#Warhammer and Such
1 messages · Page 154 of 1
Anything is possible but it’d be very unlikely
True
Given that their whole thing is "never falls to corruption" it seems like a bit of a stretch
Well not even in a like
Like its Your Dudes you can do whatever
"Bleeeeeeeeeh I'm a chaos marine now" sense
Just like
"Holy fuck this place is a shithole, why am I fighting for it"
Itd be a stretch
I dont necessarily think Grey Knights are huge on imperial creed so much as "hell is real and someone's gotta deal with it"
Yeah which gives me a pause here
The GK answer to practically nobody and are cleared to blue-on-blue anyone they please cause they say so
Them being renegade probably wouldn’t change their behavior a lot
That's also true
They also are recluses to an extreme and interact barely at all with society
...yeah so ultimately they probably wouldn't even notice if one of their own went renegade lmao
They are one of several factions with the I Do What I Want paper, but also have the guns to back it up more than others
As long as they don't just go full "I'm a chaos marine now"
Yeah - an individual breaking away from em would be rare because all chapters are cults but theirs is a Super Cult and nobody gets away from the brainhacking
"I do what I want and if you wanna stop me I'll blow you up with my mind and also my big bolter"
I think its one of those things where like GW would never write a canon renegade grey knight because thats not really what GK fans care about or like
This is why the Exorcists are the superior anti-daemon chapter
No, the Grey Knights are better solely because they have the coolest looking helmets
Your mother
Like the red corsairs are kinda the poster child "renegade but not that chaosy" marines
More seriously, was thinking like a Rogue Trader's compatriot or something in the same vein as the Space Wolf in Rogue Trader
A rogue trader can have non-renegade Astartes around
Ulfar, that's his name
Ulfar isnt a renegade
...is he not?
Thought he was
Given how detached he is from the rest of the Wolves
No he just hangs out with you because he can't get home to his chapter
Huh
Yeah he’s just a kidnapping victim in the middle of nowhere
Then I guess this whole line of questioning was kinda pointless ultimately
Also like rogue traders can do that
Rogue trader spoilers ||the drukhari killed the others and he survived by being fun to watch kill stuff||
Just like "I delivered you ten tons of bolter ammo, I thus contract a single marine as my bodyguard for 50 years"
Tbf 50 years is barely anything to a space marine
One of the other notable people with the big I Do What I Want paper
Back in the day, Rogue Traders could requisition Space Marines
It was part of the powers of the Warrant of Trade
Rogue traders have a "i do what i want" pass but are generally speaking still aligned with the imperium
...reminds me, I still wanna play a Rogue Trader captain that's secretly working with the t'au
Grey knight hanging around a Rogue Trader and stabbing demons with them is pretty plausible, Chaos Grey Knight less so, since having corrupted grey knights as precedent kind of destroys the entire selling point of the Grey Knights.
Port over my Darktide psyker because I mean, look at her, that is the most Rogue Trader looking psyker I have ever seen
Yeah, yeah, and afaik it's just
Kind of not really possible
It’s possible it’s just never happened
You dont even need to secretly work with the tau
Tbh wouldn’t have to be secret
A RT can just trade with the Tau as long as they dont like really piss off the inquisition in the process
Just point to the paper
True, but you can probably worm your way into more places if you keep it on the down low that you're just a t'au loyalist
And don’t step on too many toes
There's a very funny moment in one of the Black Library books where some guy lies about having a Warrant of Trade but the Archmagos likes the cut of his jib and gets him a real I Can Do Whatever I Want license, using that exact phrase
You can also have a character who just believes in being a decent human being without being aligned with the Tau
You had a good fake but I made it real so now you work for me is a good way to make friends.
"I have a Warrant you know! I can do what I want!!!"
"Alright let's see it."
"...okay so maybe I lied."
"I like the balls on this guy. You're getting a Warrant today my boy."
I do love the occasional story of a guy just admiring the chutzpah of a huckster and just going “yeah sure I’ll just make you official”
That being said, being a rogue trader does necessitate some level of "running an imperial voidship" which does require tens of thousands of peasants living generationally in your ship
Aye
You can try to be like kinda nice to them but the ship doesnt run without the peasant horde
Also aye
Though there's something to be said about keeping the crew happy and not prone to a mutiny
I think I'm late to this but there's the option of the funniest Raven Guard successor chapter which could be lying rogue grey knights since the Inquisition has no fucking clue where the chapter's from
Much less of a headache to just not actively treat them like dogshit and thus not worry about everyone revolting and ripping you to bloody tatters with their bare hands for being such a fuckass excuse of a person
I learned many funny things trying to find an RG scheme that sparks joy
they got some wack shit
TBH like do an iconoclast run in rogue trader and I feel like that covers about how feasibly nice you can be without things just blowing up in your face
And multiple times in that playthrough things do blow up in your face for being a bit nice
Cause remember, this is 40k, where everything sucks all the time everywhere and we can't have nice things
RT spoilers again ||Right up until you're really nice and they revolt anyways because oops you were nice to genestealers||
I gotta play RT
You still can be person so nice that it confuses other people but like the setting is full of stuff that blows up in your face as a given
Its excellent so far, im in like act 4
Much better than the other owlcat games
I own it and have not really cracked into it despite being like the only game that has the faction I play because I'm way too busy painting the damn faction
I also think 40k is a setting where one nice person is pointless
You can't stop the generational slavery inherent to running your ship
Because if you do it falls apart
Tbf I feel the issue with that is trying to stop it too fast
Like that's the sort of thing you slowly ramp down over years
Its been that way for millenia
To wind it down would require a generational amount of effort
I like the story potential of like "one good-intentioned person in a inherently cruel system who is both aware of what they cant do without having everything explode, but still tries where they can"
Which is time you dont have
Because the world is ending, you are stretched thin, and the enemy is everywhere
Like kindness in a cruel world not "then the tau come and give everyone healthcare"
Yeah i think one person "fixing it" is just like
Setting bending wish fulfillment
But trying is different
...yeah, ultimately
Which tbh has ended up being my power fantasy lately of like
"Ridiculously fuckass strong character starts unfucking things marginally"
Mostly due to certain real world events making me need something to stop myself from going fucking insane
40k is a pretty poor choice in setting for that unless you are just writing complete fanfic power fantasy
Yeah, I know
Its a fundamentally fucked setting
I also know and that's what makes it fun but at the same time
The power fantasy persists
Thought I think there's still value in the idea of slightly unfucking your corner of a fucked situation beyond your control
Anyway, Rogue Traders, space marines, might try to play a Grey Knight somewhere that's pootling about with a Rogue Trader assuming I can find a game that'd support that
Yeah, true
You'd be playing an end game character in any system
Christ
Guess that makes sense, given they're space marines with space magic n shit
I mean, W&G does support uptiered characters
Aye but the whole party would have to be down to clown for that
I mean, sure
Probably rough to find in a random group tho
Aye
Always rough finding a random group
Or even just finding a GM
I found one a while back but they just fucking dropped our group because their friends apparently heard about them running a Wrath & Glory game and wanted the GM to run it for them instead
Which I'm still kinda upset about ngl
It was pretty much exactly what I wanted out of a space marine game lol
Sounds fun as hell
Big dumb action heroes do big dumb action things all over the shop
Maybe I can coax him into another one...
Do kinda wanna play in a W&G game where the party are like, some special forces of t'au auxiliaries off doing special forces shit
Briar's guy shot himself in the head because of a psyker, had that break the mind control over him, then whipped around and one shot a tank
God that was cool yeah
Yeah that sounds about right for an Astartes lmfao
It seems like a good time
If nothing else than because it's something besides the usual "You're Imperium servants" story
It was tau auxilleries fighting an imperial crusade
Aimed on retaking their sub sector
Ooooooooooooo fun
Tyrannic War Veteran Lamenter mustering just enough willpower to point his plasma pistol at his helmet after being influenced to shoot his squadmates in the back, uttering "Never again." and using the sheer pain and shock to snap himself out of it
Oh shit he tanked a plasma pistol?
That's a lot more impressive than I thought, I figured he blasted himself with a bolter
Mhm
We survived a lot of bullshit
Half his face had already been scarred from a tyranid bioweapon, it didn't make him any uglier
My primaris gorilla bashed a bloodthirster and tanked a keeper of secrets
Oh yeah, for the ending we threw down with 4 greater daemons at once after looting an archaeotech vault
My apothecary jammed a stasis nuke from the Old Night into the chest of a plague marine and booted him into the loving embrace of a Great Unclean One
Bet they both had a good laugh once they got to Nurgle's Garden
"DAMN BRO DID YOU SEE THAT SHIT, THAT FUCKING RULED"
Whereupon a 10m radius received all the concentrated power of full scale atomic weapon and were utterly vaporized
Oh yeah for sure
they get the i do what i want pass until they have something that's of interest to the inquisition.
yeah i said that
ah sorry, missed that
finally, the emperors celts primaris lieutenant
I bet Maldacor and Alpharius were good buddies, or were they?
All we can know for sure is that he's dead
We know it’s a lie that Alpharius was found on Terra and raised by the emperor and malcador
But idk where that leaves things
Wait, why would you lie about that
Was Omegon found somewhere else?
... Oh ok. A lot of this is excellent 40k dumb-silly
I wonder if they will pull a Princess Switched: Switched Again and it will turn out they were in fact triplets
I just imagine there is a machine deep bellow the imperial palace that pops out a fresh alpharious every once in a while.
Alpharius, Omegon... Gork, Mork... 
You know, for fun!
Was the emperor a jojo?
Do Marines ever transfer to different chapters?
Only in the sense of successors going to refound a primogenator chapter
And The Deathwatch
Are Ultramarines primogenator?
Yes
the first founding chapters
Ultramarines, Blood Angels, and Imperial Fists have all needed their successors to send them marines so they didn't go extinct
Interesting 
You also have overstrength chapters splitting off a few hundred into a new chapter
There's also the pre-heresy in-universe conspiracy theory of "Isn't it interesting that when those two Primarchs we don't speak of anymore got Damnatio Memoriae'd, the Ultramarines got a giant numbers boost"
There is also the "weird how a bunch of loyalist chapters got a bunch of new people after the Horus Heresy"
I mean at least that one has the fact that loyalist defectors of traitor legions exist
Which I guess now that I say that there is no reason something similar couldn't have happened with the damnatio memorized ones
I love that one because it’s both suspicious and also like
The ultramarines were always gaining in numbers
Leave it to the administrative marines being good at improving their numbers
UM also not especially the type to think leaping into the fray is a fun exhilarating time
And that reduces casualty numbers somewhat
Turns out the way to keep your numbers topped off is to have a logistics expert as your primarch. Who knew!
Or, just never get hit by being too fast
guy who correlates everything with the Ultramarines getting larger
What if the limited numbers super human strikeforce just rode fast vehicles that would liqify regular humans and killed fast and left before anyone could catch up.
I suspect whoever wrote the ad copy for those vehicles underestimates a baseline human's G-tolerance
What ad copy
I think it’s funny how most modern warplanes have lower g tolerance than their pilots
There's no sense in really trying to build one for higher G than the pilot's
Figurative ad copy
Really the relevant difference between human and supersoldier when it comes to hopping on a space-bike is that trying to swing a sword at Formula 1 speeds would take a normal human's arm off
I was glazing White Scars
Formula 1 Speed is slower than I'd expect for 40k jet bikes
White Scars (generally) don't have jet bikes, they have ground bikes
Jet bikes are for named characters and Custodes only
Well they don't anymore
Oh, huh. That's kind of surprising. Obviously there isn't any point in designing a plane beyond the combat capabilities of a human, but what ends up being the typical limiting factor for a plane's G-tolerance?
(There's IIRC one Dark Angels jetbike character and one White Scars jetbike character)
Airframes bend
And that poor sad White Scars character on foot. Though they probably don't sell that discount box anymore lol
It's only designed for so much bendinh before it actually shears itself apart during a turn.
You could design it to go fast still turn at higher G's but that requires more nearly everything engineering and therefore more maintenance
Oh right there are still plenty of jetbikes about in the Heresy era
GW says only cool characters can be jet bikes in 40k
Ah, ok. Is this a thing due to changes in materials used? I'm under the impression it wasn't the situation historically
Jets go a lot lot faster than previous aircraft
I thought for jets too
(that is, it was until very recently airframes had more g-tolerance than for humans. Though I wouldn't be surprised if there is nuance here about types of maneuvers affecting this)
It depends, WW2 aircraft could reach 12G but one they'd probably crash but they didn't go fast enough to shear itself. It'd bend the frame so bad it couldn't fly for more than hour before it fell apart and was no longer flight worthy without a metric ton of maintenance.
Physics involved past like Mach 1 is different and wild.
Warhammer aircraft are built like bricks aren't they?
And aren't all fighters happily both atmo and space?
I should say imperial aircraft are built like bricks
Imperium would make F4 engineers, proud and horrified.
Wings break
Under a full load an F35 can only handle like 3.8ish gs
Its cause dogfighting doesnt happen anymore
So theres no point in making a dogfighter
If you're within dog fighting range you've done something real wrong, most target acquisitions nowadays is like beyond visual range
It’s also very heavily laden
It's wild how much stuff an aircraft can hold (I do often underestimate their size, but still)
Do you think orks need to close their cockpit windows when they go to space?
Theyre mahoosive
Gets in the way of the wind in your face
Obligatory:
Love the Tau propaganda posters
let he who has not bodged a terrible design with way too much raw force cast the first stone
he says, looking at his Factorio base
67% done with my neophytes lads
I love holding twice the model count of every other army in deep strike
I love the gsc models
My ass would not get them painted fast enough to play with them painted like. Ever
My take is that it's Omegeon that was found on terra and raised by emps and malcador
As he starts the book with "I am alpharius. This is a lie".
Alpharius Anonamous. It's like Alchoilcs, but for deranged plots that'll make the imperium stronger by cutting out hte rot this time i swear
Hey now, Agents have plenty of useless goobers.
And almost as many in reserve!
Honest to god some of the most dynamic matches for my army being the Imperial Agents 40 cop infiltrate and bajillion breacher reserves is
Really something
Honestly if Agents just had a proper army rule I think they'd be doing better.
But I have found agents kinda gets outbullshitted by GSC
Yeah you just don't get a gimmick to gimmick back with.
Cop squad does not enjoy the purestrains + bikes rush, and that usually clears enough space to blow out everything else when neophyte hammers drop
I'm curious how it works out vs the new LoV dex. Need to get my GSC playing friend out for a game soon.
played into the best LoV player in the region round 1 of my RTT on saturday, I can show you lmfao
I am become free overwatch Steeljacks, destroyer of worlds
Volkite steeljacks went brr?
I couldn't even tell you what the rest of the army does just that the vehicle overwatching + steeljack precision overwatch on 4+ with like 36 fucking plasmas will just remove Host of Ascension from the game
that unit is 160 points and killed about 900pts of my army
That was only the one freebie right? Not multiples since it's not actually a lets you do it again rule?
Leagues of Votann
Brandfast Oathband
Strike Force (2,000 Points)
CHARACTERS
Memnyr Strategist (45 Points)
• 1x Autoch-pattern bolt pistol
• 1x Close combat weapon
Ûthar the Destined (95 Points)
• Warlord
• 1x Blade of the Ancestors
• 1x Rampart Crest
• 1x Volkanite disintegrator
BATTLELINE
Hearthkyn Warriors (100 Points)
• 1x Theyn
◦ 1x Autoch-pattern bolt pistol
◦ 1x Close combat weapon
◦ 1x Ion blaster
◦ 1x Weavefield crest
• 9x Hearthkyn Warrior
◦ 9x Autoch-pattern bolt pistol
◦ 9x Close combat weapon
◦ 1x EtaCarn plasma beamer
◦ 7x Ion blaster
◦ 1x Magna-rail rifle
DEDICATED TRANSPORTS
Kapricus Carrier (75 Points)
• 1x Armoured hull
• 1x Magna-coil autocannon
• 1x Smoke Launcher
• 1x Twin magna‑coil autocannon
Kapricus Carrier (75 Points)
• 1x Armoured hull
• 1x Magna-coil autocannon
• 1x Smoke Launcher
• 1x Twin magna‑coil autocannon
OTHER DATASHEETS
Brôkhyr Thunderkyn (160 Points)
• 6x Brôkhyr Thunderkyn
◦ 6x Close combat weapon
◦ 6x SP conversion beamer
Brôkhyr Thunderkyn (80 Points)
• 3x Brôkhyr Thunderkyn
◦ 3x Close combat weapon
◦ 3x Graviton blast cannon
Brôkhyr Thunderkyn (80 Points)
• 3x Brôkhyr Thunderkyn
◦ 3x Close combat weapon
◦ 3x Graviton blast cannon
Cthonian Beserks (200 Points)
• 10x Cthonian Beserk
◦ 9x Concussion maul
◦ 2x Mole grenade launcher
◦ 1x Twin concussion gauntlet
Hekaton Land Fortress (240 Points)
• 1x Armoured wheels
• 1x MATR autocannon
• 1x Panspectral Scanner
• 1x SP heavy conversion beamer
• 2x Twin bolt cannon
Hekaton Land Fortress (240 Points)
• 1x Armoured wheels
• 1x Heavy magna-rail cannon
• 1x MATR autocannon
• 1x Panspectral Scanner
• 2x Twin bolt cannon
Hekaton Land Fortress (240 Points)
• 1x Armoured wheels
• 1x Heavy magna-rail cannon
• 1x MATR autocannon
• 1x Panspectral Scanner
• 2x Twin bolt cannon
Hernkyn Yaegirs (90 Points)
• 1x Yaegir Theyn
◦ 1x Bolt shotgun
◦ 1x Close combat weapon
• 9x Hernkyn Yaegir
◦ 1x APM launcher
◦ 7x Bolt shotgun
◦ 9x Close combat weapon
◦ 1x Magna-coil rifle
Hernkyn Yaegirs (90 Points)
• 1x Yaegir Theyn
◦ 1x Bolt shotgun
◦ 1x Close combat weapon
• 9x Hernkyn Yaegir
◦ 9x Bolt shotgun
◦ 9x Close combat weapon
Ironkin Steeljacks with Heavy Volkanite Disintegrators (180 Points)
• 1x Steeljack Theyn
◦ 1x Heavy volkanite disintegrator
◦ 1x Plasma knife
◦ 1x Preymark Crest
• 5x Ironkin Steeljack
◦ 5x Heavy volkanite disintegrator
◦ 5x Plasma knife```
That looks very solid.
I did find out he's been in the top 100 NA leaderboards a fair bit, bounces back and forth with another guy. I thought all the Northern Rockies top 100 folks were down in Utah this weekend so I told our TO "give me your strongest battles, I am your strongest soldier" and he just started laughing his ass off
I do not get blown out like that by people who are not on the leaderboard so I think I am Okay
Any other thoughts on that from the recieving end?
the disembark strat for brandfast is currently busted as shit, expect an FAQ because currently Berserkers can reach enemy home objective turn 1 with almost guaranteed charge odds
buuuuut if your TO lets you use it as it currently stands: go wild
Oh yeah.
The didn't leave in the movement phase so I can do whatever I want thing is clearly an unintended loophole.
I honestly dunno most of the stuff because he didn't have tons of spenders for yield points, but I really like the motion they seem to have now instead of dumbass grudge tokens
Your army is probably the wrong one to ask this but was he getting value from the Magna rail forts?
would love to report on a game where I know enough to just ignore steeljacks or run all my round 1 trash at them and then play the game for real
because I saw absolutely fuckall from the rest
And yeah YP is way more dynamic and interesting a mechanic.
in every game after mine? worth their weight in gold. It's just that I'm Fucking Genestealers, Lmao
I assume he just worked up to Fortify Takover ASAP and stayed there?
I too got rinsed today but in a less interesting way
getting some first games of HH3 in
Dracosans mean
well, one Dracosan is just a fat, slightly tougher Vindicator but they're assault transports, heavy artillery and suppression fire in the same unit, so they have no reason not to bring six of them and each comes with its own CQC defence squad or blob of objective cappers that it dumps out when threatened
on the upside, if Ursarax touch Solar Aux infantry you find out very quickly that yes, they will blend
Just about. Was kind of an interesting/weird RTT with all our usual pros missing, buncha "guys doing their best impression of the average Yasuo main" with their Super-Busted Pro Strat marines armies
and then my ass getting fed to the remaining pro players in town while these guys looked in and shit talked our best players for not being able to kill T3 5+ trash
I did not realize people just literally have not read the GSC army rule
I will say that dracosans look sweet
Dracosans are cool in LI too.
A lot of people don't know the army for how well it's been doing.
I'm straight up running 2 in my knights yeomen detachment. Being able to ram a siege tank atvan objective and puke out 20 guys with heavy flamers to take it in a knights list is just gravy
this was just an online game so no fancy models, but they're still neat tanks
oh yeah, I hate the heavy flamer spam
these guys were mostly axemen in the assault transport det, so my Ursarax pulped them, but they still outscored me
I need a unit specially designed to deep strike into the backfield and nuke all those 120pt basilisks
Cool 12 on my frontline and solid wound count meant they didn't hurt much but they prevented some of my backline squads from scoring by pinning the magi bossing the squads around
Don't the leggy boys outflank?
Vorax? yeah, but they don't do very much else
they badly need cybertheurgy support, they have BS3/WS3 rotor cannons and irrad flamers
not good for taking out tanks, even RA10 tanks
I've looked at automata for a while 5 minutes while contemplating that goofy detachment for knights
current plan is to take a termite, put a melta techpriest inside and then fill it with those 10pt Echidnax bots
they're as tough as Thallax, and they have two S8 D2 attacks each, so they can soak fire for meltapriest and if left alive to touch a tank that isn't rear armour 14 they will shred it
pop up, fire blast melta at 1-2 basilisks, priest melta at another, demand they clear 24 T5 3+ wounds that I put there for 240pts and then punish them if they don't, because I have a bunch of scoring cuttlefish
not sure if it'll work in practice, a techpriest is quite snipable if they have Precision Shots around, but it's a decent theoretical compared to the similarly priced Thallax squad that gets more meltas but has to focus fire on one tank
To be fair, right, most snipers aren't going to be near the deep backline
Nemesis Bolters can reach you from 48" away but barely anyone is taking them when Seekers exist
seekers aren't so bad at range either, I would at least need to blow them up first
30" range is a lot shorter, they're gonna be near the midline if not deeper
I think im gonna homwbrew doodle an imperial domain in open revolt Successfully
With the revolt having started due to the head of a noble house fucking up and getting himself slated for execution so he just decides to rebel, and Accidentallies a populist uprising in the process
real Han dynasty hours
I did realize This Was Literally Liu Biu
Rules question. Space wolves helm of the beast slayer, it reduces AP of attacking character, vehicle, or monster models.
Does that mean that a unit who had a character leading them is made up of character models?
If it intended it to be the whole unit it’d say character, vehicle, or monster units
Is my read
Since the unit inherits the keyword but individual models do not (and RAW models’ attacks are resolved one at a time)
Thanks!
Yeah it specifies model not unit
cool tank of the day: Mechanicum Krios
apparently this thing is layered in energy fields like it's imitating a Culture Mind, so it qualifies as an assault gun despite having effectively zero armour
cheap, cheerful, has an exorbitantly heavy main gun for the price and they'll outrun anything else with tracks when pressed, they're absurdly fast
the tank-hunter variant with the big snubnose lascannon thing has to sit still for best effect, but being able to zoom 20" a round to set up is still pretty good for ambushes
The top-left looks like a horn, presumably to announce your army
We Got Doomsday Ark At Home lookin ass
I don't know how different 30k movement is compared to 40k, but 20" seems comically fast for a tank
lightning cannon, same as the one on the Knight Magaera
I do agree it looks cool though
Oh, I just noticed the person. I would probably prefer if they weren't visible but w/e
specifically they're 14" move and Rapid, which means they can roll the full 20" and still fire the main gun
they'll keep up with Land Speeders on any terrain that isn't literally impassable for ground vehicles
Kind of ridiculous lol
the little crab-shell thing he's in kind of folds up into a pod when under fire
it's exposed on the models for the same reason every IG tank has a guy standing up in the cupola, presumably
the tank destroyer version wants to sit still for best effect, so you roll it out, find a good camping location, zap someone and then book it
the lightning cannon, however, is barely less accurate on the move
Mech armour is this incredibly strange mix of "that would never work" and "this is actually a fun doctrine"
What's the top-right needle gun?
irrad cannon
liquefies all soft tissue within the effect radius, negligible effect on non-organics
not my preferred weapon option, I prefer the versatility of the anti-tank pulsar and the lightning cannon
the pulsar-fusil in particular is four shots while stationary, does enough damage to reliably put down a Custodian or chunk a dreadnought and has a very good suppression value because nobody wants to walk out into the burst fire lascannon
falls off a bit against Land Raiders and similar heavy tanks, though, doesn't quite have the penetration
I feel the Krios would be a total joy to use if we ever got Wargame: 30k
just blitzing around setting up cheeky ambushes
and "fuck you, my scout cars are assault guns" is very mechanicus
sadly mech does not get anything that mounts a Demolisher Cannon so we can't truly do Doomsday Ark Spam
that's Solar Aux, they can put those on their transports
we do get the Brass Scorpion, which is mostly notable for being 'ard as nails
15W, T8, 2+/5++ and reduces the damage of all incoming hits by 1, in a world where lascannons do 2 damage, meltas do 3 (unless you're a vehicle, which it isn't) and giant neutron lasers do 4 and have two shots per tank destroyer
I'm so glad that thing is good for once, it's such a cool model
you can also get masterwork krios tanks if you take an archmagos who has tank autism rather than any of the other special interest options available, and then they just flex on everyone with Leman Russ armour, Dracosan hull points and Javelin speeder speed, but those qualify as Archmagos pet projects, not the mass production version
I thought it looks like a ray gun from a 1940s SF serial
That is probably what they were going for, ha
all the lightning guns are like that, yeah
fiction-wise they're the classic "atompunk gun that shoots black lightning and reduces you to smoking boots" B-movie weapons, except scaled up to HMG or armoured vehicle sizes
mean stats too, although hard to get in quantity
AP3 blasts are quite rare in Horus Heresy, and the rest of those rules basically mean "AP2 and 3 damge on 5+ to wound" so they can knock out 3W elite terminators/custodes
What does shred do now?
Is it extra damage?
i noticed my warpfire guns lost pinning and got shred instead 😭
I was worried we lost psyker Praetors but turned out that just stayed in the book
They also went down to strength 5 but fair enough thats much more meaningful than 7->6
Shred is +1D on X+ to wound
Breaching is AP2 on X+ to wound, Rending is autowound on X+ to hit, Critial Hit is autowound and +1D on X+ to hit
crit is really mean, especially in duels
someone like Lorgar can sometimes beat superior duelists just because he has Crit 5+ and as such any hit he lands against higher weapon skill is going to autowound for 4-5 damage
What does the basic lighting gun do?
heavy bolter but spooky
not too notable in and of itself but good for two random thallax to have in the special weapon squad, since they're cheap and can potentially stick a status on a unit
any thallax in the squad can take special weapons now, so I'm liking the idea of running 4 multimelta/photon thruster and 2 lightning guns just to take the first wounds and status guys
4 multimelta oooo
Also tempted to do Archmagos lacry
@vital barn is mechanicum solid in this edition? ive been eyeing them from across the bar for a while
Odd but solid, looks like
Your transports suck and all your scoring units are slow, but you slug it out with the best of them
Definitely the best internal balance mech had ever had, I can't think of one genuinely useless unit
although I still wish Magi could get jump packs and the transports were less janky
What makes the transport janky?
The faction is split into half a dozen techno-arcana, each of which is its own faction
this is mostly not a problem but transports can only take their own faction and your transports are usually Macrotek, which is almost entirely tanks
so your tanks can't carry anything worth carrying
The Triaros and Termite can pick their keyword, but the Macrocarid is locked to Macrotek so it's a paperweight this edition despite a solid statline
That's a bit silly
thanks!
adeptus sororitas writing the chronicle for her abbey spends two paragraphs describing her canoness and how she looks in her new armor and her haircut, then goes "also the sector governor was there" then spends five paragraphs writing about the governor wife's dress
Some disentangling of the problems caused by the army having six different factions and jump pack wargear options for Magi would fix 90% of the issues I have with 3.0 Mechanicum
jump pack magi, wargear options for Echidnax servo-automata and free choice of keyword for the Macrocarid
most of the units themselves are pretty solid, they just have the occasional attack of skornergy
Chat
I forgot
Not all demons have a 4++ any more

Playing chaos daemons is suffering
They have a 4+ invulnerable
IIRC some are 5++ now
Invulnerable and feel no pain?
By convention, FNPs are +++
Jet pack texhprirst pls
do anyone know the classical song that was played in the reveal trailer of chaos knights army? i cant tell if its bach or vivaldi
the first one ever (before they announced the knight abominant)
i think its the 8th edition one
but i cant find anything about it
You have a link to the vid?
Militia and Cults army list is out for 30k
looks really good this time around
it's still a mostly second-line army, but there's a lot of juicy provenance options, you don't have to pay points for them and they've gone out of their way to let people use their existing armies like GSC/Votann/Guard here without problems
great for seasoning a Marine or Mech army, or even running on their own and then deploying some allied killy stuff to make up for your surfeit of shitty dudes with shitty annoying guns
you also have Attack Crocodiles and Eternal Warrior Ogryns
Yeah both my battle line and my Dogs are both 5++
None of my daemons have fnp except to like
physker stuff
and thats literally 1 dog

Bork
Ya know those mechanicum lads who get good at enhancing biological human bodies? Do they ever do it to themselves?
Yeah probably
yeah, tons
30k Lacry archmagi can boost themselves up to T8, although some fraction of that is armour
"My body is a machine, your machines are your body, we are not the same"
30k magi who do boost themselves for combat are pretty monstrous
the dedicated duelist magi are twirling around thunder hammers at Weapon Skill 7-8 like they were batons, and they'll take anything that isn't tagged PARAGON, which means Primarch or Constantin Valdor
Meanwhile daemon fulgrim is in the corner... A 300pt stat block for 700pts
he's not bad, he'll carve up almost anything
I think I prefer demon angron purely because he has the challenge-overspill legion gambit so when angron turns a praetor into a soup-like homogenate it also gets a few of his lads
but having put Demon Fulgrim against Regular Horus, it's no contest, 600pt fulgrim butchered him
I think the only stock Primarch that stands a chance here is Magnus, because Magnus has a wild combat kit
rolled that out, even stunned from a pre-fight perils of the warp Magnus came within two coinflips of killing demon fulgrim
hit on 2+, wound on 2+, 4 damage force sword is pretty mean
What is the admech faction identity in 30k?
somewhere between old-style nids and Illuminate
the mechanicum armed forces are literally Byzantine, they're organised into Taghma, each of which is the personal forces and retinue of a particular Magos
an archmagos calls all his underlings to war, they each call their Taghmas and so on
mechanically, there are half a dozen different hyperfixations you can give your magi and each of them unlocks different buffs and different specialist units in their auxiliary detachments
with your primary detachment being literally nothing but your Magi and lesser tech-priests
your units don't have +scoring buffs, your HQs do, and they confer those to the units they join
Ah ok I’m seeing the old tyranid stuff
so you'll have a lot of beefy heavy infantry, combat bot monstrous creatures and high-quality armour being buffed and led by the tech-priests among them
less emphasis on the chumps these days, but you still have tech-thralls, which are ludicrously expensive for their stats (a conscript with T5 and 6+++ for 10pts, same as a tactical marine)
but the Lacrymaerta magi who handle the biotech and manage the labourers can add 2-4 extra models to a thrall squad every round as they build new infantry from corpses and bits of battle debris
so all of a sudden that 100pt 10-model unit is actually 22 basically-fearless models and they're actual tarpits
the main body of the army and most of their scoring is slow, because your transports can't carry your actually scary units and your magi move 6" a turn, but they are completely and totally unmatched in close quarters shooting and baseline durability
there isn't a model in the entire army below T5, their shooting is consistently great and their melee is this strange mix of durable, low-skill robots that will crush through marines despite lackluster weapon skill and cracked priests who tailor their statline to be exactly what's needed to beat their opponent mid-duel and then go blade to blade with Siggy or Abbadon
you have no units that can dive into melee with top-line Marine elites, but your melee is mostly for cleaning up squads you've already mauled with the guns, because almost every combat bot can fire in the shooting phase, fire again at full BS in the volley phase before charges and then punch the last poor bastard to death after the other four terminators died to the hail of mauler cannon fire
Volley phase? I’m guessing that’s kinda like overwatch in 40K?
overwatch and challenges were significantly expanded, yeah
now, when you charge, the attacking and defending units can snap-fire assault weapons at each other before the charge roll is made
flamers are great here because they auto-hit even at snap-fire BS2
certain armies and units have rules that let them use larger weapons in the volley phase and/or fire at full ballistic skill, most Mechanicum automata have both
Sons of Horus turn their tunnel-fighting gang tactics into amazing volley fire too, they're the other guys who love close quarters gunfights
Stop trying to sell me on buying another army for a game I don't play.
30k Mechanicum are so cool.
embrace the machine god, he lets you go mano a mano with chapter masters and trounce them
I embraced the machine god's larger children instead.
I do need to get some Skitarii kits to build my Secutarii though.
I’ve been tempted by 30k but idk what I’d play
Secutarii are sadly a completely different faction now, 30k mech don't work great with them, but they still use a lot of the same kit
Probably Fists or uhhhh
there's a whole new mission type called Engine Kill which is intended to make fighting Titans more fun, though
you can target different bits of the titan, manage void shields, swarm it with infantry boarding actions, etc.
Yeah I mostly have Knights that I can use for games, and then I want to get a Titan/Secutarii force together for Engine Kill.
Though I currently have played 0 games of 30k.
Knights we're good at, they can directly include house-bonded battle automata or ally techpriests and they work very well together
So if I was playing Knights as a core I could add cool robot friends?
Mech add the scoring they need, repair them absurdly quickly and can throw Cybertheurgy buffs on them for BS/WS5
yeah
Well shit.
Now I don't have an excuse not to buy the cool robots.
Domitars, Castellax, Vultarax and Vorax
Maybe iron warriors?
I like the big fucked up space marine tanks
although I personally recommend Vultarax going in that detachment and taking proper Mech allies if you're going to run lots of the others
Shame Thallax aren't in that because those are cool models.
Domitars and Castellax really like having techpriests boosting them hard
and making them Scoring
since no knights have the Score Objective Good rule
instead they pick one Vow per knight, which is basically a custom secondary objective that rewards VP separately
so you really do want some cappers so you can get both objectives and Vows
oh just ally those in, they kick arse now
way cheaper, Deep Strike in the deep-strike-limited 3.0 environment, don't really need magos support and they can all take special weapons
excel in multimelta or photon thruster kill teams
Ursarax are more a Mech-primary army pick but they're also not bad
Legion rules don't typically apply to vehicles, but Iron Hands and Iron Warriors both excel there because of custom vehicle wargear and easy access to Battlesmith HQs
tanks are bad at shrugging off debuffs without dedicated repairmen, so it helps a lot to have warsmiths and iron fathers
armour is very good this edition, especially AV14-all-around Land Raiders, Spartans and Kratos tanks
and obviously Solar Aux are all treadheads
oh yeah, knights also get Household Ranks, one of which is "the knight has battlesmith"
enginseer knight goes pretty hard
Thallax are nasty, they even get a debuff aura when they're under the effects of Cybertheurgy because their wails of agony are that unsettling
My problem with him is his output vs cost. You're only really getting your money back if he gets to fight other big characters or monsters
Metal as hell
Thallax are also functionally impossible to suppress, as with a lot of mechanicum units
basically everything that isn't a Myrmidon or walking around with a Magos attached isn't going to give a fuck about suppression/pinning/morale
Magi and their units have merely average to good morale because they still care about not exploding
yeah kill the phosphex first
Turns out the lads still don't like Phosphex or Flamers
luckily that's actually doable this edition because phosphex rapiers and artillery tanks are mostly paper
and the flamers don't actually hurt much, so if you can dodge them for the duration of the enemy shooting phase you can charge through the fire to rip and tear
that is true, but he is also a basically indestructible raider who will just take apart backline unit after backline unit if not checked
in efficiency terms I prefer Angron to Demon Angron and Demon Fulgrim to normal Fulgrim, because normal Fulgrim is just a challenge monster and requires expensive transportation
mostly because Angron has really neat army buffs in his normal form and loses them when he turns into a knockoff bloodthirster
Fulgrim's buffs are also good but somewhat less important
Maybe I'll give him another shake
Was just deeply disappointed by him last edition
I will be using my 40k model tho, I own the 30k model but boy is he fragile
I do wonder how viable brotherhood of the Phoenix is
well, it's funny, I'm not sure how good it is considering you don't get detachments out of your giant pile of praetors
paragon of battle saturnine praetor is pretty entertaining at least
I will note that it's now legal to form units just out of combining characters, so you can probably use the Giant Dumb Praetor Deathstar for something at least
By M_Inferna on Twitter
Accurate
you could do that in 1e, good to see they brought that back
Excellent
still, if you fill that out with the most smashy characters possible that's something like 1400 points of HQ and no detachments at all
maybe 1200 if you take fewer Saturnine Praetors and more normal Praetors
Bunch of weidos and their toys/personal projects
Awesome, in other words
Doing weirdos partying with
their mechs
every mech has a guy
They also have some mundane but very useful buffs, most of which are just "+1 to two stats"
they're surprisingly broadly applicable, you can buff allied vehicles and dreadnoughts, and hereteks can buff anything Malefic, so demons, demon engines, possessed marines, etc.
Stacking cybertheurgy buffs on Horus Ascended is technically possible but very much qualifies as gilding the lily
oops shes tripping
i hate gluing models without 2 stable feet
surprisingly she fell over overnight
Doing the Pimps In The Crib lean
plastic glue or superglue?
plastic glue, citadel because i ran out of the kind i like ;_;

do yall know the Alpha primus? the primaris prototype?
where's their geneseed from?
currently reading through "Belasarius cawl the great work"
Wow these are nutty teams
Deathwatch are nasty as hell but they only get 5 models and no off map trickery so they gotta fill the hole left by Custodes and the necron team is wweeeeeird
(calvin's dad voice) all kill teams are actually either custodes or gellerpox
Ok but these ones really are
5 ultra elite murder machines vs a wizard a bug with a huge gun and infinitely respawning goons
Are the deathwatch guys really good?
They get damage reduction in enemy territory, 2 actions on counteraction and action free heals and cleanses on equipment
And like, a laundry list of buffs to choose from for weapons
Hot damn
fucking nasty
Yeah
And they’re up against a 21 wound bug robot with an unspecified but strong gun, fields which reduce attacks and damage, a leader who can take objectives through walls, and Unlimited Weak Guys Who Don’t Give Any Points When Killed
Fuck me I was struggling to decide on this box I got marketed to
They misattributed who did the write up and so also changed the url slightly: https://www.warhammer-community.com/en-gb/articles/lyczjxkf/tomb-world-how-the-new-season-stacks-up-according-to-kill-team-expert/
No telefragging, but you do swap when you teleport to where someone else is
Also, weird that it is a vantage point. It does not seem tall enough for that
Did GW ever talk about why Stormfang/stormwolf isnt in 10e?
or i mean i guess why it got legends
I don’t think it… does anything
Which is weird too haha
grumble grumble the lite rules don't seem to have terrain rules
They don’t it sucks yeah
It means you have light cover while on it because its vantage right?
If my recollection is right all of the rules for vantage points kick in for people 2” below you or more
And it seems to be about .6” tall?
So I think it does nothing
Mmmm
Is it Vantage purely so you can stay on top of it?
From wahapedia:
If terrain is not Vantage terrain, then operatives can move over it, but they cannot finish a move or be set up on it.
ye
That's pretty funny/silly
Ye
The swapping is gonna be really funny
I think it boils down to "it wasn't popular, people were not using or buying it, aircraft are weak and unloved in this edition, it doesn't have a niche, and they were trying to reduce the volume of faction specific models"
I was kinda hoping it’d get promoted to general space marines stuff instead
Like the stormraven
Don't get me wrong, I liked it, but im pretty confident it was one of the space wolves least played and most divisive models
Mmmmmmmm
Im not a big player of em but i own two of the start collecting boxes that i put together with some wolfen
I was hoping for a easy fun vehicle to paint
Plus 16 models in a flyer sounded cool
that whole generation of custom planes and vehicles for every SM chapter didn't seem to work very well
Ravenwing Dark Talon, looking at you
Oh, the Stormwolf is extra-brick shaped
Do you think the wings are purely vestigial?
This is awesome
I might have to pay for the full version now
What do they have against them and White Scars?
Breaking speedlimits on jetbikes
White Scars never go anything less than maximum speed
The ops are scared of my thirty dirtbikes with 5+ saves
Damn that's a good deal
Though that box might not have the plasma/volcano cannon variant
Deathwatch KT rules leaked
These guys are pretty straightforward
5 rough fucking customers from a big roster so you can specialize for a given opponent
I think I'm very much okay with that
Which space marines have the best cooks yall reckon?
Based on what little info we’ve got… space wolves probably
Space marine food is mostly fucking awful
I feel like it would have to be the Blood Angels?
they seem like the ones who would be most supportive of having someone spend centuries practicing as a chef as a side gig
Thinking on this this is probably another hypothetical tier list where I can put Imperial Fists alone in their own tier
Space Wolves, I think they'd enjoy eating, but the meal is just extra-rare meat and beer that would actually kill anyone without a Preomnor organ
and if you ask for anything else they give you a swirlie
at the top or at the bottom?
The bottom it’s a poop vault episode
There’s surprisingly little detail on space marines eating normal stuff but I think this is broadly better than most of them
much as I hate to give literally any props to the Space Wolves, I think it's still them
I can see some blood angels getting up there for sure
BA would cook you a very fancy meal, SW are the grill n' smoke kings.
pre-HH Emperor's Children would probably beat all of them, because they'd decide to do proper haute cuisine just for fancy boy points
current EC not so much
The average space marine is eating like ration bricks which taste like cigarette butts and fuel oil and kill normal humans for some reason
yeah I've always wondered about that trope
Current EC are creative cooks, but not of anything you'd willingly eat.
is it just like Vit A poisoning but for every nutrient?
I think it’s like, ceramic precursors for their bones and such?
It’s always pretty vague
Ultras make the best wine in the galaxy and fantastic bread but their culinary traditions are otherwise middling.
Iron Warriors, despite their sullen outlook, used to make great gyros.
Iron Hands found out about soylent green and never bothered with anything else.
Night Lords made very good black pudding but you never asked about what went in it.
I feel like Ultramarines or Iron Warriors would provide surprisingly good rations for any of their non-space auxiliary troops, purely for practical reasons
Thousand Sons sorcerers (Rubrics don’t eat) have a create food and water spell for when they run out of ration bricks. Don’t ask why the ration bricks are preferable
(surprisingly good is still probably not great in a 40k context, but you know)
Ultras are the logistics experts and they understand the practical application of keeping the non-SM people well fed, so they stuck to an ancient Terra tradition of putting a tiny bottle of hot sauce in each ration.
Really helps the corpse starch go down
Death Guard rations are technically a fermented food
If you want to make this more Roman/Italian, a tiny bottle of olive oil instead
ah, so Ultramarines auxiliaries require more water
somewhere out there is a conversion for warhammer
i know it in my heart
Death guards are basically fermented food too.
I mean like eating a polar bear liver would kill a person from vitamin A overdose
I'd imagine to fuel like elephant heavy space marines you need dense ton of nutrients
Now I want to start an Ultramarine army and just hand out olive oil bottles to anyone I beat.
Well you are what you eat
I call this one in favor of the white scars being shockingly normal, it'd be a lot of basically dumplings or pierogis and then horse-derived foods
but if it kept genghis khan going, it's good enough for jaghatai khan
Don’t Salamanders hang out mingling with ordinary people on Nocturne? So they might have an idea of making food for regular people from their downtime.
Plus they’re masters of flame. They’re probably grillmasters.
good point....
SW dont really cook either they do kinda just slurp down raw meat and jet fuel mjord
Worth pointing out in this case, the Salamanders also have an extreme culture of physical asceticism and ritual mortification. So while they probably do have master cooks, those cooks probably only make food for mortals they fight or live alongside. The actual marines probably survive on charcoal briquettes, bitumen, and gasoline
lol, the Salamanders cook but the only thing they make is extremely well-done steak (they give their normal human companions ketchup but don't partake in that themselves)
do y'all think this would work as a Xenophase Spear? They're from the Saurus Warriors kit, but they kinda have a Necron pattern on them in my eyes
I'd be surprised if it kept them going, although space marines can survive on very little food for like decades and the white scars on bikes probably don't burn a lot of energy themselves
Probably skinnier, but that's probably not a big deal and it has the right vibes
I know Xenophase blades usually look like Swords but im going spears here >:]
(it'll be a reflavored Spear of Vulkan)
Oh. Lmao the example I was looking at is a kitbash
lol no biggie
that'll look dope
KT Tomb World preorder secured!
I couldn't get one from a discount store last night, so I had to pay full GW price, but I'm so hyped for everything in this box that I'm mostly ok with that
Noice!
I didn’t get the pre order but I have a FLGS which doesn’t do preorders so I’m hoping to just show up early
Kill team game with strangers today
Phobos vs AoD
We kinda screwed the setup up some but it was pretty good
Managed to win 8-7
(We both completely fucked up our tac ops so it was a low scoring game)
I (Phobos) took Implant and then realized that tacticus space marines kinda just beat my ass in melee
They took Overrun but didn’t manage to get on my side of the board much because I rushed the midline and popped smokes
We love the new Deathwatch Kill Team! Tomb World has brought the namesake of this game to life, and we think they're mighty neat.
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oooh
Context: Im making a Salamander Successor
theyre renegades, they fuck with slaanesh mutations, and they have "canon" female space marines (also one has a relationship with a [ex] guardsman)
its stupid
but i get to do it
My hybrid war hounds and 1000 sons OC chapter plus non space marines guardsmen that's just as strong, I call them the 1001 Dalmatians
one of my captains (uses the Vulkan Hestan datasheet) is a kleptomaniac
the seeker of lost relics ability is literally just them deciding they NEED something over there
This acquisition is for the emperor
Jokes on you my army is "chaos"
they throw the middle finger at the emperor because slaanesh has better gifts
My blood angels but knights used to be knock off flesh tears but then they bad about doing a few massacres to many so try to be more noble™ (as noble as xenophobic brainwashed post human warriors who literally drinkblood can be anyways.), but some of the chapter were real mad about not being battle mad berserkers anymore so they fucked off and fell to chaos.
I've got a knight house that had an ancestor take a sister of silence as a wife after working with the custodes during the horus heresy. And due to those 2 reasons, A. The big mech is known as "The Void Queen" piloted by the current matriarch of the family. And B. They partner up with the custodes
I am fairly certain that me picking T'au as my first army has severely destroyed my ability to accurately assess threats
Yeah that’s real tbh
I’m also used to anything not a riptide or ghostkeel just folding at any melee pressure at all so now that I’m also playing marines it’s taking some adjusting
I can't believe people still do the "Tau face when when a Titan" meme when Tau Just Have Railguns
Im not very familar with chapters, are there like traitors chapters whos legion became chaos traitor but the chapter is traitor but not chaos worshippers
They just dont like the imperiums
The only legion I know of that went traitor but not chaos are Night Lords but they're kind of not around as a faction anymore.
Also lore question, is it ever stated why emps made space marines to be kind of human psychologically instead of say like thunder warriors 2 but only a little smarter.
Don't forget the Tiger Shark AX-1-0 exists
On tabletop it's got twin(-linked) heavy rail cannon with dev wounds and a conditional anti-titanic 3+
The "Tau Face When Titan" story ENDS with the Tau immediately just killing the next one so hard they don't send Titans against the Tau anymore
So far most editions of the standard hammerhead railguns are basically the same as Mech neutron lasers, which are stuck all over the usual medium armour escort for Titans. Titans are a big bigger than that, you do actually need the Tiger Shark or the Manta.
or that comically large mech that was going to be in Fires of Cyraxus but that got cancelled
Ta'Unar, I think
I hate the Taunar so much
I wish Tau didn't have mechs larger than the Riptide and just got other cool stuff instead
Replace the Stormsurge with a Vorgh in power armor
I wish we got the Auxillery species that is apparently big enough to just Throw Down with Knights
YEAH
VORGH
that would be a significant improvement
I do like the Tau's brand of fuckhuge superheavy flyer, I once wanted to make a giant cybernetic whale for my Mechanicum purely to get something almost as covered in guns as a Manta
give me my Mech Aerodyne, geedubs
the stupid flappy chopper thing is not suitably badass
AdMech pulling up with one of these
Manta says brrrt
Tau should have titan sized voltrons
Come on united together to work in unison with mechs to make bigger mechs?
admittedly the sequel to the Tau Shoot Titan With Tigershark story is "the imperium has put seven billion anti-aircraft units around the Titan" so I can see why they tried big mech
I would have preferred Big Tank, though
give me the hammerhead shadowsword
I wished Necrons had more big guys, I know their thing is they are basically anti titan units but having something Seraptek sized would be so neat
Ctan shard powered/sized dreadknight
Unrelated... with Votann coming out, is anyone still on index rules besides Drukari?
Oh wait IK isn't out either, forgot they didn't get a paired release with CK despite being previewed on warcom at the same time
Them: Ah, man, why are you shooting my Land Raider? It's turn one! It's not even a threat yet.
Me: Because it will be, it's within range, and I ignore cover.
I would just reply "yet"
Oh IK got delayed, I see
"I just painted it!"
"Oh boy! My dice are about to pop off!"
isn't that what Pathfinders are basically meant to be?
maybe slightly less elite than your stereotypical SEAL Team Shas but they do all the right things in sneaking around, lasing targets and trying hard not to get shot by everything
And also Stealthsuits
Tau pathfinders, lore wise, are like marine scout snipers or yes spec ops
Stealth suits i feel are a bit more... shorter deployment term oriented; cause pathfinders run mostly analog, and utilize survival skills. Stealth teams are definitely deployed in advance of the Cadre but I don't think it's as long term
Tabletop wise pf don't get to be actually elite for various reasons
But they do get scout and can get infiltrate
look, ratling snipers and Scions are all various kinds of elite sniper boys and they die like flies
being elite mega spec ops with a squishy mortal body is a high-risk endeavour
I think narratively they're meant to operate out of a modified devilfish as like their mobile hq
It looks like Tau run stealthsuits both organically (ie as part of other units) and also as something called "Optimized Stealth Cadre" which was even a specific formation in... I think 7e and 8e?
I do like Tau mechanised infantry, sadly it has not been very good for a hot minute
It's specifically pretty solid with breachers in a few detachment
in 7e there were approximately seventy stealth suit formations because Tau had A Few
But not as a whole army concept these days
I imagine stealth teams and pathfinders work in concert when they're doing information gathering, pathfinders probably go first and set up a hidden or obscured sortie location so that stralthsuits can rotate in for maintenance
7e Tau had well over 40 formations
the only ones that were remotely notable were "like five free special rules for my drones, no drawbacks", "my stealth suits shoot the rear armour of your tanks from the front" and Riptide Wing
I do also imagine pathfinders often end up the most widely skilled and independent of the Tau teams (something i find pretty cool about them)
They've got a lot of "figure it out" energy
it has been nearly a decade and I (and many others) still have a latent dislike for Tau because of their 7e rules, just an incredibly unpleasant faction to play against
and usually featuring precisely zero infantry
"Only" 32 by my count
all riptides, drones and invisible boys
have you got the Apocalypse ones?
A lot of the community has the same vestigial distaste for tau even though they don't remotely play like that now and haven't for 3 editions
Yeah they're on the page
I still know people that swear tau are op despite all indications to the contrary
7th was a very long edition and they were that bad for basically all of it
there were zero rules updates to published stuff
Yup, just a bother to be judged as a faction by stuff that's like a decade past
Also I do think players now are kinda spoiled by the regular updates we get now.
I'll be honest over the course of late 8th through present 40k's rules kind of melted into a big bland slurry as far as I'm concerned, it's very hard to keep track of anything
People getting all huffy because the rules keep changing on them (a valid gripe), but I'd much prefer that to being stuck with the same broken stuff for years with no recourse
I considered picking my admech up again and was told within the span of eight months they'd gone from abysmal to broken to abysmal and then steadily back to "OK" purely by reverting the previous nerfs because of all the power creep
this did not enthuse me to the idea, especially when I checked the points costs and my old tournament army was now barely 1k
I've definitely run into that friction before, with my irl stuff, but I do find the changes favorable over a static set. Even if id prefer their updates were better implemented or researched
I think there is a fairly solid sweet spot in between "never update anything ever" and "we turn your armies upside down every few months in a game that takes significant physical materiel to play"
also I think all the new Skitarii models look terrible so I went back to my delicious 30k mech with their significantly better pounds to points ratio, and that's saying something
Like... as a tau player, I'm still catching flack for a 10 year old issue tied directly to inflexible and unchanging ruleset that won't change until the next edition. I don't want that at all.
I do agree there's a sweet spot, and I think they're not there, but the game is, as I understand it, significantly more balanced than the last few editions by a decent margin
apparently so, albeit by squeezing most of the delicious juice out of it from my perspective
although that is probably somewhat skewed by the fact that my army went from medium infantry, vehicles and tankettes with amazing shooting to "spam shitty infantry and hope they can't kill you all, your killing power is nonexistent, also pay over a thousand for the privilege"
That's a fair perspective, to me its a lot easier to get into it at an entry level and a lot easier to make tactical choices than when I was dabbling in 6th as a kid. Never even got into 7th. Tried 8th and it was effectively "the game is decided by the first turn roll off"
9th apparently wasn't much better than 8th in that regard
from what I recall, most of 8th's meta was "as many copies of whatever unit offered the best kill per point as possible, clumped around a HQ for buffs, then a few naked troops to fill the army mana bar"
I recall walking into a game store, seeing six stormravens, Guilliman and 32 guardsmen in a tight ball on a table and being told it was functionally unstoppable
I still think Command Points and Strats are a terrible replacement for actual unit wargear options, partially for this reason
iirc 8th was the edition of Just Table The Other Guy TM
which is an awful way to play the game, frankly
even 7th managed to do objectives better than that
Horus Heresy has basically been playing variants of 7th since that time and the new one actually seems like "7e but they ironed most of the kinks out and made it much more interactive"
we'll see how long it takes for people to break it
does 10th still have GW refusing to publish a generic list of special rules and naming every units' version of the same stock effect something completely different?
I do think 30k/heresy is actively a good compromise for old heads who don't like the current state of 40k
Or new ones who want more granularity
No, we have universal special rules now
wonderful, they have improved slightly on 8th/9th by going back to 5th
Definitely, 10th has made some tangible improvements
kind of yes kind of no
HH back in 7th was actually the more balanced of the two, and that's with HH1e's reputation for extreme nonsense
there's a lot of stuff that maybe has a fancy faction-inspired name but is in the 95% of things that are pretty transferrable
what, so Sigmar-charge-mortals style?
'ah man here's my battleline that stickies objectives, here's my battleline that gets wound rerolls'
'here is my CP reducer and my CP generator'
Things like stealth, infiltrate, torrent, melta, etc have been standardized across factions
I mean for what its worth you know my tastes and I actually quite like 10th
But Gyr is right that not everything got made into a universal rule
but I've also become a horrible little genestealer pervert in the corner playing with stupid rules nobody uses
10th is admittedly inheriting some flak from my pre-existing biases here, since every time I updated myself on how the game worked after 8th dropped it had gotten about 15% less fun
I have the Adding Models To A Unit rule memorized. With like two clauses even most TOs never have to think about because my faction s fucking stupid
it is a very, very big upswing from 8th & 9th
(which i tried to do about half a dozen times over 8th and 9th)
people were quite happy about 8th from what I remember, and then it came out and whoops, they cut the game out of the game
8ths thing is it was Soup Era and also lethality hell
everybody had 'such cool rules' and all that really meant was everybody blew everything off the table
command points still get side-eye from me because of how much they encourage(d) funneling all the special juice into one unit and leaving the rest of the army as flavourless warm bodies
admech had a bad case of that because our only good deeps was giant blocks of kastelans and you can't really have two of those
yeah that part doesn't happen as much with current era, though you still have the 'okay here's the Marines Specialest Boys, go my [anti-X] [dev wounds] [reroll hits] [sustain lethal 5+ crit]
I used to be able to buy a data-tether with my actual points
Because every unit gets at least one unit-specific special rule and for some units that boilerplate rule is what they get
OK, but you're still going to talk about that unit as "yeah, they're MEQ but with +1WS and FNP5+" or the modern equivalent
And some of the boilerplate is slightly different between units like you get a bonus vs vehicles or vs vehicles AND monsters or it's reroll misses or reroll 1s and yadda yadda
What's better? Reroll misses to hit, or reroll 1s to hit and wound? [shrug]
(The answer is that it depends on your to-hit and weapon strength and also what other reroll access your faction has)
I think people were happy about 8th because it was the "everything and the kitchen sink" edition. Everything had all the rules, all the guns, all the shots, more more more. Turns out that really didn't work well
the arms race of 3+ invulns -> guns that ignore invulns -> real invulns this time
Are there "guns that also ignore real invulns"?
IIRC there was near the end of the edition on like, Death Guard or TSons or some bullshit
(Though you also forgot the start of the arms race, with 2+ saves and -4 AP)
you would really hope those armies would pay for their sins like some people are still paying for shit from 6th lmaoooo
but no
I still feel as though a lot of "minutiae points costs for incremental, small upgrades" factored out to more often be a tax then a tactical decision.
A lot of "you don't bring this unit unless you're using these upgrades, so those costs need to be accounted for" simple stuff that came to mind with strictly better weaponry for cost was often that you just paid the cost for the better weaponry for every unit that mattered in your list. Which isn't as different, imo, from units now only having a mildly variable loadout in practice
end of 8th saw the first few models that had outright damage caps
Ctan were wild
doesn't matter what you did, you could not do more than 4 wounds/phase to Ghaz
Ghaz too yeah
which is the kind of rule you introduce when you have royally fucked up your entire meta beyond all repair
The caps were really a bandaid for the raw lethality of the game
Exalted 2e looking ass
Super fun rule everybody liked which is why they let it persist on a single AoS model for some fucking reason lol
TSons suffers in only having like 2/3rds of a unit roster and then through two years of 10e only getting to use half of what they do have
(ie. The index rules that make them sorcerermax)
I feel like 8th would have benefited immensely from better terrain rules instead of damage caps lol
tbf this was more of a Death Guard bitch, I'm very relieved for the TSons glowup from index
Tsons seem pretty cool rn to be
then again you also had lists like Renegades and Heretics, where your basic infantry squad started out as basically Conscripts (are there still conscripts?) and could get upgraded BS, upgraded armour, a whole spread of different guns, etc. and all those little 1ppm upgrades meant you had three or four armies' worth of variety
Me*
I did wonder why I couldn't see them on wahapedia
The amount of keywords a deathshroud melee profile gets is absurd
9e had a conscript unit but no in-print model
besides Russes, anyway
Conscripts are not a thing in 10th
You can still take infantry squads
Valhallans crying in the corner
No longer can you daisy chain 30 men to your hidden commissar
I actually don't know if conscripts ever had a dedicated model and not just "use the infantry squad kit"
“Hello I’m slow army”
“Unstoppable 6 inch deepstrike, or scouting assaulting lone op 30 superterminators”
you took regular guardsmen and painted a white stripe on the helmet, traditionally
unless you were doing something fancy or playing R&H, in which case you could use all kinds of gribblies
I think Flesh Eater Courts ghouls were popular
I think this is specifically for Cadian flavor but also Cadian is the vanilla of guard
Rn I don't think they're are any units in 10th with a 30 man unit cap
nope
yeah, the white stripe is the whiteshield unit marking
Because James is obsessed with only having units in a Codex if they have models
Noncynically, they probably felt it wasn't worth having both conscripts and regular infantry. More cynically they want every unit to have specific models
but it was the universal indicator for "these are BS2, get those skitarii into melee because it's fun"
This is probably traceable to that one lawsuit
The largest you get is like 20 guard + command squad + character for like 26
Where it was ruled that if a unit never had models they couldn't claim the look & feel of a given unit as trade dress
I think from a design perspective, it can be a bit of an empty spot to have "infantry but worse and cheaper" when you're trying to pare down your design space. Very little in the game is just chaff
Yeah, most units cap out at 2x base squad size. Some single model units cap out at 3x though
HH3e has been strange on the "no model, no rules" thing because the main Libers, the codexes you have to pay for, are pretty strict on it, and then all the expanded wargear lists put out by the same people go wild on the wargear options and custom units because they clearly share the average 30k players' liking for variety
And guard conscripts lasted longer than most b/c of how diverse guard is if not doing more Cadians
sometimes I want chaff, though, the hordes of chod are a staple
Even cultists are useful because they sticky objectives
conscripts + commissar are like the Ur-chaff, they're what you teach baby vindicares how to snipe against
(well, maybe gretchin are the ur-chaff, but they're definitely on the same clay tablet)
Yeah in a tighter design game space, chaff also does something else aside from be chaff; sometimes that other thing is debatably useful
But like even gretchin are doing things when they exist in the board side from be bodies
Did people generally take both regular infantry and conscripts (not necessarily in the same list)? Or was one generally the better option than the other depending on points cost etc.?
people took both
If you have too much chaff in the game you have to start giving units more attacks to be able to meaningfully clear chaff which either ends in burying people in dice, or random 10A S3 shit guns on everything just to clear chaff
Interesting
Usually conscripts were bubble wrap/ table stuffers.
And something else was doing the leg work
conscripts + vets was a common pairing, because you had chaff to screen and cap and bubble-wrap and then special weapons firing out of chimeras
They have mostly nerfed the hyper-horde armies
but I definitely saw a lot of infantry squads with embedded lascannon teams behind conscript lines
I do like the lack of true miserable horde spam because its just agonizing to play against regardless of if its good
I dont think many people out there enjoy 30min movement phases
It's a bit sad rn yet cool in some ways that right now Tau are doing very well competitively, completely on the back of Kroot Hunting Pack
well, if anything in Tau has to be meta, kroot are the most honourable thing
It was probably painful playing against Endless Horde when it was ok with its reactive movement lmao
I raise you Unending Host
Yeah there's a little bit of a blessing that big horde is less... hordy perse. Being able to finish a game in one afternoon by actually playing the game instead of timing out opponent patience
What was its gimmick?
120 bodies in squads of 15-20, if you wipe them they roll a die, on a 2+ they enter reserves and come in on any table edge but your enemies' DZ, roll randomly
But you can have chaff without also having 200+ model armies
That does sound annoying
I killed 400 models and a baneblade in one 2k game and was still tabled round 5, although admittedly War Convocation was really bad at mass horde clear and what I actually needed was just like 40 Vanguard
oh no it was a blast, it was brokenly strong but it was very fun to fight compared to Taudar
Though in a different way than "yeah, I get to move every time you shoot me" lol
it was not "yeah I have armywide 2+ cover save and my Better Imperial Knight is half the cost of your normal one", you got to pick up handfuls of dudes
Oh, yeah I just meant that Endless Horde was a pita for everyone because you had a couple hundred models that you moved a lot. (It's since been nerfed and I don't think really played)
I actually think Tau rn, outside of KHP are in a good if a little underpowered spot. Real nice general internal balance and every unit is usable, even if some need some love.
Unending Host was very much funny friendly game territory rather than good tournament balance, but it was actually fun
interested to see if the 30k variant that's much more toned down is actually decent
no more outflanking respawns, so you have to try to make those chumps do stuff from your board edge, and you're only respawning normal squads on a 4+
if anything its too weak, but it has the juice
My brain says Auxillary ultraman reference lol
Fireknife words is still baffling
Ahhahaa
There’s an anecdote in the Taros Campaign book about a vox-snippet from a titan crew dismissing a faraway aircraft as a non-threat then almost immediately turning to static
Tau went from ‘nah no way those exist’ to ‘what the fuck’ to ‘they don’t deploy titans against us anymore’ in like. A couple of weeks
They’re doing well*
*not a sub 45 winrate
It’s incredibly funny and vaguely depressing as someone who doesn’t really play tau for the kroot/auxiliary side of things
Tau are ehhh
Yeah
A lot of my wins are from my opponents being psyched out
I tell them the optimal move and they dont do it
10/10
Honestly "not sub 45%" is legitimately a pretty good place to be. Id be pretty pleased if we could get there with the rest of the detachments. I don't need above 50% personally
In any event, KHP is Taus best detachment, and iirc its not close, next highest i think was aux?
Yeah I'm a monkey trying to get retaliation to work
To be fair that works until they break out the very good Mechanicus AA batteries and paint the surrounding area in guns, which they were doing all the way back in Titanicus
it's a very good Titan restriction order, though, you can't just send out a single unsupported Warhound to rove about, look at things and tear company-sized sections out of any light to medium units it encounters because it doesn't have the AA or the void shield count to deal with a few roving Tigersharks firing a whole bunch of railguns at once.
I'm actually so mad that Tau doctrine of using air power to answer titans and other super heavies got compromised by the tau nar and stormsurge somewhat
"We need an answer to knights" yes. The tigershark. Not building an equally big robot to match.
Yeah, sadly the Tau's practical approach to antiarmor is at odds with the current policy on aircraft
It's sad but I can also understand how airstrikes are hard to balance and create from a game dev position
Also big robot models sell better ultimately
We missed our chance to get a cool hover flier back in the stormraven days
The anti titan voltron was right there, combine a bunch of Tau suits together with the power of good cooperation and make a knight sized mech
How did GW miss that
That too. Maybe one day we'll get the best of both worlds and have an aircraft crisis suit
The Calamity Combined Battlesuit
The farsight enclave does something ridiculous like build a coldstar version of this
I'm also peeved that the anti titan weapon is like, the manta and it's a small space craft.
Inside are 5 Shas'vre
Bringing the fleet into a game of 40k smh
Well the tiger shark was noted to be anti titan as well; working in pairs
anti-Warhound at least
Hey tau can bring the fleet in if the Imperium is gonna make their churches walk
Do the Tau do orbital strike stuff?
I don't think we have any accounts of them railgunning the big ones, which are rather better escorted - the Imperial titan complement on Taros was four warhounds, of which Tau superheavy flyers got one or two
Not really, it's not precise enough
warhounds and knights are good targets for such things
Fair, I just always think an orbital support themed detachment would be cool
personally I'd rather have any number of Taunars than "Crisis Suit Voltron", that sounds much tackier even than Big Mech
although really they should cook up a Tau version of a Shadowsword
What you don't like the idea of the elemental council mega zord?
Earth! Fire! Wind! Water! Greater Good! By your powers combined I am Captain Tau!
That'd be silly, the sky churches stay in the sky and land churches stay on the ground.
the tau saw a titan, went "oh fuck whats that" and then retrofitted a pair of massive fuckoff railcannons to a jet to do CAS runs on the poor fuckers
The strat isn't build a big mech though, it's coordinate more assets. 2 tigersharks single strafed a warhound. So against a reaver, you combo up, coordinate 3 pairs to punch void shields and deliver a precision strike
They've never needed to match pound for pound
From what I recall of the old Manta rules, back when it was genuinely intended to occasionally be in an Apocalypse game, you could actually shoot it with ground weapons at full ballistic skill because it was very fat and quite slow in atmosphere, so it's perhaps not the kind of thing you want to be running near large titan formations
And this plasma gun I invented
I can see why they swapped to the purpose-built Tigershark
And to be clear, when 2 tiger sharks no dif'd a warhound the other 3 left rather than risk themselves
two tigersharks popped the shields with all their missiles and then railgunned the warhound's cockpit, it wasn't just "max range horizon snipe, titans die" like a bad powerscaling discussion
Right, that they did so supports my position though. They used a precision strike tactic. One they can scale by utilizing more assets
Ah I see, tigers shark is basically new manta for big guy killing
I think hanging out near a Reaver squadron and all their Secutarii would not be ideal for a Tigershark squadron, since people have very much tried to use airpower on Titans before in the last thirteen thousand years and you can hit voidships with the lasers on those things
albeit only the very big ones have that much range
Warhounds have effectively no anti-air unless you're right in front of them and tend to be almost entirely unescorted because they are very zoomy
larger titans are not
(conveniently, we have a bunch of standard Titan formations from the Titanicus specialist game, I'm not just pulling this out of my behind)
One of the big things is that building something to slug it out with battle titans just doesn't make much sense to tau combat doctrine. You use speed, power, and precision. The Tau Nar, supposedly, can't outrange the larger titans anyway, and can't stand up to them one to one, needing to coordinate to engage in a tactic that largely works the same as other assets
I believe the Taunar is approximately the size and firepower of a Knight Porphyrion, which is about a match for a lone warhound if the warhound is kitted to do a similar job, and an overmatch if it's packing anti-infantry gear
that's a good asset to have around, it's heavy tank eradication season with something like that, but it's not for fighting Titan maniples
Dang the Tau can't out range a large titan?
Not if they can apparently shoot at space
if there's one thing Titans have been shown to have a lot of, it is weapons range
at least the big bastards, because Warlords can engage in gun duels with low-flying cruisers
Orbital Lance Strike is a strat in Titanicus, same strength as the Reaver/Warbringer arm volcano cannons, slightly weaker than the Warlord
Titans fighting other Titans is vaguely Battletech, but if they're not fighting other units that can take cover and duck and weave, they have basically as much range as they like