#World of Darkness
1 messages · Page 8 of 1
the Arcanum might be nore interesting as an antagonistic Organization since they do wanna keep all of the knowledge to themselves and even stealing stuff from other people
including Hunters
😌😌😌
is the server in question public?
follow-up question if yes: may I cop an invite
ghouled gorillas?
Dm me plz
found this in the alfabusa patreon
Oh, guess you can make miranda lotto from d gray-man in hunter the vigil. Make her a church hunter, and give her the defense abd healing benedictions, flavoured as her clock's time powers.
A wonderful gift.
i'll just have gman from half life
and he's a wizard making players do shit he doesn't wanna do
Who's gman?
Mages to have to deal with MiB sometimes...
Gman ochemata….
or that thing Nimue is- an Ananke?
or just some outside context whatever-the-fuck like the Quasmallim
I actually had a gman style figure in a (short-lived) western mage chronicle
more like fallouts mysterious stranger
he wasnt doing too much supernatural nonsense, but he was always in the right place at the right time, always keeping tabs on the cabal
||living spell created by an archmaster to keep things stable in the region, and a Bound, bound. Trying to rope the party as an asset against other wizards||
I find it very funny the writers forgot arch-qashmallim cause Firestorms all the time around them. One just pops up to play a drum when the party is going to make a bad decision.
||What was the living spell made of? Time and fate? What was the bound like?||
mhm - he was the same thing as Nimue
that Dynamics spell thats a fate/time entity made physical
I’ll need to find my notes on the bound
Think I was using it to explain the regional mystery, where western portals fail
Oh. Kinda want to see ananke equivalents for other paths. I know they don't have to be arcana pairs only, but the idea is cool and would make sense to be common.
Was just about to wonder about that
Life/Spirit living spell that exists both in the material and the shadow simultaneously
A spirit life spell to manage the area and keep it in harmony, and adapt life to what's needed
Yeah, was thinking of that combo too
it’d be a walking ecosystem imo
it would have a physical body, but also the world around it would become it
Hell yes
Space/Life, an ecosystem that exists physically in multiple places at once
Mastigos, Mind/Space dynamics that is a connection of sympathies
not even perceivable unless its connecting to you, appears in multiple ‘locations’ at once
existing on the edge of sight and dreams
A monster the locals know about and respect. Make sacrifices and offerings to. And it adapts the ecosystem/shadow to their needs, while making requests of them. It sets up rituals for the archmage.
I need to dig up my book later
Prime/forces. A messenger. Energizing the soul with prime, and the physical with forces
but I think the fun part of Ananke is they dont even cast spells for some of their funkiness?
Makes pronouncements spread by forces and carrying the certainty of prime
Matter/death. Command legacies. Seek memories in ancient objects and restless dead, or supress and destroy them. Maintain monuments against the test of time.
what I like about the Acanthus one is how hard it combines the arcana, and the path philosophy
are they doing time effects, or fate effects?
Yes
doing small changes or pressure here or there, with maximum impact
history is a good angle…
for the Thyrsus ones Im thinking of CultSims thunderskin
a ceaseless rhythm
it doesnt mind control you, but youre already dancing its beat
Transmutation is also another for moros. Annihilate and transform what is needed. Build underground safehouses. Wipe out life in a village, harvest the souls and transmute everything into resources.
The thyrsus one is very cool for a werewolf plot. This weird creature outside their usual knowledge.
They could meet its territory, try to investigate the community for what's going on.
Maybe werewolves seeking territory end up there and need to either accept or beat it.
It could seek to expand or move to a new area, moving near or into territory of a pack
Or it noticed something that affects its territory, or an oncoming disaster
To Mage Sight, the Ananke is clearly a spell, not a person, and her presence causes ripples and aftershocks in Time and Fate. Those an Ananke imparts her wisdom to come away bearing destinies they didn’t have before, their futures irrevocably changed. At the moment of her creation, every Ananke embodies an Imago of a desired timeline, assesses the future to determine how best to bring about the events her creator desires, and jumps forward in time to critical points, influencing, cajoling, and threatening anyone she has to until her mission is complete.```
hmmm
its not just their powers as living spells
the Ananke are the desired future embodied
so I think Spirit / Life ecosystem embodied works
they don't have the ability to spellcast, they are a spellcast, and self-edit to mimic the effects of any lower level Fate / Time spell
as a non-spellcasting effect they can just edit, grant, or remove destinies on a whim - or just dissappear from Time until their mission becomes relevant again
and they prefer to use social pressure and manipulation
Prime / Forces could play off archmaster attempts at replicating the Watchtowers
a Mystery Play entity
something that shepards people towards, and violently protects, the wonders of the world
the burning bush and the guardian at the gate of eden
maybe something that creates Aedes, or cultivates specific truths
Could see a forces/prime being messenger of a specific ideal
Like, my idea here
I imagine a group picking up their weary bodies as the forces and prime enhanced speech of the angel reaches them
The commands of this authority granting them energy to keep going
I guess the question is what do they want
a Time / Fate living spell-being wants to shape the future to a specific outcome
a Prime / Forces living spell-being wants to promote philosophies?
Hmm. Promote the command of a belief or structure
A mage worshipping the supernal god of justice creating a living spell to enact the writing of some great law she wants
go damn it
one of the players picked haunted base as a negative perk for their base
now i gotta read up on ghosts
Old or new world?
Ghosts are ghosts I wouldn't trouble yourself unless it's important to the plot that you deal with all the splat-wise metaphyscs
Ghosts live in Ghost-land, in Ghost-society, and it is illegal for ghosts to interact with the land of the living
Their form might reflect, besides their death, the truth of them?
That is. You could have fun designing them
I think its gotta lean into Primes truth angle
it doesn't just convince people, it reveals
They do it anyways, mind, they just aren't supposed to and if they get caught they get made into ghost-metal
I mean, that's same thing. Prime forms aedes on positions of power. There are many Truths, and explaining them is revelation.
"People must have freedom and power over their bodies." Is a truth.
Idea for a mage villan this convo game me the idea for
Mysterium dug up an ancient Atlantean weapon, like one of those things the Guardians and Arrow used back in the day to take down annoying non-atlantean sorcecer king guys. Its a living spell but its meant to kill people and that bastard is still active
Ugh. Hard to get my ideas across
The soul cage actual play jad a murderous living spell guarding a temple
oh?
Yup. It tore apart people's patterns
Weird magical mass attacking people
Signs of sorcery also has its own take on temple guardians and defenses. But mostly faded from my memory
I wanna run mage at some point, and I do plan to have some wild antagonist ideas
Reaper/Banisher is on the list
no I can see what you mean
Anarchist mage talking about the fundamental right of freedom. Green power mage who envisions a great future
Thought anarchist archmage is so funny
Since they're so unequal and must work through minions
one of the players wants to base their character's investigation stuff on asking ghosts about stuff 
"Archmasters would find a way to breathe unethically, if they could"
ooo
thats neat
That's very cool
that's why i also feel like i should read up a bit more on ghosts haha
The thing about ghosts is they want to move on, but the common, enforced belief is that's impossible.
They're struggling with a dark side that wants to break them and tske over.
The land of the dead is being devoured by oblivion, which empowers the dark sides.
So unlife sucks and hope is scarce

is Blood Sorcery goated
Which edition
5
Prior to V5 is wild, V5 is not that great from what I've heard, although I don't know if it's "not that great" compared to it's previously busted state, or not that great compared to other stuff in V5
I've heard it's leaning the latter, but never played myself
Blood Sorcery in V5 is highly ST-dependent in many ways
what it does is relatively specific by comparison to other disciplines, and depending on the ST you might need to put some work into getting rituals
but basically it's a utility discipline, and it's never going to be as straightforward as wiping people's memories or punching through a brick wall
give me a fun example of what u can do with it Kat 
I've not played with it much personally (and in the chronicle I ran the "Tremere" was secretly a Tzimisce so her blood sorcery was pretty low) so I don't have too many stories from first hand experience. One of the big things it does is that there are tons of wards and pieces of protective magic of various kinds, because kindred are kindred (warding out creatures, protection from stakes, protection from the sun, etc). Also there are weirder things like creating a magical tracking device, temporarily letting someone fly, telepathy between sire and childe, knowing when someone's lying, speaking with the dead, that sort of thing.
kewl
Are Les Mysteres the only hunters that regularly employ spirit powers?
is that from chronicles? 
i know the arcanum knows some magic stuff, but they don't seem to have any actual wizards
Chronicles hunters
Les Mysteres employ spirits, letting them ride their bodies for a time, but capable of keeping some control.
I assume a huge portion of hunters know at least some magic tbh
depends on how common occult equipment is in your setting
Les mysteres kinda trust spirits a bit too much, and think forsaken werewolves are bad
If you’ve got occult 4, theres probably some tricks you’ve picked up
Back in Vigil 1e, any group could learn a tactic to forcibly embody a spirit, no resistance
Literally just drag it across the gauntlet into a fake body
And you could 100% for real kill it, no respawning
Lmao
Oh, by spirit powers, I meant getting help from them.
But this tactic is funny
You could use their impending death to bargain
Oh, true. Good idea
Going to do this to all spirits I want to use. No way this can go wrong
Banes and Bans are on the table too
since me players picked "haunted"
as disadvantage for their base
i'm now going out of my way to think of a side quest for the ghost
also now i gotta think of all the ways the ghost can fuck up the base 
Forsaken werewolves ARE bad
u mean bad as in they suck or bad as in bad news?
Yeah, confused here. They don't necessarily care about humans much, but they're important to the shadow ecosystem
Apoc werewolves are the worst
forsaken... ehhh
much better than the Pure, which is not a high bar
the Pure are pretty well written though, they just suck lol
Luna's also on the chopping block
He keeps the void spirits away
but he also does some real
stuff
I can understand why the forsaken have their problems given the fact they're basically in a forever-war against godlings causing issues
i thought luna was father wolf's wife or somethin
Father wolf. Mother wolf. Wolf
All apply
Luna, besides being a difficult to understand alien being, is a spirit of change
Oh yeah I know, but try telling a deer that the wolf is needed.
Forsaken are still unrepentant murderers who instinctual consider humans and spirits prey animals
True

100% I wouldn't trust the Uratha, personally
A "werewolf is a werewolf at the end of the day" is what i got from all of this
but someones gotta mantain the shadow, and they're set up
All the moral judgements are gonna depend on specific werewolves and specific packs
Werewolves are bad when they lead to bad outcomes for people, nothing more or less
The moons like a sort of guy, to me

but yeah the largest spirits tend to be beyond strict human gendering
but yeah i had the idea cause the moon is more commonly represanted by a female figure in a lot of folklores
not in japanese folklore tho
which is interesting
not trying to correct you by the way
Luna is a God and one of change and has no inherent gender
i just think that's the reason why i thought of it that way
Same with Wolf
Nuh
how dare
Fun fact my pfp is made by the guy who made OFF
Oooooh?
Yeeee
Tbh, not sure what your pfp is
My bretonnian knight Aiden du Aullard of Aquataine
A masterpost of my Bretonnian Knight, Aiden du Aulard of Aquataine, along with a guest appearance from his Hippogryph, Jean.
He goes around the Old World slaying baddies and adventuring, trying to prove himself a worthy knight to his household and getting into arguments with Imperials about the differences in their culture.
art done by @mo...
Had the other day the idea of mages making a pact with Luna to help the shadow. Death thyrsus
He just has a big cloak
The horns from his helmet are from a Bestigor he dueled
He had affixed to his helmet
He then would headbutt guys to death if he ever got disarmed
i like headbutts
Bah, not even stolen from a Bullgor
one of the things i really wanna do with my hunter game is expand the world of darkness to my friends who only really knew of vampire
I don't wanna include EVERYTHING
obviously cause I can't
One thing I'll say, is if you don't plan on making it a significant focus of your game,
Don't go too deep into Mages
i was thinking of having 2 mages tops
i want a Trumpet playing mage that doesn't do much 
he just plays his trumpet 
and maybe a G-man kind of mage that coerces the players into doing something they dont wanna do themselves
Could just use some simplified version of mages
Hunter cofd did a system for that. But there could be something more appropriate to owod.
Could reflavour disciplines. Could use whatever rules there are for powerful spirits in owod, never looked it up.
Like, just kinda have them as "Mages exist and they all seem to do different things. Some of them do pagan ritual magic some of them are combat cyborgs"
Don't try to get into the Why or the How of it
Oh, you mean the lore
Yeah
Yeah owod mage got crazy. Reality zones, consensus, shard realms
Also don't try to get into trying to represent Dynamic Magic
Just give them some cool spells they can do, and have it be that
Yeah, hunter the vigil just gives witches a list of their schools of magic with simple effects.
Could also use rituals as plot devices
The mage can do something for you but requires X materials, Y actions and Z time.
Honestly, feel free to just kinda play it loose with the other team's supernatural powers
good advice for world of darkness in general
werewolves have discipline-esques when in a vampire game, and may not even be Uratha
get weird with it
They're garou in owod
have both

just focus on the interactions that are happening with the players, over any deeplore or esoteric bs
is my general advice
A dice pool and and a vague "this shit happens when they succeed" always works
He did duel a minotaurb
He just didn't kill it with an exploding crit of 54 wounds
Fair
the book has a gun wizard they can fight
unsure about the gun wizard tho
he looks op as shit
he always knows when someone recognizes him as well 
so it's hard to ambush the dude 
Make him weaker?
i wanted something a lil less scary for the first wizard they meet 
Just give a guy a spell to redirect bullets and another to get extra damage
Bam! Gun wizard
Also a roll to notice people tailing him for long
i'll give it a lil more thought
Aiden dueled 2 trolls
A chaos warrior
A bestigor
A minotaur
A chaos spawn
A manticore
And a giant
also, i know I don't need the entire ghost lore
but how do they usually move on?
I'm the manticore
Intentionally vague and left to the Storyteller's discretion, I believe
so it can be whatever i want? 
Yeah. Transcendence is a hope, considered a myth.
Ghosts seek it in spite of the hardships
In the face of their inner darkness and inevitable entropy
OH
i had an idea for a mage
got this idea from a book i read long ago 
do the bullet reflecting thingy
but
there's this mechanic called "danger lvl"
the higher the danger the more difficult some aspects of the hunt gets
and sometimes that means your prey knows more and more about ya
depending on how high the danger lvl gets with the mage, i'll give him a thing where if he knows your True name he can do some vodoo crap to you
Lure of the light
Catacomb Lucy, a keeper of the Laybrinth.
to me, Psychonauts characters are A+ mage design
Oh, yeah. Psychonauts are so good
And they are eccentric researchers with superpowers
Milkman's a Scelesti
Lucy's gonna feed some sleeper to a minotaur and then see how many fall for mystery cults
Love the weird fucked up magical cold war the Guardians have themselves in
I believe The Minotaur deserves a healthy diet
please pay no attention to the daeva dressed in minoan cult garb and drooling he's definitely safe and not an asterios she's groomed.
I should read my Mage books someday
mage the awakennninngg
Summoners and astral realms are awesome
Didn't read that one
Saw people talk a bit
Like the scelestus priest who was abused by his mage dad and found comfort in an abyssal book
His dad sorta cleaned up his act and wonders what to do. And just waits outside the church, worried and unsure.
Yeaaahh
There’s a whole cabal associated but I personally?
The brain spiders and corrupt organ qigong
I really like the fake number that slowly draws entire communities to madness
Damn, don't know those
Please infodump at me
(Do not read the Archmage book)
Sinister Organ Qigong is an abyssal energy generated by abyssal yoga practice, presented to the public as a new kind of health workout
Once enough has built up, one of the organs within a person becomes an egg
Don't remember much. I know it depicts abyss as diabolical, which is incorrect
It becomes alive, in an abyssal way, and hijacks the body, overproducing bile until the body begins to fail- eaten from the inside out by its own stomach acids and the new life trying to puppet the stolen flesh
Evil yoga?
Evil yoga!!!
Reminded of how the omage book of spirits keeps going on about modern ignorance of old ways

the line dev also says this lmao
it was written as a throwaway book
this is the 2e line dev tbf
whos I think different from the 1e team
but he does have an idea of the writing process
oh no Dave worked on IM
huh
I feel rage and vindication swirling in me like the Yin-Yang Symbol
yeah so thats from one of the main authors lmao
the way specific fans treat archmages and the way the writers treat archmasters are not the same!
THEY GAVE MY GM THE GUN
Your GM had to load it with the bullets though.
I actually probaly woke someone up with the infernal shriel of laughter when I saw this
The way they wrote the abyss was so generically diabolical
Guy finishes his ascension and the gulmoth laughs evilly
Because he messed up reality a bit and erased his apprentice
may i get an opinion on this? 
I think that works great man
Looks cool
thank you 
Oh, a version of uncrowned kings that uses spirit, death and matter. Focusing on improving an area, by purging bad resonance and helping ghosts move on.
At some point I'll have to describe the cabals in my Paris by Night. It lasted way too little for how much fun I had designing it >_>
Sometimes your best work is notes for a game that ended way too fast
good way to portray witch-insight, just having them learn stuff about the hunters
Cool idea
thank you for your insight 
How many mages do y’all think would be hanging out in the local branch of a Seer Ministry
Like I’m not sure what seer numbers look like on a smaller scale
wizards are nerds
is a Seer Ministry a popular place for nerda?
a Seer Ministery is where all the bastard wizards go
Not dark wizards, but bastard wizards
My instinct wants to say between 10-25
That would make some level of sense, Fascist Book club with like 14 people in it
make it like 8 guys from the main ministery and some other seers from other ministeries that were sent to reinforce because seers tend to specalize
as many as you want to prep
10-25 sounds good for a caucus sized group
fits with the idea that seers are the size of either 1-2 orders
eat the wizards
The greatest trick for this is that you can copy-paste their sheet and give them one distinct character trait for most of them
gain their power
Seers power might not be palatable lol
those are the wizards that serve the fashy symbols
I like to lean on non-mage members of orders as making up the bulk
and doubly true for Seers / Exarchs
Proximi, Sleepwalkers, Spirits / Vampires / Other Supernaturals - all of them can fit into the Iron Pyramid
so long as they remember their place is at the bottom
the Seers cope that their gods dont see them the same way
sidenote - thats one of the things I do like about Archmasters as a story-beat
You can draw a parallel between how they treat wizards and wizards treat sleepers
that makes Mages deeply uncomfortable
But not uncomfortable enough to actually change how they treat Sleepers I imagine
Classic Mage Moment
Based
i'll make those in world and start selling them to kindred and Kaine alike
Seers are the counter example to the idea realistic villains are ones you'd sympathize with
They are sellouts who support atrocities
Just think of, say, the followers of the Raptor
Supporting shit like eugenics, racism, ableism, appealing to the idea of cruel social phenomena being "natural", and thus right abd unavoidable.
Hmm. I imagine they get involved in other forms of control through the body? Like denying necessary medicine to poorer populations?
I'd imagine so
Opression Through Deprivation is a classic
The Psychopomp is an interesting one to me too, the fear of death and denying people an afterlife if they defied the Exarchs
Think I saw somewhere that Psychopomp also rules over prisons, and so could be fear of punishments in general
I feel like the Ruin could also fit that niche, in terms of prison-industrial complex. Your Fate is either to be behind bars or on your way to them, the only way to escape is death
Yeah, the exarchs overlap a lot.
Like Pangloss, who follows Father but also fits Raptor, using a youtuber persona justifying tradition by claiming it's natural.
how would the Panopticon not be prisons
Hmm? Panopticon is surveillance. Very much used in prisons
It's a rich tapestry
All the Exarchs holding hands and dancing around the Fallen world
I'm still sad I never got to fight a Seer
Is this yuri?
The platonic ideal of toxic yuri
Imbued item: curses doll.
Can cast "create fetish". It's usually built with some swappable part, like the face, eyes, or batteries. Which are used as the fetishes. Thinking of a conjunctional matter effect to make it harder for the spirit's ban or bane to break it.
Not gonna lie
Having watched JJK I would play a Thrysus as Geto
just the idea of containing and absorbing as many spirits as possible
I love this hubris of this, Voy
Spiral, is that you?
Fuck the ecosystem, we're playing Pokemon until we hit a shiny
Also, thinking of some hubristic mage using a version of create fetish to actually cram a bunch of spirits into the same object
Guy who is gonna have to fight 100 werewolfes
Uzumaki
The junji ito manga?
"I could take a 100 werewolves."
"In a fight?"
Damn they did not need to go THIS hard for Uzumaki; it made Kenjaku hella menacing.
Credits to Toho Animation and MAPPA Studios for the anime.
Credits to Gege Akutami for the Jujutsu Kaisen manga.
#kenjaku #jujutsukaisen #shibuyaincident
JJK spoilers
basically
take a thousand spirits and condense them until they're a railgun
Oh, I see!
i still want to execute my idea of having a supernatural be friendly to my players 
and i think i mentioned it here but i wanted it to be a Salubri vamp 
does anyone think that it would be better to pick something else?
I don't think there's better but there's definitely worse so go for it
like weresharks? 
I just realized Spirit Scream is actually just Uzuamki kinda
Or
"Oh, this vampire is weird looking but so polite. They're gonna introduce me to their pets."
Special damage spell that requires a bunch of high rank spirits.
How many Spirits do you think can fit in a Mage's soul
Spirit dots? Or min(gnosis,5)
all the Exarchs intertwine tbh
a devestating war spurned by nationalistic influences leads to massive resource deprivation - thats like
at least 3 major ones
The Death Exarch is the Prison one because its about damnation
and 'deserved' suffering
prisoners are condemned
Yeah, the major ministries were having fun in cold war. But I bet the followers of the Nemesis did too
lets find out!
at least 40, by canon book example
we might be able to do 60
Spiral?
yeah
Spiral?
That could be a Rapt power
Shes one of the Rapt in N&A
Rapt from nameless and accursed
extremely powerful multi-master
not quite a human anymore - some sort of gestalt spirit mage
Oh also Wax you wanna know the funniest thing about Uzumaki as a Spirit power
Hmm?
Spiral c:
Oh yeah. Junji ito's manga was all about spirals
Yeah that's what Uzumaki means
Oh, I meant I know because of it, oops
It's very cool. Should give this attack to Spiral
She whips it out in the boss fight
Werewolves go into warform. But oops! All aggravated!
Any mages without defenses up? Dead or pretty close
That's nice Time armor you got there
what if I hit you with Influence (Agelessness) 4
I love the effects Spiral has. Mortals, after suffering quiescence, remember the effects of her powers as tears opening in the world, and blood and flesh coming through.
She sees the gauntlet as bad and wants to tear it down, and "ascend" humans by turning them into claimed
Her tulpas erode and collapse the gauntlet
This was a Vampire character idea I had
Oh, not just sight. They have vivid sensations of meat, muscle and bone oozing through. Horrifying
A Daeva who would come to believe that the "solution" to the Vampiric condition was to bind every Vampire to a blood spirit
A perfect symbyosis
Lmao. What a disaster in the making
He was going to find every Revanant he could and "cure" them
in return for their service
He had the Discipline that basically let him get all the benefits of a Claiming without any of the downsides
and had in centuries past groomed a Blood Spirit named Morcufula into his eternal partner
Lmao. Spiral paid for that with her name
Ah the Eater of Names
Yup. An investigator lost his name, sympathies and identity going after it
Speaking about Spiral made me realise I never read through all of Nameless and Accursed, and I noticed this change of pronouns in D'Eon's (non-binary seer who loves to impersonate) artifact description. At first I thought it was a typo, but could it be intentional to show D'Eon mimicking someone with the Pearl? 
"Was that a mistake?"
"No, it's just magic!"
First time she shoots it could be when the vocals kick in
i really need to add a wizard now that my friend added a character that was introduced to the supernatural by a wizard 
good thing i already wanted to do that 
also
in the vampire book it is read that some wizards like to collect the vamps vitae for experiments and stuff
so the wizard will fit right in!
specially with the Salubri friend who i hope they don't end up killing .w. i'm still thinking about the ways i could introduce them into the game
Do like mythbreakers. Have the vampire forgive the party for attacking them, save the party from some monster, then take them for pizza
Ina fucking ran over the friendly vampire before being saved from a bunch of bad rolls trying to run away from a true fae
Yeah, mythbreakers was a mix of wod and cofd
thats pretty much all you need to know tbh
Yes. Think they had to rush the end
they're contracts made manifest, beings that swore themselves into existence
they can do what changelings do in dreams, in real life
I don't believe true fae are a thing in WoD
Really fucking hard
Yeah, I just used that game as an example. There is no relation with owod changeling
depends what you mean by "killed"
their Avatars / Titles are ||mechanically not as cool as they should be|| just big changelings, really
but the Title isnt the True Fae
they are their stories
which means their self is invested more in Arcadia
enviroment, characters, particularly cool artifacts - all of those can be the True Fae
You can like kill them but they have 20 phases and they can run off
and also
you really dont want to fight them in Arcadia
Ironside they are big Changelings
Arcadia? They use the Rank 6+ rules
which mostly means "lmao good fucking luck"
They've got a blessing and a curse in their Oaths
Rank 6+ is the ST hates you territory
Also huh them being Enlarged Changelings is weird
If the Duelist of Moonlit Nights swore to always respond to a fair challenge - they have to
I would have expected them to also use Spirit rules Ironside too
yeah I think its an area they dropped the ball a little
expanded stuff later gave them Dreamshaping rules in the Hedge, and made contracts pack a little more punch
but eh
Influence would be a good way to represent the True Faes contracts with reality
tbf they are REALLY big changelings
like they have all the contracts of a certain regalia
and omnipotence in whatever their role is
I'm just biased towards freeform contract rules tbh
I've seen a couple of people take a crack at it, but never a full systems rewrite
I want to take a bunch of debt to ask The Sun for assistance in the now
and have it screw me over down the line
Well, they can have a bunch of pledges ready
I imagine that, when they're running out of titles, they start whipping out the big favours they have ready
and thats how I run it too
more of their power soft
but I wish it was more mechanically supported
idk if i'll use her
but there's a thin-blood working for the inquisition that's awesome, here name is Gabrielle Ellis
ANOTHER player picked haunted as a flaw for their base

this is going to be one fucked up ghost
Wonder how powerful they get in owod
Ghosts or faeries?
Ghosts
I'll preface this by saying I only know 20th anniversary rules
But Ferrymen are pretty freaking powerful
Tho also a very passive force
When it comes to stuff outside of the tempest
But they were living people at some point, so they are powerful ghosts
They partake in a ritualistic removal of their Shadows that basically leaves them generating infinite pathos, however their shadow gains "physical" form and generate infinite angst
The biggest effect is that, it becomes its own thing and it's hellbent on destroying you
And it's just as powerful as you are
But your corpus also becomes stretched and strange to look at
In compensation you are free of your shadow and you generate infinite pathos
The Ritual of Severance is pretty much exclusive to the Ferrymen tho
Besides that wraiths don't have anything fancy (at least as far as I know in 20th) like old wraiths having more than 5 dots in things
Spectres can be really scary but mostly because of their dark Arcanoi and the hive mind
(Pathos is what Wraiths spend to do their magic powers)
And angst is it's Spectre/Shadow counterpart
And some of the Arcanoi are quite scary, like uh
Let me find the one™ I can recall is really scary
Puppetry is pretty spooky
The Outrage arcanos has a power that lets you rip a tear through the shroud
At 5 dots
Basically 5 dot abilities in Arcanoi are like elder disciplines for kindred more often than not
Mnemosynis 5 lets you erase someone from people's memories
Another lets you transform areas in the skinlands into Escher esque nightmare scapes

You can rewrite someone's fate, etc
Lots of really powerful arts in the 5th level
Basically, they can get almost as powerful as mages without worrying about paradox lol
The issue is always the shadow and oblivion of course
Huh. Thematically, outrage seems equivalent to the Rage in cofd, which has Breaking The World as a final power, which wrecks the area and inflicts a danage over time effect over it.
Breaching into the underworld belongs to the forbidden Void power, which can also summon a hungry black hole that can go out of your control
Interesting to see the parallels
ooohhh...
should i make the ghost on my game become stronger the longer they keep it around?
Eeh I'm ngl making wraith NPCs is a pain for other systems
i didn't mean to use the books npcs
was thinking more of it's idea
I've done it for a game my wife is running and you have to keep a decent amount of things in mind
Because wraiths won't interact with the living (or unliving across the shroud) unless they are after something and that can either be dealing with Passions and Fetters or illegal stuff that'll eventually lead them to being shadoweaten (spectres)
Spectres can be decent antagonists tho
They have powers to corrupt and manipulate living beings
ooohh you know of any examples of that happening?
like could it like corrupt the rats? 
Bigger scale, like influencing world leaders
interesting 
i'm trying to figure out a ghost that will be haunting the PC's base, since 2 of them picked a flaw that determines their base is haunted by something 
since they share the base .w. it's a stronger ghost...
Aah I see
Well I could help since that's happening to a PC in a game im in
We decided the wraith is actually chill tho, but their shadow is a pos and causes issues
How's the flaw written? I imagine it's a flaw
You could make the wraith benign but the vampires' base is their haunt also and because of that the place has echoes that are problematic
There's definitely lots of ways to go about it
it's indeed a flaw! let me go get it for ya
"your base is home to a supernatural phenomena , that you have no control over or doesn't understand" it says it could be a ghost or something else like an ancient curse, the risk is both in the thing itself and in somebody else who could understand the phenomena and use it in their favor.
Oh let me print screen and send you something then
they'll also be loosing a dice for each dot they got in this flaw in tasks where the ghost is attempting to hinder them 
he's a bad wolf? 
He's one of the Pure Totems
The oldest of the Firstborn and the most powerful (allegedly)
I fucking love Chris Allen's writing
Probably
right
one of the players way to make money is through that, i feel like that could be one of the consequences if they allow the danger lvl to increase too much
That's definitely the one vampire clan you don't wanna get into a bareknuckle fist fight with
the vamp finds out that he fights there and shows up for a match
for sure!
like, bad things are supposed to happen at danger lvl 5 and stuff 
so i thought that would be a fun twist 
I mean tbh that's more like trying to first fight a ventrue
Lol
Now I want to rewatch Castlevania
Uh they have Potence, Celerity and Presence iirc
It's not just all 3
That's just the Noob Caitiff clan 😆
For all the players that make a Caitiff and give them all 3 physical disciplines
(Don't do that)
Nah
(For the love of Caine don't do that)
True Brujah have Temporis instead of Celerity and they're pretty cool
It's both really boring, and not even that good
If you're going thay route why make boring vampire, make a Risen
Risen get all 3 physical disciplines
Limits your character heavily into something the game isn't even focused on
But yeah VtM combat is boring
Super strength is fun beyond combat once you get creative
Oh yeah definitely
I don't find it boring, but it is quite slow and definitely not something you should be doing a whole lot
My Deviant dealt with a locked door by just walking through the wall next to it
Oh yeah, Potence can be a great one
That's uh something
Baki be like that.
The most broken physical discipline is Celerity
that's him walking through reinforced bulletproof glass
One thing i really wanna do with my Eventual Malkavian Immune to the Bloodbond is to just start picking up whatever discipline I want
The second most broken is gargoyle flight, because I consider it to be a physical discipline
You van just grab a lick and fly all the way up and drop them to torpor
Rn I'm having fun with my green path blood sorcerer
Has a cottage full of plants and the plants are moving around and doing daily chores like cleaning
It's a fun fantasy
Horrid Form actually kinda slaps
There is one desire I have for VtM
Oh?
It is indeed very violent
But yeah I'm having a fun time with my green path Thaumaturge and their weird ass coterie
it is people getting killed with a claw hammer
Imagine for a second a Nosferatu that really wasn't meant to be a Nosferatu
Who just chills and wants to be a mage again since their avatar got shattered
Learns Thaumaturgy and green path and becomes friends with a Maeghar and a Lhiannan
It's extremely unlikely but they all want to protect one area of the island so
Next character goal is figure out how to make it possible for them to learn ogham
I love the bodyhorror of baki like "Yeah just lift weights and you can become a eldritch muscle creature"
Yujiro is your average Tzimice
Gargoyles are so cool
you say gargoyle fight and i just think of the vampire equivalent of illegal cockfight
So, was discussing geists. You can have the ones who don't seek bound have resisted the amnesia a bit. Which is great. You can have a feral super ghost haunting an area due to whatever unfinished business.
Idea. Key of metal, crowned key of bars and chains.
Governs deaths by authority, rules or convention, or deliberate ignorance and lies that limit a person.
Doom: the beaten down tilt?
how trigger happy are wod werewolves? i see that they also hang out at city parks and stuff
that doesn't sound good for your average joe
old world werewolves are VERY trigger happy, especially pre-W5
They are creatures of Rage and solve most problems through violence
Garou are generally murder-happy
oh yeah forgot about that lil trick
Delerium is the uh, supernatural trauma from that genocide they did on humanity a long time ago that makes people forget whenever they see a werewolf in their warform
I know you probably mean Delerium but its way funnier to assume you mean murder
the vampire "fall of london book" states that they like to hang out at some parks within the city 
that sounds super bad
Eh
It's only bad if you fuck with them
If they're hanging in a city park they're probably one of the chiller varieties of werewolf
ok so they wont murder me if i just go for stroll around the park
(There is no chill variety of werewolf)
Only if you're possessed by a Wyrm spirit or desecrating stuff or littering too much
like bees 
(Relatively speaking, there are chill-er werewolves)
(Look me in the eye and tell me the Glass Walkers are not more chill than the Red Talons)
There are not "more chill" werewolves there are "more homicidal" werewolves
Red Talons georg who lives in a cave and eats over 10,000 weaver spirits a day is an outlier adn should not be counted
are any of the other shifters left in owod?
Yes even in W5
Expect now in W5 they are INCREDIBLY rare and modern Garou don't know anything about them really
i wanna play W5 and wrestle a wereshark
A type of Mage focused on Spirits and Life
oh cool
i think i understand what the paradox is
it happens when a human or someone else that can trigger it looks at the magic happening and cause of some status quo shenanigans it goes bad? 
Basically yeah
i always wanted to ask this, lets say im a wizard and i do "pulling something out of my pocket" trick, would it trigger a paradox or would the spell work since they can't see my hand?
Old mage paradox is a natural part of the world reacting to excessive magic, and got too strong.
New mage paradox is due to an evil unreality invading your magic
Depends on if the person is paying especially close attention
As long as they don't know it's magic
i see
In old mage, you could have normal people eventually accept your magic as possible, thus not triggering paradox
New Mage they gotta become Sleepwalkers
In new mage, there's a thing in their souls, a shard of unreality, they need to get rid of, becoming sleepwalkers
you could pull off some 40k orky shenanigans
just say "aha this device makes cars explode"
Well, if the device is too outlandish, I think it'd trigger paradox in old mage.
If you prime someone to think there's a pipe bomb underneath someone's car and they watch it explode it probably won't trigger Paradox
Universal observer arguments, tho
Universal Observer Arguments feel kinda bad and boring
Why bother trying to come up with fun, creative ways to do anything when you're just going to get Paradox no matter what?
oh
Yeah, old mage could have a paradox chance even without sleepers staring
Essentially yeah
Nothing supernatural and no animals
It'd be really funny if Orangutans specifically caused paradox
so ironically hunters have an edge over them? or do to their belief in the supernatural that goes away? or would it depend as to how often they dealt with mages?
Some Hunters would be Sleepwalkers but not all of them
But generally no Hunters have no special distinction until they get supremely fucked up
Also it's not really an Edge since there's basically nothing a normal human can do against a Mage after a while
For shits and giggles, I'd say Orangutans, Elephants, Dolphins, and Octopuses cause Paradox. :p
Owls
They can sometimes throw spells. Hard to predict what they'll use due to their stupidity
is that cause they are smart?
Could be that
Could be cause (depending on timeframe) Mages fuck off to other worlds after a while
Good luck hunting someone who's hiding on Mars
Yeah they can just (timeframe dependant) Do That
Go chill out in a magical city in another realm where Paradox does not exist
(Until the Avatar Storm hit)
what would be a sound strategy against a mage?
cause they are still peopler right? like, insane power, but frail bodies?
Don't let them see you coming, figure out what they can't do,
Yeah, Mages are still Human
Although with Time and Entropy they can start doing wild stuff about it...
Kill them in one hit somehow
Honestly the way you deal with Mages, as a mortal, is either find a way to let Paradox get them, or find a way to get other Mages after them
With the caveat that the vast majority of Mages won't actually be able to do the real crazy shit
You aren't really able to consistently throw a fireball without considerable prep time until like, Arete 5 or 6

I'd be kinda surprised if most Mages got beyond Arete 3, what with the war and all the things that don't like Mages and just the innate difficulty of reaching beyond that level
what kind of mage would be into voodoo shenanigans?
Space mages
What do you mean?
Ah, the spheres of that
I could see Correspondence, yeah
Life, Entropy,
Entropy being Fate and Luck and Destiny, as well as the inevitable end of things
Uh, remember what I said earlier which is "Don't try to figure out too much of a Mages things" just let them do some stuff instead of trying to figure out their specific Spheres or anything
i know i know
i'm just super curious now

not going to put in specific spheres or anything
i'll have him going around
and stealing shit like vamp blood and etc
i do feel like the paradox thingy is something cool to include tho, even the beeg gun mage from the book has it
right 
i was maybe thinking of giving them a birb
but maybe that's too close to the book i read
I've noticed we're crossing streams between Ascension and Awakening a lot here
^
I worry sometimes that Fox is being put through a lore rock tumbler because everyone answers questions like this assuming it's about whichever version they're more familiar with lol
True
I also think we have to be fair and concede that most supernaturals have high-level abilities that let them just steamroll mortals
A Requiem 2E vamp could pump a lot of blood into making themselves super strong and fast and invulnerable and just use that to drain more blood

Skully is playing Hunter the Reckoning 5th Edition, which is WoD, which is why I'm bringing up oWoD stuff
Oh yeah you're in the right there
I just think everyone needs to be clear about stuff lol. I've been lax about it before
But yes, always good to clarify which edition you're talking
I answer with mostly 20th stuff
But I think I've made that clear before already
I'm still hoping for WtO 5 so I can join the hate train on 5th ed
Oh boy that'll be the most upsetting for sure
I can't wait for Mage 5th because I might actually enjoy Mage lol lmao
I'm genuniely interested in seeing what they do with it.
With how they're going about simplifying stuff
I actually disagree kinda
new mage is much less based on perspective
streamlined Mage is actually fine
well idk its fucked tbh
Mage is already so damn complicated
hi julia
Right but we were talking about Old Mage there?
I think the one thing they'll definitely do with WtO 5 is shadow dice are turned from an interesting mechanic to the same thing as hunger dice in V5
And just completely leave shadows to the GM and dice rolls
Which is fine
oh yeah in that one its how it works
But I worry about other stuff like I imagine they'll focus heavily and mostly on the Shadowlands probably
Really?
I'd think they'd focus really heavily on the Skinlands, if they were trying to keep it simple
The underworld is kinda complicated to wrap your head around
Yeah but wraiths live across the shroud so it'd have to be the Shadowlands
in New Mage, almost certainly yeah - it depends more on someone coming in contact with the Supernatural than their perspective on it
In Old Mage, maybe not idk
The Shadowlands is just a reflection of the skinlands across the shroud
Mage 5th: Honestly what's the worst they could do?
Bring it down to street level, removing all the extraplanar travel? They already did that in Revised
, for both versions
which also includes how able people are to handle violence
becoming a Mage doesn't give you any innate advantage in handling combat situations
good 
it's not like being a vampire or a werewolf
in CofD, at least, 95% of combat comes down to who strikes first and overwhelmingly
which automatically prepares you for combat
or even like being a changeling, which makes you more death-proof than humans
set off a bomb near a wizard and even if they end up fine, you set off a bomb near them
Big D's point about wizards being nerds you can easily punch is basically that uh
even Johnny Three-Life-Dots is gonna feel a gunshot wound
this is double for oldWoD wizards, I think?
they're not especially more resistant to geting suckerpunched
oWoD I'd argue have it worse, actually
In Awakening Mage Armour is just a Thing you can have up for like, as long as you feel like it, no?
punching an unsuspecting wizard has lots of potential outcomes, some good, some pretty bad
punching a vampire has lots of potential outcomes but the great majority are NOT good
and, like, don't punch a werewolf
cuts out after a scene, and needs mana to bring up
It also doesn't just apply to attacks
could just leave it up - probably would have knock-on effects
So you couldn't have it on all the time without risking getting outed
its very much a strat that works until it doesnt
one day you will run into the person whos magical praxis is driving railroad spikes into their skin to elevate their mind from the pain and then its over
it is all fun and games until the unreasonably ripped MMA (magic martial arts) practitioner punches you through a wall
you aim the barrel at their head and shoot
and they just bare-fisted parry the bullet
This was my Mage
If you punched him he'd just be like "well alright"
and then Brawl 5 Strength 5
wew
"oh good heavens"
-a Hunter who didn't know what's good
Perses didn't need no spells
I had one of those, with 3 and 3
Praxis for kinetic fist
could throw lightning, prefered to throw hands
We have an Akashic in our Mage party
That man drop-kicked an enemy through a wall
Wait no that's not true
I believe what happened was he jumped through a wall (the wall was made of cardboard) with the intent of drop-kicking the enemy on the other side, but rolled no damage
``"Certainly." Woodwose then exhales through his nose and centers himself. He begins flexing--or are those katas?--and chanting something in a language his temporary allies cannot understand.
<<"The Dragon's Voice must be strong! The priest must protect his flock, the king must defend his throne! I am the champion of the Island City, surrounded by the waves of chaos! I am--Hero of the Beach!">>
(Honing the Form; I wouldn't normally have to roll paradox but since I did last time...)``
Taking the opportunity to post this old scene of my urban shaman beefing himself up to fight
I just mention cofd to skully for fun or comparison. They've shown an interest in some cofd stuff
Flex Mentallo?
Mages also can't go too crazy with spells because consensus
So combat definitely has to be a planned out thing I imagine
If you just go crazy because it's a stressful situation you might get fucked by paradox instead
Of course, Mages are also I'd say the most likely splat to just have a gun
Just stack self enhancing spells that aren't obviously magical
Which is not that scary against other supernaturals, but fuck humans up perfectly fine
I guess sphere of life does allow shapeshifting into possibly combat forms iirc
But like
Paradox
Genuinely
All the other splats have some sort of toughness or innate combat ability they can rely on
Mages got none of that, and the only ones you'd find just wandering the street are people who grew up in modern society
They're the most likely splat to have a gun, be willing to use it, and know how
Gun Vampires are the second most likely
Well, you could just make yourself more durable.
They live amongst humans and commonly in cities and OFTEN are engaged in criminal violence
Glass Walker's entire schtick is using modern technology against the Wyrm
Oh yeah, cyborg werewolves
Digimon-ass guys
and you might as well learn to use it
KEEP THAT MF THANG ON YOU
(VtM 20th)
"Claw marks and sword wounds make the police suspicious, but nobody pays much attention to someone being shot"
It's actually really easy to win a gunfight with someone when a bullet hurts as much as getting punched
tru
Also
Everyone else has swords and claws
what are they gonna do against a .50 Cal in a nest
Get Ranged On, Idiot
"Executing a mortal with a sword starts investigations. Clawing someone to ribbons tears the edges of the Masquerade." is the exact quote
depending on where they live
just tearing someone apart as a pack of regular wolves is probably good enough as well
Werewolves have options
I made a gun mage specifically!
she was fun
I just took KSBD's lesson of the rat to the extreme in an awful way
and then gave the mage a revolver
Perses also used a gun
Any Forces Mage should have a gun tbh
it's very versatile
I like Guncanthus
lets you do silly cowboy nonsense
slow down time to a crawl as you line up a perfect shot
quickdraw faster than sight
ultrakill-esque ricoshots
Loved that acanthus guy who drove a car into a big spirit and blew it up.
💪
From soul cage
I need to read that sometime
Mechanically, vehicular homicide is one of the most deadly attacks in WoD
Dude used fate and time to survive his stunys, such as by rewinding
vroom
The counterpoint to using guns against kindred is that they do bashing damage to vampires
And bashing damage is pretty shit
But yeah if you're a vampire it's definitely a good choice if you have to fight humans
If you have to fight garou, you don't, you just run
If garou show the fuck up, it's time to LEAVE
Yes
you got Celerity? you got sweet sweet vampire agility? it's time to fucking use it
Fighting garou is for a group of elder gangrel and they might only have a chance at a 5:1 ratio probably
And I mean low gen elders
idk an elder Brujah is pretty fucking mean too





