so probably not that one
Edge of the Earth and Dream Eaters are ones I've seen mentioned as a little easier
Forgotten Age, more than any other campaign, demands you bring tech for it
hmmm I think on hard definitely
even on Standard Till
The trend I've seen is folks walking in blind and going "oh god we are fucked" by the end of scenario 2
And then restarting
||I have seen that a bit but I have also walked in with unprepared groups and done okay||
||I think the campaign was designed really with the intent that players would not always succeed and could get through with some really botched missions||
hmm
gonna spoiler up
||its very xp generous which helps, I think its more punishing and feelsbad than actually difficult exactly||
||That's possible, though I don't think the later missions get any easier - in particular, if you blow the temple you are turbo screwed on Scenario 7||
||I have done scenario 7 after blowing the temple with a mostly blind team, it was tough but we got through||
||the one bit of really punishing part of it I think is that you need a reliable evader||
||I feel like most groups value and bring one esp new groups these days so I have not seen that be an issue, but for a long time there was a like "we don't need evaders just shoot em" attitude and it really punishes that||
||I think the middle missions are on the easier end except the one with the flipping locations and time stuff||
||looking like Scarlet Keys in here||
||Yeah, fair - I will say your group is pretty bloody good at cards iirc, the groups I've seen having to hard restart are usually more novice||
||yeah I guess what I'm saying is that I think people hard reset when its very salvagable because it feels like it is not||
||and I don't think like, thats peoples fault, you can't really know||
||but I think thats why they abandoned that kinda design and tried to broadly make most campaigns have most scenarios assuming players will succeed||
||That makes sense, I do prefer the new design lol||
I think TFA is fine for newbies if you give them two spoilers
- ||You can't just kill all monsters blindly, you need to evade them sometimes|| and 2) ||Take the blankets to avoid trauma||
That should mitigate a lot of the NPE stuff and make the campaign a bit more difficult than usual but definitely not... unbearable, if that makes sense
Or you could like, just take ||Kymani|| into it, and it will be fine even if the newbs play unprepared
||like I'm very sure that the train in dunwich is supposed to be failed||
Really? Didn't I breeze through that scenario as a first time player?
eh, well, we had Gloria
||and I think in tfa they wanted people to have a rough start then like claw it back and stuff||
Gloria makes every scenario easy
yeah
I suspect like
but like ||you only need one real bad mythos phase over the whole game and its hard to have infrastructure to really protect against that||
the ||first temple mission|| in TFA was designed to be failed
that is a very brutal scenario
yes agree
But that's fine
It is extremely hard on Hard difficulty in particular
||I consider reaching the second act in scenario 1 and ideally getting the dialogue to be the scenario won||
We just did pretty badly for the Carcosa ||mission 2 with the interviewing VIPs, we only managed to interview two of them and slay another two, and we got out with 7 XP total split amongst all investigators||
But can still be very rough with a small cardpool and one or two inexperienced players on Standard
And it like, sucked?
But I'm glad it happened
it means the newbie we're bringing along can learn what arkham is like when you fall behind and how to catch up and stuff
That's pretty normal yeah, it's honestly a lot like the ||train|| scenario that way
One or two stray mythos phases and things spiral really fast
That scenario is hmm. I think the difficulty of the scenario is impacted wildly by the order in which the ||VIPs transform||
We had two instances where a ||VIP we were one turn off interviewing transformed|| and that was kinda frustrating
I definitely feel like up to TFA there was always at least one scenario per campaign that didn't feel balanced for 3-4 investigators
yeah, there's that too
||I feel like I have never had good transforming luck in carcosa 2||
(like, I find ||TFA 1|| is much easier with a single, well-built flex investigator than a full, otherwise well-rounded group, I've fully cleared it a couple times testing out Winifred decks. It could occasionally be rough but felt much more doable.)
It's the ||thin deck + ancient evils that really punishes the hell out of big groups. I've close to full cleared it in 2p but in 4p your clock is way fucking smaller than it looks||
Our Carcosa 2 run went pretty okay
https://cdn.discordapp.com/attachments/426803894740451330/1177704997018931231/Tinker_EN.png?ex=65737a3f&is=6561053f&hm=f91e4ec899d85d36467d520006815a1cfcd56a7b958fe801f816cfcd44b5e6cb&
https://cdn.discordapp.com/attachments/426803894740451330/1177704997497098250/HandEyeCoordination_EN.png?ex=65737a40&is=65610540&hm=3c327eb298934bae535bca129b01ca6831d61774344a259412702f37d0de4237&
more card previews!
those both seem pretty good
Unfortunately I already talked enough about these elsewhere that my spoons for them were kinda drained, uhh
Big summary, HEC is kinda like a cheaper, more flexible Galvanize for most intents and purposes
Different traits means it stacks poorly with Boxing Glove decks and such, and it can't be used with fight events - also, theoretically Guardians can get extra resources for Spirit events (Prophetic), but they have nothing for Insight events (Crafty)
Joe might really like HEC
It also is an interesting way of leaning flex-ish for Guardians
Obviously these are Wilson cards and a lot of other Guardians don't have access to a tonne of interesting tools
Tinker's definitely best if your weapons are also tools (Sledgehammer, Pitchfork, Chainsaw, Fire Extinguisher) or if your weapons are one-handed and you want at least three assets
Me and Aneta have speculated that Kate might have Insight access, in which case these are obviously very good cards for her
Chainsaw Yorick really likes Tinker because it means he can also have a sidearm when the table isn't otherwise perfectly set up for him (or an investigation tool, if he wants to flex a bit)
HEC is also good for tool-investigating investigators who might bring Alice Luxley (Carolyn, Parallel Roland, Joe?)
I guess Tinker also, hmm, it might give more space for Geared Up investigators to breathe, because they can much more easily cram their deck absolutely full of hand assets and expect to be able to make use of them.
(Tinker also notably lets Ashcan Pete keep Pocket Multi Tool + a weapon + another investigation asset in his hands without having to sacrifice Leather Coat for Bandolier, which may in some cases be handy, though I've soured a lot on Fire Axe builds in general and I think the real Pete combat meta is simply ice picks + Duke)
Slightly weird Q but if you have an investigate or other tool that would normally provoke an attack of opportunity would using it with HEC still provoke an attack of opportunity
nope
AOOs only trigger if you spend an action to do it
If you don't spend an action, AOO doesn't trigger
Cool, that makes sense!
holy shit that was close
just did the first scenario of Innsmouth - me as Sister Mary and a friend as Akachi - and we got out with one doom left on the last agenda
we realised about halfway through that we probably need a bit more investigative/clue-ing power bc most of it was her digging for any of her investigate-y spells, so we didn't have time to sort really any victory or anything other than the bare minimum and just barely threading the needle
so this might be quite a spooky next few scenarios
yeah, I was wondering when I saw that pair which of you was the cluever
Mystics are many things, but their consistency tends to be a bit low
I defintely last night had a thought of "oh I should add in some evidence" and just forgot to actually act on that
I'd be willing to give it a shot, did like the original RPG in a box, as well as Elder Sign
Can Tinker make a one-handed Tool slotless?
don't see why it couldn't
I wasn't quite sure
But I assumed yeah
Coming up on the finale in our Carcosa campaign now
meanwhile: my revised core box and dunwitch has arrived
it begins...
I suggest getting friends and family into it so you can get yourself them expansion boxes as presents to continue the collection
this has been an effective strategy for me
highlights so far include (spoilers for certain bits across all of carcosa up to the final scenario)
||Daisy getting around a straitjacket via just carrying her books in her tote bag||
||Stubborn detective, a man so committed to his work in rooting out corruption on the force that he has followed Tommy Muldoon for several months, across the Atlantic, deep into the catacombs of paris during what was Definitely A Perfectly Reputable Archeology Expedition, and even into a chapel as the sky and sea both tore themselves open.||
||Getting sworn at during setup after I noticed our first and so far only violation of a certain rule||
||In these last two sessions, hunter enemies consistently spawning/being spawned at the start location and not getting to us before the end of the scenario||
||Alaen walking into one of the two "if the respective agenda gets doom on it you get hit" locations in dark stars rise, immediately calling what the other one would do, and walking into it anyway||
||the detective is always absolute comedy for that reason imo||
||and I love that certain rule||
||the rule rocks, especially if someone's playing Agnes. But also because it leads to funny workarounds for the banana man.||
aw man i need to proxy
at least you have 10 knives to do it with
amusingly i've been doing it with emergency caches which i legit have x8 overflow of
x6 of knives and flashlights is also funny tbf
yeah, though at least emergency caches and flashlights have good, genuine uses
Agnes and (Carolyn with a Pete in play) are the two most fun ways to play with that, but anyone with an Initiate, Renfield etc. can join in the fun
hey rules reference says if an enemy with spawn instruction has no legal location to spawn in, discard it. does it mean discard and draw next or discard and move on?
discard period
https://cdn.discordapp.com/attachments/426803894740451330/1179695359384096828/FB_IMG_1701331615692.jpg?
https://cdn.discordapp.com/attachments/426803894740451330/1179695359623180288/FB_IMG_1701331617805.jpg? https://cdn.discordapp.com/attachments/426803894740451330/1179695359874842716/FB_IMG_1701331621434.jpg? https://cdn.discordapp.com/attachments/426803894740451330/1179695360122294292/FB_IMG_1701331619488.jpg?
I was literally yesterday just thinking "it'd be cool if there was a curse-y mystic gator to more easily enable those spells"
yeah, haha
There's two who are kinda good at it now, counting parallel Jim (though I don't know off-hand if he's on ArkhamDB yet)
ok
1st scenario done finally (The Gathering, of course)
Roland Horror'ed out trying to let the (guardian) dogs out and got attacked of opportunitied by boss
Daisy almost died but i read fast event rules and realized they don't take action to play, score
Jenny last hit
accidentally misread obscuring fog's text and let it linger longer than needed, wasted quite a few actions
also roland dying with a clue not turned in cost me 1 xp. feds, amirite
tho roland dying did also enable me to go "hey ghoul priest, catch" and huck a dynamite w/ no worry of friendly fire, since the only friendly there is already lying on the ground lmao
(shout outs to Uncle George the Farmer on arkham DB for providing Structure Deck Series deck list)
also might have misjudged a few skill checks with difficulty of 0 but also adjusted skill of negative number (which evidently bottoms out at 0)
you only fail on autofails on diff 0 yeah
oh also i got two autofails back to back at one point, talking about luck (normal difficulty setup)
Funky combination of keywords on there
I thought at first this would be pretty mild, but I guess the text means you often get slapped before you can kill it if there's blurse tokens in the bag
Oh wait, would the elusive also make it run away if the text makes it attack while you attack it?
afaik, the attack still resolves even if it moves away
it was already initiated while the enemy was at your location, and enemy movement doesn't interrupt
silly exercise prompted by my friend about how Tommy Muldoon can go infinite (if given ridiculous amounts of setup):
https://docs.google.com/document/d/1CCvB4hUfReeopbNoVbfG0GUWTc_5nizbiQU3iAXufHc/edit
So, the very colossal initial conditions that set this up (the colossality is somehow having drawn and discarded every other card): Our Deck is empty We have in play: Anna Kaslow, three copies of The Star XVII (we played one from someone else with “I’ll take that!”), Martyr’s Vambrace, Enchanted ...
@tough owl "I'll take that" is the wrong card, you're looking for "You owe me one"
fuck
curse these rogue cards and their "my card name is in quotes with an exclamation point!"
there's a few Guardian ones for that too admittedly 😛
yeah
i looked at "You hande this!" as another way for Wendy to pawn off her weakness to us
and I played a deck recently that used "I'll take that!" to get illicit items into Hidden Pockets, so its on my mind.
it's a good use for it
It's a very good card
Carcosa spoilers
||intentionally saying the name 3 times, to kill off my Tetsuo for the resources and tutor||
#JustTommyThings
can't read my own spoilers D:
used a campaign mechanic to intentionally kill my own Tetsuo
ah
hey you didn't kill him, you defeated him
he can come back! that means he's not dead
and that means you're not a murderer
Carcosa finale finished
made it through pretty well thanks to my stupid amounts of soak via Star+Tetsuo
I think I drew a Tetsuo like six times this scenario
also managed to assemble my Becky setup very early, so I was having an easy time dealing with the enemies
he did escape the fate of being used in Tommy's infinite
Becky had:
- Custom Mods (Notched Sight, Extended Stock, Counterbalance, Quicksilver Bullets)
- Enchant Weapon
- Telescopic Sight
- Custom Ammo
I just realized I didn't draw my Stubborn Detective this time
for the comedy value of showing up in the goddamn finale
Oh that would've been hilarious
ah, I'm also playing a "Tommy Muldoon fully kits out Becky in the Carcosa campaign" deck
At that point you would've had the full police force assembled
Between Tetsuo, Beat Cop, being Tommy, and the Detective
Need an Agency Backup in there too
only way it could have been more is if I had gotten that Agency Backup 😛
some day, I will play someone who has two Star XVII and two Agency Backup
Star was definitely huge for me this campaign
shoutouts to Guard Dog 2 becoming a 5/3 soak with Star
Guard Dog 2 is amazing, Guard Dog 2 with Star is practically its own investigator's worth of tank and damage
I also only today noticed that Guard Dog 2 also retaliates on Horror now
I had this pointed out recently because I didn't realize Guard Dog 0 didn't retaliate on horror until it was quite relevant
I played Agnes in Carcosa. It was fun.
that's pretty solid bless gen if you can afford it, right?
yeah
solid bless generator
It seems decent, though probably still mostly if you need the blesses for synergy
also first good bless gen in Guardian
wow after looking it really is - being Mary in a 2p game with 4 copies of Tempt Fate between us has really skewed my notion of what bless generation looks like
everything else is either action hungry and wants you to want to have the side thing, one-shot, or is holy rosary (2) which this just seems far better than unless you really need that willpower
actually just looking is this full stop the best repeatable bless generator at the minute, or am I missing something?
I don't think so?
wait does it even globetrot at all?
oh wait Scarlet Keys might have some scenarios there
is that the one that keeps changing? or was it dreameaters?
(vaguely remember one campaign that is said to be everchanging)
Scarlet Keys is non linear in scenario order, if that's what you are thinking of
i'll have to dig into my browser history to find that one buyer's guide i was reading, sec
ok yeah i think that's what i was thinking. thx
hmm, that seems pretty decent I feel
though 2 resources is pricey
being a Parley feels a little tacked on, but nice bonus I guess
It is shorter than saying no attack of opportunity
true
lmao
thank you izen
i only remember it being the icon for ability of same name in war3, dreadlord?
life drain, I think Dark Ranger
it's the green version of mana drain, from the blood mage
loool
err
if an asset's reaction defeated an enemy
does it count towards the owner defeating the enemy or the asset?
context: roland triggered attack of opportunity to assign damage to his guard dog to use guard dog's reaction to last hit an enemy
ok so roland's ability does trigger and collect a clue
Yep
sweet
what campaign?
4/6
3 investigators
this time, nobody trauma'ed out, which is improvement over last scenario (poor roland, seen too many shit)
4/6 is good for a first runthrough
You're not expected to get all the cultists every time
kept failing door locks was the biggest roadblock, amusingly
big enemies i was surprisingly pretty capable of dealing with
Yeah you need good commits for stuff like Locked Door
my jenny almost died but a SUPER timely elder sign overkilled her enemy's difficulty so hard it's super funny
(she had 6 resources lol)
wait i just realized...
i never consider this but i assume no deckbuilding rule says core box characters' decks can't contain other cycle's cards even if they're running night of the zealot?
That's right, you can bring any card in you like that's part of a standard cycle
gotcha
Just finished Innsmouth yesterday with a friend, and aside from ||the finale|| , which was ||a little underwhelming and feels like it might want to be either a fair bit harder or to not lock what sounds like a cool idea behind a flashback,|| the rest of it was absolutely stellar! As two new players with definitely less clue power than ideal, the difficulty felt tense but never overtuned, and a lot of the scenarios have design that really nails the vibe they're trying to capture.
(Also to be fair to ||the finale||, we did misinterpret a certain treachery which would have been a bit worse and also both got really good draws, but it was still ||a bit of a let down in terms of difficulty - certainly I never felt super at risk or as scared of Dagon compared to e.g. Carcosa.||
Very cool campaign, absolutely would recommend
Innsmouth miiiight just be my favorite campaign, yeah
Key seems pretty good, but for 4 XP I guess it better be
def feels like the power level you want out of a 4XP card
Purified also seems decent
overkill an attack and put a bunch of bless into the bag
both strong
someone on another server mentioned silas with purified and that seems strong
If he has good skill checks he can keep getting purified back and repeatedly fill the bag with bless so everyone's checks are effectively +2
or just, you know, do good things with bless payoff investigators
Wait does the "if successful" effect still happen if Silas picks this up? Or is this just that he's likely to have a bunch of skill recursion
I thought it did but now I'm not actually sure
Nope, Silas pulls a skill back on token reveal
For a skill to be really dumb on Silas it needs to take effect on commit
Eg. Unrelenting, Signum Crucis
Anything that happens on skill test resolution can't be abused by him
What Silas can do with Purified is guarantee it gets a good proc
Since he can look at the test results and decide "nah, not good enough" then take it back
more new cards!
article with Kate's card front and sigs for reference: https://www.fantasyflightgames.com/en/news/2023/8/4/a-feast-of-hemlock/
Intro We are only mere weeks away from the release of The Feast of Hemlock Vale Investigator Expansion. To help with the wait, various community members have been given the opportunity to preview cards of the upcoming expansion. Today it’s my turn to give you something to look forward to. We’ve not seen any red … Continue reading "The Feast of H...
bit iffy on Hatchet, but the Token of Faith upgrade seems pretty interesting
Combines well with stuff like Guard Dog, Beat Cop, Agnes's ability
Random damage pings
Either your own or someone else's
Which works well with what Wilson is doing, actually
oh Hatchet is ranged, I only just now noticed that
letting other people pick up the Hatchet is also pretty funny
Wishing I could play hatchet in the Rita deck I'm currently using
yeah, funny thing about hatchet is that it seems worst/most inconvenient by far against exactly 2-hp enemies
Otherwise, it works great with anyone who can otherwise do 1-damage pings
(4-hp enemies are also potentially awkward, but it depends a bit on build)
it seems kinda alright for Rita
though with Long Shot, I'm more of a Enchanted Bow believer tbh
in general, I'm like, not super sold on Hatchet, it just seems very awkward
it would be very funny if there was a 3XP upgrade with an extra action "
: Yoink the Hatchet out of the enemy. Deal 1 damage to the enemy Hatchet is attached to and take control of Hatchet."
yeah
I think the best fit for it might actually be in Wilson, because Tommy and Yorick definitely don't care and have other things they want to be doing, but Wilson does have access to a lot of situational little boosts for this
But even then I suspect you'd probably be better off just grabbing a fire extinguisher, most of the time
I think my want for it in Rita is BC I am very much not the primary fighter in this campaign, so it's a 1h weapon testing at 8 for things that need killing or if we end up with a lot of enemies
Also means I don't feel that bad if I end up needing to discard it
The pain point there I guess is if it's worth 1xp per vs the derringers I currently have
I say as though my current planned upgrades haven't ended up being exclusively cards that cost 3xp
Token of Faith seems really good, though
some more new cards
one fairly okay, but maybe a bit overloaded card and uh
and one which exists I guess
hmmm
Providential has decent symbols at least I guess?
still not sure if I'd pay 2 XP for that
yyyeah
there's really no reason to
you get Keep Faith and Signum Crucis for no XP, and Spirit of Humanity at 2XP
Purified being in the same pack is just cursed
I think it's alright, but really wants you to run the Parley support to be able to access most of the effects
which I think kinda locks it to Alessandra
those are not big effects on their own (well, except the doom removal, that's solid) so you kinda want it for the versatility
Maybe a Preston or Winifred or Jenny that can get high stat values in anything on demand
yeah, I think this is alright for anyone who likes Well Connected
Guided by Faith seems decent, if somewhat expensive
Guided by Faith seems pretty bad
Guided by Faith is a Mary card and that's about it
Yes
I was feeling pretty interested in janky uses of Persistence until I noticed the XP cost
its not like survivor struggles for it
I can maybe see minh playing one
but her deck does already have super powerful options
I guess my thought is more, if I'm designing a deck that revolves around this sort of thing, it'd be nice to have it from the start
Though I guess if you really wanted to play around with this stuff, Yaotl + 2 copies of persistence does fit the ItToI budget
Hmm
If Hank isn't the Survivor equivalent of Tony/Mandy/Carson/Gloria style deckbuilding, maybe he'll be the Survivor who has terrible deckbuilding but starts with 5xp
(Though I'm reasonably convinced he'll be Survivor 0-5, non-assets 0-1 from one of Guardian, Seeker or Mystic)
Hes survivor 0-5, innate or spirit cards 0-2
No extra XP, sadly
I wish he did because he's sweet
innate innit
with a deck size of 35, it does feel like they really want him to do stuff like run Yaotl just to thin his deck
(first possible main fighter who can really run Wards of Protection (2))
(no, mystics and sister mary don't count, get back to me when you can fight rats without needing an expensive gun or big combo in play)
noo sister mary can commit tti noooo
Parallel Monty is not one I expected
judging by the end of the article, they'll probably get back to Dunwich? It would be real weird to just completely skip Jenny
Parallel Monty seems really interesting
kinda a proper Relic investigator?
ability's neat, though, hm... I think in practice, regular front, parallel back might be more interesting - you're getting a search 4 at most, and probably not every turn
okay, for him to get the runic axe, he'd have to grab versatile right?
so that he can have the initial card that he can then get the relic upgrade for?
yeah
I don't think you'd want to, but you could!
well, people do swear by Runic Axe Carson...
(Though you do have Eldritch Sophist access...)
can't believe the 2 fight rogue might not want the axe
oh right, charge replenishment shenanigans
classic combo
That'd be the obvious way to break it
(Though Ursula and Trish also have access to the Red Clock)
Red Clock used to be the battery
well, probably still is - spending both hand slots for this feels iffy
tho, it is cheaper in terms of XP
how classic can it be scarlet keys is like a year old D:
i mean more, Pendant + Sophist + Charge Battery
the classic busted Ursula combo
(and by classic i mean since dream eaters)
a lot of busted things in dream eaters
oh wow that's a big jump for vamp
bc with fine clothes all of those tests are difficulty zero
(also just getting all of them is definitely a big buff too)
both look kinda mid tbh
like, Absolution might've been okay, but we're also getting Purified and Ancestral Token in the same set, and the same class
might be alright as healing for Bless Carolyn before she gets Key of Solomon
Scrimshaw being an accessory kinda just means its DoA, in my opinion
Being in the same faction as Lucky Cigarette Case and all
well, there was the one permanent that held an extra cursed item, right? I think it was cheaper than Relic Hunter
it's one of the other new cards, yeah
took me a while to find it again
but either way, I feel like there's much better stuff to use those slots for than Scrimshaw
and Rogues especially have a lot of other economy options
I'm kind of interested in the idea of Scrimshaw as repeatable big money for a low xp cost if you/the table can get those curses out and/or benefit from them - obviously it's a contested slot but I can envision a deck/group where I'd want it
I really like these
Strong-Armed not giving bonus damage for Firearms sucks but damn
and hey, Survival Technique gives Kate a second off-class card!
Strong-armed works with grenades! bonus impact damage!
is investigating a skill test on a location?
Looks like it is, because you can use grizzled to investigate
yup
and conversely, True Understanding has much more specific wording to prevent it from being used that way
yeah, pure baseline it's a better Fieldwork 80% of the time
(the other 20% of the time being when you're using the Fieldwork bonus against enemies or weird agenda/act tests, or treacheries that stick on people)
okay, I think this doesn't work on Duke, since it's a test on Duke, not on the location
but it should work on basic investigates...?
Well, we know from Haste that a thing can be multiple things at once, so presumably a test on Duke can also be a test on the location?
MythosBusters server seems to be convinced it doesn't work on investigates based on uh, a Grizzled FAQ, but it seems like some really cherrypicked wording
maybe I should request a rules clarification from FFG for an unreleased card 
What? That is really cherrypicked
Is the argument that an investigate is "against" a location rather than "on" one?
I don't think it should work on investigates, but if we are using the Grizzled FAQ, it very clearly says it does
Personally I think it should work on investigates because that makes it a lot more interesting and useful without being overpowered. It'd put it closer on par with the other level 2 talents that give stat boosts - more conditional in some ways, less so in others
So you'd have a baseline very useful thing on it that makes it not a waste of space if you don't have any of the four cards you want to combo it with in hand and the campaign doesn't happen to be giving you any treacheries to use it on
idk without the ability to boost investigates with it, it's either a tech card you only bring into specific campaigns you've already beaten, or something you use for very specific, kinda overpowered combos (like Breach the Door)
because if the combo isn't kinda overpowered it's just not worth the deckspace and effort you need to go to to make it work
it does help with treacheries that are in your threat area I guess
but I think it's meant to just work for checks written on the location card specifically
Like, I think, if this doesn't work on investigates, what would end up happening 90% of the time is that you put this in your deck with a cool scenario in mind, and then you never end up having time and resources to actually play it and make use of it
yeah, I can see an argument for it being intended to work either way, I'd just be unhappy with it one way
'cause it just becomes extremely niche, as opposed to a reasonably viable but unessential alternative to other means oaf achieving the same effect in a wide variety of builds
"I'll take this because I couldn't fit ||Hex|| on my Grizzled card on my eighth run of ||The Circle Undone||" is just kinda a sad use-case for a card
Q: does AH campaign's structure usually allow for west marches style play?
(if it's on a campaign by campaign basis, it's good to know as well)
no, imo
West marches?
Rotating players
like the very beginning of pilot net!
Absolutely not, there's story cards that'll go into people's decks and the game expect you to have a certain amount of xp as it ramps up
if an enemy with doom spawns, do you still get the charges?
It doesn't say you have to place the doom, or that it needs to be on a card you control
but either way, the masks seem pretty great so far
yeah, think so
actually you'd get a recharge from the agenda advancing too at worst
for level 0 and slotless, that seems pretty strong
The masks are all really really strong, I think
Bit worrying, tbh, some amount of power creep is inevitable, but every investigator is already strong enough to help win the game on most difficulties
yeah the ones we've seen so far seem pretty strong, and not that hard to recharge
and the second preview for today
okay I wasn't quite sure if the Wolf Mask would actually just be on engaging, but it sure is
that seems kinda insane
my take on masks
I'm gonna guess Int/Will
Probably
Guardian matches Combat Training (composure) [Fight, Agility]
Seeker...
Rogue matches Streetwise (permanent) [Book, Agility]
Mystic matches Blood Pact (permanent) [Will, Fight]
Survivor matches Dig Deep (assset) [Will, Agility]
so no consistent pattern that I can see, but I think Will + Book rounds everything out
Almost certainly will have "when a location you're at is emptied of clues" as a refill condition
You could abuse that with clue drop
clear a location, drop 1 clue, pick it up again
well, "abuse," that kind of payoff is generally already built into cluedrop
I hope not, I've heard
and it's supposedly an owl mask based on the CC's teasers
but
sure sounds like something they'd give Seekers
(the funniest option would be
and I'd absolutely be on board for that)
even more support for the difficulty 0 strat was not something I expected necessarily
yeah
slotless and 0 XP to boot
I talked about this a lot elsewhere 'cause I try and be careful with where I post powerfully mixed feelings
I think, in a vacuum, it's just a decent card. Slotless but limited-use lantern that stacks with other asset or event investigate actions.
It probably gets a bit stupid when mixed with Shed a Light and Old Keyring 3, or with sufficiently powerful Scavenging 2/Bob decks
Though in the former case I think that's more an issue with Shed a Light and especially Old Keyring.
slotting into the Shed a Light combos was mainly what I was thinking of
also new weakness
yup, and it's a good one
Very multi-faceted in a good way, is worse for some investigators than others, but not nearly to the ridiculous extent of the Scarlet Key RBWs.
basically as expected
was either gonna be that or intellect and combat, and I think people figured out it was gonna be either a mouse or owl mask from some faint spoilery hints, and neither of those scream combat
(and clearing a location of clues would probably be too good)
Think this one has pretty limited utility outside of, obviously, Luke, for whom it is an autotake. May also be quite good for Amina, but the replenishment mechanic is even less generous on someone without the mobility options found in Seeker.
Seekers don't need the intellect boost, the willpower might be okay until you get Higher Education if your gameplan doesn't simply involve drawing infinity cards, hm, I guess Roland could maybe use it? If he can get enough combat boosts elsewhere, this rounds out his boosters elegantly, maybe as a placeholder for Girish.
Darrel really doesn't care
Monterey miight like it, but 5 level 0 seeker slots and +2 willpower isn't enough for him, without additional support, to do much against willpower treacheries.
Of the Masks so far, Wolf seems like the easiest include for most Guardians to me
Combat boost is usually good, and it has an easy recharge
Wonder if there will be an upgrade to the masks
If anyone's curious about the new investigator expansion, the author of this site got their pack on the original shipping date and is currently in the process of uploading the card images: https://arkham-starter.com/explore/fhv
(and if anyone's seen the text leaks - yeah, they were accurate)
Huh
(my box is probably arriving on the 16th or later, so I kinda appreciate this lol)
Katana real I guess
aside from the Myconoids the Seeker cards are very... normal? Cool but also not like, super powerful
fucking love Transmogrify
love the Rod of Carnamagos, but damn don't wanna look at the Rots too close huh
very appropriate that it's a Curse card
looking through the spoilers now, the upgrades to Read the Signs and Spectral Razor seem amazing
Need a bit of buildaround but yeah
or you just need a cursed player who says "don't draw the autofail" every time
you're welcome
Man so right now I got only three campaigns
QUESTION IS should I go by chronilogical order and get Circle Undone then wait for the Dream Eaters repackaging
Or say screw it, get Circle Undone and instantly go for Edge of the Earth?
Edge of the Earth is great
If you had to get any one expansion other than Dunwich, EotE is a pretty good one - though I'm thinking of investigator expansions there, on second thought, hm
Hmm
Well, campaign-wise I think I might still rec EotE first, but, yeah, depends on what theme calls to you more
New taboo: OKR 3 + 1 XP, scavenging and its upgrade + 2 XP, pay day now works with Double cards
feels like it's making a lot of normal survivor decks pay for the sins of a few outliers
did they?
I think Scavenging (2) was genuinely a problem card. I think if Scavenging (0) eats a taboo, then they should also hit Lucky Cigarette Case, Magnifying Glass, Grim Memoir, and Arcane Initiate. Which doesn't, per se, mean that you can't justify hitting all of those cards, but it does go to point to a much bigger... consideration?
(there's an amusing lack of guardian cards on that list, I know)
this is because guardians are of course the most honorable cards
Been playing through The Circle Undone with my partner, card pool of EotE + Core + Circle Undone, they're playing Carolyn and I'm on Daniela, and every single scenario has been really close so far
So I'm trying to work out if there's any meaningful clue support I have access to in that card pool
Or otherwise interesting XP options
yeah hmm, Survivor clues is a bit awkward in small cardpools
There's Burn After Reading if you've run out of other XP to spend, could also be used to get LWIF into your deck if you need to get rid of obsoleted 0xp Survivor cards
And I think that's about it, unfortunately
There's also Evidence in 0xp Guardian, 0xp Flashlight for a Neutral option
And it looks like that's about it
I guess TCU has Interrogate
Oh right so it does, hm. Well, if you can Burn After Reading it into Interrogate (probably worth more than spending 1xp on Interrogate outright) then that might be a decent source of clues
(With taboo, Interrogate doesn't require Humanoid enemies)
Really just had the worst luck from the encounter deck today - (false lead surges into) the second demonic piping surges into the third demonic piping (which summons a miniboss if you have all three of them) surges into an enemy right as I'd been engaged by a boss
Does Kate's weakness count as a "player card effect"?
https://arkhamdb.com/bundles/cards/10008.png
(Added in FAQ, section 'Game Play', point 1.12) Weaknesses with an encounter cardtype (such as enemies or treacheries) are considered to be player cards while they are in their bearer’s deck, and are considered to be encounter cards while they are being resolved, and once they have entered play. Before a weakness with an encounter cardtype is resolved, it is still considered to be a player card.
yes when they're in your deck, no when you're actually resolving them

Same goes for Roland's alternate weakness
Makes sense
I really like this one
Deckbuilding is Seeker 0-3, Curse and Gambit 0-4, up to 5 level 0 Rogue cards
The Advanced sigs actually seem respectably balanced, maybe
they really are pushing the curse themes far
that search for the truth is pretty damn powerful
its stronk but I think the cost is pretty fair
capitvating discovery gets cards from deck in hand at a 1 to 2 per dropped clue ratio, where this is from discard at 1 to 1
I do like how it adds a new option with its own tax rather than being a pure upgrade to the baseline function
and also comes with turning Rex's Curse into a real weakness
Is it weird I like this Rex's Curse better than the base one????
It's just
simpler
Instead of a bunch of text for a token mulligan you just draw another
yeah vanilla Rex's curse is just... really weird
On Standard it doesn't do much, on Hard it sometimes does things for weird unintuitive reasons, sometimes it has weird interactions with Curse tokens
I like because it's like... an actual weakness that does something. The base one is just annoying, but I don't think it really... does anything?
cards from discard is I'd say a good bit stronger than hand
its a bit closer to tutor from deck
Rex's Curse has not caused me much harm in 2 scenarios of my Innsmouth run
I think I lost a clue due to it
because I succeeded by 3 instead of 5 on a glyphs test
@visual wasp @high steeple @reef hedge behold, the world famous Alex Turns:
https://www.youtube.com/watch?v=VULJqbFkivo
(spoilers for the dark matter fan campaign)
@mortal hazel @exotic robin @high kindle
https://www.youtube.com/watch?v=4su1KBtilrI bonus video for THE LADS @tough owl @wispy phoenix
these turns are a lot louder in my head
"Investigate again, as my final action - investigating at - well, maybe my final action - I'm at 6, 7, 8... +5 cock shit eat fuck - no sorry I have an extra action"
Would people be interested in playing a campaign together here?
I'd have to check what times I'm free, cause weird schedule hours, but Arkham is that much better with at least 1 additional person
I know my cule are wrapped up in like 3 campaigns already, but if people wanna run a pnet campaign that would be lovely
and yeah it's excellent with 2-4
I am full on campaigns unfortunately
Depends when, but I might be free
(I realise that's vague, it's just a matter of "I can commit to weekly sessions that roughly align with my timezone" but my schedule and workload is such that it's easier if other people lock in a time that works")
Honestly if I find time tomorrow I could throw up a when2meet
can anyone actually send me the newest version of the mod?
I'm a few versions behind now I think
If I have a when2meet link, should I ping Arkham players with it? Or just post it and let people fill it out on their own?
Oh, there is not an easily pingable role. I'll just post
Arkham Players!
I would like to Host/Play/??? a Campaign on Pilot Net. I'm hoping for 1-3 other players and a consistent, weekly meetup time. The game will be played via TTS.
To help facilitate organizing times, I have created the following When2Meet: https://www.when2meet.com/?24277286-lpl5A. If you fill it out, I'd love a ping to check the times. Thank you for your attention.
Does this even have like
A timezone picker?
@dapper moon
Does it convert automatically or just not at all
Oh, uh, I believe it converts automatically?
Yeah, looks like it converts automatically
Okey dokey
Oof, just a 30 minute time period? that'll be rough to fit a game into
Oh that was an accident
I'll fill it out properly in a bit
Get in Helldivers in the meantime
At work T^T

pokes Briar
I've highlighted the block that works best for me
Thanks
oof, a grand total of 1 hour overlap, idk if that'll work for a game
But, we'll see how it turns out, ig
Oh, sorry
Yeah, between the three of us, there's a single window when everyone is free that is an hour long

We'll figure it out
Arkham Players!
I would like to Host/Play/??? a Campaign on Pilot Net. I'm hoping for 1-3 other players and a consistent, weekly meetup time. The game will be played via TTS.
To help facilitate organizing times, I have created the following When2Meet: https://www.when2meet.com/?24277286-lpl5A. If you fill it out, I'd love a ping to check the times. Thank you for your attention.
[This is the second posting, just want to make sure that people get a chance to see it]
Alrighty. I've got 4 responses, so I will ping you here and we'll talk it over.
@wispy phoenix
@proven acorn
@pale jacinth
It looks like the only time all 4 of us are available is <t:1712030400> (converted to your local time). And that is only for an hour total. Would either Alaen be able to start earlier by 60-90 minutes, or Empress be able to go longer by 60-90 minutes?
Are you sure that's the right time? (I assumed when2meet had already converted to my time zone, which in hindsight might not have been smart)
... I thought that it did.... I may have been mistaken.
Is the time you listed as your "Monday" (idk if it's your day) <t:1712001600>?
Or is it off
As in does my block of time on Monday start then, or the block of time on Monday where all four of us are available?
The thing that's throwing me is just that the hammertime in this message is 5am my time, which I definitely can't do
So something's gone wrong time zone conversion wise somewhere
Block on Monday Start
That's what I'm trying to figure out
4pm my time, the hammertime in this message is 9pm my time
That is the time I input as the start of all my blocks yeah
Ah, so something is fucky. Let me see if I can find a better site for making this work
Use whenisgood.com
Way better
do you mean .net? .com is giving me a bunch of music vids in Korean
oops. I borked it. Take 2
@wispy phoenix @proven acorn @pale jacinth
Ok, apparently, despite saying it adjusts to timezones, when2meet does not in fact adjust for time zones so we've got a new option. Just make sure the timezone section (directly below the title) is set to the proper one for you. I people just want to fill out the 1st-7th zone as their weekly availability, cause I forgot to trim the available days
Plan the time to have your meeting or event by coordinating availability with all the participants using this fuss-free online tool.
done
Did you hit the "update response" button? your hours aren't showing
Ah, no worries
Done fr
Not looking great?
looks like we're looking at 1 total hour of shared availability between you and Alaen
Looks like around 1:30 pm on Tuesday for you? (for about 60 minutes, I think)
I think so. I'll wait for Empress to respond before a full ironing out, though
filled in, sorry for the delay
No worries, people have lives
pain.jpeg
ok, so, it looks like no matter how I arrange or anyone can flex, the best sets are (in my time zone):
A. Monday Eve starting at circa 6:30pm, if Briar is still up to start ~2hrs before their posted start time. Unfortunately, that would exclude Empress. <t:1712017800>
B. Monday Morning at circa 3am. Unfortunately, that would exclude Alaen. <t:1711963800>
C. +24 hours from Slot B (Tuesday circa 3am), unfortunately still missing Alaen.
@wispy phoenix @proven acorn @pale jacinth anyone have thoughts?
I'm cool to dip if it makes scheduling less of a nightmare - I've got enough of my IRL friends into Arkham that I can get a campaign together elsewhere, and my schedule is probably the most likely to be subject to sudden "oh wait I can't make this something's come up" over the next month or two (it's not necessarily likely, but it's definitely not impossible given I have uni work deadlines looming in the distance)
@wispy phoenix would you be able to make around: <t:1712017800> this time? If yes, I think we can plan for that with Alaen, You, and Me.
Yeag
Ok, one more ping incoming, sorry for that.
@proven acorn @wispy phoenix
Looks like we'll be playing at circa <t:1712017800> on a weekly basis. I've got a few question I would like answered and then a few requests.
Q1. Would we like to be prepared to play at that time or do a "session 0" at that time?
Q2. What role do you generally prefer filling?
Q3. What level of comfortable are you with "managing" the game?
Q4. Is there a set of stories (missions? campaigns?) you would strictly NOT like to play?
Q5. Is there a preferred method for sharing decks? (ArkhamDB is my go-to, but it might be different elsewhere)
Request 1: If we could try to communicate cancelations as far in advance as possible, it's just easier for my brain the longer I have to process changes of plan.
Request 2: Please ping me in any responses to this message.
1: Prepared to play
2: I can play anything, idm
3: 110%, completely
4: Forgotten Age and Path to Carcosa
5: ArkhamDB is the best
That time should be fine for regular play
- Should be good to play at that time, we can probably figure out decks and campaign in advance
- I got a lot of gators to play still, so I'm also flexible in terms of role
- Pretty comfortable I think
- Carcosa because I played it previously
- Definitely ArkhamDB
Do you have an investigator preference, Hades?
Not in particular. I usually play a Purple Flex character
Dragon Pole Akachi or Cancel Everything Diana are my typical go-tos, but I'm thinking about branching to either a "I see the Whole Deck" Mandy Thompson or a "Why should my allies pay for anything" Bob Jenkins
Mandy obviously used as a Cluever and either a fighty or generalist Bob
depending on what else comes up
Alaen, what were you thinking?
There's also Gunslinger Jenny as a character I've always been interested in playing if we need someone SUPER fighty
thinking maybe Darrell or Alessandra
probably overall tending more towards clueing or flex
Cool, I'll throw together a kinda Fighty Bob, in that case.
As for Campaign, how does Circle Undone sound?
I can but y'all will have shitty ping
I mean. We're central US, Central US, and Australia. Everyone who isn't hosting is gonna eat it a little bit
Fair enough!
I will likely be taking Charon's Obol, so be prepared for me to duck and weave... a LOT
I would actually prefer if you didn't, if that's okay? I'm not a fan of how Obol creates large XP gaps and, moreover, how it encourages selfish play or bad decision making
Sure, can do
I'd overall prefer a soft ban approach to it and cards like Delve Too Deep
Cheers, appreciate that
Thank you for letting me know
No problem!
Using it to greed XP and also just, again, inflating XP values a bunch
Can make stuff too easy
Fair enough
I've probably played too many early campaigns, cause I'm used to like 3 XP per scenario, if you're lucky
Dunwich, mainly
And also Dream-Eaters
which feels like it needs about +1 XP per scene for the first couple of scenes
Yeah, don't worry, other campaigns have significantly better XP opportunities
Ok, cool
So, my Bob is shaping up to be pretty heavily able to grab clues and just generally investigate in addition to fighting, just fyi, Alaen
Honestly just kinda able to do most things, depending on the cards I draw
hmmm
Hyperphysical Shotcaster is right there
It does nothing scene 1, but is very, very good thereafter
(Nothing beyond being a 1 ? skill card, ig)
#justplaycontrol
If you want Shotcaster, just upgrade into it and run a useful card scenario 1
You don't need to have it in your deck to purchase it with boxes already ticked later, sans tax
Costs +1 xp if I do that, hence why I was thinking about catching it ear-
Wait
What
That's... Perfectly sensible but not how I processed that working
That's not how it works with Customisable cards
Which, yeah. I bring something else in that case
Also, I'm near-certain there's a Rogue card that lets you investigate but if you succeed you get money instead of clues, but I cannot find it for some reason
Oh, it's
It's Burglary
More ways to do an investigate without needing clues makes Bob better, I think
Why is that?
Cause Scavenger and Prof William Webb will let me recover more Items the more times I can investigate.
Now, if we need me to just knuckle down and collect clues, I'm also fully capable of that, but with a Darrell on the team sometimes picking up all the clues isn't optimal.
It's also just a good way to make money for Bob
I very much don't want to backseat your deckbuilding, but I'm actually not a big fan of Burglary myself
Can I ask for specifics as to why?
Also, no worries on Backseating Deckbuilding, I like hearing other perspectives beyond my own
Its mostly that it's a very inefficient source of resource generation - 1 action, 1 card, 1 resource to play, then another action to test for the possibility of getting resources, means you're only breaking even on overall investment of cards and time by the third success
Finding more clues is never going to be a realistic problem in 90% of scenarios
Gotcha. Is there a long-term resource generation card you'd take instead?
Ah... hm... I'd probably want to In the Thicc of It -> Charisma for that, as I'm already running Prof Webb for Item Recovery...
Tho... If I drop Webb
I'd honestly probably just go for Scavenging instead of Webb - I'm fine with ignoring the latest taboo
that's okay, I might also lean more flex then
also probably not doubling up on Survivor then, just because I dislike class doubles
might do Alessandra and do parley shenanigans
or another Rogue perhaps
I mean to be fair
Hank and Darrell are basically chalk and cheese
Its a bit irrational to dislike double classing when our card overlap will realistically be tiny
Play him if you like
Chalk and Cheese? That has to be a regionalism
also true
I was actually thinking of Bob, but he also actually goes into Rogue
so maybe I'll do Darrell after all
I'll see about brewing up something tomorrow
Right, I totally forgot about the newest Taboo. That's painful.
Especially for Jenkins
Yeah I think it's stupid and paying for Matchbox's mistakes
I... I was planning on including matchbox
heh. I just started watching Kim and Kath. "My marriage is O-V-A-H. OVER!"
If we ignore the Scavenging nerf I will ask we either soft ban matchbox or make it like
2 or 3xp
It is truly fucked up
yeah not sure how Matchbox made it in as is
it just slots way too easily into the diff 0 archetype
Real
which mostly just seems odd after they already nerfed a bunch of the cards the last two taboos
I have faith they'll change it, but yeah
2x .18 Derringer
2x Flashlight
1x Lantern
1x Mariner's Compass
2x Old Keyring
2x Pocket Multi Tool
1x Switchblade
1x Thieves' Kit
1x Lucky Cigarette Case
1x Rabbit's Foot
1x Tool Belt
1x Gregory Gry
1x Bandages
1x Fox Mask
2x Scavenging
2x Schoffner's Catalogue
1x Scrapper
1x Shrewd Dealings
1x Track Shoes
2x Emergency Cache
2x Long Shot
2x Resourceful
1x Greed
1x Random Basic Weakness
This is what I have so far. Might pick up Short Supply though
I think chaining it by 1-2 XP would already mostly do it
I think the main thing that makes it a bit egregious is just that it's free to include
I would also posit that XP cost cards without altering some things would be a better solution, tbh
Could you elaborate?
... I missed some words in there
I would posit that increasing the XP costs of some cards without altering the level
some thingswould be a better solution, tbh
There we go
Ah, neat
I don't think any of the taboo has actually changed the level of a card yet
Also trending more towards doing a Seeker now, still a bit undecided
Might do Harvey
Need to think about it a bit more, but I'll do that tomorrow
...Hrm, okay
...Yrm, okay
This deck is funny but your lack of events and skills is going to cause you extreme money problems and make it very difficult to pass tests consistently
You're gonna need to click for resources a lot, especially if you don't draw into your Schnoffer's or ECaches
Yeah. I may do a little finagling here
I mean, if I take Thicc, I could fit up to 3x Easy Marks
Or 1x Crafty for 2x Replenishing Resources
Both of which actually make a lot of sense and could let me thin out the deck a little
There we go. 3x Easy Marks should up my card draw and resource gen
So what's the main objective of the deck?
Very flexy, but with a slightly higher focus on investigation to trigger Scavenger or Thieves Tools
It's also hoping to be able to play ally Items for them
What's your overall plan for passing tests consistently?
Patricularly the oversuccess you'll need to get Scavenging to activate
- Pocket Multi Tool
- Mariner's Compass
- Fox Mask
- Scrapper
- Resourceful a little bit
And Gry, potentially
Hmm
Okay, so I think you're running into some pretty hefty clashes here
PMT is a good card overall, but its only +1 to a test, and only 1 per round
If you're going to mention hands, I've got tool belt for that.
The Compass can add a good amount of book...but it needs you to spend money. So does Scrapper. Your deck needs extreme amounts of resources to function, overall, and Scavenging back Catalogues is good but very time heavy
Fox Mask is a good card, but the recharge stipulation is prohibitive for you
