#Warhammer and Such
1 messages · Page 172 of 1
Oh huh. But yeah anyway.
So, it seems like my anger came from a specific issue where there wasn't the FW stuff but also the GladLan and RepEx hadn't been fielded yet.
I admit I did see the RepEx when it came out and burst out laughing
it just looks so goofy
they started photoshopping guns on that thing and forgot to stop
minus some of the extraneous dakka it's a neat enough tank
repex is a modern problem of a 90's era War Machine art where the guns have guns on the guns
hey, comes pre-looted for Ork players
and doesn't do it as well as, say, a baneblade
which does have an egregious amount of guns, but also they for some reason look good on it
it's less crowded
there's enough space and there are fewer kinds of gun
the RepEx has fifty different guns and they're all piled right on top of each other on a smaller machine
Yeah, the RepEx does fall into the How Many Different Guns? issue.
my favourite example here is the Tau Manta, which had.... over forty guns, I think?
some stupid number
but ruleswise it had small gun, medium gun and big gun, there were only three different profiles
four if you took seekers I guess
but yeah
manta has a lot of guns on it
(a couple of dozen burst cannons, some ion guns for medium firepower and the two big fuckoff railguns on the front)
i feel like its one of the only mega units that might have an appropriate amount of guns on it for what it is lol
so it still looks cohesive
like i feel like titans are under armed for what they are
but all of them are either longbarrel burst cannons, cyclic ion, or the railguns yeah
(they might actually be ion cannons)
But yeah, the Gladiator Lancer is absolutely up my street as just like, what I wanted the Predator to be?
yeah, I am a huge fan of the Manta's guns-everywhere aesthetic
they should have so many secondary point defense guns
The repex got its gun count condensed in 10th rules but it's still like 7 guns to fire off
big slow hovering flyer pumping out dakka in all directions is my ideal lord of war
the gladiator lancer fucks immensely
It's my favourite variant
ironically im sad theres no autocanno ngladiator
back in HH1e, it was actually legal for Mechanicum to take a Manta
im an autocannon lover
Isn't there a BRRRT Gladiator instead?
because they had a boxout that said "mech, your list is small but lore Mechanicum gets weird with it, so take anything from Imperial Armour as a Lord of War"
not everything in IA is Imperial, so hey, manta time
sadly that vanished with HH2e
I would totally have converted some giant Mechanicum aerodyne if it was still here
"large, manta-like Cyclotrathian aeroships" are mentioned deploying Cybernetica formations in Black Book 5, so possibly a writer was commenting on the meme
Cursed Mechancium idea: Earthshaker, Icarus Autocannon, Assault Cannon.
what, all on one vehicle?
On a flier.
not quite legal on anything I know of yet but you could get close in 1e with Ordo Reductor
who had build-a-bear tanks
Oh it's not legal, but that's why it's cursed.
40k AC130?
Exactly.
I would totally run Mechanicum heavy fliers if they had them
alas, so far they are stuck with normal planes and the Vultarax
which is amazing but fairly lightweight
i want tau to have a hover flier that isn't the manta, but my dream will never come to fruition i think
it's about dreadnought sized
utter terrors against light infantry and unsupported armour
apparently the warheads on those missiles are some kind of freaky undepleted uranium penetrator or something because they can either fragment and give an entire infantry platoon fatal rad-poisoning or stay intact and punch through the side of a Land Raider
downside is that they are fairly fragile and they don't have amazing mag depth
the fliers i imagine range from like a big drone thats just a seeker bank that links into a battle net to use with markerlights, maybe has a swiftstrike burst cannon for point defense; I also imagine like just close air support drones; one big unit instead of a shoal of remoras
i also kind of imagine something like a more airborne rendition of a pirahna maybe
really I just want the 30k Mech equivalent of a Fire Raptor
big air support automata like a huge vultarax just bristling with guns
It'd probably make a good army ability for high-altitude air support, rather than like, what we normally see?
[Reply to:](#1161696278640594954 message) 40k AC130?
Something like the Guard's off-map siege artillery.
i also want a broadside loaded out with long burst cannons, but also thats not happening
couldn't the old Forge World Hazard-type heavy crisis suits do something like that?
yeah the hazards had quad bursts iirc
yeah
two sets of twin linked burst guns
they were kind of funky, I liked them
somehow I doubt we're getting any of the Forge World stuff back for the forseeable
they axed half the dark eldar codex rather than take it out of resin
I am glad Kroot got new models at some point, though
Vespid too
both look very spiffy
its copium on my part but i hold out hope to see them come through eventually, not soon of course
the hazards would be sick in plastic, yeah
double bursts, fusion cascades, or those weird ion submunition guns
honestly as they are now they have no niche, they'd need to be imagined differently i think, lore changed a bit
I'm thinking something ghostkeel scale
still rolling with its whole doubled up gun stuff
even squads of two, slightly smaller than ghostkeel but larger than an enforcer suit
I'm still pretty disappointed that we got the Dorn instead of a plastic malkador
the malcador is such a funny tank
used to be a cavalry tank, is now a heavy tank because the engines decayed over time
We do have a plastic malcador but it's 30k
Though I actually really dig the Dorn
So I am maybe biased haha
Except for the front mount heavy stubbers, which are dumb as fuck
the hardest thing to buy out of tanks for me is that the stormblade, with its plasma blast gun, is a S8 gun
and is supposedly meant to be a budget shadowsword
wait stormblade?
the plasma one, i forgot what it was called
the second coolest one
it should give you the ability to obliterate terminators but uhhh
aint no blast templates here
it has the same problem all plasma does rn
many of the baneblades are a little sad in 30k but the Shadowsword continues to take names, as does the plasma variant
due to the way blast markers work it really struggles to miss its intended targets and it gibs Spartans on a 2+ to pen
the Solar Auxilia unique one is pretty damn cool, actually
even more barrels of hell than the regular baneblade
they also have a unique pattern of Stormblade but its currently only in tiny LI form
cackles s10 ion!
I’m way late to this but there’s a worthwhile qualification
I will be having all the fun
Literally cried today from having under 120 bodies on the table 93 models is 2 elite 4 me
I miss you host of ascension and my 140 deep striking bodies
well yeah genestealer cults players are freaks (/positive)
So not game wise, but lorewise, a demi company of marines would be enough to win most wars right? Most often marines deploy in a single squad to respond to requests still right? Barring how the imdimitus crusade adjusted doctrine?
I think so, yeah
a single squad turns the tide of a battle. a demicompany wins a war
I want ghostkeel sized xv9 hazards so badddd
I think Id make the squad of two just like. Yeah two ghostkeel equivalents is reasonable in 2000 points
Like 3 squads of two was like an Apocalypse formation (i.e a kinda ridiculous amount to use in a regular game) but in their old size etc 6 wouldnt even be weird. Game has outgrown them kinda as well as the tau range
I feel like the fusion collider is an antecedent to the fusion cascades and non stealth xv9 that just dual wields ghostkeel weapons works as a base I think
Fair enough!
My understanding is that it’s usually a larger force for a war and is subdivided into tasks once there
Space marines are such small forces they can kinda do everything bespoke but the “default” unit for picking a fight is a strike cruiser with RSV escorts
Which under ideal conditions is a company with the ability to split up either 2-4 ways or if warp traveling thunderhawks are canon today, hundreds
When did warp capable thunderhawks get written??
The only place I remember offhand is one of the old space wolf comics
I think it might have been Lone Wolves?
Probably not
I think it was fairly dubious then
It just sticks in my mind cause I got into 40K via the comics and read em early before I had much other lore
I think some things imply company + secondments from 1st and 10th company is the highest order unit on average
Where if more is needed more companies are sent
Usually like a line company + appropriate reserve company or something
And usually a company has a ship each yeah
normally you'd see attachments from the reserve companies as well as thats where the tanks and aircraft are manned
Day 2 of this GT is starting off with me, lone GSC player, fighting the lone AdMech player
I have never played into AdMech before I hate anybody running factions as complex as my own
Showoffs
Gameplay and story integration, every Admech or Mechanicum player requires a PHD in tabletop games to make the army go, same as an actual Magos Dominus
30k mech is a nicer list but no less fiddly
On the other hand having the two armies that function on interplay of like sixteen rules is gonna be funny, basically just us shouting rules at each other like a wizard duel
actually 30k mech is fairly straightforward in play, it's just list building that requires you to interpret a series of hadiths to determine which of your units can score
Walks in and audibly slides a giant metal sign across the table before scurrying away like a wet napkin
A while back when some chuds were trying to chud, there was a very funny and lovely post from one of the moderators on a 40k subreddit going "khorne cares not where the blood flows!" And pointing out this means trans rights, so take your chuddrry and stuff it
Khorne is best chaos god confirmed
Aww damn, the original post is gone
But this reply still exists and it's great:
"Based. All are welcome in this community, except for sorcerers, who are cowards and will be killed"
Lmao
Khorne cares not from where the blood flows unless it's filthy sorcerers
Khorne when sorcerers
I was generally of the impression that barring a crusade, a single company and it's ship would be in- system and it would dispatch like a single thunderhawk with a single squad to go respond to distress signals and calls for aid, with the idea to escalate if needed. And of course pre indomitus, those squads were almost always a little bedraggled or spread thin or under strength
it really depends on the chapter
and what they are responding to
Wahapedia: Warhammer 40,000 10th edition, Drukhari army rules, detachment rules, stratagems, enhancements, faction expansions.
its up
this does make the original idea i had for the Dusk Defiant where they would always send like, a company to deal with whatever situations they get called for really fucking funny
they would get almost nothing done
compared to other chapters at least
extreme overkill type shit
they are a crusading chapter right?
yup
they have two big ships that they roam around with
the Indefatigables Return, their Fortress Monastery, and the Dread March
their focus is mostly on fleet combat and boarding actions
which is why they have a lot of heavy armor units and marines with void hardened armor
the big fault with their chapter is that they field so much old and difficult to maintain gear that almost any loss is catastrophic, so they tend to deploy in larger numbers to mitigate the chance for losses
This might be an artifact of being a really convenient way for video games and TTRPGs to work?
wowie
i used these funny bugs as an opportunity to trial a bunch of colours and recipes for the wider army
i also included 2 Ultra-Rare Scarabs for funsies
why do you ask btw?
It's also how a lot of media around space marines worked portrays it. The blood angels series on warhammer TV, the Ultramarines movie, the space wolves novels, the salamander squad in that one series on warhammer TV, etc
Often times the operational unit of a space marine deployment is a single squad used to problem solve
it's easier to do stories like that if you don't have like 100 dudes you gotta worry about
Something like 30 or 40 marines in one place is the martialing of a lot of force
Unless you're Sevastus Acheran, in which case the most you can spare is 3 men
Sevastus "Pawn Stars" Acheran
yeah lmao
Titus and co. really had to lock in since they didn't really even have a squads worth of dudes
But yeah, obviously space marines will try to deploy in proportion to a problem, but especially pre indomitus, many chapters were spread thin and trying to use the minimum necessary support. That and outside of the game, a single tactical squad can get a hell of a lot of work done
yeah
which again does make my original idea for my chapter of sending out 100 dudes as a standard operational force ridiculous
surely this is a good use of resources
A bolter and a marine combat knife are, in reality, equal to most tasks xD
Throw in some krak nades, a melta charge or two, and they're a complete tactical package
Asit turns out, Space Marines are pretty fucking good at problem solving actually
also helps that 90% of their jobs aren't "go move this entire army out of the way by yourself" like they frequently were in the Great Crusade
they're good, but they're not that good
Yeah
For these kinds of assignments sending 100 dudes kinda wouldn't be overkill
it makes more sense for a crusader chapter to deploy a larger force
yeah
i mean on average they would still deploy maybe a few squads even if they don't deploy a full company because that would be massive overkill
i imagine other chapters might not look too favorably at them for deploying overly large forces and scavenging so much
also thinking about maybe changing their librarius equivalent that i came up with to just be integrated into the chaplaincy to make them do both roles, since they don't use psykers anyway and it makes more sense to have such an excess of chaplains if they are also doubling as the anti-daemon support
and it gives more of a reason for them to have a whole renamed organization going on for the chaplaincy if it has different uses to a normal one
there were plenty of Great Crusade and Heresy battle that wiped out many thousands of Space Marines
so I'd be more worried about your Company deployment being caught out by one squad of big scary things and losing like 30 guys
i wanna stay with the idea of having just like, a full company worth of chaplain equivalents and if they are pulling double duty as dedicated anti-daemon warriors it makes more sense
ic ic
Great Crusade and Heresy were some helluva times
in practice Average Marine Losses seemed to go down massively post-Heresy, presumably because they were split up into little penny-packets everywhere and thus couldn't lose that many guys end of
yeah that makes sense
as TTS Emperor puts it, the codex Astartes spread the Astartes too thin across the Galaxy, like the last spread of an Astartes butter on the galaxy bread.
https://wh40k.lexicanum.com/wiki/Nullificator these used to be a thing in horus heresy and I thought you might find them interesting
Nullificators were a type of Space Marine squad during the Horus Heresy.[1]
These units first appeared only when Horus openly began his rebellion and were ad-hoc assemblies of veteran warriors intended to counter the Daemonic allies of the traitors. Though initially wielding hastily manufactured weaponry and poorly understood superstition in the...
ooooh
They’re like similar anti-psyker/daemon tech of the loyalist esoterists but like, not psykers themselves. Using hex warded armour n such
yeah
They didnt get updated for 3e :(
yeah, those guys are cool
shame they got no 3e rules, but they have good Bootleg Grey Knights vibes
since apparently flamers are pretty good against demons
Oh yeah and they’re cataphractii dudes
Aether shock mauls which are…volkite power mauls, apparently
i don't think my uh, guys can have a lot of those
For the same fire effect of flamers I guess
which is fine since they're going to be chaplains, they'll use Crozius Arcanum's instead whenever possible
i imagine they are probably a bit too rare for all of my chaplains to have but at least the elite ones
30k generally avoids giving exact troop numbers anywhere but a plot-irrelevant side battle got the best part of 10k astartes killed between the Iron Warriors and the Space Wolves
considering my chapter is going to have like 100 chaplains where a chapter normally has like 10
i genuinely don't know if Crozius Arcanum are rare-ish or just that nobody fields that many chaplains to need many of them
There is definitely, many, many more space marines in 30k than 40k though
eh, not really
You could have baby chaplains replacing sergeants a few to each company
Really?
if you add up all the legions they come to about 2.5 mill
Similar to apothecaries in red scorpions
so they had more marines than the Loyalists for most of 30k->40k had, but mostly because they had twice as many legions' worth of guys
Or terminators in iron hands cause they never stopped doing that in my heart
If I can do math, that would ostensibly be 2500 chapters?
and then Primaris number "in the millions" so they're back up to strength
I thought they recruited harder. But I guess they also probably died more frequently
i also want to have a bunch of apothecaries and tech marines
I feel like any number from the books you should just replace with Bignumber
but i don't know if folding too many of my specialists together would be a good idea
Oh, I guess they also recruited harder when Primaris showed up
There are Bignumbers of primaris
the Ultramarines get larger throughout the Heresy, every legion is recruiting lots of shitty inductii
so I generally just eyeball it is as "stayed roughly constant, except legions noted to have taken unusual losses like the Istvaan three, the Space Wolves/Thousand Sons, the Terran loyalists etc."
one of the main things i was going for with my chapter was them just having enormous amounts of specialists to try to have better and survival for their smaller squads
Like when they say that space marines number in the millions that just means theres a lot of them
but it also becomes a bit excessive to have like a hundred of each type of specialist because that is an enormous amount of marines
One cant extrapolate
There’s actually more space marines in 40K but the modal space marine is is a black legion thinblood
the legion numbers actually matter in 30k, to be fair, if you lose 2000 guys that is a relevant pile of losses
in 40k you just pull more chapters out of your behind whenever necessary
40k uses million like ancient Chinese use 10000
I kinda did something similar with having a company for each specialty branch (and then another company of non specialists who support each one)
post-Primaris, space marine numbers are definitely "mid six figures, stop whining about it" but in 30k they are fairly circumscribed
But its like, any given line specialist is not anywhere near the traditional specialist who’s part of chapter command
yeah
i just thought it would make sense for them to field a ton of specialists to try to keep maintenance and losses as well as possible
And it was stuff like sternguard veterans were considered part of the apothecarium because they develop their own toxin rounds
There’s I think quite loosely like 4-5 million space marines around and (potentially thanks to some iffy numbers) about 20% of them are the black legion
Where did they put all the Primaris marines if chapters are still ostensibly capped at 1k
we want tons of medics and tech marines because our marines all field customized void armor so they can fuck shit up in space
they made many many many more chapters
Mostly in new chapters
Mixture of ground down chapters, greyshields, and oops just overstrength
they convince the Space Wolves to take Primaris mostly because it allows them to found actual successor chapters
which they'd been unable to do for eight millenia
Oh yeah and using them outside of a chapter and dying before they get sent to join/found one
and also were about to be wiped out because Logan Grimnar suffered a sudden rush of shit to the brain
Wolftime is a very odd book
also i really like void hardened armor
i like the idea of tons of my dudes wearing hackjob space armor that is really expensive and likely to break
The ultramarines were capped at 1000 but gulliman used arbitrary amount of grey shields. Cant be limited to a 1000 if youre not part of a chapter
mostly because they made terminators to fix the issue and since they are rare now my guys just defaulted to the shittier version
most of the books about said greyshields also have them taking losses hand over fist because they're all totally unseasoned, even with Firstborn officers
Roboute “can’t believe no one thought of this” Guilleman
the funniest part is that uh
so possibly they were doing WW1 shit where you deploy a 1.5x strength chapter on the assumption that a third of them will be dead by the time they know what the fuck they're doing
the codex astartes is more what you'd call a bunch of guidelines
true
Tbf to gulliman the point was to limit the power of space marines and hes not a space marine
Huron Blackheart and friends looking at the giant war that started because they did a little legion-building and going "so NOW you tell us?"
Like the codex astartes never bound Sector Lords
i'm going to need to invest some time into how i wanna structure my chapter anyhow
prolly will fold the librarius equivalent into the chaplains though
that does feel like a solid idea
I like it!
so how many fundamental chapter components have you given new names and roles?
I find it tends to work better if you keep most of the titles the same, at least
Look Guillimam literally wrote the book on how chapters work
yeah
Of course he knows how the exceptions work
i gave too many of them new names and such
Guilliman also can't be called out on it
which is why i was gonna rework em
whereas anyone else who tries to jump through that loophole is in for a purging
apart from the Black Templars, who have built up enough cred at this point
He also was able to circumvent chapter restrictions because he was on crusade, same exception the black templars use
at minimum the chaplaincy is staying as is
especially since i'm making them double as the librarius
yeah like
it's not even that he needs to know any exceptions, the codex is literally just advice. He can say "circumstances changed, here's my new advice - everyone gets successor chapters"
"and skimmers, those are important"
The legion building that Huron did mostly became a problem retroactively cause he wasnt paying taxes
To be fair the Imperium did not take the second founding as "just advice"
Even though he was doing the exact same thing that ultramarines are rumoured to do, he wasnt the ultramarines
considering folding the tech marines and apothecaries into one thing for just like, overall chapter maintenance, i will need to ponder it
And the ultramarines pay taxes. Kinda. Ultramar is complicated
Instead of paying taxes they just build new roads on their own initiative and the imperial government is like. Thats probably fine
almost anyone but Gulliman who tried to do this would be extremely stabbed
Ultramar is one of the stranger fiefdoms in the Imperium
The whole imperial fists recruiting complex is quietly kind of not adherent but they get away with it
Heck I'm pretty sure they tried to stream g man about it too
he is rewriting the rules because he makes them, rather than because he knows various clever rules-as-intended things
His decisions weren't universally popular
Instead of paying taxes that fund the imperial guard they just make their own private army and if the imperium asks nicely they can use it
Several former high lords, the ecclesiarchy, and large portions of the inquisition are not fans of gman and likely have tried to organize his demise and have just failed
But also gman isnt rewriting the rules, theyre just not rules that bind him in any way. The rewrites restrict the power of space marines just as much
Iirc he's currently writing or he did write a fresh codex? Or he was writing a codex Imperium that's not finished yet
he's the demigod of paperwork so he can just write new paperwork if he needs to
The codex has been updated yes
Just not in a way thats acually relevant to the conversation
Like him being like “when splitting squads, you can use different numeral designations up to 20 for ease of organisation” isnt anything to do with the chapter strength limit
i thought i heard of something about chapter limits being less restrictive with whatever rewrites he did, but that might just be with him making chapter organization less restrictive?
apparently it was added to a bunch of times while Robby was in stasis, it's not clear by who. He wrote a new version as a stopgap while he works on the Codex Imperialis
Reaching back a bit, to my comment about the average deployment being like a single squad usually or a squad and some change; that's why I generally imagine that a tabletop 2k point army (just accounting for numbers and not stats) are actually a reflection of a serious concentration of space marine force
Like meant to solve most big problems kinda serious
i do think it was quite good for me to just go all out on working on my chapter to begin with and reign it in a bit later
wish Age of Sigmar got more love
how so? Player base wise it seems to be doing fine and GW just released a new army.
It kinda depends on the source
There’s a lot of large unit deployments in the codex blurbs and such
Novels are kinda all over the place
The video games mostly love tiny squads for sure
I think it is just “it depends”
Brothers of the Snake is a good grab bag for this
Even though the iron snakes are weird (no battle companies)
Its fanbase seems almost anemic
It seems to have so much less a presence than 40k or even Old World does
true
Old World depends on area
There’s always people playing AoS at stores near me
I'm waiting to start my Age of Shitmar journey until they finish the Cities of Sigmar update
Since they're by far my favorite faction
I think the internet footprint is smaller because there’s no good AoS video games but the online Warhammer fanbase is a plague
ah
Like, if you're not 40k (and even then sometimes, we've heard of the odd 40k desert) then the availability of games varies wildly depending on the local scene.
I have a dedicated Warhammer store near my house
The local stuff around me is pretty broad but it’s also mostly Warhammer and naval games
And that Star Wars one
For us it's 40k, Battletech, AoS, and Necromunda when those guys have a campaign going.
(AoS shares a night with Necromunda and it gets tight with a 50/50 split of tables)
I should work on fixing the 3d printer
Munda is also pretty common near me
then again, it is a first party Warhammer store D:
Hope you're ok with Humans, because smart money is elves and dwarves not surviving the codex
Tbh, I'm thankful for that, since those are pretty much all just repurposed Fantasy models
I mean ideally finishing the cities update means having actual city elves and dwarves
I hope that the dwarves and elves survive the cities codex because the index literally has rules for each one, right?
Did daughters of khaine get a battletome yet?
I mean idk hexwraiths didnt go anywhere
Or get refreshed yet
Im not really tapped in with gw in general lately but Id be surprised to see them gone without releases to replace them
Blood Bowl is definitely my favorite spin-off game
That's fair, my perspective has been strongly shaped by is idea that space marines often activate in very small deployments all over space, often in single or double squads alone, with only the gear they can bring in the thunderhawk, where dreadnoughts are almost never deployed. A full battle company might be present in a sector but it's deployed in every war zone in the sector with small, surgical teams who are often doing back to back deployments. In this paradigm they only conglomerate for major strikes, commitment to a traitor war zone, or as part of a crusade.
I feel as though this fits the concept that a single battle company is often a largely autonomous fighting force; and that in almost all of the smaller scale deployments, other imperial forces are active and present.
It lends itself to this idea of (prior to primaris) marines were stretched thin and forced to do a lot with a little
It definitely happens that way some yeah
There’s a bunch of larger scale decisive deployments as well
Brothers of the Snake was nice for it because it’s I think, a little over 50% small unit undertakings
Going through the list there’s:
- a single Initiate (Priad) sent to deal with a crashed dark eldar ship
- single squad deployment to clear a refinery from chaos stuff
- single squad under a librarian to a wall, I forget the scope of the full deployment
- 4 squads vs a cult
- single squad sent as diplomatic reps to a coronation, hijacked by Inquisitor
- 25+ full squads (Iron Snakes don’t use companies) vs orks
So for them at least yeah smaller deployments are common
But the Iron Snakes are also kinda small deployments guys
they sent one single dude to deal with a dark eldar ship
He’s also basically Joe Tactical Marine
(Albeit he winds up being promoted to squad leader after the old one dies, so it’s not a total literally who in the chapter)
I know in blood of asaheim something like 46 marines was considered a considerable force and an appropriate deployment to destroy a legendary space hulk in a boarding action, led by Njall and only having like 3 wolf guard in the entire force
still feels bad sending one singular dude to go fuck with Dark Eldar shit
There was also Black Reach which was a pretty extensively written on operation (5e starter set lore) which was almost exclusively a single reinforced battle company
how many of those were termies?
Just njall iirc
Iirc wasn't the old ultramarines movie one squad and a few extra?
It was but it was basically just Some Guys entertaining a personal trip for a Chaplain
i need to read up more about Space Hulks
one of the things i wanted my guys to specialize in was dealing with shit like space hulks, since they field so much heavy armor and VHA for space stuff
In the warhammer TV series that featured the salamander, I vaguely remember there being 3(?) Thunderhawks on planet, our heroes being shot down
i'm still just a bit unsure how feasible it is to be dealing with space hulks a lot
So, Terminator Armour is ideal for hulk fighting, but its also a chapter relic and rare. I imagine in most cases for chapters that have 1st companies, they get the honor of clearing hulks. But also space marine armor as is is excellent for void warfare
Space marines in general are really well suited for ship to ship combat
Better armor, shorter weapons, persistent assault tactics
yeah
Breacher squads technically exist in 40k (and originiated in it)
Which is power armour with boarding shields
It’s traditional because of Space Hulk
And especially mark3 when a chapter is able to get it
Which initially featured the Deathwing so they’re terminators anyway
my chapter specializes in heavier armors and using Void Hardened Armor which is a sort of inefficient predecessor for Terminator armor
Iirc assault shields were like the cheaper cousin to storm shields and were just like ceramite slabs right?
I wonder how good Gravis is for boarding actions
they are heavy armor and boarding specialized
Yeah basically
which is partially for doing Space Hulk shit
Better than a combat shield but much heavier
Ending wedding vows with "you may kiss Alpharius"
https://www.rxddit.com/r/alphalegion/s/SXYkV6Gaii
Space marines doing the bullgryn before bullgryns
Death guard made frequent use of those breacher/ assault shields didn't they? Same with imperial fists
Putting together my scourges from the battle force box and the heavy weapons are such a tough choice
what are your options
Scourge drukhari right?
What is your army missing?
So if I'm reading this right, I'm not allowed to bring five heat Lances right?
I bought the real space raiders Battle Force lady malys the mandrakes
Going to get a start collecting box for harlequins
Have a star Weaver/voidweaver
And like twoish squads of clowns
Kind all over the place but going to be playing the Halfandhalf detachment
Correct you can bring 4
Librarians having that weird blue color scheme makes me glad my guys don't have a librarius, it'd clash horribly with their normal colors
Only 4/9 since the solarite doesn't get one
Generally the picks are haywire, dark lances, or shardcarbines now that those have a separate datasheet
Huh Psychic hoods can protect against psychic attacks as well as amplify psykers, interesting
These look amazing, though I don't like the all gold one. Still that's just taste. Great work
Giving Immagan one even though he isn't a psyker since he's going to be the leader of the Chaplaincy/Librarius mix and it will give him some extra warp resistance
plus it's funny to have it go with his totally not psyker-y warp sniffing powers
Psychic hoods are only protective if you’re a psyker iirc
Ahhh
Psychic hoods don't work for non Psykers yeah
Well it's still funny if he wears one
Just give him a null rod or something
I will give him a null rod, as a treat
Nobody in the chapter has any reason to wear one but it's funny if he does it
Have it be part of his armor that's a relic or something for lore spice perhaps
Unforchies that most of the anti-magic gear the Imperium has is wizard pre-reqed
Yeah i'll let him have one for flavor since they probably would have had some psychic hoods lying around unless they bartered them or something
Does also quickly shorthand his shtick to other chapters along with his skull mask
Part of the official attire of the head psyker hater being a psychic hood would certainly lead to questions
Huh, the grenade lore
Is that an Ork Weirdboy attacking a Terminator with a weird sword
Just a normal ork I think
Also marble sized grenades...
That’s a Terminator Librarian I think
Oh huh the weird sword is an axe
Feels like a straight Starship Troopers pull, ol Bob describes something very much like that in the novel
An axe???
Actually I can see it
It looks like a cleaver to me haha
Oh even more so
Same
Least axe-y looking axe i ever did see
The more i think about it the more the idea of psyker haters having a mastercraft psychic hood that one of them wears appeals to me
Feels like the sort of waste of resources a chapter tradition might cause
@little bay the Dusk Defiant are reasonable chill with normal people, not overly accomodating but not total assholes
Unless you are a psyker
i see
You get a plasma shot, melta shot, or get burned to a crisp by a flamer if you're a psyker and you're not sanctioned and in some important retinue or something
They kinda like guard for tactical purposes but they aren't like the Raptors or anything that work a lot with guard
Notably if there is chaos involved being a civvie around them is also not the best since they are pretty zealous about rooting out and annihilating warp taint
i see
Other chapters aren't always happy working with them since they shun psykers completely including librarians
Also makes dealing with chaos more precarious
They're probably more chill with Sisters since they have a lot of religious practices overall as a chapter
i see
Also due to how Rune Priests work the Dusk Defiant really do not like Space Wolves
Though they would certainly share the Space Wolves disdain of the Grey Knights
makes sense
Mostly the Rune Priests say they are totally not psykers but the Dusk Defiant would reasonably call bullshit on this and be angry at the Wolves for telling them they have no Psykers
"We have no wizards" said the space wolf while some dude drew a rune and shot lightning out of his hands in the background
It's called chakra and it's good for you!
Does runic magic use the Perils table?
Do you mean SW runes or dawi runes?
this chakra is witchcraft then
SW runes.
[Reply to:](#1161696278640594954 message) Do you mean SW runes or dawi runes?
Lore wise it’s supposed to be a safer technique to channel the warp but I don’t know of a game where it’s treated differently mechanically
Presumably the spirits of fenris filter out a lot of the warp bullshit
It’s just symbological afaik
The warp doesn’t really care if something is materially or symbolically real and there’s several groups which use similar techniques of using a planet symbolically to mediate accessing the warp
(The white scars and exodites, albeit the latter way more)
Icic
Thousand Sons are the best legion ¯_(ツ)_/¯
#warhammer40k #warhammer #spacewolves #horusheresy #thousandsons #prospero #comedy #nikaea #viking #wizard #billclinton #animation
Vlka Fenryka type shit
Ruleswise, I believe Space Wolf psykers have always rolled on the same perils tables as everyone else
Rune Priest runic armour gave slightly better Deny The Witch in HH1, that was it
Not sure about 2/3e, I'll check
3e psykers work slightly differently but in a way I like
I think if it were anywhere it would be like deathwatch rpg
In 3e they don't bother modelling runic armour and rune priests just get Hatred (Psykers) instead
I don’t recall them having any special rules
In Deathwatch
They had chapter specific psychic powers like everyone else
The only special case was BT, who couldn’t be librarians
I think that means that if they could somehow get an Overload melee weapon they'd get a bonus to wound themselves
makes sense since BT don't have librarians
short answer yes
chaos eating good
2 new AOR, new models and the marks
and yeah, 2e/1e had either a 4++ against psychic stuff or better Deny from runic armour, nothing unique to the psykers themselves since you can put that armour on other guys
It's a final goodbye to the original plastic marauders which came out about...oh, 25 years ago
25 years ago huh 😭
Admittedly I like all chaos models basically
still looks great
Oh sorry 23 years ago, Hordes of Chaos came out in 2002.
dynamic but not too dynamic
Ah, the 1e wolves are interesting, their psykers can reroll one die on a Deny The Witch but they're capped on the amount of juice they can use at once
so they can't reliably cast the biggest powers
I think that’s their usual treatment in lore?
more juice in 1e meant higher chance of cast and of Perils
That the runes and planet-spirits limit the risk and power they can use
Kinda like how the CWE do it
But not as well
the new sea wolves AOR is sick and the named lord is a monster
space wolves in deathwatch got wolf scouts and wolf priests as their unique stuff
missed out on powers even seemingly
Usually, yeah, although one of their standout named characters is their chief librarian so the weakness tends to be an informed attribute, they want Njal to be cool
(he is cool, I have no great issue with this)
Wait really?
I thought all the core book chapters got them
I quite like how 3e HH does psychic power disciplines, I was building some psykers the other day and it's nice to have the juice in there
each is just a grab-bag of things that you use when they come up, rather than a whole independent psychic phase, but they're relatively uncomplicated and you buy them in bricks so you don't have to memorise 1000 different powers like in 1e
Probably my least favorite part of 10e 40K is how incredibly non-juicy the psychic powers are
the Trait doesn't do anything, it's just a keyword for other rules to hook into
so +2 init in challenges, a buff to grant precision shots and a challenge gambit that lets you hit on 2+ regardless of relative weapon skill
and then you have six more disciplines to pick from
Magnus with Divination is an utter monster
it also means psykers have little permanent effects that are active regardless of whether they actively roll for powers or not
Divination guys are duelists, Telepaths are passively spooky and have Fear (1), Pyromancers have Explodes 4+ like they're flamer tanks
Good shit
and then 1kSons get like eight extra disciplines that they can put on any of their squads, some of which are a bit cracked
but the basic idea works well, at least when you don't have the ability to look through a deck of 50 buffs and find exactly what astartes unit they'd be most powerful on
Biomancers are funny, they get a single S12 AP2 D4 attack in melee, so your puny little rogue psyker can tear the tracks off a Land Raider even if he's normally S2
yeah, I was skimming CSM rules because I may as well use my 30k Alpha Legion in both settings, and the sorcerers seem useful but extremely boring
they don't even seem to be able to blow themselves up in funny ways anymore
Yeah they’re relevant buff dispensers
I guess Chaos Boons are narrative play only, but eeh
I liked seeing guys get spawned or daemon princed mid-fight
But almost all psykers just have a baby plasma gun and a unit buff special rule in an edition where every datasheet has a special rule
I can get behind making mind bullets regular weapons, but the buffs themselves are a little drab
I think psykers almost always have more abilities than an equivalent non psyker unit
though for librarians and primaris psykers that's just psychic hood or legally distinct psychic hood
HH1e Knight Errants provided my single favourite psyker build, the deepstriking solo libby who fired off Smite, Aetherkine Projectors and a combiplasma for 10 mid-strength AP2 shots on the turn he came in
you showed up, force lightninged a squad or a dreadnought and then booked it to the nearest LOS blocker or objective
rare actually relevant blaster caster build
Turning mfers into chaos spawn is THE funniest goddamn thing
can 1kSons still do that?
if they can't are they even 1ksons anymore
inflicting sudden tentacle explode on the enemy warlord was peak
Silliest list I ever made in the 3.5 dex was a unit of Tzeentchian sorcerer chosen on discs that flew around and cast Spawn of Chaos at people.
Auto-succeed on cast, better make that toughness save buddy
there was the big fuckoff lord of change unique in 7e that had an apocalyptic blast spawnification gun
I think it mostly turned people into Horrors because Spawn would have been too strong but it was still fun to watch an entire tac squad get zapped and start flailing around everywhere
Cyan. Cyan look up the Magus
You’re gonna be so bummed its maybe as dogshit as the 10th ed commissar
you know I'm flicking through GSC rules on a whim and genestealers are a lot less stabby than I remember them being
poor guys
Ok that one is kinda neat
aberrants have zero options?
RIP the lump of concrete with rebar in it being a significant melee weapon upgrade
that was always high comedy
Hey, sometimes the psyker buff has a 1/6th chance to fail and hurt you!
It's kind of funny that in order to retain any flavor, the psychic stuff feels like a downside as the explicit downsides of psychic keyword makes it hard to see the presumable strength-increase of the power
Psychic has always been a downside pretty much
But the way its presented now makes that more clear
The main upside of being a psyker in 8e/9e was smite existed as a baseline for all factions
The other thing was that psykers could deny other psykers but thats like. Both an upside and a downside so
But like an effect you dont have to roll for and/or doesnt have specific counters in every codex is just better. Like even bombers which were on ocassion super problematic are just doing the same thing as psykers without the downside of being psychic
But like. Having a different procedure is really important for making something actually feel like youre doing something different
As a tau player, I was never fond of the psychic phase being entirely non interactive except for a single relic we could access
And that's informed my opinion of the psychic phase in general, in that it was unnecessary. Anything done in that phase could be done in other phases.
If they wanted more complexity there could still be psychic disciplines, though I think that's a little clunky if the effects aren't dramatic.
That also leads to clearly better psychic disciplines than others.
Which in turn makes balancing a lot harder when most balancing is done via unit costs and not specific rules text
"Gotta make the rune priest 300 points because jaws of the world wolf was hella op again"
I do also find that in practical terms, generally only one option was used out of a psychic discipline
I am maybe a little late but. I assure you, they are not pillow fisted
Aberrants butcher anything termie or smaller and also survive to a fucking comical degree outside specifically
mass S6 AP2 D3 or D1 which is a really bizarre profile to get
GSC’s tricks always appear as solid weapon profile + character attach + strat + enhancement
Oh no I mean the actual purestrains, not the faction in general
Metamorphs clap berserkers for fractions of the cost but its because I’m slinging together the detach rule, the enhancement for +1 hit/wound vs character units, wound rerolls from jumping out of a truck, the 4+ FnPs and reanimation
the others seem to hit very well
Ohhh yeah they’re a lil niche now because infiltrating purestrains is incredible regardless of their weapons and buffs
You’ll see em in Biosanctic and Final Day, with a patriarch.
They get you that push of wound rerolls and buffs to attack counts/wound rolls
Makes sense
There seem to be a lot of units in 10e that come as basically a two part with a standard issue attached character
currently frustrated at kitbashing
I don't want to have to buy a new kit just for bodies
At that point, why not just get the normal kit to begin with
Maybe there's a store that sells bits or maybe theres someone online selling bits you need?
I like making bits on the ground with them
Like body parts and stuff as debris on the floor
In Nids and GSC, are genestealers generally still decently killy?
not a bad idea
I would try 3d printing torsos, but my local game store is first-party Games Workshop
Nids they are fairly killy
Especially with broodlord
They’re very nice in vanguard onslaught for advance + charge
They can do a lot of mortals if you have a broodlord and can connect with the squad. Otherwise they are mostly for blendering light infantry
In Tyranids, with Broodlord in Vanguard.
In GSC, in biosanctic or Final Day with the patriarch.
Those squads butcher any brick of MEQ or smaller. As 5 mans or min squads with no leaders, they’re incredible screens and generally will kill their equivalent units on a charge, but don’t expect more.
decided i'm gonna do art of the Dusk Defiant 1st Company captain next
This fuckin rules actually
Big E getting spitroasted lmao
We should make this a quiz
LAZgun
And plasma should be green,
And i used to think melta's should be a big laser but i acutally really like the SM2 melta vibes
lore accurate
i like the blue look on the coils for a plasma gun personally
Well you are WRONG /s
green is pretty solid though
just make sure you're not painting it the same green as Necron glow
unless your marine has a necron plasma weapon i suppose?
i don't know if Necrons use plasma
woman vikings or dog girls. I win either way
In a sense
hi im Jhyred, 19, and I never fuckin learned how to read
All hail the godempress of womankind
i like how many options are presented for the gender thing
Actually a lot of space marine recruits are probably only literate from hypno-indoctrination
I don't think that they have a hazardous weapon off the top of my head in easy reach
Thats geniunly my biggest headcanon is Cawl would have done that, not out of equality but because the dude was wondering if he could
My headcanon is the emp's had a huge ego and since he modeled all of the primarchs based on aspects of himself and is a man then the space marines must be men too.
i think Fabulous Bile could probably do it too
Fabulous bill IS doing it actually
cawl be like "they said that women's bones were wrong for space marinification; but they were stupid and I am not
but i think he's on too much freak shit with his ubermensch thing
If emps was a woman the space marines would be women in this headcanon
There are a lot of Nuhumans that are women that play a big role in the books
The cultural shift can also be solved with hypno-indoctrination - Cawl, probably
honestly i do like the idea that Cawl just solved it and didn't really think twice about it
-# I don't remember what his Nuhumans were called because i listened to the books and never saw it spelled out
fuck you woman marines actually
Cawl: the Emperor said only men could receive his seed, but I don't care.
42 thousand daughters to Roboute Guilliman Primarch of the Ultramarines
that was pretty neat ye
How much of this is rules and how much of this is headcannon ideas lol
yes
this is
very interesting
neat that the traitor primarchs go unnamed but are included
It’s 34k words
There’s a lot of mechanics
I dig it it’s like an executed system for my “deathwatch band camp” campaign premise
i'm going to give this a serious read tomorrow
Alpharius is the secretive one
i actually kinda wanna play this now
Jaghaitai Khan did not hold many secrets, he just didn't say anything unless it was relevant
This rips
Like when Magnus encountered Jaghaitai and complained about the trials and Jaghaitai was like, the stormseers are psykers but we're not dumbasses about it and channel the warp directly so emperor doesn't care but he cares your sorcerers are channeling the warp
choose a personality, they are all unacceptable
going off of Blood Ravens being listed under [Knowledge is power, hide it well] i assume that's Magnus
i am utterly shocked, i do say
They're in legion order, Alpharius Omegon is the 20th and last
oh
ic
so traitors hand is Alpharius Omegon and Horus is Courage i guess
i've not memorized the legion order so i was just going off the vibes
The traitor primarchs, in order:
- Fulgrim: Pure in Body, Pure In Heart
- Petruabo: Hatred Steels Our Resolve
- Curze: Fear Is The Mind Killer
- Angron: Success Is Measured In Blood
- Mortarion: Only In Death Does Duty End
- Magnus: Knowledge Is Power, Hide It Well
- Horus: In Courage We Have No Eqyals
- Lorgar: Zeal Is Its Own Excuse
- Alpharius/Omegon: The Traitor's Hand Lies Closer Than You Think
ok yeah
i just mixed up Horus and Alpharius Omegon
i love when my equipment list includes psykers in a box
Or for Dusk Defiant, blank in a box
Psykers in a box sounds like an admech thing
i do like blank in a box
(though I guess they are all technically admech things)
pretty sure there is a gun that is actually just like, psychic meat in a backpack that lets you shoot warp beams
unless i'm hideously misremembering
These are very good
It’s a reference to the Secret Level 40K short
Augh how do I know this
You're broken inside Cyan
I know it because I watched the Secret Level b/c I'm a fan of short animation
the Guilliman one lmao
creator now in the thread
What is this all from?
@strong owl reception is good
Oh nvm found it
I also know the pain as I also made a Space Marine RPG in a feuge state over the course of 5 days
i wanna play this
yeah the thing about this is
it's a shitpost with headcanons
and is also
a dead serious examination of who space marines are
and to be one it must be the other
a lot of the dumb bullshit exists to make the rest more meaningful through contrast, which is how 40k works overall anyway
if nothing else i'm definitely going to sit down and make a character for this
it seems very fun
Yeah it’s something which is missing or hard with the games which are out
Deathwatch kinda drowns it in being super OP and also spending all your mental energy knowing the rules
W&G is easy to elide specific space marine stuff
lovely that it immediately supports custom chapters so i can stick one of my blorbo's in there with reckless abandon
im in a deathwatch game rn and its a part of the motivation for writing it
i dont think that its about them being OP its just... there's so few meaningful mechanics around non-combat decision making
I never ran that dark heresy supplement which lets you play as grey knights but I assume it’s like deathwatch
in deathwatch
That’s true
Deathwatch combat can also be weird because the enemies are so often undertuned mechanically
I am personally fond of WANG so far because it lets me make someone who isn't a space marine who doesn't fundamentally suck
amazingly, the other place to do this is in the Horus Heresy Militia list, where you can make infantry who are situationally better than Marines at the cost of being really scrungly when out of their element
the all-rad-grenade mortal squad is tactically interesting
oh cool you can do termies too
high-XP dark heresy characters could kind of hang with Marines but only at the kinds of advancement levels where the system starts to fundamentally melt
heavy bolter devastator go brrrr
you can, technically, be a dreadnought
oh baby
nice
i've been on a terminator kick with my custom chapter though
so if anything i'd run a termie or go for Iron armor
i need to add more like... its missing a bunch of vehicles mostly
but its comprehensive in terms of space marine armoury and options
mhm
my lads are big on whatever the heaviest armor they can run is so all the characters i've made art of so far are in Terminator gear
we left out being chaplains (bc it conflicted with the core mechanic) and didn't enforce some mechanically unusual shit like black templar and space wolf structure
but
you can play essentially any kind of marine
actually no i did do one Dread
Hey you have more drivable vehicles than either of the two Space Marine games
though it does like... deliberately lean toward being Basic Marines early on (while still trying to make them cool)
... Wait, has any 40K video game had player-controllable vehicles without being a strategy game or an Ork game?
Eternal Crusade
Space Marine 2 pvp
Just a little guy :D
Counting Dreadmoughts
ooooh Chapter Specific equipment
They added Dreads to pvp?
very nice
It’s a special mode iirc
You can control a dread/brute as a boss or smth
Ye it's a more recent one
yeah i'm gonna need to like, seriously sit down tomorrow and take a good read of this
theres hellbrutes as well
TIL that the online PvP game let you drive tanks
there was PVE
Oh yeah missed that there's a PvE mode too
it just wasn't very good
the Paragon Blade appears to have the Power Fist's fluff
I gotta do another read
Bloodletters don't seem to have any stats or anything
ooh, AL power knives, yes please
I am really digging the boiled down combat and focus on mental states
if you want to count mods the Men of war assualt squad 2 40k mod had alot
this looks excellent, erika
Can put these astartes in awkward situations, the best thing about them
the AL Headhunters are some of my favourite units in lore, since they are almost literally Better Tacticals
tacs have bolters and knives, Headhunters have storm bolters, better ammo and power knives
truly groundbreaking technology from the Alpharii there
DW does suffer from being quite old and rough as a system compared to the later FFG stuff like DH and RT
the perfect intersection between "this is so fucking badass" and "this is so fucking dumb" that warhammer 40k is at its best inside
Deathwatch is more recent that RT but there were a bunch of system reforms it caused
agree
(Namely the change to additive not multiplicative unnatural stats in BC)
sorry not RT meant OW
Ah fair then I agree
which is probably the most comparable in the 40k TTRPG space in terms of what it is
eg combat combat and a slice of more combat
yeah i'm gonna deep dive in on this for many hours when i get home from school tomorrow
gonna make a basic bitch marine of my custom chapter
yeah the enemies aren't fleshed out fully yet
im about to start a DW three shot and im looking forward to it
fair enough 👍
i didn't want to spend all my time on that before people run through the rules
just thought i'd mention it in case there was supposed to be something there
entirely reasonable
This is so good
not quite comprehending the Sanguinius one atm
gonna need to sit down at some point tomorrow and reread it a few times until it makes sense in my brain
seems like it is, reversed from the others
0 is the goal and 10 is the failure point
ok cool
Yeah blood is usually good and for BAs blood is a tempting call which will put you in Situations
all the others are kind of about like... how do you embody your primarch and their potential best qualities. this one is avoiding giving into the psychic trauma
had to reread it a few times
given it's the Blood Angels that makes sense
i imagine if you go to ten you might start seeing Horus or so
that is, indeed, the thing
I do like the Alpha Legion formalizing the One Alpha Legion Plot from everyone's deathwatch cmapaign
i do like that some of them have way worse consequences than others for hitting zero
I think it makes sense
sometimes you just fucking lose your mind entirely, sometimes you get benched, and if you're one of Lorgars lads you just fall to chaos on the spot
the Iron Hands are fine (tm)
There’s a fuck ton of Guilliman’s lads around it’s not a big deal if you’re only a little like the big guy
It’s not like that for some gene-lines tho
yeah
i do know which one i'm gonna pick for my basic bitch marine
kinda neat that Mortarions lads do not get a 10 reward but instead just get feel no pain if they have more than 5 blood
also Ferrus Manus lads seem to also have kind of a reverse between 10 and 0, but not quite in the same way as Sanguinius lads
glorious
yeah i'm gonna sit down tomorrow for a proper read
this is really fucking fun
its just so fucking sick
it took them an uncountable number of editions but they finally got one
I am too busy playing a techpriest to play this, but I very much like the Primarch sections
yeah i'm a big fan
my usual use for Space Marine is as a convenient benchmark to determine how killy any of my characters is, in the same way that a lot of my Celestial Exalted are designed to not-die when confronted with a standard issue Solar Exalted swordsman but I never actually play Solars
but this does make me actually want to play one somewhat
i like space marines for the oc potential and have capitalized on it by making my own chapter, thus i am fulfilled
a lot of this game is synthesizing my love of Old Marines and the reluctantly-developed love i have for Primaris marines
(as a result of smushing the two together for my army)
my two WIP Space Marine armies are perhaps the least Your Dudes armies I've ever done, one is a shameless rivet-counting exercise where I recreate the exact force composition of Crysos Morturg and Calleb Decima on Istvaan III as described in HH1: Betrayal
so they're someone else's dudes that they never expanded on and as such I was able to just steal
they're all witch hating lunatics who skulk around space hulks and loot just a little bit less than the Blood Ravens insofar as they don't directly try to steal everyones shit
the second is Alpha Legion, so all their characters are titles who pass to future marines if they bite it
they usually corpse loot while nobody is around and ask people to give them all the broken shit they have so they can fix it and use it
(my boys, btw)
their elites kill themselves constantly by carving warpy symbols on their flesh to make themselves better snipers, they're not lasting long enough to produce player characters
the upside is that I can melt a Primarch in one round of HH3e, and that feels real good
large adult son removal service
I gotta paint more
i've been having tons of fun making a group of marines that are basically one bad fight away from just like
I’ve been getting back into the hobby side
collapsing on on themselves as a chapter
But it’s all assembly so far
oh yeah, all my Alpha Legion canonically die in the Scouring
since they use old, expensive and difficult to repair shit
they systematically killed off their entire future officer corps by assigning them to the daemon snipers unit, they have no leadership
I think one of them will live to become a Daemon Prince and that's it
if they incurred horrible loses like say, The Lamenters or any of the Blood Angels at The Devastation of Baal
they'd just fucking implode
honestly even just losing like, a company would be devastating
they're serious scrunglers and they definitely would all die at some point ramming their fortress monastery into something or in some kind of pathetic whimpering slow doom
the Alpha Legion 516th Company died after six months of making the Scouring utter hell for the Ultramarines, who had to deal with random officers being constantly sniped and any rebuilding efforts sabotaged by totally out-of-their-mind Inductii with the marksmanship skills of elite veterans and zero self-preservation instincts
unfortunately the downside to having no self-preservation instincts is that you fail to preserve self
yeah preserving the self tends to be useful
my horus heresy army is an AU where they are fighting the entirely secular Space Marine Revolt
they are blood angels but arent even called that they’re just 9th legion
50% of my boys' inspiration is a funky rules interaction where Possessed marine units can be buffed with the Mechanicum buff that's meant to work on daemon engines, since it targets the Malefic keyword
they wear hats
hat wearing space marines...
so I can possess vet sniper squads, buff them up with an attendant magos and pop heads at 3x prior effectiveness due to the way BS scales in HH3e
the other 50% is a letter written by a young lieutenant on the Western Front that I found in the Imperial War Museum, who agonized for a full page over discarding his shoulderboards to make himself not-sniper-bait on the grounds that this would betray his men and his own standards of honour and as such defeat the entire point of being a British aristocrat going to war in the first place
the 516th exist in an attempt to make Loyalist marines write the oath of moment version of that letter
we fought this whole damn stupid war over everyone's egos, wouldn't it be easier to fight if you all discarded all your own individuality along with the glory?
(the last platoon of the 516th went extremely Tzeentch and shot each other over this philosophy to enforce the most solipsistic ego death possible, the last survivor ascended to daemonhood while totally convinced that there are no conscious individuals in the universe whatsoever, including himself)
fun stuff
I wanted to do a fatally chaos-corrupted army that didn't dissolve into axe murder, so instead you get what's basically the CSM equivalent of Stormboyz, a cargo-cult space marine legion
they fight like an organised, disciplined and capable insurgent movement but without any of the defining ideology whatsoever, they made themselves into the paper-target bad guys from a terrible Hollywood war film
Interesting
(also on a more prosaic note this approach means I am freed from the requirement to actually write OCs except maybe the reverse-solipsist daemon prince)
I had less of an interesting reason for making my lads, i just found the Pre-Mortarion Dusk Raiders to be described interestingly
Made my lads be incredibly religious about it and utterly hate warp stuff
don't get me wrong, my actual reason for making this army is "damn, snipers are good this edition, aren't they?" and then "hey, that's a funky combo"
the ideology is just me extrapolating normal alpha legion very slightly and also making them Tzeentchy because I think more of them should be Tzeentch cultists
Fair enough
I just like Mortarions dense lads
And giving them crippling angst about dad being a giant moth demon would do something interesting
I do like Loyalist Death Guard
my HH allied detachment is the twenty loyalist DG and seven loyalist WE that show up in some of the chapter fiction for the Horus Heresy campaign books
they also all die, apart from one guy who survives to be in a short story later on
I'm not sure what gets me to kill off 99% of my Space Marines
I've never put on depth ideas on how id want to do my own personal my guys space marine chapter
I kinda want to do a offshoot of the space wolves though
And speaking of the Dusk Raiders, also shout out to the War Hounds, Luna Wolves, Imperial Heralds, and Ghost Legion
(And for OG names on the loyalist legion side there's the Angels of Death, Star Hunters, Stormwalkers, The Rout, War-Born, and Dragon Warriors)
But I really like the idea of loyalists from the traitor legions readopting their pre-Primarch name
oh post primaris, are there now more than 1000 chapters?
There might've been more than 1000 pre-primaris
The funniest thing I ever did
was mentally manipulate CYAN into accidentally putting in one of my homebrew chapters into his game
🫡
The goal of most space marines is to die gloriously so it's a pretty fitting end
Also 40k in general is a high turnover setting for people who don't have named models
It's a cool idea
But yeah the three things really behind my chapter are Dusk Raiders rule, Dad angst and how much hatred can we physically and spiritually have for Typhus the Traveler
The answer to the last one is a lot, and happens to be half the reason they are KOS when it comes to psykers and warp related shit(the other half being Mortarion influence from death guard days)
Is Belisarius kind of a “you basically need this in your army or it’s suboptimal” deal for admech
Very fun since i'm pretty much always the designated magic lady so completely going the other way with my chapter has been good
Currently yeah
Unsurprising to hear
Bummer
He's the Admech guy rn so i'm relatively unsurprised
it only took stapling Oath of Moment to him to make him good
filling in the characteristics for a Fulgurite electropriest is very straightforward
Lmfao
Raaah. 1k game against Knights this Wendsday. Morning Mecha Match. Woo.
Imma do this for the Pathfinders too.
Ohhhhhhh. Maybe for that Kroot Stalker Warband I've been seeing.
Be funny doing that basing and having pretty flowers next to the birb mercs with fuck off guns.
See if you can't model one of them leaning down to inspect a flower.
That would be funny
genestealer cultists removed from play
twenty militia with autoguns did not in fact survive the plasma cannon and assault cannon unloading into them point-blank
We didn't even need the volley gun </pos>
However, I do need to think about what pairs with the plasma cannon and assault cannon.
Wow
Yeah, I did have a lascannon to mind. Like, for range.
Or the Hot-Shot Marksman Rifle because er. Blaaam at long range. :3
The third contender is an Autocannon because well. B-tches love cannons. >:3
Problem is, none of them really fit with the whole trench fighter shtick.
the gay deceivers refence in this day and age?
We have found an insane solution.
The insane solution is a heavy navis shotgun with a combi-melta
Hey I’m way late to this but honestly no
I played into a batshit crazy list this weekend
Won only on being slightly more familiar with admech than he was with GSC and when we are running the same kind of “run punch up trash down the board” and mine Comes Back it works better. Would be happy to send you the list but Haloscreed is just batshit as a detach
Oh hey gyrtop
I'm running a T4 Wrath & Glory game where genestealers are the main antagonists so far, and both Misc and Brair pointed me in your direction lol
Any kill teamers here know what the good setup for Novitates is?
I'm so glad melee Admech is real now, I wonder if I can get a new army fielded before edition change
little short on cash to rebuild the 40k mech right now but I do have half of a decent army
‘I am Alpha Legion,’ Solomon said. ‘We are above such petty concepts as revenge.’
‘Solomon, I don’t know how best to concisely recount the events of the last ten thousand years, but–’
Yeah I’d like to take a look at it ty!
What's the detachment to play for nids if I want to build a thematic stealer list? Vanguard?
I imagine bio sanctic for gsc
Vanguard Onslaught is the only one that ties into their keyword
Unfortunately for a theme list, 3 broodlords don't make any sense
But I can live with that
For some reason I now have the mental image of one broodlord driving a gsc four wheel drive, and the other two acting like dumbarse teenagers riding on it
so I've read through Oath of Moment
goddamn does this fuck immensely. The entire vibe of it. I both want to play it and run it now
yeah
same
i wanna play it
honestly as soon as i'm home after my lesson today i'm going to sit down and make a character
genuinely considering trying to run something for the first time in years, the various sliding scales tickle my brain very nicely
i'm considering if i can goad my friends into trying it
it feels as though it'd lend itself well to play-by-post as well, given it's got like. five 'stats' to track and then equipment and xp
and how combat is fairly abstract in layout
