#Warhammer and Such
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Unfortunately, their CEO is stoking the issues. Departments compete on internal metrics and the better you do the better your bonus and raises are.
Daemons didn’t even exist as an army when I started playing lol chill
So, if someone buys a models for, say, Horus Heresy and then uses them in 40k there's a big fight over who's metrics those models should go to.
And this is why I dont trust GW worth a shit.
There's no guarantee that they won't remove the rest of the demon model range.
Remember:
Firstborn are no longer Legal in Official Matches.
The no sharing models between game lines thing is such a bizarre choice
And those have been around since edition ONE.
So no, anything and everything COULD get cut should they be struck with the lunacy
?????
I could also do with less random bold text
That's just actually untrue
You'd think a bit of overlap would encourage people to buy more stuff, not less
They originally tried to, it was originally announced that Firstborn would be relegated to legends. just because they walked it back doesn't mean it didn't happen.https://www.warhammer-community.com/en-gb/articles/EfUK5LuY/space-marine-range-update-bikes-land-speeders-and-more-are-soon-zooming-off-into-the-sunset/
Oh, it's absolutely dumb, but for some reason GW has decided to adopt a management style from the 90s that the rest of the world ditched for a reason.
That's alot of units that would be removed, even if tacticals and devastators did get to stay, it's a substantial trim
I’d give that article a read haha
Namely because encouraging competitiveness tends to lead to alot of internal sabotage in the form of ridiculous spats.
"GW trimmed some old kits" and "firstborn are no longer tournament legal" aren't even close to the same thing
Yeah this article still talks about non-legends firstborn and then talks about how you can proxy old models with newer data sheets for the ones that did go to legends
I do expect all the Firstborn datasheets to eventually be legends and kits discontinued though
As a side note, i think trimming down ranges is actually like a really good idea?
I don't know how long that is going to take lol
especially when it comes to space marines
It is pretty hilarious how much larger the space marine stack of datasheet cards is compared to every other faction though
stares at the bloat of Primaris roster is
But they walked it back
they didn't walk anything back
like i was as sad as many to see that not every dreadnaught option survived into this edition; but also we just didn't need every dreadnought option that existed.
No, they walked it back in the form of replacing the lost with new primaris
like the -strange- missile launcher desolators
It feels weird to remove firstborn units, only to then replace them
all the things in that article did get removed
That's not walking things back. That was always clearly going to be the plan
and that's just how replacing a range works haha
but tactical and devestators were never on the chopping block
replacing them with newer models that fit their current vision and use updated production molds/methods seems like... a pretty normal thing overall
they might eventually be, for sure
that they could probably do more of, but im not holding my breath for range refreshes
Also I personally feel you can't say firstborn are still legal if the only non legends ones is Tacs/Devastators and some vehicles is
its a case of rules lawyering personally
like my tau have been riding clean for years, partially because even our old shit looks good still
you can't take power swords on bikes anymore, it's true
Also I question why we need a Primaris missile launcher squad if we have devastators and tacticals who can bring lascannons or missile launchers
because the primaris range is built around infinite growth so they can have a major marine release every year cause it sells, basically
they be cringe tho
yup
I actually like them
Like.. why couldn't they just do a cyclical launcher system....
design by commitee probably
The mag-belt fed launcher induces seizures in me
but yeah desolators don't do the same thing as missile devs
I also don't like how they dont have the option to switch missile types
thats like the whole point of missile launchers
Eh. It's fully within the realm of dumb designs you see in 40k. The guns would probably look more in place on orks though
i want my mostly useless frag type and my kraks
apparently the superfrag was actually ok at saturation anti infantry?
It feels weird to name them desolators and not give them phosphex
not even admech have phosphex in 40k
I blame the mechanicus...
im a lover of two mode weapons, and that means that even I realize that one of my two types is going to be mostly shitty
just baby version
Also don't the admech have phosphor blasters or did those get canned in 10e?
Has frag at all been good since the template days?
niche, but otherwise no
phosphor tech is an inferior imitation of phosphex
It's actually good against T3 factions, its just that marines make up the norm
mostly just makes pretty lights for marking targets
so like 4 missile launchers with blast into a squad of guardsmen will actually do work
instead of like shooting semi-sentient fire that eats people on purpose
Ah ok fair
GW kind of strangled the crazy horde lists too
When I played orks frags were scary
like they actually do ok against... guard, gsc, aeldari, and some nids; but the main problem is that also, most factions have a lot of light AI fire just incidentally
but yeah even before everything got banished to heresy only you couldn't take phosphex on leviathan dreads or anything
Good tbh
straight up doesn't exist in 40k
As an old horde player
Probably for the best tbh
Did they?
None of that 10k dice ball nonsense that was before
Iirc in 10e Guard squads can't reach the level of tarpit they used to, nor can orks
The squad refresh strat change hurt a bunch of them
Yeah Phosphex is actually extinct
Tau kroot horde works ok, Ork green tide works, Nid unending swarm works
Particularly the tyranids one
there isn't a unit I can think of that's got more than 20 models is the thing
I think Guard mass infantry will work once hte dex is out
The hordes of modernity are not the hordes of yore in terms of model count
like what consitutes horde in modern day is doing fine sure
That's fine
but you can't take 50 guardsmen per troop slot
Nah fam, the guard horde is gonna go prolly
ok yeah fair thats true
No 280 model green tides
they're still technically a horde 😛
Yeah not fielding 300 orks or guardsmen
I think even Necron warrior hordes works well in casuals
Yeah there’s good horse lists and armies but the size of a “horde” in models has gone down a notable amount
Horde armies of yore are annoying to play and play against
I think there were nid lists that were close to that before the nerf
Kroot horde list was one i did not at all see coming for my tau tbh
Yeah I think one took a tourney and had a really funny name
to quote the Vex meme
"It's been 15 to 30 minutes already man F off!"
Something like “my movement phase>your turn”
Though the point I was indirectly making is that it's a reason frag isn't as good
-average experience of a shooting/melee phase pre-horde nerf
that and the lack of templates so you can't really try and sweet spot for max damage anymore
for the best personally.
I think templates are cool as one thing, but yeah i think the streamline works well for play
especially cause play still takes hours
The nid horde detachment rule is such a ridiculous thing gameplay time wise to give it lol
yeap, and you have less time wasted on watching someone try to hit the sweet spot with their whirlwind or basilisk etc
One of the only things I miss from the age of yore was being able to easily mix daemons into my CSM army
nid horde, is it still comp or just pretty decent?
I don't think it's comp anymore
Let's be honest though
No one save for THAT guy shed a tear when Summoning got Removed
I knew when I saw that bloody rule it was a TERRIBLE idea.
summoning was weird and niche and it also broke crusade open like a ripe melon
also it was like "you got extra models laying around, right?"
enjoy having that one douchebag you have to trek to kill so they dont keep trying to summon more freaking demons
Is there a reason you're randomly bolding every few sentences?
Emphasis of emotion
It's called being stylistic.
And annoying depending on perspective too.
i know green tide and kroot horde both currently work decently for the same reason
the main detach rule helps the big blobs be real annoying to remove
which means they play the objective well
i do kinda miss being able to play dedicated ork shooty lists. It's still there in some ways, but its not the same
Could you maybe tone it down some? It's awfully jarring and aggravating to read.
sure
8e+ summoning was basically just glorified deep strike
pretty much yeah
prolly best that old orky shooting wasnt around anymore tho i suppose
Though now we have stuff like gsc
for the best tbh, before that it was genuinely a way to roach up the numbers
"Ah. it's a 1k game? Excuse me while I try to inflate my army value"
The tactikal brigade is decent for this I think?
at best it was a weird and niche mechanic
At worst it promoted waffenmunchers trying to bring forth greater demons and skew the balance of power
I think 1d4chan had a segment on optimizing demon summoning
Even when you’re playing imperials cause clearly anyone is just chill with summoning demons in this setting xP
pretty sure it's still on 1d6
oh yeah that's right, didn't you use to be able to get summoning on imps then via an inquisitor addition with the malefic discipline?
Yup
lol, lmao even.
Cause universal disciplines
I am now realizing you are probably not talking the Daemon Summoning I am thinking of. What edition of daemon Summoning are you referring to?
I have a feeling -and i have no proof mind- that might've been the final nail in the coffin of psychic disciplines xD
I think the 7th Ed-8th Ed
Ok
Daemon summoning required you to set aside points in matched play
Before it got nerfed into "You must have spare points on hand equal to the cost of [Insert demon]" for matched play
(which made it very weird and niche)
and then just removed entirely
Oh I haven't messed much with them, they're like guard "orders" as an ork Detachment right?
I don't know about crusade
Yeah, that's definitely not the Summoning I am thinking of
Ok time to go try a mostly shooty ork list then
Because in the older editions I am thinking of, when daemons were just CSM units, Summoning was just how you got the daemons on your list on the field at all
So if you didn't have any icons out, those points were just dead
I just remember that when it was still around, you could effectively summon unlimited things in crusade, which kind of dates when I was playing more
Sort of an informal agreement that that was poor form
I think it was just 6th and 7th that it was like that in matched play
Maybe 8e indexhammer
But then it wasnt even the most ridiculous thing in those editions lol
7th edition Malefic summoning
And then it got briefly expanded in 8th Ed to even daemon princes I think
And then got nerfed with the addition of the rules that you must have points in reserve for anything you summoned
This also got applied to Horrors so you no longer got pinks into blues etc etc unless you had points in reserve for them -so yeah basically it made horrors far less appealing-
I think I was playing in 8th
The horrors part was unfortunate
Ok, yeah, the Summoning rules burned into my brain are from 3rd Edition lol
It has been many moons since I played but the only reason I even vaguely remember this was because I remember how ludicrous this was abuseable with
hey, nothing wrong with that
I myself misremembered just what got trimmed and didnt from SM, none of us are perfect
No wonder I was not at all resonating with what you were saying
-no emperor's children not even you, don't you dare blare the freaking speakers young hermaphrodite!-
What I consider the times of Yore and what others consider the times of Yore are... different
I mean, understandable. I am but a neonate who got introduced around the tail end of 7th edition
Back when TS was fresh, when Psychic disciplines was a thing, and back when we had Cults of magic -rip.-
You mean back when they first separated out Rubric Marines into a different army
This conversation has made me feel old
Pretty much. then decided what we needed -in an army laden with characters- was more characters lmao
Someone here might find this interesting. This is all the armies playing in my local escalation league.
3 Stormcast
The Fyreslayers, one of the Stormcast, the Lumineth, the Kruelboyz, and the Gloomspite Gitz I know are vets. Slaves might be as well.
considering the sheer value that their Skaventide box and Spearhead are in just raw points
I'm not surprised
You can get a full 2k list of Stormcast for $200 right now with like minimal ebaying
it won't be great, but it's an army
Lotta missing factions

First go
have you considered fucked up evil snake women instead?
the fuckin' haircut I love it
Leadbelchers are kinda funky because their shooting isn’t like. Actually Good on its own especially when you can buff melee to insane degrees
Leadbelchers and Ironblasters with their battle formation get pretty funny though because then you aren’t giving up on melee, and being in melee = not moving, getting the boost for your shoot-in-combat
The Maneaters… are maybe one of the biggest jokes for points and $$ value, at like $108 for 3 guys
ive often been more attracted to the chunky metal vibes rather than the tundra hunter vibes of ogres
Mhm. Gutbusters side is the strong half right now for sure
messy greasy black oil fire, chunky metal gut plates, rust etc
thats unfortunate for maneaters
they seem to have some fun gimmicks
Gluttons, Butchers, Ironguts, Bloodpelt Hunters crank
does the assessement change if purely playing online?
lolno
ah drats
well something to bring for a theme list one day and accepting that they'll underperform
That is pretty much the rub unless something changes in 5e
They’re still due for a battletome and big range refresh, didn’t go to Old World so I have faith
Personally wondering what'll happen to CoS Airforce if the dispossessed and Dark Aelves get removed
Given that outside of Dispossessed your air options are iirc Characters only
No. I serve the summer king!
But toddy.. ._.
i just like maneaters cause they're still the gluttnous lads of the normal ogres but theyre worldly gluttons
sometimes they have shurikens
or a pistol the size of man
They’re absolutely hilarious models
I’d use em for tyrant and butcher variety atm
But like literally everything gutbusters besides maneaters and kinda tyrants is strong
Bloodpelt Hunters dunk centerpiece models like very little else
You reach army-wide advance and charge easy, the faction terrains both buff butchers really well
tyrants seem to have a decent enough stat line but nothing like terribly stand out
They’re fine, yeah. But butchers and slaughermasters crank as do all the models that don’t need tyrants to be accessed in regiment
Cheaper too
Sorta like how unless you're running dispossessed as the frontline you dont have an incentive to take a dispossessed hero as leader
Tyrant gets you gnoblars and BCR rockets in the same regiment if you need. But gnoblars are not bricks of murder that justify the tyrant and BCR heroes are good enough on their own you can just Take The Extra Drop.
and even then you're going to have humans for the cheaper gunlines and also the nice orders
If you really spam ironguts, like double reinforced, tyrant probably worth sticking between em and running as one huge brick for 5+ ward
mmm so like lets say a classic ogor list would be what, like a tyrant, some leadbelchers, mournfangs, and... which one is the "standard" ogor unit?
bulls arent a thing right?
Bulls became Gluttons, line infantry.
Ironguts are your elites.
Gorger Mawpacks are anti-horde flankers
ok, i dont know the points but i figure at a small scale id be rollilng around with a tyrant, leadbealchers, gluttons, and mournfangs to cover my core, my range, and my cav
and then expand from there
Mawpacks, Gluttons, Ironguts all 240pts per unit so its very easy blocking points wise
to get more elites, magic, n so on
oh neat
im guessing gluttons are more models than ironguts but worse stats?
https://wahapedia.ru/aos4/factions/ogor-mawtribes/Ogor-Gluttons
This might be iffy of me but
Wahapedia: Age of Sigmar 4th edition, Ogor Mawtribes — Ogor Gluttons (unit characteristics, wargear options, wargear profiles, abilities, battle profile and keywords).
I rather enjoy wahapedia
if only because it is rather useful to a tts scrub like me
Slightly worse, higher OC and higher volume due to being 6 models.
Since one of the stock Ogor spells is “+1 Attacks till start of next turn” Gluttons sometimes actually become bigger threats, reinforced Gluttons w/ the spell slam 60 attacks per fight
i dont think theres anything strange about enjoying wahapedia?
i like not paying out the ass to learn thing about the game for the most part
I unno, you never know when the GW loyalist sleepers erupt out and tear your throat out
Do they exist? I unno, but I do not intend to find out
we have plenty of people in this chat who stan proxy/printing and waha
Hmm so id be fine if i went either ironguts or gluttons to start, but might lean gluttons if i get a caster
are ironguts kinda general purpose killy boys?
Squishier than gluttons by way of lower volume, have stock elite bodyguard rule and once-per-game-per-unit Fight Twice
But a min unit throwing 12 * 4+/2+/2/3 does tend to slam with the best of them
i take it most enemies wont like getting charged by a tyrant led unit of either type either way
If Ogors get the charge off, you win.
avalanche of muscle
I can't really think of anything in TOW or AoS really that could survive Ogors charging off
Only thing I could think of would possibly be some of the monstrous creatures if they're so lucky?
is the tech with leadbelchers sort of "Yes shoot, but ALSO charge"
Frostlord Stonehorns on their own will instagib greater daemons and Archaeon on average if you use the ward-denial artefact of power
Buffed Gluttons and double-fighting Ironguts are even worse
is ogors playstyle a little feast or famine cause i have so few models?
much like custodes
GRILLMASTER MIKE AND THE BOYS WANT TO KNOW YOUR LOCATION
each ogor leader character is just a permutation of platonic Dad
Exactly like custodes. And yeah Leadbelchers have Fine Shooting, but they also hit as Ogors in melee so like. Fuck it dude charge em
Only difference is that Ogors are FAR less shiny
and less likely to be called bananas.
You got the grill dad, you have the house dad, you have the went to school uphill in the snow both ways dad
Your faction terrains are the potluck stewpot and the divine bbq pit
Not even joking
are faction terrains a thing that like
i should always be having?
do all teh factions have their own terrain stuff?
They do. Except I think Cities of sigmar
They cost 0 points and you uniquely have a choice of 2 in Ogors case
Tzeentch, SBGL, Cities, Nighthaunt, DoK, Kharadron, Behemat do not have one
Ah. Gotchaaa....
Costs 0 points and actually assists your gameplan by cranking Butchers or Slaughtermasters by either: expanding the ranges of their stuff and crapping out mortals while they man the grillpit, or the stewpot providing +1 power level which you can consume for an army-wide heal pulse and refreshing when ogors kill a unit nearby
JBR’s stuff is so good
she rules
they're fine tbh, I think the december changes put em up better
Blam, test list
what's the formation? I think you're better off with a Butcher over slaughtermaster as your first wizard
oh is this on 3rd ed
lmaooo I dont know SHIT abt 3rd to be honest
CoS is doing ok. Their main issue right now is their dwarf and elf sections are very much in danger.
ohh so i have to bring a second regiment to bring a butcher?
Malerion is poised to snatch the elves and the White Dwarf is actively uniting the dwarves.
yeah 😔 you don't actually mind the penalties for bringing extra drops because the ability to bring a second Honor Guard unit means you can do like. Ironguts Bodyguard, and then giving the Butcher outside your general's regiment Field Sergeant and all your ogors within 12" of him are Move 8, Advance and Charge, +2" Run from Being Ogors
deathball with 20" average threat radius is good
oh hmm how would i give field sergeant, can i just do that?
Its over under competitive play rules - this is in the errata'd version, I'll post in a sec.
tbf 2 drop is well within range to still have priority
oh yeah 2 drop means no second honor guard but you get priority most days. Still good since you Get Charge
the lists that truly are shooting for 2 honor guards end up with like 4 drops
the existence of Field Sergeant and Prized Beast along with the december points changes shot Ogors WR up to like 54% lol
i figure my idea be like, have a healthy amount of firepower as i get closer and then still dangerous on objectives
though i think maybe i shouldnt have the second ironblaster and minimum size leadbelchers
just have more punchers instead
So if you wanna run blackpowder I think 1 reinforced leadbelchers + 1 ironblaster is plenty, since they still need a hero within 3". They take a lotta babysitting compared to the other formations which are very much just 'haha wizards go brrrr' or 'haha guaranteed 4-7 mortals every monster truck charge'
leadbelchers just capture my imagination on the silliness of ogors
I'm gonna use an actual cannon as my hand weapon
I'd turn the mournfang into more punchers if you're not running other BCRs
no big benefit for bringing cav?
they're only 3" faster than your normal dudes, only the champion has a gun, and every single ogors unit has cavalry impact damage. Lumpen Wall of Flesh is glorious but it only affects Beastclaw Raider units.
Frostlords on Stonehorns are fucking rockets
i guess other alt is to go a bit "wide" to make sure my belchers and blaster have more up time
otherwise, spamming gluttons Will Work. Adding a Bloodpelt Hunter in there as well will give you a ridiculous anti-monster tool or hero hunter
not... really. It's what the tyrant turns on but because you never ever wanna do auxiliary units, they're not actually a 120pt screen they're basically a 250pt screen
if you want screening and flanking units, grab some min units of frost sabres
fits as a bonus hero in a Tyrant's regiment if you want 2 drops
ooo
130pt duder that does maximized damage in shooting against monsters means he spikes like crazy
and its enough damage and rend to hunt lone heroes or scoring units
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Why Chaos dwarfs are not in AoS
Because The Hungerer of God Blood would be the eternal
There is no Escape.
He WILL have hashut's blood
NO ONE. IS SAFE
honestly im suprised that the sky boys have absolutely nothing to do with the bull
though i think its mostly due to how chaos has a much more limited presence as bad guys with death also running around
what were these?
Leagues of Votann Launching with Ridiculous rules (HuNTR basically being Full Auto but with none of the caveats to trigger, Void Armour basically triggering people for how good their saves were compared to most, Grudge tokens being way easier to farm possibly -Don't recall too well there tbh-)
And Warhammer+ Coinciding with a purge which may or may not have been true of Warhammer Fan Animations, or Poaching of Talented Fan Animators into Warhammer+
But by and large its mainly just a balance issue, most are happy that the Leagues of Votann (AKA Squats) are back
sure they uh.. lost most of the outright dorfyness but hey...
atleast their race didn't get extincted in a single go in a hilariously poorly written extinction event
now whether you consider the strange retcon of them teaching the tau how Ion Weapons work is uh.... a matter of perspective. But hey, The Tau like the Demiurg and the Demiurg like that they are profitable business partners
https://youtu.be/A1ajTt2Ggg8
Mountainside Tabletop has their look at the balance dataslate video
FINALLY, we have a balance dataslate in Kill Team! Hang out while we go through our favourite changes and talk about the future of the game.
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...
I like their stuff since they're I think some of the best level headed looks at the game
Personally I think people woulda lost their shit less if HuNTR wasn't Full Auto but just on always
but yeah in general, I would advise checking many sources, as my original information of Ogre poppenang dropping ITEHTTS might not have been born of the fear of GW and more just that they didn't really wanna work on it anymore and this gave em an out
What to some is a frothing reason to summon the banners is to others Meh
Also for context what the heck HuNTR was, here's 10E's Rules for the HYlas Auto Rifle:
Assault, Rapid fire 3.
Here's it as archived on 1d6chan:
In other words, you just always got to shoot 2 or 3 shots, there was no need to worry about advancing or anything. You'll always be able to shoot those shots, there was no incentive to risk their necks by bringing em in close or anything
just plonk those 2 shots from as faaaaar away as needed
So in exchange for the sacrifice of Not being able to just always output [X] Rolls, The Kinhost now enjoys 3 Attacks on it's Auto Rifle, with a potential to bump that up to 6
In general it's still a solid faction, it's just that people will never forget the time these s-I mean, Stout individuals basically had rules that for reasons beholden only to GW had rules which ignored normal game rules (such as the aforementioned Full Auto not being used by them)
Oh yeah and they also had that
These two were basically why pre-nerf LoV were despised basically
Because as it turns out, no one likes something that you can't re-roll to wound for which can have a truly ludicrous armour save
Void Armour Remains now as an Oathband Detachment Stratagem
There may have been other reasons why Initial Release LoV were despised from a gameplay end but more or less the -1 AP And Oh You Can't Reroll Wound Rolls and "I just always get this many shots, why NOT fire from max range if I can?" probably seeded some bitterness towards em
Basically
Like, there's no sugarcoating it, someone who just never needs to think "Hey should I risk being easier to charge so I fire off more ranged shots" and has -1 AP Armor and No Rerolls to damaging is just... pretty bullshit really
Yeah the "backlash" was pretty overblown but pretty much came down to a German tourney getting mad because they had a bunch of weird rules and came out like 3 weeks before the tournament and also had elite shooting at mid-horde PPMs
I super don't think HunTR was what drove it though
If there was a rule which did it was Beam since Beam was whack as hell on launch
Oh right... Beam
I forgot that keyword exists given how few things had that thing but man that was pretty ridiculous
Yeah so I draw a line here.. and here. Now Roll to see if you die.
but I mainly say backlash as the things you usually find on the web is the vocal bunch griping usually, Cough, this includes 1d4/1d6chan Cough.
And people have absolutely no idea how to fight shooting armies usually
source : former tau player
It is kind of funny how it seems like people consistently get madder at being shot off the board than shanked off of it
Same thing for Leafblower Guard
glorious honorable combat!
Admittedly Leafblower was actually exceptional
Because fighting in close combat gives you a chance to "Fight back" is the rationale, probably
That and you have a 'grace period' before they actually can kill you
(This is not true for any really good melee army lol)
It's funny how people still talk about Fish of Fury as this cheesy strat which cast a long shadow since 3rd edition but...
This was the same edition where Blood Angels had safe deterministic T1 and T2 charges and could sweep armies off the map by T3
said grace period basically boiling down to however long it takes your opponent to manage a charge into engagement range
But people don't talk about Baal Rhinos of Fury
Im fairly certain the Rhino has the Black Rage.
boxes of hatred
It saw Horus and the machine spirit went "DESTROY HIM"
I will say though
as a TS player
I am kinda glad Coruscating beam is freaking gone.
That thing was just... stupid.
Stupid good but like.. just also.. stupid to deal with
I may be mixing editions but I thought they just made the Rhino have the Fast rule
So 18" movement but no disembark
IIRC the strat was you just stuffed melee fellas in Rhinos slammed them 18" up the board and popped smoke
Rhinos in smoke were pretty durable, and even if you killed them the marines inside could just shelter in the wreckage for cover unless it blew up
And then they just footslog the rest of the way
Then they got their full 12" threat range for melee for a 36" threat range
I miss static charge ranges
38" ish inches if you don't kill the Rhino
Still heavily dislike randomized charge
Yeah same
I mean I didn't really have them since I played Orks
And waaagh! meant I had a turn of non-static charge ranges
lmao
Oh there you go
We were both like, half right
oh my fucking god it didn't turn off disembarking
Also fun fact: vehicles didn't have disembark points!
I did remember that!
You just sorta dropped your dudes out from wherever.
So a BA rhino could, if Black Rage kicked in and you got max roll, move 24 fucking inches in one turn, drop the dudes out, and proceed to mulch whatever was within 6" of it.
And then you'd just sweeping advance endlessly because 3e did not have limits on that
This was also before disembarkation prevented charges right
Yup.
I forget - ah
I just know that nearly every transport restriction in the 40k rules was written in the blood of Blood Angels Victim Armies haha
Hahahahaha probably yeah xD
Yeah, little wonder
Didn't Ork Trukks used to have a transport capacity of "however many boyz you can hang off the model" or is that an old timer pulling my leg forever ago when I didn't play
Multiple decades of being menaced by the Mechanized Melee Monsters
That was a rule but not in 40k
Yes but that was only in Gorka Morka.
It was a GorkaMorka rule
I know it's unlikely but
That's delightful. Thank you.
some people got confused and brought it into 3e proper and honestly I just let'em do it because it was funnier that way
I wonder if LoV will see the silly trains return again in some more LoV Styled form
with equipment options varying based on ferried along cabooses
RE: random charge ranges, I like a whole lot better in HH
Where it's 6+d6 instead
Me when I play trench Crusade: We Just roll to see if we double our movement, if we fail we lose our turn
Also there was no such thing as an "Ork Trukk" kit and you just kitbashed whatever you could into something vaguely trukk-shaped.
How orky!
sadly Gw no longer has kitbashed trukks on the product page 😦
This was a VERY old thing - the original Trukk was from GorkaMorka iirc
I personally did not like it that much
Anyway, I'm off to glue a bunch of bitz onto a Hammerhead and claim it's a Shokkjump Dragsta (I will not actually be doing this)
I feel like a neophyte listening to a Dreadnought recounting sagas
Haha, I started playing late in 4e
I had a brief stint in 5e
<---Began my journey in 8e
I played for a little 4e all of 5e and a little 6e
And then moved 1000 miles for school and didn't bring any models with me
I'm slowly picking up again haha
I started in 3e, and almost a year before the Tau were first introduced.
I bought my first kit waaaaaaay back in 2010? I think that was 5e?
I didn't actually start tabletop until last year.
(I made the mistake of having a Baneblade be my first kit and it intimidated me)
That's a WILD first kit
I blame Dawn of War
*MP3 DOWNLOAD LINK!!!: http://www.mediafire.com/?5c6uoi96ef8u4bu *
All credits to the master of the alfalegion!
ALFABUSA!
Now go and get your mind twisted! twisted plot music
This was my first model and I fucking hated it
I still think it's awful to put together haha
lootas sweep
my first was an assault marine i bought for a dollar out of a case for some reason
Its all the ammo belts
My second kit -- and the first unit I painted -- was these guys
he became a space wolf
Big Shoota Kommando
I've so far been Fully digital but if I were to start with a first models
Oh here it is in pieces
I didn't know how to score properly or pin so getting the arms to stay on was extremely hard
Read: I never succeeded and eventually gave up on that model after it became pretty defaced with excess glue
Its a tie between Cities of Sigmar or Thousand Sons for me as my first foray into modeling
Oh huh, nvm
Oh my gosh lootas never got a resculpt since I started playing
My wife's first kit was almost Dreadblade Harrows because, and I quote: "Ghost Horsies"
ack...
They're good models they just need to be subassembled to paint properly
Atleast it's not Stormcast Saalaksin
Why are Stormcast so weird to assemble haha
The first model I built was a Melusai Ironscale
which is a fairly new kit and wasn't too bad
Acting like a starter faction but they're Not Normal to assemble
however
Who I still feel are abit of false advertising -given they are not literally just living humanoid storm beings-
That and they're all balthasar Gelt Posers
my second model was a unit of Doomfire Warlocks
and that
that was pain
2000s dark elf kit
Some stormcast models look really cool.
I like the look of the Vanguard guys with the crossbows.
And, truthfully, Stormcast might have been her first kit, too, because Dragon
Dragons are so good rn too....
We ended up getting her the older S2D spearhead... which sits unfinished.
And a unit of Bloodletters, which just needs paint.
My partner started with a box of Harlequins
Which were apparently pretty weird to assemble
Ok technically the starter set gants
But those are like 2-3 piece push fits
Dammit, my brain just did a little three month backstep and now it's obsessing over the idea of doing a Halloween-themed army.
Kult of Speed
Featuring a Deffkilla Wartike with the head cut off as the 'eadless orksman
i saw yall post it up but i was wondering
why are the blood angels the ones associated
with boosting their engines?
seems like itd be white scar or iron hands
because Blood Angels had their own Codex much earlier
i suppose that makes sense, and i guess if it was early enough, them being red is a valid excuse
I kinda want to give Aquilons a try in KT now the dataslate is out
The buffs to them seem really nice
They seem real cool
Yeah Insomniac has it entirely - BA’s had a codex back when Iron Hands and White Scars were nothing but a name (and example army in Rogue Trader)
Just think it's stayed with them all this time
Blood angels, the jetpack guys, supercharge their vehicle engines and install NOS canisters
Blood angels are secretly vampire nobility petrolheads
On wings and 12 cylinder diesel
White Scars just build better engines to begin with
Alright, someone hit me with a 40k list theme and faction
I'll try and make a 2k point list before bed
That and well
Blood angels HAVE always had more of a close combat oriented focus since inception really
If i recall correctly in lore the devestators of the company are specifically chosen from those showing the least signs of the red thirst, so that they are far less likely to wind up screwing everyone over by trying to throw hands instead of laying down covering fire
If you want a minor meme, DA with at least one squad of Deathwing Knights and one Imperial Knight
blood angels are the rah rah melee fighty guys yeah
though they're getting a lot of competition from black templars now
but the death company are iconic
not actually certain what that's about but hey, sure, why not
Basically, normal impulsor can only opt to take a Heavy
The black templars one gets to take a multi melta instead if it so feels inclined
I’m very late to this but this is an extremely funny joke in 10th as the faction without Fights First
Based
i missed this discussion yesterday but if they want to trim down space marine kits they should just combine them
have "space marine squad" and you can use tacticals or primaris, Its Fine
they are so close mechanically anyway
My guess is that’s gonna happen when the Tactical kit gets retired
We’ll get a sort of “battleline squad” which is kinda like scrappier intercessors with more weapon options
In general I think the primaris norm of specialized squads will remain though
I do agree that the space marine line was huge. Poster boys and all that but yeah
I mean that's... not NOT where we've already ended up
The difference has basically been eroded away so you're free to use whatever models you want. But also the new stuff is going to follow the updated design principles.
On that, I do think the designs generally are better now
But they could be more whimsical
I miss the more patchwork mismatched marks of armor of non-primaris
But that’s kinda it for my substantive aesthetic criticisms
I also don’t like the knee protector flanges that much
But that’s really minor haha
I hope they just quietly sweept the invictor warsuit under the rug and pretend it doesn't exist
SM's didn't need the ripley walker
Like centurions?
I think the Invictor is ok but damn Centurions look goofy
That’s part of the charm
The ones which don’t have Huge Drills kinda work for me
Is the invictor just the new dread kit with less armor plates?
It’s the one that’s not a dread
No, it's literally the ripley Lifter suit
Just like, marine mech
with gun.
Also just has pilot instead of a nearly dead guy
Which felt frankly like Aliens fan pulling for no good reason. I mean uh.... We have dreadnoughts chief.
Functionally it’s more like a Sentinel for Phobos marines
It feels silly that it's like a tactical stealth walker
It doesn’t look all that stealthy
I meant kit wise
Though I guess it’s more just supposed to be fast and air mobile
(Most SM vehicles are air mobile ofc)
It has Scouts, phobos keyword, and a phobos-synergy ability
Yeah, I dig it because Phobos are my favorite part of the primaris range
And the fluff includes "Outfitted with silent reactors and servos..."
Yeah I like all the other phobos stuff, but the invictor is silly
It's basically bigger Marine, but somehow able to be quiet (This is some raven guard chicanery)
I mean… it doesn’t have any stealth keywords
Lore wise they’re quiet but mostly fast
It's still ridiculous.
I imagine quiet is relative, it's not tiptoeing up behind a guard and stealth killing someone
No, that's a Baneblade's job. 😛
strategically stealthy
invinctorn is fine though. its got a heavy bolter pistol :)
its more of a like
idk avatar thing
ripleys power lifter got put in decades ago with the sentinel power lifter
both from a model, lore, and gameplay angle as by all extants are purposes
This just exists to give Phobos what is basically a really weird Fusion of Devastator (heavy Bolter/Twin Ironhail Autocannon/Twin Ironhail Heavy Stubber) And Aggressors (The Fragstorm Grenade Launcher + Throwing Hands) on what looks like a dreadnought
It is Graft. It is jank graft.
It's just a silly lil' guy and I love 'em.
I mean yeah but...
it really seems like something more fitting to the orks
that's my personal take anyways aesthetically
i think something to keep in mind abt primaris is that the whole range is designed to have parts that appeal to different ppl
By the standards of a 40k battlefield it’s probably a ghost
The heavy bolter pistol is goated
Making space marines able to be played in any conceivable way is the main cause of the bloat
but also as with all space marine sneaking they literally have magic anti noise balls
A narrower playstyle would be nice so maybe people would play other factions
i mean like it or not space marines arent meant to be just another faction
and thats not really ever gonna change I dont think
Ironically the Invictor doesn’t seem to use stummers it’s just quieted in basic ways
Personally I could do without primaris being eldar-esque in having units purpose specialized for certain roles (Looking at You Desolators/Eradicators/Hellblasters)
One would think vehicular stummers would be real popular haha
how are desolators more specialised than a 4 missile launcher devestator squad though
or hellblasters more specialised than a plasma gun squad from heresy
They can't take anything else
right but thats just like
A Tac squad or devestator you have versatility
its just a name
What does the 9 mean
Which was kinda meant to be the shtick of space marines
Oh
i also think aspect warriors have a lot more going for them than just having a set loadout
Not really when you consider that the Desolators/Hellblasters/Eradicators have rules that make them overshadow what the original did
Yeah those are usually squad or unit numberings
I’m not sure how Invictors fit into the company org though
right but thats changes in philosophy for how rules are written
There's not really an incentive to go meltaguns on other units when you can just bring a purpose built -albeit highly targetted squad- to pop tanks
So it might be a motor pool number
Penny how is this not SM copying Fire Dragons or Eldar Aspect warriors though.
or imitating
and you can see the exact same thing where the rules for tau battlesuits have adjusted for the game as it stands at the time
Maybe so but it's still SM Arsenal starting to imitate the Eldar
cause fundamentally i think aspect warriors are defined more by stuff like exarchs than by their ability to take 4 melta guns
It’s both rules and lore wise “copying” from the space marine legions
sororitas dominions have been special weapons squads since at least 3e and theyre nothing like aspect warriors either
You guys are ignoring the point
no, I just disagree with it
I have been saying that original space marine Faction design is: Versatility
Your Tacticals/Devestators can be outfitted for any particular mission needs
Yes we should bring back points!
But they look less appealing if all you want is a squad that's meant to pop tanks upclose, why not just take an Eradicator squad then or etc for the ability to reroll
This is also true for fire support squads
but its not like theres a mechanic where devestators get to list tailor
Eradicators/Desolators/etc are just the same fellas bringing a specific weapon
so rules wise, that versatility is not seen in game
and lore wise, what cyan said
gw just want to sell bespoke models for every devestator loadout
and every tactical support loadout, and every tactical squad loadout
I just feel personally like the making of them as a seperate unit seems odd
Why not put them in as just a replacement option in tactical/devestator squads
It feels -personally- like unnecessary list bloat
That would be terrible to buy haha
In practical terms its not odd at all, that's how people fielded them. No one really fielded devastators with mixed loads unless you were me
by dedicating squads to the weapon, you can have special rules for the squad
Fair enough hahaha
That’s true, outside of 2/2 splits since usually 1 box couldn’t make a 4/0 dev squad
like devastators had options? Sure, except those options, actually, were just all multi melta or all lascannons.
its just also just a general game design direction more fundamental than just space marines
except me, I ran all missile launchers to be bad at 2 things instead of good at anything
as units become increasingly defined by their special rule
All plascannons was popular in 5e too
oh also all grav cannons was a thing for a bit
devastator stuffed drop pods filled with grav cannons
“Generic squads with 1-2 good weapons” has also just been Usually Bad in 40k as well
and like Im not saying the game design direction is better but it is kinda just what it is
yeah
Tacticals have almost always been a tax
gw refuse to make a game where tactical squads are good
or well
ironically now they are alright. or at least squads of this type. because free wargear
but everyone hates that lol
but in general yeah, it was actually more about making choices that have value when picked and a clear intent.
despite it being the first time iconic units are actually playable how they're meant to be
Hey I dont necessarily hate the free wargear think
the free wargear is busted imo
Legionaries are also pretty decent right now
the free wargear is meh imo
im one of those tau players who thinks the crisis suit changes were actually good and warranted
Which makes it really funny that they gave Desolators the same rule as Devastators (minus the cherub)
But that’s less a free wargear thing and move them being points efficient melee
Albeit
just the limitation on how much of said wargear i can take sucks
can i have a big unit of berzerkers with eviscerators? thanks
They’re decent but a little outcompeted because they’re in the Points Efficient Melee Army
i personally think the shallow faction design that people blame on free wargear is the exact same problem 40k has always had just in a different direction
The Free Wargear is more or less "Eh. Neat."
If you were going to take it you'd always have taken it, it just means now that freed up tax can be used to others
id genuinely rather have unit cards with specific wargear than free wargear
then at least it can be worth it to make different army builds rather than there being statistically obvious "if you dont do this you are making your units worse" choices
Wargear being only limited by points has also always been really rare
I imagine its probably easier to balance a squad when the active assumption is that they'll have the most expensive options at their normal cost
Eh, that's just a consequence of wargames in general
berzerker chainblade S5 Ap-1 Dam1
oh yeah the weird loadouts to discourage 3rd party bits sucks
eviscerator S8 Ap-2 Dam2
i disagree, because the problem is that it makes it litereally impossible to ballance if the options are free
Even in videogames you have that mentality of "Dude/dudette, why did you build this, this is inferior"
compare old 40k where a more powerful wargear choice cost more
horus heresy says otherwise
I wouldn't say it makes it literally impossible to balance
at least it means we occasionally get great kits like sisters of battle having 4 of every special weapon
you can build something worse but cheaper
also I think 40k is more balanced now than it generally has been
and have the statistics be the same
a full 10 man rampagers unit with eviscerators
with the CHOICE being quality or quantity, which varies in succsess with playstyle and target
but yeah, It feels odd for that to be gone now
but in practical terms thats not really how it was for the majority of units
i need to play more HH frfr
HH has lots of limits besides points
Generally I kinda prefer balancing qulity vs quality, like "what are these options each good at" rather than "this thing is just worse" They don't always succeed at that, but i think its there now. The external meta to balance against is of course needing to be able to kill marines, but option internal balance is what im talking about
i doubt that unless you are talking about roster / characters
yeah
like its possible to balance both versions
and the fact that they often don't is unchanged
incidentally they did real bad internally balancing the arty team for the guard
HH literally allows you to have Dreadnought Characters as characters in a dreadnought oriented detachment focused list
i just happen to prefer a world where its optimal to take everything instead of take nothing
and im using it for world eaters because that sounds fun
I can do that with space wolves to be fair
i think vanilla hh just lets you take one dread in the dread army that is busted
HH2.0
panoptica has dread centurions though
one dread character I mean
in march of the ancients
levis, doritos and contemptors alongside ironclads
yeah
im thinking of playing HH again cause i miss HH
I think this is usually how wargear options have been balanced when there’s multiple options
but yeah i think i like it better when i can look at a set of options, say melee weapons, and feel like im picking amongst meaningful options. Do I want more attacks with the chainsword to scythe through chaff/synergize with a weapon tag i get from a squad i joined? Do I want a power sword to cut down better armored infantry? Do I want a power fist to bust elites? Rather than a: The chainsword is the worst, the power sword exists, but better to just take the fist or hammer, though generally the fist.
Is the game there yet? Not entirely, the external meta kinda dictates the fist anyway, but the point is I like them balanced against each other
The “take or do not take” ones are different
a big one thats common is i wish the bolt pistol was actually balanced against the plasma pistol lol
like leman russ sponsons are the negative example; they should just be mandatory if they're not gonna give them a trade off
definitely
but there are some units were taking wargear replaces a different special ability or whatever
yeah they should just come on the tank datacard if not having them is a flat negative
At least for squad sergeants I think it kinda was
It’s a waste of 10 pts for squads you don’t expect to have shooting within 12” and good otherwise basically
Or 15 I can’t remember
Just like me with CSM, except I ran all autocannons
well really what i was meaning was balanced against each other via stats rather than cost
i think the heavy bolt pistol does this a bit better by outranging the plasma decently well
I guess lore wise I kinda don’t think they should
Since plasma weapons are superior relics but you just might not have one
wouldnt a better way to show that would be to limit how many can be in an army and just make them gnarlier?
I had a similar thought yeah
Eh, then you'd have other factions knee jerk bitching about it from the vocal minority
Costed wargear but with a army-wide limit
or possibly the vocal minority bitching about it from their own faction
They're kinda screwed either which approach from my view
was thinking in my head about like... say titus from the space marine fame, theres no doubt he has access to a power sword or a plasma pistol, but he elects to the chainsword and heavy bolt pisotl
there seems ot be some kind of logic to the choice in a veterans mind
rogal dorn used a chainsword, mans was a pragmatist
Like IDK 10% of army points as a max
No he had a super chainsword made of dragon teeth haha
but still a chainsword 😛
Titus doesn't care about the armor piercing of a power sword because he's cleaving through hordes
Yeah there’s just a trend of heresy era Super Chain Weapons made from exotic materials
Usually teeth
Storm’s Teeth, the Gore-Family, etc
space wolves and their frost weapons
Most of the time when points were a thing I kept my units cheap and went all in on a lynchpin vehicle with all the bells and whistles
That seems like it could be interesting for me because it means you could really punch up wargear some
i agree actually
I've seen jokes/comments that the "tradeoff" is footprint and maneuverability around terrain XD
Cough <mutalith Vortex Beast
but well, TSons is a cheat in that case as
The Mutalith is so cool
make sponsonless Russes AV13 on the sides
your standard is pretty damn good
On the flip side I hate the "get as many cabal points as you can" army design
oh bruh same
This is sorta what I did but my splurge unit was a big squad of Optimized Nobz
we were already a char heavy faction, do not incentivise it MORE
I didn’t do bikers but I did run 5e Nob Cheese
people already bring like snipers and char assassins to a TS match
Not sure if this is the same thing but we’ve noticed especially with space marines that GW likes to make kits that are difficult to build “wrong”
Especially if it’s in a combat patrol
kinda makes sense as the most common entry level faction i suppose
Yup
Also random funny side note. Google apparently decided to show us a listing for the old SM box with the uh…the marines with those weird fucking “gun+rocket launcher” weapons
That’s a good policy I think yeah
Can’t remember their name
It’s very frustrating to make stuff wrong with early boxes
Just had a game
I had barely any anti-vehicle units
However i DID last 2 rounds against a tank
The fifth battle round was...
Interesting
A single intercessor vs 3 tanks
He didnt survive but hey. 61-63
Indeed yeah
I like these pov level shots
I don’t like to think about the feed that much but it’s a belt for the revolving micro missile launcher
I think the normal ones are ok but the sergeant having a Huge Ass Super Krak Missile for some reason is funny
The image was the best we could find because we can’t remember what the kit is called and it’s impossible to find on the GW website
Ah, thank you
That shit goes on a fortress dude! What are you doing
A shoulder launcher would have made them look so much less goofy
This name
Still annoys me
Intercessor
Inceptor
Invictor
Redemptor
Eliminator, Aggressor
you can't field em as mixed load can you?
My pattern brain says yes clearly the name will end with or
Yeah it’s weird how it’s not Desolator
cant go like 1 superfrag and 4 superkrak?
they are a very elaborate prank
We’ve literally never seen a box of them irl
its a damn shame that superkraks and superfrags that they use arent used anywhere else in the space marines; the ones on the bunker are statted different i think
My pattern brain hates it so much
Saw one in a dumpster once
im surprised points cost never went down from 200
i feel like you could safely drop them to 180 with their squad limit at 5
or like 170
I think it’ll be a while yet before GW stops oppressing Indirect
Quick side note, we hate the changes made to acolyte hybrid squads
Mainly because the ones we have were built prior to the split
And are thus not actually allowed under the current rules because they all have hand flamers + demo charges and a heavy mining tool
It's the Magazine belts lol
One more for you lol
Oh frick i missed the ping
My bad
Yup. Considering i had little to no anti-vehicle units it was a lot closer than I expected
Let’s get some Ork meat! They are mushrooms right?The cosplay is Titus from Space Marine 2, made by @focus_entmt. The foam I used is from @foamlord.de.#focusentertainment #spacemarine2 #Warhammer40kCospla #Cosplay #40k #WarhammerCosplay #SpaceMarineCosplay #IntheGrimDarkness #ForTheEmperor #WarhammerCommunity #Warhammer40kFan #CosplayDeutschland...
FOR THE GLORY OF ULTRAMAR I MUST BUY MILK.
This is literally the only death guard i plan on painting
But who cares
Its cool lookin'
And yes, i coulda done much better on the paint job but im lazy
it looks good!
Now i just need a dead blood angel
now that guy looks cool as hell
Horus Heresy Death Guard just looks nice :]
Giving you fair warning now, it's a funny list but you're gonna find very few people to play against you - Dreads in 30k are very powerful to the point where most HH scenes gentleman's agreement a limit of 1 dread per 1k points
tbh the scene here is abit dead because no one has the time for it
but i do want to play a full game of dreads against my gf's custodes
so thank you for telling me this rn c:
You win that game lol
Are you saying 2 telemon dreads in a 30k game would be unsportimg?
Funnily enough, not really? Telemons don't even have Brutal on their melee
How about the dreadspear one?
So don't run one in a 30k custodes list with valdor?
I mean, it all depends on who you're facing, right? And the rule is generally 1 dreadnought per 1000 points of your list
So you can run them
Just don't go overboard
Well I have 3 regular contemptor dreads, 1 telemon, plus a dreadspear and another telemon in the mail
Why do I have 3 regular? You may ask, well I bought some ones army
And he had 2
Neat
Honestly didn't even know custodes were in 30k
Most of their interning stuff come from 30k
The grav tanks, the unique dreadnought, their flame throwers, ships, the jump pack units
Yep I bought that one lol
yeah dreads are...remarkable in HH
Avoiding plasma pistol explosions maybe
but also IRL soldiers have a tendency to stick with what works unless theres really dramatic improvements (and even then)
Although I do think y'all might be reading too far into it personally
as it's probably just that the chainsword and bolt pistol are just the 'starter equipment' and also just the most iconic 40k weapons
Cain running a laspistol over a bolt pistol is permanently stuck in my mind
custodes only exist in 40k because of a lot of hypetrain begging from 30k lol
it took a complete rewrite to make it not dumb as hell they're leaving Terra
custodes do appeal to me from a gameplay perspective
Custodes just tire me
Custodes would be cool if half the range wasn't $300 resin bricks
I mean, it being significantly more portable and like 10X the ammo capacity is a pretty good reason
He also, canonically, prefers the increased accuracy
It's also tremendously more reliable in the field
Which I think he also mentions at some point
Basically no moving parts will do that
Hey now. 2 of them are $500+ resin bricks
A bolt pistol looks like it has such awful ergonomics haha
Tbf all pistols in 40k are ridiculous
Except maybe some how like the browning, the 1911 makes it there as a stubber
The Laspistol is probably just a lighter C96 as ergonomics go
And yeah there’s more normal pistols in stuff like Necromunda or the TTRPGs
But the bolt pistol just has to be the worst, gotta be like 8lbs or some shit and just a block of a thing
Hilariously bad ergonomics
its c96 shaped but its like
twice the size
and like heroic proportions are on thing but its pretty consistent in other depictions too
as in non model
I’d assume it’s probably really lightweight, but yeah it’s huge
Also, GW, where is my stocked Laspistol, make the C96 look complete
Yeah it's funny that the plastic half of the range has a rep for being the cheapest 40k army, and then the FW half of the range pushes up in into the same cost/point tier as AdMech
It's why 3D printing Custodes is as popular as it is.
honestly I think people in the imperium are just really jacked
corpse starch is 5% corpse protein and 95% algae protein
I feel like you’re either jacked or stick thin, no in-between
named starch
no carbs
Soylent Green
No soy nor lentils
counterpoint: glutinous rice
i know custodes have a lot of forgeworld stuff
but like
i feel like you can build a decent army with just the plastic
i think its kind of misleading to imply one must buy forgeworld
Chaos cultists sure are
for years catachans showed us that you don't need genemods to get strength 4, you just needed to pump iron
im honestly surprised how often imperial citizens are absolutely yoked considering how many of them are hella oppressed
I presume its just the natural darwinism
that or Corpse Starch has steroids mixed in
mfw im putting more effort into the base than I am the mini itself
Well, the base appears to have a mini
Yeah, you have to paint a whole extra mini for your base. So of course it requires more work
It’s a very strong blue will you darken or desaturate it?
Quick
Does anyone know if the Tau combat patrol for 168 is good value
And the sisters patrol
which tau combat patrol
yeah that sounds bad
It's my lcgs
yeah 168 is the standard store price, one sec
232.5
saves you about 60 bucks compared to buying those things seperately
Just scored a bag of random nurgling from the game store swap meet
That's just msrp. It's cheaper than buying all the individual parts if you wanted them
Congrats on your stinky, silly lil guys
Damn the last games store in my city is shutting down for good at the end of the year. I think I need to learn 10th to play a tournament before it’s too late
Baby’s first 40k win today
Canoptek Court into Custodes, Shield Host
I’ll post list in a sec, drivin home
Necrons
Canoptek Court
Strike Force (2000 Points)
CHARACTERS
C’tan Shard of the Nightbringer (305 Points)
• 1x Gaze of death
• 1x Scythe of the Nightbringer
Illuminor Szeras (175 Points)
• Warlord
• 1x Eldritch Lance
• 1x Impaling legs
Imotekh the Stormlord (100 Points)
• 1x Gauntlet of Fire
• 1x Staff of the Destroyer
Plasmancer (60 Points)
• 1x Plasmic lance
Plasmancer (60 Points)
• 1x Plasmic lance
Technomancer (100 Points)
• 1x Staff of light
• Enhancements: Hyperphasic Fulcrum
BATTLELINE
Immortals (150 Points)
• 10x Immortal
◦ 10x Close combat weapon
◦ 10x Gauss blaster
Immortals (150 Points)
• 10x Immortal
◦ 10x Close combat weapon
◦ 10x Tesla carbine
OTHER DATASHEETS
Canoptek Doomstalker (145 Points)
• 1x Doomsday blaster
• 1x Doomstalker limbs
• 1x Twin gauss flayer
Canoptek Doomstalker (145 Points)
• 1x Doomsday blaster
• 1x Doomstalker limbs
• 1x Twin gauss flayer
Canoptek Doomstalker (145 Points)
• 1x Doomsday blaster
• 1x Doomstalker limbs
• 1x Twin gauss flayer
Canoptek Scarab Swarms (80 Points)
• 6x Canoptek Scarab Swarm
◦ 6x Feeder mandibles
Canoptek Scarab Swarms (80 Points)
• 6x Canoptek Scarab Swarm
◦ 6x Feeder mandibles
Canoptek Spyders (75 Points)
• 1x Automaton claws
• 1x Fabricator Claw Array (Aura)
• 1x Gloom Prism (Aura)
• 2x Particle beamer
Canoptek Wraiths (230 Points)
• 6x Canoptek Wraith
◦ 6x Particle caster
◦ 6x Vicious claws```
I'm liking the volume of scarab
Looks like you had a few bugs in battlescribe
Scarabs are good rn tbh
What if your dogshit screening unit has OC and also anti-tank mines
They screened 5 custodes guard + their captain, and the second walled off a Dreadnought for 3 rounds and dealt half its health in mortals
Teslas getting AP from Szeras also starts to punch way above weight level here
Full hit rerolls in power matrix, reroll 1s to wound or full wound rerolls against units on objective