#World of Darkness

1 messages · Page 23 of 1

radiant marsh
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They explicitly got rid of the terms 'vulgar' and 'covert' but you still get paradox from sleepers 'witnessing obvious displays of magic'

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Key word there, Obvious

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I think it's basically ST fiat at this point

grave gulch
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vicksyAww i hope it works fine!

mighty zephyr
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@grave gulch I will say, I think Awakening 2 has the best spellcasting system out of all the Mages

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it's highly refined and works fantastic with little need for debate

midnight grotto
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Ah okay. I was going to say "if these are for NPCs in another system I wouldn't use full PC-facing magic rules" but that's another matter.

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In terms of homebrewing new Paradox rules in I'd say that you probably don't want to be tinkering with this rather intricate system on your first outing with it. Just being more harsh with the reading of Obvious should do some work.

midnight grotto
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I just can't remember what it's called

grave gulch
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vicksyHmm i see...

midnight grotto
mighty zephyr
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I mean the learning curve is way shallower than something like Ascension I feel like

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From my experience people who have been playing Mage 20th edition for over 10 years don't actually know how it works

midnight grotto
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Oh I never played that so I don't have a point of reference

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I meant in contrast with say, the powers in other nWoD splats

mighty zephyr
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Ah then yes

clear delta
mighty zephyr
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Are you asking in general or for specific pages

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because I wouldn't know the latter but it definitely happens

grave gulch
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now that i'm getting the rules a little better

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im feeling more excited

midnight grotto
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Yay!

clear delta
grave gulch
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now talking about my hunter game

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i feel like using the gun wizard

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guy's hella scary tho vicksyW

midnight grotto
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Gun wizard?

grave gulch
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yeah it's one of the enemies the book presents to you

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he's basically hunting hunters

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vicksyAww he's called "armory", uses gun to hunt down and kill hunter cells, usually setting them up with fake supernatural occurrences

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dont worry i'm not planning on using any actual Mage book rules on him

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vicksyInspect there's also a werewolf in the book who's usually friendly towards hunters, he's called Russell Sharp if i'm not mistaken

chilly vault
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Splat-level supernatural beings aren't sleepers

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But part of that is that they're also not human

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Lesser beings, like say that hunter group that gets powers from the devil or whatever, are still very human and still cause disbelief.

clear delta
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Thinking on the classic "deploy inner world into reality". Could lean thyrsus for the idea of the connection between you and the environment
And spirit is already used a lot with mind for astral stuff

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Werewolves glaring the spiritual mess this can cause

grave gulch
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wait a minute

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:c

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it does help to make shit look mundane

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if they witness an OBVIOUS casting of magic it increases the paradox dice pool

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if you ur like Aha Behold secret bomb under you car to justify you kaboom spell then it aint an obvious display of magic

clear delta
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We did say that, though?

grave gulch
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vicksyThink someone said it didnt matter in 2e

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i dont remember who did tho

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yall also did tell me to read the book so that's good

chilly vault
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It can happen without any disbelief

grave gulch
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which is fair vicksyBork but someone did tell me it didnt matter

chilly vault
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But like disbelief makes it worse, and can make otherwise subtle magic vulgar if things are silly enough

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Like, if a guy gets struck by lightning in the middle of a raging storm

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That's probably subtle

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If a guy gets struck by lightning on a clear blue day

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That's vulgar

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If three guys attacking you in close proximity to one another get struck by lightning during a raging storm while several other Sleepers watch

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The first one was probably subtle

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The subsequent ones are vulgar

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It's two parts countermanding natural law, one part making the sleepers lolnope right out of believing it's possible

high hornet
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"Nazi ghosts is something, I don't want no werewolf to wake up without its bones and getting pissed"

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my characters say weird things

grave gulch
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Aint there a ghost police? vicksyBork

high hornet
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ghost pigs

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also the werewolf woke up

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they were angry

chilly vault
grave gulch
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will do will do vicksyNoted

grave gulch
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they have a setting for london vicksyLUL

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that's where me hunter game takes place vicksyBork

clear delta
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Yup. The settings are fun

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Like demon's splinters

spice abyss
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Because we have these.

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If you are not reaching and it could still cause Wisdom loss, you can just trivially make it a chance die until you have cast your fourth obvious spell in front of sleepers.

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Reaching beyond your grasp and repeatedly throwing out magic matter more to Paradox than Sleepers in 2e.

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If you're unwilling to spend Mana, it takes three obvious spells in front of sleepers to make it better than a chance die.

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This is assuming using your dedicated magical tool, but you really have no reason to not use it.

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And if you're doing chance die Paradox, you have a one in ten chance for the cumulative spells in front of Sleepers to not make Paradox more likely.

grave gulch
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oh when you first said it didnt matter thought that it wasnt a thing at all

spice abyss
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No, it's worse.

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It doesn't matter

grave gulch
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boooooooooring

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vicksyAngy i really liked the idea of that

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shame

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still, i think the game is cool still

spice abyss
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Unless you can build up a Paradox dice pool to 2 or more without the sleepers there, they do not matter.

patent talon
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I guess if you want to get Paradox going you either need to introduce befouling or put them in situations where they're regularly trying to cast beyond what they can comfortably achieve

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Also I was mulling over the tough onboarding of Mage, and realised you could just do...wizard school

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You're all new mages, staying with a senior mage while they show you the ropes and teach you the cosmology

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Seems so damn simple now I think about it

midnight grotto
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Sensible

grave gulch
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are you folks wizards? vicksyAww

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Legit question tho vicksyHmm

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How complicated is it going to be to introduce new peeps to awakening?

patent talon
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I've had a tough time with it in the past, a game where you could introduce it by saying "you know Plato's Cave?" can be a difficult sell. I've not tried to run it since I first tried for a few reasons, but one of them is that difficult sell

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Honestly I'm surprised I didn't think of Wizard School as an idea earlier

spice abyss
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My World of Darkness players that came off of Hunter went "No"

patent talon
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When you tried to pitch Mage?

spice abyss
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Correct.

patent talon
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Damn, I'll be real i'd give my left arm to play Mage as a PC

clear delta
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Yeah, mage is cool

spice abyss
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Mage made it onto the "Games I don't run" list in the meantime.

orchid void
# grave gulch How complicated is it going to be to introduce new peeps to awakening?

There is a secret war being fought, for the souls of all mankind. There are jailers and there are monsters and they all exist to tell you that "This is all there is" "It will never be better." "Mankind is doomed." And you, you know the Truth. That those in power are Liars, that the very foundation of their power is a Lie, a lie so grand it makes up the world as you knew it. You know better now.

grave gulch
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vicksyNoted nice

chilly vault
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It is a game about power and hubris, of being able to do incredible things and knowing when not to.

clear delta
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Truth and meaning exist. They give you power, free you to some extent from oppression. They also distance you from normal people and may tempt you to oppress others

velvet sparrow
grave gulch
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vicksyBork so tremere are their own thing here! does the word itself mean anything?

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Love this mage concept tho

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I'll steal it

mighty zephyr
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They get more lore in some other books!

short quiver
high current
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ye nwod re-used a lot of owod stuff but ~different~

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like how VtR has the Malkovians, which are Malkavians but as a bloodline and an o instead of an a

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and WtF 1e's wolfblooded were just a shittier take on kinfolk(only existed as breeding stock, functionally useless otherwise) and the ghost children instead of metis

radiant marsh
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The only advantages you got from being Wolfblooded in 1e WtF IIRC, were immunity to lunacy and the chance to produce a werewolf offspring

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2e actually made them an interesting half-splat

clear delta
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Were malkovians interesting at all? only remember they had a rivalry with another bloodline that frequents asylums

radiant marsh
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One can now potentially become a WB by being attacked by a Werewolf and surviving. And one of the WB flaws is that they're subject to Frenzy, but only shift to Dalu during it.

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So, boom. Classic 'get bit turn into wolfman' werewolves

grave gulch
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vicksyBork wolf man go aaa

midnight grotto
radiant marsh
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That's about it.

midnight grotto
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I feel like if you look at someone with latent wolfiness and say "only good as breeding stock" that's on you

radiant marsh
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Apocalypse Kinfolk at least had the ability to use some gifts and fetishes.

high current
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Ye Kinfolk could help the Garou in ways mortals can't. 1e wolf blooded were just mortals immune to lunacy

radiant marsh
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Though it does rather amuse me that a lot of the sketchy shit about the Garou ended up as part of the characterization of the Pure Tribes in Forsaken.

midnight grotto
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Yeah that's where my stance comes from. Like viewing people that way seems like more of a Garou thing than an Uratha thing, based on my limited knowledge.

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Maybe it was skewed by my experience but the sketchier element of Forsaken parenthood was just their habit of bailing on human partners. Lotta werewolves with mysterious absentee parents.

spice abyss
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This comes from Uratha wither dying or realizing that they're in contrast danger of lashing out against their partner or kid.

mighty zephyr
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In VtR Malkavians are actually a virus in the blood that only affects Vampires

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and if other domains realize your domain has it they place you under quarantine until you either prove you don't have it anymore or you all die

high current
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mechanically it's a bloodline though, that's all i meant

mighty zephyr
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Oh I know I meant this is a 2e thing

high current
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o, wasnt aware they'd appeared in 2e yet

clear delta
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The disease only makes you insane 2e?

grave gulch
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only a lil bit of insanity

grave gulch
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So

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About me hunter game

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I wanted to do a dr.frankenstein like guy for my precious baby players to hunt down

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vicksyThink would a tzimisce vamp be ablr to pull a good dr.frankenstein?

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Kind of wanted a vamp cause i wanted to do something with London's highgate cemetary vicksyHappy have corpses go missing

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The thing about highgate cemetary is that there used to be an old urban legend about a vampire that lurked there

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Ya even had people who claimed to be vampire hunters going around the place and violating graves

radiant marsh
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I don't think Vicissitude works on corpses

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(Barring Vampires, of course)

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A Giovanni might be a better bet, because Necromancy

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Or, I guess, Hecata if you're using V5

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Same thing really

mighty zephyr
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Viscissitude can add corpses to living flesh

grave gulch
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vicksyThink folks at the wod server did say that a hecata could work well either as an assistant or as the main lad

zinc robin
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Could always throw a promethean at them but I don't think those exist outside of Chronicles

grave gulch
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vicksyLUL i mean i wanted my mage the awakening game to be connected to my hunter world so i could always do that

mighty zephyr
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This is what Hololive did

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Funnily enough

grave gulch
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connect mage the awakening with hunter the reckoning?

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steal things from chronicles of darkness?

chilly vault
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I have certain concerns with Promethean as a game (not objective ones, just not my taste) but as an arc interacting with a promethean could be amazing

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Because Prometheans are deeply, deeply tragic

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And are an incredible moral conundrum

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From an outside perspective, at least

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The very quick pitch for Promethean is: you're a being created and animated to resemble a human. Your very presence drive humans to hatred and paranoia and poisons the land itself. Your only hope is a possibly-mythical idea that you might be able to become human -- if you embrace your existence as is, you'll go insane and become a monster.

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It may not even be possible for you to complete the great alchemical working of your humanity without creating another Promethean, so ... have fun with the morality of that!

grave gulch
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vicksyThink ya think it could pull a dr.frankenstein?

mighty zephyr
zinc robin
grave gulch
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well then, sounds like i gotta read on promethean

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if anyone happens to have a video on it you would have my thanks vicksyBork

grave gulch
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ok i just read up on promethean

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hoooooly

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this is a whole new rabbit hole

zinc robin
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Jup.

orchid void
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It’s about Dysphoria i think

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i say as a thing whose protoegg was cracked with it

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Beautiful game

high current
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i think its about being 'othered' in general, there isn't anything specific to prometheans about being uncomfortable in your body, more just wanting to fit in/be accepted
but hey, both interpretations are valid, congrats on having your egg cracked by it rooSit

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(dysphoria feels more like a changeling or deviant thing to me--your body isn't what you want it to be, everything feels wrong. granted, i'm cis and i'm not sure if i've ever really experienced dysphoria, so if i'm understanding/explaining it wrong i apologize)

versed zodiac
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I have a different kind of dysphoria than the one most people discuss in this server and the hell of being seen when you don't look the way you want to and feeling inherently alien and unacceptable is part of it

twin mural
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Regarding paradox and sleepers: I didn't see that even if you, the mage, contain the paradox and make it ok, the sleeper is still hit with the Quiscence. Non-magical people just can't deal with the supernatural truth and as such are hurt by witnessing it. The more it happens, they worse their integrity gets and the worse it gets for them. So risking paradox in front of sleepers is not just about something bad happening to you, but about how ready your character is to hurt others.

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Which feeds into the basic World of Darkness loop of "You're actually a monster!" very well. Plus paradox ramps up with Gnosis (your basic understanding of magic stuff), so the more powerful you're getting, the worse it can get.

chilly vault
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Promethean is about a hell of a lot of things

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It's about cycles of abuse, it's about dysphoria, it's about personal toxicity, it's about lack of agency, it's about rejection, it's about the struggle of trying to change, it's about forgiveness, it's about anger, it's about radicalization and deradicalization, it's about self-acceptance, it's about not accepting the self as a deliberate decision, it's about individuality, it's about conformity

midnight grotto
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it's about potions

zinc robin
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Time to play Promethean as the living embodiment of a nuclear explosion

midnight grotto
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Zeka represent

grave gulch
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vicksyThink i think i'll steal a promethean for my frankenstein's monster

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vicksyBork i still need to decide on the dr tho

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I think i like the idea for a hecata but i know nothing about them

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The ground keeper could be a ghoul vicksyAww

chilly vault
zinc robin
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I'm aware

chilly vault
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Ah okay

orchid void
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we be doin internal alchemy here

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do a hermetic alchemical process upon the dredges of soul, drink deep of vitriol and let it flay impurities until you reach the new dawn and magnum opus

grave gulch
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what kind of powers do prometheans have?

grave gulch
grave gulch
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ok i had some thought

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vicksyDerp feeling shy for no reason tho aaaa

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But the basic idea that i had was that for my frankenstein monster vicksyHmm would be a promethean like character who's going around stealing body parts trying to create something like themselves

midnight grotto
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Pretty classic Promethean stuff!

clear delta
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Prometheans often create another of their lineage as part of their Pilgrimage

chilly vault
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It’s part of the essential cruelty of their existence

valid merlin
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Is creating new life not a very human thing too?

clear delta
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I think they can do an alternative to reproduction for their pilgrimage

grave gulch
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i'm thinking about making my own alterations too vicksyAww

grave gulch
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vicksyAAAA i wanna use so much cool stuff aaaaaaa

short quiver
digital siren
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Is... This non contextual truth or its just... Like that?

short quiver
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so, part of that is the way WoD is several different games, many of which feature a sprawling and encompassing cosmology that's written without consideration of how or whether it contradicts the other games' cosmologies, but still generally assumes all the different games coexist

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but yeah all that is "true" to whatever degree

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except the part about Mages kicking God out? That's maybe suggested somewhere but definitely not "canon."

grave gulch
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do ghouls turn into regular corpses when dead?

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vicksyThink i know they age when out of vamp blood

radiant marsh
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Yeah, Ghouls just die

grave gulch
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damn

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killing one can backfire horribly

mighty zephyr
velvet sparrow
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And then some of them probably got written back in

mighty zephyr
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This is every Mage crossover game

supple quail
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lmfao

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love mitchell and webb look

candid shadow
midnight grotto
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How

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Show your work

clear delta
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Love the awakening legacies. Totp introduced manipulators of social groups

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They use space and life

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No mind

orchid void
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Forces, for weather, right, that’ll get it raining. Matter to turn raindrops to liquid silver, pull them into arrow shapes and catch it all in a bottle

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Throw it at the ceiling and hope paradox does fuck me

chilly vault
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Does?

midnight grotto
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What kinda scale and potency are we looking at here

grave gulch
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Today session i did a bad job vicksyDed the players liked it tho

mighty zephyr
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Then you did a good job

grave gulch
grave gulch
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i just felt like i could have done a better job, some stuff i wish i've explained a lil better

high current
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what's important is that the players enjoyed it

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they dont know what you had behind your screen, so feel free to shift stuff around to make it better next time

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the magic of GMing is you can just change shit on a dime until it's put in front of the players

grave gulch
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vicksyHmm i suppose ur right

grave gulch
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thank you vicksyHug

clear delta
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I love that the dragon lore in awakening is just stuff the mages came up with to explain how the first awakenings in the Times Before happened

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And the fact it's dragons comes from the tremere when they were aligned with the Diamond

chilly vault
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Dragons are cool okay

clear delta
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Every civilization agrees

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Big reptiles cool

chilly vault
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If you were a wizard you would pretend you got your powers from a dragon

grave gulch
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i'm a wizard who got me powers from falling down some infinite stairs

clear delta
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From HSR

grave gulch
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vicksySpook not again!

clear delta
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Embrace the stairs jellyfish

chilly vault
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I warned you about the stairs jellyfish bro

grave gulch
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wizard question

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does life magic works on the bodies of the undead?

high current
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Depends, old or new?

grave gulch
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vicksyThink i dont know....didnt know that was something to consider

high current
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Old, yes iirc. New, yes*
*Death is preferred iirc

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By old/new I mean Ascension vs Awakening btw. They define their magic differently and Awakening splits Entropy into Death and Fate

heady kestrel
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I am pretty sure in New mage interacting with Vitae is life and interacting with "The Undead" just as a general concept falls under Death

grave gulch
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right!

grave gulch
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anyone happen to know a way to edit a pdf? i wish to try and translate the pretty sheet for mage the awakening that i have vicksyAww

high current
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you need specific programs that are intended to be used for editing, generally; a couple free ones i know of are LibreOffice Draw and PDF24

grave gulch
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thanks!

chilly vault
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Some interaction with corpses miiiiiiiight also be Matter?

clear delta
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Corpses are matter and death, yeah

chilly vault
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Death is interesting because it deals with something very abstract

grave gulch
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Could a wizard turn the vitae inside a vamp into holy water?

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Could one try to turn the iron in a werewolf's blood into silver? vicksySip

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How crazy can they get?

radiant marsh
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"Yes, but..."

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Probably given a sufficiently powerful mage.

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But it would be complicated and difficult

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And if you're using nWoD rules, every supernatural splat has a power stat that's added to any sort of supernatural attempt to mess with them

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Like if a Vampire tried to use Dominate on a Mage, the Mage would add their Gnosis to resist

grave gulch
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vicksyHmm the mage the awakening book doesnt seem to have any stats for enemies

radiant marsh
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Also Holy Water doesn't automatically harm vampires

grave gulch
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vicksyAww it would make you look real cool tho

zinc robin
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I think that's quite possibly one of the best ways to die to hunger frenzy

clear delta
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With matter and prime you could make Perfected Water. If there's any sort of water that's good against vampire, Perfect Water will have its traits

grave gulch
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Idk what perfect water is vicksyAww

radiant marsh
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...I forget, is there a way that Holy Water is actually harmful in nWoD?

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I know in oWoD if it was used/blessed by somebody who had True Faith, then it was effective

zinc robin
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Take a flaw to have it hurt you

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Pretty sure I saw something like that in one of the Requiem books

clear delta
# grave gulch Idk what perfect water is <:vicksyAww:1191819830714703922>

A perfected material or object is just a sort of purified version of anything. Mages can make those. Salamanders from the astral realms create perfected fire you can use in forging, and you can slowly perfect something by a process involving swapping it between solid and spiritual with intervals

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I comes from the platonic idea of the Ideal form that something comes from

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A Perfect Material will have the supernatural properties otehr versions of the material would have. Perfected fire can be treated as dragon fire, for example.

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(Not that we have dragons we interact with in cofd, as far as I know. We have dragon changelings, at least)

heady kestrel
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Is it dragon fire in reference to the Atlantis ones?

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Or well.. the pre Atlantis ones

clear delta
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I think it was just an example of mystical thing

mighty zephyr
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In Requiem instead of losing Humanity you can instead take an additional Bane

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This can be like, Holy Water, can't go in uninvited, Wolfsbane, etc etc

clear delta
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You can buy back Humanity with XP. How do you get rid of Banes?

mighty zephyr
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c:

clear delta
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You don't?

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I see

zinc robin
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I mean I think if you're at max humanity banes just sorta don't... do anything

grave gulch
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i'll say the combat rules felt like the most boring in mage vicksyDed gib me magic!

grave gulch
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there are fricking drug rules in here vicksyLUL

grave gulch
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from what the folks down at the mage the awakening server said

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i can just...not use a lot of these combat rules

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cause honestly lots of these just make things boring and more complicated

mighty zephyr
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I mean combat's fairly easy

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Combat roll - Defense

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successes+weapon damage as damage

grave gulch
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vicksyBork what really got me down was the whole many rules for grappling and the gun rules

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like aha

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ya get a certain bonus, for using burst, then another one for full auto

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but then you use x amount of ammo when doing y

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vicksyAAAA AAA

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Anyways the game seems fun

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i'll read up on the magic tomorrow vicksyBork

chilly vault
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NWoD’s combat is pretty simple but I agree, not very compelling

short quiver
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the Storyteller/Storytelling systems were very barebones at the time compared to the hobby in general, but by modern standards they do have a bit of fiddly detail in stuff like weapons
those standards, of course, being very influenced by White Wolf's games (and also people who hated White Wolf's games)

grave gulch
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heh

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but like i said, i can probably skip some of that without much issue

chilly vault
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Yeh

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Just focus on da wizzzerds

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Mages are kind of odd in the pantheon of WoD creatures

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We've got various horror movie monsters and blighted folks and then we've got the cast of The Invisibles hanging out over here

clear delta
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It's kind funny that, of the two demonologist legacies, bene ashmedai are the ones who won't fuck with mortals and accept their members need some amount of positive attention

chilly vault
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In fairness, goetic demons are just a class of somewhat-malign but naturally occurring spirit

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And for the Ashmedai, mastering them is a self-mastery thing first and foremost

clear delta
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I mean, clavicularius is also self-mastery

chilly vault
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Oh, huh, in my head I was conflating the two and assumed you were talking about like Scelesti

grave gulch
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the fun part!

clear delta
chilly vault
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Oh did they add that in 2E?

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I only know them from Legacies the Sublime

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Where they’re cool

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What they’re doing is risky

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But they’re good at it

heady kestrel
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Honestly though I feel like just having “I am tormenting some random guy” is a really funny and very Wizard hobby to give a pc

clear delta
royal river
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So I have a specific WoD question- are Vampires technically considered aware of magic, and therefore easier targets for Mages?

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Or is that a case by case thing, which I imagine it is?

clear delta
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They're free game to target

chilly vault
clear delta
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Vampires turned into lawn chairs was an oWod meme

grave gulch
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is that something a wizard did?

clear delta
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Players did, yeah

grave gulch
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.w.

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i dont think i wanna be anywhere near wizards

chilly vault
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There’s a reason basically every splat’s stereotypical opinion on wizards is “you better make that first hit count, you will not get a second”

clear delta
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Or "give them one hint of an interesting secret and they will doggedly chase you for it. So don't"

grave gulch
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i did make a wizard thief for my hunter game

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he doesnt turn people into chairs tho

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just steals shit all the time

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ok i went into the mage server

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they told me yes

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a mage can actually do that

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also the chair still burns in the sun

royal river
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One of the entry level spells for Mages in the nWoD books is the ability to do anything at precisely the right time. Their reach somehow becomes more absurd than being able to literally bend causality to their will.

Do Not Fuck With Mages

heady kestrel
#

and some Mages are also like....

There is a Threshold, where once you cross it you lose a lot of the traditonal "oh you can just beat the mage by doing X"

#

at like 5 or 6 Gnosis

chilly vault
#

Yeah many mages are humans with weird powers

#

Strong mages are not that, from an outside perspective

#

They are forces of nature with human motives

clear delta
#

Threshold?

heady kestrel
#

I was using capitlization to emphasize the power threshold

chilly vault
#

There’s a point at like, Gnosis 5-6, Arcana 4 or so

#

Where you just don’t want to fuck with them

#

They can make your day bad

heady kestrel
#

Big Mages can casually deal out stacks of aggravated damage
They can effortlessly switch between like... 6 distinct defensive strategies to avoid being killed instantly by a sniper like in the classic memes
They will have goons
They also have the meat of their legacy at that point

And finally, at that point they have a GIMMICK probably

#

like that is where "This guy is a archprelate of the Chancellor" or "This guy has 3 distinct Masques" or "This guy does a card game infinite on you in real life with magic"

#

become real

chilly vault
#

Meat of their legacy also means something powerful that they don’t have to worry about Paradox with and can do at basically any time

heady kestrel
#

yeah strong mages who are specced for combat don't even need spells
they just can kill you with These Hands

chilly vault
#

Like, Cult of the Doomsday Clock gets save points

#

As their middle attainment

grave gulch
#

wizards are scary nerds

chilly vault
#

“Oh you killed me? Nah.”

heady kestrel
#

Oh I wasn't even getting into Scelesti

Any Scelesti besides the lowest level ones are a Lot Worse Than Just A Mage

clear delta
#

Summoners can easily have minions watching over tgem, eitg a variety of powers

grave gulch
#

i feel like your best bet is that a paradox happens and ya get enough time to run away as it goes boom

clear delta
#

Supernal summoners still need circles, but tgeir summons are powerful

heady kestrel
#

they can just do stuff in front of everyone

grave gulch
chilly vault
grave gulch
#

i hope there are no evil wizards going around

heady kestrel
#

there are... there are so many evil wizards

chilly vault
#

Collateral damage is the norm with severe paradoxes

clear delta
heady kestrel
#

there are like 4 distinct types, plus the Seers Of The Throne

clear delta
grave gulch
#

vicksyW i hope the good wizards do something about all that

#

cause the other splats sure as hell aint gon do much about it

chilly vault
#

There are a few splats that can go toe-to-toe

grave gulch
#

mummy?

clear delta
#

A rank 5 can cast instakill with infinite Reach. Such as advanced scale

chilly vault
#

Werewolves are shockingly good in a straight fight, it’s just that a smart mage need not engage like that

#

Demons can keep up if they go loud

heady kestrel
#

Mummy is obvious
I think Demons and Beasts have a decent chance to beat a equal rank mage

chilly vault
#

And yeah, Mummy

#

In general I like to keep inter-splat conflict limited, even if it feels unreal at times

heady kestrel
# chilly vault Demons can keep up if they go loud

Honestly I feel like the big thing demons have going for them is that they can outsocial the mage
they are even better than Hunters at "you can't use your powers here without causing one morbiliion paradox" and Embeds are more versatile than Legacy attainments as free powers

chilly vault
#

The splats have their own themes and ideas they’re dealing with

#

Yeah the other trick is to be a scheming bastard

#

Mages are still human

clear delta
#

A deviant whose powers fuck with mages can exist. A high magnitude and instability one can be a good counter

chilly vault
#

They have human needs, human wants, human desires

heady kestrel
#

Demons are notably really good at exploiting that type of shit

chilly vault
#

Ye

heady kestrel
#

if you can eat the aggravated damage you could always soul pact one lmao

mighty zephyr
#

The main thing about killing a Mage is doing so before they get mage armor up

heady kestrel
#

if your really CLEVER you can pretend this is a tactical rpg and try to change tactics to get around whatever mage armor they use

#

using fire or electricity while they are in Fate or Death mode
Just... not using supernatural attacks when they decide to go into prime mode for some reason

spice abyss
#

Harder to manage Fate armor that way.

heady kestrel
#

I thought Fate was Armor+ and they can redirect
Fire and Electricity aren't attacks

#

so they can't use armor

#

I am talking "electricfy the puddle the fucker is standing in"

#

deal that 14 bashing damage

mighty zephyr
#

Yeah that's a valid workaround

heady kestrel
#

its the Flaming Grain Silo against werewolves equivalent for mages

its a weirdly precise situation to try to navigate them into so you have a chance

mighty zephyr
#

Also!

#

Suffocation.

grave gulch
#

what kind of creature would be scary for a mage besides another mage?

clear delta
#

The temples and ruins have troublesome guardians

chilly vault
#

Abyssal entities

#

Supernal entities

#

Spirits, demons

#

All kinds of things

#

There are also some odd things that show up and cause problems for mages and mages in particular under the right circumstances

grave gulch
#

vicksyAww should i make those up or are there any examples i could look at?

orchid void
#

Summoners is the book to look at for inspo

#

But you probably should make them up

chilly vault
#

Summoners has a really cool chapter that’s an entire class of beings which mages have no explanations for

#

To be clear “class” is defined here as “things we can’t explain”

#

Not as an actual type

grave gulch
#

what's the book complete title

orchid void
#

Summoners?

chilly vault
#

Mage the Awakening Summoners

#

My favorite entry is the men in black

grave gulch
chilly vault
#

Nobody knows what the fuck they are, they seem to be distant imitations of real people, but occasionally a mage’s paradox causes an endless stream of them show up to try to lobotomize said mage. They only leave if you avoid them and don’t do any magic for 24 hours.

#

They’re not Abyssal. It’s not clear what they are. They’re just … weird fake government agents from nowhere.

grave gulch
#

i feel like i could also steal some of that for my hunter game

#

double gain

#

BTW

#

i still cant understand Rotes

#

i read it again and again and again

chilly vault
#

A rote is a spell you know by heart

grave gulch
#

how does it work? vicksyBork

chilly vault
#

You combine a particular set of stats for the roll as opposed to just fudging it

#

And it’s safer to do

grave gulch
#

can you give me a practical example of one being cast?

heady kestrel
#

instead of just making the lightning come out of nowhere

#

he extends his practice and skill(with swords) to help him cast the spell

grave gulch
#

and you would have a stat + skill roll to make it work?

heady kestrel
#

Yeah which is almost always gonna be a bigger pool than Arcanum+ Gnosis

grave gulch
#

do you start a game with that? is there a spell list that you must choose from?

#

i know there's a list for praxis spells

grave gulch
heady kestrel
#

you get 4 I think
its the same list

heady kestrel
clear delta
#

Yeah. Any spell can be a rote or praxis

#

You'll want rotes for spells that are very useful to you

#

A grimoire with rotes you need is something you'll negotiate for

high hornet
#

So
I got hit by hellfire this session

#

Ow

clear delta
#

People will set traps on useful grimoires
Or a spell that prevents you from memorizing the rote, thus you need the grimoire to cast every time

high hornet
#

So just to ask
How do you deal with demons/demon summoners as a vampire?
Other than not engaging of course

orchid void
#

c4 on important pillars, bring the whole place down

#

don't fight with Baali, bomb them

high hornet
#

Very fair idea yes.

#

I was not quite in that position but I did my best with what I had.

mighty zephyr
#

Also try to make an alliance with a priest

also make sure the priest does not survive because that cunt's gonna have like True Faith 10 if he lives

high hornet
#

Drop shroud of night bubble of darkness on the whole area, destroy their method of escape/movement, and after the second hellfire ball to the back of the skull, manage to hide so well they lose track of me

mighty zephyr
#

Domain Expansion

high hornet
#

I then remained a crispy fried nuggey while the backup we called a while ago showed up and were like "hey so we're going to deal with this and burn it all down have fun back home sweetie"

#

and I encouraged them to bottle some of my blood because I was full of werewolf poison and hellfire poison so like neat let's bottle my incredibly toxic blood

#

I don't think it's a long term plan but it sure is a plan

royal river
#

so another vague wod question: i'm thinking about a vtm game set in y2k-era new york city (specifically, Right around the turn of the millennium) and while i am willing to homebrew just about anything to justify this wonky alternate timeline i'm coming up w, i was wondering if there was any precedent for a second inquisition or similar vampire hunting organization around 1999-2000 that could be operating in/around new york?

#

bc i feel like thematically they're meant to tie into spycraft in the post-9/11 surveillance state, which obviously wouldn't exist yet

#

i know there was a huge battle for new york that allowed the camarilla to take control of it in the summer of 1999, but nothing about witch-hunters or similar. and again, i am more than willing to make shit up to justify having the human bad guys show up and escalate local tensions, but i chiefly wanna know what, if anything, i could play off of.

mighty zephyr
#

Week of Nightmares happened in 1999

royal river
#

oh shit, that it did-

#

it does mention ravnos being killed by parties unknown with the power of the sun

#

that's something to bounce off of. possibly a new york chapter of the society of leopold?

radiant marsh
#

It's also at the tail end of the whole 'Black Helicopters' X-Files government conspiracy zietgeist.

royal river
#

i can't say i've heard of that.

#

having just now read some of that, yeah that works too lol.

radiant marsh
#

Coincidentally it's the same sort of stuff Delta Green was riffing off, if you're familiar.

zinc robin
#

See, late 90s are interesting because that's when a lot of the Gehenna shit was going down

royal river
#

i'm going off of 5e's timeline, which ig makes it more of a figurative apocalypse?

#

or at least some interpret gehenna to be cyclical rather than a definitive end of the world thing

#

Ah! it's a war now. got it, got it

#

that does make it interesting. that's a period of genuine intrigue

mighty zephyr
#

Gehenna is indeed a cyclical apocalypse now

#

and most of the end times stuff has been retconned as a result

royal river
#

i like the uncertainty, varying interpretations, and tight politicking

#

better than there being an actual end of the world, instead being people killing each other over what they believe they should do to the world (and also their ancestors coming out of the ground to eat them)

#

again, i'm not gonna necessarily go 1:1 with the timeline, or with reality, it's more based on making the most interesting version of 1999 to me

mighty zephyr
#

My headcanon is that Gehenna is essentially the natural life cycle of vampires

#

Cain isn't the biblical Caine, but instead the name given to the survivor of Gehenna, the progenitor of all vampires to come after as they gorge on the blood gathered from all the world

royal river
#

and the notion of not only having just recovered from a local territorial conflict over the five boroughs, but also the beckoning causing elders to just hop across the ocean to kill more of each other? idk. it's fun

royal river
#

another thing i wanted to change was specifically how the second inquisition/coalition operates, bc the notion of multiple intelligence agencies somehow coordinating with each other, especially ideologically motivated splinters of each other, is silly to me

#

ik wod really plays on the fantastical conspiratorial notion that somehow spies are known to scheme and cooperate together despite being notoriously paranoid people who don't even trust people within their own ranks just by nature of their fucking occupation

radiant marsh
#

Probably like a lot of the intelligence agencies during the cold war.

#

"You're on our side, so we're gonna cooperate on the big picture, but that won't stop us from spying on you or fucking with your operations"

royal river
#

i want decentralization. i want sectarian infighting. i want begrudging acceptance to work together on joint operations instead of this smattering of global agencies somehow having massive fuckoff budgets and working in lockstep

#

in short, it would most likely functionally be very similar, but i want more... dysfunction, ig.

#

you can make them the boogeyman's boogeyman and still have them run into mundane problems

#

bc you can potentially exploit those problems

radiant marsh
#

Even in the same government you're going to get infighting and politics.

#

So that works.

#

It's not 2000's US

#

But again, cold war example.

#

The KGB, being Soviet Intelligence, and the GRU, being Soviet Military Intelligence, were notorious for only working together under extreme duress, and often sabotaging one another, because they both thought the other was encroaching on their purview.

royal river
#

oh, that works out, yeah-

radiant marsh
#

Like, say if your Hunters are an FBI branch, you could have the CIA getting pissy because they're interacting with foreign intelligence services, which should be the CIA's job.

royal river
#

what makes it even more fun is that these guys are often religiously motivated (ie. the society of leopold). it's possible to have more secular subsets, but there is a definite religious throughline to it

radiant marsh
#

If they're military you have the wonderful inter-branch rivalries

#

If they're church based, that's even better. Because you could have the domestic government organizations go after them for basically going behind their back and doing covert action using the Church assets in America

royal river
#

so there is a higher tendency towards conformity, but when they get schismatic, heads will fucking Roll. could be a good foil to the kindred in that they only cooperate with each other enough to not kill each other, and even then it's a loose promise

radiant marsh
#

But yeah, that's a perfect way to go about it really.

#

From the outside it's a big scary monolith

#

But if you look closer it's a bunch of factions often working at cross-purposes

royal river
#

and biting each others' heads off lol

radiant marsh
#

Exactly

royal river
#

i like this. i like this a lot.

#

ty much for the insight

radiant marsh
#

o7

grave gulch
#

Ok

#

Someone gave me an extensive explanation on the details of casting a spell in awakening

#

That helped a lot

#

Now i understand most of the rules i think i need to double check the book once im home

#

If i gathered all the info i need to gm

#

I need then to plan how i am going to make tge system's introduction to my players

chilly vault
#

I guess one question is whether you want to start with established mages, or do the Awakenings in-game

#

Mystery Plays are a whole thing

clear delta
#

Signs of sorcery details awakenings

#

And adds some stuff you may elect to not use, like the "just awakened babby mage" template

chilly vault
#

Mystery Plays are cool

#

IIRC @orchid void has some experience doing them in-game

clear delta
#

I love transitioning myswlf by touching the fundamentals of tbe universe.
And retroactively giving people I dislike glass bones

grave gulch
#

I wanna do the awakening in game cause i feel like that way we can go slower

clear delta
#

Yes

grave gulch
#

Hehe

clear delta
#

I love the example of the guy who fought a demon representing his drug addition, he came back to an universe where he had never beedn addicted

grave gulch
#

Was that their awakening?

clear delta
#

Yeah

grave gulch
#

Cool

#

I'm trying to think about a time wizard's awakening

#

Im going to write up one as an example

#

Something regarding getting lost inside a clock store vicksyBork

clear delta
#

Acanthus, then

#

The usual awakening for involves breaking old patterns in their lives and choosing differently

#

If you want some ideas

grave gulch
#

vicksyAww i'll take any ideas you have!

supple quail
supple quail
orchid void
#

do you want me to go fetch some

chilly vault
#

@grave gulch was thinking about how to start a game of MtAw and I know you have some expertise in starting with mystery plays

grave gulch
#

vicksyAww maybe i could be of some help, what do you need?

orchid void
#

Oh!

#

Mystery Plays are fun, I used to dislike them, til I just sat n thought

#

Going thru a Mystery Play is a tutorial for mages, teaching them to think in symbols and avoid the Lie, so that’s the beats you hit

#

Intro > change > problem > revelation

radiant marsh
orchid void
#

By the mystery play, the Supernal truth is revealed - w-

radiant marsh
#

Aegis Kai Doru. Loads up with artifacts, makes a big speech to his target about how his magics are useless.

#

Mage shrugs and pulls out a gun

clear delta
orchid void
#

If you want @grave gulch I can go pull up the npc cabal I wrote up

#

It’s an excuse to show off Lucy

clear delta
# supple quail HSR?

What I posted was a sort of god of subjectivity, mystery and lying. Mythus, the Enigmata
Due to THEIR association with stairs, I thought appropriate

orchid void
# grave gulch yes pls <:vicksyAww:1191819830714703922>
#

Every one of these fools had a Mystery Play

grave gulch
#

imma save these in my lil mage folder

grave gulch
#

have i mentioned how my hunter players have gone into a vampire club?

royal river
grave gulch
#

one of the characters is looking for his ex wife who got turned into a vamp vicksyAww they recently met up with her brother who's also looking for her

#

and he gave them some insight on some vamp hotspots where he was going to look for her

#

vicksyInspect they went into this club to basicaly ask for some info on her, one of the players has a supernatural aura that makes creatures of the night to mistake him for one of their own

#

i didnt plan to have any vamps who are hostile to the party here but ya never know what kind of crazy shenanigans players will do

#

vicksySmug there is one specific vamp who's going to be causing trouble to them tho...

#

and that's the one i'm using as the dr.frankenstein i wanted to

royal river
#

Oo, fun >:)

acoustic plaza
#

Oh my god

#

The bloodlines ost is

#

So

#

Fucking

#

GOOD

#

Probably contends with the OG Hellsing ost as my favorite vampire themed songs

mighty zephyr
#

my favorite Vampire Music is Jorn Lande's dracula album

acoustic plaza
#

While I do like the bloodlines ost’s post rock and techno stuff

#

Really nothing can beat the weird jazz fusion stuff on the OG Hellsing Raid/Ruin records

grave gulch
#

Friends

#

Could you suggest me some background music for the vamp club my players went in

velvet sparrow
#

The bloodlines ost

grave gulch
#

I like vicksyAww

mighty zephyr
#

A lot of the Shapes And Beats OST works

mighty zephyr
radiant marsh
#

Does the bloodlines club music count as retro now?

orchid void
#

prolly

#

i know Ghoultowns in there

clear delta
#

Mind thyrsus. Generally, those are focused on the dreaming earth, but someone focusing on memes in the temenos could be interesting. Or how human culture interacts with the shadow

grave gulch
#

so when it comes to the "special" it says the amount of paradox dice changes depending on your gnosis

#

so if i over reach

#

and i have 2 gnosis

#

i get 2 paradox dice times the amount of over reach levels?

spice abyss
#

Gnosis 2 means 1 Paradox per Reach.

grave gulch
#

right

#

it only increases from the 2nd lvl foward?

spice abyss
#

You have an amount of free Reach equal to the number of dots you have in an Arcana.

grave gulch
#

oh i thought u always had 1 free reach

#

so if i have 3 dots in death i have 3 free reach?

spice abyss
#

Yep

grave gulch
#

nice nice

spice abyss
#

There is a reason I say Paradox is a choice.

grave gulch
#

not if i'm mean vicksyGun

#

vicksyDed i probably shouldnt since it's my first time dming tho

#

fucking wish it was more of a problem tho

#

i love the concept for it

#

also vicksyBork

#

what are the splats that can go toe to toe with mages again?

#

i remember demons and mummies

velvet sparrow
#

Depends on the Mage and whoever is going against them

grave gulch
#

newbie mages

velvet sparrow
#

And what you mean by 'toe to toe'

grave gulch
#

idk english vicksyAww is that the incorrect term?

velvet sparrow
#

A mage is never gonna win a head on fight with a werewolf, for example

#

Unless we're talking about like, a 700 year old archmage against a two-day old werewolf

grave gulch
#

so werewolves are still going to be very scary vicksySmug

#

good

clear delta
velvet sparrow
#

Right, but the werewolf would have some resistance/tricks to pull themeselves against it, no?

#

Unless the werewolf is massively outmatched by the mage, which is my point

#

(I've not read Chronicles Werewolf, but them not being able to resist feels... not right)

clear delta
#

Okay. Just thought pulling both archmage and young werewolf was much

velvet sparrow
#

It was a little bit of hyperbole

clear delta
#

Supernaturals use their power stat as a bonus

velvet sparrow
#

In a white-room fight, with both parties of equivalent skill, the werewolf is probably going to rip the Mage a new one.

clear delta
#

But, archmages instawin against anyone on the level of playable character whenever a clash of wills (supernaturally resist an effect) happens

#

Basically

#

archmages are in a specific class of being

#

alongside rank 6+ beings

#

Where they're partially plot devices

#

You'll note rank 6+ beings will probably be lacking some stuff on their character sheet. Because they work more on plot

#

The representation of death within the collective human soul can't be beaten. You can't trick them. If you offer your life for the answer to a question, you die, no two ways about it. Trying to magically force someone to take the deal results in Death killing you and giving your victim the answer you wanted

radiant marsh
#

Depends on the Mage and depends on the werewolf

#

Like your social-maxxed Mastigos getting into a fistfight with the Blood Talon Rahu whose entire sheet is centered around new and creative ways to dismember things is PROBABLY not going to end well for the Mage.

#

(Though this is a Mastigos we're talking about so he probably wins by default anyway)

grave gulch
#

vicksyBork i also imagine the majority of mages arent the insane kind

clear delta
#

Just teleport

radiant marsh
#

But it's not like...

#

oWoD "any starting werewolve gets multiple actions per turn and WILL shred you before you get to move" overpowered

clear delta
#

In physical danger? Telport

#

Sad and don't want to show your tender emotions? Teleport

grave gulch
#

is teleporting bad for u if u have motion sickness?

radiant marsh
#

Depends on how you do it probably

velvet sparrow
#

📝

radiant marsh
#

But yes

#

The Mastigos Always Wins ™️

clear delta
#

Why?

#

I usually hear of acanthus winning most things

radiant marsh
#

Because in 1e at least, Space and Mind were broadly useful, and very easy to pull off bullshit with

grave gulch
#

now you'll have me thinking of ways of messing with the acanthus

clear delta
#

Well, true. Long distance mind control can be very useful

mighty zephyr
#

Acanthus win because they rewrite the cause and effect of scenes

radiant marsh
#

Acanthus are Fate as a major, right?

mighty zephyr
#

Fate and Time

radiant marsh
#

Yeah, that tracks.

grave gulch
#

Voy is back vicksyHappy

mighty zephyr
#

The two most bullshit Arcana

#

I never left I'm just at work

radiant marsh
#

Shocking absolutely nobody who knows my character preference, I liked the Thyrsus

mighty zephyr
#

Thrysus and Obrimos are my favorite

clear delta
#

Spirit is nice for giving creatures with a variety of powers but you gotta negotiate with them, and be mindful of shadow politics/ecology

#

Life for all the shapeshifting

mighty zephyr
#

The thing is btw is that yes Mummies can mollywhop most Mages

#

But the main thing is that they are completely immune to Fate and Time spells

#

But they're also weak to fire

#

So a Mage can still shoot them with a fireball or whatever

#

But they can't just erase them from the plot

radiant marsh
#

Mummies also have the whole negative power scaling thing going on.

mighty zephyr
#

Low level Mages are fairly balanced

#

It's just as they scale you gotta constrain them or else the game gets boring

grave gulch
radiant marsh
#

But yeah, Mummies start at 10, and then get lower the longer they're active.

#

And then 'die' when they hit 0, and return to Duat.

mighty zephyr
short quiver
#

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clear delta
#

Just sell your soul to a single god to keep the others away. What's the worst that could happen?

#

But seriously. A lesser god with a bunch of mage minions is interesting

grave gulch
#

vicksyBork sell it to me

#

i'll give you a cute domesticated fox

#

i just need to you to vanquish some hunters for me vicksyKnife

#

the regular kind

#

turn them into foxes

clear delta
#

Hmm. Could do a fox god

#

The Fox pangaean lingers, and seems to use the mass s**cides of hybrids of fox spirit and human to create stronger fox spirits

high current
#

and the Gnosis-based Paradox numbers are listed on the Gnosis table; it goes up every 2 levels(1 and 1-2, 2 at 3-4, 3 at 5-6, etc)

grave gulch
high current
#

Rotes are an exception to the Reach rules btw, when you cast a spell as a Rote you're treated as having 5 dots for Reach purposes(so a 1-dot Rote always gives 5 Reach, even if you've only got 1 dot in the arcanum for it)

#

on top of being able to add your dots in a skill to the spellcasting roll

grave gulch
#

so your rote and praxis spells can basically get all the reach buffs you desire?

spice abyss
#

Pretty much

clear delta
#

Bokor are funny. At least in 1e, they had no cap on the amount of people they could curse, but had to renew it for each one

#

So imagine amage getting up in the morning, looking over a list, and redoing the curse on each one

grave gulch
#

I need some ideas for mage stories vicksyAww im mixing owod and chronicles btw so feel free to hit me with anything

grave gulch
#

I kind of wanted to have awakenings in game vicksyAww so yeah that works too vicksyLUL

grave gulch
high current
#

Maybe look at Bruva Alfabusa's Norfolk Wizard Game for inspiration
The awakenings have all been sick

grave gulch
#

vicksyNoted will do

mighty zephyr
#

Yes do that

#

Watch each of them 10 times

supple quail
#

alfabusa mage game in the youtube watchlater straight jorkin it. and by it lets just say. my attention span

midnight grotto
heady kestrel
#

Love the silver ladder

chilly vault
#

The silver ladder are the best

versed zodiac
#

it is under chaos theory

#

but the "information" being discussed is not the kind of information you're thinking about

tardy grove
#

ah, becomes irrecoverable I guess

orchid void
grave gulch
#

Question vicksyBork

#

For mage the awakening

#

Im not sure if i asked this here but lets say i have 3 dots on death

#

Would a death spell i cast be at 3 potency?

high current
#

It depends. Spells listed in the book have a primary spell factor; that spell factor(duration or potency) can be upgraded to a step equal to your dots in the primary arcanum for the spell

#

(you can spend 1 Reach to swap the Primary Spell Factor)

#

For Creative Thaumaturgy, iirc, the semi-official suggestion to figure out the psf is to ask "what does a more powerful version of this spell look like?"

high current
#

eg, a more powerful version of 'hold this person in place' would hold them longer, so the primary spell factor would be duration; a more powerful version of 'yeet this fucker that direction' would push them further, so the primary spell factor would be potency

grave gulch
#

right right

velvet sparrow
#

Actually, this is a question I think I might have asked before, but cannot remember and am still confused about: Is it possible to increase a spells Potency and Duration?

#

Awakening 2e

#

Because, it says you can increase a spells Primary Factor, and that you can increase the factor to an Advanced one for a Reach, but says nothing about doing anything to anything other than the Primary

#

Which, there's a lot of spells that do things based off both

#

Oh, wait, I remember now. You can increase Factors however you want, the Primary one gets free bonuses

high current
#

ye, primary is a free increase of "(Arcanum - 1)" aka 'to the step equaling your arcanum dots' vvDerp they just worded it weird to avoid people being especially dumb
all others can go up at the cost of 2 dice per step

#

so a spell with primary duration can still be made Potency 3 at the cost of 4 dice

#

this is why yantras are useful 🙂

velvet sparrow
#

Which are Yantras again

#

Those are the non-skill dice pool increases, no?

#

(The skills are too, but those are only for Rotes so)

high current
#

ye, stuff like chanting in high speech, pointing a wand, performing a ritual under the light of the full moon, etc

#

Awakening 2e's answer to Ascension's Paradigm/Focus

clear delta
#

Isn't that just focus? What you use when casting

#

Paradigm is more about the kinda mage you are

chilly vault
high current
#

paradigm is kind of a catch-all for your magical styling iirc

grave gulch
#

can fae mess with wizards? vicksyBork

chilly vault
#

Yes

mighty zephyr
#

Ya

chilly vault
#

There's a whole trope about "idiot Acanthus hears a Changeling mention Arcadia"

#

Thinks "oh Arcadia that's the cool place I know"

mighty zephyr
#

Everything can mess with Mages if you assume the average Mage is only around Gnosis 3

chilly vault
#

Goes there

#

Does not return

grave gulch
#

i'm also asking cause i heard the fae are pretty scary

chilly vault
#

(Because they've been turned into a toilet seat)

#

The true fae, in their domains, are often close to godlike

#

Changeling: the Lost's Arcadia is a bad place and unless you're a changeling or a fae you do not even want to approach it

#

Is it the same Arcadia as the one from Mage? You decide

#

This was deliberately left an open question

grave gulch
#

i've been wanting to use demons and fae vicksyHappy

chilly vault
#

(Personally I tend towards "CtL Arcadia is to MtAw Arcadia as the Underworld is to Stygia and the Shadow is to the Primal Wilds")

#

(But I'm also not super invested in crossover stuff period)

grave gulch
#

vicksySip i like crossover stuff

#

but maybe that'1s just because i like hunter

#

even tho you dont go into the deeps of the other splats when they show up in hunter

valid merlin
#

IIRC Mage stuff also doesn't work against some of the fae stuff

grave gulch
#

it's fun to have the option of throwing a werewolf against my players vicksyLUL

chilly vault
grave gulch
#

who faces them?

#

other fae?

chilly vault
#

Changelings do better than most

#

But the big thing is that CtL Arcadia is surrounded by a dimension called "the Hedge"

#

Mages may sometimes think they can navigate the Hedge

#

They can't

#

They may even be especially vulnerable since the Hedge has a tendency to flay your, er, soul

grave gulch
#

ok fae are the new worst thing ever to come across in wod

valid merlin
#

you don't want to fight a True Fae

grave gulch
#

scary

valid merlin
#

And if you do, they are very hard to actually deal with
Each Fae can have multiple titles, or parts of themselves, and you need to deal with all of them

valid merlin
#

They tend to just slink away if they are somehow actually losing

grave gulch
#

are there any ways i could use them and still make it fun for a mage party? vicksyThink or am i better off just going for something else?

#

cause i really liked the idea of it

clear delta
grave gulch
#

@clear delta keep talking vicksyGun

#

tell me more

clear delta
#

What's yer offer for my info?

grave gulch
#

potassium

clear delta
#

Aight. You want more mage stuff? There's in fact a famous druid group in mtaw

#

However, they don't quite use nature magic

#

They are the Walkers in mists. They use natural places to enter another realm, that they can use for space travel and to gaze at the past and future

#

A famous member was Myrddin, aka Merlin

grave gulch
#

so they can use a forest as a gateway to a different place?

clear delta
#

He was known for great deeds, but also for being a manipulative bastard

clear delta
#

But it's an interesting take on druids

#

In-universe, it's unknown if the title of Merlin, a high position among the Walkers in Mists, came from the historical Merlin, or if he was just known for his title

grave gulch
#

vicksyAww that's neat!

#

reminds me of irish folklore

#

lakes could be seen as a way to go into the other world

clear delta
#

On to nature mages. 1E seemed to be more into the division of civilization and nature, introducing a group of shapeshifting mages then going "yeah, if you join them you gotta abandon the city, oh and they're going into extinction due to urbanization"
2E seems more sane about that. Everything is part of one big ecosystem, and there's one evil mage talking about a city like an organism she seems to love, and she manipulates events across it to cause floods and gentrification

velvet sparrow
#

Oh so this is what that conversation was about

clear delta
#

Hmm?

velvet sparrow
#

"Is gentrification like bimbofication for cities" - a quote a friend said

clear delta
#

Ah, I see

versed zodiac
#

well

#

hmm

clear delta
#

Toxic yuri between mage and spirit of the city

versed zodiac
#

hmmm

#

maybe

#

maybe

clear delta
#

An interesting legacy are the dreamspeakers, a reference to teh dreamspeakers of ascension

#

The Awakening version projects into the astral realms to reach the soul of the planet and commune with the entities there

grave gulch
#

wax changed pfp

#

||i dont actually have a problem with it btw||

clear delta
#

I went through a few iteraions

#

I used Bucephalus for a bit

grave gulch
#

what that? vicksyAww

clear delta
#

One of the monsters in Tom's upcoming rpg

#

Bucephalus is an ogre, and my pfp is of a woman with another ogre behind her

grave gulch
#

i like ogres

#

my dnd character has one as an adoptive son

clear delta
grave gulch
#

neat vicksyAww

#

also scary

#

i wanna hide

heady kestrel
# versed zodiac maybe

oh I remember this
this is very real

Thyrsus Seers of the Throne are on some JUICE
There is another Thyrsus who is... I forget if she is Adamantine Arrow or Free Council but views imperialism as a predator/prey cycle to emulate in her magic

supple quail
#

awakening is a renewable changeling machine

chilly vault
#

Frankly that probably makes them an excellent Mage enemy

#

Because True Fae are genuinely terrible foes

grave gulch
#

vicksyNoted nice nice

#

i had a hunch that a mage game would be a better place for fae and demons

chilly vault
#

If you want to lean into crossover stuff it could also give them an opportunity to meet Changelings

grave gulch
#

Idk much about changelings but i'll check vicksyAww

chilly vault
#

But like a True Fae is the kind of enemy who might be able to treat “they hit me with time-magic bullshit” as losing a health bar

#

“This isn’t even my last phase”

#

“How many phases do you have”

#

“Ehehehehehe”

#

You could absolutely base a whole Mage storyline around fighting one

chilly vault
#

They are forever changed by the experience

#

Carrying something of the Fae within themselves now

grave gulch
chilly vault
#

And they’re trying, very hard, to figure out how to live in a world that they have been pulled out of

#

In very unpredictable ways

grave gulch
#

they sound tragic

chilly vault
#

They are, although they can also tell stories about recovery

#

Fundamentally their stories are about abuse survivors, but those stories can go a lot of ways

#

Also their meetings with Acanthus mages can be spectacularly unpleasant

#

As people with very different takes on what faerie shit is all about

clear delta
#

DaveB mentions changeling arcadia really pings for mage arcadia plus pandemonium.

#

Which makes sense, it's all about fate and time, yes, but also about dreams and feelings

#

Wyrd stuff is now manipulated through fate and mind magic

chilly vault
#

That tracks

grave gulch
#

watching adventure time "stakes" vicksyLUL makes me want to do something similar haha

#

my players are about to get involved with vamps after all vicksyThink and i did have an idea for a coterie for them to hunt(i dont plan on making them fight all of them at the same time)

valid merlin
# chilly vault “This isn’t even my last phase”

True Fae also have the fun component of being arrogant fuckers, who probably won't take anything serious at first
but if you do actually manage to knock off a title or two, they will quickly get a lot more intense

grave gulch
#

AAA ok so, remember how i wanted to have a vampire as some kind of Dr.Frankenstein? i just figured how i want my promethean to show up

#

vicksyHmm you know the vamp club?(i didnt plan a whole lot when they went in there last session i didnt plan ANYTHING for that session actually)

#

ok i dont know a whole lot about blood bonds but i probably dont need to be super accurate with them

#

but im assuming if you shatter a bloodbond or if they dont renew it the master doesnt really notice(this is just for me, players wont need that info)

clear delta
grave gulch
#

i was planning on having this vampire be going behind her master's back to create a creature that could kill him for her, after she managed to free herself from the bond they shared, it would be her and some other vamps who want the guy dead, players will be going after all of them eventually( vicksySmug thinking of having like 4 in total) the thing is vicksyHappy the promethean went rogue

#

and is hunting her down now

#

one of the players who has a supernatural aura is able to blend in with vamps vicksyAww he's the one who's about to talk to her

#

and for that i was thinking, maybe the vamp used the blood of another supernatural alongside her blood sorcery in order to create this thing, i wanted this to sort of create a choice for them to betray her, this other supernatural would make a counter offer vicksy7

#

this is mostly me brainstorming so pls do give me your feedback vicksyHug

#

i want to know what yall think

#

or maybe the promethean himself could make the offer vicksyBork

chilly vault
#

Oh, fun thing about mages

#

They are not immune to Promethean disquiet

#

Since they’re still basically human

valid merlin
#

they can protect themselves against it if they know about it IIRC
but yeah

grave gulch
#

promethean disquiet is the thing that basically makes everyone hate them?

valid merlin
#

yeah

grave gulch
#

vicksyBork sound like a hinderance

#

i mean i knew about it vicksyHmm but dang being a promethean doest not sound fun

valid merlin
#

it's not

grave gulch
#

i read the intro to that book and one thing that sounds really sad is how they want to make more of themselves to not be alone but also feeling bad for imposing that life upon another person

chilly vault
#

And often making another is an essential part of the quest to become human

grave gulch
#

i do remember that while on that path they might end up doing some bad things vicksySip

chilly vault
#

But at the same time if you just lean into being a Promethean and embrace your nature you tend to go insane and end up centimani

valid merlin
#

though how correct they are on that is questionable

chilly vault
#

Prometheans are specifically in an impossible situation

grave gulch
#

pretty sad vicksySip

#

and dang unless ur a super natural u'll end up hating them too

valid merlin
#

quite a few of the supernatural splats are still affected by it too AIUI

chilly vault
#

Part of it enforces the premise that a Promethean must move on

#

Staying in one place, standing still, only causes them and everyone around them pain

heady kestrel
chilly vault
#

And on a foundational level there’s a validity to that

#

You are an abomination that taints the earth by your very presence

#

People have very, very good reasons to want you somewhere else

grave gulch
#

true vicksyBork

#

now vicksyGun

#

that does help me with the promethean vicksyInspect

#

any other comments on my ideas? vicksyAww i would love to have your feeback!

chilly vault
#

I love it, actually

#

It’s perfect Promethean-creation melodrama

chilly vault
#

They are by definition an arc character

grave gulch
#

is it common for them to hate their creators?

#

cause the one in did book did

mighty zephyr
#

The only thing that's fully immune to Disquiet are Beasts and I think that's hilarious

chilly vault
#

It’s gonna depend but it’s certainly not uncommon since their creators have a tendency to go insane from disquiet and try to kill them

#

Also you know unsurpassed incomprehensible hubris

sacred viper
#

The average Prometheus creator is a huge dick without Disquiet anyways

grave gulch
#

vicksyBork so vamp lady wanting to trade his death for info sounds like a good fit

chilly vault
#

Yeah

grave gulch
#

also tremere are a-holes vicksyDK so it fits even more

valid merlin
chilly vault
#

“You created me so that I could murder someone for you. I’m not half the abomination you are,” is a sick motivation.

grave gulch
#

vicksyHappy nice nice

grave gulch
#

also vicksyDerp prometheans dont have any real weaknesses do they?

#

just hit em till they die probably

mighty zephyr
#

Fire

#

fairly sure

grave gulch
#

vicksyLUL like most things it seems

#

that works fine tho, i have a few ideas as to how to show that to the players

chilly vault
#

Yeah, fire — can’t have a mob chase you down with pitchforks and torches if the torches aren’t terrifying, after all XD

grave gulch
#

i decided that instead of having the lad going around stealing body parts i'll have him steal blood instead, people getting abducted, when they are found again people have no memory of the events

#

maybe i could have one guy losing a leg fufuEvil

chilly vault
#

It’d be interesting if the blood-stealing introduced ambiguity about what was happening

#

Since typically that’s a vampire thing

grave gulch
#

true! the vamp lady after all is not going to be telling them that she made a frankenstein

#

vicksyHmm is the guy using lightning for his alchemy too on the nose?

chilly vault
#

I’m pretty sure Prometheans have a whole lightning powerset

#

And love lightning in general

mighty zephyr
#

Correct

#

they're healed by electricity

clear delta
#

Frankentein's lineage uses elcetricity to create more of themselves

#

Each lineage has its ritual

grave gulch
#

this just gets better and better

#

i was planning on having his lab be inside highgates cemetery

#

that just helps with ambiguity, because of this one urban legend they have about a Vampire that lived there(that was a whole thing irl)

clear delta
#

Also prometheans can come back from death once
Osirans can do so multiple times

grave gulch
#

vicksyThink cool

supple quail
#

i kind of understand the capability of beasts but like, as people what are they like/how do they view things?

#

the impression i got is that they’re more mythological monsters riding a human body and as such are trying to keep cover whilst doing monster stuff

grave gulch
#

What are beasts again?

supple quail
#

like mythological creatures kinda, feed on fear, heroes spawn in every now and again and try and kill them

grave gulch
#

vicksyBork ooh

mighty zephyr
#

or any type of fear really

#

They tend to view things through the lens of a religious society aching for answers for their condition which is how you get the Culture of Lessons and the Dark Mother

#

The Dark Mother being the mother of all monsters (including Mages which I still need to see a written explaination of)

#

and the Culture of Lessons being the "we exists to torment humans to make them appreciate life" and the reason Beast is held up as abuse apologia

#

Beasts mainly like justification for their hunger, finding ways to eat that don't make them feel evil for feeding