#Arkham Horror: The Card Game

1 messages · Page 3 of 1

proven acorn
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need help with something, Carcosa second scenario spoilers
||So the Resolution says to record each Possessed enemy in the victory display, but none of the transformed bystanders seem to actually have that tag? Are we missing something here or is this some trick?||

wispy phoenix
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||If that's the case, the mod is using the updated campaign guide but not the updated cards. Assume Lunatic = Possessed for that purpose||

proven acorn
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ah okay

exotic robin
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and today's investigator preview is...

proven acorn
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about what I expected as her deckbuilding options

exotic robin
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it's a bit more generous than I expected, I thought it'd be like, 0-3

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but I guess it's not gonna be that many cards, even with Hemlock

proven acorn
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yeah Parley is still mostly niche enough that I kinda expected her to just get all of them

wispy phoenix
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Hoh!!!!

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This card is amazing???

proven acorn
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damn, more Lupara enablers

wispy phoenix
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I'll take 6 in Rita

proven acorn
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definitely pretty slick on most Rogues I think

mortal hazel
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I think it's weird and it looks a lot like an amazing card, but the ecosystem is such that it's actually not?

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Like, there are cards that look very similar to this and they're amazingly powerful

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But actually the investigators and cardpool is such that probably only Rita and maybe Winifred want it?

proven acorn
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hmmm
I guess it does need a fairly specific circumstance
you need to want to play a weapon, and have an enemy nearby

mortal hazel
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You have to be able to make amazing agility checks in an emergency

proven acorn
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the Agi replacement kinda makes it a bit more awkward yeah

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ironically

mortal hazel
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But you're also planning on using a weapon that uses Combat

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Or you're not, in which case, things get weirder

proven acorn
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wait
does this mean you don't actually benefit from combat bonuses from the weapon for that check?

mortal hazel
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Yup

wispy phoenix
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As worded yeah

proven acorn
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...

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that's really weird

mortal hazel
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Unless you combine it with sharpshooter and a gun

wispy phoenix
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Which makes it significantly worse

proven acorn
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that does make it weirder yeah

wispy phoenix
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Oh

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Huh, a neutral card at that

mortal hazel
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Yeah

proven acorn
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seems decent I guess, though not sure anyone other than Alessandra would really want this
Parley still seems kinda niche as a tag, but maybe that'll change in Hemlock

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are there any standout Parleys that would be worth recurring with this?

mortal hazel
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Lots, potentially

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I can see potential for this in Patrice, especially

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Though she doesn't have a lot of the truly amazing parleys

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Can also be used to immediately reuse String of Curses

proven acorn
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hmm, that is pretty good actually

high kindle
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thats good tech

indigo cedar
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@queen rune

queen rune
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of course i missed a thread

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thx for that

indigo cedar
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Np

queen rune
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so yeah, trying to play but also no physical space to easily play physically (i COULD go to FLGS but that requires going out), tried to go to TTS for it but seems like english language mod support isn't robust, gonna assume FFG is not too happy with TTS's role in the hobby

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unless i just managed to miss the mod ppl are using

indigo cedar
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Alt is the one who normally tells me things but I think she’s in transit rn

queen rune
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also, if i do end up playing AH more, i might just sell what little of marvel champions i have

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not in any hurry to know so that's fine

indigo cedar
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I’m pretty sure there is a tts module though

queen rune
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it'd make sense to have one seeing how popular the game is

wispy phoenix
queen rune
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appreciated

indigo cedar
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See, ask in the right place and the people are helpful

wispy phoenix
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forbidden knowledge shared

high kindle
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@queen rune FFG do come down relatively hard

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the mod is no longer in the steam workshop

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however forbidden knowledge can be found by those that seek it

mortal hazel
exotic robin
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schedule for the spoiler season

exotic robin
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new cards!

indigo cedar
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weren't there a bunch of new cards like last month

exotic robin
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yeah

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and there's gonna be more getting show off until the release

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it's the spoiler season

exotic robin
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Olive has now officially tried everything

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I think that's a pretty good upgrade for 2XP

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an extra token kinda feels like a lot?

astral flower
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33% more tokens revealed!

exotic robin
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it's Wilson!

wispy phoenix
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Tool boy tool boy

mortal hazel
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Yeah, really kinda odd, gonna have to see more of the cardpool to really evaluate him

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Not sure what his, like, niche actually is

proven acorn
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Presumably we'll get some more Tools in Hemlock

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Ad Hoc can at least do funny things with Sledgehammer

wispy phoenix
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You're so right

tough owl
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damn, the exact thing I was going to type

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stolen

proven acorn
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The +1 with Tools also makes him fairly flexible, as long as you have the right tool at hand

indigo cedar
wispy phoenix
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Lmao

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We all know and love him

exotic robin
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tools let you do a lot of things and there's a fair amount of 1H ones

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that he has an effective 4 SkillCombat and 4 SkillIntellect when using

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and given the discard thing and lack of Scavenging access, I'm wondering if Guardian is going to get some like, very specific recursion tech

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for Weapons and Tools

wispy phoenix
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I'm thinking they must

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He kinda needs it to really click

exotic robin
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he does already get Pushed to the Limit from Improvised, so could also be a new Improvised series for Survivor

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honestly, I think with this deckbuilding, he's already pretty solid and can do some cool stuff? I think the big issue is having to rely fully on assets to investigate but like

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there's a fair amount of investigate tools

wispy phoenix
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That mean you can do double Extremely Funny Sledgehammer crimes

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Could Wilson theoretically break the upper limit for most damage done in a turn??

pale jacinth
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I think the most you can do is 18 (discard sledge (4) to ad hoc action, have one already in discard, play 2 Pushed to the Limit, hit all of them) plus whatever one action weapon and skills you can combine with Ad Hoc. However, I don't have the card pool knowledge to know if I'm missing a way to gain more actions, redraw sledgehammers, and ready Ad Hoc (being able to gain an action and ready Ad Hoc gives you an extra 6 + weapon potential damage)

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So if you have an actionless way to give Duke your weapon and get it back somehow I guess (or put some doom on it and have likewise have someone with Sin Eater???)

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Ad Hoc doesn't count as a Guardian asset even though it's a unique card of a guardian, right?

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So galvanise only adds a bit extra damage through being able to reuse your weapon and not more sledgehammery goodness

mortal hazel
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But yeah

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Most signatures are not class cards

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Nathaniel, Stella, Winifred, Harvey, and Jacqueline are unique in this regard

astral flower
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It says "resolve an action ability"

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I'm not sure if double action abilities count

proven acorn
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it has to be an ability you spend actions on, so it can't be a reaction or fast action
but the number of actions you spend is part of the cost

astral flower
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ah, okay!

proven acorn
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so you should be able to use it to do the two (three) action ability on Sledgehammer AIUI

wispy phoenix
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Yeah that's 100% my read

mortal hazel
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Yeah

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And also use the exile ability on Fire Extinguisher, Gravekeeper's Shovel, and Lantern without actually exiling them

wispy phoenix
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I don't think he'd get the exile dodge on Fire Extinguisher 3 since it's not an additional cost, right?

mortal hazel
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Nah, it's ignoring all costs

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Though, hmm

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One sec

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Damn

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You're right

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Knowledge is Power ruling etc.

wispy phoenix
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Yeah, which is sad (but fair)

mortal hazel
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Very fair, but definitely sad

charred maple
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Man it shows me not paying attention to this server

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I didn't see this is a thing now. Which speaking of. I now need to get Circle Undone, Edge of Earth and TSK for the new release stuff

astral flower
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I guess my worry was like

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If I trigger "Spend 4 secrets: deal 4 damage", I still have to spend the secrets

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So I didn't know if "-> ->: Fight, Deal +2 damage and get +2 fist" required me to spend the extra ->

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or if it was even eligible as a target for a line of text that said you can trigger -> actions

low osprey
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So Sledgehammer's mulitple action cost works for this, since you ignore the costs before the ":" which is the actions it costs

astral flower
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o.o

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I see!

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I thought they changed KiP to prevent that trick

low osprey
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The trick they prevent is with stuff like uh... research notes

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Which has you spend in the ability itself and isn't ignored

astral flower
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hmm

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nodnods

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I guess that makes sense, "before the colon = cost" is intuitively how it should work

mortal hazel
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It is probably necessary for Ad Hoc to have the "ignoring all costs" part, thinking about it, for it to work as intended. Otherwise you'd be unable to use e.g. lockpicks and similar things with it, since they exhaust as part of the cost, and a card that's not in play can not, AFAIK, exhaust

pale jacinth
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Any suggestions for an investigator who's not too complex to grok and good at getting clues? I'm about to teach a new player the game via the gathering, they're playing a Guardian (either Zoey or Roland) with one of the starter decks linked here, and I want to branch out from Daisy a bit for my part of things

exotic robin
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maybe Ursula?

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she's pretty solid, her gimmick is I think pretty simple and it's fun to zip around the map once you're set up, and for better or worse, she doesn't have that many off-class cards to worry about

charred maple
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I'm currently going through Carcosa with my brother. Made him a Roland deck cause he likes to fight monsters while I made a very supportive Mihn deck

pale jacinth
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is there a newer arkham mod than the version on the workshop - the version I have doesn't have scarlet keys cards or a working token bag display?

exotic robin
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yes, but it was taken down so it's distributed by a google drive folder

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uh @glad bolt what's the server policy for sharing stuff like the Arkham mod?

glad bolt
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Oh, hmm. Good question

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Let's stick to the mythos busters standard

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Just pm her with it

exotic robin
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okay

pale jacinth
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how does Down the Rabbit Hole interact with having XP at deck creation (from In The Thick of It or being an investigator who starts with experience?)

proven acorn
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Doesn't apply yet

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So ItTOI is a good way to pick up some XP cards without the extra cost

pale jacinth
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cool ty!

astral flower
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DTRH + ITTOI is a classic combination

tough owl
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then you can add Arcane Research to take even more trauma!

astral flower
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I wouldn't recommend going ITTOI and Arcane Research

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that puts a lot of pressure on you

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It's usually one or the other

tough owl
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oh yeah, I meant that more as a joke suggestion, probably should have clarified.
Though I think one of Althaea's decks did this, and I'm pretty sure that one worked out...

exotic robin
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I think she only had Arcane Research, and only wanted ITTOI on top of that

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but me and grandar made frowny faces at her

tough owl
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lol, if you're bringing up Grandar that means it was another campaign where she did that :P (Or I could just be misremembering)

mortal hazel
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oh no it's just the sort of deck concept where I put it in front of Till to taunt him and/or for a sanity check

tough owl
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also a reasonable reason

astral flower
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Cutting arcane research does give you more sanity

proven acorn
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ended up settling for "just" DttRH and Arcane Research

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3 XP discount on your first spell upgrade each scenario is funny as hell though

pale jacinth
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Are there any campaigns people wouldn't recommend/would advise against for first-time players? Looking at doing a campaign with a friend after going through Night of the Zealot with them last week. (I have a little bit of experience BC I'm currently most of the way through Carcosa w Alaen)

wispy phoenix
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Forgotten Age for sure

proven acorn
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Forgotten Age I generally hear is on the harder side, so probably not that one

high kindle
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I would not recommend The Forgetten Age

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I like it but its harsh

proven acorn
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Edge of the Earth and Dream Eaters are ones I've seen mentioned as a little easier

wispy phoenix
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Forgotten Age, more than any other campaign, demands you bring tech for it

high kindle
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hmmm I think on hard definitely

wispy phoenix
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even on Standard Till

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The trend I've seen is folks walking in blind and going "oh god we are fucked" by the end of scenario 2

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And then restarting

high kindle
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||I have seen that a bit but I have also walked in with unprepared groups and done okay||

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||I think the campaign was designed really with the intent that players would not always succeed and could get through with some really botched missions||

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hmm

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gonna spoiler up

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||its very xp generous which helps, I think its more punishing and feelsbad than actually difficult exactly||

wispy phoenix
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||That's possible, though I don't think the later missions get any easier - in particular, if you blow the temple you are turbo screwed on Scenario 7||

high kindle
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||I have done scenario 7 after blowing the temple with a mostly blind team, it was tough but we got through||

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||the one bit of really punishing part of it I think is that you need a reliable evader||

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||I feel like most groups value and bring one esp new groups these days so I have not seen that be an issue, but for a long time there was a like "we don't need evaders just shoot em" attitude and it really punishes that||

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||I think the middle missions are on the easier end except the one with the flipping locations and time stuff||

tough owl
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||looking like Scarlet Keys in here||

wispy phoenix
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||Yeah, fair - I will say your group is pretty bloody good at cards iirc, the groups I've seen having to hard restart are usually more novice||

high kindle
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||yeah I guess what I'm saying is that I think people hard reset when its very salvagable because it feels like it is not||

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||and I don't think like, thats peoples fault, you can't really know||

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||but I think thats why they abandoned that kinda design and tried to broadly make most campaigns have most scenarios assuming players will succeed||

wispy phoenix
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||That makes sense, I do prefer the new design lol||

astral flower
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I think TFA is fine for newbies if you give them two spoilers

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  1. ||You can't just kill all monsters blindly, you need to evade them sometimes|| and 2) ||Take the blankets to avoid trauma||
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That should mitigate a lot of the NPE stuff and make the campaign a bit more difficult than usual but definitely not... unbearable, if that makes sense

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Or you could like, just take ||Kymani|| into it, and it will be fine even if the newbs play unprepared

high kindle
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||like I'm very sure that the train in dunwich is supposed to be failed||

astral flower
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Really? Didn't I breeze through that scenario as a first time player?

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eh, well, we had Gloria

high kindle
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||and I think in tfa they wanted people to have a rough start then like claw it back and stuff||

astral flower
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Gloria makes every scenario easy

high kindle
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yeah esp that one

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||you can lose in the first mythos phase with bad enough luck||

astral flower
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Yeah I know

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but that seems like, I dunno, it seems rare

high kindle
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yeah

astral flower
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I suspect like

high kindle
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but like ||you only need one real bad mythos phase over the whole game and its hard to have infrastructure to really protect against that||

astral flower
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the ||first temple mission|| in TFA was designed to be failed

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that is a very brutal scenario

high kindle
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yes agree

astral flower
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But that's fine

mortal hazel
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It is extremely hard on Hard difficulty in particular

high kindle
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||I consider reaching the second act in scenario 1 and ideally getting the dialogue to be the scenario won||

astral flower
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We just did pretty badly for the Carcosa ||mission 2 with the interviewing VIPs, we only managed to interview two of them and slay another two, and we got out with 7 XP total split amongst all investigators||

mortal hazel
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But can still be very rough with a small cardpool and one or two inexperienced players on Standard

astral flower
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And it like, sucked?

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But I'm glad it happened

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it means the newbie we're bringing along can learn what arkham is like when you fall behind and how to catch up and stuff

mortal hazel
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One or two stray mythos phases and things spiral really fast

astral flower
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That scenario is hmm. I think the difficulty of the scenario is impacted wildly by the order in which the ||VIPs transform||

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We had two instances where a ||VIP we were one turn off interviewing transformed|| and that was kinda frustrating

mortal hazel
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I definitely feel like up to TFA there was always at least one scenario per campaign that didn't feel balanced for 3-4 investigators

high kindle
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||I feel like I have never had good transforming luck in carcosa 2||

mortal hazel
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(like, I find ||TFA 1|| is much easier with a single, well-built flex investigator than a full, otherwise well-rounded group, I've fully cleared it a couple times testing out Winifred decks. It could occasionally be rough but felt much more doable.)

wispy phoenix
astral flower
proven acorn
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those both seem pretty good

mortal hazel
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Unfortunately I already talked enough about these elsewhere that my spoons for them were kinda drained, uhh

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Big summary, HEC is kinda like a cheaper, more flexible Galvanize for most intents and purposes

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Different traits means it stacks poorly with Boxing Glove decks and such, and it can't be used with fight events - also, theoretically Guardians can get extra resources for Spirit events (Prophetic), but they have nothing for Insight events (Crafty)

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Joe might really like HEC

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It also is an interesting way of leaning flex-ish for Guardians

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Obviously these are Wilson cards and a lot of other Guardians don't have access to a tonne of interesting tools

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Tinker's definitely best if your weapons are also tools (Sledgehammer, Pitchfork, Chainsaw, Fire Extinguisher) or if your weapons are one-handed and you want at least three assets

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Me and Aneta have speculated that Kate might have Insight access, in which case these are obviously very good cards for her

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Chainsaw Yorick really likes Tinker because it means he can also have a sidearm when the table isn't otherwise perfectly set up for him (or an investigation tool, if he wants to flex a bit)

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HEC is also good for tool-investigating investigators who might bring Alice Luxley (Carolyn, Parallel Roland, Joe?)

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I guess Tinker also, hmm, it might give more space for Geared Up investigators to breathe, because they can much more easily cram their deck absolutely full of hand assets and expect to be able to make use of them.

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(Tinker also notably lets Ashcan Pete keep Pocket Multi Tool + a weapon + another investigation asset in his hands without having to sacrifice Leather Coat for Bandolier, which may in some cases be handy, though I've soured a lot on Fire Axe builds in general and I think the real Pete combat meta is simply ice picks + Duke)

pale jacinth
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Slightly weird Q but if you have an investigate or other tool that would normally provoke an attack of opportunity would using it with HEC still provoke an attack of opportunity

astral flower
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nope

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AOOs only trigger if you spend an action to do it

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If you don't spend an action, AOO doesn't trigger

pale jacinth
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Cool, that makes sense!

pale jacinth
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holy shit that was close

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just did the first scenario of Innsmouth - me as Sister Mary and a friend as Akachi - and we got out with one doom left on the last agenda

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we realised about halfway through that we probably need a bit more investigative/clue-ing power bc most of it was her digging for any of her investigate-y spells, so we didn't have time to sort really any victory or anything other than the bare minimum and just barely threading the needle

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so this might be quite a spooky next few scenarios

mortal hazel
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yeah, I was wondering when I saw that pair which of you was the cluever

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Mystics are many things, but their consistency tends to be a bit low

pale jacinth
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I defintely last night had a thought of "oh I should add in some evidence" and just forgot to actually act on that

spice hare
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I'd be willing to give it a shot, did like the original RPG in a box, as well as Elder Sign

proven acorn
exotic robin
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don't see why it couldn't

proven acorn
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I wasn't quite sure
But I assumed yeah

proven acorn
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Coming up on the finale in our Carcosa campaign now

queen rune
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meanwhile: my revised core box and dunwitch has arrived

tough owl
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it begins...

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I suggest getting friends and family into it so you can get yourself them expansion boxes as presents to continue the collection

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this has been an effective strategy for me

queen rune
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lol i'm a pretty significantly a solitaire player

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but i'll keep that in mind

pale jacinth
# proven acorn Coming up on the finale in our Carcosa campaign now

highlights so far include (spoilers for certain bits across all of carcosa up to the final scenario)
||Daisy getting around a straitjacket via just carrying her books in her tote bag||
||Stubborn detective, a man so committed to his work in rooting out corruption on the force that he has followed Tommy Muldoon for several months, across the Atlantic, deep into the catacombs of paris during what was Definitely A Perfectly Reputable Archeology Expedition, and even into a chapel as the sky and sea both tore themselves open.||
||Getting sworn at during setup after I noticed our first and so far only violation of a certain rule||
||In these last two sessions, hunter enemies consistently spawning/being spawned at the start location and not getting to us before the end of the scenario||
||Alaen walking into one of the two "if the respective agenda gets doom on it you get hit" locations in dark stars rise, immediately calling what the other one would do, and walking into it anyway||

high kindle
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||and I love that certain rule||

mortal hazel
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||the rule rocks, especially if someone's playing Agnes. But also because it leads to funny workarounds for the banana man.||

queen rune
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aw man i need to proxy

mortal hazel
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at least you have 10 knives to do it with

queen rune
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amusingly i've been doing it with emergency caches which i legit have x8 overflow of

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x6 of knives and flashlights is also funny tbf

mortal hazel
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yeah, though at least emergency caches and flashlights have good, genuine uses

astral flower
queen rune
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hey rules reference says if an enemy with spawn instruction has no legal location to spawn in, discard it. does it mean discard and draw next or discard and move on?

wispy phoenix
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discard period

queen rune
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nice

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oh wait...

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found out about victory point lmao

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tradeoff i guess

pale jacinth
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I was literally yesterday just thinking "it'd be cool if there was a curse-y mystic gator to more easily enable those spells"

mortal hazel
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yeah, haha

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There's two who are kinda good at it now, counting parallel Jim (though I don't know off-hand if he's on ArkhamDB yet)

queen rune
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ok

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1st scenario done finally (The Gathering, of course)

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Roland Horror'ed out trying to let the (guardian) dogs out and got attacked of opportunitied by boss

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Daisy almost died but i read fast event rules and realized they don't take action to play, score

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Jenny last hit

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accidentally misread obscuring fog's text and let it linger longer than needed, wasted quite a few actions

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also roland dying with a clue not turned in cost me 1 xp. feds, amirite

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tho roland dying did also enable me to go "hey ghoul priest, catch" and huck a dynamite w/ no worry of friendly fire, since the only friendly there is already lying on the ground lmao

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(shout outs to Uncle George the Farmer on arkham DB for providing Structure Deck Series deck list)

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also might have misjudged a few skill checks with difficulty of 0 but also adjusted skill of negative number (which evidently bottoms out at 0)

exotic robin
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you only fail on autofails on diff 0 yeah

queen rune
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oh also i got two autofails back to back at one point, talking about luck (normal difficulty setup)

proven acorn
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I thought at first this would be pretty mild, but I guess the text means you often get slapped before you can kill it if there's blurse tokens in the bag

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Oh wait, would the elusive also make it run away if the text makes it attack while you attack it?

exotic robin
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it was already initiated while the enemy was at your location, and enemy movement doesn't interrupt

proven acorn
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oh right, yeah

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I forgot they only need to be at your location for targeting

tough owl
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silly exercise prompted by my friend about how Tommy Muldoon can go infinite (if given ridiculous amounts of setup):
https://docs.google.com/document/d/1CCvB4hUfReeopbNoVbfG0GUWTc_5nizbiQU3iAXufHc/edit

proven acorn
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r/badarkhamlcgcombos

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amazing setup though

wispy phoenix
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@tough owl "I'll take that" is the wrong card, you're looking for "You owe me one"

tough owl
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fuck

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curse these rogue cards and their "my card name is in quotes with an exclamation point!"

proven acorn
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there's a few Guardian ones for that too admittedly 😛

tough owl
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yeah

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i looked at "You hande this!" as another way for Wendy to pawn off her weakness to us

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and I played a deck recently that used "I'll take that!" to get illicit items into Hidden Pockets, so its on my mind.

proven acorn
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it's a good use for it

wispy phoenix
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It's a very good card

proven acorn
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Carcosa spoilers
||intentionally saying the name 3 times, to kill off my Tetsuo for the resources and tutor||
#JustTommyThings

tough owl
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can't read my own spoilers D:

proven acorn
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used a campaign mechanic to intentionally kill my own Tetsuo

tough owl
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ah

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hey you didn't kill him, you defeated him

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he can come back! that means he's not dead

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and that means you're not a murderer

proven acorn
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Carcosa finale finished
made it through pretty well thanks to my stupid amounts of soak via Star+Tetsuo

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I think I drew a Tetsuo like six times this scenario

wispy phoenix
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That poor man

proven acorn
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also managed to assemble my Becky setup very early, so I was having an easy time dealing with the enemies

pale jacinth
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Tetsuo was an absolute hero

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Saved me at least 8 or 10 horror

tough owl
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he did escape the fate of being used in Tommy's infinite

proven acorn
#

Becky had:

  • Custom Mods (Notched Sight, Extended Stock, Counterbalance, Quicksilver Bullets)
  • Enchant Weapon
  • Telescopic Sight
  • Custom Ammo
#

I just realized I didn't draw my Stubborn Detective this time
for the comedy value of showing up in the goddamn finale

pale jacinth
#

Oh that would've been hilarious

tough owl
#

ah, I'm also playing a "Tommy Muldoon fully kits out Becky in the Carcosa campaign" deck

pale jacinth
#

At that point you would've had the full police force assembled

#

Between Tetsuo, Beat Cop, being Tommy, and the Detective

wispy phoenix
#

Need an Agency Backup in there too

proven acorn
#

only way it could have been more is if I had gotten that Agency Backup 😛

tough owl
#

some day, I will play someone who has two Star XVII and two Agency Backup

proven acorn
#

Star was definitely huge for me this campaign

#

shoutouts to Guard Dog 2 becoming a 5/3 soak with Star

tough owl
#

Guard Dog 2 is amazing, Guard Dog 2 with Star is practically its own investigator's worth of tank and damage

proven acorn
#

I also only today noticed that Guard Dog 2 also retaliates on Horror now

tough owl
#

I had this pointed out recently because I didn't realize Guard Dog 0 didn't retaliate on horror until it was quite relevant

astral flower
pale jacinth
#

that's pretty solid bless gen if you can afford it, right?

mortal hazel
#

yeah

exotic robin
#

solid bless generator

proven acorn
#

It seems decent, though probably still mostly if you need the blesses for synergy

exotic robin
#

also first good bless gen in Guardian

pale jacinth
#

wow after looking it really is - being Mary in a 2p game with 4 copies of Tempt Fate between us has really skewed my notion of what bless generation looks like

#

everything else is either action hungry and wants you to want to have the side thing, one-shot, or is holy rosary (2) which this just seems far better than unless you really need that willpower

#

actually just looking is this full stop the best repeatable bless generator at the minute, or am I missing something?

exotic robin
#

I'd say Spirit of Humanity is probably better

#

second preview

queen rune
#

has this game gone to east asia yet?

#

as in the storyline

proven acorn
#

I don't think so?

queen rune
#

wait does it even globetrot at all?

proven acorn
#

oh wait Scarlet Keys might have some scenarios there

queen rune
#

is that the one that keeps changing? or was it dreameaters?

#

(vaguely remember one campaign that is said to be everchanging)

proven acorn
#

Scarlet Keys is non linear in scenario order, if that's what you are thinking of

queen rune
#

i'll have to dig into my browser history to find that one buyer's guide i was reading, sec

#

ok yeah i think that's what i was thinking. thx

proven acorn
#

hmm, that seems pretty decent I feel
though 2 resources is pricey

#

being a Parley feels a little tacked on, but nice bonus I guess

pale jacinth
#

It is shorter than saying no attack of opportunity

proven acorn
#

true

tough owl
#

reposting this here because maybe someone else will laugh at my dumb sense of humor

queen rune
#

lmao

tough owl
#

thank you izen

queen rune
#

i only remember it being the icon for ability of same name in war3, dreadlord?

tough owl
#

life drain, I think Dark Ranger

#

it's the green version of mana drain, from the blood mage

high kindle
#

loool

queen rune
#

err

#

if an asset's reaction defeated an enemy

#

does it count towards the owner defeating the enemy or the asset?

#

context: roland triggered attack of opportunity to assign damage to his guard dog to use guard dog's reaction to last hit an enemy

mortal hazel
#

The owner

#

Your assets generally fall under the umbrella of "you"

queen rune
#

ok so roland's ability does trigger and collect a clue

mortal hazel
#

Yep

queen rune
#

sweet

queen rune
#

ok that took 3 hours

#

got R2 on scenario 2

#

shame

wispy phoenix
queen rune
#

errr the one in revised dcore

#

night of hte zealot

wispy phoenix
#

Ah cool

#

How many cultists did you nab?

queen rune
#

4/6

#

3 investigators

#

this time, nobody trauma'ed out, which is improvement over last scenario (poor roland, seen too many shit)

wispy phoenix
#

4/6 is good for a first runthrough

#

You're not expected to get all the cultists every time

queen rune
#

kept failing door locks was the biggest roadblock, amusingly

#

big enemies i was surprisingly pretty capable of dealing with

wispy phoenix
#

Yeah you need good commits for stuff like Locked Door

queen rune
#

my jenny almost died but a SUPER timely elder sign overkilled her enemy's difficulty so hard it's super funny

#

(she had 6 resources lol)

wispy phoenix
#

lmao

#

lets go

proven acorn
queen rune
#

wait i just realized...

#

i never consider this but i assume no deckbuilding rule says core box characters' decks can't contain other cycle's cards even if they're running night of the zealot?

wispy phoenix
#

That's right, you can bring any card in you like that's part of a standard cycle

queen rune
#

gotcha

pale jacinth
#

Just finished Innsmouth yesterday with a friend, and aside from ||the finale|| , which was ||a little underwhelming and feels like it might want to be either a fair bit harder or to not lock what sounds like a cool idea behind a flashback,|| the rest of it was absolutely stellar! As two new players with definitely less clue power than ideal, the difficulty felt tense but never overtuned, and a lot of the scenarios have design that really nails the vibe they're trying to capture.
(Also to be fair to ||the finale||, we did misinterpret a certain treachery which would have been a bit worse and also both got really good draws, but it was still ||a bit of a let down in terms of difficulty - certainly I never felt super at risk or as scared of Dagon compared to e.g. Carcosa.||

#

Very cool campaign, absolutely would recommend

exotic robin
#

Innsmouth miiiight just be my favorite campaign, yeah

proven acorn
#

Key seems pretty good, but for 4 XP I guess it better be

exotic robin
#

def feels like the power level you want out of a 4XP card

proven acorn
#

Purified also seems decent
overkill an attack and put a bunch of bless into the bag

astral flower
#

both strong

#

someone on another server mentioned silas with purified and that seems strong

#

If he has good skill checks he can keep getting purified back and repeatedly fill the bag with bless so everyone's checks are effectively +2

#

or just, you know, do good things with bless payoff investigators

pale jacinth
#

Wait does the "if successful" effect still happen if Silas picks this up? Or is this just that he's likely to have a bunch of skill recursion

astral flower
#

I thought it did but now I'm not actually sure

wispy phoenix
#

For a skill to be really dumb on Silas it needs to take effect on commit

#

Eg. Unrelenting, Signum Crucis

#

Anything that happens on skill test resolution can't be abused by him

#

What Silas can do with Purified is guarantee it gets a good proc

#

Since he can look at the test results and decide "nah, not good enough" then take it back

exotic robin
#

Intro We are only mere weeks away from the release of The Feast of Hemlock Vale Investigator Expansion. To help with the wait, various community members have been given the opportunity to preview cards of the upcoming expansion. Today it’s my turn to give you something to look forward to. We’ve not seen any red … Continue reading "The Feast of H...

#

bit iffy on Hatchet, but the Token of Faith upgrade seems pretty interesting

proven acorn
#

huh
Hatchet is weird

#

very awkward against even health enemies for once

mortal hazel
#

Combines well with stuff like Guard Dog, Beat Cop, Agnes's ability

#

Random damage pings

#

Either your own or someone else's

#

Which works well with what Wilson is doing, actually

proven acorn
#

oh Hatchet is ranged, I only just now noticed that

exotic robin
proven acorn
#

letting other people pick up the Hatchet is also pretty funny

pale jacinth
#

Wishing I could play hatchet in the Rita deck I'm currently using

mortal hazel
#

yeah, funny thing about hatchet is that it seems worst/most inconvenient by far against exactly 2-hp enemies

#

Otherwise, it works great with anyone who can otherwise do 1-damage pings

#

(4-hp enemies are also potentially awkward, but it depends a bit on build)

exotic robin
#

it seems kinda alright for Rita

#

though with Long Shot, I'm more of a Enchanted Bow believer tbh

#

in general, I'm like, not super sold on Hatchet, it just seems very awkward

#

it would be very funny if there was a 3XP upgrade with an extra action " ActionTrigger : Yoink the Hatchet out of the enemy. Deal 1 damage to the enemy Hatchet is attached to and take control of Hatchet."

mortal hazel
#

yeah

#

I think the best fit for it might actually be in Wilson, because Tommy and Yorick definitely don't care and have other things they want to be doing, but Wilson does have access to a lot of situational little boosts for this

#

But even then I suspect you'd probably be better off just grabbing a fire extinguisher, most of the time

pale jacinth
#

I think my want for it in Rita is BC I am very much not the primary fighter in this campaign, so it's a 1h weapon testing at 8 for things that need killing or if we end up with a lot of enemies

#

Also means I don't feel that bad if I end up needing to discard it

#

The pain point there I guess is if it's worth 1xp per vs the derringers I currently have

#

I say as though my current planned upgrades haven't ended up being exclusively cards that cost 3xp

#

Token of Faith seems really good, though

exotic robin
#

some more new cards

#

one fairly okay, but maybe a bit overloaded card and uh

#

and one which exists I guess

proven acorn
#

hmmm
Providential has decent symbols at least I guess?

#

still not sure if I'd pay 2 XP for that

exotic robin
#

yyyeah

#

there's really no reason to

#

you get Keep Faith and Signum Crucis for no XP, and Spirit of Humanity at 2XP

#

Purified being in the same pack is just cursed

proven acorn
#

Vamp is... hard to evaluate I feel

#

really depends on your statline I guess

exotic robin
#

I think it's alright, but really wants you to run the Parley support to be able to access most of the effects

#

which I think kinda locks it to Alessandra

#

those are not big effects on their own (well, except the doom removal, that's solid) so you kinda want it for the versatility

astral flower
#

Maybe a Preston or Winifred or Jenny that can get high stat values in anything on demand

exotic robin
#

yeah, I think this is alright for anyone who likes Well Connected

proven acorn
#

the hand size reduction from two copies of Pelt Shipment would stack, right?

proven acorn
#

Guided by Faith seems decent, if somewhat expensive

astral flower
#

Guided by Faith seems pretty bad

wispy phoenix
#

Guided by Faith is a Mary card and that's about it

mortal hazel
#

I was feeling pretty interested in janky uses of Persistence until I noticed the XP cost

high kindle
#

its not like survivor struggles for it

#

I can maybe see minh playing one

#

but her deck does already have super powerful options

mortal hazel
#

I guess my thought is more, if I'm designing a deck that revolves around this sort of thing, it'd be nice to have it from the start

#

Though I guess if you really wanted to play around with this stuff, Yaotl + 2 copies of persistence does fit the ItToI budget

#

Hmm

#

If Hank isn't the Survivor equivalent of Tony/Mandy/Carson/Gloria style deckbuilding, maybe he'll be the Survivor who has terrible deckbuilding but starts with 5xp

#

(Though I'm reasonably convinced he'll be Survivor 0-5, non-assets 0-1 from one of Guardian, Seeker or Mystic)

astral flower
#

Hes survivor 0-5, innate or spirit cards 0-2

#

No extra XP, sadly

#

I wish he did because he's sweet

mortal hazel
#

innate innit

#

with a deck size of 35, it does feel like they really want him to do stuff like run Yaotl just to thin his deck

#

(first possible main fighter who can really run Wards of Protection (2))

#

(no, mystics and sister mary don't count, get back to me when you can fight rats without needing an expensive gun or big combo in play)

astral flower
#

noo sister mary can commit tti noooo

proven acorn
#

Parallel Monty is not one I expected

exotic robin
#

card PDF

#

yeah

proven acorn
exotic robin
#

judging by the end of the article, they'll probably get back to Dunwich? It would be real weird to just completely skip Jenny

#

Parallel Monty seems really interesting

#

kinda a proper Relic investigator?

#

ability's neat, though, hm... I think in practice, regular front, parallel back might be more interesting - you're getting a search 4 at most, and probably not every turn

tough owl
#

okay, for him to get the runic axe, he'd have to grab versatile right?

#

so that he can have the initial card that he can then get the relic upgrade for?

mortal hazel
#

naw

#

There's rulings for that

#

You can just buy it with the relic upgrade

tough owl
#

ah

#

neat

exotic robin
#

yeah

mortal hazel
#

I don't think you'd want to, but you could!

exotic robin
#

well, people do swear by Runic Axe Carson...

mortal hazel
#

(Though you do have Eldritch Sophist access...)

tough owl
#

can't believe the 2 fight rogue might not want the axe

#

oh right, charge replenishment shenanigans

mortal hazel
#

and if he does it's to place the charges on something else

#

yeah

tough owl
#

I think I saw an ursula deck that did that

#

with... pendant of the queen?

exotic robin
#

classic combo

mortal hazel
#

That'd be the obvious way to break it

#

(Though Ursula and Trish also have access to the Red Clock)

exotic robin
#

Red Clock used to be the battery

#

well, probably still is - spending both hand slots for this feels iffy

#

tho, it is cheaper in terms of XP

tough owl
#

how classic can it be scarlet keys is like a year old D:

exotic robin
#

i mean more, Pendant + Sophist + Charge Battery

#

the classic busted Ursula combo

#

(and by classic i mean since dream eaters)

mortal hazel
#

a lot of busted things in dream eaters

pale jacinth
#

oh wow that's a big jump for vamp

#

bc with fine clothes all of those tests are difficulty zero

#

(also just getting all of them is definitely a big buff too)

proven acorn
#

Scrimshaw seems pretty mediocre to just using Faustian Bargain

exotic robin
#

both look kinda mid tbh

#

like, Absolution might've been okay, but we're also getting Purified and Ancestral Token in the same set, and the same class

#

might be alright as healing for Bless Carolyn before she gets Key of Solomon

wispy phoenix
#

Scrimshaw being an accessory kinda just means its DoA, in my opinion

#

Being in the same faction as Lucky Cigarette Case and all

tough owl
#

well, there was the one permanent that held an extra cursed item, right? I think it was cheaper than Relic Hunter

wispy phoenix
#

Huh

#

I don't remember that one

proven acorn
#

it's one of the other new cards, yeah

pale jacinth
#

It's also 3xp

#

Hand, Accessory, or Arcane

tough owl
#

oh

#

guess that's the same as 2 Relic Hunters then

proven acorn
#

took me a while to find it again

#

but either way, I feel like there's much better stuff to use those slots for than Scrimshaw

#

and Rogues especially have a lot of other economy options

pale jacinth
#

I'm kind of interested in the idea of Scrimshaw as repeatable big money for a low xp cost if you/the table can get those curses out and/or benefit from them - obviously it's a contested slot but I can envision a deck/group where I'd want it

exotic robin
#

I really like these

#

Strong-Armed not giving bonus damage for Firearms sucks but damn

#

and hey, Survival Technique gives Kate a second off-class card!

pale jacinth
#

Strong-armed works with grenades! bonus impact damage!

#

is investigating a skill test on a location?

#

Looks like it is, because you can use grizzled to investigate

mortal hazel
#

yup

#

and conversely, True Understanding has much more specific wording to prevent it from being used that way

exotic robin
#

oh huh, it's just a +2 to an investigate each turn?

#

great Duke card

mortal hazel
#

yeah, pure baseline it's a better Fieldwork 80% of the time

#

(the other 20% of the time being when you're using the Fieldwork bonus against enemies or weird agenda/act tests, or treacheries that stick on people)

exotic robin
#

but it should work on basic investigates...?

mortal hazel
#

Well, we know from Haste that a thing can be multiple things at once, so presumably a test on Duke can also be a test on the location?

exotic robin
#

MythosBusters server seems to be convinced it doesn't work on investigates based on uh, a Grizzled FAQ, but it seems like some really cherrypicked wording

#

maybe I should request a rules clarification from FFG for an unreleased card thinklul

mortal hazel
#

What? That is really cherrypicked

#

Is the argument that an investigate is "against" a location rather than "on" one?

low osprey
mortal hazel
#

Personally I think it should work on investigates because that makes it a lot more interesting and useful without being overpowered. It'd put it closer on par with the other level 2 talents that give stat boosts - more conditional in some ways, less so in others

#

So you'd have a baseline very useful thing on it that makes it not a waste of space if you don't have any of the four cards you want to combo it with in hand and the campaign doesn't happen to be giving you any treacheries to use it on

#

idk without the ability to boost investigates with it, it's either a tech card you only bring into specific campaigns you've already beaten, or something you use for very specific, kinda overpowered combos (like Breach the Door)

#

because if the combo isn't kinda overpowered it's just not worth the deckspace and effort you need to go to to make it work

proven acorn
#

it does help with treacheries that are in your threat area I guess

#

but I think it's meant to just work for checks written on the location card specifically

mortal hazel
#

Like, I think, if this doesn't work on investigates, what would end up happening 90% of the time is that you put this in your deck with a cool scenario in mind, and then you never end up having time and resources to actually play it and make use of it

#

yeah, I can see an argument for it being intended to work either way, I'd just be unhappy with it one way

#

'cause it just becomes extremely niche, as opposed to a reasonably viable but unessential alternative to other means oaf achieving the same effect in a wide variety of builds

#

"I'll take this because I couldn't fit ||Hex|| on my Grizzled card on my eighth run of ||The Circle Undone||" is just kinda a sad use-case for a card

queen rune
#

Q: does AH campaign's structure usually allow for west marches style play?

#

(if it's on a campaign by campaign basis, it's good to know as well)

wispy phoenix
#

no, imo

astral flower
#

West marches?

wispy phoenix
#

Rotating players

tough owl
#

like the very beginning of pilot net!

charred maple
proven acorn
#

if an enemy with doom spawns, do you still get the charges?
It doesn't say you have to place the doom, or that it needs to be on a card you control

#

but either way, the masks seem pretty great so far

exotic robin
#

yeah, think so

proven acorn
#

actually you'd get a recharge from the agenda advancing too at worst

#

for level 0 and slotless, that seems pretty strong

mortal hazel
#

The masks are all really really strong, I think

#

Bit worrying, tbh, some amount of power creep is inevitable, but every investigator is already strong enough to help win the game on most difficulties

proven acorn
exotic robin
#

and the second preview for today

proven acorn
#

okay I wasn't quite sure if the Wolf Mask would actually just be on engaging, but it sure is

#

that seems kinda insane

astral flower
#

my take on masks

proven acorn
#

think we're just missing the Seeker one now?

exotic robin
#

yeah

#

we'll see that one on Thursday probably

wispy phoenix
#

What's the Seeker one gonna be?

#

Book/Fist?

proven acorn
#

I'm gonna guess Int/Will

wispy phoenix
#

Probably

tough owl
#

Guardian matches Combat Training (composure) [Fight, Agility]
Seeker...
Rogue matches Streetwise (permanent) [Book, Agility]
Mystic matches Blood Pact (permanent) [Will, Fight]
Survivor matches Dig Deep (assset) [Will, Agility]
so no consistent pattern that I can see, but I think Will + Book rounds everything out

wispy phoenix
#

Almost certainly will have "when a location you're at is emptied of clues" as a refill condition

astral flower
#

clear a location, drop 1 clue, pick it up again

mortal hazel
#

well, "abuse," that kind of payoff is generally already built into cluedrop

exotic robin
#

but SkillWillpower SkillIntellect sure sounds like something they'd give Seekers

#

(the funniest option would be SkillWillpower SkillAgility and I'd absolutely be on board for that)

proven acorn
#

even more support for the difficulty 0 strat was not something I expected necessarily

mortal hazel
#

yeah

proven acorn
#

slotless and 0 XP to boot

mortal hazel
#

I talked about this a lot elsewhere 'cause I try and be careful with where I post powerfully mixed feelings

#

I think, in a vacuum, it's just a decent card. Slotless but limited-use lantern that stacks with other asset or event investigate actions.

#

It probably gets a bit stupid when mixed with Shed a Light and Old Keyring 3, or with sufficiently powerful Scavenging 2/Bob decks

#

Though in the former case I think that's more an issue with Shed a Light and especially Old Keyring.

proven acorn
#

slotting into the Shed a Light combos was mainly what I was thinking of

#

also new weakness

mortal hazel
#

yup, and it's a good one

#

Very multi-faceted in a good way, is worse for some investigators than others, but not nearly to the ridiculous extent of the Scarlet Key RBWs.

proven acorn
mortal hazel
#

basically as expected

#

was either gonna be that or intellect and combat, and I think people figured out it was gonna be either a mouse or owl mask from some faint spoilery hints, and neither of those scream combat

#

(and clearing a location of clues would probably be too good)

#

Think this one has pretty limited utility outside of, obviously, Luke, for whom it is an autotake. May also be quite good for Amina, but the replenishment mechanic is even less generous on someone without the mobility options found in Seeker.

#

Seekers don't need the intellect boost, the willpower might be okay until you get Higher Education if your gameplan doesn't simply involve drawing infinity cards, hm, I guess Roland could maybe use it? If he can get enough combat boosts elsewhere, this rounds out his boosters elegantly, maybe as a placeholder for Girish.

#

Darrel really doesn't care

#

Monterey miight like it, but 5 level 0 seeker slots and +2 willpower isn't enough for him, without additional support, to do much against willpower treacheries.

proven acorn
#

Of the Masks so far, Wolf seems like the easiest include for most Guardians to me

#

Combat boost is usually good, and it has an easy recharge

#

Wonder if there will be an upgrade to the masks

exotic robin
#

If anyone's curious about the new investigator expansion, the author of this site got their pack on the original shipping date and is currently in the process of uploading the card images: https://arkham-starter.com/explore/fhv

#

(and if anyone's seen the text leaks - yeah, they were accurate)

proven acorn
#

Huh

exotic robin
#

(my box is probably arriving on the 16th or later, so I kinda appreciate this lol)

proven acorn
#

Katana real I guess

exotic robin
#

aside from the Myconoids the Seeker cards are very... normal? Cool but also not like, super powerful

#

fucking love Transmogrify

#

love the Rod of Carnamagos, but damn don't wanna look at the Rots too close huh

#

very appropriate that it's a Curse card

proven acorn
#

looking through the spoilers now, the upgrades to Read the Signs and Spectral Razor seem amazing

mortal hazel
#

Need a bit of buildaround but yeah

tough owl
#

or you just need a cursed player who says "don't draw the autofail" every time

mortal hazel
#

you're welcome

charred maple
#

Man so right now I got only three campaigns

#

QUESTION IS should I go by chronilogical order and get Circle Undone then wait for the Dream Eaters repackaging

#

Or say screw it, get Circle Undone and instantly go for Edge of the Earth?

tough owl
#

Edge of the Earth is great

high kindle
#

I quite liked EOTE

#

I think either is reasonable

mortal hazel
#

If you had to get any one expansion other than Dunwich, EotE is a pretty good one - though I'm thinking of investigator expansions there, on second thought, hm

#

Hmm

#

Well, campaign-wise I think I might still rec EotE first, but, yeah, depends on what theme calls to you more

astral flower
#

New taboo: OKR 3 + 1 XP, scavenging and its upgrade + 2 XP, pay day now works with Double cards

#

feels like it's making a lot of normal survivor decks pay for the sins of a few outliers

proven acorn
#

oof, +2 on Scavenging is rough

#

though they did probably both deserve it

astral flower
#

did they?

mortal hazel
#

I think Scavenging (2) was genuinely a problem card. I think if Scavenging (0) eats a taboo, then they should also hit Lucky Cigarette Case, Magnifying Glass, Grim Memoir, and Arcane Initiate. Which doesn't, per se, mean that you can't justify hitting all of those cards, but it does go to point to a much bigger... consideration?

#

(there's an amusing lack of guardian cards on that list, I know)

tough owl
#

this is because guardians are of course the most honorable cards

mortal hazel
#

unironically true

#

guardian forces you to play compactly

pale jacinth
#

Been playing through The Circle Undone with my partner, card pool of EotE + Core + Circle Undone, they're playing Carolyn and I'm on Daniela, and every single scenario has been really close so far

#

So I'm trying to work out if there's any meaningful clue support I have access to in that card pool

#

Or otherwise interesting XP options

mortal hazel
#

yeah hmm, Survivor clues is a bit awkward in small cardpools

#

There's Burn After Reading if you've run out of other XP to spend, could also be used to get LWIF into your deck if you need to get rid of obsoleted 0xp Survivor cards

#

And I think that's about it, unfortunately

#

There's also Evidence in 0xp Guardian, 0xp Flashlight for a Neutral option

#

And it looks like that's about it

tough owl
#

I guess TCU has Interrogate

mortal hazel
#

Oh right so it does, hm. Well, if you can Burn After Reading it into Interrogate (probably worth more than spending 1xp on Interrogate outright) then that might be a decent source of clues

#

(With taboo, Interrogate doesn't require Humanoid enemies)

pale jacinth
#

Really just had the worst luck from the encounter deck today - (false lead surges into) the second demonic piping surges into the third demonic piping (which summons a miniboss if you have all three of them) surges into an enemy right as I'd been engaged by a boss

wispy phoenix
exotic robin
#

(Added in FAQ, section 'Game Play', point 1.12) Weaknesses with an encounter cardtype (such as enemies or treacheries) are considered to be player cards while they are in their bearer’s deck, and are considered to be encounter cards while they are being resolved, and once they have entered play. Before a weakness with an encounter cardtype is resolved, it is still considered to be a player card.

#

yes when they're in your deck, no when you're actually resolving them

wispy phoenix
mortal hazel
#

Same goes for Roland's alternate weakness

wispy phoenix
#

Makes sense

proven acorn
#

Parallel Rex now

wispy phoenix
#

I really like this one

proven acorn
#

Deckbuilding is Seeker 0-3, Curse and Gambit 0-4, up to 5 level 0 Rogue cards

wispy phoenix
#

The Advanced sigs actually seem respectably balanced, maybe

high kindle
#

they really are pushing the curse themes far

#

that search for the truth is pretty damn powerful

wispy phoenix
#

its stronk but I think the cost is pretty fair

#

capitvating discovery gets cards from deck in hand at a 1 to 2 per dropped clue ratio, where this is from discard at 1 to 1

#

I do like how it adds a new option with its own tax rather than being a pure upgrade to the baseline function

exotic robin
#

and also comes with turning Rex's Curse into a real weakness

wispy phoenix
#

Is it weird I like this Rex's Curse better than the base one????

#

It's just

#

simpler

#

Instead of a bunch of text for a token mulligan you just draw another

mortal hazel
#

yeah vanilla Rex's curse is just... really weird

#

On Standard it doesn't do much, on Hard it sometimes does things for weird unintuitive reasons, sometimes it has weird interactions with Curse tokens

exotic robin
#

I like because it's like... an actual weakness that does something. The base one is just annoying, but I don't think it really... does anything?

high kindle
#

cards from discard is I'd say a good bit stronger than hand

#

its a bit closer to tutor from deck

wispy phoenix
#

oh like for sure

#

that's what I'm saying, it has the worse ratio for a good reason

astral flower
#

Rex's Curse has not caused me much harm in 2 scenarios of my Innsmouth run

#

I think I lost a clue due to it

#

because I succeeded by 3 instead of 5 on a glyphs test

glad bolt
#

(spoilers for the dark matter fan campaign)

#

@mortal hazel @exotic robin @high kindle

mortal hazel
glad bolt
#

"Investigate again, as my final action - investigating at - well, maybe my final action - I'm at 6, 7, 8... +5 cock shit eat fuck - no sorry I have an extra action"

mortal hazel
#

these captions are something else actually

dapper moon
#

Would people be interested in playing a campaign together here?

#

I'd have to check what times I'm free, cause weird schedule hours, but Arkham is that much better with at least 1 additional person

glad bolt
#

and yeah it's excellent with 2-4

astral flower
#

I am full on campaigns unfortunately

pale jacinth
#

Depends when, but I might be free

pale jacinth
#

(I realise that's vague, it's just a matter of "I can commit to weekly sessions that roughly align with my timezone" but my schedule and workload is such that it's easier if other people lock in a time that works")

#

Honestly if I find time tomorrow I could throw up a when2meet

proven acorn
#

can anyone actually send me the newest version of the mod?
I'm a few versions behind now I think

wispy phoenix
#

That'd technically be piracy, so

#

Sadly not

dapper moon
#

If I have a when2meet link, should I ping Arkham players with it? Or just post it and let people fill it out on their own?

dapper moon
#

Oh, there is not an easily pingable role. I'll just post

dapper moon
#

Arkham Players!
I would like to Host/Play/??? a Campaign on Pilot Net. I'm hoping for 1-3 other players and a consistent, weekly meetup time. The game will be played via TTS.
To help facilitate organizing times, I have created the following When2Meet: https://www.when2meet.com/?24277286-lpl5A. If you fill it out, I'd love a ping to check the times. Thank you for your attention.

wispy phoenix
#

Does this even have like

#

A timezone picker?

#

@dapper moon

#

Does it convert automatically or just not at all

dapper moon
#

Oh, uh, I believe it converts automatically?

#

Yeah, looks like it converts automatically

wispy phoenix
#

Okey dokey

dapper moon
#

Oof, just a 30 minute time period? that'll be rough to fit a game into

wispy phoenix
#

I'll fill it out properly in a bit

#

Get in Helldivers in the meantime

dapper moon
#

At work T^T

wispy phoenix
dapper moon
#

pokes Briar

wispy phoenix
dapper moon
#

Thanks

#

oof, a grand total of 1 hour overlap, idk if that'll work for a game

#

But, we'll see how it turns out, ig

wispy phoenix
#

Oh

#

It reset my shit

#

Goddamnit

dapper moon
#

Oh, sorry

wispy phoenix
#

Oh no it didn't

#

That was Alaen, I see

dapper moon
#

Yeah, between the three of us, there's a single window when everyone is free that is an hour long

wispy phoenix
dapper moon
#

We'll figure it out

dapper moon
#

Arkham Players!
I would like to Host/Play/??? a Campaign on Pilot Net. I'm hoping for 1-3 other players and a consistent, weekly meetup time. The game will be played via TTS.
To help facilitate organizing times, I have created the following When2Meet: https://www.when2meet.com/?24277286-lpl5A. If you fill it out, I'd love a ping to check the times. Thank you for your attention.
[This is the second posting, just want to make sure that people get a chance to see it]

dapper moon
#

Alrighty. I've got 4 responses, so I will ping you here and we'll talk it over.
@wispy phoenix
@proven acorn
@pale jacinth

It looks like the only time all 4 of us are available is <t:1712030400> (converted to your local time). And that is only for an hour total. Would either Alaen be able to start earlier by 60-90 minutes, or Empress be able to go longer by 60-90 minutes?

pale jacinth
#

Are you sure that's the right time? (I assumed when2meet had already converted to my time zone, which in hindsight might not have been smart)

dapper moon
#

... I thought that it did.... I may have been mistaken.

#

Is the time you listed as your "Monday" (idk if it's your day) <t:1712001600>?

#

Or is it off

pale jacinth
#

As in does my block of time on Monday start then, or the block of time on Monday where all four of us are available?

pale jacinth
#

So something's gone wrong time zone conversion wise somewhere

dapper moon
#

That's what I'm trying to figure out

pale jacinth
proven acorn
dapper moon
#

Ah, so something is fucky. Let me see if I can find a better site for making this work

dapper moon
#

do you mean .net? .com is giving me a bunch of music vids in Korean

wispy phoenix
#

Oh

#

Yeah I mean just google it I guess

#

Probably .net

dapper moon
#

oops. I borked it. Take 2

#

@wispy phoenix @proven acorn @pale jacinth

Ok, apparently, despite saying it adjusts to timezones, when2meet does not in fact adjust for time zones so we've got a new option. Just make sure the timezone section (directly below the title) is set to the proper one for you. I people just want to fill out the 1st-7th zone as their weekly availability, cause I forgot to trim the available days

https://whenisgood.net/st4tcy4

wispy phoenix
#

done

dapper moon
wispy phoenix
#

Ah, see, the problem is I'm stupid

#

Gimme a minute

dapper moon
#

Ah, no worries

wispy phoenix
#

Done fr

dapper moon
#

ty

#

whiffle bat to the head noises oof

wispy phoenix
#

Not looking great?

dapper moon
#

looks like we're looking at 1 total hour of shared availability between you and Alaen

#

Looks like around 1:30 pm on Tuesday for you? (for about 60 minutes, I think)

wispy phoenix
#

Hrm

#

I can do earlier, I suppose

#

Does two hours back work?

dapper moon
#

I think so. I'll wait for Empress to respond before a full ironing out, though

pale jacinth
#

filled in, sorry for the delay

dapper moon
#

No worries, people have lives

#

pain.jpeg

#

ok, so, it looks like no matter how I arrange or anyone can flex, the best sets are (in my time zone):
A. Monday Eve starting at circa 6:30pm, if Briar is still up to start ~2hrs before their posted start time. Unfortunately, that would exclude Empress. <t:1712017800>
B. Monday Morning at circa 3am. Unfortunately, that would exclude Alaen. <t:1711963800>
C. +24 hours from Slot B (Tuesday circa 3am), unfortunately still missing Alaen.

#

@wispy phoenix @proven acorn @pale jacinth anyone have thoughts?

pale jacinth
#

I'm cool to dip if it makes scheduling less of a nightmare - I've got enough of my IRL friends into Arkham that I can get a campaign together elsewhere, and my schedule is probably the most likely to be subject to sudden "oh wait I can't make this something's come up" over the next month or two (it's not necessarily likely, but it's definitely not impossible given I have uni work deadlines looming in the distance)

dapper moon
#

@wispy phoenix would you be able to make around: <t:1712017800> this time? If yes, I think we can plan for that with Alaen, You, and Me.

wispy phoenix
#

Yeag

dapper moon
#

Ok, one more ping incoming, sorry for that.

#

@proven acorn @wispy phoenix

Looks like we'll be playing at circa <t:1712017800> on a weekly basis. I've got a few question I would like answered and then a few requests.
Q1. Would we like to be prepared to play at that time or do a "session 0" at that time?
Q2. What role do you generally prefer filling?
Q3. What level of comfortable are you with "managing" the game?
Q4. Is there a set of stories (missions? campaigns?) you would strictly NOT like to play?
Q5. Is there a preferred method for sharing decks? (ArkhamDB is my go-to, but it might be different elsewhere)

Request 1: If we could try to communicate cancelations as far in advance as possible, it's just easier for my brain the longer I have to process changes of plan.
Request 2: Please ping me in any responses to this message.

wispy phoenix
proven acorn
wispy phoenix
#

Do you have an investigator preference, Hades?

dapper moon
#

Not in particular. I usually play a Purple Flex character

#

Dragon Pole Akachi or Cancel Everything Diana are my typical go-tos, but I'm thinking about branching to either a "I see the Whole Deck" Mandy Thompson or a "Why should my allies pay for anything" Bob Jenkins

#

Mandy obviously used as a Cluever and either a fighty or generalist Bob

#

depending on what else comes up

wispy phoenix
#

Alaen, what were you thinking?

dapper moon
#

There's also Gunslinger Jenny as a character I've always been interested in playing if we need someone SUPER fighty

proven acorn
#

probably overall tending more towards clueing or flex

dapper moon
#

Cool, I'll throw together a kinda Fighty Bob, in that case.

#

As for Campaign, how does Circle Undone sound?

wispy phoenix
#

Sure!

#

I'll probably play Hank or another full fighter then

dapper moon
#

Cool

#

Do you mind hosting, Briar?

wispy phoenix
#

I can but y'all will have shitty ping

dapper moon
#

I mean. We're central US, Central US, and Australia. Everyone who isn't hosting is gonna eat it a little bit

wispy phoenix
#

Fair enough!

dapper moon
#

I will likely be taking Charon's Obol, so be prepared for me to duck and weave... a LOT

wispy phoenix
#

I would actually prefer if you didn't, if that's okay? I'm not a fan of how Obol creates large XP gaps and, moreover, how it encourages selfish play or bad decision making

dapper moon
#

Sure, can do

wispy phoenix
#

I'd overall prefer a soft ban approach to it and cards like Delve Too Deep

#

Cheers, appreciate that

dapper moon
#

Thank you for letting me know

wispy phoenix
#

No problem!

dapper moon
#

Wait, what's the issue with D2D?

#

Other than playing it at bad times

wispy phoenix
#

Using it to greed XP and also just, again, inflating XP values a bunch

#

Can make stuff too easy

dapper moon
#

Fair enough

#

I've probably played too many early campaigns, cause I'm used to like 3 XP per scenario, if you're lucky

wispy phoenix
#

Oh, god, did you play Dunwich?

#

Dunwich is notorious for very flat XP values

dapper moon
#

Dunwich, mainly

#

And also Dream-Eaters

#

which feels like it needs about +1 XP per scene for the first couple of scenes

wispy phoenix
#

Yeah, don't worry, other campaigns have significantly better XP opportunities

dapper moon
#

Ok, cool

#

So, my Bob is shaping up to be pretty heavily able to grab clues and just generally investigate in addition to fighting, just fyi, Alaen

#

Honestly just kinda able to do most things, depending on the cards I draw

#

hmmm

#

Hyperphysical Shotcaster is right there

#

It does nothing scene 1, but is very, very good thereafter

#

(Nothing beyond being a 1 ? skill card, ig)

#

#justplaycontrol

wispy phoenix
#

If you want Shotcaster, just upgrade into it and run a useful card scenario 1

#

You don't need to have it in your deck to purchase it with boxes already ticked later, sans tax

dapper moon
#

Costs +1 xp if I do that, hence why I was thinking about catching it ear-

#

Wait

#

What

#

That's... Perfectly sensible but not how I processed that working

wispy phoenix
#

That's not how it works with Customisable cards

dapper moon
#

Which, yeah. I bring something else in that case

#

Also, I'm near-certain there's a Rogue card that lets you investigate but if you succeed you get money instead of clues, but I cannot find it for some reason

#

Oh, it's

#

It's Burglary

#

More ways to do an investigate without needing clues makes Bob better, I think

dapper moon
#

Cause Scavenger and Prof William Webb will let me recover more Items the more times I can investigate.

#

Now, if we need me to just knuckle down and collect clues, I'm also fully capable of that, but with a Darrell on the team sometimes picking up all the clues isn't optimal.

#

It's also just a good way to make money for Bob

wispy phoenix
#

I very much don't want to backseat your deckbuilding, but I'm actually not a big fan of Burglary myself

dapper moon
#

Can I ask for specifics as to why?

#

Also, no worries on Backseating Deckbuilding, I like hearing other perspectives beyond my own

wispy phoenix
#

Its mostly that it's a very inefficient source of resource generation - 1 action, 1 card, 1 resource to play, then another action to test for the possibility of getting resources, means you're only breaking even on overall investment of cards and time by the third success

#

Finding more clues is never going to be a realistic problem in 90% of scenarios

dapper moon
#

Gotcha. Is there a long-term resource generation card you'd take instead?

wispy phoenix
#

I'd look at Gregory Gry first

#

Then I'd upgrade him into Joey 3 later

dapper moon
#

Ah... hm... I'd probably want to In the Thicc of It -> Charisma for that, as I'm already running Prof Webb for Item Recovery...

#

Tho... If I drop Webb

wispy phoenix
#

I'd honestly probably just go for Scavenging instead of Webb - I'm fine with ignoring the latest taboo

proven acorn
wispy phoenix
#

I mean to be fair

#

Hank and Darrell are basically chalk and cheese

#

Its a bit irrational to dislike double classing when our card overlap will realistically be tiny

#

Play him if you like

dapper moon
#

Chalk and Cheese? That has to be a regionalism

proven acorn
#

also true
I was actually thinking of Bob, but he also actually goes into Rogue

#

so maybe I'll do Darrell after all

#

I'll see about brewing up something tomorrow

dapper moon
#

Right, I totally forgot about the newest Taboo. That's painful.

#

Especially for Jenkins

wispy phoenix
#

Yeah I think it's stupid and paying for Matchbox's mistakes

dapper moon
#

I... I was planning on including matchbox

#

heh. I just started watching Kim and Kath. "My marriage is O-V-A-H. OVER!"

wispy phoenix
#

If we ignore the Scavenging nerf I will ask we either soft ban matchbox or make it like

#

2 or 3xp

#

It is truly fucked up

dapper moon
#

Yeah, that's fair

#

I'll snag Flash (light) in exchange, I think

proven acorn
#

yeah not sure how Matchbox made it in as is
it just slots way too easily into the diff 0 archetype

wispy phoenix
#

Real

proven acorn
#

which mostly just seems odd after they already nerfed a bunch of the cards the last two taboos

wispy phoenix
#

I have faith they'll change it, but yeah

dapper moon
#
2x  .18 Derringer 
2x Flashlight
1x  Lantern
1x  Mariner's Compass 
2x  Old Keyring 
2x  Pocket Multi Tool  
1x  Switchblade
1x  Thieves' Kit 
1x  Lucky Cigarette Case 
1x  Rabbit's Foot
1x Tool Belt 
1x  Gregory Gry 
1x  Bandages
1x  Fox Mask 
2x  Scavenging
2x  Schoffner's Catalogue
1x  Scrapper 
1x Shrewd Dealings 
1x  Track Shoes
2x Emergency Cache
2x  Long Shot 
2x  Resourceful
1x Greed 
1x Random Basic Weakness  

This is what I have so far. Might pick up Short Supply though

proven acorn
#

I think the main thing that makes it a bit egregious is just that it's free to include

dapper moon
#

I would also posit that XP cost cards without altering some things would be a better solution, tbh

dapper moon
#

... I missed some words in there

#

I would posit that increasing the XP costs of some cards without altering the level some things would be a better solution, tbh

#

There we go

proven acorn
#

that's how chaining works, yeah

#

doesn't change level, just the cost

dapper moon
#

Ah, neat

proven acorn
#

I don't think any of the taboo has actually changed the level of a card yet

#

Also trending more towards doing a Seeker now, still a bit undecided
Might do Harvey
Need to think about it a bit more, but I'll do that tomorrow

wispy phoenix
#

Deck exist!

dapper moon
#

Still debating Short Supply, but I'll leave it for now

wispy phoenix
#

...Hrm, okay

dapper moon
#

...Yrm, okay

wispy phoenix
#

This deck is funny but your lack of events and skills is going to cause you extreme money problems and make it very difficult to pass tests consistently

#

You're gonna need to click for resources a lot, especially if you don't draw into your Schnoffer's or ECaches

dapper moon
#

Yeah. I may do a little finagling here

#

I mean, if I take Thicc, I could fit up to 3x Easy Marks

#

Or 1x Crafty for 2x Replenishing Resources

#

Both of which actually make a lot of sense and could let me thin out the deck a little

#

There we go. 3x Easy Marks should up my card draw and resource gen

wispy phoenix
#

So what's the main objective of the deck?

dapper moon
#

Very flexy, but with a slightly higher focus on investigation to trigger Scavenger or Thieves Tools

#

It's also hoping to be able to play ally Items for them

wispy phoenix
#

What's your overall plan for passing tests consistently?

#

Patricularly the oversuccess you'll need to get Scavenging to activate

dapper moon
#
  • Pocket Multi Tool
  • Mariner's Compass
  • Fox Mask
  • Scrapper
  • Resourceful a little bit
#

And Gry, potentially

wispy phoenix
#

Hmm

#

Okay, so I think you're running into some pretty hefty clashes here

#

PMT is a good card overall, but its only +1 to a test, and only 1 per round

dapper moon
#

If you're going to mention hands, I've got tool belt for that.

wispy phoenix
#

The Compass can add a good amount of book...but it needs you to spend money. So does Scrapper. Your deck needs extreme amounts of resources to function, overall, and Scavenging back Catalogues is good but very time heavy

#

Fox Mask is a good card, but the recharge stipulation is prohibitive for you

mortal hazel
#

This a Bob deck? Compass has a big issue in that you don't want to spend money just to beat tests, generally, and especially you really don't want to be at 0 resources as Bob

#

Or your weakness will straight up kill you