#Warhammer and Such
1 messages · Page 207 of 1
Nah you slap him in with heavy intercessors
Yeahhhh
Draxus is crazy good
As much as I hate triple vindi
Draxus is yeah, a comp pick
I respect anything that tells current average necron player to eat shit and die
Lol
We can have a real meta again when people stop running 5 ctan
I'm trying to decide, if I switch to tau, if I want to bring a tau nar
In crusade
The idea that the experimental Cadre can use it's big shooting strats on it
It's silly
Me, normal person, running normal Necrons: don’t yell at me
Is*
I just want my robots man
Maybe one (1) star god
See yknow what we could bring back is when you could only have a certain percentage of ur points be monsters-
I am shot on sight
or like. limited slots for vehicles and monsters that you can fill before you're penalised for it or something. Call it a force organisation chart. Knights ofc with some exceptions to the rule because they're knights.
That'd be silly
As if that'd ever exist within 40k
I am however interested in Detachment specific organization as a compromise
1 Slot for each "Type" like old + Battleline, but you may add more at a cost. Detachment organization giving you more slots and whatnot.
https://cults3d.com/en/3d-model/game/soul-stealer-warrior-kit-32mm-alien-monsters Aw yeah that's the good stuff
Soul Stealer Warriors are inhumanly tall leader beasts, directing the lesser swarms of the Soul Stealer hordes. They stride into battle armed with living weaponry - swords made of bone, lashing whips of muscle and sinew, and biological cannons that spit death, venom, devourer grubs, or seedpods that burst into strangling thorns within their vict...
finally, Mk V power armour inspired primaris lieutenant
also oh man the guy who made the soul stealers above also got one based on the old "exploding" licktor 
Got to be the cog forts coming for cities of sigmar
id be really down for detachment org charts; but I do also feel like it makes it much harder to balance, in that the ones with the good org charts would always be better kinda
Yee
But that's only an issue if the game is allowed to skew towards a few good units (GW will still rotate which units those are as usual)
Ohhhh this rips I been needing acolyte bodies
Can give em big tattered robes w/ greenstuff
something i noticed that was a little silly. The crucible champ for tau can give bonus shots to all weapons in the squad, so if you make em a pathfinder, you can get a volley of 6 rail rifle shots and 2 fusion nades
Yes!
Darkstrider eat your heart out
no longer shall my pathfinders be sacrifices, instead they will shoot once and then die anyway probably
FOR THE RAILING GUN
im considering bringing the tau nar in a crusade, but man its hard to plan around an 800 ish point model
A friend of mine started his crusade with an orca
Baaad move strategically, but he gets my respect for going hard into vibes
Start a crusade with one of these bad boys
honestly considered it
problem was that id be locked into 3k battles
and 1k battles with about 900 points of models
also i dont know if itd... fit on the map
It's, uh, nearly impossible to play on the average board
https://www.instagram.com/reel/CjjTMc8o4vV/?igsh=dmlpaHp1NDRhdHR2 Ah, so that's how to get the retro green look.
Tutorial: Retro Tabletop Grass. Detailed instructions below…
What you will need:
- SAP Green (acrylic)
- Primary Yellow (acrylic)
- Titanium White (acrylic)
- Water
- Washing-up liquid
- Granulated cork
I bought my 0.2-0.5mm granulated cork from cork-shop.co.uk (not sponsored). It is super cheap and 1kg will last you a long time!
We’re go...
872
Tough words for someone with a big green eye
What tomb world inspired that little augment
Could have said what was on the second page 💀
CW Dismemberment/Gore
-# But you are already in warhammer chat but still
The reason it annoyed me in particular is because I assumed it was gonna be a joke comic because they both look like anime girls 😭
I thought they were gonna fuck
Why do they have hair
i wanna shoot the villain! (not cawl)
Sororitas is next on the docket for me to look at
Mostly interested in the penitent and angel aspects of the army
The thing about penitent engine is you can model your opponent's waifu/OC on it as psychological warfare
👁️
this made me laugh so hard
chat i dont know what to buy.
Vindicator, Havoks, Iron Father Feirros, SO MANY OPTIONS CHAT
Feirros is a nice model
I usually advise buying staples n non-uniques before heroes
Vindicators are a good tool to have
They’re a solid answer rn to a lot of The Meta but if your scene is loading up on banana boys and ctan its less pressing for sure
I just think they’re a good lookin tank in general also
True, true. In all honesty im looking at getting a Spartan tank and running it as a Land Raider
the sun is nice today
speaking of the sun
im gonna fire the sun at the next warlord titan i see rah
Id recommend going for a heresy land raider (proteus?) If you want that aesthetic cause the spartan is significantly larger than a land raider
my lgs shouldn't mind
[i dont play comp]
You might physically have problems moving it around on 10e boards haha
fun fact, röv is swedish for ass
the Proteus looks too stumpy to me :[
True
I mean shit, worth it
The spartan is cool though
yuh huh
Sos long as youre aware
do i?
Sure
im spending £30 or so over the next few months which is better than full price in one go
What a thumbnail
https://www.youtube.com/watch?v=TSmL54XKvhE
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Welcome back to the Underhive! In Part III of our Necromunda deep dive, we are looking at the absolute wildest gangs, cults, and outlaws scraping by in the grim darkness of the...
so the Dusk Wyrms have an event known as the "Battering Ram" incident, and all im gonna say on the matter is this
So a naval battle
"battle" isnt a good word for it
they tried boarding a ship, failed, stole another ship, then rammed the fucking thing
Good naval doctrine at play tbqh
i just had an idea for a character for warhammer 40k wrath and glory
a renegade space marine similar to talos (?) who is just and fair but cold
the omnissiah likes this
Oooh that's stylish
Skittles
these are the new 30k ones right?
Yee
first time seeing them non warcom they look great
I still prefer 40k skitarii but I can't deny the 30k ones are fantastic
just uhh, keep the helmet on
Picklehaube 🫵
I do think the idea of a picklehaube but it’s actually an antenna is very funny
Leman Russ battle tank printed and magnetized.
Looks great, did it come with sections for magnets in the print?
Yup!
https://makerworld.com/en/models/1512693-lemony-ruse-plasma-cannon?from=search#profileId-1584186 And associated plasma cannon.
I gotta modify the turret to slap on the full suite of LR main weapons, since no one has bothered doing dual autocannons or a vanquisher cannon or nova cannon or siege cannon.
think i wanna do some more art for my homebrew chapter
also need to take the time to read some codexes and rewrite the lore i wrote for them
Obviously drone kink lol
Hey now, I was making an entirely chaste historical thing + robot fellas joke
finished assemblying my ash waste noamds
Those models all seem cool as hell
they are neat yeah
now we only need to wait 3 more years for the gun prime
Guys, do I switch to my first love, space wolves, because my most common opponent will be dark angels, or do I switch to my main love, Tau, because I just haven't really played them in crusade much?
Currently playing votann but switching off because they don't have any weirdo units that are normally unusable
Or big bombastic centerpieces
Wolves vs angels is iconic
Right? And the DA player is the only one in my timezone for the crusade, so I'll fight them often
Wolves vs Angels is iconic but also you'd narratively have to justify why they'd be at war with each other a ton
because they don't actually like
kill each other that often
True
Especially not when there's chaos to be fighting
Which there is
The setting is a all out brawl on a single planet while a Nurgle plague ravages it
Currently we've got these doing into our second phase
IG, RG, DA, and maybe DA (they've been absent)
CSM + CK, DG, WE, Daemons (mono tzeentch)
Orks, Votann (me, switching)
I could go chaos but I'm just not interested in it
i narrowed down my very indecisive self to SW or Tau because those are my OGs and i should play them both more
if i do SW im also not sure if im gonna do wolfspear and play vanguard or play true blue space wolves
for Tau i know id be bringing a tau nar
currently the DG and WE are fucking unbeatable
csm player is swapping from orks, im swapping from votann, and we have a GK player swapping to guard
thinkin ill go tau
Thoughts on this tyranids list? I will note that the only reason neurogaunts are present is because I had spare points and if I am not using them to daisy chain synapse then they'll be spread out to screen out deep strikes into my deployment zone.
This list feels like it wants to be the swarm detachment
I was torn between unending swarm, synaptic nexus, and invasion fleet
You have like 900 points of gaunts
If this seems decent then I might use it as a basis to work backwards until I get down to 750 points and use it for crusade as well.
Yeah swapping to swarm.
I've never seen a list like it this edition so idk
600 points of zoanthropes and no tanky monsters is kinda wack
You're definitely vulnerable to some flying melee just hopping your gaunts and obliterating all your shooty worms
True
Honestly it was a simple 10 minute list I decided to try and put together when the idea of spamming gaunts and neurotyrants+zoans came to mind.
Gaunts rush forward while the heavy firepower of the zoans cover from the rear.
Neyrotyrants have abilities that don't stack and so do zoans
There's definitely better shooty backline to spam imo
Also if you are in endless multitudes there's good enhancement options
True
Alright so ill remove the lictors and neurogaunts for 165 points, how should I spend it?
Could do 2 units of ranged warriors to provide more synapse i guess.
Don't the neuro tyrants stack with sitw?
Maybe double venomtropes?
I mean to be fair zoans with an attached neurotyrant is pretty killy but 3 bricks of it is a bit much
Maybe 2 bricks instead of 3?
If you can rework the points trading in the lictors for von Ryan's leapers would be a good swap
Yeah I wouldn't do more than 2
Toss in an exocrine or tyranofex if you need another artillery bug
Maybe a tyranid prime to give enhancements to some gaunts
The new foot prime will be pretty good with hormagaunts
Alright so getting rid of one neurozoan brick, the lictors, and the neurogaunts (dont like these guys tbh but they're cheap) leaves me with 470 points to work with.
Taking 2 exocrines will leave me with 190 points
The 2-3 enhancements those 45pts can buy is genuinely more useful than the neurogaunts
Winged give tyrant is never a bad pick
How are the barbgaunts? Worth taking a 10 man brick?
Very situational. You'll have some matchups they're good for but in general they're not really damage dealers and some matchups just won't care about them
Looks decent. Only other thing that I think would fit the theme is the momma bug
Not a fan of it tbh
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Full ironkin Votann squad? Let's go
What should I cut for some venomthropes?
isnt the like
holy trinity like psychophage, venomthrope, zoanthropes
handing out fnp, invuln, and stealth to gaunts
biggest problem is they cant keep up with gaunts
incidentally i think invasion fleet is actually better for big gaunt horde than the swarm detach
but swarm detach is still decently funny
Invasion Fleet is no frills just very fucking good detachment forever
Tyranids mostly suffer from dogshit datasheets and no outright apology like admech, orks, sisters got
last time i dabbled i did notice my units were just sooorta bad individually
synaptic kinda helps in melee
but like
it feels as though it was largely designed around the benefit of invasion fleet lol
though i know the underground one is king rn cause you can do goofy deepstrike stuff
Subterranean is mostly king because you can actually deliver your paper monsters to the enemy, and then also you just reroll all 1s to hit
incidentally, nids would be cool to have 2 army rules imo, make hyper adaptation a core part of their faction, tie it to synapse or something
The faction has no hit rerolls elsewhere besides exocrines, who are a mandatory 3x on top of your Biovores and Neurotyrant and Deathleaper to make shadow in the warp even worth
That and the need to keep someone on the hope objective because sticky objectives is very rare with nids is why I always have at least one.
Doesn't hurt that they're a cheap unit too.
the braingaunts should get sticky
leave like psychic spore on it or something
or, a really spicy thing, give lictors or von ryan's sticky
i do wish warriors still had that vibe of being outright better than basic marines
I mean warriors still are better than basic marines
Melee warriors are much beefier than assault intercessors
thats fair, they just don't seem to be able to accomplish as much if that makes sense. Intercessors are rollin with assault/heavy and the ability to vomit out mass volume fire, sticky
warriors get what they have
like ranged warriors do not feel nearly as versatile. melee warriors are decently good at what they do
Warriors had heavy bolt rifles before heavy bolt rifles
Wait when did they make heavy bolt rifles damage 2
Fucked up
they did indeed xD
also they're now 36" range
now that i picked tau, im torn between taking loads of suits and bringing some legends, or doing aux cadre and getting aux rep
Space marines are so dumb
Go with the suits.
i AM bringing a tau nar, so its not vibed like a rapid reaction coalition
Tidewall
drone port or gun rig?
Spam tidewall and infantry.
Go with the option with more and bigger dakka
so the drone port has more dakka, the gun rig has bigger dakka
drope port gets to shoot at every eligible target
gunrig is a str 20 railgun
the main thing i dont want to avoid my iconic favorites like the hammerhead rail, the broadside
and so on
Movement is good and necessary to win the game and fortifications don't move
Have they EVER been good?
Not this edition
I haven't played others but I'd imagine basically everything has been playable at one point
Modern 40k is about moving forward and taking points for the most part, and fortifications do neither
The tau ones can move which is funny and takes them from "for wierd defensive narrative battles only" to extremely niche edge pick that might someday get used
IIRC someone did run the tidewall gun rig in a comp list
The stupid ass dark angels cathedral was meta for a while, the aegis used to be serviceable, the death guard poop factory has tech rn
And the Hammerfall Bunker doesn't even have deep strike
Despite it being dropped from orbit being the notable thing about it in lore
Feel like they could be good with more like
Asymmetrical gameplay
Some kinda attack the fortified position game mode
Idk
The current mission pack has asymmetric deployments and missions
Just not used for tournament play
Mhm
A literal quote from datasheet fluff:
Hammerfall Bunkers are launched from Space Marine warships in the same manner as Drop Pods
Drop pods? Deep strike. Hammerfall? Nope
Okay so they’re for that I guess
They're for a neat display piece that happens to have rules that you use when they stumble into being useful
GW is a miniatures company that occasionally writes game rules
Some of them are very pretty painting projects tho
They're in a weird spot of being terrain pieces that have rules, hp, and sometimes weapons
I think few have been outright auto take for competetive, but they can be fun
Suits no need legends
is this some form of hover robit
I do hope that they're going to make the bolt shotgun better
cause those engines look rather comically small for keeping that flying
Its a pre corruption blight drone
Vultarax
interesting
but I wannnnna, I like the yvara and can't really use it other contexts
and i can modify its weapon with battle honors
I hope they make the game better because the first Boltgun was just kinda Whatever™.
It pretended to be a boomer shooter but played like a Doom 2016 clone with worse levels and harder-to-locate enemies.
#warhammer #warhammer40k
Original Video by Northernlion: https://www.youtube.com/watch?v=9Za9fKQR2tY&t=1829s
All works used in this video belong to their respective authors
"Guardsman" is actually Alpharius, you can't fool me
I can confirn
Source: I am Alpharius
Do you lot reckon the T'au would be open to human psykers joining up with them
Conditionally, yeah
They call psychic abilities mind science
They have other psyker member species
Ah, neat
...I assume they aren't as prone to blowing up or summoning eldritch monstrosities though
Turns out treating psykers well with care works pretty well to maintain their mental fortitude and reduce temptations of chaos
alternatively suffer not the witch to live
also extremely effective warp phenomena deterrent
more of an imperium strat though
Not specifically any Hive fleet, just what I thought would look cool. And also would look really cool under purple light
Gun rig seems more interesting overall
Hell yeah
once there's a plastic Falchion kit i'll buy one
was looking up super-heavies and Epic scale Stormblade did not fuck around 
Oh I love that
Ourple….
I've not read the Votann novels, do they use money? I kinda assumed they were a post-scarcity kind of society (fueled by all the planet cracking and stealing)
Yeah, I thought internally (within a... Kindred?) they are kind of communist but externally facing they are pretty rapturous for resources
they are competitive against themselves but not to the point of self harm and they have guild who are economic groups
Each League is composed of all manner of guilds, companies, and other mercantile bodies. They may use money, but they're not primarily driven by the profit factor. The profit factor is just an effective measurement of cost for the guilds at work.
They’re more of a utilitarian society than a capitalist one is how I have seen it described
They don't particularly want money, they want the Resources.
More barter and trade I'd say
Mercantilism ruled by r/wallstreetbets
They use some kind of medium of exchange, likely many kinds rather than one. You could call that money probably
But it's probably more like guild or company scrip
I do think the leagues do actually come into conflict with one another from time to time, they're extremely stubborn and quick to action for perceived insult or contractual violation
(hence why votaan on votaan games exist)
https://cdn.discordapp.com/attachments/1371908016819142696/1477707277900185793/image.png?ex=69a5bda5&is=69a46c25&hm=3a8f4a37960f89967b22aa3ed053a0fa9746fbd1ceffcd2b87f0eeabf1610174& need help deciding marking for the helmet on my tactical (SM2 for reference) I was thinking blue or red
i'd say blue
the blue works nicely with the rest of the armor
yay my thought the assault have white and fire support black
Also quick question for y'all
do we fw this jump pack
yeah
is for those goobers
white could work for the headpiece then
a white stripe in the middle
whit is for assault not tactical
Started building my Lords of the Malestorm guys, using some of my other space marines kits, picked up a blood angel upgrade set so these guys are blood angel deserters now!
if i am to keep the BA tendacies to have the role on the helmet
I could do a fleash tearer and have the role marking under the compagny one
Atlantian Spears right
legally distinct Atlantean spears
fair enough
but more or less yay
nice
the green is too mat for my liking so i'll use some coelia green shad
probably
it make the armor supper grimmy
yeah those look great
(they dusty tho lol)
Killteam players I need advice
Basing my killteams
Because of this game’s fuckass LOS rules is a tactical rock bad taste
I think being taller would almost always be bad unless it's like on a model with a silent weapon
Being taller is almost always modeling for disadvantage
Unless you’re like. Ratlings where it can be an advantage (lets you see over ramparts on volkus)
Ratlings and Votann
But otherwise it should be fine as long as you're not being excessive with it
Though also be careful not to make em too tall, or some of em won't be able to fit under the vantages on volkus
How much wiggle room does a bitch got with a Geomancer
Thats probably the only one in danger.
My other KTs are Raveners, Mandrakes, Brood Brothers
Oh geomancer is already too tall to fit under vantages, go wild lol
o7
The ravs are weird for this. They're really tall as well, but a lot of them come with their own tactical rocks already. The prime is also too tall by default, and the felltalon just barely fits, but you should have a little bit of room to play around with the others
The only other really tall model you have to worry about is the BB patriarch, but like half the model is tactical rock lol
Yeah the raveners and patriarch I’m probably not rebasing to elevate since they pack hella basing already
Patty’s already done anyways lmao
Ok then yeah the only model you would have to worry about being too tall is the Geomancer, which is already the tallest model in KT rn (pre murderwing at least, idk how those stack up), so you don't really have anything to worry about
Niiiice
Was trying to keep stuff in mind with the dumbass “LOS for real but always from a model’s head”
Yeah that's fair, but I've personally never encountered anyone complaining about that at least, outside of the tacit acknowledgement that you probably should do that for the shorties
did some cutting to swap out this guy's chestplate
thoughts?
looks great
Are pretty much any of the kill teams fair game for learning/ starting?
I own the pathfinders and farstalkers, have an interest in votann
some will have higher learning curves than others
elite teams tend to require better play as they have less operatives to lose to mistakes, 10-man teams are probably best to learn on (the more standard ones anyway)
kroot and the votann teams are pretty solid, pathfinders are declassified now (which isn't an issue for casual play but does mean they're fairly weak in comparison)
Does declassified mean also no rules updates?
A shame I never got to actually run the pf
Usually yeah, no updates at all (some have? But very minor ones, no balance stuff)
Does that go on rotation or something?
the blade (hobby knife) claims another victim (my thumb) for this
well you know what they say
Khorne cares not for where the blood flows
You seem to be getting along pretty well with it judging by what you’re posting so far.
tinkercad is so goated
Yeah, it's pretty easy to work with. Some people sculpt stuff entirely in it. I dunno when/if I'll get to something like fusion or even dig deeper into openSCAD.
But, so far, working out for me well enough.
it's really nice to have for me since i usually just modify stuff
https://cults3d.com/en/3d-model/game/acid-cannon-fusion-cannon-for-grimdark-future Went and published it for anyone to use.
nice
I can attest for fusion 360, once you learn using parameters in constraints it makes sweeping changes much easier
Which is very good for just reusing old models by just editing it without needing to recreate it
I know I'm late on this, but basically:
- Each team will have full rules support for 2 editions, but only be allowed in GW affiliated competitive events for the first four years of its life cycle.
- After those first 4 years they will be Declassified for the rest of the current edition. This only means that they can't be used in GW events and any third party events that use the classified ruleset. You can still play them in any other context, and afaik very few third party events have disallowed declassified teams.
- Declassified teams will still get balance updates for the remainder of their edition. There was a lot of talk about them getting less attention when this was all announced, but we're two major balance dataslates into the first rotation, and this hasn't really been the case, with lots of declassified teams getting major rules updates
- When a new edition comes out, any teams that would have been two editions old will not get any rules for that edition and onward. You can still play your declassified teams until then.
as for your other question, there are definitely teams that are better or worse to learn the game with than others, but I don't think it'll make that much of a difference personally, esp if you already have models you can use from your 40k collection
It can walk it can walk
It can siiiiiing
Mechanicum weirdos please help, need to figure out a kitbash for the Thanathar because of combo boxes need to convert one into a sollex
Yall think a T5, 4W, 3+4++ vehicle would benefit most from:
A. +1 T
B. +2W
C. -1 AP to 1 damage attacks
D. -1 to wound when hit by attacks stronger than its T
E. 6+++
Specifically talking about a sunforge team
C
@thin ibex
Mostly for the role it fills
C makes sure bolter chipping doesnt work
and serious firepower is going into it instrad of downrange
C or D
C for the above reason but 3+/4++ does mean anything more than 1AP is wasted unless you have cover anyways
D because T5 is pretty low so taking meltas and such from wounds on 3s to 4s is pretty good when you already have a 4++
Stupid question, can Psykers use force weapons as foci in the same way they can use force staves as foci?
I don't see why not
Big Steppa
🖼️ Gallery: 5 Images
So I’ve been into 40K since just before Xmas, I’ve painted to a squad of nobz and 8/10 boys before trying my hand at kitbashing. I’ve seen a few pics of orks as ultramarines which inspired this! Absolutely ceiling of my current painting ability but I hope to get better with my next few. Will do my best to get all...
You can have more ultramarines by dropping ultramarines in other factions
Prymareiz Ork Lewtenant
created by Great Mek Dok Krawl for Prime-Ork Guile-ly Manslaya
I like how they don't even attempt to justify why space marines need an equal attention detachment in this one
I'll be really sad if there isn't some kinda support for knightmech in some way :(
the marine players will get ornery if they dont get something with every release
I wonder how destrier will be soupable. 2 of?
armigers aren't squads anymore right so you just get to take 3
it would be kinda cool if you could take 1 destrier and 1 armiger too
something like that
GW don’t even justify space marine detachments anymore they just look at you like this
I'm just hoping Agripinaa stays around because it is one of exactly three forge worlds that has ever thrown hands and not instantly exploded
Agripinaa, Ryza and Metallica
I want there to be a forge world that gets invaded and then like
It’s revealed they make anti-orbital cannons
And the invading force just instantly regrets their choices
Forge Worlds are meant to be pretty 'ard in general, given how they're talked about in places like the Night Lords trilogy and Harrowmaster, but that's always followed by "and then the Chaos Space Marines invaded the forge world the end"
I like that the one in Rogue Trader has to be like
Inflitrated and taken down from the inside
By chaos
Oh wait that makes 4 actually!
Euphrates 2
I'd be very surprised to see a subfaction tm forge world go anywhere
In rogue trader Euphrates 2 holds off a like
Full scale word bearer invasion
For a decent length of time
and never fully falls
Does that count
eh good enough
admech almost never goes on the offensive so it's the closest they can actually get to a win
Forge Worlds are just craftworlds for imperials
a lot fewer craftworlds have just randomly exploded, mostly because there are less of them mentioned
but yeah, Eldar and Admech are side by side in the "frequently worfed" tier
Also how there's always just few enough for them to be a real loss, but enough that you can just keep blowing them up
There already is
Its not great
yeah, like the Avatar of Khaine all the Admech's big toys are totally replaceable in that there will always be another imperator titan if necessary
so they only ever show up to die
Also an admech toy
whereas every second Space Marine is named so they can't bite it
I meant good supportttt
probably from the admech side this time
thank the gods we have 1 million spare Kaela Mensha Khaine's stocked up in case of emergency
yeah they're like disposable gloves, just throw 'em out and get a new one from the Exarch flatpack storage
its a bit funny because the whole point, narratively, is that they show up to die to show how scary what killed them is; but because they dont get wins, they're not that scary
yeah
it's Worf
Worf is big strong guy, beat him to show you are big and strong
unfortunately he never wins ever so it just makes him and whoever beat him look pathetic
like its easy to forget that an aeldari guardian is equal to humanity's elite, cause not just the avatar gets worf'd, their basic infantry does too
Avatar of Khaine in theory is an insane fucking threat to be dealing with
in practice approximately anyone with a weapon beats one
yeah, lore wise, effectively if an avatar of khaine is there, you've all but lost
but thats not how it games out
if one of them showed up in one of those fucking 40k kids novels and whichever small gang of children beat it to death with sticks and stones i would only be mildly surprised
honestly in crusade one of the more annoying things is that the phoenix lords and the avatar cannot gain xp
so if you're going hard into aspects, its autarchs or bust if you want leaders
huh
If an AOK is there you sigh and kill everything else
My endless scorn for named characters will not allow me to empathize
how will i field my scrunglies if it's all named characters
I ain't talking about Your Dudes, I'm talking about GW's
I ain't here for Marneus Guilleman
I'm here for Klag Skuggus the Reaperite of the Slug Blasters
that's what i meant
Oh thank god
I am looking forward to the second Admech character being the exact type I wanted
how will i field my scrunglies if it's all Marneus Calgar, Roboute Guilliman and fucking Titus
Fucking Titus, eh?
some big combat monster who doesn't give a fuck about innovation and just want to disintegrate fucking everyone
i mean tbh i'd still be running proxies for some of them
Phoenix lords are named characters but the avatar of khaine is not
Any more than like
Idk a monolith
Build your own avatar in previous build your own ctan style would be kinda cool honestly
Like to show the differing interpretations of khaine for each craftworld
But thats unlikely
That'd be pretty sick
There are quite a lot of options in the kit tbf just not mechanical ones
https://www.warhammer-community.com/en-gb/articles/871suqbd/blood-hags-lead-the-charge-in-new-daughters-of-khaine-battletome/ there must be something wrong with my brain when "these would make cool SoB
" was my first thought when I saw them.
i always wanted canonical spear wielding avatar
Avatar of Khaine with a gun
as like a historical callback to the spear being kind of a better representation of war than a sword
daughters of khaine with armour? thats new
using a melta gun as a blunt force weapon or something
I was immediately like "oh sick new wyches" lol
Avatar with a bow seems obvious too
Avatar with big shuriken
The current avatar kit does have a spear
I love these omgggg
Oh and they havent just been painted with a bodytight they actually have one (with gaps)
Its unlikely Ill ever work on my dok again any time soon but Id be into adding a squad of these haha
I got my Malestorm books today, not yet read through the bumper book or lore but the Crusade rules are quite neat. Units (other than walkers, vehicles and units with 0C) can pick up objective markers and literally run off the board with them
Plus two missions for three players and four players respectively
...ugh, I think I joined a chud 40k server
Some RP server that allows t'au, which I've been looking for for ages, but apparently some big important fleet of space marines was the, and I shit thee not, 1,488th fleet
speaking of tau
got a brilliant idea I would do if I had enough spare models, but imagine like, Tau gorkamorka 
(basically tau vs tau gang skirmish combat)
Extremely
Which is a shame because I really would like to play a t'au auxillary at some point but 80% of all 40k games are just Imperium ones
is that a Nazi reference they were making?
yes
or well anti semitic
could well be both too
most likely
1488 is explicitly a Neonazi thing and implicitly antisemitic
first drawback on my tau vs tau idea: not a lot of special weapons for infantry 
Yuup
tau vs tau?
hmm
you could make some stuff up
since you're kind of imagining tau gangs
I'm like 98% sure they weren't legit Nazis, just 4chan addicted shitlords, but that doesn't make it any better tbh
You got pulse pistols, pulse rifles, pulse carbines, pulse blasters, ion rifles, rail rifles, kroot rifles, kroot carbines, tridart bow, londaxi tribalest, dvorgite skinners, talerissa blades
Just bullshit something up, yeah
Especially if this is Mainline T'au vs Farsight like I think it is
from that i could imagine ion pistols, maybe nonlethal pulse tools; could have grav pulse weapons
Make one side more melee-focused and the other the atypical "we're not idiots, we're just gonna shoot you" focus
man portable burst cannon is a thing
i like kroot
I imagine the plot would also be stolen from gorkamorka (tau crash on a planet and atempts to escape are halted due to infighting)
Nazis and 4chan addicted shitlords venn diagram is a complete circle at this point.
Mmm, true
theres also things like flechette weapons
smart missile launchers could be man portable
...man I just wanna play my funny little old psyker lady from Atoma Prime who defected to the T'au, why must it be so difficult to find a game for such a lass
Most 40k rpgs don't really support tau stuff well
another drawback is a lack of smaller vehicles (like the ork truks/buggies) but I guess Auxiliaries could fill that 🤔
now to figure out 3rd ed vehicles rules for the ghostkeel.
you got pirahnas, tetras, hover drones, devilfish...
i dont think they have any listed like 4 man skimmers
pirahnas feels like they are the right size, think GSC/necromunda could work best for human civilian recruited for the greater good.
honestly its almost explicitly antisemitic as well as anti-anything-not-narrowly-defined-as-white, since it references the 14 words
What are some things you're hoping for with 11th edition?
Alternating activations 
Noise Dreadnaught.
Unlikely, especially since this is probably not a full index big changes sort of edition.
I've already gotten heavy weapons skitarii and a second epic hero for Admech so all I want is magic like in AoS 4th so every psychic army can do more than just be given a gun with an entirely negative keyword
alternating activations soudns cool
im hoping for a new tau aux species that gets a kill team
that then can be used in 40k
That would be great
I know me and some friends have debated on whether wargear costs should return with us being about split.
im not hoping for it, but i wouldn't be mad if they they introduced it in a measured way
i dont really pine for the past in terms of how it was handled
at minimum they kinda need to redesign wargear around not having costs if it stays without
Yeah
I don't mind if they keep free wargear, but they need to actually design around it
since rn there is just a bunch of "would you rather have 1$ or 2$" situations for various models
id muuuuch rather have internally balanced wargear with equal value placed on each option, i.e. a compelling reason to take a chainsword over a power sword or a power fist
There's so many wargear choices that are "do you want 1 dollar or 2 dollar?"
Or, even more painful
agreed yes
or a compelling reason to take a laspistol over a plasma pistol lol
"Do you want two guns, or one"
so many "you can take this extra wrapon for no cost, in addition to your other weapons"
not exactly this, but like "plasma punches up better, and deals with armor, laspistol has more shots and can fish for a weapon tag/hurt unarmored targets better" that kind of thing
Personally I was in the camp that I am happy with free wargear making list building easier to budget but do agree something needs to change to better balance things.
Right now it just kinda feels like the worst of both worlds?
Full of options that were the discount choice, but now they're presented on the same level as the expensive good stuff so it feels like there's just... a bunch of trap choices now?
Yeah
As a knights player free wargear has been great but I can see why some people were angry that they got free wargear in the first place.
Basically:
I'm not angry about free wargear, I kind of don't care
I'm angry they implemented it badly
Design your game good!!
to be honest, i guess im just a little less impassioned about it, but i think its broadly actually implemented mostly ok. There are just oversights/places it falls through, but overall not only does it work, its part of the most accessible version of the game thre's ever been
There is very few units it doesnt work in the grand scheme of things
But they stand out as a result, yeah
Free wargear made things simpler and more efficient when it came to list building which is something I liked and why I support it staying free in 11th.
it's fine if it's free
They just need to better balance the options against each other in a lot of cases
and there's a bunch of "you can take this extra thing, for no cost or downside" that should just be made baseline if they're free
Besides keeping wargear free, I hope they change something for fliers to make it be a decent choice to consider bringing again. Would love to see a heldrake in battle more or even thr guard valkyries for example.
Balance being dodgy isnt a new thing is the main thing
Wouldn't be Warhammer then. 😂
Fliers are always a mixed bag, hard to balance i imagine
They frequently became meta defining
It's that you have to give them power because they lack control too
I mean even the Fly keyword nerf in 10e is upsetting for a lot of people
And it's so easy for them to be too powerful
It’s honestly just the wrong scale for them.
Also modern 10e is all cityfight all the time
They work better in larger battles or epic.
I'm very new to bighammer, so take this all with a sizable helping of salt, but I've sort of seen the $1 dollar or $2 dollar wargear situation as more a way to accommodate every possible, "worse" way you could build a model with its kit, rather than trying to present multiple compelling "balanced" options
if that makes sense
(don't hesitate to tell me if I'm totally off base tho, I only started collecting models for not kill team like, last month)
Having played thru 6th ed I hope they hire mercenaries to hunt down every remaining flyer and burn em
For a very long time a lot of options were the result of GW releasing a kit that had said options, and then the next edition going "well we had Space Lord Dorkus Maximus with a lightning claw so we got to have that as a wargear option" because at no point did GW want to invalidate a model they could make money off of.
Which is why fuckin' Khorne Berserkers could take bolters despite no one ever taking that because they had old models who could take them.
Stuff like leman russ sponsons being optional is that case
Tho honestly they should make a rule for no sponson russ imo
Faster or something
Thought that occurs to me, is it possible that Darktide's Psykers have access to Nemesis force swords
Given force greatswords aren't a thing in the setting and the only supersized force swords I can think of are the Nemesis ones
I think thats just depiction bias
Theres a force zweihander in eisenhorn
From space Wales? I just found about this lmao
Ah, I see
...I wish the force greatsword had a montante skin
Admittedly, it's closer to a big longsword than a true greatsword, but still
Call it the Mont'T'au
making a petitent host army lead by celestine for thematic reasons
same way they do for dreads getting more attacks when they go 2 fists
more speed or more armor would make sense
Celestine is just kinda good in pretty much any sisters list
She's a very annoying deep strike problem
It's 40k, stuff can look like basically anything
God Damn I Love Atalan Jackals
Hell yeah!!!!
I have a very silly homebrew rule idea
Garrison builings units inside have -1 to be hit and cover save
oh my god this tau nar is huge
it is titanic 😛
Ah, I know, I meant Darktide's force greatsword, sorry
Garrison buildings?
Me thinking about homebrewing buildings that act as well
buildings
lol
I mean the buildings already do give cover
I mean I sat down and wrote silly homebrew
Structure
A structure is a unit with a set footprint that blocks line of sight and a slightly modified statline. The player with a unit garrisoning the structure is considered to be controlling it for all purposes.
Toughness
Wounds
Save
Invuln
Garrison
All structures have the Garrison ability, this allows units to enter and garrison the building. While inside, any unit capable of drawing line of sight to the Structure is able to shoot a unit within the structure at a -1 to hit penalty. All Units that are garrisoning within the structure have the Benefit of Cover.
Entering The Structure
A unit that ends its movement within 3” of a structure entrance with sufficient Capacity to accommodate it, may choose to Garrison the structure occupying the Capacity stated on the Structure’s Datasheet.
Exiting the Structure
A unit that starts its turn occupying the structure may choose to ends its movement by taking a Decamp move action.
Decamp
This unit may be set up within 3” of the entrance of the structure, this unit may be set up within combat range.
As long as there is sufficient Capacity, any number of units controlled by any number of opposing players may enter a structure, if units from opposing players are within a structure they are considered to be in combat with each other and for all purposes, the player whose turn it is is considered to be controlling the structure.
Firing Ports
Some structures have the Firing Ports (X) rule, When Garrisioning a structure without any opposing units within it, the structure may shoot X weapons held by the unit garrisoning it.
The Wall
Units in combat with a structure including the structure itself may be targeted for shooting as if it were not in combat.
VP for garrisoning a structure, loosing VP for destroying it
hmmm
The way that firing ports rule works does mean that most stratagens and unit rules won't function
Since it's the structure that is firing, same deal as firing deck
eyuup
that's the point
🙂
I'mma lift the emergency disembark rule for destruction
So the only advantage of garrisoning a structure over just standing in a building is getting stealth?
the second advantage is remove objective markers
you score VP from standing in structures
Kights go die 😛
Knights
Also dont think you have the option per se
that's mission design
One time I hid a knight abominant from angron by just standing in a ruin such that there was no way to get into engagement range with such a big base
Unless you can stand on the roof ig
And any lists with a lot of mounted or beasts or monsters or vehicles
hence the Knights go die comment
Me: Take infantry
I'm also speaking to my crisis suit loving butt
But then back with the big bunker fortifications the roof was just a capacity space too
Funny enough this is also pretty brutal for anyone who needs LoS blocking to be able to hold objectives
Armies that are bad at primary get worse with this
Stealth isn't enough protection when oath of moment exists
ahh 🙁
other thought I had is half of all hits hit the structure
but then the inherent toughness takes over
so hmmm
Most comp maps are set up such that there's ways to hold some points with a few models from inside blocking structures so that you only have to stick your neck out if someone contests them
trying to find a way to make non L ruins
take up more of the map
You can replace L ruins with other stuff as long as you have sufficient Los blocking stuff
It just so happens that the default Los blocking terrain is ruins, and most gw ruins are U or L shaped
i like the flagellants and the mecha more
Fair
L and U ruins also are there because of the measure objective through wall block LOS
The eviscerators are awesome into 2W bodies but arcos mulch chaff
What?
AP0 will just bounce off of 3+ saves though it'll be painful there
I mean the staging stuff of like standing just behind a wall so that
you are tagging an objective out of LOS
and that kinda requires L ruin walls
Yeah you still want something ruiny
You can just change up the shape and footprint still
God
I love playing berserkers in Dark Heresy
Effective Weapon Skill of 83
dealing 18 damage with pen 2
another thought is like, being in a building gives a 4+ in between save or would that would make garrisoning infantry too tough?
because one play pattern I kinda want to make a thing is putting in chaff infantry into someone's objective so that they're just stuck
4+ what save?
and can't shoot unless they want to give up the objective
half of all hits miss and hit the building instead
I mean thats basically already a tactic (jail or high OC stuff)
after the to hit roll
So you mean a 4++?
More like a feel no pain
oh the builidng has Wounds as well
Or a pass off which used to exist in a few places and likewise in aos
yeah is a pass off basically onto the building
I think it would make shitty chaff tough but elite infantry basically immovable
Like how do you remove DG termies from a building if half your shots whiff on top of the hit/wound/saves
And if the solution is "shoot the building" then you just effectively added a building's toughness/wounds to your termies
Honestly it's shoot the building while blocking the door
but that's too gamey probably yeah 🙁
Unless the disembark after building destruction is massively more harsh than from a vehicle blowing up (1/6 chance for 1 mortal per model) then the buildings are pretty crazy
Blocking the door is very gamey yeah because you'd need both chaff units to block the door and then heavy hitters to take the building down in the same turn, because your nasty elite guys inside can otherwise probably hop out and kill your chaff
nothing in 40k cares about a door location in 10th
Kill team or boarding actions is more that level of detail
Unable to set up just die
ah fair yeah RIP
Thats how normal vehicle explosion disembark works
Just without the door thing
The trouble with this is its basically giving everyone access to free immobile Trukks or other big shooting deck vehicles, and some factions get those and others dont for good reasons
fair rip
If you have a ton of scouts or infiltrators you probably could cheese this by just garrisoning every objective turn 1 and then just trying to focus down anything that can blow up a building
Also man Sisters do not have much in the way of anti armor huh
They have miracles to force melta's through
Pretty much nothing they have punches higher than strength 9
Also their nundams can punch vehicles ok
the mechs punch vehicles and you can miracle meltas as god intended

Also stuff like repentia with +1 to wound can chunk vehicles
But watch out! Dont miracle too many meltas or james will get you
Nundams is an amazing term, repentia has been removed from my lexicon
Nundams are different from repentia they’re the fan name for Paragon Warsuits
The other good one I’ve heard is Morven Vahl and The Morven Dolls
What degree of freedom do Rogue Traders have in their dealings and actions
Near Infinite unless they're dealing with someone who can kill them
...so they can literally just do whatever the fuck they want in most cases and nobody can really do anything about it?
Unless the inquisition or anyone else who can just kill them has an issue
They have the piece of paper from the emperor that says just so whatever as long as it marginally benefits humanity
Huh
I mean I knew their schtick is "I do what I want" but I figured that was a fan exaggeration
And, of course, anyone who cares enough with a gun can go "Well stuff your silly piece of paper."
Which is why they tend to be armed to the fucking teeth I presume
But this can be a Bad Idea
They tend to be surrounded by a retinue that is
That too
You are Nobility on par with planetary governors, inquisitors, archmagos, and etcetera
Lots of guns and lots of very strong bodyguards
at that point in Imperial authority it's about strong-arm tactics, favors curried, and corruption
Makes sense
I assume there's a handful of things that would nullify that warrant of trade though
True
Don't do anything that gets an assassin sicced on you, yeah
Sorry, trying to learn more about the Rogue Traders, plan on making a character whose a Rogue Trader that's also secretly working with the T'au and I'm trying to get a feel for how secret that needs to be kept
Read the Rogue Trader RPG tbh
So that is actually reasonably safe for a Rogue Trader actually
Yeah trading with aliens is part of their whole deal
Don't got me a copy or the money for a copy unfortunately
The biggest problem being the Mechanixus
Ah, so it'd really just be like
"Oh no no no no no, I'm not allied with the T'au, perish the thought! They're just some of my best business partners, that's all! Lots of money to be made in T'au tech! Do you know how many people want their own battlesuit? Hot market for em!"
Beats having worlds trying to trade directly themselves and being exposed to the Greater Good
Rogue Traders often engage in state sanctioned piracy
True
notably anyone they sold to could still be punished for heresy
Yeah
like a Rogue trader isn't above getting a visit from the Inquisition.
It's sorta a bit harder because they have a giant "Oh yeah, this is the writ of trade from the Emperor." scroll
"I'm just very good at plundering a ton of Tau goods in pristine conditions with great consistency don't worry about it"
"...I'm watching you."
"And I appreciate your service to safeguarding His Divine Imperial Majesty's realm! Tea?"
"Hmmmm. I am leaving."
I mean trading with xenos is the big thing that Rogue Traders are not only explicitly allowed to do, but kinda supposed to do
An inquisitor checking up on a Rogue Trader for Rogue Trading with Tau is a very lost inquisitor
Yes
In order to understand the Emperor's enemies you must trade with them.
Except for heretics.
They bring nothing but blood, violence, and more blood.
Or disease wrapped up in a funny present filled with bees.
As funny as HAGGIS and OVEN-MADE BRUSSEL SPROUTS and AFRICANIZED KILLER BEES
Cool art and accompanying lore in the new maelstrom book
Also interesting, from the last page! Interesting the Ordo Astartes is getting some play
https://cults3d.com/en/3d-model/game/plasma-and-flamer-sponsons Did some more kitbashing, this time for that LR proxy I printed.
I'm a big fan of Wargame Terrain Print's version of the wargame tank (https://makerworld.com/en/models/1123511-wargame-tank-imperial-guard?from=search#profileId-1299734), but I needed some plasma and flamer options for the sponsons. So I popped open Tinkercard and kitbashed a set real quick.
Edit 3/3/26: Noticed a bit of the heavy flamer bases w...
oh, slim, do you happen to know of or have a baneblade's lascannon turret sponson file? My dad did a shadowsword a while back and one of hte turret's lascannon barrels snapped in storage
we figure either we try and modify it to look like it was cut or find a replacement
https://cults3d.com/en/3d-model/game/broadsword-superheavy-tank This might fit?
At last, after much blood, sweat, tears, and experimentation, the biggest vehicle I've attempted is ready to roll.
The Broadsword is one step below the mighty Krevarian Landships - a superheavy tank with numerous subtypes, often found at the head of armored formations, hunting the largest enemy targets, or forming a mobile strongpoint for infant...
oh those might work perfectly
It's one of those designs I plan on printing eventually but I also have a Macharius I want to print first.
Gimme those chunky vulcan cannons so I can go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
mecha
T’au Empire
Retaliation Cadre
1995 points
- Commander Farsight 85
- Commander in Coldstar Battlesuit [2x BC, 1x CIB, 2x GD, 1x HOBC] 95
- Commander in Coldstar Battlesuit [1x CIB, 2x FB, 2x GD, 1x HOBC] 95
- Commander in Enforcer Battlesuit [Warlord] [Starflare Ignition System] [1x CIB, 2x GD, 3x PR] 100
- Commander in Enforcer Battlesuit [1x MD, 4x MP, 1x SD] 80
- Crisis Fireknife Battlesuits [6x Plasma, 2x GD, 1x MD, 3x SD] 120
- Crisis Fireknife Battlesuits [6x Missile pod, 2x GD, 1x MD, 3x SD] 120
- Crisis Starscythe Battlesuits [3] [6x Flamer, 2x GD, 1x MD, 3x SD] 110
- Crisis Starscythe Battlesuits [3] [6x Burst, 2x GD, 1x MD, 3x SD] 110
- Crisis Sunforge Battlesuits [3] [2x GD, 1x MD, 3x SD] 140
- Crisis Sunforge Battlesuits [3] [2x GD, 1x MD, 3x SD] 140
- Pathfinder Team [1x Grav Drone, 2x GD, 3x Ion Rifle] 90
- Pathfinder Team [2x GD, 1x Recon Drone, 3x Ion Rifle] 90
- Riptide Battlesuit [1x Ion, 2x Missile Drone, 1x Plasma] 200
- Riptide Battlesuit [1x Ion, 2x Missile Drone, 1x Plasma] 200
- Stealth Battlesuits [5] [1x GD, 1x MD] 110
- Stealth Battlesuits [5] [1x GD, 1x MD] 110
What do folks think about this nonsense?
who'd FS joining, the sunforges or the starscythes?
FS?
FarSight
ahhhh
Depends on whos the provlem
i think the list is pretty killy, pretty aggressive, maybe lacks some OC, probably feels different going first or second
but its fun
dont need a lot of OC if the other guy is dead
Does very little going first beyond taking free potshots
finally, the emperors lights primaris lieutenant
thats kinda whati figured, less active first turn
Thallax is some good lookin lads. How are the arm/gun connections? I keep thinking of using some as ravener conversions for GSC
Would it be hard to replace with like mining tool saw hands?
Arm gun is slotted as 3 pieces 2 arms and the gun
Like you might be better off messing eith the gun
they do have balljoints on either end you can modify for more poseability but I think the mining tools are a bit short to make them look good 2-handed on them 🤔
Oh yeah no the plan is a mining tool on each arm
Ursarax are all melee freaks but they look slightly less good
That shit twin-linked
if the plastic boys are anything like the resin boys they're very posable, and I think they do have a ton of parts
I've seen entire lineups of dancing thallax
Anyone played stealth suits in Kill Team? How are they? I'm super tempted to grab some because yknow. Tiny mechs.
Oh my god my dusk wing should've been a stealth suit this whole time.
"outer dark" sounds like carcharodons 
Dang, hadnt thought of that...Badab War 2??
unfortunately the inquisitor's name doesn't match up to any known ones but there's something there, about hunting in the outer dark and someone who's intimately familiar with the Badab war...
idk it seems to fit, we'll see next edition if they do anything with it at all
It has the potential to be an entertaining clusterfuck, Red Corsairs being attacked by the Warders who then get stabbed in the back by paranoid loyalists
Corsairs Vs Warders Vs Imperium
Who wardens of the Malestorm nowadays?
Ah looks like the Star Phantoms got control over the Badab Sector
Man these Corsair sets have got my mind racing, I saw a Sanguinary Priest while at a LFGS and I've been spinning it around in my mind, being like "hmmm, how could I kit bash it into a renegade"
Twin lances are going to be the face of competetive tau for a lil bit
I heard the kit is expensive too
I’ve played against them but not as them
They’re… weird
They’re highly evasive almost all shooting, they’re hard to shoot
But they mostly get buffed if you push them (they get buffs for shooting people in their territory)
They don’t get double shoots despite a small team size (they have very good guns though)
They seem very technical to play and a little unusual to play against
(Lots of kill teams are weird tbf)
40 points undercosted
lol
Yeah there gonna be everywhere
I hear their kit is expensive irl though
Haven't checked myself
Stealthsuits being 10 cheaper just automatically shaved 20 points off of pretty much every tau list too
It's so weird that third party is cheaper, how is that third party making money
Through bulk purchases?
Cause gw gives them a pretty big discount wholesale
Huh neat
Cause they dont have to pay for warehousing etc
I'm actually tempted to get the twin lances myself, just cause I thought they looked cool
But since I don't play irl and don't have display shelf space I think I'll hold off for a bit
Afaict
Yeah no rush
I might get got by the admech box when it happens but i managed to hold of on the breachers box so I might be okay
GW sells at roughly 60% of the Msrp To the third parties
So third parties can eat into that margin
Ty!
I went for them >:3
Also I need more magnets rip.
Rogal Dorns eating twice the nerfs as the 65% wr ctan shard lists is Wild
What was the change for rogal's
+20pts for both
On the one hand, understandable when every guard list runs 3
On the other hand, that still hasn’t gotten the faction to positive WR and necrons run 5 ctan now for 60+
Dang, they're fun centerpieces, but i usually don't like building lists with 3
Just because it feels like "a lot"
They're fun big boi tanks
Aeldari wraiths get minor price drop, asurmen +10 for some reason, sure whatever I can wait for 11th
They're probably down to like 3 interns working on 10th
Asurmen found to be a ctan shard
How secretive are the Grey Knights
I know their schtick is remaining a covert operation but I'm unsure how far that extends
It used to be a bit more
but I imagine since they showed up to resurrect Robute it's a bit harder to "kill everyone who even knows they exist"
I actually have no idea about any post great rift grey knight lore
oh for sure for sure one of them was in the trinity of the primarch box or whatever it was called
From what I can tell, post-Great Rift it's just "don't let the civvies know what's going on" rather than "kill literally anyone that catches a fleeting glimpse of who you are"
yeah I imagine the massive increase in warp incursions has kinda killed the instituional practice they built up
and they're just in a century long crisis mode
like everyone else
They apparently openly joined the Indomitus Crusade
so now it's just like "Those weird guys"
Ah, yeah, definitely just "don't let the civvies know"
Well the whole thing with them wasn't the Grey Knights needed to be secret, but Chaos needed to be
so you can't have "the guys who fight specifically chaos" to be known to be a thing
and now that Daemons just Show Up
can't really do that
Ah, true
Oh man I think they actually straight up took gravis calgar and old sicarius out back and shot em
They aint even listed in the dataslate’s points document
Finally. Equality. Suck it space marine players lose iconics with zero announcement
were those the ones everyone took for reactive move + extra victrix or are those the new ones
that's so weird
like calgar always used to have two models I thought that was the point?????
need someone to tell the 40k devs that they can rework a unit without a new model as an excuse
The new versions of both are abysmal dogshit and the old ones are literally what cracked victrix
jfc
Calgar’s only been terminator armor forever
paywalling a nerf to your model
They updated him to gravis for primaris and space marine 2 reasons
sometimes I
crazy work lmao
Except I think gravis has been the weirdest and worst part of primaris like, the whole time
What the fuck is their role
I like Gravis armor aesthetically
to be heavy infantry without the prestige or exact toughness profile as terminators
You get toughness and bigger gun I guess
another go at the centurion concept that everyone hated but now loves cause of the opinion treadmill
think i honestly mostly just like Gravis as a sort of Terminator sidestep
Honestly I fuckin loathe it artistically but I accept I’m irrelevant on that, but its truly a totally random assortment of units that have Gravis and Gravis Adjacent
also to make sc2 ripoffs/references/homages (delete as wanted)
the space marine range is not designed for people to love all of it simultaneously
Like are aggressors and inceptors and eradicators actually the same mark of armor
I just like the bulky head/neck armor
And at least personally I skew towards “space marines should be knights not ODST guys”
But thats fully personal taste stuff
The fact that there's Gravis jump pack units is goofy
that's why they also make space marine knight models
i like the gravis jump pack guys the most
inceptors are great tbh
Yeah there's enough different chapters that "space knight" fits alongside "operators operating."
probably my favourite design out of the 8e launch box
this feels the most like a "heavy armor but doing things terminators can't" for me
at least on the imperium side
which gives them a fun niche
also they have cool heavy bolters I love
There’s a point in general to be made about losing the core of the setting when marines get New Cool Tech but thats more pointed abt the tanks and also looooong gone by as an argument worth having
yeah they are pretty cool
obv you're allowed to dislike them
Inceptors are the one I can dig since its not literally Terminators, To The Left
I am mostly expressing joy at space marines getting ganked by model retirements like guard/xenos
Oh no they still have like 114 of the best datasheets in the game and we have to… go to the still extant rules for those two characters
marneus calgar had two profiles in 8e and became primaris obsoleting both in 8e
in 7e it was one profile with a equipment change, sure
but I am perfectly correct in saying marneus calgar had two profiles, and theoretically two models, up until the point he got primarised
idk how often they actually sold the artificer armour model sure
11th should further obsolete him by axing the primaris model and putting him back on his toilet throne.
make him use that old golden daemon entry
where he's painting an epic marine
it is kinda funny how like completely gulliman just is calgar 2
and now calgar is just kinda weird and I don't feel like anyone cares about him
he even used to be a lord of war in 7e? they made a lot of things lord of war in that era it was very silly
in general I feel like a significant part of the cast of pre-8e warhammer is kinda just gone in the popular imagination if not always in the game idk
though kinda the opposite happened with necrons. they're much more popular now
Calgar did get to show up in Space Marine 2
how often do you think that the question "wonder whats Rogal dorn is up to right now?" pops up in Roboutes head? 🤔
Every time he goes through a manifest that mentions the tank and hes like “I really dont remember a tank being named after him or one like it existing during the gc…” at least
How many primarchs were around when gulliman got stasised?
Russ khan dorn maybe
Idk if he knew about vulcan
Guilliman led the assault against the Alpha Legion on Eskrador in the aftermath of the Heresy, and due to the vanity of Alpharius, he utilised a surprise attack at the heart of the traitors and killed Alpharius in a duel. However, he and his sons were greatly mistaken in their belief that the snake would die without the head, as indeed, the Alpha Legion's symbol is a hydra, a multi-headed serpent. The Ultramarines were soundly pushed back time and again by the traitor marines, undaunted at the loss of their Primarch. Guilliman eventually pulled his forces back into orbit and bombarded the planet from above
I didn't expect Guilliman to have CK3 brain. But I guess paradox map games would be one of his favorite genres
Russ vanished almost 100 years after stasis, could not find a date on khan 🤔