#World of Darkness

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clear delta
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Head destruction is very lethal for vampires

grave gulch
radiant marsh
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It's generally held together by the Judges and their dictats.

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The different splats tend to be more like philosophies rather than formal

clear delta
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I see. You a fan of mummy?

radiant marsh
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I think its' pretty awesome, though I haven't played it and I have no idea how I'd run it. 😛

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Though the guilds are the same guilds that were in Irem

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So which one you start with tends to be the one you were actually a member of back in the day

clear delta
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I have 1e mummy

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Guild changes are very rare, I read

grave gulch
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i'm feeling tempted to get this

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@mighty zephyr @clear delta have yall any comments on this book? wixelsSit

clear delta
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I think I saw that one
It has stuff for chronicles in space, right?

mighty zephyr
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I have never read it

high current
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nah, Bleeding Edge is purely just 'what if nwod rules, but cyberpunk?'

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there is a non-Bleeding Edge Mirrors though, which has uhhh rooISee2
World of Darkness Revealed, the masquerade/delirium/disbelief are gone and everyone knows about all the stuff
World of Darkness Destroyed, which offers a bunch of apocalypse scenarios
The World of Dark Fantasy, which is just 'what if fantasy WoD', has some alternate takes on the splats(Atlanteans, Dhampirs, Wargaz, Dark Heroes)
and then an appendix of alternate/optional rules like point-buy character creation, mechanics for representing relationships, and then Storyteller advice essays

radiant marsh
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Er...

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Or rather, I have the Mirrors book, not the Bleeding Edge one

clear delta
clear delta
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Like using avernian gates in space to take shortcuts through the underworld

clear delta
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Imagine if a mummy awakened in the far future, then kept rising further and further into the past
Probably having a bunch of time loops

grave gulch
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How often do mummies go insane?

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vicksyConcern cause i feel like that would break anyone

clear delta
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The problem for them is losing their sense of self and becoming an automaton for the judges

clear delta
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And prepare prophecies

radiant marsh
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Depending on your definition of 'Mummy' it can be even worse.

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The Decieved are literally sharing a body with a fragment of a completely inhuman and utterly insane god.

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They're also cursed to be completely immortal and indestructable.

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Meaning they have no end goal that will put them to rest

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The heat death of the universe will occur and the Decieved will still be aware and conscious the whole time

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Shuankhsen meanwhile. They need to devour Sekhem to stay active, be it from artifacts or other mummies. Unlike the Awakened, they remember everything, and considering that they were all slaughtered in a ritualistic mass sacrifice, and then given to Ammit the Devourer as tribute, as a test for the actual Rite of Return, this is...Problematic.

Also when they're not active, their time in Duat basically consists of being chased down by Ammit and being devoured, over and over again.

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Naturally this doesn't particularly lend itself to mental stability

clear delta
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Irem was fucked up

clear delta
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So idea I discussed in mage cord
Mummy wakes up in the far future, tries to help humanity survive extinction, and keeps having Descents further and further into the past. She cannot confirm her efforts to save humanity paid off
From everyone else's perspective, after helping humanity, she faded away (actually her entering the timeline after the Rite of Return)
No one knows in details what went on in her final descent (first in the persoective of others). Maybe she gets destroyed backwards into existence. Maybe she achieves apotheosis and escapes her reversed life

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Ugh time stuff can be confusing

clear delta
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@radiant marsh

radiant marsh
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I like it

clear delta
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Mummy has nice metaphysics

grave gulch
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Are mummies undead?

clear delta
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A mummy known for the prophecies she grants her cult, but won't see all the results

clear delta
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They're corpses filled with potent life force

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And the power of eternity

grave gulch
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Scary

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I feel like you dont wanna mess with them unless you really have to

clear delta
# grave gulch I feel like you dont wanna mess with them unless you really have to

Let me tell ya, they are one of the strongest splats, though they have heavy downsides
They can call down meteor showers and horrors from the stars, manipulate minds through dreams to get cults
As long as they have Sekhem, they can get back up after dying, but you can send them back to their death sleep and they'll only get back up after something triggers their awakening

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Permanently killing one is a tall order. Think you gotta nuke the city? Even so their cults can bring them back

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They have defense against attempts to alter their time and fate

high current
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a freshly awakened Mummy is on-par with a Mage or a Loud Demon in terms of bullshit potential iirc

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(they get weaker the longer they're awake, until/unless they swap sekhem for memory, which is kind of an archmastery tier goal, if not ascension, from what i remember)

clear delta
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They can drink sekhem from vestiges and relics

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This can restore their sekhem

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Even if the roll fails, the act still resets their sekhem timer

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So it still extends their time

grave gulch
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wixelsSit a mage is still a mortal even if powerful

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If mummy has the same bullshit potential they are already a lot scarier just for being timeless

clear delta
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And having no paradox

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They also get powers to command the dead

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Oh mummies can kill you and erase you from people's memories

grave gulch
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Does that include undead? fufuSip

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Like if im a death mage with a zombie working for me

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Can they just take them from me?

versed zodiac
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never assume your powers take precedence over a Mummy unless you're a Demon

clear delta
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I need to check
But they can make zombies and do some stuff with ghosts

versed zodiac
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or a REALLY strong Mage who has very specific and hardcore stuff going on

clear delta
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Mummies are really fucking cool

clear delta
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But either way, you're fucked against a mummy

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A just woken mummy is way less reasonable and merciful

radiant marsh
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Mummies, at least in theory, stand for Law and Justice

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It's just a very Bronze Age / Old Testament idea of Law and Justice

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Or rather the Judges they serve are avatars of that sort of thing

grave gulch
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ok so stay out of their way

radiant marsh
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Mummies are also extremely hard to permanently get rid of.

grave gulch
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will they remember me?

mighty zephyr
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Maybe

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They will in their experience of time

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but they don't experience time linearally

radiant marsh
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They also come back quicker if they're destroyed than if they achieve the goal they were ressurected for

clear delta
# grave gulch will they remember me?

A decrease in their Memory stat could make things unclear or forgotten
High Memory means they will remember.
If spiteful enough and Descending in a time you're alive in, they might set up a revenge, maybe send someone to get you
Could even have your parents killed before you're born if Descending further back

grave gulch
clear delta
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Mummies don't fuck around

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Most forgot how to human

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And come off as cold

clear delta
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Mummies of the Heart pillar keep a better grip of humanity

grave gulch
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there are a couple of splats that have a bit of an emphasis on humanity it seems

clear delta
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For mummies, it is through rebuilding their souls and memory

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At low memory, they're closer to automatons

radiant marsh
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A low Memory mummy is pretty much

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"Awaken. Find artifacts for judges. Remove obstacles in the way of thus. Die. Repeat."

clear delta
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Oh, mummy 2e incorporates the various immortals that 1e had as their own book

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So blood bathers, body thieves, those immortals tgat use special objects all interact with mummies

dusky ledge
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Welp. Coterie found a Thin-Blood who:

  • Hasn't announced herself to the Prince
  • Doesn't know who her sire is
  • Instantly told her mortal sibling she was a vampire
acoustic plaza
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Uh oh

clear delta
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So mummy now adds to ghost twilight

  • Chimeric monsters that eat ghosts
  • Fucked up storms with demons or something
  • Fiends from Duat
    Poor ghosts
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Todo dia é um 7 a 1 diferente
(Everyday is a different 7 to 1)

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@grave gulch

grave gulch
clear delta
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Combine with geist and ghosts really face a lot of problems

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The amkhata, the chimeric monsters, can be made through rituals

clear delta
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The amkhata customization system is cool

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The sphinx head is very menacing. It's smart and manipulative

clear delta
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So, haruspex draft, a thyrsus legacy
Oblations: butchering or other jobs that involve meat, autopsies, reading omens in your daily life, prayer and sacrifice
Yantras: blood and remains of living beings,

First attainment: divination with reach to make more specific, can be done on store bought entrails

2: maybe constant presence or shield of chronos? Since you predict future to have success, you'd want to protect your successes or hide your planning sessions

4: prophecy with reach for social interaction, you must kill an animal

5: present as past. Kill a human

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The wiki mentions the haruspex, but not which book.
Made this for fun

vast blaze
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Need some help with a WoD build, is it possible to make a Mage that swings around a great big fuckoff Berserk greatsword or am I better off going for a vampire for that sort of fantasy

patent stirrupBOT
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In oWoD mage that's not to hard TBH and Vampire is going to be worse for that fantasy unless your ST is going full on suppers with fangs

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But problay of oWoD your best bet is a wearwolf with a great Klave

vast blaze
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I'd go werewolf, but the thing is, I wanna be a regular knight aesthetically, rather than turning into a werebeastie

patent stirrupBOT
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I mean you can have knightly wearwolf

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The Silverfangs are for example related to the Romanovs

vast blaze
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Hm, true

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...I do wanna make a mage-knight, but at the same time I hear that WoD mages are bukus more complicated than CoD mages

patent stirrupBOT
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that could be the case we don't like CoD for how it wedged the part of vampire we like the least into every splat. but mages are not hard to build the main thing is there magic is more open ended

vast blaze
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So it's less "this is a web of complex bullshit" and more "you have A Fucking Lot to play with"?

patent stirrupBOT
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yeah kinda, you know 40k orcs at all

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But yeah your problay want forces 2 to convert ""basic"" forces like heat, sound, electricty, into kentic energy to help you swing your sword for the mage knight, and the Order of Hermies is the tradition that has that as there spheare

clear delta
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You can probably get an enhanced or imbued sword to be able to swing it in spite of the weight. Or just use a spell if you know the right arcana

vast blaze
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Or magically enhance myself

midnight grotto
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Muscle Mages are 110% A Thing in Awakening

clear delta
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There's a group that perfects their bodies and minds

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Actually multiple groups about enhancing the body

midnight grotto
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There's a Legacy of fucking space/time-bending ronin

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Cut you in half from across the room

clear delta
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Ah yes, the brotherhood of the demon wind

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They worship a wind that links all battlefields across space time

mighty zephyr
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My Adamantine Arrow was a Perfected Adept

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which let him do shit like the bullet deflect in Anarchy Reigns and it not count as magic

clear delta
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Oh Voy I'm doing a thing in mage discord homebrew. Haruspex legacy
You don't usually post there so I didn't know if you'd not want to be pinged

mighty zephyr
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what mage discord what

vast blaze
clear delta
midnight grotto
clear delta
mighty zephyr
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thanks thumbnail

clear delta
# mighty zephyr what mage discord what

https://discord.gg/xy7pKb8M
The mage server
So, haruspex draft, a thyrsus legacy
Oblations: butchering or other jobs that involve meat, autopsies, reading omens in your daily life, prayer and sacrifice
Yantras: blood and remains of living beings, divination tools (plus two if made of remains), altars and shrines associated with blood and guts, butcher knives, holy calendars and holy days
Theory: the potential life holds warps and pulls the future, as well as grows through it. Tearing into the guts of a living patterns allows one to touch the future

First attainment: divination with reach to make more specific

2: maybe constant presence or shield of chronos? Since you predict future to have success, you'd want to protect your successes or hide your planning sessions

Attainment 3: cast acceleration on yourself. Maybe hung acceleration with a set timing to activate?
Casting acceleration on your future self would be cool, but there's no sympathy to the future (that could be a good concept for another legacy)

4: prophecy with reach for social interaction.

5: present as past.

You can use store bought entrails for rituals. Killing an animal grants a bonus to acting on your predictions. Killing a human, even more

vast blaze
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Lore question, did Medieval-era folks know about all the paranormal shit like vampires and werewolves and mages and all that, or were they just as much in the dark as the modern WoD setting?

clear delta
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Old or new world?

vast blaze
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I... don't know, actually

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We're using Mage: The Ascension if that helps determine it at all

clear delta
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Old

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I'm not a specialist in the setting, but at that moment belief in the supernatural was still common

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Before order of reason came on the scene

mighty zephyr
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Then yes they had secret societies dealing with it but people just generally assumed the world worked like it worked

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They had a basis of knowledge that's the same as historical

patent stirrupBOT
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Dependign on the exact edition your using mideval mage is just Aris Magica, but the other ones still have it as the traditions bieng alighend wiht consesnuial relaity

vast blaze
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Yet another Mage question: Is it feasible to make a Mage that uses a giant sword and a huge shield or am I better off sticking with just the giant sword

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This is for a Medieval setting, so I wouldn't look out of place lugging around this gear beyond "Jesus fucking Christ look at the size of that guy's sword"

mighty zephyr
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A regular human could do this

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So yes

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However I think in a historical setting it'd look incredibly silly and people would make fun of you

grave gulch
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i'm in there already vicksyAww

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anyways i gotta get back to studying buh bye vicksyWave

clear delta
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Oh I was showing tbe legacy

midnight grotto
vast blaze
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I'm a knight, so that wouldn't be an issue

midnight grotto
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Medieval times weren't an MMO, walking around with a full-sized sword on your back is the same as going into Walmart with an AK

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Ah okay that does help lol

vast blaze
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Plus like

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I could just do Mage shenanigans and shrink it down to fit in my pocket or something

clear delta
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Transformation sequence

vast blaze
mighty zephyr
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Yes you can in a fantasy setting

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But in the real world where everyone's dressed and acting like real people

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it becomes silly to dress like a fantasy character

clear delta
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I think you can, to some extent, pretend people would see a big sword as just an uncommon variant on regular swords
As long as it's not a ridiculous size

high current
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if your sword isn't big enough to prompt a berserk quote, you're not doing it right rooDab1

barren vortex
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counterpoint: landesknecht

mighty zephyr
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Yes I don't think we're talking about a claymore though

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we're talking about like

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Dragonslayer specifically

barren vortex
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Aha, going that big

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widesword

radiant marsh
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Solution: Play Exalted. 😛

vast blaze
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Exalted?

short quiver
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Exalted!
Champions of the gods wielding swords built like surfboards in sword and sandal fantasy times.

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It was the prehistory of the Word of Darkness for like a week before they decided they didn't want to stick with that and ditched it.

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(although the corebook still had that "THE SCIENTISTS ARE LYING TO YOU" thing on the cover blurb in like 2006 because back then "lightly conspiratorial" still seemed like good fun)

vast blaze
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That aged a bit poorly

short quiver
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yeah a lot of it did tbh

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Mage is kind of particularly egregious about it
much love for Ascension but

mighty zephyr
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Eh

radiant marsh
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Speaking of, I just got the Awakening 2nd Edition book for my birthday

grave gulch
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HAPPY BIRTHDAY @radiant marsh

radiant marsh
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\o/

grave gulch
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done with today's mage game

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it was hilarious

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for me

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players are bleeding and shot at each other

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the cop player also left their gun at the crime scene

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alongside a pool of blood from both the players

chilly vault
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Fun fact! Blood has very little DNA in it, it can be hard to sample

grave gulch
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interersting

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vicksyBork still they did leave a gun there

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from the cop player

vast blaze
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Reading through the Mage: The Ascension quickstart book

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Is there any meaningful difference between a greataxe and a greatsword?

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The only thing I can find is that a greatsword has lower difficulty, which seems like it just makes it better.

mighty zephyr
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you'd have to post their stats

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for most to tell

vast blaze
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Oh, hang on

mighty zephyr
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Yeah looks like the greatsword is just better

vast blaze
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Yeah, like

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Far as I can tell there's no real point in the axe

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Unless higher Difficulty is better?

mighty zephyr
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it's worse

vast blaze
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Yeah so there just straight up isn't any point in taking a greataxe, just reflavor a greatsword

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What a stupid design

velvet sparrow
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Welcome to Mage: The Ascension

clear delta
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@radiant marsh favorite judge manifestation?

radiant marsh
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No idea

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Isn't there a list of like 50 of them, or am I thinking of something else

clear delta
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There's a list of judges manifesting into the material world

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For mummy 2e

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They just grant the human (or rarely animal) powers
But can upgrade into a divine avatar form that burns through Sekhem

radiant marsh
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I'll have to dig out the book again

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Because I 100% do not remember that

clear delta
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It's fucking cool

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One can negotiate to take your Sekhem and help your Memory

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Another causes space to distort and spreads health ruining vermin

patent stirrupBOT
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Yeah old white wolf stuff was not the best made, like how the short sword is just better then the sword as well. and that's not getting into the amout of "see pg. xx " that every older book

grave gulch
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wixelsSit so i can be just a guy and get real cool powers in mummy?

chilly vault
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Not really, Mummies are extremely powerful but are also bound in service to a significant degree

chilly vault
clear delta
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Hm, there are requirements

clear delta
# grave gulch <:wixelsSit:1295142683236499497> so i can be just a guy and get real cool power...

Basically, Judges pick their hosts with these requirements

  • Being powerful (rich, a CEO, an actual judge in human law), or very low (living in squalor, a convict)
  • Be passionate about whatever the judge is in charge of, and have killed someone for that, by your hands or ordering the death
    Also, while you can act against the judge (ending your Crowned state), the judge will be infuencing you, and Judges often use and abuse their hosts for their goals
    Also your presence will just fuck up people in the area
grave gulch
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ok so not a great position to be at

clear delta
clear delta
# grave gulch ok so not a great position to be at

Well Judges don't always hurt their hosts
A former host may even miss the feeling of divine power and being able to enact their own judgement and justice
Others are horrified by their actions in this state

grave gulch
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vicksyThink so it depends on the judge?

clear delta
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Yeah, some Judges are more known to fuck up their hosts
But no Judge truly cares for humans, so even those without a tendency to abuse their hosts may do so in pursuit of a goal

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The Judges are alien beings who decreed the Law of Suffering upon the universe, and crave the Sekhem the living produce
The Duat is a place of intense suffering

clear delta
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Hey @radiant marsh @mighty zephyr
Got any idea why duat shades exist and are different from ghosts?

mighty zephyr
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They might be actual souls

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Instead of what ghosts are, which are essentially traumatic psychic echoes

clear delta
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True

radiant marsh
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Which also sort of brings up the question of is Duat part of the larger Underworld, connected to it somehow, or something completely different?

clear delta
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Since judges do stuff with the soul

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A lot of souls magic

clear delta
clear delta
radiant marsh
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Did anybody ever read Book of the Decieved?

clear delta
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I have it

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Gotta read

radiant marsh
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I recall the opening fiction bit having a lot about the nature of Duat in it

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From the perspective of one of the Shan'iatu

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A lot of my books are in boxes right now, sadly, which is annoying

clear delta
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So, haruspex draft, a thyrsus legacy
Oblations: butchering or other jobs that involve meat, autopsies, reading omens in your daily life, prayer and sacrifice
Yantras: blood and remains of living beings, divination tools (plus two if made of remains), altars and shrines associated with blood and guts, butcher knives, holy calendars and holy days
Theory: the potential life holds warps and pulls the future, as well as grows through it. Tearing into the guts of a living patterns allows one to touch the future

First attainment: divination with reach to make more specific

2: maybe constant presence or shield of chronos? Since you predict future to have success, you'd want to protect your successes or hide your planning sessions

Attainment 3: cast acceleration on yourself. Maybe hung acceleration with a set timing to activate?
Casting acceleration on your future self would be cool, but there's no sympathy to the future (that could be a good concept for another legacy)

4: prophecy with reach for social interaction.

5: present as past.

You can use store bought entrails for rituals. Killing an animal grants a bonus to acting on your predictions. Killing a human, even more

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Could add plot hooks for interacting with mummies? Due to life force and time stuff

clear delta
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@grave gulch

grave gulch
grave gulch
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@clear delta imma steal that wixelsSit

clear delta
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Have fun

clear delta
grave gulch
clear delta
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Reverse echo walkers who see angels as the future and mess with their souls to become like them

vast blaze
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Lore question: What did WoD's setting look like in 30BC?

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I know that mages specifically generate less paradox due to belief in magic being more widespread, but were there more monsters afoot?

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More vampires, more werekin, more horrible beasties lurking about?

patent stirrupBOT
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You know the myths of old? that was how relaity was back then

vast blaze
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So it really was just the Wild West of magic then?

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Anything goes, don't worry about Paradox?

patent stirrupBOT
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Not quite but not to far from it.

vast blaze
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I do know that like

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You can get away with a LOT more magic than in modern WoD

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What's the extent of that?

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Like how much can you get away with before Consensus starts being a killjoy?

patent stirrupBOT
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so you know Ars Magica? that used to be he cannon past of oWoD

vast blaze
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Hoo

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That permissive?

patent stirrupBOT
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That was back when it started to firm up

mighty zephyr
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The world largely looked the same

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Just sometimes superstitions turned out to be true

patent stirrupBOT
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It was not just a sometimes thing, like we are talking about back when baba yaga was waling around openaly

vast blaze
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Apparently Paradox just wasn't even a thing at this point

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It's Backlash that was an issue

high current
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yeah dark ages and earlier instead of paradox/reality backhanding you for doing obvious magic, the big thing was reality backhanding you for doing things wrong

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quite literally just from failing the roll to cast a spell, you gained points of backlash (though technically it only happens on a botch)

vast blaze
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Is dual wielding any good in M20?

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I'm vaguely wanting to do a sword and staff build

grave gulch
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Do Lamprey hosts thirst for blood?

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I know they come from a blood dimension

clear delta
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Yes

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You pay them in blood when you make deals with them

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@mighty zephyr

mighty zephyr
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Yeah

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They don't come from the blood dimension though

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They make the boundary between worlds INTO the blood dimension

clear delta
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Yeah

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And want to connect the blood dimension to here

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Needing to accumulate a lot of blood for that

grave gulch
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vicksySip thats neat

dusky ledge
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Wanting some more perspectives to brainstorm ideas

So my Tremere neonate is currently planning to pursue a position as Primogen in Chicago. However, basically their entire coterie is Anarch (most of whom are fledglings at that). Right now, their loyalty to the Camarilla is primarily from a place of desiring security above anything else. The plan has always been for them to eventually go full Anarch. How can I gradually move them towards that position?

high current
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meeting a member of house carna or ipsissimus would help, i imagine(as would finding an anarch chantry)

dusky ledge
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And my neonate is already partial to that faction themselves

red flower
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I have a question.
How are you supposed to roleplay in Vampire?

A bit of context.
My GM started with a session 0 with us all dying and being turned. The story continues directly after that point, so we are all brand new vampires.

4 Characters instantly went to the idea of killing and eating a person. The power of being a vampire and all that entails. Fantasies of revenge or just violence.
The other 3 (my character included) were a lot more hesitant or outright disgusted at the idea. The horror of what we now were and that our former moral lives were over.

Its now 2 sessions later, first was an introduction for the characters to vampire society, the second was us closing out affairs with our human lives.

So of the two reactions, what is most normal, and how would that change in the future?

spice abyss
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Both reactions are normal.

valid merlin
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You have seven players?

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But yeah both of those are pretty common reactions

clear delta
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Gonna be tense when people from both camps work together

high current
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yeah that's kind of the core conflict of vampire, "I'm undead and eat people and have all this power hahaha!" vs "Oh no I'm a horrible monster who needs to be nice and make amends for the bad shit I do"

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see: the Humanity tracker, which exists purely to keep track of where your character sits on this subject

clear delta
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On that note, don't let them replace humanity with paths of enlightenment unless you trust them.
Not only are those alien value systems harder to roleplay, many players just use them as excuses to freely commit atrocities without care for roleplaying

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Of course, you could just not uses the paths at all

dusky ledge
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Either way, this is something that should have been handled during session 0

mighty zephyr
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I mean V5 can do the former

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Killing doesn't cause Humanity loss unless you have a specific conviction that says you shouldn't

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If you have "The Guilty Must Pay In Equal Measure" then you'd get Stains for not killing

dusky ledge
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No, the v5 book pretty explicitly says that regardless of any tenets that cold-blooded murder should cause stains. Also, convictions can't give you stains, they exist to prevent them

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You can strongarm v5 into it (Sabbat book has some suggestions iirc), but it's really not built to handle it

mighty zephyr
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The only things that 100% give Stains regardless of Tenants or Convictions are Ghouling, Embracing, and Diablerising

dusky ledge
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Huh... I could have sworn

#

Still, probably something to talk out with the ST. By now you should have established tenets and convictions, so make sure they're used

red flower
#

But yes it was not established how we would be acting.
We established what topics not to brush on but beyond that the personal roleplaying of the characters was not discussed

lethal idol
#

“How would my character feel about killing” is pretty much the central idea of VtM

#

One of the tricky things about VtM — especially chronicles about new vampires — is that there will frequently be some level of ethical conflict about violence and killing

#

It’s not a good or a bad thing, just something that tends to come up

orchid void
#

No it’s a good thing it’s kind of the main theme of vampire

#

All of em

#

You have to hurt and kill and lie to survive

#

That worth it?

grave gulch
#

HUNTER THE PARENTING IS OUT GO GO GO GO

#

@mighty zephyr vicksySip i salute you and the team behind it

#

Wrong emote

#

Omg i just cant english today

grave gulch
#

HOOOOOOOOLY

#

that was so friggin good

#

still i think there's still more to this

frank atlas
vast blaze
#

Possibly a stupid question

#

Is it possible to play as a robot in any of the WoD or CoD splats/books/whatever

velvet sparrow
#

You can do a cyborg in Deviant...

#

Oh, probably in Promethean

#

I don't know the types of Prometheans off the top of my head but there's gotta be an artificial construct in there, right?

vast blaze
#

I believe there is, but Promethean is too "Become a Real Boy" for my tastes

#

I know there's Promethean communities that prefer remaining as they are but the entire point of that game is becoming a real boy and at that point I may as well play something else if I'm not going to pursue the objective

#

Anyway. Deviant might be worth looking into, yeah... something about a digitized consciousness or a high-tech golem powered by necromancy or some such.

patent stirrupBOT
#

IWRC there is a splat book that lets you play Itteration X in Old Mage but they are the worse then the players faction (but not as bad as the rest)

mighty zephyr
#

Demon the Descent

#

is about playing a robot

vast blaze
#

Oh yeah it is, innit

#

Forgot that WoD's demons are fallen angel robot thingies

dusky ledge
#

I'm sorry what

patent stirrupBOT
#

Well CoD's demons

dusky ledge
#

As someone very unaware of the greater WoD lore please enlighten me

mighty zephyr
#

Demon the Descent is a game about espionage against God

patent stirrupBOT
#

So in Chonicals of Darkness, no Wold of darkness God is a Macheine and demosn are rouge servators of tha

#

That*

#

WoD demos are diferint and more clasical becosue chrisnity exiests

mighty zephyr
#

you are a malfunctioning robot-angel of the God-Machine (now a Demon) who must use pacts and wishes to steal bits of lives from mortals to build a Cover. You use this false patchwork life to sabotage the works of the God-Machine and try to work to salvation for you and every other Demon.

dusky ledge
#

On a different topic, I could use some advice on how to help another player in the v5 game I'm in

#

Very short summary of his character concept: mortal immigrant with Mafia ties gets Embraced into a mercenary Gangrel pack of Garou hunters. Has since escaped said pack, now lives in his mawla's house with his ghoul.

#

The current problem: he's frustrated that SPCs connected to his character have to be represented mechanically on his sheet in order to do anything. This is in spite of already having a 2 dot ally, mawla, and contact, plus a dot of influence with the Mafia (which has at least some presence in the city we're playing)

#

He also hasn't done much to rope those SPCs into the story, while I'm being WAY more proactive and I think he's starting to get bitter about it. Any ideas on how I can help enable him to engage with the game more? I'm trying to approach this from a place of helping instead of just bitching about him playing "wrong"

mighty zephyr
#

Are you taking him along and suggesting when his NPCs might be useful?

dusky ledge
#

As much as I can. We've only properly met the mawla, and just recently learned the ghoul existed. Both in and out of character we know next to nothing about what they can do

mighty zephyr
#

That's rough

dusky ledge
#

Our ST even kicked off a little quest involving some connections, and he didn't really do much with it. My Tremere ended up doing most of the heavy lifting

mighty zephyr
#

It's kinda hard to navigate "mediocre player that still wants to be the center of attention"

dusky ledge
#

That's very much what we're navigating, yeah

#

From what I know of this guy, he seems way more comfortable doing plain unstructured text RP, and doesn't enjoy his characters being limited

mighty zephyr
#

Well you can always let him know that like

#

Merit dots just mean "You can access this with an easier/no roll"

#

Regular rolls can still be used for "I know a guy"

dusky ledge
#

See then I foresee him getting upset about needing to roll for it

clear delta
vast blaze
#

That's promising too...

clear delta
#

I don't remember what it gets you in 2e

olive idol
#

Is picking up 2e Werewolf a good idea

#

From what I know of it, it's like spirit police?

clear delta
grave gulch
#

Werewolves are cool

#

I really wanna use one in my mage game

#

I want to capture how terrifying they can be tho

high current
#

rooThink you're running nMage aren't you?

#

other splats are immune to Lunacy, so you don't necessarily get the primal fear aspect out of it, but an uratha in gauru is still an absolute beast--and they get +2 Stamina to help withstand any physical spells directly affecting them

#

temporary gauru form lasts for (stamina+primal urge) turns, and the werewolf still has full control of themselves--after that, they either make a resolve+composure roll every turn to stay in that form or fall into death rage(you can choose to skip the roll and go straight to rage), at which point any attempts to influence their behavior takes a penalty of twice their primal urge, on top of supernatural tolerance(simply adding primal urge to a resistance roll)

#

in short, angry werewolves are hard to control, they go until everything that isn't also a raging werewolf is dead or else no longer a concern

#

(primal urge is to werewolves as gnosis is to mages)

grave gulch
#

vicksyAww scary

#

I love that

high current
#

nWerewolves are mostly concerned with protecting their pack/territory and keeping the balance between the spirit and the flesh

#

So if you've got a Thyrsus who makes a habit of abusing spirits or messing with the Shadow, or anybody in your group is likely to piss off a hippie commune or hacker collective or anything like that, that's a starting point

#

Hacker collective mainly for Iron Masters, the nWoof version of Glass Walkers

open roost
#

A couple of days ago i found this tutorial comic for changeling and i think its artstyle is just so endearing

#

I dont know who the original artist is sadly :(

mighty zephyr
#

Forsaken 2e is one of my faavorite RPGs

clear delta
#

Werewolf is very cool

grave gulch
#

Im gonna run werewolf for some peeps! It's a one shot but im gonna do werewolf the apocalypse for them

grave gulch
#

I wanna go apocalypse cause i think i can get a hang of the rules a bit more easily since i ran Hunter 5 before

open roost
#

Always play werewolf forever

vast blaze
#

Random thought

#

A WoD mage gets shunted to some traditional fantasy land with elves and dwarves and orcs and magic and what have you, how well do they fare

short quiver
#

probably pretty well
one of the biggest limiters in WoD is that everyone knows magic isn't real, so if they're shunted to a place where magic is real they're a lot freer to go wild

vast blaze
#

True

#

No Paradox to worry about when not only is magic accepted as a basic fact of life, it's a pervasive force that the entire world is teeming with

acoustic plaza
vast blaze
#

Wonder how a Mage's magic would interact with fantasyland's magic...

acoustic plaza
#

Mage magic is based on alterations to the natural laws on the molecular level

#

Meanwhile fantasy magic is much closer to linear magic/sorcery than it is True Magick

vast blaze
#

True

acoustic plaza
#

Also wait

vast blaze
#

...Jesus, imagine a WoD mage in the Forgotten Realms or Golarion, where like 90% of all casters can only spellsling a handful of times a day before needing to take a nap

acoustic plaza
#

How aren’t vampires, werewolves and other night-crawlers paradoxed out of time?

acoustic plaza
acoustic plaza
vast blaze
acoustic plaza
vast blaze
#

It works in the setting, but gameplay wise it just feels

#

Very eh

acoustic plaza
#

Definitely not in the generic fantasyland settings that PF and modern DnD are going for

#

But if works much better in more classic fantasy stuff

#

Also vancian magic in its modern sense, to me at least, feels more in line with clerics than magi

#

My settings tend to be “sorcerers can cast as much magic as they want, but that doesn’t making them free from consequence”

short quiver
# acoustic plaza How aren’t vampires, werewolves and other night-crawlers paradoxed out of time?

So, the Mage explanation is "the different supernaturals are their own kind of Awakened-ish Avatar, which lets them function in accordance with their own quaint little paradigms cosmologies, tragically ignorant of the actual nature of consensus reality"
while from the other gamelines' PoV the answer is "because we make things work with our own terms and aren't declaring the Mage point of view as having veto power over another gameline"

acoustic plaza
#

Makes sense

spice abyss
mighty zephyr
#

Mages are the only things affected by Paradox

short quiver
#

the various WoD lines have always been kind of fuzzy on crossover, where the books would be written on the assumption that all the varied PC types were coexisting and could interact but also were written with assumptions of functionally contradictory cosmology between lines
usually every gameline had in-cosmology explanation for all the others ("vampires are wyrmspawn," "mages are playing with God's power of creation") but with the "real" answer being somewhere between "every game is written assuming its own cosmology is accurate" and "it's a spoo~ooky mystery!"

#

The closest we ever got to a difinitive answer was "the prehistory of the World of Darkness is Exalted's Creation" and that was a thing for all of like a week.

#

(But Mage was, and I say this as someone who loves Mage, always kind of the worst in terms of "my answer is the real answer and everyone else is wrong and dumb")

mighty zephyr
#

Mage and Demon are the worst

#

In this regard

short quiver
#

Oh yeah, Demon is close, your PC was literally there for it
although it did write in the whole "before the Fall mutually contradictory things were simultaneously true in ways that are impossible to explain now" and "you've seen all of time and existence but also you're a fundamentally broken and traumatized transcendent being trying to process those memories with a squishy meat-brain" stuff to give it some flexibility

#

Mage tried to get some of that flexibility with the whole "everything is true" postmodern paradigm stuff but in practice that kind of wound up being in practice "only we are right about the specifics of how everything is true"

acoustic plaza
#

Speaking of licks

#

Do all nos have to look like orlock?

short quiver
acoustic plaza
#

I really like this HTP design and I will not except naysayers

#

(She prebbity)

acoustic plaza
#

The kuejin aren’t real The kuejin aren’t real The kuejin aren’t real The kuejin aren’t real The kuejin aren’t real The kuejin aren’t real

short quiver
#

I'm not trying to defend it but I really need to understand just what level of "ambient weeb" you had going around in the WoD-adjascent culture at the time

acoustic plaza
#

My retcon is “the kuejin are just a term used by clueless hunters from before in the day, and are just normal vampire bloodlines”

vast blaze
radiant marsh
mighty zephyr
acoustic plaza
#

I like my fucked up guys

mighty zephyr
#

They can also be fucked up

#

They can just also be normal looking but reviled

acoustic plaza
#

Ah so just an Aura of Bad Vibes™️

dusky ledge
#

Wait I thought they all had to be hideously deformed?

#

Not necessarily like Orlock, but visibly repulsive in some way

#

And that the Embrace was an extra long, extra painful process for them because of that physical transformation

mighty zephyr
dusky ledge
#

So, they are deformed then?

vast blaze
#

I certainly wouldn't call this not deformed

#

And this is the tamest I found, most nosferatu are absolute Creechurs

vast blaze
dusky ledge
#

But again, tame as possible

#

My game's Nos is similarly Not That Bad. Black sclera, and some real nasty scarring primarily around the mouth is the worst of it for him

#

But it still fits the "enough to put off most people, not enough to be obviously supernatural" qualifier

vast blaze
#

Makes sense

radiant marsh
#

So V5 sort of takes the VtR route with them?

#

Because VtR Nos can be hideous, but they can also be like, normal-looking or even attractive, but always have something off-putting or uncanny-valley about them

dusky ledge
#

I don't think so

clear delta
acoustic plaza
#

Wait fuck

#

Nos are just incels

clear delta
#

Not really

dusky ledge
#

Some definitely are though

#

It's not uncommon for them to deliberately embrace beautiful people out of jealousy

grave gulch
orchid void
#

What is a vampire but the scourge of g-d upon man?

#

What could their sun be, but vanity

grave gulch
#

trying to figure out what a werewolf mechanic would have for skills and stats fufuHmm any suggestions? what else would they have?

radiant marsh
#

Academics, Technology, Science

#

Really anything you want, but those seem suited to a technical character

#

Awareness and Investigation, probably (spotting problems)

grave gulch
#

true

acoustic plaza
#

Werewolf is just the Unabomber but Furries

short quiver
#

(Subterfuge ("oh yeah, turns out the whole thing needed to be replaced, that'll be another $3K" (not that i'm bitter)))

lethal idol
#

IIRC Academics is more literature, history, etc but I agree that Science & Technology could both fit

vast blaze
#

Assuming they's a like, car mechanic or something that does a lot of heavy lifting

turbid ferry
#

does this thread account for chronicles of darkness stuff too? i couldn't find anything else

grave gulch
turbid ferry
#

yipppeee

barren vortex
#

chronicling darkness in here

vast blaze
#

She Chronicle on my Darkness til I

turbid ferry
barren vortex
#

surprise bees character

orchid void
#

they renamed it

#

to chronicles

#

but it used to be a wod

#

so it goes here

#

also hiiiiiiiii

vast blaze
#

World of Darkness 2: The Chronicling

dusky ledge
# dusky ledge On a different topic, I could use some advice on how to help another player in t...

Update on this situation:

Talked to him a bit, got more info. I think it's mostly stemming from a fundamental misunderstanding of what the game is about, and not actually reading even the core book. One example he cited is our ST shutting down his neonate from taking the "living in the past" flaw. Y'know, the one that explicitly says only ancillae and older can take it. On the same page. And somehow being supposedly very good with computers with no narrative justification. I digress

Anyway he also seems upset about the idea of flaws at all, which is why I say I think there's a fundamental misunderstanding.

clear delta
#

Moros legacy
[Name pending]
A history of sorrow stains a house. A badly maintained device fails and breaks. These alchemists do not neglect how objects accumulate history, and take up their tools to polish the spiritual
Order: adamantine arrow, silver ladder
Ruling arcana: Spirit. Optional: death, matter
Theory: the ephemeral is no mere byproduct, showing how the past is carried by all, and how trauma and pain may echo forward.
Oblations: maintenace and cleaning, hours reforming a building, repairs, cataloguing history of something, measuring the state of something
Yantra: tools of maintenance, blueprints, history, specs of a device

#

@mighty zephyr @grave gulch
So the idea is like. They could deal with haunted buildings. But you can go for someone managing a facility's systems, a sewer worker, someone into sustainable towns

#

I'm surprised no canonical legacy like this exists

#

Death optionals would be more proeminent, but matter is such a good thematic fit. They'd at least have a lot of good rotes for maintenance

chilly vault
#

I like Requieum Nosferatu better where they're not necessarily ugly but they are extremely offputting in one way or another

grave gulch
clear delta
#

Idea got kinda picked apart in the onyx path server

#

You can use it, but it kinda similar to lords of the inanimate

grave gulch
clear delta
#

So I'll probably work it into being a Lords variant or create a more ephemeral focused legacy

#

I'll see what I can transfer here

#

So one way is a variant of the lord of inanimate. They'd treat spirits as another aspect of perfecting tools and places, and their subordinates in alchemy
Another is moros who want to polish and purify the ephemeral, helping ghosts move on and cleaning resonance

orchid void
#

Hi everyone has to look at my Forsaken, Miss McCoy

clear delta
#

She looks cool and fun

patent talon
#

Fuck yeah

orchid void
#

luna's favorite caililth (she would be a slasher by now if not for luna)

#

we love when the screaming moon bares its soul to you, and makes you its daughter

grave gulch
#

there's bears on the moon?

orchid void
#

she also lost her pack to an idagim so she's FINE she's NORMAL she's DOING GREAT

orchid void
grave gulch
#

i actually thought u were talking about moon bears vicksyLUL

#

i was just making a lil joke

#

there's a kind of bear called "moon bear"

#

they look funny

#

i hope delilah saw the bear vicksyAww

orchid void
#

i did

grave gulch
#

i hope i didnt offend you btw

orchid void
#

its all goood

clear delta
#

So how useful are each mortal merit for dealing with spirits or ghosts?

clear delta
orchid void
#

i feel like

#

they're probably pretty good for dealing with ghosts as presented in the bluebook

#

since bluebook reallyyy leans in on the horror vibes when you start getting supernatural

clear delta
orchid void
#

i like camera obscura but that's bc its such a classic

#

A lot of it has to do with. idk useful feels like the wrong metric

#

does this make the kind of scene i want to happen, happen is more the question i usually ask about merits

#

why is contacts there? because in many ways the core of wod's narrative-mechanics is noir and detective stories and my character should have a scene where they badger a guy they know for rumours about weird shit happening that leads them to the monster

#

why am i taking camera obscura? because i want to use an ancient camera to take pictures of ghosts, we're playing Mortals/Bluebook, this is a Ghost Story

clear delta
#

Cool.

#

Was wondering how mechanically and narratively fun each one could be

#

The one where you're haunted by a spirit attracted by a traumatic event sounds rather cool

clear delta
#

@orchid void so over at onyx path discord we were talking about how each mage might grasp tgeir path lessons better but have bigger challenges with them, and thyrsus hit a snag

#

Now that I think on it, being a moros might mean a respect for death, but also means you know keenly how finite what you truly care about is
Which might inspire worry abd desperation if you can't handle it

#
  • Acanthus will see the momentum of future and imposed choices bearing down on them, as well as consequences of their own actions. They might let themselves be cowed, or try to avoid responsibility and blame other forces
  • Mastigos will have limits they fear to break, matters they fear to face. They see all they and others feel, all connections, so they know and fear what they poke
#

Based on someone describing obrimos as finding the hole where god should be

So maybe they obsess with an idea of what fills the role, blinding themselves to further truths when tgey fail

#

@grave gulch

grave gulch
#

Hi vicksyAww

clear delta
#

Just seeing if you have thoughts on this

#

I think voy is asleep, so better not ping

grave gulch
#

@clear delta i dont have much to say i`m sorry vicksyThump

#

i think that's some cool things to point out about the paths tho

clear delta
#

Is fine

#

You don't gotta apologize

grave gulch
candid shadow
#

I may be playing a Hunter game soon!

#

Which means I’ll actually be able to play my mafia cleaner character idea

#

An old school mafia cleaner who recently found out his boss was a vamp, murdered them, and then skipped town to run away

#

Not even for killing a vamp but just for killing a mafia boss

candid shadow
#

Hmm, y’all think push a large book shelf over them and then beat them to death with a hammer is a good first hunter kill?

orchid void
#

Staked for the sun seems the most effective

candid shadow
#

I mean yah but I was kinda thinking of this as like, a spontaneous unplanned thing

#

I’m just wondering what’s reasonable for someone who was unaware of the supernatural until then to kill a very high generation vampire

#

(High as in like, generation 14-15)

#

Thin blood levels

dusky ledge
#

Presented without (in-universe) context:

I was infodumping about my chronicle to my manager at work, and they got so immediately invested that they made this

clear delta
#

So death by nuclear reactor failure is key of misfortune or key of sickness
What could be a good name such a geist
Decaying Haze maybe

midnight grotto
vast blaze
#

Given how stringent nuke reactors are these days you'd have to be several degrees of unlucky to die to one

clear delta
#

True. Multiple keys fit a death, so I was listing the two possibilities that came to mind

#

Could also go for pyre flame, if you take the radiation directly and get burned

candid shadow
#

So I know the baseline assumption with hunters is no longer imbued

#

But are imbued a thing at all in H5?

dusky ledge
#

I remember during my interview when we first saw each other there was just a mutual look of "oh I'm gonna like you"

#

Autists gotta stick together

clear delta
#

On that thing from the other day
Think that thyrsus' problem could be realizing how alien and horrific the world is. They are equipped to see how predatory the shadow is, how brutal nature is, more than others
So they are probably challenged by reconciling their humanity with the world's song

#

@grave gulch

grave gulch
clear delta
#

Also, an user on onyx path discord commented a thyrsus can see in detail people's health and how spirits influence humans

#

Lots of events could be set up by them

dusky ledge
#

Oops my neonate just got a threatening letter from their presumed-dead sire

candid shadow
#

Just a reminder, you need to do a lot more then just believe in a religion for true faith right?

velvet sparrow
#

Depends on how you define "believe" I guess

radiant marsh
patent stirrupBOT
#

The big thing is in the name, you need to belive and have faith in a vary total way to have true faith

candid shadow
dusky ledge
#

True Faith always makes me think of whatever bible verse about the mustard seed and moving mountains

True Faith, the way I read it, means more than belief. It means being unshakeable. Not just because you're sure of yourself, but of your certainty that existence itself stands with you. It's exceedingly rare, and so hard to understand for those who lack it

patent stirrupBOT
#

It's depending on the source book at least the most common for of ""supernatural"" power a mortal an have, but also a mortal with 1 dot of true faith dose wont be ablet to do to much that flashy,

patent stirrupBOT
#

That and less then 5 dots dose not get you that much like being able to keep a vampire out if a holy site with a faith roll posesd by the vapire's willpower wich puts the roll at a toss up if they are ate the same rough level

#

But like once you get seven dots of faith acordingto the book we have handy you can bless a holy item to always do damage to the supernatural

candid shadow
#

Actually I wanna ask, I know hunters are very ignorant of their prey

#

But how knowledgeable of supernaturals are other supernaturals?

#

Like how much of the garou does your average vampire know?

#

And vice versa?

turbid ferry
#

my wod lore is a lil rusty but iirc most of them are pretty insular or outright on-sight type hostile and don't know much about the other

candid shadow
#

Ah, alright

turbid ferry
#

vampires know stuff like "werewolf live jn woods do not fight them" and werewolves know shit like "vampires stink of the wyrm, kill them"

#

mages probably know the most cause of the whole thing where they shot a vampire with the orbital sunlight cannon

patent stirrupBOT
#

And Trameir knows a lot about the order of hermies becosue they used to be part of them

candid shadow
#

What’s that?

clear delta
#

Tremere

turbid ferry
#

yea true

candid shadow
#

I meant the order of Hermes

patent stirrupBOT
#

They are one of the 13 traditions, the PPC mage factions

#

PC*

clear delta
#

Samuel Haight knows about everyone but is now an ashtray

candid shadow
#

Ah ok

turbid ferry
#

of course the tremere guard all their knowledge very jealously so that does not translate other vampires knowing much at all

candid shadow
#

Damn tremere

patent stirrupBOT
#

The OoH used to also be who the Tremere were part of when they were full on mortal mages and not blood socerers

clear delta
#

Wraths might know about supernaturals? Lots must be victims of them

turbid ferry
#

it doesn'tt even translate to all tremere knowing! they hide their knowledge from each other too

clear delta
#

But all in all, think most of them know little of the other supernaturals

patent stirrupBOT
#

Yeah Other then groups like the Archnium (who the OoH dose recrute acolites from) and changlings for the most part a lot of the spolts stay out of each others terf and ignore each other

mighty zephyr
#

The Order of Hermes also thinks "fairies" are as bad as undead

#

The Mages also didn't actually kill the Raavnos ante

turbid ferry
#

don't remember if it's like outright stated anywhere but since the technocracy has a vested interest in keeping the public unaware of the supernatural and magic gives them the means they probably have the most collected knowledge about other supernatural things

mighty zephyr
#

they did it on accideent by clearing the cloud cover the 3 Kuei-Jin Boddhisaatvas had created to kung fu it for 3 days

patent stirrupBOT
#

TBF Redcaps eat humans only slightly less often then vamps do

#

Kuei-Jin were remvoed from canonn IWRC

clear delta
radiant marsh
clear delta
#

House of Ariadne is perfect for playing Disco Elysium in mage

high current
red flower
#

Going to fight a Hunter tonight.

Man with Baseball Bat vs Batman with Baseball Bat (gangrel) in an alley way alone.

Either I win or I get my shit kicked in with no in between.

vast blaze
#

Good luck, bring pocket sand

turbid ferry
#

i think the gangrel wins this one

grave gulch
#

vicksyLUL me too, but hey maybe the hunter has a trick

turbid ferry
#

yes the hunter in this scenario has to be either insanely stupid or crazy smart with no in between

clear delta
#

Social moros. Spirit death
Actions improved by teamwork
1- Understand resonance, spirit dynamics. Understand ghosts, and memoria seeped in objects
2- ephemeral shield, make presence unremarkable
3- Summon spirit/ghost, create open condition. Bolster/create resonance?
4- Banishment. May use honorary rank against death beings
5 - Purification. Big ritual. Shape spirit, may remove concepts, even cure magaths. Ghosts experience remembrance, can resolve an anchor or pass on

velvet sparrow
#

Hunter could be Imbued, or have True Faith, or have a buddy with a shotgun hiding behind the dumpster ready to shoot the Gangrel the second they turn their back

clear delta
#

Also, first attainment
I think I'll make it feel like small insights you get, specially as you interact with the community.
Oblations are community work, reforming something, people watching
Yantra: handiwork, agreements, collective plans, teamwork
Yeah bit dubious on yantras.

clear delta
mighty zephyr
#

Looks neat

clear delta
#

Thanks

clear delta
#

Ah, forgot the initiation proccess

clear delta
#

Gotta make the name yet

#

Also someone suggested cerimonial/religious clothes for yantras

#

Also I think negotiation tables are neat yantras

candid shadow
#

Ok I need to know

#

Could I reasonably in a hunter the reckoning game

#

Justify ghosts possessing animatronics?

valid merlin
#

yes

candid shadow
#

Perfect

valid merlin
#

just prepare for all the FNAF jokes

candid shadow
#

Oh

#

Trust me

#

That’s the plan

valid merlin
#

I figured 😛

#

@heady kestrel
keeps half joking that you could do William Afton as a villain in pretty much every CofD game

candid shadow
#

Fazbear Entertainment is also a company that could easily be the villain of a werewolf game

#

With how they keep refusing to profit off child murders and ghosts

patent stirrupBOT
#

Fazbear Entertainment would be for a pentax front preaty tame TBH

heady kestrel
# candid shadow Justify ghosts possessing animatronics?

William Afton in every Chronicles splat as an antagonist

Vampire: Serial Killers make humans skittish, skittish humans are bad for people who have to eat people to survive
Werewolf: Afton is literally doing the child murder to farm suffering, the ghosts in fnaf could just as easily be extremly loud ecosystem disrupting spirits as actual ghosts
Mage: Mages are always looking for some sort of bullshit to stare at for far longer than possibly comfortable, Afton and his weird ghost necromancy stuff would be a great mystery for a Moros/Someone interested in Death as an arcana
Hunter: HE KILLS PEOPLE. Could probably play him as a Slasher with ghost backup
Deviant: William would be like, normal, inside the the web of pain, @hybrid dock joked that Circus baby would be a great Deviant charecter
Promethean: Similar reasons actually, just make him an alchemist/demiurge and make Agony weird Pyros or something.
Changeling: So there are two routes here, normal Afton is the sort of abusive fuck that would just make Changelings mad that he exists. Get Him. Get His Ass. OR you could have like, an Afton flavored Gentry who leans into the idea of Afton as a trusted adult abusing his power to take advantage of kids, Spring Bonnie Gentry. Ballpit or something
Geist: ... Do I Even Have To Explain This One? Like? This is just a normal geist villan, the only wild part is the sci fi supertech
Mummy: I dunno he's screwing with the borders of life and death, maybe he pissed off the judges.
Beast: He is an infamous serial killer with a very solid personal aesthetic, he makes for a perfect annoying apex predator who's aesthetics start to leak into your lair until you deal with him.
Demon: Somehow what he is doing is part of god machine infastructure. Maybe he's a psychopomp exile or something

candid shadow
#

Jesus Christ he actually does work in every single one

heady kestrel
#

Psychopomp exiles are great

what if theere was a guy making GM infastructure for fun

hybrid dock
clear delta
#

Should rotes based on fear only use intimidate, or are empathy and socialize valid too?

#

Persuasion instead of socialize

grave gulch
#

@clear delta is every host bad?

#

Like theres a bunch of hosts in werewolf in forsaken

#

Are they always bad?

heady kestrel
grave gulch
#

vicksyAww what do they do?

heady kestrel
#

I wass just going off this one the wiki

radiant marsh
#

I love the Halaku

#

They're a great way to mess with players' heads.

#

Given their whole schtick is observers.

#

So you can definitely foreshadow something major happening by having a bunch of them show up

short quiver
heady kestrel
#

we all have our flaws

mighty zephyr
#

Unfortunately by the time they do so, they're almost a God in flesh and their divine momentum stops them from ever being able to be any semblance of normal or good

radiant marsh
#

Yeah it sucks to be the guy who gets his eyes pecked out, but they're not like chewing holes in the Gauntlet to let a bunch of plague spirits through, or actively feeding on human fear and terror, and the like.

grave gulch
#

i`ll say

#

werewolves are always dealing with weird stuff

#

both in forsaken and apocalypse

short quiver
#

yeah
I feel like Werewolf might, all things considered, be the gameline (in both Ws oD) that's furthest from the basic horror concept that inspired them

#

there's probably competition but still

clear delta
#

Werewolf is ultra violence against super monsters

#

To quote voy

#

JOIN THE LEGIONS OF THE MOON AS BLADES OF SILVER ILLUMINATE THE NIGHT SKY
PARA-DROP ONTO A WHALE THE SIZE OF NEW HAMPSHIRE
A WRITHING GOD DESCENDS FROM ON HIGH, IT BELLOWS IT'S SWAN SONG WITH THE CHOIR OF A MILLION EMPTY VOICES
RIP IT'S HEART FROM IT

short quiver
#

(I mean, it's a lot of things, but yes)

#

At least in part, I think, because the basic werewolf story of the 20th century ("you're Bit, now you're Some Dude for most of the month but then you need to work out how to not murder your family") is an effective horror scenario but a bit thin for a whole game line.

#

& you want to not make this "Furry Vampire" so you want to pivot a bit

#

although "werewolves with a holy duty to fight the forces of Hell" was a thing

clear delta
#

Geist is horror but hopeful

short quiver
#

yeah, I think a good few of the ChrOD books tried to ease up the "there is no hope & everything sucks forever" angle you got in more of the oWoD books

clear delta
#

Mage there is some hope, but taking down the exarchs is mega far off

#

Promethean is just about a personal goal you can achieve
Though zeky (sing zeka) have ambiguous hope
And pandorans have no hope

tough pebble
clear delta
#

Vampires are just fucked, no hope

tough pebble
#

(turns out werewolves are a bit like dragons: the same word for a lot of vaguely similar myths)

clear delta
#

Demons can achieve the lives they want, but must eternally struggle to protect them

turbid ferry
#

does CoD still have golconda

clear delta
#

Mummies can end up rather well, in spite of their awful situation. They can free themselves and be immortal for a long time, building relics to leave for the future

clear delta
short quiver
turbid ferry
short quiver
#

Modern werewolves can really be traced back to The Wolf Man (1941)

clear delta
turbid ferry
#

i think vampires should suffer (affectionate)

tough pebble
clear delta
#

Yeah

short quiver
#

Now, in both cases there are literally thousands of years of folklore of vaguely similar concepts that people have gleefully pilfered to change up adaptations, but those are the "codifers" for the concept in both cases.

clear delta
#

Requiem made "vampire" be like crab
Something life drinking creatures keep doing convergent evolution

tough pebble
#

Besides, being Nature's Supersoldier on a Mission From Gaia is a super hardcore idea

short quiver
#

oh yeah it is dope
just thinking about how it's maybe the most completely original, without being something adapted from the inspirational material.

#

(or maybe extrapolated; "gangster politics with fangs" isn't really a major feature pre-VtM vampire media, but it's a pretty reasonable inference from the starting point if "vampire society" is more than "Dracula and his three girlfriends, and yes they suck blood")

tough pebble
clear delta
#

There is a dragon fan made game

tough pebble
clear delta
#

Spirits and humans are the plants

tough pebble
#

I mean the thing I vaguely recall behind the renown mechanic is that its written into your spirit-half as a kind of magic tattoo

And then you show it off to other uratha so they know not to mess with you

And then the general interaction between uratha is small-scale petty territory fights

I'm probably half-remembering it wrong from looking at the lore years ago, though

clear delta
#

I know. Just including the fact you tune the spirit and flesh to your tastes

#

Like say you want your territory to benefit arts or sciences

#

You start manipulating things to get the right resonance

tough pebble
#

I love determinative abstract animism mechanics

short quiver
#

But then, yeah, there's the whole spirit aspect of Werewolf, which is awesome, but not that I'm aware of really part of any previous lore
Maybe some of that "werewolves vs the forces of hell" folklore mixed with 90s New Age

high current
#

iirc VtR has no 'you can become human again' but the Ordo gives you access to a set of disciplines that let you overcome/ignore various banes that go along with being a vampire, although its all temporary and there is no getting around the need for blood

clear delta
#

Also advanced ordo powers may require inhumane experiments and atrocities

short quiver
clear delta
#

Tbh, the dragon fangame didn't interest me much
But it's funny you can drink fuel

short quiver
#

oh yeah, I just mean that, like
"A dragon is a giant, scaly, winged monster that breathes fire."
"Also it might breathe something other than fire. Or not."
"Also it might not have wings."
"Also it might not have scales."
"Also it might not be giant."

#

just making the connection that there are a whole list of things that define "vampire" in a similar way, and if you remove all of them you probably don't have a vampire but you can take any single one away and still have a vampire.

clear delta
#

Oh not disagreeing

#

Just got reminded

#

Think I'm just not as much of a dragon fan anymore?

#

Guys, tell me what you think of the fangames?

short quiver
#

haven't played any

#

read Genius a while ago, though, and thought it was a really cool concept/mechanical game

#

A good bit of thematic overlap with Mage but enough going on to really be its own thing

high current
#

Genius is legitimately just someone being buttmad about nMage having a specific paradigm that isn't as inclusive for techno magic/enlightened science stuff

#

Also "convergent evolution" is legitimately the explanation for vampires in VtR

#

To the point that iirc the Night Horrors books for VtR have a lot of implied "this could at some point end up becoming a new Clan/Bloodline"

mighty zephyr
#

The guy who wrote Genius also wrote Book of Hungry Names

clear delta
mighty zephyr
#

W5 text-based CYOA

#

Insanely good

short quiver
#

also, I never watched enough magical girl to really give an opinion but I know some people with very high praise for Princess

short quiver
fair tapir
#

I can't believe I never put together that my interest in Mage was the same as my interest in mad science (even though I read Genius before, uh, any other WoD content)

short quiver
#

yeah, which is
There's not really a difference between "mad scientist" and "wizard," in a real sense, except in terms of some external stuff about definitions and, well, paradigms

#

(which starts to get into questions like "is 'supernatural' a coherent concept in a scenario where 'the supernatural' exists")

fair tapir
#

So here's a totally non-controversial question: which edition of Mage is the best one, if I wanted to read one?

spice abyss
#

I have a personal distaste for Ascension.

#

So my answer has to be Awakening 2e

short quiver
#

I don't have the same hate for Ascension, but I'd still say Awakening 2.
Awakening and Ascension share some terms, concepts, and mechanics but they're very different concepts. In Ascension, magick works because you know magick works; all worldviews are true and the consensus of human belief shapes the nature of existence.
In Awakening, you are a wizard who knows how to do magic.

#

(There is more too it than that, the thing that distinguishes the Awakened from someone who bought a few supernatural Merits is attunement to the Higher Truth beyond the world, but it's still a much more straightforward Occultists At Large than Awakening, where global finance, mad science, and Hermetic ritual are all equally magick)

#

& between editions Awakening 2 is just better.

#

more consistent and workable magic system without the arbitrary swings for balance reasons, systematizing stuff like Mage Armor which used to be a different effect for every Arcana that just happened to work similarly, a real fun take on Paradox where you decide how much to risk and whether to suck up the consequences personally or dump Should Not Be into the surrounding environment
collecting all the cool Awakening lore and worldbuilding concepts into the body of the corebook instead of shuffling them into the back appendix and talking about ATLANTIS ATLANTIS ATLANTIS for so goddamn much of the setting description
just big improvement all around

rotund lynx
#

i was drafted for a werewolf game

#

theurge silver fang

#

party leader and kooky witch lady

heady kestrel
radiant marsh
#

TBF, I do like the whole 'fallen world, lost civilization' angle. But I will admit that 2e did it a hell of a lot better and more interestingly.

#

(Not least of which because if you look into the RL 'lore' about a lot of this sort of thing, it very quickly becomes hella sus.)

#

Or: It turns out all the 'lost super-civilization' conspiracy stuff is universally White Supremacists making up shit for White Supremacist reasons

#

But like the whole 2e conceit of "It doesn't exist. There is literally no way it could exist given physics and history, and yet here it is, because it's as much a Supernal Concept as it is a physical ruin" is just cool.

short quiver
#

Yeah
and given what we know from Imperial Mysteries, it actually makes perfect sense

#

Atlantis never existed, because after it fell, it had never existed. But you can still find some pieces of never-was in the world that exists.

radiant marsh
#

It can't have existed without the Supernal, and since the Fallen World is cut off from the Supernal, it therefore can't have existed.

#

And it explicitly being called 'Atlantis' specifically because the Diamond are exactly the sort of pretentious old-school intellectuals who think that Plato was the most enlightened person to ever exist.

short quiver
#

very much like the whole shift from "the Diamond Orders are the unbroken tradition since the days of Atlantis" to "the Diamond Orders are organizations of Magi whose structures can be traced back an intermixture of Greek and Indian Awakened. They also hold themselves to be expressions of an unbroken tradition reaching back to Atlantis (which, again, never existed)"

#

perhaps unsurprisingly on this server, though, I'm Free Council for life.

heady kestrel
#

I’m a really big fan of the silver ladder

They are like, kinda what I came to mage for honestly

Champagne Socialist, Hubristic, “Cultists Of Human Divinity”

short quiver
#

yeah, I kinda dig all five.
(Mysterium least, honestly? "they're the Mage Mages" ok i guess)

orchid void
#

LETS GO MYSTERY CULTS I LOVE THE GUARDIANS OF THE VEIL

radiant marsh
#

I honestly like the Mysterium

#

Because, let's be honest here

#

"Hubris? What hubris? I don't have time to look before leaping when pursuing KNOWLEDGE!" is a whole vibe

#

(I know the real history/science isn't exactly this, but example)

#

The Mysterium are the equivalent of a physicist working on the A-bomb who determined there was a chance that it would incinerate the atmosphere of the planet, and went for it anyway.

short quiver
#

incidentally, I do think it's kind of funny that the FC are often seen as the hippy quirky human rights Mages
but when it comes to the Seers, the Ladder is like "their work is the antithesis of everything we've hoped to achieve, but we're rebuilding the Awakened into one Nation--including the Seers of the Throne"
the Arrow is like "our cause and theirs must be at odds. There are times that these conflicts may drive us to the point that the causes and struggle that define us leaves no choice but to take their life, and live with the consequences for ourselves and the world."
Guardians have their spy-vs-spy and "when there is no other option, when the greatest good calls for it, we will take the sin of this deed on our own head to spare that of others"

#

& then the FC is going "I find it best to think of it as Seers of the Throne who aren't on fire yet"

radiant marsh
#

The FC are the Modern Political Ideology Mages

#

Like the Carthians are the Modern Political Ideology Vampires

#

Except FC vs Seers does away with all the lovey-dovey liberalism and goes full Bash the Fash

short quiver
#

I just find it very funny that the "life is struggle" warrior-monks and the self-hating sin-eater mystery cult are both all "at times, in the service of Truth and necessity, our struggle with the Seers may force us to this extremity" & then you have "Truth is sought by freedom, human effort is magical, death to every servant of the Pyramid"

radiant marsh
#

TBF

#

'Truth is sought by freedom, human effort is magical' is diametrically opposed to everything the Seers stand for

short quiver
#

tru, tru

fair tapir
#

very belated (I was asleep), but thanks for the insight, folks. Sounds like Awakening goes on my reading list

mighty zephyr
#

Adamantine Arrow my beloved...

turbid ferry
#

im playing one rn. lemme fight em. lemme fight seers.

grave gulch
#

fight em Ashley vicksyHappy

#

kick their butts!

turbid ferry
#

born to cast
world is a lie
kill em all 2024
i am adamantine arrow
410,757,864,520 dead seers

midnight grotto
spice abyss
#

There's one Truth, but you can take multiple approaches to that truth!

midnight grotto
#

Also the Truth is too big for the book itself to really nail down. There's a lot of room for the other guy to be right

#

I may be a little unfair here but I think Ascension tries to hold your hand and say "your fringe beliefs are true because all beliefs are true, really, and you just have to navigate the Marketplace of Ideas." Awakening goes "oh you believe in the luminous aether? we're not gonna tell you you're right but here's the tools to try and prove it"

spice abyss
#

"Everything is true" vs "What is Truth in this world irrevocably tainted by Lies?"

midnight grotto
#

I encountered someone who hated Awakening because--well pretty much the exact reason people supposedly made Genius. They thought the Paths were too prescriptive (tried to make some kind of case that everyone was like, warlock pacted to the Watchtowers?) and thought that it wasn't enough to like, be a slightly weird FC Obrimos because in the system/setting's eyes they'd just be delusional

spice abyss
#

See, that's someone not prescribing enough to how Truth works. 😛

heady kestrel
#

Also you ain’t warlock pacted to shit 💀 💀 💀

My boys in the silver ladder wish the oracles or whoever called them back

spice abyss
#

You want a pact, go talk to the Abyss, see how it works out.

heady kestrel
#

Prelacy is also very warlock pact coded, though you could read it as more evil cleric core

spice abyss
#

Also true.

#

For better or worse, as a Mage you technically don't answer to a higher power.

#

And the ones who do are chumps who quit the game >:D

heady kestrel
#

The pentacle if the oracles also made prelates

pan over to like, generic solarpunk utopia image

#

I think about Seers a lot
They are really neat antagonists with a lot of good musical support

turbid ferry
#

i think oracles not offering direct juice is a pretty important part of their differing ideologies and what makes the pentacle vs seer struggle work

spice abyss
#

puts on FC hat Seers and Scelesti are fucking losers who looked at their capacity to change the world, went "That's scary", and signed up for fuckwits who want to tell them how the world should be.

turbid ferry
#

should you meet an oracle on the road, kill them. and all that

heady kestrel
#

All of the awakening antagonists are really good for darknessgame setups

Because they can be horrifyingly evil, pathetic and/or have really compelling dynamics with the PCs

#

All of them are quite pitiful

#

Even the abyss in a way

spice abyss
#

Especially the Abyss

#

It's simultaneously existentially terrifying, a tremendous threat to all that exists, and a sad wet cat.

#

Once again, Intruders is a great book.

heady kestrel
#

Annukai are really fun to brainstorm
I thought of one a while ago that I haven’t had the chance to use for anything

Where its a world that is exactly like earth in every way, except there is no people or animals
And the world really wants there to be people inside of it
But people who spend too long there end up “digested” by shadow monsters appearing and killing them

#

Bro just wants you to come visit(it will kill you to come visit)

spice abyss
#

See, sad wet cat.

clear delta
#

The stewards celestial orrery are a funny group similar to seer methods

heady kestrel
#

The seers are also both Horrible and Pathetic

Like on one hand they are on that “Pearl Jam-do the evolution” grind

But also you have things mentioned like the Praetorian being endlessly jealous of the Adamantine Arrow because they have something worth fighting for.

midnight grotto
#

They're not the prison guards, they're snitches

valid merlin
grave gulch
#

What do u think of snitches

sour zephyr
#

speaking of intruders, i was reading the first chapter of that today cause ya'll reminded me of it and i had a thought
would the consequences of scp-140 (a chronicle of the devas) count as an abyssal intrusion?

radiant marsh
#

There's already an Abyssal intrusion like that

#

(So yes, that is 100% valid fodder for an Abyssal manifestation)

clear delta
#

Oh delilah you saw my legacy?

turbid ferry
#

the pin.. whoa mama

orchid void
#

its good

#

it get pin

clear delta
short quiver
# midnight grotto It is worth saying that while Awakening hinges on a single paradigm, it's entire...

Yeah, although instead of "Mad Science, global finance, and Hermetic ritual are all magick because they get results in their own paradigm" it's more "science, finance, and Hermetic ritual are all ways of glimpsing the quasi-Platonic Higher Truth that allows magic"
but yes, you have plenty of room to mess with you tools and practice for a bunch of different approaches
and Free Councilors specifically can use Techne to get magic power out of computer science or the power of rock

short quiver
#

meanwhile, as far as "crazy postmodern magick" goes, I gotta show some love to Unknown Armies
which isn't any edition of WoD but was very clearly written in conversation with WoD

clear delta
#

@mighty zephyr how well do you think Father Wolf got along with Helios?

mighty zephyr
#

Average brother in law relationship

#

Barely exchange a single word and then claim afterwards it was a good talk

clear delta
#

Beer night. They watched humans play ball games

#

Or octopi play

mighty zephyr
#

Also soft request to stop pinging me for tidbits please

clear delta
#

I'm sorry!

#

I'll not ping you for a while, promise

olive idol
#

Oh huh did someone mention Dragon the Embers?

#

Ironically enough that never really interested me.

sour zephyr
#

I haven't heard of that one

clear delta
#

There's also Dragon the adamant

grave gulch
#

anyone who played any of the 5th edition games

#

what`s a tenet? as in Chronicle tenets

#

i dont really know what that word means

mighty zephyr
#

And becomes a rule therein

grave gulch
#

Soooo

#

Could "Dont leave a fellow hunter behind" be a tenet?

mighty zephyr
#

ya

grave gulch
#

I see vicksyAww thanks Voy

grave gulch
#

Ok

#

Most players made characters good at fighting for the one shot

#

What do yall recommend i do to make sure the experience is fun? vicksyAww

#

Lots of things to kill?

queen heron
#

dont be afraid to use down and dirty combat rules

#

and use them to stress how good they are at violence

#

to the point a group of weaker enemies isn't more than a single roll

grave gulch
open roost
#

So like, whats the vibe on changeling? Like i have the impression that its lighter in tone than the rest of the WoD catalogue but i sometimes hear something like "oh its actually way sadder" and i cant tell if thats coming from contrarion nerds or not

clear delta
#

Dreaming is whimsy, but also the whimsy and dreams are being steadly destroyed so you fight for them and your individuality hoping your fae soul won't starve

#

Lost is about escaping monstrous being who hurt you and rebuilding your life and mental health while fighting to not be taken back to the horrors you escaped from

open roost
#

Ohhhh ok

#

Lost is chronicles, right?

clear delta
#

Yeah

open roost
#

Honestly from that description dreaming sounds like its tone depends on the gm. Like i could easily see that premise both as like, fun enough for kids or sad enough for adults

clear delta
#

Yeah sounds the same for me

heady kestrel
#

I love that one of the main antagonist types in Dreaming is

“Guy who says magic isn’t real fucking dumbass and your powers don’t work and then your soul starts dying”

open roost
#

Thats arguably true about mage

heady kestrel
#

In mage that can’t like…. Destroy you
Like just from them doing that and standing around

#

Being boring/annoying

open roost
#

The technocracy could at the very least try

#

But yeah banality/glamour sounds like a fun system

heady kestrel
#

I am pretty sure certain technocrats do actually trigger this effect for changelings on crossovers, I don’t have evidence of this but I remember it from a wiki dive

open roost
#

Like, its funny. Ive seen people powerscale WoD monsters and put the fey above like, werewolves, and in wta5 the way they talk about them makes them sound fucking crazy dangerous but when i read up on it i'm consistently like... "Wow, if i had to run an rpg for a bunch of school kids this wouldnt be a bad choice in the slightest"

#

OBVIOUSLY theres something i havent read rhat would make that a bad idea but like, as it stands yknow

heady kestrel
#

Their superpower is childish imagination

Unfortunately, your ass also needs to pay taxes

Has been my impression of the game

open roost
#

I wonder if this team of creatives working on a game that takes place almost entirely within the minds eye was feeling a type of way

heady kestrel
#

Autumn people(which are people with high-very high banality, specifically the special variants from the autumn people book, stick in my head a lot) person who doesn’t have a personality, so they use X to fill the space, and then they get some sort of minor banality spreading power based on what they use to fill space

I just think about them a lot, kinda cute, potential for some very evil Yuri or something between a heavy sleeper and a changeling since heavy sleepers aren’t like… evil just radioactive and annoying

open roost
#

Ooooo

#

I got some friends who love evil yuri. Maybe i can use this to get them into my hyperfixation

heady kestrel
#

Some of them are like, evil authoritarians who only 75% of the time act like normal humans

#

But other times they just like…. Really like Star Wars and it makes Star Wars collectibles radioactive with banality

#

Like they are in fact, so boring and annoying about it that it saps their soul, but still, the pitch of “guy who doesn’t really have anything going on behind his eyes so he tries to fill the void with something physical he can base his life around” appeals to me

grave gulch
#

Every wod splat needs to pay taxes except for mummies vicksyBork

heady kestrel
#

What about Wraiths? Do they have like… ghost taxes

grave gulch
#

Actually i dont know but the underworld is so messed up that they just might have something equivalent

#

There's a ghost police im pretty sure

open roost
#

Ohhhhh do not fuck with the ghost police

clear delta
#

Yeah wraith has a tight society ruled by some powerful ghosts leading legions

turbid ferry
#

i think there's a thaumaturgy ritual that removes you from the records so you don't have to pay taxes anymore

open roost
#

I mean if im a nosferatu im basically presumed dead already. Ill just bum it in some asbestos laced abandoned shack

#

So like, im currently under the impression that changelings use specialized custom magic, kinda like the mages, but if they use the same spell or glamour or whatever they start generating banality. How close am i to getting it, and how does it work mechanically

elder fulcrum
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is there something like a google sheet or anything for Hunter the Reckoning character sheets, or is it just a matter of filling in the sheet from the pdf?

short quiver
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Mr Gone has been the definitive WoD interactive sheet guy for like 20 years

radiant marsh
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Does he do 5th edition sheets?

short quiver
queen heron
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theres a real tension between like

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the wonders of faerie

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and the horror of the worst parts of it

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but you can't go back to who you were

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In Demon, the GM is after you and squeezing like a vice

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in Lost, the threat is more how

clear delta
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Oh hey, welcome back Scout

queen heron
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the True Fae are probably not there, they might not even think about you, or want you back....

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but can you ever be sure?

grave gulch
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vicksySip u can if they sent a hunter on your butt

queen heron
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thats true

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but its the paranoia

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its not being secure in yourself

grave gulch
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You can never be sure they dont want u i imagine

queen heron
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if thats knowing if your fears are valid, if your perceptions are 'too much', if you're over-reacting

grave gulch
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Specially cause u'll see other changelings getting chased by hunters and whatnot

queen heron
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its why the virtue stat is Clarity

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its damage to your self-confidence

clear delta
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Changeling is all about trauma and mental health

queen heron
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and its on that border between optimistic and hopeless

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something like Deviant, its dark - you are broken and you're almost certainly not making it out

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something like Mage can be ran very inspiring, you've broken through to the Truth, you can change the world and stand up against the fucked system

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Changeling can be either real easily

queen heron
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to have Changelings very understandably driven by a desire to not go back

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but then willing to chuck others under the bus

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Dreaming I dont have as much experience with

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I think it sounds alright

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I always bounced off some of the framing of whats banal though, like the sciences

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wym that shit destroys your soul its the music of the spheres bro. Its the subtle harmonies of the world interacting in a system unfathomably interconnected. smh.

clear delta
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You can run changeling without true fae as the antagonists
Just the struggle of the traumatized

queen heron
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its got a weaker gameloop than most of the other big CofDs

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much more sandboxy

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focused on how you rebuild your life, and what matters to you after all you've been through

fair jungle
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Sorry if I gonna sound lazy
but what is the Willpower mechanic again?

queen heron
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I can only speak to CofD

queen heron
fair jungle
queen heron
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¯_(ツ)_/¯

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cant help you there, sorry

fair jungle
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Me and a friend are brainstorming some stuff for Lancer and we were thinking in mixing the basic of WoD with Stress + Lancer
To spice things up on the pilot side since we found a bit sauceless

mighty zephyr
fair jungle
short quiver
short notch
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When my group played Changeling we were pretty irreverent and silly about it, as we tend to be, but a lot of our gags wound up being low-key horrifying regardless

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eg there was a joke that my character's fetch was just a balloon with a face drawn on it. not as its unglamored true form, that's just what it was.

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(you matter so little that your absence goes unnoticed. no effort needs to be expended to disguise the fact that you're gone)

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Another character had a running gag where they kept coping with Clarity breaks by selectively editing the offending incidents out of their memory. This led to, amongst other things, refusing to acknowledge that Canada exists

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(you will become a monster without realizing it. you will do horrible things and never learn better from them)

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CtL is just a pretty potent game by nature

clear delta
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Funniest way to deal with a Fetch is pretending to be siblings and guilting anyone who questions this for forgetting

grave gulch
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are Mages and Geists the only ones that can have a somewhat nice life after becoming a super natural?

short notch
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It depends a lot on what you define as "nice life" and also whether you're talking about WoD or CoD

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Like CoD changelings absolutely get beaten to shit with the trauma stick as part of the gameline's premise--but like anyone who's gone through trauma, they can find ways to cope and rebuild a life for themselves

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Prometheans and Demons potentially can find ways to self-actualize that can give them lasting peace or at least something worth living for

clear delta
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Werewolves can cope with their instincts and duties

queen heron
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Vampires can live in luxury at the expense of others

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people irl chase that as a nice life and they don't even have the excuse of needing to steal vitality as a walking corpse

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mummy the ship kinda sailed

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if they didn't want a rough life(?) maybe they should have tried to get out before the giant sacrificial ritual to bind them to The Worst Guys Ever, eternally, in service

clear delta
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But apotheosis is a way out for mummies

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That or optimized incompetence to be allowed into A'aru

queen heron
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I dont know if either of those are somewhat nice lives on the way