#Arkham Horror: The Card Game

1 messages · Page 1 of 1 (latest)

graceful bloom
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Cthulhu kissers anonymous

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@mortal hazel @exotic robin @tough owl @high kindle @glad bolt

mortal hazel
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wow, I was thinking of making this

exotic robin
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but Arkham is a card game!

mortal hazel
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but then I felt lazy

exotic robin
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I must protest!

mortal hazel
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like I'd need to figure out stuff to put into the pins

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cards are played on tabletops

graceful bloom
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there you go :P

exotic robin
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okay I'll go make an Ashes thread then

glad bolt
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arkhaaaam

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go do it and ping me into the ashes thread too haha

exotic robin
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okay so which weakness is the most annoying: Finn's or Sefina's

mortal hazel
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non-serious answer is "yes"

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serious answer is "finn's gets worse the more players there are and the better you play him"

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"sefina's is always a flat kind of bad"

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and Sefina's does have more counterplay if you go out of your way to negate it

exotic robin
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...uh, also, do we have a policy for previews/leaks for the next expansion?

mortal hazel
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Stars stops sucking if you can get it to the bottom of your deck in some way

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(and then avoid shuffling your deck, which, uh... as someone with access to LCC3 does kinda hurt as a restriction)

graceful bloom
exotic robin
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eyy

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i have official thread powers

proven acorn
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Arkham thread, woo

tough owl
proven acorn
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I wonder if they're saving him for some big thing later

graceful bloom
mortal hazel
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(also heyo Arkham is like, the one big reason I was positive on forums on PilotNet from the start, we can finally exist! live free in the wild! a person can post about Arkham and then thirty minutes later someone else can walk in and post about Arkham because they saw the post about Arkham and didn't have to scroll up through 300 Magic/Yu Gi Oh/Weiss/Ashes posts to find it)

tough owl
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hooray!

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...but it's under tabletop and not card games :P

glad bolt
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quick, someone post the scarlet keys board

mortal hazel
exotic robin
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with the size of Edge of the Earth maps, probably the floor tbh

mortal hazel
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if you think about it

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a table is a floor on stilts

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so a floor is a table without stilts

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actually most floors are also on stilts

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so if you think about it

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we all live in drawers

tough owl
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uh huh

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yep

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sure

mortal hazel
glad bolt
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like honestly

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the fact that gloomhaven is a board game and arkham isn't is like, the height of assigned-x-at-birth shenanigans. it's just that gloomhaven has tiled maps

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and now... not even that!

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you play on the book now!

mortal hazel
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gloomhaven is an amazingly blurry example yeah

mortal hazel
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and I do think it is more of a board game

glad bolt
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wow look at this board game guys

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we put little standees on a book

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powerful

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arkham? totally a card game

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get outta here

mortal hazel
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haha

glad bolt
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the newest technology in tabletop

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books on books

mortal hazel
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are you implying that gloomhaven is more accurately categorized as a CYOA book

proven acorn
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haha

glad bolt
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you took the words out of my mouth

proven acorn
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considering some CYOA do also have randomness

glad bolt
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hey

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hey alex. hey @tough owl . remember og gloomhaven? the good old days? tiles? I mean alex doesn't even remember that she played on the digital client god i'm old

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remember???

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it's a BOOK now

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we BOOK club

tough owl
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frosthaven goes back to the tiles

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this is Jaws of the Lion right?

mortal hazel
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but it never happened

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still

glad bolt
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yeah that's jaws

mortal hazel
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there was, for a moment, a chance, that my then-still freshly Gloomhaven-hyperfocused brain would've wrecked face as the Hurler

glad bolt
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very well

tough owl
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I think the cards in gloomhaven not being random*, while the cards in arkham are being shuffled from a deck are what separate the two in my mind

glad bolt
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yeah I think the big thing is that arkham has proper deckbuilding

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if it didn't the lines would blur hella hard

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like is exceed a board game???

tough owl
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hmmm

indigo cedar
mortal hazel
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Arkham is definitely a lot more board-gamey than most deckbuilders yeah

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oh right wrt; forum titles this one probably should be renamed to "Arkham Horror" or "The Arkham Horror LCG" or somesuch

glad bolt
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yeah

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Arkham Horror: The Card Game

tough owl
mortal hazel
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(a card so bad I didn't even have it in my browser history and had to search for it)

proven acorn
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love that they decided this needed to be level 1

mortal hazel
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uhh

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i think they failed to understand what made Lure bad

proven acorn
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wow, the improvement

tough owl
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hey, parallel Ashcan can recur this forever, so that he can always have something nearby to guitar away

proven acorn
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still slightly sad Parallel Ashcan doesn't synergize with the explosive option on Makeshift Trap

mortal hazel
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he does, actually

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He can send a hunter back into it after they move during the enemy phase but before they attack

proven acorn
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well yeah, I meant the recursion for attached cards specifically

mortal hazel
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(the guitar is... silly overpowered)

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ah

proven acorn
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but yeah having easy enemy movement does also help a lot

mortal hazel
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Wait, why is there no synergy?

proven acorn
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it recurs to your hand before it can get discarded for the explosion

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per FAQ

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Q: If Parallel Ashcan Pete owns a copy of Makeshift Trap with Explosive Device, and he chooses to trigger his reaction ability when the card would be discarded, does the Explosive Device damage still happen? A: Parallel Ashcan Pete’s reaction ability triggers when an attached card “would be discarded,” which has a higher timing priority than “is discarded,” and replaces the discarding of that card. As such, Parallel Pete adding Makeshift Trap to his hand would make it so the Explosive Device upgrade does not trigger.

mortal hazel
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Ahhh, I see, yeah

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subtle timing thing

proven acorn
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the Trap will still be pretty decent on him I think, but you don't get a repeatable Dynamite Blast unfortunately

mortal hazel
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Think I've run into this (or seen people run into this) a couple times with Tommy

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there the usual conflict is between "defeated" and "discarded"

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But I think there's a couple of "would be":s and "is":s there too

tough owl
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oh huh

mortal hazel
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(yes, the investigator, not the player who likes him)

tough owl
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wondering now if I ever fell for that

mortal hazel
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don't thiiink so

tough owl
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hi yes it's me

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Tommy

proven acorn
tough owl
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who likes to play Tommy

mortal hazel
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yeah, including your own weakness

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Also can't shuffle it back into your deck

proven acorn
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ah yeah that's tough

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Tommy is also on my list of stuff I wanna play eventually
though I probably wanna do a deck to just upgrade the hell out of Becky, so a bit more jank

tough owl
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with the custom mods, I want to try that as well

proven acorn
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yeah Custom Modifications helps a lot

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Custom Mod, Enchant Weapon, Custom Ammo, Reliable

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Telescopic Sight if you really wanna commit to the bit

mortal hazel
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Custom Mods alone does a tonne of the work tbh

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One of the big valuable thing with customizable cards like that is how they put the effect of many different cards into a single slot

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There's a 2xp upgrade on Custom Mods that basically means there's two copies of Reliable built into it

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(And the base token-swapping effect itself is statistically an increase in damage if you have Quicksilver Bullets)

proven acorn
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yeah Quicksilver and Extended Stock are pretty good upgrades

exotic robin
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Notched Sight is extremely good for a 1XP upgrade

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like, being able to shoot an enemy off your Seeker without engaging saves so many actions

high kindle
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just shoot the seeker

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its ok

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(its a good upgrade yeah)

mortal hazel
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I think I've observed a few times that customizables trend towards being a lot of deck compression - putting the functionality of what was previously a lot of cards into a single one.

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Not all of them fit that, but the Guardian ones all do

high kindle
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yeah I wonder if a few of them are problematic as a design thing

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esp the axe

mortal hazel
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And Notched Sight is like... a potential stand-in for Guard Dog (2), Taunt, Riot Whistle, that whole package of things

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yeah

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We don't get it too badly because we're usually doing 4p but I suspect the Axe is kinda way too good in 2p?

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And as much as I love Inscription of the Hunt on the axe, there's definitely an argument to be made that it's way too good

high kindle
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I think it might be too good at 4p too

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and just in general

mortal hazel
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yeah, hm, I think it's okay purely as a weapon, but, uh... it's not just a weapon

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It needs to be supplemented with stuff like Beat Cops, Guard Dogs, Enchant Weapon etc. to work well in a monster hunter, but of course, the thing is, those are all good cards you'd probably want anyway

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hrmm, looking at it, admittedly, my whole "deck compression" thing mostly holds true for the Guardian customizables and also Alchemical Distillation (which isn't very good).

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Guardians do tend to need it the most with the way the class is designed. Custom Mods and Hunter's Armor are probably a better design space than the Axe, at least.

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Though, hmm

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... well, there's like, this whole ecosystem at this point where Guardian assets (and attachable events) simply are incredibly good and often serve multiple functions, because they all need to be very good to be useful in a class with so little draw.

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But Custom Mods potentially shrinks cards like Reliable, Blackjack, and an oversuccess damage boost into a single card you can slap onto Stick to the Plan and I'm not sure whether that's a healthy kind of incredibly good.

high kindle
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yeah

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I like the armour

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I think its an interesting one

mortal hazel
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yeah

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It's really cute. I figured it was kinda bad at first, but there's a lot of little niches you can squeeze it into

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Sometimes a deck simply needs more soak and you have a powerful enough economy to pay a premium for it (or, as in Tommy, soak is its own economy). Sometimes maybe you are Lily and you have many treachery weaknesses in your deck that can trigger Hexdrinker. Maybe you're a support investigator like Mary and the Protective Runes turn it into additional soak for the whole group alongside assets like Tetsuo, Girish or (rarely) Xavier.

exotic robin
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I've been enjoying it on William a lot

mortal hazel
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yeah, that definitely falls under the "can pay a premium" front, though here the premium is a Schoffner economy

exotic robin
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it's pricy, but Schoffner's pays for a lot and kinda hard to argue with 4 TokenHorror soak

mortal hazel
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yeah

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Protective Gear can fill a similar role, admittedly

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but Hunter's Armor is just a tad more pure soak per XP point

exotic robin
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debating if I spend the remaining 2 boxes on more beef or making it cheaper

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like, 4/4 for 4r that I can pay for with discount coupons sure sounds kinda nice

mortal hazel
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yeah

high kindle
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I hope I have been teaching people the soak grindset

mortal hazel
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yup

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I do diverge from it sometimes, but when I do, it's with a lot of deliberation

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(and it often doesn't work out anyway)

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definitely feels like one of the big lessons from playing on higher difficulties. in Standard you're often fine without it until you're very suddenly not, but then it's easy to mentally blame the autofail, "that wouldn't usually happen" etc. (it definitely will and you should still bring soak on Standard)

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but Hard tends to pepper you with damage and horror no matter what you do

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More tests failed, more rude token effects

exotic robin
high kindle
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yes

mortal hazel
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I think my personal playstyle hews a bit more towards Tommy's style of soak/thorns than Yorick's (by which I mostly mean that I like guns more than I like fire extinguishers or chainsaws)

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but yeah it's been cool seeing a proper Yorick in action

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I've known that he's kinda the gold standard for reliability and reliability is kinda the single most important thing for a monster handler

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But I haven't actually seen it before

high kindle
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I still stand by leo

mortal hazel
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yeah

high kindle
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but yorick is imo a close number 2 for reliable

mortal hazel
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those three tend to get mentioned in the same breath for good reason, yeah

high kindle
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I think I have probably played leo more than any other investigator at this point

mortal hazel
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yeah, and it always works out pretty well

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I don't know why I don't feel particularly drawn to playing him, personally

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maybe he just looks too old for me sadcowboy

pale jacinth
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Is there a good guide anywhere for getting started with Arkham? Because I suddenly have a lot of free time this week and have been curious about learning for like a year

mortal hazel
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oh damn hm

high kindle
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thats a good question, I have always just sat down and taught people

mortal hazel
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yeah, that's generally the best way, just find a more experienced player who's willing to teach you and nudge you along in building your first deck and who makes their own deck that synergizes well with whatever you're doing

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In the absence of that, it gets tricky

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I've played with a lot of new people but I'm definitely not a very good teacher, so it's been awkward sometimes. Usually we've muddled through.

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If you want video tutorials, I've found Quick Learner to be decent: https://www.youtube.com/watch?v=RtR2_CLbJ4U

Have you played Arkham Horror the Card Game but weren't sure you set up or played everything correctly? This is a walkthrough of how to set up the very first scenario in the Core Set using Tabletop Simulator. Afterwards, I have a very wild playthrough of the tutorial scenario, The Gathering, talking about how the game is supposed to go and vario...

▶ Play video
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(Or, at least, I think they're decent, they only started doing their thing like two years after I started playing and got really good at the game, so my perspective here is flawed)

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hmm, I think his strategy guide playlist is good enough to pin, honestly, but that one isn't a "learn the game from start to finish", it's more "you know the basic rules, so here's some principles to keep in mind"

mortal hazel
indigo cedar
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I'm a person but timezones be the thing they are

high kindle
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I can say that imo path to carcosa is the best full campaign to start

mortal hazel
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I think I'd agree with that, yeah

high kindle
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but night of the zealot can be okay for giving base game mechanics a try

mortal hazel
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The Gathering is pretty specifically a tutorial scenario, Midnight Masks is a pretty good example of a "standard" scenario, but overall playing through the three-scenario campaign that is Night of the Zealot isn't going to get you a full picture about what's fun with Arkham Horror

high kindle
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yeah

mortal hazel
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Carcosa's just kinda... well-balanced and fun. It has a plot, but it doesn't have the huge amounts of text found in some later campaigns. It has gimmicks, but they're usually fairly simple. It has a fairly wide variety of challenges.

high kindle
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I also think the theming and flavour of it is very cool

mortal hazel
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yeah

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https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/ - official FFG page, you can find PDF copies of the game's rules, FAQ, learn-to-play, and campaign guides here for free.

https://arkhamdb.com/ - a site where you can look up cards and easily build and organize decks. Decks here are easy to import into the unofficial TTS mod, as well.

https://arkhamcards.com/ - a mobile app with similar function to the above (and has ArkhamDB integration), can also be used to manage campaigns. The website (not the app) also has a function that helps you run epic multiplayer games (i.e. with more than a single group of players, traditionally done at conventions with a small number of scenarios specifically designed for it).

https://www.youtube.com/playlist?list=PLo0cLYCOX_vBZUshPwDTBhYpo9kYUtOke - a series of basic strategy guides. Useful for when you've learned the basics of how to play the game and build decks, it covers a lot of good deckbuilding and gameplay habits.

https://www.youtube.com/playlist?list=PLe0fNHJx4QhSJmqm9iBLG5I5j-P2MSIpM - a series of guides for how to store and protect your cards, chaos tokens etc., you're probably alright just watching the first two videos and the one on coin capsules

mortal hazel
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just gonna go ahead and do that, mwah

indigo cedar
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carcosa, like the king in yellow?

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my favourite piece of lovercraftian fiction

mortal hazel
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yup

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the second full campaign released for Arkham Horror was Path to Carcosa

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And it's kinda where the game really found its stride, I think

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Both in terms of how campaigns are designed and in terms of the cardpool available to players

indigo cedar
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oh that's a question: do the campaigns have the card pools tied to them?

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like can you only use cards from the card pool from that campaign

mortal hazel
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uh oh god, they used to, but there's a new release model where they split the two up

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Oh no you can use all player cards from all releases in any campaign

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(There's one extremely specific card you're not allowed to bring into Scarlet Keys, but that's the only exception)

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hmm

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There was a channel with good guides for specifically the like, "what boxes to purchase and what they contain" side of things

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hrmm. looks like most of them are a bit outdated

high kindle
indigo cedar
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makes sense

mortal hazel
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oh yeah there's that - yeah, I think every campaign has at least a few of those?

indigo cedar
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I assume they're pretty good

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to actually encourage using them

high kindle
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yeah they tend to be very powerful

mortal hazel
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(Technically it's also possible to keep playing with an investigator through multiple campaigns, but generally this isn't done because you end up hugely overpowered - campaigns tend to be balanced with the assumption that you start with 0xp)

high kindle
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though sometimes they are not quite what anyone wants

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a common example without getting into spoilers is teaming up with someone often gives them as an ally card

mortal hazel
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Which can be really great, though often a bit awkward, since the ally cards you already have in your deck can often be really good and something you plan your deck around, and at the start, you can generally only have one ally in play. (There's some permanent upgrades you can buy with XP that let you get an extra ally slot or two.)

exotic robin
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my general advice for beginners is to never trust published decks on ArkhamDB - some of them are alright, but a lot of them are Bad (Just Bad), Bad (One Weird Trick) or Bad (Off-Meta Gimmick), and it's going to be hard to tell which is which

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and like, Arkham is a PvE game with difficulty settings, so there's not much selection pressure like with a PvP deckbuilder

indigo cedar
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Why would I trust arkham DB when I have access to the wealth of nerds I'd be playing with and the nerds in here

exotic robin
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okay, you can trust my ArkhamDB decks, which are all very good and effective

mortal hazel
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well, lots of people do immediately turn to netdecks for games like this

exotic robin
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(and not published)

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yeah

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which is a bit of a trap in Arkham, unfortunately

mortal hazel
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less of a problem if you're playing exclusively physical with a small cardpool, or otherwise are limiting yourself to a small cardpool, but if you dive right in it can be kinda tough to build good decks

indigo cedar
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I love to netdeck for competitive games but I figure for arkham half the fun would be in building/working on your deck with the table

mortal hazel
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yeah

indigo cedar
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working on synergies and covering holes

mortal hazel
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The netdecks are just not as good and this is a co-op game where different decks, yeah, like you said

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You can take a few different approaches, definitely, Aneta likes to make decks and then when someone starts a campaign she'll be like "ooo, I have this deck and that deck so I can fill in for these different roles"

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Whereas I tend to make my deck like, a week ahead of a specific campaign starting, at most, tailoring it specifically to the group and the campaign in question

indigo cedar
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I think I'd be in the latter boat

mortal hazel
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(aneta's decks are definitely good, to be clear, they're solid and independent and not reliant on weird gimmicks or specific party comps)

exotic robin
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yeah

indigo cedar
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I build specific and adapted strategies, in most things

mortal hazel
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(if there's any gap in deckbuilding skill between us it's a very small one)

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(and more than negated by my love of somewhat unreliable gimmicks)

exotic robin
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I generally want my decks to be able to just do their thing, pay for it and Not Die on their own, with I guess the one blind spot being that my cluer decks tend to assume there's gonna be someone to nuke any baddies that land on me

mortal hazel
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(disclaimer: my unreliable gimmicks are still more reliable than the gimmicks you find in a lot of published netdecks)

high kindle
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yeah same

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I make some hella stupid decks

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but I tend to have them pull work

indigo cedar
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can't say the word right either

mortal hazel
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haha

high kindle
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I usually fill roles in a party as much as I can

exotic robin
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if anyone's running teaching games (hi @glad bolt ) I can volunteer to throw together some decks for new players

mortal hazel
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I've maybe found a good, comprehensive bundle of decks for new players

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Will have to give it a skim and evaluate it, though

indigo cedar
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y'all are saints

mortal hazel
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arkham horror is probably the one thing in life I've managed to remain passionate about and invested in the longest (that isn't a person) (though that is likely because it's something I share with those exact people)

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about the one thing I won't do is run teaching games 'cause I burnt out pretty hard on teaching just the few people I did help teach

exotic robin
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it's like my favorite game ever at this point, so I kinda wanna people to have a good time when they try to get into it

indigo cedar
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making sense to me

exotic robin
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a big problem we actually ran into is that like

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a lot of the prebuilt starter decks suck

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like, a lot

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in ways that made it pretty unfun for at least one person

indigo cedar
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good prebuilts are an absolute necessity

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for any game

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at least imo

mortal hazel
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yeah. it's the one area where Arkham Horror really falls flat, IMO

high kindle
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going to sleep for reals but if anyone ever needs deck help feel free to drop me a line

glad bolt
mortal hazel
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i'm also currently investigating this playlist where each video has a link to an ArkhamDB deck. My preliminary opinion is that these seem like solid, relatively fool-proof copy-and-paste jobs for a player's first run through The Gathering. They're designed to work with low player counts, so many have at least some ability to both defend themselves and investigate. They are not built with a full cardpool. They're a decent starting point. If you're playing on TTS and/or with a full cardpool, you should consider tweaking these decks before starting a full campaign with them.
Warning: there are minor mechanical spoilers for campaigns scattered throughout these, so if that matters a lot to you, don't watch the full videos, just click on straight through to the decklists. These decks are also accompanied by short written guides. https://www.youtube.com/playlist?list=PLXmf8-Jo8F-uljWTV8z3Wf0BJDxdYU7tL

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some comments from elsewhere:

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(ignore... ignore the carson comment. do not play carson in your first ever game. please)

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They seem promising

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Not fully optimized, none of them are built with a full cardpool, but they're a good starting point, and should at least be good for a run of The Gathering

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(maybe the decks I pinned in card gaming are better but also there's only five of them whereas there's like fifty in the playlist)

indigo cedar
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too late, I am now a carson main

glad bolt
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Okay pin this playlist then

mortal hazel
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a'ight and edited the post slightly

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(could've integrated it with the first pin but I feel like this is a bit distinct in nature from the other pinned resources)

pale jacinth
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If anyone's willing to teach, I'd be very interested in a teaching game at some point over the next few days (probably not today, so I can at least skim some of these videos + rules)
Otherwise I'll wait until I'm less ill and poke some local people who I know have some experience

mortal hazel
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the bar is kinda high if you think about it

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very little else has survived six months, mwaha

indigo cedar
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like 3 things in my life have survived twelve months

proven acorn
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though IME the general resolution of the game is fairly smooth and not that hard to learn
it's mostly specific cases where things can get tricky sometimes

jagged fable
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(Messaging to be kept in the forum; also I just finally managed to beat the first part of the starter box on a date the other night lmao)

mortal hazel
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You can "stay" in the forum by opening up the little dots and clicking "follow post" as well, in case that's handy to know

proven acorn
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the starter box is a bit odd

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Gathering is actually a neat tutorial
Midnight Masks is a good scenario
and then Devourer is... something

jagged fable
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I’ve just gotten wiped on Gathering every game prior because the end boss is a little rough and partially just learning what to have on deck

indigo cedar
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someone was saying earlier the pre built decks are not good

proven acorn
jagged fable
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aye, every game except the last is me as the default librarian and someone else as the default fed getting wiped by him

mortal hazel
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ouch

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yeah, the prebuilt decks are pretty bad for this and only really work if you know exactly what you're doing, and maybe not even then

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it makes me a bit mad how bad they are, honestly?

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because new players won't realize how bad those decks are, how different it is to play a reasonably okay deck, and you can end up with some serious negative player experiences because of it

indigo cedar
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I'm fed up with this

mortal hazel
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This is the precon Roland deck, and while ~90% of cards in this game are genuinely good and I'm generally amazed with how consistent the devs are about making sure cards have uses, this deck manages to have a whole 9 cards I would never put in Roland and feel like they're actively hindering me by bogging down my draw, and 2 I'd almost never put in

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Compare this to the Roland deck from the playlist above:

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There's still some cards here I think I'd never actually put in Roland, but there's only five of them, and... well, when the guide is oriented towards standard play, with a very limited cardpool, potentially 2 player where Roland has to handle clues on his own, I can still see it (Milan and Deduction are oriented towards a dedicated cluer, which is usually not Roland's job, I'd much rather replace those with more combat cards)

proven acorn
# mortal hazel

Okay I had not seen these decklists before, that is genuinely baffling

mortal hazel
#

there is some context here in that there were only like... 117 player cards or smth in the core set, and five investigators, so they split up the cards between investigators in a really baffling way

#

Apparently dedicating half the cards to badly cover for weaknesses rather than emphasize the strengths of those investigators

proven acorn
#

Knife instead of just doubling up on the Machete and the .45?
But okay yeah I guess the second copies might be in the Skids deck

mortal hazel
#

Wendy and Skids split the two Overpowers in the old core set between their two starter decks

#

(for some reason they kept the precons the same in Revised Core despite having more than twice as many cards to work with)

proven acorn
#

I guess my experience is also heavily influenced by me only starting to play online with full card pool

#

I also feel my experience with NotZ is a bit non standard because we won all scenarios without too much issue
Which from what I've gathered now online is apparently often not the case 😛

mortal hazel
#

The Gathering isn't too hard as long as your decks aren't bad, Midnight Masks is middling, a lot easier if you have a lot of mobility tools, Devourer Below gets easy if you cleaned out Midnight Masks but can be a whole lot of horseshit otherwise

proven acorn
#

Yeah we cleared Midnight Masks with a round or two to spare

#

And I just finished the act in Devourer by throwing skills at it because I was playing Winni

#

It's just odd to me because I saw so many people online say you generally shouldn't expect to fully clean out Midnight Masks

indigo cedar
#

so true

proven acorn
#

haha

astral flower
#

oh hello

#

are we doing forums now

#

I thought we moved to discord to get away from those

#

anyway I play arkham horror

proven acorn
#

time is a flat circle

#

as always

astral flower
#

technically the original forum was just a kind of public space in the roman empire where people could stand there and say random stuff

indigo cedar
#

yes

astral flower
#

which i think predates everything internet related and is also a good descriptor of what I think discord channels are like

#

I am a little confused how this is different from a thread or channel though

indigo cedar
#

visibility mostly

#

lots of stuff was being pushed to threads or talked over in the busy channels

proven acorn
#

forums are more visible in that they exist, and more easily searchable

indigo cedar
#

this is more visible than a thread and more focussed than the channel

mortal hazel
#

It sounds minor, but it's been super successful, honestly

indigo cedar
#

hasn't changed anything for me but c'est la vie

mortal hazel
#

well, i'm a bit monofocused

#

It's resulted in more discussion about Arkham

#

That's good

#

Therefore forums have been very successful

indigo cedar
#

it's also more searchable, from a moderation perspective

tough owl
#

as in, searchable to find the forum topics?

#

still annoyed I can't search in specific threads

#

and it doesn't look like you can search through specific forum topics either

#

:(

indigo cedar
#

I mean searchable as in I can search a person's name and their posts in a forum will come up

#

stuff in threads didn't

tough owl
#

oh?

indigo cedar
#

unless you were in the thread

proven acorn
#

that is definitely something I wish they would do

#

threads not being individually searchable is very annoying sometimes

indigo cedar
#

but yeah, moving things to forums seems to be working

#

and the channels for tabletop and video games still exist

#

it's just if you want more focussed discussion of a thing you can take it to a forum

exotic robin
#

they're all just ancient and badly run

tough owl
mortal hazel
#

rpgnet is okay

indigo cedar
#

maybe they updated it

mortal hazel
#

I thought the main issue with threads is like, you can't search in them specifically, it all gets lumped in with the channel

tough owl
#

well that's still the case for forums
my main issue with threads was how hard it was to find ones that you didn't basically see the creation of, or were pinged into. forums at least seem to have tags and a dedicated search-for-topic feature
sorry to clog up the arkham thread with forum talk

pale jacinth
#

on a more arkham-y topic, just finished reading through the rules, and a lot of it feels very familiar coming from netrunner, which is nice

tough owl
#

meanwhile, I'm hoping my familiarity with arkham will help me if I ever go the opposite route

proven acorn
pale jacinth
proven acorn
#

Understanding econ is good, that's a big part of the decks 😄

pale jacinth
#

also apparently there's a sure gamble that isn't sure gamble

proven acorn
#

You mean Hot Streak?

pale jacinth
#

I mean that the netrunner card sure gamble does a different thing to the arkham card sure gamble

#

hot streak has better numbers than netrunner sure gamble

#

except the 4xp cost I guess

exotic robin
#

the unfortunate problem with Hot Streak is that Faustian Bargain exists

pale jacinth
#

how big is the chaos bag usually?

mortal hazel
#

Usually starts at around 15-16 tokens

#

In some campaigns it starts with as few as 13

#

Usually you end up adding more tokens as a campaign progresses

#

I think the biggest I've seen without bless/curse mechanics is like... 25?

tough owl
#

i guess you could in theory end up with 20 extra tokens if you add all 10 of each bless and curses

#

the silly brain is thinking again

pale jacinth
exotic robin
#

p much

#

curses tend to be not very scary until you have like, 5 of them in the bag

tough owl
pale jacinth
proven acorn
pale jacinth
#

either today or tomorrow works, though I'd want to have dinner first if today so I probably can't start for an hour or so, plus maybe a bit longer to sort a deck

proven acorn
#

yeah that's no problem

#

decks are definitely also important to sort out

#

any class you're looking at trying out in particular?

#

and/or a specific investigator

pale jacinth
#

I haven't really looked yet - is there a good general pitch on what each class does while I look over the core set investigators?

#

daisy and agnes both look cool

astral flower
#

I think Faustian Bargain is a weaker card than most people do

#

And I still think it is better than Hot Streak

pale jacinth
#

I think one thing I've got, or like half clocked from the density of economy cards in the core set, is that econ's a bit less key than in netrunner (or I guess more correctly you need less of it proportionately) because you need it mostly just to play your cards

#

which sounds weird but there's not the extra "and then afford to make runs" layer

#

either that or the core set is just

#

really econ starved

#

which is also possible I suppose

proven acorn
# pale jacinth I haven't really looked yet - is there a good general pitch on what each class d...

with the caveat that I'm simplifying a lot here and there are also further exceptions within the classes (and also that I am much less versed at the game than most other people here, but they will probably correct me if necessary):

  • Guardians are good at fighting and support, they have strong weapons and cards to support fighting so they can easily be a main fighter for a group, but also have healing, protection, and cards to support other people on the team
  • Seekers tend to be focused on investigating and getting clues primarily, they also have strong card filtering through drawing cards or searching their deck
  • Rogue are, much like the other two still coming, usually a flex role, can vary a lot based on investigator. They tend to be somewhat combo based, with cards that give good output when combo'd with other things or in specific situations. They also have a somewhat easier time to get lots of resources, you've already seen cards like Faustian Bargain, Hot Streak, Lone Wolf, etc
  • Mystics use magic, which lets them do a lot of things, and often focus mainly on their Willpower to do it. With the right spell in play, they can often do nearly anything, but also have drawbacks on a lot of them and can sometimes need a bit of time to upgrade their decks before they really take off.
  • Survivor is also flex, but varies a lot based on individual gators whether they lean more towards fighting or clueing. They have a much easier time recurring cards, a lot of playing around with the discard pile in various ways. They also have cards that play around with the difficulty of checks, making things easier to succeed, or even harder to succeed and get benefits for failing checks
pale jacinth
#

that's basically exactly the sort of overview I'm looking for, ty!

mortal hazel
#

yeah

#

there's exceptions to every rule in every class

proven acorn
#

yeah Guardians are usually fighters, but then you also got gators like Mary, Carolyn or Carson in Guardian

mortal hazel
#

but by and large, Guardians are the most dedicated fighters, Seekers the most dedicated clue-gatherers, and everyone in between is a bit foggy and are usually okay at both but have very different ways of getting there - as class identities, anyway, Tony Morgan is a rogue and he's an absolute beast of a dedicated pure monster killer

pale jacinth
#

(looking at Shrivelling) can't believe they made Mind Fight from the hit Tom Cardy song Mind Fight into an Arkham Horror card

indigo cedar
#

Are there simple and good Rogue and or survivors?

proven acorn
#

Winifred or Finn I'd probably say are pretty simple entries into Rogue

#

Wini is a really fun time, I played her for my first game and it was a blast

#

you commit lots of skills to checks, ideally succeed big, and then you reap the rewards

pale jacinth
#

oh that's a cool dynamic!

mortal hazel
#

Rogues are usually the most complicated class by default, but Winifred is pretty decent and straightforward. Tony Morgan is also pretty straight forward, but he's usually a straight-up monster hunter rather than a flex.

#

Survivors I have a harder time judging

proven acorn
#

Survivors tend to be a bit gimmicky

#

not in a bad way, just they are often a bit more involved than throwing big stats at things

astral flower
pale jacinth
#

(also, I might be a bit later than I thought, housemates are in the kitchen for a bit longer so I haven't started making dinner yet)

mortal hazel
#

4 cards is pretty alright in most cases

#

But if you've got cards that pull a weird double duty in some way or have some other stuff going on, and have an outlet for lots of resources, you can go higher

pale jacinth
#

yeah that makes a lot of sense

mortal hazel
#

I've got Winifred decks with 7 resource cards, but like

pale jacinth
#

but wow that's much lower than I'm used to coming from netrunner

mortal hazel
#

Some of them are like this, where, yeah, this guy can get me a net of 6 resources

#

And then he can also block some horror and damage

proven acorn
#

Watch This is my favorite Wini economy 😛

mortal hazel
#

Excludes draw

mortal hazel
#

More draw is generally really good, especially if it's actionless or otherwise has action compression

astral flower
#

I do not mean draw, and I'm also not including stuff like Milan

#

(which is technically a resource generator but takes a while to actually pay off)

mortal hazel
#

(if you're playing with taboo, anyway, lots of new players don't and that's fine, though I also hear a lot of people play with taboo'd Milan by sheer reflex because they expect him to be 1/round, they don't believe he could possibly be uncapped)

astral flower
#

Milan does count as economy if he's untaboo'd 😛

#

I also instinctively assumed he was once a round since I did not really believe that FFG would print a 0 EXP card that gives you unlimited resources for the rest of the game

pale jacinth
#

oh taboo's like the balance errata thing right?

mortal hazel
#

i think they thought that succeeding at basic tests was tricky or something

proven acorn
indigo cedar
#

am I correct in reading bob jenkins is pretty good?

exotic robin
#

yes

pale jacinth
#

yeah uh
looking at milan that sure did not say 1/round huh

astral flower
#

He's a decent investigator yeah

pale jacinth
#

and sure does make it easier to pull off those investigations

astral flower
#

I think some people think poorly of him but I am not one of those people

astral flower
#

He's basically the item version of Leo

mortal hazel
#

there's very few investigators I'd say are weak but Bob is very strong

proven acorn
mortal hazel
#

Potentially has a bit of a skill floor?

astral flower
#

I wouldn't recommend Bob for a new player though

#

You need to know your decks and your teammates' decks well

mortal hazel
#

naw

indigo cedar
#

yeah you'd have to know the value of your items too

tough owl
#

the EotE investigators are fun

mortal hazel
#

Bob honestly works perfectly fine on his own without special synergies

astral flower
#

Yeah, I mean to like, play him optimally

mortal hazel
#

You don't need to put items in your deck specifically to give to other people

astral flower
#

Whereas you can play Stella optimally much easier

proven acorn
mortal hazel
#

You can just pull off funny scavenging and Joey loops

#

And do Big Money stuff

#

And that by itself makes Bob really strong

astral flower
#

Actual optimal Bob play probably involves using your ability to give teammates items that they were balanced around not having access to

mortal hazel
#

The first time I was exposed to the power of Well Connected was when Till was casually surviving the worst shit in TFA as Bob and that was when he was struggling to get off the ground

mortal hazel
#

though I might argue that's actually more like

#

the fun but less optimal way to play Bob

#

'cause one of the secrets of Rogue is that you're just kinda the most powerful thing around if you manage to really get going

astral flower
#

Yeah

mortal hazel
#

Well Connected (3) + Lupara + Scavenging + Joey the Rat (3)

#

Simply kill everything

proven acorn
#

ah, Lupara

mortal hazel
#

You're a slimey salesman? no, you're rich

#

you can just

#

be good by being rich

#

you are bob the used car salesman, the snake oil merchant, but you're also bob the money-powered shotgun-toting killing machine

astral flower
#

Anyway if I had to pick a character for a total newbie to play that's very simple from each class, it would be something like...

Guardian: Zoey
Seeker: Daisy/Ursula
Rogue: Tony/Winifred?
Mystic: Akachi
Survivor: Stella?

proven acorn
#

and if you go big money, Bob's weakness is also kinda toothless

astral flower
#

Duke might be a good shout for a beginner Survivor

#

probably hard for a newbie to use his untap ability optimally but the doggie takes you a long way

mortal hazel
#

Pete works okay as a starter in standard, yeah

#

You can be +2 to most tests and just never get stuck

astral flower
#

and it's kinda hard for Pete to mess up deckbuilding or piloting and end up being totally useless

#

because of the dog

mortal hazel
#

Action compression can be kinda hellish if you don't know what you're doing but that's about it

proven acorn
exotic robin
#

Rex is probably alright as a starter investigator but his weakness is super annoying

#

like just, it just doesn't do anything, it just makes taking tests obnoxious

proven acorn
#

yeah the weakness is annoying, that's true

#

his ability is just to me very quintessential Seeker
investigate good to get more clues

pale jacinth
#

ok I'm only now getting food so I probably won't be able to start for half an hour or so

#

(that link should hopefully be viewable idk if arkhamdb's private works like netrunnerdb's)

proven acorn
#

link works, yeah

pale jacinth
#

I'd appreciate feedback or even just a brief sanity check of if the deck looks sensible

proven acorn
#

looks pretty decent at first glance to me

astral flower
#

I would get rid of the willpower stuff

#

I get that it's meant to help you tank Drawn to the Flame encounters, but they're going to be useless too much of the time

#

it's probably better to just get soak

proven acorn
#

the Rosary I'd agree doesn't do that much for you
I'd consider cutting that and the Barricade for something else

pale jacinth
#

Just trying to look for what else there is, given the options in core

#

Are hyperawareness style assets good, because my gut says they're too resource intensive

proven acorn
#

depends a bit

#

how your economy works out, and also what stats it boosts

#

for Daisy, you probably don't need it for the Int boost that much, with 5 base and Milan
could be useful for pumping Agility for evading potentially, but not sure if its worth playing just for that

#

especially the level 0 version when it costs 2 itself already

#

you could also just get two Manual Dexterity for that tbh

#

or Unexpected Courage

#

or just hope someone else can peel enemies off you 😛

pale jacinth
#

cool, I'll probably just throw in unexpected courage as a catch-all instead of the rosary and barricade and call it a deck for now

#

it doesn't need to be perfect, just playable

proven acorn
#

yeah for sure

pale jacinth
#

I'm also now finally actually ready and around, if you're still up for the Gathering teach/runthrough tonight, though obviously very fair if not because it has taken me a while

proven acorn
#

it'll definitely do for just learning things

proven acorn
#

we can just hop into Activity 1, I got a server on TTS up already

astral flower
#

Wait

#

Why're you limiting yourself to core if you're playing on TTS

pale jacinth
#

because I have played exactly no arkham horror before

#

so I wanted to limit the card pool somewhat to avoid overwhelming myself

#

it's literally just "I'm kind of sick right now and don't want to deal with loads and loads of cards all at once"

#

(I realise I had that typed ages ago but didn't actually send it)

astral flower
#

ahh makes sense

proven acorn
#

Gathering got a bit more close than I thought it would, but we pulled out the win 😄

pale jacinth
#

Definitely was never any point where I could have accidentally lethally punched you

proven acorn
#

it was my own fault honestly, we could have just delayed advancing the act a round
I had a First Aid in hand I could have used to heal up a bit

pale jacinth
#

Well we weren't punished so clearly it was actually tactical genius

glad bolt
#

they are bags of arkham energy

pale jacinth
#

After what just happened in Arkham I'm not entirely convinced it's super safe to be carrying Arkham energy around in bags :p

glad bolt
#

it's true they're radioactive

high kindle
#

and for curse generating cards

#

I think they are very bad if your team can't handle them and very good if they can

#

basically

#

its very much a situation thing

#

I don't agree with the put faustian in and yolo approach people seem to have

high kindle
exotic robin
#

still, she's like

#

fucking invincible

mortal hazel
#

Yeah, I hear a lot of people struggle to intuit the fail-forward/difficulty reduction mechanics

exotic robin
#

and her gimmick is pretty straightforward once you wrap your head around 0 diff

mortal hazel
#

While Pete, at his simplest, is simply both a fighter and a cluer and is resistant to the mythos and is fairly permissive of deckbuilding mistakes (on Standard difficulty) since every card has a special intrinsic value for him. (Wendy is similar but dealing with enemies as her is a bit more complicated)

#

(though I will say that good Pete decks that can do well on higher difficulties and fight or investigate well are quite tricky. still, he's one of my favorite investigators, and it feels really rewarding to pull off.)

astral flower
#

I feel like fail forward is intuitive enough to grasp once you've played with a few fail cards

#

Specifically if a newbie is told about/asked to imagine a Stella turn that just abuses the free action using Take Heart on a doomed investigate/track shoes check, or abusing Drawing Thin

mortal hazel
#

I've seen a few players really struggle with some pretty basic math, but my reference pool is not huge.

astral flower
#

I feel like they'll go "aha!" pretty quickly

pale jacinth
#

oh stella's interesting huh

#

that's a mechanic I definitely wouldn't have clocked the value of without looking up track shoes, the rest of her cards, and 2 intellect

#

because my first read was just "huh that's an ok mitigation and the elder sign seems not super worth it except in some very specific situations"

#

and then it becomes very quickly an "oh here's some no consequence checks for a potential source of failure and a bunch of payoffs for your no consequences failures"

mortal hazel
#

yeah

pale jacinth
#

also neither rain or snow seems kind of absurdly good? which I guess makes sense if it's Stella only, I'm just checking there's not something I'm missing

mortal hazel
#

when a failed action gets you an extra action and you can get payoff from failed actions, fail-forward becomes pure profit

pale jacinth
#

wait and she's trans?

mortal hazel
#

I think it can be a bit of a trap in the full cardpool for most Survivors to invest too heavily in fail-forward tech, beyond stuff like, Look What I Found or such

#

yup

pale jacinth
#

postal service stay winning (failing to run and somehow getting extra money and ability to do stuff from that)

mortal hazel
#

If you fail a test as Stella (this also applies to tests from treacheries drawn in the Mythos phase, so e.g. if you failed a Rotting Remains test or something), you'll have four actions in your turn, so you'll have a window of 1 action where tests are more difficult, but then you get 2 actions which are easier

mortal hazel
#

especially since Survivors can often get cards back from their discard pile

pale jacinth
#

for some reason I thought it was number of tests in the turn not number of actions

mortal hazel
#

yeah

#

it's also worth noting that "your turn" is a fairly specific window of time

pale jacinth
#

so if you're in a position where you're moving or something first

#

or just need to make the stella fail more consistent

mortal hazel
#

If you have two copies of Quick Learner and draw Rotting Remains in the mythos phase, the difficulty is still 3. Your turn occurs while you're taking your turn inside of the investigation phase - anything that refers to "your turn" generally doesn't work or apply outside of that.

#

and yeah Quick Learner is often a very early Stella buy

#

I tend to grab one copy fairly early (helps you much more reliably investigate shroud 3 locations when paired with a flashlight or old keyring, or evade most kinds of enemies), then get some other XP purchases, then grab a second copy

high kindle
#

stella is very powerful

#

the one thing that really hurts her is on fail effects

#

her card helps with that but its still the big risk

mortal hazel
#

I go back and forth on whether to call Stella "powerful", but I think it's very fair to call her that. To some extent, if you can succeed consistently on basic tests and avoid dying, you're a long way towards winning the game, and Stella is very very consistently good at both.

high kindle
#

I think the difficulty 0 archetype is strong

#

very strong

pale jacinth
#

difficulty 0?

mortal hazel
#

yeah. i'm... admittedly avoiding thinking about upgraded old keyrings here

high kindle
#

basically

#

if you put a tests difficulty to 0

#

the lowest a - can put you is zero

#

so you only fail on autofail

mortal hazel
# pale jacinth difficulty 0?

Okay, so when you take a test, you have your skill value and the difficulty and the chaos token, right? Your skill value cannot be negative and you win on ties (barring very special exceptions). yeah.

pale jacinth
#

oh you can't go negative?

#

then yeah that makes a lot of sense

mortal hazel
#

yup!

#

This is the secret power of flashlights and other things which reduce difficulty

#

This basic card is very nearly a guarantee of getting three clues from a location with 2 shroud, even if you have a very sad SkillIntellect stat. (looks like ArkhamDB is struggling rn. Either that or Discord is.)

pale jacinth
#

oh so that's why it's -2 shroud and not "you get +2 on the investigate"

mortal hazel
#

yup!

#

And that's why Quick Learner can be really powerful

#

Have two copies of it on Stella, you can probably get two clues a turn from a shroud 1-2 location, no matter what

#

(Have two copies and a flashlight and you can do it with a shroud 3-4 location)

high kindle
#

stella is in that catagory of survivors that can get really good at consistently passing tests they want to

#

but have to work a bit for compression

mortal hazel
#

Survivors tend to be bad at "action compression", i.e. dealing lots of damage or getting many clues in one action. But they tend to be very good at this kind of consistency, and Stella especially is great at it.

#

yeah

high kindle
#

yeah the other big one is calvin

pale jacinth
#

I really should like
Sit down and make a list of "arkham cards that have the same name as netrunner cards" just for my own personal amusement because I've found another one

mortal hazel
#

(most survivors can get various kinds of compression from non-Survivor cards, but Stella, like the other start pack investigators, has no off-class access.)

high kindle
#

and calvin well

#

his off class cards are a limited pool

mortal hazel
#

yeah

#

and unlike Stella he doesn't get usually effectively free bonus actions that can be used to run a Rabbit's Foot-powered draw economy

high kindle
#

he does however

#

get to rig the shit out of the bag

mortal hazel
#

oh yeah

high kindle
#

I really enjoyed that calvin deck

mortal hazel
#

Trial by Fire is crazy enough in investigators who don't already have +4-5 to every stat

#

yeah

high kindle
#

well and shoving the bag full of bless

mortal hazel
#

There's definitely a lot of the Survivor cardpool I haven't properly played around with yet

high kindle
#

calvin finally getting a hard test and putting in signum

#

lmao

mortal hazel
#

yeah

proven acorn
#

Oh neat

indigo cedar
#

parallel investigator?

mortal hazel
#

oh hey yeah this is a bit weird for the new players but like

#

Uhh, got dinner coming soon and two servers I'm discussing this on paissaderp4

#

Anyway, parallel investigators is a gimmick they came up with during like, pandemic-enforced delays

#

To keep the designers etc. busy

indigo cedar
#

reasonable

mortal hazel
#

They started revisiting old investigators and started making alternate fronts and backs for the investigator cards

indigo cedar
#

in different classes?

mortal hazel
#

Sometimes doing small print-and-play alternate scenarios to go along with them

#

Nah, they usually stay in the same class, but the deckbuilding rules often change

indigo cedar
#

interesting enough

mortal hazel
#

Though you can have a parallel front (stats, abilities) and an original back (deckbuilding rules) or vice versa

#

yeah

#

So far they've done the core investigators and very recently they started slowly working their way through the Dunwich investigators

#

So there's parallel versions of Roland, Skids, Daisy, Agnes, Wendy, Ashcan Pete and now Jim

indigo cedar
#

I don't know why but seeing Jim after ashcan pete made me giggle

mortal hazel
#

I'm pretty happy with this particular parallel - I have generally been of the opinion that Jim is one of the weakest, blandest investigators in the entire game

#

haha

#

And they got really creative with this one and knocked it out of the park, I think

proven acorn
#

Does he get a different signature?

mortal hazel
#

yeah advanced signatures tend to be a bit soft-banned at our table and I don't see that changing

mortal hazel
#

(There's a rules document linked in the article, but, basically: advanced signatures and be taken instead of the usual signature, as long as you grab an advanced weakness along with it. Parallel investigators with challenge scenarios can also play them as side missions to get just the advanced signature.)

proven acorn
#

that's incredibly harsh, jfc

mortal hazel
#

flip side, Bandages access, and it procs on each

proven acorn
#

true

mortal hazel
#

the horror is a bit rougher but that's what the trumpet kinda hilariously nullifies

proven acorn
#

oh and he has a special side deck too?

#

dang

indigo cedar
#

I found a few investigators that seemed cool

#

wait there are investigators without classes?

proven acorn
#

there are three neutral gators currently, yes

#

Charlie is ally shenanigans to compensate for his terrible stats
Lola and Suzi are... weirder

proven acorn
# proven acorn oh and he has a special side deck too?

okay looking at this, it seems really good too?
unless I misread, it looks like you just get to flip an ally from your Beyond deck every turn and keep them for free until you get to four, where it might get a bit dicey tbf

mortal hazel
#

yeah, though you can't use them for soak, and SkillWillpower-boosting allies are a bit uncommon, and they're still uniques so you gotta co-ordinate with the rest of the group a bit on that

indigo cedar
#

the three I narrowed it down to are: Luke Robinson, Jenny Barnes, Bob Jenkins

proven acorn
#

Luke is very fun

#

the Box enables a lot of shenanigans moving around

indigo cedar
#

you don't even have to move around

#

can just wait for the box to do it for you

proven acorn
#

yeah I was counting that in already

#

being able to just teleport anywhere on a large map can be pretty handy

indigo cedar
#

and his weakness seems like... not that bad?

proven acorn
#

it's pretty mild yeah, can even sometimes benefit you

#

since its effectively another Box charge, with some downsides

mortal hazel
#

well

#

The bad box isn't connected to other locations anymore

#

So it does put you in timeout if you can't investigate it

proven acorn
#

yeah but you still get to come back where you want afterwards, right?

#

it does still make you waste a turn or most of it, but you still get the movement IIRC

mortal hazel
#

yeah

tough owl
#

the box is also the first shenanigan I though about in the "how can we give Luke a sniper rifle while he's in the box" way
impractical and probably worse than your regular guardian with a long-range weapon, but funny

mortal hazel
#

the original question was about like

#

themes and genres and tropes and stuff

#

Arkham isn't one of those things

tough owl
#

lol

glad bolt
#

you specifically asked for a thing you'd like in 3 months and 6

#

it's always arkham

mortal hazel
#

well

#

fair

astral flower
#

I thought we just banned the guitar for being absurdly overpowered

#

Also I wonder if you can team up with a bless spamming ally to play around rhapsody

proven acorn
#

we got five of the Cultists in Midnight Masks, but had to resign in the face of too much Doom
still a pretty good showing I think

pale jacinth
#

had an absolute blast, Arkham's real good

#

is basically the extent of my takeaway

tough owl
#

(my first game ended with me dynamite blasting myself, a hotel lobby full of witnesses, at least one other investigator, a police sergeant, and a fish monster. dynamite blast has a special place in my memory)

pale jacinth
#

and I would be super interested in doing other campaigns basically whenever

pale jacinth
glad bolt
#

tom: we have dynamite blast at home

tough owl
#

I am a staunch believer in the real dynamite blast

#

especially because you can attach it to Stick to the Plan

#

and Dynamite Blast (3) being a fast, cheaper version is excellent

exotic robin
#

Dynamite Blast is good

#

and I keep not bringing it

mortal hazel
#

It's a card you shouldn't ever need

#

but in practice things can go haywire sometimes

exotic robin
#

there's at least one "damn, sure could use some dynamite" moment every campaign

#

also

exotic robin
#

doesn't even kill you for real

high kindle
#

the dynamite blast at home is totally storm of spirits tbh

astral flower
#

I don't think "I'll see you in hell" is a card I would ever run

#

I simply do not die enough for it to make sense

mortal hazel
#

It's very Calvin-specific, honestly

astral flower
#

Oh yeah obviously it works on Calvin

#

I was gonna take it on him

mortal hazel
#

There could've existed an Arkham Horror where it and Ghastly Revelation made more sense, but that's not the game we ended up getting

astral flower
#

but like, on a normal investigator

mortal hazel
#

and even on Calvin I think I'd hesitate these days

astral flower
#

I mean, maybe if you are playing Hard TFA with only core set or something

#

wait no

#

then you definitely don't want to take this card

#

hahaha

#

But yeah basically for this card to make sense you have to expect to die

#

a reasonably large portion of the time

mortal hazel
#

Like, it's theoretically good on Calvin, but he can get a kinda decent amount of draw these days, which can get him trauma through his own deck mechanics - not to mention just starting with In the Thick of It and Spirit of Humanity, which by itself is an amazing card for just getting you to wherever you need to go

astral flower
#

Yeah you can just draw and use his weakness for trauma

#

I think it's still fair on Calvin

#

For the first few scenarios, but I do think he cuts it

#

especially since you need to stop being traumatized at some point

mortal hazel
#

oh lol damn unrelated

#

This is a review on Jessica Hyde's page

#

From three years before Vincent was released

#

(albeit it was always reasonably obvious that there was a gameplay niche for a health version of Carolyn, and for someone who knew the franchise, Vincent was a very obvious fit)

indigo cedar
#

there's a franchise?

mortal hazel
#

oh yeah

#

mostly not one worth mentioning, really, though I hear the latest Arkham Horror board game is alright

#

The oldest version goes all the way back to 1987, which was based on Call of Cthulhu

#

(Fun fact: Harvey Walters was the very first example PC printed for Call of Cthulhu. He was a reporter or journalist or somesuch back then rather than a professor, though.)

#

Arkham Horror is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game Call of Cthulhu, which is set in the Cthulhu mythos of H.P. Lovecraft and other horror writers. The game's second edition was released by Fantasy Flight Games in 2005, with a ...

indigo cedar
#

cool

mortal hazel
#

The majority of investigators in the card game appeared in the earlier board games

#

(New ones include Winifred, Kymani, Stella and Amina - you'll note that these are all forms of rep you might expect to be pretty rare in games from the oughts or earlier. earlier diverse characters like Lily or Akachi often are easy to associate with slightly unfortunate stereotypes, though they are also just cool in their own right)

high kindle
#

two fist symbols on a no xp card? get in

mortal hazel
#

that doesn't count as normal

#

having one copy of every card in the pool (other than flashlight and the basic cantrips), to share, among eight decks

#

is not normal

astral flower
#

What's Winifred's rep?

mortal hazel
#

(but it is very funny)

#

Native American

astral flower
#

oh huh I had no idea

mortal hazel
#

Her birthname's Weethao

#

Yeah, if you don't pay attention to the backstory or forget, it's not super obvious

#

Winifred - Weethao as her parents know her, Wini to her friends - was one of the smartest kids in her reservation school. However, her reckless attitude and lack of respect for authority meant she often got herself into trouble. The course of her life changed forever when she found an old biplane in a farmer's garage and decided to "take it out for a spin." The owner, a former pilot in the Great War, was awestruck by her natural talent and offered to teach her what he knew. Now Wini is known as the "woman without fear," showing off her skills in barnstormers all across the country. That nickname would be tested when, during one of her shows, she spotted a creature she could scarcely describe: a thing with leathery wings and a single, mutated, pus-filled eye.

#

gotta appreciate Winifred for being like the most decision paralysis-inducing investigator ever when it comes to deckbuilding

#

other than maybe parallel Roland, lol, but unlike parallel Roland it's not really a question of what selection of cards will actually work, so much as what direction and synergies you wanna focus on

high kindle
#

really? I never found her super crazy to make work

mortal hazel
#

the precise balance of events versus assets versus skills

#

yeah, but I could pull five versions of Winifred from the top of my head and they all overlap just enough that it's easy to slip when deckbuilding and start splitting your attention a bit

#

And then you have to pull yourself together and make hard decisions about exactly what really good thing you want

high kindle
#

I manage to make leo decks just fine 😛

mortal hazel
#

haha, fair

indigo cedar
#

gran do you make spreadsheets when building decks

mortal hazel
#

yeah, Leo opens up a lot when you look at him as more than just "the allies guy"

#

mostly you don't need to make spreadsheets when you have arkhamdb

#

but i'll admit i've occasionally scrawled down spreadsheets when trying really hard to make decisions

high kindle
#

well we had to for the highlander

#

but in general no

mortal hazel
#

(i also make small spreadsheets during play if I'm playing Jacqueline, but that's a different thing)

indigo cedar
#

I was just tryna be mean

high kindle
#

maybe you should try being nice

#

you might be better at it

indigo cedar
#

I assume that, because of how specialised they seem, Survivors and Mages would be easy-ish to build

mortal hazel
#

ehhh, it really depends

#

Mystics are usually pretty easy to build for as a baseline, though, at least with a full cardpool

exotic robin
#

if they have 5 SkillWillpower , it's pretty easy to build The One Mystic Deck

mortal hazel
#

Survivors can be really easy or really tricky, depending

#

Leaning more in the direction of tricky for most of them

indigo cedar
#

interesting

mortal hazel
#

Survivors are... interesting, and probably the class that most people take the longest to get used to

#

Like, if you look at Survivors, over half of them are, strictly speaking, bad at getting anything done as a baseline. (not counting evasion)

#

Only four out of ten have a stat of 4 or higher in either SkillIntellect or SkillCombat, the skills you typically use to gather clues or fight off enemies, right?

#

(Rogues are actually very similar in that regards, but the way they get around their overall weakness is extremely different in practice.)

#

So a lot of Survivor deckbuilding revolves around circumventing that

#

They're very good at reliably circumventing that when you know what you're doing, and reliability is a big part of Survivor's identity at this point.

#

(Rogues are extremely good at circumventing that when you know what you're doing. What they struggle with is the reliability part)

astral flower
#

I don't use spreadsheets when building Arkham decks

#

Really I build all my decks the same way in every card game, which is by sitting in a discord channel or notepad and just doing train of consciousness

#

Peppered with occasional screenshots or responses to people who have feedback

#

just long rants like this to myself is roughly what I do for deckbuilding

#

I also spend some time just sitting in arkhamdb with the appropriate filters and scrolling through options

#

lack of knowledge about the card pool is my biggest deckbuilding weakness

#

so it's good practice

exotic robin
#

actual galaxy brain

pale jacinth
#

trying to resist the urge to just grind out a lot of solo games bc I think that risks me burning out on arkham but I can't lie it's tempting

#

this game has taken literally two sessions to worm its way directly into my heart and idle thoughts

mortal hazel
#

yeah for me personally solo Arkham just always felt kinda bad

#

I know a lot of people do it but it's not really my thing

glad bolt
#

Lots of players here who I think would be happy for more games

#

And you can convince your friends

pale jacinth
#

I was just typing something to that effect lol

glad bolt
#

I honestly love the Arkham combat+ engagement+evasion core mechanics they're so simple and elegant and evocative

pale jacinth
#

annoyingly I'm at a level of slightly ill plus new to the game where I don't think I'd be able to deliver a good teach yet so recruiting my friends is probably not an immediately available option

#

But in the meantime the easiest way to solve this is to actually put in the effort to try and organise stuff, if anyone in the thread is interested in some games with a slightly tired new player over this weekend (and probably into an ongoing thing, but that's a bit more schedule dependent), please do say!

I can throw up a when2meet if multiple people want in, but I'm free... ok in theory if my sleep schedule is as bad as it has been the past few nights I'm free literally whenever 24/7 but hopefully that doesn't happen so let's say between <t:1697274000:t> and <t:1697324400:t> either today or tomorrow (I hope that hammertime works, and I know in theory it's halfway through today already)

proven acorn
indigo cedar
#

two in a couple weeks?

mortal hazel
#

that's the pace I was more hoping for when they started this stuff yeah

pale jacinth
mortal hazel
#

Pete was a bit of a dud, IMO, and every other Dunwich investigator really needed a parallel more than he did

exotic robin
#

hoping for Jenny tbh

#

Zoey and Rex also have kinda boring abilities, but Jenny and Jim were both kinda boring and on the weaker side

proven acorn
tough owl
#

:P

wispy phoenix
#

LOL

#

touche

pale jacinth
proven acorn
proven acorn
#

about what I expected based on the bit of it we saw in the german promo image

#

being able to replenish offerings as well is interesting

mortal hazel
#

yeah

#

kinda completely useless with most cards we know of

#

but Shrine of the Moirai is interesting

proven acorn
#

we might also see some more offering cards in Hemlock

#

curious how many offering based things there are currently

#

huh, fewer than I thought

exotic robin
#

Masks use offerings, so there's like five-six already

astral flower
#

I don't really want to use this in a "fair" Mystic deck, obviously, cursing the bag for a 1 damage attack sucks

#

It could work for a curse mystic

mortal hazel
#

You definitely do bring curse tech along and make sure the team's okay with the occasional spillage

astral flower
#

It is nice that it lets you put in as many chaos tokens as you want forever as long as there is an enemy

#

For decks like that

mortal hazel
#

It's essentially a Mystic version of the Fire Axe

#

albeit with different costs and payoffs

#

It's great self defense for a mystic that doesn't want or need to be a super reliable secondary fighter, maybe having 1-2 proper fight spell assets in their deck

astral flower
#

"Sword Cane for Curse Mystics"

mortal hazel
#

Yeah

wispy phoenix
#

Dexter time

mortal hazel
#

Great for killing rats or finishing off 3 health enemies (or 4-health enemies if you've got a fully upgraded spell)

astral flower
#

The ideal turn with this is like, I kill a rat with athame, putting a charge on eye of chaos, then use eye of chaos

#

Anyway, I'm going to try this in Parallel Jim

#

Which I am playing next campaign

wispy phoenix
#

Yeah I was gonna say

#

Good card for him

astral flower
#

I think that this is overall a good card

proven acorn
#

the charge restore makes it a decent sidearm I think

astral flower
#

Does three different things that curse mystics want (a bit of self defense, replenish charges, add curses)

indigo cedar
#

sword cane?

proven acorn
#

or for finishing off that last point on tougher enemies

proven acorn
astral flower
#

I wish there was the option to add 0 curses so I could see if there were any high fight investigators that get to take mystic level 0 cards

#

And then use it for 0 curses every time to get free charges on stuff

mortal hazel
proven acorn
#

Zoey I guess

#

but she probably has better things to spend her splash cards on

astral flower
#

And she probably doesn't have anything to recharge

#

So probably a dead end anyway

mortal hazel
#

Not sure if she has anything she really wants to recharge, though

astral flower
#

Maybe it's the most scuffed Runic Axe recharger ever

#

Hahaha

#

For the early scenarios where it doesn't have fast recharge

mortal hazel
#

you'd have to bring a bandolier

proven acorn
#

hmmm
It's also replenish, so you can't charge a Wish Eater or something

astral flower
#

Again, though, that's in a world where you can choose to put in 0

pale jacinth
#

just don't draw the curse token 5head

astral flower
#

Anyway, this incentivizes curse Mystics to wear masks

pale jacinth
#

if you simply assume you're infinitely lucky and never draw it that's basically the same as not adding it don't think about it too hard or really at all because otherwise the plan breaks down and even if you have ways to manipulate the tokens you draw there are almost certainly better use cases and payoffs

proven acorn
#

the masks already seemed pretty good

astral flower
#

Yes

proven acorn
#

depending on what the recharge condition on the rest of them are

astral flower
#

But if you run this they feel almost mandatory

pale jacinth
proven acorn
#

yep sure

wispy phoenix
#

I can see a really funky Akachi build using this, Astral Mirror and Runic Axe

mortal hazel
#

I'd never bother charging the Survivor or Guardian mask with this, because they both have incredibly permissive replenishing conditions already

proven acorn
#

if the Guardian one really is just engaging an enemy, then yeah

#

also can people give me a quick sanity check on this Tommy deck? 😛

tough owl
#

that's your deck actually, not mine

#

:P

exotic robin
#

probably can drop the Bandolier? Becky self-replenishes pretty well, so once that's in play, you don't really need Machete

#

by the same token, probably would drop Venturer for Beat Cop, but idk, kinda arguable at 0xp?

proven acorn
#

the Bandolier is a bit greedy, thinking I might do Survival Knife shenanigans later

#

but I probably should drop it

exotic robin
#

oooh, nah that makes sense

proven acorn
#

and I can probably just buy an upgraded Bandolier later directly

exotic robin
#

one more thing is that I'm real iffy on Hallowed Mirror - it's something that you want to keep in play, so kinda conflicts with Keepsakes, which are a really good source of econ and ammo and Tommy has enough soak that he probably doesn't need healing for himself. Probably would drop it if it's selfish healing, but as team healing it's reasonable

wispy phoenix
#

Also, have you considered Wrong Place, Right Time?

#

Exceptionally funny card

exotic robin
#

like... in general, Hallowed Mirror is probably the best level 0 healing in the game, and the best Guardian accessory at level 0, but it's not like... busted good auto-include?

proven acorn
#

or I guess I can buy an upgraded Mirror later

mortal hazel
#

Tommy wants his stuff to die, is the thing, so Mirror would be for team support

#

Usually

exotic robin
#

also, I can recommend Custom Mods, played with it on Roland and it's a 10/10 card if you want to use guns

proven acorn
#

I do plan to get Custom Mods

#

just not sure if they're worth the include at 0 XP

tough owl
tough owl
#

they're like pokemon

#

they just faint

#

and then I send their identical twins back in

proven acorn
#

I will probably spend my early XP on putting some checks on Custom Mods though

wispy phoenix
#

lmao

#

So true

exotic robin
#

which like, is kind of an ask I think

proven acorn
#

yeah probably not taking Refine

wispy phoenix
astral flower
#

Re the Tommy deck, I wonder if you can squeeze in Overpowers

#

It's not 100% necessary but it is, uh, a good card so I try to put it in when possible

#

Guardian is notorious for having too many skills though

tough owl
#

but they're fun and cool skills D:

proven acorn
#

I got Daring, which should cover a similar thing on attacks at least

#

though doesn't cover me for miscellaneous Combat checks of course

exotic robin
#

I always double up tbh

astral flower
#

I think Venturer > Beat Cop at level 0 is reasonable/defensible but you should run upgraded Beat Cop over Venturer for sure

#

That card is really strong

proven acorn
#

also real quick
if we run Carcosa, should take the original or Return To?

exotic robin
#

I'd recommend original on a first run

astral flower
#

I'm not sure if Bandolier is worth it just for Survival Knife, even though Survival Knife is a good card in Tommy

#

I might just run Knife and then give it up when I put becky into play, and spend the card slot and xp on something else

exotic robin
#

Return tos are sometimes bugfixes, but most of them bring in extra replayability and increase difficulty

astral flower
#

The Return To TCU has some text that mildly to moderately spoils the scenario at the start because it assumes you've played it before

exotic robin
#

Return to Carcosa definitely ups the difficulty

wispy phoenix
#

I'd recommend to the originals first with everything but Forgotten Age

#

I've never played OG Forgotten Age and I think my life is better for it

astral flower
#

The Forgotten Age is a great scenario for people who enjoy shop displays that are just the word "lonely" written in black with a dead plant to the side

proven acorn
#

first scenario went pretty well for us

#

the economy and soaking damage on Tommy went a lot better than I expected it to

tough owl
#

Tommy ruined set up my expectation for future guardians
"where's my pile of resources D:"

proven acorn
#

I had so many resources after the first couple turns

proven acorn
tough owl
#

haven't played Zoey, but I can see that

glad bolt
astral flower
#

Visigoth with the blessed spear build

mortal hazel
#

(Alongside Leo and Yorick - Yorick, notably, also being a Survivor/Guardian combo)

indigo cedar
#

alas, poor yorick

mortal hazel
#

More subjectively I tend to consider Tommy the best-designed "traditional" Guardian - as in, an investigator who is incentivized to protect and support others and also fight monsters as part of that.

#

There's a lot of cards that just fit him really well and help him fill that so-called "Paladin" archetype (which is what he was called by the game's then-lead designer)

proven acorn
#

yeah I might make a different Tommy deck some time and lean even more into the damage soak stuff and some blessings on the side

#

Spirit of Humanity seems pretty great on Tommy

mortal hazel
#

yup

#

combining bless generation and bless payoff in one investigator is pretty neat

astral flower
#

I think Tommy is a reliable tank but he doesn't have the like

#

"Go ahead, drop three monsters on me during a mythos face, I'll kill them all without a sweat" feeling

#

That someone like Nathaniel or a turbocharged Runic Axe user can have