#World of Darkness
1 messages · Page 54 of 1
I know vaguely that in Masquerade lore the Madness Network is some sort of Malkavian thing with telepathy style stuff. But how does it work in the server
Realized pretty recently that one of the best characters you can draw inspo for your anarch ventrue from is sisko from ds9
You are already going to be shouting "I just want to know what the HELL is going on" might as well take some pointers from the best
This is fantastic
i wasnt planning on using it for irl either way 
Yes but this is a large public discord server and I don't want to get it in trouble with the feds, so I'm specifying as deeply as possible I am not suggesting it for any real use in any real way
See the differences in dealing with Q for the typical difference between Cam and Anarch problem solving
"You hit me! Picard never hit me!"
"I'm not Picard."
EXACTLY
that's fair 
i didnt actually look any of that up, i got scared

i was looking at stranger things and the small town thing looked cool...could it be a good source of inspiration for hunter? i never actually watched it

I think the big fall off is the season with vecna, in my opinion
Even if the use of running up that hill is good
First season is rather good and self contained
👀
i think i wanna base a game on roadside picnic for hunter
have some weird alien anomalies as the monsters for the game
have a zone like area where i can involve some orgs from the lore
just have to pick a place!
having a big zone like area and a big org in some random town gives opportunity for plenty of weird stuff to happen
monsters could be things that come out of the "zone"
i would like them to be very weird alien things like in the book
Maybe make a weird subway that the tunnels brush against other dimensions
gotta be weirder 
like...a big thing about the book is like
some of the objects the aliens left behind, we have use for them
but we are never really sure about their real purpose
we can use this thing to power our cars and our cellphones
but for all we know we could be using a microscope as a hammer
That's a hard af line
its my favorite line from the book haha
I've never read the book tbh
its an amazing read! i do recommend 
I shall have to give it a read then, my friend :]
I've never read Roadside Picnic but I have read the indirectly inspired Otherside Picnic; does that count?
The light novel is better than the manga tbh. It has some... interesting stuff. ...probably closest to Mage out of any of the splats, honestly? Although Deviant might also fit, actually.
Actually, now that I think of it, there's probably a strong argument for specifically CofD Changeling.
Hry uh
I am like
Somewhat knowable about mage. How is cloning handled in there?
Old or new mage?
Old mage had a whole organization doing cloning and genetic engineering
New mage I don't think mentions it much. I only know of an evil guy who makes clone sons to inherit his calling, then kills them when they fail to be fascist enough, and messed up his wife's memory
Depends on the type of cloning you are looking to commit to, and yes, the question between Ascension and Awakening
I had planned to have a npc that is secretly a mage
That just uses cloning to work at like,9 jobs at once
So they would come across her in every other store they go to. Mostly as a gag.
So
You cannot clone an additional Mage
But you can definitely clone a copy of yourself that is in all other ways identical
You can multi locate and act differently in all locations, but share physical conditions
In old mage, it is correspondence life mind
In new mage, space mind
however doing so is:
- Wildly Vulgar
- Requires mastery in at least two spheres
- Very easy to track
Also again, new or old world
I an assuming old, as most people seem to use it, specially the ones who don't know there are two
I know there are two,I just
Never really found a way to remember the difference in a easy way
I am using hunter 5 but
Apart from that it's probably all from 20th
Old mage is consensus reality, belief shapes things
Dunno if they cut down on the conjunctionals required for spells
Conjuctionals?
A lot of stuff needing to combo spheres
Like, needing correspondence and life to move living being, or correspondence and matter to move objects
Anyway, straight up clones in body and thought is life and mind, they won't be mages
Colocation should be correspondence life and mind
Old Mage is worse in that regard
Would the other bodies being a hivemind instead of their own individual but identical people make that
Better or worse
Yeah nMage doesn't typically require conjunctive arcana unless the effect itself builds off the additional arcana, if that makes sense
(Eg, life 4 to transform someone into something else, add matter/forces/spirit/etc also at 4 to turn them into something under that arcanum)
Less sci Fi cloning more
Simulacrum or shadow clones
Or whatever
Easier, probably. Less minds needing to be made, but instead one mind across many bodies.
If the mind in question already exists it's significantly easier
Easier. Colocation seems like a fine option, though you can go the "meat puppets" route too. Old mageheads are probably better informed about these spells
Meat puppets at least won't give tiredness or damage to your main body
update:the player decided she didnt like the concept after i helped her make it and now decided to rip nellyshu instead
So now the cell is
a escaped ex-ghoul secretary of a ventrue businessman
a defense attorney
and a british maid of japanese descent running around in full french maid outfit and a katana
....one of these is gonna be real hard to hide
I feel like the maid may opt for loud stealth
As in "no witnesses means no survivors" 
I should probably make a hunter sometime, it's the last splat of what I'm willing to play, and the only one I haven't made a character for
Today in vampire the dark ages: the group finishes itnerrogating a nosferatu and gets introduced to the local setite, who seduced the prince (one of the PCs) by the power of having beer that vampires can actuallyd rink.
Nosferatu need to be left alone 😤
:[
I think people often forget that a Nosferatu could tear you to shreds incredibly easy
Well if they would stop sticking what's left of their noses in other people's business... 🤷♀️
Big talk from a gal with her IP address out in the open like that
See, this is what I mean. Minding my own business, loyally serving the camarilla, as all who live under the pyramid do, and suddenly, unprovoked threats 🙁
I am always either a Tremere or a Toreador :v
though my current PC has like... "Tremere*.**" on her character sheet
-# also she never did anything bad ever, and must be protected at all cost
To be fair, this Nosferatu is a Baali
There was one time a played a Gargoyle tho
Ok yeah that's fair, send that mf to hell
My favorite Nosferatu character? My Nosferatu pirate from Dark Ages
Good Ol Long Shanks
The non-baali nosferatu are definitely on the PCs side right now. Their leader is pissed about the baali infiltrating her ranks.
(Specifically, in my effort to make Tremere playable in 5e, I first dug up a Tremere subfaction from the dark ages, then wrote a whole splinter faction of that group, Loresheet, Rituals and all) q.q
Just a huge lanky Nosferatu who his Brujah captain would send to obliterate enemy ships
Extremely fair
How do you guys feel about aging Nosferatu getting more and more monsterous
varies nosferatu to nosferatu, but it's common enough to be a stereotype
Technically most vampires start acting more and more monstrous as they get older anyways. 😛
You know what I mean 😤
I meant physically
I'm a sucker for it, but I also love playing as freaks
I am trying to explain to the player why this
Doesn't really fit the vibe of the game
But I can't put it into words
Does "This does not fit the vibe of the game" not work?
Hi Ophelia 
Cool idea I got
A Mummy with the Powerful Ally merit, and it's a 6-8 pointer version where his group of allies are a gaggle of the Children of Osiris that follow him around
Two changelings come back
Their fetches are dating
“That’s um. That’s because of normal fetch deviation stuff right”
“Yeah. Let’s go with that.”
I enjoy this
finally started watching Hunter the Parenting and I don't totally know what I was expecting but I do actually quite like it
YEAH THAT SHIT SLAPS
I've been in sort of a monster-hunting game kick, returning back to my roots as mostly DG person, but also vaguely considering Hunter and/or Yokai Hunter Society as things to try Soon™
i am considering ditching h5 and try hunters hunted instead
Ehhhhhhhhhh
It's good shit
vampire hunter whose primary skill is accounting. by day she works for a brokerage and identifies her targets by finding portfolios full of boring index funds with no trade activity on them for decades, follows the money, finds "vacant" properties with hibernating vampires. her kill count is insane.
Diabolical
...also what kind of moron doesn't guard their coffin
At that point you were kinda asking to get a stake in the heart
And how are you guarding your coffin without creating some kind of paper trail? Ghouls? But then that begs the question of why a bunch of people are guarding something without getting paid for it. It leaves less of a paper trail, but still leaves a paper trail.
And it leaves a suspicious absence.
"getting so good at covering your tracks you create a mirror-polished path to you at all times"
So this is exactly what made one of my hunter cells so insanely dangerous
One of the PC's had this as their skillset
Never underestimate the power of an accounting major to make someone's life hell, especially if they have contacts in the IRS.
What are these from
I need him
A really niche thing, dunno if you would enjoy it
in roadside picnic you have a group called "Institute for Extraterrestrial Cultures" that investigate the zone
is there any Org in WOD that does something similar? no mage stuff please since the game is for hunter
they serve as a big research group basically
there's also army personnel that basically shoots anyone trying to enter it illegally
i could just have these military folk be replaced by some wod org instead
i kinda just wanna have an org from wod haha
hunter:the parenting
(Voy is making a joke, he is one of the writers for HtP)
oh
Off the top of my head not really
Though in Chronicles there is one
Called RD13
you would
Which are guys that managed to make technological portals into the Shadow
what is FIRSTLIGHT under again? isn't it technically FBI?
FIRSTLIGHT is the alliance between several national intelligence agencies
i`ll look up this group then, thanks Voy
"No mage stuff" really does cut out most of the research groups 😄
gotcha. in that case it probably depends where the zone is
guess you could thrown in mages, its just that i dont really want to have actual fricking mages as antagonists 
was thinking of just making up a place
also blegh, wanna read the Hunter book that I own but it's a bit of a chunky pdf so it's a pain
To be fair, from a cross splat perspective the Technocracy is kind of decent as an antagonist, because until you make big enough problems that they roll out the terminators, they are kind of just guys with suits, fancy guns and drone surveillance
How much stronger than a person is a werewolf on average
They tend to be shown as unstoppable murder machines to anything below the higher tiers of supernaturals or specialized hunters but
I wanna know specifics
The Hecata V5e chronicle I played in had the technocracy as antagonists for a majority of the chronicle
It is funny that 'the technocracy' is one of the major antagonists for changeling games.
As being the guys trying to bring hope and dreams back to the world rankles the guys in suits who send people to loony bins
I am thinking about it
and I think it would be very cool in a game with hunters as an antagonist type to have a big hunter conspiracy send 1 Guy to arm all the local cells
Like some super well equipped freak handing out Dragons Breath Shotguns and White Phosphorus Grenades and Blessed Holy Symbols to all the local hunter cells
make the local vampires go "Where the hell did they even get that!?!?"
i didnt know thats how they operated actually
I mean, they try to look normal wherever possible
even most of their magic is meant to fit in the consensus and just seem like a really advanced commercial drone, or a really blinged out rifle, or a really cool cutting edge gadget
it took then a few centuries to make smartphones part of the consensus
-# however their g-men kept coming back in body bags, and they quarantined the whole little city and sent in terminators with hazmat suits
they are gonna need a bit more time to make stargates and cloning vats available
There's also these guys who like exploring other dimensions, in hunter 2e
(And that is when my zero appreciable combat skills Hecata who had, at this point, been a vampire for all of ~30 month, found herself in a 1v3 against a squad of T-800s)
-# an experience that she learned nothing from, least of all keeping her mouth shut
(At some point I gotta redo Iris's mage character sheet, and maybe make one for Isabelle maybe)
listen. when D says some nosferatu make it work
Pyotr is the nosferatu who makes it work
You would
I say, having seen the AU Pyotr
I'd been meaning to look at those again now that I have greater context
i do think pyotr is as far as monsters go conventionally attractive
Wild question: Are form fillable PDFs still used for working out characters?
I've used them before
He’s a hot boy
I just wasn't sure if there was anything more modern or not
Honestly I'm not sure how I'd even build Isabelle anyway.....
Oh huh, I didn't realise they codified some more exotic stuff in one of the later M20 books
Like what
I mean m20 chargen isn't that complicated thankfully
I wouldnt say THAT
I think most Sin-Eaters would still consider themselves fully human. They're half-living and half-dead, but the sort of Sin-Eater thesis, especially for Necropolitans, is that "living" and "ghost" are different kinds of human people, or different states that you can be, but are fundamentally the same person and the same kind of thing, and drawing a sharp absolute distinction between them is bad.
I say this because I'm trying to figure out which splat they'd like least, and it might be vampires because vampires hunt humans? But it plausibly might also be Mages, because if a Sin-Eater encounters a Mage, either that Mage has wandered into the Underworld like a boorish tourist and is bumbling around out of their depth, or they're a necromancer (we all hate necromancers).
Yes, there are many Mages who don't have Death as a sphere at all, but those are also much less likely to end up interacting with a Sin-Eater.
I think its mages yeah
Reaper types especially
Sin Eaters in particular also don't get along great with Beasts IIRC? Other bound can geet along great but Beasts don't really.... Get It when it comes to SIn Eating
expanding beyond player splats Angels/The God Machine are REALLY mean to Ghosts and the Living
True, but I'm not really sure if any splat besides Demons knows that Angels exist.
Unless Qashmillim are secretly Angels, I guess.
Probably not, but like, if they met they might have beef
Demon mentions that Angels and Qashmillim like, get in fights smetimes
which probably looks sick as fuck tbh
...maybe, and this is based on absolutely no evidence but would be incredibly cool, Qashmillim are to Angels as Prometheans are to humans — an inherently inferior, lesser substitute, inherently incorrect. Or maybe they're like... the first draft of Angels or something.
very possible!
My theory has been that the Angels are based on Qashmillim, like the God Machine saw them and riffed a bit to make The ANgels
but I never considdered the reversse
A lot of my reading of the god machine is based on the idea that it isn't a cosmic force, but is so fundamentally integrated into earth and the sorounding solar system thatt we read it like one
so it taking inspiration from an Actual Cosmic Force fit into that nicely
but idk
We don't have any idea where the first Prometheans came from, right? Like, that's a Major Cosmic Mystery in the kind of way that CofD doesn't usually like to answer because then you have Antediluvians looking over people's shoulders?
each type (forget the term in promethean) has its own myth for it ala vtr yeag
I mean. We know the invention of nukes created a new type of Promethean. So I can't help but wonder if "the first human who was intentionally burned to death" became the first fire Promethean or something.
@hybrid dock cooked with a weirdly possible god machine theory recently for an Integrator demon
Oh?
Essentially the god machine is a fragment of god, which should normally be unified to the supernal realms and higher realities.
But it has been clouded and broken, disconnected from other realities.
It’s a weird headcanon but-
Essentially, the fact that the god machine is only connected to earth rn is what I think is making it so flawed
…which you could connect to the abyss
Those fuckin mages-
“The abyss cut the god machine off from itself so it’s just been operating on standby and slowly breaking down reality and itself”
- Quoting Karen, Angelic And Radiant
iiiinteresting.
And making me remember my idea for a hypothetical Interlock which I might want to try to go for if I ever played Demon.
Oh wait me
Right yeah
This is my new flavor of integrator cope for the day
It’s my favorite one cus it is incredible compatible with working with other demons and fighting angels
There is like
Some weird stuff, especially in contagion chronicles, that does coborate aa relationship between the degradation of the god machine and the abyss
notably tthe Paradox Children story seed
A lot of CofD splats have "the world used to work in a certain way and then it irreparably broke and we're still feeling the consequences" so why not include Demon too?
This one can link to the way a lot of others broke
And I do find the fact that the god machine is kinda in ä standby state that is slowly decaying interesting
If it was all powerful these mistakes shouldn’t be happening. Or at least, should be inconsequential
But they kinda aren’t
For something responsible for managing time, space, physics, even maybe language and probability, it has been…
breaking
in... it was either the storyteller guide or the core book
but the Demonic Mythos for (who tthe first demons were) is that originally the god machine ran a utopic colony on earth(Eden)
and then one day out of nowhere the god machine ordered all the angels that lived there to kill their friends and families, the first demons fell for refusing thaat order
it also provides rules for running a Sword and Sorcery Demon Game set in that era
which would be wild
I mean, the possibilities are:
- All of reality has been orchestrated by a malevolent god who is actively making things worse on purpose.
- Reality is breaking for no reason. There is no higher intelligence making everything break. There is no grand plan.
And both of those are horrifying but in different ways.
...see, I had associated Demons with spy thriller stuff, and wondered how that would work in the past. But then I remembered the game El Shaddai: Ascension of the Metatron, in which Lucifer (who at this point in time is still an angel and has not yet Fallen) wears a three-piece suit and talks to God on a cell phone.
I really like the idea of having an Angel show up as a werewolf antagonist
Because they are close enough to spirits for you to mistake them for one
D o n ' t
they aree definitly mostly spy thriller sttuff
thatt alt seetting is jusst weird
I made an entire Lodge based on this
ooo
I still stand with Great Mountain theory for the God Machine
In that it's a Pangean trapped on our side of the gauntlet that adapted
Hawk ptueh
...I hate myself for writing that
Huh, I can't even find Iris's sheet again for mage this is weird...
Have you lot ever been in/ran any post-Gehenna/Apocalypse chronicles?
Considering trying my hand at running one and I'm hoping someone has insight on how I can make it work
...I mean I'm not gonna launch into it immediately of course, gonna start with something more conventional
But still
How valuable is "has a gun and knows how to use it" for each of the splats in CofD? Because my general impression was that it was frequently quite useful.
Everyone likes a gun.
I still have a vague idea for a Kindly Sin-Eater ex-cop (in more ways than one 🥁📀) who realized that being a cop was not actually reliably conducive to helping people, probably in conjunction with their death. So they understand logically that Standard Police Interaction Patterns are not in fact usually good, but also default to those patterns because that's how they were trained. And they would, logically, know how to use a gun.
It's equally valuable across all splats tbh
...who's that one robotic former officer in Questionable Content? Because she ended up loosely inspiring this character.
A big advantage of a gun for most splats is that guns are something anyone can use.
If you rip a guy in half as a werewolf, people investigating go 'that was a fucking werewolf' if they know about the supernatural
If you shoot a guy in the face, people go that was...a gun'
Fair enough. Although, as one of the Kindly, I kind of suspect this character would very much want to avoid shooting people, on account of having done that enough before they died and regretting it immensely. (I get the impression they died in a firefight, and as they died they thought "this absolutely did not have to have escalated into a firefight".)
However: they are good at it.
...when a Sin-Eater first dies, how long does it take them to come back to life? I'm not entirely clear on that.
The Gun is Good, The Discipline Is Evil!
Also I have some vague idea for a story involving a Thanatologist being reluctantly inducted into a Krewe, probably of Necropolitans. Just taking a stuck-up doctor and making him develop as a person by admitting that yes, he died, and yes, there is another entity attached to his mind, and understanding those things is less important than accepting them.
Well, I found a theoretical sheet for Iris, but its clearly not finished so I'll probably poke at it later
As in the sheet you made is just gone?
I had it saved in the complete wrong folder it turned out
sometimes you have to cowboy a motherfucker.
you probably want at least one person who can just fucking shoot a guy
if you're playing werewolf it is slightly less important to be able to cowboy people. because instead you just Wolf Out At Them
Interestingly the "just attack someone" power in Geist (Rage) is exclusive to the Vengeful, but multiple other origins get either Caul (which allows you to warp your flesh into grotesque weapons or claws) or Marionette (which lets you fling random inanimate objects at them, which is also reasonably non-suspicious as a cause of death I think).
Yeah, most of the Burdens have some form of attacking; Vengeful have Rage, Kindly have Marionette, Abiding have Caul, and Hungry have both. Only the Bereaved don't, and they seem very weird to me anyway.
I imagine it's because Geist 2.0 is kinda...retrofitted into place. So there isn't really as much of a planned 'X gets Y and Z because specific reasons'.
Geist 1.0 had Rage/Caul etc but the way they fit together/the way you made them work was very different
But they wanted a simpler one for 2.0
No, I mean, the Bereaved in general are weird. All of the other Burdens are why you didn't want to die, and you get a Geist who's similar to you. But the Bereaved are searching for someone in the underworld and have a Geist who is very unlike them. It's like they wanted a character archetype who would play Orpheus, but it doesn't really work with the concepts.
Like, if you're defined by overwhelming grief that someone dead is gone to you, why would that make you want to cling to life so desperately that you are offered the Bargain?
Also, the Bereaved do technically have a power that can cause damage: Curse, shared with the Vengeful. Which is not necessarily particularly efficient for immediate combat, but if you want to kill someone non-suspiciously, it's hard to do better than "place a curse on someone, and later spend charges from it to inflict dangerous misfortune (up to inflicting lethal damage)".
Curse 5 also has a very interesting potential effect that I'm glad they kept for Geist 2.0:
Spend a charge to force the subject to spend Willpower to be noticed.
Still handy to have somebody who's good with guns.
Guy getting torn to pieces raises questions that getting shot does not.
CofD, so Forsaken
Ah, so the local Iron Master then
You shoot them first, THEN tear them apart, and blame it on vultures and coyotes
I did run Werewolf Cowboys so I can inform that guns actually do quite a bit
Trying to think of how to translate the calm heart merit to a human
what's it do
Makes frenzy rolls essier
Maybe it just makes you more resistant to Delirium?
What you've described would be closer to VTM's "Iron Willed" or Tempered mind where you inherently reist presence and dominate effects and can add extra dice to resist on occasion.
Calm Heart is more about you internally have good self control, and thus frenzy less.
Now that I've found various notes and things on Iris (as she was in Mage) I'm rebuilding her sheet + a little more
(I also have to figureo ut how to codify Iris's ability be harmlessly dismembered)
This is not Normal Mage Shenanigans™
Perfectly average
"average"
Great art
Is that intentional or does it just happen sometimes
Well, when you're made of clay permanently injuries are a bit different for you
Guess what Iris's highest sphere was
correspondence?
i am still very new to mage
Nah, Prime
One more of an actually magick using Iris
Man
I wish Yeren weren't a Mockery Breed
I wanna go Monke Mode on a fool
I wanna pull up to the combat with the mf Rajang theme playing
How do CofD Mages feel about the various types of magic used by other splatlines (like blood magic, or Changeling rituals which have a name which I've forgotten, or Sin-Eater Ceremonies)?
They generally try to put them under the label of an Arcana
They also, generally, get a little jealous because they love intimate knowledge of something while everyone else wants the versatility of being able to do what Mages can
But Mages are, generally, basically Magical Colonizers
I randomly resurrected my interest in Geist and am now thinking about how incredibly irreverent a lot of their ceremonies are. And how incredibly much they are shaped by the specific culture of the krewe performing them. I suspect a lot of them do not look like the kind of things you would associate with "magic rituals".
And they can Just Do Things without having to worry about esoteric math.
But yea this is why I have a hard time figuring out the nitty gritty of Iris at this poing
They show up, wreck shit in their curiosity, then bail to leave other people to clean up their mess
...there are Ceremonies named "DJ Amadeus's Sick Flow" and "My Twenty Dollar Cherubim".
...although it's interesting that the base Geist book's ceremonies seem to have more normal names and then the other books add stuff like "Extended Checkout"... at least mostly; the base book still has "Crow Girl Kiss".
Part of me wonders what kind of shenanigans Iris could get up to if she took on an apprentice
Although I'd need to figure out what possible Tradition she'd really fitinto though
I think originally she was supposed to be a Hermetic Mage
But I'm not sure how well that would fit her now at this point
Isn't that mostly the Hermetics
Or are all the Traditions just kind of shitheads like that
New mage
The theme in new mage is you are terminally curious academics with dangerous amounts of power
And strong perspectives since you glimpsed cosmic truth
All the traditions are to some degree or another. Changeling for example puts page count on how even the 'nice' traditions are still actively invading freeholds to drink down all that delicious magic.
Right
Mages Think They Know What's Best and are infamously bad at being told 'no'
Or 'this is my house'
The Traditions get hit less with the Horror of Being a Colonizer but that is specifically the vibe that they go with for Awakening
There was gonna be a book about that and the ephemeral realms
Part of it is that getting reliable Quintessence generally involves taking it from someone else. Other splats have it and they don't tend to trust mages to use responsibly.
For woofs, those sites are holy. For Changelings, they're needed for life etc
I actually kinda hope in Mage 5 they include lore that Mages inherently drain nodes eventually. It would justify the cross splat conflict a bit more.
I think I'd lean more towards it being a choice than not. There's something about it being intentional dickery that I like more
Agreed
You could prioritize the long-term and not completely drain a node, but it's easier and you get bigger bangs if you just suck it dry and move on
and it's real easy to go 'well we're on a war footing for the fate of all mankind, we can always rebuild the node later once we obtain ascension and quintessence flows freely again'
Well the thing is that there's no real easy way to do it, if it's an easy thing that basically every Mage does to the point where it's the main friction point between them and the majority of splats
It should be more important than a sometimes thing some people sometimes maybe do
any Mage who wants to actually get things done needs Quintessence, and that means either draining a node or turning something else into Quintessence(living beings, spirits, etc), you're pissing someone off either way
well, nodes do naturally generate quintessence over time that can be safely used and stored. It's just, uh. a drip feed.
Yeah, and only a slim minority of Mages can drain it to death
and even then a slim minority of those would
And that slim minority are also the guys who can just make Nodes
My point is that it's such a mechanical aside that it barely registers in the rules, and yet it's presented as the main form of conflict in the fiction.
So it stands it should be made More Of A Problem if this is meant to justify cross-splat conflict
Like "Vampires and Werewolves hate each other because Vampires embody a spiritual rot by spreading fear, death, decay, and violence, and Werewolves react to most percieved threats with immediate and indiscriminate violence"
Very mechanically supported all the way through
u need the magical fire pit in the center of ur freehold to remain lit constantly for the sake of being a changeling etc etc
some random wizard shows up and sucks up all the magical fire, it's gonna take a week to recharge
c o n f l i c t
nnnno it's gonna take more than a week to reignite a freehold
it's a whole quest you have to do with transporting a spark of another freehold's flame to reignite an old one
I guess it's a case of like
The loudest minority of shitheads ruining everyone else's perception of the wizards?
Only a scant few can or will completely suck a node dry but they do it so often that it makes people think ALL wizards do that sort of thing constantly
Well like, Nodes are also quite important to Mages
so the combination of someone able to:
- Force out the occupants on their own
- Drain it dry
- Want to drain it dry
- Completely unwilling to engage in any diplomacy regarding it whatsoever
is like
Mmm, true
your stereotypical 'actually I'm glad we did pentex' syndicate member
And the only reason a Mage would be at crisis point to drain a node completely dry would be if they are in relatively immediate mortal peril, and why would you then attack a fortified group of other supernatural beings
Yeah but other supernaturals can't really tell that Technocracy guys and the Traditions are the same guys
For most of them they'd seem radically different
I'm not sure they'd even be able to tell the Technocrats are supposed to be wizards at all tbh
Given how so much of their totally-not-magick is based around using hypertech
Changelings are aware of it, they consider Technocrats to be the same sort of prodigal as a Mage, just one fallen to Autumn
I guess it's more a colonizer angle than a "sucking it completely dry" one, where they forcibly take Nodes for their own use
Really? Fascinating.
Though I guess if anyone could tell it would be a Changeling
changelings are kind of second only to Fallen in regards to like, deep knowledge of the multi-splat nature of the setting, but they have their own biases in it
Speaking of, what do you lot the deep knowledge of each splat is
I figure vampires know the least overall and fallen know the most, where do you lot reckon the other splats fall?
I can't speak for 5ed stuff, but I know Mage explicitly states that outside of having specalized Lore, Mages know fuck all about any kind of detail
Mages know of other splats but mostly excuse them as bygones or just generic Weird Shit and tend to not go much deeper than that
Tehcnocrats know more but only in the sense of Know Thy Enemy
I'd imagine they know marginally more than the werewolves but only by virtue of being massive fucking nerds
However Werewolf 5's write up of vampires and 5ths write up of werewolves and other splats are purposefully written with misinformation
That's such a good idea
Like werewolves commonly believe that the older a vampire gets the uglier they are
So they presume nosferatu are all elders
Reinforces that nobody really knows what the fuck is going on with each other
...to be fair that's not wholly unfounded
Since older vampires tend to be of lower humanity, and the lower your humanity is the uglier you seem
They're not entirely wrong but they're not right for the reason they think they are
But also
I have found support that Changeling 5th could just add the Gentry as the new True Fae and it would be a solid lore continuation off existing plot threads
Which i am stoked about
The Gentry are the True Fae of Changeling the Lost
Aaaaaaaaaah I see
I'd imagine it'd be a divide between Changelings and Gentry of like
One is a lot more inhuman than the other, though both remain fairies
Gentry are alien godlike beings
Since I don't think they'd change Changelings to be like NWoD's
They can have both
More Cthulhu than fairies I take it?
Right
...I really ought to get into Changeling more, it's so fucking interesting to read about
Lost 2e is insanely good
It's just I tend to favor kicking ass and taking names and Changeling doesn't really seem like the game for that
...granted, trolls exist, so maybe I'm just talking out of my ass
Yeah theres combatlings
hell there's at least two courts who are expressely 'I Am A Paladin Let's Fucking Go' in CtL
I mean I know combat is a fail state and all that, I just enjoy the thrill of a good fight
and CtD has a lot of GLORIOUS QUESTING AND VIOLENCE MAKING
You lot are convincing me more and more to look into it
I still do not think you would particularly find a game to your playstyle as wod does not particularly support being a guy with a sword in armor who goes around swording things
Mmm, yeah
...which makes a lot of the combat systems they have in place feel weird to me
Especially for fucking Mage, why do they get the supplement with all sorts of cool sword tricks when they're objectively the worst for it in a system where you aren't supposed to engage in combat at all
I mean, 'guy with a sword in armor who goes around swording things' is a good description of at least half of all Sidhe wildlings
and a lto of other kiths
Hell the redcap i've been working on is 'girl in armor who goes around swording things' as a character. It's not her day job because she's a grump and they can hold down day jobs without banality encroaching on them from it, but her day job is 'EOD tech'
(yes her EOD suit is enchanted to be her knightly armor)
While I do know theres mechanics that support the idea, I also think WoD in general is not very good at being a combat heavy game
Yea normally combat is treated as a fail state in my experience
With one glaring exception most of the time
While combat isn't necessary in most WTA games, it's definitely the game built for it
Yeah but even then I dont think it works being combat heavy just because WoD combat is Not Very Good
This is very true
When you make a combat character

Just make sure you are relatively well rounded and you should be good
I always have a character who is ready for combat, not built for combat, if that makes sense
Yeah
A Nosferatu who has a bit more potence, a Garou who has at least one battle fetish, etc
I think the bsae systems can work for it, but my POV is it could benefit from some rule changes gleaned from of all things the Fantasy Flight Star wars rpg -
For example, range bands instead of having to worry about general distance, and using taht for most weapons helps keep things easy to track.
and maybe clearer "common manouvers" rules like dirty tricks or obstacle and terrain rules, but that might be getting too war gamey
Technically the Tzimisce i'm playing in a sabbat game is a combat character but I have no dots of celerity so i'm not REALLY a combat c haracter
If you're v20, yeah you either have celerity or you don't for combat
Extra turns is... kinda op
The trick of course is that instead she has zulo form and loads of fortitude
as long as she's not fihgting a source of agg damage, she can generally pull through and then crush them like tiny grape.
That's why rage is better in my opinion
And if she is fighting a source of agg, she considers a fair fight to be a fail state.
And if you're a Gurahl, you don't need extra attacks :]
Well you kinda do
Because remember they arent just extra attacks, theyre also extra actions
Including movement
Or item manipulation
Well yeah but that's not how rage works on a Gurahl unfortunately
But the strength boost is better in my opinion (I'm used to absolutely turning things into paste)
This is fair
I've always had work arounds for movement, like the one time our flying Mokole air dropped me into a fight like Beorn in the Hobbit
Yeah
I get it's meant to be more lethal and higher-stakes but it just kinda doesn't feel great
Unfrotunately the lethal and higher stakes thing also kinda doesn't work well with things like winner take all attacks, and things like injury penalties
Because those tend to mean the person who gets to injured first is probably gonna lose, and they are gonna lose hard
Aye
So while it reinforces why people don't want to risk fighting, the inherent swinginess makes it less enjoyable as a "war game"
I'm vaguely tempted to try my hand at homebrewing something more fun? But idk if I could actually make something good.
Range bands, maybe adjust the health system
I've had the thought of introducing a Lancer-esque health system before, where you've got your four health bars and then losing one bar has varying consequences that get worse the more bars you lose.
That'd basically just be WOD but you gave people more health
Which is a way to fix the system
at least if your goal is less lethal combat off rip
Which can work well for some games but WoD also loves going 'this clan/group is all about that fighting'. XD
And then people make characters engaging with the game under it's own 'hey, this is a mainline option' premice and run into 'oh, the rules for this are not good'
Yeah, tso you kinda need to decide what combat should feel like first, and then make rules toward it
I think if you're going to increase health my other change would be that Dice rolls to dodge and to hit aren't winner take all
So everyone has a lot more health, but you're still taking chip damage
and somethng that deels agg damage being able to cut through it is still a massive threat
There's a shitton of factions and such that are all about fighting and then the system's combat ends up being "actually you're wrong and dumb and stupid for building a character for head-on combat, you were SUPPOSED to make an assassin you idiot"
The best way to fight as a Brujah isn't a duel, its Celerity 5, lightning strike, fist of caine, dead
repeat
or take brutal feed lightning strike and turn into a blender
Something something, if you're in a fair fight you've already lost.
Which while true, the wod combat systems struggle to allow dirty tricks in combat
and a combat build character whoc an win a fair fight is still a political nightmare
Because the moment you upset them you are going into a locker
I do find it funny that either the M20 writer didn't know about the C20 adjustments or they deliberately ignored them to make technocrats wrong as a lot of the M20 'technocrat talking about changling' leads to 'getting shanked with a fae sword, as being high banality doesn't make fae weak, just hurt'
M20 came out first but also was written mostly by brucato, who
well okay it was headed by brucato
but regardless
M20 is the way it is for a reason lol
Oh yea?
You say this like I'm expected to know who "Brucato" is as if he doesn't sound like a nickname for a mobster
Phil "Satyr" Brucato
Nyeh, you see here, I'm gunna make makes good, you hear?
he is a guy who is an actual occultist and is the main reason why M20 is Like That because he did the initial writing for Mage 1 , then stepped out, then didn't like how the direction went, then came back for M20
You've merged the mobster accent and skaven dictionary
mobster skaven sounds badass
hes mainly infamous for putting "weird stuff" in wod, a thing ive largely grown irksome over
So another of wod's wild writers who seems to be either really loved or hated?
but back to the discussion at hand--Voy has the nail on the head
Yeah basically
the general infamy not the stuff in & of itself
He has actually done ayahuasca and shit in magical rituals
I'm not a fan of him because I think he's too,... like, not reactionary in the poltiical sense, but in the 'I don't like what they did to MY BABY so I'm gonna make them look like stupid heads' sense
But also he's the reason a lot of M20 is genuinely just relitigating forum arguments
'I get to writ ethe book and that means I'm right'
... Ok next question. Does he have allegations pending, because that seems like it happens a lot with "auteurs".
The ayahausca + rituals sounds kind of balling though
Not really
also he's the reason the M20 core book is seven hundred pages of meandering what-ifs and if-thens
yeah
Ok we chilling
not an evil person (as far as we know), just kinda an annoying dick about some things
The reason the Book of the Fallen is like that because he knew people who sacrificed animals in dark rituals for power
and shit
He's a TTRPG designer, I feel like that's kinda mandatory
There's no RPG designer who doesn't have their pet peeves
what he really needed was an editor with power over him because, look, like
I'm a huge mage fan
it's my faovrite owod line bar none
Can vouch: Am an annoying dick.
it was my first urban fantasy rpg, my first non-DnD RPG
I will never, EVER, willingly throw M20 at someone interested in playing mage for the first time
I'll probably crack open Revised for that
M20 is for people who have been playing mage for a decade already
The worst part about Norfolk Wizard Game is me emphatically shaking people and telling them to not start with M20
and to go with 2nd or Revised
and I just--don't think the first new edition of a game line in 15 years should be new player unfriendly
it was a Choice and it was a bad one
Well 20th is not a good edition
largely
other than it's stated purpose of being a fan-servicey compilation edition
I think it's a very good edition for some things. Like C20 is genuinely so much better than any other version of changeling mechanically and thematically.
It has a few gems in it spread across the books, at least, and I appreciate it's... easier? to do more gonzo-y stuff in it than revised while not being quite as We Don't KNow Game Dev Well Yet as 2e
oh, a lot of the 20s are great
M20 is...
probably the standout not so great
V20 and C20 are fine but W20 and M20 are bad
Wr20 is really good too
We20 is serviceable if you're willing to beat some things into shape
M20 you need some mind alteration going on and to already know ad ecade or more of Mage esoterica
Werewolf 20 is specifically bad because the writing is bad
the mechanics are more or less fine
C20 is sorta my gold standard of what the 20 line could be. Where it's a love letter to the game but one that goes 'Hey, this needs Some Fixing, we can't keep the same problems going forward just because they're sacred cows'.
Mage the mechanics and the writing are fucked
Also voy you've more experience running VTM than me. Opinions on what I said here, #1161696306100715550 message as a type of systems change to make combat more of an option that is generally less swingy and allows more room for tactics?
Which VTM are you tinkering with?
Ah, I'm less a 5th person I can't super comment on fine mechanical adjustments for that one
Is there even a rough ETA for M5 at this point?
Soon, but like, valve time soon
So never got it.
valve time when they were producing half life 2 episodes
I would guess probably not this year but next year
But that's me spitballing with no real knowledge
Which basically means my options are M20 or Revised until the end of time as I see it.
or Awakening
I have practically no experience with Awakening
Of the Mage editions and games Awakening 2e is by far the best designed game of the lot
Mostly because my local group completely shunned Chronicles
between those two, REvised. Awakening is fun but it is a very different game, like all the nwod/chronicles games are
it's not as different as say, the changeling games or wraith into geist, but
I think it depends on if you want to play 'Mage of any sort' or you want to play 'A version of ascension'.
I think I might be too mentally attached to Ascension
(Even though I'm a huge mark for anything that has the word Atlantis in it)
Then just use Awakening mechanics and Ascension lore
Euthantoi are now the Seat of Death and the Hollow Ones are the Seat of Fate, buh buh bam
Everything's basically the same
I see a lot of people doing it
^
There's nothing taht stops you from setting a V5 game pre Hardestadt being blown to Smithereens
in fact i think a lot of WOD games can benefit from the players realizing
"Canon event occurs soon. SHIT."
Like very genuinely, as someone who has played both
people think that Awakening giving some answers about the mechanics of magic somehow removes character archetypes or types of play
it really genuinely doesn't
You can do everything you could do in Ascension still, just quicker, easier, more thoroughly, and with more defined rules
That does sound really nice
Because having a sturdy framework makes it easier to build things or intentionally act outside the box, instead of trying to figure out what's in the box (m20) then?
I maintain v5 should have imported CofD's vampire magicsystem in some capacity
I liked the 3 weird magic options being sect related
Oh 100% V5 should have the weird ass sect merits
Though I guess actually they did with Loresheets
Kinda but also they gave things like Blood Magic rituals to sects
and I kinda love that
Helps distinguish magic as a thing you learn, instead of a discipline you have in the blood
It's interesting but might have been a bit awkward for the setting when you have multiple clans for whom blood magic is a major part of their thing.
'Give me a tremere but hold the blood magic'
'Give me a tremere with nothing'
Well part of the V5 design philosophy was to make sure the Clans had more personality outside their Disciplines
Thaumatogically Inept tremere go brr
But more seriosuly blood magic being sect bound (usually) still lets the tremere have the hat of "vampire wizard"
Just because anyone can get a PHD doesn't mean most of us are
Hey, they stopped treating the Banu Haqim like that 😛
There was strong moves that way towards it in V20 and I do disagree with some of the changes but being a lot less ARABIAN KNIIIGGGGHHHTTTS! is always good.
God I wouldn't even know where to start with porting Iris over to Awakening
I am enjoying Aininur in Dark Ages. She's...how would you describe Aininur @nimble gale?
Kinda wish Tremere blood magic was more akin to mortal sorcery paths than Disciplines, make it distinct from other clans' blood sorcery that way
My hot take is they should have decoupled rituals from sorcery.
Less "You have X discipline that allows you to do Y thing" and more "You have X discipline and with enough creativity and investment you can do a wide variety of effects with it"
Let tremere boil people's blood but any vampire can learn to Do A Ritual.
Sorta like how in V20 Anarchs had access to rituals but not full blood sorcery.
Just make that an Everyone Thing.
If I'm tryign to be funny: 'imagine a soggy cat who thinks it's a princess. Now imagine that soggy cat can murder you." On a more serious note I'd describe her as a girl desperately wanting to leave the world a better place but who's primary capacities to do so are in violence and sarcasm, despite being a vampire wizard, who is also the moral and ethical center of the party.
... who is a serial diablerist but that's not that bad of a thing in the dark ages especially for a banu haqim so
A Banu Haqim that isn't a serial diablerist is an outlier
Like a Tremere that isn't a scheming conniving rat fuck bastard
We have one of those too!
Amusingly, I'm playing a Tremere that isn't a scheming conniving rat fuck bastard
she's not great at the conniving ratfuckery though
schemeing and bastardry she's got in the bag
He's also a brick shithouse and goddamn near onetapped some random Sabbat shovelhead with his walking cane when they burst into Elysium to assassinate the Prince
I find him endlessly amusing
We also have a Tzimisce who...umm...well, there are two braincells in the group and neither of them belong to him.
it's also funny that i have two player characters who have decided that the via humanitas is for nerds they're gonna tera down their sense of self and recreate it into something better, stronger
Cause you'd think he's a scheming conniving rat fuck bastard that slinks around the backlines and can't hold a sword to save his own life, but no, he's a spellblade that consistently ends up with the highest kill count of any encounter
Which is doubly amusing because one of my clanmates is a City Gangrel, the Killy Murdery Deathdealer Clan
Aininur is going to die so badly when she finds some werewolves as I know the moment they tell her 'You are a vampire, you don't have our relationship to Cairns, stay out', her responce is going to be a very sarcastic 'I know, I fixed one of them. Nothing like you guys'.
Why is Wisdom a thing
He should fleshcraft himself a bigger brain
God I really ought to play a Tzimisce someday, they seem fun
Or at the very least finally make that former Tzimisce Gargoyle with access to Vicissitude that I keep turning over in my head
Because taking away people's free will with magic or teleporting when there's no actual need to makes you inherently removed from the human experience
That's how you get Billionaires
also becuase nwod/cwod wanted to make sure everyone had a morality scale to push the personal-scale horror aspects of the gamelines more
ya
nwod is definitely the better horror experience
owod is kind of off doing it's own thing there, and I think the lack of morality meters for a lot of splats like. actually helps in some cases
a very 'you did it' sort of horror
OWoD's horror is less mechanically enforced
Yeah. oWoD Changeling is by far my preferred game but it's types of horror is much more secondary than nWoD changeling. It's more 'urban adventure that swings widely between whimsy and depression' than 'horror'.
Not to say there isn't horror.
The Pray Away The Fae camps are very much horrifying/you could do a lot with that on the horror front
It's just not really Tied Inherantly To Changelingness
Aye
OWoD turned more general urban fantasy than horror
Also aye
different games, different systems, different themes
Urban fantasy with horror elements rather than just straight up horror
ye
Not the worst take
I've dabbled in homebrew sorcery "Powers"/irtuals for the brujah
I gave them gravity magic
Which tbh it is admittedly kinda hard to do a horror game when you can play as a superhuman that can move faster than sound and rip doors off of hinges
(Yes I believe the Brujah would love Magneto, next question)
Personal horror sure, but not much scares a vampire
shows up with a bigger and scarier vampire
You could unironically make a lot of the True Brujah powers rituals that the Brujah keep a close grip on/tie into their disciplines.
I'd remove the time travel, but yeah
MEnele already somehow made a volcano explode
Oh yeah, I meant more stuff like 'viewing the past' and 'freezing things in place' more than 'time travel'
50/50 on them either being scared or being stupid enough to think they can take em
But also good point
If any clan should have some kind of weird sorcery its the ones that were running trade empires, buddy buddies with the Banu, and absolutely trying to get knowledge hoever they can between the frequent and angry revolutions
Here is my Celerity Ritual that draws on some true brujah temporal stuff to View The Past through my mastery of Celerity.
I suppose it's more accurate to say that vampires can just sort of nope out of most conventional horror scenarios more easily than a human
I'm trying to wrap my head around Awakening right now and I'm just not quite liking all of it
(I am a fanboy, Sue me)
What doesn't seem to be clicking?
That's fair, it's a very particular system
I LIKE that Mana limits are tied to Gnosis
Also: Vague Pondering - It would be really kinda cool when we get a new Changeling to make the Freeholds a much more central part of group chargen. Werewolves are tied to Cairnes but Changelings design their freehold.
You could do a really cool Blades In The Dark Base setup with freeholds.
Going 'oh yeah, my freehold is a Fort, so it's got upgrades that make our group better at combat-heavy stories'
vs 'our freehold is a social center, it helps with that sorta stuff'
That would be neato
Also it seems what ever path you pick is a lot more limiting with what you can learn and how you do things
Not really
You have one inferior Arcana, that's it.
Your favored are slightly less expensive but all the other ones are normal cost.
snrk
How you do things isn't even dictated by path, you can be an Acanthus witch or an Acanthus Dr. Who
Funny pondering: You can stat up the Tardis as a freehold, though the GM shoudl slap you if you try to actually go time traveling without the game being About That.
🤔 gallifrey as arcadia...
Huh, Gnosis just gives paradox?
The Size of a Freehold is based on it's highest size in either normal or chimerical reality.
And those don't need to be linked
Gnosis dictates how bad Paradox hits you when it does.
You can have a freehold that's a phone box in normal reality but a whole complex in chimerical
And only if you over Reach.
So witnesses won't extra dice, but if a Gnosis 1 Mage Reaches an extra time on a spell, it'll be 1 dice, while if a Gnosis 10 Archmage does, they'll get hit with 5 dots of Paradox.
While I very much appreciate the offer, it's just a splat I never see myself touching, like wraith or demon
Hm, very fair, about how different from WoD mage is it, or is it pretty similar
Fairly similar
At least in the broad strokes
Instead of consensus reality and Avatars, you take your magic from a dimension of platonic forms called the Supernal.
The reason Paradox exists is because to get from the Supernal to reality you have to drag the symbol of magic through a hell of anti-things called the Abyss which corrupts what it touches.
I think the other thing I'd need to get use to is how different each dot of a given arcana means compared to its comparable sphere
Arcana in general are much more independent than Spheres are
Every Arcana can do bashing, lethal, and agg, you don't need Space to fill up a room, you don't need a targeting Sphere to affect human beings
etc etc
So part of this is I'm also looking at this in the lense of converting Iris over to Awakening possibly, so I'm also looking at this mess.
I mean you should probably not immediately try to make an extremely high leveled character in a new system
Just go through character creation and think about how they were in the beginning of their journey
Things should flow naturally from there
I think part of it is like, 1 dot in an Arcana is A LOT more flexible than 1 dot in a Sphere
Yar
Which I think is a lot better
I agree
Prime still remains a light meta-magic engine but you can also just focus on Prime itself
and feel pretty sick about it
Creator knows Ascension
they don't know Awakening
Largely all of that is the same, except Entropy is split into Fate and Death, and Prime is significantly different
Sorry
it's alright
No need to be sorry, I don't mind!
Obviously the Big Problem with porting Iris is being a walking talking clay person.
That's part of her core identity.
So she's a Lich
You can just transmute your body into clay with Life and Matter fairly easy
there's an example spell where you can turn yourself into like
an email
Not by her own hand, part of the origin is that due to A Mishap from her former Mentor (who died from this) she was irreversably made in to the clay person she is now.
That may be moderately unwise, given you have to stay on the down-low about being supernatural
I do not think "irreversably" is a thing
But like, Being a Clay Person definitely is
I think the clay person vibes are SLIGHTLY different from the Tammuz
from my understanding it's more Clayface style of like
wet clay
Yea she's more soft clay and such
But yeah like
Ah I see I see
While you can't go "I am like this forever and ever and there's nothing that can be done about it", you can just be that
Mage is a game about Never Say Nevers
Very adorable 🙂↕️ I love your art style
That's true, I more say irreversably in the sense that its not a spell or anything that she maintains
Not my art, its art I commissioned a while ago of her.
The problem with both accounts to an extent is that mage spells wear off on death
So you would need the person who did it to be alive
It's very well done
Yea that's part of the fun mystery with her. Its also why should never shake the shadow of her seemingly dead mentor.
Like full on spiritual death or just physical death?
Well good news is that Awakening has a built in gameplay loop about mysteries
So there could be a ghost/wraith/gheist etc
No
Also because Iris is a character by my hand, she doesn't hate being made of clay at all and would prefer to stay that way.
Those only exist when the person dies
A mage however can upload their brain into a computer or become a spirit or freeze time and live in the second before their death perpetually
Mage is cool
Mage is indeed cool
a mage dying relinquishes control of their active spells, that ends them?
I did see stuff on mysteries and that is very cool to have in there.
This has probably become one of my favorite pieces of art of her because it has some nice small details
Seeing the clay where the bullets have grazed is really cool
If I were to build Iris from scratch in Awakining her Path would LIKELY be Obrimos
...thinking about how in Changeling, most if not all of your enemies are victims as much as you are. Fetches didn't ask to be crude facsimiles of you, and Huntsmen are also Changelings most of the time.
Yup!
Well wait
No
On that last bit
Huntsman are not changelings
They are a seperate class of being entirely
They never were human
Oh, for some reason I thought they were former humans too.
There is like
They are the original inhabitants of Arcadia
Changeling bounty hunters
They were conquered by the Gentry
In a sense
Privateers
Yeah
Oh, that's also interesting.
Thinking about it Iris would likely be member of the Mysterium?
Although she's a capable combatant, she was always more interested in knowledge
One of my Ogres was an ex privateer
My Beast ate a privateer over the course of a week from his feet to his head to get in good with the court of autumn
Extremely based
He also kept using changelings as bait so he could eat their huntsmen
Since Mages had him on a leash and he couldnt murder people like he wanted
Yeah, both old and new changeling tend to make 'other people just as desperate as you' a lot of your antagonists. Even in old changeling a lot of Thalarians are not people who want the power of cold iron for 'I am going to fuck you up with my evilness' reasons, they're desperate and starving or mentally unwell and iron gives them some edge they need in a world growing cold.
like just, swallowing
the whole week
Yeah
mealprepping my privateer
Breaks for coffee sometimes
More like painfully ripping apart and slicing miniscule pieces off one bit at a time with razor sharp teeth but like
Same difference
Connie was fun
i mean the second half of that is just mealprep if u rly think abt it
Keeping the dude alive to torture whenever you want is meal prep for a beast
Really
freal
Now lets see Iris bring down a bunch of paradox on her head.
Honestly this one is probably more paradox
Beast is good but have you considered, Ogre 👀
Sometimes you get so mad that you just don't care anymore
Idk why but now I'm picturing her in a lava lamp
You look at my damn server tag.........
And u ask me that quastion......
Ogre is best seeming, is all I'm saying
Also why is her clay purple? Because its noticable and not natural
Play-Doh wizard
Absolutely
Oh I got a fun random question for you @mighty zephyr : What spheres (or arcanum) would you use to affect Iris?
I need to make another Promethean so bad
I would say either Life or Matter to affect her body, but which one works relies on a metaphysical question on how her body works
Ya basically
However any could fuck her up
Forces to freeze or cook her
The rest of em idk im tired
That's fair, it is kinda late at this point for me
At most, he has the racism in a book he was asked to write for new world of darkness, for some reason, CHanging Breeds. Rather ignorant of other peoples
And kinda ignorant of trans people in M20
My one wish for old vampire is for everyone to have access to weird flesh magic if they want like Ordo Dracul in new Vampire
OKay, I also want hardblood powers from Project Moon
As voy explained, it shows you removal from human experience
I would also say it represents how much you ontrol your power vs being controlled by it
As you lsoe wisdom, your magic leaks more, your nimbus (aura) affects people connected to your magic identity, and eventually starts affecting your mundane life
At 0 wisdom, your soul breaks, now become a broken valve that magic power shoots out through, warping your existence and allowing things to crawl out of the supernal into this world
The path is the basis, but from there you can seek tutors in arcana, even the one you suck at.
You can take the path symbolism in a lot of personal ways
Then there's legacies, joining one often gives you a third specialty arcana, can even be your inferior
Could be a metamorphic awakening
Wisdom is overrated though 😛
In these awakenings, something happens and you get a change to your situation or you due to the awakening
THat or archmage shenanigans, but then there's the wuestion of "how does that help teh archmages schemes?"
You can safely release control so the spell lasts
Could be a matter and life combo
Werewolves are affected by life spirit combo, and some otehr supernaturals need combos too
@mighty zephyr someone in another server is asking about starting adventures for forsaken 2e
Got good ones you'd share? Or converted 1e ones
I always made my own, so idk
Ok
If you are willing to share one or another
I could link it there
It's the onyx path discord
I don't really have any lol
But like
all the books have plot threads
there's no real adventure modules for Chronicles ttbh
there were some for 1e but 2e never got anything beyond story seeds afaik
there's a list of everything, and yeah its all from 1e books
I am awake and reading what you had said now
Would a metamorphic awakening cause that drastic of a change though to Iris?
Nah, Mage assumes a human base at all times
Silver ladder voice “it our divine birthright, left to us by the Atlantean Dragons during the age of myth”
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the new d20 season is gonna be vtm, which is neat
Canonically it hasn't been shown
But of the metamorphic ones seen
There's lossing disability, erasing your addiction such that it never happened, swapping elements of your life with another mage awakening at the same time (and becoming Connected sympathetically, so you are metaphysically one)
Getting hurled into another period of time
If not being a normal human at the start is allowed at the table, metamorphic awakening seems like a valid explanation
Could also go for archmage or artifact as explanations
This is me thinking around the idea that this is a character that's meant to be played
but I feel like you should just have it be a spell
I see
It's the least convoluted explaination.
I mean story-wise it can just a be a spell that was put on her
A spell that was put on her that she has no intention of getting rid of, despite some of the disadvantages.
An item/artifact might be interesting for her, especially if it's something she doesn't have possession over?
Would also be a fun way for someone to exert control over Iris as well.
Won't paradox damage the spell over time?
Long term spells have this issue
Being able to recast it seems more convenient
Could be that part of maintaining her form/the spell is a need to consume clay
She would probably need to do so if she got damaged yes
Oh that's already part of Iris already. I more mean that instead of regular food Iris just needs to consume clay on a regular basis.
Originally her "situation" was such that she had to manually reconstruct her shape.
I will admit 100% that she makes way more sense as a Deviant than a mage
Iris is weeeeerd I know.
honestly you could probably make her in M20 (or revised? I believe revised had the rules too) using the rules for making an awakened technocratic construct, just reflavored. Some level of permanent paradox in exchange for various physical/metnal/social augments.
but, you know
M20
lmao
She is originally a Mage the Ascension character that is being translated
Oh god, Changing Breeds.
It's not even any writing or lore crap I remember about that, it was how it just deliberately ignored every nWoD design rule.
Like "No multiple actions ever"
Honestly its a wonder that the original ST didn't actually give Iris permament paradox. I think he felt that being weak to getting doused in water and perpetually smelling like wet clay and not naturally healing was enough as is.
She should logically have it yeah
we don't talk about changing breeds for a variety of reasons
The book or the changing breeds in general
We talking about Chronicles NWOD or like
Werewolf v5
Chronicles
Ok real, I was gonna say, I like my owod changing breeds :((
Nwod is always used for chronicles
Hell, changing breeds didn't even need to be released
War against the pure already talks about non werewolf shifters
I didn't even know there was a book for it, I thought it was just from War Against The Pure
Anyway, I prefer "reapply spell" as an option for clay woman
Because long term spells, while they can be safely released, will break over time from paradox such as from being seen by sleepers, and the spell will thus shift unpredictably and dangerously
most people ignore nwod changing breeds because its Not Good
as noted, breaks a lot of the conventions nwod had set up to that point, but also, has mechanics that fully do not work and a merit for literally smearing shit on the walls to communicate for some reason
@limpid shoal
(main broken mechanic thing i remember is they get access to a merit that lets you cast spells like an Awakened Mage, but each dot you take in the merit gives you -1 to your powersupernatural resistance stat, and its available at character creation, so its entirely possible to immediately brick yourself out of the whole splat)
hilarious
Also, the whole doing shifters from around the world but being bad st depicting other peoples
And being very horny
https://youtu.be/g9BFE1YsOZM?si=G7C6nezMqONAmf0M
Dimension 20 revealed their homebrew changes for the VTM campaign.
Interestingly for V5 they're making it so that when your hunger exceeds your dice pool, you roll that many hunger dice, so if you have say, Str 1, brawl 0 but hunger 5, you've got 5 dice to beat on people.
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Wondering what this would look like for her. I'm sure the ritual behind it would be interesting and probably fun to think about. Also frequency of how often she'd need to do it.
Honestly that's exciting to think about
(Also I'm finally watching Norfolk Wizard Game)
what's that
Okay, more explosive
Some silly actual play.
WATP also did it exponentially better
Who's your favorite
And why is is Fierce Brosnand
Some liveplay that a bunch of randos are making, it's neat but I doubt it'll get anywhere tbh
Initally it was going to be Parker, but uh Samson has been so great
God i love how oddly good speaker is at monkey noises
I should really revisit LA By Night
i am sure there are a lot but
what are the practical reasons for a vampire to not just
walk to other countries through the ocean
Masquerade Violation. Scarier things than you in the water (blood dimmed tides), can still be eaten by sealife in one big gulp, still vulnerable to water pressure
The list goes on
If you have fortitude the pressure isn't so bad
Good luck dealing with the Rokea tho
Mariner Gangrel might even just react negatively to your presence, which is a whole other list of problems
Also that's a lot of time to spending walking
In owod, you'd probably find pollution monsters in the sea
And mages who live full time as animals/monsters
Also I had some mental whiplash last night when someone that I was intoducing Mage for the first time. She referred to the different traditions as classes.
It's not really a Masquerade violation as you'd VERY unlikely run into another group of people
But the main problems are that you would most likely starve to death or die to the sun due to a lack of particularly good cover
ike voy said. mostly food and starvation. you need to be capable of hunting underwater, going fast, and avoiding sunlight.
also the chance you get jumped by other vampires, or having to avoid government identification once you come to shore.
it's part of why the gangrel were so useful in the cam. fort + animalism meant they could act as messengers and survive chance attacks often taking the form of animals to travel between domains.
also because it's wod, were sharks exist and who knows what other creeps from the deep...
i mean.the rest makes sense but i feel like you would get past sunlight pretty fast
Takes a full km for it to be for sure gone. 200m is enough in most conditions, but not all
Idea for a weird Bane spirit
A type of Bane that like, propagates itself rather than remaining as a single entity, spreading through living beings and corrupting them into Fomori in a zombie virus-esque sequence
Call it Spiral Syndrome or some such, first signs are weird spiral-shaped boils that appear before you start turning into a zombini
might be wrong but i think there is a type of Bane somewhere that is self-propogating like that, though i dont think the resulting fomori are zombie-like? been a minute since ive looked at Banes
Hmmm
Lemme look through my Book of the Wyrm rq
So Gray Mass Banes are the closest thing I could find (for 2nd edition WTA at least) but they're more fungal than viral
This is not identical but Hollow Men fomori are kinda similar but not identical in practice; they try to make more of themselves with worms
What makes the garou so much tankier and deadlier than the other supernaturals
Like
On stats
Werewolves have innate, free regeneration, can buff their stats for free to the level an Elder Vampire needs to spend blood points to do so, can soak aggravated (in Legacy), and halve basically anything short of silver or powerful agg damage
never heard of that one
idk since i havent read that one haha