#World of Darkness
1 messages · Page 6 of 1
CtL is also very easy to slot in other games, they're notoriously hard to pin down and understand, and speak of a world that is way outside even a Mage's understanding.
Hell, Mages might be even more at risk by thinking they know what they're getting into.
(Aaah mage hubris. Chefkiss)
"Changelings show up and give people trouble" is a great story beat
I was in a Vampire game where my character got impersonated by one
I also distinctly remember one of the NPCs referring to them as "babadooks"
Lost!Changelings are good plot hooks because they are 100% trauma-driven
even if you’re well intentioned, poking about their buisness might not be appreciated
Changelings are closer to demons conceptually
Straight up bordering a reskin
Theres a subline in ctd that plays a lot like wraiths but nobody cares about it
Denizens of the Dreaming, the Adhebe
I like it a lot tho
I love the descriptions of the Dreaming I’ve seen, and some of dreamings themes
not sure I was ever a fan of banality though
Ime scientists and academic types have been the most full of wonder
Its a bit of a meh concept narratively imo
Ike i straight disagree with wws message here
seems like the writers had some conflicting ideas about it
The way its portrayed is very close to bordering rightoid talking points, which is more of a failure on wws part than the banality itself, imo
Also the Huntsmen
I also think tha the way changelings are portrayed outside of ctd is kinda banal in itself
if the focus was on the unseelie fae in terms of what you encounter while playing other gamelines, it would have been much better
unseelie can be very scary
and very in theme for the setting
but instead changelings always get the "oh yknow the dreamy kid haha arent they INSANE lmao"
and the insanity in question is like
being honest
liking art
I'm surprised there's an art/science debate in Changeling since isn't it like
The Moon Landing actually brought hope and wonder back to the world
(or am I thinking of Princess, was this Princess?)
Nah that's Changeling
So did they really write that science brought huge hope to the world but also most science is lame and evil and banal
i mean from lore and metaphysics perspective it makes
but it also makes the message inconsistent and stupid
Actually thinking about it I think the idea of what happened in CofD if Princess is canon VERY funny
like if you combine all the canon moon landing events
- Astronauts found a tomb that had their own bodies in it.
but i was talking about ctd, not ctl
idk how it operated it cofd, sorry
very surface level knowledge xd
i dont think cofd is meant to be combined? more or less
I'm saying it's funny if you do.
it is!
Also I think the idea of having Magical Girls fight an Idigam would be fucking hilarious
Idigam that solidifies around the idea of magical girls
I only now understood the impaler ddt joke in hunter the parenting......
Oh never saw that one
think its cofd core
unless thats something else and they also found the Angel of Death
secret reveal that Luna trapped the Magical Girls away on purpose, warding them from earth
would be kinda fun
Actually, could be cool. Idigam trying to be a hero and understand magical girls. While also doing experiments and twisting spirit and flesh
so they start offering girls contract to become magical?
from its receptacle on the moon has the potential to be
much more devastating than any atomic weapon. What
was retrieved was the skeletal form of one of the Ancient
Ones. Specifically, the very being that pronounced the
curse of mortality upon humanity. As the portal through
which death itself entered our universe, it was changed into
a thing neither dead nor alive. Those who learn to control
it, as its current jailers seek to do, will exert ultimate power
over the tides of life and death.```
i wanna be magic too
moons super haunted
Actually counter
/人◕ ‿‿ ◕人\

Luna is the reason the magical girls busted out of their prisons
so now
This was actually my first anime :3
-Neko
IN THE NAME OF THE MOON, WE WILL PUNISH YOU
(Which fits Forsaken to a tee, but moving on)
also valid
I just like the explanation for "why is so much shit trapped on the moon" as "well, what else does the moon do?"
Luna getting fucking pissed at all the shit on her surface
she didn't even sign up for like half of them
Gaias landfill
lmao
Funny thing is, in cofd gaia is an unconfirmed theory. Being trapped on the moon is a possible answer to tge earth's silence
Well no, Gaia's not trapped on the moon, she's trapped IN the Earth, at the very core of the Shadow's being.
throwing out "The Earth doesn't have a single spirit for the same reason Humans don't" into the werewolf / mage group chat like a flashbang
I could also see the entire Dreaming Earth in the astral as gaia
also this
or gaia something that isn't exactly a singular being
"Can't believe you propositioned all aeons at once!"
Anyway, back to my train legacy.
Guess the first levels would be powers to get a lay of the land and paths, and then slightly change areas to produce or improvd paths. Then creating more complex things like machinery, tunnels and portals.
sounds good
my rule of thumb for legacies is based on:
- Info gathering or always on knowing trick
- Day to day workshorse spell, a common shielding or ruling effect, or minor ways to 'break rules' (Spend mana to Treat X as within sensory range, constant impression booster, fuckin' idk - you may grapple ongoing spell effects)
- The big stuff - this is the stuff that other legacies might talk about this legacy doing. Builds off the first too, flashy and engaging to use.
if 4 becomes relevant, usually make the previous levels more effective, or easier to use
I see, thanks
1- Discern the layout and composition of an area. Know where it's safe to tread and such. With space 2, may see through sympathetic range, maybe?
2- shaping or a better lodestone? Optional, cast ban on area
hmm
do they have a take on paths or roads?
like, whats their thrust or arguement
paths and roads as tools, or technology?
Was kinda the idea. Makers and maintaners of paths, helping on trips and journeys.
On going on journeys themselves, and creating paths
so paths are about taming the enviroment, for them?
Perhaps? Is this how it comes across?
Guess I neglected the relationships part of journeys? That's a possible angle
Hmm. I was just too focused on vehicles and creating roads when I first thought of this
I mean it can be both
sometimes its easier to get the attainments as an outgrowth of their beliefs
like heres a Tremere house a friend wrote up
the background sets the aesthetics - souls as computers
their theory, influenced by the Tremere
which leads into how their attainments build: they use souls, and they use people
Okay, my idea was dividing paths into their substance. The roads, the vehicle, the food, the stops.
And the connections and relationships
Like, in the train idea
so connections naturally draw paths, and physical tools draw things closer together
Oh, good! Thanks
So, anyway, making well built stops, lile the stations. And the train itself is a moving place, of comfort and food
But let's table the train thin thing
Hmm. Building paths and nodes for travel
Maintaning and stocking them
And something with sympathies
hehe
maybe 1 lets you see exits, entraces, and paths arouynd you, or understand the best way to get somewhere at glance?
space optional to trace this with sympathy as well, maybe taking a little longer, so you can see routes between cities, dimensions, etc?
I like the node idea
having something built or invested, and then that feeds back into the physical world
Isn't that the attainment I posted?
Anyway, some mind stuff for language and getting some social common sense?
I was imagining more metaphysical than materials, but yeah you're right
what do Ventrue vampires do besides being the fancy schamncy ones? what's their gimmick?
Well
They're the kings?
So, I dunno, what do kings do? Sit around all day pretending to be important because some ancestor of theirs killed a bunch of people?
yeh
but what kind are they good at? does their blood gives them some kind of power that helps them be so influential?
They are the only clan to have Dominate and Presence both as in-clan (which is basically a fancy way of saying that they have a natural talent for both the social manipulation Disciplines)
hmm...i probably wont have a hard time adapting them for the hunter book then! there are a bunch of em in London so i wanted to use em specifically
also like the creepy ones who manipulate flesh and stuff
Also Ventrue have Fortitude, so they're tough to kill
noted
Ventrue are extremely charismatic, supernaturally alluring, and superhumanly tough. They're the Evil ruler in a dark castle type vamp, except they're ceos in pinthouses now.
In requiem. Ventrue are, in 1e, more prone to madness. In 2e, they're more prone to becoming distant from humans, having a harder time holding onto their touchstones. Elder ventrue also have difficulty getting willpower through their mask (2e added mask and dirge to represent a vampire's two identities in mortal and vampire society)
In masquerade, the ventrue curse is a restriction on mortals they feed from
the Ventrue bane in V5 is one of the more interesting ones I think, it does a surprising amount of quite subtle work in terms of reinforcing the flavour of the clan
yes, they have a feeding restriction, which they can spend willpower to bypass if necessary, and an ability to sense if someone matches their criteria
pushes them into becoming intensely secretive about their feeding preferences, and wanting to build power structures around securing their food, and also narratively positions them as being either refined or intensely finicky
also encourages proactivity which is the core of any good TTRPG design
neat
i imagine they usually embrace subordinates and whatnot?
like any kindred seeking power
the clan structure in Ventrue is probably the most formalised (save perhaps pre-v5 Tremere) or at least the best documented. They're obsessed with vampiric ancestry because it can be leveraged for social power
makes sense
Y'know
I could just steal the idea
of Domain Expansion
for Cowboy Werewolf game
What if you're fighting a Jupiter-possessed outlaw demigod and he just goes "Domain Expansion"
"Realm of the Red King."
a court of the crimson king if you will,
i'm so mad
What the fuck is a Domain Expansion(I know its from JJK)
Afaik (as a none JJK-er), it takes each sorcerers innate technique - their inner world, their funky gimmick - and projects it outward
Which boosts its power or targetting(? This is the part I’m less sure on)
Wiat let me read the wiki
I think it used as a moment of triumph thing (which fucks hard - it literalizes bending the world to your will, bringing it closer to you)
If your technique is a theme, the domain expansion is its pinnacle
Oh yeah they fit WoD
I actually first learned about jjk a year+ ago because of a mage homebrew spell
which like
did the same thing lmao
passed it onto my weeb friends they all said “this is Domain Expansion”

i was thinking, what kind of other supernatural creatures make good neutral npcs?
vamps can be neutral sure, but those are easy to think about thry were all normal peeps at some point
i understand that i don't need to use every kind of supernatural creature, but i do like to think of the possibility anyways
wym neutral?
cofd or owod?
owod 
wraiths?
i heard about them before but i never looked deeply into it
you can improv tbh
demons
fae
uhhhh
i guess imo fairies dont make that good of a neutral npcs, mostly because the way they are portrayed is boring
but it still there

Mage the awakening could have domain expansion as an advanced use of Nimbus
demons and fairies are essentially cosmically ancient reality bending entities locked in human bodies, their own personalities - a mix of trauma older than time, and the human they are inhabiting
Demons can be chill if they put themselves in humans. Those who were just bound to objects when they entered the
fairies can be put asleep by "banality" so they orbit around all things creative
Oh you're already explaining
demons also feed on emotions, so they tend to go in the same direction, but an important difference is that if the human body is slain, a demon can find a new one and come back
while a fairie will likely reincarnate later with no significant memory of this
this makes demons very cool recurring antagonists/npcs, as they can just hop bodies, essentially
Demons who didn't enter humans are blinded by their Torment and are called the Earthbound.
Fairies can enchant people, allowing them to see the chimerical world. vampires can be enchanted by drinking fae blood. Fairies are stronger against those that see into chimerical world, as it reveals their true form.
However, they can also manifest it into reality if they so wish, so that random teen girl can literally turn into a firebending knight and decapitate you
sounds neat
dont fuck around with fairies
fairies are scary
demons also have a true form they can manifest, that reflects what aspect of creation they were reigning over.
they can also give contracts to mortals and not so mortals, leasing some of their power
this is a form of infernalism and most factions in the game actively hunt down infernalists if they can
as characters, demons range from noble idealists to utterly deranged lunatics, depending on how they cope with trauma
earthbound dont make for good local npcs. they are also demons, but VERY powerful and untainted by being in a human, so they are more so eldritch gods than proper characters you can interact with in most campaigns
they make for great antags tho
wraiths are bound to object and people they cared about in their life, and are also obsessed over the ideals and their unfinished deeds. strictly speaking its unlikely characters will see them directly, as its hard for them to physically manifest AND its also literally against the wraith law and ghost police might just arrest them
doesnt mean they dont do it anyway
ghost police? wowie
most wraiths however are not strong enough to manifest so their interaction with the "skinlands" (living world) will likely be limited to making objects fly, writing in dust, making electronics freak out
fun fact
a ghost can get into your pc and hack you
there are also sublines as we call them in my community that could be interesting for you
Mages are ones that employ true magick, straight up rewriting rules of reality
this isnt the only type of magic tho
Sorcerers employ magic that is still accepted by the consensus. usually its very minor stuff, like luck charms, but they can also summon spirits or objects and do alchemy
blood sorcery is a form of sorcery and can technically be used by mortals
as far as sorcerers crusade rules went irc if you had access to vitae and knew how to do, you could use thaumaturgy
damn, that does sound like it would make a neat npc
but that was something that couldnt really happen in practice because of how tremere guard their secrets (despite every third big npc in vtm having dots in thaumaturgy for no reason)
for sorcerers crusade there were rules for blood magic that doesnt include vitae. it was a merit/flaw (dont remember which) that allowed the character to do their magic by damaging themselves instead of doing more complex preparations
another interestint subline are revenants
so all wraiths have a sort of a split personality disorder
they have themselves (psyche) that really cares about fetters and passions they had in life, and they have (shadow). shadow is them at their worst, a parasite trying to consume the psyche
its not a literal split personality but its treated like that mechanically and its an easy way to explain it
if both the psyche and the shadow are in agreement tho, they can come back
possess their old body and rise from the grave
as long as the two work together
they can roam the living world as their old self
in that state they behave very similar to vampires, including getting access to both vampiric disciplines AND arcanoi, however they dont feed on blood and are practically indestructible
a body will reform as long as phylactery (dont remember the term for it) exists
Well, they get access to the physical disciplines
While a revenant exists, the split is intensified. Psyche and shadow separate. One of them always occupies the body, one of them occupies the phylactery. They switch places from time to time.
Do note that despite agreeing to do this together, both sides of the wraith still want opposite things.
A revenant's not running around with Obtenebration or Presence. They might have Arcanoi that can create similar effects, though
Motivation for a revenant could be something like
"i want to see my children again"
So they do
Then shadow tries to take over
succeeds
and murders the kids
irc this is straight up what happens in the intro story for revenants
its very sad
shadow will actively try to destroy everything that the wraith holds dear once they get an opportunity, being a revenant just gives them this opportunity
for a less heavy theme, and as npc, you could play it sorta like jekyll and hyde situation
that was the spells thrust, I think
”Prime Making - literalize my shadow name / nimbus tilt”
base nimbus reworks could also do it the systems a little meh
What were the problems with changeling the dreaming? Only how banality worked?
depends on what you mean by problems
Criticism, flaws
is vampire invisibility like predator invisibility?
sometimes, probably
I imagine the mirage-y vamps, or the darkness themed ones might change themselves to become invisible
but normally I think its more of a mental affect
vampires make you unable to see them, or register them as abnormal, or whatever
thats Obfuscate
what vampire and what invisibility you mean?
Nosferatu can go invisible besides controlling rats right?
if you mean obfuscate, then no, they dont actually become invisible, its more like, idk, antimemetic effect of sorts
you dont register them being there
but they dont actually go transparent and all of that
thats why their invisibility ability is countered by doing stuff that attracts attention to you
by "you" you mean the vampire?
correct
they can also change their appearance but thats not a physical change
they just look like something else
not really irc
this ability is called mask of thousand faces and its specifically about looking like someone else
they can look like you tho
exactly like you
with some things off probably
or they can just stand there and you wont notice them
most cant disappear out of sight when noticed tho, thats a high level ability
yeah its not so much "Controlling illusions" so much as (at least how reqiuem puts it) tapping into Da Beasts stalking predator nature
a lot of vampire powers operate that way, working around the vibes of the beast more than control over something
so i'm taking notes on the vampire clans that show up in the "Fall of London" so i have an ideia on the kinds of vampires that are more common in that setting
and in that campaign book there's this one tremere vampire from House Carna
apparently is a feminist group as well as a house 
don't got much to say about that just thought it would be interesting to share it here
Yeah, Carna split up from the main clan and formed her own house of mostly women. However it's still clan tremere
So it's not all roses
I talked about it once to someone and they explained it's a very girlboss vibe, if that makes sense
yeah 
Nasu-verse isn't real, Winged.
go back to sleep.
how would u flavor a tremere in a different book Voy?
one that doesn't really have rules for them as enemies
They're vampires that can do even spookier shit than normal
can they use their blood as bullets?
also when i think of blood magic i also think of blood bending
I'd imagine yeah they're able to Telekinetically Manipulate Blood with all the stuff that comes with that.
i see
lots of tremere in London, and since i plan on having a Salubri supporting NPC it would be good to have them!
i should figure out the rolls they should do to resist/avoid their stuff now
would it be more physical or mental? or a mixture of both?
Depends on what you're making them do.
right
they spend blood doing their stuff right? not just the tremere, i meant most vampires when using their powers
Correct
for oWoD is it literally blood?
I know reqiuem leans more into Vitae, and its just spread through blood (or breath, or warmth)
Its called vitae, which metaphysically is blood that is imbued with quintessence in some special way
Vampires are universal constants so they kinda just work
Any blood that enters a vamp becomes vitae
Vitae is capable of mimicking or turning into other bodily fluids
Vitae also has special properties when ingested by others
I think the funniest bit of owod lore is that vampires are actually just blood.
theres a special part of vitae that is PHYSICALLY a vessel of their soul
This also goes into why vampires can turn into blood or theoretically leave their bodies
Setting gets contradictory on that tho
But this is why vampires can physically drink eachothers souls and get changed by it
tldr its blood but magic
Not sure what else I wanna add tbh
just from an initial chicken scratch homebrew
I have no incentive to release this or anything
so this hack may just remain a weird thing I eventually inflict on my players
Ah, right, creating cursed tools
Yeah, domain expansion sounds like reality marble. The concept was made more popular. And there isn't misinformation about needing an "inhuman mindset", so that's nice.
Wish daemons popped up more in the nasuverse
Man okay
Reno's Domain Expansion is gonna essentially send your ass to the orbit of Jupiter for a few seconds
basically exposing you to the vacuum of space as the sun arises
Remember that time Muscle Man used Domain Expansion on Gene over a Prank War?
dude was fearing for his life
Muscle Man is the only man who can match Satoru Gojo
Watch Regular Show and Jujutsu Kaisen
Thanks for watching!!!
#jujutsukaisen #regularshow #muscleman #satorugojo #jujutsukaisen0 #regularshowedit #cartoonnetwork #anime #animemes #an...
literally just gonna be this
oWoD has an entire zoo of changing breeds.
yeah i know .w.
pretty sad
and lots of them were chill too
the Garou were really bad people weren't they?
self-righteous as all hell
they had rules for that? or did yall need some homebrewing to make it work?
they had rules
that's so coooooooool
its like
a subline stuff i was talking about, essentially
theres the main wolf book, and it has garou tribes and such, etc, etc
and then theres a changing breed supplement which instead of tribes has different breeds and unique mechanics for them
and then there are specific rulebooks, like book of nuwisha and book of nagah which expand upon that specific breed
those are kinda shit
i see 
i feel like that would be cool to have in 5th edition even if the only added them as enemies/npcs
I'm currently making a Risen npc for a subplot I'll be running for someone else's VtM game
Passions and Fetters are always the hardest part of making a WtO character
Gotta give a lot of thought
Risen?
Risen are Wraiths who, through a chain of very complicated and forbidden actions, attained knowledge on how to return to their bodies.
They're marginally slightly like kindred, but also way different
They need emotions instead of blood
They use Arcanoi instead of disciplines. Though do have access to Fortitude, Potence and Celerity
They can go out in the Sun
But like kindred they are
Very dead
A walking corpse
Pale
Can't ingest food or liquids, including blood (which usually gives away their different nature to kindred)
There's more to it, but that's the basic gist
i see 
that's neat
also i'll say
if it wasn't for the Camarilla
being a Thin blood doesn't sound all that bad
Eeeh
If it wasn't for any non thin blood
Kindred will still be assholes about it and see you as a glorified ghoul
tru 
something that's funny to me tho
they have a much easier time sneaking past the 2nd inquisition's efforts to take out the kindred
since they are almost human they can bypass a lot of shit and hide
It would depend on the individual thin blood I think
Some thin bloods are more human passing than others
It's a bit of a spectrum condition I guess
Some can walk in the sun, some can still eat
But not all, not always
Sometimes you're just a glorified ghoul who can't go out in the sun and can only drink blood still
Sometimes you're basically human
And there's just every kind of combination of it in-between
so it can go from pretty alrigth to the worst thing ever 
Yeah
at that point it's better to be a regular ghoul 
And if you're in V5 land, disciplines aren't even a guarantee
Not all thin bloods have access to blood alchemy so they can at least have some way to have supernatural powers
Depending on the ghoul, yeah lol
I would not want to be a Tzimisce's ghoul lmao
- You become a ghoul and have super natural abilities 👌
- Your master is Sabbat 💀
lots of tzimisce in the sabbat as well right?
I've never played as one but I did make my V5 coterie fight a Rokea guarding an underwater cairn
shork
Tzimisce are a bit complicated because really they're kinda like Gangrel where most of the clan is Autarkis, but never loudly so. They're usually going to be found in the Sabbat, but they're more self serving
was it a blahaj?
Lasombra however are like the Sabbat clan
it was a fucking monster and it almost destroyed two of them the first time, they barely managed to get away though. The second time they prepped for a week and went full Jaws on it with large amounts of explosives
are the Lasombra in V5? 
never underestimate kindred with access to a lot of resources and time to prepare
never understimate anyone who got time to prepare for you honestly 
yes, and they're joining the Camarilla in V5 which is juicy
god now I think about it, that chronicle was completely batshit
The cairn was in the sunken ruins of Lyonesse, and was one of the few remaining ways you could access the Round Table (an extradimensional space created by Merlin that originally had entrances all over the UK, so Arthur could call his lords to him) from which they were trying to "recover" (steal) an artefact for Morgan le Fay and find Arthur's resting place so they could abduct him, this shit was wild
that's a lot of names 
Morgana had her magic bound by Merlin who then disappeared (Ascended? nobody is quite sure); she tried to get around the curse by doing a variant of the Rite of Usurpation, but like, definitely fixed this time. Spoilers: it was not fixed, she destroyed her own avatar and effectively became a Hecata. So she has spent a lot of her unlife trying to undo Merlin's works out of spite.
The PCs gave her Arthur. Like just abducted him from his resting place under Glastonbury via the round table and handed him over to her. Naturally she turned him. Shit was wild
So, I don't have cofd fox shifters. But there are weird fox Claimed with a connection to an ancient fox god, written by a developer but unofficial
Trying to find now
after she turned him, she dumped him on the PCs to dispose of as they wished, so of course they brought Vampire Arthur home and handed him over to the Tremere Prince of Oxford
https://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/werewolf-the-forsaken/1415558-2e-update-siten-uzu-the-fox-chosen
Here's a nice bit of horror and strangeness of the foxes
Tw: mention of gore and rotting corpses, s**cide
||Sometimes they form snarled little conspiracies of competing tricksters that cause havoc until one red dawn when something massive moves through the dreaming minds of the local human population and then the Siten Uzu in the area are all gone—all of them, not just these greater ones—but for a few slimy loops of intestinal viscera and a lingering sense of something beautiful and wondrous. Sometimes they gather troupes of lesser Siten Uzu and raise up little cults, coaxing fox spirits into pacts with wide-eyed humans, until they have enough to seek out the levers of local human power and live in decadent luxury. Sometimes they bury themselves together, beneath the fields, in a suicide pact, and as their rotting flesh turns to dirt, bounteous yet unsettling crops grow from that earth; rice grains that glisten and sometimes twitch like maggots, or apples fat and juicy yet almost coppery in taste. In time, one fox spirit forms in the soul of a human who has eaten of that strange bounty, possessing the combined might of all the spirits who merged with the earth.||
also the round table turned into a space station after a long and complicated series of events involving murdering some mages and attracting the attention of the technocracy and a void engineer massively botching a roll, overwriting the round table's fundamental base paradigm due to paradox backlash
complete nonsense
Oh those are, technically, Fox shifters
because I think the canon of that writer is that Uratha are just Shards of Father Wolf
Turning into animals is a thing that can just mystically happen in Chronicles without you necessarily being like a werewolf.
You might even turn into a wolf and not be related to the Uratha at all.

Yes, they actually desert the Sabbat and join the Camarilla
~~Because in V5, the creators decided Sabbat should be unplayable ~~
Lore reasons
Mostly the Sabbat is a very easy 2nd Inquisition target, and the Lasombra are self serving
Like any kindred
fair
But also mainly this
that kinda sucks 
there were a lot of decisions taken for V5 which primarily served to refocus the game back down to street level politicking with the Camarilla, like pitching the power level down, getting rid of entrenched elders, refocusing on the Anarchs as the Camarilla alternative, cutting down on the diversity of powers and bloodlines
sounds like V5 wasn't all that great then
personally I think it was very successful at what it set out to do, it's just there are a lot of older players who are unhappy with those changes
i should be fine then
Which is sorta the crux with a lot of 5ths problems
honestly it's fantastic, it knows what it wants to be and doesn't let itself get dragged down by the bloat of previous editions so much
there are problems with it for sure
the book layout is amongst the worst of any professionally published RPG I've played, and there are rules which are a bit unfocused
I mean in general, the old guard never stop talking about everything that's changed
In general with everything 5th edition wod
but for certain kinds of story I'd much rather play this edition, I think there's a lot of very cool ludonarrative design baked in
I keep telling people this and no one believes me
I think my only big problem with vampire 5e are the clans and diablerie
Diablerie being weak is the fucking worst
the hunger mechanic I think is one of my favourite pieces of V5's design, it's so much more interesting than blood points and it really helps bring hunger and feeding to life at the table
I wish I'd gotten to play my thinblood character longer, I enjoyed playing with the resonance system too
Yknow I guess thinblood alchemy could be a good stand in for Ordo Dracul stuff
Eeeh it's
Like, there are some mechanics there I really like, and I think it's not bad and I definitely want to play it
But I'm not going to pretend it's not controversial and has some weird decisions
It simplified disciplines
My main problem with the v5 clans is that I think they coulda done what Requiem did and make all of them unique
Rather than SOME of them unique
i see
See, everyone says this and I completely fail to see how
From eveything I read it seems they just made them more complex and confusing?
Like, they went from having I-don't-know-the-exact-number-so-let's-just-use-20 Disciplines that do one thing each,
To 10 Disciplines that sometimes do 20 different things depending on which ones you combine them with.
Like, how is that more simple? It's not? It's the same amount of powers spread across less Discplines with a web of prerequisites?
Is that so? I just saw a lot of "this weird discipline got replaced by this more common one"
So they kept all effects?
They kept all the main Disciplines
They trimmed most of the like, 4-5 dot powers from them though I believe
I'm not saying whether the system is bad or not, I just don't understand why it's constantly called simplified because it really just seems like it's more complex?
Basically
They removed almost all unique disciplines
And fused them into somewhat lore accurate things
Like Chimerstry into Obfuscate
Because illusions, I guess
Vicissitude into Protean, because body morphing… I guess???
And some are absolutely fucking ridiculous
They also didn't know what to do with Obtenebration and Necromancy so they stapled the two together and called it Oblivion
What are some ridiculous ones? I can't remember and couldn't find any from my looking
Oh gods
Uuuh
I saw Obeah/Valeren is a single little power of Dominate…? I think??
It's Auspex/Fortitude, I believe
Oh yeah they also turned whole disciplines into sometimes single powers in other disciplines
Like
Koldunic sorcery
Is
A single dot of Blood Magic
The first dot
That's it
That's all Koldunism gets
And like, I agree that there was a lot of bloat and Disciplines becoming unfocused
I just think that they chose a very confusing way of dealing with it?
They chose the worst way of dealing with it I feel
That way makes most people angry about losing something unique about their favourite clans
And they do other things that are really cool, like the hunger die
Like I'm completely unaffected because my favourites are Nosferatu, Gangrel and Lasombra, and they all didn't lose anything
Yeah. Hunger die, the way the humanity track works
if you remember me explaining revenants, thats a risen
The coterie being a metacharacter
i dont remember where i got the revenant word from but i think both are valid ways to call them
same thing, that is
And then it feels like they say that playing the Sabbat is badwrongfun?
What
yea thats my main gripe with v5
No Revenants are mortals who produce their own vitae
oh yea thats true
They're like Ghouls+
Oh yeah they are
I think the problem with Masquerade is that there's just too many clans.
i really dont think it is
its basically a clan per general party archetype
and then irrelevant shit
I think that's a problem tbh
Because there's a lot of vampires that hit party archtypes but not VAMPIRE archtypes
so they just have weird power fantasies that don't really make any sense
I genuinely believe that you cannot fix Masquerade without making a lot of people attached to it very angry, and I question if it's even worth trying instead of just... starting over
i think most VAMPIRE archetypes would make for a very bad intro into a setting
has why a lot of stuff thats like more folklore leaning was sabbat vampires, with lasombra and tzimisce
I mean they did that with Werewolf and everyone got mad
Requiem does it fine?
you can, really
I think v5 is fine, outside of discipline rework
I still dont see whats the logic behind it
I guess that on top of new mechanics felt like it was too much?
since v5 is meant to actually attract new people and not be v20 thats just a compilation of everything at once
I feel like we're getting into 5e bashing and I want to say: if you enjoy Vampire 5th that's wonderful
I dont think thats what they say, imo it was just a way to cope out of having to introduce rules for sabbat clans early on
I'm happy you do, I just am confused and unhappy with some of the descisions they made
since role of sabbat as goon type antagonists that still pose a threat was taken over by the inquisition
They could have just... done that, though?
thats true!
Say "We're taking the time to do Sabbat rules right."
there was a ton of weird decisions
I mean the Sabbat was basically just gutted and pieced into the Cammies and Anarchs
I am still unsure if I personally like blood resonance. I think it adds a lot to rp potential but i will be honest it feels like such a specific experience to pursue
Blood resonance is cool on paper
yep, "sabbat left" and then clans were re-introduced piece by piece
Til you are a ST and then you have to figure out what emotional state any human is at any moment
really dont like what they did with tzimisce
I mean
I'll say as a ST you should probably be able to do that if asked
i think its just like
i am unsure how to play it proper
Yeah but there are some really specific emotions
But with imo the most interesting part of playing Sabbat stripped away
like sorry not sorry but blood is a resource that in my experience gets spent fast
At that point you might as well make a random table and roll on it
You also had to do that in earlier editions, if you had a player with Auspex
how do i make it an interesting scene that integrates resonance into it and in a way that doesnt make people uncomfortable
it feels like an extra step that quickly becomes tedious to do
@velvet sparrow
I mean yeah, that's fair
But aura reading I feel doesn't come up on random background nameless NPCs as often as resonance would
like you can rule it as "oh i want sanguinic so i go to the club and seduce a guy and thats it" but uhhh whats the point lmao
I think it's fair that if people want a specific resonance that they can just find a place where people feel that
Yeah
Tho a depression resonance for example
The point is I feel like to encourage you to become a habitual hunter and to want and fight over specific feeding grounds
i am just unsure what added by it
like i think its a neat idea for like
Is uh yeah
a book
its cool in setting
but it feels very hard to play over
It would fit in a more sandboxey narrative maybe
I mean if you think feeding on someone with depression is bad wait until you hear about
The murder
but i dont think most people play vtm as a sandbox?
I don't think it's bad, I think it's so extremely specific idk
I like wraith, it literally has the depression legion, I'm okay with depictions of it
Just the system of resonance for me feels like something that would feel old
And would probably interrupt RP a bit too often with players going "what's their blood resonance" or such questions
I dunno
To me it's cool on paper but execution is probably clunky
I mean the thing is that like
the book encourages, specifically, that feeding scenes are cordoned off from the rest of the story
They are their own Thing and should have their own considerations
i still want to play a wraith campaign post orpheus
there was a concept that ww flung around but never really expanded upon, with the lost legion being somewhere in the chasm
That could be neat
wouldnt make for a classic wraith experience but more of a grotesque fantasy story
I guess,…
I mean, I always like taking Wraith into the horror approach
The afterlife is full of terrifying shit
Yea but its weird, because its also more of a focus in v5
in previous eds it often felt like feeding could be written off like
"roll for blood", but it feels less justified now
I'm planning on running a PbP one shot for my VtM group that's going to be all about doppelgangers and spectres just being scary
i love jumpscaring people who dont know wraith lore with wraith lore bits
especially the money
"Congratulations, you all died yesterday. There is something really wrong in this Necropolis."
And that's a complete change that they wanted to overhaul because I think that yeah like
That's not good for a vampire game
i agree!
That why i personally never gmed vtm tbh
For some reason vampire feeding is much harder for me to make engaging
Demons, fairies and wraiths all feed on magic-emotion-stuff so its kinda easier to work with it
I mean, when it comes to feeding and V5
Like
Making it more important is fine, because it is part of the vampire experience. But it's definitely a preference thing.
I do love how Passions work in Wraith, tho
Just keeping in mind the emotions being felt by your character, "feeding" comes in naturally
Through play and roleplay
Without interrupting stuff
mhm!
Its also kinda how it feels in dtf
less so in changeling tho, but thats the issue of changelings themes in general
I mean yeah but also like that's one of the things I dislike about those systems because I prefer shit like Werewolf the Forsaken
where you hunt for food
It's proactive and visceral and cool
it is a preference thing
Although its important to note that in dtf and ctd you also often have to hunt
I mean in Wraith you can go looking for certain emotions as well, and you could have passions that are visceral
It's all about the strong feelings
Well yeah but inherently that's gonna be less visceral than killing a guy
W e l l
Dark passions exist
Your shadow could absolutely be into killing people
That is literally the shadow I'm shadowguiding for
The Psyche is a doctor who has taken the Hypocritic Oath
The Shadow is an abusive asshole who wants to hurt others
We're doing a Jekyl and Hide thing
It's great
Yippeee!!
Which edition?
Ive player before, but this time was really what got me familiarized with the setting and flow of the game
I have decided btw
that I think I'm gonna give all the Void Spirits Nier themes
because I think that's appropriately dramatic but alien music
what would be a better "antagonist" faction to my players? the Arcanum or the Society of Leopold?
leopold is generally good fit for antagonists if you are not planning on adding stuff like "oh but this guy isnt that evil and just misguided"
nah if i'm thinking of having a former member maybe but that's it, he left for a reason, i'm just trying to think what would be the best way to use them
Leopold is more specifically about hunting down "monsters", while the Arcanum is moreso learning about them (and then realising "Oh shit these guys are pretty bad maybe we should use what we learn to stop them?") iirc
Narrative purpose of leopold is that they are ultinate goons
They are just baddies
They hate everyone
I mean, I don't blame them
And can vary in equipment as much as you want
Have you seen the shit supernaturals get up to in WoD?
You can have them carry specops stuff, you can have them just stab a vamp to death
we playing hunter btw 
Theres not a single gameline thar leopold interacts wuth positively
They killed old hunters for not being good enough
They kill new hunters because those are monsters too
Not in H5, anymore
H5 went back to just being normal humans, Imbued are I think referenced off in the background?
In h5 leopold are part of the new inquisition but i think they are basically the genocide specops, no?
They are.
Oh you mean normal hunters
i see them being the kind of like "oh, ur in the line of fire? don't care
"
So, they don't hunt new hunters cause they're monsters, but they're still highly unlikely to get along
I think you can write an ex-leopold as an antag, but i need to know what you kinda wabt to do with the antag in question
Since you are playing hunter are they an antag because they help supernaturals, or because they are inhumanely brutal?
more because of their brutality, i can't see leopold helping out supernaturals at least not knowingly, that would be more like the Arcanum
Yep
They still qualify as fascist goons you can shoot up without really thinking that much
Why are they an exile then? Are they too brutal for the leopold?
Maybe they could engage in something not approved even by leopoldians
Blood magic would be a very easy fit for that purpose, thinking of sorcery again
Maybe they are actually possessed?
you misunderstand
i want the Org itself to be an antagonist...all tho...a rogue guy being out there screwing people over sounds cool now 
I just thought you meant a single guy as an antag because of this
You can still have leopoldians, even not necessarily ex-members, be ultimately misguided people that could be redeemed
Society of leopold is kinda like sabbat in that regard, but slightly worse i guess
They are just notable for their position of hating LITERALLY everyone
Shit like black spiral dancers still works with like infernalists
if you aint human you aint a person basically?
Thats more or less the position
They wage a war of extermination
To the point that vatican said "this is too much" and kicked them out
nice, i plan on having a Salubri as a supporting npc for my players, so there's an opportunity for conflict
and wow, that one i didn't know
i thought they were still part of the vatican
They were allowed back in in v5
They form the basis of the Entity, once again, the inquusitions massmurder specops
For all its flaws even on conceptual level, the way leopoldians were portrayed in
ahem
heard they mostly wiped out the vamps in italy, which is why there's house carna in London now(the feminist tremere)
VTM BATTLE ROYALE VIDEO GAME
was actually really interesting and good
Basic shit like "they use thermals to id vampires" is something i didnt even think about until the game pointed it out tbh
oh yeah! those cameras they use are a thing in both Hunter and Vampire books
The idea of a guy just noticing you after a few seconds and gunning you down without second thought is just very scary to me as a vamp player lmao
Although vamps can spend blood to raise tgeir temp to normal, i dont think it was elaborated if it actually rauses it or is it something else
yes, and the thin bloods do it without even trying
there's a rising risk of the 2nd generation of those cams tho
which can find the kindred even if they raise their body temp
they are stated to be quite rare tho
In bloodhunt it wasnt even cams btw, they just had thermal sights
You know like night vision goggles? That shit but thermal
OOH
They cant just walk around in military gear though
huh thermal goggles probably work fine for that
Nornally
Requires permissions and all if that
Goons in fully military gear gunning down people seemibgly at random is something pretty scary to civvies as you could guess
But thats v5, "classic" leopoldians are kinda too poor xd
X-scope seems to be the name, they are not necessarily cameras apparently
really? thought they would have a ton of money
vatican and all that
is there any deep detail on their operations?
or do we mostly know about their uuh
results
Once again, pre v5 leopoldians are excommunicated and not endorsed
in v5, they are reintegrated, and thus have financial backing of the whole inquisition
Mhm
Tbh never read on it
my friend said he owns the 2nd inquisition book, i could ask him about it, there's some info on them here on the Hunter book too
I think the leader of leopoldians in new orleans is a free ghoul but might be misremembering, but thats the extent of my memory in that regard
ooh, so they can also like
do that to people hunting them...
that sounds really scary
It is and it is often fucked up
something to consider for the game then 
I suggest avoiding ghouling your pcs
Or, at least, avoiding having them bonded to living vampires
On that note i suggest you check out hunter the parenting if you didnt yet
i have
that's what got me into WoD to begin with 
Did you check the audiologs?
Vampires can blood bond each other. Codependency go!
But it’s not the end, you can either try to steal vitae by killing vampires or get clean
Important note about getting clean:
Once you do, you rapidly age as if you had never drank any vampire blood in the first place
Not so bad if you've been on it for a year or two
Lethal if you've been a ghoul for the better part of 3 centuries
The Hedge moved to layout
interesting to see what they lean into for its presentation
2es hedge is kinda a lot of things at once
Pain and Trauma Dimension versus Realm of Dreams versus Storybook Trails
i know i don't need to know a whole lot about each supernatural book before i use them
but the lore is cool
and i'm a nerd!
Tribe Society - Kings (Animated Version)
#TribeSociety #Kings #Vevo
Mage music
Specifically Seers
Hmm how well does Demon do in PbP?
Which one
i took my own wallet hostage

am also reading through the werewolf book
hehe
imma steal this guy
or maybe i wont
i don't wanna include Werewolves all THAT much, even tho they have some mentioned territory in london so it would make sense to have one or 2 show up
but well
i do wanna have a few different monsters too
i'll also take suggestions for neat looking monsters if you guys have any 
Just remember that WoD Werewolves are 7 foot tall magically engineered supersoldiers designed to kill anything and everything
As for neat looking monsters, possible controversial opinion here: Make some up!
Let your World of Darkness be weird and scary and undiscovered
i know 
making some up is a good idea 
I’ve seen mage go hard with a group thats really into painting the scene with magic descriptions and Big Spells
Definitely need to tilt the system towards less, but more impactful rolls imo
No.
ok good to know
Well, some vampires might be especially sensitive to light in a way that UV lights might effect them,
the book was being unclear on that
don't think they did
I think they hate the sun because they are explicitly magical
Fun fact, uv as a thing in the setting probably came ibto being AFTER vampires so thats probably why
Oh yes Mage definitely fits the flow of play by post
Im looking to running some classic spy stuff in Demon if my current game falls through thats why I am asking
Cofd has a system for building weird one-off monsters
ooo I think demon would be really fun if you have players who lean into the perfect control they have
focus on really minute details, or give running descriptions of what they think and what they do to highlight how different they are
or maybe don't even describe their thoughts at all for tense scenes
I did that for a guardian I played once, where, during a trial, I switched all my descriptions to "They appear to be" or "Their face shows" instead of "They are"
benefits of composure 4
👀
Huuurrgghhhoooo that sounds amazing
have the same ammount of loyalist and traitor primarchs die?
counting Alpharius
so Alphy, Horus and uuuhhhh
konrad
Spacemarines:The Crusading would be one hell of a fansplat
the threads are right next to each other
And they both begin with W!
So, what do cofd fans prefer.
Astral or shadow?
ime its overwhelmingly Shadow
I think people have trouble integrating the Astral to the rest of the setting, or figuring out why people do there
I like a good bit of Astral Weirdness
Astral has loads of potential but it's more detached from everything else
True
Guess it's part of the demon and the space/mind theming that goetia need to be called in.
Would need to come up with a way to involve the astral. Besides los angeles
Astral lets you rip off Psychonauts all you want tho so that's a plus
you can do cool things with archetypes
visit Royalty in the Astral, have it wrap itself in the trappings of what the characters would see
its all concept association to move about
but the people who have the easiest time doing this (Mages) also can do kinda the same thing with Supernal Entities
so the Astrals less attractive
Yeah. Saw promethean have astral powers you could keep upon becoming human
Could make it into a merit, if there isn't one already
Wonder how much it would take to stat up someone who deals with all three realms invisible
Get sensory merits for each
theres a homebrew merit from a mage server about prometheans, but its more social
Creator: Ravnius
Prerequisite: New Dawn; Sleepwalker or Awakened
You have engaged in the holiest task that could ever be undertaken- and you have succeeded. As a former Promethean who has completed their long Pilgrimage and achieved the New Dawn, you are considered something of a saint-like figure for those among the Awakened who worship Humanity, and are at least an inspiring tale of heroism to others.
Mechanics: All mages (excepting Prelates) who look at you with any Arcana in the Sight, or who just know your story in any detail, have their Impression of you increased by one level. Thearchs who do so increase their Impression by two levels. If you ever engage in Awakened society, you are considered to have two dots of Status (Silver Ladder) at minimum.
Drawback: Those who have sold their souls to the jailers of humanity react to you exactly the opposite. Mages with any dots in Prelacy are immune to all Social Maneuvering rolls you attempt, or any attempts to leverage any Status or other social merit to directly affect them.```
pretty neat
No, I meant transfer the astral power prometheans get into a merit
Found it. Crane athanor
Can enter astral realms. Pays vitriol as a mage, willpowers as a mortal
Apparently, it's in astral realms pg 138
Oh, found a 2e merit for mortals. Astral adept
Aight. Merits for essense beings. Unseen sense. Medium. Astral adept. Camera obscura.
Unseen sense can be other spooky stuff too, of course
mhm
Hardened exorcist, consecrate weapon
Camera lets you see entities and hurt them, but causes open condition and deals only bashing damage

Consecrate weapon lets you do lethal damage
Hmm. Would need to homebrew a way to bring goetia over from the astral
Not like mortals would have an easy time getting a spirit through the gauntlet or an avernian gate, either. But there are ways
Like the doorways connecting to the shadow. Spirits crossing in areas of thin gauntlet .
Avernian gates have conditions to open them
Anyway, so.eone wanting to multiclass into spirits and ghosts would just need to get multiple of unseen sense. The other merits are valid for both. Though camera obscura requires the unseen sense.
Stepping into astral stuff. Astral adept would be necessary for the fact you don't find goetia around.
Mage can Mind/Life to solidfy a Goetia.
Also Beasts are Just That.
Or some phenomenon for them to encounter that isn't just happening in los angeles
make me the town drunkard
theres Synesi or whatever
the Astral does have physical doors into it
they're just suuuuuper rare
imo an individual's goetia aren't even a thing when nobodies looking at them
Do goetia cross synesi on their own?
Well, an interesting way of looking at it.
The personal goetia having personalities of their own would lead to a weird recursion, so them being formed from perception is interesting.
So I can't romance someone's goetia
well esp I think it starts saying weird things about how thoughts work
your goetia doesn't make you feel X emotion, it is the representation of how your mind works
trauma dominating someones thoughts isn't because theres a literal little guy sqautting over their mind, its that when you delve into someones Oneiros thats what their trauma looks like
also the recursion thing
I'd run Temenos beings as more stable or agentive, bolstered by the fact they're tapping into broad perceptions instead of being one persons
Think I've seen the human mind compared to collectives of agents before. Like how swarms make decisions. An experiment in putting halves of the brain to sleep
I'd believe it
I guess I'm more saying I don't detach peoples goetia from themselves, you know?
its not external
the goetia don't force you do things, thats just how thinking works + what it looks like in CofD
i have a quesiton 
WoD werewolves are consumed by a blind range whenever they enter their war form
does that last for the entire duration
or are they able to control themselves after a spending a while in it
oWoD I presume?
yeh yeh
It used to be that Crinos could be something you take on whenever you want but now in 5th it's something you take on whenever you wanna kill something.
So yeah there's currently no mechanic about getting past that frenzy
i see 
I think they took a lot of the vibes from Forsaken in that regard
Because now you don't have clothes in Crinos either
so i've heard 
(Which is good imo because Garou form in Forsaken whips ass)
do they attack their own as well? or are they still capapble of recognizing wolves from their pack?
They seem to have taken the Soft/Hard Rage distinction from Forsaken as well
so at first you don't, but if you REALLY lose it, you will.
cool cool
I feel so bitterly vindicated about WoD5 getting kicked off with "Yeah baby, the REAL World of Darkness is back!" and then half of it is just trying to ape NWoD
I will say
I've been surprised at how much NWoD is just oWoD stuff
So idk if Apocalypse previously had hard and soft rage or not
Originally, NWoD wanted to excise the concept of metaplot and put the world state in the ST's hands. It... sometimes went overboard, but it also brought along a fresh start to reconceptualize the splats and remove clunk that accumulated over 4 editions of OWoD.
Also I kinda derided 5th Apocalypse for Werewolves being kinda boring
And underpowered
but I will say
I didn't realize Rage dice were kinda jacked
I will never forgive NMage's switch away from subjective reality, but it is otherwise a clear upgrade as a game.
If you're inflicting violence on something your Rage dice makes it so you only really "fail" on a 3-5
Everything else is a success
And if you roll a 1-2 you get 4 successes
So like
same as in hunter hehe
A werewolf in Crinos with Rage 5 is actually able to just obliterate anything
better get away from it then
Or have been on another plane of existence since an hour ago
I still think I'm not a fan of needing to spend Rage to regenerate
what kind of die is rage dice?
a d10
right right
I think an objective but mysterious Supernal is more interesting but I admit I don't have much experience with Ascension
I think the Supernal needs more concretes
I get why they didn't
you're supposed to build your own
It may be apocryphal but I heard that Ascension had been made to avoid actual occultism as much as possible to avoid satanic panic, whereas Awakening goes "okay here's the tenants of gnosticism"
but some guidelines or hardline connections would've been better
The final Ascension book remains to me an excellent way to map out the "everything goes" style of oMage
How so?
Its my favourite part
That the only reason the reality cannot sustain an absolute "anything goes" policy lies in the universe being flawed, and that flaw generates the conflict and suffering of the universe.
It kind of turns the buddhit mantra of "escape this reality of suffering and attain Nirvana" on its head by stating "bring Nirvana to this reality and banish suffering out of it"
Wraith the Oblivion campaign premise
I will say that I kinda don't like that on a deeply philosiophical level
It's really hard for me to articulate
but I think the idea of removing all human suffering from a setting at the cost of everyone's humanity is usually a villain plot for a reason.
Okay, that "at the cost of everyone's humanity" feels like it came out of nowhere
I'm a tad confused RN
Well like
The good guy endgame for both Mages likely stretches our current definition of human existence
From what I know of Mage the "fixing" of reality is making everyone essentially a god.
wiggle hands that doesn't sound very far off the mark, yeah
(Sorry, I'm being very careful in my wording since we're waist-deep in esoterism)
A god, or, some would say, a mage. The difference is subtle.
Well if you're completely detatched from our reality and can reshape it to your well based off your own subjectivity then yeah I'd find no reason not to call you a god at that point
*will not well
I'm guessing we're headed to the "limit of my right to wave my fist is just shy of your nose" thing
I don't know what you mean
I think suffering is an inherent part of the human condition and that to remove it in a desire to "fix" humanity simply destroys humanity as a result.
Note that this isn't me being Catholic or whatever saying that suffering IS GOOD and that you should just let people suffer in your day-to-day or not try to change the world for the better.
But I think the idea of attaining an omnipotent paradise would just end up destroying individuality, love, creativity, fulfillment
That seems like a problem with both Mages
Well, there was an interesting concept, and we're gonna go deeeeeeeep into End of Times Ascension spoilers.
It's hard to spoil End Times at this point lol
That's why I played an Adamantine Arrow lol
Though Awakening is less focused on the idea of universal individual omnipotence because it doesn't hinge on the idea that reality is Just Like Your Opinion Man
Lame Mages: "Noooo, suffering is wrong and of the abyss!"
Chad Adamantine Arrow: "Existence is War"
The posited version of a "good ending" had people become the enforcers of their own reality, or to use an amusing metaphor, the Storytellers of their own campaign.
If your position is "willfull suffering for a good cause creates value", that's the rules of your game and nothing can hinder your Will
Good point, I may be approaching this from a more Silver Ladder mindset because they're often very endgame-focused
Well the thing is like
Isn't that just lonely?
What happens to everyone I knew and loved?
Do I just have to recreate them?
Playing above them by myself?
It's being a storyteller without players
What's the point of a novel that no one else reads?
They're very much available, playing their own game, and you can invite them to your table.
And if there's disagreement, no-one can force others to play their game
oh my god
I think either Mage endgame demands one consider paradoxes that don't fit our conception of... Anything, really
Very much so, yeah
Like I see your viewpoint Voy but also we're existing firmly on the other side of that paradigm shift
I think it can be exciting to invite ideas that seem scary from our present state
(Also the very last line of that ending was "In the end, everything is just a game")
Well yeah
But I can also present the idea that changing something so utterly and completely is no different than destroying it.
Incidentally that's also why I like Awakening better, because it implies the true nature of Reality is something we can't really comprehend from where we are, rather than a weird sort of omni-solipism
But again I'm much less familiar with it
OMage very much runs on the idea that the world is not right at its fundamentals and that's why it's the World of Darkness
At the risk of looking like a hypocrite Ascension just seems a little too hippy-dippy for me
Fair
In many ways it really is the ultimate humanist power fantasy, so, that kind of colors reactions
It's really hard for me to put to words why I dislike old mage but I think it's just because it has the stuff I dislike about the implications of New Mage basically writ into the setting's bones.
Actually not "just" there's probably a bevy of reasons
But that's definitely a major facet
I was starting up on a different angle when I realized the Ascension mindset is kind of carried over by the Free Council
Except a little less literally
I may have my own preferences for NMage Orders :3
(Although I'll admit FC and Myst are kinda meh to me)
"human culture has magical properties and we can create a progressive new paradigm" is definitely a better hook for a faction than "Steampunk!" so that's why NMage is better lol
Yeah, FC has a lot of the "cultural magic" shtick that the OMage Traditions had, all rolled into one Order.




