#Warhammer and Such
1 messages · Page 159 of 1
Nobody will ever run 2 tyrants
So like 14dogs, 5x questoris/abhorrent chassis with magnetized arms, and like 1 tyrant is basically the entire CK range unless you pick up cerastus chassis
I don't trust that GW won't legends the cerastus chassis just as a fuck you
3x every GSC character ooof
Well, I sketched out a full platoon of the Air Assault Astartes but er.. It's 2270pt with transports. >.>
Without, it's 1430pt.
In advance I'd warn you that aircraft are generally awful in 10th
..Ah.
I mean they're still weird because they form squads in 2 teams of 6 rather 1 team of 10, and each squad has an attached dreadnought. Ideally I'd use the Invictor, but Invictors legally aren't dreadnoughts so they can't be Stormraven'd.
Hm, maybe. But then we detach the Dreadnoughts. I'll think about it.
I guess at least it has hover
Which just makes it a fast vehicle thats extremely hard to hide with terrain
Dreadnoughts can use drop pods still cant they?
Gone.
legends
Well yeah, Legends.
man, they really are scything through those ranges, aren't they
I miss D-99
the gene-modded Elysians and their funky air cav list
I mean the alternative is bringing teams of 7 in Impulsors but.. That's just not the same. :V
Man what the hell
New drop pod model tho
Just use deep strike for air assault flavor?
Maybe.
the stormraven isnt that bad tbh
its not great mind
but its pretty useable in casuals
Oh yeah, I forgot the Astartes Primaris have an actual tank cannon amongst them. :3
Actually, 1 Stormraven is a core part of one of the best SM lists in competitive play for the past like, 8 months or so
i like doing stormraven lists cause you can bring a 10 man with a leader and a dreadnought, making a nice little self contained assault force
thematically they're very fun
oh huh that means they've been a sm staple for a long long while
cause for a while bringing 2 was a thing
and then it got a points nerf
Bobby G/Calgar/Ballistus Dread in the funny gunship
Dumb question: Can Deep Strike be used on the first turn?
to my understanding, no, just like regular reinforcements

in general no, there are, things that can be exceptions to that rule, but they'd outrigth say so
like logan grimnar, i think drop pods, and a few enhancements
Also if you can get a unit into reserves on the first turn, you can then deep strike it on the first turn iirc
I'm off by 20pt on a 1k list and this is driving me up the wall.
i dont think thats the case, but i dont have the rules right in front of me
a lot of uppy downy lists dont get to uppy and then downy round 1
20 points is fine to be off by honestly
you dont need to fit perfectly into 1k
Fair. Well, that's a fun list ported to 10e.
It's also kind of what enhancements are for
When your frontline is a pair of Incursor Squads, you know shit is weird.
The idea being they hold the flanks whilst backed up by Suppressors, then the centreline is an Infernus squad in a Repulsor Executioner.
There has just been a pretty major shakeup in that regard, the warhammer tts discord got taken down bc the owner was advertising his shitty prints and so basically everyone jumped ship to a new one that is infinitely nicer
Do you have a character?
Suppressors are a funky unit even just by the fact that they're super hard to find because they were never sold by themselves
The gun is neat for what it is good into
Great to use in tts cause you don't need to buy one
Eh, I play TTS, so..
The biggest drawback is that they are fast models with heavy, so they don't actually want to move
Yeah fair
i thought the whole deal with tts is that it kind of self-selects for a poor community experience
The idea is putting them on a rooftop et al and having them shoot down.
My read has always been "Hey to where you want to be and then don't move" sort of a "these guys can pull double duty as shooters or secondary doers thanks to the speed
in that the typical warhammer tts player is usually there because they're not participating in a local scene
sometimes that's because of geographical or financial restrictions, but more often it's because they've been ostracized from their local scene for being a little too enthusiastic with sharing their black templar lore knowledge, if you catch my meaning
I feel like that might be an unfair stereotype to levy against the whole of the tts side if things
Yeah, I see them as more of a fast debuffer than something that actually kills stuff
3 MEQ bodies are just not tough enough to really survive in the open
Sadly I'm in the geographical set. But like, I chose Suppressors because they're fast anti-MEQ.
And, importantly, long-range.
A unit of suppressors kills like 2.5 marines when they don't move, the AP1 is just rough
You can potentially do plunging fire but they can also get cover
The range, speed, and the debuff are the appeal of suppressors imo
Oh hell yeah lol
They're just not that killy except into funky high toughness low save stuff like orks
Any advice for alternatives then?
I’m mostly just used to a guy in our local who brags about fighting the top european players in TTS but is always going 1-3 at our RTTs because he can’t actually play the game tactically in person / always flips shit when people find the answer to Seraptek + Silent King
It's not that they're terrible they're just way less imposing than the model actually looks
(I know how shitty the prints were from personal experience sadly)
It’s a sick af server, everything and everyone worth noting jumped ship and the vibe change is very noticeable
I’m glad to hear the vibe is better
For like a MEQ killer?
For just fire support for stuff Incursors can't chew through.
I actually like the idea of suppressors as a drop in for objectives and killing scoring units
75pts for 3 ain’t bad
Fire support stuff… centurion devastators get silly
I would use grav and missile launchers
There isn’t a politics channel called ‘the thunderdome’ so that immediately makes it about 50% better
As does the new management (the new server used to be a 40k tts modding server so it’s entirely new staff)
Inceptors or maybe hellblasters are good plasma units
They should keep that but ban anyone who posts anything in it besides recordings of motorcycles and inarticulate yelling
I don't like plasma because it's playing with fire.
Inceptors also just have assault bolters
plasma is a lot safer than it generally seems
Lot more expensive though. Hm.
Good shooting is generally expensive
And plasma is generally where you get high AP D2 shooting
I mean there are Eliminators.
Those are the snipers, right?
Yeah.
The Las fusils are kinda neat but they don't have much volume of fire
Yeah since there's 3 of them again.
OK into like termies and light vehicles
Space marines aren’t gonna have volume of fire outside of big all bolters intercessor/heavy intercessors
Good support unit
Well, against heavy vehicles, I have the Repulsor Executioner.
You have Oath of Moment to go lol lmao I always hit
That is true lol
Like, this is for heavier flankers.
By volume of fire I mean like more than 3 shots
Go-to antitank for codex marines is generally gladiator lancers, vindicators, and eradicators
Repex can work but it’s not as points-efficient- it’s pulling double duty as a transport with a bunch of anti infantry guns as well
Eradicators my beloved
Oh and ballistus dreads
i think the repex is actually pretty high tier these days
for dedicated AT
but i lke the lancer better
vindicators are great but also often get shot to bits easily
eradicators hit the hardest and can do infantry shenanigans through ruin walls
Yeah, I'm also using it as a transport for the flame guys.
The idea being it saunters up to the midpoint and drops 7 angry flame men.
I will say RepEx pulls double duty very well
It is one of the only things that saves you into heavy model count skews, one of the only models I’m afraid of in GSC
a common casual stomper list brings multiple repexes
cause they're effective against everything
7?
Aren't they squads of 5/10
It can only fit 7 Gravis troopers.
Infernus marines aren't gravis
Sorry, 7 in general.
Standard Repulsor is 14 standard.
I mean you can pay for 10 and get 7 but it's a bit of a waste
i remember a repulsor executioners really pooped on my nightlords theme list
cause it sniped out my vindicator early
and i had no other reliable At against such a big boi
I mean there is the option of 6 Bladeguard Vets.
Bladeguard solid! Always tougher than they look, good for taking a hill
bladeguard are definitely like a poster child for excelent elite infantry
Hm. So, two Reiver squads, a Bladeguard squad with Ancient, RepEx.. 240pt left.
I mean, there is the option of a pair of Devastators.
devstator squads?
Yeah.
Missiles or lascannons probably.
Either them or Inceptors.
But then it's 3 on a flank vs 5 on a flank.
And 4 missile launchers is going to hurt.
Devastators are the old marine ones right?
Maybe? But also, I see you Infernus Squad.
Infernus don't cover Reiver's weaknesses though.
Ah yeah devastators are the older ones, desolators are the primaris ones
And Eradicators you gotta get all up in their face.
Reivers are like mostly objective doers or for contesting side objectives
I want Reivers to like, cover the sides of the boards?
Space marines in general aren't much of a "shoot from long distance" faction overall
Outside of some snipers and tanks
I suppose the question is, what is gonna be stuff that Reivers can't deal with in melee?
So what kills Termies good?
Big guns
No because those kill tanks.
Power swords are decent, the Las fusils or bolt snipers are decent too
Into a terminator ideally you want to put them on thier invuln (so at least AP2) and wounding on at least 4s, so S5
As far as damage the ideal is like D3 so each shot can kill.
Bolt Snipers are ideal then.
D6s are risky since 1/3 shots doesn't actually kill a terminator if you roll 1/2
BS3+, S5, AP-2, D3.
Usually Plasmas are your standard termiekiller profile
Plasmas or big D3 guns yeah
Plasma means playing with overcharge, because like, the non-OC profile basically doesn't exist.
Volume fire can also do it
But like, this is gonna dome Termies, right?
[Reply to:](#1161696278640594954 message) BS3+, S5, AP-2, D3.
,0 Note, that's flat D3, not Dd3.
It's a good profile into them
You're not gonna shred a squad of termies with just 3 of course
At this point I'm thinking of dropping the Reivers entirely but I want Phobos flanks.
3 shots, 2 hit, 1 wounds, 4++ invuln means it kills half a terminator on average
Also wait, what're Incursors good for?
Are they good melee fellas?
And Reivers aren't either, are they?
Incursors are scouts which is important
And they can buff friendly unit shooting
Fundamentally they’re kinda bubblewrap deep strike denial
Reivers are also 6" scout.
Reivers basically just have chainswords with precision. I cursors have chainswords with - 1A and sustained hits 1
Both are similar roles as scouting utility pieces
You don't bring them because they're super killy
But basically, the gameplan is meant to be Phobos on the side with melee supported by ranged, then the RepEx rolls down the centre with the Bladeguards to put on the centre.
Phobos units are pretty much all fast scouting/deep strike utility pieces
Eliminators are basically the biggest phobos guns and reivers with reivers lieutenant are probably as killy as they get in melee
reivers are cool, imo, and do have a nice utility of potentialyl forcing battleshock despite not being half hp; but are often less utility than scouts
but as space marine bodies with decent melee, they're never BAD
I see why past me used Incursors on the flanks rather the Reivers: It was a 9e list originally and Incursors are Troops there, Reivers are not.
incursors hve a nice utility to an army iirc
as they have a mark target mechanic right?
Yeah
They do, but it looks like I want Reivers for this because of the Terror Troops ability.
I wonder if reivers would be good for SW saga of the hunt
To shut out any attempts to interrupt in the fight phase
I missed the obvious fire support option: The Invictor.
its a devisive one, but i like it
and it has a decent number of guns
i have a theory, instead of getting a 3rd loyalist primarch, we're gonna get guilliman again
guilliman 2
together they'll be the guillimen
"We cloned a Loyalist Fulgrim but only managed to save his brain, thankfully Cawl had a spare Gullieman clone"
New faction the adeptus gullimania. Its the new level of space marines after custodes and every model is gulliman in a different outfit
I still believe clonegrim wielding a repaired sunblade as "primarch" of the iron hands would be the hypest shit
The clone with a true soul wielding the sword made by his betrayed brother to kill the daemon inside himself is peak and GW would never do it
would be poetic if Clonegrim showed up wielding the weapon Ferrus Manus made for Fulgrim
Trazyn has a second opportunity to be the funniest dude ever and hand clonegrim to the imperium
But GW are cowards
You don't want more 40k primarchs?
non
Honestly I'm a fan of it since we already have people like Saint Celestia and the Silent King running around
Let space marines have their own Uber important characters
They already did
(even if that's supposed to be chapter masters)
I think the thing is that the primarchs kinda started that trend
Yeah the cork was kinda popped by letting any faction have their mythological figures exist in game
I think Snakegrim has that
Now they just have their own uber special super importante no one is legally allowed to be as cool as them Characters
Yeah I suppose that's a good point
I don't think they'll ever get the genie back into the bottle now though
Im in two minds one says cool models are cool models but it has kinda scraped the balance in terms of lore
So I say just embrace it
Just start killing them
Lmao kill Guilliman for the second time lol
God please let xenos be relevant again by killing a primarch
Do it again Mr. The Despoiler
That’s ok too
They already killed the High Ethereal
so people can't say "they'd never kill a faction leader"
Now that would honestly be a hype 11th edition start. Start the trailer with Jaghatai and then reveal it's his corpse as a trophy on a Drukharii ship
Killing all the primarchs after bringing them back would be hilarious
Drop another rock on The Lion
Please Mr gw one ounce of ynnari lore
Imagine the uproar if the tau kill Dorn
You let yvraine un-dust a rubric marine then dropped that plot entirely
Or the Tau getting a win in general
Believing Dorn is alive in M42
I’d call it ultra cope but this is imperial fists grade
No primarch is safe from the shareholders
I think Ynnari died with the Harlequin Codex honestly
It kinda had the aura of a way to unite 3 separate armies and now it's only 2
it is fun to shoot primarchs to death with chumps on the tabletop, but sadly it usually results in "and then the Large Adult Son was dragged off the field so they could duct tape him back together" rather than "boomheadshot"
daemon primarchs especially, since they quite literally have a "that death didn't count" effect
for the fourth primarch loyalist, will be... Guilliman again!
Me writing my crusade battle reports like "and then my knight rampager literally ate Dante but he tasted bad so I guess he spit him back out and he crawled away oops"
i think they had a hard time giving the ynarri a clear identity on the table; they kind of ended up just being mostly just "melee aeldari soup'
instead of being their own thing as an independent army
They only have like 3 unique units
That are all epic heroes
They needed unique ynnari cultists as a battleline
Currently the identity is just Aeldari detachment that cares about stuff dying and also gets some boats and incubi/kabs
they were also ungodly busted, which didn't help their first impressions, and then got two or three books where they fucked around and did nothing in particular
kind of a false start for all concerned, at the very least you need one of good lore, good models or good gameplay
i think for them to be more than just a soup detachment they'd need some of their own units
also in current lore is Biel Tan destoyed?
I don't think so?
it got very fucked up by various demons and now it's being followed around by swarms of ships with its remaining population in them while they try to fix it, apparently
It’s just like cracked or something
so still going but looking vaguely Iyanden-shaped
Something something free my girl Isha
Biel Tan is destroyed yeah
they blew up Cadia so they had to deal equal damage to some other guys, presumably
although at this point I think Iyanden has been invaded-and-nearly-finished-off about five times
I'm pretty sure I remember demons being involved
along with the big craftworld kersplode ritual
They were
But the explosion was Yvraine sacrificing the infinity circuit to bring about Ynneas
Can't forgive the deathwatch for fucking up one of the rituals smh
Let Aeldari have fun
even ynarri list building doesn't feel super interesting, and ultimately i think its a product of them not really having their own identity mechanically
nor having their own units
I think they're super cool/interesting narratively
My White Scars fan partner might actually quit the hobby if that went down lmao
She fucking hates Gorillaman and the Blueberries
But they’re such a good band! /j
lol
Twas the intent
Also I have a question
Well more a problem Im working through
Im trying to rationalize my homebrew chapters combat doctrine in the face of where they most often find themselves
Cuz they mostly patrol pilgrimage lanes near shrine worlds, and thus often face combat in space
I also have it where they enjoy flamers and melta and use them quite a lot
I don't think flamers work in space lmao
So I feel like I've painted myself into quite a corner here
boarding actions still use flamers
If I wanted to take a stormsurge or two in a 2000 points list, which primary gun should I use? Pulse blast or pulse driver cannon?
Yeah if they do boarding actions (which I mean, of course) then flamers are a given. Makes perfect sense there, same with shotguns if you use scouts.
Opinion wise, id say the blast cannon
Both are fine
Yeah both seem nice and couldn't decide which to go with
How well known a fact is it that Guilliman and the Ynnari are cooperating?
Cuz if it is a known fact I have a reason my homebrew chapter didn't participate in Indomitus
I think promethium still burns in space and if it doesn't you can say your chapter has special access to those beautiful incedium flamers the Admech has. Phosphor rounds DO burn in space
"He's cooperating with the people who're raiding the pilgrimage lanes we patrol what the fuck"
I actually fully dislike scouts so they do not lol
I am of the opinion with space marines that like
I came here to play the power armored space knights with tanks, rocket guns, and psychic powers
There’s a farseer as liaison on his flagship
But also it’s the imperium nobody knows shit
Also the Poor Hammer guys opened me up to Eldrad X Guilliman
Damn no easy funny pretext for my homebrew not to participate in Indomitus
I mean just because most don't know about Guilliman's little yvraine treaty doesn't mean your chapter can't
Nothing is more space marine than knowing something important and not telling others
wrong turn at the shadow dimmed planet albu'quer'que
I actually found one
"No, fuck you we are not letting a chain of Shrine Worlds a sector and a half long fall to the fucking knife-ears, are you high?"
"You're literally not our dad."
Guilliman: "...why does your ship have the words 'he-man elf-hater club' along the side?"
Chapter Master: "Oh, y'know. Reasons."
"Burn the alien and the heretic."
Hell yeah, Marines Malevolent think exactly that way
you may not like it but this is what peak marine performance looks like
one of the most annoying schemes to paint
and symbols to free hand
looks pretty sick tho
My chapter explicitly protects civvies tho
I still love the whole Perturabo “Hey, shoot that guy”
Absolutely love the MMs for their shameless return to the RT vibe of “jackbooted asshole thugs who hate you”
Nothing's funnier than Indiana Jonesing a dude
More thinking Fury, but that too
The Mechanicum Myrmidons have exactly that, it explicitly happens before anyone gets to swing
you declare a challenge against a Space Wolf Varagyr or something, his entire squad starts composing a worthy stanza for the saga and then you just shoot him in the chest with paired plasma light machine guns and walk away
You can make seriously choppy magi too but they're rather hindered by a bad case of no assault transport
Only making disordered charges isn't a massive deal unless you've got an army rule that procs on charge, at least
In which case you want many assault ramps
I am a fan of Jaghatai Khan for this, mount guns to bikes, come in shooting, drive by and kiting them.
Night Lords in particular don't even need em to cash in their WS bonus
Khan uses space marines like an elite strike team and tries hard to prevent white scars casualties which is very sensible.
I don't have hope he'd come back anytime soon
Myrmidons don't really care about disordered charging for actual melee attacks, but they do loathe anything that hinders their Volleying
you can still pop cybertheurgy on a disordered charge, which is neat, so I think Scyllax would be the way to go if the Macrocarid wasn't bricked by its stupid keyword lock, since they'll still blend marines without their fourth attack on the charge
how do chaos warriors still look so good with such a basic design?
(or if I had bought a Triaros instead of a Macrocarid a couple of years ago)
Trying to figure out what else I can have my chapter focus on since they're mostly gonna be engaging in space combat
or not mostly but
a notable portion of engagement is in space
They've got the melta, flamer, and power weapon boarding actions down
They probably like thunderhawks
Maybe they notably utilize comparatively few gravis and terminator squads and even dreadnoughts
30k had fun Breacher and Destroyer squads for this
lol
Sword (or axe, or lascutter, or meltabomb) and board for breachers
They're probably piss-poor at longer ranged and land-vehicle warfare
Not sure 40k marines have any big units of shield lads aside from maybe THSS termies
if those still live
but they're fun
Which given they're fighting ynnari mostly is going to suck balls outside of boarding actions
Look at these glorious bastards
Bit grey but I like their bolter rests
Lots of termies, I'd presume?
i will put it with the others
we can build forts out of them now
I actually assumed rather few lol
since you know
boarding
cramped hallways
Heavy flamers in melee terminator squads is classic spaceship boarding activities
Tho I suppose this whole fucking franchise started with Space Hulk
Space Hulk is all terminators for a reason
the breacher fights the enemy, the termintor kills the enemy
Termies and Breachers is like the boarding go-team in most books, yeah
ship walls are more of a suggestion to the chainfist
Sometimes some destroyers with rad missiles and phosphex for when you want to make everyone inside a room really sad
I do imagine the chapter fields very few if any dreads tho
Given the vibes 40k runs with, I'm surprised we don't see more shields
Me too, but they only really show up in Heresy, where there's a lot of unique breacher units and a special reaction to form shieldwalls
Imperial Fists, Ultras, Iron Hands and Sons of Horus are all over them
Give me imperial knights with Knight sized shields and swords, and let the cries of too anime ring out from the fan base
Hell, hear me out here: Chainshields.
Me when the tau are called the anime faction but none of their mechs even have beam swords
If you're not ripping off Star wars ripping off the hidden fortress, are you even mecha?
which I think is literally the only spear and shield unit outside of maybe the 30k Emperors's Children and manually selecting power spears for breachers
All the cool shield guys live in kill team
(shields are already a weapon irl - sword and board is dual weilding, it would entirely be in keeping with 40k too strap a chainblade to the edge)
I have an idea for a completely different homebrew chapter
that isn't a white scars successor, but is inspired by samurai and how they historically fought
So fights exactly like the Scars
and I just
am cringing
at the implications
Perturabo's robots used to have a shield bash but I think now they just have the generic rule for shields and EW(1)
Oh yeah I really like the voidsmen
Oh, I like the shotgun inquisition agent?
Or maybe he's some other faction
Kill Team is carrying in terms of squads that actually feel like squads that were intended to do a job as part of an army
I super dig the Navis Breachers
I'm also glad they're finally actually kind of good
To maximize the cringe, they must have space marine sized bows that fire bolter shells
Do I make my chapter master a librarian to indulge...
(samurai were mainly archers first and foremost)
nah fuck you we historically accurate in this bitch and they love bolters
(this is a joke)
I admit part of my grudge against the 40k marine list at the moment is that it feels really hard to look at a marine army and go "ah yes this is a military unit" as opposed to "this is a random collection of dudes" just on vibes
In all seriousness though they probably do do giant bow kyudo as a sport and cultural thing form their homeworld
but no they
They really like guns
The Space Marine range is a mess right now
I don't like the firstborn/primaris split and all the bizarre restrictions on transports and such
It's one of those do you execuse it on vibes and imperium is incompetent, or try and make it make sense.
Dunno what the good answer is
I don't really like the monoweapon squads even if the lore justification is pretty good
7th formations were a mess but at least a demi- company did in fact look like about half a company
There's a lore justification?
muh codex
Is it that guiliman hung out with eldrad too much and stole the eldar's gimmick?
I choose c) the devs didn't bother thinking about aesthetic consistency for longer than four seconds
Yeah, the original primaris are basically well made Inductii (IE barely trained sim-soldiers) so they were organized into tactically inflexible monotask squads and they're a callback to pre-codex legion organization with special weapon squads of monoweapons (since they were commissioned before the Codex was done)
because old Marines had good army men vibes, as did old Skitarii
Havocs are just a better deal that the marine options
granted i cant make 4 of the same gun
but its just one datasheet atleast
I see
Yeah makes sense
all the 30k armies still do except sometimes Mechanicum, and Mech is still more cohesive than a random marine list from 9th onward
It's good lore justification! I just don't love it
despite explicitly being half a dozen wierdos and their retinues
I do think that tactical squads should probably have more than 1 special and 1 heavy weapon in em
But at least they're like
A squad
You can see the tactical unit's shape
Yeah it feels wrong for a faction with "these guys are like generally good at whatever" identity
Combat Squadding was a good rule
The solution is to play deathwatch
5 guys with the flamer get out and take the objective, 5 guys with the lascannon stay in the rhino and overwatch
On one hand I do enjoy the gameplay streamlining of less complex squads because rolling 10 different profiles per squad is ass
Legion formations are still less monotask than these guys, actually
On the other hand it does feel like factions like space marines need some variety
best i can do is 15 more infernus marines
Yeah, and broadly since slot efficiency is basically dead in 10e listbuilding you want single or few-task squads anyway
Legion vets are mixed squads, and special/heavy weapons can be even if they usually aren't beyond having one spotter with the auspex and vox
A lot of them are, but you can take like sergeant+19 fellas with melta guns afaik
As far as I know this is bad but you can
Tacs are mono-bolter, anything melee or close quarters has a few power weapons, lascutters or combis mixed in
I haven't looked very closely at HH since 1e and I bet they've added all kinds of weird things since then
seems they actually removed the weirder things
The most monobuild it gets is tac blobs (20 dudes, banner/vox/auspex guys, everyone has bolter except sarge who can have whatever) and special weapon squads (literally just 5-10 meltas or flamers or whatever, you can mix weapons but it's not generally good tactics)
They're for drop podding behind a baneblade
Those are all basic squaddies, any veteran or elite unit is going to mix up the loadouts or at least has many options to do so
They feel a lot more like squads than 40k or even most Sigmar units, although Sigmar is better at this
That's my vague understanding yeah, monotask basic troops and then the more elite stuff is more mixed and bespoke
2e had gimmicks for each legion's Inductii
funnily enough the Ultras one was "you can have one special and one heavy weapon, but no Fury of the Legion"
you could make a doctrine out of this
ok that's great
since they tended to get snapped up easily
I think that would work much better this edition with the new morale systems
one flamer, gravgun or melta has a lot more use
Inductii rules are coming out this month, actually
So we'll get em back soon, with any luck
Yeah, I'm looking forward to seeing if they change them up
I'm also interested in the 30k Skitarii we've had previews of, because a proper line infantry unit would let you run Mech as more of a regimented force
I think 30k's really finicky customization and stuff is cool but I couldn't see myself ever actually playing the game regularly with all that extra stuff going on.
currently the three mech compositions that don't get a bit weird with it in that regard are Myrmidon Cult (model count of Custodes but really shooty), Thallax/Ursarax jetpack brigade and Cybernetica, where Castellax become Big Marines in role and unit structure
Its fun from a game design perspective to hear about it tho
Honestly it's really not so bad, I go way more insane trying to figure out how a 40k army works with infinity strats and detachments and army rules
I like a lot about 30k but there isn't much of a scene around me (that I know of) and I think I'd get into LI instead
40k armies do only have like 6 strats that aren't shared between all armies lol
LI is very fun and now is a good time to get in.
Oh?
If I want to know what a 30k unit does I look at their list and it says "headhunter squad, 5 combiplasma, precision 4+, Infiltrate" and I'm good
The Liber Strategia makes getting the up to date unit rules easy.
Oh nice
I started in 10th and I imagine 30k makes more sense of you were playing around the editions that the 30k rules are more similar to
I don't need to learn the statline of eight bespoke weapons per unit
I gotta agree with Misc, seeing how all the pieces fit together in 40k between strats and such can be nonsense
Yeah I've never really played it but it's basically like 5e-6e with a bunch of weird new keywords tossed in
I see
I think 10e is broadly pretty easy to wrap my head around but I don't like trying to identify the integral spam-every-chance strats for each detachment
I suppose if everyone is mostly using the same imperium guns then that does simplify things
I like it a lot more though, it's a lot tighter of a game
It is definitely a "have your opponents strats open on waha" sorta thing
Even when the guns are odd, it's a lot faster to know what everything does because you don't need to factor in four layers of interlocking army rules, a strat and whatever else
Yeah there's a lot of hidden power in modern 40k
What do world eaters special units do? Well, they've got power axes, lots of attacks and they're easier to hit in melee because they're nuts, no complications
Yeah, that's naff to me
It was easier to get a sense of the power of a unit from their card in older 40k and still is in HH
All of that is either on their datasheet or in the literally two paragraphs of army rule
What do world eaters do? +1A on the charge, done
Whereas in 40k it's like you see something which looks mid but they're a valid target for a full rerolls strat or strat+rule so actually they're universal blenders
Interesting, I kinda assumed they had more differentiation
there's more than you'd think but it's more graduated
Which isn't itself that hard to make sense of but there's 25 armies and basically all of them have a combo to watch or several
Raven Guard play very differently to Imperial Fists but not because of 500 strats
Again there's like 6 strats for the detachment you pick
and how many detachments are there
Yeah the million billion strats thing is a 9e thing much more than a 10e thing
To my knowledge though, 30k is just Imperium and Chaos though, right?
Quite a few, but you don't have to memorize the ones for opponents you aren't playing against
Yeah there's some vestigial xenos but it's not the point
You can run most Xenos with Militia but it's lossy, yeah
And a lot of armies share general common themes so you go like "ah so you can make XYZ unit advance and charge or give ABC lethals"
There's some wierd shit to watch out for like cyan said
There's also a lot of largely reduplicated strats across detachments
Like how basically all the power armor has AoC+5
The 30k legion rule is generally a big general incentive and then each unique unit has a twist on that, but a whole legion has one or two short legion rules, one legion specific Reaction and a few bits of wargear, everything else is available on the unit cards
Having seen a few 40k lists and the discussion around them it really is night and day despite the more complex core system
Or a lot of names for "can advance or fall back and shoot"
It's not perfectly streamlined but there's really not that much going on with army rule, detachment (which gives 6 strats and 4 enhancement choices (wargear) )
(apart from 1ksons, 1ksons get complexity addiction as their deal)
surely we should return to everything being keywords you look up
It gets more fucky when you get to like individual interactions and unit synergies
like 7e
That certainly could be!
There's a bunch of funky bespoke effect ones
But there's broad trends and only a surprise every so often
Conveniently that's also how it works in 30k, the USR list has almost everything and then occasionally a unit has its own rule that is maybe one paragraph on the datasheet
Like the weird keyword manipulation in the daemon engine detachment as an example of a weird unique one
30k reactions are also almost all generic, which helps
I think that's mostly the same in 40k
Generally an army has one unique reaction, 3 for Solar Aux
10s has crunched it down somewhat but there's still just so much stuff everywhere and fiddly little buffs stacked on fiddly little buffs
10e squished down a lot of that (there won't usually be more than 2 at a time ime) but it's also just a big ass game
possibly this is Admech Player Bias but I was infinitely burned out on that by 30% of the way into 9th
Admech player bias is definitely a factor in 9e their army list needed like a degree is admech army list studies to run right
If I'm playing Exalted, I get a lot out of memorising an MTG deck of abilities, but in 40k it just feels like I'm working twice as hard to play a less satisfying game
One big thing I think 3e HH has over 10e is it's tampered down very significantly on lethality via buffs
100% agree
There's no rerolls and very few +1s
I don't like how much hidden buff power is in 40k
It makes it hard to evaluate a threat based on the model
Yeah, and it devalues individual models as well
And to an extent like, I'm not playing with plastic models to win with cards
What +1s do exist are actually quite useless much of the time, which is funny
+2s got canned just for us to get devs on 4+
IF trait or Mech guide is great, but +1 to wound on termies is mostly flavour
I think it's been toned down but someone did a good analysis of like the most points efficient way to deal with a knight for CSM early in the edition
When Knights were just a terror
And it was buffed up Khorne Chosen chopping them up at the knees with power swords
also I'll be honest strats and army rules over wargear is just less satisfying to me, I don't feel like my little dudes are being cool when I press six buttons on my RTS top bar and they get 300% stronger than the identical unit next to them
I broadly agree but I do like how strategems move power from listbuilding into choices made during play
30k reactions are a much more satisfying version of the army mana bar to me
But also like, listbuilding isn't super compelling to me and I love Kill Team which features essentially 0 listbuilding (there is 1 team which uses it)
They give you choices and decisions on the enemy turn but they don't hide anything in a TCG hand of cards on yours
and yeah, I really like list building
I'd be more tempted by KTs lovely models if it had any
KT does have a sort of listbuilding analogue
Sorry to interject but how do tactical statuses play in practice?
In that a lot of teams choose their roster immediately before a game and often need to carefully adapt to their opponent
yeah, but honestly I could just go play Trench Crusade
But you get to do that before every game and after you know who you're up against so its different
which has both that and old school crunchy list building for the mordheim enjoyers
Does it have the latter?
since I liked the idea when the previews were coming out but the only thing I've heard people talk about for HH3.0 was the loss of customization
I found TCs listbuilding boring as hell and it kinda broke my interest haha
I admittedly play the build a bear faction
That probably makes a big difference yeah
The factions I was looking at were all "blow 60% or so of your points on mandatories and then buy inexpensive bulk"
but it's still nice to shuffle gear between my lads and find helmets while scavenging and such
Very impactful if you lean into them - most basic troops have a equipment that helps shrug off statuses at turn start, but snipers can kill off those units and elite units like Terminators have no option for them
so you can shut down melee Termies for a turn if you can Pin them
If I have one complaint it's that too many factions in TC are balanced around maxing out their limited picks at all times
so they always have the same cast of characters
House of Wisdom does not have this problem because half my characters are grown in vats to my specifications
Yeah essentially every time I see a like 0-1 option in TC I just mentally correct it to 1-1
I exaggerate a little but
They're good to the point where powerful anti-status stuff like the Iron Warriors trait can potentially win games
I do like the kill teams which do like per opponent roster building
There was a really good skirmish ruleset in HH1 called Victory Is Vengeance and I keep wanting to see if I can update it
Which I think is Exaction more than anyone else
and Deathwatch now
on the other topic, yeah, statuses are big
I worry DW will settle into a de-facto list since some of their models just seem so critically cranked
But also more than 5 of them are cranked
ooooo alright

seems neat
They're big for vehicles too, since vehicles are way worse at clearing them than infantry
Does HH have bail outs for tanks?
tank repair crews like techmarines are now more for unjamming the turret ring or fixing tracks than just cramming in more HP
no bail, unless you're a transported unit
Tank crew are abstracted
That makes sense it's really rare to have rules for that in 28mm
Ordo Reductor can force a transported squad to bail, which is really fun
get out here so I can heat ray you
I like that. very fluffy
Knights also now care about statuses, since they only clear them 1/3 of the time and most knight armies only have one Battlesmith model at most
so it's slightly easier to actually degrade their capabilities beyond just -1A or what have you
Unsure how they play in practice, I think their melee may have been slightly overnerfed, but they have a neat chassis
Yeah, statuses can be ruinous for unsupported vehicles - you only get one Repair Test by default at the end of the turn for each vehicle, that Test is only passed on a 6 by default, and success only removes one status
1d6
Infantry clear on 2d6 roll under [relevant stat], so 5-10 with most at 7-8
So while something like a Kratos is extremely durable with 14 all-around AV and 10 hull points, it also might just be glanced to death
and by "death" I mean it sits there Pinned, Suppressed and Stunned like a big brick dipshit
or w/e they're called in 30k
These seem like good rules
So Battlesmith is the principal way to remove vehicle statuses
No. Battlesmith just has the techmarine test his own Int to clear his Battlesmith rating in statuses
ahhhhh
You target a vehicle within 6" during Movement phase, test the Battlesmith's intelligence, then either remove (Battlesmith rating) statuses or heal that many hull points
You very much want support crew if you're bringing big vehicles
This is the gimmick of Mechanicum armour in particular, also
It doesn't have giga stats like Marine AV14 but they usually pass repair on 4+ and all Techpriests are battlesmiths, so they're hard to degrade rather than kill
Yeah, and you'll have Tech-Priests running all over the shop
They're 30 point boys by default with a ton of customization options and they're the only thing that goes in your plentiful Troops slots
A mech army is built of characters and their little retinues and platoons, so they're character heavy
and also hate snipers
need to pack the medic Magos for those
a little rough since snipers are very good this edition for multiple reasons
seekers are priced to move
Techpriests die to them easily, Magi are pretty beefy so they are usually OK barring big seeker spam or headhunter bomb, I think
Majority T5 takes the edge off seekers a bit, at least enough to prevent your warlord just getting deleted
Yeah, they have the good ammo types
I'm enjoying the novelty of Good Snipers in a GW game, at least
6e, 7e, 8e, HH1, HH2 all had no real precision fire of note
I have a few gripes with HH3, mostly in some overzealous hacking at the options lists in places and some janky corebook missions, but if they can actually produce some good mission packs and reinject the last bits of juice I think it'll be my favourite
The next Journal Tactica is packing three missions, at least
I figure they're pretty dedicated to providing more
This is definitely the best internal balance Mechanicum has ever had, I have so many dudes I want to try
If they don't do good ones I'm sure someone else will, it's one of the easier things to sub out
Otherwise I think they might have been slightly harsh to melee as opposed to shooting, but I have no concrete proof there and shooting lethality has gone down a fair amount to compensate for Return Fire beinga bit of an issue in previous ed, so that's just one mild suspicion
Jank levels fairly minimal for a HH game at least
It seems pretty solid to me, but I've only glanced at things
I feel like the decreased melee lethality might be compensated for by how good it is with transports now, though I admit Despoilers got the short end of the stick overall
Terminator melee is still just as nasty as always, if not moreso with Volley Fire
Either way, being able to full move out of transports no matter how far they've moved by itself is incredible
Oh yeah big durability and functionality buff to transports, especially since you can react move back into them
no longer a one way cruise stage
And anything that is a one way trip (aircraft) can get you truly silly distances
I guess my one other gripe with HH 3e is the serious de-emphasizing of Deep Strike, but I'm sort of warming up to it
It could lead to serious skew lists
I will say after doing this whole crusade as Chaos Knights I'm looking forward to playing my aeldari again
I adore CK but a lot of the local players are fairly casual and don't really know how to play into them
Lotta people just going "oh I won't even roll my bolters" when one of my biggest fears is like death guard chip damage from lethals
I get the people who say that knights should just be allied into other factions and I'd agree with the stipulation that they actually got faction synergy
Allying a knight into other factions feels bland because half thier rules are like bondsman and stuff that only works in thier own army
In conclusion: give us fuedal house troops
You'd have to delete their codex or make them supplemental
In a perfect world they'd just get some feudal guard or secutarii equivalent in thier own codex
Also yeah I had a bit of a similar experience
Either i was countered and stomped or ran rampant and stomped
I've had a few close games but for the most part it's either been stomps or someone rolls up with dorns with lethals against vehicles and I'm like
Okay yeah that's a lot of lethal hits heavy bolters GG
I still love the army and dropping them down one toughness makes them a lot more fair
And competetively they're fairly balanced post nerfs just looking at win rate
Buuuuut casually they do seem to be a seal clubbing army
I would definitely not bring them to crusade with this group again purely off of how gross they can get with crusade buffs
I think it's just kinda like
They require countering to deal with and making big thematic builds can struggle against them
since Knights can't really go "thematic" the same way
Yeah the closest you can do to off-meta is like playing the detachments that ally in admech/cultists
Or playing a less optimal detachment or something
Ahhh yeah
I did try to be thematic by like
If it was IK then yeah they just had 1 detachment and it was pretty great
allying in as much Daemons as I could
Fair fair
Since my lore was the Knight Abberant that was my Lord was a walking Warp Portal
I thought about doing the cultist one for the thematics but I didn't want to buy and paint like 60 cultists
My crusade force is a iconoclast house of hereteks and chaos-experimenters and the head of the house is both constantly hounding the hereteks to make her a more perfect steed and yelling at the other nobles in her retinue to stop getting their knights completely overtaken by daemons
The "more perfect steed" at this point having a relic that gives every Despair ability at once, making it basically a walking warp storm.
I’m way late to this but Sisters Sacresants run around spear and shielding it up
I believe there are custodes with spear/shield too
The secutarii hoplites have shields and spears iirc
Would it be unreasonable for a Chapter noted for its allyship to the Inquisition and Deathwatch to have a Corvus Blackstar as their Chapter Master's transport?
Its fineee
They are what space Marines should aspire to be 😤
Lamenters deserve their fates
yeah i hate being awesome too 
Nah they say they are cursed and then take super disadvantageous positions just to save a couple citizens even tho them staying alive would arguably save even more citizens in the future
Their poor choices lead to a good chunk of their bad luck
I did not know those existed, they're neat
re: Custard Creams I'm used to them coming in either spear-only or sword-and-board variety, can they do spear and shield in 10e?
Fusion Blades used to have a melee profile! It's gone tho
do they still have the funny power fist?
30k they do idk bout 40k
Oh no
30k custodes are still happily whacking stuff with their solarite fists
40k ones appear to have lost that, pokey sticks only
We still got em on the FW termies
It’s a crusade relic and that’s it
finally, the emperors Cyberpunks primaris lieutenant.
My gut feeling was GSC initially they like weird computer guys
yeah, GSC or necromunda
feels like it should be some more ceremonial things if it was admech
betting necromunda
necromunda is really soaking a lot of the cool model budget up comparing most of their range to the giant pile of space marines
,0 You know, I love the RepEx because.. It's an actual tank.
Yes it gets to be an IFV at the same time, but it will just.. Munch a tank!
I think I'm unironically gonna do the samurai themed chapter once this current chapter of mine is done
And make them Fist successors, to call to mind the fact that Japanese castles are very interesting siege defenses
Already a cooler idea than most of the samurai chapters Ive seen
New Votann unit 
The insuation that Kyn would use a monitor with a cracked screen insults the ancestors. That's a grudging.
The RepX annoys me in how haphazard its giant pile of stupidly named guns is, it looks like an Ork vehicle but an Ork vehicle would just get one statline called "pile o' dakka" or something and as such not be anywhere near as good
https://www.kickstarter.com/projects/433105410/demonic-tanks-dark-sci-fi-and-fantasy-physical-miniatures now these are some TOP FREAK chaos vehicles
I'm not gonna say it
It has been revealed to me that a Corvus Blackstar as a gift to a Chapter for its exemplary service to the Ordo Xenos wouldn't work for various reasons and I am saddo about it
It could also be a "gift" (aka they stole it/someone left it behind and they just grabbed it).
nah like also in terms of how they work
a corvus blackstar has basically one pilot fit for piloting it, the bond is analogous to that of a princeps and a knight
I have landed on the admitted copout of 'It's an Overlord gunship, but very heavily modified by the Deathwatch and since the Overlord has no model but is described as similar to the Corvus, I will use the Corvus as its visual.'
Hmmm. These Drukhari leaks have me pondering a return to playing.
The Kyn are resourceful and wouldn't throw away a good screen while prospecting surely
A Kyn-wrought screen wouldn't have cracked in the first place.
Its a tough codex, and there are big problems with it if we don't have some things to round out our loss of models...
But it also has some neat opportunities as well.
Cracked and damaged screens is def a GSC tell if its not necromunda
Everything but the mechanics is busted in admech
They're making kits to make the saturnine dreadnaught even more dread knight now
oh hello where can I find this shit
We've gone full circle on dreadknight kit bash and upgrade sprues lol
One to make it more like a dreadnought and another to make a dreadnought more like a dreadknight
Look what I found on Etsy: https://www.etsy.com/listing/4370212274/mid-nights-absolute-unit-uranus-walker?ref=share_v4_lx
compares Blackstar statline to Stormraven statline
Why tf are the Blackstars the super special transports when they're 100 points cheaper, have shorter range missiles, and only have Stealth to compensate
Deathwatch have an unlimited inquisition budget so the procurement is full of space pork
I was hoping for an STL, honestly.
Okay so
I can include a Corvus Blackstar through having allied units
In this chapter's list
But I don't think I can have my warlord, the Chapter Master, embark on it lmao
Welcome to agents lmao
Yeah, allying has been significantly reduced in power
Because otherwise you run into Extreme Bullshit
Like AP5 kasrkin
40k editions, if reasonably well-coordinated, oscillate between permissive allies and relatively few broad buff abilities and restrictive allies with lots of buffs, which right now are 30k and 10e respectively
8th tried to have its cake and eat it there and it did not work
I'm pretty sure only dwkt and watch masters can embark on it
Man the hardest part of working on the deathwatch kill team is deciding which shoulder pads to put on each fella
no chance of the much prettier Storm Eagle?
I assume that too has not survived
nope, legends
no fun allowed
look at this thing, look at its magnificent boxiness, you can actually fit a reasonable number of marines in it
a great overmatch for the stubby little Stormraven
(downside is that the kit is apparently a bitch to build because it's a resin body with a Stormraven kit integrated into it)
im surprised we still havent gotten art or a model for the overlord
I'm surprised the Stormraven still looks like it does
it was vaguely plausible if a bit Looney Tunes back when Marines and Dreadnoguhts were much smaller but now it just looks ridiculous
adorable
Tiny leetle ship
the description of the Overlord is basically "Imperial Manta" and I would like to ally one in, admittedly
I think the Stormraven is saved by often being seen near the much sillier Stormtalon go-kart
but I'm fairly sure mechanicum can't do that
you know I actually like the Stormtalon more, because it's not pretending to be a proper transport plane
it's just a Space Marine Little Bird, that's fine
it's a tiny bit dorky, granted, but it doesn't give me the "why do you exist" feeling of the Stormraven/Repulsor Executioner/literal gokart
I like the Repulsor Executioner except for the bizarre number of secondary weapons on it
Pre-dread ass tank
I want to make a homebrew chapter with dark angel aestethic but blood angel lore
design wise it feels like it s built to be in the middle of the enemy
Impulsor yeha
the primaris pickup truck
that has aesthetic coherence and it feels fun to drop Deathwatch squads out of one
The grav-pickup kinda rules
the RepEx is an abomination
it's not nice to look at, it's a pain to play with because it has fifty gun statlines to resolve for no particular benefit, it makes no sense and it has a bad case of Games Workshop Names because each of the guns has a different one
they did squish all of its minor secondaries into one stat actually
oh thank fuck that was so annoying in 8th
8th admech still had to get several US college credits' worth of training in just to play my army and I was still faster than a Primaris player with three of those
Yeah it just has a “pile of secondaries” weapon now
one good boy point to whatever writer did that
still a lot of profiles i suppose
what no that hasn't simplified it at all
that's as many as it used to have
is the defensive array just the little box launchers over the doors?
its all the stormbolters/frag launchers
OK, that's barely helped, nevermind
death sentence to whoever came up with that thing reinstated
like, I love a giant doomthing firing guns in all directions, but there are good and bad ways to do it
rogal does it nice
Stompa? good civilisation
Manta? likewise, it has like three different kinds of guns clearly arranged, it just has a ton of them
Stormhammer? prettiest baneblade, now with even more barrels of hell
RepEx? crowded, overwrought, incoherent, wouldn't even win an Ork talent show because it's so damned ugly
wait what happened to assault marines
?
I'm skimming the 10e space marine list to see what all the new stuff does and they appear to have removed Assault Marines
They’re called jump pack intercessors now
Yeah and Devastators
yeah assault intercessors with jump packs
OK, primaris only, that makes more sense
I thought they'd just gone "fuck you, take Gravis"
nah
Tacs, Devs, Termies and Scouts are still clinging on grimly to the ledge, I see
Scouts and termies are primaris agnostic and sticking around
it is kinda fun to run like heavy rocket pack marines with suppressors, assault intercessors, and inceptors
I kinda think tactical marines are gonna get replaced by some kind of mixed weapon primaris guys
Tacticals dont really get taken these days yeah
my main issue is that I think all of those look godawful
Devs are like 3 kinds of primaris now but still get used for lascannons and grav
the assault intercessors dont look all that different from regular assault marines?
¯_(ツ)_/¯
I am glad the Gladiator exists so that the pickup truck can have a tank behind it that looks less MS Paint
I still don't like the Primaris Face Mask
the Gladiator is reasonably nice
i quite like the gladiator
only thing i wish is that one variant had a cool cannon
i was a fan of hte predator autocannon
Horus Heresy predators have a lot of fun turrets, I am a fan of conversion beamer predator
but yeah, there's been a dearth of "just a big tank gun" outside the Kratos and the new Fellblade
also whats the lore on a primaris las talon, is it a shorter ranged lascannon? Or is it a weapon of a different nature?
oh that was on the Stormhawk all the way back in early 7e, it's a rapid-fire, low-range lascannon
odd thing to put on a tank, because it was trying to evoke the high-ROF autocannons that modern fighters use
but it's just a variant lascannon, yeah
is there a reason that the melta devastator primaris run around with two slightly different kinds of meltagun?
twp of them have Cawl meltas and one of them has an old-school multimelta
I guess he was left out of the new gear club
ah, they got rid of Hellblasters having three different kinds of plasma gun to choose between
that was a little odd
One day there'll be a lascannon primaris guy... one day
hey, I was pleasantly surprised that at least one Primaris guy is just holding a normal multimelta like a proper devastator
maybe primaris lascannon guy will actually have a lascannon
So, funnily enough
Devastators aren't Legends yet
at least not according to the listbuilder I'm using
Oh that's been covered
blank 
I added a blob of 10 with multi-meltas and boltguns for one of my librarians to lead
Eradicators are the primaris with multimelta
WRT DW kill team shoulder pads, draw lots and roll with it
i forget, in the dw, the left arm is the deathwatch silver and inquisitorial i and stuff
and the right arm is chapter symbol?
I was thinking of including a blackshield
Not sure which specialist though
You even think how blackshields and whiteshields have absolutely nothing to do with each other?
I wish they gave us 3 gravis arm plates instead of just 2
because my breacher is missing a inquisitor pauldron
and i REALLY don't wanna buy a stl just for 1
yes but they are gravis, and as such my librarian cannot lead them XD
Gravis librarian
Or wait is that not a thing
Nope! XD
we have no gravis librarian in game, nor do we have gravis chaplains
no phobos chaplain either, but that kind of makes sense
no jump pack librarian currently
and no biker captain or librarian iirc
Didnt gravid librarian come out with the tyranid edition
I think that might be a terminator armor?
Yeah that was terminator
looks awesome too
honestly im kinda worried that we will never get more gravis
Inb4 GW announces 20 lost Primaris Primarchs.
It would be funny if they announced primaris thunder warriors for April fools
i want the missile guys to be useable
i like em
even though apparently they broke hte game
200 points is just too much
The only thing that upsets me
Is that
They aren't two mode guns
You gotta choose one or the other
Game was agonizingly close there for a minute.
Storm Hostile on that exact timing for supply drop going first is awful 🤢
I had a very different supply drop go first last night
Did you know there was a 3rd warhammer realm of chaos book? Well I wanna make some terrain from it
BUNKER PERMADEATH DIGITAL MODEL NOW AVALIBLE:
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VLOG PERMADEATH MODEL NOW AVAILABLE https://www.smashbash.org/shop/p/miscast-hobby-vlog-minis-pre-order
or you can get a set with my other re-released...
I just learned about this 40k comic and it seems wild
Read by David Tennant apparently
I'm assuming that's like the audiobook that might exist for it
Or maybe he just read it for fun
Like if its for kids it sucks and is bad
The book or David Tennant reading
The book
It makes the Tau uncharacteristically greedy and evil to justify the lesson that Racism Is Good Actually
Ah yeah that doesn't seem the best
Really shows the problems with adapting 40k into books for 10 year olds
Im reading a synopsis
The mechanicus girl's family was found to be related to hereteks and all turned into servitors but her
MC their her mom mindshackled scarab's
They found a device that could reverse biotransference via body swap and an inquisitor wanted to use it to rid himself of his nurgle plagued body with a healthier street urchin's kid
This is kind of hilarious for managing to be in-universe propaganda
Imagine if it was an Necrons like intercepted this not knowing its proppaganda.
"Call the silent king we found a way to reverse biotransference. We just need to make a stop at the webway and pick up some eldar before finding this device"
I guess a body swap wouldnt get you a soul back though
Eh
I’ve been loving trent’s daily vlogs
Gonna miss them when they’re gone
I almost scored it. Opp and I both had OC4 on the objective.
I just stumbled ass backwards into my Chapter's scouts working like Space Mormons and
I hate it but it works too well to get rid of
Hey anyone who wants a steam key to Rogue Trader (the Owlcat video game), reply to this message (with ping so I don't miss it)
The guys im working on
Very strun about
But dont mind the turtle dready
He can't get up
If someone hasnt claimed it yet I volunteer for Rogue Trader
God, Dorn goes so fucking hard
Fulgrim; No words of denial, no pleading for me to change my foolish ways and come back to you? Oh, you can tell me it's not too late. You can promise me sweet forgiveness.
Dorn; Deeds are my words.
Fulgrim; laughing Always. Mmmmm, you were never a wit. Never one for fine conversation. Are you really not going to try and convince me that I have made a mistake? Talk me back into the fold where I can make amends?
Dorn; No.
I'm just going to kill you.
you know, I generally prefer the blue boys in the AL/IF matchup but Dorn beats out Alphy any day
admittedly Alpha Legion are fun because they are basically a legion without a primarch
The particular voice actor who made the rendition I'm watching made Dorn a Yorkshireman as well
their whole I Am Alpharius bit makes the two amigos fundamentally disposable as characters
have you got to his extremely good opening speech for the Siege of Terra?
FULGRIM & DORN in Saturnine by Dan Abnett #fulgrim #fulgrim40k #fulgrimwarhammer #dorn #rogaldorn #imperialfists #imperialfists40k #warhammer40k #warhammer40000 #warhammer30k #warhammer30000 #warhammer40klore #horusheresy #emperorschildren40k #emperorschildren30k #danabnett
Kill. Them. All.
Dorn is great
‘KILL THEM ALL’ - Rogal Dorn at the Siege of Terra. #rogaldorn #rogaldorn40k #imperialfists #imperialfists40k #primarch #horusheresy #siegeofterra #warhammer40k #warhammer40000 #warhammer30k #warhammer40kmeme #warhammer40kcommunity
not going to stop me sniping the bastard, though
Alpha Legion is the only legion where their most effective anti-Primarch tactic isn't an elite force of melee heavies probably led by their own primarch
instead of you get hold of a small platoon of elite marksmen and gun the bastard down
very satisfying
I have a tactic that can theoretically do it with one squad, but they are heavily enhanced by the Dark Mechanicum
bonus points for the special rule on their own elite terminators:
Dorn knows there's no point
