#Warhammer and Such
1 messages ¡ Page 155 of 1
at one point Sangy boards an Imperator Titan with the whole Sanguinary Guard and they have one hell of a punch-up with Darkmech myrmidons, it's cool as hell
titandeath is peak mechaporn
What tau have on titans is precision and better firepower to scale ratios. The actual tactic is scaling assets in field and coordinating them. Titans talk a lot of smack, but even they can be brought down by coordinated railgun and missile strikes.
presumably you could shoot a nova cannon at the titans and remove them from existence, but that also does bad stuff to the entire planet
at the same time, Titans are extremely good at murdering huge piles of normal military assets, there is a reason people keep building so many Titan-Killer Superheavies
Titan sizing is kind of wacky though, because on one hand you're supposed to believe entire infantry engagements happen inside of its legs or torso, but also if you look at the canonical scale for the largest ones, those engagements must be having had by like individuals rather than squad
what's the comment from Titanicus? "we're engaging about two hundred armoured vehicles, no stress yet" or something to that effect
Tau are rather nastier than Chaos Marines, but they're not DAOT magitech
Sure but Tau armor doesn't engage the way that any other faction does, they're not running predators, Spartans, leman russ, or what have you down the center in a brawling formation
you are going to need a lot of Mantas or Tigersharks to fight a full battleline maniple of 4-5 battle titans, and the Tau fleet doesn't actually have that many of them, you get what, six mantas per large carrier?
they're very nearly titan-sized assets themselves
Also, we have canonical examples of leman russ vanquishers felling titans, land raiders were used in coordination to fight titans
we also have a great number of canonical examples of "shadowsword squadron fucked up the ambush at extreme range, volcano cannons happened, superheavy tanks were history"
One thing you can generally rely on is that tau will probably have slightly more Mantas in a war zone than titan legions have titans in the same one, considering the rarity and value of each one in a crusade
Also to add onto the sanguinary guard storming an imperator it probably wouldn't be too too hard to get crisis suits onto one
there's a reason the quote that opens Titanicus states that the things that kill titans are "Folly, Hubris and another of its own kind" in descending order
they're not invincible, but they are very big, very scary and have actual sensible doctrines, and I don't think you can just go "yeah, the tau no diff the titan legions, they should have just spammed thunderhawks at Legio Mortis during the heresy"
The strengths of a titan are not solely solved by a peer sized giant robot. Its helped by the existence of Tau weaponry being peer and near peer on much smaller platforms
My point this whole time wasn't that tau no dif titans? It's that their combat doctrine makes way more sense leveraging effective weapons on target than trying to build peer robots to brawl it out. We have examples of Tau air based firepower being functional as a titan answer. An answer does not mean they just blip the titan
It means they have an asset to leverage that works
Kroot titan plz
A Tau hammerhead railgun is of essentially identical statline to an Imperial neutron laser, which is these days a Mechanicus tank gun but in 30k was a standard tank destroyer weapon fielded on both Space Marine and Solar Auxilia tank destroyers and Mechanicum battle automata. They're peer guns to the kind of things titans throw around, but only when you scale them up to something vaguely approaching the same size and expense, if not construction time because Titans are built extremely slowly.
the existance of the stormsurge or tau nar doesnt negate the airpower though
I'm not saying the big flyer doctrine isn't sensible for Tau, I love the tau superheavy flyers and I kind of want one despite not generally liking Tau that much
you dont just stop developing counter measures because you have something that works good enough
the Manta is gorgeous
but if you sortie a big fleet of tigersharks and mantas to fight a titan maniple you are going to have something that looks a lot like a Titan fight at a 45 degree angle
these are Titan-scale assets themselves, or the kind of almost-as-large unit that you see fielded in engine wars in both ground and orbital form
Knights Atrapos, Porphyrions, Shadowsword platoons
I do also think tau don't get much work trading fire against Titan big guns, rather they likely commit to what looks like hit and run tactics but at scale, limiting maximum risk exposure at the cost of re fire rate
Scaled-down warsphere would be cool actually.
Risking titan Secondaries is far more acceptable that a titan primary
this is generally what you do to fight Titans with Knights, too, and it's still a risky and high-loss endeavour
yeah i think the benefit the tau have is they can to an extent mass produce stormsurges
Knights are much slower, but they can also use cover with rather more effectiveness
Stormsurges are slightly below Knight class, I would not like to spam them at a titan line. I think the airpower is a far better idea in general, although big suit is nice to have for other things.
I just don't think the calculus of tau doctrine to engage titans is improved by building large scale, weapon platform mechs that dont have void shields and can't outrange their intended target
Unless they just build a fuck ton more of them
To take notes from ork titan fighting doctrine
well in the first engagement the stormsurges have they have made 200 of the things which is nothing to turn your nose at
the Taunar is I think the largest unit that makes sense, because if the enemy don't have Titans/Gargants then they can just plaster every smaller armoured vehicle on the field
thats several knight houses and legios worth
Wazdakka Gutsmek being an outlier and not counted
Orks definitely build a fuckton of titan-class assets, they love that shit
it's like an ork but really big
Yeah ork titans come in numbers and they have no problems trading at like a 10 to 1 ratio
that's about one decent-sized knight household, knights are actually quite easy to build
they probably have a lot more stormsurges now, though
Ork anti titan bikers are currently tracked at a count of 1.
yeah this was in a deathwatch book
DW/WS 4th company (?) lead a strike on the research base
I don't think stormsurges are a standard part of a Cadre Armory tbh, I could be wrong, but it doesn't transport as well for a Cadre mobile coordination
mature knight households that haven't been recently fucked up are anywhere between low to mid triple digits of knights, I think, rarely smaller
I think they're coalition level assets
yeah
to be fair, even gargants aren't being routinely rolled out at the division scale
I think having only a few stormsurges at most in a unit that size is perfectly reasonable
they did basically take a bunch of rookie gunners and paired them up with veteran crisis and broadside pilots cross sept initially
Generally, unless there Intel gives them that they'll be expecting big enough targets, I imagine coordinated seeker missile strikes and support from the air caste is an effective answer for more limited large scale threats
aren't seeker missiles basically Hunter-Killers but with actually good guidance?
its like shadowswords right they might be organised at a regimental level but broken down to individual platoons and attached to a larger formation where they are going to be need
solid for most armour, I'd imagine, it's not like most people are rolling around with superheavy tanks or Land Raiders
and if they have like 1-2 you can get 'em with the hammerheads, which are still very competent at punching up against "normal" superheavies
Yeah, though lore wise they are also much longer ranged, Sky Rays and some air assets keep their seekers on standby to be independently targeted via markerlights and then they have enough limited ai to navigate to strike the lased target
yeah, but they're not like, deathstrikes or krakens
Oh no not at all
I miss the kraken missile
They're powerful though, they get used in space combat too
my beloved horus heresy 1-2e staple
Tau navies use seekers as extremely long range strike packages
40k space fighters oscillate wildly between 70m long wet-navy destroyers and normal atmo planes with WW2-style armament, so the Tau using their normal anti-leman-russ missiles as void ordnance seems pretty reasonable compared to that
It's a fitting level of goofy i think. Seekers occupy a much larger amount of real estate in the tau Armory, in terms of use across all fields
somehow you can crew both a 70m long Fury starfighter and a Leman Russ with five guys
it's just that in the voidcraft one of those five guys is an astropath instead of an enginseer
Probably because guided precision missiles that also avoid point defense fire and have good effect on almost all armor types is just tasty
the Imperium also puts lascannons everywhere, so this fits
lascannons are just good
so are Hellstrikes, which I believe actually have guidance
from what I recall, Tau void fighters in BFG were extremely strong but also showed up in about a fifth the numbers, a big carrier got like six mantas
I think the sort of doctrine in play for Tau is that infantry don't bring anti armor hardware, they just bring markerlights and in-field seeker assets get engaged at need. And I'm guessing the only reason this didn't change for urban warfare is that the seeker is highly maneuverable
since the manta kind of did everything, it was the cargo carrier, the planetary lander, the spooky-gunship-loitering-air-support, the dogfighter....
meanwhile necrons were necrons and got Mildly Silly Planes
I have to imagine that part of that is tau space combat design is/ was a little incomplete lol, mantas doing everything seems like a poor plan
I kind of liked BFG necrons being Fuck You We Win, it was a nice change of pace, but the various alternate win conditions the other factions got against them tended to be really jank
they do do everything passably well, they just have a slight issue of "well, four of the mantas are landing a battalion, so we now have two voidcraft total"
I do think, at least in the modern era, tigersharks and barracudas are the work horse fighters
more factions should have big hovering flyers covered in many guns, it's a great aesthetic
back in HH1e there was a rule that let Mechanicum take any superheavy from an imperial armour book to represent all their funky stuff and I was so tempted to make some horrible monstrosity and use the manta rules
Razorsharks and sunsharks I think are ground strike fighters rather than generalists, but id have to look it up
5000 dual heavy bolter blisters
I think they might be a bit small for space combat
given the Fury is 50-70m long depending on source
I do want to know what the standard darkmech space fighter is these days, because the HH darkmech were going up against space marine archaeotech ships with huge clouds of 100m-long Matrix squiddies which clamped onto ships and injected battle-automata
they have to have made some funky stuff since
I'm still sad that we never got a smaller close support flier for tau, it was always kept to full motion fighters that were loitering for strafing runs
I wouldn't have been mad if we even just got a big hover drone
We dis
Did
It then got legended
We had remora but those were like mini jets with seeker missiles
And we had heavy gun drones
But im talking like a valkyrie sized hover flier
Ahhhh
the Darkmech got their fleet wrecked in that battle but to be fair they were up against a Gloriana-class, which is the 30km nonsense machine that primarchs supposedly use as their flagships, and they put it in port for the rest of the war with battle damage
so evidently just ripping off The Matrix kind of works
the glorianas change size as the writer requires, because sometimes they're normal battle-barges and sometimes they're extremely not
They're just like the bigger titans fr fr lol
me counting the losses of like half the HH stuff
I think I personally have killed more Telemon dreads on the tabletop than actually exist, since the Emperor supposedly handmade at least one plate of each Telemon
How big is it? An entire company lives in its foot! But also it's foot couldn't possibly have that many combatants in it and still have the hardware of being a foot
Hey they die and then the custodes drag back the wreck
after every battle there's a grabby hands competition between the remaining custard creams and all my 30k magi, who if nothing else have a lot more hands per guy
Though it is a bit funny, custodes skirmishes should canonically have like no casualties. But a proper game will often leave you with scraps
after they made them a real army they started documenting vaguely plausible casualties in battles against near-peer forces, actually
it's just that previously it was all novels
Much like tau doctrine is supposed to be risk averse for its personnel and work to deliver as much firepower and precision and use as many force multipliers as possible; but most games I win with tau leave be with less than half my army
they didn't count all the automata, but hey, I can believe that several thousand killbots plus waves of chaff took out 1200-ish marines and custodes
Did the dark Mechanicus give no shits about the no AI thing?
they gave about 30% of previous shit levels
because if you let the true Great Crusade silica animus out it eats you even if you're down with chaos
Or I guess I should say do, they're still around if not well defined in 40k era
Yeah lol I lose like 20 ish battlesuits a game
but they made some horrible messed up stalker things that went War of the Worlds on people
They adorable
I have way too mamy
Mamy
Many
I'm guessing their relationship with AI was not really one of subservience but rather unleashing it on stuff
I have not played Legions Imperialis but they do look great
genuine fuck-the-organics silica animus is something basically everyone teams up to fight
Oh they exist as models? What do i Google to look at em?
there's a great great crusade battle in the black books where the Space Wolves and a few divisions of Skitarii get seriously fucked up by something that's basically a living metal version of the Edge of Tomorrow aliens without the time travel
Legion imperialis
the little dudes in the back are basically upgunned versions of these dudes, for scale
Wait so how big is this thing? Looks about Dreadnought scale but taller?
techmarine for scale
Eeer
Hmmm
In this system dreads
the little carapace dudes under the image of the stalker are basically the same size as the bots standing next to the techmarine in my photo
Go up to the first joint?
Waitno I lie
Oh huh, the art misc posted had me thinking about the little guys in the back being marines sized
ah here we are
Oh they're like all kinds of sizes
they're about marine-sized, the stalker is the height of the armiger
It's on a 50mm base
Dreads are on like 40
Wait does dark Mechanicus have the most fleshing out in legion imperialis?
Theres a bigger one on a 60mm base
Mechanicum has nonsense
apparently these things were cheap and cheerful to build, which I struggle to believe but you do you, darkmech
The secret is demons
Do they have shields?
Yes
basically anything the 30k mech fields has some kind of energy shielding
if not full void shields
Non regenerating voids
And they have like... beam lasers (for the war of the worlds vibes?)
Yes
Very neat
the Krios is just a line tank and it sacrifices armour entirely for layers of non-regen shield projectors, since it's easier to replace the fuses in the generator back at base than repair armour plating after it gets shot
stock model has predator armour and way more speed, the nice macrotek ones are Leman Russ grade
14/13/10 7HP
zoom zoom
I love Necrons for this but I wish they had like big ass necrons like the seratek. They don't need it and it's not really their doctrine but it's cool
What was horus' relation with dark Mechanicus, did he rule them or did he have to do a lot of negotiating? And I guess what's abbadons? I get the impression that the legions of the csm generally have to scrape and steal for their gear and the iron warriors do a lot of production, so clearly the dark Mechanicus isn't super in bed with him in 40k
Horus led most of them to believe the emp's wasn't the omnissiah or an aspect of it.
I am so annoyed they come in 3'w
The castallax
the Martian Darkmech were fairly rapidly consolidated into Horus' forces, the rest of the darkmech went every which way
Horus also let dark mechanium practice likes chaos research and hereteks do their things in general
Horus was sending envoys out to individual forge worlds to negotiate for arms and troops, because there's no common point of contact once you destroy the feudal ties to mars and the logistics network of the Great Crusade
so the stalkers are only one pattern of darkmech combat force
Oh also horus did subjugate forge worlds
but apparently one of the more frequent ones
Stalkers are cool
and yeah, they invaded a bunch so you can have cool fights
I recently learned about ryza
Running an army of them
Abaddon is a deals guy but also works with the dark mech a lot
the Mezoa and Ryza campaigns got 30k and Adeptus Titanicus splatbooks respectively
Starved a tyranid invasion to death
Or am I mixing up with a different foreword
Forgeworld
40k Ryza is after Horus failed to invade it and then orbitally nuked 80% of the infrastructure out of spite
30k Ryza was nearly as swole as Mars
Not sure, Ryza is the mastercraft plasma gun and the titans forge world
evidently the rebuilding went well because they're still a contender
They had a stupid number of titans and knights
Which he kinda has to since the Black Legion is also bigger (notationally) than pretty much any single 30k legion
at least a few darkmech forge worlds are mobile
Like a "strategic reserve" of 150 Knights just chilling otherwise
Xana 2 strapped engines to their planet and fucked off into the eye of terror
in 40k they make all the hellblades and helltalons
Yeah is them
and at one point the Lion fights Ulan Huda, which is a planet-eating darkmech attack moon
Failed tyranid invasion of Ryza
sick as hell
you leave them alone for like 3-4 years and by barely the midpoint of the Heresy they've already built Unicron
the Mechanicus in 40k are mentioned to deconstruct planetoids occasionally but 30k really had the drip in this department
as with most departments
Ryza was kinda of wild. It produced titans and knights faster than the entirety of mars.
the 9th black book is mostly just the Lion curbstomping things but all the stuff he curbstomps is objectively way cooler than he is and a lot of it gets away
kind of tempted to do an Ulan Huda army
Didn't black legion also absorb war bands from other legions too and has continued to into nowadays?
the black legion is not very Sons of Horus any more, no
even discounting all the chaos corruption
they assimilated large chunks of whoever they could get
and then presumably killed a lot of it off Black Crusading
The lion did have a history of standing on business
yeah, the lion is scary, but seriously, Kurze shows up and gets owned like four times in this campaign book, they did not have to do him quite that dirty
kill a few Dangels, come on
Curze also got owned pretty much all the time in the heresy novels lol
He did kidnap vulkan and kill him a bazillion times
But then vulkan got "it's also a hammer"
the night lords are unfortunately the fail-legion
even more than the word bearers or world eaters, because at least they killed a lot of guys
Man when vulkan comes back, id be surprised if he wasn't kind of crazy. He went from being curze' favorite torture subject to then fighting the beast and getting marinating in waaaagh energy
Yes
And he's canonically the Primarchs' physically strongest member, and on the shortlist of supposedly top tier warriors amongst them too. Post Waaagh bath vulkan gonna be wild
Gonna come running out like jumanji with green lighting popping off around him and a giant beard. "what year is it!?"
this is kind of badass even if it is kind of the World Engine again
storming darkmech unicron
Vulkan Hestan being like "father we've almost found all your stuff! I'm so happy to see you" and vulkan being like "My what? Did I tell you to do that? I completely forgot I'm sorry, I didn't. Really care about any of that"
Ha, vulkan the next Primarch to return so that they have an excuse to make saturnine termies a thing in 40k
sadly Lion eventually cuts the cool techwitch in half after a big duel and they blow the reactors of the moon so it crawls off into the warp never to be seen again, at the cost of a bunch of white scars
but it's nice to see a mech force genuinely mess up some space marines
Imagine if Khan came back between 30k and 40k, saw how bad the imperium was, decided he can't do anything meaningful to change the imperium, then went back to go raid more milk from drukhari
when you have to burn all 7 wounds off the Myrmidax
cute mental image here
saturday morning cartoon Magos going "I'll get you next time Lion, and your little dog too"
What are the myrmidons?
dedicated combat tech-priests who build themselves into walking tanks the size of Terminators or larger, like a non-chaos and slightly more sensibly designed Obliterator
god is a machine and god says kill
iirc they do NOT get along with the other parts of the cult
standard weaponry of the in-game models: double plasma LMG + Power Axe, conversion beamer + power fist, double-tapping dark lance + whatever melee weapon they want today
big ordnance, hit on 2s and 3s because they're pretty pro, not fast
have a fun ability where if you challenge their sarges in melee the leader will shove their gun down your throat and pull the trigger before either party rolls attacks
so you can do the jurgen meltagun thing with a Myrmidax techpriest
Myrmidax are considered vaguely odd but are much courted because they're very killy, the Ordo Reductor are the social pariahs because they just want to unmake things
they worship the inverse flow of the machine, the process of destruction, so they became dedicated monster hunters and siegemasters
they also have an explicit License From Emps to innovate, but only to innovate new ways to destroy anything that held up the Great Crusade
Wait so destroyers from the necrons and the ordo reductor king of agree?
Myrmidons are so cool and I'm still so mad that the 10th edition code, mentions them by name and then there is no datasheet
the Ordo Reductor are a little less killmaimburn
they like cold calculating siegecraft and tend to deploy lots of relatively cheap and disposable vehicles as well as the quite high quality Thallax combat cyborgs
got on well with the Iron Warriors but a reasonable majority of them went Loyalist during the Heresy, both because of their deeper ties to the the Great Crusade via the Emperor's Killing License and because they thought fighting Horus would be more of a challenge
as opposed to the Cybernetica, who mostly went traitor because that lets you shove cooler things into robot ai cores
if you want cool Reductor stuff, the first Horus Heresy Black Book is both an amazing rendition of Istvaan III and also has an ordo reductor magos fighting an extremely stylish insurgency against the Death Guard and Sons of Horus
long out of print, I think I have it somewhere here
Do myrmidax also hate like bacteria
destroyers do
Destroyers kind of take it to the extreme
no, myrmidax are in this to become really good at fighting because they love fighting
That patch of grass gravely insult them
is there more to the electric priesthood in the lore than what we get out of the tabletop/
not really
they only show up in one tiny fraction of the 40k army list
like most 40k units they didn't bother establishing 30k's giant pile of Deepest Lore first, they just made models
I think they're basically just motive force monks
cause i figure there are many martian priesthoods; but electric priests seem kinda unique a bit
and also seem to be relatively important in some ways?
Yeah they don't seem to be as tied into the whole magos structure
Maybe one day we'll get a Techpriest Motivica or something to make that more clear
i always thought they were neat, just dont think they're the best units
i still use em when i build out mechanicus armies
cause i like em lol
having now built a dominus i will say i was entirely correct on them being possibly the worst imperial kit
they somehow have both far to much going on while having nothing
66% to many guns
Yeah itâs an odd model
If it had just one gun itâd be fine tbh
âĻif I ever get another one I might use a sicarian chordclaw on one of the arms instead
i think i get the whole battle ship thing and that might work on a smaller model but the shoulder/carpace cannons are overwrought
Dang it. Okay. So. I'm considering pulling the trigger on starring a blood Ravens army.
Should I pre order the Raven Guard or the shudder Imperial Fists box?
i think blood ravens would fall in more into the fists camp
Peak Senior Generico marines
More units for librarians to lead, too.
"most Space Marinesâ ability to recognise signs of heresy is limited to sticking their heads up to see where the bolter rounds are coming from. Which, to be fair, is pretty much the only indication they actually need."
Youd think the speciali supersoliders would do something like inhumane they'd be able to locate the source accurately by sound of opponent's gun mechanism and pin point blind fire around the corner the millisecond the shooter's magazine approaches sounds emptier
Truly the greatest nation in the Old World
Steals their cannons and blunderbuss

I just love the mental image of a bunch of space marine helemts slowly rising above some ocver going "Heresey? Heresey? Heresey? HJersey?"
How is that chorf's spine still intanct
Such is the power of the Dawi-Zharr
accurate rendition of the Istvaan III loyalists post-virus bombing
I was planning out my Alpha Legion army and I was getting annoyed that the two infantry units were one boring tactical squad and one elite unit of Headhunters, because it was asymmetrical
but headhunters have.... bolters and knives
they're autofiring banestrike bolters and power knives, but they still look like tacticals
very nicely done, Alphas
Have the lizardmen been added to BB yet?
Yep.
Scrolled down and saw them.
No new full team models yet it seems?
Yeah those look older.
Well iirc they are fairly new
my "assumption" has always been that they are what happens to mechanicus psykers
fannon more than assumption
Are there psyker tech priests?
Not on the table top
undetected psykers might become a tech priest
but at least since the treaty of mars psykers are imperial property basically
idk if there's info about what mars was doing with them before then
the rpgs had a thing where a tech priest could give themselves psychic powers by implanting a psychoactive artefact in themselves
yeah kinda sus
they're called the acolytes of abraxas and not only is it psyker shit its also xenos shit hehe
thee are Magos Psykana, they tend towards being either poorly-thought-of- or outright heretek
only a few of them are natural psykers though, many are not psykers at all and merely study and work with psy-tech, some have fucked up machines made of psyker brains in jars that they poke until they cast spells for them
one used to be a HH1e relic, you just rolled on a d6 table of spells and hoped it didn't Perils and explode on a 1
theres also mechanicus involved with psyker stuff who arent necceserily psykana
someones gotta build all the psychic hoods and force weapons and psi-titans
remember its not heresy if its got a different name, like how the space wolves get to have unsanctioned psykers kicking around fenris because those are priests who use magic
completly different from being a psyker
dont worry about it
right lol
Only 5 more ribs to goâĻ
Clockin 48 minutes per rib
A mere 5 hours per ribcage of a necron arkđĢ
which 40k symbol would yall pick for a stamp? I think i wanna start decorating gifts i give people with wax stamps! And im thinking i want something from 40k
Fantasy recommendations are just as welcome!
You can never go wrong with the eight-pointed star đ
i might end up ordering more than one....
I think a nagash seal would go hard
If nightlords had delusional visions of themselves as aristocrats and ate the people they fought and had a still living leader, and were zombie vampires and werent super soldiers and
well the symbol is
i dont think a ghoul would know one end of a chainglaive from the other
Out of curiosity how old is the oldest model with a datasheet in 40k now?
Maybe Karandras if you include legends
I was thinking exluding legends but I might make an exception for him since he lost his place like this year
I originally posted this cause I realized Chaos Bikers are from 1999 and still like... meta
Lokhust Destroyers/Lokhust Lord?
HORDE MODE DISCORD: https://discord.gg/ZwASQMqQZS
HORDE MODE: https://drive.google.com/drive/folders/1RCDEfbaJafpfVCU-8iDjCZe_uoPjZLYz
POORHAMMER MERCH! https://orchideight.com/collections/poorhammer
In this episode, Brad and Eric go through all the modelâs available in 10th edition Warhammer 40K and find out which one of them are the oldest...
75 minutes lordy
Wasn't the Falcon modernized with the rebox with the Wave Serpent?
That does leave the Vyper anyway though
No, they were always just 1 sprue different so they stuck both sprues in the same box. Wave serpent is a 2005 upgrade sprue to the falcon basically.
Ahh ok
Bikers are 1999
Destroyers are also pretty venerable it looks like at 2002
I think aeldari may win this one even after the range refresh
TBH the falcon is a timeless design, though you can literally see the age of the molds in the plastic
The vyper did not age as well
Yeah the Falcon could be from like 2013 easily in my mind's eye
The wave serpent sprue is just a longer crew compartment, a different turret, and the little pointy bits
The biggest thing a new kit would bring IMO would be just a better designed assembly process. The crew compartment is notoriously hard to get to fit without gaps
Some new models have such weird fuckin assemblies
I was putting together the new Raveners and their front torsos are so tightly fitting they snap into place
The wave serpent part would work great if both of the parts had as flat of edges as they might have when the molds were new
But instead you're trying to get long, slightly wavy edges to lie flat
More mid hammer but god I hate the Doomsday Ark so much
Ok yeah that looks annoying
Always some Stupid Bull Shit with necron sculpts tbh
This one looks pretty normal but the the front C5 piece has to be snapped into position in a weird way
Like the side-spines at the bottom actually get splayed out for a bit and it makes an audible click when it's in the right position
My whole pivot to GSC kicked off because I bought Szeras and a DDA as bday gifts for myself, opened the manuals, and realized it was just gonna fucking suck the whole way through
I only got the DDA assembled like a week ago, only got painting today
This one was also so tight I had to shave part of the tongue off to fit the jaw
(That aside - the raveners are really fun models)
It'd be interesting to see more of the aeldari interpreted through GW's current sensibilities
(Hoping to paint em up and play them next week)
What's they're playstyle?
I mean we just saw a whole lot of it in the aspect warrior wave
Fucked up and weird
They're (currently) the only 5 member KT (Deathwatch Vets will join them in 2 weeks) and have only 1 operative with a real gun
They all have 20+ wounds but 5+ armor
Yeah that's kinda why I want to see more of the non aspects get updated
And have a "burrow" which grows across the battlefield they can disappear into for safety and mobility
How many are intercessors?
6
It probably is
I do love the narrative feel of that though
I also feel like Raveners vs Vespids is a cool narrative match up
One to the air and one under the ground
Oh yeah they also get super counteracts and can burrow and unburrow in their counteracts
They're lethal and "sticky" stealth melee specialists
This is emblematic of the kind of stuff you'll do - soften people up in melee and then dive deeper into new melee fights
You use being locked in melee a lot to make your guys "gun proof"
It took me awhile to figure it out (the instructions really don't help here), but I found I had to kind of rotate them into place (mostly saying this so other people are saved lol)
Yeah it sucked the first time but it was easy by the end when I had the technique
this stuff is also crazy
I think the new Deathwatch will make them sad. The melee specialists are probably something raveners don't want to fight but they don't have much choice lol
Yeah Deathwatch are gonna be hard
I think for a lot of people
They're kinda just King Shit of Kill Mountain and you gotta figure out how to play when you're playing like Legionaries or something and can't actually rely on model overmatch haha
Hmm so what's their counter? Seems like having good overlapping fields of fire, ignores obscuring/ cover, or be able to go toe to toe in melee seems the way
Phobos kt maybe plays well into raveners?
Raveners are always outnumbered, cannot contest a lot of the map safely (they need to camp their tunnel, which will probably go towards the midfield objective) and have almost literally no shooting
(they all get 3 inch range silent tails to bonk people with and one of them gets a scary pistol they can turn into a real gun for 1 shot for 1 AP)
I think the generic advice is to mitigate their ability to do the "ravener special" of popping up unexpectedly getting a 2-3 model multi-charge and then killing 1-2 people in melee)
Hmm so they want to thin the enemy numbers fast and the bigger KT want to do objectives while they still can
And play your tac op to get around their kinda brutal tunnel control
Sacrificial lambs seems a play for the groups that have numbers
Yeah definitely
I don't have a great understanding of em yet but I get the feeling the worst MUs into them are all melee people
Goremongers and cows and such
We've got SPACE HULK in KILL TEAM. It doesn't get better than Blood Angels vs. Tyranids aboard the Gallowdark. Join us for this battle of the brand new Raveners vs. the Angels of Death in this Warhammer 40k Kill Team Battle Report!
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Joi...
This was a really fun one to see
gotta love raveners
I've been getting in a lot of games with them and I'm feeling really confident with em now
Nice
had a game against hierotek a few days back where I completely shut them out by just not letting them get a shot off on me after my Venomspitter got blasted by a deathmark early TP2 and got knocked down from full to like 2 wounds I think
ended up winning 13-5 without primary op
What's the easier and harder matchups in your experience?
First time I ever just Beat Someone Up in Dark Heresy
I rolled Righteous Fury and cracked a guy's ribs
first blow
so far the hardest matchup for me have been Hernkyn and very surprisingly Phobos
easiest was by far chaos cult, but that was also against a pretty new player, and then the aforementioned Hierotek game
That makes sense chaos cult is one of the ones where Iâm not sure what Iâd do
but even though I was playing someone new it feels like Ravs v Chaos Cult is as close to a solved matchup as you can get
I killed 5 dudes first activation of TP2
Iâm not shocked about Phobos since theyâre just generally strong and have copious access to Saturate and other things Raveners donât like while being tough enough to not immediately die in melee
I expected them to just kinda fall over since they're squishier than normal marines, but they're tricksy enough that even in games where I do kill most of them I've lost on points every time
I do also legitimately think Hernkyn might be one of the best matchups against them. They just have so many tools to just annoy Ravs to death
Jaegirs Iâve not seen much of donât they like scatter mines and tokens all over the board?
thats part of it, but they also have a strat ploy that makes em take a minimum of 3 hits to die in melee outside of crush luck, a firefight ploy to shoot someone when an ally nearby gets charged, and an equipment to give the whole team 3 atck 4+ 3/5 Lethal 5+ knives
I could always kill them, but each dead dwarf cost me so many wounds I just lost the battle of attrition
Oh, yeah thatâd do it
also instead of having any support units they have a faction rule that lets you heal them or give them extra APL 1-2 times per turning point, so every operative on the team is capable of outputting some respectable damage, especially with the knives
Man I don't even know the current state of the game and I called it with the phobos lol
continued rambling on 30k - interestingly, Primarchs are not actually all-round Fearless any longer like they have been in every previous edition
Almost all of them are Cool 10, which is the stat you use to resist suppression (makes you shoot bad) pinning (can't move) and stun (can't use reactions) and any status effect stops you scoring.
This is pretty good, but you can still get 'em
and none of the elite supermegaterminators or whatever that people like to run primarchs with can take a squad vox, which is the upgrade that lets you clear statuses at the start of your turn rather than the end
as such, if you put a model with solid Fear next to your average primarch deathstar and then shoot them with spooky scary guns, you have about a 70% chance of making Sanguinius sit down and cry for a turn
that wouldn't even work on your average tac squad, they have voxes
ooh, very nice
I know we have Knight fans in the house
im scared to get back into painting models/I have always been insecure about my painting
doesn't help my resin printer broke down
I got some nasty comments from people in my area in warhammer
finally, (spear of) vulkan confirmed
surely no other spear exists in the game of 40 000 hammers
funny coincidence
Hey that dread rips youâre doing good
Iâll smack those people for you
If you want critique and better help this thread n the painting thread are full of good eggs, but honestly youâre lookin like youâre at a spot the #1 thing is to find some self confidence again
The orange on the leg is sick
Since Primaris Marines are a thing in the game, does it just make each primaris space marine better than CSM since chaos doesn't have primaris?
uh yes but also no, most CSM still kicking are alot older and have alot more experience and "gifts" from the gods to bring them to a similar level
Sorta
Primaris are kinda marginal improvements and CSM have really variable quality guys
thank you
How is more experience represented in the game
I mean Iâll be real Chosen or Possessed or [insert cult marines here] are still gonna slaughter primaris
Plague marine squads look at all the T6 3 wounds on gravis and just start laughing their ass off
The laughter may sound like hacking, phlegm-filled coughs, but don't be fooled.
Lol the fnp is sooooo gone
That is not terribly surprising lol
Oh thank god
For Chosen itâs an extra wound and I think improved ld
Along with sort of better unit special rules
I see the numbers got bigger since I stopped playing mainline 40k
Yeah strength and toughness go above 10 now
oh they did that in 8th, that's very old
but looking at plague marines they certainly have a lot more dakka than I'm used to
(and +1T)
Death Guard is chaos custodes now
Which is cool, but until like last week they were also 400pts undercosted and have been just obliterating the entire meta for months on end
So the marines are all T6, termies are all T7
Does this really need to be an
Enhancement that requires you to fulfill an oath to reuse it, James?
In normal armies no
In the detach that gets 5 OC sticky
And every knight has 6+ OC
Yeah, but it's in the charge phase
I think its worth being careful
It only really affects strat usage
But there is often dud enhancements. This one is more reasonable:
Sus hits 2 on the lancer
Ah. Knights may finally have the volume to kill a neophyte brick in melee
Didn't we get the other side of a spear a while back? The alpharius lookin one?
Maybe the csm are getting chapter heros like marines just did
Okay csm company heroes would be cool
As usual I'm used to the 30k Custodes stats, where it's T5 base, Termies T6
admittedly the termies are T6 W3 EW(1) which is just brutal to deal with
So like how do you beat custodes, idk the game besides like custodes armies is like 6 dudes that basically cannot be killed easilyunless you got stupid firepopwer and a menance at blocking objectives
Shoot them
Or just play around them since theyâre not super mobile and elite armies have board coverage issues
So would like Tau just be a hard counter to them?
Kinda yes kinda no?
but riptides bully custodes pretty good with the typical gun set up that youâre taking into an elite meta (like right now)
You either plan to outkill or outscore custodes because theyâre only ever gonna be so many models, but theyâre high toughness high save and universal invulns
Tau says âokay make thirty coinflipsâ while a lot of other armies say âokay have that point Iâll take the other twoâ
Custodes WR is in the trash rn because âhaving the killiest dudesâ means approx. fuckall right now to be honest outside of a single primary mission
Oh I see
Primaris intercessors are really good at killing us
Because 46 shots is gonna killing something
I know very little about like the wargame besides, custodes almost invulnerable, orks is buckets of dice, Tau is shooting from another ZIP code and kiting melee
Custodies are effectively another variety of skew lists Like Knights or like half the guard lists that ever get played
Custodes aren't really almost invincible
They're just tougher than other infantry
It's like an army of light vehicles almost
Custodes die to volume and mortals, much like other elites. Excellent if you can bring mondo lascannons or plasma cannons but the other thing you can do is like. This:
âHaha my 75pt unit just killed a custodes on average just by movement, youâre blocked off the objective, and then weâll pop a grenade and Do It Again before actually shootingâ
Listening to people, sometimes it feels like anything that isn't in the 1W 4+ to 2W 3+ infantry zone is called a skew
And then the GSC player is packing 3 of these dipshit dirtbike units and youâve lost half of a 400pt unit to dogshit chaffâs side effects of existing
Skew is when my army can't kill it
Strategic list building when they can't kill you?
Skew is when space marine bolters are no longer the ideal profile because how can we expect Jimbo Ultramarines to utilize his roster of 80 intercessors and every sculpt of primaris lieutenant otherwise
But to say custodes is gonna skew/stat check is accurate imo their job is literally âMost Stacked Infantry Guys In Gameâ
How bad of an idea is it to learn killteam with the servitor battleclade? I have them painted up but Iâm not sure that starting with what seems like the KT equivalent of GSC will give me a particularly easy time
Do you like them
The only armies I recognize as skew are knights and anyone bringing more than 150-200 models to a game
Or like oops all ctan
Iâm not convinced theyâre the most difficult yet but theyâre certainly up there with like, Mandrakes
Theyâre kinda confusing with network stuff but theyâre fundamentally a pretty normal middleweight team with a weird number of flamethrowers
I play GSC and then Mandrakes in KT so I say just commit to the bit and then youâll look like a wizard to all your friends
I'm willing to recognize Oops All Tanks as skew too
the main skew lists to me are all tanks and horde
Depending on the tanks yes
Because a dorn is just actually tougher than a knight questoris
Pt for pt, maybe
do you all prefer 9th or 10th edition?
Better saves lower wound count
Very few people play older editions
I have not played 40k since 10th came out and from what ive seen I don't like alot of the changes in 10th
I think if youâre gonna play old editions thereâs the most merit in like, 3rd and 7th (lmao) as far as I can tell
I think 10e is better
10e
Then yeah I cant say which one i like better but I can say for certain I like 10e
my girlfriend wanted me to play a wargame with her after she saw my models (I quit), I just don't know WHAT to play with her
I love my funky lil servitors
10th or kill team for actual games workshop stuff are both fun at different scales
Oops I meant dorns not russes
im a huge 6mm/10mm gamer, but I don't think teaching her epic armageddon is a great start
Could pick up one page rules?
Ah yeah that makes more sense
Why not? Itâs relatively straightforward
I have em built with all the specialists, 2 flamers, and a melta
OPR does actually sound like a solid pick for someone who has 40K models and want something light to get into, but also some of the reasons that make people not a fan of 10e can make one even less of a fan of OPR
I think thatâs good
I have actually played alot of OPR, and it ran its course for me, and me and her actually have played opr in the past
I think she wanted a little more to chew on/play a "big boy" game with me
im a huge 6mm fan, is epic armageddon considered a hard system?
Dorns are 240pts T12, 2+, 18W, can blank one shot per game, havw a pile of random guns, and have pretty easy access to a 4++ with a tech priest.
Knight questoris are T11, 3+/5++(ranged only), 26W with very specialized loadouts for like 360ish pts.
The thing that makes knight really spooky imo is towering and super heavy walker giving them waaaaay better mobility.
I was thinking about trench crusade as well
It's hard to hide from knights compared to tank spam
I was planning on magnetizing my normal guys but thatâs mostly because itâs easy
Itâs old and not super well explained but I donât think itâs that complicated
I probably could have magnetised them but didnât bother
Iâm mostly concerned about the learning curve of the network stuff but honestly it doesnât seem tooo bad
off topic, how badly is the lack of psychic phase felt in 10e? it really, really bothers me
Trench Crusade is very smooth honestly
Idgf about the psychic phase but I think a lot of the 10e psychic powers are boring as hell
any edition of 40k is this strange mix of legacy systems, update cycle jank and recent attempts at modernisation
so I would rather play something focused like TC for someone's first wargame if I had to pick
thats what I was thinking
I got into 40k in 10th so I never played with a real psychic phase but I do wish my farseer could do wizard shit instead of getting a psychic gun and a datasheet ability with psychic flavor.
Like Iâm used to tau guiding/guided and older editionsâ markerlight tokens
I can figure out the network stuff
while 7th had many problems I still think the 7e psychic phase was kind of peak
That being said I enjoy 10th a lot
I also miss relics and weapon loadouts alot :(
the 7th psychic powers were not, those were terribly balanced
but it had good wizard duel vibes
sub faction rules and detachments as well
I havenât played em but my feeling is that theyâre really confusing looking rules but in practice I think itâs kinda easy to see which guys donât need a lot of actions
Most of this is in 10th in one form or another
Early 10th only had one detachment per index but they all got more in codex releases
Did you ever play a faction that didnât drown in psykers is the corollary to this is the thing
The psyker factions have loads of Stuff To Do Still tbh
Thereâs just no longer a totally unreactable phase
I think Grey Knights lost the worst in terms of psychic stuff but everyone else is pretty much ok
Tsons have a ton of wizard bullshit
SM and Aeldari both have a psychic detachment that's good
Csm have a good psyker themed one too even if it's not the best theming
Nids and gsc not so much
Almost every subfaction rule has also persisted through its just no longer specifically named subfactions
Who else? I guess guard psykers just kinda brain blast and give invulns.
my gf wants to play 40k I think, do I be selfish and play 9th or learn 10th with her
Play for points and STAY OUT OF MELEE.
I think 10th is the better edition
In terms of overall balance
But itâs up to you
10th is easier to learn/play, has more current tools available, and if you want to play with other people later then it's likely that's what they'll want to play
In this video, I'll give you some tips about free resources you can download to get playing 2nd edition Warhammer 40k sooner than you think
(if you want to of course: it's not everyone's cup of tea)
Resources:
New Recruit army builder (which has 2nd edition functionality):
https://www.newrecruit.eu/
Battle bible:
https://2e40k.com/Librarium/2...
In this video, let's discuss the Dark Millennium expansion for Warhammer 40k 2nd edition, and how it completed the Warhammer 40k experience.
I'll cover the contents of the box, the details of the rules, and a bit of background around this wonderful box.
Thanks to Richard from @bringbattlewargaming8720 for helping me with some images
And my budd...
Have you considered tho
No one should play 2nd ed.
2nd is a very incoherent beast because it's really just a collection of sub-systems smashed together.
Where each sub-system is fine in a vacuum, together it becomes a mess that plays twice as long as it should.
2e also ran into the same issues that WHFB 5th ed did, where it's HEROHAMMER, BAYBEE. Heroes had equipment cards and great stats and could be tooled into insane murdermachines with the right combo. Which is admittedly fun but doesn't make for great game balance, and 2nd was very...very unbalanced. To a hilarious degree.
(of course, the answer to herohammer was virus bombs or carnifex but, well...)
2e from my small experiance is very much a game built out of like 10 guys in the back of a slightly sketchy pub going "you know what would be cool?" writing it down on a napkin and publishing it a month later in a white dwarf
Thatâs like. Pretty much what it was back then based on what Iâve heard from interviews of various people who were working for gw at the time
My parent had one of these
I think it was a cardboard template in 2e though so not as old as I thought
But like this was a 3d thing
Like
Yeah I guess it was a stratagem you could take in those books
Yup!
But a reference to the 2e equipment card
2e had the cardboard template. Which I think was just a small or large blast template.
Fancy small
Aah, yeah.
i still have the old 3e book
Where half of it is just the official lists for every army that existed at the time
Eldar with Lascannons
IG Stormtroopers that have 5+ armor and lasguns
All the old 'Heroes of the Imperium' you could add to various armies like Confessors and generic Assassins
my partner apparently found a.... skyship landing pad from legends
bro has a thingamajig in her list
Yeah thats from back when they added fortifications
Has a force field on top
It was that and the original aegis defence line (with turret) and bunkers
And they just have rules to this day
skyshield landing pad!
this thing used to be cool
either a solid cover save for units on top or you could fold it down and float a flyer on top in hover mode for the entire game so you could rain death with your overpriced thunderhawk
sadly even in heresy it is mid now
I do think it's sorta a silly name b/c spearhead already is a militarized term so "at arms" doesn't really add anything
But yes cool Armiger detach
I am very late to this because I only realised it existed when I needed fixed artillery for my 30k Militia allies, but damn, the new Krieg arty is beautiful
massive improvement on the old FW Earthshaker
thudd gun returns
I wish it was more balanced in its own options, but I like em a lot
luckily I don't have to deal with that because I'm using it for a different army
ruleswise the rockets and the big mortar have most struck me but there's good reasons for all three
what's the meta weapon for the kriegers?
For the artillery?
yeah
It has 4 options each good for a different role, but the siege cannon is cool for being able to do decent chip damage on vehicles and terminators
The multiple rocket launcher is okay if you just want to harass infantry
The cannon is S12, AP-2, D3 which is crazy for indirect
T12 is like most heavy tanks
And most terminators are T5 3W
So it's pretty excellent into them too
I am used to the classic earthshaker cannon statline, which is S9 AP3 large blast
obviously the nature of a weapon statline has changed enough that neither the HH or 10e earthshaker actually has that any longer, but damn, that's a big laser beam
HH termies are T5 W2, so not much difference there
Subterranean Assault is such a peak detachment for Tyranids and i refuse to stay silent about it
how are gsc right now?
I remember starting a gsc army slightly before quitting in 9th, if I were to return id probably play them because harlequins are dead afaik
GSC are solid @sour sequoia is the local expert
Harlequins are one detachment in Aeldari right now unfortunately
There are 2 kinds of GSC players 4d chess positioning galaxy brain
its what I enjoy about them
And the people who lose hahaa
Admech are cool if you already own admech and don't have to buy more
GSC are very fucking good right now and have been all edition
the question is how many learning games you're willing to get pushed in the dirt for
also kind of how many neophytes you're willing to paint rn cuz the meta runs 80-100 of em
now I love that shit, inject it straight into my veins, but it ain't for everybody
Games workshop needs to craft another 1000 more Warhammers
They need to get more copies of Tomb World đ¤
re: Engine Kill in the video @rose hill posted, that is basically how Titanicus goes, with the exception that all those titans die real easy because otherwise it would be a somewhat boring animation
basically nothing above a Warhound dies fast in AT, even to warlord-grade firepower
to be fair that is a final cataclysmic clash after a long sortie where both sides have been worn down
that punch-into-gatling combo is the Titan equivalent of a 1-2, it is how you do it mechanically because it lets you farm crits on broken armour
very cute to see they animated it
I have killed many titans with that because my favourite maniple is rock-em sock-em Reavers
and I haven't even played much AT, it's just that when you run reavers it's how you get most of your kills
like, the loyalist titans got ambushed by a shadowsword earlier
so everyone's a bit low on things
I should really play the tabletop again, I want an excuse to field my storm surge
what, one shadowsword?
yeah that's a bit more like it
shadowsword platoon vs Reaver is an even fight, shadowsword vs multiple warlords is extremely not
yeah, it was an ambush and it ended basically as expected
titans took an initial hit and then the shadowswords were vapor

So, I claimed in TechDis that BattleTech might stand a chance against 40k. This is, on the face of it, a pretty insane proposal, but I have my reasons threefold, but don't wanna spam the chat because this could be big. ><
I think this is an extremely old argument that usually rotates around "warp travel is shit" and "chaos gonna getcha"
but in open battle I have very little idea of how they actually compare
my go-to maniple is the Ruptura, which is two Warbringers and three Reavers, and the party trick of that one is that the reavers can zoom zoom fast enough to just straight up pick up a sniper knight or shadowsword and throw it off the table when it tries to jump them
I would simply run up the sniper because he's not specialised in melee combat
My gut feeling from the dusty archives of when I cared more about this stuff is that Btech doesnât have the calcs or numbers to win
Well, yes and no. If the Imperium fully mobilises, BT dies. But that's the thing, the Imperium can't fully mobilise.
also this is the siege of terra so warp fuckery keeps letting chaos forces sneak up on them
in ways that generally wwould not otherwise work
oh yeah, while I'm Titanposting, I will just mention my favourite Legio, the Warp Runners
Legio Astorum are the only people insane enough to build a teleportarium that fits Titans
once they're done risking a stupidly expensive machine to aura farm, they are straightforwardly good at forced marches and quick repairs, but man is it good at aura farming
also battletech is on par with imperium normal weaponry
they lack the Nutty Stupid Shit
the battletech equivalent of Nutty Stupid Shit is like, strapping a gauss cannon to a medium mech
I mean fundamentally BT and 40K both run on capabilities of "howling nonsense"
the only downside of the warp runners is that I think their paint scheme is mid
this is just an ultramarine
Yeah. But my Big Point is that the Imperium can't bring that Nutty Stupid Shit to bear in numbers enough to matter.
also void shielding is a big advantage that battletech mechs don't have
from what I remember the mechwarrior games do the usual thing where you have half a dozen lads and the enemies have as many mechs as necessary for the mission, so that's presumably not a great guide
mech combat in mechwarrior is typically between stars or lances
which are groups of 5 or 4
going cross-eyed a bit. Err.. So this might end up in FASAnomics territory, but I'm going to give a big example of what happens when BT brings big forces to bear.
[Reply to:](#1161696278640594954 message) how big are BT numbers, anyway?
but there's a lot of lances/stars
your average Knight house is "a few hundred knights", your average Titan Legion is maybe 80-100 Titans
and one Legion + associated knight house is a force that can actually show up to a reasonable number of campaigns
a mech regiment is about 100 mechs
Btech mechs are broadly more comparable to conventional armor than 40kâs Big Walkers
Partially cause thereâs a lot of stupidly high tonnage tanks in 40k
My example is Tukayyid. ComStar brought all 12 Armies, which each one is like 600 mechs and an assorted bunch of fun stuff?
although often it's a demi-legio, which is authorspeak for "however many titans made sense for the plot, usually about 12-20"
and a regiment is roughly equivalent to a legion in terms of force org
So you've got like 300 armour, probably around 400 infantry, and 234 fighters. And there's 12 of these.
mech armies are basically only deployed in Maximum Shit
the main downside is that a mech is what, 90 tons and uses a real big autocannon as a significant armament?
I'm kinda guessing this is Maximum Shit, honestly, because the Imperium is fucking huge.
regiments are about the largest standard force you're ever ggoing to see outside of Maximuum Shit
and most houses can't field much more thann that
the great houses, comstar, the clans, etc are different
Most houses can field multiple regiments though.
the only mech whose stats I know off the top of my head is the Highlander because I think it looks cute
Anywhere from 20 to 100 tonnes.
[Reply to:](#1161696278640594954 message) the main downside is that a mech is what, 90 tons and uses a real big autocannon as a significant arâĻ
the great houses can field multiple regiments
OK, that's straight up not a Titan, that's a Knight
Yeah, BT cannot field Titans.
yeah titans are Stupid Sized and can step on an assault battlemech
and 600 knights is an unusually massive knight house
the bigger ones anyway
but not unprecedented
Something we're more likely to see thrown around is.. Lemme run the maths here.
I believe the old table for knight house size was literally 1d6x100 knights
battlemechs are going to be generally better armed than knights though
for the most part
I think the knights take melee combat with ease but struggle in a shootout
battlemechs don't punch, generally
60 BattleMechs, 125 battle armour, and.. 20 fighters?
BattleTech is willing to throw that around.
well, not quite, many battlemechs do punch
My vague recollection is that Btech numbers are generally lower than 40k numbers for the biggaton off but not enough to be dispositive
Also yeah, an Atlas will punch you, and you will learn why it has the Battlefists quirk.
it's not all of them but there's a good number that either can or are even set up to do it
like the hatchetmann
The biggest advantage they have is probably that 40k doesnât have the miasma of tiny range justifying super ECM
it kind of does, depending on the writer
So maybe itâs just infinity LRMs over the horizon haha
the Mechanicum definitely do
the opening of Titandeath is a chapter-long description of the ecosystem-level mechanicum war that's happening around the titan fighting
the hatchetman could pretend to be a weird chaos knight and I don't think anyone would notice
But yes, my big point is that 40k can't really field what BT can in a single place
as in, "mechanicum insect-sized bots are fighting each other inside the ducting, cyborgs and techpriests are killing each other on the deck, knights are shooting from the battlements, the battlements are on dueling voidships"
They have more but they can't bring it all to slam down.
Yeah itâs just not universal
one of the best chapters of that book honestly
60 knights and escort is a fairly normal knight house deployment, honestly
Yes. But that's not a normal thing. Lemme get a known 40k ORBAT.
600 knights is not, but at any campaign that features 600 knights you probably have Titans involved
Also the imperium can concentrate force like that but usually only after losing something important and reactionarily going at it
unless it's a forge world, which probably have dozens of titans on standby and a knight house on quick dial
So, as an example, Battlegroup Haephestus from the Indomitus Crusade, ignoring naval assets.
9 armoured/artillery regiments of Guard.
10 regiments of infantry Guard, 4 airborne
Oops, that went early.
forge worlds are like WH Fantasy dwarf holds in that they're theoretically incredibly obnoxious to take and fall in every other book to enable the plot
So my read is that a battle tech force would win a strong initial foothold and then either depending on era of imperium be overwhelmed by reinforcements or someone negotiates a human-human truce because the battlegroup is needed elsewhere
but they consistently have a lot of lads
3 lances of Knights.
1 Preceptory of Sisters, with 4 additional Commanderies.
10 Maniples of Skitarii
2 Strike Forces of Astartes
Assorted strength of other Astartes
Or they all get eaten by bugs
most imperial battlegroups are not equipped to fight a few hundred knights, but most knight or Titan battlegroups absolutely are
the guys in charge of giant robot punchan will throw that many giant robots around
Also the mechanicus would hear about these weird human piloted mechs and basically throw everything at capturing them
They would break out the Real Goofy Shit
And this is meant to be a representative deployment from the Indomitus Crusade. What even are these unit groupings??
[Reply to:](#1161696278640594954 message) 3 lances of Knights.
1 Preceptory of Sisters, with 4 additional Commanderies.
10 Maniples of SkitariâĻ
vague enough to justify your entire army, however big it is
a skitarii maniple has oscillated between 35 guys and an entire real-world division depending on the book
Well, I can safely assume that a maniple at least is 120 Skitarii, to be nice to them.
we have a canon version of this from Damocles actually, where the mech teleported in, marched several thousand skitarii at the Tau gunline, shot all the infantry to death, grabbed a few stormsurges and teleported out again, leaving literally all the guardsmen who had been screaming for help to die
So 1200 Skitarii is er, scary.
(losing a large fraction of their tinmen in the process, but they don't care)
Like I said, the real goofy shit
skitarii are honestly well within battletech capabilities to deal with
Overall thatâs like a reinforced division roughly
In terms of scale
Maybe 2
More in the sense of "that's a lot of souped-up fellas"
they're mean little infantry but they're only slightly more capable tham Scions
the mean part is probably the special weapons
I was thinking they were on par with Manei Domini.
plasma LMGs and depleted-uranium antimaterial rifles will put holes in mechs, since they put holes in Knights
and arc rifles probably aren't kind
Ooh, Skitarii field guns. Nice.
the skits vary hugely in how good they are
But basically, y'all's guess is that BT has like 6-12 months to rampage, and then the Imperium goes "Oh what the fuck are you?"
in their original codex they were the best damn medium infantry money could buy, in the modern rules they're barely better than guardsmen, and both of those are well-provided-for in lore
Then they get steel chair'd.
(and then the 30k Skitarii are two metre tall tribal wariors with plasma gunlimbs who will happily headbutt space marines, although they're still not quite on that level)
Dpending on location and era yeah
If they land somewhere in the imperium nihilus its gonna be a long time
I feel like the IoM would kinda Damocles them? But that also implies they get, well, ground to a halt somewhere.
this is the setup for one of the campaign books that is About Knights, and as such tends to involve the imperium having a planet completely stomped by way too many giant robots before Hero Knight House has to send in all the knights with their sacristan battlegroup
tbf moooost power scaling arguments kinda go like âimperium gets its dick smashed by [competent force] until somebody high enough up has a hissy fit and drops exterminatus ordersâ
The imperium grinds to halts in places because there's always a bigger fish
which is not as common as just throwing more guardsmen and a few marines at the problems but absolutely happens
Which is why my actual prediction is more like, the imperium goes "oh these are other humans" and negotiates some sort of temporary ceasefire
I don't think the imperium is that sensible unless bobby G is in the general area
Meanwhile the mechanicus still tries to steal everything not nailed down
or they attempt to attack Stygies VII in particular
This leads me back to Cawl moving to NAIS.
and then if Legio Invicta or whoever is nearby and decides they want to walk here then you have to deal with 4d6 Titans, who are just going to stand wherever they stand and you can't really deal with them unless you have a lot of those battletech jumpy dudes
Elementals?
Yes
probably good for a surprise titan boarding operation, but Titans tend to have Myrmidons on board, who will give those a damn good fight
Again its going to depend super heavily on era and location
But ultimately if the imperium can concentrate any sort of force its over
one of the best fights in Titandeath is "Sanguinius and the Sanguinary Guard do an orbital drop directly onto an imperator titan"
And at best for battle tech its eternal grinding war. Which, to be fair, everyone involved is used to
they win, of course, but the Titan myrmidax go kill for kill with them
I think BT vs the T'au would be very funny though. Either the two can vaguely cooperate, or they immediately go into total war mode.
The most "ah shit, again?" Outcome
oh yeah, standard skitarii air defence platform, which your average titan legion has a bunch of just kind of standing around
not posting this for commentary reasons but just because I think it looks kind of cute
We have that too! :D
it's the one big camera lens and tiny grabby arm
like most mechanicus tanks they look kind of like shit but somehow fit an energy shield and a neutron laser onto that tin can
I mean isn't a skittari vanguard deployment at scale ecosystem wrecking
With Radium nonsense
Hold on, I have an armadillo-looking fella to show off.
yeah, but a Skitarii Vanguard deployment at scale is ten million skitarii, because the Mechanicus is one of the factions that occasionally remembers what scale it's meant to be fighting at
I don't know why this is a GIF.
https://cfw.sarna.net/wiki/images/a/a0/Heimdall_ground_monitor_tank.gif
space marines tend to cap out at a few thousand dudes, but Guard and Admech are occasionally written at genuinely impressive scale because they don't have to protagonist all over the place
Also I do joke Crisis Suits are Elementals not battlemech
Honestly, I think BattleTech can deal with Guard pretty easily.
Riptides are like light battlemechs
guard are chumps until they're not, as usual
^
XV-8s and the like call more into the ProtoMech area.
[Reply to:](#1161696278640594954 message) Also I do joke Crisis Suits are Elementals not battlemech
Protomechs that small?
Okay, Guard infantry is not an issue. Guard armour and Guard artillery yes.
[Reply to:](#1161696278640594954 message) guard are chumps until they're not, as usual
They're like 2-15t?
[Reply to:](#1161696278640594954 message) Protomechs that small?
the one thing that might make guard quite nasty is that they have lascannons everywhere and lascannons are actually quite good
ProtoMechs are just fucking weird.
average lasgun squad not so scary
I mean yeah the point of guard infantry is to dig fighting positions for the tanks :p
ah, here's the book I was thinking of, let me see if it mentions knight numbers
A crisis suit is like 1 and a half guardsman tall
Yeah the 40k calc advantage kinda manifests there
It's tiny compared to most mechs
(solid 6/10 book, don't regret reading it to kill time)
My vague recollection (so maybe donât take super seriously) is roughly plasma gun=medium laser
Okay, that's just some big battle armour.
it's the Knight Book, so it's literally "five knight houses land on one planet and have a civil war"
Yeah Crisis are orbital drop battle armour
Which makes a weapons platoon a credible threat to a mech
also: nova guard, please stop doing this
skimming Titanicus legios
press button to fire extremely BM laser, titan immediately starts complaining loudly
I like to refer to Elementals as Jump Termies because that's what they'er like to me.
as I understand it, Elementals compare similarly to Less Grimdark Thallax
Teleportation covereth many sins
Strategically, sure. But they're faster tactically.
they are about terminator sized
and come with jump packs
3+ save, T5, 2W, which is slightly worse armour than a terminator but similar beef
I can see that.
[(click to see attachment)](#1161696278640594954 message)
Yeah, I can see Elementals and Thallaxes being largely comparible.
T5
Crisis suits are on the 10th ed scale now, which is different to the HH scale the thallax are on
more wounds, more toughness, more firepower just everywhere
let me check 7th ed crisis suits
Honestly thr biggest battle tech mismatch is gonna be space power
Absolutely. BT can level it with boarding, but that's risky.
yeah
I have to say though, this has been a deeply enjoyable conversation.
Boarding? Huh
3+ save, so and 7e thallax had 4+, so they have slightly better armour but are slightly squishier
I feel like any Battletech vs 40k fight is lost by Battletech in space, because even the big Clan warships are goofy nothings in 40k's naval space.
Enjoy having Battle Armour rattling around in your 10,000 year old ship.
[Reply to:](#1161696278640594954 message) Boarding? Huh
Old scale XV8s are basically just big space marines
crisis suits get way more guns than Thallax, but thallax are better shots at base and, strangely, have better sensors
Up for a good old game of space hulk then
Something something presumed eaten by locals
mechanicum tech is weird
Crisis being t4 even in 7 is wild
Oh man this is now a really old joke
7th was a strange edition
Is teleporting just completely reliable now retroactively in the lore?
The problem 40k has is DropShips. They're big enough to fend off aerospace fighters, but small enough to avoid big guns.
hang on how big is a dropship
Like, Very variable.
because 40k space fighters have a bit of lore-inconsistency here too
Anywhere from 200t to 100,000t.
sometimes they just use thunderbolts, which are WW2 planes with lascannons
40k space fighters are Manta sized
in BFG they use Space Sharks, which are 70 metres long
and then the Dark Mechanicum use the squidbots from The Matrix but way bigger
The iconic ones are 1,720t (Leopard) and 9,700t (Overlord)
Though those are both BattleMech transports.
I can't believe I'm saying this but the HH stats for Marines, Mech and Imperial Militia feel more reflective of what I consider a good interpretation of the lore than either the 1e HH stats or the 10e stats
Wait barracuda
you can make militia who can fight marines, but they'll probably be more expensive and more specialised
The premier Elemental transport is 3,000t but carries 75 of the buggers.
