#Warhammer and Such
1 messages · Page 176 of 1
there really is something to be said with what you can do with physical medium compared to digital work
for me like 5e is peak example of the exact same transition
Mhm
Lewis jones i think is the best current 40k artist and its not even close
not to dimish the work of others but he fuckin Gets it
like yeah this is just WE for me in my brain now
or perhaps my second or third fav piece
anytime you cant tell the imperium from the chaos im happy as hell
Does any We have chainsaw legs
And if no then why are they cowards
Chaos Gonna Chaos
Sometimes you get badass shit like horns and glowing embers for eyes
iron hands have chainsaw teeth (on one specific character)
Sometimes your perma armor's decorative spike grows a face and gives a running commentary on whatever you're doing in a Snarf voice
I think it's like the iconic WE pic
I feel like the author didn't think much about how that would work
It’s been around
That mfer got a big ass sword
the Arco-Flagellants there are just very funny to me because that unit is very funny
it was an Inquisitor piece where it was definitely based around "we can just go wild in 64mm scale with all the grody detail you just cannot put on a 28mm mini"
& then a few years later they went "so I want the Arco-Flagellant as a 28mm-scale mini"
man i respect the fuck outta whatever they where smoking for inquisitor 64
dope idea
?
Oooh
Nice
Actually, Inquisitors are just giants in the 40k universe
they did look pretty great
Some of them made good terrain as statues though
these days you can get basically the same detail on 28mm plastic
even the 6mm Legiones Imperialis boys are pretty decent
(okay, but seriously, actual Giants who are acting as like Inquisitors/state Sec is an idea I'm going to have keep in my back pocket for a fantasy setting some time
inquisitors who aren't power armoured to hell and back are always fun
I'm currently playing a techpriest secret policeman who can get away with it because nobody blinks at a techpriest carrying a Forever Winter pack-sized pile of metal on his back and it can just unfold into power armour if he has fifteen minutes, but the Inquisitors aren't even being covert, they're absolutely covered in =][=
Dark Heresy is my favourite 40krpg for a reason
so much fun can be had trying to go undercover (and then one of the less subtle people in the group lugs in an autocannon or whatever)
The even funnier part is how often being strapped up with a platoon’s worth of firepower doesn’t even raise an eyebrow
“Ah, I see you’re a fan of the Lucius pattern lasgun, interesting taste. I’m more of an M35 Galaxy pattern man, myself.”
one day ill get to actually play dark heresy
the techpriest is in WANG and you can get so much gear in that
the techpriest is the least heavy metal of the entire party despite carrying around an entire suit of power armour on his back
apart from maybe the guardswoman, who merely has an executioner shotgun-combi-melta
im terminator
he's terminator
techpriest is rapidly approaching terminator levels of 'ard but he has to wait for his amazon package to come in
So being in power made them bigger? Maybe the Orks were onto something
I mean think about it
Normal Human -> Space Marine -> Custodes -> Primarch -> Emperor
It's a linear scale of increasing size and power
The only logical conclusion is the Imperium runs on Irken logic
yeah, which shows in the later generation Flagellants
but the initial mini was the dude on the left in 64mm, and the first attempt at translating to 40K scale was the dudes on the right
there were... issues
also funny to me is how for years people talked up the Eisenhorn series as this future-noir fiction work that just happened to be set in the 40K universe
but nah
it was an Inquisitor tie-in
Yes
It was literally "We have this new game, somebody find somebody who can write a book to hype it"
And it just happened to be Dan Abnett doing the piano on fire meme
my favourite thing here is that the Mechanicus runs on Ork logic almost explicitly
the Fabgen of Mars is a building
(or was, I think he died in a recent novel)
Magi don't really die of old age and they keep sticking more stuff to themselves one way or the other, so the old ones tend to be bigger and are more respected due to their closer communion with the machine-god
the Fabgen of Metallica was a levitating super-heavy vehicle made of battle cogitators
(he died in a recent campaign book, there's a theme here)
he does do that a lot
The Mechanicus are jobbers?
yes
by far the biggest imperial jobbers
comes with making all the giant titans and voidships and planet-sized factories and such, they explode real good
and due to the way the faction works there's an infinite supply of Irreplaceable Archaotech that can be destroyed to raise the stakes
the unfortunate result of this is that there's a vast number of incredibly badass techpriest characters and cool toys that are introduced and then immediately destroyed, leaving us back where we started with a bunch of T3 tinmen
A bunch of T3 tinmen and also Cawl, who's the coolest bestest archmagos ever
This image is seared in my brain, I never really enjoyed playing Fantasy but the art whips so hard
And this guy letting it fucking bark
I see archers in the back, dude really just was only guy to being a gun to aura farm
That's the Free Company for you, everyone beings their own weapons!
I'm trying to find the art for the Orc and Goblins 7th edition army book but I'm struggling
Ayyyyy.
Both front and back ends have this slight curl to them but I looked back at the settings and I had the plate too hot on the initial print. This is also easy enough to fix with some miliput and sandpaper to make it even.
Finally, aerodynamic metal boxes
World War researchers trying to figure out metal aircraft
For some reason they were obsessed with bathtubs
Eh, guns and bows had plenty of overlap esp at the sort of time that guys single shot gun is from
Will you take from them their metal boxes? The cowards, the fools?
My gluttony has no limits
my mind is not pure
Legionaries, Khorne Berserkers, Brutalis Dreadnought, Devastator Squad, and a Repulsor Executioner
MY GLUTTONY KNOWS NO BOUNDS
very nice
thinking if more art and named characters or the chapter rewrite would be best to work on rn
yuh huh
Alright I've dialed the fuck in.
The hole is from the original model, I modified it to look more RT-era. I couldn't find anything to really cover it up before printing so I'm just gonna smooth it over with miliput.
Gonna have a friend print out some resin hatches because the printer can't really make those look all that good. But that's fine.
if you wanna smooth over the hole you could pop the model into tinkercad and fix it
God yea i want a track kit for my Repulsor
I tried fussing with it in Cura since that's how I got those front and top plates on but it didn't really work out like I intended.
Which is fine, honestly. I can make do.
Tinkercad is way easy
literally make a cube, fit it to cover the hole, merge the cube with the model, voila
it'd take you like a minute
the excitement is intense
Salamanders Redemptor eh
TBF, 100% tracks for the Empire, especially the more rural provinces like Stirland.
I'll probably fuss about with it later.
trust me it's extremely easy, hell you could send the file to me and i'll fix it for you in like a second
It's more about not a whole lot of time right now, though I can see how easy it should be.
fair enough
jokes on you the Dusk Wyrms are chaos
ahhhh
renegades from the cursed founding (unknown successor)
average cursed founding situation
yeah pretty much
they also have a hunger for raw flesh but we ball
could be anyone really
So called gun faction when they don't even have automatic weapons like the ratling guns (idk if they do or not)
Hm, how do you merge in tinkercad? Turns out I got a little extra time.
give me one sec
hold down shift to select the things you want to merge
then a button should show up
in the top right corner
Union group
then all you need to do is select the model and click export
Hm, that just seems to make it transparent.
huh
okay no I think I got it
it might take a while to load on bigger models
prolly that
you can also change an object to be a hole if you wanna add holes or remove bits from the model
if you put a hole piece inside a normal piece and do union group, it'll just cut a hole in the normal piece in the shape of the hole piece, very easy to use
that is strange
http://puu.sh/KDajk/d3d018081d.png before trying to union
yeah that should just have given you the model without the hole, it might be loading i guess?
http://puu.sh/KDajA/ad181561b2.png Tried it again and...weird.
great success
Yaaaay
like i said
Tinkercad is comically easy to use
i don't even bother with other 3d modeling software
It's gonna make doing edits a lot simpler.
one billion steps to make literally the most simple of edits in other softwares
or you could just, click like 3 buttons in Tinkercad
Yeah lol
i did all the Dreadnought edits and stuff in Tinkercad
I like the turret, but I like my Primaris vehicles to be repulsor-lift.
[(click to see attachment)](#1161696278640594954 message)
Someone's made that art into a 40k mini, it's feckin cool
If I had to guess, around 1/4 of all of my builds start with a piece of Games Workshop artwork as a jumping off point, and today's kitbash is no different. I've wanted to kitbash a model based on Adrian Smith's iconic artwork for Engra Deathsword since I first saw the art on the cover of the Warhammer Army book, but I've still not got around to ...
also isn't that an Adrian Smith artwork?
i love how he has an axe, a greatsword AND two daggers on his front skirt
...It probably ids
Which also probably explains why I couldn't find it when I was searching for Karl Kopinski
s'whatevs
related
why do the chaos lads always have such insane drip and aura in these artworks
loyalist pr team in shambles
On the AOS front, today I got in GW's sculpts for the Lumineth Endless spells. Figured I'd just do the rune real fast because literally the only step is "Glue onto base".
These mold lines, however, are ridiculously bad
One true answer etc etc
They can mod their armor without tech marines furiously checking if there's an STC to allow this modification
the Mechanicus needs to sit the fuck down and let the loyalist drip out their armor
The codex astartes does not condone these spikes
Guilliman why does your book disavow drip
sometimes I laugh at the slaanesh 'cropped power armor'
Individual drip is logistically ineffcient and not functionally necessary
we at minimum need the captains and chapter masters to have like, thoroughly customized armor so they look sick as hell
also Renegade Warbands and chaos astartes have way worse logistics and they somehow still drip out all of their armor
Meanwhile space wolves: fuck the codex astartes more not-wolf pelts mines got slightly singed
this is the one thing i will unambiguously give to the Space Wolves
they do the drip
their specialists have sick wolf helmets
their tech marines have wolf themed robot arms
they all wear pelts and shit
thought this was Dornian Heresy for a moment
Wolf McWolfsonofmcwolfson was not named that so he wouldn't commit
real
The Iron Hands also commit but mostly because they keep mutilating themselves for cyborg reasons
Iron hands: MY DAD DIED SO I HATE EMOTIONS
Now i need to wait for my servo arm kit to arrive so i can finally give Kulve the big power pack she deserves
Dornian heresy is basically do anything perty would
Why did the Emperor name his son Horus Heresy? Is he stupid
Ikr. then he had to steal the 40,000 warhammers from James Workshop and John Warhammer
Id just name him Horus Loyalguy
Honestly my biggest question is that when the emperor himself rises from the golden throne, will he reveal The Warhammer mk40,000 or will he summon 40,000 warhammers?
Side note, it's criminal that in a setting called Warhammer, neither the Horus nor the Emperor use Warhammers.
We have the emperors claw, we have his shield, we have his sword, but no hammer
Heck, for that matter, the swarmlord? No hammer. The silent king? No hammer. All of the chaos gods, no general depiction with a hammer.
Where's the Ctan hammer?
The reveal is that Emperor stands up and tells a secret to Gulliman that it's not year 40k or 41k but its year 39999 and 40k is happening next month.
Any math nerds mind doing some numbers and letting me know which of these two weapons are probably better in general
please I'm a dog. I can't count
given the difference is +1A in exchange for 1 strength, I believe it depends on target toughness, but I will crunch
HSW is usually better since there’s tons of T4
I did not quite parse they lost all their weapon options
It’s not a very big difference iirc
Lots of melee profiles like that got combined
yeah, I noticed the cargo-cult combi weapons
me when my combi-melta is single shot S4 and best against infantry, plus I can fire it all day
All combi-weapons got anti infantry 4+ and dev wounds iirc
Rather than an extra profile
The Ordos Chronus switched the Terminus Decree with the order to not let the Emperor get off the throne to make sure this never happens
It would be very Ordos Chronos for an inquisitor to discover a way to travel back in time then plant the Terminus Decree just so they wouldnt be wrong in the future
Suitting for grimdark, they'll die in the past but they're fine cause they wont ever be proven wrong
Marines are half the armies in the game and a buncha the other armies is shit like Knights now so that people can opt out of being affected by chaff weapons, S4 is important to wound on 3s/4s/5s
Whenever you can skip S3 weapons, do so.
muehehe
Tyty 
Even GSC only uses all our S3 after at least 3 layers of Bullshit
TIL that the Lamenters battle cry is apparently a fan thing and not canon
Yup!
good to know
i mean tbh i still like it even if it, looking at it critically, perhaps isn't the most 40k thing ever
"cherish" may be the least grimdark word
not finished yet but im tired so i'll finish it tomorrow
Propagorkda goes hard
Sick as hell
flamethrowmer
it looks even scarier with a finished arm good god
fucker is BULKY
evil ass dreadnought
oh yeah absolutely
i mean i gave it a little lore that says the Dreadnought is fueled by the rage of the soul that belonged to the draconic skull on it's armor
like this thing has more rage than a Death Company Dreadnought
it would see a Norn Assimilator and fucking tackle the thing
seems like the kind of dread you send out solo
Those are lovely
This legion was not the same after a warp storm took them to Magica Madoka for a bit
Finished the dread. feeling good
Evil dread stanced up
Been thonking bout this list
Mechs
T’au Empire
Retaliation Cadre
1995 points
- Commander Farsight 85
- Commander in Coldstar Battlesuit [Prototype Weapon System] [2x BC, 1x CIB, 1x HOBC, 2x SD] 110
- Commander in Coldstar Battlesuit [1x CIB, 3x FB, 2x SD] 95
- Commander in Enforcer Battlesuit [Warlord] [Starflare Ignition System] [1x CIB, 3x PR, 2x SD] 100
- Commander in Enforcer Battlesuit [3x MP, 2x SD] 80
- Crisis Fireknife Battlesuits [6x Plasma, 2x GD, 1x MD, 3x SD] 120
- Crisis Fireknife Battlesuits [6x Missile pod, 2x GD, 1x MD, 3x SD] 120
- Crisis Starscythe Battlesuits [3] [6x Burst, 2x GD, 1x MD, 3x SD] 110
- Crisis Starscythe Battlesuits [3] [6x Flamer, 2x GD, 1x MD, 3x SD] 110
- Crisis Sunforge Battlesuits [3] [2x GD, 1x MD, 3x SD] 140
- Crisis Sunforge Battlesuits [3] [2x GD, 1x MD, 3x SD] 140
- Kroot Carnivores [10] 65
- Pathfinder Team [1x Grav Drone, 2x GD, 3x Ion Rifle] 90
- Pathfinder Team [2x GD, 1x Recon Drone, 3x Ion Rifle] 90
- Riptide Battlesuit [1x Ion, 2x Missile Drone, 1x Fusion] 190
- Riptide Battlesuit [1x Ion, 2x Missile Drone, 1x Fusion] 190
- Stealth Battlesuits [3] [1x BSS, 1x MD, 1x SD] 80
- Stealth Battlesuits [3] [1x BSS, 1x MD, 1x SD] 80
Hmm what's the strat with the pathfinders? Scout chaff wall to stuff your opponent for a round
?
Yeah basically
Its swiper no swiping
For world eaters
I vibe it
Nice
Can't help but wonder if swapping a starcythe for a third fireknife would make sense for WE specifically, since you're probably going to see a lot of marine bodies and maybe a decent amount of light to heavy armor. Unless you're predicting a lot of cultists or that one infill unit?
I'm going to be body checking Tsons tomorrow with Zerkers and a mauler fiend meaning
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Oh I guess starscythe ow threat is good even still
Space Wolves type shit
I just realized something about my character I'm playing in Oath of Moment
She's very inspired by the La Tene and Gallic Celtic cultures, and a lot of her inspo is from Moebius' takes on Dune
She's French
Which is very funny cuz two of us are knightly characters, and the other knight is an extremely German BT
head takers go brrrr
BTW, we had our Wrath & Glory session yesterday, I got to blow two jeansmen apart with a single shotgun blast. :3
Bought some Fellgor's for a work friend.
Gonna put them in his work mailbox on Monday.
Irs mostlt rhe lattee
dropping in here to say BUY FIRSTBORN KITS FOR KITBASHING HOLY SHIT THERES SO MANY GOOD BITS IN THE DEVASTATOR KIT
best i can do is a rocketlauncher rocketlauncher strapped to another smaller rocket launcher
the dealthcult assassin in rouge trader is fantastic
both in mechanics and plot
also a kinda funny romance option
another reason why Firstborn kits are superior
they have actual hands
Yeah old marine armies would be like 70% kitbashes because every marine kit was Like This
You were meant to Your Dudes it up
truly a hell yeah moment
The downside was shit like “here is a devastator kit. One lascannon per 5 man box, idk figure it out”
But I strongly prefer it to the structure of most of the primaris kits
saw the most ass "rumor" of world eaters
image is so fake that it gives AI generated image
There was a brief moment with stuff like the first round of MK3 marines where you got tons of bits and tons of options to fill out anything you could do with the squad, but that didn't last so very long.
i got two lascannons in my dev box i think
yeah devastator equivalents are two of each
even havocs and retributors modern kits which are pretty recent
So as far as actual lore doctrine, devastator squads select their gear from the chapter Armory right? Or its selected for them anyway. Do they normally bring a mixed loadout?
Something that occurs to me is that in lore, the heavy bolter works as a light anti vehicle weapon as well as it's anti infantry and supressive role, and that krak missiles work a lot better than the tabletop
I know long fangs traditionally bring mixed loads because each long fangs has a preferred weapon
Its mission specific
Some of them have preferred historic roles
Like the Titan Slayers using lascannons a lot
The Heavy Bolter is basically an anti-materiel MG. :3
Mission specific so command would say what to bring, though yeah of a unit has a history then they'd probably be allowed to bring what they prefer.
Missile launchers being a catch-all is what makes them the "default" loadout for classic depictions of devastators. Which'd make sense if they actually were ever useful on the tabletop, hah.
I take it they're no good on Sentinels either?
Missile launchers unfortunately occupy a status of bad at 2 things instead of good at one thing
I still love em
And they're decent in certain match ups
But they're not good against the most common armies
Not without some sort of boost
The main thrust of my question was more, in the platonic standard devastator, is it 2x2 with 2 types of heavy weapon like the box, or do they usually go mono load
Missile launchers had a brief use case in 6th when flyers arrived because they could fire anti-flyer ammo.
But yeah no they're generally kinda bad unless used en masse in Guard.
I wish krak missiles stayed str 9 but had dev wounds or lethals
Give that feeling of, on a good shot, you're cracking the target open
https://wh40k.lexicanum.com/wiki/Devastator_Squad I can't find much else about weapon selection aside from "depends on chapter/mission."
Devastator Squads are specialised Firstborn[7] Space Marine squads tasked with long-range fire support, entrusted with the Chapter’s rarest heavy weaponry.[1a] In a typical Codex Chapter, two Devastator Squads are assigned to each of the four Battle Companies, while the entirety of the 9th Reserve Company is composed of Devastators.[1b]
The funniest fucking game I ever had of 40k was back in 4th when my friend's SW army fired 23 missiles over the course of the game at my Soul Grinder and only managed to stun it once.
I immediately glued missiles into its torso.
Is it better to take an autocannon instead?
Honestly I wouldn't mind if the krak missiles were as high str as lascannons but had much less ap
Generally? Yeah autocannon is preferable to the missile launcher
2 shots at 4+ mean one will hit
Krak Missile has more ap and more variable damage but only one shot
Yeah autocannon is common. Lascannons too back in the day since they could stand a reasonable chance of flanking into side/rear armor when AV was a thing.
And I'm leery about bringing anything with only one shot personally
Is the uatocannon like, good against anything or is it light-armour only?
Its OK against a lot of stuff. It's 1 ap is is limiting factor
3 damage means it can one shot a terminator, str 9 means it wounds well into the majority of targets
It struggles to get through armor though
Mhm. Does it have the shots for hordes?
No, just 2 shots
Okay, so specialised for light armour work.
I find on the armored Sentinel, the plasma cannon is a great generalist tool. Overall good ap, blast tag for hordes, rerolls to wound against vehicles
On the scout Sentinel, flamer, auto cannon, and multilaser feel fine
I hate plasma because I kinda have this understanding that it's OC or nothing, and I hate OC because it just deletes your dudes.
Light armor/multi-wound that isn't a carnifex or something. Would do well against 'nid warriors and nobs.
OC no longer instantly kills your sentinels, just deals 3 mw, and you don't have to OC into the right target
But like with anything you use the autocannon against specific targets and if none exist, then plink away at something it might wound/kill. I wouldn't rely on it but it could at least chip damage some stuff.
OC into space marine bodies and into tanks for the higher AP and damage, normal shots into chaff/ light infantry
(the "good" answer is "magnetize the weapons for future experimentation")
Autocannon is good at chewing up elites and has a chance at laying in meaningful damage on heavies if it goes through. Its limited on hordes because you can only ever potentially kill 2 targets, and you're likely overkilling by 2 wounds
Also, now I'm thinking about it, what pairs well with pistol-melee combat engineers as fire support?
Like I said before, statistically the missile isn't great. One shot at str 9, 2ap, or d6 shots at str4, no ap, means there's nothing they're specifically good at engaging. But you do get multishot for chaff and a single shot for heftier targets, and d6 damage for a hail mary
Well, a transport probably, because they're very fragile, and not very deadly in melee
They want to throw all their bombs and then go be a nuisance
Right, yes, I forgot that combat engineers don't into melee good.
Because well, they're Guard, why would they.
If they are charging into melee, it's not to kill stuff, it's to tie something up; preferably something that doesn't have enough attacks to kill them all
I just realised that the trench clubs have the same stats as the shotguns, just at melee range.
sending my guard to 1v1 the tanks
So what makes the shotgun good but not the trench clubs?
Having assault and having range. Means you can keep moving into objectives or into cover or whatever
Neither option is very lethal
They're biggest damage source is their bombs and grenades strat
For big mw
You can conceivably take either weapon option
I see. What about Kasrkin, are they any decent?
The game is pretty lethal at the current stage, plan your melees like you’re gonna crack the target and then die badly. When your melee is equivalent to your funny chaff guns, you’re just skipping ahead to Step Die Badly
Chaff guns work because its inherently asymmetrical
I mean, obviously Kasrkin can't melee, but y'know what I mean.
But because they're so fragile, if you bring clubs and dont get into range, you may never attack at all, while with shotties, you might get one round of shooting
Kasrkins are strong damage pieces
I also imagine that the Heavy Mortar and Siege Cannon on the artillery teams are just. Bad?
Heavy mortar is OK, siege cannon has a high str profile so you can tease wounds off of things. Both are alright but not super competetive
Im inclined towards the mortar for more shots, but i like the potential threat from the siege cannon
Mhm. I'm specifically looking to support Kasrkin without tanks, for the theming.
Walkers are fair game though, apparently. Anything REGIMENT or WALKER, so.
Buddy has been running a lot of siege regiment lately, they have play
Outside that, I dunno
The shoot on death heavy flamer teams go crazy actually
Guard without tanks is kinda tough
The thing I’d really look at though, for supporting kasrkin and getting durability without like, using carparks
Bullgryn with bruteshields
I do think if you dont want tanks at all and you’re not gonna recon element like Nemo, then you’re better off with another faction
But Bullgryn with Brute Shields are so stupid tough
I am using Recon Element for this list.
Grab attilans and scout sentinels then, they’ll help you crack big stuff
Hm, why not Death Riders or Armoured Sentinels? I imagine there's a reason.
Wait, I see why. Death Riders are carabiners.
Attilans get melta lances
Death Riders are good but they’re pure scouting and scoring. Attilans get to crack melta lances at tanks.
Both sentinels are good tho
Hm, lascannon sentinels could do good then.
Armoured Sentinel is ‘cheap lascannon’
Scout Sentinel is even cheaper lascannon who buffs rest of your army
Just tincan a MFer.
Whereas I think this would serve my requirements better:
Mobile Hunter-killers:
Each time a model in this unit makes an attack that targets a Monster or Vehicle unit, you can re-roll the Wound roll.
Honestly if you have zero tanks I would take a lot of sentinels so you might want both
Kinda yes kinda no re: wound reroll on the armoured sentinel
IMO I wouldn't mix weapon packages like that since anything you want to shoot meltas at is going to take basically zero damage from flamers
With meltas id go plasmas or grenade launcher since they have similar strength s
Ooh, true, 24" Krak.
Feels weird bringing Grenadiers (Kasrkin) without flamers, but y'know.
If they had higher shot count at all I’d be down but recon just wants volume and as much mass buffs as possible
You get rerolls on guard blobs you can go ‘here is 200 shots on your tank. Die’
Wait, what about Field Ordnance Batteries? For the Heavy Lascannon.
Or is it just gonna get wiped off the board too quickly?
If they can shoot they'll do good, your opponent is likely to want them gone though
And so will put in effort to remove them
The non-indirect weapons teams kinda suck
They are slow and rely on not moving for buffs
I see. I was just thinking about volume of fire.
I wouldn't say the heavy Las sucks, it's more like they are offensively strong but not resistant to getting killed, like many heavy weapons in the guard
The regular heavy weapons teams are not as lethal as the ordnance team lascannons, but are much much cheaper
True, but triple the lascannons. :3
For... was it 60 points? You get 3 normal lascannons and if they're Catachan, reroll 1s to wound on vehicles and monsters
For a moment I was like "Why does Krieg lose 2" of movement on heavy weapons?" Because they shoot better. :3
The ordnance team nets you 4 str 14 shots
Sorry no, the save. And also the fire controller.
Their heavy weapons are also literally bigger tbf
Field ordinance team is 110 for 2 models with 2 shots each, hitting on 5s with heavy and sus1 if they are given an order and didn't move
The regular heavy weapons team is also shooting on 5's assuming you moved
Field ordinance is like a mobile gun battery, the heavy weapons teams are just T3 guard models
I don't think many people use the regular heavy weapons team either
No, heavy weapons are 5s before movement.
..I am dumb and forgot how Heavy works this edition. .-.
Heavy is +1 to hit if you didn't move
There's also not really a lot of ways to shelter the ordnance battery. Id probably try and point it at an objective with no way los to the far side of the board. In ideal circumstances, maybe park a chimera in front of them too
Then move the chimera on my turn to let it shoot.
Lot of steps
Can punch real good if the stars align though
Your most mobile and effective AT will be your armored sentinels
The problem with any immobile fragile shooty thing is that because the way the turn structure works, I can always just move my unit into Los of the battery and shoot it before you have the chance to shoot back
One point in favor of the siege cannon is that it is a str 12 shot and has indirect. You'll probably not kill anything outright with one, but you can keep taking shots at big targets all game
So if your unit is super fragile it's going to die before it does much
^^^
So hm, 12 normal lascannons or 3 heavy lascannons?
The artillery team is quite good at putting out chip damage on just about anything
I'd guess the normal lascannons for the fire on death.
sentinels are big enough to demand some kind of real crackback when you move em out to trade
12 normal lascannons improves the chances that any are alive to shoot
I would not take any heavy weapons teams imo, they're super flimsy
But I admit, I like the heavy lascannons myself, despite their very real downsides
And then yeah you want distribution of fire in guard
Like dies to indirect harassment
Like, even with recon element?
[Reply to:](#1161696278640594954 message) I would not take any heavy weapons teams imo, they're super flimsy
3x T3 5+(3+ in cover) 2W models is not going to survive basically anything targeting them
Er, I don't know. But also, the FOB gets 3+ save in cover.
But like deep strike any random unit onto them or get ignores cover and they go back to 5+ and die instantly
Same case, being T3 and 2W makes them evaporate
Mhm. What about T5 6W at 4+ (3+ in cover)?
Those bigger guns are more durable but they're still miserably slow, I like the indirect fire gun for them
The Bombast?
Well at that point, why not Siege Cannons on the arty teams?
..Oh because you get double. ><
The bombast isn't for killing tanks it's just imo the best profile for that weapons team
..At this point I should just bring Rogal Dorns, huh?
HWteams are very glassy cannons
lots of damage output for cost but they are squishy
For the most part I just wouldn't ever bring a unit that relies on someone walking into it's firing lane that it had to set up on the turn before and just allowing themselves to get shot
No half decent player is going to feed your heavy lascannons tanks
They'll either move them through LoS to new cover, move up with infantry instead, deep strike someone to kill the teams, or just push a different side of the board
yeah they more act as area denial or "you need to kill this first"
which does have value, but it's not tank-killing value
Mm.
Guard can kill tanks just by praying mid strength shots off meltas, plasmas, and grenade launchers too
Even enough lasguns will deal some wounds
Hence why buffs like the scout Sentinel are good
S3, ignores cover or additional 1AP, and a reroll somewhere in there at Guard volume kills tanks and greater daemons. This is foundational to Genestealer Cults
I’ll kill Great Unclean Ones with autostubbers
And you’re gonna have better guns, at greater volumes, with better buffs most days
Also, why the Bombast over the Malleus?
Indirect
Your gun has 3" of movement and is substantially better if it doesn't move, you want it to be behind a building
God, Guard's unarmoured heavy guns are just kinda bad, huh.
Guard is a great army but with so many datasheets some are bound to be duds
Unfortunately, nobody does big guns like Guard.
AdMech & Tau get close!
Thier big guns are on thier tanks, which you said you didn't want to use
had to get up and come back, but also is your game with this recon element a competetive game?
if no, i think you have quite a bit more give in terms of bringing things that interest you and that you like
Me? Play competitive? No. Definitely not.
but broadly speaking if you want durable mobile firepower what you're looking for is a tank
or sentinels ig
mostl in terms of talking about how fragile stuff is and targeting priority; based on my casual gaming experience, players are not always playing the most extreme optimal way possible
The issue is, indirect keeps having to be nerfed because it keeps causing issues.
so while you can generally assume that your heavy lascannon teams are very fragile, its not a given that they'll get evaporated
especially if you have other, tastier looking targets (and I do mean looking. Players will often fall for a visual trap more easily than a statistical one)
dont want em targeting your heavy lascannons? Make sure your sentinels have a fresh coat of paint
players will target your freshest looking stuff
or your newest stuff
Indirect is good for chip damage and picking off squishy elves hiding in cover, which is good
Yeah I mean speakin as someone who played during peak indirect 10th it sucked ass to play
Sadly I wouldn't be playing physically. I'm not even sure why I'm listbuilding, I don't really play at all.
Guard players and eldar rocking up to the table with the most dogshit positioning you’ve ever seen and it just doesn’t matter
imo indirect is a great force multiplier, either use it to harass camping infantry or to finish off units you shot earlier
Just because something has been nerfed past the point of competitive viability doesnt mean you cant use it especially in more casual games
Woe, d-cannon be upon ye
I'm just an arty gal at heart.
and a deathstrike
Majority of most factions arent viable just cause they take points away from stuff that is
9e had artillery tractor rules 😔
Indirect is actually phenomenal right now but there’s A Type who’s perpetually angry they can’t sit at home and shit pie plates onto the board to win without engaging with movement or melee
i think bringing arty is good, just dont like... make more than half your army artillery otherwise you have nothing in the field doing things
its like, a tasty side dish, but does not win you games as the body of your force
The game as it stands wants every army engaging with all three phases of the game—you don’t need to be good at each phase but you need to have play for each
Nah, Death Riders, Attilans, tankshocking, Bullgryn are all phenomenal
you can do some side on melee play using catachan too. They're not GOOD but it is volume chaff clearing
attilans, bullgryn- gyrtop alredy mentioned
I had kinda assumed that cav being cav, it'd get wiped off the map if it tried to get close.
attilans are quite scary on the charge
If you want arty run seige detachment
Cavalry is always good at charging out of los
attilans can be fragile, like many things; but with good positioning, you can come through with em
The role of death riders is to reactive move and create god’s strongest moveblocks, attilans will finish the job when you’ve chipped most vehicles down to a few wounds remaining
they have loads of movement so are fairly safe
huh i never did figure out what death riders are actually good for lol
i figured attilans are generally just better
Death riders are the ultimate map clogging jail unit
Obvious advantages; fitting easier between ruins and a higher, more solid, profile blocking TLOS.
I have a friend who likes to play annoyingly RAW, and discussions are a good part of the game. He likes to argue he can shoot through my tanks because THEORETICALLY there is a gap between each tread link, at tabletop level. I want to get back at him...
They are so obnoxious lol
Death Riders are such a good moveblock and screening unit I am actually jealous, as a GSC player. Even with dirtbikes.
Also, I do have some Death Riders in one list but.. IDK, I just wanted to play a sort of "raider and arty" list but.. That's not viable with Engineers.
It is viable!
i think with engineers its viable
they're about hitting, and are good at putting wounds on resilient targets
I think where you’re going wrong is predetermining your list type and your unit selections.
they're just not melee specialists
Right.
You will need to flex one or the other at least a little bit, and you’ll come to a good feeling list. Genuinely the reason guard has had a dogshit WR all edition is because I think it has the highest % of bullheaded “I am gonna make a pet list with all my pet units and I’m not gonna budge or try new tech, if it doesn’t work then GW hates me”
..This is such a silly and compact list. It uses 4 unit types, 1 of which is a HQ.
Lemme grab my buddy’s siege regiment list, @thin ibex I got a stream for you since he was the finals of the big GT here a few weeks ago, believe he jammed death riders there too
i do think theres a little bit of understandable griping if a guard player plays guard because of a specific playstyle they like, and then that playstyle is not super viable
There's a difference between playstyle and specific army composition
but in the competetive scene you do have to adapt i think
the griping is more understandable in casuals i think
Also like some factions are just bad at certain things
Oh I think there’s absolutely understandable griping but we’re talking like,
“I FUCKING HATE ROGAL DORNS IM NOT USING NEWFANGLED TANKS” -> ugh GW hates guard players nothing in our list is good
This is so dumb. It's 3 units of Engineers, 6 Bombasts, and 3 Siege Cannons.
sorry if you say that your troops are shooting between the tank's bogies you are wrong and that is not possible
i do think too many online players feel like how things perform in comp is the end all be all; and while that info gives good feedback, its not all there is
I love Rogal Dorns. I just don't wanna use them in this list.
[Reply to:](#1161696278640594954 message) Oh I think there’s absolutely understandable griping but we’re talking like,
“I FUCKING HATE ROGAL …
Also too many players live in that 'its great or its complete trash" mentality
which is also bs
Or the current flavor, world eaters “GW fucking hates me and wants every army to be a gunline” because the Forgefiend and Land Raider shooting is legit now and the army has more than one phase of play
Yeah if there's nothing else in there that's basically impossible to win a game with
Right because tanks exist.
You can draw Los between the treads from the front tho
Once your engineers die you have nothing that can sit on objectives or do secondaries
The issue is basically if you allow those tanks to block LOS entirely you’ve massively buffed every human army and nerfed every xenos army besides GSC
Hm, swap the FOBs for Scout Sentinels?
i think in a general sense, not a bad idea, but what are you doing with either one
Define the roles you need, then look for the units that fulfill it and mess around. FOBs and Scout Sentinels are fundamentally different roles imo, even if they both carry lascannons
It's more stacked indirect vs a bunch of autocannons.
I love scout sentinels as reserves and action doers + trading pieces
Lemme actually be sane and reasonable though.
They’re just tough enough that you can’t just absentmindedly pick up the dipshit who just scored locus/sabotage/recover assets for full
And while they have solid lascannons, they provide a buff just on tagging things, even if that cannon whiffs entirely
Okay. 3 units of Engineers, 2 units of Death Riders, 6 Scout Sentinels, and 3 Cyclopses.
FOB are best as indirect home objective sitters—zoning your home and DZ while still contributing to the fight is great
Its worth doing some measurements and practice on screening with min possible units, I know I only need 2 ridgerunners and a power tool squad to fully screen any deployment zone besides long edge deployments while being fully in cover, guard can do similar
Why 75 points of cylopses?
I had 75pt.
Do you have a character?
You're running a solo command squad with no unit to attach to?
Get you a sly marbo on god
No, it can attach to one of the engineer units.
IG needs officers to give orders otherwise you have no army rule
..Get more commissars?
Anything besides commissars
anything besides commissars
i am here to tell you that thing is worst datasheet in the game
Wait you have literally no battleline oof
Does this list deserve The Window™?
Having only one order per turn in a guard list is basically a nonstarter
Have you read the army rule?
As of this edition? No. But I understand the rule vaguely from old editions.
Got my buddy’s siege regiment list. I’d start with this and season to taste, he builds lists for competitive because thats our scene, but I’ll say a lot more is competitive than you’d guess. It very much feels like mobile field infantry with entrenched guns.
158th Siege Regiment – Astra Militarum – Strike Force – Siege Regiment – 1995pts
CHARACTERS
Cadian Castellan — 55: Plasma pistol, Power fist
Cadian Castellan — 65: Plasma pistol, Power fist, Legacy Sidearm
Gaunt’s Ghosts — 100: Bolt pistol, Chainsword, Hot-shot carbine, Long-las, Autocannon, Warlord
Rogal Dorn Cmdr — 275: Oppressor & Pulveriser cannons, 2x Multi-melta, 2x Meltagun, Autocannon, Stubber
Rogal Dorn Cmdr — 275: Oppressor & Pulveriser cannons, 2x Multi-melta, 2x Meltagun, Autocannon, Stubber
BATTLELINE
Cadian Shock Troops — 65: Meltagun, Plasma gun, Vox
Death Korps of Krieg — 65: Plasma pistol, Power weapon, Meltagun, Plasma gun, Vox, Medi-pack
DEDICATED TRANSPORTS
Chimera — 85: 2x Heavy flamer, Stubber, HKM, Lasgun array
Chimera — 85: 2x Heavy flamer, Stubber, HKM, Lasgun array
OTHER UNITS
Basilisk — 140: Earthshaker cannon, Heavy flamer, HKM
Basilisk — 140: Earthshaker cannon, Heavy flamer, HKM
Death Riders — 60: Frag lances, Power sabres, Savage claws
Death Riders — 60: Frag lances, Power sabres, Savage claws
Kasrkin — 110: Plasma pistol, Power weapon, 2x Meltagun, 2x Plasma gun, Marksman rifle, Melta Mine, Vox
Kasrkin — 110: Plasma pistol, Power weapon, 2x Meltagun, 2x Plasma gun, Marksman rifle, Melta Mine, Vox
Krieg Hvy Wpn Squad — 75: 3x Krieg heavy flamer, Laspistols
Krieg Hvy Wpn Squad — 75: 3x Krieg heavy flamer, Laspistols
Scout Sentinel — 55: Lascannon, HKM, Chainsaw
Tempestus Aquilons — 100: Sentry GL, Plasma carbine, Long-las, Gunfighter (2x Laspistol)```
"Do you hate your buddy?" 😭
Recon element, lean toward the infantry. I think you can still take two basilisks or similar and just Make Em Shoot
Look if you pop open the goonhammer article you’ll see his usual 5 paragraph shaggy dog joke list title
This one is much nicer
something about having exactly two copies of a whole bunch of units offends my sense of symmetry, but it's nice that Guard has variety
I actually don't like bringing lascannons on scouts because if their special rule, prefer multi shot
You should read your army rule, it's not exactly the same
The heavy flamer overwatch squads are a neat idea
Oh do they just ride in the chimera?
I’ve watched him footslog em but they absolutely can.
Fair
Oh here Josie this is what he ran at the rooks open, there’s also a stream game for this if you wanna see it in action
i usually see them in a chimera
---
Astra Militarum – 2000pts (Hammer of the Emperor)
CHARACTERS
Gaunt’s Ghosts – bolt pistol, chainsword, hot-shot lascarbine, long-las, autocannon, knives (100)
Rogal Dorn Cmdr – coax autocannon, stubber, 2× meltagun, 2× multi-melta, oppressor & pulveriser cannons, Regimental Banner (295)
Rogal Dorn Cmdr – coax autocannon, stubber, 2× meltagun, 2× multi-melta, oppressor & pulveriser cannons, Veteran Crew (295)
Rogal Dorn Cmdr – coax autocannon, stubber, 2× meltagun, 2× multi-melta, oppressor & pulveriser cannons, Indomitable Steed (290)
BATTLELINE
Cadian Shock Troops – Sgt autogun, flamer, grenade launcher, vox (65)
Death Korps of Krieg – plasma pistol, power weapon, medi-pack, meltagun, plasma gun, vox (65)
DEDICATED TRANSPORTS
Taurox – storm bolter, twin autocannon (75)
Taurox – storm bolter, twin autocannon (75)
OTHER DATASHEETS
Bullgryn Squad – 6× brute shield, bullgryn maul (200)
Bullgryn Squad – 6× brute shield, bullgryn maul (200)
Kasrkin – plasma pistol, power weapon, hot-shot arms, marksman rifle, melta mine, 2× meltagun, 2× plasma gun, vox (110)
Krieg Combat Engineers – plasma pistol, power weapon, autopistol, 2× shotgun, flamer, remote mine (60)
Ratlings – 5× sniper rifle, knives (60)
Scout Sentinels – HK missile, lascannon, chainsaw (55)
Scout Sentinels – HK missile, lascannon, chainsaw (55)
---
Total: 2000 points```
What a melting pot.
you know its kind of funny, gunline does technically work if your only objective is to kill. It just doesn't win on points
And for the health of the game, the only way to win is on points
I er, kinda made the list a bit. Different though. Namely, the Tempestus Aquilons got replaced by more frontline (and a third Chimera to move them), and also more heavy flamers. It's er, a bit dumb.
The aquilions are the deep strike action doers
my beef with lascannon scout sentinels and lascannon sentinels in general is that its so easy to miss; and then you dont do anything
Right, point. Their job is to deep strike.
i honestly prefer plasma on the armored cause rerolls and i prefer something with more shots on the scouts
Plasma doesn't wound most vehicles except on 5+
He said he’s also willing to putter around with your list requests, toss me your must haves/must nots
..Does cav not like, get the "come off the side of the board" rule anymore?
plasma wounds on a 5+ but on armored gets a full reroll
Any unit can do that from strategic reserves
which is the same as, say, an eradicator
Leaving the board is a unit specific rule
Josie I'd really suggest you read the 10th edition rules before diving into list building
Yeah fair.
It's quite different to previous editions
You play admech, you should know the rule. One to get shot, and one to do the job 😛
I like my triplets and singlets, armies feel nicer to me if they have a nice row of staple units
And having two units means half the time your opponent will go “I can kill one but then they still Do The Thing so its no longer worth to shoot at all” and then its free pressure!
also I was conditioned by the old "1x HQ, 2x troop but practically you want 2 and 3-4" setup
it's less that it's mechanically bad and more that it feels a bit haphazard if the army is a giant pile of six different units in roughly equal proportions
I do miss the way old force organisation charts made you field a balanced army. 1-3 hq, 2-6 troop, 0-3 elite, 0-3 fast attack, 0-3 heavy support
Rather than ‘cram in whatever stuff has the best datasheets and synergy’
i also miss old force org, but i suspect the current game isn't balanced for it
I'd probably still try and use some force org elements amongst friends though
though that would require me to reclassify stuff
Force org definitely had some funky stuff especially with xenos
i think force org did a LOT for making the game look more wargamey
personally i dont think unit tax was bad as a whole
Are Custodes that bad?
Wouldn't knights troops just be armigers?
It wasn't actually super strong when it existed but you could get LRBT troops in 5e-ish
(Imperial Armor Armored Company list)
Both of those armies boil out to “I would like to skip listbuilding and also any of the parts where I lose fights or have to prioritize targets because I looked at something and it might not have died”
Its kinda whatever in the end cuz other armies have tools but they’re just fundamentally always unhinged statcheck skew
A leman russ is still substantially tougher than an armiger
I do agree that knights could use a wider unit selection so it's not just a ratio of armigers to big chassis
Tank is a tank is a tank is the thing
I’m not calling an armiger anything besides a tank because a knights player might be sad they’re not a normal army, its like. The fundamental pitch of knights is “screw force org screw mixed arms I wanna run TANKS”
Armigers are legit still undercosted and overstatted too, ridiculous unit
When force org existed, Knights either got forced into soup or had custom force org options
I think custom detachments came out before Knights did
They did, but you definitely stood to lose more from running only leman russ in that era
“My name necrons. Everything crit mortals vehicles.”
Custom detachments broke before the knights did
most efficent pts tostats ratio in da game!
especially playing chaos, why tank any kind of armor when you have a customizable quick, turbo murder platform
Knights would need household troops or something to work in a fixed force org context
But yeah custodes and knights are skew lists
Part of me completely understands why knights aren't a real army with traditional battle line
Custodes are skewed towards Oops! All Captains and knights are more traditional armor skew
But Knights lack a sisters of silence equipment to have something cheaper that actually dies
Plus with the codex out IKs don't have a universal 6+ FMP anymore which was probably necessary but also
Like Quastor forgepact gives you access to admech units but its only one detachment
Custodes only feels a bit more skew to me than like a DG player who really likes terminators
And a real boring selection of them too
Yeah it's just battleline skitarii, the marshal, and two specific tech-priests
I've had a crazy win record with Deathwatch in KT lately
I think some of it is just new team shock
But I've just run over some teams
The thing abt the mech detachment is that agents already has much more interesting infantry haha
I guess rangers can be neat
The healing is kinda janky though in like practical terms
As fun as I found it to be able to actually play knightmech again
I generally think entire armies shouldn’t be 2+/4++, Death Guard is similar atm but that doesn’t exactly make it great to play into for anybody not death guard
DG has one advantage where you actually do see some poxwalkers now and again
Just cause its sorta win more where if it actually is able to make a difference you were probably already fine
Like enemies wanna focus down a knight and if theyve failed to do that theyre in trouble
Thronegheist fury is probably the coolest part of the detach
I generally agree but there's also only so many ways you can give an army a tanky identity.
The high toughness, the high armor saves, wound penalties or damage penalties, healing, etc.
The problem with mass invulns is that it means fundamentally all engagement-based counterplay has a 50/50 chance of actually working.
I don’t personally have any problems with playing into custodes! But I can also tell you the faction that has had the most dogshit time into fairly regular competitive play, the most rage
/salt/“god I just wanna play the game” moments and it’s Custodes, because their statlines immediately mandate avoiding all fights and initiating Rat Dota Protocol, for lack of more precise terminology
Honest to god I’ve never seen a custodes player have a good time at a tourney because there’s nothing to the faction identity besides Press W and pray for coinflip saves
Yeah the invulns are where it gets annoying, agreed
2+ saves and some other defensive buffs would probably be appropriate
or like 2+/5++ even
Armour of contempt flashbacks
Deathwatch seems pretty good, although I haven't really had the chance to give them a good run
Although I really want to try Aquillons next
They're an easy fit for me since they're mostly "Super Legionaries"
You just get 5 killing demons
Yeah
I think the skew with custodes is that they're super tanky models who hit like freight trains made out of smaller freight trains
elite skew rather than just durability skew
Yeaaaah
it's like the uhhh
the space marines Oops! All Captains! list
but the custodes might actually have fewer models and/or hit harder
but because that's the entire faction you end up with skewed player behavior because its basically "can I stop you from making good contact" for the entire game
a little like how tau used to be Shooting Phase the faction
imperial knights should be able to take sentinels imo
I think to not feel janky it would need to be a bespoke knights unit
Knight House murder cultists who get good OC when near a big knight mite be cool
Let chaos knights take AoS chaos knights
They should get men at arms with pikes
god knights with even better OC would be wacky
And sergeants with like greatswords idk
Confuse everyone by having a squad called sergeants tbc
The sergeants are led by a foot knight
And then also you peasant riflemen
You'd have to be careful giving them durable melee infantry because knights with good screening could get wacky
Theyre currently fairly vulnerable to high AP melee
Not to just shill for HH again, but the custodes in that are somewhat more interactable because they're 2+ 6++, 5++ on shield lads, 4++ on Terminators, and make it up with solid wound count and Eternal Warrior.
so they do actually need to be careful not to lose an entire squad because they thought they could facetank the melta tacsups and couldn't
also they suck spectacularly at objectives because they're all Vanguard and can't take allies, although that probably needs to change because they do just melt unless they're the defender on Take Ground missions
HH also has actual movie marines as a list, you genuinely can play Oops All Captains, no idea if it's good or not yet but it does look like scary threat saturation and VP potential at the cost of basically all shooting.
playing roguetrader with the lore accurate damage mod is great because you can reenact 1/3rd of the cain fights by just yelling " ARGENTA, MELTA THEIR XENOS NUTS"
and then smacking them with 200 multi melta damage
"I'm sorry Gunner Jurgen, I was not familiar with your game."
It's so hard to see this edition as high lethality or high invulns when I remember 8th and 9th. Not saying this edition isn't, just that comparatively its a different ball game
8th and 9th lethality was "you will probably lose your entire army in the first round if you go second"
Abelard, sic Tzeentch's balls
meltaguns are surprisingly effective on infantry, probably something to do with them being able to kill tanks
I have to imagine the biggest reason you don't melta infantry is because, in other circumstances, keeping it up and running and supplied per shot is harder than the other options. That and the range.
I do also imagine that molten slag is not friendly to uniform boots when you need to traverse the space you just melted
By all accounts people do melta infantry, but it's about as convenient as shooting them with a bazooka would be unless you have better gear than your average guard melta
It's not subtle, space marine threats and larger only normally
It's mentioned that Techpriest fusion cutters are basically civilianised inferno pistols and they do use them as holdout weapons
back in HH1e the expensive tank repair upgrade came with a free flamer and inferno pistol because of this
Its not necessarily as lethal as previous editions unless you’re playing into certain tau/eldar/death guard/sextuple gat chaos knights, but the recent era of “universal FnP knights/sextuple gat CK/18 deathshroud terminators DG Ascendant” trained everybody to be able to just fuckin drop any stupid centerpiece statstick people showed up with
I watched every drukhari player in town start rocking 32 dark lances in their list because that was what it took
Yeaah not disagreeing there
I know in my casual games a lot of things get left alive, and it might be because in my smaller personal circle, literally no one pays attention to the meta
So it's a lot more "newbies trying stuff" and "themed lists with a mechanical edge"
30 dark lances/blasters has always been what I'm used to there just because of the wonders of trueborn raider squads being the big cheese for three editions
....do trueborn still exist?
People appear to be picking up my stupid alpha legion strats despite the fact I don't play alpha legion, I've had two people DM me this weekend going "yeah I used that headhunter combo, it blew up [casualty list]"
I should probably actually make this army so I can write lore incorporating all the names of the armies I've inadvertently tech shared with
Pretty much all of the "strictly better X" units don't exist
Drukhari have kabalites and then hand of the archon
I think also basic weapons for kabal are anti infantry, so they don't need a lot of help in that regard
Their infantry generally lacks anti armor, so you may as well slap a dark lance anywhere you can get em. In this case on every raider and ravager
Thought so. Also a shame, since the division between regular chumps with splinterguns and rich kids decked out with fancy gear is a very good thematic one for Dark Eldar.
(also they have like four units so it sucks to lose more of them)
There's a kaballite unit called the archon's chosen, don't think they count as true born though
they work a bit like them, albeit they have to be equipped with a giant haphazard pile of bullshit
but they're the more boring replacement for the Court of the Archon rather than Trueborn
I love the "wear a helmet" PSA this soundsnippet is from
The Vikings are here - wear a helmet!
Helmets have protected our ancestors throughout centuries.
Wear a helmet next time you mount your bike!
The campaign is produced for the Danish Road Safety Council by NewLand Film and &Co 2021
watching PancreasNoWork's "40k's first edition was nonsense" video and ngl
i kinda fw the skull boob design on this sororitas
actually kind of peak variation on the boob armor thing
Wait first edition?
It honestly makes more sense than their normal boobplate
I just think it’s funny since that’s from the 3rd edition SoB dex cover
skull boob armor attached to a skull corset
I like how her optical thing connects to the skull on her shoulder
oh yeah, so it is
holy shit the gauntlet has skulls on the knuckles
that's so peak
oh man i didn't notice her leg was perched on a skull atop a pile of bones
genuinely prolly one of my favourite models i've seen out of 40k
that's so good
It’s SO good
that's actually so peak
skoob
those Alexander McQueen armadillo shoes, go offfff
More models should be a 1:1 recreation of Blanche pieces tbh
They’re actually flamethrowers in the art
Ok also as good
flamethrower heels are metal as hell
So a lot of the classic art of SoB and various assassins is much more clearly inspired by kink/fetish fashion
And a lot of the classic art is a lot more clearly influenced by counterculture fashion of the era
Lotta metal head stuff, biker stuff
Punk/hooligans
Etc
I feel like the art direction there must have been "take a stereotypical domme, give her a gun and a sword, and put as many Skulls as possible on it"
And They Were Right
It's hilarious how this art is what gave every sister that awful bob probably
rereading a 40k fanfic and i forgot that they have a scene where they introduce some Deathwatch, and one of them is a Marines Malevolent, and an ancient venerable dread asks what he did wrong to be sent to the Deathwatch
it's even funnier that the reason was that he treated humans as people and didn't hold them in contempt for existing
average Marines Malevolent moment
It amuses me that being sent to the Deathwatch for some chapters is an immense honor, only bestowed upon the most competent and intelligent warriors
And for some it's a place to send the fuckups.
The Marines Malevolent sending anyone who is too nice to the Deathwatch is an immensely funny image
"You didn't meet your guardsman killing quota, we're banishing you to the deathwatch"
is it bad that I think the armored heels kinda rule?
because they do
No they kick ass
Dorn could never
(bonus round: which primarchs would be able to rock armored heels)
Sanguinius
Wildly of topic for my channel but I did love this audio. And for once I know who to credit! Narration by @hitherevox and original comic by Flork of Cows.
Fulgrim, surely. Well, before he became a snake demon. He's probably pretty annoyed he can't show off how good he can walk in heels anymore
continuing to read the fanfic and i've come accross the idea to make a chaos marine of the warband known as The Scourged into a lie detecting servitor, quite amusing prospect
deciding to get into Age of Sigmar now, despite my better judgement
getting choice paralysis on which spearhead to buy first, pitch your faction to me
Nighthaunts: GHOST GHOST OOOOO SO SPOOKY 👻
okay i like the gimmick of "everyone has dogshit saves but 5+ wards and complete immunity to rend"
Skaven: 200 shitmen and 18 guns that kill gods
Ogres: you ever seen infantry with 23” threat range and outpacing 80% of cavalry
somebody else in the group is already collecting skaven, i don't want to step on their toes
Ogres. Though they’re in a weird spot and getting a refresh sometime in the next 6 months
i want to maximise variety in my local circuits, there's a uni society i've interacted with that's like 40% dark angel players
also: how difficult are nighthaunt to paint?
i have too much to live for to try and wet-blend every cloak on every infantry model
okay, looking it up online, one layer of thinned contrast and a drybrush seem to produce acceptable results
Thinning contrasts and being regular careful gets good results
But I sit in camp freak and will absolutely wetblend 160 models
Iove wet blending
"average infantry model takes 12 paints and 30 layers to make battle-ready" actually a statistical error. average infantry model takes a few contrasts and some drybrushing and 5 layers to make battle-ready. Genestealers Georg,
I am very powerful
Also honestly contrasts work amazing on GSC in a way they dont on space marines or similar, all the textured parts
A really easy way to bang'em out quick is to paint all the cloaks and such black and then any exposed bones, faces, etc. with Aethermatic Blue contrast paint.
BEES
I did this ages ago with some spooky boys for Kings of War and it's really fast and easy. Just paint the skelebones white and then hit with contrast.
my friend is getting into sylvaneth already
or rather, i am going to make them with a little gift
:)
Entirely unpainted chapter and coat of paint George
wrenn and 10
someone has attached an extremely important advisor to their knight household infantry command squad
no idea whose this is, unfortunately, but I love the idea
The admech logistics techpriest invoking the spirit of Microsoft Excel:
Finally read up a bit on Thallax battle-automata and surprise surprise there is just a dude in there
Yeah it’s metal as hell, they see in X-rays and thermal but not visible wavelengths lol
I really shouldn't be surprised by this anymore
Of course they took the organs and skull out of some poor fuck and stuck him in a mechanicus style dreadnought type battle armor
Also have as much stuff biolocal removed as possible so less stuff can potentially get turbocancer from the power core
so i noticed Adrax Agatone and Centurions have similar weapons profiles for their melee.
Centurion Adrax anyone?
notably Thallaxi aren't classified as automata for, well, that exact reason
Dude In There

Of course, "dude in there" is extremely "only by a technicality" because there's so little left in there of what would constitute a human being.
It's like that scene in Robocop 2.
The “robo-flops”!
Either you defeat your opponent or you defeat your own army, either way that means you win
I assume battle-automata have like a flesh brain to avoid it being AI as well
This looks like something is see on Robot Chicken when Adult Swim was a big thing
But just, not really a thinking brain unlike Thallax sorta have
For those curious about the scene, there’s some other notable flops: https://youtu.be/NJIjNs_s2NI
RoboCop 2 movie clips: http://j.mp/1AUQliM
BUY THE MOVIE: http://j.mp/16I1OxT
Don't miss the HOTTEST NEW TRAILERS: http://bit.ly/1u2y6pr
CLIP DESCRIPTION:
The Old Man (Dan O'Herlihy) is not impressed with the RoboCop 2 prototypes.
FILM DESCRIPTION:
The serialized story structure and barbed social commentary from comic book creator and co-write...
Nope, Kastelans are fully inorganic
They're just stupid enough to not count
They run on punch cards
Huh
yeah you need the punch card priest to make them tick
Punch card battle robots is stupid enough to be in 40k
Otherwise they’ll just keep doing the last ordered thing and just walk of a cliff or keep trying to shoot with an empty gun
The mechanicum had even better combat robots like the thanatar but then the horus heresy happened and most of the legio cybernetica joined Chaos
Too cool for this world…
I remember seeing a 3d animated 40k clip from one of those warhammer shoss where the tech priest replaces some card chip things in a robots chest
I suppose that was one of them punch card controlled robits
All my Abominable Intelligence homies hate Mars
Look at him! He’s so cool!
Thallax are my favorite, but the Myrmidons I kinda like too (I know some people don’t but to each their own)
thallax are so neat
them, and the ursarax
Apparently Peter Turbo had 6 of these bad boys customized as a personal guard
I know it's been talked about to death but we desperately need more kastellan style robots in 40k. There should be an entire line of archaic storage automata
What about a wax cylinder automata
Yeah they look cool as hell
They’re there to do the whole this thing
And to smash anyone who lives
Better yet they wirelessly control the battle automata, but all commands need to be programmed in scratch through a linked cogitator
Better version of the punch cards
Also, Pert really does have a “Hey, shoot that guy” gambit in 30k
He can just ask nearby units to shoot a guy who tries to challenge him in melee, it’s hilarious
I love all the duel rules that just let you shoot someone instead they're all so funny
Just doing the “Surprise! Handgun!”
Gets em every time 
It’s even better when it’s “Surprise! 155mm artillery!”
Surprise counter sniper
"Looks like somebody brought a chainsword to an artillery duel"
You walked into the wrong zip code
Tbh the best counter sniper often is a battery of 155s
And the best counter to artillery is space artillery
Like 14% of a guy tbf
14% is high
Full head and half the torso gets you to 25-30% so yeah I can see 14%
Nah, it’s like, upper skull and brain, and some organs
Not even all of them, just some of them
8%?
underrated mechanicum unit: the old servo-automata that got used for combat engineering work instead of conventional servitors
they're basically War Cuttlefish, they're surprisingly cute
dumb as rocks, but hey, can't have everything
Solar Auxilia has that systematised too, actually. One of their two unique reactions replaces the conventional squad-returns-fire response to being shot at with picking up the phone to nearby artillery and dictating the traditional "Dear Grid Square...." letter
I really like how the SA fight this edition, with the exception of the maniacs with power axes it really feels like they're serious, competent mortals trying to react to the insane nonsense of Astartes and Mechanicum charging at their position with various kinds of melee-equipped battle fridge
they look sick as hell, big fan of the Iron Circle
regular Domitars are also pretty good, they're basically the terminators to the regular Castellax's "big marine" theming
Perty can fold up the Iron Circle and cart them around with him in his personal transport shadowsword, for when one deathstar unit wasn't enough and you need a volcano cannon, some dreadnought-sized combat robots and a Primarch all in one place
Do you wanna command cool elves in ridiculously cool armour that may or may not be a difficult paint job?
Then the Lumineth Realm-Lords are for you!
As a bonus we have... just... so much magic. Complete with "your Hero Phase? I think you mean OUR hero phase, comrade" amounts of "+1 to casting rolls".
Alternatively: Hordes of shambling fodder units amplifying your mobile, elite heroes and all sorts of resurrection shenanigans?
Oh. And the wizard thing again. Every Hero in this army except for, like, two or three are wizards, and those guys are skeletons.
Soulblight Gravelords, everyone!
In conclusion: Lords love being wizards.
holy shit fellas i just had a realization
like
a BIG one
i have access to Blender (and Blender Knowledge) and Blender can export things as STLs for 3d printing
I also work on vrchat avatars every now and then.
i could literally kitbash some 3d printable furry heads for my space marines oh my god
LITERAL Space Wolves
I am a fucking monster 💀
Bro is cooked
Boltgun 3
Finally, Half-life 3 primaris lieutenant confirmed
Warhammer Survivors is a fast-paced roguelite survivors' game, pitting a host of iconic Warhammer characters against endless hordes of enemies from multiple Warhammer factions.
Developed by Auroch Digital (Warhammer 40,000: Boltgun) in partnership with Warhammer and poncle (Vampire Survivors), discover the universes of Warhammer 40,000 a…
2026
Is... literally just warhammer vampire survivors, even the same graphic style
Same engine! And poncle working on it!
Poncle one of the devs for vamp survivors?
The main dev, yes
I'm just happy the video game licencing department remembered AoS exists
Wild, well I'm prolly gonna get warhammer survivors
Cause vampire survivors is a fun time sink
And tbh Gotrek's video game debut being in a Survivor-like isn't the worst place lol
Damn GW did something video game for AoS for once?
It's gonna get the crown as best AOS game
Imo it's the worst AoS game to me (I only know of this game)
Did that AoS RTS ever come out?
There also was a turn based strategy game, it also wasnt very good
I actually really enjoy the ttrpg but man did they botch the chaos book
It's better after revision but the original release couldn't math among its typos
How bad
So this is what the Google algorithm has pegged me as
In their defense that site is old enough to be something awful goons
Fuck layout five all my homies hate layout five
What's wrong with it?
There’s only like 4 missions its even playable on and they’re still gonna feel so bad because it’s a long-edge deployment and like, 50% are Terraform or Supply Drop
This is Mission Q, supply drop and Sweeping Engagement on Layout 5
One midfield objective disappears end of round 3, determined randomly at start of round 1. The other disappears end of round 4, and centerfield guaranteed to be last one.
Cover is like, nonexistent on this map even on recommended deployments
More concisely I think the sign of bad health for layout/deployment combo in 10th is the full-map shooting lanes, and I say this as someone who plays predominantly shooty
This map has two channels accessible from essentially the same spot, there’s like 6 other huuuge lanes but those are more obvious. These are the ones that gank people
God what a terrible map