#World of Darkness
1 messages · Page 23 of 1
i hope it works fine!
@grave gulch I will say, I think Awakening 2 has the best spellcasting system out of all the Mages
it's highly refined and works fantastic with little need for debate
Ah okay. I was going to say "if these are for NPCs in another system I wouldn't use full PC-facing magic rules" but that's another matter.
In terms of homebrewing new Paradox rules in I'd say that you probably don't want to be tinkering with this rather intricate system on your first outing with it. Just being more harsh with the reading of Obvious should do some work.
Its one downside is that it has something of a learning curve but I think there's a very useful online tool to help there
I just can't remember what it's called
i see...
https://web.archive.org/web/20220326230349/http://www.voidstate.com/rpg/mage-spell-helper/#/ ah, so the old link is dead but you can access it via archive
I mean the learning curve is way shallower than something like Ascension I feel like
From my experience people who have been playing Mage 20th edition for over 10 years don't actually know how it works
Oh I never played that so I don't have a point of reference
I meant in contrast with say, the powers in other nWoD splats
Ah then yes
Doesn't one page contradict another?
Are you asking in general or for specific pages
because I wouldn't know the latter but it definitely happens
Yay!
I heard of it happening at least once. ANd that the character sheet section was a mess
now talking about my hunter game
i feel like using the gun wizard
guy's hella scary tho 
Gun wizard?
yeah it's one of the enemies the book presents to you
he's basically hunting hunters
he's called "armory", uses gun to hunt down and kill hunter cells, usually setting them up with fake supernatural occurrences
dont worry i'm not planning on using any actual Mage book rules on him
there's also a werewolf in the book who's usually friendly towards hunters, he's called Russell Sharp if i'm not mistaken
Splat-level supernatural beings aren't sleepers
But part of that is that they're also not human
Lesser beings, like say that hunter group that gets powers from the devil or whatever, are still very human and still cause disbelief.
Thinking on the classic "deploy inner world into reality". Could lean thyrsus for the idea of the connection between you and the environment
And spirit is already used a lot with mind for astral stuff
Werewolves glaring the spiritual mess this can cause
wait a minute
:c
it does help to make shit look mundane
if they witness an OBVIOUS casting of magic it increases the paradox dice pool
if you ur like Aha Behold secret bomb under you car to justify you kaboom spell then it aint an obvious display of magic
We did say that, though?
someone said it didnt matter in 2e
i dont remember who did tho
yall also did tell me to read the book so that's good
Nah they said disbelief isn't the only cause of Paradox
It can happen without any disbelief
which is fair
but someone did tell me it didnt matter
But like disbelief makes it worse, and can make otherwise subtle magic vulgar if things are silly enough
Like, if a guy gets struck by lightning in the middle of a raging storm
That's probably subtle
If a guy gets struck by lightning on a clear blue day
That's vulgar
If three guys attacking you in close proximity to one another get struck by lightning during a raging storm while several other Sleepers watch
The first one was probably subtle
The subsequent ones are vulgar
It's two parts countermanding natural law, one part making the sleepers lolnope right out of believing it's possible
"Nazi ghosts is something, I don't want no werewolf to wake up without its bones and getting pissed"
my characters say weird things
Aint there a ghost police? 
thats fun
It can help to think of the Abyss as a disease which uses possibility as its vector of attack
will do will do 
Alright, now that I'm home, I 'll explain why I said that it doesn't matter.
Because we have these.
If you are not reaching and it could still cause Wisdom loss, you can just trivially make it a chance die until you have cast your fourth obvious spell in front of sleepers.
Reaching beyond your grasp and repeatedly throwing out magic matter more to Paradox than Sleepers in 2e.
If you're unwilling to spend Mana, it takes three obvious spells in front of sleepers to make it better than a chance die.
This is assuming using your dedicated magical tool, but you really have no reason to not use it.
And if you're doing chance die Paradox, you have a one in ten chance for the cumulative spells in front of Sleepers to not make Paradox more likely.
oh when you first said it didnt matter thought that it wasnt a thing at all

boooooooooring
i really liked the idea of that
shame
still, i think the game is cool still
Unless you can build up a Paradox dice pool to 2 or more without the sleepers there, they do not matter.
I guess if you want to get Paradox going you either need to introduce befouling or put them in situations where they're regularly trying to cast beyond what they can comfortably achieve
Also I was mulling over the tough onboarding of Mage, and realised you could just do...wizard school
You're all new mages, staying with a senior mage while they show you the ropes and teach you the cosmology
Seems so damn simple now I think about it
Sensible
are you folks wizards? 
Legit question tho 
How complicated is it going to be to introduce new peeps to awakening?
I've had a tough time with it in the past, a game where you could introduce it by saying "you know Plato's Cave?" can be a difficult sell. I've not tried to run it since I first tried for a few reasons, but one of them is that difficult sell
Honestly I'm surprised I didn't think of Wizard School as an idea earlier
My World of Darkness players that came off of Hunter went "No"
When you tried to pitch Mage?
Correct.
Damn, I'll be real i'd give my left arm to play Mage as a PC
Yeah, mage is cool
Mage made it onto the "Games I don't run" list in the meantime.
There is a secret war being fought, for the souls of all mankind. There are jailers and there are monsters and they all exist to tell you that "This is all there is" "It will never be better." "Mankind is doomed." And you, you know the Truth. That those in power are Liars, that the very foundation of their power is a Lie, a lie so grand it makes up the world as you knew it. You know better now.
nice
It is a game about power and hubris, of being able to do incredible things and knowing when not to.
Truth and meaning exist. They give you power, free you to some extent from oppression. They also distance you from normal people and may tempt you to oppress others
"Any ignorant fool can fail to turn someone else into a frog. You have to be clever to refrain from doing it when you know how easy it is."
so tremere are their own thing here! does the word itself mean anything?
Love this mage concept tho
I'll steal it
They get more lore in some other books!
Apparently it means "to tremble" in Latin
But in context yeah it's just reusing the name from oWoD
ye nwod re-used a lot of owod stuff but ~different~
like how VtR has the Malkovians, which are Malkavians but as a bloodline and an o instead of an a
and WtF 1e's wolfblooded were just a shittier take on kinfolk(only existed as breeding stock, functionally useless otherwise) and the ghost children instead of metis
The only advantages you got from being Wolfblooded in 1e WtF IIRC, were immunity to lunacy and the chance to produce a werewolf offspring
2e actually made them an interesting half-splat
Were malkovians interesting at all? only remember they had a rivalry with another bloodline that frequents asylums
One can now potentially become a WB by being attacked by a Werewolf and surviving. And one of the WB flaws is that they're subject to Frenzy, but only shift to Dalu during it.
So, boom. Classic 'get bit turn into wolfman' werewolves
wolf man go aaa
See I thought that's what Apocalypse wolfblooded were
They have the permanent derangement flaw, and more chance for it to flare up, but get Obfuscate
That's about it.
I feel like if you look at someone with latent wolfiness and say "only good as breeding stock" that's on you
Apocalypse Kinfolk at least had the ability to use some gifts and fetishes.
Ye Kinfolk could help the Garou in ways mortals can't. 1e wolf blooded were just mortals immune to lunacy
Though it does rather amuse me that a lot of the sketchy shit about the Garou ended up as part of the characterization of the Pure Tribes in Forsaken.
Yeah that's where my stance comes from. Like viewing people that way seems like more of a Garou thing than an Uratha thing, based on my limited knowledge.
Maybe it was skewed by my experience but the sketchier element of Forsaken parenthood was just their habit of bailing on human partners. Lotta werewolves with mysterious absentee parents.
This comes from Uratha wither dying or realizing that they're in contrast danger of lashing out against their partner or kid.
They actually pivot on this
In VtR Malkavians are actually a virus in the blood that only affects Vampires
and if other domains realize your domain has it they place you under quarantine until you either prove you don't have it anymore or you all die
mechanically it's a bloodline though, that's all i meant
Oh I know I meant this is a 2e thing
o, wasnt aware they'd appeared in 2e yet
The disease only makes you insane 2e?
only a lil bit of insanity
So
About me hunter game
I wanted to do a dr.frankenstein like guy for my precious baby players to hunt down
would a tzimisce vamp be ablr to pull a good dr.frankenstein?
Kind of wanted a vamp cause i wanted to do something with London's highgate cemetary
have corpses go missing
The thing about highgate cemetary is that there used to be an old urban legend about a vampire that lurked there
Ya even had people who claimed to be vampire hunters going around the place and violating graves
I don't think Vicissitude works on corpses
(Barring Vampires, of course)
A Giovanni might be a better bet, because Necromancy
Or, I guess, Hecata if you're using V5
Same thing really
Viscissitude can add corpses to living flesh
folks at the wod server did say that a hecata could work well either as an assistant or as the main lad
Could always throw a promethean at them but I don't think those exist outside of Chronicles
i mean i wanted my mage the awakening game to be connected to my hunter world so i could always do that

connect mage the awakening with hunter the reckoning?
steal things from chronicles of darkness?
Promethean would be an intensely cool thing to steal fwiw
I have certain concerns with Promethean as a game (not objective ones, just not my taste) but as an arc interacting with a promethean could be amazing
Because Prometheans are deeply, deeply tragic
And are an incredible moral conundrum
From an outside perspective, at least
The very quick pitch for Promethean is: you're a being created and animated to resemble a human. Your very presence drive humans to hatred and paranoia and poisons the land itself. Your only hope is a possibly-mythical idea that you might be able to become human -- if you embrace your existence as is, you'll go insane and become a monster.
It may not even be possible for you to complete the great alchemical working of your humanity without creating another Promethean, so ... have fun with the morality of that!
ya think it could pull a dr.frankenstein?
they combined chronicles and old world all over
Frankenstein was heavily an inspiration for it
neat 
well then, sounds like i gotta read on promethean
if anyone happens to have a video on it you would have my thanks 
Jup.
It’s about Dysphoria i think
i say as a thing whose protoegg was cracked with it
Beautiful game
i think its about being 'othered' in general, there isn't anything specific to prometheans about being uncomfortable in your body, more just wanting to fit in/be accepted
but hey, both interpretations are valid, congrats on having your egg cracked by it 
(dysphoria feels more like a changeling or deviant thing to me--your body isn't what you want it to be, everything feels wrong. granted, i'm cis and i'm not sure if i've ever really experienced dysphoria, so if i'm understanding/explaining it wrong i apologize)
I have a different kind of dysphoria than the one most people discuss in this server and the hell of being seen when you don't look the way you want to and feeling inherently alien and unacceptable is part of it
Regarding paradox and sleepers: I didn't see that even if you, the mage, contain the paradox and make it ok, the sleeper is still hit with the Quiscence. Non-magical people just can't deal with the supernatural truth and as such are hurt by witnessing it. The more it happens, they worse their integrity gets and the worse it gets for them. So risking paradox in front of sleepers is not just about something bad happening to you, but about how ready your character is to hurt others.
Which feeds into the basic World of Darkness loop of "You're actually a monster!" very well. Plus paradox ramps up with Gnosis (your basic understanding of magic stuff), so the more powerful you're getting, the worse it can get.
Promethean is about a hell of a lot of things
It's about cycles of abuse, it's about dysphoria, it's about personal toxicity, it's about lack of agency, it's about rejection, it's about the struggle of trying to change, it's about forgiveness, it's about anger, it's about radicalization and deradicalization, it's about self-acceptance, it's about not accepting the self as a deliberate decision, it's about individuality, it's about conformity
it's about potions
Time to play Promethean as the living embodiment of a nuclear explosion
Zeka represent
i think i'll steal a promethean for my frankenstein's monster
i still need to decide on the dr tho
I think i like the idea for a hecata but i know nothing about them
The ground keeper could be a ghoul 
This is a Promethean type yes
I'm aware
Ah okay
it is about potions
we be doin internal alchemy here
do a hermetic alchemical process upon the dredges of soul, drink deep of vitriol and let it flay impurities until you reach the new dawn and magnum opus
what kind of powers do prometheans have?

ok i had some thought
feeling shy for no reason tho aaaa
But the basic idea that i had was that for my frankenstein monster
would be a promethean like character who's going around stealing body parts trying to create something like themselves
Pretty classic Promethean stuff!
Prometheans often create another of their lineage as part of their Pilgrimage
It’s part of the essential cruelty of their existence
Is creating new life not a very human thing too?
I think they can do an alternative to reproduction for their pilgrimage
i'm thinking about making my own alterations too 
i wanna use so much cool stuff aaaaaaa
Which, incidentally, I feel really makes the Guardians of the Veil a lot more reasonable in 2E than they were in 1.
Just really making them the "stop fucking up the poor Sleepers, you assholes" Faction instead of just being sneaky jerks.
Is... This non contextual truth or its just... Like that?
so, part of that is the way WoD is several different games, many of which feature a sprawling and encompassing cosmology that's written without consideration of how or whether it contradicts the other games' cosmologies, but still generally assumes all the different games coexist
but yeah all that is "true" to whatever degree
except the part about Mages kicking God out? That's maybe suggested somewhere but definitely not "canon."
do ghouls turn into regular corpses when dead?
i know they age when out of vamp blood
Yeah, Ghouls just die
These are all definitely things that were written down at one point and half of them probably got retconned
And then some of them probably got written back in
The crime fighting duo in more crazy escapades!
This is every Mage crossover game
“I can use my driving abilities to grab the girl and drive away before the werewolves even notice”
“Or I can just summon a rain of silver arrows”
Love the awakening legacies. Totp introduced manipulators of social groups
They use space and life
No mind
okay soooo
Forces, for weather, right, that’ll get it raining. Matter to turn raindrops to liquid silver, pull them into arrow shapes and catch it all in a bottle
Throw it at the ceiling and hope paradox does fuck me
Does?
What kinda scale and potency are we looking at here
Today session i did a bad job
the players liked it tho
Then you did a good job

i just felt like i could have done a better job, some stuff i wish i've explained a lil better
what's important is that the players enjoyed it
they dont know what you had behind your screen, so feel free to shift stuff around to make it better next time
the magic of GMing is you can just change shit on a dime until it's put in front of the players
i suppose ur right
thank you 
I love that the dragon lore in awakening is just stuff the mages came up with to explain how the first awakenings in the Times Before happened
And the fact it's dragons comes from the tremere when they were aligned with the Diamond
Dragons are cool okay
If you were a wizard you would pretend you got your powers from a dragon
not again!
Embrace the stairs jellyfish
I warned you about the stairs jellyfish bro
Depends, old or new?
i dont know....didnt know that was something to consider
Old, yes iirc. New, yes*
*Death is preferred iirc
By old/new I mean Ascension vs Awakening btw. They define their magic differently and Awakening splits Entropy into Death and Fate
I am pretty sure in New mage interacting with Vitae is life and interacting with "The Undead" just as a general concept falls under Death
anyone happen to know a way to edit a pdf? i wish to try and translate the pretty sheet for mage the awakening that i have 
you need specific programs that are intended to be used for editing, generally; a couple free ones i know of are LibreOffice Draw and PDF24
thanks!
Some interaction with corpses miiiiiiiight also be Matter?
Corpses are matter and death, yeah
Death is interesting because it deals with something very abstract
Could a wizard turn the vitae inside a vamp into holy water?
Could one try to turn the iron in a werewolf's blood into silver? 
How crazy can they get?
"Yes, but..."
Probably given a sufficiently powerful mage.
But it would be complicated and difficult
And if you're using nWoD rules, every supernatural splat has a power stat that's added to any sort of supernatural attempt to mess with them
Like if a Vampire tried to use Dominate on a Mage, the Mage would add their Gnosis to resist
the mage the awakening book doesnt seem to have any stats for enemies
Also Holy Water doesn't automatically harm vampires
it would make you look real cool tho
I think that's quite possibly one of the best ways to die to hunger frenzy
With matter and prime you could make Perfected Water. If there's any sort of water that's good against vampire, Perfect Water will have its traits
Idk what perfect water is 
...I forget, is there a way that Holy Water is actually harmful in nWoD?
I know in oWoD if it was used/blessed by somebody who had True Faith, then it was effective
Take a flaw to have it hurt you
Pretty sure I saw something like that in one of the Requiem books
A perfected material or object is just a sort of purified version of anything. Mages can make those. Salamanders from the astral realms create perfected fire you can use in forging, and you can slowly perfect something by a process involving swapping it between solid and spiritual with intervals
I comes from the platonic idea of the Ideal form that something comes from
A Perfect Material will have the supernatural properties otehr versions of the material would have. Perfected fire can be treated as dragon fire, for example.
(Not that we have dragons we interact with in cofd, as far as I know. We have dragon changelings, at least)
Is it dragon fire in reference to the Atlantis ones?
Or well.. the pre Atlantis ones
I think it was just an example of mystical thing
In Requiem instead of losing Humanity you can instead take an additional Bane
This can be like, Holy Water, can't go in uninvited, Wolfsbane, etc etc
You can buy back Humanity with XP. How do you get rid of Banes?
c:
I mean I think if you're at max humanity banes just sorta don't... do anything
i'll say the combat rules felt like the most boring in mage
gib me magic!
there are fricking drug rules in here 
from what the folks down at the mage the awakening server said
i can just...not use a lot of these combat rules

cause honestly lots of these just make things boring and more complicated
I mean combat's fairly easy
Combat roll - Defense
successes+weapon damage as damage
what really got me down was the whole many rules for grappling and the gun rules
like aha
ya get a certain bonus, for using burst, then another one for full auto
but then you use x amount of ammo when doing y
AAA
Anyways the game seems fun
i'll read up on the magic tomorrow 
NWoD’s combat is pretty simple but I agree, not very compelling
the Storyteller/Storytelling systems were very barebones at the time compared to the hobby in general, but by modern standards they do have a bit of fiddly detail in stuff like weapons
those standards, of course, being very influenced by White Wolf's games (and also people who hated White Wolf's games)
Yeh
Just focus on da wizzzerds
Mages are kind of odd in the pantheon of WoD creatures
We've got various horror movie monsters and blighted folks and then we've got the cast of The Invisibles hanging out over here
It's kind funny that, of the two demonologist legacies, bene ashmedai are the ones who won't fuck with mortals and accept their members need some amount of positive attention
In fairness, goetic demons are just a class of somewhat-malign but naturally occurring spirit
And for the Ashmedai, mastering them is a self-mastery thing first and foremost
I mean, clavicularius is also self-mastery
Oh, huh, in my head I was conflating the two and assumed you were talking about like Scelesti
the fun part!
Yeah, was comparing to clavicularius. Tbh, messing with mortals to test them/make them "stronger" was a weird addition to tgmheir thing, considering they're about mastering their own vices and souls
Oh did they add that in 2E?
I only know them from Legacies the Sublime
Where they’re cool
What they’re doing is risky
But they’re good at it
Honestly though I feel like just having “I am tormenting some random guy” is a really funny and very Wizard hobby to give a pc
No. Their original write-up
So I have a specific WoD question- are Vampires technically considered aware of magic, and therefore easier targets for Mages?
Or is that a case by case thing, which I imagine it is?
They're free game to target
They are not sleepers but they do get to use their supernatural resistance stat
Vampires turned into lawn chairs was an oWod meme
is that something a wizard did?
Players did, yeah
There’s a reason basically every splat’s stereotypical opinion on wizards is “you better make that first hit count, you will not get a second”
Or "give them one hint of an interesting secret and they will doggedly chase you for it. So don't"
i did make a wizard thief for my hunter game
he doesnt turn people into chairs tho
just steals shit all the time
ok i went into the mage server
they told me yes
a mage can actually do that
also the chair still burns in the sun
One of the entry level spells for Mages in the nWoD books is the ability to do anything at precisely the right time. Their reach somehow becomes more absurd than being able to literally bend causality to their will.
Do Not Fuck With Mages
and some Mages are also like....
There is a Threshold, where once you cross it you lose a lot of the traditonal "oh you can just beat the mage by doing X"
at like 5 or 6 Gnosis
Yeah many mages are humans with weird powers
Strong mages are not that, from an outside perspective
They are forces of nature with human motives
Threshold?
I was using capitlization to emphasize the power threshold
There’s a point at like, Gnosis 5-6, Arcana 4 or so
Where you just don’t want to fuck with them
They can make your day bad
Big Mages can casually deal out stacks of aggravated damage
They can effortlessly switch between like... 6 distinct defensive strategies to avoid being killed instantly by a sniper like in the classic memes
They will have goons
They also have the meat of their legacy at that point
And finally, at that point they have a GIMMICK probably
like that is where "This guy is a archprelate of the Chancellor" or "This guy has 3 distinct Masques" or "This guy does a card game infinite on you in real life with magic"
become real
Meat of their legacy also means something powerful that they don’t have to worry about Paradox with and can do at basically any time
yeah strong mages who are specced for combat don't even need spells
they just can kill you with These Hands
“Oh you killed me? Nah.”
Oh I wasn't even getting into Scelesti
Any Scelesti besides the lowest level ones are a Lot Worse Than Just A Mage
Summoners can easily have minions watching over tgem, eitg a variety of powers

i feel like your best bet is that a paradox happens and ya get enough time to run away as it goes boom
Supernal summoners still need circles, but tgeir summons are powerful
that is the thing with legacies
there is no paradox risk
they can just do stuff in front of everyone

Also if a paradox happens, there’s a good chance it also happens to everyone in the area
i hope there are no evil wizards going around
there are... there are so many evil wizards
Collateral damage is the norm with severe paradoxes
Supernal summons still worry about paradox. But they can cast magic way better than mages, and each have a very special boon that doesn't follkw tge rules of magic
there are like 4 distinct types, plus the Seers Of The Throne
One group summon pandemonic demons to cause horrible disaster with much death and fear
i hope the good wizards do something about all that
cause the other splats sure as hell aint gon do much about it
There are a few splats that can go toe-to-toe
mummy?
A rank 5 can cast instakill with infinite Reach. Such as advanced scale
Werewolves are shockingly good in a straight fight, it’s just that a smart mage need not engage like that
Demons can keep up if they go loud
Mummy is obvious
I think Demons and Beasts have a decent chance to beat a equal rank mage
And yeah, Mummy
In general I like to keep inter-splat conflict limited, even if it feels unreal at times
Honestly I feel like the big thing demons have going for them is that they can outsocial the mage
they are even better than Hunters at "you can't use your powers here without causing one morbiliion paradox" and Embeds are more versatile than Legacy attainments as free powers
The splats have their own themes and ideas they’re dealing with
Yeah the other trick is to be a scheming bastard
Mages are still human
A deviant whose powers fuck with mages can exist. A high magnitude and instability one can be a good counter
They have human needs, human wants, human desires
Demons are notably really good at exploiting that type of shit
Ye
if you can eat the aggravated damage you could always soul pact one lmao
The main thing about killing a Mage is doing so before they get mage armor up
if your really CLEVER you can pretend this is a tactical rpg and try to change tactics to get around whatever mage armor they use
using fire or electricity while they are in Fate or Death mode
Just... not using supernatural attacks when they decide to go into prime mode for some reason
Harder to manage Fate armor that way.
I thought Fate was Armor+ and they can redirect
Fire and Electricity aren't attacks
so they can't use armor
I am talking "electricfy the puddle the fucker is standing in"
deal that 14 bashing damage
Yeah that's a valid workaround
its the Flaming Grain Silo against werewolves equivalent for mages
its a weirdly precise situation to try to navigate them into so you have a chance
what kind of creature would be scary for a mage besides another mage?
The temples and ruins have troublesome guardians
Abyssal entities
Supernal entities
Spirits, demons
All kinds of things
There are also some odd things that show up and cause problems for mages and mages in particular under the right circumstances
should i make those up or are there any examples i could look at?
Summoners has a really cool chapter that’s an entire class of beings which mages have no explanations for
To be clear “class” is defined here as “things we can’t explain”
Not as an actual type
what's the book complete title
Summoners?
this?
Nobody knows what the fuck they are, they seem to be distant imitations of real people, but occasionally a mage’s paradox causes an endless stream of them show up to try to lobotomize said mage. They only leave if you avoid them and don’t do any magic for 24 hours.
They’re not Abyssal. It’s not clear what they are. They’re just … weird fake government agents from nowhere.
i feel like i could also steal some of that for my hunter game

double gain
BTW
i still cant understand Rotes
i read it again and again and again
A rote is a spell you know by heart
how does it work? 
You combine a particular set of stats for the roll as opposed to just fudging it
And it’s safer to do
can you give me a practical example of one being cast?
A guy shooting a lightning bolt of his sword by using a Weaponry based route
instead of just making the lightning come out of nowhere
he extends his practice and skill(with swords) to help him cast the spell
and you would have a stat + skill roll to make it work?
Yeah which is almost always gonna be a bigger pool than Arcanum+ Gnosis
do you start a game with that? is there a spell list that you must choose from?
i know there's a list for praxis spells
the sword would be the yantra in this case?
you get 4 I think
its the same list
yeah probably
Yeah. Any spell can be a rote or praxis
You'll want rotes for spells that are very useful to you
A grimoire with rotes you need is something you'll negotiate for
People will set traps on useful grimoires
Or a spell that prevents you from memorizing the rote, thus you need the grimoire to cast every time
So just to ask
How do you deal with demons/demon summoners as a vampire?
Other than not engaging of course
c4 on important pillars, bring the whole place down
don't fight with Baali, bomb them
Very fair idea yes.
I was not quite in that position but I did my best with what I had.
A gun
Also try to make an alliance with a priest
also make sure the priest does not survive because that cunt's gonna have like True Faith 10 if he lives
Drop shroud of night bubble of darkness on the whole area, destroy their method of escape/movement, and after the second hellfire ball to the back of the skull, manage to hide so well they lose track of me
Domain Expansion
I then remained a crispy fried nuggey while the backup we called a while ago showed up and were like "hey so we're going to deal with this and burn it all down have fun back home sweetie"
and I encouraged them to bottle some of my blood because I was full of werewolf poison and hellfire poison so like neat let's bottle my incredibly toxic blood
I don't think it's a long term plan but it sure is a plan
so another vague wod question: i'm thinking about a vtm game set in y2k-era new york city (specifically, Right around the turn of the millennium) and while i am willing to homebrew just about anything to justify this wonky alternate timeline i'm coming up w, i was wondering if there was any precedent for a second inquisition or similar vampire hunting organization around 1999-2000 that could be operating in/around new york?
bc i feel like thematically they're meant to tie into spycraft in the post-9/11 surveillance state, which obviously wouldn't exist yet
i know there was a huge battle for new york that allowed the camarilla to take control of it in the summer of 1999, but nothing about witch-hunters or similar. and again, i am more than willing to make shit up to justify having the human bad guys show up and escalate local tensions, but i chiefly wanna know what, if anything, i could play off of.
Week of Nightmares happened in 1999
oh shit, that it did-
it does mention ravnos being killed by parties unknown with the power of the sun
that's something to bounce off of. possibly a new york chapter of the society of leopold?
It's also at the tail end of the whole 'Black Helicopters' X-Files government conspiracy zietgeist.
i can't say i've heard of that.
having just now read some of that, yeah that works too lol.
Coincidentally it's the same sort of stuff Delta Green was riffing off, if you're familiar.
See, late 90s are interesting because that's when a lot of the Gehenna shit was going down
i'm going off of 5e's timeline, which ig makes it more of a figurative apocalypse?
or at least some interpret gehenna to be cyclical rather than a definitive end of the world thing
Ah! it's a war now. got it, got it
that does make it interesting. that's a period of genuine intrigue
Gehenna is indeed a cyclical apocalypse now
and most of the end times stuff has been retconned as a result
i like the uncertainty, varying interpretations, and tight politicking
better than there being an actual end of the world, instead being people killing each other over what they believe they should do to the world (and also their ancestors coming out of the ground to eat them)
again, i'm not gonna necessarily go 1:1 with the timeline, or with reality, it's more based on making the most interesting version of 1999 to me
My headcanon is that Gehenna is essentially the natural life cycle of vampires
Cain isn't the biblical Caine, but instead the name given to the survivor of Gehenna, the progenitor of all vampires to come after as they gorge on the blood gathered from all the world
and the notion of not only having just recovered from a local territorial conflict over the five boroughs, but also the beckoning causing elders to just hop across the ocean to kill more of each other? idk. it's fun
that is v interesting! i might crib a little bit from that.
another thing i wanted to change was specifically how the second inquisition/coalition operates, bc the notion of multiple intelligence agencies somehow coordinating with each other, especially ideologically motivated splinters of each other, is silly to me
ik wod really plays on the fantastical conspiratorial notion that somehow spies are known to scheme and cooperate together despite being notoriously paranoid people who don't even trust people within their own ranks just by nature of their fucking occupation
Probably like a lot of the intelligence agencies during the cold war.
"You're on our side, so we're gonna cooperate on the big picture, but that won't stop us from spying on you or fucking with your operations"
i want decentralization. i want sectarian infighting. i want begrudging acceptance to work together on joint operations instead of this smattering of global agencies somehow having massive fuckoff budgets and working in lockstep
in short, it would most likely functionally be very similar, but i want more... dysfunction, ig.
you can make them the boogeyman's boogeyman and still have them run into mundane problems
bc you can potentially exploit those problems
Even in the same government you're going to get infighting and politics.
So that works.
It's not 2000's US
But again, cold war example.
The KGB, being Soviet Intelligence, and the GRU, being Soviet Military Intelligence, were notorious for only working together under extreme duress, and often sabotaging one another, because they both thought the other was encroaching on their purview.
oh, that works out, yeah-
Like, say if your Hunters are an FBI branch, you could have the CIA getting pissy because they're interacting with foreign intelligence services, which should be the CIA's job.
what makes it even more fun is that these guys are often religiously motivated (ie. the society of leopold). it's possible to have more secular subsets, but there is a definite religious throughline to it
If they're military you have the wonderful inter-branch rivalries
If they're church based, that's even better. Because you could have the domestic government organizations go after them for basically going behind their back and doing covert action using the Church assets in America
so there is a higher tendency towards conformity, but when they get schismatic, heads will fucking Roll. could be a good foil to the kindred in that they only cooperate with each other enough to not kill each other, and even then it's a loose promise
But yeah, that's a perfect way to go about it really.
From the outside it's a big scary monolith
But if you look closer it's a bunch of factions often working at cross-purposes
and biting each others' heads off lol
Exactly
o7
Ok
Someone gave me an extensive explanation on the details of casting a spell in awakening
That helped a lot
Now i understand most of the rules i think i need to double check the book once im home
If i gathered all the info i need to gm
I need then to plan how i am going to make tge system's introduction to my players
I guess one question is whether you want to start with established mages, or do the Awakenings in-game
Mystery Plays are a whole thing
Signs of sorcery details awakenings
And adds some stuff you may elect to not use, like the "just awakened babby mage" template
I love transitioning myswlf by touching the fundamentals of tbe universe.
And retroactively giving people I dislike glass bones
I wanna do the awakening in game cause i feel like that way we can go slower
And paper skin?
Yes
Hehe
I love the example of the guy who fought a demon representing his drug addition, he came back to an universe where he had never beedn addicted
Was that their awakening?
Yeah
Cool
I'm trying to think about a time wizard's awakening
Im going to write up one as an example
Something regarding getting lost inside a clock store 
Acanthus, then
The usual awakening for involves breaking old patterns in their lives and choosing differently
If you want some ideas
i'll take any ideas you have!
HSR?
background material for a campaign, a high level wizard fought some vampires but didn’t realise holy water didn’t really do anything so pulled off an impressive trick that ended up with their throat torn out
hi what about mystery plays
do you want me to go fetch some
@grave gulch was thinking about how to start a game of MtAw and I know you have some expertise in starting with mystery plays
maybe i could be of some help, what do you need?
Oh!
Mystery Plays are fun, I used to dislike them, til I just sat n thought
Going thru a Mystery Play is a tutorial for mages, teaching them to think in symbols and avoid the Lie, so that’s the beats you hit
Intro > change > problem > revelation
I've had similar happen before, except it was a HtV Hunter
By the mystery play, the Supernal truth is revealed - w-
Aegis Kai Doru. Loads up with artifacts, makes a big speech to his target about how his magics are useless.
Mage shrugs and pulls out a gun
Honkai star rail. A game cursed by being gacha
If you want @grave gulch I can go pull up the npc cabal I wrote up
It’s an excuse to show off Lucy
What I posted was a sort of god of subjectivity, mystery and lying. Mythus, the Enigmata
Due to THEIR association with stairs, I thought appropriate
yes pls 
https://docs.google.com/document/d/109T1J1CXJ7sGDR2vZ2VWNQYv2R8Qz-bGYccXnT0QRik/edit
https://docs.google.com/document/d/1Y6uPNWa0BjaPE1J5gdT7HCwYT7F8_8apntCY-sarseg/edit
https://docs.google.com/document/d/1SucQf_3rDNPWu5hRt4AEG4Iwl16DiYmaNeK2FWxACNw/edit
https://docs.google.com/document/d/1wbWw6U2PqDPAXx-1fDpDaImpeX5VTRuWzqbvftmV9Zg/edit
https://docs.google.com/document/d/15lu2xX0AYgfgrpwNND9G7Ty0j7RjFhh56gt2JmZ3lb8/edit
SHADOW NAME: Catacomb Lucy TRUE NAME: Calandra J. [Deceased] Alias: Miss L, Dame Candle, That Suit Order: Guardians of the Veil (Inheritors) Path: Magistos (Space/Mind/Death) Obsession: Sympathetic Connections (Creation & Destruction) Virtue: Patient- Lucy knows how to wait, always wait and alway...
SHADOW NAME: Lady Badday TRUE NAME: Amy Iverson Alias: Miss End, Dame Echo Path: Moros (Death/Matter/Time) Order: Free Council (The TELM Trust) Obsession: The mystical symbolism of The End of History Virtue: Ambition- Lady Badday wants to grasp the wheels of history, and turn the world upside dow...
SHADOW NAME: Providence TRUE NAME: Emma Obnizov Alias: Ballard’s Stratego Path: Obrimos (Prime/Forces/Time) Order: Adamantine Arrow (The Dragon’s Council) Obsession: The "loose" timeline of Seattle Virtue: Courage- There's a lot of fight in Providence, and every injustice is marked and noted in ...
SHADOW NAME: Outis TRUE NAME: Seo-Ah Liddle Alias: Good King Nobody Path: Acanthus (Fate/Time/Life) Order: The Silver Ladder (Powerbrokers) Obsession: Mystery Plays (The Moment someone begins to leave the Fallen) Virtue: Charity- There is never a man who does not deserve Outis’ aid, freely given...
SHADOW NAME: Brother Samiel TRUE NAME: Kenneth Sorielli Alias: Brother Samuel, The Wood-Knight, Sharpshooter Order: Mysterium (Egregori) Path: Thyrsus (Spirit/Life/Space) Obsession: The formation of Hallows (Divinity Blossoms Where Men Cannot See) Virtue: Courage- Brother Samiel knows his eyes ...
Every one of these fools had a Mystery Play
have i mentioned how my hunter players have gone into a vampire club?
you have not, and i'd like to hear it
one of the characters is looking for his ex wife who got turned into a vamp
they recently met up with her brother who's also looking for her
and he gave them some insight on some vamp hotspots where he was going to look for her
they went into this club to basicaly ask for some info on her, one of the players has a supernatural aura that makes creatures of the night to mistake him for one of their own
i didnt plan to have any vamps who are hostile to the party here but ya never know what kind of crazy shenanigans players will do
there is one specific vamp who's going to be causing trouble to them tho...
and that's the one i'm using as the dr.frankenstein i wanted to
Oo, fun >:)
Oh my god
The bloodlines ost is
So
Fucking
GOOD
Probably contends with the OG Hellsing ost as my favorite vampire themed songs
my favorite Vampire Music is Jorn Lande's dracula album
Hello! if you want this Album deleted, please contact at: privatemetalchannel@gmail.com - Or just request in comments below, and will be deleted! Thanks
Symphonic Power/Heavy Metal
0:00 - Hand of Your God
3:38 - Walking on Water
9:23 - Swing of Death
14:01 - Masquerade Ball
17:35 - Save Me
21:53 - River Of Tears
26:45 - Queen of the Dead
32:5...
While I do like the bloodlines ost’s post rock and techno stuff
Really nothing can beat the weird jazz fusion stuff on the OG Hellsing Raid/Ruin records
Friends
Could you suggest me some background music for the vamp club my players went in
The bloodlines ost
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I like 
A lot of the Shapes And Beats OST works
also you can just put this on
Music Mix 2024 🎧 Remixes of Popular Songs 🎧 EDM Bass Boosted Music Mix
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Does the bloodlines club music count as retro now?
Isolated performed by Chiasm from Vampire The Masquerade: Bloodlines original soundtrack. Thx for watching and please subscribe. ^^ All rights reserved.
Mind thyrsus. Generally, those are focused on the dreaming earth, but someone focusing on memes in the temenos could be interesting. Or how human culture interacts with the shadow
so when it comes to the "special" it says the amount of paradox dice changes depending on your gnosis
so if i over reach
and i have 2 gnosis
i get 2 paradox dice times the amount of over reach levels?
Gnosis 2 means 1 Paradox per Reach.
You have an amount of free Reach equal to the number of dots you have in an Arcana.
oh i thought u always had 1 free reach
so if i have 3 dots in death i have 3 free reach?
Yep
nice nice
There is a reason I say Paradox is a choice.
not if i'm mean 
i probably shouldnt since it's my first time dming tho
fucking wish it was more of a problem tho
i love the concept for it
also 
what are the splats that can go toe to toe with mages again?
i remember demons and mummies
Depends on the Mage and whoever is going against them
newbie mages
And what you mean by 'toe to toe'
idk english
is that the incorrect term?
A mage is never gonna win a head on fight with a werewolf, for example
Unless we're talking about like, a 700 year old archmage against a two-day old werewolf
I mean, a master could pull an instakill spell
Right, but the werewolf would have some resistance/tricks to pull themeselves against it, no?
Unless the werewolf is massively outmatched by the mage, which is my point
(I've not read Chronicles Werewolf, but them not being able to resist feels... not right)
Okay. Just thought pulling both archmage and young werewolf was much
Oh, you can resist spells
It was a little bit of hyperbole
Supernaturals use their power stat as a bonus
In a white-room fight, with both parties of equivalent skill, the werewolf is probably going to rip the Mage a new one.
But, archmages instawin against anyone on the level of playable character whenever a clash of wills (supernaturally resist an effect) happens
Basically
archmages are in a specific class of being
alongside rank 6+ beings
Where they're partially plot devices
You'll note rank 6+ beings will probably be lacking some stuff on their character sheet. Because they work more on plot
The representation of death within the collective human soul can't be beaten. You can't trick them. If you offer your life for the answer to a question, you die, no two ways about it. Trying to magically force someone to take the deal results in Death killing you and giving your victim the answer you wanted
In Chronicles, uhhhh. no
Depends on the Mage and depends on the werewolf
Like your social-maxxed Mastigos getting into a fistfight with the Blood Talon Rahu whose entire sheet is centered around new and creative ways to dismember things is PROBABLY not going to end well for the Mage.
(Though this is a Mastigos we're talking about so he probably wins by default anyway)
i also imagine the majority of mages arent the insane kind
Just teleport
But it's not like...
oWoD "any starting werewolve gets multiple actions per turn and WILL shred you before you get to move" overpowered
Bad social situations? Teleport
In physical danger? Telport
Sad and don't want to show your tender emotions? Teleport
Depends on how you do it probably
📝
Because in 1e at least, Space and Mind were broadly useful, and very easy to pull off bullshit with
now you'll have me thinking of ways of messing with the acanthus
Well, true. Long distance mind control can be very useful
Acanthus win because they rewrite the cause and effect of scenes
Acanthus are Fate as a major, right?
Fate and Time
Yeah, that tracks.
Voy is back 
Shocking absolutely nobody who knows my character preference, I liked the Thyrsus
Thrysus and Obrimos are my favorite
Spirit is nice for giving creatures with a variety of powers but you gotta negotiate with them, and be mindful of shadow politics/ecology
Life for all the shapeshifting
The thing is btw is that yes Mummies can mollywhop most Mages
But the main thing is that they are completely immune to Fate and Time spells
But they're also weak to fire
So a Mage can still shoot them with a fireball or whatever
But they can't just erase them from the plot
Mummies also have the whole negative power scaling thing going on.
Low level Mages are fairly balanced
It's just as they scale you gotta constrain them or else the game gets boring
Any examples on how i could do that?
But yeah, Mummies start at 10, and then get lower the longer they're active.
And then 'die' when they hit 0, and return to Duat.
Political machinations, rival mages both in and out of the pentacle, gods demanding tribute, and a time limit
have people talking about vampire music mentioned Switzerland's 2007 Eurovision entry? https://youtu.be/0ydRhwnwk-s?si=-ZPbZPe71glF4_BI
DJ BoBo "EVOLUT30N TOUR 2024"
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31 August 2024 Lima/Peru - Anfiteatro Parque De La Exposicion
Order here: https://te...
Just sell your soul to a single god to keep the others away. What's the worst that could happen?
But seriously. A lesser god with a bunch of mage minions is interesting
sell it to me
i'll give you a cute domesticated fox
i just need to you to vanquish some hunters for me 
the regular kind
turn them into foxes
Hmm. Could do a fox god
The Fox pangaean lingers, and seems to use the mass s**cides of hybrids of fox spirit and human to create stronger fox spirits
you have 1 free Reach for being able to cast a spell, and then 1 addition for each dot you have in that arcanum in excess of the requirement--so casting a Death 1 spell when you have Death 3 is 3 free Reach, but casting a Death 3 spell would only be 1
and the Gnosis-based Paradox numbers are listed on the Gnosis table; it goes up every 2 levels(1 and 1-2, 2 at 3-4, 3 at 5-6, etc)

Rotes are an exception to the Reach rules btw, when you cast a spell as a Rote you're treated as having 5 dots for Reach purposes(so a 1-dot Rote always gives 5 Reach, even if you've only got 1 dot in the arcanum for it)
on top of being able to add your dots in a skill to the spellcasting roll
so your rote and praxis spells can basically get all the reach buffs you desire?
Pretty much
Bokor are funny. At least in 1e, they had no cap on the amount of people they could curse, but had to renew it for each one
So imagine amage getting up in the morning, looking over a list, and redoing the curse on each one
I need some ideas for mage stories
im mixing owod and chronicles btw so feel free to hit me with anything
I kind of wanted to have awakenings in game
so yeah that works too 
Maybe look at Bruva Alfabusa's Norfolk Wizard Game for inspiration
The awakenings have all been sick
will do
alfabusa mage game in the youtube watchlater straight jorkin it. and by it lets just say. my attention span
https://gyazo.com/7a4b0458ebee10265e6459c9bc926d33 Certified Silver Ladder post
Love the silver ladder
The silver ladder are the best
Information is never lost
it is under chaos theory
but the "information" being discussed is not the kind of information you're thinking about
ah, becomes irrecoverable I guess
I CURSE ENTROPY! I CURSE THE SECOND LAW OF THERMODYNAMICS!
Question 
For mage the awakening
Im not sure if i asked this here but lets say i have 3 dots on death
Would a death spell i cast be at 3 potency?
It depends. Spells listed in the book have a primary spell factor; that spell factor(duration or potency) can be upgraded to a step equal to your dots in the primary arcanum for the spell
(you can spend 1 Reach to swap the Primary Spell Factor)
For Creative Thaumaturgy, iirc, the semi-official suggestion to figure out the psf is to ask "what does a more powerful version of this spell look like?"
eg, a more powerful version of 'hold this person in place' would hold them longer, so the primary spell factor would be duration; a more powerful version of 'yeet this fucker that direction' would push them further, so the primary spell factor would be potency
right right
Actually, this is a question I think I might have asked before, but cannot remember and am still confused about: Is it possible to increase a spells Potency and Duration?
Awakening 2e
Because, it says you can increase a spells Primary Factor, and that you can increase the factor to an Advanced one for a Reach, but says nothing about doing anything to anything other than the Primary
Which, there's a lot of spells that do things based off both
Oh, wait, I remember now. You can increase Factors however you want, the Primary one gets free bonuses
ye, primary is a free increase of "(Arcanum - 1)" aka 'to the step equaling your arcanum dots'
they just worded it weird to avoid people being especially dumb
all others can go up at the cost of 2 dice per step
so a spell with primary duration can still be made Potency 3 at the cost of 4 dice
this is why yantras are useful 🙂
Which are Yantras again
Those are the non-skill dice pool increases, no?
(The skills are too, but those are only for Rotes so)
ye, stuff like chanting in high speech, pointing a wand, performing a ritual under the light of the full moon, etc
Awakening 2e's answer to Ascension's Paradigm/Focus
Isn't that just focus? What you use when casting
Paradigm is more about the kinda mage you are
Desty Nova MtAw character when
paradigm is kind of a catch-all for your magical styling iirc
can fae mess with wizards? 
Yes
Ya
There's a whole trope about "idiot Acanthus hears a Changeling mention Arcadia"
Thinks "oh Arcadia that's the cool place I know"
Everything can mess with Mages if you assume the average Mage is only around Gnosis 3
i'm also asking cause i heard the fae are pretty scary
(Because they've been turned into a toilet seat)
The true fae, in their domains, are often close to godlike
Changeling: the Lost's Arcadia is a bad place and unless you're a changeling or a fae you do not even want to approach it
Is it the same Arcadia as the one from Mage? You decide
This was deliberately left an open question
i've been wanting to use demons and fae 
(Personally I tend towards "CtL Arcadia is to MtAw Arcadia as the Underworld is to Stygia and the Shadow is to the Primal Wilds")
(But I'm also not super invested in crossover stuff period)
i like crossover stuff
but maybe that'1s just because i like hunter
even tho you dont go into the deeps of the other splats when they show up in hunter
IIRC Mage stuff also doesn't work against some of the fae stuff
it's fun to have the option of throwing a werewolf against my players 
Yeah true fae are specifically not enemies a Mage is well equipped to face, generally speaking
Changelings do better than most
But the big thing is that CtL Arcadia is surrounded by a dimension called "the Hedge"
Mages may sometimes think they can navigate the Hedge
They can't
They may even be especially vulnerable since the Hedge has a tendency to flay your, er, soul
scary
And if you do, they are very hard to actually deal with
Each Fae can have multiple titles, or parts of themselves, and you need to deal with all of them
that sounds really cool
They tend to just slink away if they are somehow actually losing
are there any ways i could use them and still make it fun for a mage party?
or am i better off just going for something else?
cause i really liked the idea of it
Actually, as of 2E, definite no
What's yer offer for my info?
Aight. You want more mage stuff? There's in fact a famous druid group in mtaw
However, they don't quite use nature magic
They are the Walkers in mists. They use natural places to enter another realm, that they can use for space travel and to gaze at the past and future
A famous member was Myrddin, aka Merlin
so they can use a forest as a gateway to a different place?
He was known for great deeds, but also for being a manipulative bastard
Yeah. Never took a close look at their powers, so I can't get too specific about their rules and quirks
But it's an interesting take on druids
In-universe, it's unknown if the title of Merlin, a high position among the Walkers in Mists, came from the historical Merlin, or if he was just known for his title
that's neat!
reminds me of irish folklore
lakes could be seen as a way to go into the other world
On to nature mages. 1E seemed to be more into the division of civilization and nature, introducing a group of shapeshifting mages then going "yeah, if you join them you gotta abandon the city, oh and they're going into extinction due to urbanization"
2E seems more sane about that. Everything is part of one big ecosystem, and there's one evil mage talking about a city like an organism she seems to love, and she manipulates events across it to cause floods and gentrification
Oh so this is what that conversation was about
Hmm?
"Is gentrification like bimbofication for cities" - a quote a friend said
Ah, I see
Toxic yuri between mage and spirit of the city
An interesting legacy are the dreamspeakers, a reference to teh dreamspeakers of ascension
The Awakening version projects into the astral realms to reach the soul of the planet and commune with the entities there
what that? 
One of the monsters in Tom's upcoming rpg
Bucephalus is an ogre, and my pfp is of a woman with another ogre behind her
https://x.com/Orbitaldropkick/status/1811464068252782664
https://x.com/Orbitaldropkick/status/1806056575389368440
oh I remember this
this is very real
Thyrsus Seers of the Throne are on some JUICE
There is another Thyrsus who is... I forget if she is Adamantine Arrow or Free Council but views imperialism as a predator/prey cycle to emulate in her magic
i like to think every now and again some poor mage awakens in mage arcadia, takes one wrong step to the left and ends up in fae arcadia
awakening is a renewable changeling machine
Absolutely, so long as the players are down with an enemy that is extremely resistant to their bullshit and can bullshit right back
Frankly that probably makes them an excellent Mage enemy
Because True Fae are genuinely terrible foes
If you want to lean into crossover stuff it could also give them an opportunity to meet Changelings
Idk much about changelings but i'll check 
But like a True Fae is the kind of enemy who might be able to treat “they hit me with time-magic bullshit” as losing a health bar
“This isn’t even my last phase”
“How many phases do you have”
“Ehehehehehe”
You could absolutely base a whole Mage storyline around fighting one
Changelings were people kidnapped and tortured by the True Fae, who managed to escape Arcadia and the Hedge
They are forever changed by the experience
Carrying something of the Fae within themselves now
i might consider that, i like that idea
And they’re trying, very hard, to figure out how to live in a world that they have been pulled out of
In very unpredictable ways
they sound tragic
They are, although they can also tell stories about recovery
Fundamentally their stories are about abuse survivors, but those stories can go a lot of ways
Also their meetings with Acanthus mages can be spectacularly unpleasant
As people with very different takes on what faerie shit is all about
DaveB mentions changeling arcadia really pings for mage arcadia plus pandemonium.
Which makes sense, it's all about fate and time, yes, but also about dreams and feelings
Wyrd stuff is now manipulated through fate and mind magic
That tracks
watching adventure time "stakes"
makes me want to do something similar haha
my players are about to get involved with vamps after all
and i did have an idea for a coterie for them to hunt(i dont plan on making them fight all of them at the same time)
True Fae also have the fun component of being arrogant fuckers, who probably won't take anything serious at first
but if you do actually manage to knock off a title or two, they will quickly get a lot more intense
AAA ok so, remember how i wanted to have a vampire as some kind of Dr.Frankenstein? i just figured how i want my promethean to show up
you know the vamp club?(i didnt plan a whole lot when they went in there last session i didnt plan ANYTHING for that session actually)
ok i dont know a whole lot about blood bonds but i probably dont need to be super accurate with them
but im assuming if you shatter a bloodbond or if they dont renew it the master doesnt really notice(this is just for me, players wont need that info)
Reminded tgat some once described it as them going from
"Ohoho, you made me hopping mad!" Turns someone into a rabbit
To
"Fuck you die die die"
i was planning on having this vampire be going behind her master's back to create a creature that could kill him for her, after she managed to free herself from the bond they shared, it would be her and some other vamps who want the guy dead, players will be going after all of them eventually(
thinking of having like 4 in total) the thing is
the promethean went rogue
and is hunting her down now
one of the players who has a supernatural aura is able to blend in with vamps
he's the one who's about to talk to her
and for that i was thinking, maybe the vamp used the blood of another supernatural alongside her blood sorcery in order to create this thing, i wanted this to sort of create a choice for them to betray her, this other supernatural would make a counter offer 
this is mostly me brainstorming so pls do give me your feedback 
i want to know what yall think
or maybe the promethean himself could make the offer 
Oh, fun thing about mages
They are not immune to Promethean disquiet
Since they’re still basically human
they can protect themselves against it if they know about it IIRC
but yeah
promethean disquiet is the thing that basically makes everyone hate them?
yeah
sound like a hinderance
i mean i knew about it
but dang being a promethean doest not sound fun
it's not
i read the intro to that book and one thing that sounds really sad is how they want to make more of themselves to not be alone but also feeling bad for imposing that life upon another person
And often making another is an essential part of the quest to become human
i do remember that while on that path they might end up doing some bad things 
But at the same time if you just lean into being a Promethean and embrace your nature you tend to go insane and end up centimani
likely
though some of the Refinements would probably say that's a step to becoming human too
though how correct they are on that is questionable
Prometheans are specifically in an impossible situation
quite a few of the supernatural splats are still affected by it too AIUI
Part of it enforces the premise that a Promethean must move on
Staying in one place, standing still, only causes them and everyone around them pain
Other dimensions are effected by it
If you got to the hedge it will set itself on fire to try to burn you a way out
And on a foundational level there’s a validity to that
You are an abomination that taints the earth by your very presence
People have very, very good reasons to want you somewhere else
true 
now 
that does help me with the promethean 
any other comments on my ideas?
i would love to have your feeback!
And yeah it means a friendly Promethean can’t really join the party. They have to keep moving.
They are by definition an arc character
true true
is it common for them to hate their creators?
cause the one in did book did
The only thing that's fully immune to Disquiet are Beasts and I think that's hilarious
It’s gonna depend but it’s certainly not uncommon since their creators have a tendency to go insane from disquiet and try to kill them
Also you know unsurpassed incomprehensible hubris
The average Prometheus creator is a huge dick without Disquiet anyways
so vamp lady wanting to trade his death for info sounds like a good fit
Yeah
also tremere are a-holes
so it fits even more
cue Beast going "oh, you are a universally reviled monster hated by everyone? just like me fr fr"
“You created me so that I could murder someone for you. I’m not half the abomination you are,” is a sick motivation.
nice nice
also
prometheans dont have any real weaknesses do they?
just hit em till they die probably
like most things it seems
that works fine tho, i have a few ideas as to how to show that to the players
Yeah, fire — can’t have a mob chase you down with pitchforks and torches if the torches aren’t terrifying, after all XD

i decided that instead of having the lad going around stealing body parts i'll have him steal blood instead, people getting abducted, when they are found again people have no memory of the events
maybe i could have one guy losing a leg 
It’d be interesting if the blood-stealing introduced ambiguity about what was happening
Since typically that’s a vampire thing
true! the vamp lady after all is not going to be telling them that she made a frankenstein
is the guy using lightning for his alchemy too on the nose?
I’m pretty sure Prometheans have a whole lightning powerset
And love lightning in general
Frankentein's lineage uses elcetricity to create more of themselves
Each lineage has its ritual

this just gets better and better
i was planning on having his lab be inside highgates cemetery
that just helps with ambiguity, because of this one urban legend they have about a Vampire that lived there(that was a whole thing irl)
Also prometheans can come back from death once
Osirans can do so multiple times
cool
i kind of understand the capability of beasts but like, as people what are they like/how do they view things?
the impression i got is that they’re more mythological monsters riding a human body and as such are trying to keep cover whilst doing monster stuff
What are beasts again?
like mythological creatures kinda, feed on fear, heroes spawn in every now and again and try and kill them
ooh
Beasts are living nightmares and embody both mythological creatures and urban legends
or any type of fear really
They tend to view things through the lens of a religious society aching for answers for their condition which is how you get the Culture of Lessons and the Dark Mother
The Dark Mother being the mother of all monsters (including Mages which I still need to see a written explaination of)
and the Culture of Lessons being the "we exists to torment humans to make them appreciate life" and the reason Beast is held up as abuse apologia
Beasts mainly like justification for their hunger, finding ways to eat that don't make them feel evil for feeding

