#World of Darkness
1 messages · Page 46 of 1
Maybe? But I'm not the only Anarch Tremere around.
At least I would not be surprised if this was the case
Its not the anarch tremere thing
Its the "I am a gen 8 spellblade in plate armor" thing
Not trying to be rude but strangers will react to that with certain preconceptions
Mmm
Maybe
...bottom of the fucking initiative, grand
I'll make something less outlandish to replace him I guess
I mean you are probably not going to die
If their reaction to this character is to immediately kill him then they shouldnt have approved it in the first place
It is legitimately difficult to truly kill off a vampire the masquerade PC unless you're actively trying
If it's not Actual Fire/Other aggravated damage, it takes some serious killing
I'm at Crippled with someone already attacking me
Thats still probably not going to kill you
No matter what I do here I'm taking at minimum one damage, putting me into Incapacitated, which leaves me a sitting duck for Miss 10-Die-Sniper
Alongside her other two goons
At which point they will probably switch targets to more active threats
Which at worst puts you into torpor
If they keep shooting you while you're down and there are others about...yeah, then the GM has it out for you.
You are most likely
If this st is not a cunt
Going to just get your ass kicked
And then leave to live another night
...it has been pointed out to me that I can apparently use a Willpower to act now
So things you can do
Dominate the sniper as well
I have one dot in it
Better off just attempting to fry her fucking face off with a levinbolt
Not the only person in this shitshow with an absurdly high damage attack
Yeah, you can use willpower to ignore wound penalties.
If I survive this I'm just going to stop engaging with combat altogether
Not worth rolling the dice on if this group has a massively overtuned unit or not
Gonna stop trying to be fucking clever too, don't want to roll the dice on getting another bomb to the face for my trouble
...maybe I should just abandon this character and roll up a Charisma focused one instead, combat focus has thus far proven to be utterly fucking worthless
Well like here's the thing
"Combat" is a failstate in wod
You want to do murders
Murder is great
I guess this idea was just fundamentally worthless from the start then
I'm retiring him for something that's actually worth a shit
I wouldn't even say combat is a failstate, there's plenty of valid reasons to do combat but...it does seem like that game is well set up for a character that wants to do combat. Shaped Charges in the walls is some silly bullshit.
Well that part is fine with me honestly, though I would ask for a roll so someone can react to it
"I am doing a big evil thing so I put traps out" is like
Yeah
It just kind of fails my railroad sniff test
There's 'traps in the walls' and then there's 'the PCs aren't staying on the railroad'
Like I'm a Dex 4/Celerity 1 vampire
I would have to see the exact order of events to say the sniff test passes or fails
we reach the door
occult checks to determine weird symbol, one person succeeds and learns it means the door is trapped and you have to partake in the ritual to pass
other member doesn't want to do ritual, I assume trap means something thaumaturgical or something to do with the actual door itself and attempt to breach wall
wall explodes
bad guys pull up outside, perception rolls reveal left side is clear to escape through
exit through window, immediately get capped in head
Im not gonna defend it from that angle
Without broader context, that’s the kind of bad to worse that’s usually reserved for The Big Fight of a chronicle, or you guys kicked a hornets nest of someone with more power and prep time, but it certainly does feel shitty
Now wether your ST meant for it to feel that shitty, I dunno
But like you are also generation 8 so like, youre gonna be fine
I'll admit, I'm not sure where 'wall explodes' comes in from a 'the other guy doing things for reasons other than Fuck The PCs'. Most people don't tend to just stick explosives to their own places/they had perfectly serviceable magical traps on entrances.
Well it seems like the magical trap is the explosive
Oh if you’re going against elders and you know it? Hell yeah put explosives and traps everywhere, one of them will clip them enough to stake em
Well, hopefully
Or the explosive is a failsafe of smart guys trying to circumvent their bullshit
If you are knowingly dealing with super strength individuals than yeah
I have no idea what I am dealing with
I went in blind
Got into a van at least, so I can escape
I'm rather fucking sore over this tbh
I'm just going to scrap this stupidass character idea and make something actually functional
Sorry your first experiance went like this.
Take a breath and come back to it later
"Hhhhhhhhhhgh Imma make a sword user in a gun world" yeah great idea dumbass, bring a knife to a gun fight, surely this won't end poorly
Wamly, you don't gotta beat yourself up over it.
You had misaligned expectations, it happens, we all do it
(also like generally speaking the sword-user in vtm is legitimately a threatening combatant with less hoops to jump through against other kindred than the gunslinger)
...Warm, you're kinda spiralling. I'd take a break and relax for a bit. As ID said - Swords are not bad for vompires to focus on. This is an exceptional situation that's not really indicative of general play.
sorry
It's a learning experience
You got outta there, you can readjust how you think about situations, and you can still do your cool character
Like unironically, 9/10 times, a vampire in heavy armour with a sword is a threat that most people can't really face unless they've got a lot of distance from you.
Bullets do very little unless it's headshots (And headshots are very low accuracy/can still be soaked) and heavy armour adds a full 'foritude 5' worth of extra soak against bullets
Or they know something like that is On The Way
Issue
I am about as subtle as a bull in a china shop
Which seems moderately imperative
You do not need to be, you just need to play to your strengths
I mean, you don't really need to be subtle all the time.
Like
I would watch some inspirational media
After Mike (Jonathan Banks) disables the chemical warehouse security with mylar balloons, he strategically eliminates hitmen.
Watch Breaking Bad Now: http://AAN.SonyPictures.com/BreakingBad
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From Season 3, Episode 13: "Full M...
To go with a 'stuff you can do in modern nights' example: The vompire knight barreling out of the back of a van into some gangers or newbie shovelheads? That's not a threat the enemy will have much they can do to stop.
Like you can do This With A Sword
And you can put a van a lot of places/it can hide you just fine
sorry
This is...you made a vampire tank and the first encounter was evidently full of anti-tank weapons.
Yeah, agreed. Take a little time to destress. If you wanna talk about other character ideas or things you can do to help it later, we'll be about.
I'm sorry for how I acted, that wasn't right of me and I need to control myself better
It's fine mate. We all get heated sometimes.
It's cool
im reminded of the time i was in a pf1e game with a lightning damage focused sorcerer, and we were mostly dealing with demons(which have lightning immunity in pf1e); sorc died and i swapped to a fire oracle, the first session with that character we switched from demons to devils(which have fire immunity), and i felt like the gm was bullying me, but according to him it was just really bad timing(and according to him i never told him anything about my characters prior to us playing which, seems unlike me but it was long ago enough that i dont remember so
)
To sorta help put things in a bit of context when you're good for it about vampire durability against guns most of the time.
You've got 10 soak. Lets put that against a Shovelhead with an Assault Rifle, a very hard hitting gun.
Assault Rifle are 7 damage. Lets give this Shovehead some decent stats and skills. He was decently fit and had some range practice in his life. He's got 5 dice in shooting (Dex 3 + Firearms 2). He's going to get on average 2 successes, pushing him up to 9 dice of damage.
He'll do on average 4 damage. That's a good bit of damage, it would fuck a human up. You're a vampire though...and one in heavy armour. Your 10 dice will on average soak all the damage...and even if you didn't, the remaining unsoaked damage would be halved and downgraded to bashing.
Double Digit Soak is 'It takes something serious to hurt you'. A decently trained, solidly statted guy hosing you down with an M16 is within the range of 'It might do a little damage eventually'.
This assumes he doesn't just headshot and land it
Sure, lets go with this with a headshot and redo the math!
Making it a headshot increases the TN to 8. That drops his average number of successes down to 1 but does add +1 net damage from being a headshot.
Which is...the same result but if it does do any damage, it's lethal instead of halved bashing.
At the cost of twice the chance of 'not hitting at all' and 4x the chance of 'oh I dun fucked up' botching.
And if it does land anyway?
He's rolling with 5 die, at least one is statistically likely to roll above an 8
If it does land, then it's doing 7+1(Average Successes)+1(Headshot) dice of lethal damage. So the same 'you'll soak all the damage most of the time'.
So the same '4 damage on average', which your 10 dice would entirely soak most of the time.
This is the power of 'vampires soak lethal damage'.
to do a comparison - Same guy, same armour but he's a Mage or Changeling instead of a Vampire.
4 lethal, being soaked by just the armour (5 dice). That's gunna soak 2 on average.
A mage or changeling in full riot gear will be on the ground bleeding out if a squad of mooks with assault rifles hose him down.
The vampire will be Mildly Peeved.
Basicly: The concept here isn't bad. Most of the time, most things can't really handle a heavy armour vampire.
A heavy armour vampire can go through Soldiers, it can go through Knights, it can go through grizzly bears.
And unless someone's got a flamethrower or heavy explosives, he's not going to stop.
Sorry for the wall of text.
Just wanted to make it clear you didn't do anything wrong
Also if you are Dex 4 with Celerity you might actually just be better off dodging
with no armor
Would I?
But wouldn't Dodging just mean I can't actually do anything unless I use Celerity?
Honestly, it depends a lot on the threat. Heavy armour is best for keeping action economy and handling loads of smaller attacks.
Dodging tends to be better against singular dangerous foes
You should have multiple actions
Like as a sword user your main goal is to thus:
Step : Not die to being shot through use of cover
Step 2: Charge and kill the guy in one flurry of attacks
Which I'd imagine Celerity helps with
Quite a bit. Multi action go brr. Brujah in armor go brr
Also was no one going to tell me jimi hendrix was canonically in wraith 20, was I supposed to just find that out on my own
one benefit to being a history nerd is that you'll be reading Wraith and then point at a name and go WAIT I KNOW THAT NAME
Like how Paris is basicly unbreakable due to a famous military engineer?
like the fact that the Necropolis of Paris is run by Sebastien le Prestre de Vauban--yep!
HOLY SHIT VAUBAN WARFRAME
Vauban the warframe was named after Vauban the dude!
And he is a fascinating bit of military history. He basically invented the modern fortification
Nuh uh clearly it's the other way around
He also basicly invented fucking up modern fortifications.
He worked out how to bounce cannonballs when attacking.
Stuff like 'if we hit this tower at this angle, it will reflect into their main parade area and get some of the troops in the fort'
de Vauban basically looked at warfare in the late 1600s and went 'hmm, not enough math'
'I'm going to math at it until france wins'
Vauban sitting there for 20 minutes doing the math on an angry birds level before playing.
but yeah his ghost is in charge of the Paris necropolis, which has as long as he's been the leader of it, never fallen to storm nor spectre.
Homer canonically existed in oWoD and is a leader of the Chanteurs guild.
... George Patton is an overlord of the legion of mystery.
Robespierre too
well, not an overlord in the legion of mystery but a canon wraith
Simpson? Or that one Greek philosopher?
Homer is more poet than philosopher, but yes, the latter
Oh yeah, I'm gonna get some art of my weirdo spellblade
Ended up going for a snake-themed cane because I thought it would be a neat callback to the old Dark Ages Tremere coat of arms
Also realized I was being overdramatic over one singular extremely shitty situation, I'm gonna stick with the build a bit longer
👍
Decided to do a "what-if" on determining how interesting western washington (in general) would be for a WtA game:
- Unless you're literally standing in middle of SODO, in urban spaces you're not too far from patches of greenery, and it tends to get denser as you get further from Tacoma or Seattle. It's usually fairly contained in small parks or is decorative patches of trees, but you're usually not in total urban hell.
- Most of the urban and suburban areas are concentrated around Puget Sound.
- On the other hand, a vast majority of woodland in this half of the state is commercially logged in cycles and is not permanently wilderness, unless it is within federal wilderness or national forest.
- On the other, other hand, there's a lot of federal land, and most of it is mountainous terrain, so you're not exactly hurting for hard-to-reach natural spaces, assuming you can keep away from the tourist-y park trails.
- For some reason the listed canon caerns nearby are in South Lake Union (presumably in someone's apartment, lmao), Discovery Park (which, well, is one of the larger parks in Seattle, but not really the place I'd think of when trying to put a caern in a natural space), and... In Vancouver, Canada. And then the last caern listed in Washington of unsure(?) canon is in the southeast of the state, so completely out of my perception.
- Apparently Pentex's western branch office is in Seattle, and yeah, it's either there or in Redmond at this point.
- The local wolf population exists, it's certainly not a large amount (low triple digits), but getting sighted in lupus form won't spark a complete ecological mystery.
...that does make for a juicy setting
Living near the cascades has probably desensitized me to the presence of mountains, but, come on. Take one look at that mountain range and tell me there isn't a major caern on it, White Wolf.
Well if you’re going with W5, their answer was there was, past tense
I mean it's probably decent. lots of watersheds to protect from pollution, cyclical logging isn't exactly "putting everything back where we found it". good chunk of weaver bullshit tied up in the big cities in case your ST is feeling spicy.
my annoyance that it costs like 30-90 bucks to properly read the lore of a TTRPG I likely cannot convince my friends to play, only grows.
but do tell
I’m at work so I’ve gotta type this only phone, so it’ll take a minute but cans summarize with W5’s focus on younger wolves and new packs highlights an often overlooked aspect of Gothic fiction, and that’s how decay is shown and its place in the narrative
Now, the obvious aspect is Gaia’s Howl/The Wyrm corrupting everything or being miserable yeah, but the one that comes to light when you focus on the new blood is the old blood who kind of allowed this to happen in the first place
Or if not allowed, then failed to stop meaningfully
So a new pack in the area will absolutely stumble across an old caern site or stomping grounds or a den of another older pack that died off or abandoned it for one reason or another
In this PNW setting, even if there isn’t a specific Sept called out, any ST with the time and wereithal could come up with a plausible example of “yeah there were Garou here but they’re basically dead now”
That ‘old guard screwed this up for us new cubs’ is a form of the same Decay that older Gothic literature also uses
(And a not-uncommon sentiment IRL, while we’re at it)
Anyways I’ve gotta get back to my wrench turning but there’s a lot more to unpack there, but that area and conceit you came up with is very similar to why my home game and my discord game of W5 are set in and around Appalachia
Appalachia's a fucking awesome place for a WoD game of just about any flavor
Not the least because it's prebuilt with a bunch of legends of spooky shit
Like not-deer
The haunted Studebaker is my favorite, literally the spirit of Moonshiners running from the cops
There's also my mf goat MOTHMAN
hmm, well, the mountains aren't like, insanely far (my family's old yearly hiking trips can attest that you're in for like 1.5-2 hours drive from Seattle depending on where), so "restore an abandoned caern in the cascades" could make for a decent plot point without permanently skewing the entire game into a rural area.
afaik it's of dubious canon at this point but, WtA:Earthblood starts out near Seattle iirc
granted i think it was of dubios canon even before W5 actually released cause iirc it makes some weird choices on how to handle things
some of which was probably budget reasons but 
main things i remember were you only have 3 forms, homid, lupus, and crinos, and like all of the spirits you interact with look identical except for like 2 of them that are big parts of the plot
I tried to send you a PM but we aren’t discord friends, but if you’d like I can link my roll20 game when our stream starts up; it’s not exactly playing a game yourself, but you can live vicariously through the other players if you wish
...I think I might know why my first game went so poorly
The ST doesn't seem to have a lot of experience storytelling
I'd bet my bottom dollar he heard "combat is a failstate" and took it at face value
That, and the sniper is apparently one of the Big Bads of the present storyline
Tha lad
Shapeshifting in W20 is so fucking weird
Oh shit, you're the guy who commissioned Mona? (artist is in a PbP server I'm in, i got to see a WIP!)
small world
Yurp
Presently the last adjustment I've asked for is for his beard to be the same shade as his hair, I do hope I'm not annoying her with it
If they are, they haven't mentioned it to me. Glad to see her getting work either way
How weird
So many rolls and specifics
i am unfamiliar with W 20 (and much of 20th in general.) Would love to see examples if you wanna rant about it
You also go to breed form if you fall asleep
So there's no "surviving in the wilds as a wolf"
You can't grapple as a wolf???
Reminds me of V5 limiting the protean durationsto a scene so you can't just fuck off into the woods
... you ever get the feeling a rule was made by people who don't understand animals?
Because... no
No that's not how wolves work
they bite and they hold it down
What of the secret sixth form
Is it like, a twitch stream?
I've known about that game for a while and I've been generally informed that it was not a very good game.
Also, "starting out near Seattle" is basically meaningless if it becomes apparent a writer hasn't been in the pacific northwest, so that's not an appealing coinflip to take with my money lmao
It's like
not bad but it's not good
It's just kinda mediocre
The trailer fucking rules
Besides, the point I was making was more about how theorizing how interesting it would be to run a WtA game in west Washington, rather than seeking anything that happens to have Seattle in it
I was gonna run a game set where Seattle was like
"The distant Empire"
A Proceterate runs Seattle, but you're like several hours out in the wilderness
Was travel time meant to be a huge barrier?
yeah
It's something like 2-3 hours to drive to true wilderness from Seattle, unless you're talking about across the Canadian border and up the coast. Washington may be a fairly large state but the Cascades condense the "West" part pretty heavily, and again, a lot of the forest here is commercially logged and dotted with small towns, you have to be like, in the foothills of the mountains to start truly avoiding signs of human contact.
And if that kind of wilderness is acceptable, you could be like, an hour out.
The travel time could be fairly decent if we're talking over the Cascades and into east Washington, but I'm not all that familiar with that half of the state.
...I got time and travel swapped when I read that and had to read it a few more times going 'wait, when did time travel get involved? This isn't Changeling'
...I'm suddenly thinking about a hypothetical Geist video game that would never happen. And how, ironically, in the first generation of Geist you automatically get a snarky NPC who follows you around, explains important setting info to you, and is only visible to you, like how apparently the newest Vampire game has Vampire Johnny Silverhand but without needing to justify it. ...but in 2e, Geists are more like... honestly, like Disco Elysium skills, as I understand it? Where they tell you to do things, but it's not always easy to draw a clear line between them and yourself.
...honestly, in a Geist video game, I'd probably do it so that the Geist isn't an individual person, but its opinions leak into every single textbox or every single description. Like the geist is basically the (opinionated but amnesiac) narrator for your journey.
…Though I guess the real question is "what do you consider enough of a travel time to be a barrier"
Now I'm imagining each Haunt working like a Disco Elysium skill to determine the Geist's personality, and... yeah, that would be neat. It's explicitly noted that Bound who have lots of Caul blur the lines between themself and their Geist, after all! And you could feasibly generalize that and say that the Haunts act like their personality. Especially if you get a chance to pick up Well and/or Void, since those especially have degenerative effects, and you can't start with them...
yeah, we do recordings with Twitch so we can show our friends later, or some can listen in live if they want
I'll take a look, then.
Yeah Earthblood isn't bad but it's very "game that would have done gangbusters if it'd come out in 2009”
In like, every way you can imagine
Like, instant Xbox 360 gamerbro classic, would have gone down next to Gears of War and other late 00s edgy badass games, but instead it released in 2022 or whatever and is just kinda... There
wasn't it an Xbox arcade title
I could have sworn it was like digital only and had a pricepoint to match
I suddenly randomly had the thought "what if each Geist Haunt was like a Disco Elysium skill and whispered in your ear, what would that look like" and then felt the need to write it up.
- The Caul: Blur the lines between yourself and your Geist. It becomes harder to separate your own thoughts and emotions from your Geist's, or to remember what your own body is supposed to be shaped like as warping your flesh becomes more and more natural. At Caul 5, it's almost impossible to tell your own thoughts and feelings from your Geist's. This is neither a good thing nor a bad thing, but merely the highest level of synchronization.
- The Curse: Malicious and scheming. Tends to view the actions of others as requiring your permission to happen, regardless of whether that's true or not. Believes in being patient, taking command of things, and holding grudges even after your own death. At Curse 5, everything is part of some larger plot or scheme.
- The Marionette: The world is made of puppets, and you are the puppeteer. Take charge of objects, corpses, and even people, and make them your tools. Exert your own agency, even when it denies the agency of others. At Marionette 5, it becomes hard to remember things can or should happen for reasons other than because you willed them to happen, as the skill demands you control your enemies and allies alike to reach the desired outcomes.
- The Memoria: You are an archivist, and the world your library. Get lost in potent memories of the past, swirling in grief and anger and loss. All things must be preserved; nothing can be forgotten or lost. At Memoria 5, the boundary between past and present blurs away, as memories are every bit as real and fluid as the world in front of you.
- The Shroud: You are a dead thing, not of this living world. The dead are ephemeral beings, touching lightly on the living world, and the Shroud encourages stealth, passivity, and observation over taking dramatic action. At Shroud 5, you are a faint thing, your actions only rarely noticed or dramatic.
DAMMIT TREMERE DOING SOME TREMERE BULLSHIT.
"Hey, I'm a literal demon. Want to make a deal?"
HAHAHAHAHAHAHAHA
"Sounds good to me!"
FIRST ONE'S FREE, KID
- The Tomb: Unique to the Abiding, those who died with no legacy left behind. The Tomb sees not what is, but what could have been. In every scrap of refuse or rubble is a fragment of possible greatness, lost before its time, but still yearning to fulfil its true potential. At Tomb 5, the world is a phantasmagoria of what-could-have-been, with even blueprints and symbols blurring into great armies or towering monuments.
- The Oracle: Unique to the Bereaved, those who died forever yearning for one they could not ever find again. The Oracle gazes beyond the world of the living, casting a ghost deeper and deeper into the underworld. All that it sees is true, but the further you look, the harder it is to notice what is in front of you. At Oracle 5, your senses are but trivial in comparison to knowledge of the deep places of death, and your knowledge of past, present, and even future.
- The Boneyard: Unique to the Hungry, those who died with something they could not bear to abandon. The Boneyard claims a territory, with you as its sovereign. "This is mine" is its rallying cry, and it pushes you to protect your claim but never abandon it. At Boneyard 5, everywhere you claim is your sovereign kingdom to rule as you see fit, and it is hard to remember the value of the world beyond your borders.
- The Dirge: Unique to the Kindly, those who died unable to atone for their sins in life. The Dirge is a thing of passions and emotions, great swooping feelings far stronger than logical thought. Joy, despair, grief, anger... all are part of the Dirge's song. At Dirge 5, rational thought melts away beneath the surging tides of passion and emotion demanding to make themselves known.
- The Rage: Unique to the Vengeful, those who died in unforgivable circumstances. The Rage demands vengeance be taken, and enemies be destroyed. At Rage 5, all of life is a grand war being waged against a great enemy, and every action is a battle in that war.
(sorry about the walls of text but this lived in my head and needed out)
- The Void: Not available at character creation, but only acquired through delving the secrets of the Underworld. The Void is a reminder that all things will one day die; flesh rots, bone breaks, stone crumbles to sand. Even the stars will one day burn out. Everything around you is temporary and fragile, and it would be oh so easy to bring it to that end it will one day reach. If you reach Void 5, everything around you seems like a flimsy veneer over the permanence of death and the underworld, one which only exists because nobody has yet acted to tear it down.
- The Well: Not available at character creation, but only acquired through learning the secrets of the Ocean of Fragments. The Well is deep, drawing upon an ocean of thoughts and memories. Still waters run deep, and all water runs to the ocean, and memories are equally inseparable as the distinction between "self" and "other" becomes harder and harder to pin down. You can pick up on the memories of others, but find it harder and harder to remember which memories are originally yours — and, worse, harder and harder to care. If you reach Well 5, "you" seem more and more like an illusion, just a temporary container for thoughts and memories and even physical form, but which could just as easily be emptied and refilled as the boundaries between people dissolve in the ocean.
...there's a lot of flavor about how the Caul and especially the Well can really screw up people who learn them, and then I was thinking about how the 2e Geist wouldn't be a person who follows you around but an opinonated narrator or something akin to DE skills, and then this happened.
uh oh
cackles and jumps back and forth like a shitty little imp
...it would be nice if I could ever play a WoD game instead of just being randomly consumed with a hyperfocus and then doing nothing with it.
'like'? XD
you can't prove I have 'shitty little imp' under my species tab
Persnips we ought to get a group together, you and I
Perhaps! I... don't actually have any of the books but I wouldn't be opposed to the concept. I'm most familiar with NWoD/CoD Changeling, Geist, and Demon because in middle school I used to kill time looking through those rulesets in particular but am very willing to learn something different.
Chronicles could be fun, we could do a multi-splat game maybe
I believe it's 5e Chronicles that lends itself well to multi-splat gameplay?
No wait 2e
Cause I recall playing in a game where I was playing Mage: The Awakening, and we also had Werewolf: The Forsaken, Geist: The Sin-Eaters, and Princess: The Hopeful
And they all ended up meshing together really well because they largely used similar base systems
From what I understand Beast is designed to play nicely with other splats?
But CoD is also much more interoperable than OWoD.
Isn't Beast that really edgy splat that's just kind of unpleasant
tbf thats all of them
but yea chronicles is better equipped for multisplat games, mainly bc they have the actual same mechanical chassis
i believe wod5 is also better now but not all the splats have gotten a 5th edition
The particularly edgy and unpleasant one
Its not much more edgy than your average vampire game
But yeah maybe we could get a multi-splat Chronicles game together, that seems fun
IIRC the conversations about it that's happened here before multiple times
It's Complicated
this is also true of all the splats
I’m super into beast
I love beast
A Vampire, a Garou, a Mage, a Hunter, a Geist, a Princess, just this utter smorgasbord of freaks
Like having read it and developed my own opinions on beast.
Fuck, I really love beast
garou is apocalypse terms
It’s a shame because I love the word garou so much
As in initially struggles to distance itself from moralizing but later changes its mind, IIRC
woof
uratha in forsaken, right?
yea
I don't think so? It's sort of "generic" in some ways; like, yes, you're a monster that's compelled to be a little evil and figure out how to do that in the least evil way possible, but so is every splat? But, interestingly, random humans around you get brainwashed into Heroes who are empowered and compelled to try to stop you. That's the most interesting thing about it, I think?
u can tell whats forsaken & whats apocalypse based on whether or not its sumerian
Just be French
funny fictional reverse-engineered proto-indo-european branch
I feel like the really edgy miserable splat, based on the small amount I know, is Promethean.
Yeah that’s my main issue with the book.
But like, conceptually?
i still wish i got that ctl game off the ground
TRUE
honestly bewildered that ppl let wta run w its terminology Like That
It was the 90s and WW didnt like changing names for anything
No matter how racist it turned out to be
well no my main issue is the incoherency of the choices
at least vampire stuck to latin
This bit without context is very funny.
something something "it's multicultural!" says the writer who cannot write multicultural
and that's how you get canadian racial slurs in your TTRPG
To give some credit: As someone who's Irish and has studied Irish Mythology, Fianna was perhaps one of the best possible names from Irish Mythology they could have picked for a werewolf group. It's genuinely fantastic.
Now lets just ignore the fact that 90% of their talens are 'magic booze' or 'I'm surprised this item isn't magic booze, being made by those drunken idiots', where they put all the Anti-Irish Racism.
You really have to wonder why the drink created via controlled rot and which loosens mental control is something a wyld-aligned tribe deliberately centers around
Really willing to tangle up their own lore just to take pot shots at the irish
like compare wta's dictionary to wtf's uratha first tongue
Oh yeah, more commenting on how the Fianna were associated with wolves, they were notably not a biological tribe (They were a warrior band you joined) and they're often linked to the myth of Irish Werewolves. Whoever picked that name either got really lucky or did some research.
While a lot of werewolf terms are 'shit we picked to sound exotic and nature-y'
oh that i wasnt aware
i kmew they were a general warrior band
but not the werewolf connection, thas neat
Yknow im surprised there was no ink about the Fianna being sympathetic to the Red Talons due to the English wiping out the Irish Wolf
Part of it comes from one of the terms for going raiding was 'Going Wolfing', or that's the rough translation at least.
wolfin out w the boys, non homoerotically
It was definitely homoerotic
Anyone else here down for a multi-splat Chronicles game?
May as well ask here before I go searching around my friend groups for other players
id be down but idk if my schedule would allow it
If @pure mauve is down for it maybe we could do an asynch text game...?
not v into pbp unforch
That would be fun but I'd be curious what splats we should do? Like for multi-splat in particular I'd probably tweak my character based on what everyone else was doing. I've had ideas about a demon "justifying" a multi-splat team by setting up a multi-splat heist squad.
Thanks for the kind offer but CofD is not quite my cup of tea overall. I hope you have a lovely time.
Good point
Because my thought process was "play whatever, as long as it's not some unbalanced garbage"
But that might not work out
My general thoughts on multi-splat stuff is to start off with a premice and have people work out how they hook into that premice.
The issue with multi-splat games is explaining why the character would want to interact, yeah.
It can be as simple as 'WOD BRPD' or a specific location you're all linked to or a major event going down.
An initial hook for everyone to hang their hat
Helps give people something a bit more specific than 'could be anything' and into more 'What do I want to play for this scenario'
I hope I'm remotely coherant?
That's very true
Like Banana said, a Demon gathering up some folks for a heist is a good one, or a bunch of randos getting together to do some Hunting like I suggested
if ur fine w/o party play & more factional conflict, even just figuring out a shared location is good enough
"a bunch of randos getting together to do Hunting" isn't a multi-splat game, though. It's a Hunter game.
i do think multi-splat is harder to pull off in a party setup
mb u could be wrapped up in a murder that ties in all splats involved
I did have an idea for something vaguely like that: a vampire feeds and accidentally kills a person. No problem; the person has been disappeared, and nobody's found the dead body, so it's distasteful but not a full-blown Masquerade violation. Except the death left behind a ghost, and a local krewe found that ghost (who is angry and wants revenge on their murderer), and meanwhile the Sin-Eaters have accidentally breached the Masquerade because they probably did not know vampires existed prior to this.
I get the impression Sin-Eaters probably do not know of the other splats that often? They don't really have a community in the same way as other splats do, since it's possible to become a Sin-Eater without ever meeting another Sin-Eater, and geists mostly also have human knowledge mixed with knowledge of the underworld. They might know about mages, because mages sometimes enter the Underworld or do obnoxious necromancy stuff, but they're probably unaware that there's mages that aren't necromancers and don't do death stuff.
Or, of course, some might, but it'd be a very case-by-case basis. So either them or Prometheans probably know the least about other splats? And Demons know the most.
Well no
Werewolves can pop out of anywhere, Mummies can wake up for the first time in 2025 and not know Mages exist, and even Vampires sometimes Just Happen
A lot of splats can have people that slip through the cracks
And outside of Mages Werewolves and Vampires, no one really has a big community holding things together
Also those communities are dumb.
Or at least, they see things through a very specific lens
Even vampires who know about blood sorcery likely don't know mages are distinct from blood sorcery.
CofD
But like they aren't dumb so much as ruthlessly paranoid
Everyone is an island in the dark
...I was talking CofD. It has both mages and blood sorcery.
Which is ironic given Tremere was a mage that fucked up a ritual and made his followers into...
Demi-vampires?
Mostly vampires?
i believe that is vtm lore
Looks and acts like vampires but aren't really vampires?
tremere in cofd r liches essentially
Ah, Mages that did a ritual to achieve undead immortality?
That's VTM. The average Lancea et Sanctum guy doesn't likely know shit about Mages beyond 'yeah, some mortals are also magicians'
That fucks infinitely harder ngl
Tremere in WoD before they were vampires were the 'kill/fight shit' mages. Obviously, all mages are scary and there are plenty of other places with combative mages but Tremere were the 'mages willing to go to war' mages.
The spellblades
So I guess my Tremere spellblade isn't as much of a weirdo as I thought
It's part of why the vampire shit ran through them like fire.
He's just inadvertently returning to Tremere's roots
Hosue Tremere had military ranks and strong structure
If your commanding officer tells you to drink the weird potion, a lot of people in the house likely went 'orders are orders'
Tremere himself is famous for never losing a Wizard Duel, while he was a pointy hat.
I'm starting a ban on naming more shit tremere that isn't actually the same thing. XD
Ars Magica, Chronicles and WoD all have House Tremere and in none of those cases do things go the same way.
Though Ars Magica has the excuse of 'the licence rights got unentangled so they're legally not connected any more'.
Like how Marvel has a whole heap of characters who fought unnamed transforming robots back in the 90s but if you reprint the comic you need to black out spiderman from the cover with Optimus prime.
...god can you imagine an OWoD Tremere meeting a Chronicles Tremere
Literally just that one "I'm you, but better" meme
"I'm a vampire that none of the other clans really like. I mean we get magic but it's not really as good as true magic, besides the whole doesn't trigger paradox bit"
vs
"I am a fucking immortal soul-devouring lich. Nobody likes me but who's gonna have the balls to say it to my face?"
Well everyone actually
Theyre kinda persona non grata and hunted down on sight
Blood Sorcery is, and I cannot stress this enough
Basically as good as mage magic
And in a lot of ways better
Because low level mages kinda suck
In Chronicles or WoD?
Basic magic in WoD lets you like...see things.
Better in some, worse in others
Any WoD mage could theoretically reach a level that a blood sorcerer can only get if they manage to diablerize a 3rd/4th gen
Practically, unless you are Built Different enough to get to that level, being a vampire is pretty good
Wasn't Tremere notably not all that good at the whole magic deal, being more of a politicking type?
No he was a fantastic wizard
Never lost a duel, highly studious
Essentially an Archmage iirc
Like, this is what Correspondence 1 gives you.
This is not to say that mage magic is bad
But the cornerstones of it are not exactly world shaking
Or Forces
Again: This isn't to undersell mages. They are terrors
It's just they start out kind of a bit underwhelming
The main thing is that people often compare masters and archmasters to loke
A 13th gen
But as Voy says, low level mages are very limited. Generally to perception or very minor adjustment of the things in that sphere.
A guy with 5 dots in multiple spheres is fighting Methuselahs
The Second Dot is when you go from 'perceiving' to 'manipulating minor aspects of that sphere'.
Third is when you can turn things into other things. Like say, turning fire into electricity like you're a steam engine 😛
One of the hardest things for a mage to do, ironically, is Throw A Fireball from nothing.
As that requires creation
And creation is a bitch sphere-wise.
It's much easier/simpler for a mage to amplify or control a fire though. So you can do Firebending Shit long before you can throw a fireball.
Well throwing a fireball is easy
Forces is one of those things where you never actually really need prime outside of extreme circumstances
Snap your fingers and turn that sound into fire
Shine a light
So much ambient trickery
Oh yeah, that's why part of that sentance was 'from nothing'. As I wanted to make clear that 'making stuff' is much harder than 'manipulating stuff' for mages.
correct me if I'm wrong, but... how much can you do with body heat? Because that generally seems like a useful power source.
Anything really
It is!
Depends on successes
You can amplify it with 2 or transmute it with 3.
Though transmuting away your body heat to turn into lightning might be a bit dangerous if you're not careful.
I'm just thinking of Name of the Wind, where characters frequently use their own body heat as a power source, but also note that doing so is genuinely quite dangerous.
Me deliberately getting a fever so I can more effectively crank out lightning bolts
"my body is a steam engine, and baby, I'm taking my entire maintenance crew with me."
reading immortal hulk might start warping how i describe transformations
try An American Werewolf In London for the classic
Best werewolf transformation scene ever concocted in a visual medium
God it is so fucking good
one of my favorite ways to talk about a shifting, usually for my woofs, is the noises of it? a crack of bones growing, like the sound of green wood snapping, the grinding of the skeleton moving and setting into new positions. The tearing of muscles working free of their moorings and growing thicker and re-attaching, wet rips and slithering beneath the skin
study some anatomy~ watch some surgeries~!
curious if u can work in taste somehow
shifting has gotta be fuckin w ur tongue right
ohhh i usually focus on Out-Looking-In
that makes sense tbf
probably can work in taste like
why do I have the sneaking suspicion Animorphs was very important to you as a kid?
no, actually
i have merely been reading world of darkness books since i could read
i learned how to minmax a brujah with a copy of 1e VTM my dad won at a gencon
Ah. It's just that Animorphs frequently described bone sounds from transformations.
that was in 1997
animorphs is probly good shit for this
anyway
i need to find that tumblr post again thatw as just like
'like u care'
animorphs is probably a good place to go back to and probably better than my suggestion
which was go watch surgical footage
and to look at anatomical models and think about the physicality of the thing
like, bones. bones snap and crack and creak and groan and grind. they are in held in tension and in place by a myriad of Bits (medical term) so what happens when they start twisting and warping?
how far until it has to break and re-heal? you ever see how your forearm works?
see surgical footage probly is more helpful
Animorphs repeatedly asserts that the transformations are totally painless, but you can feel your body warping and twisting and bones breaking and fusing in ways that should be excruciating.
just obviously more gruesome
i still remember the first tim seeing the werewolf transformation in Hemlock Grove
was like, the first time i saw it done so bloody i think
well, yeah, but we are playing horror games aren't we~?
though some proper splatter-films might help out
why not go digging thru the Video Nasties for your WoD plots
this is reminding me abs-cbn had a werewolves vs vampires soap drama & i wanna see how they handled the transformations cuz 2010s ph teleserye did not have Budget
v boring turns out but
Side tangent but you've informed me that I need to up my game in my own original writing
Someone growing a hundred quills in a second kind of gets glossed over so I can describe what it looks like afterwards. I haven't yet thought about what it feels like to have a ton of sturdy bolts naturally embedded in your flesh. Maybe I should. Or maybe I'll just freak out my friends too much.
here's what i did for my Hunter-In-Darkness
And then her smile keeps getting wider. You can hear the bones creak and snap and grind together in her body, hear the tendons snap like rubber-bands and the tearing sounds of muscle wriggling free from its mooring. See her open up her mouth, the muzzle of some great beast forcing its way between her lips. Her skin near explodes from the forces at work on it, long strips of bloody flesh bursting against the muscle and bone that build up the prodigious size of the beast, matting the fur with her own blood. A canine nightmare bays for your soul, wearing its own shed skin like fluttering ribbons, stalking forward with taloned hands at the ready. Hands flex. Teeth clack. The Hunt begins.```
Damn that's fucked up, thank you for the inspiration
Missy McCoy is my favorite serial killer for luna
soooo important to her charm points that you're fighting her in warform and she's wearing her own shredded skin as a holy rainment, for she is the wolf-of-terror, the howl-of-madness, a comin to herd men away from those places where he need not tarry
non-sequitor
Follows the tale of bounty hunters that form an unlikely duo to tackle the dangers and supernatural beings of the Bayou. Other hunters also pose a threat as they attempt to kill and take the priceless bounty for themselves.
Heavily inspired by HUNT Showdown.
but goddamn the vibes here are immaculate for WoD/CofD Old West
The Wyld West™
Oh hey, I can mention my favorite werewolf transformation!
It's from The Quarry.
The werewolf just literally explodes out of the human form.
Makin a Mage 20th Edition character
Wanting to do a spellblade sort of mage, do y'all have any recommendations for that
Yeah I like spellblades, before y'all say anything
I assume they're the body buffing mages
Yep and both paths are good for that
Do they get traditional elementalist stuff?
Forces is also good as kinetic energy is a force, as is matter as swords tend to be made of matter. XD
Elementalism stuff is more the area of Forces.
But notably - Mages are not locked into specific paths. They have a speciality but all are open to learn
Ah, excellent
I like being a fella what can swing a sword and sling a fireball
...actually wait hang on
I recall someone saying here I could emulate a HIT Mark in Mage
How might I do that
Honestly, HIT Marks are not that different to just Being A Mage With Cyberware.
Good physical stats, good combat stats, not the talkiest person about.
This merit lets you just Innately Soak Lethal Damage.
A mage with some 'improve self' spells going and some wonders isn't too far from a HIT Mark.
you could also just make a Hermetic with a sword
or any tradition really but Hermetics are the most wizard-y
and they get Forces as their affinity so like, swing sword, use Forces 3(?) to convert the sword's momentum into pure heat/electricity/whatever
Oh shit I'm definitely taking that
All the tankiness of a vampire without the glaring downsides
There is also the Enhancement Background, which gets you bonus stats and tricks at the cost of either paradox or flaws.
If you want to be an absolute brick shithouse.
I might do that
Flaws do add cool narrative juice
Is there an Enemy equivalent in Mage 20th Edition, like how V20 has the Enemy flaw?
Could take that and just say that my guy has some big nasty Garou after him
Funny thing: 3 dots of enhancement gets you 9 points for devices that are Part Of You
An Alanson R-25 Hardsuit is 8pts
Armor: Seven additional soak dice of protection shield the character from bashing, lethal, and aggravated damage. The bulk of the suit and servos reduces the wearer’s Dexterity-based dice pools by two dice, and he must be wearing the helmet in order to get the full protection for his head.
• Strength: Those internal servos add two dice to the wearer’s Strength-based dice pools, except for feats that involve jumping or running. The agent can run a maximum of 20 yards per turn, and that level of activity quickly strains his muscles even with the help of the suit. (Assume one turn of running per dot of Stamina.)
• Temperature Control: Internal heating and cooling units keep the wearer relatively comfortable in temperatures
ranging between 0 and 110 degrees Fahrenheit (-18 to 45 degrees Celsius).
• Hard Fists: The suit’s reinforced gloves and boots add one die to the damage of all weaponless strikes. That damage, without weapons, inflicts bashing-style harm. Concealed blades can be deployed within the gloves, making that damage lethal instead.
• Integrated Communications Interface (ICI):Assuming that the agent’s wearing his helmet, each Alanson hardsuit has radio, Internet, VDAS, GPS, telephone, and video capability.
It would absolutely be more of a Hellboy type of situation but GOD that would fucking rule
You'd be Slow but Tough and Very Scary.
Oh fuck I might just do that
Sentient super-heavy HIT Mark that fled the Technocracy after gaining sentience
And you've got a bit of an advantage over a lot of mages wandering about:
Other than the functions of certain vulgar modules, the Alanson hardsuit remains coincidental in tech-based reality zones.
People just kinda Accept Heavy Armour is a Real Thing.
Only issue being you still can't really just be going around in it
Very much not but you could use magic to disguise it. Mind to do a psychic illusion of a normal guy, or forces 2 to warp light armour you.
Yeah you can't trigger Paradox but you'll still draw a load of attention as a seven foot tall Astartes scale brick shithouse clad head to toe in armor that looks more akin to a walking tank
...true...
Drop the illusion when you go to hunt a vampire and it's just
"OH WHAT IN THE FUCK IS THAT THING HOLY SHIT YOU WERE JUST A BIG GUY A SECOND AGO WHAT THE FUCK"
Hell, there is a very simple option for how to disguise it that's in line with the technocratic idea.
Beyond pulling a Goris and just wrapping myself in a big cloak?
If you're not turning heads dressed like that, why even bother?
I'd rather not go everywhere as The World's Most Obvious Robot
Especially in situations where some small degree of subtlety might be required
Prince gets all pissy and vengeful over his childe getting ripped apart? Easier to find the cowboy robot in a crowd than the brick shithouse of a man.
...I mean granted
What the fuck is he gonna do
Send more goons to get chewed up and spat out
My question is, how do you emulate the "you are not organic" aspects
I.e. don't breathe, don't eat, don't drink, don't sleep, no blood for vampires to drain
Honestly, that's likely a pretty simple life effect.
I assume it requires constant upkeep
Most do, yes
Zog
Sorry that continually persisting in the face of entropy requires some sort of effort :v
Oh no I mean like
In terms of having to spend resources to actually keep up the "of course you don't need air or food or water or sleep, you're a robot, why WOULD you need all that" mechanic
First full game session of my WtA game complete, now my little pack has to wrangle with a Drattosi that has infected an entire train in a lunar month, this time without derailing it, destroying a part of IS40, and hopefully not killing a handful of innocent commuters in the process
only one of them got their hands ripped off, which I would call a win
and also this happened >.>
'not killing innocent people'
Are these really Garou? 😛
Well they derailed a train into the highway, and also the ones responsible are between the ages of 15 and 17
they're children still, and they Feel Some Kinda Way about just causing that kind of damage and fatalities, especially innocent bystanders
which is a healthy approach to what amounts to being a domestic terrorist
https://archiveofourown.org/works/70278916/chapters/182509646
Didn't realise there was a wod channel, but I'm also going to leave this here; (Backstory of the Siring of a Toreador character of mine, in a game that's now fallen apart sadly q.q )
An Archive of Our Own, a project of the Organization for Transformative Works
old or new
but also like, very good question, old mummy was barely a thing
they ruin powerscaling conversations, which makes werewolf players mad
despite existing since before Werewolf, they were never a major part of WoD
they just kinda, were there, kind of
other than that 
I guess a better question is what are their powers
I'm still convinced no one has ever played a game of mummy
very much including the people who wrote the book, hence the balancing issues
Vampires are superhumans, werewolves are Vampires But Better, mages are fuckin wizards, Changelings are weirdos
What do Mummies get
immortality and magic
they're sort of wizards, but with all the undeath benefits and no real drawbacks
is my understanding
Well, it's not immortality
it's "really really hard to kill mortality"
If you psychologically destroy one and make them suicidal they instantly evaporate
Or if you use I think a spirit 4/prime 5 effect
yeah as far as i can tell Mummy's schtick power-wise is just Magic™, but like, specifically static/linear magic, called Hekau, which operates on a Path system similar to Thaumaturgy/Necromancy/etc(to the point that if a mortal sorcerer becomes a mummy, their paths are converted to Hekau paths)
So it's like Tremere magic
basically, from a mechanical perspective
i'd go Mage, mostly because Mummy is a mess
Mage is also a mess but at least that mess is tacked onto just a guy
Rather than being an overpowered mess
note: mage is also an overpowered mess. abuse tass for fun and profit. turn vampires into lawnchairs.
I'd go mage because right now there isn't a Mummy 20.
It's not hard to convert to 20 but that's some extra work/needs some oversight.
Okay so: Mummies are not dead, per-say. They are true resurrection, not undeath. They're a melding of a powerful ancient soul and a modern person, helping to cover the weaknesses of that modern person.
Their clan system is 'in what way were you weak in life'.
And that becomes your strength as a mummy.
Those who were too passive become dynamic, those who were dull become brilliants, those who were lacking in creativity become fonts of inspiration.
You come back and it the spell of life tries to make you a better, healthier person for your new life.
They're the creation of Osiris, who basicly took one look at how shit WoD was and went 'someone needs to fix this shit'.
It was also implied in their first book that the end point of mummies is gaining Dynamic Magic on top of mummy shit by rediscovering the true names of all objects but mage writers later went 'no, even another splat's Golconda equivalent, where it has no rules and is purely theoretical is not allowed to play in our sandbox'.
They're basicly, if you've played CofD Geist 1e, the same thing.
'You died, you came back with the help of a ghost buddy and you're here to make the setting a better place'.
CofD Geist 2e added more pathos, which is not something mummy has much of.
I do kinda dig that flavor
I've been told that Mummy: The Resurrection is what's being used, presumably this server has systems in place to convert it
So in funny things I've learned: The Dumbest Prince, the guy who's been a vampire for all of 3 weeks at this point is...Humanity 4.
This shit wasn't even 'he lost his morals as a vampire'
He just started like that.
Which I mean...he's a Medieval Soldier. Looting and Casual Violence is kinda his bread and butter before he got vampired.
I've heard a lot that Mages are the weakest of the splats, in that they have not a whole lot physically and their big main gimmick is just kind of neutered with a single regular guy watching, is that true or is it exaggerated
Weakest of the splats
What in the hell is the person who told you this smoking
I mean it makes some degree of sense
Vampires have super good regeneration, werewolves are just fucking unfair to fight, changelings have inordinate amounts of bullshit, but meanwhile a mage's entire schtick is just neutered by ONE sleeper looking at you
Doesn't Paradox just make it to where you can't use magic without getting slapped by reality?
Mages are the weakest splat in terms of average gameplay
You require a lot of prep time to make yourself even Stevens with most other splats, and if caught out you are essentially an average human
And you are significantly hungrier for xp
Because you can go outside during the day
And you can do everything all at once vs Just Blood Powers
...good point, I forgot the whole vampire weakness thing
I am realizing that I am not thinking in terms of combat power, and instead of in terms of what Mages will get up to.
Yeah, sure, the werewolf is going to outfight everyone.
But the list of things that should be fighting werewolves anyways is very select.
But a Mage is far, far more plot warping than just about any other splat.
I think even that depends
Wam is exclusively playing in pbp servers which means he will be playing an apprentice and apprentices are about on par with everyone else plot wise
The thing with mages is that they are exactly as powerful as the player is creative
Yes
You can do a lot with creativity
But trying to brute force and throw your weight around until you have like, a hundred xp under your belt will be a quick way to the grave
Do y'all have any advice for merits or flaws in M20 that can emulate being a robot, besides Constructed
My ST's suggested Phylactery, with the justification of "You're an AI core puppeting a robot body remotely"
Guessing there's nothing specifically for "don't rely on biological processes"
Beyond whatever concessions the ST gives
I will say wam, I will again advise approaching your first foray into a game by taking it at face value and starting with a mundane individual
And then molding them into the fantasy later
Yeah
Mages are the weakest splat if you lack creativity and/or only have played DnD your whole life, otherwise they exist in a tier unto themselves
I feel that is overselling
Just sorta mathematically they arent too out of bounds with everyone else until they have multiple spheres at 4+
But they’re unpredictable as an antagonist or adversary; you roughly know how a werewolf is gonna act when it’s fight time, and based on some guess you might be able to predict a vampire
But a Mage might do anything or have anything up their sleeve
Hell you may not even be able to physically observe one in action to try and guess its reactions, if you’re another splat these folks are Bug Dangerous
Big*
Mage's have the lowest non-minor-splat floorbut the highest ceiling (except for like, mummies I think)
is basically how it goes
Somehow the serial (in both senses of the term) Amaranth performer is the moral compass of my current group.
I mean the anda's not doing TOO poorly
Changelings get up there, no?
They do, but mages get higher overall id say, though it's not like it's fully linear
Changelings can get there but their real big spike, Unleashing, is inherantly very unstable.
It's not like mages where paradox isn't really that much of a threat
A changeling unleashing is always risking some big problems.
Werewolves: "Permanently destroying a spirit takes a powerful ritual. Even Gaia's greatest warriors cannot easily end immortality."
Vampires: "Omm Nomm Nomm."
(Though the GM did clarify that if it's a spirit notable enough to have stats/not just be background stuff, the players will need to either bind it or deplete it of essence first. It's Ghost Eating Technique, not 'point and kill'.)
Spiritus is a weird discipline. It's powers involve 'talking to your sword', 'becoming Mari McCabe, 'Thrall's Ghost Wolves', 'Wait why the fuck do you have Crinos Form', 'Ghost Eating Technique' and 'Going No Thoughts, Head Empty to avoid the sun hurting you'
I'm not kidding. The Capstone A) Makes you much less smart B) Makes you immune to sunlight.
...oh BOY one of the STs in that Vampire server I'm in finally remembered I have Enemy 5
There's a Stolen Moon about to fucking ruin my entire life
Potentially a stupid question, is there anything in Mage about mastercrafted weapons/armor
I remember there being a rule for it in Dark Ages Vampire, or maybe it was the Vampire 20th Edition Dark Ages supplement
Where it removes a good 2 points of dex penalty from armor and I think reduces the difficulty of attacks made with weapons
not sure about oMage, i know nMage has a whole thing with platonic ideals of given weapons and other things
You would just cast magic on it
Suppose that'll suffice
Mostly asking because I was vaguely considering a chainsaw, but upon further consideration one point more damage isn't really worth three extra difficulty over a regular greatsword, and also the risk of just fucking slicing yourself if you roll badly enough
...oh neat, the M20 book uses neopronouns
Based
Odd question: Would an Appearance of 0 or 1 make sense for a robot PC
Less "You are INCREDIBLY fuck ugly, oh my god" and more "You are DEEPLY inhuman looking"
I do not think you can go to Appearance 0
I would also again, and I cannot stress this enough Wam, recommend you not make a robot out of character generation
Don't apologize
You Gonna Tell Me
The Garou Straight Up Didn't Cause the War Of Rage
The snakes did
lmao
... I mean, are we including the christian mythology "snake tricked us" myth as canon? because if so, we can go beyond a good chunk of mummy, vtm, and wta and just say, yes to everything, I think
I think Lucifer counts as a snake yeah
wod rly not beating the christian allegations
I do find it funny how the Pentex Propaganda version of their First Teams is literally just 'Yep, that's the X-Men'
The Pentex-Men
Meanwhile actual First Teams are just 'Oh yeah, that's some SAS-level psychos'
X-Men vs The Boys
Shedding the Spirit Skin - Level 5, Gnosis 7 - This "necklace" is actually a mummified snake painted with bizarre runes. Samuel took it from a Black Spiral Dancer he killed a time back. It allows the wearer to Reform in the Umbra as if he were a spirit. The area he reforms in is random, and normally linked to an area under the dominion of the Wyrm.
God, I forgot how fucking many fetishes were invented purely to stop player characters just blendering Sam the first time they meet him.
'Here is my Literally Immortal Unless You Can Permakill Spirits necklace'
'Oh and then he got the 'Makes You A Mage Too' fetish'
The funny thing is that as bullshit as same is on a conceptual level...I think a half-decently optimized player character could kick his ass.
He's spread so broadly he's not really good at any singular things.
In theory he's a physical powerhouse but he also forgot that 'dexterity' is the god stats of WoD and his is kinda mediocre.
You know, until you hit the point where the GM is supposed to give him two hundred quintessence to do shit with. That's a full year of a rank 5 node in quintessence. XD
I think the Arete 4 Gnosis 8 make him a nightmare for most PCs
Also the inexplicably 9 Countermagik dice
Though with Rage 10 I'm not sure he could use either Arte or Gnosis most of the time. As it's 3+ successes on a rage roll to go into a frenzy and he'll get that most of the time.
Like I know they wanted 'big stats'
But rage 10 is not really a good stat to have
...I'm missing something.
Samuel Haite 5e: He rolls 9 dice on all actions. All rolls have 2 Hunger Dice, 2 Rage Dice and 2 Paradox Dice. He is not long for this session.
iirc, he's only a skin dancer/stolen moon so far in 5e?
(And lets be honest, I doubt he's going further than that, except as like an april fools joke)
Yeah they arent doing the meme, hes just a malicious magical stolen moon
That's fair. That sorta blending was very silly.
Iki says, as Iki scours Werewolf books for things for his Vampire character.
My general takeaway reading over the werewolf fetish list.
'Werewolves, this is the 5th Creates True Sunlight Fetish you've got. Have some variety. You've got nothing for most other splats beyond general werewolfing'
How do you decide how many successes extended actions require? It doesn’t really tell you in the book. (Reading w20)
Okay so generally there's a bit of a give and take between Time Period and Extended Action.
Researching something might take weeks unlike breaking down a door but you don't up the successes for that, you increase the time between checks. Generally my area is:
Not really being opposed, not really difficult: 5 Successes.
Average difficulty but not something someone could blast through all at once: 10 successes
Difficult: 15
Circumstances are Actively Against You (Data is deliberately Hidden, the guy you are tracking is trying to cover his tracks etc): 20
With the difficulty coming from personal circumstances.
For example, if you're tracking a guy over a long distance and day 1 is nice and sunny and clear? Normal difficulty.
If day 2 is raining and ruining the tracks, I'd up the difficulty of the roll for that day to 7 or 8
So 'base task' sets the number of successes and 'circumstnaces' set the TN for the rolls.
But that's just how I personally do it
You basically just have to wing what the time interval is
But then set it per roll
My general goto for the time interval is 'what is the shortest someone could conceivably do this, divided by (successes/5)'.
So if the difficulty is 5 and you think a guy could get it done in 1 day? Then the time period is 1 day. If it's difficulty 10 and you think they could get it done in 1 day, the period is 12 hours'.
As I use the period to set the 'minimum time' basicly.
It’s a bit to wrap my head around, but I think im getting it.
It's a bit incoherent because I generally think in 'tiers' of 5 successes so it's less 'divide by a divide' and more 'divide by the tier'.
What’s this art from
WtA presumably
It's a pretty good style yeah
Maybe it’s just the presence of actual color
Very comic book-esque
The framing is really good too
I would too, having that guy lean in that close to me
Even if he wasn't obviously a big scary monster
think its from W20, probably book of the wyrm or the pentex indoctrination manual, but that's just a guess without having checked
gimme like 5 minutes to confirm 
yep, Pentex Indoctrination Manual, pages 59-60, which is covering the RED Network, Pentex's tv network
W20 had a lot of art that, honestly, I think Karen would love 
*by which i mean 'filled with weird monsters and stuff'
So been making a ego gear legacy in onyx path discord
Legacy that mixes mind and matter into magic items
Taking on symbolism of objects carrying emotional weight and information
Instead of stealing things from the astral, they extract a bit of the essence from astral objects and creatures, and weave into objects to grant them power
It's an idea based on EGO gear/psychoments from Project Moon
They must obtain the samples from the targets, with creatures requiring trickery, deals or pure violence
Mind and matter primary, paths moros and thyrsus. Orders mysterium and free council.
Oblations: Design on paper, writing analysis of mental archetypes
Yantras: Tools for forging or tailoring, literature book
1 Classic information attainment. You can gauge a goetia or object's traits. You can try to detect something you want for a project, within a radius
2 You learn the emotional resonance and essence that permeates the world. You may collect it from astral beings, and put it in objects. They become better at certain actions, and resonant
3 Finally, you can properly meld physical and mental. Ritual. You get to alter traits of the object, and put a fitting improvement
Optional: Summon goetia or astral object
4 You may remold the item, and add [dots] numina from the astral subject
5 The item repairs itself over time if it wasn't destroyed, specially in a resonant situation. Users of the item wield it as if they had experience, gaining temporary dots in a relevant skills
The object is lasting, but breaks over time and from use, requiring maintenance
As it breaks, it becomes more prone to influencing the user, and the influence can be made stronger to push a worn ego to work like it used to
The legacy is embedded in engineering and makerspace groups, but also has an interest in culture and sociology. Their occult vibes are subtle, but mortals do find them a bit weird
They took knowledge and inspiration from older legacies, and like finding things left behind physically or in the astral from their predecessors
Their astral realm is a base and storage for them
anyone
Mages, Vampires, Garou, anyone that has the money to spare I assume?
vampires notoriously sent hunters after other vampires(mostly the cam sending them after the sabbat)
this was generally regarded as Not A Good Idea™ and is the reason why we have the Second Inquisition in V5
though that was less 'hiring' more 'leaking information on the location of a possible vampire hideout and letting that resolve itself'
More or less.
Its a punk/noir setting so you have a gamut of tropes from being hired by your enemies, femme fatales, and trying to do some good by inevestigatng missing perosns cases only to end up on the trail of the supernatural
See it doesnt really feel like a fetish
It seems mostly like a natalist horror show
WoD was just putting whatever in books, huh
what do you mean?
Emphasizing the horror of pregnancy and child birth
I should probably read more of the kin folk lore then.
the horrible forced birth and resulting werewolves eugenics alongside treatment of kin folk is one of the many ways werewolves shoot themselves in the foot.
but also ... that's a subject to be tackled with a lot of effort to be done well.
how's the tone been overall?
For some reason the write up about how every tribe handle Metis also includes how cool they are about being gay
Also Garou apparently cant use condoms?
- metis are werewolves born of woof parents right? and they've got that cultural taboo?
- when were these books written ?
- ok that seems like the authors feitsh
yeah
what, are they not the right shape or something lol (don't answer that please)
They just fail
Yes
2014-2016
Maybe
... Well I've got 45 minutes before I've got a run to class. any chance you can give the book and page number? would love to see this for myself
Wh-how
They just dont work most of the time
I didnt see a specific reason
Just "even spiritually buffed birth control fails"
thanks apocalypse was worried you’d be normal and i would have to care about you
this is mean of me, I’m sorry
Glass Walkers go so far as to suggest that sex between two
werewolves using protection is not against the Litany, but
werewolf physiology means no contraceptives are partic-
ularly effective. Chemical contraceptives burn out of the
werewolf’s system, while surgical modification (such as
vasectomy) falls foul of the werewolf’s regenerative capa-
bilities. Physical means such as condoms and spirals break
in the heat of the moment.
In the end, there really is no clear-cut answer, but one
should look at the facts; “mate” can mean just sex and as
such, sex between two werewolves is against the Litany
... PG 57.
This uh. While it arguably makes some amount of sense, it still feels... very fetishy "yeah werewolves fuck so ahrd the condom just won't survive"
Glass Walkers
Yes, we are modern. Yes, we are trying to update Garou so-
ciety. But there must be limits, and breaking the first law of the
Litany is one of them. If you absolutely have to get your freak on
with another werewolf, then avoid penetration. Even spiritual-
ly-awakened birth control methods fail far too often
Pg 62
Del im still telling ya W5 got rid of the breeding lore and you should look at it
^
Thank god, because this is... Listen put that in your home porn game and then go get your freak on with Ed greenwood
I’m baffled
I ain't judging it just feels unneeded
Vexed, even
forsaken got rid of ghost children and that helped im willing to take a swing at it but u kno im just making Missy Again
There is fun ways to make Missy
Lemme hobble out of bed
Ive been depressed all damn day and just laying face down for the last 3 hours
Give Me The Power To Inflict Gulf Coast Weredyke Upon The World
I mean it seems like you have it, she's right there
Gulf Coast Weredyke is a powerful phrase ngl
average Portland band name
Yeah that’s a Pogues cover band for sure
she’s a dyke from mobile alabama
spent most her life in bilouxi
Hell yeah
but yeah try out W5, hell if you need a copy I can probably grab a cheap PDF copy on humble still and I'll gift it to you
beat u to it
Oh what a wonderful energy she has.
sh'es honestly a delight. serial killer for luna 🫶
The downside is that it got rid of literally everything else as well, I've heard
Y'know I'd swear she was some serpent-themed Gangrel at first sniff
Is she a like, were-reptile of some flavor?
It's better to think of w5 as an entirely different game with some things named the same
Than being wta
They didn't, this is people edition warring.
It's certainly got less content than W20 but W20 is, for one, finished, and two was about bringing back everything from every edition prior no matter how much it sucked.
the only people I've heard say this are people who haven't or will not play it, fwiw; I've got many people in my current WtA game from across decades of playing WoD and WtA and they're vibing hard with it
not literally everything. mostly just the problematic stuff, and also Fianna which I don't know that people had problems with 
(Metis, Kinfolk being breeding stock, and tribes having a primary association with any given culture are gone)
i still wish the Hart Wardens had kept a connection to the fae and the traveling warrior-poet thing, but, c'est la vie
I just prefer the mechanics and themes offered in W20, because I like the garou nation being a much of problematic assholes in-universe and making the attempt to fix it while navigating the politics of the nation.
Well they definitely do still have the warrrior poet thing going on.
Ah, I see, so it's just folks whinging about change?
I think it adds to the game more than detracts from it
I wouldn't say whinging, just some people prefer different editions. W5's a very different game with a very different focus than W20 or previous WtA editions
ive yet to play W5 specifically but im a fan of the special dice mechanics from my experience with them in V5 
it's much more personal horror focused
The Fianna were very Irish stereotyped
It was a very core character trait of theirs
Also generally I think you could have kept some of the cultural inspirations in several of the groups and just... done it better, instead of abandoning everything, but after The Chechnya Incident modern white wolf want sto play everything super super safe
which is fair
Side question about this, how much would a competent Hunter even get paid, anyway
Do you wanna google how much hitmen get paid for in this day and age
Cause I'm trying to figure out if a Hunter with a Resources Background of 4 makes sense if the Resources come from hunting
Excellent point
4 is like "I own several businesses in town"
Well, there's a lto of ways to profit off the hunt, but 4 might b ea bit much. Most people these days are resources one.
My stance remains that they could have dropped the Irish stereotypes but kept a connection to fae and traveling
Hell, changeling even refers to their teleportation routes as a 'silver path', so they could have tied it to the moon somehow 
4 might be 'I have an inheritence', mind you
I also am of the opinion that there is no real way to do "Your character class is tied to your ethnicity" and done it well
I'm sure there's some way but it requires a shitfuckingload of nuance and care
Cultures other than the Irish have trickster spirits, gods of stories, and stuff around travelling
C20 even offers kiths from several different cultures 
...that's a very good point
It's hard, not impossible is my opinion. Though also tribes are less 'class' in an RPG sense and more 'species'
I'd argue auspice as class
Once again depends. Though its a punk setting so I'd say generally the richer you are the higher the odds are you're working for a right bastard
This is true
Except less cool
^
Corporate backing is a neccesity for pro hunters as well as police contacts and influence
You are on a good day, effectively a private investigator
on a bad day you are a serial killer
I'm saying drop the ethnicity association entirely and just say they're connected to trickster spirits and fae etc, every culture has some degree of that
And afaik nothing in C20 requires you to be part of x culture to pick a kith associated with them(granted, there's some combos that'd be a little
potentially)
Well that's sorta besides my point.
And in regards to the Fae thing, I think it's like an aside you can use in your game if you want to use the Changeling stats
Nothing explicitly required the Ravnos be Roma either, or the Banu Haqim be middle eastern doesn't change the lore was very "we took a culture mashed it up and made them all one kind of creature" instead of allowing them to be diverse and have varied ties to multiple splats/groups in same splat
but I think generally, keeping the core identity of every splat contained entirely in their own splat is good
It's why I like that Silent Striders aren't cursed by another splat's major antagonist
like "what the fuck do I care about an Antediluvian"
"That word does not appear in the Litany"
Yeah much as I like mummy having ties to VTM ain't exactly a good thing for being a stand alone setting
Set is the bad guy of like 4 different splats
The Hades effect
It's the same guy!
Eh, Everybody hates Hades is its own thing
This is just some guy showing up
Set was at least kind of an asshole in what versions of the Egyptian mythos we have
WOD set is just hating for the love of the game though
He was also a Jackal not a Snake >:C
never gonna get over that Set is just Conan Set
poor Hades, the chillest of the greek gods but everyone says he's evil because of his association with death and the underworld 
Followers/ministry of Set is so funny with their snake obsession
Hades is literally the hotel manager
ye, he's just the King of the Underworld, God of the Dead, and kind of by extension 'anything underground'
theres a lvl of overcorrection in how ppl characterize hades these days its like
hes not That chill
True, but he protects Ra
Travelers too, I think
hades does also command thanatos in at least one telling like this is a whole thing
i mean, tbf, it's Atropos who decides when someone dies
Thanatos just represents death itself
no? mostly her forms are a variety of big fucked up coywolf
The only werereptiles I know in CofD are the werecrocodiles
Whose whole thing is hunger and eating people
Mostly because they were born from eating the flesh of the corpse of Crocodile, the pangean god
Lots of deific cannibalism in CofD
Guess she wears contacts then, unless I'm misreading animal eyes for reptile ones
Sorry
He protects Ra, because Apophis is a worse option, he still hates Horus/Osiris, and is the god of Red Desert which means he's still generally antagonistic is my understanding.
"Look, I'm still an evil fucking asshole, but it's you or Apep, and frankly I don't like the idea of the world getting eaten, cause then where the hell am I gonna be evil at?"
I'll admit I'm kinda really sad the Fianna stuff got scrapped. I'd rather people put an honest effort into writing my culture well than just going 'If we remove all the Irish from this, nothing of value is lost'.
I think that’s very fair, and as I read I do sorta miss those historical flourishes but just as much I do kind of appreciate the Apocalypse tribes made a bit more like the Forsaken, inasmuch as I have read so far
Mostly in that I don’t have to wade through the weirdness of the Silver Fangs and Shadow Lords “European eugenics guys kinda cool” and the children of Gaia are no longer just where they dumped all the hippy stereotypes
Like, yes there is something lost in not even trying and it’s a shame to get rid of the ideas of the tribes as distinct ethnic groups- but doing that is deeply fraught and I can see why a team that needs a book out would focus on an easier and cleaner answer of refocusing the tribes as spiritual callings and tying them heavier into Garou identity that way
Yeah. I think part of is i worry it's a harbinger for Changeling the Dreaming, which is pure Irish Mythology/would be basically unrecognisable without it.
As well as some general bitterness that I don't think I've ever seen a game engage with people who know Irish Mythology because 'Everyone Knows It'. It's the Background Radiation of Mythology that people feel like they don't need to care about either way/people think is too well known despite most people not actually knowing much about it.
Sorry.
Question regarding the Time sphere in Mage 20: I heard from someone that you apparently have to buff firearms to have a sufficiently high rate of fire to actually use them during a Time Sphere activation, is that true or a load of crap?
Kinda, depends
If you are using Firearms as a focus yes, you cannot use it for Sphere ratings higher than your ability dots
But you don't need to buff them in order to actually shoot them if you stop time?
Well stopping time to do an attack is more akin to getting extra actions so potentially yes
Hmm
Ah, handy dandy, thanks Voy
I would also suggest reading some proper esoterica if you’re gonna go for mage but this is my personal shibboleth for both of those games
I feel that Illuminatus! and the Invisibles are your best ins on the post Operation Mindfuck Cultic Milieu that Ascension was written in- rather than our current Q-Derived Madnesses
I think it depends on your sect
I just mean for the vibes, but yea
This is part of it. You gotta cook your brain a little. Then it makes sense
The mechanics won't
Remember, it’s worse than true- it actually happened
And that you are in real fictional danger at all times
MtAs and Unknown Armies are both games where you gotta be a little cooked before youc an cook
Oh yeah I know, I'm asking for future reference
just experienced the most hype changeling session ever
unknown armies mentioned 
i had an entropomancer character i played who our objective was to get him to ascend as the Free Man by basically being very loudly and attention seekingly irresponsible and chaotic as possible
i have sense re-used his basic background for a few of my own PCs in other games, as well as for NPCs in some games i ran intended to introduce players to a new system and setting, basically just an easy personality for me to default to while explaining stuff 
he finally ascended by using a Major Charge to Blast a monster of some sort, i dont remember what it was exactly, created/summoned by The Milk that we encountered in a dingy basement that was, uh, certainly a Milk location(their gimmick as an antag faction is they kidnap kids and try to raise them into basically demigods), which our GM said basically punched a hole through reality, creating a black hole, that sucked this monster through and destroyed a decent chunk of manhattan 
Whu haben
side note, i remember getting into Unknown Armies after hearing it was really weird, and as i was reading it not finding anything too weird
this is one of the first times i think that ive tried to summarize the plot of a game i was in, and im realizing how wild this sounds when im not fully immersed in the batshit weirdness that is the Occult Underground 
Do y'all know of any ways a Mage could magically disguise themselves as someone else
potentially billions
but mechanically there's at least 1 per sphere probably
forces to bend light and make an illusion, mind to project a hallucination, life to shapeshift, matter to make a physical disguise, spirit to possess someone else, entropy to say you happen to strongly resemble someone else, time to age yourself up/down(doesnt work for looking like a specific someone unless you already look similar probably), correspondence to basically make an overlay of their face onto yours with a portal effect kind of thing, prime
probably the hardest one, cant think of anything
Prime makes all the others more real
Could Forces just like, project a false image of what you look like?
Or would it only bend light to not fall on you specifically?
...I mean I guess you could also just wear a mask but that's not as fun
How do people give out Renown? Do they give them out right away or just tally them
I don’t, I let players buy it and give them the all-clear to spend the xp on it after a major event
Well for W5 anyway, I think the rules for it is different in W20
W20