#Warhammer and Such
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Bit late on this, but you gotta love the 5 witchseeker inquisitorial agents build
You can run 5 flamers and still have piercing from the pistolier and the gun servitor
alpha marines are in so many layers of subterfuge and double agenting that I don't think any of them even really know which side they are on at this point, and may even have been ship of theseus'd by chaos worshipping recruits
Or have the chaos worshipping recruits been ship of thesesus.
Yeah thatâs valid
Thereâs so much piercing in that team anyway
I really need to get into KT
I've played one game with corsairs and got slaughtered by kroot
I have two boxes of Tau Pathfinders
But they're like regular Pathfinders
...Should I make the finically irresponsible decision to buy more pathfinders?
A fun headcanon for me was one primarch was a leaning traitor while the other leaning loyalist and we dont know which one was which but they would never kill each other despite their differences. So after HH the Alpha Legion's loyalty is based on whichever one lived leaned towards but they still both sides it so not even the Alpha Legion knows which side they're really for.
Iâd be down for an online match if you want
apparently the little servitor kill team is also a proper 10e unit
I play neither of those but it is a very cute box
I've always liked the "one proper techpriest directing a bunch of meat with surprisingly large guns" kind of unit and they haven't really seen much tabletop presence before, Kataphrons and Tech-Thralls are either too serious and expensive or too shitty
So I started noticing that a LOT of people have started uploading this scene on YouTube, Facebook and other places without credits and stuff and I take this as a sign that people just want this one scene standalone because they like it or something, so here you go guys~!
Original video: If the Emperor had a Text-to-Speech Device - Episode 19: Wa...
Might take you up on it since I don't have a 40k game planned
It's an amazing little action/objective doer
I've always wanted proper Cult infantry
what's the limit on unit duplicates in 10e, still 3?
3 unless battleline, then 6
yeah, I could get behind 30 servitors
they look like fun chaff, at least
and also serviceable 30k Thralls with a little judicious editing
It's a good unit for 60 points
It's only 9 since the technoarchaeologist is it's own character model
24 servitors and three line managers then
The archeologist gives it +1OC and a deep strike denial bubble
Along with a big arc claw
it's the kind of unit that I've always appreciated because it's inevitably very funny when a Terminator or Custodian gets himself can-opened by a tenpenny servitor toting a meltagun his boss found in the manufactorum QC rejects bin, and they do useful things in the meantime
This is actually what they Kryptman on /s
The servitors kill team is really neat
Reminds me of the mechanic in mechanicus where you can spend points to make your priests do more
Mechanicus is so fun
I need to go back and finish a run
I think the modern design for servitors is a little bit too like. Clean
Like they havent changed a lot from the old metal ones that came with the techmarine but theres just something off about them
They donât look sad enough
I do like how big the gun ones are tho
Need a more morose expression on the meat
Hmm
It might be a paint thing too
Wait is it the feet???
I think also an element of not changing the design enough for the increased definition
also none with the mostly-visible agonised borg faces
Yeah at least with the faces they used theres none with a mouth
Which I think like really removes a lot of the vacant look
Angry with face mask is what everyone looks like in 40k
The box does have some no mask faces but the studio didnât use any of them
Old servitors look like they took Joe McWarhammer off his job at the assembly line and lobotomized him without removing his work overalls.
that is usually the way, to be fair
some servitors rate expensive outfits, chumps with heavy bolters aren't any of 'em
Yeah. The new ones have a bit too much effort onto them instead of being basically expendable meat-borgs.
Lore-wise the Battleclade is also like undercover spies an perfidy-committers
Theyâre disguised as normal servitors until the huge guns are revealed
I think I'd like them more if they had more bare faces (in the box, so that's fine) and meat legs
not sure why they went with augmetic feet rather than Big Boots, and the old really chunky outfits suited them
it's still a very nice kit though
It does match better with modern Admech.
yeah
I think if the chest augments were painted in the same "big slab of riveted metal" colour like the old ones and the bodygloves were a slightly warmer colour I'd immediately warm up to them, and that's easier if anything
I'll try my standard green and brass look on them
My plan is dirtied metal front plates and orange jumpsuits
I want them to come across as quickly and recently produced âfield expedientâ servitors where the priests just shipped in the guns and fancier control hardware
One thing I always like about the Mech is that they can be wandering around packing the most advanced gigatech on their elites and then go "yeah, the line infantry are just meat with low-tech, high-calibre guns, making them good costs money" and not many other factions actually do that on the tabletop to quite their degree
Chaos is usually good at it, because they inevitably have a steady supply of cultists
Legion Inductii in 30k get surprisingly close, they're still Marines but they're explicitly green as grass
there's a great moment in the Schism of Mars book where a couple of companies of Blood Angels Inductii are getting overrun because all the tactics they really have easy mental access to are rigid, stock firing line formations and similar, which means they're no more flexible than the cybernetica they're working with, and then a veteran captain says something to the effect of "fuck this, follow me lads" and introduces them to the enemy Red Thirst first
I don't think I've ever seen a force of space marines written as unprepared like that before
surprised, maybe, but they always have their shit all the way together once they get over the shock
Yeah.
The Inductii and their status as canon fodder pretty much shows how fucked everything was getting for both the Loyalists and Rebels.
Aster Crohne and his similarly experienced dreadnought bro kicking a few hundred total rookies into shape to just about complete that mission was also genuinely compelling, good campaign book writing
his mandatory warlord trait was "all Inductii lose most of their downsides within 6" of him" which sadly he does not have in 3e because we don't have Inductii rules yet
Iâm probably not free until next week but lmk when is good
Played my first game of killteam with a good friend of mine! My battleclade vs her vespids, was a solid loss but hearing the probably second-best killteam player in the region say that they were glad they were actually trying was good
We had a big ol talk after about mistakes Iâd made, improvements I could make, and what Iâd done well which was really positive
Mostly just positioning my buff pieces slightly further back to stop getting charged and tied up/shot
had a fun double-breach turn via network override with my breacher servitor to get a direct line on their home objective (which caused them to completely abandon that flank) which was a solid play and I also realized with hindsight I could do some funky stuff with the technoarchaeologist and remote access to score the new retrieval tac op easier
Nice!
I might be playing Battleclade for the first time tomorrow, any tips?
if walls are close enough you can use the underseer to dash the breacher, then network counteract to breach, then move and do it again on the breacher's turn which can potentially line up some funky pushes (just be aware hostiles can use your breach points too, so maybe don't use it if there's a marine on the other side
if you're playing the new crit ops etc, Retrieval and Steal Intelligence are the best two for battleclade- you can do the retrieval action on a marker from 4" away with remote access which means your technoarchaeologist can pretty safely do it depending on map
you cannot counteract and transfer power, it's when you activate not just -1apl whenever you have an apl available
keep your autoproxy and underseer back- without them you're not as accurate and can't hand out buffs and extra actions
unlike regular conteracts we can change order on a network counteract so you can use that to get a shot off or 'hide' a gunner potentially, compared to regular counteracts
5" movement hurts, so ladders are really nice for getting vantage
that's about it from my first game, still improving my own positioning etc but those are the things I've learnt
Thanks, this is good stuff
also we like baiting out things, don't be afraid to send in a flamer servitor to die so you can kill whatever kills it from a safe position
I'm probably going to pick up the deathwatch kit separately bc deathwatch seem neat as a killteam (also once they hype has died down maybe theyll be cheaper secondhand)
Hey Iâm an art teacher with a question for the thread: One of my co-workers got the set that games workshop sends to educators and some of the students who are otherwise not super engaged in school are really into painting the models. If they want to branch out beyond a squad of space marines whatâs a good like, next step up in terms of complexity, model-wise?
Brother my elite infantry is a 5+ save 1W model with a DeWalt Angle Grinder
you chose this fate
which fucks immensely
at some point I'm going to get some gsc just because the industrial aesthetic is so sick
am I going to cry painting them? probably
but it'll be worth it
Honestly, contrasts help a ton for basecoating
I would hit em with the zenithal and then do contrasts for your basecoat blocking
Then go back and paint For Realsies
6 mining tools in a 10-man, this strat means 18 attacks
Ainât no way youâre not shooting the target with a ridgerunner first, easy AP -3 and a 50pt Biophagus gives Lethal Hits and +1 to Wound if theyâre something tough but non-vehicle
Honestly I feel like that's a hard question to find recommendations for just because of the buy-in cost of model kits
If cost was not an issue, would probably rec characters from basically any list (including SM), but unfortunately those are like 20-40 bucks a pop or something
If you want an economical option and are looking at per model cost... I guess look at various lists where their squads come 10 to a box, funnily enough some armies that are bad in $$$/point tend to be decent in $$$/model
I think, oddly enough, AdMech or Guard or GSC infantry could be good? Thereâs like, fiddly bits and more diverse colors and they come in packs of 10
Yeah, Ork infantry too like Boyz or Beast Snaggas
You get a lot more textures to work with, learning to paint cloth and skin and metallics all at once
Orks would also be great actually I forget orks too much
Theyâve got the space to encourage freehanding and the style to encourage messing with lots of colors and kinda messy first attempts
You might also have luck checking eBay or model swap and picking up someone's grey pile of shame, esp if you're not looking for any specific models
^^^^^^^
And also if you are buying new kits, there's a common advice not to pay MSRP, it's quite easy to find authorized retailers selling at a discount
Admech as racoons is great
Its like if racoons got tired of trash cans and found a way into your house
Oh also another plus to Orks is that you do have all three of these elements, but also them being greenskins makes it much more forgiving if your color is off
Greens are pretty straightforward to pull off and also obfuscate with warpaint yeah
Skintones. Are a whole thing, especially if youâre using citadel paints
<âââââââââââââpainted 6k worth of Ogor Mawtribes on citadel colors do not ever do this
And also if you're too yellow your ork just looks like a slightly yellow ork and not jaundiced
Your brain doesn't go "oh, human is sick"
This is all super helpful, thanks!
I always love this one by the same guy
The tech priest having a panic in the background of my favorite.
As is that IKEA exists in 40k + ships to Orks
Harlequins not completely forgotten about?
There must be a lot of people who want horsies
Theyâre in all the death korp boxes
The Harlequins unironically probably have one of the better combat patrols now
Theyâre actually the biggest dud in the box lol
The kriegponies have like nothing going for em unless you run the epic hero on a max unit
Buy 3, kitbash 2 solitaires into troupe masters then pick up a death jester and a couple more troupe boxes and you have a solid army
Ideally you magnetize the vehicles because that's just 2x of the same kit
the krieg are all gorgeous, admittedly
Yeah very nice models
I do not have the budget to play Guard right now but if and when I start assembling the militia shitmans to support my space marine legions then I'm basing everything on the krieg artillery and field gun kits and changing out the crew
whoever sculpted/3d modelled those deserves a bonus
So I've seen a meme that clowns on Templar fans by saying the book they all like is about a Templar learning to act less like a Templar.
I assume this is about Helsreach and Grimaldus, but am admittedly confused because he seems to act very much like a Black Templar.
Yeah itâs Helsreach
He starts off as a huge asshole and learns the value of being only a medium asshole
Ah
meanwhile Sigismund spends the Horus Heresy books steadily ramping up to medium asshole (and giant zealot) so you come at it from both sides
early heresy Siggy is still a bit intense but by astartes standards he's pretty friendly
Sigismund goes hard as fuck
"You will die... as your weakling father died. Soulless. Honourless. Weeping. Ashamed..."
Kharn vs Sigismund is perhaps my favourite moment of all of the Siege of Terra
Blood for the Blood God, yes, but at least blood for something
A lot of the Siege writing feels a bit overdone, like the writers ran out of new superlatives, but I think it works here
I wish Asmodai wasn't a unique example of a Chaplain wielding a non-Crozius
(No, Judiciars don't count)
I am very excited to make rules for my homebrew chapter lol
High Chaplain termie, the Chapter Master, the Champion is gonna be a Phobos lone-op
The Chief Librarian is gonna be Gravis
Me when the only torrent psychic attack is Chaos
Fuck
One true answer
Well I guess we traitors now
No one will notice me taking the Infernal Master's psychic attack and putting it on my Chief Librarian shhhhhhhh
We may not be allowed within 500 lightyears of Terra or we get shot at but I swear we're loyalists
Inquisitors have one
They do but it fucking sucks lmao
I am currently figuring out how to run my 30k Alpha Legion as 40k CSM and there's a lot of this
a Magos is like an Aspiring Sorceror, right? call it scrapcode
lol
at least most of my special units transfer perfectly
Effrit electronic warfare squads make good Noise Marines, Headhunters make good Rubrics
still not sure what to use for Plaguey Boys
saturnine termies have the same statline but are a bit big
They're close enough to a dread that the miniscule height disparity won't make a difference.
they're about right for a dread, they're not about right for a regular plague marine
old-school 30k veteran breachers have a similar statline to 4th through 9th ed plague marines but are still too short
I guess the new Mk3 marines with shields wouldn't be too bad? bit of base decoration to add the extra few millimetres
Theyre the same base size too
I wouldnt sweat it
But yeah definitely the modern breachers (are they out yet?)
Just for proportions n stuff
Itâs a miniscule difference yeah
Iâm using my mk6 as primaris and the scale is like. Fine.
Like i dont think anyone will argue abt whether infantry can use the shorter walls, its more about where theyre standing and just being consistent and playing by intent
my first homebrew stat line
part of me wants to give him an Extra Attacks power fist so he'd gel with aggressors nicely on the table
That seems like a very low number of attacks for a character
Do you mean in terms of number of weapon profiles
or literally the Attack statistic
The attack stat
This is probably a typo but he should be T6 if Gravis
me copying the infernal master attack and giving the hazardous ver anti-infantry
forgets what T even is
Toughness
I am the dumb
Ez has 4 attacks
Yes
with his force sword???
Yeah?
Holy shitting fuck I misread that
Heâs even 5 attacks while leading
Pretty much all the space marine characters are melee beat sticks on the side
Cuz melee is fun
and fuckit I'll give him three attacks with Chaffrazer but give him an extra attacks fist
I don't think we have the breachers yet, but the old shields fit fine on the new guys. There's less options in the new Mk3 kit than the old BOP one, which really was a gold standard for spare parts, but the new kit has these fun bracers you can put on existing upgrade kit arms to make them match, which is a nice thought from the designers
Isn't Gravis usually T5?
6, did a fucky
Breachers n jump packs previewed, droppin in like two weeks
Gravis is baseline T6/3+
30k breachers get T5 when they shield wall, which matches Plague Marines any edition save 10th
so with a little ingenuity I think I can make this work
I corrected him to T6 and kept his 2+ cuz epic hero
Fair, tho tor garadon is a Gravis epic hero that's still just the same saves
Obviously do whatever lol
It's homebrew
A lot of modern 2+ power armor saves are elided artificer armor
They just kinda stopped naming the armors people wear some time ago
yeah, both 30k and 40k don't bother listing armour on the model any longer if it's not in the unit name, so there's a few guys floating around with 2+ saves for their regular power armour suits
in 30k at least they generally look goldier and fancier but there are exceptions
Now Artificer Gravis Armor could probably exist
hmmm
I dunno if my chief librarian would have it when he already has a bunch of other goodies, tho...
(looking at you, Dawnbreakers)
relic force sword and power fist
It does make rolling saves easier if it's all the same base armor save
A sword named chaffrazer being D3 damage with low attack count is funny
corrected, is 4 attacks now
I horribly misread ezekiel's statline
and thought traitor's bane had one attack lol
I'm varyingly drawing on Infernal Master, Cap in Gravis, and Zeke as my balance touchstones
updated statline
Yeah the sword is infernal master with 2+WS, the psychic is the same attack with anti infantry 4+ (which is very strong with the dev wound ability)
Toooo strong?
Depending on point cost
Riiiight now, he's 80?
Waaaaay too cheap
Fuuuuuuck me
Infernal master is 95
Maybe like 110?
It's a tougher, killier infernal master for the most part
Zekes psychic is muuuuuch worse
And engulfing fear is pretty meh
Most of his value is +1A
fair
Yeah Zeke is mostly a buff bubble for Bladeguard I think
Meanwhile I've made
a combat monster who makes his attached unit also monsters
Sonuvabitch
XD
Comparing to an infernal master it gets the anti infantry+dev wound combo on psychic, +1WS in melee, +2T, +1 save, -1" movement, then instead of sus1 he gives dev and instead of the self auto 6 it's psychic hood
Oh and it's 4++ rather than IMs 5++ and gets the 1 extra attack for fun
So yeah at least 20 points more
Vehicles don't really have access points in 10th, right?
Nope
I mean in my defense the total of melee attacks stays the same
Thought so.
I do agree tho
Fist is slightly better but true
I wanna try and make it cost 100 with these things in mind, and I think a step towards that would be making the invuln 5++
Funny enough the anti infantry 4+ basically only triggers dev wounds because S6 shooting wounds almost any infantry on 4s at least
Outside of like DG termies
Fucking God damn it
If you went 3+/5++ to match other Gravis characters and dropped the anti infantry then it would be very comparable to infernal master.
At that point you'd basically be trading the IM auto6 for psychic hood (slight downgrade) for being Gravis & psychic hood, then sus1 on rubrics vs dev on torrent/melta.
Oh and 2+ WS in melee which is OK but not a game changer
IM can't be compared exactly given that they do get thousand Sons army rule
100pts for this guy with 3+/5++ and no anti infantry would be totally reasonable imo
Quite spooky with aggressors
Question
What if I made Yield to the Inferno Anti-Infantry instead of Devastating?
Uhhh lemme look at how scary that would be on agressors
Wouldn't do basically anything for eradicators
I honestly am probably gonna drop the melta at this point
Guy leads aggressors, he shoots psychic flames and has Za Hando
OK it would rip on flamestorm gauntlets given that they're already twin linked
Into anything T5+
Okay im gonna just drop the anti then
Dev flamers are also quite good
See pre-codex Warp spiders
Especially dev with twin linked
They can just spray mortals into vehicles on occasion
With 3 aggressors and ignoring his own flamer that's 3d6+3 attacks, average 13.5, so let's say you get 13, 2 dev wounds then RR the rest because you're shooting into a baneblade and probably get another 2 dev wounds
Obviously does better when you're also considering wounding on 5s into just tough infantry
Then you still have a solid charge
Also for his lore I have him as one of the most zealous recruiters for his chapter
And not just of librarians of course, he selects those who display a fascination for flames
Final statline
Fuck I just realized I'm complicating the lore by adding this shit
Cuz now since I'm making rules for the Chapter
They can't use the Unforgiven aircraft
Fuck
XD
I could!
But I also wanted to make Melta Termies and my own detachment rules
<XD
Melta termies would suffer a bit from 9" DS being outside of melta range for basically anything besides knights meltas
You need sawed off lascannons
I did want to try my hand at unit making tho
volkite maybe?
And flame boosting detachment rules
and those would be incompatible with allowing the Chapter to still use Unforgiven shit
The overall name for the Dark Angels and all their successors
ohhhhh
Unforgiven, for the sin of letting their Brothers fall and mortally wound their gene-father
This is why I need to read even the generic attachment rules and not just my own chapter's (DA)
Wait cant you run the generic SM close-range detachment with DA models?
You can but also that's fuckin boring when I can use the one that juices Deathwing instead
At least in normal DA
(My DA list is very DW heavy)
Well wouldnt your flamer-themed detachment replace the one that boosts DW?
True
Firestorm Assault force is the close-range/torrent detachment
That's why I clarified for normal DA
This would not be normal DA lol
This'd be DA drunk on beer from Nocturne
I see
Bangles successor was mentioned so now I must mention my favorite Bangles successor
I need folks to know about the Blood Dragons
Someone should make a Blood Dragon character that just
Is Dracula
And not in the way all the Blood Angels are either
Just actually fucking Dracula
Cuz like
That's his name
He is the Bloody Son of the Dragon
They believe that everyone they kill's soul gets sent to see the emperor personally and be judged so when they campaign they just murder everyone
So if they are good they go to heaven and that's an ultimately good end for them and if they were evil we it's good they are dead
This slaps
This is basically all the lore we have on them other than they fought some Nids
You know I think this restriction of not making any new infantry is gonna end up a good thing
The biggest issue I see with a lot of 40k homebrew is people making like leaders + units that are fine on their own but specifically synergize to be insane wacko crazy
Like quirky S2 anti-infantry 4+ guns that have a leader that's like lol dev wounds now
But its like
20 attacks
lolwut
@gray basalt I'm making the Chapter Master, Champion, First Captain/Master of Sanctity, and maaaaybe the Master of the Forge as well
The Master and Captain/Chaplain are termies, the Champ is gonna be a lone op phobos duelist
Sick as hell
Hey er, AoS question: Are the Sylvaneth a menace at ranged?
They can be
They've got a couple of good shooting options but it's all low volume
I see.
Okay I'm going slightly back on my word to not make unique infantry units
from my experience fighting Sylvaneth, they have extremely annoying ranged skirmishers but it's not Skaven level of "welp, there goes my best unit, they had 50000 machine guns"
more shooty than average, certainly
It's high value shooting. Kurnoth hunters shooting into elites will net more value than into a horde
And gossamid archers are mostly harassers
Drycha used to be anti horde shooting but now she's just a super blender
I see. My point of comparison is er. Warhammer 3 Wood Elves.
Where they are just A MENACE.
Gossamids are real little shits, yeah
I had a reasonably good time against them with Ossiarchs but mostly because my Morghasts picked up their chaff and treelords before they could be issues and at that point the shooting didn't really have the leverage to get me off the points
although they did do a number on my horsies
Naw not even close to that shooting. The comparisons in AOS for that level of shooting is cities, skaven and karadron
Karadron are the flying dorfs, right?
Sylvaneth shooting is more comparable to tomb kings. Some annoying skirmishers with a coupe big elite bows
Yup!
I heard Ushabti with Greatbows. :3
But yeah, my Old World knowledge is largely Total War, so er. Dawi â¤ď¸
That's basically what kurnoth hunters functionally are for sylvaneth
Okay so you Makaison and his thunder barges? Just that as a whole faction
I have an emote for this.

Ships, dwarves with guns and a pirate mindset
Actually I think Jackie's actually the better option for this joke.
Also big nautical themed if you like the old school diving suit look
We doing old world?
I still want a melee big daddy unit for
Ko
Fucking same
Half-chittering about OW, half about AoS.
Their wizard hunter should have had harpoons instead of gas throwers
Consider movement 3 big 50mm base
Models
They take like 3 slots in transports
Movement 3 is really funny aos design idea
Spending my entire army trait to make the Warp Lightning Cannon move 6â per round
I think I've figured out a way to have my cake and eat it too in regards to making units and stuff @gray basalt @rocky shale
They aren't for sure Unforgiven
Chapter legend holds it as so, that their founding Chapter Master, Oskus Fingal, was a member of the 1st Legion for some reason separated from his Brothers and commended several times by Malcador
But it's not a sure thing
So they don't have access to Dark Angels shit
a Heresy-era Dark Angel, being a sneaky bastard? never
Beneath the vagueness, they are sons of the Lion, and Oskus was a Knight-Errant
they're still sneaky bastards, though, that remains a historical constant
so many Horus Heresy campaign book sections end with "and then the Dark Angels showed up and dropped WMDs on both sides"
hope you didn't think those fellow loyalists wouldn't virus bomb your imperial fists company just because you're on the same side and still in the middle of killing traitors
and have a minor quibbling over whether they're actually Salamanders
Because they're relatively nice to mortals and like fire
Move 3 means you can't fall back
Hahaah
briefly got the skaven lightning cannon confused with the Mechanicum lightning cannon and went "wait, you can overcharge those?"
the Mech one has the advantage of having a faster overland speed than a land speeder on good terrain, which is hilarious
a lot of their armour is like that, I wonder if anyone's ever been surprised by a mechanicum convoy just bombing along a road at twice the speed your equivalent Guard armour would manage on a long overland move
"Admech macro-engineering corps deploys the roadlaying machine, burns smooth highway of atomic glass across the continent just to move their tanks around" feels like the kind of thing they'd do
Another kill team game
Lost 5-8 on AO25 (lower scoring games) playing Battleclade for the first time into a more experienced playerâs Heirotek
Also my first Gallowdark game
Iâll be real I donât love Gallowdark
Itâs a pain in the butt to assemble for play and the lack of scatter terrain makes the shooting feel really weird
mhm thats very fair
Tomb World is in many ways just Gallowdark but Better
easier to put together, some actual scatter terrain, and teleport pads to boot
Is the design compatible with gallowdark stuff?
I have 2 full sets of printed gallowdark terrain, gotta wait for someone to make a compatible stl of the new stuff
Yes
Or well
It can make all the same maps
I meant like do the modular parts slot together
Yeah pretty much
I think recently they came down in points enough to be kinda interesting but they're nothing too special
They basically have chainswords and bolt pistols with precision, do battleshock on fight, and do -1OC within 3"
And scout 6" + deep strike
If Scouts were not The Way That They Are, reivers would be neat
Like GSC, Drukhari, some AdMech is actually scared of reivers for fucking up their gameplan - but scouts are simply so much better into everybody else in the role and still fine for those three
No not at all unfortunately
The Tomb World stuff is a different and much better design
Much faster assembly and breakdown
question anyone know how yield points work for the votann? Wahapedia seems not caught up yet
Hmm
I am tempted to do a Reivers sidegrade like how inner circle companions are a bladeguard sidegrade
In what way? They're a pretty cheap unit
I mean the main idea is 'they're an elite reiver unit so power swords instead of combat blades'
Though they're also not really ones for fighting for objectives I see them more as like
'Go, do a kill everything in this general direction.'
Power weapons would be like +1S +1AP
Add another âchaos space marinesâ point :p
I guess that would be like upgraded assault intercessors (but phobos)
Cause these MFs are CHOSEN
okay man look
It's not my fault GW hasn't made good loyalist phobos units that don't just exist to sit on their asses XD
The OC difference is battleline
ahhhh
much like most power armour it's just different drip
Me when my sidegrade is just assault intercessors and reivers having a sexually charged rivalry
The phobos ups is having deployment rules
tru
Infiltrators is a rule thatâll win you a game
Infiltrators on Marine bodies is lit
But Marines players hate moveblocking
Notably only one phobos unit has infiltrators
The uh
The infiltrators
Oh, and the Spectrus Kill Team
Thatâs enough! You can throw 60 bodies into midfield
10-15 is enough to moveblock anything shy of knights
Or is spectrus only 5-man
Spectrus goes to 10
Honestly, calvary is cool, I'm surprised it's everywhere in 40k
Give me roided up super horses for the white scars to ride
Some of them also have scouts
Primaris horses.
I think it worked out the chapters I wanna do for the Deathwatch team:
- Watch Sergeant - Iron Snakes
- Aegis - Lamenters
- Blademaster - Red Scorpions
- Demolisher - Blackshield
- Gunner - Storm Lords
- Marksman - Exorcists? Mortifactors?
- Bombard - Novamarines
- Breacher - Imperial Fists
- Horde-Slayer - Raven Guard
- Disruptor - Raptors
- Headtaker - Blood Angels
Might do Brazen Claws for Demolisher and Blackshield Headtaker
Based off of what you can make with the box and chapters I like or think would be funny (Iâm tickled by a Red Scorpion with a necron sword, or a Gravis Flamethrower Raven Guard)
Humble suggestion for the raven guard fella with no bias at all
Do him up shadow haunters so he got the gold right arm and the silver right arm. Glitziest son of Corvus alive
Whatâs their symbol?
Not in da kit đ
The only (incomplete) picture I got was a weird skull so I might be able to make it from the Mortifactors one
But its like, black skull in white fog
They got fuckall for lore but immaculate drip and their one canon mention was cross-chapter working with Azrael at the siege of fenris, so thatâs becoming what I use all my spare space marines/heresy army for
Would basically making Assault intercessors but they have Scouts 6 and are phobos be too much?
They'd cost slightly more
Phobos changes basically nothing AFAIK
So it'd just be some points for scouts 6
Tho that isnt power swords like you said
I don't know if giving them power swords would be approriate
It'd make them muuuch killier
Tho it does basically make them 2W chosen
Itâs pretty rare for space marines to be able to equip whole units with power weapons
Usually itâs just for elite formations or 1st company
I mean
They do be the handpicked of the Chapter Champ
Well
Im thinking of making them that
Bladeguards vets are normally your all power weapon squad
do Marines not get command squads any longer?
No
I'm used to Captains running around with their five power weapon buddies as basically the standard configuration
IG is basically the only ones with command squads afaik
They do, Chapter Heroes
ohhh yeah
Itâs kinda just the boring part of the command squad since Apothecaries and company ancients are both characters
I think I have an idea for what I can do
The 30k generic command squads are interesting units because by all accounts they're very efficient but they don't have any boosted scoring and almost every legion has their own fancy elites that people tend to use instead
There's also a big boy command squad for Praetors and a baby command squad for Centurions, which I've always found mildly funny considering there's nothing requiring the relevant HQ to bring a particular squad
It's very possible for a junior officer to be embedded with his four much cooler and more competent friends
Woe, Bladeguard Reivers upon thee
So they trade 1W and 1 off the invuln for scout 6?
And smoke
And then they have battleshock instead of rr invulns of 1
Suppose it depends a bit of how much they get buffed by that character
They probably dont need to be more expensive than bladeguard vets since theyre much less durable
No change in WS, bladeguard is also 3+
Could honestly be like 75 for 3 150 for 6
bladeguard is 3+/4++
This is 5++
And 1W is wound
Bladeguard vets are 3W
I'm a very good reader, guys
XD
Honestly these guys should probs be 3W
They are vets
the invuln for the scoput 6 then is probably a reasonable trade
without raising them above like 80/160
But yeah lorewise these are the guys in the first assault rams or off the thunderhawks, engaging in sword & pistol action and making way for the aggressors, intercessors, and chapter command
Also I just got the idea of giving them a disembarking ability instead of what they currently have and aaaaaaaaaaa
Wouldnt that kinda defeat the purpose of scout?
scouts only gets added to dedicated transports
It would, which is part of the aaaaaaaaaaaaaaa
Dismount stuff is usually like detachment rules anyways
Hey BT have a disembark detachment
Leave me alone XD
It's not my fault the most crazed melee loyalists hate psykers more than WE and that's why im making a homebrew ruleset
looool
Actually
I'm not gonna make the Chapter Champ
I'm gonna make a Chaplain
Yes, a Phobos Chaplain, hush
Why is he 1" slower than all the units he attaches to?
changed to phobos cap stats
seems fine, pretty much just a judicar
lol
And a judicar can go on blade guard anyways so really barely a difference
As a Necron stan, damn it's true.
https://www.rxddit.com/r/40kmemes/s/kj5kzQBvn9
"Now, we need you to die."
"But I don't want to die!"
"Good, that's the spirit!"
40k lore on the Death specters.
Love GW names. Are those a Space Marine chapter? Lost Aspect Warrior shrine? Necron cult?
They're the 40k space Marines who come back from being dead as their trial.
You have to do it again for each promotion.
like, they kill them on the operating table and revive them? Or do they all have to go outdo Orpheus?
They have to will themselves back to life, somehow
It's less insane than the exorcists, who get possessed and then kick the daemon out by sheer force of will (which it turns out has a bunch of benefits, and yes the Exorcists are Inquisition pet project, how'd you know?)
This seems at least a equally as silly as the exorcists chapter
that is slightly less stupid than it sounds! It's like a grimdark vision quest
Space wolves do not in fact have to fight wolves for every promotion
how would they? There are no wolves on Fenris
I don't think the scythes of the emperor have to use literal scythes
I guess the flesh tearers are one of the more literal named ones
Literally mentioned them above
Oh yeah no that's what I was responding to
That's why I said they're at least as silly
Next we're going to get a chapter where you have to survive a bolt shot to the head to get a promotion
Dark Angel, not to be confused with Blood Angels, not to be confused with Blood Ravens, not to be confused with Black Ravens and yes this are all space marines
They are however all Angels of Death
Also, don't confuse the Death Guard from the Death Watch
These are all famous SM chapters too, not even obscure ones
I concur yeah
reading the new minibook for 30k
they're doing a new model where you get a 40-50 page book every couple of months now, rather than one giant campaign slab every year and a half, which I don't entirely dislike
it's a good way to dripfeed new units, since 3/4 of the game can use the same list so everyone's getting new toys at a reasonably measured pace
and most of these units are conversion-OK and don't come WYSIWIG in the kits, which is a good sign for healthy ecosystem management from GW
How're the new missions?
haven't got to them yet but there's four generic missions and one narrative one in here
so if even one of them is good we'll have a full complement of six to play come the new year
if I can be excused a bit of lore nerdery, I quite like that the stuff about saturnine wargear actually puts some vague numbers on how many suits is "a lot of suits" and doesn't just say "yeah, everyone has a transfinite number of everything, lose four telemons, it doesn't matter"
The Salamanders were spearheading the Saturnine R&D effort and lost almost all of what their legion had at Istvaan, which was maybe 100-200 suits and a dozen dreads, these guys are not cheap even if they build more over the 7-8 years of the Heresy.
we even have a pretty forge org of all the saturnine units that they'd managed to actually deploy by the time everything went pear-shaped
with a few more squads undeployed
Oh that's really cool
(these units also have other stuff, they're just not listing the normal gear)
That Pyre Wardens scheme is kinda great, actually
also, cute little add to the errata for the four people interested in Titanicus: you can use the cool darkmech spiderbots from LI as Knights
Oh, sweet
that's pretty awesome
ooooh
Huh?
with the plastic fellblade comin i dug up the legends rules
and goddamn it, its just a worse castellan
how's the Glaive?
i dont think it even got legends rules
a bunch of shit didnt make it
BUT MUKALI RIDERS DID!
A UNIT NOBODY OWNS
yeah that fits with GW
no fun allowed policy in full effect where anything resin is concerned
i wont hate the drip but i think im one of the 3 people who even knew these existed before the new 10th ed legends rules dropped
I thought they were an Only War invention tbh
im pretty sure they where only sold for like 2-4 years
I think my Chapter Champ is gonna wield the recovered Paragon War Blade of a Canoness whose Order the Chapter fought alongside, who were slaughtered to a one in the war
I have a thought
Mostly about custom scenarios for 40k trying to make a meeting engagement thst isn't just kill
For a map campaign
Anyone know any salamanders novels that go hard?
Once again feeling the "start an AoS" army just based off of how much shorter the games are
I can't let myself until I clear out more of my pile of shame lol
Very jealous of how spearhead is good and combat patrol is ass
Look at the bright side - your hobby activity is tariff fortified!
looooooooool
As someone who TOs AOS events... Boy is that matchup dependant
Spearhead tho is pretty quick
I think I have like 2k points of Aeldari unpainted still >_<
But a full AOS game can go from an hour and a half to 40k length real fast
Is 2k AoS pretty comparable still?
Ahhhh
Im mostly interested in spearhead because it seems easiest to lure friends into
If it's like, ironjawz and stormcast it'll go fast
Other than like kill team
But any game with skaven or cities is gonna take time
I have 40k if I want to play a 4 hour long game
What im after is something that my adhd-riddled nerd friends could pay attention to for an hour
For what it's worth I run tournaments with two and a half hour rounds and 95% of games finish within that time
It does seem faster just by virtue of less models on board
Less weapons per model and less shooting is what saves time
AOS armies can hit a huge model count but because hordes usually don't shoot and all run the same weapon the only time killer is movement
I have noticed that too
Less random guns
There's no rogal Dorn or repulsor executioner type model with 6+ weapon profiles. Most you'll find is 4
The only thing with AoS is I cannot find a faction that really really hooks me and I think part of that is that I have like zero lore exposure
Most monsters with a rider will be 2-3
Well if nothing else I can answer lore questions
I like LRL but it doesnt seem viable to run only the funky nature spirits
They have detachments dedicated to the nature temples (that being wizard + troop + spirit)
Is it competitive? Kinda meta dependant but it is fun
But in general having 1/3 to 1/2 of your army being generic vanari stuff is never a bad move because they're just reliable jobbers that fill basic roles
I genuinely donât wanna talk about how much unpainted and even unassembled stuff I have
Got a job with a lot more pay when sales hit
Living the good life (for GW sales figures)
Yeah that's kinda the issue, I just am very meh about the rest of the range
Miniswap is kinda my crack so I end up just cycling out used lots sometimes
But I have like 5k of aeldari probably only 2-3k painted, plus my CK project which is like 60% done, plus a tiny bit of drukhari
I'm trying to get to a point where I have my crusade roster of CK painted so I can go back to aeldari, then save the rest of my CK for the next time I want to paint big machines
If they had a spearhead that was themed on that they would probably sell me
The existing spearhead is just my least favorite part of LRL being lines of spearmen
Similarly I like the gameplay concept of KO but dislike warhammer fantasy dwarves enough for it to turn me off of them
Skaven and Cities gunlines are similarly attractive tho
Unfortunately I enjoy elite shooting armies which are not a very AoS thing
Simply run 18 ratling guns and 3 warp lightning cannons
You will not regret 18 ratling guns
189 dice of shooting on average with sustained hits, easy to achieve 3+/3+ statline, rend 1 damage 1
Fry lord kroak like bbq in July
Someone will!
đ¤¤
Using two 170pt dipshits to send greater demons or someoneâs stupid varanguard brick straight to hell makes people very upset
And its delicious
Karadron overlords and hellsmiths of hashut are the only dedicated options for that. Sylvaneth and stormcast can flex into shooting but it's not their identity
skaven buckets of dice and blowing themselves up is also enticing on that front
has the skaven range been mostly updated?
I remember it having some really old stuff
Just got updated, yeah.
Gotcha gotcha
Ratling Guns are fucking terrifying
there's rumors that the incoming balance update is going to tune back the obscuring rules a bit to make shooting more reasonable
which would help a ton
The rumor I saw was that obscuring was going to prevent shooting outside of 9in instead of combat range
No, the issue was shooting into obscuring
Obscuring made it very easy to hide units from shooting, stonewalling shooting lists from doing their thing
allowing units to be shotâalbeit from close rangeâwhile in obscuring would be huge. I can think of at least one game I've played that would have completely changed with the new rules.
Oh, you're misunderstanding my initial statement
I was commenting that Ratling Guns are terrifying (which they are. If they catch you with your pants down you're dead)
but then I started a completely new and separate statement about a rumor about buffs to shooting because shooting lists aren't really good right now?
KO is kind of the exception
Ohhhhhhhh
No invuln on the captain?
I deleted the invuln from the wrong sheet đ
The captain has 5+
the unit, none
Actually wait wtf this guy's invuln is worse than the phobos captain's
changed to 4+
Yeah outside of KO and some cities players who can make the teleporting cannons list work, slower, bigger shooting units are floundering in a lot of matchups
Oh lordy
TERMIE CHAPTER CHAMP BAYBEEEEEEEEEEEEEEEEEEEEEEEEE
Also
I am continuing
To not beat the 'reskinned Chaos' allegations I think
Cuz man
flamers and terror tactics focused on cutting off the head of the snake is turning out to be the specialty
XDDDDD
I'll be impressed if you can figure out how to make a lone op termies squad not disgusting
Oh not a squad
it's an HQ
well not rly an HQ
he can't be the warlord
But yeah he's the chapter champ
He's an assassin
With a greatsword
XDDDDDD
Do I give him a melta pistol to just be an utter, utter c*nt
Melta pistols are kinda hard to make actually good
Since they're like D3 melta 2 6" range
yeah
me when I make a character
fuck, forgot to give the melta pistol
more attacks
You can remove the epic hero from character or epic hero
All epic heroes are characters
fair lol
+1 to hit on something that has a 2+ WS/BS is uhhh
Not that useful
Counteracts debuffs basically
Doesn't work either lol
That with lone op might be a biiiit much for sub100pts
It's like a solo judicar but the attack count makes it struggle to kill stuff
100 pts now
p much lmao
Yeah I have like no way to judge how tough this thing is
For the points
Roughly as killy as a justicar but no fights first but otherwise waaaaay tankier
Uhhh 5 dark reapers don't kill him 85% of the time?
10 with autarch in aspect host almost always do
What other termies get -1D?
Isn't that normally only like a death guard strat?
And it's 2cp
Deathwing baybeeeeeeeee
knights in specific
Deathwing knights are very expensive and critically do not have lone op lol
DWK are also frequently the best termies in the game
(Part of why they get stuffed in anemic DA rules imo)
A 6W deathwing knight is best dealt with with like meltas or lascannons
And lone op turns off one of those
Or I guess like 1D AP2 spam
Fucked up xenos profiles like windriders host scatter lasers
I mean lone op also helps cover for the fact he is alone and cannot lead anything
looks at DWK cost it can't be that ba-
He is now 110 pts
I will point out another epic hero with lone op tho
Our Boi Mephy
Who has two more inches of move, 1 worse invuln, fights first, and fnp 4+
And a better ranged weapon lol
-1D is just so nice I struggle to overstate it
But also like I am not a SM player so I might be misjudging the rest of it
fair lmao
Mephiston is a pretty nasty motherfucker since fnp 4+++ is basically just half damage
Which is the best outcome of -1D into D2 attacks
But he needs that 7" move and advance and charge to not just be slogging around, which deep strike does solve
Fights first would be a thing you could consider for your guy around 110 maybe
Hard to tell without like a playtest
Nah, I made him 120 and gave him 6" move and 5+ fnp lmaaaaaooooo
This is aided by Deep Strike and lone op
He very much is 'hi I have a character assassin I can kind of just drop on your ass later'
Callidus assassin at home
Termie callidus moment
still
gotta love that my chapter has the classic 'assassin with greatsword' maneuver
laughs in Skeleton Horde Army
on average
i've decide i will make an Atlantian spear army
or altleast paint a captain and jump pack assault squad
hhhhhnnnngggghhhh now I have to make a custom scout unit a la Crusaders cuz my chapter does scouts differently
fuuuuuuuuuck why did I do this to myself
Jade Lancer? What colour scheme?
[(click to see attachment)](#1161696278640594954 message)
Commissar Specters
They recruit only the finest child commissars who have executed at least 100 derelict troopers each!
Eyuup
Movie Qin
So like northern china
Black + red trip
Trim
Mm, good choice.
oh man, the Haemonculi Covens combat patrol really tempting me now.
....oh no they are going to remove the rules for the grotesques aren't they?
never got a plastic kit and the resin one is gone

I can confirm they are gone
So are the alien court fellas
A few other units are gone too and I don't remember what
tbf they being gone could as much hearld a plastic kit seeing as they are not in the combat patrol
Truth
Grotesques are pretty important to covens so I suspect we are getting them back but updated
is that really a negative
I think so but only bc creep tends to keep growing there rarely is a stopping point
That's how you get Saturnine
it is a negative when you have to replace 80 orks because they are the wrong size (or at least rebase them)
That too
coven hype all gone now, probably will just remove their options anyway
models are for life rules are temporary
The codex is already leaked so we know what has changed
Grotesques gone but the remaining covens units are pretty solid, it's just hard to field pure covens
AIUI pure coven is technically impossible now, it falls a bit short of 2000
it's going to bring a sixth marneus calgar refresh :^)
Is that counting all the raiders and other vehicles?
So with old points: 1x Urien, 3x Haemonculi, 6x10 Wracks, 3x2 Cronos, and 3x2 Talos comes to 1655
Vehicles aren't covens
Vehicles can be made to have wrack crew
The wracks kit comes with the bits to make them covens (they probably don't have the keywords alas)
Yeah but it doesn't give them the covens keyword
Don't forget the World Eaters and Emperor's Children range expansions!
You'd still certainly run some transports in a covens list regardless
I would still add them
EC just came out, they don't get to complain about a range expansion until late 11th at least
oh if we're talking about 11th at release
then yeah they will have to wait a bit
but exiting 11th without the other half of their army would be a bit of an issue (just like with World Eaters leaving 10th without theirs)
EC honestly donât need a range expansion compared to âliterally just 1-2 options from predator, vindicator, helbrute, or forgefiendâ
The army was extremely good on release, and back to a solid spot with knights no longer being âcongratulations for opting out of 70% of the game, you can also opt out of another 20% and win every statcheckâ
Phoenix Guard as a replacement for generic Chaos Termie wouldn't go awry either, but that's sorta extra credit
(With absolutely no venom in my voice from playing abandonware xenos factions) I think a ton of power armor players mistake not having the entire range for not having a complete range
Space marine codex chapter players like
The genuine only problem with EC is as long as GW thinks current form of knights is acceptable gameplay, everybody else in the game needs some way to blow a cerastus off the map in one round.
Though also Ive gotten extra mad at eldar complainers lately
Like
Yes it took longer than anything else ever for some of the aspect warriors to be refreshed
Theyâre still one of the most consistent and prolific factions
The eldar do have I think about 60% of the LoV roster in general in aspect warriors I think
Got like three waves during the 8 years it took for tyranids to get one model
It is a fucking embarrassment a core faction took 25 years to get fairly core aspect warriors updated while every space marine player gets another 14 different Marneus Calgars/Sgt Cato Dipshitticus/Primaris Janitorius Guard
But Tyranids is also part of that
Aspect Warriors range is currently 6 characters and 9 squads
Yeah
Calgar is the most egregious b/c even SM players are like "didn't we just get a Calgar?"
Space Marine Players Born After 1998 Only Know Triple Vindi, Ballistus, Robusto Guillotine, Gladius Task Force and Lie
Its kinda funny how even for how many ultramarine releases there are now they used to have like 20 characters
Oh and in comparison, the infantry portion of the Votann range is 8 characters and 8 squads (and that's with counting Steeljacks twice, and epic/non-epic dual kits twice)
GSCâs at 7 infantry units counting acolyte versions and metamorphs separately, and counting purestrains which are literally just genestealers with Infiltrate and in 5-mans
Somehow harlequins are actually winning on unit diversity for an abandonware faction
Very old part of the game, I still donât count them as their own army
The fact Harlequins got a combat patrol makes me so excited for the future of harlequins btw they're too cool to be forgotten
Harlequins are pretty cool
especially given theyâre literally the most busted thing GW printed for 40k and Iâve never seen a âdie-hard Harlequins fanâ with an army painted more than basecoat, drybrush, third color for mask
Harlequins should the xenos custodes fight me
That combat patrol should be worth 1000 points in 11th
Iâd love to be incorrect someday but on god everyone Iâve met with nice harlequins has been playing them long before they ever had a codex as part of eldar
Difficult to overstate âold and classic part of the gameâ
I'm glad the paint scheme has always been intimidating
I love em even if I loathe their implementation as solo armies
Give them a 2++ save make them 300pts for a troupe
I'll stop complaining after they un-forget Karandras lmaooo
Then we have enough of a range forever and if they wanna make more elves do quins or exodites or corsairs
harlies are cool but even back in 7e they were a bit of a gear check
it's just back then it was "can you put >50 hits on target per round, quality doesn't matter" as opposed to the Knights "hope your whole army is AT"
I didn't have too much trouble with them because Skitarii radcarbines and icarus arrays ate them alive, nor did any meta faction (Tau had plenty of burst cannons, Eldar had infinite scatterbikes as their meta unit already, Marines had their grav rendered useless but were otherwise fine) but they would run over anyone who didn't just have a huge amount of anti-infantry sitting around
also, discovered that the first thing actually called Lorgar was apparently a rogue trader pilot
maybe Primarch Lorgar should have tried flying
Itâs interesting how most of the primarchs started life as just like normal guys
Not sure if Lorgar was actually one of them
Wasn't leman russ just some lieutenant guy?
I think he was important but he wasn't some kind of superbeing
beyond regular space marine
borged up old man russ would go kind of hard actually
"Things kinda got real in the warp"
Did you ever play the era of tzeentch daemons universal 3++
you do not want this. I promise you
not to be confused with the era of tzeentch daemons rerollable 2++
Tbc I mean more specifically ppl who claim that eldar never gets models
Hahahaha perfect
We get models just not refreshes lol
My Eldar complaints are still solely writing related
Eldar get refreshes
They just had a big range to refresh and the priorities were arguably odd
Fair
The last wave prior to the aspect warriors was Rangers and the autarch and shroud runners as a new option
N guardians etc
Definitely a glow up for the rangers since they were finecast before
Avatar
Guardians barely needed a refresh which is the wierd one
Tbh I forgot AoK even had an old model
He's so smol
Little baby man
Even in 8th edition the spiritseer wasnt a given like it would be 9e+
And then they got banshees
Man
I am remembering how every xenos faction leader has been treated in comparison to primarchs
And im mad about it
Eldrad, psyker so powerful he is able to personally duel greater daemons and in fact needs MULTIPLE to THREATEN him gets defeated by Some Guy
Ghazgull, the ork to end all orks, gets killed by Some Guy
The avatar of khaine exists to get bodied by random SM captains every other Tuesday
I am glad we at least got one novel where he shows up and just melts a first company black Templar squad
Are these new sculpts? They got mentioned in the Sunday preview as a box of 10 but I can't tell if it's just a new release of old models
Ah fair, they're look funkier than I remember
Its a reboxing from 5 -> 10 aiui
I love wracks so much
I love how Drukharii uphold the Aeldar tradition of having models that are so poor that you're practically expected to make your own and models that are a decade old but look so nice you could be fooled into thinking they're brand new
Like they are probably updating Wracks and I either hope they don't or don't change them too much
grotesques getting cut is such a crime
like I get it from a marketing standpoint or whatever but >:/
Frankly we need more covens
Scourge should probably get the covens keyword for instance
They can be both
Very few units in the game belong to multiple subfactions if their army uses subfactions like that
Lore-wise they arent aligned with haemonculi, they're just using wing grafts made by them
Yes but they need the wing grafts
Most drukhari in some way get something from the haemonculus covens
Indeed
Doesnt really make them fit covens
By @nøttomuch
Covens need a range refresh and im really disappointed they didnât get one
11th ed starter box is their time supposedly
So just skimming custodes stuff for fun
Is the way they kill tanks just "fuck you lethal hits" or is the giant resin tank the solution there?
Iâve also heard itâs orks
The caladius and also kinda bikes with salvo launchers
S10 twin linked bikes seem OK yeah
Or the lance charges to wound on 4s
Unfortunate that an otherwise affordable army has a resin monster as it's main AT