#Warhammer and Such
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they already have the two Gloriana class battleships Alpha and Beta
and also the battle barges Beta, Beta, Delta, Delta and Delta, because of course they copy their ship names incessantly
this is such a charming book
Why so big
I once again ask
Why big
Its like they accidentally just increased his size in blender to 125% when they finished and nobody noticed
These new kill teams are so high firepower wtf
WScouts all have plasma pistols right?
they can but their specialists don't have them (mostly)
their weird medic has a pistol which is nearly as lethal
But they have a sniper and such
Stealth Suits have crazy good guns but they're funky
They have 6 real shooters and even though they're APL 3 they don't have a shoot twice
But they do get 2 extra good melta guns
Wolf Scouts get Jaws of the World Wolf too haha
5a 3+ to hit 3/5 blast 2" and sever as a shooting attack
Infinite range I think
They seem really strong but they have to clump up for their storm for full power and with only 13 wounds a guy I feel like they're so easy to kill
They also don't have very good defensive buffs
So JaS or anything
But they're vicious in melee
Really cool team imo
People are really mad about them online it seems
people online are always buttmad about everything
especially wargamers
its 1/3rd of the hobby
real
They do seem really hard for melee only teams to handle
I've had my Phobos guys evaporate too fast for me to think they're too strong
I'm definitely gonna be getting stealth team. Both for the models and bc they seem really neat
You know, Twice Dead King halting its extremely dramatic duel between the Necron flagship and a big battle barge plus endless swarm of escorts just to casually blow up an Ark Mechanicus with a mining robot and ten Lychguard does feel like rubbing the Mechanicus worf status in a bit.
Really good book so far, but come on, the space marine ship gets to tank a supernova and fight the cron fleet for days.
They even go "damn that Mech ship has big guns" in the opening chapter, then later describe how it's full broadside does nothing but warm the armour of a necron mining drone up slightly
rude, I guess I chalk up another one on the list of otherwise good books where the Admech do nothing and die
mech boys only get the cool guy pass in titan books
even then they get totally overshadowed in warlord
Games Workshop refuses to allow us to be cool
i did like them in brutal kunnin
The best performances by Skitarii are in Titanicus and Know No Fear, all of which predate Skitarii being codified as useless tinmen
they also lose Brutal Kunning spectacularly hard, much as I liked the guy with the concealed carry lascannon
i do like they lose for extremely admech reasons
It was at least one of about... five books where the Skittles actually get to shoot at the enemy
Still jobbers, we never get to win for Admech reasons
their good in flesh and steel!
one techpriest does any fighting in Flesh and Steel
and she's a low ranking adept with a volkite
against a murder servator with a multimelta!
I'll be honest this doesn't stack up particularly well compared to.the plethora of dead forge worlds, fleets, titans and easily mind controlled armies of useless idiots
dont forget all the traitors and civil wars
Techpriest characters are consistently fun and effective, the faction as a whole is arguably worse then Orks in terms of being fodder
Orks are always on the offensive, they get agency and their stuff is always Gargant We Built This Yesterday so there's no glory in flexing on it like with the parade of dead Imperators
more over they get to be scary
The Mechanicum has a couple of good performances although it's still cursed by infinite scrapcode
The Admech can't fight for shit and I'm getting increasingly irked by this fact
Seriously, an entire Ark Mech dies almost offscreen, they board it, kill about a hundred Skitarii and then it just cuts to it exploding
Casualties: one necron
It's a rune wolf priest, the space wolf equivalent of both apothecary and chaplain
That's why it gets the special pistol and spiritual chiurgy
(my SW player friend was very excited to tell me all about em lol)
Rune priests are wizards wolf priests and medics
Are*
One eats rocks one eats people
assembling the first skitarii of my admech army and I am understanding the weakness of my flesh
He'll probably grant stealth
Genuinely worse faction to build across 2 game systems
Especially 30k
declaring my guys are from a forge world where they don’t wear backpacks
I nearly tore one of the doodads clean off just getting it out of the sprue
Wait till you see all the antenna just waiting to snap off on the hq models
I'm so glad Thallax don't have so many spiky bits
Personally I removed a lot of censers and antennae from my first squad because half of them were bending or breaking in transit anyway
Finished both Twice-Dead King books
good as hell, first one is an 8/10 on my Black Library scale and second one is a 7/10
they're both great, but the second one has a bit of James Bond "we go to the place to talk to the guy to figure out where to go for Next Location" stuff that makes it meander slightly between the excellent first and third acts
One necron to an entire Ark Mechanicus is a ridiculous cost ratio
(he got better)
Reanimation protocol bby
The funny thing I like about Necrons is the way they balance the Necrons so they just don't stomp in space. Their ships are too advanced to fight the imperium effective. They were designed to fight gods and even c'tan shards that bend reality to their will in a war that used stars and planets as weapons.
They are not meant to handle a bunch of fast rocks slung at them
Very jet fightermissiles vs WWI wood plane energy
realizing that i should have given Wolfrahm Zecht more servo arms in his art if he's gonna be the Master of the Forge since they apparently come equipped with Servo Harnesses
guess i'll see about remedying that
gonna make the extra servo arms as unobtrusive as i can
This one didn't, but it's still a very silly fight
The boarding party is pinned down by turrets when a trio of Dunecrawlers arrive from behind and beam the one casualty to death as he runs at them. Somehow the smoke this turned his body into then blocks all Admech sensors including the ones of the wall of guns on the other side of the necrons, they charge out of cover like the ending of Butch Cassidy and the Sundance Kid and then we just cut to the ship exploding and the necrons sitting on their flagship totally fine.
A bit Looney Tunes considering how good most of the book is at making the fights vaguely interesting even when the necrons are stomping.
That's rather goofy
tonight on Horus Heresy: blackshields become tankiest boys ever, ask Dark Angels to politely leave objective
Breachers with 5+ invuln, 5+ FNP and a ton of heavy stubbers/shotguns are pretty mean scoring troops as it turns out
even if they can't React to get off the point when the Terminators show up
their termies are huge too
going to have to come up with a plan to deal with that, might just be "more snipers, more statuses"
drop the sarge and the squad is LD6, at which point I can probably rout them all with heavy flamers
Flamer phosphex contemptors with claws is a good status tagger/problem solver
I'm thinking expendable breachers
I was fairly sure Contemptors didn't get phosphex
but you can go tristatus with heavy flamer + gravgun + havoc launcher on two melee weapons, which is great
panic 1, pinning 1, stun 1
I wonder if that works on Castaferrum
apparently not because it doesn't know what a grav gun is, but it can get a flamestorm cannon for panic 2
Whatever their little dipshit roof rockets are
Oh those are havocs. Still works
havoc launcher, yeah
phosphex is basically an auto-rout against a lot of targets, shit's scary
Iron Hands inductii get to go hard there
I am admittedly still tossing around a leviathan dread in raven guard because I can just throw the silly phosphex on them and then have fuck-off melee for when people finally get inside the 18” of shadow walking on my brick wall
think i've got the servo arm setup for Wolfrahm going
Leviathan is the one that gets a roof phosphex
yeah i think this looks good
What, no servoskull as a lil' fella hanging around?
i could add a servoskull
would be mad funny to give him a big wrench as a melee weapon
1st edition tech marine type shit
on that bad-ferrus-manus-art grindset
absolutely bash someones fucking skull in
why is he wearing an oil refinery as a backpack lmao
i think i could totally swing a power wrench as a proxy of like, a power maul or a power spear or something
If only I could find that model.
Though I did model a techmarine holding an oil can.
my favourite space marine wargear, oil can
https://usercontent.one/wp/www.warbay.shop/wp-content/uploads/2025/05/IMG_0412-scaled.jpg Got this dude on 30cc of top-grade rhino oil, they forgot I'm me.
There we go
i feel like i should detail the other's up with greeblies because that's how imperium does things
but i kinda like the clean aesthetic
I tend to keep the greeblies to important models, personally.
i don't really wanna add 500 purity seals and custom trim for everything
i've only really done important lad art so far aside from the reference sheet tacticus guy
Which is fine, honestly. It lets you know how far you can pare down the greeblies for line troops.
Mhm
They get to have normal rivets instead of golden ones on their armor /j
I mean i could genuinely spin something about gold representing the Emperor and being allowed to use it is a sign if your dedication to his service or whatever
Maybe gold service studs too.
of course
tbf the big rank indicator that i was low-key going for was just
having more customized and older armor
like all of the dudes i've done so far except the tacticus and the First Captain are in pre-heresy armor basically
and the first captain is still in a Terminator suit with a crux terminatus
admittedly i probably should have given Ghaumagan some more ornate armor
think i'll do a detail pass on him as well
might do a detail pass on all the art just to make it a bit more ornate
First match up of my local league is into an ork player with 2 gorkanaugmts, 3 deff dreads and 6 kills cans
mechwarrior ahh list
Oh yeah yesterday in the Deathwatch West Marches I'm in I became squad lead as a Librarian and gave us Oath of Knowledge for +10 WS/BS against a specific xenos, and as a result, along with bonuses from Charge and Aiming, we had multiple attacks with 10 or more degrees of success.
That's Deathwatch yea
By our second mission my Devastator was firing at an effective BS of 110-120
another day passes and my desire to play DW only grows
I tried running a module for a college club
Emphasis on tried, I think we had someone call out and cancel every week but two
But I feel like I was doing something wrong bc the game felt feakishly lethal
The first and only enemies they encountered were Kroot Scouts with flat 17 damage hunting knives
The funny thing is the average Marine is taking between 1 and 0 damage from that lol
yeah ok this does look quite cool
thinking i might have Wolfrahm also be basically an apothecary on the sly with all the megical looking gizmo's i gave him
Wonder what I was doing wrong, then, since our one and only combat was nearly a wipe lmao
Something I was thinking about as far as the game versus the lore. A tactical squad in lore is probably well serviced with a single heavy bolter team member. In game, there's almost no reason to bring one.
If they had high armor pen it’s different
i dont think a kroot knife would have high armor pen though
Pen 2; Balanced).``` This is what I found on the Kroot shaper profile, which only really deals damage on high rolls
You ever think about they're called Centurions but no one has a hundred of them?
IDK probably like a half-dozen
that is, not a lot
Centurions are relatively common I think?
having a whole first company of Termies is notable, so most chapters probably don't get anywhere near that for anything heavier
They’re like broke boy terminators
I wonder how many land raiders the average chapter has
because I've killed a lot with my shitty cheapo tanks
was just thinking that centurions being the broke mans terminator armor, i could cram in a decent amount for my chapter for extra heavy armored units but idk anything about how rare they are
honestly i've never really heard much of anything about Centurions
That’s mostly cause they’re from the weird pre-primaris era where GW was scrambling to make new space marine sculpts and they were… weird
They’re just a relatively recent STC for extra armor
And they’re assigned to assault or devastator marines
So rookies
Indicating to me that they’re not super rare or honored they’re just specialist gear
ok cool i will requisition as many of them as the mechanicus is legally allowed to give
they were considered generally broken in 7e because of a particular grav gun build and otherwise I have heard absolutely nothing about them
i'm trading all of my battleline marines for centurions
grav was just broken in 7e in general
Weren't grav devastator drops legendary for a while?
might be that they look rather goofy and they have no in-setting weight, so nobody's writing fiction about the glorious centurion devastator company of XYZ
yeah, they were The Space Marine Play
the art i found for them looks fucking abysmal
although space marines weren't actually great until they got a formation that gave you a free transport vehicle for every single squad
This is now very old but the 5e Ultramarines TO&E has 12
which puts 7e in perspective
You know I'm surprised heavy flamer devastator drops aren't a thing
jesus fucking CHRIST what happened here
Admech and Marines had "all your wargear is free, your tanks go from 150pts to 90pts" and "infinite free transports" respectively and they were both only about A tier
S tier was Taudar Forever
why are they the fucking manlet marines dawg 😭
man that is not a lot of tanks
Nope not at all lmao
Waddling around like the younger son in A Christmas Story.
I don’t take those numbers without a healthy dose of salt
they look fine in some other artwork
Yeah Thawks are super critical to space marines
like they look reasonably proportioned and chunky in this art
then you look at the models and they are back to waddling
It's funny to me that centurion s are less silly dreadknights
there's a great bit in an otherwise slop space marine novel where some 30k Space Wolves have popped into the 40k setting and met up with the 40k Wolves
Power armor for your power armor
and the 40k wolf guard go "oh my god a spartan" and start fanboying
at which the 30k wolfguard go "you are so easily impressed"
"holy shit fifteen terminators in one vehicle, this is the biggest hammer force I've ever seen!"
look the lads need to be h e a v y
"a fist to equal that of Russ!"
the 30k marines, used to deploying in Termie companies of 50, are making worried expressions in the background
if i have to field the manlet marines i'll field the manlet marines
Something I'm baffled by is that the new primaris thawk, the overlord, is supposed to be bigger than the thawk. But the thawk is already huge
It's a mobile command center than can carry a multi role task force easily
I thought the Overlord was meant to be a big rotary wing lander rather than a light nimble dropship
the Big Hawk is the Stormbird
which is quite pretty at least
Stormbird is the oldy isn't it?
I don't think the overlord has art
although it has no turbolaser
Oh that does look nice
sadly it's been mid since 2e
Overlord Gunship - Warhammer 40k - Lexicanum https://share.google/uMMoFH1hL0ZUz7a8O
huge impractical dropship, like most superheavy transports it costs so many points you can't afford to fill it up and still have a ground force
Thawk is less expensive and has a large laser
that does sound unfortunate
in 1e it had fun rules and could go in a Mech force, I was going to convert a big whale statue I had into a cyborg airship and use it as one
never got around to that
I do have a nice whale on my bookshelf because of it, though
I just feel like the t hawk is already quite big as a central operational tool of the space marines, the overlord almost feels cumbersome
Able to carry 80 primaris marines
Feels more like a lander than a gunship
oh, lexicanum is un-fucked, wonderful
what was up with it?
ahh
I feel like 1 full thunderhawk can carry a full compliment of marines ready to address almost any operational scope except open field warfare
i had some trouble with it as well yesterday
one thunderhawk drops about one platoon, AKA fodder for legion warfare
I can see why you'd want the overlord
the Stormbird is mostly just a bigger and better thunderhawk, they only stopped using them and introduced the new shittier thunderhawk because they were annoyingly hard to build for the vast legions of the Great Crusade
Yeah I'm not thinking in legion warfare, in thinking in 41st millennium
but the Overlord has a different job entirely
it's kinda overkill for chapter standard though
Where space marines are often deployed within the scope of 1 or 2 squads for an entire war zone
Tbf primaris were originally less tactically flexible and needed bulk
Which makes the overlord make sense
fair
I still think the Primaris deployment reads as the WW1 thing where you send out a 1.5x strength unit and assume that by the time they're done making stupid mistakes they'll be down to normal strength
in all those books they take so many losses
Like a single full tactical squad, bikes, a supporting heavy weapons squad or vehicle, and boom. You've got an agile task force capable of taking on almost all comers.
Honestly not dissimilar to a tau hunter Cadre in concept, but smaller scale and more agile
well, unless your enemy has like, two tank platoons
which is really not that much strength
but I can see the scope of most deployments being covered with a few thunderhawks
That's more or less what the model would look like while A-posed
The thawk is kind of the heavy hitter/ contender i imagine. Given accurate targeting data and an active marine squad, i could imagine a t hawk and a single squad taking on mortal tank platoons readily
40k Space Marines are kept safe from the heavy weapons of their enemy mostly via a combination of plot armour and diving directly and immediately into Zones Mortalis and staying there
thunderhawk air support is always a bit odd
sometimes it's great and sometimes the pilot get shot in the head by a transuranic arquebus because apparently it flies low as hell
admittedly that was in the one book where Skitarii actually got to use their carefully explained super-sniper engrams
newer writers completely forgot they were meant to have aimbot
Oh wait I know what Centurions are. They're big stompy armor for someone who hasn't kicked it yet
heavy flamer devestators aren't a thing is main reason
A Centurion is a pre-dreadnought
other reason is flamers are not great a lot of the time
Any sort of remotely plausible space marine theory of war is I think like
this is because Devastators are weak and will not survive the winter compared to the superior Legion Heavy Support Squad
except in editions where they break overwatch over its knee somehow
“You are forward observers for orbital guns”
I think there's a lot of door-kicking in there too
but yeah I mean assault centurions basically have the same role as siege dread
Something I was thinking about is that like... a space marine doesn't need heavy anti armor gear when they can close to the tank and rip off it's access hatches to kill the crew or drop a grenade in, like in secret level
if i do art of one for my chapter i'm hella giving them longer legs cause that looks abysmal
and devestator centurions have the same role as a shooty dread
or the even further superior Legion Tactical Support Squad, AKA five meltaguns in a rhino
Because orbital guns can't really kill things indoors without leveling the building
Like normal marines against mortal tanks and crews really evens the odds for the Marines, whereas they really needed more numbers and coordination to fight legions
you do have to run on the assumption you will occasionally run into peer or near-peer forces, like in Twice-Dead King where they just get ran at by Destroyers and Lychguard
admittedly the Necrons in TDK get the protagonist power boost so it's the opposite way around from to normal and the Lychguard can happily 1v3 marines
but I can absolutely see "just run at the tanks" going really badly against some random eldar or orks
humans are uniquely shit at melee and shit at overwatch
So I guess three jobs for your power-armor supersoldiers:
- Forward observers for orbital guns
- Kicking doors for indoor combat
- Screening heavy vehicles from things that can rip tanks apart with their bare hands
Was thinking about secret level where 4 veterans are equal to an entire cultist war band with a tank, multiple fast movers, and a gaggle of disorganized infantry
the main issue is that cultists aren't real
everyone can kill cultists, mortals with autoguns are fodder
the issue is the twenty genestealers that might be screening that tank line next time
Or in blood of asaheim where a single 5 man pack handles Nurgle traitor forces en mass frequently
Actually I'll fill in a 4th one, "scary-ass shock troops for breaking the morale of things that have morale" but morale isn't real in 40k
There's obviously give, as marines are also depicted as dying en mass frequently
my general thought process is that by the time you have reached a scale which might possibly be depicted in a tabletop match you can no longer just run at them
But for marines to frequently live centuries, I have to imagine a certain level of actually being elite
because the skitarii will plasma you or the guard will actually do their job with emplaced weapons or whatever
Basically everyone in 40k is either an indoctrinated fanatic or a mindless combat drone
cultist swarm running at you is like the entry exam for 40k armies
if you cannot trivialise cultist swarm running at you you have no right to put on the big pauldrons
I think that's true
I think that most marine deployments are smaller scale/ in support of other forces
In lore not everyone has one of these two excuses but no one wants to go "hardcore morale rules but only for you guys"
And that they tend not to deploy in force without it being a "big deal" (read every tabletop deployment is a big deal)
what is always fun when I see it is "decapitation strike" becoming magic words that mean "they won't shoot back with anything large", which happens a lot in Space Marine books
unless you're the Minotaurs
there's always just one tank in a corridor, never thirty tanks
the Minotaurs deploy in full chapter strength cause they are losers
It's good stuff
But like, a chapter might send a single under strength tactical squad with no support to answer a call for aid from a planetary governor they have binding oaths with. That squad doesn't even get to keep the thunderhawk. They just have to figure it out
But even then, full chapter strength is only a thousand guys (plus support elements)
@past sphinx do you want a link to the West Marches I'm in?
rolling up with the whole squad to every engagement when usually people send out like 10 dudes is kind of a bitch move
I wonder how many enemies have successfully baited space marines with a big obvious HQ full of nice safe zones mortalis corridors that is actually just full of bombs
And unlike the tabletop, dreadnoughts are not awoken to fight in every battle the space marines have ever fought in
because they really love instantly drop podding into the objective
nah we gotta send the ancient venerable dread to every engagement
Horus Lupercal Thought is alive and well in M42
Drop pod assault but the pod just keeps going down
bro is part of the Battleline you can't just exclude him like that
I would love centurions if they weren't cursed with the firstborn probably gonna get legended disease
Almost literally the Drop Site Massacre, Astartes never learn
Power armor for your power armor is great
I admit Saturnine has completely displaced whatever minor affection I felt for the Centurion
look, it's The Cooler Centurion
I generally feel like a thunderhawk with a full compliment represents a significant investment from a chapter into a single theatre, 2 or 3 thunderhawks are them fully acting independently in the theatre, and then it goes up from there
Saturnine is rad yeah
theres a lotta warbands out there thats only 30 odd dudes and a thunderhawk and their still extremely effective
daemon saturnine who are very punchy
look i'm literally sitting here writing lore as to why my guys use outdated dogshit void hardened armor methods to upgrade their armor just to give them a smidgeon of more tanky cool armor
If space marines are gonna be super special and get a million models they should at least have multiple units to fill the same roles
And escort (gaggle of cultists to fill the crowd)
Multiple units to fill the same roles is exactly how they got a million models
My mental is that pre primaris, it was kind of like this for loyalists too. In that a Sergeant had a lot of operational authority because they'd be sent to a location and expected to Figure It Out™ with whatever they brought with em
Are you only counting infantry antitank?
devistators, centurians, the rocket morons, melta fuckers and technically the plasma dudes
Well yeah I just mean centurions should not get legended so they have more heavy infantry
the holy five marine infantry units are Tactical/Assault/Devastator/Scout/Terminator, and they have most of those left, but then the Devastator wargear options gained sentience and decided they wanted to be their own squads
and terminators in a pinch
But I'm still scared they will
throw in bikes and dread and that's a whole army right there
maybe Sternguard and Vanguard if the marine asks nicely
There's also eliminators (sniper dudes), las fusil is S9 about as good AT as melta
jesus fucking wept
strength NINE
D6 DAMAGE
Dedicated AT
- Eradicators
- Lancer
- Repulsor with big laser
- Predator Annihilator
- Ballistus Dreadnought
- Chainfist terminators
Heavy support with AT options
- Devastator
- Devastator Centurions
- Desolators
- Eliminators
Vehicles that are strong AT as well as other things
- Land Raider
- Thunderhawk
- Stormraven
extremely horus heresy player voice
isn't that the normal amount of damage a lascannon does
its a rifle
oh, huh
good ass fucking rifle
Yeah it's between lasrifle and lascannon, with a scope
I assumed these were lascannon devastators with fancy names
appropriating that to give to a Myrmidon as a mechadendrite cannon
zorch
yeah its a big rifle firing line or a precision bolt sniper option
the las fusil is hte generally better pick
but it cant target characters like hte precision weapon can
There's also a bunch of "can take one AT gun in a squad", like termies (cyclone missiles) or tacticals (classic lascannon)
Saturnine have these things in HH, and I really like them because my mental image is just one of those 50s B-movie disintegration rays
cone of you don't get to be here today
S6 AP3 flamers also mean they just atomize marines on contact, they're mean
bigger particles
hit em with one of these
that's actually the normal disintegrator guns
just "stop existing" and they just deatomize
the particle shredders are a big sandblaster cone of disintegrator juice, so things just kind of melt
you can see the regular dissies and such in the 3e trailer
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feat: dripped out IW centurion
oh fucking hell that is just
yeah that's deatomizing
sorry but your atomic bonds called and they're quitting their jobs
sorry big man but you're cooked
I appreciate the Centurion seeing a saturnine dread pop up right in front of him and then immediately deciding "I've got a combi-melta, low diff"
he's not right, but he's got spirit
where in the vid is that
To get back on my individual marines be scary thing, I really enjoyed a single Raptor with broken armor being an absolute menace to a tau occupation force in the Elemental Council novel
a little later on
it's not long, I just cut out Valdor and Krole talking at the start
ok i got it lmao
holy shit
bro tried to run up on that Sat dread
This type-a shit 😭
you're not that guy dawg but i appreciate the effort
I do like the disintegrators
shame they're mostly not great this edition because they have a really bad case of Gets Hot and as such they'll probably kill as many of your own marines as they will the enemy
unless you put them on the Word Bearers daemon saturnine, who could not care less about their gun ceasing to exist in their hands
they're already permamently on fire
I take it saturnines see a lot of play
the basic guys not so much, actually
they're very expensive, require even more expensive transport and are generally awkward gun platforms for what they have access to
too slow to use the flamers well, dissies kill them, plasma just doesn't have enough output for 60pt termies
the Saturnine command squads (and their Possessed counterpart, the Phraetus Conclave) are much better
just like 40k termies
since they have the weapon skill necessary to make good use of that huge statline and super-power-weapon
Phraetus are the best of them, since they can pay 60pts for their own deep strike without needing a 150pt+ character with a teleport transponder or 240pt land raider
and they're also tougher because binding daemons to the armour gives them Eternal Warrior 1
EW means they can get back up right?
reduce all damage by 1 to min 1
very strong, since Sats are 3W and damage values in the Heresy are a lot more compressed
a lascannon has 1-2 damage, a thunder hammer does 2 and a neutron laser or a dread punching you in the face 3-4
Phraetus with 3W, eternal warrior and mid-strength damage 3 fists are essentially a hard counter to "standard" elite terminators, which are 2W, deal 2D per hit and tend to have EW1
so you punch them for 3 and they die instantly, whereas they have to wound you three times
downside is that they don't really hurt vehicles, they cost a ton and they're vulnerable to being swarmed if you can get around their particle shredders
Watch them replace Cents in 11th
It'd be so funny
Sad for Paul tho, but funny
GW would have to break their surprisingly hard line on HH stuff working in 40k
which has been the bane of Admech for four editions
Marines had all their cool 30k stuff for a while but they've gotten really precise about that lately
so long as i get more cool heavy armored lads i wouldn't be too sad about Centurions getting snapped
Still broken actually but nobody besides like James Walsh & John Lennon runs them
the more big lads that exist the less normal marines i need to field
I too like my marine armies elite but I accomplish this by going heavy on seekers, destroyers and other elite power armour
sadly 40k is worse at this
going to go politely ask the Dark Angels to lend me some Terminators
unfortunately it has an old dude in it and I'm ageist when it comes to Space Marine unique characters
please and thank you
(nah, I've never really been one for all-termie armies, although I do like a splash of them)
LMAO
me showing up to The Rock's front door to ask Lion El'Jonson to give me some terminators
(he is confused as to how the fuck a normal human got onto the rock, is standing on the outside of it which is just space, and why said human is asking for Terminators of all things)
oh yeah, the rock pretty much up and left the DA right?
did vashtorr steal it
well he like... negotiated it leaving with him, but yeah essentially stole it i think
word?
i did not know that
i guess i'm petitioning Vashtorr the Arkifane for the DA's stock of Termies?
he'd be likely to be even MORE confused than the Lion as to how the fuck i got onto The Rock
Oh no I think vashtorr stole the rest of caliban
oh that makes more sense
I am strongly considering doing a Pride of the Legion-type AL army for 30k
He stole tuchlula
Vashtorr getting The Rock i feel would be pretty apocalyptic for the DA
since you know
Tuchulcha
they are NOT letting it go without a fight
Which was inside the rock
they're locking in to keep The Rock even if it means all of them dying
But he took it out of the rock rather than taking the rock
10 headhunters with daemon mods, 20 vets or seekers since they can use the same models, 5 Lernaeans, Mechanicum backup to taste
maybe some Phraetus Conclave instead of Lernaeans if I can hydra them up enogh
AL vets are funny because they can become Compacted Tac Squads
normal tac squads are 20 1W marines with bolters
vets with combi-banestrike are 10 2W marines with two bolters taped together each
And it was kinda easy because he just negotiated with tuchulcha and then it teleported them both away
well that's no good
it is funny to me that the Space Wolves call themselves the Astartes-killers but when the Heresy started the AL just cracked open the big vault of Anti-Space Marine Guns that they'd had there the entire time and handed them out without fanfare
and their elite terminator corps has Hatred(Astartes) too
Who cares about bolters just bite the enemy nom nom
Ah yes my anti-space marine weapons cache, i haven't used it since the Horus Heresy Era
if you get 10 sniper dudes with those guns there's actually a particular combo where you pump warptech targeting boosters into them with a nearby Magos and achieve Bullet Nirvana
at which point they'll take down a primarch in two salvoes, one if they're very slightly lucky
or kill about five termies
nice
a third of the squad will die every time you do it to cybertheurgic feedback
but it's very fun to hit your dudes with the sandevistan
a guy DMed me the other day to say that my stupid combo is now being ran in matches on the other side of the world, which made me unreasonably smug
nice
someone dubbed it "the headhunter bomb" since it's basically a suicide tactic, my affectionate name for the squad is "Soulkillers"
Really tempted to pick up the breacher box when it comes out 😭
they will kill any unique character in the game who isn't Horus Ascended if not dealt with
(or Alpharius, Alpharius is immune to snipers regardless of what squad he's in)
Just to make a second word bearers army
(Gray edition)
No I didnt finish the first one
ashen circle + breachers make a really nice composition
ACs are pretty sweet this ed too
die when breathed on but they do the damage
Im sad that theres no like equiv of the iconoclast warlord trait from 2e but have heard ashen circle rock yeah
Other than that my basic plan was just siegebreaker and all the phosphex things
you do also have Phraetus, who are some of the only melee elites that don't need a transport and careful nursemaiding
just drop a squad into the enemy backline on round 2, incinerate a squad with the particle shredders and force your enemy to deal with the three brick shithouses before he can maneuver
yeah
Mm
Yeah I wanted to do a chapter who dont care abt demons
They’re just here for burning duty
basically all your units except Gal Vorbak and special psykers are great these days
GV are unfortunately stuck as elite termie-priced marine shredders and you can just do that job more cheaply
Oh that sucks
the Mhara Gal is the best dreadnought and Phraetus are A-tier elite termies
Im mad abt praetors getting a boring discipline now
bear in mind you can always not take a praetor if you don't need an apex det
That doesnt even work right unless you take another esoterist anyway
All Diabolist Party real
I dont think I do need to no
costs you a reaction per turn but you can make up for that with a Master of Signal or Command Rhino
I see
which also help with reserves for your deepstrikers
Master of signal makes sense
Space Marines have by far the most flexible army building
yeah, grab a MOS and stick him in the radio squad
he can then slam scoring on one of your squads every round, boost your reserves and let you farm reactions
Augur Command and Control Squad, that's the name
80pts for vox gang
Ok now he looks proper techmarine-y
You can basically put every command in every armor/mobility option its just a lot dont have bespoke models
Not all of them tho
And like
Siege breakers are heavy n stuff so I thought that might make them a weird exception
Just wanna put the smash in smash captain
And deliver phosphex grenades
you're drawing over other pieces of art in like, GIMP or something, right?
Firealpaca
is my art program of choice
but yeah
doing mockups for parts and then making a coherent layer over it for coloring
This is maybe weird
Would you consider taking comms?
Cuz damn you make the whole look extremely cohesive
i mean yeah i guess
I imagine it takes fucking forever too lol
Damn, nice
i could def do one
just finished retouching all of the ones i've done previously to make them all look nicer so i'm basically free
idk send me pictures whatever bits you want comglomerated with a big red circle pointing out what bits you want from what pictures or smthn
Never done a comm before
I will get back to you on that tomorrow, thank you for offering lol
I completely forgot that they already had a Captain of the 2nd Company
so is Acheran just fucking dead now
Are there so many Ultramarine Captains that 3 guys fill the same position in like 10 years
Theyve said there’s news abt him. My guess is he’s dreadnoughted
I kind of figure he just got a specialist role instead and lost the captaincy
Also didn't thy model pre exist the character?
His model was always a generic phobos captain
It was a little weird it was “canonized” as a specific guy
But it was a cool nod at first
I need to start using masking tape
Apparently hes also the gravis captain from dark imperium
I do think they’re making it hella awkward for themselves by ignoring the other ultramarines companies though lol
Oh apparently the terminator captain is Agemman
…which makes sense I suppose theres only one ultramarine captain of the 1st company
Hm
Is this basically just a consequence of every single captain model painted as an ultramarine captain of second company is theoretically the same guy
Or series of guys
Ultramarines have a whole bunch named captains
I think they’re all named
But because apart from veterans every studio paintjob for ultramarines is second company
I dunno if there's the whole ten, but there's at least half
And theres a ton of captain models
They’ve all been named at one time or another though that doesnt necessarily mean they are accurate as of “present”
Is there a sequel to dark imperium?
If I want more of guilliman being human where can I get that
Okay yeah I found more names
Have you read through Godblight?
I believe you have Avenging Son, Plague Wars and Godblight, possibly not in that order because I'm not sure on that
Yes
Okay well Avenging Son also stars Guilliman and is by the same author
But the Dawn of Fire series seems to hop around between both author and narrative focus
Brought on by the discussion of UM paintjobs by GW; company being conveyed through shoulder trim and battlefield role by pauldron is dumb af tbh. I think it's immediately more obvious what one's battlefield role is by what one is wearing/wielding and should be put on a kneeplate, while the pauldron could have company insignia
Which maybe that's the point, battlefield obfuscation and whatnot, but the existing system isn't hard to suss out while also being annoying
space marines usually have a pretty detailed friendly position overlay which probably helps
that's fair
If you do I highly recommend hitting the model with some matte varnish first so the paint doesn't come off. I've had that happen before, it's annoying.
It’s also a tiny unit of experts who’ve been fighting together for decades
So the unit markings are pretty much all traditional dress uniform schemes to show pride in your chapter
Since the average company initiate can probably identify everyone in their company by gait and smell
I think there's a level of "the pauldron is the clearest thing to read as a human being from above" too
I dont like trim for companys but I like kneepads for them, go DA
finally, Abaddon primaris lieutenant
40k loves top-knots for some reason. It could be anything! Though the spikes probably do mean Chaos lol
Looks like orks to me
They killed ||off Chairon. :(||
Eh, more reveals today or?
😔
Yep, a rundown of the second company Captains and how Titus got the position again.
||Acheran and Chairon, along with the strike force they brought locked themselves in with the Genestealers and had an extended cage match. There were no survivors||
They promoted him to Lt just to kill him off.
Come on GW, this was your opportunity for another Ultramarine Lieutenant model.
I understand that Ultramarines are the specialest boys and Titus is one of the specialest Ultramarines but the fact Titus got a model gives me new hope that the Mechanicus II Magi will get models
A Scaevola model would be so good
Oh I would kill for a Skitarii focussed Sub-Domina Khepra
Same
Or a lone operative assassin Captrix
You know what's funny
Trygg means "safe" in swedish
only Space Marines are canon, clearly
not that I would say no by any means
Titus got two models
rules legally I guess I can field Two Tituses
And Two Calgars
Captain Titus and his secret identical twin brother Lieutenant Titus
I think there’s a lockout against fielding both Calgars at least
The other Titus is legends I think so I doubt they'll have that
Marneus Calgar and the Ghost of Marneus Calgar
lore accurate Marneus Calgar duo
A genestealer cult got to Do Something fuck yeah
eh, fair I spose
Rules legally they have rules that make it so you cant take both lol
GSCs have a surprisingly good record
More power to you if you wanna proxy
they fucked up a bunch of Custodes in Shadow Throne and made a bunch of guys unreasonably mad
custodian head removed by mining laser
You’d think more armies would use dewalts given the track record
Space marines have lascutters but theyve been locked away in heresy now
they're very good, I wish they were on more units
30k lascutters are the signature special weapon of Breacher squads and very good at mangling heavy vehicles, which is a trucky thing to do in 3e
are las cutters effectively laser buzz saws?
For cutting through bulkheads
Nothing is cooler in scifi than using mining and construction equipment as a weapon
are those in the 3e box? been wanting some for the first legion
The new version is debuting in an upcoming limited(?) Box
Alongside new big shoulder terminators
yeah, new breachers coming
Brother our armor is nigh inpenetrable to most weapons fire, What force could stand against us when fighting toe to toe?
The humble POINTY SPEAR LAUNCHER
-# Harpoons in killteam do a lot of damage
I wish the Knight with the giant harpoon launcher was better
Its a lot of damage but its not really ap
It relies on devastating, yeah
It was extra funny when mortal spilled over between models
i haven't laughed so hard in a while
A classic
The dream almost certainly involved burning heretics with fire though
I think this is funny in the context of space marines completely lacking a libido
Well, it's a standard joke without that context. But that makes it funnier, yeah
The secret of imperial militia book letting you straight up take all the GSC industrial shit in your little allied detachments for Heresy and the weapons are just backported to their 7th/8th versions is so so so funny
Heresy can experience the wonders of guns worth 5 times the body they’re mounted on
Piercing is rare in KT anyway
guy who’s been playing Deathwatch voice not really
Can't wait for my all meltas stealth suits team
a melta in KT is about as close as you'll get to a gun of kills you instantly, isn't it?
Pretty much
Meltas and sniper rifles to a lesser extent
And the weird ass pistol the archeologist gets
There is the weird necron gun which can banish you to the time out dimension
Good for the techno archaeologist for bringing an archaeotech kill you gun
That would be the corsairs wraithcannon
Oh true
Is there a harlequin kill team?
Because I hope the neurodisruptor gets the status of a kill you gun
There is! Its sort of tricksy but I see it relegated to Pubstomper status a lot
There is
It’s pretty good but not a kills u instantly gun
Up until the last balance data slate they were top tier
I know why they do it. But I always feel mislead when I see the weapon profile of a devastating weapon
Oh yeah they’re good its just that at least the fellas I talk to, they’re like a knowledge check/weed out
they're rather less stylish in Heresy because the status of "horde of chaff" has been decreased somewhat from previous editions, but you can use them all WYSIWYG apart from Purestrains
If you know how to beat them You Just Do
Militia no longer has 3pt levies
you used to be able to field chaff for literally less than the cost of the bolt shells needed to kill them
Oh, speaking of KT competition
Mandrakes are firmly top 2 now
It's such a goofy statline. Numbers like the rogue trader's orbital guns.
This one is also very silly
Is the Drukheri wraithcannon just some kabalite holding a massive gun like the guy from Predator with the chain gun?
Basically
no thats a 4th ed wraithcannon
They’re the same fun but a different handle
And then there's my favorite big guns (silent BTW)
Cause this is the rifle holder
Trans-Liquid Powered Core
Gender fluid gun
MY TIME IS NOW
REVERSE VAMPIRES GO (need permission to fight outdoors)
The new tac ops also seem to have really fucked up Voiddancers
Which I didn’t expect
Since the new ones include a lot of mission actions and having a lot of APL across the team seems important
But they also nerfed them directly which maybe mattered more than I realized
Thoughts on this 2k space marine list?
Really sucks to be those last few people on foot
Someone has to guard home plate
The Terminators can also teleport, so maybe one squad is chilling in orbit
For theoretical strategic mobility the last squad can also split into the land raiders
Or tank desant, that’s always fun
I was imagine the unfortunate last squad having to hoof it
"Brothers! Please wait up brothers! I wish to die in battle gloriously for the Emperor too, brothers"
Look we all know space marines arent the best cooks and so need someone to stay home to make sure nobody left the stove on.
I fuck heavy with Invader ATVs in Stormlance, I think you don’t need double bladeguard bricks at all. If they don’t have someone like a chapter master or a Judiciar, they’re not that scary
That's a lot of transports
They’re tough, but they won’t force someone to fight them without adding another Problem to the unit.
But really I was considering swapping the LR for repulsor executioners since the terminators will likely be deep striking.
The hullspam ain’t bad but I’d cut down on it some to try and fit predators or a RepEx
The hulls as-is are not scary enough for a world where people are used to meta tyrant big knights now, the people who couldn’t kill em will jam and everybody else will go “your biggest unit is a land raider? You’re adorable they’re both dead bottom of round 2”
How's this?
Trans Liquid Power Core 
Damn i was too slow
Might give the destructors lascannons instead of heavy bolters.
Isn't storm lance task force mostly for mounted units?
It also heavily benefits melee due to advance and charge but generally yeah
Meant to change it with the other changes.
You have 1 strat unavailable without mounted/flying (and its very good) but besides that this is honestly fine
Okay. Finally broke the losing streak today.
Thanks for the reminder to use my damn' deep strikes.
after all these years ive never gotten the mechnic to work for me
always rather have em ride in
It def takes some practice. You do a dozen reps of Grey Knights or Genestealers or Daemons though, and you get real good at it
always feels like im leaving my potentially lynchpin units entirely in the hands of my opponent misplaying
I'm yet to have a game where I couldn't find somewhere to deep strike (even if it was suboptimal) by turn 3. (Though, to be fair, I'm far less experienced than most people here)
(And I've never had to deep strike into a horde army)
Dont forget deepstrike isnt just
A threat byt haovmg it ypu fofce your opponent to hold bsck more
you trade actual board pressure turn 1-2 into potential boardpressure with an 9inch charge witch on odds you'll fail
you might deepstrike into the backline and then slog around for 2 turns
abbadon on bike
jump abbadon
maybe abbadon in gravis armor
This is completely delusional but I hope it's Ygethmor
now THAT is a pull
I dont think abaddon’s spikes are that regular
Abbadon (post hairdresser)
It makes me think savage orks mainly
The Lord Deceiver is a Chaos Sorcerer who uses his warp spawned visions to direct a Black Crusade from system to system
IDK guys, I think maybe you shouldn't be getting navigational instructions from someone with the title "Lord Deceiver"
Lord discordants are actually pretty good team players too
Clearly the issue here is that they are named after ravaging and so are bad at it.
normally its nightlords characters getting killed in blogposts to aura farm for a random space marine
weird to be on the otherside of it
TBF
He could have triumphed
They offered him the entire company as reinforcements
He insisted on three men
Working on planning some things out but am curious about something.
A.) I know for crusade you can swap between detachments between battles but which detachment would tou suggest building around: Unending swarm, warrior bioform onslaught, Vanguard Onslaught, or Subterranean Assault?
B.) Besides the hive tyrant, which HQ would you suggest using for the different detachments and as leader of the crusade force as a whole? I was considering a neurotyrant but was curious what you guys might suggest.
Subterranean Assault is a lot of fun
It's also more generic than Vanguard Onslaught I feel like?
Unending Swarm and Warrior Bioform are quite specialized
Hmm, Neurotyrant is good. I guess you don't want to use the Swarmlord because of the Epic Hero rules?
Aye
Its newer and I havent done much with the nids in over a year so not too familiar with that one.
I think fluff wise, Hive Tyrant makes the most sense as the leader of the crusade force
You do need burrowers, but not as high of a percentage of them as the other detachments need their thing. The swingiest is a melee based army, but the stronger variant is a shooting one because it lets you get ridiculous angles on targets
So raveners, mawlocs, and trygons?
Invest heavy into them for the subterranean detachment?
Any suggestions for a 750 points list?
Raveners are good for it. And is at least one Trygon (the Tyrgon Prime enhancement is quite good). Mawlocs are alright. But I don't think you need to invest heavily? 4 is probably fine (especially since Raveners are uppy-downy)?
Oh, no idea for 750 point list. That might be a weird point level for that detachment
Yeah kinda feel like sub 1000 is a weird spot for nids.
It's a lot of units. It can do a bunch of objectives
Idk know how crusade works and if the Trygon not being a character normally is a problem
Objectives in a crusade tend to be less action heavy
It tends to be a bloodbath
Gargoyles might be better than Hormagants: you can do a fun thing where you can use tunnels to DS within 6" and then shoot+move to get onto an objective
Is that you Jaghaitai Khan? Are you finally back from the Drukhari milk raid
The White Scar copium
Gargoyles are in contention for best battleline in the game, this shit is so dumb. Even without DS they just go 12”+D6” then shoot w/ assault and go 6” more, through walls and through models
I am playing the best battleline faction and in final day I’m taking 30 gargoyles cuz they’re better than my shit
Even at their worst usage, 30 gargoyles says “you are not scoring primary for 1-2 rounds.”
Gargoyles are nuts yeah
What crusade are you looking at doin? Might change the answer a bit.
Neurotyrants are legit great units, kinda core to the army atm because of how shadow in the warp works, and them + zoans get to be goofy blasting power in crusade where Killing or just outlasting becomes way more important.
Pariah nexus
So would you advocate for unending swarm then?
Nah. I think the shit you’d have fun with is likelier to be bioform or subterranean
Unending is really boring and it doesn’t lean into strengths of bugs in crusade well
Why do you say that?
The shitbugs are not gonna live long, the characters you can add to them are your big force multipliers.
pondering a mech army made of servitors and annoyed by the fact that to do it properly I'd still need a bunch of Skits to be battleline
maybe I can get some battleclade boxes and put Skitarii weapons + heads on them
I'm pretty sure I've seen someone do that and it looks pretty good
yeah, I saw a nicely painted one
downside is that then I'm not using them as battleclade and those are decent units
would be nice if Cult Mech had battleline besides Cawl but it's not that bad a buff to forego if my 2-3 units of Skits explode
Kataphons used to be troops v_v
yeah, that was what I was thinking of
they are very beefy now though
they used to be a lot squishier
T5 W3 4+ 6++ on Destroyers
Any list building tips for the subterranean detachment then?
🙂
Norn Assimilators, raveners + hyper adapt, haruspexes, psychophages, hive guard
Subterranean opens up your listbuilding because you don’t need Exocrines
Thoughts on this as a starting point?
That works, if short on hammers besides the trygon. Use him as a rapid ingress threat and try to flip whatever tank people brought
Not much you can do at 750pts for almost any army, weird startpoint
How'd you suggest moving forward to 1000 and 1250 points?
Haruspex, norn, hypers
Or if you want more shooting, big hive guard bricks.
Free rapids and heroic intervention on the raveners already doing uppy downy goes fucking crazy
Should I replace one of the raveners squads with a haruspex at the 750 points level?
You’re at two tunnellers without it, right
The trigon prime and the remaining raveners squad
nah I'd keep em
How's this for 2000?
Slog? Laughs in crisis suits
they walk and walking is for peasants
even if its just the suit walking
The secret to melee deepstrikes is called Rapid Ingress
hey I see you've left a gap for a single 40mm model in that ruin.
Nightbringer.
It is 0CP to cry about it (:
I wish the 30k Arcuitor actually had a squad to go with because right now that's the only trick they can do, although it's a pretty good trick
used to be able to do something like that with a Knight Errant and dump 10 AP2 shots into the rear armour of a Dread but both the generic Knight Errant and the psy-relics list are gone
so, generally speaking 1k isnt super balanced for 40k right? Is 1250 or 1500 more balanced or have the same issues that 2k doesnt?
The game as a whole is generally balanced around 2k but 1500 is closer to regular balance
1k and 1250 lists feel like playing with half an army
Lower points can be fun but tend to be a lot bloodier in my experience bc you have less units to devote to doing actions on the whole
And yeah they can be a lot faster
The game is only ever actively balanced for 2k
25-26 matched play had a minor effort to make space for 1k but there’s a problem that arises: Knights Exist, Ctan Exist, GSC Exists
It's the speed that really interests me
Any house rules yall are aware of that makes 1k feel more balanced?
Use the 25-26 layouts, and honestly. Limit people’s lists
Don’t take single units that cost over like 250-300 points. Don’t take fuckin knights lmao
Maybe one armiger, as a treat
From what I remember from HH 1k games, Custodes tend to eat people, and I imagine that generalises to 40k too
I thought that was space marines
They do get the nice memories from eating brains
I don't think Custodes would get anything out of it besides having some fun
unless you build to face custodes in 1k it's a rough matchup yeah
in general skew lists do very well in 1k bc your opponent has to pick and choose what to be able to deal with
I do okay but i'm a crisis skew and we can be dealt with by most weapons hhaah
fellas im struggling with my Dusk Wyrms again which colour scheme is better
Gunmetal is the current scheme but the issue is Gunmetal is hard to use since it means all the metallic bits kinda start to blend together into the model
I like the one on the right
Frankly we should be feeding a major character per year to an absolute dogshit flavorless death for the good of the setting
Calgar next
I wanna see Jaghatai’s return to the setting as a living bearskin rug on the next drukhari party barge
Celebrating a milestone (broke my first lil doodad on an admech model)
I finally found something almost too big for my plate.
Someone recreated the old Armorcast Trygon and it's a beast
But obviously we should wait as long as possible to kill Dante to keep the meme alive.
Hurrah for Imperial Agents updates! More Kill Teams join the trench coat pretending to be a 40k army.
Wait who now?
new deathwatch is now in agents
I dont even know what they do in bighammer, is this meaningful home objective chud tech for knights
Ooooh
They’re awful basically
Aiui
They're slightly cheaper and slightly worse than the old kill team by my read?
Oh Sanctifiers look good though
Slightly better shooting at the cost of having fewer shields and hammers.
Oh my information is definitely out of date then
Sanctifiers are interesting but don't actually do much more than their weirdo peers for the cost.
Man we're never getting 7e Deathwatch back again are we
They were cool as hell for 10% of an edition and have been awful garbage ever since
Deathwatch Kill Team is a staple unit in Imperial Agents.
Unless you go back and play 7th no.
They’ve been meta-definingly strong twice in 10e
Basically any time special issue ammo is OP
That kinda feels like lowest bar imaginable
Wrong reply ops
I think the funniest was on launch when they just like
Shit mortals on everything and killed any unit with bolter fire
Maybe any infantry
7e was the most interesting because it made you actually consider the makeup and loadout of kill teams
Now theyre all generic
That's when I bought into the army, and they havent made it work remotely like that ever since so my army is totally useless lol
That's the classic Warhammer experience tbh.
Can you still use redeployment enhancements if the user is in strategic reserve or deep strike and not on the board at the start of the battle?
No they're still pretty bad given that the other kill team is used basically exclusively with 4 hammers
Sanctifiers are pretty good in agents because they have a ton of overwatch threat
I was under the impression they were worse and more expensive
And scouts
Yeah anything with scouts and regenerating models and flamers is like
Credible unless overcosted
Same cost, slightly better shooting worse melee
Sanctifiers are like a always take at least one for agents
The new aquila KT is totally forgettable
If they had higher strength weapons it'd be worth trying but it's just sorta a plasma-ish squad
Whereas deathwatch vets can bring 4x S10 hammers and get some work done since you can give them lance and such from the fleet detachment
I way prefer new KT to old KT because it feels like its more about the game rather than playing point calculator with fiddly options.
If i wanted the crunch i'll play 40k proper or go play 30k but for a skirmish game getting to play the game is way more important IMO
its just a time thing too
Quick shout out, Trench Crusade is doing pretty well at the points thing despite my statement here, but thats because 7 models is actually the standard
but TC gets away with it because all the rules are incredibly simple in execution though too
which KT isnt
(To its benefit and detriment)
Warhound Titan at 28mm scale.
https://cults3d.com/en/3d-model/game/udated-armorcast-style-wardog-titan This giant THING that I'm debating on printing.
I've Always loved the Armorcast Reaver design, but I've always felt that their Warhound looked like a kids toy. This is my attempt at updating the design to something that fits better in modern games.
I built this using parts from multiple sources, and I'd like to thank Jimsbeanz for his great Lucius Wardog, I couldn't have put this together w...
Which ability are you looking at
There’s a few that do and a few that don’t iirc
Both:
Neuronode: Tyranids model only. After both players have deployed their armies, you can select up to three Vanguard Invader units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
And
Tremor Senses: Tyranids model only. After both players have deployed their armies, select up to three friendly Tyranids units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Belated, but I believe the answer is no unless the rule specifies otherwise (basically things off the board don't apply their rules to the game by default)
ohhhh they are only 1100 points hhrmmmmm
They won’t be able to target things on the board, so you have the right of it
Yeah, those have to be on the board. You can put them into reserves as part of their effect though
@spice flicker you gotta deploy em yeah
Being in reserves stops shockingly few things actually, but its usually another rule that stops it
Like all my fuckin cult icon units get to reanimate in reserves
Just making sure thanks
Oooof. Stealth suit nerf
Its a good rule to check. The vanguard invaders one used to be after you knew turn order which is crazy
See I don't even play 40k anymore I just want BIG ROBOT DOG (and to really test my printer)
Slim you’re gonna fail oldhead midterm exams you gotta say you play the last good edition of 40k
But there WAS no good edition of 40k
honestly I'm a heretical 10th ed liker
its certainly not flawless
but overall its a win imo
my general opinion on 10th is that it takes far too much of a buzzsaw to any semblance of crunchy listbuilding and customisability in the name of balance, but admittedly that's also my opinion of HH3e, which I much prefer because it does it less
if I was asked to voltron my favourite edition together I'd just start tearing various extremities off HH1e and bolting them onto 3e's core rules
maybe rework the scoring system a bit because it can be a little jank
I actually liked 10th edition tbh.
I like a lot of stuff 10e does and dislike a lot of stuff it’s predecessors did
But I also think they removed too much wargear choices
I LOVE chopping down the number of stratagems though
I kinda like detachments but only a few of them really do it well
it has gotten to the point where a lot of the units feel more like a generic statblock with MTG card art on top of them than the actual unit
I do agree that 10th probably shaved off a lot and thats a worthy criticism. I think that was a cost of making the game significantly more accessible; which I really like. If I was forecasting wanting changes, i wouldn't mind incremental increases of reintroducing some crunch.
why are my combi-meltas the same as my combi-flamers, these are very different weapons
The other thing I would want to see is a reduction in power creep, which is a constant battle with the game and new units
it feels a bit ersatz
With meltas being nerfed
because I do not like games of "everything has a 4++ and everything has a million shots"