#Warhammer and Such
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That would kinda slap tbh
1 custodes + a mix of lucifer blacks and zealots
50mm yeah
Eye of the Emperor + Sisters of Silence could also slap as a team combo
I should see if someone somewhere has made like 3d scans of the original Inquisitor models for printing
that'd be a cool project
Id rather have a sisters on their own team I think
CHOTINER: Then you took up the mantle of Warmaster.
ABADDON: I've been waging war for 10,000 years.
CHOTINER: Right. And you're up to, 11, 12...
ABADDON: 13.
CHOTINER: 13 crusades.
ABADDON: Black Crusades.
CHOTINER: 13 black crusades, OK. I guess I'm just wondering why Cadia was such a challenge.
-# Ori Vandewalle (@orivandewalle.bsky.social)
CHOTINER: And so you worship these gods.
ABADDON: I'm their champion.
CHOTINER: They all chose you.
ABADDON: Well...
CHOTINER: And they're gods of...
ABADDON: Chaos.
CHOTINER: Chaos, right. Four very feisty gods.
ABADDON: You bet.
CHOTINER: But in your case, this chaos is undivided...
CHOTINER: So you've finally destroyed Cadia, and the galaxy is split in half. A big win for you.
ABADDON: Indeed, a full half of the galaxy has fallen from the Emperor's light. It's another step in our inevitable victory.
CHOTINER: Of course, so now you're marching directly to Terra?
ABADDON: Well...
CHOTINER: Something else has come up?
Honestly I kinda like that army.
I don't think the studio paint scheme does it any favors tho.
Were mutlatin ereeee
I think its this rather than helbrute
They look pretty cool less 'bits stuck to a large ball of modeling putty' than the obliterators
Surprised its not an obliterator dual kit? If the daemon engine was a venomcrawler/new unit dual kit that wouldve worked out
But will the rules make them not suck is the question
Oh wait were getting a defiler
Thats cooler than venomcrawler fair enough
I do like venomcrawler a lot though
I think the other question in the air is do any of the cult legions cough world eaters cough get to play with them
Oblits got a kit in 2019, so I don't imagine they want to redo them again any time soon.
Mutilators got their first kit in 2012 so that's a fair bit longer.
How old is the chaos bikers kit At this point?
Obliterators are monopose though, and share a sprue with the venomcrawler
Is the main reason theyd do it
are Mutilators just the melee version of Obliterators, or something else?
But oblits going (back) to three models would ruffle feathers rightfully
Yeah theyre just melee obliterators
Apparently they have daemon weapons now though
And also since when the new oblits came out they're basically chaos centurions
(They used to be terminator sized)
While the whims of GW are inscrutable there's a certain pattern to their releases and they seem disinclined to replacing model kits within like, 5-6 years of release even if it shares a sprue with something. I suspect due to wanting to get as much money out of the steel molds as they can.
True.
I typically default to "they want to keep using the molds because cash" or "no one cares about the model, really, and no one is championing it right now."
Yeah.
I do think they could stand to be a little more fucked up and meltier, but they are both an enormous improvement on the old mutilators and are significantly better than the new Oblits as well
Also I'm not seeing the big claw on these gentlemen so it looks like the defiler is more or less confirmed
Yeah
I was reading through the DEldar crusade rules and lmao
Is there anything similar in other crusade rulesets?
It's hilarious yeah
haven't read through all the crusade rules yet, though not much I've seen so far
especially not ones that punish you for doing too well
Well, it does make some sense in that once you have all 12 districts, you're basically got nothing else to do, but I think even the GSC crusade rules don't get their leader murked for achieving the Day of Ascension
Ye, that just resets your efforts as you go to a new planet
Votann rules force you to lose an asset if you lose a battle and have 4 or more of then
World Eaters may accidentally become chaos spawn if they get a duplicate on the Boons of Khorne roll
Seems to be the same for Emperor's Children (and I assume) thousand sons
all the Chaos armies have Boons and Spawndom
Someone is definitely going to make a Tyberos custom model using the Mutilator model
I thought GW forgot they existed
These guys look sick
whats the context of that meme?
Howdy folks. Today we're kitbashing a Greater Deamon for Warhammer. This Keeper of Secrets started life as a cheap artists mannequin and gets the full body-horror treatment.
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I'm so conflicted about which crusade army to go with
It makes sense from a gameplay perspective. But it's funny for there to be a ranged and melee form of the Obliterator type virus
Instead of being able to have both types of weapons
I keep expecting a demon named "keeper of secrets" to be a Tzeetch demon
funny thing is that its more a "convergent evolution" in that they are just melee weapon nuts mutated by the warp đ¤ in the old lore at least.
hmm, new lore does mention techno-virus đ¤
Yeah Keeper Of Secrets weird me out as a slaanesh demon
Especially since they are apparently
Omniscient,
don't have the codex but lexicanum traces the ob-virus back to the HH where a demon possessed a iron warrior.
"The Obliterator Virus can even corrupt Tyranid Bio-ships, infesting their neural pathway and severing them from the Hive Mind, allowing for further bio-technological modifications to enslave the ship to Chaos control." 
Secrets in this case I assume relates to one's true or unknown desires
I am under the impression that they can't tell anyone (or even really act on?) those things, because they won't be secrets anymore, which is kind of funny
how wonderfully violent
no more diaper lets go
Emperor's Children big shot: 'huh all of my summoned keeper of secrets are vaguely pantomiming at the world I plan to invade and making X shapes with their claws'
'surely this is no big deal'
(Yes I know the Keeper Of Secrets would probably just vibe with the bungled invasion because it's funny watching the mortals fuck up let me have this)
They ARE one of my favorite demons in appearance though
Just very cool
I imagine if anyone asks them question about how an invasion will go, they will respond with some Oracle-style response like "If you go to war, a great warband will be destroyed"
Do you have a shortlist? or got all the armies to choose from?
I've always liked the goat-headed one, personally.
Yee, for context we had a really cool narrative bit that killed my chaos lord for the iron warriors and i felt a change opportunity.
Our crusade has 2 ork players (one mek and one horde/bully boys), 4 Imperials (GK, DA, DA, RG), 2 Chaos (DG, WE), and 1 Nid
The chaos players are the most powerful currently.
I'm considering joining the Orks as a speed freeks or beast hunter waaagh.
I'm thinking about doing Aeldari as like background manipulators and maybe doing seer council/warhost but I want to run a Avatar of Khaine.
And I like the idea of Votann showing up with no care for the epic struggle of chaos vs loyalist forces because they have solid survey results on good resource deposits on the planet that they want.
I have armies built out for all of them
the old forge world one was also neat
Brandfast fun
Aeldari sounds the most fun to me honestly, as much as I love the idea of "Chaos? Imperium? I just want to mine, for god's sake!" but doing psychic 3-way parleys to try and stop a human from sneezing on a soul stone is the good stuff
Plus as you say, Avatar of Khaine
Hey I think I remember this rumor engine
Thatâs wacky AF
GW had an era of bundling all sorts of things on the same sprue huh?
A little
In 40k it was mainly a shadowspear thing outside of launch boxes
Its still a thing with launch boxes
Man I actually think a game about being an imperial knight would fuck super hard
They did actually make one, it was a mobile game iirc
Well received for a mobile game iirc
I dabbled in it, it was a solidly B tier on-rails shooter, which is about as high as I'm ever willing to put a mobile game
I think like
The obvious play would be just the titan part
Of titanfall
For what it would play like
Or the battletech games
Idk how nimble knights are but I know Titans at least are like
Clunky as fuck
knights are surprisingly acrobatic considering what they look like
they can sprint, jump etc.
Oh yeah I mean thatâs why I think you would just do the mech part? You could also obviously do the whole house of knights as like
A tactics game
In which case just do harebrainedâs battletech lmao
An imperial knight/titan game has to control like Robot Alchemical Drive, sorry I don't make the rules.
Holy shit that gif
Titanicus tactics game would be pretty awesome
it was real!
Adeptus Titanicus: Dominus | Full Imperium Campaign | Warhammer 40,000
0:00 - Mission 1
21:32 - Mission 2
34:29 - Mission 3
48:21 - Mission 4
1:01:21 - Mission 5
1:22:33 - Mission 6
2:02:15 - Mission 7
2:17:06 - Mission 8
2:25:32 - Mission 9
2:39:12 - Mission 10
2:52:30 - Mission 11
3:03:11 - Mission 12
3:11:30 - Mission 13
3:39:29 - Mission 14...
it wasnt very good
its a shame because titanicus is like the perfect thing to make a video game out of
Wilddd
released and then they basically lost the lisence a few months later so its fully gone
You want an imperial knight's mech warrior game?
just play MW5 and mod out everything thats not a centurian or a idk an awesome?
and the jenner for
Lord it would be so cool with your own dropkeep onto the battlefield and them armigers stride forth before you and various sized knight chassis go out with you on a team
And fighting on various landscapes of the imperium
shame because Titanicus the tabletop game is really good
probably the tightest ruleset GW has ever put out, it just works
unfortunately it doesn't look like it's getting any more support
That might be for the best, given GW's track record.
Mm at least the models are still available
theres a full box at my LGS
just sitting there
tempting me
Q
really happy with Bjorns face
I can now run biosanctic. Hammer time
Baller paint, I like the veins
biosanctic is a favorite of mine
It may actually be my least favorite just because most of its units dont play nice with the army rule
But I have a good time with aberrants and at least the first whipcrack of metamorphs, and its got favorable odds in ctanmaxxing necrons
Who are 70% winrate
a perfectly balanced release alongside 1000 worlds ultramarines stuff 
Ultramarines and everybody else whose favorite band is The Beatles can also bite me lmao
60% WR all ed and then gets Victrix, Titus, better version of best detach in the game, and finally an answer to marines not having cheap scoring in a 90pt 12 OC & 20 wound brick lmaooo
I haven't played 40k since before christmas and at this point I'm not sure I want to until the new edition rolls around
September to January? Unironically the best the gameâs ever been
Unless GW actually gets off their ass and emergency patches ctan, Iâm also in camp chill out till 11th
But given weâre almost a month on when Mor Dakka lasted half this, who knows
the fact that the Deciever has that statblock while still being a bananaman on a 40mm base is so funny to me
hes a good boy
Oh illl go get it when I get back to my computer but someone made the Rogue Trader party as a Kill Team
@floral herald
Does anyone know if these are good/actually fold/print well/ any sort of information on it? https://cults3d.com/en/3d-model/game/folding-modular-terrain-gothic-ruins-set
https://www.myminifactory.com/object/3d-print-grimdark-foldable-gw-layout-ruins-space-elves-539447 I use this guy's stuff and its very good
â ď¸ Make sure your printer has a printing volume of at least 170x175x191mm to make sure you can print the files! (Bambulab A1, P1S and Ender3 are fine). A1 Mini will only work if you downscale the stls by 95%. You'd need to downscale all files, otherwise the pieces might not fit together.
Come say hi to our discord server or ask any question...
Johnny no!
That could be cool
New Catachan would be great.
Could be pretty much any imperial guard though
While true, most other IG fists don't look like that.
New cadians have them
Though uh
Certainly much slimmer which I think helps the catachan theory
Theres one on the krieg command sprue too
Hm, yeah.
I couldn't find many photos of the fist at that angle so I assumed it was classic smooth-all-over style.
It is a pretty recent development
I couldnt see any outstanding special characters who had a power fist though
Might be a special character then? But I'm hoping it's a Catachan refresh.
Mm hopefully
Okay wild idea i had
Personally I'd love new Steel Legion but with Krieg out and about that really yanks the energy out of the room. Already one greatcoat-wearing gas mask freaks in plastic.
Catachan refresh would do so cool
I think that would work
They'll have to be at least as good as the Wargames Atlantic ones.
you blind fools, thats clearly Rogal Dorns new fist! with the release of iron warriors, what else could it be?!
/j
...because we are getting perturabo, right?
surely a refresh of a original legion would without a primarch would lead to angry fans besieging the GW HQ.
It's Royal Dorn's fist but Pert is holding it
you're no longer on the list of grudges
Gazul Gand Baraz!
I'm finding myself genuinely quite stoked for the renegade marines, they really are scratching an itch I didn't know I had
Not sure if I'd go full Red Corsairs but making them more piratical is really up my alley.
Full pirate space marines sounds fun
For real, I'm not as interested in gribbly mutations, I'm more interested in "what if the condition on this super soldiers turned off and then he read the Atlas Shrugged", terrible but for a different reason
my problem with my IW crusade was htat like, we didn't give a shit about chaos gods, but hte dark gods glory going low is real bad
so we have to do just enough to keep em happy
I was actually thinking earlier today "could you build a IW CSM army just from heresy marines" but then you're just building a heresy army at that point
I also wondered if the Corsairs would get different Crusade rules in the Maelstrom book, just for that reason that they care little for the chaos gods
Yeah people do it fairly a lot with iw
The ashen claws?
Would imperial agents be better if they could soup a little from various other imperial factions?
kinda, theyd be better with some unique units of their own that can meaningfully threaten bigger stuff
they're kinda forced to play hord-y rn
Thats basically what happened with immolators right
but also i dont think they're gonna get any real units of they're own, they're like a clearing house for the kill teams that don't have a specific home rn
I forgot they change immolator to cover nvm
Clearly imperium just needs to get "anti tank team but not like an imperial guard lascannon team or anything" kill team
The way you would make Agents interesting or good is more or less ânuke Grey Knights and Deathwatch and merge all 3 into an Inquisition armyâ
Which is what they were for 5 editions
The nuking of grey knights is pending
But that means you have general imperium rep instead of another 14 power armor skittles, so I donât think itâll happen lmao
gdubs knows everybody will go buy the same 10 boxes another 3 times if they keep printing marines
For now
Ooooo alright thanks
Thereâs fundamentally very little difference between 90% of the marines armies this ed besides like, Emperorâs Children, Black Templars (except these guys still run gladius lmaooo), Death Guard
Beyond the colors
Yeah, more an M&Ms deal
So probably a better comparison would be m&ms yeah
No no, the rainbow warriors are a different chaper
They've got their own problem going on tho
GK never struck me as its own army just in vibes
they felt like super elites to get featured somewhere else
like they send 5 dudes in a reduced crew cruiser to go solve demonic stuff
the times they show up as a full army are pretty rare
Yeah itâs a little weird
An inquisition faction is a good idea IMO
And then just make the stuff that doesnât fit that part of no army but every imperial faction can take them if they want
That would be a return to their 3rd ed introduction, which was Daemonhunters.
âWhat codex would they be inâ internet
I think GK have a pretty strong army identity, Deathwatch is kinda the odd one out
And Witchhunters as a companion piece, both of which could intermingle alongside IG and SM.
Since theyâre independent, secretive, and barely answer to anyone
Fair I just think they would fit as a âbranchâ of an Inqusitor faction
Daemonhunters was pretty GK oriented, though you could also reverse-agents them into IG or SM iirc
Which mostly came up if you were doing radical inquisition stuff (you werenât)
Tbh regardless tho I donât think you need to be able to soup inquisitor stuff as other armies and like
Enough of IA is inquisition stuff it could be army the size of fucking
Votann
Tbh I donât think IA is like
A problem?
Just a bit of a weird way to do it
Not good to have a full army be a trap option
Yknow
Also hm Daemons really is the same problem huh
To a degree
yeah my thought on GK is less about their independence and more about how they dont really deploy in force like you get out of hte tabletop
like its pretty rare for them to be anywhre in those numbers
Yeah you play the exceptions
Itâs kinda the same with space marines and CSM and etc
it's like 1 chapter in the whole of the galaxy; which is part of why they have special cruisers that allow them to function in support of like a single squad deployment
true, but lets compare to marines, who still have multiple chapters throughout the galaxy, often spread thin in their respective sectors
GK are the same but spread thin over the galaxy from Titan
Truly an avatar of korne
Agents could be a perfectly fine army if they had an army rule thag actually did something and a single weapon over S12 that wasn't on an aircraft
Move the imperialis fleet detachment rule to the army rule, give fleet anything else, then give a "requisitioned" leman russ or something and you have an army that probably pulls like 47%WR
GW could free us of the imperial Agents discourse once and for all
How to apint the PERFECT purple Ork
.
@thearmypainter
.
#thearmypainter #warhammer40k #warhammerpainting #ork #painting
@floral herald for sure but for everyone
The kill team I was talking about
Huh corsairs proxy that pretty well
Steel Legion as a Death Korps upgrade sprue (new heads and stuff) :p
How naive you are, to think a solution could free us from discourse
see slim gets it
i too feel like krieg takes steel legions thunder
and i personally think steel legion is cooler
So I mean
Part of the problem is that they shouldnât have made Krieg catachan and cadia the like
âDefaultsâ
Especially since Krieg was just an alternate paintjob of Steel Legion in the first place.
Itâd be like if all normal intercessors were ultramarine squads
It fucking sucks lmao
If you canât tell
I feel strongly about the way they theme the IG
Itâs weird cause like
If they were special units itâd be fine
I donât care if the death riders and the Catachan devils are called as such
Clearly the answer is to give each of those 3 their own codex
:p
Oh but secretly they are
Wuh
Ultramarines are the default so the default are ultramarines 
Under that grey plastic is blue
krieg being an infantry focused detachment is pretty cool though
also offmap arty that isnt disgusting
Also
Admech
Girl
Why do you have a detatchment that only applies to two units
Total
What the hell are you doing gurl
Go peep votann Delve Assault
TIL that the Deathstrike still has a blast template rule by another name
Oh literally one specific unit
Thatâs wild
One unit that has no leaders
Oh fucking excellent
Theyâre terrible
Yeah at least the castellan robots like
Have a leader
A good leader too, theyâre a great unit
Death Guard has a poxwalker detachment
Are they less terrible with deep strike and battleline?
Not better than just using a different detachment and units I think
I dont think they actually get battleline, do they?
Oh wack 39k aint showin it
Honestly at sixty it probably works out
But do you want that many berserks when theyâre unusable anywhere else
You see I like these
but I want them to have sleeved alternate arms.
It used to be really boring, but this one is fun
Man GW is so fucking funny
âYeah to spend points you have to spend themâ
Thanks guys
Average GW rule writing
GW rules seem to often be written from a parallel universe with slightly different rules lawyers than ours
did the 100 worlds thing happen
500 worlds released yeah
It drives me absolutely up a wall
Did the Ultramarines die
As typical for a campaign book, the plot line isn't resolved or anything, so expect maybe a summary when 11e launches and then eventually a novel or three telling us what went down
Do you think they did
I hope
Thatâs not what I asked :p
Also I didnât see how much new stuff Votann got with that update
Actually gonna look at it now lmao
I still want them to get a âvotann shardâ tho
So lore wise like
Are they just hyper capitalists
Hyper-industrialists anyway
Mhmhm
They're dwarfs, they basically work like all dwarfs
Honestly give 40k they sound Tau like
In terms of being cool dudes
*given
Like yeah sure theyâre industrial resource hoarders but like
Gestures
Their lore is basically "better and nicer than you and really smug about it" which is basically dorf standard
Seems like they might not be too The Horrors
Oooo are they all blanks like Fantasy
Where dorfs are anti-magic
They're all clones and they have tau style small souls
No but theyâre engineered to be low-warp-presence
Fuck yeah man sign me up
"Nicer" is kinda mostly in comparison to the Imperium of Man
Will they let me fuck the robots or
downside is that their robogodkings have Alzheimers and don't make new clones very often, so they're diminishing in a very literal population count sense
If they want to strip mine your planet, they will, one way or another. You taking their offer and leaving is the easy way
They seem pretty⌠chill is the wrong term but⌠less harsh internally
eh, last time the tau conquered a hive world they killed five billion people with biochemical weapons, the Votann are at least on their level of mildly more reasonable
Mostly just really ridiculous quality tests
And theyâve kinda mined out their deep core holdings so theyâve gotta venture forth into the galaxy
but they get supertech, full power psykers, low warp presence, safe FTL and safe-ish AI (you can get chaos corrupted votann bots though)
so I feel fairly safe in categorising them as replete with gimmicks
Yeah but everything is Chaos corruptable
If Grey Knights had 0 risk they wouldn't be covered in purity seals and shit, they're just minimal risk for the high risk environments they fight in
also they genetically engineered themselves to be immune to mega radiation, thus probably making every necron incredibly envious
Their FTL is pretty slow at least
Since they basically just perfected computed warp jumps
Which are like 100x slower than a Navigator (youâd think this is a bigger problem but GW numbers haha)
They also have a few planet-eater machines
Everyone travels at the speed of plot anyway
admittedly eating planets is table stakes, both forge worlds and the Tau have supposedly busted those out and deconstructed entire solar systems whenever they want to do a big production drive
40K writers having a concrete sense of travel speeds would require them to remember both how distance works and how time works
Again, you'd expect that to signify industry rather more massive than most 40k books contain but whatever, it's 40k, scale doesn't matter
in one book seven capital ships is a small, expendable explorator expedition deliberately fed to necrons and in the next book it's the size of the imperial fleet at the climactic battle to decide the fate of a quarter of a segmentum
something something slannesh and the silver knight something something
The robots can decide for themselves
At least, the ironkin can, the cogs who look similar but smaller are like roombas
Theyre just artifical people made of metal
In contrast to the artificial people made of meat
Yeah they're AI
I'm reading a wrath and glory homebrew that has lots of lore on them rn (drawn from official sources to be clear) and I just learned the funniest thing
Many Guild surveyors think nothing of assessing assets of other civilizations such as plasma storage plants, Promethium stockpiles, ore barges, and industrial infrastructure. They are viewed no differently than naturally occurring resources. In such instances, trade is often attempted as the first recourse, but if these measures fail they will promptly turn to war.
Mining company rolls up and starts taking pickaxes to your spaceport
'valuable resources to be mined here' they say
You backtalk them and they take a huge ass plasma gun and just blow your head off on the spot
Would be really funny for the Admech to be fighting them
And then Cawl is just like
Hold on
Are you the fucking squats
LMAO
âHey we want to trade for that plasmaâ
âNo thanks weâre goodâ
âOkay weâre taking it nowâ
It's a funny thing
They view things very simply
Resources rightfully belong to whoever works the hardest to earn them
So the moral counter to robbery is 'fight back hard enough to keep your shit'
Because fighting is just working
Incredible
votann vs gsc is just union negotiations its great
It would be funny if
Cawl absolutely knows that leagues technology is just DAoT tech but at the same time is pragmatic and smart enough to know that going into a full invasion of the leagues would be bad for everybody involved
iirc it's better than DAoT tech
Okay so
A feel no pain save is in ADDITION to your armor or invuln save right
Like I know you need to choose between using armor or invuln
It is in addition!
It's a new, final step to the attack roll
Ball gotcha
Iâm gonna be honest for a bit I thought invuln was ALSO a new step
But itâs ESSENTIALLY just the lowest your save can go
âŚ. Highest
?
Yeah it means even if you get shot with a AP -47 godslayer warhead you save on a 4+
I played AoS before I played 40k, so I af first assumed invul save was like Ward save
But that's actually FnP
I've seen it a few times
It's a unit ability, typically reserved for bigass dreadnought or tank equivalents
Mhmhm
I may (emphasis on may, awaiting being picked and just obsessing over the idea) play Wrath And Glory soon
Contemplating what I'd play........
I think either I lean into my gimmick and do an Argent Shroud Battle Sister or do a Siccarian Ruststalker (from a homebrew that is approved for the game in question)
DR is super good
For sure
From that homebrew:
waow..............
Reducing damage by 1 cuts the output of 2 damage weapons in half, and 2 damage weapons are very common.
damage reduction is extremely good since most weapons deal 1-3 damage
even a lascannon only averages 4.5 damage so DR1 is a 23% damage reduction
krak missiles are a little under 33%, etc
23% is better than a 6+ save, incidentally
Mhm
Fun fact you can always choose to take your regular save
I do this a lot to scum LoS on chip damage and pull people behind walls to save my shitmen
They had to patch the game to not make DR reduce 1 damage to 0
taking a stormlord for my siege detatchment and
god i love the stormlord
this fat fuck has
20 kriegers +6 kreig command +ogryn bodyguard + Krieg heavy weapons squad
i am driving up and unloading half my army
I have learned today that
Apparently the Votann have
Bolt shotguns?????????
Stormlords are so silly, I love them
hey quick q
when a transport says it can take astra militarum units
can
can souped guys from agents get in
it
i dont know if allied units get your faction keyword
i think they dont
which means they cant get in your transports
Nope
They definitely do not
I also highly recommend the stormlord party bus in Grizzled
Since you can fit weapon teams and a full stack of bullgryn + commissar inside
That can happen
i added a psyker that attaches to the kriegers as well as the command squad cause they can have both
and an enginseer for the stormlord
Its really meant for apocalypse, thereâs a lot of chokes on standard maps it wont fit through
Also unironically this is good because its stopping brood brothers from the most absurd cheese in the game
oh?
Neophyte squads dropping out of stormlords and ganking then jumping back in
+1 to hit, lethals en masse, 4 lascannon shots and 8 plasmas and 2 grenade launchers per squad on top of the 24 stubber shots
man weird how every guard officer just has a plasma pistol and power weapon
strange that theres no other options
:p
At least sisters can snag combi bolters or something instead
I do love when someone brings a giant stupid tank and I go đ when they realize that it doesnt fit through the 2" gap in ruins, or past my 50 point ranger squad just blocking the road
Also I think I've convinced myself to go Argent Shroud Sister for that game after all
Their sanctuary worlds and holy sites swallowed up by the maelstrom, but they fight on as vagabond paladins with no home.................. it's peak
tbh
I love moveblocking even if I'm bad at making it work
at that point my kriegers are just going on a death march through that gap lmao
The despair in someone's eyes when they realize I'm in the way...
Yeah, but if my 50 point unit keeps your 400pt transport with 400pts of units inside from moving where you want to go, I win even when they die
Vehicles and monsters have Big Guns Never Tire, which means that they can shoot into melee at a -1 to hit and other people can shoot them when theyre in melee at -1 to hit
i have two tauros's with kriegers in them for this contigency just so im not like
ALL eggs in one basket
i have loaded the stormlord to the gills with flamers for path clearing
Lets get a TTS rep in I promise I will make you 40% better at jamming the board or your money back
Basically the only way Agents has a chance of winning games is by dumping 30 models/wounds of 3+/4++ for 300pts with infiltrate right outside your deployment and jailing you
Due to how phases are structured, I think the usual play for solving movement blocking is overwatch or somesuch right
I wonder how many flamers the Guard get.........
I play elves so its more that I rarely have good units to moveblock with lol
But yeah we do need to get in a rep at some point
My local league is almost done
Oh yeah you play elves thats the part where you just cry cuz your shitmen cost more than marines
When theyre in finals one of my 40k days will be free
Yeahhhhh
I have like rangers and corsairs that are cheap enough to moveblock with
11ppm is basically my cheapest model
Big sheavies really need terrain phasing to work
Basically overwatch yeah
Generally, along with stuff like reactive moves or big consolidate strats. The trick is finding efficient targets for it, overwatch can give some armies immediate chance to act with absolute impunity, or their jail units are actually stupid tough (Ravenwing or Thunderwolf Cavalry)
Or fly
I've been enjoying my guardian battlehost giant warlock blobs just having overwatch that kills god
My beloved, Stormlord of the sky
Stormraven Gunship.............
5d6+10 auto-hitting S7 AP-1 D1 shots not on my turn đ¤¤
I like tau because we have cheap 6ppm shitmen (kroot) who can scout 7â and be a nuisance and also slightly more expensive shitmen (pathfinders) who can scout and infiltrate and also pack 6 slightly-less-ap plasma shots
And then also the Shitlord (ghostkeel)
Someday. GW will trust me with an infiltrator+scout unit in GSC
I can be trusted with every deployment rule on one unit
Elves get a infiltrate+scout+stealth unit
Which hilariously sees very little play currently
You can also buff the kroot to an unholy degree
Which is always fun
95 points left on my steel legion list
Fun fact: a single krootox rider costs 40pts, has Scout 7â, and the Grenades keyword for some reason
Siege regiment with kriegers felt right for steel legion
W everyone piling into vehicles
Seige regiment is basically for like
Forcing artillery to not suck
Cuz you can give ignores cover to it
Yeah
You use incidiary to negate the fact that artillery is normally always firing at a target it cant see, which gives it cover. So you actually get AP.
Unfortunately siege regiment doesnt really give you much other support for vehicles
Outside of stealth and like flare burst for a rogal dorn commander
How many bodies you bringing?
Rookie numbers for guard
- various attatchments
oh yeah i could absolutely bring more
but i like having them in transports lol
also
okay
is the krieg heavy weapons squad worth it? as far as i can tell the only difference between the three is ability, in p much all cases
but i feel like for heavy weapons squad Bring it Down is REALLY good for the lascanons
There is a mechanized detachment BTW
For like transport shenanigans
Heavy weapons teams with flamers can be kinda funny if you have something to carry them around
truuuuue that's probably a better useage of the stormlord horseshit
but the stormlord honestly is like
They're slow and have shitty accuracy, heavy flamers ignore half of that
i decided to pick up a siege cannon to sit next to my basilisk on home plate
and pick off the people i inciendiary bomb
or otherwise take potshots
The like "make arty work" combo is creed sitting with 3 artillery pieces and ordering them all every turn to shoot better in seige detachment to strip cover
mhm
It's still not great but it's the best you get
the artillery is here p much as fluff and because i love artillery
the real star is the stormlord and its clown car tbh
Ye
Oh god why are there 2 commisars
They're really, really rough.
The only place I've ever seen them used is in grizzled company where they can lead ogryns with an enhancement.
Outside of the commisars its about as normal as you can expect a stormlord list to be
Fair but I figured something shouldâve lead the 10 man squads and a command squad wonât fit in a taurox
Basically there to give orders
And have enhancements
Notice that they cant give all the normal orders
They can only do 2 of the shitty ones
Yeahhhh they only give +1WS or +1OC/Leadership
I guess I would need to replace them with castellated
Castellans
To give real orders
Idk how much more expensive they are LMAO
65pts
But they get 2 orders
So you have plenty of points. Both of the enhancements the commisars have are skippable for a 10man squad
stalwart and eager advance are the good ones there
Would eager advance even do anything for a squad in a transport tho
dedicated transports can
with this list the main thing I'd be worried about is just getting your 3 platoon units chewed up early and then basically just not having strats for the rest of the game
Thatâs fair
Thats part of why I went for the transports and the Kriegs
Protection and being good after being damaged respectively
Like the dorn commander can use flare burst but if you lose the cadians then you get to like... use trench fighters on ratlings?
Im not super well versed on guard but I'd think you probably want at least 2 squads with some staying/shooting power

Because the way I see this, the second your big guard brick dismounts im gonna try to blast it off the board to basically turn off your strats
Gonna slam some chaff-eating melee unit into it and just pretend the psyker doesnt exist
Now if you want to be really silly, load the stormlord up with 3x3 heavy flamer squads (firing deck 12 lol)
Probably dont do that in seige detachment tho because there's really no synergy
Hmmmm
My insane idea was to load a storm lord up with ogryns so Ripper Guns are blasting out of that firing deck
Can anyone give orders to a storm lord? That would let the ripper guns get order buffs for once
No but in the mechanized detachment an enginseer can give rr hits through a detachment
Eyyyy
Oh lord solar can
I am told the range on ripper guns is rather damning for something baneblade sized tho
I just love those things
The RR hits is funny tho and unlike HWT ogryns dont take up extra firing deck slots so you can put 18 of them in there
Consider...
Why yes that is 880pts of stormlord + ogryns shooting out of it
The enginseer is going to give it full RR to hit and 4++
If the enginseer is in danger, deploy 18 ogryns as a shell around the vehicle
Lord solar gets some horses idk he's there to order the tank
Kasrkin cant get in taurox oops
Anyways you get the idea
run in the first problem with my 3.5 csm skirmish game, figuring out the points and unit limits
I didn't get into that Wrath And Glory game đ
Honestly probably for the best tho, more free time is good
Wrath And Glory does seem REALLY cool
While I was reading up on it yesterday it sort of occured to me that Space Marine 2 kind of just reads like a campaign
Mostly because of the persistent party
what kinda superheavy would yall want to see in the Votann?
big tank? monster? walker?
something that occurs to me is like... factory strider vibes going on some stuff from the art
I feel a land-train or hover tank is the right vibes for votty
Like, a real chunky hover tank
And the land train is obviously a two/three section "model" that can be independently destroyed
Giant Head
You know shit is bad when the Ancestor Core starts walking
Or a big walking drill platform, I like the idea of their superheavy being like "this is the thing we're going to use to extract resources, it's going to walk onto the battlefield and EMBED itself and it will not move"
The votann have internet temples that individual holds use to commune with their clans votann
Called fanes
Hekaton Land Train
Three Model superheavy unit
Fore: Melee and Heavy Magna-Railcannon battery
Mid: Transport and Defensive options
Aft: Medium to heavy weaponry
Votann units that start the movement phase within 3" of this unit's models can teleport within 3" of any other section of this unit's models
I assume Melee Steeljacks are the best melee option for blending chaff blobs
Largest volume of attacks n such
Landtrain would be so bad on 10e maps haha
Yee
Hovertrain to appease the grogs who don't want anything new (old squat landtrain) and to appease the me who only want cool things (new votann landtrain)
You want Lagan 40k?
just give em a retrofuturistic Tur from Iron Harvest
Absolutely, yes
Iâm also trying to imagine how it would work with deployment
Very simple
It's an aircraft đ§
Its 'flight' is just barging through anything in the way đ
me when I have to drive to work
it would be easier to drive to work if you could do 110 in a truck the size of a house
and vehicular manslaughter was legal
Montana is just like that
i thought bigass trucks where stupid when i lived on aliteral ranch with work trucks
now i live in a city and the trucks are somehow bigger
I hear in Australia they get even bigger
aussies have utes tho
an infintely better design
we didnt use anything bigger than a chevy silverado short of the 2 and a half ton for fires
Same energy.
https://youtu.be/zuF7dZFUz_U
I haven't actually seen this yet but it's a good channel
New to Kill Team, or know someone who is? This video gives a complete rundown of how well each team in the game supports the new-player experience.
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#Wa...
Good resource for people looking at KT
That man is ready to live and/or die historic on the fury road
is kill team any cheaper than the main game?
Fuck yes
oooh hell yeah
Ore wa gundam da
Cool giant WIP
Beachmech
Brood brothers and inquisitorial agents need two and then some of the non bespoke ones like cultists can want three
<cries in Hunter Clade>
I think cultists might be the worst offender though?
Oh God the pinning
Oh lol
What do folks think of this
For mist? Hmm
Waiting for the water to set before slapping the snow on
Yeee
Hey, it could be a beach in a cold area
I think it can work. And I don't know if there is anything that is "wispier" if that makes anysense
Itâs probably them but Hunter Clade, Brood Bros, and Blades of Khaine are up there
I love the fluff stuff
Listening to this in lieu of reading the rules LMAO
Itâs a pretty good guide
I recommend skipping around to the teams youâre interested in
They also do really good battle reports
Thatâs fair! Tbh tho this also feels like a semi-good way to like
Get a look at what the teams actually are
Like I didnât realize blooded was renegade guardsmen and am now 1000% more interested
Yeah itâs a pretty good way
ALSO gotta say
love the kill teams
that are "buy the box. play everything in the box. yaaay you did it"
just very clean
I wonder how they decide between one box and multi-box kills teams
Most of the mandatory multi-box teams are weird converted 40K units
As for the ones which are KT boxes but benefit from a second box it mostly comes down to how many options they have and how flexible you wanna be
Usually its because you can take two gunners and you cant build two gunners
Or another thing is if the team has more than 10 then probably there will be 10 humans and then various pets
And a lot of the time more humans is better than the pets
Chaos cult is super fun and super interesting to play and also a mandatory 3 box team haha
And a lot of the time both are true for the same box even
yeah the 3-5 box team was what i was responding to there lmao
also: okay so you decide who has the intiative on a round by round basis?
Or more humans are better than the special things you can get. Which I think is the issue for veteran guardsmen Kriegs
i actually started reading the rules properly
Or was anyways
Yes but itâs kinda weird and complicated
The gist of it is that in almost every game each player will have the opportunity to go first twice but you donât know which rounds
i appreciate that the person going second gets 2 cp
it feels like a fair "not fucking you over" rule
You do yes
Though losing the roll also gives you cards that you can use for bonuses to the roll
It's rolling with... that mechanic that makes sure you don't fail or succeed too many times in a row I have totally forgotten the name of
Not as much as IGYG, but it seems pretty important at times
oh counteracting is cool
I always play matchups too big and tradey for it to come up haha
i gotta say
some kill team matchups are extremely funny
veteran kreigers taking down fuckin
corsairs
arbites taking down a deathwatch squad
It's neat
Some teams are very based around it
Usually the small model count ones
Yeah the elves are still squishy enough to be a 9-10 man team
You're just very fast and killy
Like Deathwatch for example has super buffed Counteracts
Corsairs were very fun when I played them one time
what are the GSC kill teams, are they just giga chaff energy
I know there are actual genestealers
I love the Starstorm Duelist
Getting to shoot in melee is so funny
Brood Brothers and Wyrmblade IIRC
They have a kinda variable size I think
Getting to shoot twice and reposition and dash is even more funny
I like the sniper with the crazy silent heavy rifle
oh.... they made snipers good in kill team??
Snipers are fun
Silent all the time is so good đ
I'll be real, the large amount of silent weapons they have was part of what drew me to Corsairs
most of the snipers are pretty good IMO
and appropriately scary
They get 2, Brood Brothers which is a very vanilla human specialist team backed up by some of the whackiest special models you can get;
And Wyrmblade which is a weird complicated white dwarf team Iâve never seen someone play
though Kill Team in general often kills pretty fast IME
The only real counterpoint is that its like sniping across the street at the longest
But thats fine
Kill team snipers are super scary yeah
Some snipers do ignore some of the terrain rules though
the Patriach is definitely something yeah
4 APL, can take double turns
Both have elite operatives that are worth multiple of their regular one in team selection
The patriarch is worth 3 guys!
The Patriarch is crazy
You usually need to play sneeps for that kind of melee killing power lol
oh do you know how Conceal and Engage orders work yet btw Emily?
it's pretty critical to all of Kill Team
yeag
ur guys can either shoot or be untargetable
(as long as theyre in cover)
on a round by round basis
Also determines if you can charge but yeah
Silent is fun because it let's you shoot while in Conceal
There's a few models that can also Charge in Conceal
are there ways to hurt people in conceal?
Flanking
Seek light or heavy as appropriate to the cover theyâre in Im pretty sure
Oh that tooo
But like kroot have a bird that one guy can put places which gives seek light, so if theyre concealed in light cover they can still be targeted that way
alright ball
Or the psyker in inquisition is funny cause shes blind but has seek heavy on her pistol
Blast weapons can also splash Concealed peeps I think
Unlike Torrent
Yeah
Flamers have saturate which means they ignore the bonuses from being in cover but they cant target people who are concealed
inquisitorial agents can be a lot of boxes depending on if you want all the options or not
While seek is the opposite, while it allows you to shoot them they still have cover
it's still very funny to me that Kill Team has way more actual AoE
getting good value out of a Torrent weapon shot is also so good
another thing that's amusing to me, even if it's totally reasonable
the large amount of Kill Team that just have "give some knives to your dudes" as an equipment
Thereâs so much more yeah
i have a weird hope for 11e actually speaking of knives
and they're almost always a 3 Atk 4+ 3/4 weapon
please rename everyone "close combat weapons"
i hate that designation lmao
just a little more flavor guys please
I like how KT does it
Where itâs kinda thematic by team
Imperial Guard gets gun butts
Dark eldar get panoply of blades
yeah exactly
I like how despite often having knives space marines get FIST
Knife might be an equipment still tbf
Lmao yeah
The funniest one for me is this guy
and their fists are also kinda strong lmao
Iâm surprised theirs arenât bayonets
4 Atk 3+ 3/4 is actually quite good for basic melee
Wait he has melee now?
charging an Astartes is kinda spooky unless you are really good at melee
Though space marines just punching dudes seems very thematic, especially since they can probably break your everything by doing it to an average dude
I swear the mindwitch used to have no melee profile
the average human like model has 7 wounds in KT
so they die from 2-3 good hits from an Astartes fist
Yeah that seems about right
Fighting in KT is also kinda funky, because it's a back and forth of both of you spending your successes blocking and attacking
it's difficult to come out totally unscathed from a Fight, unless you are really good at melee
okay and in kill team you only use one weapon per shoot/fight
Ye
yes
unlike warhammer where you fire literally everything lmao
it's not too common for models to have multiple guns either
usually it's profiles or maybe a sidearm like a pistol

I do love the semi common model type of dedicated pistolier though, which do sometimes get to shoot once with each of their pistols
I love this dude đ
charges at you and then shoots you in the face point blank
oh my god the fight phase
everyone beat the shit out of each other
thats so fucking funny that both sides get to attack lol
yeah it's a back and forth
you both roll your melee weapons, and tally up successes and crits as usual
then you both get to resolve your dice one by one on either Striking (inflicting your weapon's damage) or blocking (negating an enemy die)
starting with the attacker and then alternating
So successes can be used for either?
yup
Thatâs neat
a success can either deal normal damage, or negate and enemy success
Seems like a fun system
a crit deals crit damage, or negate an enemy crit or success
crits being more difficult to block is also a benefit of theirs
Its quite good I think the only thing is theres like
Almost always an optimal resolution
and then various models have rules to modify their fight and such too
And if theres a skill gap that can be weird
the most common being "resolve one success as a block before getting into the fight sequence"
how you actually resolve your dice is kinda solved most of the time yeah
It just isnt always intuitive I guess which is a bit of a skill barrier but its not too bad
Yeah, most of the time itâs pretty clear what everyone will do
But occasionally there are real choices
you can sometimes choose whether you trade some damage or play it safe at least
it also really depends on how durable both models are
You are leaving out the funniest part of brood bros
You can just run the fucking Patriarch
Also speaking of melee freaks we love I love this guy
10-11 shitmen and raid boss gigakill monster
okay so
i have a question about cover
it counts as intervening if any straight line you could draw from attacker to defender crosses it?
(not considering the area of control thing)
Iâd have to check the book ngl
I think you use the firing cone method
Where you choose a point on the attackers base and draw lines to both sides of the defenderâs base
And if any of those touch cover they are either in cover (if the defender is within 1â of the cover) or are obscured by it if itâs further and is heavy cover
Magus does give some big buffs to all your other dudes
I really need to try and get into Raveners at some point
I wanna play em more
they do seem cool, I just don't know whether I wanna deal with the tunnels
ah, the melee murder pile
also that tag is nasty, holy hell
7/8 damage profile if you win the roll by 3
that just oneshots human models
me trying to figure out how a mace is ranged
Lomg tail
ye
i see
almost all the Ravener "guns" are super short range
Yeah they get 4 weird shitty silent guns with tiny range
And then an AoE poison plasma pistol
3 range silent is really funny
ahaha i am concealed you fool
steps forward one inch
oh no
the Venomspitter is their longest range gun, and it's 8"
Give them the business
Itâs unlimited range when distended
(Horrible wording)
oh right forgot that part
yeah yknow when you remove the range it becomes unlimited
obviously
why would that need elaboration
/s
well now it has no range tag, so it uses normal rules which is unlimited range
the Felltalon has one with 6"
which can still be pretty relevant at 3 APL
since you can shoot, Charge, Fight, if people are in range
I forgot about the Felltalon squirtgun
part of why I'm unsure about Raveners is also that high wounds but shit saves feels odd to me
though I know they also have a bunch of hit and run bullshit from the tunnels
fair
Otherwise you use the tunnel and empty charges to stay unshootable
(Empty charge is when you charge but do not fight, or charge and fight but spare the enemy on purpose)
yeah that makes sense
being strategically in melee to become ineligible to be shot does seem very useful at times
but did you read the kill zone rules yet? đ
no
but yeah the core rules aren't too bad mostly
mostly just because a bunch of the terrain and movement stuff is actually in the killzone rules
so how do u know whats light and whats heavy terrain
For the official kill zones which each piece of terrain is is labeled
yeah the tags of each terrain piece are specified in the killzone rules
If youâre using your own terrain you discuss it before the match (or itâs the TOâs terrain rules)
oh ball
Volkus has Vantage, though that is in a bunch of the killzones
Bheta Decima has the evil fucking water
and then the close quarter killzones
I was deeply confused by this too
Apparently Killteam assumes that most guns have a range of 'yes' at killteam scales and only apply Range to weapons with notably short range
fair enough
okay NOW ive read enough of the rules i can go look at the teams
im not reading the full rules for every terrain upgrade kit rn lmao
v cool you can just drop "full of tyranid" like
on top of anythign else
tyranid infested tomb world sounds fucking awesome narratively
any teams you're particularly interested in already?
theres a couple!
oh Murderwing and Insidiants are on waha now, nice
I should take a peek at those
the more tactical human ones, kommandos, brood brothers, stealth battlesuits
Stealthsuits are funky
Insidiants look dope
Fun middleweight aura team
Murderwing looks fucking crazy