#Warhammer and Such
1 messages · Page 186 of 1
the symbol used to reveal eldar would be in the game was literally a wave serpent wasnt it?
or falcon
Land raiders are also transports
both transports
I'm just thinking at the scale of a tw battle will it be needed if you know what I mean
oh, yeah, itl just be unit based like epic / legions imperialis etc
so a unit of transports picks up a group of units of hte same type
We've seen the scale it's just normal tw
hotkeys for "pick upp all units of this type" and "pick up all units in this area" along with a micromanage option
normal tw scale is already closer to epic and imperialis than 40k tbh
the scale shown had multiple groups of squads
not individual squads, once it zoomed out
some of those formations were BIG
but it was interesting that it started small and zoomed in
likely to try to do both
which will be fun to ballance lmao
gonna be some GOOD spacemarine last stands,t hey love that, its like enrichment to them
Call ins
It’s pretty similar to Epic from what we’ve seen but like, the lower end of Epic people played
From the sounds of it
Though transports were very important in Epic since dismounts were SLOW
probably not in the game from what is shown now BUT there are orbital bombardments shown, so call in airstrikes are possible
Maybe valks
Ya know what would be funny?
oh hey knights errant what the fuck are you doing here
lmao
If next year GW announces a video game version of Kill Team.
probably being someones baby and showing of quartered/halfed colours chemes
like good old howling gryphons
loved their paint scheme since hte old white dwarf back cover they got
lmao I hope the army painter is detailed enough to make maryland marines
Ideally it's just dow army painter
its already more detailed than dow just from that rendition of knights errant with the multiple segmentations
So we've seen calgar wonder what else we're getting in terms of LLs
…isn’t that a state flag?
best damn one
Like, the one wild US state flag
Since imperial agents got brought up
One with different armour options god willing
Or 15 no in-between
You think they would use the Stormtrooper designs or the Scion designs?
Because the Stormtrooper mini/art was so fucking cool.
yup
always thought it woukd be a rad marine colour scheme
alsonhey werent just transports directly in tw:w already?
the siege towers
Is it Maryland? Or am I wrong on that
I mean kinda sorta they've only ever done one transport unit that wasn't just a siege engine or boat which were a chariot unit in pharaoh
They've never done two fully independent units in the sense of you can embark a unit within another unit and move them around
I’m here for that
They did that necromunda game so they have a track record of making virtual skirmish games
Yeah
It would be so cool if they do it and they make separate narrative campaigns.
i was second guessing the concept of my Dusk Wyrms being renegades but then i remembered the Relictors and the Carcharodons exist
I'm happy that craftworlds look like they might be a release faction
also the mordheim game (which is actually pretty fun)
They are
It's Marines, Guard, Orks, and Eldar
What are we thinking on tw40k
I am... very unhappy with what was shown
It kinda looked like a mobile game and knowing it's on console doesn't give me great confidence
Though you could play maybe the more recent entries of TW on console
So that might not be a huge issue
I'm mostly thinking the 1000 marine limit would be very funny
I think making me watch more Primaris Ultramarines Marine Boltily Around is an insult
I'm still thinking that it's just... not a good fit
This would be incredible actually
Fundamentally just not... the kind of game that Total War is
it really isn't a good fit for what total war is known for (which is rank-and-flank warfare, notably their napoleonic and gunpowder-tech entries have been the weakest of the series)
The fact there's an army painter does make me think it will defacto be the best 40k game ever made tbh
Is dow4 not gonna have an army painter?
It does but it's just a painter
TW Napoleon is actually my favorite even if the 2 line rule is Dumb
This is literally "make your own faction"
It is?
Yes
Oh
It's pre alpha it's going to look bad
Maybe it is peak
The steam page is out
but tow:w works for mobile gunline + monsters so i think they can make it work
you can go read what it has
And people keep bringing up Epic and that's cool and all but I've never actually heard anybody say if Epic is actually good
Yeah it seems very YourDudes oriented which is nice
Just that they tried to do it and then stopped
nothing is good
It's aight
epic is fun
What is the 30k Epic? Is that good?
Yes
so is legions imperialis
Legions imperialais
Epic is good when graded by age
It’s kind of dated now
it wont be like epic is old and gnarlyyeah
Notably an actual good game forgot about it
itl be new
Epic has really interesting stuff for maneuver warfare with big maps and the activation system is good
it's really fun. Tough learning curve but lots of fun once you get into it
It is also from like 2002 and the points values are all fucked up so balance is… not super good
Yeah hive wars just sucked
But also Epic isn't Total War, which would need like, an entire new engine and design and at that point is it even a Total War game anymore?
total war is a name
It's a new engine right?
Yea
And I'm concerned about if they can make Warhammer 40k work with the style of game that it is.
I don't think it is so narrow of a style of game that changing from a rank and flank style RTS-part to something more fitting to 40k is out of its wheelhouse
I mean the style of game is exactly what 40k has always wanted and never got
I am not sure they are fundamentally that different tbh
40k is about moving big blobs of dudes around
Total War is about moving big blobs of dudes around
I'm sure it'll function
But this isn't this is just tw
Like it's a total war game it has a grand strategy and a rts element that is the tw formula
Scale is graphics dependant anyway
Always has been
i hope we get a "battle at the farm" reference bsttle or map
I hope it's good
I'm worried it won't be
Have hope
Is I guess what I'm trying to say, ultimately
I am entirely down for this, I think the only ones who don't quite work are Space Marines and honestly TWWH has been able to handle elite squads pretty well
TW game's can be iffy in quality but they are always at least decent
and even if its not good there sthe new old style dawn of war
it might be a bit jank but honestly I just want to roll out the all russ army or blip around with warp spiders and the existing stuff is probably fine fundamentals for that
Yeah ultimately
If tw40k doesn't pan out
We have dow4
Which does look very promising
Do wonder how they will do teleportation
Does any twwh faction have only elite squads?
No
My problem is that they will look extremely visually bland
Ogre's come closest but you have gnoblars
eh, you can paint 'em bright and vibrant and give them big glowy weapons, they'll do at least as well as the Aspiring Champions or whatever
not only, though ogres have primarily 'monstrous infantry' which are fairly elite (16-24 entities at max unit scale) but yeah gnoblars
I can't guarantee they won't be wonky as hell but I'm at least willing to give it a try
I already know teleportation will be jank
Total war games have been getting less and less complex every release
Which is pretty sad
So like, idk how this is gonna go
I know 40k isn't exactly known for tactical fidelity but like, I just dunno how actually fun this will be
TW has kinda just been left clicking your dudes and right clicking the opponents dudes since twwh and waiting
The historical TWs I have the most experience with are rome and napoleon
And those rustled the ol noggin and while I want tw40k to do the same I know it wont
They have had to dumb it down with the more fantastical stuff
I dont think so they coulda atleast had some formations
Gimme squares for imperial spearmen/halberdiers or smthn
Have terrain actually relevant except for sightlines
Well that's just tww and terrian still matters
TWW is the exception when it comes to formations sadly but it's kinda a reflection of the table top to an extent
Thrones didn't have them
As in Britannia?
I think part of it is like
It did? shield walls were like the thing in TOB
Old formations just changed how units collided and interacted
The newer ones are just stat changes
Like putting my infantry in a square formation in napoleon doesn't give them +20% cavalry damage or whatever
It just does what a square formation does irl
They still do that it just tells you the stat bonus at the same time
I feel like three kingdoms was reasonably complex
Also the older total wars didn't have nearly the wealth of unit variety that warhammer total war has
When they start doing the wacky wild stuff it makes sense for it to be simplified just for ease of game making and playing
Warhammer does require a ton of micro
I'm just referring to the formation aspect because that's like the big change on how units can interact imho
I think tww made micro a far bigger part
I think one of the things with unit variety is like
Shogun 2 is widely considered the best total war game by oldheads
And by oldheads I really do mean anyone who fucks with tw before warhammer
And it has basically none
I have however
Not played it
I need to though
I do really like warhammer though
I just want more from it
And I know tw can give more and has given more
I hope that the whole build your own faction roster thing it means they can focus on the core rather than making 10 bazillion units
But like outside of formations and actual sieges not much has really changed is the point
I definitely feel differences betwen how tww and rome play and I dont think it's just age
Like fundamentally tw battle's are the same but they now have more moving part's just native to a fantasy world
I grew up on it
Its really good and is basically just rock paper scissors forever
Shogun 2 and Empire were my picks
Empire is basically Napoleon with a worldwide map, it ruled
Do think it needs to be studied how they just forgot how to do sieges
I don't think I've ever been particularly impressed by Total War sieges but Rome and so forth did feel rather better than stuff like Warhammer
Warhammer sieges barely feel like sieges unless you're playing something like Skaven and can sit back filling the entire sky with artillery
which would be fun if the enemy could do anything about it other than feed you unit after unit
I'm in two minds about Shogun 2 sieges but they certainly weren't bad once you started putting up multi-tiered forts you could actually use
never played Atilla but Rome 1 wasn't awful
I think tw40k is so different from the previous games that it's a bit of a wait and see
Base game wasn't a fan but I tried the strongholds of the samurai mod and it was brilliant
I’d be interested in seeing them do another gunpowder line warfare game, but I recall people saying TW Napoleon was like, absolutely brain dead ai
honestly if Total War 40k ever lets me make an army of Ruststalkers I'm buying it, I don't care how bad it is
I would expect to see Admech at some point, they actually do suit rank and flank to some degree
and yeah, they were dumb but not unfathomably dumb
Empire is by far my favourite gunpowder TW though
has a lot more going on
I think my problem with rank and flank is that like dude I have a machinegun how are all the guardsmen not dead yet
Every shot a space marine makes should be 1 dead guardsman
Yeah it's just there's going to be more guardsmen than bolter shells
Reloading mechanic
I could accept this
Well theres clearly cover
admittedly I'm not sure a space marine is going to be able to pull off that kind of memetic accuracy while being shot by 200 lasguns at once
So i imagine it will be about cover
I think a quote to that effect is even in the old Black Crusade book
It didn't look like it was just going to be the exact same thing yo, we got some glimpses of gameplay
But the lasguns are flashlights misc they dont dooooooo nuffin
Never once
actually now I think about it guard get 1 heavy weapons team per squad, which means a TW unit of 200 guardsmen has... 20 heavy bolters/plasma cannon/lascannon if properly equipped according to tabletop
yeah that'll keep a space marine's head down
I think my problem with the "mass lasgun fire can kill a space marine" thing is like
If one cant, why can 100?
one can, it just needs to get lucky
Because they got thin helmets and joints
and 100 guys unloading full auto is a lot of luck
How did archers kill knights
Longbows were just built like that
(maybe not full auto depending on how recoily your lasgun is today)
archers did not kill knights, normally
For a long time they didn't
but a lasgun is meaner against power armour than a bow is against plate
But again weight of fire is a hell of a drug
also they do have special and heavy weapons and plasma will put a space marine down just fine
Tbf you dont need to be accurate in a target rich environment like an ork/guardsman charge
Dunno how they will make mixed weapons work but I'm hoping they will implement it
Or they'll just do lasguns and special weapons are a different squad
Even if he might not be choosing who he is shooting a space marine has enough cool under fire to shoot in such a way that he is going to hit one of them
orks maybe not, but even human human wave attacks don't form a literal wall of meat
The main thing about this rn is not getting mad at anything that isnt real
Ywah
I will however be mad at the trailer
I'm just being very cynical because holy fuuuuck I would kill to see this game be good
Its bad
it's like 7/10 as bolter porn goes, solid animation
Yeah it's good bolter porn
I like the plasma and power weapon depictions
Nods to astartes
I see marines just dunking on an enemy faction for more than a single shot and I steal another year off James Workshops life
Orks are an easy faction to dunk on if you are space marines tbf
I see Ultramarines doing it i take two
Feel your in the wrong genre in that case the poster boy's of the franchise will be center stage
To be clear, longbows didn't just punch through plate armor. In an analogous way, space marines are nigh invulnerable on the battlefields of the 41st millennium
Yeah the giant grand battle trailer is going to show the poster boys doing poster boy shit
I am old enough to remember when Ultramarines being the poster boys was such a reviled meme that they didnt do it for a long while
I am tired of them being the poster boys
And I want them to stop
SM2 made me dislike the Ultramarines more
Lol
Know No Fear made me like them
What was the journey of poster boys? Started um didn't it? Then there were the crimson fists, I vaguely remember blood angels, and weren't DA once too?
People still being hung up on matt ward is comical
Matt Ward deserves written apologies
It was decade's ago
Look people still think Tau are OP from data like a decade old
Horus Heresy is interesting because in 1e it didn't have any and then 2e it locked hard into Imperial Fists and Dark Angels
so much imperial fists glazing
I'm surprised their official paint scheme isn't gloss
DA were the launch box in 6e/7e (Dark Vengeance) along with chaos
The ttrpg hobby crawls slowly
some Sons of Horus but mostly just as generic bad guy rather than badasses
Matt Ward did a fraction of the bullshit GW does with ultramarines now
I remember having the crimson fists big jigsaw puzzle as a kid
It is funny to me they did not say "In the grim darkness of the 41st millennium" and instead say "of the far future". Also the planetary map at the end is peak 40k nonsense map
Lancer is the new, shiny ttrpg to me and it's been around for almost a decade
Whoopsies
Lancer is older than that
Lmao
Okay had me worried
Im so tired from watching tga
look, Nebulous Fleet Command came out like a month ago, right, I haven't been a regular community member for it for four years
that would be horrifying
As a tau main, we still get flack for strategies we can't even use now, like fish of fury or triptide with 30 shield drones
dwarfs get formations btw
fuck riptides (x32)
7e burned alot of people
or close-enough-to formations because ironbreakers can tank fucking cannons in shieldwall
the rest of Tau are cool but still, seriously fuck Riptides
In what
TW:WH
They are just a blob
Same as everyone
ironbreakers get super shieldwall
It's just a stat thing
Stormsurges were on thin ice for a while because they were also nuts in 7th but honestly they've been so depressing for so long it's redeemed them
I think they got a points cut in the last dataslate?
As opposed to actually you know making a shield wall
they're already a shieldwall by default
dwarf units march around in tight squares, the only issue is that they don't hold formation on contact and that's a game engine limitation
oh yeah for reference on the level of Imperial Fists glazing in HH 2e, Siggy could solo like the lower third of the primarchs easy
Fuck yes
also iirc formation attack is like....actively harmful which should probably be fixed
Imperial fists my goat
When talking about a tw shield wall I mean the toggle formations
and Stone Gauntlet was like.... nearly as broken as just taking a bunch of dreads
they got a pretty significant points cut, yeah
HH2e dreads were so busted that they were getting near-globally houseruled in month 1
Like the bret wedge
so glad the game is actually playable now
bret wedge gets stat boost doesn't it?
Bret wedge gets stat boost yeah
Yeah and they actually go into the formation
But it is atleast a formation
my ideal HH edition is this a patchwork of 3e core, 1e toys and a few QOL and jank improvements from 40k 10th
but 3e is at least playable out the box
which 2e was not
I guess I'm more fine with TW;W formations because really the only one you're missing out of the historical toolbox is square
(absolutely no reason for deployment in 3e to not work like it does in 10th 40k, that at least is just doing it wrong as a joke)
Well you're missing more than that
like most infantry units are wandering around as line or column and while there's no real reason to do column which is something I'd like to see fixed line works just fine
How does it work in 3E 30k?
People remembering every busted tau strat forever is increasingly weird
Shield wall, spear wall, loose to name the big three imho
hey I also hate wraithknights and dev centurions from 7e
The thing with the bret wedge is that the wedge isn't actually the important part
It’s been so long since fish of fury
I mean infantry by default just march around in the first two and loose is really only relevant for skirmish infantry and a lot of those guys are loose order anyway
In my defense at least, it’s a trauma response firmly ingrained in teenage M4’s head by multiple rounds of getting ruthlessly murdered
The wedge is made kinda redundant when the charge ragdolls the first 4 lines of infantry 20 meters
it's not an explicit formation but like, a line of spearmen is a spear wall
Due to the stat boost
that's what spearmen are
winner of the rolloff deploys everything, including infiltrators/scouts, then the other guy does it, and infiltrators screen out other infiltrators so the winner just gets to put their infils in perfect blocking/scoring positions and the loser gets fucked
But there was so much other nonsense back then haha
Who remembers the rhino rush
But it's not really because they don't fight as a formation
the 50% chance of losing the coinflip generally keeps people honest in terms of running a zillion infil blockers but really it should just alternate after regular deployment
oof. That's how it worked in 40k for awhile right?
AIUI Fish of Fury was also like just like a slightly stronger version of doing the same things with Rhinos
Or Lash/Warptime Princes
Hey I also recall the Eldar bullshit, that was traumatic too
Wraithknights
yeah the formation disintegrating on contact is more of an issue imo but I don't think that's actually fixable in a meaningful way
yeah, it's why if I was writing 30k 4e I'd bring in the bits of 10e that are just general good practice
like infiltrator deployment
I had it rough being a young guy in a community of 3-0-40 something tournament guys
I got crushed ruthlessly
look at for example cathay formation attack, which does try to keep formation and it has to give infantry fat durability buffs to not be as much of an active detriment
Formations didn't disintegrate on contact in early total wars iirc but it's also been a hot goddamn minute
But it did make my rare wins very satisfying
They didn't
Initially read this a 3 wins 0 losses 40 ties and was deeply confused
My recollection is that they were messy as fuck in them all the time
the issue with formations is that infantry in total war don't mutually support in close combat which creates a whole bunch of issues with trying to make formations "work"
Lots of blobs losing formation
the one time I borrowed someone else's knight to run meta 7e Admech I played against Unending Host Renegades, killed 400+ models in one game and still got tabled on round 5
yeah I remember medieval being pretty blobby
Lmao sorry for the typo lol
it's sort of the frontage vs depth thing that you already do with normal infantry layout
But god did I hate how Tau battle suits were monstrous creatures and not vehicles, made them unreasonably Killy for their difficulty in being killed
When were suits ever MCs?
The split between monstrous creatures and vehicles was always pretty weird in 40k
They were Big Infantry in their 4e and 6e books
They were mc in 7th
7e MCs were spectacularly stronger than vehicles and so a lot of Tau suits and other similar things were MCs
Kastelans too
MCs also got native AP2 on melee and Stomp on superheavies, so the Stormsurge had a chance of autowinning nearly any melee fight by rolling a 6 on stomp and removing every model under a small blast template
They were the best of times they were the worse of times
I think my bit with TW:WH is that I wish the counter system was softer
It was very, very not fun how I could reasonably kill vehicles but oops no these guys are on legs and not treads and so are like 17x tougher
no drip and no balance
sure cav still lets you do silly things but other than that a lot of the game is makign sure counters connect and that's not really what I'm here for
I'm warming to 10e despite my grognard complaints, although I still have them and appreciate HH3e for sustaining most of them
That's tw rock paper scissors for you
I think I like gunline armies because it's largely not counters it's positioning and keeping your ranged units safe which feels much more "correct" to me
It just seems too far from what I remember playing to get back in now, and they have removed some of my vehicles
I am blessed by still having 75% of a legal Admech army
I think tw40k will work as a cover system
like it's a little counters but it's not "my spearmen get +30% damage against cavalry" it's "my guns kill anything they shoot at, make sure they can shoot"
and no Legendsed models besides 30k stuff that never got into 40k in the first place
The snippet of gameplay had units taking cover and shit
So it might work like how uhhh
Like, a lot of my stuff is still fine but all my heresy era stuff is poof gone
I would like to run my 30k Alpha Legion in 40k but none of the vehicles work anymore
Coh2 and call to arms does but in a very big scale way where units will seek cover automatically near where you tell them to go
and basic power armour boys + terminators are pretty useless
Yeah I remember thinking it was very dumb how one of my Nob Leaders was a credible threat to a land raider in melee (4 S9 attacks on the charge in 4e) but literally could not kill a 125 pt carnifex with perfect rolls
That’s kinda where I’m at aside from like, some rhinos and a predator
I pick HE I have 18 units of lothern sea guard I turn off skirmish go make a tea and a win by the time I get back
This might even replace frontage/depth choices as a "how spread out do you want this unit to be" option instead
I guess they kind of turned vehicles into monstrous creatures huh
(Starting in 8th?)
Basically yeah
Monstrous creatures are faster to hit which is an advantage
in essence, everything is an MC now
Also goddamn is new 40k stuff expensive, I’ll stick to trying to press gang people into maybe playing historical stuff with me
Arguing which facing takes a hit got contentious
walker/vehicle/monster are basically just tags for anti-X to work on
Facing template
Yeah but also made stuff able to do more than one wound at a time, which evened stuff out
HH3e has also adopted this but kept the old AV and facing system for vehicles
which I honestly quite like
Right!?
a Dread has 6 wounds, a Land Raider has AV 14 and 8 hull points
Yeah I liked that, even if yes it could cause arguments
the raider is almost certainly going to be tankier
Isnt it still sorta vibes?
No
Like its model dependent isnt it?
You put it on the centre and call it a day
You have vehicles bases and then you can have less contentious facing
Sometimes complexity isn't better, at least not for its own sake, but i can vibe with wanting more... what's the word? More of a reflection of the lore or how things feel like they should work
Hold on isnt armor facing still the x method?
Yeah
which is model dependent and also still sorta vibes
I think armor facing is in heresy isn't it?
Yeah
From the centre of the model unless otherwise stated yes
helps that this is 30k, where everyone is jacked as hell, and the Mechanicum deploying 27 Robocop 2s to sweep 60 space marines off the board doesn't feel lorebreaking at all
I am comfortable using 30k stats to draw rough comparisons between kinds of dude in a way I would not use 40k stats
The increasingly cool terminators are very funny
I do not think a Ruststalker is basically bettter than an Assault Marine no matter how much I like Sicarans
Normal termies, kilotermies, megatermies, gigatermies
Curvier vehicles would be a bit tougher to get objective on facings no? Like the back of the falcon and devilfish are clear, but where the sides and and the front starts less so
currently there are basically 3 levels of termie
With increasingly bigger shoulders
WS4 chump termies (usually bad, a few unique varieties), WS5 elite termies (generic and many uniques) and WS5 Eternal Warrior mega termies (exclusively legion unique badasses, not every Legion has these)
Anchor the center of rectangle on the centerline then extend the sides until it includes the vehicle
even Custodes only reach mega-termie level on the Aquilons
generic 30k custodes die surprisingly easily
The actual shape doesn't really matter everything is treated as a box basically
obviously there are many good and bad units on each of these tiers, I firmly believe that Lernaeans are the best terminator unit in 30k despite lacking Eternal Warrior
but they will still get fucking rinsed by Deathwing Knights
I would like vehicle gun arcs to return like in 30k, but I know in 40k that would be a reason to juice the guns since you'd have a harder time going all in, which then forces you to square and cost the other, non vehicle, units that also have those bigger weapons
40k currently has this strange design between stuff that was originally a vehicle or is designed as a tank and as such gets like 5000 guns and stuff that is designed as a monster and gets like, 1
i.e the mechanicum long transport has noticeably larger side arcs than most
Nids have a real shortage of secondary weapons
Mentally imagining wide devilfish
devilfish is already pretty chonky
to be fair the Triaros is silly
look how comically massive this train is
If yeah no my brain just did like a photoshop stretch as my mental image and I laughed
Of the df
HELLO I AM A BASIC TRANSPORT
beep beep motherfucker
Is the size of a house
my basic transport is 200 points and out-tanks a land raider from the front
unfortunately the side arc is merely mid
I forget what the statline on the triarios is like but its like the M113 predecessor you could stuff an entire platoon into
and also 500000 miles long
yeah, you can put any mechanicum unit in there except for like, 12 myrmidons and the monstrous creatures
and myrmidons are basically the size of Centurions
Put another one of itself in there
you can even put a warformed-up archmagos in there and he's the size of a hive tyrant
30k techpriests did not skip leg day and as such your average archmagos is perfectly happy engaging in a fistfight with a Leviathan Dread as long as he can bring his trusty power fist
not entirely sure this works robomechanically but ruleswise and sizewise they're a fair match
similar points value too, except in the Magos' case more of the points are army support kit
Yeah its like this thing
3 man crew, 24 passengers
The evil archmagos in Rogue Trader has a statline like a hellbrute so its comparable
They are given to sticking themselves into giant combat fridges
I mean Cawl is like just short of a hive tyrant in hive
And he slouches
I do like the idea of tech priest end game is like, become a semi truck
I think we've seen a few bigger ones but they tend to be a bit rarer than Cawl/Draykavac elite-dread scale warforms
Also that one guy who can take vashtorr in the 1v1
And previously a number of primarchs
I remember seeing the art of cawl next to gulliman then realizing cawl is like taller than gulliman by a good few feet and I'm like holy how tall is this guy
Scoria can still throw down with Primarchs, although he's not quite favoured against them he stands a chance against the WS7 ones
He beats everyone except Kabandha, Valdor and the large adult sons on average
easy clap against most greater demons
we have two other documented Archmagi on his level or above, the Witch of Thramas (threw around Inner Circle like dolls, fought a long duel against Lion, lost but escaped) and the Archimandrite (pulverised a bunch of custard creams after being chaos corrupted, although you could reasonably argue Drach'Nyen was boosting it)
Oh wow now that's something I could see fitting another tiny tank inside if it were slightly larger
Oddly Scoria being particularly fighty never shows up in his writeups, he may merely be unusually decked out and old
he's the head of his forge world's secret police and a Cybernetica specialist before he coups it with warp-engram robits, but I know or no incident where he hits anyone on screen
I don't recall anyone fighting Vashtorr, he's a bit new, but I do think Scoria is cooler
On the TT its iirc a favorable mu for scoria
Working on a commission, trans Krieg. Might be taking more than a little inspiration from @cerberusxt.bsky.social
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Something I'm worried about with TW40k is.. What's gonna happen with Guard customisation? Oops all Cadians, or do we actually get different armours? Or do they have regimentally duplicated units?
Man, the more I think about it, the more I dislike the Total Warhammer 40k trailer.
"Total War: Warhammer 40,000 will have four factions to choose from at launch: Space Marines, Astra Militarum, Orks, and Aeldari"
No admech, no necrons, no knights, does space Marines include chaos aligned? No leagues
At Launch doing a lot of heavy lifting there.
chaos will more than likely be pre order/release dlc
Having two imperial factions from the jump is kinda wack
Im curious how they’ll be separate
They said no preorder dlc
I feel like Space Marines and Imperial Guard are really about as different as the Empire and the Dwarfs in Fantasy, up to and including relative height differences
I am curious about if they'll just have one very long lifecycle for 40K: TW or try to break it up into multiple main games like Fantasy
depends on how the stock does
yeah warhammer 1 had a similar number of factions
this isn't new
Wait, isn't this the same race line up as totalwarhamer 1?
More or less, yeah
not really
total war warhammer 1 launch factions was my first popup
seems everyone is comparing them
the Empire (humans), the Greenskins (orcs and goblins), the Dwarfs and the Vampire Counts (undead).
chaos as well
As Day 1 DLC, yeah
Oh elfs were in 2 not 1
nope
WE were in 1
well maybe a day 1 dlc
but those are the four base game factions
brettonians were a preorder dlc
chaos were a dlc
I feel like if there's not a preorder faction there probably isn't a day one DLC faction
But that still leaves chaos as the likely first DLC
idk how they're gonna handle it
I hope instead of the line formation drag it's like in call to arms but on a massive scale
where you dictate the density of your unit and they automatically take cover
DLC races for 1 are Norsca (trolls and Vikings), beastmen, woodelves, beastmen, and chaos warriors.
No launch chaos in TWW?
nope
Damn, pull the lever Archaon
This would be a weird way to say day 1 DLC
Q: Where are the Chaos Space Marines?
A: Whilst they’re not in the game at launch, they’ll absolutely be part of our plans at some point, along with all the other iconic factions from the setting.
yeah def not day 1 dlc
cant wait for tau vehicles to be completely busted just due to ms
just as james workshop intended
Eldar Vehicles too
The Fire Prism is going to be incredible
Though, everyone should also gird themselves for massive outcry as soon as the game launches about incomplete rosters
I am interested in their faction customization thing
I hope they do mixed unit formations
Will I get total war hammer 40k? Maybe eventually certainly not immediately
Not till you can play as the necrons
im happy to make my own custom chapter and/or guard regiment
hopefully with cosmetic options
Definitely looks like theres an army painter
I wonder how many years away the game is
it's more than just an army painter iirc
it's actual wargear customisation for your troops
That's a powerful fist
gawdamn
total war is the game series where the games have like a million dlc's for new factions and such right
ya
i was talking to my friend and he was kind of interested in this new one but also did not want to have to deal with that so he could play whatever factions he wanted to
frankly i myself got quite interested when they showed that you can customize your faction units and such
but having to deal with the whole dlc thing does kind of kill my interest
Doubtless they'll include DLC for sub-factions like specific SM chapters.
yeah that's the kind of stuff that i just would not want to deal with honestly
yeah so assuming they follow the TWW system theres two main types of DLC, factions and LL packs. Factions are well new factions while LL packs have two lords for a existing faction plus new mechanics and units
Yooooo he’s holding the claw back with the other arm
That’s sick
its himothy
I tried playing Total Warhammer 1 and I didn't get more than like 4 hours into it.
if the game is more focused on faction customisation then the legendary lord pack system would presumably have to change
We gotta get to total warhammer 40k 3
in terms of actual top level factions its mostly having to buy multiple releases yeah
Primarchs, I bet.
I don't think that works with faction customisation though?
and like they didn't show any named characters in the trailer either
Maybe? I think we'd need to find out more but like...I don't doubt they'll add characters to it, up to and including primachs if TW is any indication.
ironically another issue with copying the legendary lords is that there's like. not that many of them for a lot of factions lmao
and then a lot of characters that overlap
There's enough races/factions they could milk that for ages instead of legendary lords
I think what we will get
its the same in fantasy but LL packs are less work than a full new faction so they kinda act as a middle ground between releasees
please dont even joke about that before you will it into existance
no unironically
I'm not even joking
and I dont hate it?
if it is what they say and you can genuinely customize the gear of your troops
yeah I'd agree
it will allow for some crazy guard kitbashes if they do it
I imagine customisation packs themed around specific sub factions
introduce a few new units or unit types, and then the customisations to go along with them
elysian drop troops? drop troop gear and drop unit types
farsight enclaves? melee battlesuits and idk gue'vesa?
or maybe a gue'vesa subfaction alone that introduces gue'vesa units that can have imperial gear
but can only be recruited from human worlds
I can see the vision, basically those could take the place of Legendary lord dlcs
yeah
i could see them being a frankenstein of the two
maybe they introduce named character units you can recruit? or you get an LL equivalent with say farsight or the ultramarines dlc gets your guilliman or whatever
but it's not the focus
The focus will probably be less on LLs i imagine
will say the ship tab on the UI does make me think we might see some naval stuff
yeah like if it doesn't have an LL/named character in it it's no big deal because the focus was adding units anyway
they used to do unit packs for the historicals so its not like they aint done it before
They mention fleet upgrades too in the store page but that might just be functionally like black arc upgrades. Fire support and unit buffs
I know this is just Hopium, but if they make interesting supply lines a central mechanic my life will be theirs (or my debit card, whatever they want tbh)
i would be surprised TW has never done anything but generic supply stuff would be cool but uh dont hold out hope
Warhammer 40K is also not super a supply lines kind of setting
though looking back at the original tww trailer they didn't really have characters in that either and also showed a lord of change which wouldn't be in the game till tww3 so
(there was one in 1 the norsca lord)
oh that explains that then
it still took like 2 years to come out tho
Chaos lord*
With the day one DLC Chaos you had Archaeon and Sarthoriel and Sigvald as your choices afaik
He was my problematic fave
actually
It had all four of them
I distinctly remember that when the Chaos Incursion occured in TTW1/2 as Archaeon, that feathery fuck turned on you
The various Space Marine chapters tell you what they're all about.
Ultramarine art by Paul Dainton
https://40k.gallery/last-blood/
Salamanders art by Miguel Iglesias
https://40k.gallery/salamanders-8/
Marines Malevolent art by George Earl Abalayan
https://wh40kartwork.tumblr.com/post/752190494597169152/marines-malevolent-vs-salamanders
Vote ...
"You know I'd be terribly embarassed if I were that boys father"
all the chapters looking at the ultramarines
Yet again, you're right. He was made an option in multiplayer, but never campaignia
Tzeentch overrepresented in Total War
Total 40khammer will have NO tzeentch units
TW40k implements more in-depth logistics and then a bunch of hive worlds start starving because so many of them rely on multi-year and unreliable trade route imports from agriworlds
Only norscan
That's the recruitment mechanic for chaos and gsc
It'll just be the Nurgle sections of Boltgun, all the time, forever.
food coming back could be cool
Would be especially pertinent for making control of different worlds matter
I doubt there's going to be toooo much logistics focus
Logistics matter in regular total war, but it's mostly confined to making money and having the right buildings for what you want. It'd be neat to have a different system in place for 40k (and a space game in general)
in historicals you have food being a resource
but TWW thats gone the way of the dodo outside of 2? factions
Ye, but that's not proscriptive
maybe they make the space layer of Total WourtyK about supply lines so they avoid the need for making space ship combat
Or maybe they make Warhammer: Armada 3 just for fun
This was the image of the strategic map. Though I wouldn't be surprised if it's mostly placeholder
Highly likely
Food also makes sense less for a lot of other factions
Like orks, necrons, aeldari/drukhari aren't worrying much about food
I wonder if the Aeldari will have a bunch of special mechanics. It seems a bit weird for them to be conquering a bunch of planets
Yeah that's a good point I assume you'll have a craftworld
In fairness total warhammer already does a lot of shooting
or just the entire black powder games
I mean the thing is the black powder games/factions kinda don't really work and also 40k is post machine gun
but also like even archery isn't really like
balanced
or like sisters of twilight eagle riders are basically attack helicopters and they also kinda bust the game
https://www.gamesradar.com/games/total-war/total-war-warhammer-40-000-wants-to-be-the-seminal-warhammer-40k-game-says-its-devs-who-sell-me-in-just-8-words-you-can-customize-the-fingers-on-space-marines/ this interview they mention units using cover
Creative Assembly has approached the task by blending Total War's signature formula with inspiration from 40K's tabletop game. The ranged and melee structuring is still in place, but has been changed to feel more dynamic and hybrid. Soldiers will be able to use cover on the battlefield, and individual characters within one unit can be equipped uniquely.
"Like you'd expect in the tabletop game, a unit of your warriors isn't just made up of one unit type. It's not the same person: they've got different specialists, different weapon styles,"
me likey
This is ambitious
oh my god
it might be a lot of autoresolves
or just like, you have a main force
and then an expeditionary force that can conquer places for you
Maybe. It really depends on how much stuff per planet there is. It's not like planets and provinces have to be mechanically different things
The sense I am getting is that there is a massive persistent galactic map and then a series of “crusade fronts” you play your hybrid fighting and GS campaigns on
Not the whole galaxy at once
Which honestly feels like a good way to represent the “only war” feeling of the setting
Like yeah you won here
I think it might be like warhammer tws where
there are a bunch of non playable factions that you can fight
that will later get expanded on when they become playable
I do remember there being factions you could fight that weren't playable in tww until later
For some, the most exciting flex of Warcore's muscles will be Total War: Warhammer 40,000's in-depth customization. We've already touched on how players can choose the weapons of squad members, but that's only one extension of the freedom on offer. Space Marine players will be able to design their own chapters, select their colors, and more.
"We didn't quite get to [customization] with Total War: Warhammer. We went all-out on this one. It really is next-level, probably more than any game for Warhammer we've seen," says Hall, beaming. "Just the other day, a customization guru was showing me that you can customize the fingers on Space Marines! That's the level of granularity we're going with this. Players can start with their chapter – and obviously all factions are going to have that to an extent – but I think we're going to see some really great-looking Space Marine chapters."
chat we might have a spiritual successor to chapter master
Blorbo coefficients previously unseen
It might be
Reading the article, yeah I agree with this interpretation. It sounds like each campaign is a unique/semi-unique set of factors and it's represented on a metagame map.
I wouldn't be surprised if there is a procedural generation option in addition to set arcs
Ratling guns
I wouldn't be surprised to see lower overall model counts in the RTT portion than TW:WH
Otherwise the micro and blorbo management requirements are going to be gnarly
I hope there is actual diplomacy
I think we can all agree this new direction is confusing. Warhammer 40k?
I mean going from Warhammer 3 to Warhammer 40,000? CA just glossed over 39,997 entries in the series. How did we go from Orcs riding boars to Orcs riding advanced spaceships? What is the in-between for these two points? I'm willing to wait to see if they go into this passed over lore in a blog post or something but I can't help but feel unsure about this rapid pace in game releases.
Interceptor City is very fun
good dogfighting and the kind of unreasonably ostentatious scale that the best 40k books have
thousands of aircraft dogfighting at 1000kph inside a Hive City
i cant wait for total war 40k mods for 'realistic' space marines that make them run faster than jets and one shot every target
I liked interceptor city
A few too many plots and the traitor subplot gets resolved pretty quick
But besides that
Have you ever tried to get rattling guns to fire within 100 feet of a small bump?
Also very funny to see Protagonist Lady and remember when she was a bit character in Gaunt's Ghosts
Imperial pilots are also apparently all so stimmed up they can react in a millisecond at 1000kph, which is pretty damn impressive
they also have the ace combat people wired into their aircraft
this but unironically
it's always nice to see Chaos fighting a campaign that's a campaign rather than a warp-bullshit-enabled collateral kill on an entire war effort from one tiny raid
Which is funny ig
This but also it takes like 700 recruits and 40 turns to make a new normal space marine
Double Eagle was also solid even if it was a pretty standard Abnett Imperial Guard War book
I liked Double Eagle, even if again it had one too many plot threads
perhaps Abnett's biggest repeated flaw is "oh this fucker again, he gets like five chapters and doesn't do anything interesting in them"
Double Eagle and Interceptor City get points for being books about plane fights, which show up barely anywhere else in the vast 40k canon
turning tw40k into chapter master 2
it's basically them and Deff Squadwon
maybe there's a book about a Marine pilot somewhere that I've missed
That's honestly be peak
So, since they're doing the entire galaxy instead of just one system.
How much of a graphics card would I need to handle that?
I also read the Silent King book, which features no silent king
and has very cool admech
the small explorator expedition dies to a necron tomb ship, but everyone dies to necrons, and they've managed to reverse-engineer enough necrontech to design a no-dimensional-fuckery-zone projector and hack some basic warriors
Stygies VIII doing work
I recently got the first Guant’s ghosts compendium, haven’t read it yet though
they also have seven cruisers and twenty kastelans, if that's a small expedition by Admech standards I'm impressed
This would almost certainly be CPU bottlenecked I bet
Also, wild how 40k book prices swing wildly in used stores for $5 to like, behind glass $200 collectors item price for no discernible reason
there's also some fun political sideline where it's mentioned that the heterodox xenotech-using magos was exiled to the pariah nexus to die but the higher-ups who sent him there are still taking all his data and his designs for themselves back on Ryza
which is a fun way to resolve "the admech keeps Doing Things but they also have religious proscriptions against Doing Things"
And I'm like "Oh shit. I might have to finally invest in a desktop for gaming."
"so, by law of orthodox mars you should not have made this tech, but now the tech has been made it's still holy in the Omnissiah's sight, therefore gimme the phase-shift jammer"
TW is good at being run on lower end pcs
the quite large xenotech enjoyer sect takes this even further and decides all tech is holy, even Necron stuff
like i managed to get TWW3 to run on a dell work laptop
to the point a guy gets his arm hacked while trying to have a code-war with a Wraith and goes "this fucking rules, praise the machine god" before a giant wave of monoliths and immortals show up and rinse him
typical Admech response to being killed by something fun and entertaining
_>
That's a power move
ah, and we have some more FabGen lore - Raskian got a servo-skull out of the webway before dying, the Mechanicus has the information on the Deldar negotiations about the Golden Throne and we're getting an upcoming book called Master of Mars, on the identity of the next fabgen and the worryingly volatile political environment of Mars
that sounds fun
apparently the protocol for invading tomb worlds is to fill the first wave of dropships with the chumpiest troops available, usually Ministorum rabble with shitty lasguns, because they're all going to die anyway so you just need something to absorb the beams
suitably imperial
also explains all the random chumps in Twice-Dead King
Guilliman is pissed at the Martians for hiding the true scale of the Necron threat because they wanted to loot, but that has now been resolved
and they have done some useful things with all the loot
“I’m sorry Jeremiah, your Words Per Minute has put you below standard, you’ve been transferred to the Mechanicus, pick up your lasgun on the way to the landing shuttle”
apparently most of them are volunteers, of all things
zealots in drop-churches that are basically tin cans with stone vaulting
Necron cruisers seem to go about 3-1 against Imperial ships of the same size, and roughly half of them get to phase-out rather than blow up
which is strong, but not as bullshit strong as they were in the original BFG
That sounds about right for BFG honestly
I vaguely remember the best you could do being damaging enough of them for the force to leave, but I could be wrong
it's been a long time
They were really tough and fast
But not unkillable
But their speed and firepower and toughness combined to make them super hard to handle if well piloted because you just couldn’t like
Bring firepower to bear against them properly
that seems to fit
the necrons in this kick the hell out of Guilliman's crusade fleet but they're not, like, uninteractable
the Mechanicus gets to actually engage with their technology and use their big fancy guns, the space marines bolter bolteringly, the chumps on the ground die a lot but still manage to take out a few with meltas and so forth
rare good xenos depiction
Nice
Szarekh himself shows up for like, two seconds
he says hi to Gulliman, Guilliman stabs some lords, SK goes "nah I'd win" and tries to duel him but then the local Eldar goes "shit he might win" and does psyker stuff to close the necron portal so there is no fight
It depends on the scale of orkoid progress.....
Because there is specifically a point during the war with the beast where orcs were farming Humans like cattle
Anyways, for resources with the drukari, you'd need to have victims. for the eldar. It'd be birthright, the space Marines don't really need food that much, but they do need to feed the populations of the people they're in charge of for recruitment and all that
A mechanicI could see for the necrons is resurrection and opening of tomb worlds
I like this Silent King book, even if it's misnamed and has a few too many wandering viewpoint characters
Orks might just be like clans that will actually fight for you or some sort of dominance resource that represents how many clans will fight for you rather than aimlessly fight for themselves
Winning big fights means more orks from all over will be drawn to you
Or the simple option is "waaagh"
there's a Myrmidon in it who kills three wraiths and then later fights a suicidal delaying action against a whole swarm of them, and lasting longer than a few seconds in that situation is pretty good considering they just ate at least twenty Space Marines
Cult Myrmidax continues to collect Ws
I think the only time I've seen them go down easily is when Vashtorr psychically dismantles a couple to show off his evil technomancy, and he does that to lots of things
Magos Hiax takes a few paragraphs to explain to the space marines how best to go about tomb raiding, which is basically "look, the fact there are more necrons doesn't matter, any necrons can kill you, you have to be sneaky and trust in the fact that canopteks are dumb as hell"
Do ravenguard's weird mental stealth thing work on Necrons?
It seems like a good way to just sneak up on most higher Necrons
what kind of stealth works on necrons is wildly variable
in one book Ultramarines hide from necrons in particularly thick fog, in Silent King they need the tomb robber magos' custom xenotech-influenced sensor baffles
Except like imotek who has like nanoscarabs in the air so he'd notice if an invisible fly move through one of them
Fog seems like a wild wayb
This technologically advanced ancient race that fought psychic gods with all sorts of warp trickery doesn't have like infrared or UV or sensitive sound sensors and can be hidden via regular fog
space marines, skitarii, Tau and (usually) necrons are all basically immune to that kind of thing, this was just badly written crons
Ah ok
See they’ll be looking for reality warpers and gods
Well they fought the Krorks too
Canopteks, regardless of author, are dumb as rocks unless a higher necron is directing them
they're basically necron servitors, so it makes sense
but crypteks and lords should be basically impossible to stealth past without dedicated technowizardry
And they fought a ton of lesser species that werent mentioned, the psykers were the biggest weakness but not everyone they fought were psykers. They did have the Ctan though
A tech-priest let loose a blast from a back-mounted neutron laser.
what the fuck
random bridge crew enginseer I was not familliar with your game
(he is immediately killed by Immortals, but still)
for reference, the usual size of a neutron laser:
I love the random tech priests who aren’t even really combatants but still carry some kind of absurd hypergun
Random martians, unprompted
yeah, you have to whip out the mars-issued anti-tank glock and remove at least one necron before you are murdered because unlike the Myrmidon you aren't in fact a bipedal tank
the usual reason for this is that a Mars-standard fusion cutter servo arm is basically a flamer or a melta depending on whether you put it on cone or tightbeam
this guy just decided to loot the toys cabinet at some point
Oh my god how is this the first time I noticed that he’s holding a Hi-point and not a Glock in that picture
I probably saw it in really crummy copied 17 bajillion times jpeg format before or just wasn’t paying attention but man that’s funny
I also never noticed that haha
It’s probably in .40 S&W and he just don’t know any better
Rho-1 Lux pulling out an honest to god volkite serpenta when everyone else had autoguns was pretty peak
"This pistol is a credible threat to space marines"
it's that old thing about techpriests, you never know whether you've gotten a puny nerd with a hyperfixation on binharic poetry or a god of war until after you've already committed one way or another, and some of either column have pasts in the other
at least one Archmagos has given something approximating the "used to play college ball" speech while machine-gunning a whole room of bad guys
You never know if a tech priest is concealed carrying a heavy bolter, volkite, Grav Bombard, or some fucked up thing only they know about that turns you inside out
also some of them genuinely are chumps, don't get me wrong
there's one in Dominion Genesis who is just a box
really really good at writing dramatic noosphere speeches but it's not like he can fight you
The good monologue about the volkite is actually in Vorbis Conspiracy.
High-power las flashes by the hole in the wall. The windows shatter. Her guns make a throaty crack with each discharge. Her pistols are powerful. Mine is better. I take one shot. The wall is no obstacle to the volkite. It utilises similar principles to melta-weaponry, although far more refined. Hyper-agitation of the wall’s atomic structure causes it to vaporise instantly, transferring violent energies to the next layer, then the next, building a potent chain reaction. All this takes fractions of a second. The result is spectacular. The serpenta cores a hole through the rockcrete, spraying molten material in a wide cone around the thermal ray as it punches into the next room.
Iirc there was at least one sawed off lascannon
yeah, Magos Addenbrow
he was asked why he was concealed carrying a lascannon when he didn't even know there were orks around and said something along the lines of "I find many problems can be solved by having a lascannon"
See previous picture, it’s his problem solver
Also lets be real even in "safe" parts of the imperium having a gun is a good idea
Also, really cool description of a volkite that does a cool job differentiating it from other stuff
See also necromunda and the mechanicus dumping random servitors into the wilderness
honestly the volkite would not be my pick for cop stuff just because they tend to hellfuck everything within a fairly wide radius of the impact point and start a giant fire, to the degree that it's their selling point in 30k
but I suppose Mechanicus cops have fairly wide latitude to shoot first
You never know when a meeting can escalate into an argument can escalate into a fight can escalate into pulling your concealed carry death ray
The only reason you should not have a gun is because you are styling on someone because you have so many guys with guns they can't shoot you
Something I think about with necrons and stealth is that the leaders have all the tech they need, but also their massive egos mean that they are not acting in optimal ways
Admech stuff is typically grotesquely overbuilt so I could see needing a bigger gun to deal with rogue combat servitors and such
I did want to play a Rogue Trader who's entire gimmick was 10 digi weapons
yeah, Necrons and Admech share the core characteristic of "theoretically, this large agglomeration of guys gals and roombas can fuck up almost anything, but they have a list of cognitive biases as long as your arm and are busy yelling at each other"
Yeah when you’re trying to arrest Sub-Magos Chi-Rho-Delta you don’t know what he’s packing or if he replaced his body with a adamantine exoskeleton
Necrons take it to a more dramatic extreme, since their hypertech is unmatched but paired with robodementia of three different kinds
I think this might be why the Malagra are like they are (weapon skill 6-7, everyday carrying paragon blades)
I don't think we've had a malagra in a book yet
What’s there deal?
Tempted by Myrmidax Magos
Mechanicum inquisitors who are also sword cultivators
Mechanicum inquisition
scare the fuck out of other techpriests
Admech secret police
👍
the Ordo Reductor and the Cult Myrmidax are violence freaks but generally just viewed as odd
meanwhile, the reaction to Malagra:
ah, here's the blurb
you can recruit their tech-assassins to fuck people up, they're mentioned to usually operate in trios
mechanically they are somewhere between a Space Marine Chapter Master and a Custodes Tribune in individual killiness
they picked up WS6 in the latest edition, the giant pile of extra wounds is just because everyone got that
Trying to figure out how to build a scsry magos myrmidaz
Murmidax
honk shoo myrmimimi
sadly myrmidax no longer get the giant gun mounts from their arcana
might as well give him an archaeotech pistol and a big gun, though
I like the plasma fusil
with Guide he's BS7, so that is critting for AP2 D2 autowounds a third of the time
I wonder if he can have two pistols, let me check
In Lords of Mars Kotov overclocks himself and dumps his entire ammo load in a subjective minute while manually aiming every shot
One of the high points
I'm not sure how the Pistol rule interacts with the Firing Protocols rule but if it does let you pack two pistols into one gun slot then you can legally take a plasma pistol, archaeotech pistol and plasma fusil
which is 5 shots of midstrength breaching and good damage that you can get BS7 crits on
Magos not archmagos hmm
hold on putting this here for reference
ah, normal magos
on him I generally just grab a quick melta or grav gun
How does the rad stuff work in current HH?
he's going to be casting cybertheurgy on myrmidons a lot, presumably
Yeah hahaha
meltagun is good for opportunistic Pathing
and the BS6 guided lord with dual fusils can do most of the hard work
Poison 2+, if you get an unsaved wound the entire unit's toughness drops by 1 for the rest of the game
unfortunately the rad-cleansers are a touch overpriced, but rad nades are good
rad grenades + grav gun is my expensive magos loadout, debuffs the fuck out of 3+ armour marine squads
but generally you aren't short on ways to disintegrate MEQ
the rad nade is just a great buff for plasma secutors in their quest to eat every tac squad and score vanguard
might go rad nades and meltagun if you want to splash out
opportunistic tank pop and getting -1T on a MEQ squad means plasma is killing on 2s
Meltagun is there for a very funny path kill
48% chance to instagib a 3W 5++ centurion if you have Guide up
which includes a stock champion
I mean like thats really funny odds right?
Just rougjly even odds to pop before a fight
1/12 chance of instant killing a non-termie praetor but he's absolutely going to kill you the other 11 times
so send the Guided dual fusil lord at him instead
same weapon skill, better durability and Path is 4 shots that crit good
We have choicessss
in that unit you sure do
Wait hol on how many attacks does rhe praetor lord have?
neither are favoured against a praetor, but dual fusil path at BS6 does enough damage that you have a shot
Legion praetor is probably swinging 6 times, since he's going to win init against a slow-ass myrmidon
Lord only has 3 attacks and can't be made a Master Sarge because he's not actually a sarge
but he does have WS6, so marine is hitting 3 times, wounding 2.5, maybe getting 1 through 5++ 5+++
so you get to Path him twice, hopefully
if he's smart he starts picking the "neither of us get gambit X" option to stop you pathing but then he has no finishing blow and you can chance it with FB or Flurry
Yeag
Cancer engines arent needed right?
Becausw one thought is the myrmidax magos with scyllax guardian maniplds
Its his 108 floating swords
as in the actual gun?
rad-engine is not really better than a cleanser, they're not great this ed
magos doesn't need a furnace if his squad all has them, if over half the unit has furnaces none of them are penalised
Ahh
Rad enfine yeah
Shame he was dying of cancer at the time
Sort of adjacent to that, but and we'll return to the forty k talk.But in the new street fighter movie country, music, singer orville peck is playing vega
_>
been thinking up a ganger game for imperium maledictum
looking that the levithan dread sheet is funny
they figured out something nobody else would, mounting more than 1 HK missile to something
This might rock actually
Crime lord patron and ur doing crime in a hive city
A fun twist would be is that it was a hive noble the whole time financing the gang and using them to sabotage a rival noble house
Alternatively, if you start the gangers out young enough, it could be a space marine trial And they're the patrons to select an aspirant
Patron not having your best interest at heart and originally planning to train your crew as a sacrificial statement piece after like killing someone key but having no escape plan for you to survive the aftermath could be a very good dynamic
Especially if they have opportunites to sus it out and learn about before they do the big job done that would get them killed
The secret big bad evil guy
Alternatively.....
Well perhaps more in conjunction with
"Okay boss we got you the crate. Those Adech cogs didn't seem to want it to leave the temple, what is it? Some old weapon?"
"No no my dear lad. It is something called a Halo device..."
Didnt necrons have a blackstone fortress that was basically halo device
Not even out of place for 40k really
the idea is that they're in a gang doing shit for their wider gang and moving up the ranks, I think
it'd be on my homebrew world ™ of Calaenas, which ended up becoming the homeworld of a fleet based chapter after they got stranded there during the noctis aeterna. This is foreshadowing for when a single (one) (1) marine comes knocking after they do something very bad
Halo devices are xenotech from the halo stars
The most famous of which make you immortal but also a cannibal
Or like a vampire ghoul
yeah
BUT
there are some that don't have that side effect
they're few
but they exist
Friends, I am going to be playing kill team with bugs today. Does anybody know what the best tacops options are for bugs?
Flank I think
Bugs struggle to take mission actions and Flank lets them not take mission actions and make use of their phenomenal mobility
do chapters that arent the original 1st founding found new chapters?
yup