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#Warhammer and Such
1 messages · Page 135 of 1
hi 
Oh I thought shadow assignment was listed in the army rule section. I'd have to go check my codex.
Shadow assignment at least applies while playing IA :v
Yeah
It's neat just not all that practical outside of dunking on tsons for having a lot of psykers
Krump dem gitz good
i fucking ADORE the like
truncated rules bullet points
at the end of each thing in the core book
i hope those are in the codex as well
How common are aircraft btw?
most Factions only have 1 or 2 options that use the same kit
Most factions have one or two but they're almost universally overpriced rubbish
The Space Marine Stormraven is a significant exception in the current meta
Damn
Depends on the faction, most Tau vehicles have the fly special word.
correct
Stormraven is usable
Night Scythe actually sees use because of how bad at scoring/movement so many necron detachments are
That’s about it
The tiger shark is also useable
It's just that you give up a lot for it
But anti fly is actually really good to include in any list because a lot more things have fly than aircraft
Does it look good in pink?
Consider: you can have Orks in helicopters. Therefore any other argument is invalid
It requires a pretty different approach to how you paint it but yeah it looks good in EC colors
Theres one in the gw army
Couldnt find a great picture of it though
There in the corner
I mean, it sure looks cool!
I absolutely would bring it in EC list just because of that
Do the EC terminators have a different special rule?
Yeah instead of getting reroll hits they instead get reroll charges if they charge the same unit they shot at
Hmm... don't know if I like it, but real good for 9 inch charges. Just not very good if they're coming out of a land raider
If your shooting kills models an opponent will make your charge harder by pulling from the front
Flyers with hover are a little more playable because you can avoid the movement rules
The army rule switches them between static and shooty or fast and melee-focused each turn, and they get further bonuses for being near battleline units
Ie skitarii
Most of the units hit on 4s but then the army rule makes them hit on 3s for whichever mode they're in, and the shooty one also gives them heavy so they can even hit on 2s if they don't move
They have relatively fast vehicles but no super tough tanks
Looking through datasheets looks like they cap out at around T10 unless you soup in a big knight
That’s not… terrible is it
Eldar tanks are like T9
Most meltas are S9 so T10 is a good breakpoint but lascannons are S12 so they hit much better compared to like T12 guard tanks
You also have access to castellan robot friends which are quite tough
They're T9, 7 wounds each and when led by a datasmith they are 2+, 5++, 4+++ saves which is terrifying
God almighty
Who fucking cares about their toughness dude
They ain’t getting hit by shit
Invuln and normal saves dont combine btw, you use whichever is better
They're 180 points for 2 and really want to be led by another 35pt guy for the feel no pain
Yeag
And only move 6"
Okay yeah that’s a little rough lmao
They also don't get the army rule unless you're in the detachment that buffs them
So they're fairly in accurate and slow outside of that detachment, but super tough
The datasmith gives them the choice each round of +2A to ranged or melee weapons or +1 toughness
And the feel no pain
They're particularly vulnerable to getting the leader sniped out of the unit of course
These are Admech?
Yeah
You can technically run up to 1200 points of them + datasmiths
You will never score points with them because they're slow as shit but you get to be funny
They're also vehicles technically so they can be healed by tech priests
Downside is they can be clowned on by anti-vehicle weapons like harlequin haywire guns
Oh yeah that wouldn’t be great
Tangent, but do yall think it would break things if Precision could let you target Sergeants as if they were characters? Or potentially target specific models in general?
It would make it way better against a lot of armies
Thoughts on this 2k drukhari deck?
Detachment: skyplinter
2x Archon (blast pistol, one has phantasmal smoke)
1x death jester
5x10 kabalite warriors (dark lance, blaster)
2x6 reavers (heat lances)
3x ravagers
2x voidweaver (prismatic cannon)
5x raiders (dark lance)
EC would be really silly
As a side note kastelans I've seen do work before. Not like commonly, they do pretty ok in their own Detachment are more on the mediocre side than bad imo out of it
If for some reason you run the full 4 and a datasmith, they can usually punch the shit out of just about anything
Gotta use terrain to get you there though kinda
I was curious about running it as a house rule for a league, but am not sure if it's too powerful
Some factions have access to mass weak precision that would let them strip special weapons out of entire squads
alright, i have finished core rules :3
gotta decide which codex to look at first, i feel like IG is a good baseline
I don't know admech well but this is basically like what you could run to just spam robots
oh wow creed actually fucking died???
Nope, or sorta
the last codex i actually read he was a playable guy
He got captured
oooo
Granted command good is very good
While ursarkars thing was outflank stuff
me when i play necrons and bring a mini of creed just to hold it in one of those gelatinous cube minis
Also: any recs for a good website for making lists?
New recruit
yeah new recruit is real good
New recruit ever tim
with artillery not being as good i guess im an Armageddon or cadia girly now
I was a scions guy but GW decided to hit me with a three piece combo for the third edition in a row
yeah?
Points hikes, rules nerfs and took away one of our options for battleline scions
Finally said enough was enough and sold my guard. It was the only flavor of guard I enjoyed playing
also sorry who is Leontus
this is the guy leading the terran guard?
does he have a regiment associated with him or
is he just chillin
He's the new lord solar now that macharius is dead
So the high lord responsible for the Sol system and grand marshal of the guard
Yeah he can order infantry and vehicles
Well regiment and squadron
Since auxillaries can't get orders
Man managed to command the defense against hive fleet leviathan while being hunted by a born emissary. In fairness he had Trajan Valoris as his bodyguard at the time but still
A question many people ask lol
Basically a mini game format but tbh I don't think it really caught on like spearhead did for AOS
Wanted to ask if execution by commissar or at least for cowardice was less common on kiregsman since they wanna go in anyway
It didnt catch on because unlike spearhead it is bad
Commissars have to wrangle kriegsmen to not get themselves killed
Interesting
Do they also use more creative kinds of punishments?
Like i imagine getting taken away from the frontline must be horrible for a kriegsman
It's like a faction intro box that also has its own mildly-balanced game format
Granted i also imagine that not dying in combat is also bad for them
Not to my knowledge. Kriegers are so military pilled that regular punishments still carry the social shame
I see 
whats stopping you?
The vibes….. the vibes are off…..
Also weirdo fans aside I like their aesthetic but they don’t have the human aspect of the guard that I like
Dehumanization is their inherent theme
Yea
Oh yeah for sure
Have you ever heard of the apocalypse guys?
Maybe they'll be more up your alley
Armaggedon i think aah what was their name?
You mean Armageddon?
Armageddon steel legion
@wide veldt
Yeah they’re what I’m considering
It’s REALLY funny
How much they’ look like kriegers
It's because kriegers are French and steel legion are germans
they look really cool
You could just paint kreigers as steel legion
That too!
Funnily enough, Kreigers started as Steel Legion models in alt colors
Krieg is the chroma that the fans preferred over the original
okay so if youre playing an army, you always get their army rule, and then you pick a detatchement which is like
a subfaction
that gives more rules
Yeah detachments give you an extra rule as well as determines what enhancements and stratagems you get
now what rule lets u take like
non-faction units
like i know like, ig can take assassins
That's an army rule from the agents of the imperium codex
And the daemons, imperial knight, chaos knight, and titan legion ones
(Also anyone can take unaligned units but thats just like, fortifications I think)
oh the detachments arent specifically tied to the lore regiments
like you can be a cadian siege regiment
Yup
Kinda depends on the codex how like, theoretically faction specific a detachment is but theyre intended to be used for whatever you want
nice
Also in the ig case theres nothing stopping you mixing the various named regiment units
Space Marines do have more specific rules around that but theyre the sole exception
so because the core book doesnt uh
explain it at all
do enhancements cost points?
also a unit can only have one?
Okay cool
Are there any like
Generic ones
Or is it just the ones you get from detachment
Nope, just based on detachment
(Though both questions are actually the opposite in boarding actions, where there are generic enhancements, they dont cost points, but you only get one total)
…. What…. Are boarding actions
500 point gamemode with custom detachments and unit rosters, where you do corridor fights on a spaceship with a specific set of terrain
ah
wild
also where are other mission types? the basic core rules only comes with one but im p confident theres supposed to be others lol
oh goodie
Each year they release a deck of cards to randomly generate missions with, but then for comp play there are set missions which pre-pick specific cards and match it to a a subset of the comp map pool
okay cool
Also there's a new deck about to come out
Those are the pariah nexus rules
Uh itll be under pariah nexus on the rules dropdown
Until the new deck comes out yeah
would probabyl have literally never guessed that would be what that is called
Probably
also
not to keep talking excluisvely about me learning this game
i dont understand what this does
Normally each officer has like, only one of those keywords in the section that says how many orders they get
OH
And then this lets you do orders from any officer to any orderable unit for the turn
Rather than infantry for infantry and tank commander for vehicles
Long story short on these is that any imperium faction can take 3 small knights or one big knight, and/or some gaggle of imperial Agents units
Most of the time it's not worth souping outside of a couple of the better assassins tho since they don't benefit from your army rules
gaggle of agents is v tempting
The rules for it is in the agents/knights codex/index respectively
For agents just refer to wahapedia
oh the siege detatchment rule is fucking rad
Is that the artillery one?
Shout out to the manager of my local Warhammer, who must have been having a slow day
Or if you don’t have cheap infantry, taking a handful of cops or daemons to stand on objectives
Yeag
Just constantly shelling the battlefield for utility bonuses lmao
They also get a minefield
As a strat
Voids en are the cheapest unit some armies have, yeah
Ignores cover synergies with indirect because indirect always shoots into cover inherently
Oh cool
The minefield is nasty into elite fragile armies
My elves hate it
The cops are a lot more durable (subductors)
It's decent but expensive outside of Agents themselves.
The redeploy working on armigers is really funny
But yeah Mostly youre gonna have a better option. But when you dont
Outside of assassins only the really elite armies want to be taking agents usually
Knights are cool in some of the less elite ones if you're struggling for anti tank
Then there's the admech soup detachment for IK
Its pretty fun
Which is kinda bad last time I looked but a cool idea
The CK one is a little better imo
Its not spectacular but you can overwatch with knight weapons repeatedly
Spooky
Id probably take armigers in sisters if I were to play them
I’m also vaguely amused by the combined arms replacement a guy who died strat
But having to take armigers in sisters is partially why I wont play them ;P
I think canis Rex is the most common knights soup
Armigers only have big meltas which sisters also get
No, the warglaive melta is way better than what sisters have
Unless they massively buffed the nundams
Which they did not
Iirc the nuns don't get a damn thing that shoots at str 12 or better
Hence why you gotta bring knights 🙃
Your best bet is just using miracle dice to force guns to work but that makes people upsetti so they eat nerfs
Forgot how wild canis rex is jfc
Oh wow I just read that
Holy shit that’s great
I’m always really bad about like
Not getting charged and murder fucked
Yeah siege regiment is probably my goto
Y'know, Canis Rex in SOB livery with a SOB kitbash for the pilot would go hard actually
Bonus points if you put some candles and shit on top of the knight
I think it was Taro modelmaker that had a cool pipe organ for the back of your Knight and some nice scrollwork plates for the rest.
My vote is for necrona and I'm biased AF
Weeeeeeeeell technically no. They're more Dr. Manhatten
Oh wow they have a lot of Knight stuff
They're energy being intimately connected to reality that fed off stars that were given physical bodies and then ate trillions of souls
So, Tato MM doesn't have a a pipe organ or any scrollwork plates that I noticed, but they do have this big ol' war bell (and also sprues full of little candles)
so
i have another probably kinda basic question
how does legends stuff work? i assume its not tournament official or anything, and i now its some variety of like
"past content"
but how functional is it usually
The only time its not functional is when like, codex comes out and revamps its army rule completely or something
And then they take their time fixing that
Other than that all legends rules were made this edition, some of them being tourney legal units until that factions codex came out
This edition meaning like 2 years old max
Points arent adjusted but are generally conservative
Theyre somewhat hit or miss but despite what a lot of people will make out theyre usually just indistinguishable from a mid codex unit people happen to not use currently
okay cool cool
It's not advisable to actually buy legends units because they may not get datasheets at all next edition necessarily
But they're playable
But take everything with the "these are your special little folks so get what you want"
I'll have to figure out where I saw that then.
Sweet bell though. I like a lot of Taro's stuff.
It might’ve been a previous offering that’s no longer on their site
are imperial knights the titan guys?
The big robots yup.
Titans are the even bigger robots but you won’t really see them played.
(Titans are literally designed to be played at scales bigger than 40K)
(ForgeWorld did make 40K-scale Titans but I really think those are novelties more than playing pieces)
It’s absolutely for the novelty, they’re wildly impractical to actually run both on a points and just tabletop logistics perspective
The most “normal” is the Warhound and that’s still a huge model to try moving around
And costs basically an entire army list’s worth of points
They’re basically me at to be played in Epic/Titanicus/Whatever they’re calling Titanicus now
so, changing around a units wargear changes their point cost right?
Used to, not now
One of my quibbles with the current edition
Now it’s just a flat cost per dude
Titans are even bigger than knights, which are the the biggest semi reasonable units in the game
but some of these weapons are just better than their alternatives right like any time you choose between a power weapon and a power fist, why would u pick the weapon when its just worse
same with a las pistol being worse than a bolt pistol
That’s my issue in a nutshell
That's just what they decided to do this edition
Makes army building easier but the shitty versions are still in the game because they're modeled in the kit still
Not everything is a strict upgrade of course
Army building is muuuuch easier than 9th as a result
But obviously lots of people liked the fidelity
I very much liked the fiddliness
And making choices to bring “non-optimal” gear on a unit because doing that a few times could mean fielding a whole unit I couldn’t have otherwise
i just think this is worse from a game design perspective
there are now a bunch of options that have no reason to exist
thats stupid lol
There’s an argument that it’s somewhat easier to points balance with less point costs overall to consider, but it seems like an overreaction to me
total sidenote
the leman russ officer ability, Death Befitting an Officer, is raw as fuck
But yeah, now it’s a situation of “why ever bring a las or bolt pistol, the plasma is free (and hasn’t had the chance to kill you randomly for two editions now)”
Right but it used to be every shot could do that
mmm yeah
Now you have to choose to enter the Danger Zone (guitar riff)
Anyhow, there’s people here who like and can explain the changes, I’m just not sold on it
for crons it's largely no changes cus we didn't ever have weapon options
(at least ones that cost points)
Yeah
Definitely
ALSO YESSS
RATLINGS CAN HAVE AN ANTITANK RIFLE
HAHAHA
Jesus Christ they let you have 20 guys in one unit
A command squad boosts it to like 25
yeah i have that lao
lmao
20 ATTACKS ON THE PUNISHER GATLING GUN
Okay ive made my literal first list
it was thrown together while i was reading the codex as an aid, mostly
Corax returning as a like, shadowy emperor-daemon entity would be very fun tbh
I agree, is why he’s my fave primarch for a potential return
I too would like to see Corvus
Sometimes i think Russ but i feel like i like the space wolves more than i like him 
i like russ as a somewhat complex character who indulges in the way others see him to his own advantage
i find that aspect appealing
I think the rumor mill is that Russ is coming next year or so
Pumas have turrets
Put the tow hooks on the front and it could look like some kinda pig
My favorite scene from Russ is his punchup with the Lion
just the self-aware laughter at the end
I havent touched my minis for so long that they're starting to rust away, chat
also question
A puma turret is pretty comparable to a heavy bolter pintle, TBF
do i buy some dragon heads for funni dragon space marines, or do I buy 10 dredge heads so my space marines have a deep sea diver feel to them?
Dredge heads would go hard
Imagine if russ is part of the full space wolves release lmao
I saw rumors more towards end of edition like Guilliman and Lion were
Think they will touch on that "time of the wolf" deal they say would happen when Russ returned?
Getting there
Thats the end times
They should kill a primarch
An anathema blade iirc
40k end times actually would go the way GW wants it to because of critical mass of new space marine players at any time 😛
A buncha the anger around end times was part of a campaign that turned out to be significantly on railroads and assuming chaos players would be more experienced/win by default
Pretty solid, a bit character and transport heavy, and I'd split up those sentinels into two units, but well balanced for a first list
Nice :3
Yeah I ended up dropping the uhhh
Engiseer
For some enhancements on my officers
Generally you'd want to attach characters to big units to maximize the buffs they give
And the tank commander could use some proper tanks to command if you're gonna include it
Just the manticore isn't much
Orks is best and we can't ever forget it
"now what kinda animal has tusks"
": 🤔 a walrus"
"Didn't I tell ya to stop makin up animals?"
Wasn't that Storm of Chaos? Did End Times even have an associated campaign?
No, they learned
Storm of Chaos kicked off the terrible sentiment to my understanding
Fair, my general plan was to attach the command squad to the big guys, the commissars to the karkin, and then load them up in the tauros
And I thiiiiink the Chimera was for the subductors
And then the tank commander was mostly just cause I think he’s cool but yeah I could probably drop like… something for another tank
And for someone to send orders to the tauros or the chimera once they’ve disembarked their guys and are just fighting
Storm of Chaos they had to GM Fiat Archaon's horde to Middenheim
Because by the campaign results, Chaos got their asses kicked so hard they never made it out of the Chaos Wastes
I don't know why they have campaigns where player battles ostensibly matter if they only want them to go a certain way
Those also had issues of almost certain rampant fraud on all sides
As in people falsely reporting battle results
I once knew someone who didn't believe in narwhals
or, well, not like a firmly-held belief but she'd never heard of them and initlally thought we were messing with her
Y'know what I vaguely wish for
T'au auxiliaries that are just a race of sentient robots
Not like, Men of Iron, unrelated robots that are either transhumanist aliens or just straight up robots that are the only remnant of their creators or some such
Votann kinda already have the niche for being the ones with lots of ai
True, I do forget about their robot friends
Though they're only debatably sentient
vaguely late ping but the last millenium or so has been increasingly looking like the end times - the great rift opening especially
Fair 
Tau also have straight up AI bots
the kind that cause the mechanicus to absolutely lose their shit
because possible men of iron pt2
Like what im worried about a 40k end times is that last time they did one the execution wasnt really the best
although my brain's kind of associated that more with 'I'll be back for the final battle' not 'i'll be back for the vague indetermined time when everything gets fucky' but the nature of the setting (unless they fantasy end times, which I don't see happening anytime soon) kinda precludes that
oh for sure
the setting is very alive right now and has a lot of stuff to do before some hypothetical end point
I feel like after the pandemic it got real popular 
on the one hand things do look they're just constantly ramping up and idk how long that could go on for, but it'd kinda kill the game to sigmar it right now
not to mention what some revamped 40k would look like in lore and gameplay
yeah exactly
old world got axed because it was making them no money and was stale as hell, as far as I've heard
40k is definitely not the former
Neat 
but yeah the worrying thing to me about the primarchs is that it might just get a bit silly having all (17?) of them back in the setting
in the game at least, the traitors are all very much alive
IDK what number you’re counting to get to 17
oh wait no yeah
i forgot about horus
somehow
and kurze
wait yeah i have no idea where that came from lmao
Omegon(?), Ferrus, Sanguinius, Horus, and Kurze are all almost definitely dead, and Vulkan is dead but probably going to get better
yeah vulkan is like 100% coming back at some point in the future
in a slightly less wishy washy way than ones like dorn or the khan
(We don’t know for sure which one of Alpharius and Omegon is still alive but goes by Alpharius)
classic
dorn is a weird one to me because i feel like if he'd died in that battle the traitors would've carted his body around in a victory parade and strung it to the front of a ship or something
but then even more than the others I don't know where he's gone
How sure are we that at least one is dead?
classic alpha legion shenanigans and I haven't read the book where it happens but whenever I hear it mentioned people act like it was definitely a primarch so I'm assuming Dorn would clock if he was fighting a legionaire or not
Oh yeah I forgot Dorn
Dorn is MIA presumed dead; Vulkan is dead presumed MIA; Russ, Corax, and Khan are all on millennia-long personal missions; Peturabo and Lorgar are chilling; Alpharius is repeatedly claimed killed but it doesn’t seem to take
Including the 5 who died in the Heresy, did I miss anyone?
I love that description of Vulkan's status
there's also the clone of fulgrim that Trazyn has lol
which I could see being a cool storyline to explore now that Fulgrim's back in town
nah you're good there I think
oh there's also Valdor, who did another self-imposed mysterious quest iirc
Here's a rough iteration on your idea that keeps most of the parts, but is informed by some of the guard players I know.
Basically the big blob runs with command squad and the psyker to be a tough to kill objective holder. Creed sits by herself with the artillery most of the time, but can also run with the 10 man cadian squad if needed, who are mostly trying to screen out deep strikes on the artillery.
Kasrkins in the taurox with the castellan to be a fast threat. Bullgryns are big tough melee bullies.
Ratlings are a funny sniper blob since you seemed to like them.
Aquilions give you access to deep strike for objectives and harassing the back line.
Tank commander and rogal dorn are kitted out to be your main anti-tank sources, and 2 armored sentinels are faster backup lascannons.
My local guard players also run lots of cavalry, which in my experience has been pretty scary though not strictly necessary.
Commisars are fairly underwhelming, I've never seen someone run them
Since they can only buff leadership and melee
Yeah that part isn’t
Great
Putting one in a big group I could see so that you can sacrifice one guy to end battle shock but that’s really not worth the points tbh
Having access to a lot of quality precision shooting is rare and not always super useful but if you get up against necrons, guard, gsc or any other leader heavy faction you can really clown on them
It's less the 30 pts and more that the other officers are better for the limited slots
Like the psyker gives the squad a 4++
…. Oh my fucking god
I
Might’ve missed that the psyker had officer
Yeah that makes more sense
Command squad + psyker makes a really tough squad. Doing that with kreigers is really nasty
Since they get buffs for a wounded squad
A 20 man of krieg would probably be better than the 20 cadian there
They get +1 to hit when wounded and +1 to wound when below half, but also regin 1d3+1 models per turn, so that combined with a psyker for 4++ makes them very durable and a threat if you don't focus fire on them
That’s fair, I just typically am not personally fond of “gets stronger when hurt”
Yeah I mostly grabbed them with the idea that like
Early on they’d nab up close objectives
And then just form a battle line somewhere and be a blockade
And not need to sit on it
Those squads are so big they can actually steal objectives that other people are on just by piling more OC onto it
It can be good for side objectives that are split in half by a wall or barricade
Yeah
oh
Big OC2 squads are very muscular
I think cadian with command squad can even get to oc3
I think so yeah
The downside is that IG infantry in general are not that hard to kill
LongLas is for Krieg :(
No kill team privilege haha
I’m also really fond of full las cannon heavy weapon squads
I’m tired of you, guy with heavy armor. Go away
They need some support to hit well iirc but las cannons are systemically important and they’re very cheap
I think they just hit on 4s by default?
P much all guard stuff does
Isn’t there an order to make them more accurate?
Yeah it’s not great but - yes
Which is why Creed is probably sitting next to them and the artillery lmao
Generally guard uses tanks to kill tanks, but heavy weapon squads can help as long as you protect them, they die super fast to return fire
Last time I played against seigw regiment they just has creed sitting with 3 artillery pieces in the back corner of the table
Yeah they’ve always stayed alive by either being low enough on the target priority list or being mortar teams
Artillery is real rough because it hits on 5s, takes a -1 for indirect, so you reaaaaally need orders to make it more accurate
Tbf I’m also talking about 5e imperial guard mortar teams which couldn’t miss
And then you have someone drop some orders on them
Scatter dice….
Oof heavy weapon team lascannons hit on 5s
I’m actually really sad they switched off of templates and scatter
With heavy*
Ooh catachan hwt get reroll 1s to hit and wound on monsters and vehicles
On the one hand it was slow and a little gameable on the other hand it was wonderfully tactile and introduced a lot of interesting things for positioning squads
The cadian ones are an overwatch gimmick
Ah I knew they had a RR1s somewhere
Yeah that’s why I went with them over cadians
For the lascannons
For a heavy bolter team I’d probably go cadian
But yeah you really have to use range to your advantage because they need heavy and orders to have good accuracy
So they can't pop out of ruins
They gotta just sit there

Yeah the use of them has pretty much always to park in a ruin or something and threaten a corridor for cheap
The plan would generally have them like
Sit somewhere really far away to outrage
Outrange
Preferably far from an objective so a close range army would have to go out of their way if they wanted to deal with them
thats just my like
instinct
and what i was thinking while making it
obviously i have no practice behind that theory
gotta look out for things like rapid ingress
and you give up the center board, letting the enemy effectively box you in for 1 or two turns
Mmm that’s fair
Yeah I’ve always struggled conceptually on how to deal with stuff like deep strike
You screen it out because it’s a radius around your units
This is sometimes called “bubblewrapping”
You can string out a 10 man cadian squad and cover most of the backfield
Bubblewrapping is often for charge denial though, I might be using it wrong
I think that's for charge yeha
Ain’t guard got an anti-deepstrike bubble boy or is that just GSC
Why is it called bubblewrapping?
Screening is for deep strike
It’s protective “bubble wrap” around your important units
Because you surround a guy you give a shit about with base to base gribblies who will take at least a turn to kill
Like surrounding your tanks with cheap infantry so the enemy needs to kill them all to charge your tanks
Oooh
They can ally in a navigator and they have some strats that do it too
That was in 9E?
Oh I didn’t know 8e had target priority
Engagement range is teeny tiny in 40k so I’ll wrap my monolith in warriors or scarabs and do the equivalent of bunting a bloodthirster’s fastball charge
it was incredible with nids and synapse because you had like 30 wounds of gaunts between your useful models and the enemy
Oh yeah that fucking sucked
I remember reading that and being like
Hey that seems like ass
4e had target priority but my army didn’t give a fuck about it
arty and some other weapons didnt care though
I should figure out bubble wrapping the GSC ridgerunners actually given for some dumbass reason you can give neophytes fight first
Lorgar is doing slightly less chilling what with a previous millennia-long personal mission from corax
Yeah but that was Guess Range lol
I think maybe Ordinance didn’t in general?
I didn’t know the rules that well since I played Orks
Who basically across the board didn’t care about target priority
Ordnance didn’t, but it was usually still pie plating and scatter dice
Its own bag of worms
lorgar is actively out and doing the good lords work in the galaxy
I think what became precision was way more important back then cause it was one of the like
2 ways
To actually target select
sadly for the bird boys the one cool thing they had going for the last 10 years is now past due
they really need some love
Still exists in Horus heresy if one cares to play it
The hell he's doing my work
Did you buy all these codecies physically?
Just checking you know about wahapedia right?
i am vaguely familiar with its existence but have not used it
I was afraid for your wallet lol
Wahapedia is great and actually current for anything that's had a lot of errata

Admech you should probably read on waha
The admech codex got a large errata overhaul
The original codex was horrible
ah, that bad?
Yeah
Basically a horde army with how much they had to drop point costs to make them viable with thier shitty rules
There isn’t a single codex thats actually playable currently, everybody has had day zero patches
Post errata they're better
Gotta use waha and newrecruit or codes and the app
im gonna read the codex but use waha for the actual rules
Ah good
Biggest changes were def admech and GSC
who had to get absurd points overhauls or a redesigned army rule
ur a secret horde army
It's certainly a design choice they went with
also being a skitarii honestly seems like one of the best deals in 40k lore huh
you kinda just get to vibe
they cut off your eye lids and override your brain
you die slowly because they weapons you wield are radiation guns and you are still made of meat
fair point
sometimes you ride the sydonian sometimes you ARE the syndonian
also hold the record for amount of 40k models ive broken
those chickens are fragile
alright, TECH PRIEST is probably one oft he best things to be
if ur fine with the augmentations
i wish there was anything a fraction as wild on the table as the books
theres a lady that is just a floating silver disk
a tech priest??
yeah
god damn
theres a guy thats a factory
just a whole ass factory
imperitor isnt a great book but it is a pretty okay book
Oh right! Imperial knights had a combo with admech detachment
It was kinda interesting and then it got nerfed and it’s now kinda underwhelming
It does have a strategem for titanic overwatch during the movement phase though
Thus always with Imperial knights
I ought to get into wargame 40k tbh, it seems like a fun scene
What'd be a decent army to start out with?
TBF the nerf was like… patching a spicy oversight in the wording
It’s just that wording oversight was kinda the biggest thing going for it
That was the one where you could use it's strats or something on any unit, and not just core faction ones right?
The one you like the most
oh fuck dude i just saw the iron strider
these rock
visually, i hope they rock rules wise too
Mostly they are popular because they are cheap high-quality wounds lol
Though I think the shooty are/were popular because they are/were the cheapest way to get lascannons
75pts for 2 lascannon shots with advance/fall back and shoot and sus hits 1
On a moderately fast and durable unit
You could benefit from the Admech army rule on Skitarii even though you were playing Imperial Knights
T'au it is, time to see if the "hurhurhur tau melee bad" jokes are for realsies
Which like made it possible for the Skitarii to keep up with the army and benefit from the detachment rules.
It is, they basically have no melee units at all
Except 1 character who leads a squad that also has bad melee
Points wise they look good but oof $62 msrp for 1
Yeah, AdMech is Very Expensive
It doesn't help that they dropped the points instead of buffing the units for awhile
And there's 3 different datasheets that the kit builds
Soooo you could run 3x3 of each, so 27 boxes which is $1687 of the same kit
Well, the third one was added for a good reason. Though it is still bad lol
I'm not kidding with this question, what is your favourite colour?
This is such a Tau slanted server haha
But no they’re actually that bad in melee
Outside of Kroot they kinda just don’t
is he like..... just a conciousness being slotted into bodies
Bloo
a few preists have specific bodies for combat
Do you like shooting things far away or from medium range?
Gundam or medieval knights?
Cawl just has one body but the person that is Cawl definitely I clude a few different people that he has subsumed into himself over the years
Cawl breaks the rules more than most but he’s also very senior
unless
RADIUM SNIPER RIFLE
i kinda love admech lmao
so did admech get changed so much that its legit like
not worth looking at the rules part of the codex at all
Id just go to new recruit or waha
Bot everything got changed but the whole army rule and a few units did
Gimme my mf GUNDAM
And I like close, mid, and long range engagement
If you had to move models around, would you like to move around like to move around the minimal amount?
Nah
That's all of them lmao
If I'm playing toys but for grown ups I wanna interact with my stuff a lot
That it is
I just like shootin at folks
I do tend to favor closer-range engagement though, that's when things get exciting
Tau can do some up close-ish stuff but you're actively avoiding melee
Ehhh
Are their mechs viable CQC units? Or are they generally too expensive to rely heavily upon?
oh i got really psyched about radiation bombardment but
Between these 2, which spark join?
it only applies to guys in the enemies deployment zone
Tau crisis suits have close range anti tank options and some flamer options but outside of that they are all fairly long range
The less Chaos-looking ones, I'm not fond of the aesthetics of Chaos usually
You will almost always use battlesuits but only a couple of them are close range (not melee)
Rad bombardment is sadly pretty terrible
yeah...
Notable exception being my ogryn in Darktide
So I'd definitely be best off with just regular mid/long range stuff
Even worse is that was the index detachment, so admech players were stuck with it as the only option for months
jfc
Tau mechs are more for speed than they are for durability. You're very shooty and fast but only kinda tough.
Crisis suits are only a bit tougher than space marine terminators
at least exctinction order is a pretty good strat version of it? '
That strat is just grenades + a battlrshock test
Oh wait it's worse
I recommend to you, Imperial knights to play. They are not strong on the temple top though. But great army to learn table top play with
apparently admech are doing ok as far as internal faction balance
And one of the least expensive armies to get into!
It's a 50% chance for each unit to take 1 mortal and force a test
Not like a whole bunch of mortals
also wow skitarii hunter detatchment rule is p good
give stealth to all of your skitarii
IK is doing okay competitively I thought
The last two strats in it are quite good
Tau suits, in general, are fairly close ranged oriented, outputting a lot of firpower in decisive movements
but they're not built to trade
that being said, they can handle a decent amount of return small arms fire
but heavier guns will make quick work of em generally
the Riptide isn't as lethal but a fair bit more tanky
broadside supremacy
They are right now in a pretty decent position competitively.
also oh wow yeah they just straight up made the admech army rule better
Yeah it was baaaad
Thank you gw very cool
okay yeah if youre really horny for skitarii the hunter deatchment seems great
@rocky shale so whats the use case of programmed withdrawal
cause u said that one was good
Deep strike a pteraxxi unit to do a secondary objective, end of opponents fight phase stick them back into reserves to redeploy across the board for the next turn's secondaries
Basically just a good repositioning tool
baow
Movement tricks are almost always good
did not expect data psalm conclave to be the close range detachment
Half of them are the melee priests and the other half are the servitor tanks
Iirc the kataphrons are really good
Oooooooooooooooooooooo big brobot
Thank you Lord
...also what do you mean "least expensive"
...... you know the costs with getting a table top army in 40k right?
Army price generally refers to $ per point costs on average for the army
I do but I'm concerned that the biggest units are apparently the cheapest
explorator maniple
seems like
the default best detatchment
since its all about doing the objectives lmao
They are worth the most points too
Well to make a 1000 points 40k army for IK is like, 230 usd
Haloscreed was popping off last time I checked
Lord almighty no wonder they call this stuff plastic crack
It'll bankrupt you just about as fast
Wait, scratch that 320
We're buying plastic at the price of silver
But deals can always be made and there is a robust used market
Haloscreed also has an enhancement that gives a lot of buffs to one unit of castellans
Might go used tbh, god knows I don't have the skills to paint my own armies
Learning to paint has never been easier.
Just checked, haloscreed is fairly generic and has the highest win rate for the faction. IMO it's my favorite
You can kinda do anything with it

The other strong one seems to be the big robots one
You also get like 15-20% off by buying from stores other than the official Warhammer ones
It's skittari
Tbh
Mostly because it makes them so annoying to chew
Yeah! They're your special little folks when you paint them. Skill doesn't matter to the just doing of it
Haloscreed also pulls the dronekink crowd :v
I knowwww
Stop calling me out
Hahaaha
Haloscreed is quite good
On the word of that. 30k mechanicus has these folks
The thallax
If I was calling you in specific out I would’ve said “girlies”
That's technically a person
man i really like their abilities but i fucking hate how the manipulus look
do they have to have that weird potbelly?
Random haloscreed list I put together that takes advantage of all thier cool strats and enhacements
IIRC it’s a big field generator for… something
Dominus with the priests in the dunerider, manipulus with kataphrons, cawl just vibin
Manipulus could be anything tbh I just thought the reroll hazardous was neat
Giving electropriests crits on 5s and rr wounds is funny
ill go for a dominus as my warlord
i don't wanna make a named guy my warlord every time
The only real thing to consider with a warlord is that you want them to be either hard to kill to deny certain objectives, or very fast to score some other ones
The new technoarchaologist is cool for denying deep strike
Are they a tech priest?
Yeah
oh cool alright i wanna grab them then :3
No offensive buffs but gives +1 oc and a 12" bubble
How do you feel about this one?
“REARRANGE THAT MAN’S COMPONENT ELEMENTS”
That's the 30k
Kitbashing an ozempic manipulus would be funny
Necromunda still has the coolest "tech priest" (they're not actually)
okay so i wanna decide between a ranger or vanguard to embed my archeologist in
That’s the kind of weird ass freak I love to see
Rangers get scout 6" and sticky objectives (better at grabbing objectives early), vanguard get better (against infantry) guns and are better at taking objectives from your enemy
Archeologist in vanguard seems good to contest objectives
32 OC and a -1 OC aura

Granted they can just get charged and slapped around in melee, but ideally you get them some backup
is there a way to embed units in new recruit?
Embed?
Ohhh like attach leaders
No, but that's mainly because you do that at the declare formations step so you can switch things up after seeing your opponents army
Some factions have more flexible options where you might change what leader goes where depending on the matchup
and then a skitarii marshal w the rangers
OH THE SICARIANS ARE RAD
God DAMN
Pre nerf haloscreed?
Questor forgepact
Was joking about the very funny oversight in halsocreed first printing
Pick 1 unit instead of pick 1 admdch unit
made an admech list
centered in part around having a bunch of guys who grab objectives, and then having several different hunter killer units that go after valuable enemy targets
Pretty solid concepts, though really expensive to actually build irl because of all the chicken walkers
Oh the walkers are pricey? Damn
I'd maybe split the pteraxii into two smaller units to be better for actions
Fair point
Walkers are $62 per walker msrp
They're one of the worst points per dollar unit in the game
The 4 ironstrider is manageable for like 300pts but the dragons are even less points
Kataphrons and kastellans are some of the better value options in admech for dollar cost
They do look super cool
The best use of dragons is probably running them in units of 1 as a cheap action unit
The taser lance ones are solid into marines but the snipers definitely will struggle to kill stuff
They're the reason for the 1 dollar a point army
Ahahhaha
Awww that’s sad to hear
The sniper ones are only really good because they are so cheap
Dragoons are cool giving them 5+ taser is really funny
You don't really use them for damage but for screening stuff
That’s a shame, their ability implies they should be good at murder
Laschickens are scary
This list is $2070 for 2000 points
They're supposed to be like a sniping pack but they only get 1 shot each which is kinda weak
Yeah hahaah
Spray painting my $2070 army gold
Yeah I remember Poorhammer did a meme list full of them and it was like “now at first this just looks like a solid admech list, you might guess the theme is chicken walkers, but the real theme is it’s the most expensive 2000 pt list we could come up with”
(Without touching Forge World resin)
It’s unfortunate how much of a consideration that is
Hey psst they don’t want you to know that historical wargaming is very cheap and very accessible
Is dragged off stage
Okay but I don’t feel as cool

I gotta figure out what army to build next
The hard part is finding people that want to play the specific historical you're into. Because gid damn is that community fragmented into so many specific sub communities
(That’s totally fine, I just like mentioning historical wargaming is an option)
And yeah, the trick is to use that cheapness and usually smaller scale to have two armies and get others to try it out
Personally I’ve never ran into any issues, but that’s my small sample size
The only historical player I know who gets a pass on the sus shit from me is an avid completionist who owns SS minis because he owns the entirety of the German and American ranges for flames of war
Every other person I've met that owned an SS brigade for that game has been an eyebrow raiser for me
The rule of thumb is often if someone owns more than one army and one is the Nazis, they’re probably fine, if it’s only the Nazis and specifically the SS, that is a red flag
Sorry for going on the historicals tangent
Necrons are cool tho
Very easy to paint too
Void dragon aside...
also wow crusade rules are
But you can also do some cool embellishments on them as well
a lot
you can make necrons hard to paint and it's still easy
It’s for campaign play, so yeah
fair
Don’t worry about it unless you’re able to play in one
just each faction having total warhammer ass different complex mechanics
It’s also often not a huge deal once you get the initial paperwork done
mhm
OH MY GOD I JUST LOOKED AT THE CODEX POINT VALUES
FOR ADMECH
WHAT THE FUCK
why are these so expensive???
¯_(ツ)_/¯
Clearly to subsidize the custodes players /s
The cheap way to do admech would be big robot spam, which is cool but also a very narrow strategy
As in the models are so expensive or the codex points prices?
latter
Ah
Liking the chicken walkers is a curse
maybe im crazy but they feel like a LOT for some of these
In 10e Admech and SoB and Leagues of Votann were given “money benefit buffs”
i would like to see it