#Warhammer and Such
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Oh yeah its still potentially brutal into things with no invuln
By most things devilfish is like 13w etc
But soooo much shit has invulns
It should really just have 3 attacks prolly but uh
Gw looooove random attacks
While treating them as if you always roll well
Random shot number on a 12 damage weapon is certainly a choice
Took them like 6 years to give the doomsday cannon d6+1
funny enough the harpoon knight tyrant is still probably better than the plasma/melta variant
despite the change
are all of the Lion's new risen horus heresy veterans?
As with all things dark angels.... maybe!
I do find it a little silly
A fallen would have spent a long fucking time in the warp and they aint a certain grey knights chapter master
The more aiui is that it hasn’t been that long for most of them they’re just staggered in time for when the warp spits them out
But it usually hasn’t been subjectively long for them
That struck me as odd though because there are other warbands in the exact same situation who are way more corrupt
We got to get out the big book of metaphysics and figure out if the warp affects time or merely your perception of time
We tried but Lorgar said it wasn’t done yet
Didn't Caliban have like, a Time Monster in it?
I think it did at some point and it’s only gotten weirder with the wormwood lore
Of all the places for a catastrophic time displacement warp accident it’s gotta be like top 5
it seems wise to spam morbheg knights for FEC they are very good
Of they look cool
The good: Very Killy, Mobile
The Bad: Small Squad Size
I should build Nighthaunt
They look insanely easy to paint
They also just look silly and fun. God I LOOOVE Nagash
Pre-nerf they were essentially the most efficient unit in the game
They’re still just so damn good. They’re not your sit-on-point-anvil units but they’re very mobile and they fight up well.
This must exists in the 40k universe but with whatever the high gothic equivalent of "fuck it we ball" is
fornicatus, ludus
Alternatively I was imagining something very flowering like "disregard all distractions and assault the enemy" but you know, better written
yeah, I'm sure
but I don't have a Bit related to that one
I was about to go "don't forget to put the verb in the imperative" but then remembered how dogshit 40K is at Latin
It is key, yes
but also, the key to the High Gothic jokes are that, unless you want it to be a stealth gag that only a fraction of your audience gets, "Latin-sounding gibberish that can be decoded by English-speakers" is the desired effect
which is trickier than it seems!
(like when I describe the engagement area in Aeronautica Imperialis as the Regio Periculosum)
You say that till you build and paint it
[laughs in GSC painting]
Well, at least you can get really far just drybrushing that thing
(Would I be smart enough to do this? Well I am painting the little vent-things on my Tyranid's limbs so probably not lmao)
I’m always vaugly confused by the mention of spore vents and such on tyranids and I’m never fully sure what that does, is it part of the Tyranoforming process?
Because tyranids themselves aren’t formed from spores, they aren’t fungus monsters as far as I’m aware
So I can only guess it’s part of the environment manipulation thing???
Maybe they are heat vents
But part of the tyrannoforming process would also make sense. Or even just a general "make the air around you suck a bit" (but at a level below gameplay resolution)
No no, I know there are specific “spore vents” on the big stuff like Carnifexs
It is kind of weird that tyranids are supposed to be hyperspecialized predators but also they reuse bioforms made for consuming the planet for warforms
Look, efficiency
Probably looks cool is the real answer but it could be an adaptation to poison the air to everything but tyrannids or heat vents
Evolution hates doing more than it’s gotta
Tyranids: We always specialize for combat and maybe one other thing
Well Norn queens choose mutations
It's an intelligent design so they definitely aren't going for bare minimum
They’re a triple use thing:
- they’re exhaust heat vents for the bigger tyranids overloaded metabolisms
- they’re a vector for spreading tyrannoforming microorganisms
- they’re the tyranid equivalent of smoke launchers for concealment
That last one is a sick joke given how no tyranids had the smoke keyword until the last balance pass
Like 6 editions ago they did :p
haha
That long ago? Dang
Tyrranids do spore the planets, which causes growths of Tyrranic lifeforms over the surface
culminating in the digestive pools and capilary towers that feed the void organisms
Norn queen forgot how to smoke
There are also specialized consumption forms but they don’t appear a ton because it’s not postconflictcleanuphammer
lmao, that is a fair critique
Though I do remember in 9e Carnifexes had a non-generic smoke-y concealment rule for them
It's just mildly weird to me when they are like "pyrovores are used to help digest stuff on the planet. Also it is used in combat"
It’s also like the trees and tyranid bugs (like little insects) and such
So is it more the “structures” than the creatures the spores make? Though I know with Nids that’s kinda a blurry line
There is a lack of tyranid tree rules. Though I guess there were strats to represent that in 9th?
The Tyranids install their own crazy overactive ecosystem to make soil or rock nutrients more bioavailable iirc
Yeah
Then they let loose rivers of tyranids to consume and move the ecosystem into the sludge pools for the fleet to slurp
Pyrovores are useful against like small animals and in true tyranid fashion are super aggro cause if they die the biomass can still be used so there's no consequences to most every form being super aggro
Spore cysts made spore mines when Carnifexen had them
also, tyranids don't (usually?) grow from spores, but they do transport to the planet's surface in "spores" which apparently includes a biological entry vehicle capable of transporting a squad of human-scale bioforms
reative size, I guess
They're like the necron scarab, big threat in numbers to infantry
It isn't really clear to me what tyranid spores are
A lot of the tyranid warforms don’t even have digestive systems they just fight and kill until they run out of stored energy and then die
Whatever they want it to be
My guess is it like does something to airborne ljfeforms like bacteria
also tyranid void...craft? voidforms? are constantly emitting clouds of spores
Tyranocyst? Whatever that big unit they made that was the alternative of the drop pod unit (which they brought back after being gone for years after they never made a model for it but sued third party people for making them)
It might be one of those "it's kind of like spores even if it technically isn't"
Cause when tyrannids are done there's no life whatsoever not even bacteria, probably spores like handle biomass in air
which is what tyranids in BFG have instead of shields and turrets
And soil presumably
Hmm, are the tyrannoforming stuff the same DNA line as the tyranid creatures, or is it more like, a mutalistic collection of sperate species they kept from wherever they picked them up/engineered them?
I think it was specifically clouds of spore mines right? Which might be nitpicky
They're a hive mind, each tyranid is like an extension of the hive like fingers, synapse creatures act like neurons and facilitate quicker flow of psychic information like how nerve clusters on our hands make our fingers more sensitive then say on our elbow
It’s been a while since I read BFG but iirc it’s just unnamed spores
Exceptions are if tyrannids get cut off somehow like they get left behind
the tyranocite is the one that has the guns, the mycetic spore was the old one that doesn't move and just has melee attacks
It’s not really clear to me what the deal with tyranid spores is
My best guess is some kind of symbiont with the “base tyranid” like fleshborers or something
I swear one of them spat out a bunch of spore mines
Oh, hmm. Tyranids must really mess up the definition of a species. Are the weapons generally not "tyranids" or are you referring to the worms in the fleshboreres specfically?
The static defense one does
Sporeocyst?
And yeah tyranids are a place where the lore does a very huge shrug
There’s a rough 6 limbs with a tail and such “base tyranid” a lot of them are related through
This guy:
“I dunno it sounded cool and it made a neat model/part of this story, you figure it out”
Xenology says they’re all variants on the Ripper
But there’s also a ton of tyranid bio forms which don’t look like that
Yeah it’s not clear if the Xenology guy is right or coping or what
Explicitly written by a guy who is not fully to be trusted
But there are body plan similarities for a lot of tyranids
I think the designers generally stick to "six 'main' limbs" even if ther are very vestigial in the case of Zoanthroapes
yeah, unnamed "spores"
which, in addition to being shields and turrets, are also troop capacity. Tyranids don't have specialized transports, but any ship in the fleet getting into orbit can do troop spores onto the planet (except the krakens, their dedicated space organisms, which don't have spores)
Most of the guns don't follow this rule. But the biovore cannon does (now)
there were also spore mines they could use as defenses, which was a separate thing
Calling the troop transports spore is wild because they are very large lol
Yeah a lot of the weapons don’t and much more of the ammo super doesn’t
well I mean
relative to the creatures that are shedding them they're pretty tiny!
It does make me think it's more of analogy than literal spores
(BFG tyranids are weird)
(you have a limited number of actual choices to move your ships every turn and otherwise your fleet acts based on a flow chart)
Which I guess covers everything from "big thing that holds creatures to populate a planet" and "awful bioform filling the air that makes the guardsmen cough up blood"
They changed them a lot in the video game
They are pretty funny though because they start stealth so you try to sneak up on people and then use your dash to pounce on them
Yeah, definitely
The tyranids in BFG were famously not that fun to play
Turns out people like making decisions?
Since for a bunch of reasons like half your fleet was on autopilot except your “wrecking ball” of battleships
They were also just like
A really fucking weird fleet
Slow horde space marines basically
also ordinance
so much ordinance
I will say the mycetic spores in SM2 were pretty good at getting across how fucked a defense against them is, since a full horde of gaunts or a carnifex (and likely a lot of spores carrying them at once) can suddenly smash down into your rear line while you’re trying to face the river of them already on the planet
They are weird in the video game because they want to get into melee range but aren't particularly good at ramming but you still want to do it. Just uh, don't do it to the front of an imperial warship lol
I’d expect the hive mind is smart enough to calculate slinging them around to areas of the planet they don’t have control of the space above
Oof ouchie my noggin
Imperial warships are really good at ramming.
I mean, they have power rams as an upgrade option on the tabletop.
power rams
I think those were tyrannocytes (which did not historically move around after landing but started to in the TT for some reason)? But yeah. Space Marines are probably like "no fair, that's our thing!"
Yeah lmao
They have hardened bows in the video game. It's great
BFG faction identities are also weird
Also wait they can move now? I remember they just sat there
It’s like just not what you’d expect
I’ve been out of the game a while 
They slowly float around for some reason lol
Don’t like that
Because they are often not related to the land version of the armies?
Don't worry. They really suck so you'll never actually see one 🙃
Also I just realized that tyranids had more common access to drop pods than space marines did for a bit there, didn’t they?
Ah
Oh, maybe only because of the Primaris situation?
I more meant that it just seems wrong that they move
And there’s some lack of factional overlap
And yeah that’s what I was referring to
The big boys were too claustrophobic
Otherwise I think drop pods have generally been more favored over tyranocytes
(They both aren't popular in 10th I don't think)
That’s a shame
They are kind of way too big and expensive lol
Yeah, I could see that
yeah, really didn't like that in general
whether or not it's, like, optimal, drop pods are the Astartes' thing going back to the inspirations the GW guys were ripping off drawing from
The fact that they made the new model with the doors down is wild from a practicality standpoint lol
It’s roughly
- Chaos: we’re the well rounded generalists here!
- Imperial Navy: we’re the less well rounded generalists and also we have gimmick guns
- space marines: we’re expensive tough close range demons
- eldar: we’re playing a different game than you and we’re winning btw
- necrons: we’re playing a different game than you and we’re winninger btw
- orks: we have a lot of forward facing firepower and also we suck
- tau: we have a lot of forward facing firepower and we’re good
- dark eldar: we have one fleet build and it sucks so much to play into omfg
- Tyranids: we have many builds and they’re all weird. We don’t play like anyone really!
- the rest: who cares lol too minor
you can always see when someone has been traumatised by mimic engines
Eldar, I want to note, get rules based on which edge of the table is sunward
they're doing "tack the solar sails to the space-weathervane"
I mean, I played dark eldar haha
They just have like 1 cruiser and 1.5 escorts and 1 game plan
The dumbest match of the the video game adaptation of BFG I played was where my friend and I were both space marines and we just kitted orcs while throwing waves and waves of thunderbirds at them. We probably went through an entire chapter worth of space marines being sent on suicidal boarding actions
I didn’t know there was a “the rest”
ad mech
There is mechanicus. Which I think are the Imperial Navy but slightly better
It is a very weird given how their craftworlds spend long periods of time in the void between the stars lol. But I guess no one can easily find them there or something
I mean like weird stuff like Admech (IN with 1-2 special ships), rogue traders (mix and match anything), bastion fleet (I don’t remember their deal I think they’re just IN with a strange fleet list), Inquisition, etc
Also wait I just remembered the Kroot are in too
kroot spheres
I don’t know if they could be played outside of Tau
There was also Demiurg but I don’t think you could independently play them
AdMech is Imperial Navy but different
Rogue Trader is Imperial Navy but gimmickier
Demiurg are like two ships that are mostly Tau allies but it does mean that the Leagues of Votann have official rules in a game that was cancelled decades before being introduced
Yeah the warspheres or whatever
demiurg have a list in the fan stuff, which was almost official stuff
XR?
it's had a pretty interesting life after cancellation
The fan stuff is better for sure imo
its basically the only way to play the game
tbh the games not balanced nor is it meant to be
I'd need to look up a lot of the details, but
basically, the "Admiralty Board" on the old Specialist Games web forums had been putting together a big rules patch, which was supposed to be used more or less wholecloth for an official update/errata
but before it was, Specialist Games stopped existing and they were cast out into the wilderness with their unoficially official rules updated BFG
I’m not talking about like competitively oriented very tight balance but some of the fleets were just way too strong (CWE, Necrons) and some just consistently sucked (Orks, Tyranids a little)
crons star engine made me cry
Most of these factions were the ones which got really overhauled too
I love the Necron changes
It’s a little gameplay first but your ships “powering up” during combat kicks ass
Necrons, also, were overpowered but it is a bit funny that by playing them wrong it was (at least back when) possible to table your opponent and still lose
If it wasn't 400 fucking dollars I want one
Because the guns are crazy
6 seeker missiles 🙏
I think that was the one where they slightly changed the aircraft/reserve rules in order to nerf it lol
God I LOVE Tau. Two rail cannons? Yeah why not. Buncha fuckin missiles and anti infantry? Oh yeah. Guide this fucking thing with Montka or Kauyon for either Lethals or Ignore any or all modifiers to the hit/ballistic skill and also sustained hits 1 at BR3
Mmm only 325 pts 🤤
I wanna play Tau on TTS. Run the silly Imperial Armour stuff. Mmm Ta'unar Supremacy Armour
the ax10 is one of my favorite but its also like... measurably worse than the normal tiger shark rules wise
but I like the tigershark a lot more than i like the tau nar or stormsurge
because it matched my internal image of the tau better
the tiger shark can meme a bit when killing knights i suppose
related to Tau aircraft
also find it very funny that they are, I'm almost positive, the single faction in Aeronautica Imperialis that does not do bombs
at all
Really?
Why have bombs when you can use missiles?
I think the short answer is propelled munitions are more expensive and have less room for boom
But uhhh, I guess the Tau have that sorted
With chunks of steel propelled at the speed of kills you
exactly!
they don't need dedicated air to ground munitions if they have a big enough gun that can be used for strafing attacks on ground targets and against enemy air
I feel like if AI had come out a little more recently the Tau might have glide bombs
I mean nothing is stopping them from developing them next range update
Kindaaaa. We have a bomber I guess
I think Tau mostly do gun runs
A10 Warthog vibe
ya
their "bombers" just have big guns for shooting big targets
Yeah. The datasheet for our bomber I've heard is okay. Or at least I've seen lists include it. Deals mortals. Das it unfortunately
I wanna do a missile army so bad
Fireknives, Missile-sides, Stormsurge. God I want a stormsurge so bad. I love this army so much
I need more aircraft/vehicles
This has become my favorite army of all time
We have the sunshark
T'au are so cool...I'm so glad I switched off space marines for the faction with big ahh robots and cool flying units
Speaking of flying
Off topic but I am on a plane right now. Turbulence is actually really fun and exciting Im liking it. Anyways back to your regularly scheduled T'au propaganda. Buy the sea horses. We have cool mechs
Okay I'mma make the dumb financial decision to get a stormsurge
It's too cool not to get. I need to have that moment of rapid ingressing a stormsurge onto a stealthsuit. Just as a power move
hell yeah
It's not a good idea because it'll so vulnerable. But. It sounds funny
Oh, whoops I missed this I was thinking more aesthetically with how the Tau are kinda based on the Desert Storm US army/NATO and if they were a little more contemporary there would probably way way more glide bombs and drones
Oh huh, someone pointed out that Canis Rex and 12 armigers is exactly 2000 pts
I'd say Dogwalker Rex but it's kinda reversed isn't it?
And tactically too to a degree with the whole use of laser guided munitions and overwhelming firepower superiority
Canis rex is gonna be so busted unless the codex nerfs the army rule or something
Tau should have 3D printers
yeah it'd fit the tau "mechanical aesthetic" (and give new life to the various drone models)
We need 3d printers
Our cool robot unit is 100 dollars for three models and 80 for a character to lead it
I love the idea that the Tau don't get them because GW doesn't want to acknowledge they exist
Am I wrong in thinking the squats have something like that?
Or Votan I guess they are now
I like tau drones but I totally get why they aren't in the game at the moment as units. That being said, a gun drone squad could easily have been a sepherim esque harassment unit
What the fuck is a T'au? Did you say you want another space marine drop? Okay here's another Primaris Lieutenant
I don't complain much as tau about lack of drops. I know my fate as a Xeno's main, and our models have aged a lot better than some factions.
The Codex ain't coming out for a bit, Im sure there'll be a points cost increase for Imp Knights soon
Also I simply don't get to complain about my factions new model drops until the votann get more additions
As a Ynnari fan I get to complain until 65 million years after you've all faded to star dust
At least they got an important new squad laundered onto their list via Kill Team like the World Eaters
Imagine not being able to use your cool wizard powers because you got some god staring at you at all times
Imagine having a presence in the warp
Not us
They were already getting results, now they're a fuckload cheaper with barely a dent in their durability
Tau should just get a gun
As a model
Just give us a rail cannon. That's it. Nothing else to it. Oh wait they did I forgot
We just have a rail cannon. Just a rail cannon. That's it. Big fuck off gun. We need more tho. Give us a tidewall gunrig but with a trillion missiles
I know GW hates us, but can we please just get more missiles. Please James and your Workshop. I want more missiles. Just one model please I beg of you
I want a little more in the T11/12 range for us tbh, but not sure how I'd swing that
Hey, we got uh... less units in the codex. And uhhhh nerfed yvraine
and super cranked detachment rules and strategems
I want something with AP
Like good AP
Though I'd trade some of the power for an ounce of lore
I kinda wish it had been worse in the codex so it didnt become a boogieman
62% wr still
Jesus christ really?
That or the stats haven't updated I'm not sure
Ill trade 5% WR for scourges and ravagers back
Ynnari dominated comp play for like 3 months they were insane
Oh yeah I know that, they just lost a lot of unit choices in the codex in exchange for a wacky good detachment
DoY are still I think really relevant but they're in 5th place factionally
Actually huh
Basically everything in the eldar codex is solid except for spirit host and guardian host (and the grotmas detachment is trash but not in the codex)
Why are so many people playing Spirit Conclave?
because its amazing
Oh wait spirit
I read seer
No spirit conclave is probably because people love wraiths even when they suck
The detachment isnt even that bad they just lost a toughness and some good abilities in the codex
I dont think the detachment has ever put up a good WR
The 50% for armoured warhost is funny because its like 1 guy
Going from T7->6 on a unit that expensive is brutal. Wraithguard also went from shooting back at people to fallback and shoot AND lost dev so its a bit rough
Wraithblades are kinda fine and wraithlords got a glow up
I love it when this happens there's like 7 guys who are making Chaos Cult the highest WR chaos space marines detachment
And then knights are like maybe playable but like 4/6 strats exclude them
This is just how every agents player is
I love eldar vehicles so armored warhost should appeal to me, but the detachment rule makes no sense and the only interesting strat is for deep striking a wave serpent
It's a really funny spread
Wooooow
Chaos Cult is being held up by a few players, the rest are... pretty even and literally no one is playing Dread Talons
battleshock detachment woes
The fact that they wrote this when they knew that the codex was going to give an agile manuever that was a non-advance advance move is crazy
"All my fast, long-range vehicles definitely need assault and rr advance on top of star engines" -statements said by the utterly deranged
On top of all their FW vehicles going to legends lmao
oof
Here's the other question, is there a better detach for running a bunch of wraiths in?
Brood Brothers was one of the highest WR detachments in the game for a while because of like two absolute freaks
Its. Its not good.
I think I'm the local absolute freak for retaliation cadre
‘So when I turn dis on, it uses da energy of dese warp engines to cause a katastroffic warp implosion!’
Ufthak frowned. ‘Is dat good?’
‘Course it’s good!’ Da Boffin scoffed. ‘S’got a lot of fingies, syllables, innit? Like, “grot” is bad, but “Wazbom Blastajet” is good.’
We generally have great AP on our good guns. If you want generally more AP though you can play aux cadre
Experimental Prototype Cadre too
That rocks
Mike Brooks writes some excellent Orks
any thoughts on his Lelith Hesperax book? considering reading
Distinctly okay, one of his weaker books
Not a bad book by any means, it's eminently readable, he's very good at making an easy read
But I can't see myself rereading it any time soon, unlike say Rites of Passage or his Ork books
His Lion, soon of the forest is similar, it just kinda... Stops - I think he's hamstrung by the demands GW puts on him for big characters, he seems to do a lot better with original character in and around the world
(like his Alpha legion book is great, and Solomon is a fantastic lead
So... I didn't think it's a waste of time to read, but it's just a popcorn read
Hope that helps!
one of them was a heretic
I want more AP
Our stormsurge needs an AP buff istg
everyone wants more AP
Our stormsurge really needs it
It's our Knight model. Not even a dreadnought. Dreadnoughts have AP. Knights have AP. Why not the cool big mech
I mean it does have AP on the big guns
well the knight doesnt have a str 24 dmg 12 gun
Knights also have guns with low AP
I just want more AP lol
I think our stormsurge needs a bit more AP options
Oh hold up that's funny. Stormsurge melee deals more damage than the manta
Oh we do have an AP option that isn't the primary weapon! Or the destroyer missiles!
It's the melee!
Thank goodness for that
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So...
There are tons of strats for AP in tau
Plus all the ones that don't have in on the stormsurge are the secondary weapons all battlesuits get
Oh and the big blast weapon
But a 4d6 attack weapon was never getting AP in the first place
Aaaand basically every gun has ignores cover too
the thing about the stormsurge secondaries is that they are very much volume/chaff fire
Its primaries generally have good AP (Big gun and destroyers)
I do understand the desire for more AP, I do think its a limiting factor for the stormsurge, but also, everyone wants more AP all the time
no one wants the enemy to be making their armor saves
but also not every gun in the game needs to make a mockery of a 4+ or 5+ save
I find it very funny that most Titans do not actually have Anti-Air weapons
We gotta get the legio titanica IADS walkers GW plz
No I think it's really funny if Imperials just don't realize this
and the Tau are like
"Why is this so easy"
The questoris knights kit has an AA gun but nobody uses it because aircraft suck
Using it just means you clown on tau and elf vehicles occasionally
Actually that gun is pretty decent now. It's not AA but anti fly, and a lot of stuff has fly
Anti fly often kicks Tau in the teeth
Almost all our vehicles have fly
That's why I mentioned tau lol
Fair was mostly responding to the comment about aircraft, since it's not limited to then anymore
Them*
I think it's weird that Titans don't have more secondary point defense weapons in general
Like a warhound just has its 2. No chin stubbers, no knee multilasers, no mortars, nadda
All the vehicles in 40k are flying bricks so the titans can just swat them out of the sky because they're so slow
Warhammer aircraft follow the Godzilla and king Kong school of flying, needlessly fly really close for no reason
Also side note, I feel like anti fly isn't bad, you just don't want to bring it in volume. There's actually a fairly high chance you'll encounter keyword fly units on some level in most fights. Admittedly your bigger guns don't need it, but it makes some volume fire guns more effective
It's not bad if you get it incedentally
I just would never take it over a more generally useful thing if the difference wasn't that big
My local meta also has a lot of guard and marines and nids
So less fliers than if it was tau and elves
Yeah, though I know marines are often bringing inceptors and jump intercessors, I think the stormraven is back out of fashion
Guard really don't have fly units. Do the Aquillon have fly?
I'm pretty sure their gear is more like a parachute than a jetpack
Emperor titans do have AA guns but the small ones don’t
Air warfare in 40K is basically stuck in like 1940 tho
yeah, Aquilons have better Deep Strike but they're pedestrians once they touch down.
I still think warhounds should have smaller point defense guns
Oh I know the flavor, was more curious about the mechanical keyword
Fly is such a clunky keyword this edition
There are so few times when it matters
Flying vehicles have to be incredibly fast to clear most ruins moving diagonally over them
Flying infantry usually doesn't matter because they can move through ruins
Every once in a while my Warp Spiders get to do something cute because fly + 14" move does let them get a bit tricky with things
The units that get "ignore vertical distance in movement" should rally be the fly rules IMO
i generally agree
its biggest utility is your ability to fall back in any direction and potentially declare charges through another unit; but they feel niche
I want MORE
I won't ever be satisfied
MORE gun
MORE shooty
Ew
Humans
Sea Horse is where it's at
Guard don't have big ass mechs
They have scout Walker things. But they don't have Titanfall
I play Tau because I played too much Titanfall
(I say as I construct an auxiliary detachment list)
Then you'll have to live with having the second most shooty gun line
Second most if I care about statistics
But I'm biased
And ignorant
😎
I just like the alien gun line. Human gun line while cool. Boring imo
:( AP for me
All the AP
A man can hope
There's stratagems anyways
Hey if its good enough for neophytes its good enough for tau
Sure, I’ll wait while your tank commanders have a panic attack trying to manage three separate turrets 
If they're panicking, their faith in the Emperor is insufficient
Loving that my unit math essentially didn’t change at all with the knights changes
Still just punting 80-odd lethal sustain shotguns at em
I also love the old design that's just like
"We have one Baneblade, yes. But what if we also had SECOND Baneblade?"
The Stormhammer
I think they're actually more durable against that
The 30k design just doesn't hit the same but it's also great
Since more wounds
Technically yes but I was reliably overkilling war dogs before especially after a crossfire tag from a ridgerunner
It’s down to ‘reliably killing’
Ahhh
Ew fighting? Naw. I'd rather enjoy my two 120" rail cannons of death
The extra 2 wounds doesn’t really change anything under that volume and the infantry grenade launchers / mining lasers wound 1 better
The cathedral-optics thing on the front turret is going to have a bad day if the back turret shoots in its direction
It amuses me because this is literally a thing that has happened.
Like historically
The first time the Bismarck fired its main guns in anger, it irreparably fucked its own rangefinder from the shockwave
The stormhammer is like
A holy grail
A thing that I cannot possess but can live to chase
Is it bad that I looked at the price for the Stormhammer and thought "huh, $310 is on the cheaper side of FW."
nah, that's just... accurate
anybody know where the cool CSM dragon head lascannon bits come from
its gotta be from one of the vehicle sprues i think\
ah csm predator
the old Chaos vehicle upgrade sprue?
...THey still package these, right?
Haven't gotten a chaos tank in like 20 years...
i sure hope so
the CSM predator hsa been online only and out of stock for a while now. . . .
They do still add those exact sprues
Bought a Chaos Rhino a couple weeks ago with it
D o g b o x
o
g
b
o
x
I already had 7 (4 armigers 3 dogs) so I'm actually just set for life
Gotta hope the Lgs in the next town over has a codex
Doggos
I got that box 20% off from a closing store I’m stoked
how much other stuff did you end up buying? 😛
Even the local store that does discounts only had theirs at 5% off
it got that dog(s) in it
Nothing gw plastic is expensive
I’m going back next week as the sale scales up to see what’s left
There's like 4 LGS that carry warhammer within 30min of me, I'd sacrifice one for sales that good
This is unfortunately a going out of business sale
No that's what I meant
Oooooh
I'll sacrifice the chud lgs for a going out of business sale and keep the other 3
I buy my stuff at 20% off base
Haahaah
I'm not a fan of most knight designs. But the dogs? They're good boys. The best boys.
Send me some lol
Yeah same
its standard here to give 10-20% discounts on warhammer stuff at LGS's
its GWs policy by enlarge
Jsut come up to Malaysia for vacation third cheapest Base price for wsrhammer in the world
:p
god that looks so fucking tasty
I want to do the Dog Park list I don't care if it's the cheese or not
Grey knights in shambles
Hence why they're in shambles! Can you imagine the shame? Outfoxed! Outwitted! Out thought! Pure bamboozlement courtesy of the Great space chicken!
I just like to imagine your units were incredibly polite too "Scuse me good sirs, just gotta nip past here..."
Grey knight frothing about the emperor
"There's really no need for that language sirs, five seconds and we'll be gone "
(honestly, a lord of change who's just endlessly polite in very working class, just doing me job would make for a very fun villain)
Mainly because everyone would be constantly off balance expecting anything else
I didn't bother attacking
Wasre of time
My lord of change for this army is a big bird
He appears to be from a seed related road.
Sunny days
Wait so did you never choose anyone to shoot and only fight when you had to?
And otherwise just always fell back and didn't charge?
hell yeah
"ELMO! YOU HAVEN'T SEEN THE THINGS I'VE SEEN! YOU'RE BUT AN ATOM IN THE GRAND SCHEME OF THE GREAT SCHEMER!"
But Elmo already knew. The grand plan was coming to fruition, with him at its helm. Big Bird is but a cog. Elmo... Elmo is the Deceiver's chosen. But Big Bird knows nothing, such is the will of the All Knowing.
Big Bird doesn't know Elmo can count to three. Such arcane knowledge was but a taste of a drop of The Schemers power. He hungers for more. Elmo wants to count to five...and Big Bird will get him there
Anyways. I love the paint scheme! Looks sick. Meme models are the best models
Eyuup
Or ran and stood onto 1" in front of folks
Or stuffed a corrdioor
do we have any more lore on the Celestial dragon for warhammer fantasy/ apparently its a creature that pre-existed the old ones arrival?
The Celestial Dragons are just dragons
and dragons existed long before the Old Ones and Gods appeared
oh thats cool
so like the Celestrial Dragon Emperor or whatever is just broadly the same kind of dragon as, i dunno, a star dragon sleeping in caledor?
yep
The Dragon Emperor just seems to be one of the most powerful dragons alive
on par with a god
I think the only newer lore is the lunar dragon/queen (i forget the exact name) taught him how to take a human form
I do wonder if GW will take the risk of further unifying the cosmology with AOS. I'd be really curious to know what the dragon emperors relationship to dracothian would be. Given dracothian is the god of dragons and father of the modern dragons if AOS. I suppose they could still make the connection regardless since dracothian is one of the gods worshipped by the lizardmen
Provided they bring legacy content back into official printing
Dracothian and sotek are separate entities at least as far as AOS goes. I meant more of if DE is a peer of dracothian or one of his children
Given the dragon emperor is on the high end of the old world power scale and is one of the oldest dragons
Unless there's been New Lore my understanding is they were very much implied to be the same being
Sotek the deliverer and dracothian's tail are seperate constellations venerated by the seraphon
Implying they're separate beings. Sotek being a god of rituals, sacrifice and vengeance while dracothian is a god of stars and fate
Well there was that giant serpent that ate a skaven city. But explicitly speaking dracothian is the only one of their gods to physically show up since the old ones left
Sotke, staggering in drunk: Hi guys. What i miss?
Dracothin: YOU ARE HOW MANY MILLENIA LATE!?
da box
This guy looks pretty sick
Its really funny when the imperium guy looks chaos
New Chaplain model, 30k model, or new unit?
Either way he looks like a chunky boy
Oh sounds aggressive
Melee beatstick who gives charge+advance it sounds like
KO Battletome reveal
A new hero, two new units, and new terrian
also, the new unit has at least 3 female heads and the Battletome has a woman on the cover
I really dig those salvagers
Honestly Kharadron drop pods is genius
No line grinding unit from this
https://www.warhammer-community.com/en-gb/articles/rrielj4b/old-world-almanack-grand-cathay-on-the-tabletop/ also some cathay rules
Damn these dwarves do make me wanna play em
that concept is sick af
I love the KO concept I just don't love Dwarven astehtics so much
I do think they should just merge fyreslayers and KO, its two very small ranges that unfortunately have not much difference between the units looks wise
This guys is cool too
The terrain is a little confusing tho
Yes, but how do you mean?
They’re basically the FBI to the planetary local cops
But like if every FBI guy was also Judge Dredd
They're weird in that that have broad and absolute authority as judge jury and executioner, but are also sometime hive based beat super cops
There's also several ranks and divisions of arbites
But yeah, they're the judges from the UK comic Judge Dredd bascially
The judge dreads one are usually arbitrator, theyre the ones doing a frontal assault on a governor's office because the local enforcers are following planetary govenor more than arbites, a bad idea. They have slightly less combat roles like hound units for tracking targets and even episoniage plain clothes one
Did you expect the imperium to have some thing like a "functioning court systen"? This ain't Ultramar
it does have a functioning court system
Unfortunately it's in use as it gets in the way of imperial justice
It functions very well, but is it a good as in good for people, no.
Mr Roboto G wanted to basically dismantle the imperium as we know it for the emp's dreams but saw it was so wrong yet so tightly coupled that dismantling any one part will cause great setbacks and risk being overtaken
I absolutely adore the diving suit look
its like
legit so fucking sick
Yeee
Their laws are giga whacky, how do they even know when to arrest someone when there are so many laws that contradict themselves?
It’s “when they want to”
"Because I said so" r+e faction
I think that when they aren't holding a gun to the planetary governors head in order to maintain the tithe and such they go out and deal with regular criminals because they also break imperial law, it's just lower on the scale and there's typically too few of them on a planet to replace the enforcers
But there's still whole fortresses of them posted up on most hive worlds
sounds like the arbites dont do anything useful then 
do they often assist sisters of silence gather psykers?
or was that a one time thing in the animations?
Yeah we already established they're cops
okay?
Arbites are basically the Feds
They care about Imperial Law
Not Planetary law
You have a maniac running around carving up factory workers in a habzone, that's a job for the Enforcers.
The factory has an uprising which threatens payment of the Imperial tithe, then the Arbites are going to take notice
That's explicitly the reason they're there
Like it's outright stated that their number one complaint with Atoma and the Inquisition's handling thereof is the Tithe hasn't been restored yet
right i think i get it now 
I think they’re quietly also trying to muscle in jurisdictionally because the inquisitor is a sketchy one
Mass arming a paramilitary of violent criminals and such
fair
i do like Rannik a lot tho
i hope he stays in charge
TBF, they...HAVE no jurisdiction there.
It's the Inquisition
There can be dual jurisdictions in the mess of agencies the imperium fields :p
Though this is also the classic hilarious 40k problem of what happens when you have two people with, on paper, unlimited authority who are now butting heads with one another
Rogue Trader did this amusingly
In that Heinrix can, technically, order you around and commandeer your ship. But he's also very aware that it's your ship, you're in the middle of nowhere, you have the loyalty of the crew, and access to thousands of guns and an entire death cult.
Yeah, that's the thing with the Darktide situation. Apparently Marshal Vortern was more or less letting Grendyl try to do it their way, and the Inquisition theoretically supersedes all organizations, but now Vortern is having pressure put on them/is antsy to get the tithe restored and so put political pressure on Grendyl to let his Arbites take over partly
You can even talk to him about this it's very funny
In my iconoclast run I liked dragging him around and making him watch my RT be nice to people (only partially because he's crazy powerful holy shit)
Ahh just like the Nachmund Rift
Probably! It's just very funny to consider
When does Darktide even happen relative to the Great Rift?
It's really an unspoken whoever holds the most leverage over the others or whoever gets there first
Yea brahm says Grendyl has always been aggressive but she is shocked about the rejects as that's reckless even for them. Taking prisoners of an arbites barge and giving them guns to head off into the depths of Atoma's hive?
And the hive is still active and full of people I assume.
Anywhere there wasnt the pox blight
Have to assume so since far as we know the Lord of the Moebian Domain is still alive and kicking in the High Spire.
Yea, it isn't talked about cause today was arbites day. But there's auric mortis trials and it has new lore
I am rolling at seeing Morty described with "limited edition autographed heart"
It's true!
Atalan Jackals moving to 2 resurgence points for a 5-man is making them my favorite 75pts in the game
Blowing all my respawn points on these shitty little bikers because it’s sustained hits 1 on a grenade launcher, lascannon and driveby mortals with 12 wounds
The min units all being 2 points now except neophytes and aberrants is actually kinda huge, just respawning genestealers to run at stragglers in round 2-3-4 is big
Previously your respawn fodder was basically always the flamer acolytes
imperium jurisdictions are extremely arbirtrary due to almost all of them having exceptions that let them do what they want, meaning it usually comes down to whoever has the most and biggest guns
‘Like da tinboy on dat humie ship didn’t know yer woz orks cos yer woz holdin’ up dead humies in front of ya?’ Da Boffin asked him.
Ufthak shrugged. ‘More or less.’
‘Boss, it noticed real quick, an’ den yer had to hit it wiv da hammer, an’ den it blew up an’ killed ya.’
‘Got close enuff to hit it wiv da hammer, tho,’
I love his books a lot
Oh neat you can play as a Brettonian in Warhammer The Old World Roleplaying Game
Tin boys are marines right?
I think in this case it's an automata
The grail knights are... humans with the lady of the lake's ||elven goddess'|| blessing
Magic gets so into their bodies that even while dead there's still some power there
Or peasents just like toting them around
whats even the like... logic there? Grail knights inadvertantly protecting the woods?
Buffer zone
Also if you rely on nights you don't have a reason to technologically develop the past nights to generate steam to be able to power engines or using explosives
It was a kastellan iirc
It also makes them French which is wild
Begs the question, are the wood elves German? Tuetoburg sort kinda I would say
The most 40k thing is calling a 51min video a "short movie", the numbers in the future are wild.
https://www.youtube.com/watch?v=MN0WMa2ayS8
Warhammer 40K Fan Animation. The Space Marines of the Dark Angels Chapter must fight their battle against the awakening Necrons. Or is there more to it than just defending the Imperium? Find out for yourself in 50 minutes of animation for fans of this universe and anyone else!
I've been working on this project for almost 4 years - I'm just an a...
Slot in some commercial breaks, and you've got yourself a TV timeslot.
I'd recommend saving/downloading that if you really like it
one for every chaos god
Weezer
weezer and two sound techs
Ideal for flanking the side of the Beatles standing in a line
No, no, it's just a harmonica! A big shooty harmonica
I just realized
Stormsurge has a 4+ invul
Ignores modifiers to hit and ballistic outright. Can walk through terrain. Most weapons are heavy. You guide a stormsurge and it's hitting on 2s because fuck cover and fuck stealth
Downside. Not a lotta AP. Upside. Tau are good at splitfiring now :)
Got diverse weapon profiles too
Pulse blast for anti tank. Got a 4d6 blast weapon. Indirect. Etc etc
I love stormsurges ugh
I was confused and thought stormsurge has super heavy walker but turns out it's only moving over models or terrain 4" tall or less
How is it hitting on 2s?
It normally is 4+ BS
Ohhh guiding js +1BS
Heavy is +1 to hit
I will simply not stand in Los of the stormsurge
Downside is more expensive than every knight lmao
yeah increasing the BS and increasing the hit mod dont overlap
Heavy + guided
Guided is +1 BS
Guide with a Markerlight to get ignore cover. Straight up ignores modifiers
My brain didn't process that you corrected yourself my bad 😭😭
I want a stormsurge so bad
I like the comment on this video "I love that everything in the Warhammer universe is incomprehensibly large, even the short films are an hour long"
Like the cost of the minis
I love the Ufthak books so much
``‘Dat planet,’ Mogrot Redtoof said, looking out of a viewport, ‘is made of metal.’
Ufthak nodded sagely.
...
Looks like a humie mekboy place,’ Ufthak said. ‘Humie mekboy ship, coming from a humie mekboy planet. Makes sense to me.’
‘Why do dey do dat, anyway?’ Mogrot asked. ‘Make dere planets all shiny so ya know dey’ve got flashy stuff ya might want, and den when ya go to get it, dey get all annoyed an’ try to kill ya?’
‘Dat’s da problem wiv humies,’ Ufthak opined knowingly. ‘Dey ain’t logickal.’``
its an incredible tragedy that his model contained so little of his charisma
oh fuck yeah
TBF "five enemies standing directly in front of you in an equidistant line" is not a hard ask from pike and shot warfare
Too bad AoS got rid of ranks
Darktide has me inspired to make an arbites heavy list
The ordo hereticus detachment in IA has some support for that
Slowly, my neophytes are based. 116 to go
Oooh! Gives me some tacticool vibes
Kill team updates woo
They answered a question that I think my local group asked specifically
(about seek light vs Vantage seek and if you can choose to use seek light to deny improved light cover saves)
It was during a game of me with kroot and my opponent as cops
No balance changes for the most part
-# ALSOUnrelated. Vampire coast pirates should just have some kinda like, convoy system instead of treasure maps in total war 3. It would accomplish the same thing 
-# Meet foreign power, Put asset at risk, Get money.
Good luck
The moment I see the TINIEST bit of a model, you got a trillion Markerlights pointed at you
Don't forget
Indirect fire from two sms systems :)
tbh? play the hide from the stormsurge game. Because if its got its long range gun, it'll kill armor slow, if its got its big boomba gun, its gotta be in 24 to slap properly. To make it earn its points cost its gotta be killing all the time
so to make it inefficient, just make it not kill for a round or two
Do we know if arbites have any authority over mechanicus personnel on an imperial world?
presumably they'd be able to take action if they affect the tithe
but i know its a bit different even than their relationship with inquisition
Afaik the Mechanicus are a separate state, with its own jurisdiction
As long as the cogward is inside imperial governance the arbite get free reign imo
My understanding is that in general the mechanicus are not subject to imperial law
but the arbites are empowered to enforce the law of all of the adeptus terra, which includes the mechanicus
So Arbites in specific yes, but local enforcers and other bodies no
Or lack of, they kind of go where they want.
Forge Worlds arent subject to imperium law and dont need to tithe but they often make things for the imperium in lieu if
Unless youre a higher ranking ad mech you let the ad mech do whatever that isnt overtly heretical. They probably wouldnt submit to an arbites unless they for some reason got an order from fabricator general telling the tech priest or they'll get into a fight they'll lose
they do have their own version of enforcers/arbities
one of the warhammer crime books delves into it alot
Sort of? Collegiate Extremis are the enforcers on forge world
Precisely why my plan isn't to have it out until I can rapid ingress it on the enemy's turn
Stealthsuits infiltrate and can 0cp rapid ingress a unit near them
I essentially (not really) have an infiltrating stormsurge
Unless I'm wrong and that's not how rapid ingress works on stealthsuits
I think the rapid ingress unit still follows all their other rules for coming from reserves. That is, I don't think it gives Deep Strike
But it's not the most clearly worded on that front
I can't tell if that is supposed to be a further restriction or totally replace the setup rule
Though I guess mentioning the distance from the enemy suggests the latter 🤔
I think replace the set up???
It says "It must"
So to me that sounds like you disregard other restrictions and place it next to
That sounds like a weird statement lemme clarify
It sounds like other than being outside 9" from the enemy, it has to be set up 3" from the unit
Rapid ingress has a Battle Round restriction on how a unit is set up yeah? Like, if it's BR1, you can only rapid ingress in your deployment zone?
That's not a property of rapid ingress. It's a property of reserves
Yes. It's just really not clear to me if the within 3" is supposed to be a further restriction or an extra bonus
This isn't a problem for terminators because they have deep strike
homing beacon doesn't let you ds turn 1 as a note
but you can still make a splash turn 2
and it means youre not getting alpha struck
Oh so that works as well
I'll just play the slow game
Drag you out of cover
Play Kauyon. Like, I'm not worried if you're being slow, that helps me
Use small silly units to score secondaries. My favorite to use recently has been firesight team. Stealth, lone op, infiltrate, 70pts
Now that Battlesuits cost 80, I've been using firesight team for my infiltrate nonsense and guiding cause they're markerlight
And it's a character. Throw an enhancement or something on it
Downside, late game assassinate
You cannot deep strike a unit without deep strike so you can only use the homing beacon on normal units within 6" of board edge
It's the former
Oh I was too late
And can only deploy in opponents deployment zone on round 3+
I do not need to rapid ingress a stormsurge in the back line
Yes you do
question: When do you need to pivot? As i understand it, a vehicle does not hav a "front" and when checking wahapedia rules, you don't HAVE to pivot for most movements.
Any time you want to change the way the vehicle is oriented you pay to pivot.
Unless it has a round base.
so there isn't a time where it HAS to really? So its mostly pivot when its advantageous for you or to fit down a movement path?
Yup
ok that gels with what i was thinking
If you can move in a straight line without changing how the model is oriented you're fine.
its less about.. i forget the word but making it look "right" with the model, and more about what movement avenues you want to use
And it can move in any direction, even though it makes no sense for a tracked vehicle to move sideways like a crab.
or you can use pivots to like maybe mess with LoS too
It's an abstraction for rules purposes.
like turning a rhino sideways to make a better blocker
Yup
iirc the devilfish is really bad at sight blocking xD
cause you can see right under it
actually weird question. If someone is behind a barricade and their bases are covered, and the devilfish covers LoS to their upper half, they are out of los?
Can you see the models from the shooting model? If no, no LoS.
True LoS is how it works in 40k which is silly but simple.
nice ok, niche scenario but possible
In your case probably not assuming the shooting model can't see over the devilfish.
yeah its True LoS*
*except for Ruins
i do think ruins working that way is overall super healthy for the game
really makes shooting castles less attractive
Yup
Yeah it's a major downside for flying vehicles that they can't really Los block
Okay so turbofucked thing about vehicle LOS is that the underside counts too
Basically anything besides the old monolith, a lord of skulls, or a rockgrinder/vindicator can be seen through because of the undercarriage not being flush to the ground
Prone Firing as a landraider barrels straight at ya
drawing LOS like that is abit bad taste imho
while 40k does use true los but theres abit of spirt of play involved
cant the rhino/vindicator/predator block LoS when turned sideways?
In today's video I'm kitbashing the Space Marine Primaris Repulsor Executioner, a tank with a name as unwieldy as it's loadout. I'm quite the treadhead, though this one doesn't have tracks, so I'm assured by purists that it doesn't count. In fact, I thought about adding tracks to my Repulsor Executioner, but shyed away, as it ends up looking jus...
Upside is they just say nuhuh to engagement
Tau crisis suits are based for that
They look at your attempt to get in melee, say nuhuh, fly over you with 10"-12" movement
T'au fortifications actually have fly fun fact. So you can be trying to charge a giant floating cannon and it just floats above you. Which is a fun visual
All our models that aren't infantry are really tall and wide. So we just get fucked when trying to hide
Our vehicles are hard to hide and REALLY squishy
They still get engaged they can just fall back over units
That's the nice part about riptides
They can fallback and shoot. They also fly
Engagement with Tau is just how you bully them
Not our crisis suits because they're vehicles and can shoot in engagement
But, everything else is just brutal. I got into combat with a pox walker unit with like 5 guys left. Our pistols suck, our melee sucks, they can't fall back and shoot. I kept doing no damage because I hit on fucking 5s and wound of 5s
Tip to kill Tau. Melee and our infantry
that assuming whatever gets them engaged doesnt die in that fight phase of course
I think if the T'au player has something in engagement range. Something is wrong
That's why I don't like retaliation cadre
nah thats i think classic tau thinking, but the truth of the matter is youre going to get something into engagement. That's going to happen. You need to plan for it and try and control what gets engaged
9" for +1 str and -1 ap? Fuck that. With my, what is it, toughness 7 crisis suits with 2-3 wounds???
better your kroot or your fire warriors get trapped in melee than your big guns
Oh I forgot about kroot
Yeah I need to learn how to utilize kroot. Their melee profiles can be kinda spooky
they're a little meh in melee for the most part, but they can do actions, are stealthy, and them dying isn't so bad
rampagers are real good tho
i like em
and you can stuff opponents using big kroot blobs
I need more kroot. They do look fun
I feel bad for hating on them not too long ago
They're actually really good cheap units that you can use for scoring or screening. Basic kroot got sticky obj too
super useful, just not super killy
I always feel bad when my vespids die because they're my secondary scoring units
synergy
But they're squishy and have 5 models a unit for 65
they do evaporate to any incidental fire, but if you play em a bit crafty, they can pay dividends
They can at least be used for a heroic intervention
work nicely in aux cadre too, theres a strat to get a fall back at the end of the fight phase, keeping them free start of the move phase next round
I'll mostly use them for scoring or to throw in infront of something
I can deal with kroot dying. My breachers??? Hell no
kroot are classic bubble wrap
Oh yeah, aux cadre is really good
The 18" lone op is kinda...meh
But a bonus ap for all (but towering units) when within 9" of a kroot or vespid is really nice
18" lone op is just "You dont get to infantry wipe me turn one"
That's fair
stick a single tau unit who also has lone op near your backline kroot campers, boom, untouchable
Decent army rule. Also really nice stratagems
That +2 strength stratagem sounds nasty
If you got a kroot rampager team right next to a flamer Starscythes
You get a sweet +2 str and bonus 2 ap (only if you're targeting a non monster/vehicle)
an empire built on spite and turbo omnicide
Nasty against say like poxwalkers and on top of that, leaving most on an invul or no save
I love Tau
It's actually taught me a lot about getting better at the game (sometimes). I used to way overextend and just get absolutely punished for it
No Im just aggressive with a hint of patience
I play Kauyon like it's Mont'ka to bait out infantry
Also cause I'm no coward
I'm just trynna get used to how SQUISHY Tau is
And learn to be better at 40k. Hope I'm not coming off as all over the place, Tau defender
I just like my big robot. Make fun of our infantry but leave my Mechas alone :(
Kinda late response on my part but believe me I’m in full agreement
My personal head Canon is yes. And that they were like the skaven (yeah. I think the necrotyr were the 40k skaven at least society and tech wise)
I think its a worthy mention so people don’t suddenly get their shit rocked at a tourney because its the way most TOs I meet are gonna rule for their own peace of mind
give give me warp stone
And if the skaven asked you for perfect health and immortality, it's extremely reasonable that the old ones said no
makes sense to me
Yeah it’s a big split between casual and comp 40K I think
I have been tempted to put appliqué armor skirts which touch the ground on my chaos rhinos
see then you run into modelling for advantage crowd
much cheaper option is the ol "really man" stare and eyebrow
true
armour skirts just add a lil touch to imperium and chaos vics
also a big fan of the genre of random shit go
Is that an ogre shield?
This reminds me of a thing I saw a while back
That I really wish I remember where it was or what the name was
But the theme was basically 'Stone Age Marines'
Think it might be a minotaur's shield
Got a similar piece in my "Random Beastman Bits" box
Got my mystery box of 3-for-$15 tanks in.
Sure looks like 3 tanks for 15 dollars.
Free shipping so, y'know, honestly not a bad deal.
Now can I use these for anything? Uuuuuuuuuuuuuuuuuuuuuuuh
They're each about 5" long, 2-2.5" wide, not quite 1.5" tall for the two identical ones and 1.5" tall for the other one.
Which...they're about Hellhound in length but not in width or height.
Yeah that’s too short for any imperial vehicle basically
Yeah.
Which, given I (theoretically) play OPR, shit don't matter to me that much. But I got a Blood Angels army for that on the backburner.
If nothing else I can give'em to my friend to orkify for their army.
They'd make good wartrakks with some effort.
Anything is an ork vehicle if you have enough bits and gumption
Exactly.
I know that supposedly with inquisitors it's "we ain't got the political capital for that" even though nominally inquisitors can come from AdMech ranks & all three big branches have a reason to keep an eye on heretek
Inqusitors technically have authority over the Mechanicus since they're second only to the Emperor
in practice this doesn't mean jackshit
Is the inquisitior friends with the local forge Lord, and do they agree on the inquisitiors take?
Inquistors have no authority over any ad mech. Mechanicus is outside of the imperium as Mars is an independent state except for fabricator general who has a seat on high lords of terra. They play with imperium for the benefits of upholding the pact between old ad mechs and emperor as a word from the Omnissiah. They cant pull rank on any tech priest, just pull out a bigger bolter or the promise of an STC and hope they listen
If this seems a very disfunctional system then welcome to Warhammer, please sign forms j56-71, alpha-332 (pages 1-1000, not including any pages ending in a 9) and i7-admittanceofguilt
Time for yet another organization outside the lex imperialis
From the Inquisition codex:
"
Just as the Ordo Hereticus pay close attention to the Ecclesiarchy, the Ordo Machinum scrutinise the Adeptus Mechanicus. Specifically, they are concerned with the reintegration of recovered STC variants into the Imperium’s armies and the rare adoptions of alien technologies into established Mechanicum protocols. The purpose here is twofold. Firstly, the Ordo Machinum ensure that laxness on the part of the Omnissiah’s worshippers does not permit a flawed technology to enter the Emperor’s service. More importantly, the Ordo Machinum ensures that no Magos is tempted to withhold vital systems from other factions of the Adeptus Terra with a view to increasing the Adeptus Mechanicus’ power within the Imperium.
Inquisitors of the Ordo Machinum often accompany Adeptus Mechanicus archaeological teams to distant worlds, the better to see for themselves exactly what has been recovered. They often work in concert with the Ordo Xenos – especially when the world in question has been under alien control or there is any suggestion of non-human origin for the technology the Adeptus Mechanicus seek to recover."
But in practice, it's really going to come down to real politik. The fact that the AdMech often define what tech is heretical is another wrinkle
Basically
That's true in theory but not so much in practice - the Inquisition can still levy severe penalties against a Forge World, and the AdMech don't have the security blanket that, say, being a First Founding Chapter has. They have to at least somewhat play ball
That's id say that's the bigger bolter, none of the organizations can really take on the full might of the imperium if they went rogue. You convince Terra they're unsalvageably heretical and they're goners
Or some action that really pushes something to change
AdMech is also the same force who will go me "me? Invent something?! How dare you, I reverse engineered this from historical documents!" While quickly shoving the "xenos research and development" box into the closest
Also it's a big galaxy. You can probably find forge worlds where the arbites are well integrated and have a big role
And forge worlds where the arbites loose any reports about them, because the last ten arbites who went there haven't been seen since
Really the Realpolitik in the Imperium is just how easy it is to kill the other person
Which is why First Founding Chapters shouldn't have that much clout
And get no blowback on it* is the important caveat
*and also be able to murder the blowback
Cawl, where's this STC for this thing we've never seen
"Up your [ASS]"
This is why you're not the fabricator general
I mean Cawl has been incredibly clear he does not want to be
Cawl Inferior, who is absolutely not an AI clone of Cawl, however
Love the cawl totally not abomitable intelligence tried to tell Gulliman to make him fabricator general, not cawl but smol cawl
(Cawl both hates the idea of being in the political position, but also recognizes that it's a dog shit idea politically, and would do great damage. Which is one reason I really like him as a character)
He's an irreverent troll and rascal, but he actually cares
Admittedly "I have cloned/rebuilt my friend 89 times!" Might be caring too much
The clout is stored in the gene-seed.
Cawl is kind of like the only ad mech that follow the OG ad mech beliefs from when Mars made the agreement with the emps on account of him being super ancient, sans some memory storage wipes
Also weirdness of soul merging
Even fubies
https://m.youtube.com/watch?v=RuNkImgMkyo
Historical footage
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"The cogitator was an old-fashioned affair, but Tekoa’s invocation of the Litany of Activation, his burning of the sacred incense, and his administration of the ritual blow to its side, appeared to appease the machine-spirit, and it flickered into life readily enough"
I enjoy that "just hit it" has become part of the mystical rituals
You know what my favorite style of Ork vehicle is?
Orks looting non-Imperial tech
Were vespids and aquilons the only new teams introduced at the start of KT24 ?

