#World of Darkness
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It's generally held together by the Judges and their dictats.
The different splats tend to be more like philosophies rather than formal
I see. You a fan of mummy?
I think its' pretty awesome, though I haven't played it and I have no idea how I'd run it. 😛
Though the guilds are the same guilds that were in Irem
So which one you start with tends to be the one you were actually a member of back in the day
i'm feeling tempted to get this
@mighty zephyr @clear delta have yall any comments on this book? 
I think I saw that one
It has stuff for chronicles in space, right?
I have never read it
nah, Bleeding Edge is purely just 'what if nwod rules, but cyberpunk?'
there is a non-Bleeding Edge Mirrors though, which has uhhh 
World of Darkness Revealed, the masquerade/delirium/disbelief are gone and everyone knows about all the stuff
World of Darkness Destroyed, which offers a bunch of apocalypse scenarios
The World of Dark Fantasy, which is just 'what if fantasy WoD', has some alternate takes on the splats(Atlanteans, Dhampirs, Wargaz, Dark Heroes)
and then an appendix of alternate/optional rules like point-buy character creation, mechanics for representing relationships, and then Storyteller advice essays
I have it. It's pretty neat.
Er...
Or rather, I have the Mirrors book, not the Bleeding Edge one
Oh wait, it's infinite macabre tgat has space stuff
@grave gulch
Like using avernian gates in space to take shortcuts through the underworld
Imagine if a mummy awakened in the far future, then kept rising further and further into the past
Probably having a bunch of time loops
The problem for them is losing their sense of self and becoming an automaton for the judges
Oh by loops I mean realizing your future self did something in the past and that you need to pull it off
And prepare prophecies
Depending on your definition of 'Mummy' it can be even worse.
The Decieved are literally sharing a body with a fragment of a completely inhuman and utterly insane god.
They're also cursed to be completely immortal and indestructable.
Meaning they have no end goal that will put them to rest
The heat death of the universe will occur and the Decieved will still be aware and conscious the whole time
Shuankhsen meanwhile. They need to devour Sekhem to stay active, be it from artifacts or other mummies. Unlike the Awakened, they remember everything, and considering that they were all slaughtered in a ritualistic mass sacrifice, and then given to Ammit the Devourer as tribute, as a test for the actual Rite of Return, this is...Problematic.
Also when they're not active, their time in Duat basically consists of being chased down by Ammit and being devoured, over and over again.
Naturally this doesn't particularly lend itself to mental stability
Irem was fucked up
So idea I discussed in mage cord
Mummy wakes up in the far future, tries to help humanity survive extinction, and keeps having Descents further and further into the past. She cannot confirm her efforts to save humanity paid off
From everyone else's perspective, after helping humanity, she faded away (actually her entering the timeline after the Rite of Return)
No one knows in details what went on in her final descent (first in the persoective of others). Maybe she gets destroyed backwards into existence. Maybe she achieves apotheosis and escapes her reversed life
Ugh time stuff can be confusing
@radiant marsh
I like it
Mummy has nice metaphysics
Are mummies undead?
A mummy known for the prophecies she grants her cult, but won't see all the results
Well, yes, but actually no
They read as dead and alive to magic
They're corpses filled with potent life force
And the power of eternity
Let me tell ya, they are one of the strongest splats, though they have heavy downsides
They can call down meteor showers and horrors from the stars, manipulate minds through dreams to get cults
As long as they have Sekhem, they can get back up after dying, but you can send them back to their death sleep and they'll only get back up after something triggers their awakening
Permanently killing one is a tall order. Think you gotta nuke the city? Even so their cults can bring them back
They have defense against attempts to alter their time and fate
a freshly awakened Mummy is on-par with a Mage or a Loud Demon in terms of bullshit potential iirc
(they get weaker the longer they're awake, until/unless they swap sekhem for memory, which is kind of an archmastery tier goal, if not ascension, from what i remember)
They can drink sekhem from vestiges and relics
This can restore their sekhem
Even if the roll fails, the act still resets their sekhem timer
So it still extends their time
a mage is still a mortal even if powerful
If mummy has the same bullshit potential they are already a lot scarier just for being timeless
And having no paradox
They also get powers to command the dead
Oh mummies can kill you and erase you from people's memories
Does that include undead? 
Like if im a death mage with a zombie working for me
Can they just take them from me?
never assume your powers take precedence over a Mummy unless you're a Demon
I need to check
But they can make zombies and do some stuff with ghosts
or a REALLY strong Mage who has very specific and hardcore stuff going on
Mummies are really fucking cool
I don't see zombie stealing powers, only making zombies
But either way, you're fucked against a mummy
A just woken mummy is way less reasonable and merciful
Mummies, at least in theory, stand for Law and Justice
It's just a very Bronze Age / Old Testament idea of Law and Justice
Or rather the Judges they serve are avatars of that sort of thing
Mummies are also extremely hard to permanently get rid of.
will they remember me?
Maybe
They will in their experience of time
but they don't experience time linearally
They also come back quicker if they're destroyed than if they achieve the goal they were ressurected for
A decrease in their Memory stat could make things unclear or forgotten
High Memory means they will remember.
If spiteful enough and Descending in a time you're alive in, they might set up a revenge, maybe send someone to get you
Could even have your parents killed before you're born if Descending further back

Mummies of the Heart pillar keep a better grip of humanity
For mummies, it is through rebuilding their souls and memory
At low memory, they're closer to automatons
A low Memory mummy is pretty much
"Awaken. Find artifacts for judges. Remove obstacles in the way of thus. Die. Repeat."
all of 'em
Oh, mummy 2e incorporates the various immortals that 1e had as their own book
So blood bathers, body thieves, those immortals tgat use special objects all interact with mummies
Welp. Coterie found a Thin-Blood who:
- Hasn't announced herself to the Prince
- Doesn't know who her sire is
- Instantly told her mortal sibling she was a vampire
Uh oh
So mummy now adds to ghost twilight
- Chimeric monsters that eat ghosts
- Fucked up storms with demons or something
- Fiends from Duat
Poor ghosts
Todo dia é um 7 a 1 diferente
(Everyday is a different 7 to 1)
@grave gulch

Combine with geist and ghosts really face a lot of problems
The amkhata, the chimeric monsters, can be made through rituals
The amkhata customization system is cool
The sphinx head is very menacing. It's smart and manipulative
So, haruspex draft, a thyrsus legacy
Oblations: butchering or other jobs that involve meat, autopsies, reading omens in your daily life, prayer and sacrifice
Yantras: blood and remains of living beings,
First attainment: divination with reach to make more specific, can be done on store bought entrails
2: maybe constant presence or shield of chronos? Since you predict future to have success, you'd want to protect your successes or hide your planning sessions
4: prophecy with reach for social interaction, you must kill an animal
5: present as past. Kill a human
The wiki mentions the haruspex, but not which book.
Made this for fun
Need some help with a WoD build, is it possible to make a Mage that swings around a great big fuckoff Berserk greatsword or am I better off going for a vampire for that sort of fantasy
In oWoD mage that's not to hard TBH and Vampire is going to be worse for that fantasy unless your ST is going full on suppers with fangs
But problay of oWoD your best bet is a wearwolf with a great Klave
I'd go werewolf, but the thing is, I wanna be a regular knight aesthetically, rather than turning into a werebeastie
I mean you can have knightly wearwolf
The Silverfangs are for example related to the Romanovs
Hm, true
...I do wanna make a mage-knight, but at the same time I hear that WoD mages are bukus more complicated than CoD mages
that could be the case we don't like CoD for how it wedged the part of vampire we like the least into every splat. but mages are not hard to build the main thing is there magic is more open ended
So it's less "this is a web of complex bullshit" and more "you have A Fucking Lot to play with"?
yeah kinda, you know 40k orcs at all
But yeah your problay want forces 2 to convert ""basic"" forces like heat, sound, electricty, into kentic energy to help you swing your sword for the mage knight, and the Order of Hermies is the tradition that has that as there spheare
In NMage there is an order dedicated to combat, who can use their fighting motions to cast spells
You can probably get an enhanced or imbued sword to be able to swing it in spite of the weight. Or just use a spell if you know the right arcana
Or magically enhance myself
Muscle Mages are 110% A Thing in Awakening
There's a group that perfects their bodies and minds
Actually multiple groups about enhancing the body
There's a Legacy of fucking space/time-bending ronin
Cut you in half from across the room
Ah yes, the brotherhood of the demon wind
They worship a wind that links all battlefields across space time
My Adamantine Arrow was a Perfected Adept
which let him do shit like the bullet deflect in Anarchy Reigns and it not count as magic
Oh Voy I'm doing a thing in mage discord homebrew. Haruspex legacy
You don't usually post there so I didn't know if you'd not want to be pinged
what mage discord what
What is this Vergil-ass shit
You're not there???
I was so sure you were
You just answered your own question
Always a fun time
You can just run towards guards, deflect all tbeir bullets, pass by without hurting them
They'll just be so confused, thinking about that for the rest of their lives
All of the cuscenes and dialogue of Anarchy Reigns edited together to make Anarchy Reigns: the Movie HD 1080p
Game Movies Playlist: https://www.youtube.com/playlist?list=PLYD0s9u6Ol25kJn4K6RrAIREz0RUJik7T
thanks thumbnail
https://discord.gg/xy7pKb8M
The mage server
So, haruspex draft, a thyrsus legacy
Oblations: butchering or other jobs that involve meat, autopsies, reading omens in your daily life, prayer and sacrifice
Yantras: blood and remains of living beings, divination tools (plus two if made of remains), altars and shrines associated with blood and guts, butcher knives, holy calendars and holy days
Theory: the potential life holds warps and pulls the future, as well as grows through it. Tearing into the guts of a living patterns allows one to touch the future
First attainment: divination with reach to make more specific
2: maybe constant presence or shield of chronos? Since you predict future to have success, you'd want to protect your successes or hide your planning sessions
Attainment 3: cast acceleration on yourself. Maybe hung acceleration with a set timing to activate?
Casting acceleration on your future self would be cool, but there's no sympathy to the future (that could be a good concept for another legacy)
4: prophecy with reach for social interaction.
5: present as past.
You can use store bought entrails for rituals. Killing an animal grants a bonus to acting on your predictions. Killing a human, even more
Lore question, did Medieval-era folks know about all the paranormal shit like vampires and werewolves and mages and all that, or were they just as much in the dark as the modern WoD setting?
Old or new world?
I... don't know, actually
We're using Mage: The Ascension if that helps determine it at all
Old
I'm not a specialist in the setting, but at that moment belief in the supernatural was still common
Before order of reason came on the scene
Then yes they had secret societies dealing with it but people just generally assumed the world worked like it worked
They had a basis of knowledge that's the same as historical
Dependign on the exact edition your using mideval mage is just Aris Magica, but the other ones still have it as the traditions bieng alighend wiht consesnuial relaity
Yet another Mage question: Is it feasible to make a Mage that uses a giant sword and a huge shield or am I better off sticking with just the giant sword
This is for a Medieval setting, so I wouldn't look out of place lugging around this gear beyond "Jesus fucking Christ look at the size of that guy's sword"
A regular human could do this
So yes
However I think in a historical setting it'd look incredibly silly and people would make fun of you
@grave gulch
Oh I was showing tbe legacy
It might be out of place if you're not in the specific social class allowed to own and carry swords
I'm a knight, so that wouldn't be an issue
Medieval times weren't an MMO, walking around with a full-sized sword on your back is the same as going into Walmart with an AK
Ah okay that does help lol
Plus like
I could just do Mage shenanigans and shrink it down to fit in my pocket or something
Transformation sequence
Dunno, cause like, if Elden Ring can make colossal sword + greatshield look neat, and if the Living Armor from Dragon's Dogma can pull it off, surely I too can manage to make it look neat
Yes you can in a fantasy setting
But in the real world where everyone's dressed and acting like real people
it becomes silly to dress like a fantasy character
I think you can, to some extent, pretend people would see a big sword as just an uncommon variant on regular swords
As long as it's not a ridiculous size
if your sword isn't big enough to prompt a berserk quote, you're not doing it right 
Yes I don't think we're talking about a claymore though
we're talking about like
Dragonslayer specifically
Solution: Play Exalted. 😛
Exalted?
Exalted!
Champions of the gods wielding swords built like surfboards in sword and sandal fantasy times.
It was the prehistory of the Word of Darkness for like a week before they decided they didn't want to stick with that and ditched it.
(although the corebook still had that "THE SCIENTISTS ARE LYING TO YOU" thing on the cover blurb in like 2006 because back then "lightly conspiratorial" still seemed like good fun)
That aged a bit poorly
yeah a lot of it did tbh
Mage is kind of particularly egregious about it
much love for Ascension but
Eh
Speaking of, I just got the Awakening 2nd Edition book for my birthday
HAPPY BIRTHDAY @radiant marsh
\o/
Happy birthday!
done with today's mage game
it was hilarious
for me
players are bleeding and shot at each other
the cop player also left their gun at the crime scene
alongside a pool of blood from both the players

Fun fact! Blood has very little DNA in it, it can be hard to sample
Reading through the Mage: The Ascension quickstart book
Is there any meaningful difference between a greataxe and a greatsword?
The only thing I can find is that a greatsword has lower difficulty, which seems like it just makes it better.
Yeah looks like the greatsword is just better
Yeah, like
Far as I can tell there's no real point in the axe
Unless higher Difficulty is better?
it's worse
Yeah so there just straight up isn't any point in taking a greataxe, just reflavor a greatsword
What a stupid design
Welcome to Mage: The Ascension
@radiant marsh favorite judge manifestation?
There's a list of judges manifesting into the material world
For mummy 2e
They just grant the human (or rarely animal) powers
But can upgrade into a divine avatar form that burns through Sekhem
It's fucking cool
One can negotiate to take your Sekhem and help your Memory
Another causes space to distort and spreads health ruining vermin
Yeah old white wolf stuff was not the best made, like how the short sword is just better then the sword as well. and that's not getting into the amout of "see pg. xx " that every older book
@grave gulch
so i can be just a guy and get real cool powers in mummy?
Not really, Mummies are extremely powerful but are also bound in service to a significant degree
what a curiously specific list
Hm, there are requirements
Basically, Judges pick their hosts with these requirements
- Being powerful (rich, a CEO, an actual judge in human law), or very low (living in squalor, a convict)
- Be passionate about whatever the judge is in charge of, and have killed someone for that, by your hands or ordering the death
Also, while you can act against the judge (ending your Crowned state), the judge will be infuencing you, and Judges often use and abuse their hosts for their goals
Also your presence will just fuck up people in the area
ok so not a great position to be at
Skully is asking about the humans that get Crowned, being used as bodies by the Judges of Duat
Well Judges don't always hurt their hosts
A former host may even miss the feeling of divine power and being able to enact their own judgement and justice
Others are horrified by their actions in this state
so it depends on the judge?
Yeah, some Judges are more known to fuck up their hosts
But no Judge truly cares for humans, so even those without a tendency to abuse their hosts may do so in pursuit of a goal
The Judges are alien beings who decreed the Law of Suffering upon the universe, and crave the Sekhem the living produce
The Duat is a place of intense suffering
Hey @radiant marsh @mighty zephyr
Got any idea why duat shades exist and are different from ghosts?
They might be actual souls
Instead of what ghosts are, which are essentially traumatic psychic echoes
True
Which also sort of brings up the question of is Duat part of the larger Underworld, connected to it somehow, or something completely different?
Mummies find themselves stopped from wandering too deep across the Rivers, and Anpu is always ready to take them out of the underworld
Perhaps something parallel, each a path meant for souls and ghosts
Did anybody ever read Book of the Decieved?
I recall the opening fiction bit having a lot about the nature of Duat in it
From the perspective of one of the Shan'iatu
A lot of my books are in boxes right now, sadly, which is annoying
Git it thanks
So, haruspex draft, a thyrsus legacy
Oblations: butchering or other jobs that involve meat, autopsies, reading omens in your daily life, prayer and sacrifice
Yantras: blood and remains of living beings, divination tools (plus two if made of remains), altars and shrines associated with blood and guts, butcher knives, holy calendars and holy days
Theory: the potential life holds warps and pulls the future, as well as grows through it. Tearing into the guts of a living patterns allows one to touch the future
First attainment: divination with reach to make more specific
2: maybe constant presence or shield of chronos? Since you predict future to have success, you'd want to protect your successes or hide your planning sessions
Attainment 3: cast acceleration on yourself. Maybe hung acceleration with a set timing to activate?
Casting acceleration on your future self would be cool, but there's no sympathy to the future (that could be a good concept for another legacy)
4: prophecy with reach for social interaction.
5: present as past.
You can use store bought entrails for rituals. Killing an animal grants a bonus to acting on your predictions. Killing a human, even more
Could add plot hooks for interacting with mummies? Due to life force and time stuff
@grave gulch

@clear delta imma steal that 
Have fun
Someone on onyx path fiscord suggested the rituals being scene long
Use whatever you think is balanced

Reverse echo walkers who see angels as the future and mess with their souls to become like them
Lore question: What did WoD's setting look like in 30BC?
I know that mages specifically generate less paradox due to belief in magic being more widespread, but were there more monsters afoot?
More vampires, more werekin, more horrible beasties lurking about?
You know the myths of old? that was how relaity was back then
So it really was just the Wild West of magic then?
Anything goes, don't worry about Paradox?
Not quite but not to far from it.
I do know that like
You can get away with a LOT more magic than in modern WoD
What's the extent of that?
Like how much can you get away with before Consensus starts being a killjoy?
so you know Ars Magica? that used to be he cannon past of oWoD
That was back when it started to firm up
The world largely looked the same
Just sometimes superstitions turned out to be true
It was not just a sometimes thing, like we are talking about back when baba yaga was waling around openaly
Apparently Paradox just wasn't even a thing at this point
It's Backlash that was an issue
yeah dark ages and earlier instead of paradox/reality backhanding you for doing obvious magic, the big thing was reality backhanding you for doing things wrong
quite literally just from failing the roll to cast a spell, you gained points of backlash (though technically it only happens on a botch)
Yeah
They don't come from the blood dimension though
They make the boundary between worlds INTO the blood dimension
Yeah
And want to connect the blood dimension to here
Needing to accumulate a lot of blood for that
thats neat
Wanting some more perspectives to brainstorm ideas
So my Tremere neonate is currently planning to pursue a position as Primogen in Chicago. However, basically their entire coterie is Anarch (most of whom are fledglings at that). Right now, their loyalty to the Camarilla is primarily from a place of desiring security above anything else. The plan has always been for them to eventually go full Anarch. How can I gradually move them towards that position?
meeting a member of house carna or ipsissimus would help, i imagine(as would finding an anarch chantry)
Actually managed a Carna ally already! Erichtho, if you're familiar with v5 Chicago
And my neonate is already partial to that faction themselves
I have a question.
How are you supposed to roleplay in Vampire?
A bit of context.
My GM started with a session 0 with us all dying and being turned. The story continues directly after that point, so we are all brand new vampires.
4 Characters instantly went to the idea of killing and eating a person. The power of being a vampire and all that entails. Fantasies of revenge or just violence.
The other 3 (my character included) were a lot more hesitant or outright disgusted at the idea. The horror of what we now were and that our former moral lives were over.
Its now 2 sessions later, first was an introduction for the characters to vampire society, the second was us closing out affairs with our human lives.
So of the two reactions, what is most normal, and how would that change in the future?
Both reactions are normal.
Gonna be tense when people from both camps work together
yeah that's kind of the core conflict of vampire, "I'm undead and eat people and have all this power hahaha!" vs "Oh no I'm a horrible monster who needs to be nice and make amends for the bad shit I do"
see: the Humanity tracker, which exists purely to keep track of where your character sits on this subject
On that note, don't let them replace humanity with paths of enlightenment unless you trust them.
Not only are those alien value systems harder to roleplay, many players just use them as excuses to freely commit atrocities without care for roleplaying
Of course, you could just not uses the paths at all
A big factor here is what edition you're playing v5 can't really handle the first approach, and is more explicitly focused on the horror of being a monster, whereas v20 and its paths of enlightenment can
Either way, this is something that should have been handled during session 0
I mean V5 can do the former
Killing doesn't cause Humanity loss unless you have a specific conviction that says you shouldn't
If you have "The Guilty Must Pay In Equal Measure" then you'd get Stains for not killing
No, the v5 book pretty explicitly says that regardless of any tenets that cold-blooded murder should cause stains. Also, convictions can't give you stains, they exist to prevent them
You can strongarm v5 into it (Sabbat book has some suggestions iirc), but it's really not built to handle it
The only things that 100% give Stains regardless of Tenants or Convictions are Ghouling, Embracing, and Diablerising
Huh... I could have sworn
Still, probably something to talk out with the ST. By now you should have established tenets and convictions, so make sure they're used
We are playing V2
But yes it was not established how we would be acting.
We established what topics not to brush on but beyond that the personal roleplaying of the characters was not discussed
“How would my character feel about killing” is pretty much the central idea of VtM
One of the tricky things about VtM — especially chronicles about new vampires — is that there will frequently be some level of ethical conflict about violence and killing
It’s not a good or a bad thing, just something that tends to come up
No it’s a good thing it’s kind of the main theme of vampire
All of em
You have to hurt and kill and lie to survive
That worth it?
HUNTER THE PARENTING IS OUT GO GO GO GO
@mighty zephyr
i salute you and the team behind it
Wrong emote

Omg i just cant english today
Assumption is the mother of all massacres.
Hey! Look at you go reading the description! While you're here please consider donating to Lina's GoFundMe to help her get the remainder of her family out of Gaza and help her rebuild a new life, or maybe check out the kind folks over at Operation Olive Branch.
Possibly a stupid question
Is it possible to play as a robot in any of the WoD or CoD splats/books/whatever
You can do a cyborg in Deviant...
Oh, probably in Promethean
I don't know the types of Prometheans off the top of my head but there's gotta be an artificial construct in there, right?
I believe there is, but Promethean is too "Become a Real Boy" for my tastes
I know there's Promethean communities that prefer remaining as they are but the entire point of that game is becoming a real boy and at that point I may as well play something else if I'm not going to pursue the objective
Anyway. Deviant might be worth looking into, yeah... something about a digitized consciousness or a high-tech golem powered by necromancy or some such.
IWRC there is a splat book that lets you play Itteration X in Old Mage but they are the worse then the players faction (but not as bad as the rest)
I'm sorry what
Well CoD's demons
As someone very unaware of the greater WoD lore please enlighten me
Demon the Descent is a game about espionage against God
So in Chonicals of Darkness, no Wold of darkness God is a Macheine and demosn are rouge servators of tha
That*
WoD demos are diferint and more clasical becosue chrisnity exiests
you are a malfunctioning robot-angel of the God-Machine (now a Demon) who must use pacts and wishes to steal bits of lives from mortals to build a Cover. You use this false patchwork life to sabotage the works of the God-Machine and try to work to salvation for you and every other Demon.
On a different topic, I could use some advice on how to help another player in the v5 game I'm in
Very short summary of his character concept: mortal immigrant with Mafia ties gets Embraced into a mercenary Gangrel pack of Garou hunters. Has since escaped said pack, now lives in his mawla's house with his ghoul.
The current problem: he's frustrated that SPCs connected to his character have to be represented mechanically on his sheet in order to do anything. This is in spite of already having a 2 dot ally, mawla, and contact, plus a dot of influence with the Mafia (which has at least some presence in the city we're playing)
He also hasn't done much to rope those SPCs into the story, while I'm being WAY more proactive and I think he's starting to get bitter about it. Any ideas on how I can help enable him to engage with the game more? I'm trying to approach this from a place of helping instead of just bitching about him playing "wrong"
Are you taking him along and suggesting when his NPCs might be useful?
As much as I can. We've only properly met the mawla, and just recently learned the ghoul existed. Both in and out of character we know next to nothing about what they can do
That's rough
Our ST even kicked off a little quest involving some connections, and he didn't really do much with it. My Tremere ended up doing most of the heavy lifting
It's kinda hard to navigate "mediocre player that still wants to be the center of attention"
That's very much what we're navigating, yeah
From what I know of this guy, he seems way more comfortable doing plain unstructured text RP, and doesn't enjoy his characters being limited
Well you can always let him know that like
Merit dots just mean "You can access this with an easier/no roll"
Regular rolls can still be used for "I know a guy"
See then I foresee him getting upset about needing to roll for it
Changeling the lost has manekin kith
You're a doll or mechanical.
That's promising too...
I don't remember what it gets you in 2e
Is picking up 2e Werewolf a good idea
From what I know of it, it's like spirit police?
Like park rangers, plus really violent gardening

Werewolves are cool
I really wanna use one in my mage game
I want to capture how terrifying they can be tho
you're running nMage aren't you?
other splats are immune to Lunacy, so you don't necessarily get the primal fear aspect out of it, but an uratha in gauru is still an absolute beast--and they get +2 Stamina to help withstand any physical spells directly affecting them
temporary gauru form lasts for (stamina+primal urge) turns, and the werewolf still has full control of themselves--after that, they either make a resolve+composure roll every turn to stay in that form or fall into death rage(you can choose to skip the roll and go straight to rage), at which point any attempts to influence their behavior takes a penalty of twice their primal urge, on top of supernatural tolerance(simply adding primal urge to a resistance roll)
in short, angry werewolves are hard to control, they go until everything that isn't also a raging werewolf is dead or else no longer a concern

(primal urge is to werewolves as gnosis is to mages)
nWerewolves are mostly concerned with protecting their pack/territory and keeping the balance between the spirit and the flesh
So if you've got a Thyrsus who makes a habit of abusing spirits or messing with the Shadow, or anybody in your group is likely to piss off a hippie commune or hacker collective or anything like that, that's a starting point
Hacker collective mainly for Iron Masters, the nWoof version of Glass Walkers
A couple of days ago i found this tutorial comic for changeling and i think its artstyle is just so endearing
I dont know who the original artist is sadly :(
I think so
Forsaken 2e is one of my faavorite RPGs
Werewolf is very cool
Im gonna run werewolf for some peeps! It's a one shot but im gonna do werewolf the apocalypse for them
I wanna go apocalypse cause i think i can get a hang of the rules a bit more easily since i ran Hunter 5 before
Always play werewolf forever
Random thought
A WoD mage gets shunted to some traditional fantasy land with elves and dwarves and orcs and magic and what have you, how well do they fare
probably pretty well
one of the biggest limiters in WoD is that everyone knows magic isn't real, so if they're shunted to a place where magic is real they're a lot freer to go wild
True
No Paradox to worry about when not only is magic accepted as a basic fact of life, it's a pervasive force that the entire world is teeming with
Probably realize that this is some sort of Faerie trickery and they need to beat the shit out of whatever ruler is on top so they can claim this place for whichever faction of the ascension war they are on
Wonder how a Mage's magic would interact with fantasyland's magic...
Walloping
Mage magic is based on alterations to the natural laws on the molecular level
Meanwhile fantasy magic is much closer to linear magic/sorcery than it is True Magick
True
Also wait
...Jesus, imagine a WoD mage in the Forgotten Realms or Golarion, where like 90% of all casters can only spellsling a handful of times a day before needing to take a nap
How aren’t vampires, werewolves and other night-crawlers paradoxed out of time?
Vancian Magic’s biggest limitation is very much based on a small number of powers that are usable
Handwavium
Gotcha
Yeah that's honestly been my biggest issue with Vancian casting, is that it emphasizes magic as this like, rare and potent resource you should only ever get to use a handful of times rather than a more dynamic system
I think it works per setting
Definitely not in the generic fantasyland settings that PF and modern DnD are going for
But if works much better in more classic fantasy stuff
Also vancian magic in its modern sense, to me at least, feels more in line with clerics than magi
My settings tend to be “sorcerers can cast as much magic as they want, but that doesn’t making them free from consequence”
So, the Mage explanation is "the different supernaturals are their own kind of Awakened-ish Avatar, which lets them function in accordance with their own quaint little paradigms cosmologies, tragically ignorant of the actual nature of consensus reality"
while from the other gamelines' PoV the answer is "because we make things work with our own terms and aren't declaring the Mage point of view as having veto power over another gameline"
Makes sense
looks at gods in Pathfinder Hubris kills them.
Mages are the only things affected by Paradox
the various WoD lines have always been kind of fuzzy on crossover, where the books would be written on the assumption that all the varied PC types were coexisting and could interact but also were written with assumptions of functionally contradictory cosmology between lines
usually every gameline had in-cosmology explanation for all the others ("vampires are wyrmspawn," "mages are playing with God's power of creation") but with the "real" answer being somewhere between "every game is written assuming its own cosmology is accurate" and "it's a spoo~ooky mystery!"
The closest we ever got to a difinitive answer was "the prehistory of the World of Darkness is Exalted's Creation" and that was a thing for all of like a week.
(But Mage was, and I say this as someone who loves Mage, always kind of the worst in terms of "my answer is the real answer and everyone else is wrong and dumb")
Oh yeah, Demon is close, your PC was literally there for it
although it did write in the whole "before the Fall mutually contradictory things were simultaneously true in ways that are impossible to explain now" and "you've seen all of time and existence but also you're a fundamentally broken and traumatized transcendent being trying to process those memories with a squishy meat-brain" stuff to give it some flexibility
Mage tried to get some of that flexibility with the whole "everything is true" postmodern paradigm stuff but in practice that kind of wound up being in practice "only we are right about the specifics of how everything is true"
I actually don’t like this specifically because it leads into the Kue-jin being real
Speaking of licks
Do all nos have to look like orlock?
No, it's kind of the classic but they change it up sometimes.
Gotcha
I really like this HTP design and I will not except naysayers
(She prebbity)
& yeah, that...
yeah
The kuejin aren’t real The kuejin aren’t real The kuejin aren’t real The kuejin aren’t real The kuejin aren’t real The kuejin aren’t real
I'm not trying to defend it but I really need to understand just what level of "ambient weeb" you had going around in the WoD-adjascent culture at the time
My retcon is “the kuejin are just a term used by clueless hunters from before in the day, and are just normal vampire bloodlines”
Monster lovers ate GOOD with that episode
Sludge Lad!
No in V5 they can just be normal looking
Oh booo
I like my fucked up guys
Ah so just an Aura of Bad Vibes™️
Wait I thought they all had to be hideously deformed?
Not necessarily like Orlock, but visibly repulsive in some way
And that the Embrace was an extra long, extra painful process for them because of that physical transformation
So, they are deformed then?
I certainly wouldn't call this not deformed
And this is the tamest I found, most nosferatu are absolute Creechurs
...actually that isn't really deformed, on a second pass, it's just the ears and teeth
But again, tame as possible
My game's Nos is similarly Not That Bad. Black sclera, and some real nasty scarring primarily around the mouth is the worst of it for him
But it still fits the "enough to put off most people, not enough to be obviously supernatural" qualifier
Makes sense
So V5 sort of takes the VtR route with them?
Because VtR Nos can be hideous, but they can also be like, normal-looking or even attractive, but always have something off-putting or uncanny-valley about them
I don't think so
Yeah. Vtr nosferatu can have a creepy shadow, a smell of death
Not really
Some definitely are though
It's not uncommon for them to deliberately embrace beautiful people out of jealousy

What is a vampire but the scourge of g-d upon man?
What could their sun be, but vanity
trying to figure out what a werewolf mechanic would have for skills and stats
any suggestions? what else would they have?
Academics, Technology, Science
Really anything you want, but those seem suited to a technical character
Awareness and Investigation, probably (spotting problems)
true
Werewolf is just the Unabomber but Furries
(Subterfuge ("oh yeah, turns out the whole thing needed to be replaced, that'll be another $3K" (not that i'm bitter)))
IIRC Academics is more literature, history, etc but I agree that Science & Technology could both fit
Athletics would make sense for a mechanic
Assuming they's a like, car mechanic or something that does a lot of heavy lifting
does this thread account for chronicles of darkness stuff too? i couldn't find anything else
yes!
true....i didnt think of that
yipppeee
chronicling darkness in here
She Chronicle on my Darkness til I
holy shit it's mage oomf
surprise bees character
yeah chronicles is wod
they renamed it
to chronicles
but it used to be a wod
so it goes here
also hiiiiiiiii
World of Darkness 2: The Chronicling
Update on this situation:
Talked to him a bit, got more info. I think it's mostly stemming from a fundamental misunderstanding of what the game is about, and not actually reading even the core book. One example he cited is our ST shutting down his neonate from taking the "living in the past" flaw. Y'know, the one that explicitly says only ancillae and older can take it. On the same page. And somehow being supposedly very good with computers with no narrative justification. I digress
Anyway he also seems upset about the idea of flaws at all, which is why I say I think there's a fundamental misunderstanding.
Moros legacy
[Name pending]
A history of sorrow stains a house. A badly maintained device fails and breaks. These alchemists do not neglect how objects accumulate history, and take up their tools to polish the spiritual
Order: adamantine arrow, silver ladder
Ruling arcana: Spirit. Optional: death, matter
Theory: the ephemeral is no mere byproduct, showing how the past is carried by all, and how trauma and pain may echo forward.
Oblations: maintenace and cleaning, hours reforming a building, repairs, cataloguing history of something, measuring the state of something
Yantra: tools of maintenance, blueprints, history, specs of a device
@mighty zephyr @grave gulch
So the idea is like. They could deal with haunted buildings. But you can go for someone managing a facility's systems, a sewer worker, someone into sustainable towns
I'm surprised no canonical legacy like this exists
Death optionals would be more proeminent, but matter is such a good thematic fit. They'd at least have a lot of good rotes for maintenance
I like Requieum Nosferatu better where they're not necessarily ugly but they are extremely offputting in one way or another
i like 
I have a nosferatu npc on hold who looks like a big porcelain doll
Idea got kinda picked apart in the onyx path server
You can use it, but it kinda similar to lords of the inanimate

So I'll probably work it into being a Lords variant or create a more ephemeral focused legacy
I'll see what I can transfer here
So one way is a variant of the lord of inanimate. They'd treat spirits as another aspect of perfecting tools and places, and their subordinates in alchemy
Another is moros who want to polish and purify the ephemeral, helping ghosts move on and cleaning resonance
Hi everyone has to look at my Forsaken, Miss McCoy
She looks cool and fun
Fuck yeah
luna's favorite caililth (she would be a slasher by now if not for luna)
we love when the screaming moon bares its soul to you, and makes you its daughter
she also lost her pack to an idagim so she's FINE she's NORMAL she's DOING GREAT
thank u dear my brain was parsing it as good bc bearer as a word i love englissssh
i actually thought u were talking about moon bears 
i was just making a lil joke
there's a kind of bear called "moon bear"
they look funny
i hope delilah saw the bear 
i did
i hope i didnt offend you btw
its all goood
So how useful are each mortal merit for dealing with spirits or ghosts?
Like medium, camera obscura, the exorcism merit, the one about being haunted after a traumatic event
i feel like
they're probably pretty good for dealing with ghosts as presented in the bluebook
since bluebook reallyyy leans in on the horror vibes when you start getting supernatural
Ah good. Do you like all of them?
i like camera obscura but that's bc its such a classic
A lot of it has to do with. idk useful feels like the wrong metric
does this make the kind of scene i want to happen, happen is more the question i usually ask about merits
why is contacts there? because in many ways the core of wod's narrative-mechanics is noir and detective stories and my character should have a scene where they badger a guy they know for rumours about weird shit happening that leads them to the monster
why am i taking camera obscura? because i want to use an ancient camera to take pictures of ghosts, we're playing Mortals/Bluebook, this is a Ghost Story
Cool.
Was wondering how mechanically and narratively fun each one could be
The one where you're haunted by a spirit attracted by a traumatic event sounds rather cool
@orchid void so over at onyx path discord we were talking about how each mage might grasp tgeir path lessons better but have bigger challenges with them, and thyrsus hit a snag
Now that I think on it, being a moros might mean a respect for death, but also means you know keenly how finite what you truly care about is
Which might inspire worry abd desperation if you can't handle it
- Acanthus will see the momentum of future and imposed choices bearing down on them, as well as consequences of their own actions. They might let themselves be cowed, or try to avoid responsibility and blame other forces
- Mastigos will have limits they fear to break, matters they fear to face. They see all they and others feel, all connections, so they know and fear what they poke
Based on someone describing obrimos as finding the hole where god should be
So maybe they obsess with an idea of what fills the role, blinding themselves to further truths when tgey fail
@grave gulch
Hi 
@mighty zephyr
@clear delta i dont have much to say i`m sorry 
i think that's some cool things to point out about the paths tho

I may be playing a Hunter game soon!
Which means I’ll actually be able to play my mafia cleaner character idea
An old school mafia cleaner who recently found out his boss was a vamp, murdered them, and then skipped town to run away
Not even for killing a vamp but just for killing a mafia boss
Hmm, y’all think push a large book shelf over them and then beat them to death with a hammer is a good first hunter kill?
Staked for the sun seems the most effective
I mean yah but I was kinda thinking of this as like, a spontaneous unplanned thing
I’m just wondering what’s reasonable for someone who was unaware of the supernatural until then to kill a very high generation vampire
(High as in like, generation 14-15)
Thin blood levels
Presented without (in-universe) context:
I was infodumping about my chronicle to my manager at work, and they got so immediately invested that they made this
So death by nuclear reactor failure is key of misfortune or key of sickness
What could be a good name such a geist
Decaying Haze maybe
that sounds like an enviable manager/managee relationship
Key of Misfortune I say
Given how stringent nuke reactors are these days you'd have to be several degrees of unlucky to die to one
True. Multiple keys fit a death, so I was listing the two possibilities that came to mind
Could also go for pyre flame, if you take the radiation directly and get burned
So I know the baseline assumption with hunters is no longer imbued
But are imbued a thing at all in H5?
It's great, they're super cool
I remember during my interview when we first saw each other there was just a mutual look of "oh I'm gonna like you"
Autists gotta stick together
On that thing from the other day
Think that thyrsus' problem could be realizing how alien and horrific the world is. They are equipped to see how predatory the shadow is, how brutal nature is, more than others
So they are probably challenged by reconciling their humanity with the world's song
@grave gulch

Also, an user on onyx path discord commented a thyrsus can see in detail people's health and how spirits influence humans
Lots of events could be set up by them
Oops my neonate just got a threatening letter from their presumed-dead sire
Just a reminder, you need to do a lot more then just believe in a religion for true faith right?
Depends on how you define "believe" I guess
You can go to church every sunday for your entire life and not have True Faith
The big thing is in the name, you need to belive and have faith in a vary total way to have true faith
Yah that’s what I thought
True Faith always makes me think of whatever bible verse about the mustard seed and moving mountains
True Faith, the way I read it, means more than belief. It means being unshakeable. Not just because you're sure of yourself, but of your certainty that existence itself stands with you. It's exceedingly rare, and so hard to understand for those who lack it
It's depending on the source book at least the most common for of ""supernatural"" power a mortal an have, but also a mortal with 1 dot of true faith dose wont be ablet to do to much that flashy,
That and less then 5 dots dose not get you that much like being able to keep a vampire out if a holy site with a faith roll posesd by the vapire's willpower wich puts the roll at a toss up if they are ate the same rough level
But like once you get seven dots of faith acordingto the book we have handy you can bless a holy item to always do damage to the supernatural
Actually I wanna ask, I know hunters are very ignorant of their prey
But how knowledgeable of supernaturals are other supernaturals?
Like how much of the garou does your average vampire know?
And vice versa?
my wod lore is a lil rusty but iirc most of them are pretty insular or outright on-sight type hostile and don't know much about the other
Ah, alright
vampires know stuff like "werewolf live jn woods do not fight them" and werewolves know shit like "vampires stink of the wyrm, kill them"
mages probably know the most cause of the whole thing where they shot a vampire with the orbital sunlight cannon
And Trameir knows a lot about the order of hermies becosue they used to be part of them
What’s that?
Tremere
yea true
I meant the order of Hermes
Samuel Haight knows about everyone but is now an ashtray
Ah ok
of course the tremere guard all their knowledge very jealously so that does not translate other vampires knowing much at all
Damn tremere
The OoH used to also be who the Tremere were part of when they were full on mortal mages and not blood socerers
Wraths might know about supernaturals? Lots must be victims of them
it doesn'tt even translate to all tremere knowing! they hide their knowledge from each other too
Also they can snoop on supernaturals who have no ghost powers, hate the Giovanni vampires for enslaving them
But all in all, think most of them know little of the other supernaturals
Yeah Other then groups like the Archnium (who the OoH dose recrute acolites from) and changlings for the most part a lot of the spolts stay out of each others terf and ignore each other
The Order of Hermes also thinks "fairies" are as bad as undead
The Mages also didn't actually kill the Raavnos ante
don't remember if it's like outright stated anywhere but since the technocracy has a vested interest in keeping the public unaware of the supernatural and magic gives them the means they probably have the most collected knowledge about other supernatural things
they did it on accideent by clearing the cloud cover the 3 Kuei-Jin Boddhisaatvas had created to kung fu it for 3 days
TBF Redcaps eat humans only slightly less often then vamps do
Kuei-Jin were remvoed from canonn IWRC
No more baby killing for enlightenment
House of Ariadne is perfect for playing Disco Elysium in mage
The spirit nuke killed the bodhisattvas, the sun laser killed Zapathasura, I thought?
Going to fight a Hunter tonight.
Man with Baseball Bat vs Batman with Baseball Bat (gangrel) in an alley way alone.
Either I win or I get my shit kicked in with no in between.
Good luck, bring pocket sand
i think the gangrel wins this one
me too, but hey maybe the hunter has a trick
yes the hunter in this scenario has to be either insanely stupid or crazy smart with no in between
Social moros. Spirit death
Actions improved by teamwork
1- Understand resonance, spirit dynamics. Understand ghosts, and memoria seeped in objects
2- ephemeral shield, make presence unremarkable
3- Summon spirit/ghost, create open condition. Bolster/create resonance?
4- Banishment. May use honorary rank against death beings
5 - Purification. Big ritual. Shape spirit, may remove concepts, even cure magaths. Ghosts experience remembrance, can resolve an anchor or pass on
Hunter could be Imbued, or have True Faith, or have a buddy with a shotgun hiding behind the dumpster ready to shoot the Gangrel the second they turn their back
Also, first attainment
I think I'll make it feel like small insights you get, specially as you interact with the community.
Oblations are community work, reforming something, people watching
Yantra: handiwork, agreements, collective plans, teamwork
Yeah bit dubious on yantras.
@grave gulch @mighty zephyr @orchid void thing I made
Looks neat
Thanks
Ah, forgot the initiation proccess
I like 
Gotta make the name yet
Also someone suggested cerimonial/religious clothes for yantras
Also I think negotiation tables are neat yantras
Ok I need to know
Could I reasonably in a hunter the reckoning game
Justify ghosts possessing animatronics?
yes
Perfect
just prepare for all the FNAF jokes
I figured 😛
@heady kestrel
keeps half joking that you could do William Afton as a villain in pretty much every CofD game
Fazbear Entertainment is also a company that could easily be the villain of a werewolf game
With how they keep refusing to profit off child murders and ghosts
Fazbear Entertainment would be for a pentax front preaty tame TBH
William Afton in every Chronicles splat as an antagonist
Vampire: Serial Killers make humans skittish, skittish humans are bad for people who have to eat people to survive
Werewolf: Afton is literally doing the child murder to farm suffering, the ghosts in fnaf could just as easily be extremly loud ecosystem disrupting spirits as actual ghosts
Mage: Mages are always looking for some sort of bullshit to stare at for far longer than possibly comfortable, Afton and his weird ghost necromancy stuff would be a great mystery for a Moros/Someone interested in Death as an arcana
Hunter: HE KILLS PEOPLE. Could probably play him as a Slasher with ghost backup
Deviant: William would be like, normal, inside the the web of pain, @hybrid dock joked that Circus baby would be a great Deviant charecter
Promethean: Similar reasons actually, just make him an alchemist/demiurge and make Agony weird Pyros or something.
Changeling: So there are two routes here, normal Afton is the sort of abusive fuck that would just make Changelings mad that he exists. Get Him. Get His Ass. OR you could have like, an Afton flavored Gentry who leans into the idea of Afton as a trusted adult abusing his power to take advantage of kids, Spring Bonnie Gentry. Ballpit or something
Geist: ... Do I Even Have To Explain This One? Like? This is just a normal geist villan, the only wild part is the sci fi supertech
Mummy: I dunno he's screwing with the borders of life and death, maybe he pissed off the judges.
Beast: He is an infamous serial killer with a very solid personal aesthetic, he makes for a perfect annoying apex predator who's aesthetics start to leak into your lair until you deal with him.
Demon: Somehow what he is doing is part of god machine infastructure. Maybe he's a psychopomp exile or something
Jesus Christ he actually does work in every single one
Psychopomp exiles are great
what if theere was a guy making GM infastructure for fun
oh thanks for pinging me here
i was right
Should rotes based on fear only use intimidate, or are empathy and socialize valid too?
Persuasion instead of socialize
@clear delta is every host bad?
Like theres a bunch of hosts in werewolf in forsaken
Are they always bad?
iirc crow hosts aren't that bad
what do they do?
I wass just going off this one the wiki
I love the Halaku
They're a great way to mess with players' heads.
Given their whole schtick is observers.
So you can definitely foreshadow something major happening by having a bunch of them show up
For a definition of "not that bad" which includes "pecks people's eyeballs out stare out of their sockets whilst controlling the dead person like a marionette"
we all have our flaws
Hosts are bad until they gain enough sentience to get free will
Unfortunately by the time they do so, they're almost a God in flesh and their divine momentum stops them from ever being able to be any semblance of normal or good
They're 'not that bad' in the sense that they're not causing horrific spiritual damage/widespread suffering by their very presence.
Yeah it sucks to be the guy who gets his eyes pecked out, but they're not like chewing holes in the Gauntlet to let a bunch of plague spirits through, or actively feeding on human fear and terror, and the like.
i`ll say
werewolves are always dealing with weird stuff
both in forsaken and apocalypse
yeah
I feel like Werewolf might, all things considered, be the gameline (in both Ws oD) that's furthest from the basic horror concept that inspired them
there's probably competition but still
Werewolf is ultra violence against super monsters
To quote voy
JOIN THE LEGIONS OF THE MOON AS BLADES OF SILVER ILLUMINATE THE NIGHT SKY
PARA-DROP ONTO A WHALE THE SIZE OF NEW HAMPSHIRE
A WRITHING GOD DESCENDS FROM ON HIGH, IT BELLOWS IT'S SWAN SONG WITH THE CHOIR OF A MILLION EMPTY VOICES
RIP IT'S HEART FROM IT
(I mean, it's a lot of things, but yes)
At least in part, I think, because the basic werewolf story of the 20th century ("you're Bit, now you're Some Dude for most of the month but then you need to work out how to not murder your family") is an effective horror scenario but a bit thin for a whole game line.
& you want to not make this "Furry Vampire" so you want to pivot a bit
although "werewolves with a holy duty to fight the forces of Hell" was a thing
Geist is horror but hopeful
yeah, I think a good few of the ChrOD books tried to ease up the "there is no hope & everything sucks forever" angle you got in more of the oWoD books
Mage there is some hope, but taking down the exarchs is mega far off
Promethean is just about a personal goal you can achieve
Though zeky (sing zeka) have ambiguous hope
And pandorans have no hope
My experience with werewolf myths is surface level but to my knowledge, yeah, werewolves (or more broadly people who turn into wolves) was a lot of things over time. The modern concept of a werewolf is very recently codified.
Vampires also, but maybe not to quite the same extent.
Vampires are just fucked, no hope
(turns out werewolves are a bit like dragons: the same word for a lot of vaguely similar myths)
Demons can achieve the lives they want, but must eternally struggle to protect them
does CoD still have golconda
Mummies can end up rather well, in spite of their awful situation. They can free themselves and be immortal for a long time, building relics to leave for the future
No
Vampires, in terms of the modern understanding, can be directly traced back to John Polidori's The Vampyre (1819), which was started as part of the same slumber party that gave us Frankenstein: the Modern Prometheus, meaning that two of the most influential stories in the English language are fundamentally about how much Lord Byron's friends hate him.
good
Modern werewolves can really be traced back to The Wolf Man (1941)
Don't like it?
i think vampires should suffer (affectionate)
and this is why any horror monster is worth giving a twist or a stunning change.
life is too short to limit the boundaries of your ideas to something so recent
Yeah
Now, in both cases there are literally thousands of years of folklore of vaguely similar concepts that people have gleefully pilfered to change up adaptations, but those are the "codifers" for the concept in both cases.
Requiem made "vampire" be like crab
Something life drinking creatures keep doing convergent evolution
Besides, being Nature's Supersoldier on a Mission From Gaia is a super hardcore idea
oh yeah it is dope
just thinking about how it's maybe the most completely original, without being something adapted from the inspirational material.
(or maybe extrapolated; "gangster politics with fangs" isn't really a major feature pre-VtM vampire media, but it's a pretty reasonable inference from the starting point if "vampire society" is more than "Dracula and his three girlfriends, and yes they suck blood")
again, like dragons
convergent evolution of giant powerful scaled animal mish-mash with vaguely magic
(I once made this joke in a short fiction I once wrote: carcinogenesis but for dragons, dragons just keep on independently evolving on entirely different worlds)
There is a dragon fan made game
And Forsaken is.... Gang warfare tropes, I think.
Enthusiastic gangster gardening
Spirits and humans are the plants
I mean the thing I vaguely recall behind the renown mechanic is that its written into your spirit-half as a kind of magic tattoo
And then you show it off to other uratha so they know not to mess with you
And then the general interaction between uratha is small-scale petty territory fights
I'm probably half-remembering it wrong from looking at the lore years ago, though
I know. Just including the fact you tune the spirit and flesh to your tastes
Like say you want your territory to benefit arts or sciences
You start manipulating things to get the right resonance
I love determinative abstract animism mechanics
It's a good parallel. Fundamentally, a gangster tagging a wall and a wolf pissing on a tree are making the same statement
But then, yeah, there's the whole spirit aspect of Werewolf, which is awesome, but not that I'm aware of really part of any previous lore
Maybe some of that "werewolves vs the forces of hell" folklore mixed with 90s New Age
*the Ordo Dracul disagrees with this, in theory 
iirc VtR has no 'you can become human again' but the Ordo gives you access to a set of disciplines that let you overcome/ignore various banes that go along with being a vampire, although its all temporary and there is no getting around the need for blood
Also advanced ordo powers may require inhumane experiments and atrocities
incidentally, also like dragons
"vampire" is a category of fictional creature that people can generally recognize, based on many different traits or characteristics
(almost?) none of which is individually required for something to be recognizably a "vampire."
Tbh, the dragon fangame didn't interest me much
But it's funny you can drink fuel
oh yeah, I just mean that, like
"A dragon is a giant, scaly, winged monster that breathes fire."
"Also it might breathe something other than fire. Or not."
"Also it might not have wings."
"Also it might not have scales."
"Also it might not be giant."
just making the connection that there are a whole list of things that define "vampire" in a similar way, and if you remove all of them you probably don't have a vampire but you can take any single one away and still have a vampire.
Oh not disagreeing
Just got reminded
Think I'm just not as much of a dragon fan anymore?
Guys, tell me what you think of the fangames?
haven't played any
read Genius a while ago, though, and thought it was a really cool concept/mechanical game
A good bit of thematic overlap with Mage but enough going on to really be its own thing
Genius is legitimately just someone being buttmad about nMage having a specific paradigm that isn't as inclusive for techno magic/enlightened science stuff
Also "convergent evolution" is legitimately the explanation for vampires in VtR
To the point that iirc the Night Horrors books for VtR have a lot of implied "this could at some point end up becoming a new Clan/Bloodline"
The guy who wrote Genius also wrote Book of Hungry Names
What is that?
also, I never watched enough magical girl to really give an opinion but I know some people with very high praise for Princess
& hey, if you were into the MAD SCIENCE aspects of M:tAs, I feel like it's fair to spin out that aspect into its own game
I love Awakening but it is a much more direct (single paradigm) Mage game than Ascension's high-concept paradigm stuff
I can't believe I never put together that my interest in Mage was the same as my interest in mad science (even though I read Genius before, uh, any other WoD content)
yeah, which is
There's not really a difference between "mad scientist" and "wizard," in a real sense, except in terms of some external stuff about definitions and, well, paradigms
(which starts to get into questions like "is 'supernatural' a coherent concept in a scenario where 'the supernatural' exists")
So here's a totally non-controversial question: which edition of Mage is the best one, if I wanted to read one?
I don't have the same hate for Ascension, but I'd still say Awakening 2.
Awakening and Ascension share some terms, concepts, and mechanics but they're very different concepts. In Ascension, magick works because you know magick works; all worldviews are true and the consensus of human belief shapes the nature of existence.
In Awakening, you are a wizard who knows how to do magic.
(There is more too it than that, the thing that distinguishes the Awakened from someone who bought a few supernatural Merits is attunement to the Higher Truth beyond the world, but it's still a much more straightforward Occultists At Large than Awakening, where global finance, mad science, and Hermetic ritual are all equally magick)
& between editions Awakening 2 is just better.
more consistent and workable magic system without the arbitrary swings for balance reasons, systematizing stuff like Mage Armor which used to be a different effect for every Arcana that just happened to work similarly, a real fun take on Paradox where you decide how much to risk and whether to suck up the consequences personally or dump Should Not Be into the surrounding environment
collecting all the cool Awakening lore and worldbuilding concepts into the body of the corebook instead of shuffling them into the back appendix and talking about ATLANTIS ATLANTIS ATLANTIS for so goddamn much of the setting description
just big improvement all around
i was drafted for a werewolf game
theurge silver fang
party leader and kooky witch lady
I really like awakening 2 too
Its not quite like, brainrot levels, but it reminds me of talking about esoteric christian lore with my friends at lunch
TBF, I do like the whole 'fallen world, lost civilization' angle. But I will admit that 2e did it a hell of a lot better and more interestingly.
(Not least of which because if you look into the RL 'lore' about a lot of this sort of thing, it very quickly becomes hella sus.)
Or: It turns out all the 'lost super-civilization' conspiracy stuff is universally White Supremacists making up shit for White Supremacist reasons
But like the whole 2e conceit of "It doesn't exist. There is literally no way it could exist given physics and history, and yet here it is, because it's as much a Supernal Concept as it is a physical ruin" is just cool.
Yeah
and given what we know from Imperial Mysteries, it actually makes perfect sense
Atlantis never existed, because after it fell, it had never existed. But you can still find some pieces of never-was in the world that exists.
It can't have existed without the Supernal, and since the Fallen World is cut off from the Supernal, it therefore can't have existed.
And it explicitly being called 'Atlantis' specifically because the Diamond are exactly the sort of pretentious old-school intellectuals who think that Plato was the most enlightened person to ever exist.
very much like the whole shift from "the Diamond Orders are the unbroken tradition since the days of Atlantis" to "the Diamond Orders are organizations of Magi whose structures can be traced back an intermixture of Greek and Indian Awakened. They also hold themselves to be expressions of an unbroken tradition reaching back to Atlantis (which, again, never existed)"
perhaps unsurprisingly on this server, though, I'm Free Council for life.
I’m a really big fan of the silver ladder
They are like, kinda what I came to mage for honestly
Champagne Socialist, Hubristic, “Cultists Of Human Divinity”
yeah, I kinda dig all five.
(Mysterium least, honestly? "they're the Mage Mages" ok i guess)
LETS GO MYSTERY CULTS I LOVE THE GUARDIANS OF THE VEIL
I honestly like the Mysterium
Because, let's be honest here
"Hubris? What hubris? I don't have time to look before leaping when pursuing KNOWLEDGE!" is a whole vibe
(I know the real history/science isn't exactly this, but example)
The Mysterium are the equivalent of a physicist working on the A-bomb who determined there was a chance that it would incinerate the atmosphere of the planet, and went for it anyway.
incidentally, I do think it's kind of funny that the FC are often seen as the hippy quirky human rights Mages
but when it comes to the Seers, the Ladder is like "their work is the antithesis of everything we've hoped to achieve, but we're rebuilding the Awakened into one Nation--including the Seers of the Throne"
the Arrow is like "our cause and theirs must be at odds. There are times that these conflicts may drive us to the point that the causes and struggle that define us leaves no choice but to take their life, and live with the consequences for ourselves and the world."
Guardians have their spy-vs-spy and "when there is no other option, when the greatest good calls for it, we will take the sin of this deed on our own head to spare that of others"
& then the FC is going "I find it best to think of it as Seers of the Throne who aren't on fire yet"
The FC are the Modern Political Ideology Mages
Like the Carthians are the Modern Political Ideology Vampires
Except FC vs Seers does away with all the lovey-dovey liberalism and goes full Bash the Fash
I just find it very funny that the "life is struggle" warrior-monks and the self-hating sin-eater mystery cult are both all "at times, in the service of Truth and necessity, our struggle with the Seers may force us to this extremity" & then you have "Truth is sought by freedom, human effort is magical, death to every servant of the Pyramid"
TBF
'Truth is sought by freedom, human effort is magical' is diametrically opposed to everything the Seers stand for
tru, tru
very belated (I was asleep), but thanks for the insight, folks. Sounds like Awakening goes on my reading list
Adamantine Arrow my beloved...
im playing one rn. lemme fight em. lemme fight seers.
born to cast
world is a lie
kill em all 2024
i am adamantine arrow
410,757,864,520 dead seers
It is worth saying that while Awakening hinges on a single paradigm, it's entirely possible to make a mad scientist or finance guru whose spellcasting, while built on the same foundation as anyone else, leans into the symbology and methods of their personal belief system.
There's one Truth, but you can take multiple approaches to that truth!
Also the Truth is too big for the book itself to really nail down. There's a lot of room for the other guy to be right
I may be a little unfair here but I think Ascension tries to hold your hand and say "your fringe beliefs are true because all beliefs are true, really, and you just have to navigate the Marketplace of Ideas." Awakening goes "oh you believe in the luminous aether? we're not gonna tell you you're right but here's the tools to try and prove it"
"Everything is true" vs "What is Truth in this world irrevocably tainted by Lies?"
I encountered someone who hated Awakening because--well pretty much the exact reason people supposedly made Genius. They thought the Paths were too prescriptive (tried to make some kind of case that everyone was like, warlock pacted to the Watchtowers?) and thought that it wasn't enough to like, be a slightly weird FC Obrimos because in the system/setting's eyes they'd just be delusional
See, that's someone not prescribing enough to how Truth works. 😛
Also you ain’t warlock pacted to shit 💀 💀 💀
My boys in the silver ladder wish the oracles or whoever called them back
You want a pact, go talk to the Abyss, see how it works out.
Prelacy is also very warlock pact coded, though you could read it as more evil cleric core
Also true.
For better or worse, as a Mage you technically don't answer to a higher power.
And the ones who do are chumps who quit the game >:D
The pentacle if the oracles also made prelates
pan over to like, generic solarpunk utopia image
I think about Seers a lot
They are really neat antagonists with a lot of good musical support
i think oracles not offering direct juice is a pretty important part of their differing ideologies and what makes the pentacle vs seer struggle work
puts on FC hat Seers and Scelesti are fucking losers who looked at their capacity to change the world, went "That's scary", and signed up for fuckwits who want to tell them how the world should be.
should you meet an oracle on the road, kill them. and all that
All of the awakening antagonists are really good for darknessgame setups
Because they can be horrifyingly evil, pathetic and/or have really compelling dynamics with the PCs
All of them are quite pitiful
Even the abyss in a way
Especially the Abyss
It's simultaneously existentially terrifying, a tremendous threat to all that exists, and a sad wet cat.
Once again, Intruders is a great book.
Annukai are really fun to brainstorm
I thought of one a while ago that I haven’t had the chance to use for anything
Where its a world that is exactly like earth in every way, except there is no people or animals
And the world really wants there to be people inside of it
But people who spend too long there end up “digested” by shadow monsters appearing and killing them
Bro just wants you to come visit(it will kill you to come visit)
See, sad wet cat.
The stewards celestial orrery are a funny group similar to seer methods
The seers are also both Horrible and Pathetic
Like on one hand they are on that “Pearl Jam-do the evolution” grind
But also you have things mentioned like the Praetorian being endlessly jealous of the Adamantine Arrow because they have something worth fighting for.
They're not the prison guards, they're snitches
The very act of bearing witness to earnest heroism can be painful for a sell-out.
speaking of intruders, i was reading the first chapter of that today cause ya'll reminded me of it and i had a thought
would the consequences of scp-140 (a chronicle of the devas) count as an abyssal intrusion?
There's already an Abyssal intrusion like that
(So yes, that is 100% valid fodder for an Abyssal manifestation)
Oh delilah you saw my legacy?
the pin.. whoa mama
So I gotta find a name for this legacy
Yeah, although instead of "Mad Science, global finance, and Hermetic ritual are all magick because they get results in their own paradigm" it's more "science, finance, and Hermetic ritual are all ways of glimpsing the quasi-Platonic Higher Truth that allows magic"
but yes, you have plenty of room to mess with you tools and practice for a bunch of different approaches
and Free Councilors specifically can use Techne to get magic power out of computer science or the power of rock
meanwhile, as far as "crazy postmodern magick" goes, I gotta show some love to Unknown Armies
which isn't any edition of WoD but was very clearly written in conversation with WoD
@mighty zephyr how well do you think Father Wolf got along with Helios?
Average brother in law relationship
Barely exchange a single word and then claim afterwards it was a good talk
Also soft request to stop pinging me for tidbits please
Oh huh did someone mention Dragon the Embers?
Ironically enough that never really interested me.
I haven't heard of that one
There's also Dragon the adamant
anyone who played any of the 5th edition games
what`s a tenet? as in Chronicle tenets
i dont really know what that word means
It's a statement that says what matters to your chronicle thematically
And becomes a rule therein
ya
I see
thanks Voy
Ok
Most players made characters good at fighting for the one shot
What do yall recommend i do to make sure the experience is fun? 
Lots of things to kill?
dont be afraid to use down and dirty combat rules
and use them to stress how good they are at violence
to the point a group of weaker enemies isn't more than a single roll

So like, whats the vibe on changeling? Like i have the impression that its lighter in tone than the rest of the WoD catalogue but i sometimes hear something like "oh its actually way sadder" and i cant tell if thats coming from contrarion nerds or not
So! There are two changelings
Dreaming and Lost
Dreaming is whimsy, but also the whimsy and dreams are being steadly destroyed so you fight for them and your individuality hoping your fae soul won't starve
Lost is about escaping monstrous being who hurt you and rebuilding your life and mental health while fighting to not be taken back to the horrors you escaped from
Yeah
Honestly from that description dreaming sounds like its tone depends on the gm. Like i could easily see that premise both as like, fun enough for kids or sad enough for adults
Yeah sounds the same for me
I love that one of the main antagonist types in Dreaming is
“Guy who says magic isn’t real fucking dumbass and your powers don’t work and then your soul starts dying”
Thats arguably true about mage
In mage that can’t like…. Destroy you
Like just from them doing that and standing around
Being boring/annoying
The technocracy could at the very least try
But yeah banality/glamour sounds like a fun system
I am pretty sure certain technocrats do actually trigger this effect for changelings on crossovers, I don’t have evidence of this but I remember it from a wiki dive
Like, its funny. Ive seen people powerscale WoD monsters and put the fey above like, werewolves, and in wta5 the way they talk about them makes them sound fucking crazy dangerous but when i read up on it i'm consistently like... "Wow, if i had to run an rpg for a bunch of school kids this wouldnt be a bad choice in the slightest"
OBVIOUSLY theres something i havent read rhat would make that a bad idea but like, as it stands yknow
Their superpower is childish imagination
Unfortunately, your ass also needs to pay taxes
Has been my impression of the game
I wonder if this team of creatives working on a game that takes place almost entirely within the minds eye was feeling a type of way
Autumn people(which are people with high-very high banality, specifically the special variants from the autumn people book, stick in my head a lot) person who doesn’t have a personality, so they use X to fill the space, and then they get some sort of minor banality spreading power based on what they use to fill space
I just think about them a lot, kinda cute, potential for some very evil Yuri or something between a heavy sleeper and a changeling since heavy sleepers aren’t like… evil just radioactive and annoying
Ooooo
I got some friends who love evil yuri. Maybe i can use this to get them into my hyperfixation
Some of them are like, evil authoritarians who only 75% of the time act like normal humans
But other times they just like…. Really like Star Wars and it makes Star Wars collectibles radioactive with banality
Like they are in fact, so boring and annoying about it that it saps their soul, but still, the pitch of “guy who doesn’t really have anything going on behind his eyes so he tries to fill the void with something physical he can base his life around” appeals to me
Every wod splat needs to pay taxes except for mummies 
What about Wraiths? Do they have like… ghost taxes
Actually i dont know but the underworld is so messed up that they just might have something equivalent
There's a ghost police im pretty sure
Ohhhhh do not fuck with the ghost police
Yeah wraith has a tight society ruled by some powerful ghosts leading legions
i think there's a thaumaturgy ritual that removes you from the records so you don't have to pay taxes anymore
I mean if im a nosferatu im basically presumed dead already. Ill just bum it in some asbestos laced abandoned shack
So like, im currently under the impression that changelings use specialized custom magic, kinda like the mages, but if they use the same spell or glamour or whatever they start generating banality. How close am i to getting it, and how does it work mechanically
is there something like a google sheet or anything for Hunter the Reckoning character sheets, or is it just a matter of filling in the sheet from the pdf?
Mr Gone has been the definitive WoD interactive sheet guy for like 20 years
Does he do 5th edition sheets?
Collection of Character Sheets created by MrGone.
its one of the more emotionally hitting CofD lines for me
theres a real tension between like
the wonders of faerie
and the horror of the worst parts of it
but you can't go back to who you were
In Demon, the GM is after you and squeezing like a vice
in Lost, the threat is more how
Oh hey, welcome back Scout
the True Fae are probably not there, they might not even think about you, or want you back....
but can you ever be sure?
u can if they sent a hunter on your butt
👋 Stuff Happened™️ and I kind of disconnected from a lot of stuff, but ty
thats true
but its the paranoia
its not being secure in yourself
You can never be sure they dont want u i imagine
if thats knowing if your fears are valid, if your perceptions are 'too much', if you're over-reacting
Specially cause u'll see other changelings getting chased by hunters and whatnot
Different vibes of paranoia for demon and changeling
Changeling is all about trauma and mental health
and its on that border between optimistic and hopeless
something like Deviant, its dark - you are broken and you're almost certainly not making it out
something like Mage can be ran very inspiring, you've broken through to the Truth, you can change the world and stand up against the fucked system
Changeling can be either real easily
also it makes for fun antags
to have Changelings very understandably driven by a desire to not go back
but then willing to chuck others under the bus
Dreaming I dont have as much experience with
I think it sounds alright
I always bounced off some of the framing of whats banal though, like the sciences
wym that shit destroys your soul its the music of the spheres bro. Its the subtle harmonies of the world interacting in a system unfathomably interconnected. smh.
You can run changeling without true fae as the antagonists
Just the struggle of the traumatized
its got a weaker gameloop than most of the other big CofDs
much more sandboxy
focused on how you rebuild your life, and what matters to you after all you've been through
Sorry if I gonna sound lazy
but what is the Willpower mechanic again?
I can only speak to CofD
which ruleset are you asking about?
Hunter The Reckoning, latest edition
Me and a friend are brainstorming some stuff for Lancer and we were thinking in mixing the basic of WoD with Stress + Lancer
To spice things up on the pilot side since we found a bit sauceless
Spend a willpower to reroll 3 dice
thank!
I love how much there is in just the question of "what do you do about your Fetch"
When my group played Changeling we were pretty irreverent and silly about it, as we tend to be, but a lot of our gags wound up being low-key horrifying regardless
eg there was a joke that my character's fetch was just a balloon with a face drawn on it. not as its unglamored true form, that's just what it was.
(you matter so little that your absence goes unnoticed. no effort needs to be expended to disguise the fact that you're gone)
Another character had a running gag where they kept coping with Clarity breaks by selectively editing the offending incidents out of their memory. This led to, amongst other things, refusing to acknowledge that Canada exists
(you will become a monster without realizing it. you will do horrible things and never learn better from them)
CtL is just a pretty potent game by nature
Funniest way to deal with a Fetch is pretending to be siblings and guilting anyone who questions this for forgetting
are Mages and Geists the only ones that can have a somewhat nice life after becoming a super natural?
It depends a lot on what you define as "nice life" and also whether you're talking about WoD or CoD
Like CoD changelings absolutely get beaten to shit with the trauma stick as part of the gameline's premise--but like anyone who's gone through trauma, they can find ways to cope and rebuild a life for themselves
Prometheans and Demons potentially can find ways to self-actualize that can give them lasting peace or at least something worth living for
Werewolves can cope with their instincts and duties
Vampires can live in luxury at the expense of others
people irl chase that as a nice life and they don't even have the excuse of needing to steal vitality as a walking corpse
mummy the ship kinda sailed
if they didn't want a rough life(?) maybe they should have tried to get out before the giant sacrificial ritual to bind them to The Worst Guys Ever, eternally, in service
But apotheosis is a way out for mummies
That or optimized incompetence to be allowed into A'aru
I dont know if either of those are somewhat nice lives on the way



