If you want streets/asphalt, no joke? Sand paper. Fine-grit glued on top of the base, painted black with a light drybrush of dark grey is damn near the perfect texture for it. You can even paint on yellow/white lines for that actual street look. You can of course, combine it with the above rubble advice for a nice mixed look to it.
#Warhammer and Such
1 messages · Page 137 of 1
If you have some dry pigment, that goes great with it too. Warzone urban environments are dirty and grungy, so get in there with the pigment and use it along the feet/ankles of the models. Helps blend them into the environment.
absolutely insane conclusion to my most recent boarding actions game
score is shaping up to be 13 : 11 to me, but that could become 13 : 13 if my opponent can claim one more objective by the end of his final turn
in the way of that objective is The Little Necron Warrior That Could
Hmm OK, this'll be my first time basing and I have not a lot of extra bits, and my models are already glued to the bases... sand seems a potentially good solution. Gotta go get some chunks from the yard maybe. I think I have they Grey's I need and I have spare sprue.
this warrior withstands a multi-melta, flamestorm gauntlets, and the twin power fists, with only one command reroll needed
If you want a lifetime supply of sand that's also been, y'know, sanitized, Home Depot sells 50lb bags for like $7.
Oh snap
i was so gobsmacked that when i arrived home i did the statistics instead of sleeping
2/3 to hit, 5/6 to wound, 5/6 to pass save, 50/108 chance to kill
2/3 to hit, 5/6 to wound, 5/6 to pass save, 50/108 chance to kill
chances of none hitting are (50/108)^2 = 2500 / 11664 ~= 2/9
flamestorm gauntlets:
7 attacks(!!!), each one has 1/4 chance to wound and 1/2 to pass save, so 1/8 to inflict damage total
chances of none hitting are (7/8)^7 = 823543 / 2097152 ~= 2/5
twin power fists:
2/3 to hit, 35/36 to wound, 5/6 to pass save, 350/648 (~= 7/13 ) chance to kill
2/3 to hit, 35/36 to wound, 5/6 to pass save, 350/648 (~= 7/13 ) chance to kill
2/3 to hit, 35/36 to wound, 5/6 to pass save, 350/648 (~= 7/13 ) chance to kill
chances of none hitting are (6 / 13) ^ 3 ~= 1/10
chances of ABSOLUTELY NO DAMAGE is 2/9 * 2/5 * 1/10 = 4 / 450 (!!!!!)```
Might be harder to spray base with the model already on, but I can probably brush base it once the glue dries and the sand is on the base
Home Depot is also a great spot to grab pine bark, which is just the most useful shit in the world. Instant rocks for basing, great for terrain.
that is a <1% chance
I'm so close to actually having my first squad ever fully painted and based lol. It's been slower than 99% of hobbyists but it's still kind of exciting
My first models were space wolves that I never based, just painted
One way I've gotten around that is to make my own sand paste. This is just sand, white glue, a bit of water, and craft paint--in your case, black--that you mix up in an airtight container until it gets to a consistency not unlike a Slurpy. Gotta adjust as you go but it's easy.
Slap that on and wait to dry, then brush as needed. I usually stick with a brown color.
(I cannot stress enough to use an airtight container, that shit WILL dry out otherwise; but even then it might get a little dry/thick, just add a bit of water and stir)
pictured: The Little Necron Warrior That Could, alongside Firstborn Clown Aggressor
Pine bark and sandpaper is great—I’m super partial to buying thin cork and breaking by hand for street mimicry, the texture on both sides feels deceptively close to the way old asphalt breaks up
I grabbed a giant fuck-off bag of pine bark from Home Depot and I'm basically set for life. It filled a 52 liter plastic container lmao
Thanks guys!
What are you using it for?
Oh, y'know.
Stuff.
(Mostly terrain, but also useful for basing if broken up into chunks)
I know nothing about pine bark but I presume it has a consistency that makes it versatile for hobby stuff?
It varies. Because it's used mostly for landscaping it comes in all kinds of sizes in the bag and you can't get a specific size, but yeah you can break it up into smaller chunks.
It can be broken up by hand or cut in half. It's kinda soft so it doesn't take a lot of force.
That necron warrior is going to have a bad time unless he is with orikan
One of the most exciting parts of Warhammer hobby is playing games on awesome looking scenery sets. Still not all of us can afford high end scenery outright, as usually the miniatures comes first. Fortunately a top tier looking scenery is not that difficult and time consuming to make from scratch as it might seem. […]
alright we're locking in and checkin out necrons
First you're gonna want 3 monoliths
okay so: reanimation protocols just heals units, it can't bring a totally destroyed unit back to life
Correct. Its at its best on single wound models or single high wound models, lychguard/skorpekh/wraiths get quite hard to bring back
whatre the thoughts on the detatchments
I know Awakened Dynasty and Hypercrypt are both pretty good
Looks like current highest WR are phalanx and starshatter though
AD seems simple but good
and man it seems like theres was a big power creep with the thing that starshatter is from lol
Canoptek and the destroyer one are the worst I think
cause it looks like its the same thing haloscreed is from
That's from grotsmas
Around chstimas they gave very faction a new detachment
Giving every necron vehicle assault is just very solid because they have good vehicles that are kinda slow
The grotmas ones are probably stronger than average because they’re all pretty good and most armies have a detachment or 2 which is butt
In their codex
Such as the destroyer cult one which gives shooting buffs to primarily melee units
Literally one one character gets the shooting buff from that detachment
Not even a full unit
canoptek was pretty strongk for a bit
dunno about now
but i think it was cause of synergy with wraiths an wraiths are very efficiently tanky
Canoptek is one of the lower WR ones but it's not horrible
its got teh ol daemon mechanic
of controlling zones
for benefit
the GK also got it
Oh, I can't imagine that's too good then
Those mechanics seem like they would make it hard to come back from a rough start
The GK one actually picked up a good array of GT results pre nerf
purifiers are cool
I think that one is helped because purifiers also give the aura
It's not just battlefield control
Wah a monolith btw
I'm a silly guy and like to build necrons in big blobs and with a monolith
Lowdown on Necrons: The Meta List currently uses AD. Hypercrypt and Starshatter are the stronger detachment rules, decent Strats but they’re heavily nerfed compared to what they used to be. Canoptek Court has some funny stuff but ultimately revolves around triple doomstalker and shitloads of wraiths and can struggle into hullspam.
Obeisance is perfectly good but its basically obligatory Silent King, Lychguard and Praetorians only really exist as scoring/sit on obj. units.
I think Awakened Dynasty, Hypercrypt, Canoptek have the most fun stuff to do. Your biggest chokepoint is finding antitank basically, never leave home without doomsday arks or lots of Lokhust Heavies.
Annihilation Legion is literally the worst detachment in the game and has been since it released. It exists only for people who say ‘I am running 18 skorpekhs, 30 flayed ones, 3 skorp lords’ — and frankly skorpekhs and lokhusts get bigger better buffs in Awakened Dynasty
I sound like a killjoy on this but it is not for lack of trying funny things, the detachment just does not do much at all.
au contraire, actually
they survived a consecutive multi-melta, flamestorm gauntlets, and twin power fists all in a row
no chronomancer, no invulnerable, no fnp, just a 4+ save and a dream
They're big scary units that can pop out some units right in front of it
Do they deserve that fear? Not really IMO
The C'tan tho. They're scary and they should be afraid of them
Drop a pyramid on em
It's an iconic model, though the "newer" one sometimes feels way less solid
Which makes it feel a tad less imposing
But they are extremely hard to kill efficiently iirc
T 13, 2+ save, and 22 wounds says yes, hard to kill efficiently
hypercrypt helps them with stratagems and also the ability to teleport around pesky terrain
cause they are very big
Putting the new one on a circle base feels so bizarre tbh I’m with you there
Delicious
this shit looks fuckin sick tbh
im extremely satisfied
Also nice to get Logan on foot
im hoping the two handed axe termie is a heavy weapon of some kind that hits at like str 11 or something
I was not a fan of his weird floating wolf chariot thing
i like it for the memes but i always brought him on foot
Okay this does go hard
Cyber bird? Fuck yes
njall always been havin it tbh
Note to self
Spray can primer for Tau battle suits
Not brush on
But. I do like this scheme
Psi bird!
Looks siiiick
New logan is peak
Love arjac too, throwing pose
Bladeguard wolfguard replacing power armour wolf guard entirely it seems
One of the things I low-key like about the Primaris line and the resulting line refresh for dedicated chapters is how relatively subdued their designs end up being.
I like primaris helmets
BA and SW firstborn had this very overcrowded/too much gribblies to their unique units, and just making the models slightly bigger gives them room to breath.
Word
I wonder how many de-wolfed termies we’re gonna get because there’s no primaris-era assault termie models except for them
Ngl, I wish Tau broadsides had a better ability
4+ FNP against mortal wounds just doesn't feel...good?
Like it'll come in handy if they're being tank shocked, grenaded, other abilities. But if you're within range of those kinds of abilities, you're prolly already fucked
Hell, a 5+ FNP in general or even a 6+ would feel more useful
Happens that way sometimes
Everything gets an ability but sometimes its just not a big part of their power budget
And with broadsides their thing is being accurate heavy weaponry
Yeah it’s basically a ribbon which helps with dev wounds shooting
Do devs count as mortals again?
I can’t remember if it flip flopped back or not
Wait the leviathan termites aren't a multikit?
Honestly
Give the broadside a hazardous weapon
A hazardous rail rifle sounds kinda cool
Then the FNP actually does something
They aren’t assault terminators anyway
Cause failed hazardous deals mortals to vehicles right?
According to waha anyway they’re back to being mortals
Oh I though they came packed in with hammers optional, not sure why 😦
the leviathan terminators are monopose
the indomitus standalone kits is multipart, but it's only tactical
they're like
clearly set up to be able to be assault terminators in the future though
in addition to all the chapter specific kits
hmm strikes me a little odd they wouldnt just throw both in there
they definetly build like it
but hey thats more kits to buy in the future in james's eye
it would've meant a bigger box and more expensive
they might end up putting it out like how they do the hh dreads but uh
not holding my breath it'll be that sensible
Imma swap to Montka for Tau instead of Kauyon
But I'll set up my list that can fit both Kauyon and Montka
I'll use two Fireknives as my crisis suits. Ignore modifiers to hit. Reroll hitrolls of 1s or the hitroll if targeting full strength units. All missiles
manage to get a game in and didn't like kauyon?
Nope. Local meta looks to be mostly big hard hitters. And I'm playing against my friend mostly who's running Deathguard
Deathguard got a bump in toughness for a lot of models. Terms are now 7 iirc? And marines are 6
He's also running vehicle heavy
My guys won't survive till br3 and even if they do, I doubt it'd make a difference
Are they running codex points or current points
Not sure
I'm just gonna be cautious
And use Montka. Hit hard and fast. That's also my preferred style. That's why I played Black Templars
Plasma will do well into this
You gotta adapt to survive
I know :(
Missiles are cool tho😔
But I get what ya mean
Imma run two, two model units of piranhas I think
Some people ask "why do space wolves hate helmets?" The reason iirc is that their sense of smell is higher even than other space marines and the helmet dulls that. But I'd say look at that glorious hair. I know from wearing a respirator that facial hair and any covering will get uncomfortable
Each piranha model gets two seeker missiles so like, but as well have a form of anti tank
I thought about three, three model units of piranhas. And then I remembered. Expensive :)
youre still bringing your broadsides right?
But it'd be so fucking funny
Oh for sure. But idk if I should run the rail rifle or the missiles
I might just run one unit but have two broadsides in that unit
Eh Naw. Two seperate units with one model
I wanna run a big missile broadside at least ONCE
And then I'll just say the missiles are actually just batteries for charging a chunky rail cannon because I didn't magnetize. And my friend and I proxy all the time :3
I ran a list of almost all space marines but it was CSM deception detachment. So it's just the Alpha Legion being silly guys, trust. The Centurions are actually obliterators guys
Fists should get facial hair again
Assault intercessors with jump packs are actually raptors
I always see fists as firefighters for some reason
Give them a firefighter stache
picked up a box of sicarians the other day and im torn between making them infiltrators or ruststalkers
They'd rock that stache hard
The yellow is close to the color of a lot of bunker gear so I can kinda see it
their datasheets for reference
Bunker gear and rep for being clean cut serious business
You know what, give the raven guard facial hair too
I see them rocking a firefighter stache because it'd look disciplined or something
Guy at my shop painted his chapter master’s face like JK Simmons ass Omni Man, I can see the firefighter too tbh
I can't see them with a wild bushy beard
what facial hair would they even have? mid century poet? depression scraggle? emo bandmember?
They'd have a creep stache
and i agree on the fists having moustaches mainly cause dorn looks wrong without one to me
yes
At most depression scraggle, I mostly see them as clean cut personally
I can see it
Or yeah, maybe poet goatee
Blood Angels are clean shaven for sure
I cannot for the life of me imagine a blood angel with facial hair
Blood angels have at most a 3 o'clock shadow
No, he has to have sideburns
Blood angels are definitively bishie boys
Unless the blood angel does like hairstyling as a hobby
you can have sideburns and a moustache
Choose whatever looks cooler! (I think the infiltrators look sick personally)
Raven guard can at least get to grunge
And I am of the opposite opinion
I like the ruststalkers more
Barber blood angel. Just pray the blood rage doesn't kick in when he's shaving your face
haha, no accounting for taste
No I mean he has to have both
If blood angels don’t look like nsync I don’t want it
I can also see him with a goatee ngl
Ultramarines prolly have a five o clock shadow or something
Honestly I have a thing for Iron Warriors either being clean cut, absolutely covered in burn scars, or having a solid beard depending on their vibe
Ultramarines are meticulously shaved
What about Black Templars? I can see them having similar facial hair to Imperial Fists
I could see a Black Templar with a mustache
Did Sigismund have facial hair?m
I don’t think so? Not sure
Maybe ultramarines have little shavers in their helmets so they can constantly be groomed, no matter the circumstances
No he does not
he was completely bald
i thought sigismund was like, the baldest man to ever bald
Well he does but it's like, incredibly unnoticeable
im not sure he even has eyebrows
There is an ultramarine with a beard (but no hair). Is there an ultramarine with both hair and a beard?
but then you have Rann with some killer facial hair
We can at least agree that Iron Hands and Salamanders don't have any facial hair at all
do salamanders have any hair at all?
Actually
i dont think i have seen a non bald one
I can see Salamanders having facial hair but I don't think they even have hair whatsoever
It's probably for the best anyways
It will just get singed off anyways
anyway i think i'll go infiltrators
i like the sound of their equipment and they're basically mechanicus noise marines
Iron hands for sure
They for sure wouldn't have facial hair
Their fluff is wild compared to how they are portrayed in any of the games lol
also i enjoy stealing the dome heads from tau
A mechanicus rave party would go kinda hard
noise concert in the noctis labyrinth
I must go now. It's raining and I have to drive😔
Yeah but on the other hand a cool blacksmith beard is important
Full beard Raven guard
Thing is. I might as well be running sunforgers for the meltas weapons. Same amount of attacks but better strength, ap, and damage. For an extra 20pts. And it's proper anti heavy
Shorter range if I choose plasma rifles over missiles. By 12"
the plasma is better at dealing with elite enfantry on account of the extra range, and reroll 1's. Fusionsuits are better against armor because of the rerolls and big damage; but a plasma will always deal 3, the fusion might deal 2 iirc
I could do a combination as well
Just do the basic plasma and missiles for each model
i like missiles cause the long range gives you engagement and targeting flex
Longer range more attacks for infantry, then the plasma for elite. Don't forget I could equip an enforcer with ion cannon and three plasma rifles
especially if youre not hot dropping
That's what I'm thinking. I wanna have the range for BR1
Then use the plasma rifles AND missiles for BR2 and onwards. It's more versatile
I'm really stuck with what detachment I wanna do
Montka could be more fun and it has better stratagems
I ain't doing retaliation cadre that's for sure. It's good sure, but the CP cost and needing to be within 12" or 9" to benefit from my army rule....as Tau??? Fuck that lmfao
If I do Retaliation Cadre, I'm running three riptides and three ghostkeels
The range is important because DG range is terrible and the meet terminators are spooky
Experimental is fun for crisis suit stuff
And gives breachers crazy range
Yeah but plague range
The -1 toughness and shit from the stink is gonna be painful
Also my friend is running vehicle heavy DG. Couple of mortar cannons
It would be nice to wound on 3s against terms. So that's why Imma do 1 missile 1 plasma for each model
Even better to be far away
30" slightly less damage and AP and an 18" less attacks better damage and ap
I do get assault too
So I can advance to be within that plasma range. I'm also running exclusively enforcers to lead for more pts and also the worsen the AP of attacks that target them
I wish there was a Tau detachment that cares about being far away, like specifically in it's detachment rules
Meltas are good into tanks but not as great for 3W targets since you can roll a 1-2 and not kill a model
Experimental weapons cadre
Oh true
Gives 6" range to every unit
I'll try it out against DG
Last time I tried to use it, it was against knights :)
I couldn't wound :)
That's why if I ever play against knights again on table top sim. I'm running two Ta'unar Supremacy Armour models
Ta'unar Supremacy Armour Model has silly guns :3
120" and 26 str🙏
16 damage🙏🙏🙏🙏🙏🙏🙏
Lmao
I'm talking more for blind army building, where you can't just counterpick
The techo catechisms of Scribe Lex!
Also you know something that's messed up? In the GW offices themselves they use the FW custodes units but will not put them in the printed 40k codex
Yeah Custodes and Knights have a weird status with that
They better put the plastic lancer knights in the next codex >:|
Can you use questoris knights in 30k as-is?
Yeah
You know, new Logan looks like a guy worthy of his reputation
Is also funny that he looks older than Dante, but Dante, iirc, was a captain when Logan was a blood claw
i was really very nervous about a wolf lord/terminator refresh and the HQ's but man
they really hated working on the blood angels
classic vampire v werewolf contrast
one has a skincare routine and blood sacrifices, the other has alcoholism and windchill
how do the Blood angels and Space wolves feel about each other?
you know
i cant think of a time they have seriously interacted
in the heresy the rout was rather distrusted due to a reputation as kinslayers, deserved or not
BA and SW were on opposite sides of the whole Librarian issue pre-HH but beyond that there's not a lot of conflict that's happened between the two.
I can imagine it going either way depending on the individual
Yeah, depends on who is leading the respective forces. Dante/Logan would get along fine though I'd expect Logan to try and do a little glory-hunting and try to one-up Dante, but otherwise would work together.
Space Wolves like to boast, after all.
and boy look whos got (or had) the wizard dreadnoughts after all the dust settled
Yeah lol
yeah im pretty sure dante was a hero to logan; albeit a distant one, when he was a blod claw and grey hunter
and as of now they've got a healthy respect for one another even if they disagree with each other's methodologies
Mecha spiders?
Silica Mutus (High Gothic), more commonly known as Stalkers, is the term describing the constructs used by the Dark Mechanicum during the Horus Heresy.[1a]
First seen on Mars during the Horus Heresy, particularly in the destruction of Magma City, they had spread across the galaxy and became key elements of the Traitor Mechanicum's forces. These ...
man i know that the deff dredd is not very good
but im taking 2 in a dread mob for a 1k match
because it feels like i should bring a deff dredd in a dredd mob
Sometimes you field a thing for the vibes, not because it's strong.
ones got 2 shootas, a rocket, and a klaw, teh others got a megablasta and 3 claws
they're gonna press da big red button every round
I love them!
IMO tripod codes
Coded
Will play War Of The Worlds
The chances of anything coming from mars
Are a million to one he said

You never heard of Jeff Wayne's war of rhe worlds?
isnt necrons vibe if you play canoptek very war of the worlds
especially the newer stuff yeah
like the doomstalker and the reanimator
(note, do not mistake those for a dual kit. the doomstalker is WAY bigger)
oh no shit? I literally thought they were a dual kit
haha
and the doomstalker was just a reanimator with a bigass gun
my sister did it against me and proxied the reanimator as the doomstalker and all was well and then I saw the base size and was like oh holy shit
mmm is doomstalker cooler or the doomsday ark...
yeah!!
its like "dont talk to me or my son ever again"
I feel like the spyder should have an option to be just covered in scarabs like a spider with newborn on its back
I guess that's eminently kitbashable
oh huh, doomstalkers can hide ok in 10th right
cause of obscuring terrain
otherwise all that height would be a liability
ye
Remember, hitting the limb joint is a one hit kill!
Helldivers would never lie to me
so correct me if im wrong, but like once upon a time, one of the necron's "thing"s used to be having good AP
like in general
In the tales I've heard, that's why they were terrifying - basic arse infantry hosing down tanks, and getting back up when you splattered them
Not… really
gauss weapons weren't high ap (they were just bolters) but they could always glance vehicles on a 6
Weight of numbers
(they also always wounded on a 6 in 7th but that didn't come up much I don't think)
In an era where you could hurt vehicles barely
Infantry weapons with a lot of numbers
That can chew through the 2 wounds vehicles had
tesla weapons were even worse ap
but pretty much all their weapons other than that, the more specialised stuff, was relatively high ap I suppose
The Necron hat in pre 5e codex was mostly respawning/regenerating units
Since no one else really got that
Phase out was also unit but fuck phase out
I need a reanimator
But it's only part of a multikit
Hahaba
Just for the wotw vibes
I'm also pretty sure wraiths just ignored saves at one point but got nerfed to just rending in 7th
They also did this in 3e
Had to check haha
It didn’t come up a ton since str 4 needed like T9 to not be able to wound iirc
ahh so its not that gauss had AP, they just had a way to punch up
so lethals is kind of on point, but concievably devastating wouldve been good too, just too strong
Remember vehicles didn't get saves
They sometimes did but it wasn’t common
So like the ability for basic infantry to punch through like vehicle front armour with mass fire
Was ridiculously good
Or at least scary to people unused to that kind of firepower
It was pretty mid (but a bragging right) until 5e when you could kill vehicles with glances
But you could stunlock tanks pretty well
ah so lethals is kind of actually a decent approximation
for 10e
at least for that effect
They didn't get saves tou just had to beat their armour
You either got glancing or penetrating hits and then rolled on a table to see what happened
Ranging from the weakest being crew shaken (I forget what this did - not much) to crew stunned (does what it sounds like) to immobilized, or weapon destruction, or killing
Or making them explode
But pre-5e glancing hits couldn’t kill vehicles
I think the worst it could do was immobilized or weapon destroyed
But necrons could disarm and pillbox vehicles with massed infantry fire
Which can definitely make them not a threat but also you don’t score VP on living vehicles
I forget what the big Necron AT models were at the time
Heavy destroyers and the monolith iirc?
They could, it was just really unlikely in 3rd.
And I forget, necron gauss flayers are no good anymore cause they are low strength?
5e had it to where the AP mattered a little more, and where glancing hits couldn't wreck a vehicle unless it was AP1 and/or opened topped and rolled high.
Ah I must have crossed wires
I did like the unified damage table but it did lead to it being Melta Edition.
Yeah
I think i saw a movie once but i was just a kid
War of the world's tripods were so iconic they burned themselves into the scifi genre's collective conscience
You need to hear it
It's a concept album
Yaaar
wasnt war of hte worlds originally a radio broadcast show?
ah no its was a novel
then got converted to all kinds of media
or i guess more correctly it was a serial
the novel's pretty decent, if only just to see where so many tropes originate
also fun to see old understandings/speculation about how space worked
question, the noble keyword gets inherited by a led unit or no?
Units that are led share a giant pool of keywords
With their leader
Yes this means that the castellan robot techpriest unit has the vehicle and infantry keyword
They fixed the infantry thing iirc
yeah the specific text fo rthe priest means it loses the infantry keyword
But it does mean that Zoanthroapes get Big Guns Never Tire when led by a Neurotyrant
but in this case, an overlord leading a warrior squad would give the warriors the noble keyword for purposes of obeisance phalanx right?
That is my understanding. And I think the point?
(How anti- and precision works makes me think wounds should be allocated to models at the wound-roll and not the save roll, but w/e)
finally, egg primaris lieutenant
I just had an idea. I should run experimental cadre
Because broadside. I just saw that a few of the stratagems give hazardous
That 4+ FNP would be kinda funky lol
Sustained hits and lethal hits for 1cp on high yield or even the heavy rail rifle. Sure it has hazardous but I got a 4+ FNP on mortal wounds so why not?
It's a good synergy
Mmm
Three piranhas. I love how they have fly omfg
I'm literally zooming around the map, battleshocking units and attacking vehicles with seeker missiles and meltas lol
With how fly is, I wish the necron obelisk was better
Fly seems fun
I genuinely like how the Tau have ways to avoid engagement range
Fly on I think all vehicles except the big ones or the fortifications
And because they're vehicles, big guns never tire I believe let's them shoot with weapons regardless of engagement
They just get -1 to hit, yeah
he's the king
He needs a bigger base
Just a massive base and a small little guy
Give him a 2+ invul
Cause he's so fucking tiny good luck hitting him
He needs an absolutely massive tactical rock
Tactical dead dreadnought
It does less than you'd think because it doesn't really let you move over any substantially large terrain
it lets you get our of encirclements nicely
but you still have to have enough actual movement to get over the buildings
rather than treating them like they arent there
i still struggle with like... figuring out the actual flight distances in tts
to obey that rule
its very annoying
one thing i like about pirahnas is that you can work to fish for Bshock on priority targets, which can disallow that target from using things like armor of contempt or other defensives boosts in the following shooting phase
It's pretty good on infantry, though a vehicle is a lot harder to encircle
its incidentally good for battlesuits when you want to fall back deeper into a place, say like onto an objective
battlesuits being fly vehicles n all that
Battlesuits are honorary infantry
nah, then we'd get to go straight through ruins and our lives would be even easier
That's why it's honorary
They have strong vibes of infantry but it's not legally binding
tru tru
i like em being vehicles and then weapon support system letting me ignore engagement penalty
Random thought that just occurred to me
Why doesn't the Imperium hook up Big E to a like, Dreadnaught system or something
That way he'd still be marginally ambulatory
He's more dead than your average dread pilot
he needs to be in the chair or terra is invaded by daemons and blows up to stop them
and they can't hook up the chair to a dreadnaught cause no one knows how the chair works
going by the novel im reading with valerian in it, Big E isnt just like a guy in a chair, he's like... HEAVILY incorporated into a vast machine. It would be no simple matter to disentangle him from it all
is the Obeisance Phalanx necron detachment any good?
seems like its about buffing the fuck out of the warlord which
mmmm
I think so
Notably the keyword applies to a whole unit if the attached character has it
mmm i see
it can be good, access to +1 to wound is good
gotta get noble onto your key doer units
and it makes the triarch preatorians more useable
Unfun?
nah they missed the f while typing fun
yeah that
Hypercrypt plays with uppy downies which i like
It's an uppy downy detschment
they seem really fun
and it helps with mobility
something the necron struggle with
what that means
uppy downy means they have a mechanic that lets them put units back into deepstrike frequently
Uppy downy means some way to return a unit to reserves and generally some form of deep strike
and that means they can come back down in different locations
ahhh
For Hypercrypt it's with the monolith
i think awakened dynasty is easier to play
but hypercrypt gives you more tactical options
Awakened would be easier to learn
Yeag
And doesn't require buying a monolith if you're playing irl
They are, but they're a big lump purchase
Also Hypercrypt is clunky at 1k points because of the monolith
A bit like knights are
Is 1k the most common format
No
But it's not too uncommon for a quicker game
Any normal game is 2k. 1k is "I don't have 4 hours for a game right now"
tbf you arent obligated to have a monolith in hypercrypt, it just has specific things that engage with one
okay cool ive been building for 2k lol
IIRC necrons don't have a lot of deep strike to benefit from Hypercrypt without the monolith synergy
my current bit, because i love narrative, is that i want to make a court of "benevolent" necrons
guys who are generally well meaning and want to like
unify the galaxy as liberators rather than tyrants
they are, obviously, still going to murder a lot of people to enable this
i am admittedly fond of trazyn as far as the special canonical guys go
oh shit the silent king returned at some point
rad
oh yeah that was a big deal
honestly a much bigger deal than was made about it at the time
homeboy is older than the emperor
yeah he's p baller
i love that we still don't know why he left lmo
LMAO HIS MODEL HAS A SHARD BEING TORTURED
Jesus Christ the Ctan Shard stats are crazy
Casual 14 attacks from the nightbringer
theyre very juiced but dont really interact with many rules/ auras
So what’s the rule on what units can be your warlord
Any character or epic hero unless it says they can't be
Some units have to be your warlord (usually big named characters) and some can't (like assassins), but it'll say on the datasheet
yeah that makes sense
For a warlord you generally want them to either be tough to kill or easy to hide for the secondaries that care about killing warlords
Orrrr really fast for the command insertion secret mission
So here’s a question: lore wise, can the “mancer” units like techno and chronomancers be dynasty leaders
Or is that purely overlords
Tbh I know very little about necron lore
But the correct answer is that it's your dudes and they can do whatever you want
That being said in an awakened dynasty list you're almost definitely running overlords
Overlord with shroud + immortals with Tesla carbines is one of the faster options you get as necrons
A whopping 11" of movement lmao
oh i was going full tank lol
Tank?
reanimation orb + scythe with 10 immortals with dispersion shields
yeah like hard to kill
You mean lychguard?
fuck yeah sorry
and then i can drop the improvement on them that gives feel no pain +4
Overlord with orb + nether realm casket + orikan + 20 warriors is hilariously tough
That's only the bearer, not the whole unit
Still makes the overlord quite tough with -1 D, 4++ and a 4+++
what is an orikan
Epic hero, gives the full unit 4++
Orblord + nether realm casket + orikan + warriors gives you 30 wounds of dudes with a 4++, stealth, rerolls on the number of models you bring back and once per battle d6 regen instead of d3
Fucking insane
Oh the mancers can all be attached to a unit that has a noble attached
Okay nice
Ahhh now I could
Attach a Technomancer
And give the entire unit feel no pain 5+
And then with the casket have stealth
Orikan fills the slot of the technomancer there
Oh yeah I’m just thinking about if I want him or the techno
4++ is better than a 5+++ for single wound models
Actually I think it is for all models
Lychguard are more killy for sure
And change them out for war scythes
They're just not able to be stacked with as many defensive buffs
You just have to play carefully to get them in melee while being so slow
Yeah
That can really fuck shit up in a critical moment
Ahhh damn I didn’t notice that
Wow yeah nobody wants to be attached to the lychguard lol
That’s fine
Generally the case for elite units
I also don’t wanna be too much of a cunt to play against
Necrons buff stack, it's what they do
The warrior blob is hard to kill but it's incredibly slow
A translocation orb overlord kinda helps but even then you can definitely outrun it
It also dies to a dedicated melee push
That’s fair
I also just like the aesthetic of the lychguard as a dedicated like
Royal guard style unit
I don’t think it’s throwing too hard to run them instead of the 30 warriors
As my personal fellas
Oh good lord the hexmark
Dr.Overwatch
No not at all
Warrior blob isn't mandatory just funny
With lychguard you just need a plan to get them into melee
might use a transport
Battleshock is generally underwhelming
IIRC the only necron vehicle that can move lychguard is an aircraft
The night scythe
The ghost ark can only move warriors
Part of being the slow faction is having shitty transports
Monoliths also help
Aircraft are basically never good
At best funny
The night scythe is funny because it can carry an entire unit regardless of size, so like that 20 warrior blob
The monolith also allows deployment from reserves within 6" of it so that's another way to get mobility
What are your favorite units so far? I'll try tossing together like a 1k starter list around them
i like the crypteks, mostly the technomancer
I fucking love the ctan shards
Ctan spam is still good I think
If not obnoxious
Oh apparently Hypercrypt is the way to go for ctan spam since you can teleport them
We do though, he quit the galaxy in self imposed exile over his failures, and then ran into the nids in interstellar space and went oh shi- and turned around to come back
I was just going based on the necron codex
This is from the codex though! (Or at least it was in the fifth edition codex, maybe it's been removed from more recent ones?)
The 10e codex said no one knows
Oh, huh. Boo
I much prefer the clean reason of self imposed exile. Not everything needs to be a plot hook, ya know?
Self imposed exile is fun
I like that in comparison the doctor who invented the robot bodies is like
A totally unrepentant bastard
Despite being arguably more culpable
Yeah, giving the necrons actual personalities was a great decision
People would hate it, but if I was running gw, I'd be tempted to do something similar too the nids - fracture the hive mind, make each hive fleet it's own mind with it's own personality and goals.
(Logic being this let's you get more interesting interaction, and also deals with for a nigh omniscient hive mind it keeps making dumb mistakes part of things. Nerfing it's overall theoretical intelligence let's you make more intelligent subfleets etc)
Ctan shards are kinda rude at 1k but I got lychguard and a technomancer in
Akawened dynasty is a bit rough at 1k since you want a lot of characters
But this gives you 4 led units, 2 melee 2 ranged, and one fast deep striker
I also didn't look at the strats much and it does look a bit shootier than this half melee list might want
Hell yeah
So my plan for main battle lines: necron troopers backed up with Technomancers to keep healing them up
Just as a permanently regenerating band of assholes
Technomancer with wraiths are real spooky
I think they got nerfed but they used to be super meta
Because they already have an innate 4++
Wraiths with a technomancer are 10" move, T6, 4W each with a 3+ 4++ 5+++ save
And then being in this detschment brings them from hitting on 4s to 3s for a pile of mid strength melee with some short range shooting
Speaking of that, here's a list you can play to get uninvited from game night.
Just the least fun thing you can possibly do at 1k
Lmao
You have to deal with a teleporting ctan, a regenerating tough warrior blob that can auto 6" advance (and get assault via the detachment) and a doomsday ark popping any hard targets
The praetorians are there to avoid losing on secondaries
You could still probably lost on secondaries because you only have 4 units total
Also
Really funny that every vehicle in the 40k universe fucking detonates like a bomb
Everything has either a pile of ammunition or an ominously glowing reactor in it
Sometimes both
Tyranids can also explode when killed for… whatever reason
lol
Internal Organ Error.
Nids it almost makes sense, sincetheyusually dont have digestive systems etc, and they're explictly war forms overall, so just setting them up to go kaboom if they die makes some sense for am elee unit
less so in cases of Biovores
what is a wraith btw
oh wait i found it sorry
Overlord embeds with the lychguard
Royal Warden w the warriors
Plasmancer w the immortals + cryptothralls
technomancer w wraiths
overlord stays back while the troops advance with the monolith, and they teleport to the monolith when in advantageous position. Reanimator stands as close to as many units as possible and targets heavy armor, the tomb blades go after backline, the wraiths harass, and the deciever assassinates characters
oj sorry misread the atomizer block, they go after chaff
Hmmm I probably need proper anti-armor work
Why the cryptothrall? They only really serve to protect a unit against precision attacks, but are really expensive for that
Reanimator doesnt really have the strength to actually hurt armor
Just like heavy infantry
But even 6 1D attacks doesnt really do that
If you're going for the monolith i'd consider just doing hypercrypt tbh
Im just not really sure like
How else I’d get my lord in
I just really like them giving my guy feel no pain 4
There's one of the enhancements that gives basically deep strike
Its just the guy though, so it doesnt do anything unless you get hit by precision
…. Honestly actually I think my lord can probably just advance across the battlefield on her own w stealth + invuln + resurrection orb
I don’t think I actually need the monolith
Yeah you just cant advance+charge
Doomsday ark
I would drop one of the technomancers and combine the wraiths into a big brick of 6, drop the scarabs and cryptothralls unless theyre just filling points, then pick up something like a doomsday ark, maybe Szeras as a big spooky character
The scarabs were absolutely just point filling yeah lmao
Nightbringer is really nasty
I can deal with everything but the mask
Banana man
That’s true
But he also gets S14 attacks
I just think the deceivers ability is funny
And also Cosmic Insanity is
Bananas
For actually assassinating a guy lol
Ehhhhhh
It picks up some weaker characters easily
I think I just saw anti-character and got torqued
I mean the actual answer ideally is that I eventually have all 4 CTAN and swap them out situationally (I don’t know how much you’re allowed to do that)
have they not redone the deceiver and nightbringer models yet?
The ability is decent but 5/6 shots are hitting, wounding on 3s or 4s against most characters so like 3 or so wound on average so even if they all go through with dev its like 3 damage average
I remember checking 4 years ago
I mean you can do whatever you want in terms of list building but generally in a semi-competetive setting you'd lock your list before seeing your opponent's list
List tailoring is considered bad sportsmanship. Only imperial agents has the ability to fully swap models in your list as an actual game rule.
Fair yeah
Nightbringer is definitely better
I just like deceivers little shithead rule
I’ll go nightbringer
The redeploy is neat since they're so slow, but for 265 points idk if he's acually pulling his weight
nightbringer is amazing, transendant is tricky, void dragon is strong but flops against monsters
u could be a little silly or u could like. eat an entire tank. maybe 2
Okay so w the monolith and scarab gone, and the nightbringer replacing deceive and the doomsday ark in, I have 210 spare
I like the flexibility of the two different wraith squads too much to merge them
Although I suppose I could bring them both up to 6
…. If I get rid of the thralls I can
Which leaves me with exactly 40 points, WELCOME BACK SCARABS
doomsday arc 2
For dynasty tbh two wraith squads plus the lychguard is kinda a ton of melee that doesnt have a ton of detachment support
Okay but consider: 48 whip coil attacks
lmao
Okay when it says “has not been selected to shoot this phase” on stratagems , can you select them to shoot AFTER using it? Is that the intent?
Yes
Okay I felt like I was taking crazy pills
Your strats are:
Revive character (you can use this on szeras its insane why is he infantry)
Revive models, more if character in unit
+1 strength in melee, also +1 ap if there's a character
Give unit assault, re-roll advance if there's a character
Re-roll 1s to hit against target in half range, re-roll all hits if there's a character
(2cp) one of your units with a character in it shoots at an enemy that destroyed one of your other units w/in 6" of it
So like 3 of them are for shooting units, 1 melee, 2 healing
Hmmm…. I can drop the claw wraiths and the Technomancer for another ark
With 115 left over
Imotekh is also an interesting pick for the extra CP
For sure
Dynasty reviving a dead szeras is so funny and gross, he's a T8 9W model
Although I will admit I am slightly adverse to picking up epic heroes sometimes
I know they’re really good but as a narrative first player sometimes it’s kinda like
1cp he's back
Wegh
Necrons have good generics, but in the characters-matter detachment taking some of the special-est boys does go hard
I love szeras so much
No very fair
the model is so intimidating though
His whole sheet is insane
2+ 4++ 4+++ T8 9W, lone op when near allies, buffs battleline, nasty in melee
id go void dragon there because only one ark isnt much ability to deal with tanks
I guess nightbringer does that too decently

Void Dragons model looks like I’m gonna break it
Just eventually
So much random bullshit
Welcome to ctan
For anti tank lokhust heavy destroyers are also an option
The Lokhust?
the heavy ones can take big guns
OH ITS A DIDFERENT GUN
They can also get a leader to benefit from the detachment
Oh Jesus Christ alive
That’s a gun
I don’t think I really have any leaders to spare on that one but
That’s okay
Both profiles are wacky
TBH with heavy they dont really need +1 to hit from the detachment
Simply run 9 with the exterminators
You definitely need 54 shots (108 shots with rapid fire)
Jesus Christ
Again, cannot stress enough how funny more than 1 Ctan at a time is to me
“Go, my pet gods”
This is my Good Necrons faction too lmao
You can run 3 transcendant ctan btw
Fair warning, ctan spam is generally seen as a bit cheesy/unfun to play against in most casual games just because they require such specific units to take down effectively
2 probaaaaably is fine
The half damage makes them vulnerable mainly to like, big melta values or spammed 1 damage attacks
mmm yeah that's fair
(Melta bonus damage applies after halving)
Seems thematic
it's based on the arabic word for benevolence lol
Benevolence = doomsday ark
Benevolent Necrons that believe in the return of a glorious empire that ultimately serves the needs of the people - however, are willing to kill,,,, a lot of people to get there. Sees mass slaughter, slavery, and authoritarianism as all regrettable stepping stones on the road to paradise, although they do as much as they can to make the younger races they conquer comfortable - except for the eldar, of all kinds, who they violently despise.
is what ive written done now before bedtime
malding about elves, i see
Oh I’m not
I just know they’re were enemies in the old war and I think it’s funny if they still haven’t forgiven them for shot the elves don’t even really remember
I don’t remember where Orks were in the War in Heaven but I know they were around too
Actually a WiH prequel game that’s ancient Aeldari vs ancient Orks vs literally just Necrons vs Old Ones would be really funny
Orks’ gear might be unrecognizable because of how much their modern gear is inspired by humans’ stuff
Would GW ever make a Warhammer property without humans? No way
But it’s a funny idea
Krorks were part of the old ones forces during the wih
And the ancestors of modern orks
And wouldve basically been like. Green marines
But also better. 12 ft tall in cooler power armour
Wait I misread that
12 meters tall????
Daemons were also around during the war in heaven but they also weren’t
I assume they werent connected to any chaos god right?
Since those came after the war in heaven
Theres a version of the WiH where chaos never exists and a version where it already does and both co-exist
Recently I learned that ork rokkits are custom made anti Terminator wonder weapons
Buddy was playing 1st company task force and a good round of killa kan shooting just erased an entire squad of terminators
I’m probably a lil late here but void dragon is legit one of the most brilliantly engineered models GW has ever done
Its all triangles, very stable and miraculously pretty tough + easy to paint/assemble
I’ve dropped it 4-5 times now because I’m a dumb shit idiot, no breaks
Hell yeah
The full 20 block with orikan backed up by a ghost ark and canoptek Reanimator is a powerful combo
Can confirm
Chat, question
How would you run these in 40k?
(They have 40mm bases)
I could possibly turn them into company heroes, but im playing vanguatd so i may not ever need them
Ancient probably
Could work. I've currently been taking someone's advice to make them an ancient and a combi-weapon lieutenant
I also wanna make a lone op judiciar, but i wonder if it's possible for a character to have so much fucking rage that things like the Thousand Sons' illusions just dont work on him
Head to https://squarespace.com/danahowl to save 10% off your first purchase of a website or domain using code DANAHOWL
In this video I give you my first impressions of the new Stampin Starter Kit from @GoblinHobbiesOfficial!!!
Goblin Hobbies site: https://goblinhobbies.com
My Website: https://howlcorp.com
Support Me on PATREON: https://patr...
Makeup sponges and nail stamp fads are here, slapchop is out.
Sponges have been a thing for a good long while, just that every so often someone rediscovers them.
I am an advocate for Dirty Down
Dirty Down is clearly using pigment and alcohol but I have no idea what else is added in there to make it do what it does, it's some goddamn magic.
Oh absolutely
Lmao
Blud is NOT Thor
This is great
Solid buffs to many under-performing teams and operative count buffs for the hive storm teams
Better markerlights, Sanctifiers can’t Zerg rush (as well)
Just missing like
Breachers buffs
They get Balanced at 1 markerlights which seems nice
Not sure what else there might be
Is that a nerf?
Do you have to download every pdf to see the new rules?
Yes but usually I just wait for people on reddit to summarize them
Cause it sucks
I do check some teams I play the most
Phobos skating by again with no changes lol
retaliating with a pulse weapon
meaning all the other weapons can't be used with the strat any more
my kingdom for a just make a balance dataslate document too pls
oh
but what about my Hierotek Blorbos
they always go on a wild rollercoaster ride with each balance update
neat, the docs are now like, cut out templates?
this is crazy
I still want a central errata doc
like
wild
balanced on markerlight 1 is really nice, especially into teams like farstalkers where they just ignore saturation
its a relatively common ability for stealth tuff
Yeah it seems like a nice nudge for them
I get why they’re being kinda cagey with buffs but this seems like a well considered one
No changes to any of my main teams haha
Except a very minor nerf to chaos cult
(Torments can’t do mission actions)
Looks like none of mine really got touched lol
I’m now motivated to actually build my Vespids haha
Not that I actually play much KT
If I get that WE infiltrators unit, I'd own a kill team army i just realized
...should I learn kill team?
It's a lot of fun. Just kinda hard to learn when you're starting out. At least it was for me lol
For my Tau army list with Experimental Cadre. I think Imma run three piranha units with meltas lol. Zoom around the map shooting meltas and seeker missiles at tanks. Attempting to battle shock important units
Goremongers are fun as hell
I also decided on a two model broadside unit with a shit ton of missiles. I plan to give them the lethal hits and sustained hits stratagem because hazardous and I have a 4+FNP :)
Really aggressive technical middleweight melee team
If you're playing against astartes (chaos or otherwise), and you're using squishy 10 man Killteam
Know that you'll prolly be ripped to shreds
I played against Deathguard as an Exaction Squad and Kasrkin. I got shot off board the moment they could shoot, because poison and shooting twice :)
Yeah you have to be careful playing 7-8 wound teams into space marines
Or make sure you have survivability
Exaction has the tools to but it’s still a game of conceal orders
how not to be seen
Or are really good at positioning and dealing a FUCK ton of damage
Tho tbf. I was playing against Deathguard so they were already super beefy. So that's prolly me just projecting lol
Deathguard is a VERY strong team competitively and casually because they’re simple and tough as nails
The whole reason I'm building Tau (not really but also kinda), is because I wanted to dish out as much damage as I could. If I was gonna be reduced to being squishy even with space marines, then why not. Already wounding me on twos, space marine or not, so fuck it. I'll go into good shooty and ranged shooty
They’re not a very technical team haha
I love them for it. I don't hate Deathguard. They're really strong and if they're in the hands of someone who knows what they're doing, fuck, good luck
They can be played dumb but still do well. Like if the opponent decides: "Mmm. Poxwalker prison :3"
Cause poxwalkers have infiltrate iirc, and there's a detachment that's coming out that gives them battleline I believe?
Oh I'm talking Deathguard in normal 40k lol my bad😭
Deathguard killteam is brutally effective
This is wrt the “Plague Marines” kill team in KT24
Their poison mechanic on top of shooting twice on top of survivability is just pain
You need to deal huge amounts of damage in one go because they WILL heal back most of what they took
If you can kill a model in one barrage, that's what you want. But you gotta roll good because they will prolly pop a strat to give them better saves
Anyways. Thematically, Killteam is a ton of fun. Gameplay wise it's also fun
Choose whatever you think is coolest
Fireknives can reroll hits of 1 or reroll the hitroll when targeting full strength units. So what kinda weapons should my enforcer who's leading them have?
The Fireknives are essentially my anti elite. And I'm gonna have all of them equipped with a plasma rifle and missile pod each
I was thinking actually thinking air burst with the supernova launcher enhancement for +3 str +1ap +1dmg because of the blast keyword combined with the reroll hits and then three other weapons
Well goremongers
I'd bet i also have necrons kill team
Blast won't do much targeting elite units
Maaaaybe 1-2 extra attacks against huge bricks