#Warhammer and Such
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pretty sure it was 7th edition
8th edition just gave a new kill team option
7th edition is when like, every faction became a faction
Bigger release than imperial knights had. 2 possible models and it was the same kit
Thought i suppose OG, the... stormraven i think it was, was a GK model
harlequins, cult and skitarii as seperate books, gsc, thousand sons as first cult legion, ynnari
Harlequins were also a weird book imo, though they are a third distinct faction, they never felt like they'd have that presence on the field like the mainline aeldari
i think GK are also weird not just for range but role
they're not generalist
generalists*
they fight daemons
5th edition was matt ward makes super marines era
thats their one job and specialization
space wolves and grey knights
wasnt matt ward's baby the UM tho?
massive range releases and ridiculous codexes
Always has been.
The DW too, are specialists, but far more widely applied than the GK, in that they fight aliens.
so its weird a bit when GK goes to battle with everyone
or when DW goes to battle with anyone
makes more sense for GK to show up to kill daemons with a main force of normal imperials
that the GK then have to purge after of course
thing is like gk became an army in 3rd edition
even before their 5th edition range they had variety and a distinctly different organisation and armoury
and a ton of model support for the time
and it kinda feels weird to be like 'this army that has existed for over 20 years should actually be some other thing'
whereas deathwatch actually were just a unit that sometimes got rules until 7th edition
cancellation of codex xenos hunters notwithstanding
yeah thats fair
i think in a practical sense getting rid of htem makes not so much sense
but like
in a narrative sense, i find it a bit weird
that they're an army on their own
I don't think it's really any weirder than any of the first founding armies
which is to say they are kinda weird yeah
but at the same time they're foundational to the game
It's like.. most humans will never see a space marine in their life, and most space marines will never see a grey knight in their life
and the lore came/comes from the game and not the other way around
predominantly
or to put it another way the goal of the game isnt to represent average forces exclusively
cause like if it was every imperial army would be at least 60% guard haha
That’s a cool model

How much of a problem is a greater daemon? Like great unclean ones and lords of change?
Imperial Agents feels like it should be an army more than deathwatch but they didn't have to gut quite so many deathwatch units imo.
Also AoS minis are really cool
Close to an apocalyptic event that requires all forces available to take out.
Like "fire all the void missiles at" problem.
Greater Daemons are greater for a reason. They're the representative of their god.
A single one of them can doom an entire world all on their own.
Unfamiliar with Boltgun's plot, but gotta remember that the Warp responds to the emotions of humans. If a Space Marine is sufficiently pissed off and motivated while immersed in it it's not out of the question.
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And yes generally when a greater demon shows up exterminatus enters the convoy if it hasn't already because it's not like they appear out of no where. If the Imperium hadn't already killed the planet by that point there was likely a reason for it.
as often as a greater daemon gets jobbed, in a narrative sense they are a planetary or sector level threat
despite how often characters get to just wreck em
A greater daemon showing up is more a symptom of corruption being past the point of return. If a planet is important enough oh yah they'll try destroying the demon and cleansing the planet on the ground but otherwise things are too far gone
Greater demons have the worf effect though to use a trek term
as an example, the entire first war for armageddon had angron and 12 bloodthirsters. Iirc it took like 100 GK terminators, the space wolves, and multiple guard regiments to deal with em
well there were also many other servants of the blood god
but 12 bloodthirsters (which i think was right), is an incredible amount
The Boltgun MC is an outlier
who casually kills multiple greater daemons
and numerous chaos marines
Greater Demons are like Hive Tyrants: planet level threats until someone with a name walks in the room
There is a reason that titus got picked up by the inquisition after the events of SM 1
I like the new sanguinary guard but I wish they changed the sanguinor’s doofy pose
It wasn’t that cool then and it isn’t that cool now
YOu don't like the butterrfly?
The Boltgun protag being so scary that Gullieman is like "please say that guy has a chip in his brain that explodes or something" is an incredibly funny concept
That part is cool
I do think our Boi suffers from a meh paint job tbh. Not enough contrasting colors, unlike stormcasts
btw, these guys just posted a fully game of a max rank Vanguard
https://youtu.be/_mU3MXPcfz4?si=0-p86HgzP9KlaZzB
Warhammer 40K: Space Marine 2 is one of the most anticipated games of the year, and in this video, we dive into one of the games Operations, the PvE coop mode. In this mission we take control of the Vanguard, one of the most brutal melee classes in the game. Tragic takes you through a full mission, on max difficulty, at max level.
*Legacy Gamin...
After the first bit it's just gameplay no VO
Everyone go play the Boltgun game, its great!
Still can't sell me on Phobos armor I'm sorry Space Marine 2
I think it’s really funny how the SM2 Phobos armor just has their ass out
I don’t know if the models are like that
Devastators is a much cooler title.
It’s tricky since they’re multiple units as one class
Eradicators and heavy intercessors and such
But they should have been Devastators I agree
Heavastators
SM2 got me wondering, what if all Fire Support units were Gravis?
Certainly looks good with plasma
It’s kinda weird that hellblasters aren’t gravis
Are those 3D printer lines?
Yup.
Honestly not unexpected.
Plenty of companies do masters in 3D and then print them. This is just a bad QA check.
That's fair, thank u <3
Especially for promo pieces, 3D printing is acceptable. You're not going to see print lines in the final plastic models.
There's bigass printer lines on a lot of the HH forgeworld stuff
My adrastite spears had em baaaaaad
Aswell as the HH alpha legion sniper
Plastic kits seem to have an extra pass over them in the mold process
Oof, geez yeah right on the helmet too.
FW QA has always been shit so I'm not terribly surprised.
Fuuuuuck
And they are expensive af, rigt?
Better than you think worse than you hope
Hes 60 bucks
3/4's of a demon prince
In the 41st Millennium, a kult of unhinged, speed-obsessed Orks addicted to racing has gathered to engage in raucous and breakneck races during rare lulls between open warfare. They call themselves SPEED FREEKS. Intoxicated by the sound of roaring engines, blistering speed, suffocating smoke, whipping winds and scorching fire, these Speed Freeks...
its barebones but its pretty fun
and i dont know about any other car combat games currently out there
Weirdly my necromunda fw stuff has been perfect and my HH stuff has been fucked
Munda stays winning i guess?
It's the warp corrupting the models /n
Yeah, for an open beta, is fine.
as far as i know its actually the full 1.0 release no?
oh no its the early access i see
When the mag doubles as a buckler lol
This is how you get your arm blown off
most reasonable magazine in 40k award
what
Tau mags are pretty chill ngl
Gods perfect weapon
gonna be really interesting to see how they do vespid in kill team tbh
cause like their whole identity is flying plasma gunners
which is kinda a nightmare in kt
simple, air battle with plastic cloud terrain pieces
Jump scions in agents plz :))))
Then if we're doing jump infantry, warp spiders and swooping hawks
I'm curious if all the bruhaha is because they're doing a new edition
That’s the rumor consensus
That the next stuff is kill team 3e
I cant wait for all my existing kill teams to be unplayable :)))))))
Vespid isn't plasma gunners tho? They're the pulse shotgun guys before pulse shotgun guys existed
But a full flying team with really powerful cqc weapons does seem a challenge
vespids dont have plasma strength but they are AP-2 D2
If they interacted with the tau empire rules, I think they'd still be quite good
They're fun backline harassers as is, but lack the oomph that breachers have
They're basically only good for dealing with those infantry artillery
Things like guard FOBs, CSM Havocs, SM Devastators, etc
Definitely their title of "marine munchers" is still true
WRT DW codex, DW was also left out back in 3e/4e too when Witch Hunters and Daemonhunters came out and Alien Hunters was planned but never released
Not for very long.
Thats not a no!
Thermorkdynamics
That's Thergorkdynamics!
No that would be counterproductive
The only reliable outcome here is a fight
That’s the first law of thermorkdynamics

I'll setup an Arena at the engine room
I'll get a bunch of teef
Offer it as a prize to the last Ork standing
See this is a common misconception - the Orks may not want to fight each other
And they will turn your engine into a mech to murderize everything
'COURSE YA CAN! JUST REVERSE DA PO-LAIR-ROAR-TAH UV DA TELLYPORTA, AN' JAM DA WEIRDBOY INNA TORPEDO TUBE!
Orks will fight each other small-scale to establish dominance or for idle entertainment but it's really not the same as a good WAAAGH
Maybe you give the orks a bunch of grots and convince them it would be fun to throw them out the back of the ship
I think they would blow a hole in your ship and suck everyone into space
I feel like if someone tries to make like an Ork matrix and harvest their brain power it would still backfire
Like an entire false reality of krumpin and they would krump so hard they would break free in like a day
Tangent, but imagining a (technically renegade) hive world that went "wait, we're not good at fighting but we can do the boring stuff so you all have more time for fighting" and is now handling logistics for an Ork band
And they don't even make many weapons because they found out if they just send over random civilian equipment and vehicles the Meks have more fun tearing it apart to rebuild into Orky machines
That’s great until the orks decide they want more than you can supply
god help me I'm getting the urge to convert stormcast into the gaudiest blood angels
I don't need or want space marines
That's just more propulsion! The question was only about powering the engine
oh yeah that is stylin'
it's very good
and you're telling me you don't think these aren't just as good?
I have a lot of love for those guys, I just already knew about them
back when I played dark elves in 8th ed fantasy I butchered the wings off an already busted up malekith's dragon to make the most incredible dark pegasus that I never ended up using
idk where it ended up but it was uh
one of the horses from this wood elf kit plus wings that each were like 2x the size of the horse lmao
it came together really nicely though, like the proportion sat in the "you can actually imagine this thing flying" zone
pretty sure the dragons of the time all used the same wings but this was the donor
to achieve?
Kinda
Like skaven with cos parts and cos with skaven bits
Have it be like a city of reformed skaven
so skaven without skaven
skaven have pretty dramatically different proportions to human/elf/dwarf minis
The Steelhelm Champions have warpicks but they’re not like.. based like the stormvermin are
LMAO
learning a lot
Cthonia got glassed right?
I believe so
Watching some less edited coop SM2
The enemy director kinda doesn't fuck around on higher diff
A lot of the footage I'd see was on lower diff and looked kind of boring but damn
It puts a lot of pressure on with enemy spawns and ammo feels like a real constraint
At least with this multi-melta
multi melta feels like an ammo intensive weapon tbf
Love that you can actually use your knowledge of synapse creatures effectively.
Turn off the Synapse, just like you should.
Yeah 100%
lmfao
The tech priest SLOWLY lowering the bomb into the hole for this mission segment is pleasing the machine god by lowing the bomb with sub-nanometer precision which is why its slow as fuck
"Pleasing the machine god by slowly inserting the thing into the hole", got it
bonk bonk bonk bonk
Honestly he should just like stop lowering it to pray for a whole ass minute for no reason.
I think that also happens
Praise the Omnissiah.
There's a part where he's like "ok time for the data choir" and then shuts up for a while
Got a link to this?
Space Marine 2 Imperial Fists Multi-Meta Heavy Class Gameplay
This is a Preview Code of Space Marine 2 (Thanks Focus)
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It's this hold
Ah it's "Begin the chorus of locomotion, Adepts"
After you fix the crane
This footage was apparently on difficulty 2/4
So there's a lot of space for it to go more sicko mode
The space marine somersaults are a little goofy tho
yeah
I wish it was like... shoves and tackles to push through a crowd of gaunts
There's a bunch of "rush forward out of sprint" melee moves for that but I don't think heavy gets them
One of the tricky things is that no one is playing that well
Yeah I sorta wish that was a replacement for a dodgeroll button
Like the power fist has like 10 combos
And I've mostly just seen people do the basic spam one
Hmm want to make an sm theme list, someone hit me with some inspo?
Boltermania.
Watching the video they don’t seem to be using their sidearm for smaller mobs either
Yeah, which is making ammo management on the MM hard
There were some weird choices made in the Speed Freaks picker. I do like how the vehicle that looks like a boat has the most damage output if you fire broadside though
Weird like what?
Like what color slot applies to which parts of the tank. I find it annoying sometimes lol
Also it can be hard to tell where a color slot is sometimes
he's just a lil guy
finally, the light flamer.
guess its a HQ for mechanicum in HH
or iron warriors primaris lieutenant
not yet
they got a
store anniversary alternate boss guy
and Yaegirs from kill team
Oh ok
which are like same subfaction stylings as the biker dudes
Ah so like, leather coats and revolvers and that style?
Coworker getting rid of a whole dark vengeance box for $30 >_>
Slowly lucking my way into a csm army
Holy hell
Also a 9th ed starter kit so some like random necrons/sm models
But idgaf about those and will probably just give them away to lure someome in to playing 40k
Goddamn
here a fun concept for a list
multi mode weapons only, as much as possible
missile launchers, swords with sweep and strike, etc
why be good at one thing when you can be bad at two?
They call that "playing Knights"
Nah, Knights weapons are mostly monopurpose.
The strike/sweep options are both good, though really sweep is a situational use one and you're going to use strike 80% of the time without more thought.
im trying to think of how many models actually have multi modes and if the list is actually possible
most of them are launchers of some kind
Some of the cooler sword infantry
Also plasma weapons with an overcharge mode
Plas/Missiles probably gets you most of the way there in a Space Marine list.
Dark reaper and Aeldari missile launcher spam list
ngl i actually think the aeldari missile launcher is gas
love that thing
i know brightlances are the shit
but missile launchers are where its at for me
war walker with twin missiles? Hell yeah
Are we getting a new Kill Team version or njust more stuff for 2?
Because NGL is gonna be pretty sad to just ditch all the unique stuff for 2 ;w;
no idea
but given warcry got one 3 years after it released its likely kill team will follow suit this year
best case scenario if there is a new edition it wont involve leaving anything behind, like warcry was pretty much able to do
theres also the fact that theyre hyping this up a lot more than previous season releases
that's good!
I like killteam was able to bring a lot of niches into a playable state, like the Daemon worshippers that transform mid battle
i am anxious but cautiously optimistic haha
I have yet to play on tabletop simulator cuz anxiety
But yeah i am looking forward~
It’s I think very unlikely that they’ll just invalidate all the models from KT2
GW rarely fully invalidates old models unless the whole range is deleted
And even then, they usually are still okay as proxy models
This is the first kill team edition to use dedicated models right?
wdym
Previous ones just used models from the standard range iirc. But this one has actually dedicated teams
So there is more of a reason to port them to future editions
Oh whoops
yeah
Yes I missed a few words
yeah kt21 is like an actually seperate game
Yes this edition of KT has bespoke kits that go hard as fuck sometimes
shadow war armageddon and kt18 technically were but functionally they were just more extensive modifications of the contemporary 40k rules
like they had their own books and profiles but they were still just a 40k game mode at their core
For example, technically the basic CSM legionaries are a KT, hence their customisable kit and honestly cooler posing
legionaries are an upgrade sprue warband actually
chaos range just fucks
but the kt sprue does make them even better
Chaos armies in 40K are just so significantly better than other 40K armies that it's not even funny
In terms of visuals
AoS is a much more level playing field on the models side
mm
I like it personally
I don't mind the flaps in general but like
sanguinary guard!!!
sanguinary guard!!!!!!!!!!!
they have wings!
it's their thing!
I sincerely don't like the chest and boots much, looks ... too simple? You know, the old ones were better
That is not a Sanguinary Guard
That's a Stormcast Eternal with a Jump Pack
I don't even play BA, or Space Marines in general, and I'm wincing at the redesign.
But Thunderstrike armour looks good
As does Custodian armour
yeah no again this is just mean to stormcast
stormcast always looked good
it's not stormcast's fault that jump intercessor painted gold a sanguinary guard does not make
honestly it's really dumb cause like if they wanted to do something this basic they could've saved a ton of money on molds by just making a jump intercessor upgrade sprue instead of the same kit but slightly different
Ehhh, that chunky first wave armour is a tad iffy IMO
Oddly it looks better in other colours
I think the new Sangs look fine but I also was not that invested in the originals, I like the lil' wings but I see how it's a breaking point for others
The weapons look choice though
not every early stormcast looks good but they had good models from the beginning
and even the like
Yeah, the models went hard almost immediately
worst stormcast model at least had Shape
also very fun to paint
And actually I love the old paladins
its just so painfully orange, they needed some ochre in there to balance it out, funny enough one of the 360 models on the page for guard is very good
gold like a foil wrapper
Excerpt from "Abaddon: Chosen of Chaos", by Aaron Dembski-Bowden.
Got the idea to dub this from this post:
https://www.reddit.com/r/40kLore/comments/owwshm/excerpt_abaddon_chosen_of_chaos_a_loyalist/
Music:
https://youtu.be/bg4m2yZSIr4?si=hmNfLqA-foYPCHYs
https://youtu.be/BCSg_P6uZwI?si=gRPHfzzUhXo7jAJl
"That shrieking at the edge of your fading senses? The Gods are coming for you, hero. They are coming for your soul."```
lord help me not post "Gabriel seth was right" memes like its the day primaris got released
i may be cringe
but i am not that cringe
I guess I'm unusually warm to the new design haha
I agree that the paint job is wonky but I like how they look more similar to the HH-era models for the sanguinary guard and such
they played it very safe with some very scrungle dudes
its the helmets for me mostly tbh
yeah the wings being gone is a little lame but the spears are cool and the poses are good but man the unit known for the death masks having cooler bareheads than helmets is weird
That's fair yeah
hell old stormcast would probably go pretty nice as a replacement head
Definitely
I'm kind of torn here because I personally didn't really like the huge crests behind the helmets on the older models but I have kind of come around on them being iconic
And the new ones trim them down a lot
they look like the holders for a proper hair/fur crest
like centurions off parade
the old ones are a nimbus like showing their literal angels with a halo, light rays and all like from a painting
They remind me of frescoes
I thought they were doofy when they came out in (checking lexi) 2010 but also my aesthetic tastes have changed a lot since then
tuneing back the baroque'ness of the most annoying baroque fucks in the setting is a choice
espeically after bladeguard
ESPICALLY after the rad shit they did for the templars lmao
they got all the cool toys
naturally jealous of any army that can take just a fuckload of shotguns
BTs got probably the best crop of specific chapter primaris models yeah
The new Sword Brethren are so cool
DA's Inner Circle Companions are also pretty rad
Yeah
the Dangles terminators are great for what they are
hope grey knights get something to get them up to snuff like that
I honestly think part of the issue here is just that DA and BT have a stronger aesthetic hook
Maybe, I thought the 5e death company models were awesome and made a great “upgrade sprue”
someone just made an entirely spure warhound
The Deathwing Knights are good but they don't esp stand out from normal termies. Like you can tell them apart but they're not "new cool thing"
My favorite Oldhammer moment
Is seeing somebody actually CREEEEEEEEEED a Warhound
Tactical Genius. Any unit has Scouts. Any. Unit. No restrictions.
I played a lot in 5e but I’m not sure I ever saw Creed
Which is just strange to be clear - there were 2-3 guard regulars at my lgs
Have you seen the spruehound titan?
No, I have not.
My god.
Super cool honestly
The budget way to have a GT legal Titan.
Not sure if legos makes it that budget
No it’s sprue clippings, so if you’re using your old ones or getting em from other people it miiiiight come out kinda cheap?
oh damn
That looks so good oh my god
I do wonder about the weapon arms
https://www.reddit.com/r/Warhammer40k/comments/1er95xm/the_spruehound_is_complete/ Well he got the arms to work somehow
Thoughts on this old 2k thousand sons list im looking st revamping?
3x exalted Sorcerer, warpflame pistol, prosperine khopesh, one has the umbralific crystal
3x infernal master, one has arcane vortex
3x5 rubric marines, bolters+soulreaper cannon
3x5 rubric marines, warpflamers
3x tzaangor enlightened, greatbows (only included due to extra points)
2x mutualith vortex beasts
3x forgefiends, autocannons, ectoplasma cannons.
1995/2000 pts
18 cabal points
Seems fine to me tbh
This is a list that is probably around 6-8 months old and so wasn't sure if it was still good or would benefit with some changes or not.
Infernal masters are a little underwhelming but the list seems fine
Glimpse of Eternity (Psychic) Once per turn, you can change the result of one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model to an unmodified 6.
Malefic Maelstrom (Psychic) While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
(One infernal is equiped with this) Arcane Vortex THOUSAND SONS model only. Add 1 to the Strength and Damage characteristics of Psychic weapons equipped by the bearer.
Screamer Invocation - focused witchfire 18" 2D6 N/A S6 AP-2 D1 Hazardous, Psychic, Torrent
Screamer Invocation - witchfire 18" 2D3 N/A S6 AP-2 D1 Psychic, Torrent
All of those things seem pretty decent
Especially for guaranteeing a hit or wound roll
Too bad they can't use it on the number of attacks for their rubrics who have flamers (which doesn't mesh with the sustained) or their own screamer Invocation for attacks.
Though that Invocation is strong on the arcane vortex IM since they're essentially carrying S7 AP-2 D2 heavy flamers with 2d3 or 2d6 shots if you're brave with hazardous.
Yall think they'll add an eviscerator to sm2 in dlc?
It'd be neat if they did
Acting like the space wolves didn’t turn the thousand sons to chaos
Magnus did nothing wrong
-# he just can't do anything right
No no, that's not quite it
Magnus did nothing wrong
He was told to do nothing but did that wrong
The spicier take is that Peter turbo did everything right
I mean tbh he did do exactly as told until he joined the Heresy
Tbh Peter turbo kinda carried on the heretic side too
I've been told that's an exaggeration, but it's certainly true that the Iron Warriors retreating from Terra meant everyone else started losing BADLY
The other thing that caused that is that Horus' death meant the Dark Gods lost arguably the strongest conduit for their power ever?
So their reach into reality - through Horus - was torn away in an instant
Daemons discorporated quickly after, and many other chaos champions were weakened by the loss of the Dark Gods' touch
It is true that at around the same time as the IW retreat everyone starts losing badly
So it's entirely possible the IW just had the foresight to cut their losses and skedaddle
While everyone else was getting carried away
Not just possible - Peter’s warp sight let him see the Fuck Zone coming before space turn collapsed and bail
Also I think Peter turbo was like "I cracked the uncrackable fortress, the rest is on yall."
"I did what I set out to do, peace"
Ah of course
Peter B.M. Turbo
Whether BM stands for Bad Manners or Bare Minimum depends on his mood
I love how Perty has one of the best W-L records
You know what the heresy failed to do after pert did his job? Seal the deal
they had a perfectly good chance at glassing ultramar when they had the chance
and look whats happened smh
World eaters were just attacking whatever was in front of them, the emps children were making drugs from civilians, idk what the death guard and sons were doing
And the word bearers were doing stuff
Lot of guys during the Crusade but that’s everyone
His chair
Oh, Fulgrim, slammed him full in the face with a clockwork Warhound model
Death Guard: "welp I guess it's plague time"
And an iron warrior held one
?
AIUI, Morty was coming to help the loyalists and then his ships got infested with 500 various plagues and shit and now they all need Nurgle's favor to not die
Oh wait no I misremembered
Death guard were moving up the board 5" at a time
Forgot Morty had already turned traitor, he was on the Sic Semper Tyrannis grindset against Emps
Barabas Dantioch and the pharos
Oh a different one yeah
Man grows up trying to dethrone his imperialist tyrant father, actual imperialist tyrant father shocked when he tries it a second time
You know typhus never struck me as a jovial sort. I wonder why nurgle... was it the acceptance
?
I hope that with both AoS and 40k getting new editions that we’ll get new minor demon core units and leader heralds
Out of all of them I think Daemonettes need an update the most.
Bloodletters came out at the same time but have aged a lot better, but daemonettes are really static in a line where damn near every other slaaneshi unit is dynamic.
https://wh40k.lexicanum.com/wiki/Miniatures:_Daemons Ah yeah, plaguebearers came out 5 years later, pink horrors 2 years later.
A gallery of miniatures for Chaos affiliated forces produced by Games Workshop and Forge World
It also won’t change the fact you hate psykers but your chapter are coping about having them by calling them rune priests, Russ XD
If anything, the thousand sons didn't have the copium to say they were getting power from not the warp
I don’t really like tsons except Ahriman
So I take no umbrage with that statement lol
And I like Ahriman because he’s a colossal nerd fuckup
The most based moment in Warhammer history
You know, we never hear about iron warriors psykers, same with iron hands
Probably exist but offscreen
I imagine you can field basic sorcerers in iron warrior or hands armies
Just not Chapter-unique varieties
they should let the 4th player just be an IG grunt. its free to play for this spot, and when u die you have to requeue to be randomly inserted back into a nother random game where your life expectancy is 6 seconds
Quoting PC Gamer (@pcgamer)
Space Marine 2 settled on 3-player co-op because having 4 lore-accurate 40K marines made it too much ...
Ahriman is great, I love tsons lore
But I unfortunately don’t like their mortal sigmar units
The tzeechgors?
The "need to take a battleline unit to have different units" is a rough ruling
I think each should get a new Desmond unit as well
"But I had good reasons, honest!"
Right.
Vermintide arc
Casual 1200 models
I think its funny that you can make a legal single unit in AoE with like 150 models in it
I can only thing of those Luke Correia Forest friends video
I know-- my English "accents" suck. Please go follow the Twitter account that does these: https://twitter.com/forest_fr1ends public voice file library: https://patreon.com/GetGianni website: https://GetGianni.com
The power armour toe sculptor artisan on Baal had a field day with these guys
Yeah especially with all the cream white on the wings the dimmer lighting does a lot for it
He really do be having titties
Because it’s a death mask do you think they’ve all been rocking that haircut on the helmets for 10k years
If so damn that’s a commitment to the look
holy shit it has different weapons
I can see bolters, plasma guns, turbo lasers, AND flamers
good lord
Give the man his armor nipples back 😭
Nothing is stopping you from adding nipples to him.
So I feel like... incursors are a better stand in for grey hunters than intercessors
Dual knives, fancy bolters. Scout movement, haywire mines for AT
Tried to make a bread and butter wolf list
It's cuz it looks fucking dumb in their case
Ahh a taste situation. That's valid, I disagree though
idk it feels
plastic
and... kinda tasteless?
It's very '~oooo the spooky weird egyptians who believed in magic and had weird burial practices different to Us, oooo~'
I could see tasteless, but I think it's a vibe, and a lot of 40k aesthetic isn't exactly deeply tasteful
I mean fair
on the 'not deeply tasteful' statement
I think I just have a general distaste for the uninvolved variety of pastiche Warhammer does with some factions
Like I don't have this complaint with the Sisters
Cuz with the Sisters it feels like the writers did kind of genuinely ask themselves "how do we visually express 'nuns in grimy space fantasy that we gave rocket guns and faith magic'
Their pastiche of nunnery and Catholicism seems more involved
Than the pastiche of ancient egypt tsons are doing
Why is Saint Celestine a continuously reviving angel of the emperor? There's an answer that lies in the pastiche
Space vikings, but the pop culture/nu version
Space Mongols on motorcycles
An entire Regiment of Rambo
Big green soccer hooligans
Why does Ahriman in the HH era have an eye of horus on his mask?
who knows lmao
big green soccer hooligans is at least funny lol
The Wolves are given similar ire/critique to the tsons in my eyes lol
I kinda miss "they're just ww2 Russian army but in 40k"
and the white scars feel like adapting the pastiche of mongols to 40k, cuz they're still mostly mounted raiders (at least in lore GW)
and
Fuck I hate Catachans
I fucking hate Catachans
Jesus
XD
Lol
What if I miss "19th century Russian army but 40k"?
Completely fair, I buy into how silly the caricatures are so I don't share the hate
Separately
I miss them too
I love Kriegers, conceptually
Because they adapt the horror of WW1 into 40k
With the added spice of their regiment being such a meatgrinder that there's a rumor they're all literal clones
All but faceless
I dislike how kriegers eclipsed both the steel legion and the valhallans in aesthetic and role, respectively
Who wouldn't love this guy?
Because the valhallans were doing unshiftable, stubborn, fight to the last man Regiment
Then the kriegers got that + siege stuff
I think Kriegers are more 'unceasing tide of meat' than fight to the last man
I admittedly know very little about Valhallans and the Steel Legion
Well they're more commonly attributed to being unbreakable despite the valhalllan claim to the fame
But to me they were more 'hothtrooper.jpeg' and 'WW1/2 American tankers'
Steel Legion is aesthetically simular, but combat style is very different. They're the premier heavily mechanized Regiment, focused on combined arms light armor and mobile infantry
The chimera is like... their baby
Yeah
mechanized infantry and tankers
I think this is less a case of 'Kriegers stole their identity' and more 'Kriegers are just more popular'
Which sucks, to be clear!
Well it's more like kriegers for the same broad "gas masks and trench coats" but once Armageddon stepped out of the limelight, the Kriegs stepped in and got more popular. Which I dislike cause I like the steel legion
I think GW needs to like
implement a system of rotation
for their authors & shit
anyways
god
tsons
low-effort egypt pastiche
pain
I loved their wood furnished lasguns
It is a bit of a funny that the tzeentch legion, God of change, has a consistent aesthetic drawn from their home world
I just wish they went harder into the Egypt stuffs
but all the ways I can think of are
just Necrons
It's kind of unfortunate that necrons rock it a bit better, but I like tsons vibe myself
I'm trying to think of another pastiche I'd have liked to see in the place of the attempt at Egypt
while trying to think of interesting juxtapositions to the wolves, cuz of the whole
y'know
A Byzantine vibe could've been interesting
Ottoman maybe?
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
classic fantasy wizards
big hats, staves, robes, but in power armour
Unironically vibe
Yeah
And they have actual personality
Krieg also suffers from their lore being overshadowed by stupid memes.
But yeah, still have the old 3rd Ed. Catachan codex around here somewhere.
The special rule for Catachan Commissars always cracked me up.
Commissars assigned to Catachan regiments have an infamously high attrition rate.
So they had a special rule that for every Commissar in the army, you roll a d6 before deployment. On a 1, the Commissar has suffered an 'unfortunate accident' and is removed as a casualty.
Called 'Oops, Sorry Sir'
I love classic Warhammer and its casual approach to balance
And the old Jungle Fighting rules
Which were just straight up "Fighting in a jungle just plain sucks for everybody who isn't a Catachan or a Kroot'
It's like in any area of jungle terrain (which was most of the board) it counts as difficult terrain and you can't see more than 6" through it. Unless you're a Catachan or Kroot, in which case there's no movement penalty and you can see 12"
So basically it was all about controlling roads and clearings
I have fond memories of the old LatD list and it's random leadership
Because for every unit of mutants or traitors you have the spectrum between the die hard fanatics who are willing to give their life for the Chaos Gods, to the ones who were basically just handed a lasgun and told "Shoot those guys or else."
So everybody had between 10 and 5
renegades & heretics was a fun faction. Not good, just flavourful and fun
"You can fit as many orks as can physically stack onto the truck"
Remember how in 3e Ork Lootas actually took weapon options from Imperial squads?
Including sniper rifles
Which would only hit on a 4+
Because Orks had 'a tendency to fire them from the hip'
I do feel like looted tanks were cool, but also a lot of ork stuff was "don't play orks unless you know how to kitbash and also buy from other factions extensively"
Which I don't think was good or sustainable
I do think they overcorrected too far in the other direction though
I'm of the opinion that while I liked the chunky nature of the rules at times, I like that the game is more playable and approachable enough that I don't think it's too far
I miss the old shokk attack gun, for example, but I like the game better now
In terms of general balance, learnability and playability
So I can do without the cooler shokk attack gun
I'm currently tempted to get the Dark Angels upgrade sprue for my knightly homebrew chapter. However, a lot of the bits are embossed with the broken/winged sword. I was wondering if anyone had experience removing or just modifying those? It struck me that if I could fill in the gap in the sword it instantly becomes a little more generic
Snipping, sanding, and trimming is good
Necron Spyders from Mars
hell yah
Wait there’s a new faction?
Imperial Agents got a codex. So only technically
Wasn’t the inquisition already a faction?
Could you take them as an army before?
Not recently
Technically you could, but they didn't have detachments
There was one guy who played them in some major tourneys over the last year
Lost 2 index, gained one codex
I think the old agents “army” was mostly a way to launder more infantry into IKs
For those tourney lists
The new one isn't also this?
Listen! You're correct. But it makes me sad to read it
It absolutely still is but if you want a worse army now you can launder knights into an infantry army
Hey, also murdersticks (assassins) into all the other imperial armies
Like I was expecting Imperial Agents to get the Castigator as a main battle tank. But nope nothing
Well, one assassin was taken for the vect-ing more than the murder until it was nerfed
You get one lascannon Corvus's and twin Melta immolators and that's it
Honestly a Castellan in an Agents army using Imperialis Fleet probably slaps.
The ordo xenos inquisitor was also jokingly called one of the best custodes unit
I also learned recently that the generic inquisitor, the only model that can take half the enhancements in the agents codex, is both finecast resin and not available on the webstore
(Technically it's only 5 and not half, b/c 3 of them are inquisitor or priest)
I'm sure they'll have a new one announced sooner rather than later.
honestly not surprised imperial agents didn't really go the route of using a ton more of other factions' units after how cities of sigmar happened
agents as i understand it, kind of critically lack effective anti monster/armor tools
as cool as it would've been
Update: Also hard to find generic inquisitor just searching google
We have one-shot breaching charges, Hunter killer missiles, and 140 point single lascannons
And uh, battle sisters squads
It's mostly scattered weapons in squads
Henchmen have the plasma cannon servitor, DW squad can take multimelta too IIRC, etc
servitor should have mm option too
Should've given the rogue trader an orbital precision strike lol
dunno about dw though, think they just have the combi heavy bolter/flamer
DW hammers are our best anti tank dedicated squad
The lack of an orbital bombardment in the "Imperialis Fleet" detachment is baffling.
Oh really? 😢 I thought they would have an enhancement like the anvil siege force space marines
DW can't take a multimelta, they get hammers and frag cannons for higher strength options. The servitor in henchmen can take a mm tho
The main issue is the high strength options are like 1gun per 100pt squad for every unit
And only like one source of S12 being the flying transport
It's why I expect to see Canis Rex or a Castellan fairly often souped in to Agents.
I think the Imperialis Fleet advantages are worth it.
Canis Rex or like 3 armigers
3 Warglaives might see some play yeah.
I think the armigers are better because they can split up
what's imperialis fleet do actually?
I do agree it's the best one but it kinda just feels like you're losing a lot just for that
Also agents just doesn't have an army rule which is Great and Cool
The army rule is just souping rules for other factions to take your units
Either a plus one to hit for attacks against a dedicated unit, or improved OC and a 5+ Invuln for models on one objective.
For agents units.
oh, actually not bad at all and very generally applicable
Yup they've got no army rule, but decent strategems and good troop options.
It'll come down to what the Agents Army points costs are vs their souped costs.
As a Knights player I was buying the book either way, but it honestly has me interested in what options I can make work.
This has some fun ideas: https://www.goonhammer.com/detachment-focus-imperialis-fleet/
As a knights and custodes player, yeah same
I just wish the coteaz model was more visually interesting
There's a few really cool units in the codex and a few really fun rules. It's just missing any sort of dedicated anti-armor and a whole army rule.
And bafflingly they nerfed henchmen severely
The price one pays for soup
I hope the points at release are at least better
The codex ones are probably closer to what they'll cost for souping
The lack of army rule would have been fine if they juiced the detachments a bit more to make up for it >:|
Also, I hate how narrow the unit lists are for three of the detachments
Yeah three of them are just casual fluff detachments for sure.
Lol I was about to post that
It’s always nice to post the article link for stuff like this haha
I like how their guns have totally not EOTechs
Sorry
?
I got screenshots from a friend
oh lol
I’ll find the article link
Please don't upload this to the Wallpaper engine on steam, it's already been uploaded dozens of times
The song is not mine, I only made the video
Link to song
Ya Soldat from 5'nizza - https://www.youtube.com/watch?v=2GZ60fcfBaAs
Lyrics from Russmus
http://russmus.net/song/869
Russian lyrics
Я - солдат,
Я не спал пять лет
и у меня под г...
YA SOLDAT
It doesn’t look like there is one
I think France/russia website has the article
Since it’s a leak
Oh
Or more likely, a website releasing the article too fast haha
oh interesting
ZA MONOLIT
I wonder if that one dude on /tg/ who’s been furious about the kasrkin team having 4+ shooting for like a year will be mollified
one of them has a proper hellgun while the others have like quadstack style mags
I believe that's also a slightly shorter barrel?
It’s hard for me to tell
I think it’s the same gun but with a cable mag not a battery
oh yeah they're all the same apart from whats in the magwell
but the barrel is shorter than the classic weapons
you can see how there's three nodules here instead of the two
going back to the metal ones
Yeah looks like a cut down hellcarbine
makes sense for airborne
I like the helmet cams too
So at long last it’s vespid vs Storm troopers
And both are flying?
I wonder if the current scions will get a new datasheet
Since the current ones have deepstrike and these ones definitely have deepstrike
Wait is it a kill team?
I kinda think that might be the case
especially if these are grav chutes and not jump packs
since that's why scions get deep strike at all
I mean they'll have fly, probably 12" move, and presumably a different main gun profile. So regular scions will differentiate by ability (reroll hits) and possibly special weapon choices
They're not jump packs?
emphasis on if?
Fair, I just figured grab chutes was a universal consideration for scions
I mean, drop pods were a universal consideration for space marines until they released a model for them in 4e
but probably yeah with the rumours n all
That's fair. Rip drop pods
but yeah in my head they're grav chutes and foot scions will become infiltrators instead
but that's realistically unlikely
Hmm if it's a flight based season what else would be included? Swooping hawks? Raptors? Winged Tyranid warriors?
jump phobos would be cool
but not really a priority
uhh
votann have a single jump pack model in their first kill team rn
so could expand that to a squad
Ok, so saw some Space Marine 2 footage posted and went to look. And I know "Purity Seals are just CVS recipets" is a super tired joke
but WHAT IS THAT
purity seal where the length is accurate to a physical model but the overall size is reduced for scaling
I snip it with a pair of scissors and the marine immediately falls to chaos
I feel like flying scions helps with the loss of elysians
Begging on my knees for agents to get these
The entire list of Horus Heresy novel titles.
EMPTech
scions already do what elysians did is the thing
but it does give a bit more variety to that section of the army
Vespids are completely new
They don’t even have new rules in 10th
It’s all old rules
no? they're in the codex
Yeah they're still in there
They're just not very interactive with the army rule
Good unit in their own right
or rather what elysians did is what stormtroopers did but with cheaper units of infantry and also some sentinels and cool atvs for flavour
leaked already?
I think it's really funny that the necromunda team took the opportunity to backdoor plastic tauros venators into the range
Yeah basically. And that's an issue when Alien Hunters is less juiced than Black Spear was
I don't think GW could restrain themselves from not doing a SM one
Though no guarantee it's Phobos
Aren't reivers essentially jump phobos, they just don't have a special weapon to give them utility
I swear if they just had a grav gun, melta bombs, something
They'd be much cooler
I'm just waiting patiently for an admech killteam
And this flying season makes it seem unlikely
Maybe we'll get new flyers that aren't pteraxxi though
Thallaxi seem super unlikely but I guess possible since they all have jump packs
i mean like a squad of the jump phobos armour that shrike is wearing
another marine kill team is likely
this is kill team, we get spammed 7 wound guard equivalents here
In other news, water wet, fire hot, sky blue.
There's actually not that many in KT haha
There isn't? Did some get deprecated?
Or am I just mixing up Primaris Lieutenants or something
including grey knights there's six marine teams?
then like a couple csm ones
there's actually more eldar kill teams than space marines lmao
yeah I still can't remember which ones are compendium so I just counted everything
Oh and Scouts now
I forgot about them
There's notationally 2 guard kill teams (Vetguard and Kasrkin) but there's a LOT of teams which work pretty similarly to the guard mechanically or even use the same models
I also forgot I have them on sprues right next to me
just built the scorpions and forgot
For chaos there's actually more cultist teams than CSM ones (Blooded, Chaos Cult, and Ravagers vs Legionaries and Nemesis Claw)
currently fighting off the urge to buy the blooded ngl
Blooded are dope
I like how they're the basic archetype (10ish dudes with 7 wounds who shoot at 4+) but their rules make you want to go as sicko mode as you can
Oh huh I didn't realize Blooded were another up to 14 models team
and john aphextwin is there
It's kind of interesting to me that the Chaos faction identity is kind of the "horde faction"
With 14 model Blooded, 15 model Cult, and 11 model Gellarpox
Ravagers are more normal at 10
gellarpox is wild because you get to bring the extremes on both ends
the slowest chunkiest boys and the tiniest most expendable little idiots
They’re so interesting
I hope we get more “weird teams” like them and Starstriders
kill team seems to be where all the creative energies go so I'm hopeful
Yeah I’m excited for tomorrow’s news
all the 40k designers looking wistfully at age of sigmar going hog wild
I’m hoping that there’s a little more flexibility in team selection in a hypothetical KT3
I heard some… not rumors but guesses that there might be like “commander” models which can be attached to multiple KTs
Kinda like a more generalized broodlord or commanders sort of choices
I can't get anyone to play so I'm just here for the cool minis lol
They are nice models
A kill team is also historically about the number of minis I get through building and painting before I start to itch to try something totally different so it's a good fit
Love the idea of a big cohesive army but I know myself, I never get there
Come play imperial agents, 75% of our units are kill teams! We have no army rule! Help!
Sorry, deleted that when I saw the conversation topic was already on kill team and I wanted to phrase my actual question better.
ANYWAY! I'm doing a Pathfinder Kill Team based on the Sailor Scouts (as in, I'm going to paint each model based on a Sailor Moon character), I have the actual units lined up, but for Luna/Artemis/Tuxedo Kamen as the drones, I was wondering if there were any suggestions re: building.
(I call them Sailor T'auts)
I'm actually very excited about the vespid kill team
I hope it also means they'll get a fun rule in 40k
Don't mind if they're not competitive as long as it's interesting
There is, I'm pretty sure.
Space marine kill team using deathwatch veterans
Wahapedia: Kill Team 2nd edition, Space Marine kill team operatives, strategic ploys, tactical ploys, tac ops, spec ops rules and equipment.
I do also feel like you could paint up and field strike force Justian or the Intercessor team as deathwatch no problem
Couldn't get rules for Gue'vasa, can finally get another set of rules for Vespids... ce la vie.
Vespid are the easier sell tbh, guevesa have a harder time finding a niche, vespid already have theirs
Just remember you can always make fire warrior Gue’vesa
But I don't wanna have to green stuff on a pinky and/or boots
I can make my own Tallarn desert raiders, too, theoretically
kinda doubt vespids are gonna get new rules since the codex is already out
but its possible if the new kit has very different options
Lets say im some warp entity and i wanna do a tea party
What traitor legions/demons should i invite to my tea party? 
Full hivestorm trailer is out!!!!
railgun vespid!
a little volley gun bot!
scions confirmed as having grav chutes by the article text
and they're not shown jumping around
I hope Elyscions get Imperial Agent rules so I can have them as backup for knights
I know, but one can hope
Hotshot lasgun?
Full name is Hot-shot volley gun
4 scions, the one with a backpack ammo is definitely emphasised
(he's attaching it after landing here)
is this a bullet for the mega guns????
EGG!
There is also a Grenade Launcher Vespid
Plasma launcher I think
better picture
railgun vespid :)
clearest frame for the new grenade launcher yeah
it looks vaguely similar to an airbursting frag but its shooting energy so
interesting!
This looks like it will be a solid update
for sure
the wings look quite different now
much more buglike
I'm so glad the scions are just grav chuters
Double the amount of wings, the blasters have the history of the old ones present, and the armour seems more "generic" tau
@thin ibex : )
Cool trailer for sure
Custodes gets 4 of them
Isn't that their Combat Patrol? /s
Yaaay! and in fairness to earlier when I was talking about new stuff, I was thinking about the farstalkers compared against carnivores
Kinda wish they made a custodes fireteam that is a singular custodes termie
No, that has wardens and a blade champ plus custodian guards
I would love a fancier custodes termie to be a leader
Maybe the next edition of KT can have terminators in it
They’ve seemed to not be able to fit into the designer’s vision
In KT2
I’m so hyped for the rest of the announcement tho
I like both these teams and I’m psyched for new stuff
An eye of the emperor with some imperial agents would fit the kill team mold i think. You would have a team very much the gellarpox one but with one super unit
Yeah something like that’s possible
I'm generally of the mind that if kt starts adding in the super elite of various armies you get away from the ground scaling of like... these specialist teams; and it takes the spotlight away from them, which it's already not on in 40k
Like imo terminators and crisis Battlesuits and similar should stay out of kt
I'm sure it can be done in balanced or tasteful ways potentially, but I'm just not a massive fan of the upscale
There so much more to explore or get granular with, without tapping those guys
I agree with crisis suits some (though the warp infested gellarpox crisis suits someone kitbashed fucked) but I think a terminator team can fit
Slow very tough elite
Hard part is honestly making them work ok mechanically
Gellartau
I just feel like terminators have been done to death in 40k, they're not the infiltration, normal guy, sabotage, wet work unit; they're the weather a storm of death to punch the other guy team, the single squad kills multitudes of genestealers aboard a ship team
yeah thats fair actually
like a terminator squad doesnt go up against an 8 man genestealer team
they go up against like 50
plus a broodlord
i mean they often lose at those odds but still
Termies do do a fair amount of that stuff, albeit often in older lore
They're uniformly the best a chapter has used to face the most dire foes or solve the most urgent problems they face. Applying a single Terminator squad to deal with a single squad of cultists or ork kommandos is almost a gross misuse of a resource
You can play custodes in kill team
I think the ship sailed a while ago on allowing elite troops
But not custodes terminators
You can also play grey knights, but I think they have more ground to stand on as far as the agility and applicability of the team
And also can't bring gk terminators
I’m responding to them being over scaled or too elite, not them wearing specifically terminator armor
Since stodes>terminators
I think terminators just don’t fit in tell mechanically
Since they have even more lopsided MUs and struggles as elite teams
Which is why I’m interested to see if KT3 changes widen the design space enough to include them
I get that, I'm mostly expressing how I don't think they'd fit
I also think that if they kept getting more and more ok with hyper elite representation, we'll see it get over presented as that's what will get popular
Elite teams are not exactly common in KT though
There’s been like 2 in the last couple years
Which I like. I enjoy the focus on generally keeping things ground level, exploring the space at the baseline in preference over the top
Honestly, on the comment on crisis suits, they're effectively the faction equivalent of a Terminator for Tau
What makes them not ok, but terminators valid?
Terminators have things like Space Hulk.
And they're already often used for deep insertion actions.
So are crisis suits
kill team is about playing the guys that infiltrate the space hulk but get killed so now you have to get terminators in
They're both deep insertion, tanky elite combatants given special privileges in and out of battle
Termies and crisis
although I would disagree about crisis suits being deep insertion, theyre pretty logistics dependent
stealth suits take that role
Drop them into the middle of the enemy's forces during a fight and they'll potentially turn the tide
I more meant deepstrikes rather than infiltrations
They're explicitly still used for hard insert decapitation strikes
You send your elite fire warriors into the centre of danger


