#Warhammer and Such
1 messages · Page 191 of 1
I do think that new name destroyer kicks ass
Such a good model
It really is
GW knocking it out of the park with recent character models unless they're in gold armor
I do hope for a Trazyn model and rules refresh
i really like the model of the destroyer lord
but nekrosor ammentar is shaping up to be a complete non-character, who only exists to get blown up by Titus's Master-Crafted Power Toilet Brush of Macragge or whatever
I still think he'll be slotted into the same deal Vastorr has, where he has a big narrative event and then gets slotted into looming around menacingly in the background
Hullo thread. I have a question relating to the tabletop
How's the Mechanicus?
In terms of balance or what?
They’re very strong atm and are in a better state than they have been for a couple of editions
They are and always have been a weird finicky army to play
Yeah that was my understanding of them
if you care at all about the provenance of your plastic, they're also absurdly expensive for their point values
They’re mostly a shooting army from the midrange with a bunch of weird buff management
or at least that's been their running gag all edition
This isn’t as bad as it has been since they got a lot of stuff buffed and increased in cost but they used to be the worst faction in the game for it haha
They're still high in the rankings, though, because they weren't exactly cheap in 9e either
Yeah
They’ll probably get nerfed some soon but don’t make army choices based off of the meta
Is that after the recent dataslate?
Yeah
wow
Imperial agents being 0.0 is deeply amusing
This is up to NuCalgar+Victrix
Imperial agents are a fake army
Yeah no one’s bringing them to tournaments now
People rarely were
I'm choosing then because I really like the Mechanicus I think they're cool so as long as they don't end up... unfun and useless I don't much mind
Oh I'm aware of the state of imperial agents in broad strokes
They Don't Exist
There's like 5 people in the US that run them in tournaments
So if they stay home, no win rate
Yeah I guess they just haven’t been playing them lately haha
What should I be trying to do, building/playing Mechanicus?
What do you like about them?
I’m actually not super familiar with what their army building looks like haha
Mechanically or?
Skitarii are neat, and I enjoy the big high tech shooty stuff they have
For awhile it was Way Too Many Skitarii
What I've heard about Mechanicus is that you have to manage lots of auras and stuff to make them the competitive army they are at the top level
Skitarii and cawl are pretty much mandatory I think
I just really like their vibe though
Aw dang I kinda don't like the named characters
They're less aura-y than they were in 9e but there's still a lot of management
Cawl is ultra-mega-mandatory for mechanicus right now unfortunately
If it helps, AdMech have exactly one named guy and not 20
It does
The two best detachments are Hunter Cohort (all Skitarii) and Haloscreed Battle Clade (if you want other stuff)
The other faction I'm interested is Marines
Cawl is basically a second army rule
Cawl is mandatory because he basically gives you another army rule 🙃
Oh hey, specifically he gives you the SM one lmao
Also crons
The nice thing about marines is they have insanely good model support and are never weak and have fairly diverse army building
The usual recommendation is to buy whatever models you think are the coolest visually
I will toss out the mandatory 'you don't have to build the meta stratagem if you're just trying to have fun with your pals' but I get wanting to do the army 'right'
Yeah rules are ever shifting
If you play competitive Space Marines then you are gonna have named dudes, at least one of them will have a good buff for your army archetype
Lol
And yeah building for tournaments is a different and much more intense thing than locals and friendlies
If you like the skitarii foot troops specifically, the goodish news is that currently they are needed to improve a bunch of other stuff so you won't go wrong picking them up
In my own starter army I deliberately left Morvenn Vahl off my Paragons because I'm fluffing them as Bloody Rose, not Argent Shroud
People are also generally good natured about "this is my OC, named uh... Bellyachus Carl"
Mostly my questions are:
I know they're like, a buff focused army so what do I need to be able to take those buffs, and are there any units that are bad and I should if not avoid know they're kinda bad going in so I don't get too disappointed
(You can also be much more creative than that about how you name your OC)
This is for a 1000 points intro game for friends, and if everyone likes it we're going to do a Crusade
If you plan on playing Crusade, "meta" is weirdly the opposite, no named chars or one essential one
This is a good way to get a sense of what the army meta looks like
Because named chars can't get Crusade buffs
Ooohh that's good to know
But "meta" for Crusade is weird in general, it's not a super competitive format
In admech I'd still be tempted to take cawl lmao
Well that falls under "one essential one"
But for crusade you could get by without
Anyways circling back to this because it took me a few tried to get the words right
In basically every army you're going to want some battleline troops to do random stuff, some fast units to be fast, some cheap stuff to be disposable on objectives, a way to kill tanks, and some heavy hitters
Though that was true only kind of recently. He was pretty bad for most of 10th until he learn to copy Space Marine oath culture lol
Admech buff synergies are mostly just "are there skitarii nearby? If yes then buff is better"
I know, but he's amazing now
So basically, you get to choose one of these to be active every battle round, so your units want to be in range of Skitarri to benefit from these at pretty much all times
Especially since other units often get other bonuses
Thank you
Like the Kataphron also gets this in the same range
So if they're sitting still within 6 of a skitarii, they are hitting all their attacks on a 2+, and rerolling any 1s that happen to show up
AKA 'nearly certain to hit'
Oh also Kastelans
I love Kastelans I think they're really cool and I want to use them
(Where did you get this, btw)
It’s from here
Real nice stats breakdown
If you like kastelans you should probably run haloscreed detachment over the skitarii one
What I know of Kastelans is basically 'works if you attach a datasmith to them, not worth the points elsewise'
I like how the ability that gives Halo Override units stealth in that detachment is called "Muted Servomotors", implying they only thing stopping large robots from being stealthy is how loud they are
Why so?
Its just the music theyre playing constantly
Its just a secret that only a few tech priests know to press mute
Ah cause they can give it to their Kastelans
Here's an example 1k list that seems solid for crusade
Well, this isn't for Crusade yet
I am gonna play homonculus covens Druhkari
Not sure what other factions are gonna be in the crusade/test games
Well it's an example list for anything ultimately
Want to do an intro game with at least a few of the people before starting it, so they can try some stuff out
I'm considering Tau or Necrons mainly for now
I am gonna say this out loud to double check that this is the correct way to build them
One relatively stacked homonculus with a bunch of wracks backing him up
A solid core of Talos and Cronos
Some more wracks
Mandrake jumpscare
The Hunter Cohort detachment is focused on Skitarii units only and doesn't benefit non-skitarii units. Haloscreed is generic and can apply to its benefit to basically any unit (plus it has the aforemention enhancement)
For that list you have cawl and two skitarii squads as a core, then a dunecrawler for a long range anti tank that also provides a defensive aura to the skitarii, then kastelans with a datasmith as a brick, ruststalkers as a fast melee blender, and the pteraxxi and dragoon as mobile harassers
Make sure you include transports
Oh?
I didn’t think transports would be that pressing
Drukhari are too fragile to not use them
Raiders are pretty much mandatory for every unit which can fit in one for Drukhari
Or venoms for stuff which fits in those
Also the covens detachment is kinda janky and battleshock heavy so you need all the help it can get
Something like this maybe
Split kabs with the venom, all the normal guys go sticky home, all the special weapons go be a gunboat
If your local meta doesn't have a lot of monsters you could run haywire instead of heat lance on the talos
Raiders with wracks in them also get like 10+ melee attacks it's hilarious
Interesting
I think the main weaknesses for covens is that they don't have great ways to kill monsters and vehicles and the rely a lot on battle shock, which is a super hit ir miss rule
Wracks are strangely tanky in the detachment though so that's a thing
Yeah a big reason I didn’t think to take raiders was “I think I might just be able to take the hit”
Pretty terrible saves but with an enhancement you get them to T5, -1 to wound if strength>toughness
They're tough for elves but not that tough
The 5+/6++ saves mean anything that wounds is gonna shred them
And you also only need 1AP to put them on invulns
You also don't have an advance +shoot/charge strat so they aren't super fast for a melee heavy unit
Plus, raiders are amazing
the thing about Cawl is that he's the Archmagos, there's no generic Archmagos, so you just build your own fun gribbly archmagos model and stick it on his base
in Horus Heresy there's actually the opposite thing going on, there are a few archmagos models including two named and two unnamed ones, but no generic Magi models at all
despite the fact that every decent list has 1-3 magi in it
so everyone converts those too
We curse GW with the mechanicus =/= admech units
I think I just obliterated him with a dark lance lol
(as an FYI, there is a #1182019271237308527 channel)
Oh sorry!
Not a problem at all. Just wanted to make sure you were aware of it
I mean the invictus warsuits are stealth capable
Every ultramarines named character in a huge pile
Alternatively, just Titus
the nightbringer buried up to the waist in dead orks
I had one thought of every phoenix lord before it turned out to be $300 of basing
God whats the numbers on UM characters
Probably more than $300
You could to two different Calgar sculpts...
Calgar, Calgar 2, Cato, guiliman, uriel, tigurius
Less than I thought
Both calgars would be really funny
"Nightbringer, I've come to bargain"
Now with extra kung fu grip!!!
What does that mean? I don't know!
primaris librarian calgar
Oh my god...
and of course
Calgar line of dolls
venerable dreadnaught calgar
he could fill every single HQ role if gw really wanted to be cool
Same, I picked up Drukhari weapon proficiency and destroyed them with Jae
They barely got a turn
The act 5 final boss has the aura
Somehow the actual most fucked up genestealers tech I’ve discovered is that you can let tyranids eat cars for the +1 to hit in Final Day
And that Goliath trucks are only 2.75” wide, and Rockgrinders are only 2.85”
tanks do this too against infantry
I suppose Asmodai would have terminator armor huh
Ngl i've been thinking about my lads too much i didn't really consider that a normal space marine with termie access would have normal armor too so they can swap when the situation calls for it
Carnifex can have the occasional car, as a treat
The first paragraph of this is like so rarely relevant for what you can take in Final Day (vanguard only and really boils out to gargoyles and lictors) that I’ve gone 15 games without realizing it doesn’t specify they can only eat infantry
Oh, Lictors can have the occasional car as a treat
But I had my big raveners brick eat a ridgerunner’s spare tire from 8” away and then dunk a riptide and crisis team while high on rubber
I choose to believe this is just the ravener running around with random metal plates taped to it like tank crews in WW2 attaching random mattresses
Oh it doesn't even kill the car if the car's healthy
I suppose it's not like GSC vehicles give a fuck about whether they have the durability of 1 or 2 ply tissue
Oh no, my indirect fire car took 3 mortals and continues to sit on home behind two walls -> 33 attacks of wounding anything in the game on 5s with twinlink and AP2 D2 now hits on 2s
Tbh, would give a lot for an image of a lictor going on a joyride (not what you meant, but...)
Do yall think the Rogue Trader TTRPG is still worth a read?
I still think the best job in the Imperium is "massage therapist for the custodes". 😜
Nah a rival underling would poison you in your sleep, 30 generations of their family used the most cutthroat tactics to beat out countless hundreds of dynasties accross the system in order to even set foot on Terra let alone be a custodes massage therapist. You would be just another soon to be cold stepping stone on their quest of custodes caretaker
Sorta depending on what you're looking for dark heresy might fulfil your needs
so a buddy of mine is starting to collect Seraphon for AoS. Fortuitously, a guy was selling the stormcast half of Skaventide for a really good price and I picked it up- I have that plus two unbuilt dracothian guard for my collection.
Are there any AoS savants in chat who know what I should be looking for next? aside from just picking models that look cool to me (I will be converting/kitbashing relatively heavily, I've decided)
Irl it’s colloquially referred to as “back scratching”
For stormcast you've got options depending on your personal taste so congrats on picking space marines lite in terms of options. But some generic good stuff would be vigilors, Ionus Cryptborn, the storm reach portal, stormstrike palladors, vanquishers, the lord relictor and Krondys
Reading books are never worth it. Evil things TTRPG books. /joke
Kinda depends on how one qualifies "worth it"
CTAN META BACK
PREPARE YOURSELVES
The C’tan Shard of the Nightbringer has seen a bunch of its characteristics increased to account for its larger, more impressive miniature,
Rip farsight
Move from 40mm to 60mm with no change in statline
pfff
nightbringer looks so boring
the profile
like idk if its mechanically strong but compared to previous iterations of ctan it's kinda just a big stick
One of the casualties for 10e is interesting looking melee profiles imo
Nightbringer, boring? Say it ain't so.
Everything (hyperbole - exceptions exist) is just a scrimblo blade with relatively good stats and maybe a strike/sweep
also a tough stick tbf but still
But also true, Nightbringer has been a bland melee king for 7 editions
fair
Nightbringer's always been the mechanically strong but dull pick because he always just Killed Things Gooder.
Sometimes he ignored invuls which was kinda spooky
Given most armies were (and still are) marines, it means most don't get affected by it.
I'm gonna be out 300 this year lmao
Yeah lol
hits orks though
i would simply ignore the etheric tempest
Gaze of Death also doesn't work in practice because he was on a 40mm base so like, how many models are you really fitting under the ordnance template vs how many can you kill with 5 attacks at WS 6 and S10.
Meanwhile!
So at least in 10th so far he had some (more) exciting play in Hypercrypt because its detach rule was grey knights’ uppy downy + a 6” proximity deepstrike strat and being on a 40mm as killiest model in the game meant he was just popping up inside people’s walls
Like I think the new model’s great and ctan meta’s back if the others get buffed to this statline but I think its legit a nerf because you can’t hide the god of death under someone’s bed anymore
Void Dragon benefits a lot from more wounds, as does deceiver and transcendent, nightbringer doesn’t really care as Distraction Carnifex of all time and now the heavy ass anti-tank stuff actually works on him
They lost half damage because people couldn't read the rules commentary on how melta interacts
He's definitely not on a 40mm anymore
Exactly
He big as shit
40k players always correlate damage to size so I was getting people to feed angron and big knights to that boy. No more
Now we just need banana man and the generic to be put on the same base size
I'm no longer playing tricksy elves. I'm playing elves with firepower.
Yeah he's on I think an 80mm base?
People are expecting 80 or 90, IIRC void dragon is 80 so I expect similar stature
Which would put him in line with the Void Dragon, yeah
holy hell
80, same as the void dragon
Would be awkward if he continued to be any smaller given the difference in killing power
Excited to get my hands on him now that I've locked down my paint scheme for ctan
Forecasting is that Pantheon of Woe is a ctan detachment
he said no pickles
I do like that fights first
Big day for knights players who’re still upset they can’t afk anymore
Its the only fights first in necrons!
question about C'tan, lore not tabletop, do they just dissipate when they die or do they leave anything behind
cause i know like all of them got split into a million pieces
but mr.the flayer got killed properly
did he just evaporate
Explode
Ctan Shards leave fuckall behind and necron supertech is wack so its questionable who’s really killed any of them besides mr silent king
But they have zero warp presence whatsoever, they’re not psykers or connected at all
Define place on?
And the "die" part has always been mucky
But hmm
yeah
cause iirc the only C'tan that is said to be specifically dead and not just
made into shards
is The Flayer
The metaphysical concept of the flayer got wacky
They're embodied energy beings
at least as far as i know
They were feasting on the energy from stars in their prior forms But then they were given bodies via the necrodermis
yeah
That's the fun part, it was never defined!
But most people agreed it was with the center hole directly over the center of the model.
Oldhammer my be-something
Now, maybe it was addressed in an old FAQ but I wouldn't even know where to track 20+ year old FAQs for a long-dead edition.
Assumingly, if you are somehow able to destroy a catan shard and I mean break the necrodermis. That shard of that energy being rejoins, the universe and the prior form of it which is relatively harmless
is that what happened Llandu'gor or did something different happen to that guy
Prior to being given bodies.
The C'tan were.....Uninterested, I guess one could say, in the physical universe
They weren't doing much
Imagine dr. Manhattan spread infinitely thin as a cloud over a star taking energy from it
Then some super science gives him a repairing metal body
That's the c'tan
Checked Chapter Approved 2004 and nope, Gaze of Death isn't mentioned in the Necron FAQ section. So unless it was on their website (rip) or in a random white dwarf, placing the ordnance blast was a ??? ask ur opponent lol situation.
The sharding process takes that enormous concentration of power and breaks it into many little bits of multiple bodies. The perspective and abilities of those shards is still shared amongst the whole, but it's nowhere near As concentrated.
To use the stars as an example, it's the difference between a fusion core versus a literal star. Both incredibly powerful, but one is way different
So Llandu'gor was in that case dispersed into space dust again and that's why they say he's the only one who died
oh ok so he's just gone gone
Yeah
so could he have done the flayer virus at any time or was it a "i'm dying, i'll use all my power" thing
And that's the complicated bit. Destroying energy is a bit of a very interesting thing. The flayer virus is odd. I recommend reading the twice dead king series
It's not really known if llandu'gor is responsible for the flayer curse or destroying him is what caused the flayer curse
destroying an energy being sounds hard
Yes, and possibly a reason why the silent king erased those weapons from the minds of the necrons
yeah i mean
And also destroying an energy being caused some funky stuff with the fabric of reality allegedly
if i killed a god and it super cursed my entire species i would also not be eager to do it again
i imagine it would
Idk if the curse was known at the time....... but it was definitely known Don't do that again after it happened
If you want to read about the consequences, I again point to the twice dead king series
mhm
I offer no context and just tell you,This is a scene from those books
It's not a spoiler cause you're like what the f*** is that
terrifying
I kinda don't mind the night bringer just being "kill more gooder"
He's supposed to be death incarnate pretty much, the best at killing there is
He's so killy that he's the like... chosen image to represent death as a concept for many races supposedly
The deceiver's been the odd one out on for a while now imo
Somebody that's important in the lore, but on the tabletop, it's like eh
Redeployment shenanigans can be strong, just less impact during the game
I got a 10th deceiver list I think can cook
Use that as your core
What are DDAs?
Doomsday arks
Big kablooie
Ostensibly a lil pricy but starshatter and flat 4 damage blast makes em dunkasaurus rex into the deathwing and victrix and scarab occult meta
Shame 3 DDAs is expensive
That's a lotta dollars
This has honestly been my largest complaint building a new 40k army from scratch. At least with EC a couple of combo boxes for me everything short of the heroes
3 DDA's in guessing the idea is getting ideal sight lines with redeployment?
Ideal sightlines, getting to the safe side of the board, whatever
Starshatter makes em fast enough but redeploy makes it so you can’t fuck up
The wild thing is they’re such an old kit the price is. Kinda low for GW
My complaint and reason I ain’t done my third yet is they are possibly the most painful effort/time-to-reward ratio for assembly and painting
Ass assembly, finicky parts, mandatory 12-16 part subassembly
yeah the ribs can go die in a fire
does "a friendly unit within 3" of [this model]" include the unit itself?
I assumed yes, but wasn't entirely sure
I just haven't been able to get any through my locals. And I really don't want to pay for shipping direct from GW
auras effect those inside, including the aura giver
unless somehow they are outside of their own aura
I was looking at the Hexmark return fire thing
yeah its basically the same rule as Guns blazing on Cypher
I am entirely too enamored with Hexmarks, because 0 CP Overwatch sounds hilarious
No you've got great reason to be
Fantastic off in the corner objective holders, behind enemy lines
yeah they seem useful to flank with
Great for points and effective for 75 points
since if you sit near max range, you can't get shot back without enemies having to approach first, right?
thanks to Lone Operative
And also multi threat eliminator works with the hex mark itself
yeah that was what I was wondering about originally
I assumed it did, but wanted to check
I never realized it, but yeah, it would
Rapid ingress though, apparently won't let you use the first turn though Unless specifically noted
currently trying to figure out what I actually wanna do for a Necron list
I only knew I wanna fit in 2-3 Hexmark if I can so far
2 is about all you'll need
Their abilities won’t stack like they did in the index, tends to be a one and done pretty often
Ah so if you have multiple Hexmarks you won't get to use Inescapable Death for each one?
Oh wait I see it now
Didn't read the wording on that closely enough
Question
Veterans of the Long War: Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.
This means I get to reroll melee wounds of 1, but does it mean I fully reroll wounds on an objective or only melee wounds?
Still only on melee by my reading
My reason for asking is that the sentence ends regarding the melee, and a new one starts addressing the conditions around an objective
So here’s a weird question
Obviously per model/box it’s more expensive
But how expensive is it actually to run an imperial knights army
Like,,,, is it more or less expensive to make a 2000 IK army
compared to?
I mean idk what the “standard” army is but people talk about how some armies are more expensive than others so just like, I guess generally
so you can get a 2K Imperial knight army if you know where to look for roughly, 1600ringgit thta's, 400 usd
IIRC a standard army hits around 5-600 usd
Alright so yeah surprisingly cheap just cause most knights are great money to points value lol
Yeah. Sure. But think of the butts I could touch before then.
depends on how many armigiers you run which is unfortunate because they're the core of a lot of knights lists but typically cheaper than normal armies
if you wanted to run custodes in modern KT, would that be two or three custodians, do you think?
Honestly, band of specialist SoS and 1 stode as a raid boss leader
5-6 models total
Basically Imperial Necrons I guess haha
(A wrinkle for doing it any other way is that this edition of KT doesn't allow teams with less than 5 models)
do custodians get random schlubs besides the SoS?
like can you just grab random scribes or something?
but yeah SoS + 1 custodes is probably the most likely
You could probably make some for kill team
I believe they have armoury thrall guys
from the various indentured clans that make their supergear
so 3 custodes + 3-4 chumps
I thought there was already a 3 custode kill team?
In the previous edition compendium custodes could be played as 4 custodes but they didn’t make it into the new edition
I think if you were to try to get the feeling right all basic guys wolf scouts might be best?
Not perfect though
if you have two different rules giving +1 to hit rolls, do they stack?
I think 3 custodes is too many
that's a lot of power or you end up with weirdly weak custodes
For new models theyre like a mid-to-affordable army depending on the specific composition you go for. You can also just go miniswap hunting and a lot of knights get cycled through there because people buy them and give up half way through building/painting
what's the usual markdown on used minis?
Usually at least 15% off MSRP just because thats what you get get from discount retailers. For assembled stuff maybe like 20-25% off, painted more, stuff someone just wants to get rid of, even more.
Also
Checked out tau for the first time since getting back into 40k
U really can just run oops all Kroot these days huh
Yup
That’s v amusing
experimental prototype cadre is very funny to me because it's 'hey you know the "tau shooting phase only" joke that wasn't relevant after 7th? What if we made it real?"
Extra 6" range on potentially improved flamers and fusion blasters is very funny
Also uh
Does uh
Does leagues of Votann really only have like…. 10 kinds of unit lol
Me when I say I play Tau
Bet you were expecting mechs and units that like to be far away, get kroot hounded
And that's with the second release wave they just got
incidentally, I still appreciate how siege regiment has offmap artillery that isnt worthless or disgusting
remarkably well navigated there
Imperial Agents orbital bombardment now!
GSC also only has 10 units
14 of 24 datasheets/models in the range is characters lmao
Full third of our units come from one box
Honestly the only thing that votann feels like it's missing at this point is like a medium/heavy tank that isn't a transport
Something between an hlf and sagitsur but with no transport and a some guns
none transport left guns
that's one of the better armies
kroot hunting pack has been one of the most consistent tau archetypes in terms of tournament performance throughout most of 10th
Composite mark Vs like
(They had a single cannon sponson, in between the all machine gun and two cannon variants)
I like retaliation but have to give my dues to KHP
Yes but no! You can only ever modify a hit or wound roll by 1 in either direction but if you were under the effects of two +1 rules and a -1 rule it would even out to still benefitting from a +1 to hit
IMO the way to do custodes for modern kill team is the eyes of the emperor. The old veterans that lay down their armour and retire to spy work because age is catching up to them. That way you could have a team of 5 dudes that are relatively cracked by kill team standards but without any particularly good wargear stats
It'd probably be 20 wound guys on a 5+ save with bolt pistols and misericordias (so probably 3/4 damage hitting on 3s with lethal 5+ and balanced maybe?) throw in specialists that play around with seek, silent and CP manipulation and away you go
Lore familiar
Me when I stub my toe on the door frame.
Hehehe
finally, the emperors plumbers primaris lieutenant.
also really tempted to get those sorcerers, the leaderface one is quite iconic
All the titus stuff makes sense now if he was playtested into This
Titus and victrix will just get deleted by 80% of today’s preview lmfao
I see no problem with running all the c'tan shards at once, the Necrons did it during the war in heaven and the orks/Eldar survived /s
Whoa, whatta pantheon
The Nightbringer, The Deceiver and The Void Dragon all at once
some interesting rules
this seems kinda nice for a passive thing, being able to get more reanimation protocols going by just having your C'tans get killy
It'll be funny if they ever accidentally add a non-C'Tan Necron
(is C'tan really not a keyword?
I feel like the "all ctan all the time" detachment is just like... how the necrons get played by a lot of layman
It was a really strong way to play earlier this edition
Actually, incidentally, kind of makes sense as a call back to the edition start. Wasn't it ultra vs necrons as like the first major thing?
Wasn't that the starter box last edition?
I think this question made the Tyranids cry
Yeah I think it was Tyranids and space marines, given the example images given in core rules
Oh yeah it was nids
Where an i remembering all those big necron vs marines videos from?
Ah that was 9th edition wasnt it
Is more of the Hurion stuff gonna be revealed on the 16th? Want to see if he actually had a chaos ironkin in his crew
Probably
So as someone who doesn't wargame, what are potential shenanigans that could arise from running all the c'tan in the wargame?
Basically the same as any list with a pile of giant monsters
not sure how I feel about a detachment explicitly dedicated to all-c'tan meme lists
I'm just getting into things but
You've spent half your points on three massive units essentially
They'll blend anything they look at but are also susceptible to being out traded by lower-point antitank units
3+ deadly demise is good
Vect Aura Deceiver is amazing
Advance and Charge Nightbringer is amazing
At least they're not half damage now
You’ve got desperate breakout forcing that does work on vehicles which is wacky
They’re identical for 87% of the game and I think forcing mass d1 lethals is still best way to kill
Probably yeah
3+ fight on death against units in the detachment ctan aura is also fucking goofy in necrons
D6+X damage weapons are better into them now basically
Anything 4+ damage benefits
I think thats your shitkicker is lychguard and wraiths becoming the most obnoxious attrition units on earth with fight on death, AP buff, resurrection and all their defense layers
I think there’s interesting play patterns but the people who want xenos knights/greater daemons monster mash will fall flat on their face
Win/win
all ctan pretty much is just like... killing stuff with nearly unkillable stuff
I guess the counterplay in that scenario, if you don't have Godly Antitank, is to play for VP and basically just avoid the trio of unkillable gods?
Yeah it’s the same as other deathballs
I only know my wargame from random peeks at discussions here, youtube, and reddit but is the play you just like play objective and hold points
Broadly speaking the strategy for deathstar units is to feed less important units into the woodchipper while you move around them and score
Looking up the Void Dragon I finally actually saw a picture of 40K Mars
This is so funny
They put a fuckin skull on it 😭 😭 😭
Man, I wish there was more bow models that had like, strings on their bow
Because GW bows look so silly without them
The funny thing is it’s not clear if that’s a “the skull is a symbol of the imperium so they intentionally made that” or if it’s just a funny thing the artist included and wasn’t intentional in-universe by the mechanicum
It’s the tough thing with how easily snapped they are or they end up looking way too chunky
A lot of mini companies have difficulty with bow strings below very big figures sizes
Have you seen port maw?
40k the opposite of subtle
Because they’re monsters, you can moveblock em into walls pretty good. No 6” consolidate, no fight first, etc that typically make units unstoppable or unapproachable. Just very big
The armies that don’t have units ready to go to deal with these guys have lots of grenade strats and tricks around it
I find that tea string is about the right scale for most models.
Subtly, like subtext, is for cowards
Port Maw is hilariously on the nose though
you can also pretty easily trap ctan with chaff
they usually dont have enough attacks to wipe a big blob in one turn
which means you can trap em for like 2 rounds
Guard player looking and seeing Nightbringer kills like 14 guardsmen on average per round, realizing they will never give a fuck, and pointing three dorns at rest of the necrons
It’s worth it to sacrifice 2-3 battleline squads to keep the big 300 pt beatstick from doing anything actually useful
“I just get more guardsmen from the guardsmen store”
"It sounds like you are just feeding guardsman to the C'tan" and his logistics officer just shrugged
You're right, which means we can kill it by overfeeding it
Tzeench speaking in subtext
If you know then you know, but not really thats part of the grand plan
I know it’s a little silly but I’m p disappointed there’s no way to like
Field a Votann
Like I feel like you should be able to field a C’tan shard kinda guy
I'm not sure how big they are, but I get the impression they are more like a datacenter lol
There's art of them, and if you wanted to be very silly it would be the mech core 100% of something along the line of a megazord
Orb
They do be contemplating it
for grofit
Votan Fragment but its a knight
New Votann unit. Titan scale orb. It only has melee attacks and has fly so it can roll over stuff
Has impact mortals, pass over mortals
wait no i got it
Votan Fragment Cascade
each additional car is another fragment of a core, unlocking new levels of power
and a new main weapon
hell make it a psyker-machine like the psy-titan, each added core fragment increases the potency of its powers, then you can do a lore thing like "actually to contain a full votan the train would have to be several dozen cars long"
promoting you to head of product design at Games Workshop
As an aside armoured clash which came out over the last year has a train as one of the factions super units
Hover train
Its an epic type scale game though
votann has a hover train in a different game?
No a non warhammer game sorry
But old school squats had a tracked train in epic
Mostly brought it up that a game unironically implemented a battle train in modern times
Yeah but the actual guy wouldn’t be in the army
It’d be like….
A robot with a votann “shard” in it or smth
It’s just weird that they’re so relevant to the faction in lore but have no real bearing on the army as it exists
Yknow
The leagues are also insanely protective of their votann cores and probably wouldn’t put em in harms way at all
But I would
Some sort of Avatar Of Khaine esque 'the Very Important Thing occasionally spits out a crazy everything killer monster as a last resort' would be cool
Lost tech titanic death robot

Man I kinda wish I didn’t know the Votann codex came out cause this is just
Depressing
As an army lmao
Counter is that 40k is a setting where every faction put their big important guys who's death would absolutely obliterate any chance of victory in the short and long term and then they use that guy as a vanguard unit
Like
They have similar numbers of uniques to like, world waters
*world eaters
But they don’t uh
Inherit
Anything
Votann are literally just norn queens from tyranids
Which is why they should get norn emissaries :3
Huh, that’s a pretty good comparison
Idk they arent actually tangibly connected to the norn queen in a unique way
Writing down: votann get tamed tyranids
Norn emissary the connection is bigger but its a really new unit and also like, isnt actually any different than any other big nid
Anyway I am told the Votann death bringing monster unit is actually just like a dude
With a halberd
Yeah they have a cool tyranid hunter dude
Buri can slam and jam with primarchs
Fwiw votann have actually been pretty well supported
He’s not a nightbringer or angron tier guy but got damn
Two kill teams, fairly snappy and interesting second wave, many random limited character models
There were some incredible crashouts from custodes and grey knights players over the summer about xenos getting a guy who actually Fights
That’s fair
Idk im just v underwhelmed
I feel like New Warhammer Faction should really like…. Come out swinging at this point in the life cycle and it’s like
They’ve got some okay stuff
I think thats fair too
I do like the Yaegir killteam
Its just like they’re among the best off in terms of new ranges
I also do think they have a decent amount of variety fwiw. Like now that you have like 4 trench coat units and a couple big muscly men units and big robutts
Gaps in the roster still for sure
to be fair I have no fucking idea how in-game killiness scales to in-narrative killiness in 10e because people like Mephiston and Ahriman are weedy little shits and Titus is almost unkillable
The Bombast is also continuously very fun to me as a concept
That the Yaegir just have a dedicated guy whose job is to be really loud and flamboyant, to distract you while the rest sneak up to shoot you in the back
I just noticed that the big frontier quad is one store page for both units
Thats not how they used to do it
The votann mechanic is really odd
Also I'm not sure 'luck has need keeps toil earns' is as banger a faction motto as they think
Man door hook hand car door
Anyway I had some faeries deliver the 10e tau, nid, and votann codices to me
So I will be making an army for each
And probably an extra army what for Kroot because the idea of Its Just The Kroot is fucking sending me
My backlog is a 2000 point shooty sister list, carcharodons space marine list, and custodes list
The conversation has moved, but I still don't get how a norn emmisary fit into like a tiny space to try and ambush Bobby g
My understanding is hilariously it’s would be p good because the Kroot units are the best part of the tau
In 10e
Mechanically
Tbf is kinda one unit. Though KHP is also strong because heavily elite armies are big
I think the detachment mainly makes regular kroot big statcheck tarpits
The imperium doesn’t either
I thought it just happened in the woods
The main thing is it was hiding in a small enough space to come barreling out after going entirely undetected
By like
Everyone
Which includes custodes
It's as big as a bus
If not bigger
You'd generally notice that
Psychic stuff probably
It's got a "you can't see me" psychic field, it actually makes no effort to hide
Isn’t it like weirdly hyper jointed to fit in weird cracks and such
I think that's Lictors
Lictors are like cats, they're basically a fluid
but tyranid capabilities vary wildly in a way that makes very little sense so you kind of just have to roll with it
you can only assume that "cost to produce X creature for the hivemind" doesn't literally mean "mass of various components" because otherwise there would just be 50000 carnifexes and hive tyrants and it wouldn't be a campaign
or a similarly vast number of elite hunters like lictors
I figure its that some biomorphs require specific materials that are rarer than others
That and the fact that infantry is actually useful and necessary
Varies by matching unit to unit for their actual purpose but Buri beats the shit outta basically any Character Size Guy instead of Giant Monster Size Guy
they eat planets, they have as many rare metals as they want
Nids be using swarming tactics because the lives of their dudes isn't calculated when it comes to efficiency
Why make expensive, thinking things when many, mostly brainless things will do
what I'm saying here is that the expensive things really shouldn't be that expensive unless "hive mind juice" is a separate resource pool to meat points
I think also there are probably other reasons to create other biomorphs beyond just resource expenditure
a carnifex' mass in gaunts is handy but if there are, say, 30k space marines holed up on Baal you would expect to see the hive mind go "right, time for five times their numbers in living tanks" rather than throwing literally tens of millions of gaunts at them uselessly
it does this, and it sends out a few hundred 'fexes
It's not like the Imperium only equips its space marines with or custodes with only gatling lascannons
I also think that Astartes are woefully underequipped, to be fair
Custodes do all get the good shit
They still attach bolters to their power halberds
I mean yeah when the hive fleet is just jobbing thats all you can call it
but in a world where random skitarii melee units that get spammed by the million have power swords, marines should all be using powered blades
Not gatling melta lascannons
they're super mega sunsplosion bolters, to be fair
but that analogy doesn't really hold when the Hive Mind's industrial capacity isn't anything like a regular species
The bolter, within the confines of the setting at least, it's actually a very powerful standard armament, and is equal to 90% of any task you set before it. In the game, not so much
it clearly can swap a hive ship from making infinite gaunts to making a bunch of tank beasts, but it makes a puny number of big guys compared to gaunts, so clearly there is some constraint on big guy production other than mass
But like if bolter resistant carapace requires specific minerals and gaunts dont then the amount of gaunts you make doesnt really affect the amount of carnifexes you can make
Cause just more of the shitty carapace doesnt help you any
And like yeah on the hive fleet scale that means hundreds of thousands of carnifexes
yeah, you have to assume anything big requires unreasonably rare totally magic materials
Might also go try to find the genestealer cult codex
But it still means that less gaunts doesnt get you more carnifexes
I actually didn’t n kw you could play them in Warhammer proper until recently
because I cannot stress enough how much of every remotely normal metal there is in your average planet
which they regularly crack and suck dry
except less gaunts does mean more fexes because sometimes they go "aha, swap to the big ones" and there's a meaningful tradeoff there
it's kind of odd
They don't eat most of the planet tbf
I think also, as far as problem solving, there's no perceived difference in efficiencies of you just send a kajilliion more gaunts rather than more carnifexes, because those besieged marines are gonna run out of ammo eventually and the guants stabbing bits will find holes to cut through.
It's only necessary to change gears when time is a factor or the biomass is being denied, which the marines aren't doing when stuck in one place with no support
synapse creatures are also clearly metabolically expensive above and beyond anything they actually put into them
I mean part of the issue here is that the imperium should have an equally ridiculous industrial output and then they put out less tanks in the mega warzone than were in ww1
presumably due to psychic nonsense
They seem to just eat the biosphere plus maybe stuff easily reachable by that
again varies
it's mentioned that the earlier nid manifestations basically ate the entire crust
but these days they tend to just omnomnom all the biomass and leave
Like, you don't need to beat soldiers conventionally, if you have the means, you can just give people targets until they have no ammo, the whole while your spores are expanding and affecting them or consuming more of their resources to change filters. It's not like you care about preserving your own forces
there's a scene or two of some magi arguing about whether this means the Nids are being picky eaters at a buffet or can't afford to take time eating
sure, but if you can make a swarm of carnifexes you might as well just win that way, because it's way better than a swarm of gaunts
if it's the choice between attrition tactics and attrition-tactics-with-way-better-troops, and you can make either, just make good stuff
That's kinda what I'm getting at. It's only better within certain parameters, it's like task and time specific
idk, you still want some infantry presumably. But there probably are limits other than mass for making larger stuff
yeah but it is not deployed when it would be good, because you see "swap to carnifexes to breach the walls" and they send like 400 carnifexes and 10000000 gaunts
that is a differential not explained by reasonable force compositions
But thats not unique to nids in 40k writing
if they sent four times as many carnifexes all the blood angels would be dead and you wouldn't need the gaunts or the very expensive swarmlord you made later
It be like "hive mind, why aren't you just making better stuff?"
is what I'm making winning?
"Yeah"
that's why.
"But you could win better!"
and?
yeah but it's not winning because it's sending in good units in tiny penny-packets scaled to carefully match the size of the opposition, and as such is wasting a lot of perfectly good biomass
The default tyranid thing is just “everything”
so clearly there are a bunch of constraints on goodnid production that are not the stated ones, namely "biomass expensive"
Like this isnt a nid writing issue this is a 40k writing issue
Maybe the whole needing DNA thing is actually not confused writers and Tyranids can't make DNA. And it's easier to Frankenstein a gaunt compared to a carnifex
I can see why gaunt swarm is the default tactic, it makes sense there, but what I am trying to say here is that when the books say "big units are expensive in biomass" you kind of have to break that down into "there are a bunch of different things that aren't raw Nid Meat that control how many of these you can make, including nebulous psychic juice" or it makes zero sense
Perhaps it's a limited production capacity? I imagine the spawning organisms for more complex nids are a lot harder to make and maintain than ones that churn out lesser nids
First thing that comes to mind is the big nids are like 50 different bioforms versus the gaunt’s Two
Honestly I just think the hive mind doesn't view things on a strict "good stuff" and "shit stuff" binary, and that in general, the smallest usable platform is what functions best. It scales bioforms up in response to resistance, and then back down as resistance drops.
and it keeps losing hive fleets because it refuses to embrace the all-in
idiot bug (affectionate)
Like a carnifex is wasting calories any time it isnt doing the stuff you need a carnifex for
Well, the first thing that comes to mind for why it doesn't just make all carnifexes all the time is Square Cube Law.
like, it works like a 40k faction and I have no problem with that, I'm just saying the technobabble is unusually bad here and is also in a topic I know about because I did an ecology degree
I love the tyranids but we have. Solidly written story that has it pretty clearly always on Immediate Reaction Mode
There are a lot of problems if you start thinking about it. For example, the hive fleets (as in a particular group of ships, not the whole tendril) depicted aren't nearly big enough to hold all the biomass stripped from a planet (or even more than that)
you could write way better technobabble
And like, clearly the Hive Mind is willing to embrace multiple approaches on "How to Eat A Planet" what with Genestealers and Zoats.
IIRC the reason Hydra and Typhon like, exist is as ways to backpatch hive fleets that got jebaited or find actual new intelligence
But the main fleets everybody knows are Reactive Sledgehammer
Vibe of the sentiment is like... why aren't all space marines driving invictor war suits, why have normal marines when you could have 10 man squads of stealth Dreadnoughts as your standard.
Actually, why not just have terminators only? Actually, why not have every terminator with a plasma cannon instead of a storm bolter?
I'm not saying "it should just spam carnifexes all the time" but I am saying that the stated limits on why there aren't *way more carnifexes" whenever the Hive Mind decides it is Carnifex Time are bad stated limits and I would like to read the latest Earth Caste paper on this because clearly there is some interesting biology here that isn't included in the biology bits of the existing lore
space marines really should be packing a lot more power weapons than they currently are, since power swords basically are better normal swords
in other cases the tactical and industrial constraints make more sense to me than the bug boys do
Like if you want to come up with a watsonian explanation for why tyranid forces are made up the way they are you have to also do so for everyone else and its impossible because theres no intention of internal consistency in the first place
I am annoyed by the poor quality of the fudge, not that there is a fudge
I say for the fifth time
Ok. I have a dumb idea: The Hive Mind's power is significantly related to the number of minds it is composed of. So the Hive Mind prefers making lots of little bugs over a smaller number of big ones
The idea I have in my head is that more complex biomorphs probably require an outsized presence in the hive mind?
It's easy to direct 300 termagaunts and like 5 lictors but hard to direct like 20 lictors
I am now curious how many gaunts you get for the equivalent mass of a Carnifex (ignoring things like Gaunts don't have a digestive system)
yeah, my preferred fudge here is "spawn more overlords" as opposed to "carnifexes require unspecified supermaterials"
we do have some comically light listed masses for biotitans
Your justification for the fudge being shitty relies on the things mentioned though
(Lictors aren't the best example because they are supposed to be relatively independent)
Afaict
As ever, Sci-Fi struggles with realistic measurements. 😛
I admittedly listed the first complex biomorph on my mind, which was them because Space Marine 2
Biotitans made of lb of feathers like imperial navy ships
Like if you say that relatively rare materials doesnt work cause they eat planets and yet dont make the commiserate amount of carnifexes that relies on 40k’s numbers to support the argument
how big's a gaunt again, about large dog sized?
Small horse
They are pretty close to human sized, model wise
Human-ish sized, yeah.
OK, call it 50kg purely because I can't be bothered to do more complex maths
listed mass of a bio-titan is 160 tons so 3200 gaunts
not sure whether that's a hierophant or one of the slightly smaller superheavy bugs Forge World used to do
Still, gives an accurate enough image even if that is a comically low weight.
3600 gaunts would easily defeat a Hierophant under the current rules
Do you want one (1) Bio-Titan, or 3,200 Gaunts.
The hive mind wisely understands that all guns have a 16% chance to wound at worst
if I was playing cerebrate at Baal I would happily trade in 5% of my gaunts for an unreasonable number of titans and hit the A-move button
Though the Hierophant would be significantly cheaper in real money than 3200 gaunts
the reasons Nids like to escalate up from small stuff make perfect sense: big bugs take longer to make and can be in less places, planet eating goes fastest with lots of small boys and localised heavy resistance is mostly irrelevant because it doesn't matter if one city holds out when they can just slorp the rest
the bit that seems off to me is that when they do decide to bring in the heavy mob specifically to kill some annoying little shits it's always tiny
I'd imagine the constraint partly is time, every living thing needs calories if it isn't nutrient slurry. If gaunts can be made like the same hour and thrown out there's little waiting time while it was gestating and growing while more complex bioforms especially the synapse creatures might take days while using disproportionately more juice before it even contributes to the effort
I say once again that the square cube law is a bitch in terms of resources required.
I don't know the actual time for queens to grow new units just spitballing
I’m not super convinced by the principle that gaunts are a bad use of mass first of all but my assumption is that it’s actually kind of pork
You need the keep the production lines running since the Tyranids hibernate between worlds so anything you stop making you don’t have free access to on the next one
Well, larger creatures tend to be more calorie efficient than small ones long term.
So you keep the various genelines are running to keep yourself agile and tweak the margins
the square-cube law is wholly insufficient to explain the force mix, because making an infinitesimal dent in the gaunt swarm besieging the doom city is enough to make way way way way way more heavies than are actually deployed, and if you are deploying heavies then you have already committed the time to cook them so you may as well cook more
iirc gaunts are semi autonomous?
Since the nids value throwing the book and reinforcing success
maybe the little ones don't require as much processing power
Semi autonomous and self-reproducing
what actually works in my head is some mix of "psychic control capacity" and "takes time to swap the big hive ship conveyor belts over so it usually just doesn't"
They also don’t melt down after some time like the big overclocked bugs
Gaunts are capable of autonomy but not very good at it
if the space marines held out way longer presumably there would be 10000 carnifexes
(Carnifexes don’t do this so much)
Oh, I didn't know any of the Tyranid strains are self-reproducing. But I guess the ammo has to be
carnifexes are just my example of "generic big scary nid tank" because it doesn't get into Synapse complications
Fexes are big idiots
well you see the tyranids never produce any overlords so they actually supply cap very early /s
A lot of the smaller ones are
hive mind is actually playing the tabletop game, but it doesn't recognize points limits
and knows that horde armies win on VP, which is what it wants
Which presumably makes them sort of “free” if you win
They know that the enemy only has six turns to move onto objectives
And like, there's the real Tyranid swarm winner.
What is this about them not a digestive system then?
if the whole map is just gaunts, its foes cant sit on objectives
Unfortunately baal was a narrative mission where the space marines started on the objectives
Some of them don’t have them
Carnifexes and gaunts are capable of long term survival outside of synapse control yeah
And it does track with actual swarm strategy: The Tyranids make a shitton of rippers.
I think it would be really funny if the hive mind wasn't actually that mind-y and gets outnetworked by the tau or mechanicus
A lot of Tyranids have like a 168 hour lifespan with a crazy metabolism so high you can fry eggs on their shells
it's mentioned that a lot of their subcomponents have no digestive systems, so the gaunts usually don't either because a termagant with no gun is kinda useless
They can probably make both tho
Oh this reminded me of a funny late night thought I had during a convo a few days ago-
Necron with pet tyrannids
Oh, Trazyn.
they also have various big noncombat eaty things that just swallow a ton of stuff and then swandive into an acid lake to have that digest it rather than doing it itself
they're basically just bags with teeth
Huh, like the Exocrines or something?
I saw this video of a guy where his ant colony escaped and he was just like oh okay
Thats probably what a necron would be like
as far as i know, gaunts are meant to just start the breakdown process and then drag stuff to smaller nids or to the big digestion pools
Like...... would
Is there any reason for Tyrannid-Necron beef other than like
'necrons think they're disgusting vermin and start blasting'
Cuz Tyrannids are just on the Organics Shopping Spree
Some amount of tyranid population is also capable of growing and producing synapse creatures where there werent any before
I really like that there's that one hive fleet that's just building a giant zerg hive cluster rather than doing the One Nid Playbook because it means that if I ever make a Nid army I can go "this one is an actual termite colony, they live here"
Tyranids get beat by Tau's Excel Premium but they have a team of users rather than one large blue boy. It would be very funny if Tyranids got defeated because they were reduced to numbers in an auspex an obvious pattern and weakness was found
Though like
I think they do that
And every time Tyranids adapt on a macro scale the spreadsheet updates and finds a new weakness
like I'm pretty sure the admech did that in one of the cain books
Why an orphaned tyranid infestation is capable of similar amounts of mischief to one supported by a hive fleet idk
That is, in fact, one of the big ways the 'Nids lose, yeah.
IIRC Silent King and so overlords that align with him beef with nids cause Nids would steal any hope of getting back organic bodies and thus souls
the admech noosphere is supposedly some kind of absurdly bullshit total augmented reality thing where everyone communicating in terabytes all the time
they really don't act like it is, though
I forget but yeah something like that
and then scrapcode
The noosphere is wild
Some of the big linebreakers but not carnifexes
Tyrannids didn't know there was an slumbering tomb world when they began to harvest mostly
A lot of 40k super tech is kinda handled like real stupid tech
Or the biomass was worth attacking the planet with a tomb world
Like everything is internet of things because you have to make things from old blueprints and yet its a secret youre not allowed to know about
like a noosphere conceptually is nuts, but also skitarii sometimes have goggles welded on and die from radiation because its religious to do so
there's a side comment in Dominion Genesis where a guy goes "I hate using meat voice because it's basically like signalling in morse" and then downloads and reads a thousand books in a second or two once he actually gets his noosphere link up
So the few who do just have complete control of 99% of infrastucture
So the big one, and this is driving the silent king is that biotransference cannot be reversed if the Tyranids eat all the biomass and bail
so its like a massive amount of info being siphoned into your head at all times and then going "nah, I'm about to be irrational"
The necrons would like there to be bodies to take over, yeah.
the Noosphere is actually an organic Admech design, it was cooked up by Koriel Zeth
So here's the thing
Tyrannids strip a planet down to the bare stone and metal then fuck off
That would...... leave all the Tomb components of a Tomb World untouched right
But yeah I guess if they're trying to get flesh bodies back they'll be a problem
also like, if the nids still exist and biotransferrence happens, itll suck to be immediately eaten
and originally had amazing anti-scrapcode properties that became completely obsolete one book later because Surprise Scrapcode is the only plot Black Library has there
looks at how people use the modern internet Yeah, no, you're right, unrealistic.
Oh, ideas for this: when the link to the hive mind is too weak, maybe some Tyranids grow s digestive system. Or maybe even some turn into norn queen like things. Kind of like how some animals change sexes based on environmental or social circumstances
there are some decidedly Tyranid concerns there admittedly
the Skitarii have those zillion byte data uplinks because the data matters to their bosses, but they don't care if they have to vatclone new skitarii every decade or two
A hive tyrant makes one psyker worth of energy
And is also capable of transceiving psychic energy
This makes sense
But to me I'm like, mechanicus have terraformed devoured planets back to health but don't cause it's a ton of effort compared to strengthing defenses on existing one and Trazyn has musuem pieces and they could just restart life and wait a bit more to evolve I'm sure some Cryptek could start becoming biologists no matter how repulsive that sounds
I kind of imagine Tyranids being self unpacking
So long as some of them are around they’ve got the potential to become a hive fleet
To a Necron waking up by fleshy is waking up by fleshy
There are things like the Kraken on Fenris or some of the Catachan critters being tyranid-related.
Imperium, Tau, Orks, get off my lawn all of you
Just sleep is risky yeah
Shield of Baal has a tomb world being invaded by a bunch of gribblies while waking up and going full flayer virus
a cryptek sends a bunch of genestealers into the past and notices a new mural of fleshcrons stabbing them with spears
which is quite funny
And like the more tyranids there are the closer they are to sharing info and doing megaprojects like hydra
Is it hydra
I think it's one that never got a specific detachment
Kronos
I think it's just one mind but fleets are more like different parts of the body, like for most people you can do things better with your left vs right hand or fingers vs toes
'Nids get up to some real freaky stuff too.
I do really like nids, my complaints about bad fictional biology aside
Kronus eat up stuff left behind other hive fleets just for them. Since they don't get a lot of food from fighting daemons
Tiamet
Yeah kronus have symbiotic relatioships with nearby bigger hive fleets to perform their specific role
But tiamet like actively get deliveries from many different hive fleets
Tiamat presents the incredible narrative opportunity of "nids on the defensive", one taken by, as far as I can tell, zero writers
also unrelated note
my word this man is large
I thought he was considerably smaller than that
So like silent king has seen tyranids when theyre potentially doing even more tiamet things
It’s a shame brother Minutus went out like that
Your NornEats delivery is here, it's Cadian your favorite
I think there’s some artistic scale happening there
the big implication in the setting is that like, the nids have won everywhere else right? And a soft assumption is that, barring some sort of big deal shit, the nids are primed to win here too right?
or are like, an inevitable victor
Wasn't there some thing about how the Tyranids are actually fleeing their home galaxy from something else
Not that i remember, but maybe
Well no, there's not a lot of data about where it was like elsewhere
Its just a in universe theory
Just the Silent King going "We gotta handle these fucking bugs!"
As i understood it, nids are implied to have eaten everything else, and are hella hungry, so are coming here cause big E is like a lighthouse
Like one ordo xenos guy posed it to another guy
Well thanks to the Horus Heresy, we do have the exact moment where the 'Nids notice the Galaxy.
The “running away from something worse” theory, that is
Ahhhhhhh
I think that was an in-universe theory, but not like for sure. But there is a bit of a "every non-Imperium faction is the most dangerous faction to the Imperium" going on in the codices lol
I think its pretty well supported to say that because of like, the general progress of nids and the silent kings testimony, that tyranids are really scary aaaa
Like its hard to argue that the fleets entering the galaxy are likely to just taper off or anything
yeah, they're one of the three "gonna kill you all" factions along with Chaos and the Necrons
Why doesn't SK just tell Cawl, is he stupid?
although it's all phrased as total speculation from all parties so could be whatever
besides SK, who is instead very vague
Would the SK do that? Just lie to the other factions and his advisors for the benefit of the Necrons? Yes
This convo got me looking at tyrannids and waow
This seems pretty nice as a like
Mookswarm gun
4 chances to wound per fella
Speakin of lookin at factions
I am being tempted by Chaos
And have questions
What's the deal with 'chaos space marines' and then the more Focused groups like World Eaters, Emperor's Children, and so on
Can the Emperor's Children take CSM units or vise versa orrrrrrrr?
I know the space marine chapters like space wolves and ultramarines essentially bolt onto the wider 'space marine' faction but this doesn't seem like that
(I am looking at Emperor's Children with mild curiosity because their army rule seems fun)
It seems like the answer is 'no'
Which amuses me
'we're the chaos space marines!!!!'
'which chaos god do you worship?'
'chaos!!!!'
'wha-'
'CHAOS'
Yeah its different (nowadays) from even dark angels etc
Csm can take the basic unit from each though
As like allies
The cult legions also do share a lot of models but they have their own datasheets for each
Dang......
I like the master of executions off CSM but dislike their faction rule
But I really love Emperor's Children's faction rule
'you are shit fast but with a thematic gimmick you need to satisfy as a requirement'
also
reading For the Greater Good, like, the tau faction ability
this text feels like it wasw written by a fucking alien
Yeah its
Weird
For what seems like a simple ability
It's basically 'one dude can forego shooting to let other dudes get a bonus shooting', right
It's wierd what abilities take crazy wording to make function how you'd expect
yeah
ough patient hunter makes me weirdly made lmao
*mad
im sure somebody out there somewhere likes uhhh
only getting any of your bonuses halfway through the battle
Also I find it funny that they get that faction rule and then like
Soooo many of their dudes have 4+ BS??
And like
Most Shooty Units have 3+ BS right
'do your faction gimmick to not have worse to hit as the ranged army'
Also wow the Emperor's Children army list is 🤏 if you can't mooch off CSM
Correct.
So, this is kind of a side effect of how CSM used to be in Ye Olden Times.
Where they were just all one army.
You could indeed be running Khorne Berserkers alongside Plague Marines
It feels like you could have a middle ground where you have the core CSM faction, and then a small list of additional units from each of the traitor legions that you pick one of to 'attach' to your army
Like yknow
Like
Like
Like
Like
Like the Space Marines and their chapters,
I won't complain tho because if it did work that way Emperor's Children would have Dark Pacts as their faction rule, which I dislike
4+ bs who jump through hoops to get to 3+ isnt just tau
Its how guard work and how cults used to work with crossfire
Also how votann worked but maybe not anymore? Idk
what makes it strong for the tau is being able to spot with one guy and everyone gets the bonus when targeting that guy
And all the riders on spotting
votann used to get bonus to wound iirc, for dudes killing your dudes
yeah
based on detach usually
Like idk
like in patient hunter you get sus hits and ignores cover
in montka its lethals
Tau are a ranged army yes, but that doesn't mean we get all the best guns and all 2+ shooting
And on stealth suit its big buff
its more like we're a high mobility shooting army, so we have advantages via positioning and tricks
rather than just standing and shooting folks
Factions/units that get 3+ are meant to be very skilled basically
And elite
It is kinda weird tho that tau jump from 4+ to 2+ on commanders and nothing in betweeen
honestly surprised that crisis suits arent 3+s
also i think its funny that canonically fire caste have shit eyesight, so their tech is what brings them on par
Votann are still a buff 4+ they just changed the buff
Ad mech skitarii also work like this now
Since they stopped being bs3+
And got all horde-y
I think initial votann were also bs3+ and had dumb critical hits before critical hits
Idk if that's necessarily true? Skits are 4+, Guard are 4+, Lootas are ~4+ sorta, Flash gits are 5+, necron warriors are 4+
Its just eldar necrons and marines basically
3+ is for elites like John warhammer and elves
Wait guard are 4+ now?
even with necrons you need to go to elites to get 3+
Immortals are troops
guard are 4+ with the asterisk of plentiful buffs
But yeah warriors are 4+
Maybe I'm just off base from the shooty armies I've seen being Marines, Sisters, and Eldar yeah
But also the crisis suits also get 4+ shooting which just feels odd
and in fairness if you want shooting buffs Tau have umpty billion shooting buffs
Also like if tau were better at hitting they would just get worse guns
And their thing is having the best guns
And like tbf eldar and marines thats like half the game
So its not exactly rare
But yeah
But yeah the average tau fire warrior is way more Some Dude than space marines or eldar
even beyond shooter/spotter you get like, free +1 to wound, free AP1, free sustained hits 1, free 6" range etc
Better equipped than guard but not a like physiologically special
Tyranids are 4+ mostly. Like you just had enhanced senses carnifex. And then they added a billion gunbeasts and gave them all 3+
They do sorta have this, but it's a little weird
This was so much cooler in 9e when they got to use the army rule
And it make flamer rubrics busted
clearly they should let you use both on the same unit for double Hazardous
Yeahhhhhh
This makes me sad tho
I more want to poach a few CSM for Emperor's Children than the reverse
Cause csm got extra flamer hits as a like incidental bonus army rule
i mean i cant not play the experimental weapons cadre
Yeah imagine Thousand Sons with dark pacts instead of actual psyker stuff
experimental prototype cadres is actually mostly crisis suits with flamers and fusion guns
the normal ranged stuff doesn't really benefit from an extra 6" but John Flamer really does
yeah it's great for flamers and fusion blasters
Yeah the old let the galaxy burn was such a weird little ribbon rule
which it also has the enhancements for
I will likely still give EC a look
Keepers Of Secrets are also one of my fave daemons visually
lumpy hellbeast with sixty eyes? Weak
Aura farming nonbinary satyr with sword arms? powerful
Breachers
benefits of Experimental is also the stratagems are very good
wahoo
Finally good pics
Hasn't this article been around for a very long time now
But also yes I am very excited to see a Proper SoB Killteam
And I forgot
Rather than the Novitiates
I am, in my defense, getting over the flu