#Warhammer and Such
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Workable
(I know nothing about current eldar and their balance, so I may just be talking out of my ass)
But the consensus seems to be that most effective lists actually do run without guardians
yeah you don't need guardians at all
rangers pop up in winning lists occasionally, banshees, conclaves not at all, wraithguard and blades are expensive as hell but can put in work
just don't skip the spiritseer on the wraithblades
probably didn't need saying but you never know
honestly I'm not sure what conclaves do that something else wouldn't do better
120 is a lot for 4 models
with only 4+
already in for a car downpayment on the unit, may as well go all in
~ why can't Autarchs with Banshee Masks lead Banshees GW ~
So far my eldar list’s niche appears to be “Infiltrator and Scout, Infiltrator and Scout everywhere”
Farseer (115pts): Eldritch Storm, Shuriken Pistol, Warlord, The Phoenix Gem, Witchblade
Spiritseer (80pts): Shuriken Pistol, Witch Staff, The Weeping Stones
10x Corsair Voidscarred (160pts)
10x Howling Banshees (140pts)
10x Howling Banshees (140pts)
10x Howling Banshees (140pts)
10x Rangers (110pts)
10x Rangers (110pts)
10x Rangers (110pts)
10x Striking Scorpions (130pts)
10x Striking Scorpions (130pts)
10x Striking Scorpions (130pts)
10x Wraithblades (340pts)```
das a lotta dudes
i.e. your niche is to be on objectioves real early and try and last like 3 rounds with the majority of them under your control
yeah lol i guess
Mostly it’s ‘units I can stand to look at’
i wish banshees were better stat wise, atm they're more like semi tarpit units
without much killing power
a lot of other stuff going for them with like abilities and movement n stuff, but real bad as far as actually doing melee
mm mm
(id still bring em too, because i like em and they're iconic. I just accept that they'd prolly eat shit
though im also a sucker for the avatar of khaine
i think that guy looks heckin sickj
I am cursed to never field the Avatar because I make lists as like
the 'standard' deployment for my factions
and if your standard deployment includes the Avatar
You are either existentially fucked if you don't win literally every fight
or are on some drukhari tier sacrifice shit
Tbf, that's probably some Eldar craftworld somewhere
I think the new Kill Team starter box is coming out for pre order today
An aspect temple would only ever have one exarch right? Regardless of how many disciples it has?
Yeah they're the most numerous
lmao fair
If that was true, Exarchs would be Characters and not Sergeants lmao
well the thing i remembered is that an exarch is less a person and more a gestalt personality
the fuck?
Exarchs used to be characters tbf
when an exarch puts the armor on, its festooned with the spirit stones of each past exarch
and it overwhelms the personality of the current wearer
That is true yeah, its why there's only one Exarch with a given Exarch Name at a time
But there's usually more than one in a given aspect shrine
That's tight tbh
I like how eldar are "space elves" and then you dig into them and they get really really weird
exarchs are the eldar who get so lost in the sauce on the warrior path they can never go back to civilian life
Every eldar has it within themselves to get addicted to swords
I mean I knew that part, I just didn't know they were fuckin
Avatar State
the exarchs are terrifying reminders of what it means to get last on a path of the warrior to the aeldari
lost*
I've always wondered if there's exarchs for non-warrior paths
I don't think so?
Some eldar who was like "you know what, painting is THE shit" can't can't ever leave the path of the artist
Yeah I think its kinda unique to the warrior paths because of the connection with Khaine
eldar just really fucking love killing things, man
they dress it up pretty but they're so, so goddamn violent
From their shrine, they take the spirit stone that houses the departed souls of past Exarchs whereupon they assumed a Sacred Name that is associated with the stone. This comes at a time when their spirit mingles with that of the spirit stone which has been part of the armour since its inception. The mind of its user becomes lost within the greater heroic beings that bear the Exarchs name with their memories as well as experiences of the past beginning to merge with their own. Thus, their life becomes just another stage in the long existence of the spirit stone as the heroic warrior is born once again in a new form.
this is why I think Khornate Eldar would go hard as fuck
The Eldar are as violent as Orks, they just dress it up
Eldar can get lost on any path
But Exarchs are specifically a path of the warrior thing due to the fact that the armor exists
oh god this list is 103 models
nope 113 lmao
This list vs 250 Kroot Hounds
Is there... any way to actually legally take 250 kroot hounds?
nope
I think it would be funny to play against ngl
Except for waiting out their movement phase lmao
you can legally take 240+ guard though!
infernus squads and gladiator reapers have this one neat trick
60 cadians, 60 generic, 60 krieg, and 60 catachan, then for HQ command squads.
youd lose horribly
but you could
3 command squads, 3 regimental attaches
we can go even further beyond, 3 cadian command squads and 3 platoon command squads
3 ogryn bodyguards, 3 psykers
guard psykers are one of the funniest units in guard
no one expects them to hit as hard as they do
i like it cause it can make the big 20 block annoyingly tough
and then randomly they can just mulch an entire marine squad
I member when you could take way more
hm
when conscripts were 30 people
how rationalize Aeldari Khorne worship...
I think you needed a very large points value but I think in 5e you could field about 500 guardsmen before running out of slots
Infantry spam is funnier than tank spam just not as good
5e guard infantry spam was good!
Some really competitive lists fielded hundreds of guardsman models
im working on painting my tanks atm because Its probably time to finish painting the one model in my army that actually does damage.
i think, honestly, big infantry spam is still pretty useable in 40k
mostly as tarpit screeners for artillery and mystics
because you can tar pit objectives
and if you play em right, you can catch a big early game advantage
on points
raw number of wounds is strong
especially when the enemy brought as many anti tank guns as possible
I think it depends on how you can deploy them
Like deceptors infiltrator spam is strong
But walking a bunch of dudes out of your DZ less so
I feel like guard is going to lose regimental attaches in the codex update
so im kinda sad about that
you can get a bit of the sparkle with scout movements
not as good as infil
but usually good enough to give you a leg up on objectives
isnt it that if all models in a transport have scout so does the transport?
so like 10 catachan in a chimera
yes i believe so
Yeah those models haven't been sold in a while
And FTR, currently at 2000 pts guard can legally take 335 models
That's pretty good
i think most armies struggle to slaughter that many models; but its easy to roadblock that many models
And if you're not doing conversions, it will absolutely tax your ability to distinguish Cadian Shock Troops from Infantry Squads
i do think comp armies focus pretty hard into the higher str/higher ap special weapons so are less suited for hordesmashing
(There's no official "Infantry Squad" kit but the Cadian kit is compatible)
I mean, either take HWTs with each infantry squad to help distinguish, or paint them differently
The 335-man list is 120 Catachans, 5-man command squad, and then a mix of 210 Cadians and Infantry
squad/platoon markings seem a norm
i definitely plan to be marking my different squads on my tau with their own marks
so that i know who is in what squad
I paint each squad a different color scheme for infinate chaos
question
What's the difference anyway? 2x special weapons vs a HWT?
due to revelations I have been given about eldar lore and how there are some dark eldar whose focus isn't turning every murder into torture, just killing
are ynnari armies like
a thing?
Infantry Squads have slightly more flexible weapon options, also a different unit rule
I know Yvraine can lead units from either list
yvraine is the ynnari army
some drukhari go corsair
Oh I guess shock troops get sticky objectives
and are just more sadistic pirates
yes?
rather htan like torture murder fiends
2x special weapons+drumfed autogun option on the sgt vs HWT + special weapon+power sword/plasma pistol option on the sgt.
Idk what you mean by a thing
Can you field an army with both craftworld and drukhari units
and the cadian squad has sticky obj and the inf squad has cover on obj
Yeah but it's 11 or 12 Cadian/Infantry squads in that list, I think squad markings only go so far
yes
No they're not that competitive if that's what you're asking
that's yvraine
But yeah you can combine them
Oh can you only do that with Yvraine?
they're reasonably competitive, a bunch of lists have been putting up okay results
You don't need Yvraine
ynnari are spcifically both craftworld and drukhari
i believe to field ynnari you DO need to bring yvraine as your warlord actually
yep
Oh!
hhhhhhhhhhhhhhhhhhhhhhhh
As long as you base the same models can still look somewhat cohesive.
Played against necrons today
Yvraine is cool but ack
Farsight vs necrons
No like named characters in armies
Farsight murdered an overlords and his retinue with sustained 2 burst cannons and his plasma
kitbash models into being genericified
then take the named character sheet but dont call them that
its what like 60% of guard players do for the lord solar
My brain just doesn't like that, it feels like a... faux pas? to take a named character's statblock and give it to what amounts to an oc
rip
lordy
fundamentally i think if gw wont let you take the stuff that named characters have/make them literally mandatory for many armies its like
theres not really another option
rock n roll
its a like
Fuck it I'll do it for this list
vaunted tradition in the hobby besides
And for the extremely cool prospect of fuckin
mandrakes and banshees
the most terrifying charge known to the 40k galaxy
Oh neat, I saw a big win a while ago but I thought it was mostly a pile of phoenix lords these days
yeah like this was a first place list from june
there's other ynnari lists as well, this is just the most recent I saw
mine is gonna be this list but what if I changed like half of it to Mandrakes and Incubi XD
turns out yvraine's kind of good and being able to cherry pick units from two armies is also good
Yeah Yvraine is actually really solid as a character
I'm curious what she attaches to in this list
mandrakes, reavers, scourges all show up pretty regularly
and troupes, voidscarred, and wyches
This list was like 15 crisis suits and 3 riptides
4 commanders
what the fuck admiral
I've never seen a t'au list like that <XD
Admittedly I play T'au
apparently strangely
I'm a goofy lady who loves mechs
I mean in that list
I did conceded to 1 unit of pathfinders, a cheeky Carnivore unit and their dog
Which doesn't really have much for her
that list straight up has nothing for her to attach to
lol
yvraine's decent but sometimes she's also just the ynnari list tax lol
I was wondering if it was like the Incubi or something
I guess she's just a tax there yeah
Oh she's leading my block of Voidscarred
if im basically forced to use the statblock of a model because its pretty much integral to the army, I might as well make them my cool model if I dont want to use the actual model/name
i feel like stealthsuits are the bette spotter, but pahtfinders are great because they're are efficient spotters
throw 2+ anti infantry 2+ shots at things until she dies I guess
fairs
Though my opponent made thr grave error
Of concentrating firepower into one part of the battlefield
Allowing me to strike with the short blade
#1161696278640594954 message Talking about this one
oooooohhhh
do the sunforged handle armor decently well?
That his 10 necron blob with
Your list makes sense - she's "traditionally" with a big blob of high PPM models
2 sunforged with guidance and a single riptide dropped 2 doomsday arks in 1 turn
And the next turn dropped his Ctan
that says yes to me xD
The attached commander really helped
oh fun, they made my skaven army unplayable as well 
I have a list of models to use for a tau army which is funny because pretty much every model starts in deep strike, infiltrate, or the 3 that dont start in a transport. The only issue is I have a ton of units to spot with and not enough units to spot for.
how does this keep happening.
oh does anyone have advice on how to find/get replacement crisis guns? I figure a tau bits box or something might be good but where do i find those
10 infiltrate, 1 deepstrike unit, and 3 transport units.
unironically 3d printing
^
i do not have a 3d printer
3d printing or a 3d party reseller
and it feels like
you could also try bluestuff+uv cure resin or milliput.
spending the money on a 3d a printer for some crisis guns seems a bit silly
but that takes some practice to get good with
Only for personal use.
Blue Stuff
http://www.greenstuffworld.com/en/
part1 - How to paint cockpit - https://www.youtube.com/watch?v=aDG9z...
part2 - Self-made improvements - https://www.youtube.com/watch?v=i-U44...
part3 - How to Use Washes Oil https://www.youtube.com/watch?v=FXerp...
part4 - Riveting and Rescribing Panel Lines - https://ww...
https://www.bitzstore.com/en/search?controller=search&s=crisis+suit
Something like this
shouts to gw making the cyclic ion blaster the best gun but still only including one bit per box lol
I think they've since rebalanced crisis suits to fix that but it was very funny
if 3rd party stuff is not a problem does bits of war have the caste enclave
I dont think crisis suits can take those anymore right?
for "tau" guns
just the commanders
oof
Would just be nice
To be able to put guns on them to indicate which type of squad they are
I might be able to cannibalize some guns from other sprues too
my shitty idea for a tau list is:
Shadowsun
Coldstar Commander
1x sunforge suits
3x fully loaded breacherfish
3x stealth suits
3x ghostkeels
3x pathfinders
oops all infiltrate
win by turn 2 or die by turn 2
the classic tau strat of deploying closer to the enemy than usual
theyll never see it coming
If you forward deploy you can have more space to run away 
everything is just in a line 9 inches away from the deployment zone
My irl list isn't skewed in any direction for tau
one easy way to get your warhammer games finished in less than 2 hours.
i hope kt24 gets rules for the into the dark expansion bits
i wonder if the heavy bolter turret would be op if it was just an equipment option
My irl list is mecha mecha
I got
Enforcer commander
Ethereal
Fireblade
Crisis team - Probably the plas/ missile combo
Pathfinders
Strike Team
Breacher team
2x stealth team
Farstalkers
Broadside
Ghostkeel
Devilfish
I feel like elite teams in KT are going to get nerfed. they got so much better from the last edition
I'm considering switching out triptide for trip keel but not sure if relevant
Effectively I have the old combat patrol + the star strider battle box from a few years back + pathfinder and farstalker kill teams + 1 broadside
My next purchase will probably be a hammerhead
I have a decently rounded collection cause it's mostly made up of two boxes xD
Yvraine: Warlord
Autarch Wayleaper: Fate's Messenger, Mandiblasters, Banshee Blade, Fusion Pistol
Beastmaster
Farseer: The Phoenix Gem, Witchblade
Spiritseer: The Weeping Stones
1x Voidscarred Felarch: Shuriken pistol
1x Way Seeker
4x Voidscarred w/ pistol and sword
3x Voidscarred w/ rifle
1x Voidscarred with ranger long rifle
4x Howling Banshee
1x Howling Banshee Exarch: Executioner and Shuriken Pistol
4x Howling Banshee
1x Howling Banshee Exarch: Executioner and Shuriken Pistol
4x Howling Banshee
1x Howling Banshee Exarch: Executioner and Shuriken Pistol
4x Incubi
1x Klaivex: Demiklaves
4x Incubi
1x Klaivex: Demiklaves
4x Incubi
1x Klaivex: Demiklaves
4x Mandrake
1x Nightfiend
4x Mandrake
1x Nightfiend
4x Mandrake
1x Nightfiend
5x Ranger
5x Ranger
4x Striking Scorpion
1x Striking Scorpion Exarch: Scorpion's claw and scorpion chainsword
4x Striking Scorpion
1x Striking Scorpion Exarch: Scorpion's claw and scorpion chainsword
10x Wraithblade: Ghostswords```Least cursed Ynnari list
I do like that Mandrakes have a ranged attack that's just shooting fire
That isn't Psychic
So it's just
'What the fuck gave them that'
I hate that that kind of ruins them for me cuz god Illidan is... fuckin boring
isnt illidan a mandrake
rather than the other way around
if anything
mandrakes are cannibals???????
oh no yeah mandrakes became illidian in 5th edition long after warcraft3
before they were...
this
Gimp Suit Deldar
that's just deldar
It's just really funny go say they're illidan
ngl a big part of why I haven't gone in on ynnari is any time I think of deldar units I think of those old jank 3e models that were out when I picked up the game
I'm sure the new sculpts are all great but I just see pointy boys
new mandrakes fuck
I also love that they're fucking
yokai-fey?
"Mandrakes can be deployed by Archons for taking out or guarding strategic objectives for unusual payments: a treasured memory, a heartbeat, a true and secret name, and other odd esoteric ephemera."
love the movement in these sculpts
no having checked the timeline mandrakes are absolutely illidan
biggest improvement might be the talos like damn
I'm noticing I don't like putting vehicles or mounted units in my lists
I was only joking dammit ahahhahaha
Beyond the huh thus looks a lot like a demon hunter
yeah the mandrakes didn't look like this until 2010
even world of warcraft illidan had been dead and in the ground for an expansion by the time those sculpts hit
yee
their deal is nobody really knows what their deal is
and cannibalism apparently
honestly a little bit like flayed ones in just having weird and unexplained powers
Their deal is being weird yokai-fey mercenaries who can shoot fire
that isn't psychic fire
Which
Is odd and intrigues me
in ynnari armies, can the units use whichever transport they want, or can a raider still only carry drukhari?
Mandrakes holding the long tradition of being one of those designs young me just though where so cool
Like terry Bogard or link
Turns out I just had a thing for blonde dudes with long hair
Surprised you didn't latch onto zero
lol
Nah never played megaman
i dont believe so, transports retain their transport restrictions
That would've done it
They're some kind of shadow-Eldar who live in part of the City that's partly in the Webway and partly in some creepy shadow dimension
They were caught in it and transformed, or they were a pre-Fall cult that went into the shadow and came back wrong, or they're what you get when a mommy Eldar and a daddy shadow demon are four eightballs in and want to make a bad life choice
The Mandrakes aren't telling and nobody really wants to know badly enough to push the issue, those dudes are creepy
That’s not that weird - pink horror fire isn’t psychic either
p a i n
fair but they're explicitly daemonic entities while mandrakes are
'? ? ?'
Aiui they’re sorta daemonic but for the shade-daemons of aelindrach
That is one of the leading theories, ye
Yvraine (125pts): Kha-vir, the Sword of Sorrows, Storm of Whispers, Warlord
Archon (85pts): Huskblade, Splinter Pistol
Autarch Wayleaper (130pts): Fate's Messenger, Mandiblasters, Banshee Blade, Fusion Pistol
Farseer (115pts): Eldritch Storm, Shuriken Pistol, The Phoenix Gem, Witchblade
Troupe Master (70pts): The Weeping Stones, Troupe Master's Blade, Fusion Pistol
10x Corsair Voidscarred (160pts)
5x Howling Banshees (70pts)
5x Howling Banshees (70pts)
5x Howling Banshees (70pts)
10x Incubi (170pts)
5x Mandrakes (70pts)
5x Mandrakes (70pts)
5x Mandrakes (70pts)
5x Troupe (75pts)
2x Warlock Conclave (55pts)
3x Shroud Runners (80pts)
3x Shroud Runners (80pts)
Vyper (75pts): Twin Shuriken Catapult, Wraithbone hull, Shuriken Cannon
Raider (80pts): Bladevanes, Dark Lance
Starweaver (80pts): Close Combat Weapon, 2x Shuriken Cannon
Wave Serpent (110pts): Wraithbone Hull, Twin Shuriken Catapult, Twin Shuriken Cannon```Modified the Ynnari list to more heavily feature Deldar stuff and added some Harlequins for funsies
Banshees as tarpits, mandrakes as... annoying, Yvraine the Visarch and the voidscarred embarked in the wave serpent, archon and incubi in the raider to do dark eldar things, troupe in the starweaver as an icbm gambit, farseer and warlock conclave kind of meant to hang around and support, shroud runners to snipe, vyper to use my last 75 points
Oh forgot why the wayleaper was there uh
winged eldar cool
Much kill character, much wow
Zero over here being a pioneer saying not only girls have boobs by sporting his green tits proudly /j
My absolute favorite megaman series
"I had a good life" will always go hard
And Zero looking tired all the time is a mood
Anyway, is true that in Lords of Silence the Death Guard ship literally shitted an enemy ship to death?
I have made the most fun discovery
Both kill teams I want to play
Are in the same box :3
Is it the Nightmare box?
Nope, which means it's not sold anymore :'D
Oh, which one is it?
Nachmund, Legionaries vs Corsairs
Nightmare is basically impossible to get now it’s scalper only
Oh yeah Nachmund is gonna be hard
The KT launch boxes don’t get restocked just the team boxes
Which is kinda annoying
well, good news
Both teams are sold individually
It's just that
Voidscarred are on the normal fuckin Eldar page lmao
Cuz they also double as the Voidscarred unit
Yeah there’s some weird stuff there
I think Voidscarred got a refreshed KT box?
I know Legionaries did
I haven't seen Voidscarred as much but I really like legionaries
They did
A 10-11 clown troupe with yvraine and optionally visarch in a wave serpent is a great mobile tarpit
4++, 5+++, with regen is crazy
Yeah Yvraine clowncars are great
Eldar struggle to tarpit in general but that's one of the best ones you can get
But muh voidscarred 
I also love voidscarred whivh is why I let them frolic free in kill team where they are most comfortable
Voidscarred are also pretty good as an attache for her
The big thing is just to make it expensive
kt 24 doesnt have narrative rules yet right
They're probably the best ranged option for her
No campaign rules yet
Troupe is the best melee
other than the themed campaign from the dossier I guess. but not a spec op campaign thing
Yeah there's supposed to be a campaign book soon. ish
i played kroot v pathfinders with my parent today
idk how different 24 felt overall?
its just a lot of little things really
next time I wanna take the confirm kill tac op cause its fun to imagine it being kroot eating ppl :d
I think the biggest difference overall is free order flips in TP1 and no early scoring
ohh yeah for sure
I think, without much experience really but meh, the swapping of rogue and order flips on farstalkers makes sense to me
cause I dont think I wouldve spent cp on the order flip very often
I think I'm gonna keep with the voidscarred for the flavor (this Yvraine and Visarch are counts-as anyways)
whereas rogue or not is a much more interesting choice. to me
the kroot order flip is pretty cool tho
ummm
pretty cool
got like 3 people buffed by the quarry thing, and then I had run out of dudes near my kill broker
misplayed some of the models but first time it happens
the sniper is so good
especially on gallowdark where theres a lot of heavy cover around
and firefights from doorways across rooms
ohh just realised I had a tactical ploy to flip objectives even when I dont control them (secure crit op), thats funny
Ohh yeah the Gallowdark sniper is surprisingly menacing
didnt get to use the pistolier (badly badly misplayed) but range 8 does feel significantly better than range 6
and being able to stack toxin and piercing was really interesting. with warrior you can still use one of the ammos again
Kroot seem really vulnerable to misplays yeah
Lots of fragile relatively short ranged models
i primaried kill ops which was a bad idea cause we mostly just traded
Yeah that might not be ideal for Kroot in general too
I think they're still more of an Objective Team KT
mhm
but yeah meat was pretty useful too for clearing injured
and those three equipment being good makes warriors pretty good, and Id be tempted to take warriors over hounds if I had the same matchup again
not really convinced by the scattergun on warrior though I think
new toxin shot is actually kinda wild since it doesnt reduce damage anymore. in addition to you getting 4/8 uses per battle
I just finished building the non-Reiver models for my Phobos Team and I wanna try them out
And they're kinda cousins to the kroot
Relatively poor firepower and stealth tricks
they seem pretty fun
oh phobos get a faction equip thats just 4 utility grenades instead of 2 thats wild
yeah so many smokes and bangs
Probably mostly smokes
Since your best shooters ignore smoke
makes sense
no throwing knives anymore
and costs a ploy to get the guerilla warfare action
interesting
I think that one's a net gain because it used to be that Gorilla Warfare was free and shoot twice was a CP
yeah for sure
I'm really excited to play with the hivestorm stuff but it's all on paint tables atmmm
You know
Howling Banshees would make good corsairs just
natively
The skillset is honestly quite similar
sword and pistol
fast attacks
scare the shit out of people
You forgot "lesbians."
tru
well Khaine is aiui a definitively male god
I think the explanation there is 'This is an aspect of Morai-Heg, fuck you.'
yeah but it got stuck in him
so it's like
still khaine. just khaine being little a genderfluid. as a curse
so
reading on lexicanum
It was payment for cutting off Morai-Heg's hand so she could drink her blood of knowledge
Though it should be noted that the Banshees are but one of the two Aspects which require supplicants to take on a certain gender, the other being the Dire Avenger, whose supplicants must all purport to be men
oooooor that is old lore
wait do they?
aiui its like
all aspect warriors are "male" but that's a persona adopted when you go on the path
other than howling banshees but they work the same
but it's also kinda like
really more like everyone is a variant of khaine gender which is mainly 'masculine' but has a notable 'feminine' aspect, and like eldar dont really have a gender binary
just khaine gender
but like, path of the gardener eldar are probably all isha gender (at least whle on the path)
While that is a valid read I will not deny you, I don't see it that way
but overall it's the complication of like 40 years of lore written by ppl with little knowledge of gender politics nor really like. consistency cause there's been a shift more recently
like at one point it's 100% lore that howling banshees are mainly afab women lady girls and the rest of the army at large just happens to be mainly amab manly boy dudes despite the fact it's an alien society
but the like, gender as part of the aspect thing has been used more recently
I personally think of the Paths as like
Different ascetic lifestyles
idk I feel like if you wanna go down the road of Path or Aspect genders you gotta make your own hay about it versus looking at the text
Because as you said
40 years of lore written by people by and large not really intending to examine gender politics
What would be good proxies for Yvraine and the Visarch?
My immediate instinct is just get the Visarch, Drazhar, and Eldrad and just kitbash the fuck out of them
Specifically GW options for proxies?
Shouldn't be too hard to find the actual models for both of those
Kitbashing an autarch with voidscarred bits would be good for visarch
For yvraine there are some good 3d party sculpts out there, but you do need to get her on a oval base
They're going to be counts-as, not actually Yvraine and the Visarch
For yvraine you could look at like lumineth realm lords models from AoS and plop them on an oval base.
Visarch Id do an autarch with some corsair/deldar bits
Yeah, that's the best source for more elves in flowy robes
I have a enlightener that I use as a spiritseer
one of my planned bashes when I was starting to think of getting in the hobby was an enlightener with a farseer helmet on it lmao
A cathallar could be good as yvraine
too much princess not enough warrior if you catch my meaning <XD
I have found a model I could kitbash with some Visarch parts to make the part of the Visarch
It also could be used to lend tragedy or coolness factor
oh does that mean he's scaled differently?
Feck
I don't think he's huge, just a really wide stance
I think if I ever do make this army
And feel like splurging
I'd probably kitbash Eltharion and Visarch together
To give the Visarch proxy like
Honestly a visarch proxy just needs to be a fancy dude with a sword
aelfspreading
*elgispreading
This is exactly what it looks like.
A facsimile of the Bass Pro Shop Pyramid in Memphis scaled and proportioned to replace the cathedral on the back of a giant grimdark mech.
This is not optimized, it is not organized and it is not tested.
It is designed to fit with the Titan Church Delivery System made by Zammerak, replacing the church.
ht...
finally the only true holy site in american
i
i saw it going to a bible camp once and it was the most religious experience i had that week
Yvraine (125pts): Kha-vir, the Sword of Sorrows, Storm of Whispers, Warlord
Archon (85pts): Huskblade, Splinter Pistol
Autarch Wayleaper (130pts): Fate's Messenger, Mandiblasters, Banshee Blade, Fusion Pistol
Shadowseer (75pts): Miststave, The Weeping Stones, Shuriken Pistol
10x Corsair Voidscarred (160pts)
10x Howling Banshees (140pts)
10x Incubi (170pts)
10x Mandrakes (130pts)
10x Scourges (180pts)
12x Troupe (180pts)
3x Shroud Runners (80pts)
Raider (80pts): Bladevanes, Dark Lance
Wave Serpent (110pts): Wraithbone Hull, Twin Shuriken Catapult, Twin Shuriken Cannon```If this is my current list what should I add that would be fun for flavor?
The reason the troupe is a full 12 man is cuz the shadowseer makes it 13
to the Yvraine and Visarch and Voidscarred's 12
and the Archon and Incubi's 11
Jain zar with the banshees?
Yvraine does have some lore about what she does to wraith constructs so that could be neat
Wraiths is a good pull
Are you gonna run those scourges not as msu? They only get 4 heavy weapons regardless of squad size.
msu?
Min squad size
I mean I'm running nothing at msu lol
5 scourges get 4 heavy weapons but if you take 10 they still only get 4, the other guys get shitty guns
eh, fair
Similar with the banshees if no jain zar, it let's them get more exarch weapons
apparently according to this list builder I can't have Jain Zar lmao
As for the list, ravagers are thematic and give you more heavy weapons. Falcons could also be good if you had some smaller squads to deep strike
Ohhhhh wait yeah it's the lore fail
Ynnari can't take phoenix lords even tho jain zar is an ally in lore
what would Jain Zar have done?
Send her with the banshees in a wave serpent to be a nuke
Or with 5 banshees in a falcon for a deep strike missile
fair
Banshees in a falcon or 5 troupe+troupe master in a falcon are both pretty good deep strike threats
That list needs some sort of good tanky unit and a bit more anti tank IMO
Can't take Ynnari and Jain Zar unfortunately
Yeahhhh, the lore fail
Yeah it's dumb
Haywire?
haywires
Haywire and dark lances both have thier uses
The short range makes them a little harder to use but they do shred vehicles
Scourges do also just get DLances yeah
are those generally regarded as better, even vs vehicles?
Lances do worse against invuln on vehicles
also in terms of deepstrike missiles
those incubi and that archon are on that Raider
The lances will be better against light/medium vehicles without weirdly high invuln. The haywires will be best against heavy tanks.
Oh and the haywires also fall flat against tough monsters without the vehicle keyword
what I could do
If we want more deepstrike missiles
is split the banshees in two
and of course a falcon each if I can swing it
Which I think I can?
I can lesgoooo
god all my shit is in transports except the Scourges the Troupe and the Mandrakes lmao
This is the biggest problem with them yeah
I think vs most vehicles they actually just outshoot Dlances
But something like a Carnifex or even Prince just laughs them off
What passes for my anti monster is
hope and prayers
And like
a wave serpent
Yvraine (125pts): Kha-vir, the Sword of Sorrows, Storm of Whispers, Warlord
Archon (85pts): Huskblade, Splinter Pistol
Autarch Wayleaper (130pts): Fate's Messenger, Mandiblasters, Banshee Blade, Fusion Pistol
Shadowseer (75pts): Miststave, The Weeping Stones, Shuriken Pistol
10x Corsair Voidscarred (160pts)
5x Howling Banshees (70pts)
5x Howling Banshees (70pts)
10x Incubi (170pts)
10x Mandrakes (130pts)
5x Scourges (120pts)
12x Troupe (180pts)
3x Reavers (65pts)
3x Shroud Runners (80pts)
Falcon (130pts): Pulse Laser, Wraithbone hull, Shuriken Cannon, Twin Shuriken Catapult
Falcon (130pts): Pulse Laser, Wraithbone hull, Shuriken Cannon, Twin Shuriken Catapult
Raider (80pts): Bladevanes, Dark Lance
Wave Serpent (110pts): Wraithbone Hull, Twin Shuriken Catapult, Twin Shuriken Cannon```So this is what I have now
Yvraine, Visarch and Voidscarred in the Wave Serpent, Howling Banshees in the Falcons, Archon and Incubi on the Raider
Wayleaper to basically dive into whatever fight is the juiciest or second juiciest, Mandrakes to do Mandrake shit, Shadowseer and Troupe to become a tarpit you need to engage, Scourges to kill vehicles, Shroud Runners to snipe characters, Reavers
Cuz I had the 65 points
The best reason to have a unit
Thoughts on using solitaire instead of the wayleaper? Wayleaper is normally taken for its warlord ability which it won't get in ynnari
They are exactly the same cost and the solitaire is a way bigger threat in melee
Wait really?
Aaaaaaa
Yeah wayleaper doesn't do much in ynnari
Maybe a death jester then?
I think Death Jesters look too silly <XD
I'm already gonna proxy the shadowseer by smashing the helmet on a farseer
They does nots
I wish you could attach an Autarch to literally anything but Guardians
I suppose you could do a windrider autarch
Oh not as a loner
You basically get a lone op fast character that can maybe fight a small squad of infantry without dying
I would also then replace the reavers with windriders to stick it to
Oh well I'll have a wayleaper in my normal aeldari army then
The main issue with the autarch on bike is thag it's a melee threat in a fire-and-fade wanting squad
Yeah that's worth having
if only it could attach to shining spears, gw
fuck it, farseer and a conclave lmao
Tbh eldrad and a conclave isn't terrible coming out of a falcon
I need to clean this sucker up
I think its ok but it was really stretched to fit the models I had haha
Eldrad and a conclave out of a falcon can use +1 to wound and wound rerolls to get flamer hits on surprisingly tough targets
I see you don't have many vehicles lmao
no none of them have been stocked anywhere until recently
ahhhh
faaaaiiiirrr
I currently do not have the points to swing a farseer into eldrad and also shove them in a Falcon
Lore wise they're also a fairly scrappy run down warband so low vehicles is ok
But there's some good ass tanks for CSM
Honestly I always liked the autocannon pred, wasn’t as good as the lacannon but was a good all-rounder (and back in the day was a bit cheaper)
Im still kinda a grognard “back in my day” about the removing item/upgrade point costs
Yeah I don't like that removal
It feels like it eliminates a whole “well, it’s what I can make do with, let’s see how it goes” level of list building thinking and items because it costs nothing to upgrade the sergeant to a power sword and plasma pistol now
Rather than going “well, if I don’t upgrade these guy I might be able to fit in this upgrade on that guy or maybe even this whole other unit”
Like, there still gonna be that kind of analysis but it’s at a bigger level now rather than “I dunno, does this team really need melta bombs?”
…oh man this really is how you become a back in my day grognard, isn’t it
But I’m right
the autocannon, when you have to compromise instead of just using the concentrated power of sunny D
Consider though: THUD THUD THUD THUD is cooler that FREEEM
The Bradley is interwar tank of the gwot
Unfairly maligned due to it being built to fight a war it was never in
Until of course jt didn't actually fight that war under a different flag and 70 years late
I mean it did exactly what it was meant to in the Gulf War (destroy Soviet tanks and transport dudes)
James burton (derogatory)
The Philippines did some m113 upgrades are they are very interesting
I also have a soft spot for the M113 due to its boxy shape and numerous (often kinda odd) upgrade packages
They also still have a shitload of grease guns
Also, the Rhino has gotta be a knockoff M113 the same way a Chimera is a mutant BMP + the original Bradley’s port firing weapons
Don't gw have a dresser up m113 infront of their home office?
Probably as a rhino, yeah
i feel the issue i have with everything costing points and so on is that it has a lot of fake choices
cause even when things were all points costed, there were often just "the best choice" and i rarely felt like points balanced them out meaningfully
im not saying the current set up properly balances stuff against each other, but without costs it makes more sense t ome
as an incentive to have them be balanced against each other
instead of getting away with "yes its worse in every way but it costs less"
I mean that’s a meaningful trade off a lot of the time
The big deal is often “kitted out dudes” or “more dudes”
Or dudes able to multi-task or cheaper dudes
It was a definite trade off
Like, yes, on paper there was a better option, but you’re still weighing the “I could add another guy to the squad for that price, or put two of these in instead”
Now it’s just “why ever give a Sargent a bolt pistol, why even stat the bolt pistol, everyone will choose the plasma pistol because it’s free”
When previously that upgrade could mean whether you add a dude to a squad or not
i often encountered the situation where, even when everything costed points
the game was
"i need as many lascannons/melta guns as god sees fit to let me stuff into a list
Yeah, but that’s not really different now and there’s less tradeoffs to doing that
i guess thats kinda my point, in that the difference is kinda moot, and the current set up encourages all the choices being a meaningful pick, even though it fails at that a bit
Well, I’m saying that you get to have your cake and eat it too in the current way, when previously you had to make choices between putting in one thing or another
(or like, at least for me, id much rather the chainsword be a par choice rather than a just worse but cheaper choice)
of course using hte chainsowrd as the example, it is still mostly just worse and not any cheaper
Some people did decide to go for more cheap options and if you can use some cheap guys to kill and elite expensive guy it could really work
Now everyone is kitted to the gills and you ignore half the choices anyways
It’s the worst of both
When Armor Facing was a thing, you had to weigh if you wanted the lascannons or if you just wanted to rely on positioning and have a good enough chance with an autcannon against everything that wasn't a Land Raider or Monolith.
i think the current trend rather than current poisition is actually that there are fewer choices and those choices are more meaningful; as opposed ot more frequent less impactful choices
Again, you didn’t used to run a power sword and plasma pistol tactical Sargent because that was points better spent elsewhere, now you always do because you have no reason not to
Unless you had specific reason to do so, which made it part of making a plan
but also the power sword isnt as much of a power weapon as it was either, on a comparative
Now it’s just everyone gets everything
If the argument is that everything was “best option” before, all it seems to me removing item/upgrade points did is supercharge it rather than fix it
Again, why ever even include the bolt pistol as an option when they have the ability to take a plasma pistol, since literally everyone (unless they’re using older models they made when these choices mattered) would use the plasma pistol
i think the argument is more that there was, even in the old way, still generally just a best option and it was that or nothing
a lot of the "options" were kind of fake choices mechanically
But that was just in a vacuum, you had to look at what taking that would mean for other stuff
You could choose the “best” options all the time and then your opponent who chose the okay options would have a notable numerical advantage, which mattered for board control and just having more bodies to deal with
Like, yes, a plasma pistol is the “best” option, but what about getting another guy in the squad instead?
Oh, you could get melta bombs, but if you do that you’re just a few points under putting a predator in with your current list
Stuff like that
you also had units that, if you didn't take certain upgrades, didn't really have a role
a false mandatory
I think throwing out point costs like that is an overreaction rather than just fixing that issue
You’re just going “yeah these are options we shouldn’t include, they’re just there because someone might want to play suboptimal/they have old models “
i personally think the issue you're making for the current costing system/dynamic is a bit hyperbolic, I trend to thinking the way they made the points costs somewhat reflected the realities of the way armies were being built in the editions prior
namely 8th and 9th
I don’t think there’s any way that having fewer levers for making more options competitive makes there be more competitive options
I don't think more levers inclines each lever to actually have an impact on competitive strategy
More levers for more levers sake accomplishes the same thing as fewer levers
This very much doesn’t seem like it’s working if the intent was to increase the diversity of options
Because now there’s even less incentive not to always choose the lascannon over the autocannon for example
Having something cost more is a major way to limit it, or at least have people strongly consider what they’re missing out in by using it
I think points is an easy lever to balance things. But I don't think it's a necessary one
I dunno, at least for one example, I pick the power fist, say. I'm not punished for not picking the thunder hammer.
Or on the armored sentinel let's say, in regard to your example of the Las vs auto, I take the auto because I get 2 shots on the 4+ instead of 1, I get flat damage, and thanks to my special rule I can reroll the wound on hard targets. I could take the Las, but the plasma and the auto are both effective choices too
Kill Team doesn't use points and I'm under the impression balance is ok?
Or was anyways lol
I do think some weapon choices are such different roles it's hard to balance them without points
Or there are too many options that don't really matter (e.g. for leader weapons) that balance is basically impossible
On the Rogal Dorn, as another example, the twin battle and the heavier gun are actually a meaningful choice against each other. Not because one is strictly better or worse and the other is more expensive or cheaper; they're both effective weapons that can meaningfully accomplish something on the vehicle
I’d say that the cascade effect of how choosing gear effected your point budget helped make list building more interesting, and made there be more deliberate choices in how you approached it
Small choices don’t mean they can’t pile up into something that suddenly means you can’t afford something big
Now there’s still often “best” choices and you just don’t even consider the others because there is no cascade
My medium-hot take is that GW should choose points based on what they want the rarity of something to be, and then only change it as a last resort; preferring changing stats instead. I think this would lead to more interesting balance and not just turning everything into a horde army if they made them too weak
I found in the circles I encountered it usually went "stuff what's good, regardless of cost, into the list, then fill around the edges with the cheapest and least loaded out unit you can find. Not because you intend for that unit you bring as a filler to accomplish anything but so you can fill points" now even the cheap units have abilities and effects that can bring value to the table
That’s missing that MSUs were often used to be able to quickly fan out and grab objectives
It’s more than just stats, it’s also about board control
Take two squads rather than one
Or make the choice to make a full size squad and be a little harder to move off an objective
Honestly something I really like about the current set up? I'm not actively punished as much, in a lot of ways, for setting up guys the way I want to instead of the way that's best.
A flattened out power weapon profile instead of 4 different power weapon options with cost and Stat differences was a boon, bringing power axes on space wolves can just be cosmetic for example
And even the good stuff could get overpowered by more okay stuff
Honestly board control hasn't vanished from the game as a value to victory strategy in the current edition?
I’m saying that those MSUs weren’t pointless like you made them out to be
They were often a gamble of spending less on them and more on another thing while still banking on the small units holding objectives
I do find the current setup makes it very easy to put together lists as it is a bit less fiddly. Though some of that is the removal of force orga
I'm not saying they were pointless I'm saying they were after thoughts, and their actual influence beyond bodies on the board was minimal because filler units weren't part of the plan, they were extra, if they do good great, if they don't it's whatever, all the important stuff was already kitted out
I’m saying that the fiddliness had value basically
I do hate GW's philosophy of "only stuff in the box goes on the unit" because it does not let you specialize units
That's fair. No accounting for taste and all that
I think you’re somewhat wrong on this, they weren’t the primary concern, but they were still the thing people went “yeah, I’ll miss out on bringing more guys to kit up these” which makes them part of the plan
They were an active thought during kitting guys up because they knew they were limiting the points they could spend outside of that
I don't think that was very much the case as of 8th and 9th, in as much as "the dregs of a list are still on the list so it counts as a strategic choice" sense
To be clear I'm not arguing from a position of "the way it is now is better in every way" but I do think the benefits of the current editions choices get smudged with hyperbole to prop up the "good old days" of past editions, when I don't think the good old days were that much better
I mean, in ways, yes, that's the case with everything that has long running editions and updates
People always have rose tinted goggles about certain things, and nostalgia can put legitimate blinders on people
But I think the points people are making about granular equipment options are valid - yes there's always going to be good or bad options, that's inevitable, but having more control over how much any given entity costs has a huge knock on effect on army construction
10e has done its utmost to bleed out weapon and gear selection, and I think that's genuinely hurt the game
How often do you see infantry blocks in any capacity that's not dead cheap objective holders or very specific detachments these days
I'll tell you, in competitive lists it's Not Often
With no Objective Secured and no force org it's the edition of Nasty Guy Spam
And like, it is what it is
But it's made the game lose a not insignificant amount of texture as a result, imo
Kill Team is tricky to compare because you lost build after seeing your opponent’s team but it does have a lot of competitive options for some teams
I also agree making swords/axes/maces different power weapons was dumb and over-granular
Sometimes one sees a kitbash and you have to say "damn, I really like that but I don't want to do it"
Reject game balance embrace fiddly nonsense
Though the system only really accomplished anything when it was jumppacks or buying shotguns instead of what it became, buying plasma pistols or hunter killers to round out to 2k
How do you feel about someone bringing aircraft to a low point [1000 points or less) game, and multiple at that?
Yeah, aircraft are bad and the person will have basically no board control
OC 0 on what is going to be at least half your points is not great
All airmobile is at least conceptually cool
Yeah, bringing aircraft to a 1k game is a "Oh bless your heart" situation.
Can the aircraft hover?
If not, that person is going to have an extra bad time
They're an eldar player bringing a Crimson hunter and Phoenix
I think it's mostly to prove people wrong about how bad aircraft are and to have some heavy anti-vehicle weaponry
It's not me BTW, just another person I play against sometimes.
I suspect they will have a bad time. But hey, if they are trying to prove a point that's a lesson for them lol
Also, I am probably blind, but I don't see a Phoenix datasheet
Is it not in the app for some reason 🤔
It's a legends unit
Wahapedia: Warhammer 40,000 10th edition, Aeldari — Phoenix (unit characteristics, wargear options, wargear profiles, abilities, unit composition, stratagems, enhancements, points cost, led by/leader and keywords).
I want them to let my valkyrie out of aircraft jail
it shouldnt be 190 pts
just let it be a flying drop unit for 10 scions
How are the guard aircraft besides bad.
They're not bad units
They're just overpriced
For the price of fully loading up a valkyrie you might as well take 2 chineras loaded with catachans or generic infantry
They also have kinda weird tempo issues from not being able to show up early
But a lot of it is just cost
Valk is the only one with hover i think
How about the voss and avenger?
Yeah, I'm worried about every guard flier except the valk existing after this codex
good guns, very restricted on timing and cost
And of course no objective control
very niche useful as a way to get LoS on toug htargets that are hiding
Tiger Shark and Barracuda have this issue too, though they have it even more pronounced, having good firepower but no board presence and a high cost
The "not show up early" I had wondered last year if that wouldn't be too much of an issue for Tau playing into Kayuon, but they still get hit on cost issues
Catachan Air Cav is definitely one of my 'if I had infinite time and money' project ideas.
Sadly combined arms warfare is beyond the rules committees mind
you can sort of do combined arms with space marines actually, teh stormraven despite its points nerf can still do work
i wish tau still had a transport aircraft xD
i think tau can do combined arms as well in casuals, but you'll just have to accept that your high cost flier will be a flash in the pan
Valkyries get door gunners though
So they're inherently cooler than any other option
my favorite thing about storm ravens is that they release a self contained fighting force with itself as a fire support platform and dreadnought as additional support, melee power, or a bit of both
really sells that fantasy better than the thunderhawk incidentally
though its main problem is the assumption that a dreadnought would at all be a normal part of a fighting force xD
wish it could carry an invictor
Marines having weirdly good flyers is a long tradition it feels
so its not carrying an honored ancient at all times
i enjoy, in concept, running a.. i think its at tiger shark? maybe barricuda, but with a full burst cannon set up
just vomit out like 40 shots with sustained hits 2 on the 3rd round
i suppose itd actually be better with lethal hits on mont ka with that many shots
Dakka
still think the tau love affair with what is essentially a gatling gun is very endearing
railguns and gatling guns
begrudgingly ion guns
still think the hammerhead should get the twin burst cannon turret back
i do feel like the railgun and iron turret are poorly balanced against each other
ion*
GE making things that spin to clean other things! 😄
Grav Chute Insertion is such a weird rule
For Kill Team or something else?
40k Valk rule
Grav Chute Insertion: At the end of your opponent’s Movement phase, one or more units embarked within this TRANSPORT can disembark from it, provided every model in each of those disembarking units has the Deep Strike ability.
Oh yeah that is funky
I guess it lets you contest a point half-a-turn early?
its a weird and kind of interesting sequence break
but i dont know how useful it actually is
i guess its before shooting
so it means they can be out before the valk gets shot down
I think that just gets your stuff squishy infantry shot up lol
its like
well your squish infantry, hopefully, are dropping into or behind cover/los blocking, but theres no promises there
Yeah, but you could just get out the next turn
Getting out of a transport before it moves gives full movement abilities iirc
I think there's a couple of advantages
You get out before a command phase so you can maybe score more
rapid ingress has many benefits yeah
Oh, apparently it also makes them order-eligable
Since they're on the board for when orders go out
That part of orders is weird, but I'm guessing that's a big deal
Though given how voxes are optional equipment, the commanders are probably literally yelling and the troops can't hear you while in the transport lol
For the purposes of the rules at least they just don't exist at all while in a transport
Yeah, I'm just trying to back fill a narrative lol
i think you can order when you disembark if the officer is the one disembarking
They drill how to yell orders quickly
I think so as well
which with chimeras lets you double order I think?
Iirc that got stapled on after 10th was first released
It's the type of rule they makes me think things could be cleaner if "models not on the board don't exist" was changed
no, its clearly easier to make it so the vehicle shoots the occupants weapons legally speaking
Something something back in the day you had crew models that could bail out if the tank wasn’t sent to the moon
Which that’s probably too granular for 40k tbh but I love games that do that
Like, is a tank crewman with a pistol or PDW gonna turn the tide of battle? Hell no, but it’s very cool and cinematic
And in other games can become sorta secondary objectives to evac off the field
I used to have a few of those guard tank crewmen models before I gave that army to a friend
In 3rd ed for IG anyway
It was as long as the crew's alive, the tank only counts as damaged for Victory Point purposes
Yeah it was neat
(I’m not that old of a 40K player, but I knew guys who had played in that era)
Which is where I got those models, which come to think of it it’s kinda nice that I passed them along to a new player once again
Nice way to keep the spirit of welcoming people to the hobby alive
Flames of War did that
Though it also had a whole thing where crews would bail out of damaged tanks a lot
riposte does this
and even you split crew members between operating the vehicle and doing their own stuff like pintle weapons
I do wish vehicle corpses stayed behind to be cover/ obstructions, but with only 5 rounds of play that might be restrictive
Gonna mention Specter Operations (a modern military skirmish-ish scale game) does that crew bailout thing, which I like
Wait what they don’t do that anymore???
That shit was great, why remove that
I'm reasonably sure they don't but not 100%
As far as why, it's cause with only 5 rounds and a small table, wrecks are just hard walks with no reasonable way to be dealt with I think
removed in 8e
Walls*
Yeah was removed in 8e
And it encourages kind of non interactive play
Build a wall of vehicle corpses
"My wall of dead rhinos has no solution, get fucked"
Man, when was that in 8e, I know I was still playing then
from the start
Either that or my store just hated that that was done away with and we ignored it
In 8e the funniest thing was the Rhinoscope
yeah
…rhinoscope?
So the look out sir rules didn't apply when the target was the closest visible model
So you used rhino's to block your own lascannon LOS
Suddenly lascannon had sniper
If the game ran longer or had more movement avenues I think wreck cover would be warranted, but in a game with such small spaces and so few rounds it just doesn't make a lot of sense
Fuuuck... Anybody remember Fish of Fury?
In general non interactive play isn't very fun
it was mostly juzt a simplification thing
Ah, lmao,
Hence Rhinoscope
Also yeah they shrunk the average board size, didn’t they
that was 9e
There's also the funny durprise charge
Man, not being able to play for a while I’ve missed stuff
I should know this, I was playing in that era and played CSM
Unfortunately I can’t remember
Did you know the chaos rhinos had a very funny rule on their plasma
Rolls of 1s didn't deal mortal wounds
It destroyed the model
oh yeah
The plasma had assault
cause plasma guns
You stuffed it with berserker
Sentinels had that issue for a long time too
Ran up
and not a vehicle only gun that did 3 wounds
The entire sentinel blowing up
Ran up the board blew up the rhino
And suddenly your berserker, "got out" of the rhino after advancing
The Berserkers all fall out angry, ye
Just in time for the charge phase h
didnt that still stop charges
Oh man incredible I just must have never put that together
In 8e? No
or was that a later fix
Though, I will say, “explode the rhino as the worlds most ineffective VBIED to get a charge off” is very Berzerker coded
As a tau player in 8e we lived for first turn advantage
Like, it’s stupid but also makes a degree of sense
But 8e as an edition was "if I get to go, you won't have half your army on your turn round 1
zero day
In 3e IIRC it was models take a wound on a 4+ (Unless the vehicle explodes, tehn you're jsut fucked)
Man, I lived in fear of markerlights, didn’t like being on the other end of an entire army of FAOs
not really a specific rule change
Which I only remember because Orks actually had a special rule that they only took wounds on 6+
I think I saw some statistics on the middle of it, 1st turn had a much as 60% increase in win rate for most factions
Because they were durable and very practiced at jumping out of moving vehicles