#Warhammer and Such
1 messages · Page 192 of 1
We're probably gonna get rules soon I think
yeah breachers are also good
Can someone vibe check this iron warriors themed crusade list?
Does it feel iron warriorsy?
I got a lot of treads and an oath bound dreadblade ally
And as far as the missile launchers, the crusade has a guard player that makes the blast mode useable
This is such an extremely funny ability for a slaanesh demon to have
The Tzeentch guys have SUPER omniscience I must imagine
The new Cursed Legion detachment seems really great for destroyer cult armies. Am I evaluating correctly?
We now have what, 2 destroyer detachments?
yeah
Annihilation Legion and the new one
Cursed Legion does seem pretty good though
annihilation legion is a strong contender for worst detachment in the game, so it's nice to have a real destroyer detachment
Also two canoptek detachments
But this isn't the first time they've revisited a detachment theme with a better version, look at eg. the two Night Lords ones
Orbital Assault Force gets to deep strike anything
(Pick any 3 units before deployment)
Bastion Task Force is... battleline focus? Sure why not
Battleline guys get to advance/fallback and shoot/charge, plus get a sorta-markerlight ability
Reclamation Force is Ultramarine-only and about brawling over objectives
Oh also you can give a squad of assault termies led by a termie captain the battleline keyword
Oh neat, deep strike with drop pods
Oh huh
This is funny for me in terms of what you'd think a gunship would be for
yeah dont shoot anyone with any of your like 30 guns, just come pick me up
Mgsv fulton system
no dad, i dont want you to shoot them, i want to hit them with my sword, just come get me
no.... no, the turbo laser would be cheating, also can you drop me off later too
don't shoot then either
I think the only dedicated gunthing is the sky raptor
Fire raptor
But like storm eagles and thunderhawks and stormraven are called gunships
Using a whole aircraft just to move a foot? Using the Taylor Swift strat I see
The space marines are holding the guns
It's just a ship until the space marines latch onto it then it's a gun ship
Chat, I feel like death watch has the worst record of any space marine organization
I don’t think I’ve ever read a story where they do something… positive
Like morally in general but also for the imperium’s own backwards belief system
Good that shit was excessive
I wouldn’t have complained if they just added Malextrix Invaders or something as a spiky deathball I have no morals when CSM are included
They should have sent Titus, he just would never die from just perma ressurecting against melee grunts
New warp talons look better yay
That looks pretty fucking good
Hey, now the adeptus custodes sisters of silence detachment still exists
tbf, they are gunships with transport capacity, theres no doubt they are carrying very big guns and a lot of them
Who's stronger, Titus or Maelum Caedo?
If you love Warhammer 40K cinematic trailers as much as we do, you're in for a treat with this new one for Dawn of War 4, the upcoming real-time strategy game from King Art Games due out for PC this year, showing off the Ork Faction. Wishlist Warhammer 40,000: Dawn of War 4 on Steam if you're interested: https://store.steampowered.com/app/227236...
||This is just another Space Marine Trailer||
That
Is
REALLLLLLLLYYYY
Funny
lmaoo
||Marines getting to aura farm harder than the orks in their own trailer ||
are those new released pictures?
though if those are Cyrus and Orion, there was no way anything was gonna happen I guess
see the correct way to do this is "gorgutz casually power klaws one of the two unhelmeted space marines to death" but can't be having that
yeah they definitely should have done that to some mooks at least
They could have just stomped a bunch of anonymous space marines 😭
Literally why have two helmetless protagonists in the trailer
yeah it's not a great choice I think
it's especially funny to me that the Marines get this little slideshow of half a dozen unit types killing orks and the orks get to bring a) boyz and b) lootas, both of which are just chumps with guns
that's it
you got the trailers the wrong way around, where's my deff dread
god they look great
yeah this showed like nothing about the orks really
I’m stoked
I have some unbuilt Raptors I might need to kitbash
i do love a lot of the bits from the old kit
Or just make warp talons
the heads are great on chosen
and now I'm sad we dont have a boss in mega armor with a power claw 
it is
Idle gripe:
Why is Rosterizer so laggy compared to New Recruit 😭
I'm having to pick between 'no attached leaders' and 'taking 5 seconds of firefox hanging to select a unit to attach a leader to it'
NR does have attached leaders but it's a paid feature
Inb4 game is buggy af at launch and super unstable. Gorgutz could be a prophet with meta awareness he's in a video game but he doesn't think about it cause there's a guy to fight over there
Yeahhhhh
If it was pay once like pathbuilder I'd happily do it, but not a subscription 😔
Anyhow!
I have made a 2000 point army, the template spat out by New Recruit thereof is too big to paste here
Army Of Faith, 5 Battle Sister Squads, 2 Novitiate Squads, 1 Seraphim Squad, 3 Immolators, 1 Castigator, 2 Dialoguses, 2 Palatines, 1 set of Paragon Warsuits, and Morvenn Vahl
I did not wholly go in on the 6 sisters idea, and instead did 5
Each have a Simulacrum and two meltaguns as their special weapons
3 are split by immolators with the bolter gals holding objectives and the melta gals dying for the emperor and Miracle Dice out on the front hurling meltas at dangerous things
2 remain whole on foot and each are led by a Palatine and a Dialogus, giving their meltas a bit more of a genuine threat, especially in later rounds where miracle dice are stacking up
The Big Scary Heart of the army is Morvehn Vahl and her three girlfriends, who kill anything they look at as is standard
The Castigators and Immolators augment the anti-tank further and threaten sturdy infantry with judicious application of heavy bolters
The Novitiates complicate attempts at board control in the early game, snag miracle dice with Simulacrum, and then likely die, the Seraphim drop in when a weak spot is sensed and clear the area with lots of hand flamers
Broadly-
Bolters and hand flamers handle chaff
Meltas and heavy bolters handle elites
Miracle dice-supported meltas, twin linked multi meltas, twin linked autocannons, and hunter killer missiles handle tanks
And The Girls handle anything really superheavy with help from the antitank
if your a bannerlord fan and a warhammer dweeb i highly suggest checking out the old realms mod
insane work
Hey does anyone know of something like green stuff but not green stuff world?
Kneadatite
Pretty sure green stuff as in the two part epoxy has been around much longer than green stuff world
Milliput is also a contender, though less firm to work with
I like the ones that are sandable for gap filling purposes
Thank you
Man I have never been sadder getting caught up on the newer editions than finally glancing at psykers
And seeing they don’t have proper peril anymore
It’s just all plasma guns now……
Psykers 😭
Unrelated
And they don't even have proper spells
60" is real range
It’s heavy bolter range it’s not so crazy
The solution is one they reached in AoS and refused to do in 40k so I kinda dont mind it dying lmfao
Even Kharadron has lots of command phase stuff to do, every faction Has Stuff
99% of Psychic Phase Enjoyment is thousand sons and grey knights players saying ‘oh boy time to table my opponent with mortal wounds that have no counterplay’
That’s fair lol
I’m just used to like
HH manages to have more interesting psykers and still doesn't have a psychic phase
24’ being long range for infantry
admittedly they're not 7e level crazy but there's a lot of juice in generic librarians
I really think they should bring psychic phase and perils back
I think a psychic phase is unnecessary but psykers shouldn’t be passives and a gun with hazardous
Oh that I agree with
I think I've posted about how the HH3.0 interpretation works before
But I think they need abilities that aren’t shitting mortal wounds onto the table
Yeah there’s definitely a middle ground
it's still basically "here's a psychic gun, here's a passive" but there's also a generic class of "pass nerd-stat check to cast buff/debuff" and that really makes all the difference
I do think the explanation they gave of psykers slowing down the game is slightly silly tho
with every army getting a generic deny the witch reaction
Yeah the command phase also slows down the game lets get rid of that
Yknow what so does shooting
And I legit have not seen a compelling mechanical identity for like TSons besides oopsie daisies second shooting phase except you dont save and I dont roll anything
7e psychic phase was the most involved one and that was usually pretty fast
It’s just so weird when the warp being chaotic and dangerous being like one of warhammers like
Real shit
Big things
unless playing against daemons
I lowkey don’t love stratagems and the command phase but they ain’t leaving
Knights player
So this is just grognard complaining
I mean yeah but I don’t see how it’s related
You get what I mean tho right
Like I feel like it’s silly to say that it slows down the game
HH reactions and generic command point spends in AOS are more my style
When it’s a major part of the games uniqueness IMO
since it gives that interactivity without actually just being "press button to make army do its normal stuff"
(I do also think the command phase needs at bare minimum a rework)
It is almost a constant for knights players I run into to at tourneys to complain about:
movement
reaction abilities
stratagems
Primary scoring
Secondary scoring
The thing about the psychic phase which makes it awkward is that unlike the others the amount of access an army has to it varies wildly
But this is also just me grousing
Ok most of that it unreasonable
I’m honestly in full agreement with everybody here besides ‘bring back psychic phase’
Yeah that’s definitely fair
Yeah I don’t need the psy phase to actually come back but like
The spirit of it
Give them spells
Let them activate them on the command phase idk
I just don’t love stratagems because they’re generally “invisible power” which feels sort of lame to me
Aha I played my trap card so my Chosen are in Kill Everything Mode
I've come to like reactions, as in a currency you spend to take generic actions on the enemy turn
like intercept, Big Overwatch, Return Fire
but the giant pile of army strats feels less cool to me than just having those rules on the units
and is also kind of clumsy
HH has 1-2 army-specific reactions and then half a dozen generic ones and that works well enough
since the army ones tend to be more niche
Yeah reactions seem cool
I also admit I'm also a little bitter about strategems since the CSM 10e ones were... iffy on the start of the edition
Iffy as in "carrying the army" not bad though
Whether it was stupid sword of damocles from the Nurgle One or Khorne Chosen w/ Stratagem Buff being the most points efficient answer to anything in melee
I think the strats are cool for armies with like a normal number of detachments
Space marines kinda break this by having every possible stratagem accessible somewhere
You don't really go "oh man it's unfortunate that only the xyz detatchment has advance and charge" because there's 7/50 detachments with advance and charge
Honestly understandable after comparing average GSC strat to average faction strat
Lotta boring dogshit compared to stuff like this
yeah those are definitely more interesting
When your army rule is fun sometimes you get more interesting strats
Most SM strats are just "get keyword/advance or fall back and charge or shoot"
Or reroll even more dice because oath isn't enough you sicko
it bothers me muchly how so many of the daemon engines are available to death guard, world eaters and thousand sons but not emperors children? i love my EC but i think im switching to the CSM codex for daemon engines and just painting them EC (and corprus brethren)
helsmiths of hashut are so cool i really want to paint up the roblox bull monster... i also want to try repainting my FEC with better technique, maybe overbrushing white on fleshtearers will make it look more flayed and less like just red goblins
See, I'm just here for the faction rules anyhow so I'm SoL 😭
Wish Wahapedia worked better on mobile
Also
For someone new to the mechanical side of Warhammer is it normal to like…. Constantly forget like, what weapons strength/toughness levels mean
Like in terms of “is this any good”
I sort of feel you
Cuz you have to know the general toughness of units to know how useful a given value of str is
Meltas have str 9! Awesome, I love this anti tank gun
........Most tanks have 10+? I see,
Pretty much the only thing I’ve internalized is that 10+ is for tank killers and tanks lmao
Yeah
it got me for a bit when I came back to 10e after a long break, because in previous editions it was a lot more compressed
And then there's stuff like 'bolters are str 4 so easily wound most light infantry, but are otherwise bad at armor'
Bolsters being bad at armor is consistent across editions and never stops making my brain ow
Guard/Eldar T3, Orks/Marines T4, Custodes/Ogryns T5 was how it used to work, with tanks on a completely different scale
They're frag missiles, trust 
now toughness goes real big and also means less
What really rots my brain is that flamers are as good at defeating armor as bolters
I mean mechanically it makes sense just in that like
Enough attacks will just brute force wounds on a guy eventually
No matter what
When they seem obviously like they should be better for just burning swathes of screeching tyrannids
And mostly just make a space marine look cooler when you shoot their giant hermetically sealed armor plates with it
Primaris bolt rifles and stuff usually do have AP1
Which makes them a little better
Oh right
Sisters just have slightly banged up hand me down bolters
finished twice dead king: is good
admech get worfed again but they get sort of a decent fight and honestly I think the marines get it worse
I'm just going to politely assume this was one of the shit paper-arks-mechanicus that are just battleships with vanity titles
at least there was no tapdancing all over a forge world or whatever
it gets killed by a protagonist and 9 lychguard but they pin him down before shenanigans happen and offscreen ark mechanicus kill
even if "admech units can't see to shoot because there's smoke around" was a little bit bullshit
fwiw the space marine battle barge lands 70 marines and a dreadnought and then gets oneshot by a ram so, y'know
yeah, I did raise an eyebrow at "heroic charge out of cover, scene ends, ship blows up offscreen, also we got the megafighter back somehow"
yeah that one caught my eye a bit
ramming is always a viable option in space, land or sea combat
to me the first book is like a 9/10 and the second one is maybe a 7
I will say that the necrons fail to notice a strike cruiser that covered all its windows so poor vision goes both ways
faction stuff aside, the pacing gets really wonky for a while in the middle
that's not a joke btw
Admech getting worfed is fine
It seems it concealed its initial approach through the infuriatingly simple means of covering all exterior light sources, and shielding its engine exhaust.
I think Brutal Kunning is the only book in which the mechanicus does not get worfed so I kind of expected it
and they're a bit part in TDK
like bluntly the fact that this worked is kinda stupid
the necrons admit it in the book but also really?!
tarp over the lights and set it to idle and it just goes ig
I was expecting that to be more "we can't sense stuff in the greyscale dimension"
since they did say they were down to radio waves
I think broadly though the worfing isnt as bad as farsight enclaves was and the marines do get a fair few licks in as do the admech
the admech don't really do shit, they kill a Lychguard
the Marines have some fun moments
but also the first book was pretty good and the second book dragged
the admech kill an immortal, I think they get a lychguard or two?, meaningfully threaten the protag and then scene end kaboom
the Ark Mech is called out for having great guns by non-cron standards and then fails to do any damage to a single mining bot
oh yeah that one was bullshit
the crusade ship gets it the worst imo since it just unceremoniously gets buried in flayed ones
I only read one Farsight Enclaves book, what happened there?
oh in the finale?
yeah, flayed ones A-move
farsight solos a battleship
you know that sounds like Phil Kelly
Oh man I thought you meant like
They got worfed militarily
Oh no this is so much worse
he flies in through a gun while its being reloaded and then ??? shenanigans ??? on foot now ???? massive explosion
well, they do get worfed militarily
it's just in kind of dumb ways
The manta isn’t legends???
Hm
Well it’s 2.1k points so it doesn’t matter cause it’s impossible to run in a tourney game
Still probably the single model I want most in the entire history of the franchise
Giant asshole spaceship
in the farsight enclave book I read, the Mechanicus land a few million guys, starts throwing Tau into volcanos for the evil (I have no complaints there, beep boops love a good atrocity) and are then all killed when the half dozen guys Farsight brought with him press the "volcano erupt the entire planet" button that they had installed on the geothermal power plant for some reason
somehow all the tau are fine
yeah but the water caste should be steam caste after that but they weren't
I'm not sure phil kelly is very good at scale
the bit I did find hilarious was that to contend with the Tau, Kelly sent in a brand new space marine chapter who had a refusal to wear helmets as a literal part of their chapter cult
me when I turn on Big Head Mode
the volcano erupt the entire planet button is tau mcguffin doohickey
they win the most recent one with one of those too
yeah its a pretty standard plot
although I can't really complain there because "press the button on the Win Artifact" is like BL 101
I think honestly TDK has the least win artifact in a while
also admech dont instantly get scrapcoded and they actually keep up with the necrons in terms of thinking speed
sorta
so it's a better loss than normal imo
yeah, solid B-
with Brutal Kunning at B+
the climax of TDK book 1 is good as hell though
Hey so question
the battles in 2 are a bit threadbare but 1 has great ones
also the tachyon arrow scene was great
love you Djoseras
I am no meta authority but Knights have basically always been an AT statcheck
so they're big, stompy and dangerous but most people are going to have something marked "kill that big knight now"
personally I find them boring as sin as an entire army but to each their own
Tournament viability, in general, ?
Oh in general
knights are unavoidably a skew list which produces very lopsided outcomes imo
What is a skew list
Skewed towards a specific archetype
i.e. all tanks, all horde infantry etc
so with knights all of your opponents anti infantry doesnt do anything because you can shoot bolters at an armigier all day and do zilch
but their AT has nothing but good targets
Imperial Knights are so weird
Until I got into the actual tabletop this last monthish I sort of assumed that like
Guardsmen drove the big robots or something
Or admech because it's fancy tech
a large proportion of the knight houses owe direct fealty to some forge world or other
"questor mechanicus"
the in-game rules for this in 10e are totally worthless and should not be used if you desire to win ever
Got to give them credit, knights is very dead on naming with the noble knight houses
That pilot giant robits instead of ride horses
GW is not subtle
Giant robots that ride giant robit horse piloted by a horse servitor
Obligatory Lord Horrik mention (Shootas, Blood and Teef)||https://youtu.be/CQeLo2oMGEU?si=1mTn83CCjtfZwVMV||
#40k #warhammer #40000
Lord Horrik Canorem, Son of High King Valorik Canorem, High Prince of House Canorem, Master of the Blade of Gaia, Keeper of the Gates of Loralo, Wielder of the Kaloric Flame, Bringer of Hope, Herald of the Holy Order of the Adamantine Lance, The Paladin of Koto, Slayer of the Lion of Essa, The Triumphant! The Light of Sta...
I actually quite like knights in lore
Look if the bloody IT guy starts worshipping the router we can have medieval knight houses make a comeback
It's specifically the "mechanicus forces mingled into a knight force" detachment that's bad, but there's not any rules outside that anymore
They have house footmen as organic (if shitty) infantry, they have these big Mechanicus repair crawlers on mars rover balloon tyres that run after them to do field repairs and engineering and they deploy in big enough campaigns to have reasonable opposition
Knights on tabletop have none of that and are just an army entirely made up of baneblades
They really should have house footmen in the codex instead of just taking whatever imperial agent squad is best
I'd like them about six times as much if they could deploy a few squads of objective holding yeomen
Having a lil knight retinue when said knight is an enormous fuck off robot is actually insanely fun and cool
I do like how Knights actually care about their servants even if it's sort of odd
Also IMO having infantry squads around even makes them look cooler in dioramas because it provides a sense of scale
Learning that this guy is a real fucking character on the tabletop kills me lmao
i like watching people convert their chaos knights
When I was writing knight rules for conflictmallet I was doing three different squad options, which were roughly guard conscript-ish, cultist-ish, and scions-ish
Oh yeah can just any imperial faction take from the agents list?
if i could convert a knight into a big fat slaanesh monster i would
The fact many knights run like raptors makes it cooler in cinematics
Don't play agents
LOL
Like when they just shoulder check through a cliff for an ambush while full sprint that looks peak
A titan can knock down something much bigger but not as cooly
He is!?
That DoW3 announcement trailer is probably the coolest Knight and Wraithknight media ever and it’s like 30 seconds
The answer, if agents were good, would be that agents lists can take a full army of agents units and have rules and stratagems that interact with those units
Feel like they are more slow unstoppable forces than something that does shoulder checks
Which is all technically still true without agents being good, but it's not worth it
Oh was that dow3, I did see it and it was sick. Although the wraithguard was kinda done dirty losing to 2-3 knights?
They apparently have a 0.0 win rate in the competitive rankings because no one even picks them
The idea of putting a melee weapon on a titan still feels ludicrous to me
Titans do melee, but we have very little titan animation that isn't slow and blasty and they are generally slow and blasty
I am still a huge fan of rock em sock em reaver as a Titanicus build
Isn't melee on titan mostly used to destroy titans and similar sized threats
Titan melee suspends my disbelief a bit
Chainfist + Gatling gun
IIRC there's one detachment that is sorta viable but agents also have like no fans as an army in itself
Something something the slow blade pierces the voidshield
People like the idea of agents but not what you can play
Rip a hole in the armour, jam the gatling in and hold down the trigger like the AC6 trailer on a giant scale
you need a big hand so you can wipe offf the windshield eyes
I can't really picture a battle where a titan walking up go something and punchkng it makes sense
So
Okay I have a big opinion here lol
They're in a pretty similar weight class, I think it's fair enough
When a biotitan gets into melee with you
I think that they should combine agents and sisters again
Like they used to
With the witch hunters
Unfortunately agents is a random grabbag of different imperial squads, and if one of these is something cool you like you can stick it in a guard army or sisters army or w/e
Or ork gargant just doesn't die and got into melee with you
It can have melee weapons as a treat for being a Khornate daemon titan
Eldar titan stuff is nimble and sneaky but like Eldar ships they're not in a whole different league to imperial gear, you can reasonably get 2v1ed
This is probably a bad idea but like
It’s what makes sense to me
They’re ostensibly the same faction
The thing is agents isn't just the inquisition
Witch Hunters was pretty much just SoB though
My agents take is that basic Custodian Guard and Sisters of Silence should be Agents choices
Agents the army is the inquisition, rogue traders/navis, assassins, arbites, and also a few sisters/deathwatch/grey knights guys
To me 2v1 seems wild for a species much more ancient, can't replenish numbers, and are master psykers with fancy wraithbone everything
Five custodes in an army of guardsmen >>> an army of custodes
Still love this art
Some commentary, but like... responding to some "don't play x" and "dont do y" comments. Honestly? Play what you want. There's room for skill expression to trump mechanical shortfall. If you plan to play competitively, that's a different story
If a biotitan is within melee range it's basically over and you fucked up big time.
But you can absolutely win with "bad" factions and "bad" detachments
In context it seems reasonable
They do be wanting to get into melee, sure you killed one at a range but what about a few more
Go for what is interesting or exciting to you rather than what's good
Okay yes, if you feel the call of an Agents list go play Agents
Most Metas are defined in a much smaller play group than the overall meta
My only interaction with the agents rules is always putting an assassin in my guard army
Because it’s nice
Knights are deceptively agile and it's not like being old makes you immune to swords, much as custodes players would like the godgiven right to never lose a guy to less than 1/10000 of the entire Tau Empire or something
But if you feel the call of eg. Greyfax specifically because she's cool, I would not rec buying 1800 pts of other Agents stuff to make her playable
I think it might be funny to try to run a space marine hoard, just spam out whatever the bsolute chapest space marine unit is
You'd better also think the other units are cool too lol
Space marine hordes are a thing!
Yeah
Either that or do an all terminators list
Also Rogue Trader has been making me wanna expand my horizons
Like looking into eldar
Turns out 2 wound, 3+ save models with 3+ in melee and range are generally strong in large numbers
All termies gang is a classic army type
Act 3 is making me look really hard at Drukhari
MEQ manspam is often pretty good
Black Templar are a notable marine body spam faction, and there are detachments to support it in normal marines too
Is there a limit on running like
Something I like about CSM is that a lot of their competitive lists put a lot of marine bodies on the field
Chaplains or librarians and such
Is just assume with the head start and like old ones blessings and able to put up resistance against war in heaven Necrons their tech would be more of a gap compared to imperium
BTs still have their cool mixed squads which is nice
BTs are also kinda funny because for a while at least they were tank spammers
Rule of 3, generally, of any one data sheet unless it's BATTLELINE
But also their version of company veterans is really good
I'd assume so for whatever special abilities they have but i don't know for sure
The Eldar in the War In Heaven are not the Eldar of today, even the Crons are shadows of their old selves and they took way less of a kicking
Sword Brethren I am out of it
I feel like dropping 2000pts of chaplains onto someones head would be really funny
Aeldari in terms of table identity trend to be really fast glass cannons that have special tricks they can pull
Usually you'll hit very hard but get wiped in response or if your positioning is poor
I'm mostly talking about lore level balance
Morale is gonna be unmatched
Wargame kind of has to compress power gaps
Generally eldar guardians in the lore are roughly Skitarii/Scion level, Aspect Warriors around space marine and wraith stuff around dread/knight level, which is pretty good in the grand scheme of things
Bringing the entire reclusiam to the fight
Eldar are scary but they're not un-facecheckable like Crons are
But also like, you're allowed to take Sisters army and bring eg. Greyfax, an Assassin, an Inquisitorial Agents squad, and also two Arbites or Breacher squads
(Or a different combo of stuff)
they're just very smart, very fast and unlikely to let themselves get facechecked
Eldar also had like at least 65 million year head start for their tech
A guardian is like aeldari militia, except that the craftworlders live a life of militant discipline and constant practice, so are as skilled as elite soldiers of other species
Aeldari also had a major disaster that kind of separated them from the height of their tech
Yeah, and then they got stomped by Slaanesh and can't use their mega psyker stuff for fear of getting eaten, what of it
It's 40k, age does not correlate with tech level
It did for Necrons
Tau are out here with mega railguns and orks are out here with the Unknown Device and also a stick
Iirc the drukhari have like the old aeldari mega guns, but can't use em because psychic, and the craftworlders don't use em because of the way that they are psychic
Necron tech was crazy as hell back then and hasn't really gotten better though
They were asleep for almost the entire time
Necrons are also the outliers who should not be counted
40k, to be fair, does kinda ride the "older is better" schtick pretty hard
Eldar do get worfed nearly as much as my beloved Admech, but that's just because they should be manfighting Marines and so forth, they're not way better
The Imperium does at least but they are the face of things
Daot humans though probably beat out Tau in tech level
Except for Primaris shit
Older is better until we need money
Yeah, and modern humans have worse tech than the DAOT did
Daot gets glazed so hard it's pretty hard to tell what's actually hyperbole and what's legit
We had a thematic narrative arc going, Cawl!
admittedly same goes for War In Heaven
So older is better
Yeah, old Eldar are better than current Eldar
Primaris stuff is also technically speaking, quite old
Since it's mostly HH-era designs they just cooked for a really long time
In the same way that old crons are better than current crons and old imperials are better than current imperials
I wish they would bring back the men of iron sculpts.
I do think necrons are also limited by SK wiping their memory of their biggest guns, and otherwise infighting, but they are the most advanced faction in the game when they get their head out of their ass
And even then you can see the spots where the decay sets in
I actually wish they had more HH feel TBH
Imagine what you could with those for bashing?
I AM deeply amused that they felt the need to do New And Improved Marines but ALSO made them Secretly A Horus Heresy Thing
Necrons are like Admech^2 in that they have even bigger bullshit guns and also even bigger robodementia, wierd honor codes and infighting
so they tend to be Potential Skeletons
"We can't use the FightWinnizer Ray because the other Phaeron said i looked fat in this armor, and also the stars aren't right, and it would be dishonorable. Maybe."
I would expect a tech focused race that's significantly older to have tech that makes them do much better unit for unit than a younger race
Necrons also aren't uniformly benefiting from their tech advantage
Warriors are effectively hyper resilient gun autamatons
All tactical throughput is from their leadership
The Eldar have stuff that is generally "around humanity's good shit" but their deal is individual experience and psychic nonsense, not hypertech
Also why I'd expect a better match up than 2v1
Their stuff is also a lot more advanced just in weird ways
Aeldari got like unique hypertech
In the same way that Ork gargants have killed many many imperial titans, imperial titans can kill Eldar ones
EG bright lance vs lascannon, the silly missile launchers, etc
Aeldari supposedly invented the chainsword
They actually care about user safety
Their guns are cooler but it's not by a gamechanging amount
Their plasma weapons won't kill the user
Horus Heresy Mechanicum had dark lances, for instance
They're missile launchers natively get that one pip of str!
The missile launcher lore is funny
but I know I will get bonked.
This is why slaanesh was made
It's the little ports around the sides
It fires tiny micromissiles from the vents on the front each one as powerful as a human missile
With the buttplug being a magazine
Prefall Eldar that weapon was for personal use too
Sisters players would riot if anything diluted their vibes
Eldar tech is about at that half step up from imperial baseline that Tau tech is, except they're also all master psykers and fast as fuck boi
For whatever reason they don't really get better fire rates out of this mechanically
(and yes, they do have various super advanced nonsense but broadly their lascannons work like good lascannons, their meltas work like good meltas, etc.)
Personally my favorite Eldar Tech Thing is that their artillery howitzer equivalent just shoots a big glob of anime razor wire that falls onto whatever they're shelling
The fact that this is also true for reaper launchers makes me so mad
The biggest aeldari hypertech achievement was the web way, which no one has yet been able to replicate. Though the stc in the middle of the DA fortress monastery seems to be a device intended to tunnel web way paths
Dark Reapers are so cool
I thought the webway was Old One tech
Didn't the old ones make that
Maybe I'm out of date on my frog lore
I thought they just gave the keys to Eldar
I kitbashed a bunch of corsairs into reapers and theyre sick
Webway is ??? Because its been retconned 2 or 3 times to be shared between the war in heaven people now
I like how Aspect Warriors range from like "screaming mythic visions of death" to "the personification of the eldar martial spirit" to "missile launcher skeleton"
I could be wrong, but its generally attributed to the Eldar isn't it?
(I do like the razor wire guns in general, warp spiders my beloved)
Dont forget Top Gun Protagonist
Old Ones made the webway, Eldar just took it over.
Ah the classic archetype, missile launcher skeleton
My favourite is "literally just a plane"
Lore: plane
Crimson hunter phoenix lord when
I wonder what makes Crimson Hunters separate from Eagle Pilots?
How i feel about inertia-less drives for the necrons, being abridged by dolmen gates as cheat coding the web way
I would actually read the shit out of a book about Eldar Maverick
Crimson hunter Phoenix lord would unironically be cool as hell
I also like how the Eagle Pilot Phoenix Lord is just named "Fighter Pilot" in Eldar
Spirit of flame and destruction
Screaming vision of death
Martial spirit
Predator reference
Rocket launcher skeleton
Bird
Top Gun
Spider that goes to hell for fun
Whatever shining spears are supposed to represent
Ghosts? [legends]
I do like how like... baharroths perfected jump trooper warfare martial art equates to having a big laser machine gun and dropping grenades on people's heads
Warp Spiders get a really good showing in Dominion Genesis by the way
That book has good Eldar in general
Big "dynamite is your martial art!?" Energy
A wraithknight gets knocked out by a bunch of guard and an armiger but the exarch and his warp spiders fuck things up
Oh yknow I was wondering uhhh
Where the drones went
For tau
While looking at their list
They're still around narratively
Warp spiders in lore are terrifying, warp spiders in game are like
If Lhykis is around, guardsmen blender
If not: extremely fast silly string guns
And are also AI! Tech heresy by imperial standards
There's a great scene where Skitarii autoaim is fighting Warp Spider bullshit and after 5d predictive algorithm vs hell spider arms racing they settle on "point guns in every direction and hope"
they get a few but only a few
Dying to warp spiders sounds the worst but is also such a needlessly gratuitous and cool gun
I miss when they had dev wounds, felt more appropriate
I'm sure Skitarii can appreciate being killed by a cool doohickey
For the danger spaghetti
Oh yeah I just meant like
They used to be actual models
Iirc
They still come in most sprues
Drones as models has historically been a big ass headache for balance
The models are now just tokens
Since they were very valuable for wound allocation shenanigans
Oh yes no them being actual models mechanically was ass yeah
I do think they work better as equipment, though I like them visually being on the board
Drones for your drones
Adding 1 wound yo any unit is great
There was a brief period where a rules exception accidentally let drones jink and go to ground at the same time for a 3+ cover save in the open
Unsure how that worked
1 extra wound is OK, most things eat a fire warrior for breakfast
But sometimes it's worth to get one more turn of spotting
Drone hugging the floor and jiggling left and right furiously like a confused roomba
Your Shasui gets one more chance at life
Or your shasvre get a little tougher, but you don't give all the suits 1 because they become a valid target for a secondary then
The leader gets a marker drone instead
I know Tau are meant to be hyper disciplined and shiny but I always like to imagine tau drones getting various soldier slogans scrawled on them
Shas'O D'rip with the aftermarket drone covers
Oh yeah no I think Tau drones get a certain degree of lived with for sure
Especially pathfinder drones
Squads probably get attached to their fire team drones
Would u kiss ur drone
think of where that drones been
also bubblewrap
Mostly docked on your squads devilfish
You say that as if I don't have a gf drone
It's a little funny to me too, thinking that tau don't really March anywhere unless their ride is broken
I will say that Tau mechanised infantry compositions look awesome with all the integrated drones and turrets
They should have drone horses
Ethereals can get hover drones they ride
tau are actually mechanized unlike everyone who isn't space marines or tempestus scions
There is mechanized guard
if your troops are footslogging meaningful differences you have fucked up
Just not universally
I left guard out because some regiments footslog
And kind of ironically I'm not sure the famous mech guard fellas have ever fought the Tau
I admit I have sometimes wondered if I could get away with running 30k Mechanicum using Tau rules since they have drones, giant robots and interlocking fields of fire in ways that 40k mech doesn't
Pask has, he was on Agrellan
actually....is that it for mechanized units?
I love the mental image of how fire warriors and devilfish and attendant drones are a single organized asset, and the fish has anti armor weapons and a heavy gatling gun as fire support
deldar use a lot of skimmers, that counts ig
Love how mechanized combined arms is just not common in imperium cause of HH so they divy up so no one regiment could be effective in case of betrayal, the few guard regiment that do mechanized combined arms do good
Steel legion vs tau would be a fun match up
Mechanicus can be mechanised or airmobile but they also really like hiking for some reason
The artillery regiment probably hasn't ever worked with tank regiment before this fight and will accidentally shell them
and their vehicles don't really show up in fluff
Waow…..
the thing about the tau that really amuses me is that they fight a lot like the gulf war US did
I honestly love the dragonfly transport vibe and would try playing a admech 40k list that way
Something something phil kelly interview
It's kinda what they were based on
oh was it explcit?
Unfortunately the archaeopter has been absolutely useless since it's introduction, in all three forms
Terrible unit in an edition that hates flyers
Really? Lykhis doesn't seem all that useful
While the base spiders are 'Oops! All Flamers'
I do think the mental image of a a Fortunate Skit list is cool
Lykhis is absolutely bonkers
Lhykis gives them crit on 5+
I introduced a variety of NATO-style innocuous three-letter-acronym formations, like Mobilised Hunter cadre, Dispersed Retaliation Cadre and Forward Commitment Contingent. None of them say 'battle' or 'war'... I cazn imagine the news back home is quite a sanitised version of the reality - like when we watched videos of 'smart' bombs and gun cameras blowing up stuff in Iraq but were totally unaware of what was really happening on the ground.
oh okay yeah that tracks
Gives the squad a like 24 inch threat range for getting anywhere you want, with adv and charge, and they come with a billion ap2 attacks. You can give the exarch a power blade array to double down on it
She's fighting for best PL with jain
Even if you don't charge, the range is absolutely crazy
30k Mechanicum, as usual, was cooler and had huge trilobite shaped aerodynes that could unload a few hundred guys at their largest
Give me those GW
You're missing the fact that the warp spider exarch can get 10 lethal hits attacks
Gotta get more acronyms, and acronyms in acronyms to really get on top of that
I did miss that, but yeah Lykhis is incredible
Aaaalmost an easy auto include
And some really forced ones that they obviously came up with the acronym and then worked backwards from it
I know objectively, maugen ra is not the best PL, but he has over performed in all the games ive brought him in
Look, sometimes the dice play favorites and you don’t question it, just do whatever rituals they demand
Barry is also in a rough spot generally
Oh okay
So in this case you are more using the warp spiders as an overcoat for Lykhis than trying to use Lykhis to enhance the Warp Spider gameplan
crit wound on X
I did a meme "every phoenix lord + avatar" list, and the stand outs for me were lykhis, jain, asurmen, and maugen
Basically, if you roll that number or higher on a wound against that type of target, treat the roll as a 6
The fire dragon lord sadly under performed for me
also anything she hits gets crit on a 5+ by the rest of your army which and aspect host has the ability to just give a unit lethal hits or sustained hits which means that things fucking die
Well I AM glad to hear the Lykhis hype because I do love the look of them
Windriders also all have lethal hits shuriken cannons
Asurmens entire squad got wrecked, but he alone did their job and clapped back lethally
Fuegan is also pretty insanely good, especially in seer council
Honestly a lot of that list was "this aspect squad is bubble wrap for the lethal phoenix lords payload"
I expected feugan to rock n roll, but he fizzled bad
Somehow this is aesthetically pleasing in my head while any kind of Imperial hero pile isn't
In terms of competitive viability:
Lhykis/Jain>Fuegan>Asurmen>Barry/Maugen I think
Might be because they're all colour coded
Barry was kind of a nothing potato for me, i guess he did score me mondo points, but he did no killing at all
He spent all game going places and doing actions
The common thread there is Lhykis has a 38" threat range and Jain has a 28" one
Lhykis is so useful for exploiting even a tiny gap in your opponent's formation
Tbh thinking on it I think as a rogue trader’s retinue would be the best way to flavor an imperial agents army
Jain squad wiped a terminator squad for me but then got mowed down by a land raider crusader
I'm still tickled to realize that SoB and Eldar have basically the same defenseive profile
It feels odd
Agents has detachments for all three ordos, assassins, and then imperial navy/rogue traders
Imperial agents is fun to do an Inquisitorial retinue or a rogue trader one
average experience
The only remotely decent agents detachments are navy and assassins
My shining Spears also deleted one thing and then immediately died after
There's like... no way to keep em safe
After they've committed
Decently scary though
Scorpions kinda didn't do anything useful for me sadly
Most bad eldar units dont have bad datasheets they are just too expensive for how instantly they die after doing one thing, which makes them trade poorly
Scorpions are basically good at playing up the board early and obliterating other scouting units
Yeah I need more Eldar games under my belt, my initial impression after like 2-3 games is "all my stuff is strong and made of paper and I need to learn how to shenanigans properly"
the assassins one is bizarre because there's mandatory points increases for all of the assassins and some of the benefits are....esoteric
Eldar (especially aspects) definitely require a ton of reps
Some of them are great some are grenades on 3+ instead of 4+
The strats are actually good and like 2/4 of the upgrades are actually sick which makes it 2nd best detachment
In my upcoming crusade, I'm playing csm iron warriors, and they're kinda the opposite, I'm hoping to grind my enemies down with units that frustratingly persist
the 3+ grenades one is called esoteric explosives which is why I phrased it like that
loooooooool
How do you even build the execution force list? It's all 4 assassins, and then anything you like?
IMO you'd only run like 3/4 still
iirc you skip the culexus because +40 points for marginally better grenades is a bad deal
Then just all the even remotely good agents units
vindi almost gets good but you have to give it "fuck you die" on a 4+ which is saying a lot for where the baseline is
You can always swap culexus in against like tsons
Is the theme mostly "stuff to distract your enemy while your elite assassin squad does the real work"?
no its "there are only like 3 good units in IA so we use them always"
theres actually some solid infantry buffs in the stratagems but-yeah
most of the IA datasheets are shit
I heard you liked arbites
you will also like....need allies with good guns
And navy breachers
Agents have drip value, not mechanical strength
Should do an execution force crusade army
theyre all epic heroes
That's a lot of crusade points
I suspect when writing the codex, GW was tired of players throwing the good IA units in every damn Imperium list
yeah
They had the solution in just making them more expensive for everyone else
Would be cool to do a rogue trader crusade army too
or they could have just made the strats/army rule crazy good to compensate
I forget did they give IA crusade rules?
yes
Yeah it's been over a year now and they could've made IA lists cheaper at any time
Maaan I should have done that instead of csm lol
but really IA exists so Knights can access basic infantry
IIRC, IA crusade rules are funky b/c they don't have many non-named characters
Knights can just do that with skitarii now
only in one detachment and it's bad
That detachment is terrible lol
Don't we have generic Inquisitor and generic rogue trader?
The IA crusade buffs are fairly strong
Give 👏 Knights 👏 yeomen
It may be bad, but its a cool enough concept that I like it anyway
If you somehow get a legendary inquisitor they get crazy
That kinda vibes
I think the vindicare would be a lot cooler if he had better access to rerolls
because man does rolling a 1 on that guy suck
Inquisitor, Rogue Trader, Navigator (bad?), and Watch Master (bad?)
but also exploding a 5 wound character turn 1 is incredible pain and he can do it again later
Watch master good
Oh also Ministorum Priest (I suspect also bad)
navigator is a tech piece for DS denial
IA has a really odd grab bag list of stuff even by grab bag standards
I'd expect Custodes and SoS in there and Deathwatch filed under Space Marines unique chapters, myself
All the Imperial Kill Teams they couldn't put elsewhere.
I have always liked running inquisitors with my admech but generic inquisitors seem kind of lame now
They should add Battlclade to IA.
wait what does the vindicare's Heavy even do? He's already 2+
I guess it offsets any potential debuffs?
Trying to remember if that includes cover
The good IA units are:
Subductors (cop jail)
Sisters splitting with immolators (melta access)
Sanctifiers (scouting flamer blobs)
Deathwatch Vets + Watch Master (this unit with 4 hammers and getting Lance from Imperialis Fleet strats is basically your best anti tank)
Some of the assassins
Navy breachers with Draxus (gives draxus wound rerolls)
Rogue Trader (deployment crazy stuff)
Rhino (keeps you alive, move blocks)
An entire Imperial Knight (you need anti tank)
There's some order of operations stuff with buffs and debuffs to hit
cover is AP
There's honestly a bit of a push to just avoid the anti tank in favor of just putting more shit out there to trade/clog with.
I'm surprised you can get whole GK paladins in there
Thats basically the only way IA wins is by just trapping you in your deployment zone by giving 5 units infiltrate turn 1
yeah iirc the standard IA ally is literally just canis rex
like a whole ass knight
canis or 2-3 armiger helverins
Paladins were kind of GK's whole deal, the army itself looks a bit folorn at my admittedly inexpert glance
Let me quickly see if I can make a version of my IA list that fits in a discord post.
Funny enough the actual Inquistorial Agents unit is pretty bad
Prior to the codex they were 2W models and hilarious as a tarpit
They look so rad tho
Back when we also had funny monkey and daemonhosts
to clarify "don't play agents":
knights are not doing well
nobody played agents
I actually disagree, but they're very glass cannon now.
It's weird to see knights so low
I'd say theyre kinda mid tier for the army but they can dump heavy weapons out of a chimera which is fun
And theyre cheap
it doesn't surprise me, knights are skew lists and they keep getting nerfed
Because I remember A) them dominating in early 10e, and B) Chaos Knights complaining that the Imperial Knight codex was so much better
against "I actually took antitank" they die pretty quick
Codex got super nerfed immediately
It's odd to see mech doing that well because I just think "yes, yes, raise our points more, I want to have a real army again"
We just came out of Death Guard +Knights summer
GSC and TSons tho, seemingly winners all edition
They had a ton of strats that worked on multiple knights per usage and that was insane
CK perfectly balanced tho
Oh right the codex was designed around that and then that got kicked out from under them
108 gatling cannon shots per turn as GW intended
Because it was disgusting
playing baseball fr fr
“My name 1200pts of advance-shoot-charge big knights for 1cp”
(Im ragebaiting gyr by mentioning the despoiler gatling cannon)
That's on 3 despoilers, right? Right?
You can no longer ragebait me with the cannon I have testimonials from chaos knights players that they’d rather eat a brick than play me ever again
36 shots per despoiler yeah
Oh yeah now that triple abom is gone, GSC seems like a horrible matchup
I give em a kudos on their sick paintjobs on all their display models and then I walk them through how they’re never gonna score primary
We shake hands and its the only time I ever get a lunch break
Triple abom for <1000 points when the auras stacked was goofy tho
I know how to fix it. Detachment that gives armigers infiltrate
Why yes you will take 3d3 mortals on every unit at the end of movement phase
Comp agents list: https://www.newrecruit.eu/app/list/AQ4dv
Ok I can see what youre doing with the agents here
Max jail units
Blot out the sun with bodies
TSons had some real bad patches after initial index season and after codex nerf, GSC has been cruising off how weird it is and having maybe the deepest detachment roster in the game
You have to like, learn GSC as ever and its mostly been “lmao Innes/Floof/Tucker Rickey/had a day off, 450 dead 1200 injured”
WR on most GSC players is Really Bad given a 3-3 put me top 100
Yeah it's one of those play it well and it sings, but if you don't you get rolled armies.
Necrons have been 52% until like, last week on the strength of two detachments and 80% the same build for 4 years
Literally this month is first time they dropped below 50% ever
Ready for the return of Oops All Ctan lists?
Tau have like vaguely lived in the lower 3rd for most of its life despite having a really well internally balanced dex
Our stronger detach is all kroot
yes
When they did all the renaming
yup
D'umb
Kills you
mon keigh
I honestly assumed Aeldari and Eldar was the usual 'oh they're PROPERLY called the Adeptus Astartes thank you'
'space marines is nasty low gothic'
Oh the PROPER name of Craftworld Aeldari is actually "Asuryani"
Drukhari
("Aeldari" also refers to deldar and exodites)
Big tins
I always though this was pronounced like mon-kai but it threw me for a loop when in Rogue Trader Yrliet says it like monkey.
It seems obivious looking back
good internal balance between units (mostly)
weapon choices have been weird for awhile. Burst cannons are almost never worth taking- if you can swap out your basic bursts you usually do- flamerscythes being far more efficient than burstscythes for example, the riptide's heavy burst cannon being worse in every way than the ion accelerator even pre-buff, Plasma rifles having the same shots as fusion and only slightly longer range...
(plasma rifles not having rapid fire is something that completely threw me for a loop coming from 7e/8e, it just feels weird for them only to have one shot)
Eat your heart out cato sicarius I think this’ll be a good part swap lmao
Yeah, though burst scythes have some decent specific match up/ detachment synergies that has them compete with flamers. Hbc my beloved, you have no redeeming qualities beyond lookin sick. Plasma is decent because of what they come on (fireknives) and the fixed damage, making them far more efficient at tough elite infantry killing than the fusions, which can roll 1's. Still usually better to bring missileknives, but there IS a niche
I still run hbc, despite everything
I maintain that the ion gun looks silly and too large on the riptide frame
I specifically like to terrify my custodes buddy with plasmas. Outside of that missileknives just feel better? maybe against victrix plasma is a better shout now
They're the usual terminator killer, so also good against terminator-likes
I found my montka burst scythes were actually able to do work in a couple recent games
Do still wish burst canons had rapid fire
or most weapons had any special rules
kauyon and montka really messed up the like. overall design of the codex imo. On most battlesuit and infantry weapons the max we get is like. rapid fire on pulse rifles and melta on fusions whereas other factions have lethals and sustained and rapid fire sprinkled everywhere that makes sense
Give plasma rapid fire
Now they scary
Ahhahah
Make us get greedier with our deepstrikes dammit
I suspect they were trying to avoid 8ths and 9ths tau focus on hyper investment into the crisis drop while spending 5cp to drop zone clear, auto spot, and whatever else, for one nuclear round of shooting with fifty billion CIBs
whats khorne's sacred number again, 8?
Indeed
i was thinking about how, in the lore, 1st war for armagadden's ultimate battle was Angron and like 8 blood thirsters vs 100 GK termies
all i could think is that 100 termies would mollywop those guys on volume of attacks
i guess maybe there were other, lesser daemons there too
https://wh40k.lexicanum.com/wiki/First_War_for_Armageddon#Chaos There were a LOT of daemons
the turns in that war must have taken forever
Clearly they're using Epic: Armageddon rules for this one.
grandmaster just like, pausing the fight to check the rules real quick
"ok yeah now you can hit me"
which chaos legion is the most saturday morning cartoon villain to you guys?
qustion borne of thinking its the Iron Warriors
they seem like premier "I'm going to ruin your fun, hero!" types
It's gotta be the Black Legion right?
abby is a big contender yeah
'I'll get you next time loyalist scum!' spins off into the warp
Yeah, the black legion deserve zero respect
I think in actual books it's probably the Word Bearers
They're the most fodder-y chaos marines
word bearers do have the penchant for overdone theatrics
Iron Warriors and Word Bearers are the guys who show up all the time as generic villains, Black Legion really struggle to do anything cool outside of being Abby's guys
Type of shit Abaddon gets up to finding
100%
I think it was sick then I saw the back had the AC hidden blade, bioncles, and beyblade launcher and that blew me away
Also I think the blade is funny cause it doesn't even extend past the infinity gauntlet
It's very important for the omnitrix okay
Why is there a facehugger there? It’s basically just a critter
Because Geek Shit
It's just hanging out
That guy could have gone hard as a prop maker for big bang theory unfortunately
emergency ranged weapon
Vibes or as a statement piece
Just showing off you got one as a pet for psychological warfare
yknow actuall for as much as i talked shit
on the tau detatchments that only work on 3/6 rounds
montka, the one that gives you assualt for the first 3 rounds
is p sexy
its popular, good, pretty easy to use, decent strats, decent enhancements
kauyon is actually good too, but it forces you to play cognizant that you come online later in the game
The game is usually decided in the first 3 rounds
These aren't Warhammer models so technically wrong thread. 😂
idk the resolution is so low it could be
okay also
i dont understand what this means
i thought that the entire point of being an observer is that you cant attack
like you only mark someone as observer if they dont attack
MERELY ANOTHER LAYER OF PYSCHOLOGICAL WARFARE
The wording is fucked up but no, it's just that every unit is either an observer or guided, but not both
Observers have to do it before they shoot but they can still shoot after
And then this stratagem gives the same bonuses as you get from being guided, though only when attacking the target that specific observer spotted
They're alpha legion units
Ohhhh
Yeah that’s
You fell for the old disguise in the book
That’s not clear
At all
Which again, pointing to the overcomplicated wording of rules
Yeah there's two common wrong interpretations out there, you got caught in one of them
What’s the other one?
In practice, it's like saying the observer is also benefiting from spotting
The other one was pre-codex, they went and made it explicitly clear in the codex that you can't be an observer for X and then later be guided by Y, but in the index version it had to be FAQ'd
Something checking for eligibility to shoot doesn't necessarily mean it prevents shooting after
Eligible to shoot nonsense is because they decided having clear rules for actions was overcomplicated so instead they just reimplement it slightly differently in a bunch of different places without a rules infrastructure to do it with
Continuing my first game of 40k today, we're currently taking a break
My sisters are prevailing but the genestealers are doing objective play well, which aiui is their thing so
I still think we'll pull through though
I was amused to find that hybrid metamorphs with iconward are basically the same as Sacresant with Hospitaler
I wonnnnnn 😌
I managed a few key movements that popped some very important cult ambush markers and the other player conceded
The game-winning play was using a 6 miracle dice to barely Advance my Paragon Warsuits onto the new cult ambush marker they made with an Iconward's Summon The Cult
Which felt sooooo good
RIP the khan himself
dude made some of the better euro adject action films ive watched and is the only like ness of khan i can summon
Oh so here’s a question
Warhammer YouTubers: are Poorhammer and PancreasNoWork good?
I’ve been watching their stuff and liking it but like
Idk I’m always wary of big community YouTubers
I am very picky about Warhammer YouTubers and I like em
i do like PancreasNoWork a lot, very funny
Well Cyan approves good enough for me
Unfortunately before this latest round of interest from me in Warhammer the only influencer I knew of who wasn’t specifically for total war was Arch because of that whole thing
Only time I’ve ever heard of like
A giant company
Saying “stop being a fan of us”
This thing.
Oh the AOS giants?
YOU POSTED IT
I KNOW
This is partly a test to see how well this guy's stuff prints on FDM, and thankfully he has FDM-friendly versions and it's printing out real smooth.
But uuuuuuuh I didn't know it'd be THIS BIG
buys giant
slices giant
prints giant
mfw the giant is big
always was interested in the sigmar giants
It's a bit difficult to gauge the overall size of the model through Cura.
I didn't use Curs but doesn't it let you control the scale of a model during slicing?
Top 3 chapters
Space Wolves
Salamanders
Either Grey Knights or Death Guard
I just kept mines at a certain view distance with prusaslicer
Seems ok
It does, but either I just flat-out miss where it is or don't know how to show how tall in inches or centimeters a print will be. A lot of times I kinda have to guess.
Two out of four are definitely stinky.
I am also somewhat bad at measurement, which is why I play wargames.
Space Woof and Def Guard?
Yes.
I do gotta say I kinda love the base CSM army
I haven’t read into like
How playing as specific chapters of marines/CSM…. works?
Largely vibes and paint schemes unless they have a codex.
my favourites are like, Lamenters and Marines Malevolent
Iron Warriors! 😄
It's weird
CSM legions are seperate armies entirely, space marine chapters are essentially a second detachment (but they give units instead of an army rule)
On one hand
yea,
On the other
I hate dark pacts okay
At least it's not watever te fuck Eldar are doin
There are also a bunch of legions which are just detachments
The cult legions just get their own books for whatever reason
I think Dark Pacts are neat
Yea stuff like te Night Lords are detachments
.....Which ALSO isn't how space marines do it but,
dark pacts can eat my entire ass
What is dark pacts
The generic Chaos Space Marine faction rule
Gamble on mortal wounds for mild buffs
It's not the worst faction rule out there but not my vibe
No it’s super good lol
To be fair
That could be sustained hits 1 on a giant fuckoff cannon that shoots one shot
