#Warhammer and Such
1 messages · Page 65 of 1
Yeah.
but ironically that was like
Lots of people were annoyed about that but like, bro you could field 6 carnifexes in that edition.
meant 'old one eye' can actually be taken in games smaller than 1500 points haha
Yeah, hah
now that I think about it
I think when the 5th codex came out the named characters weirded me out
I knew about the 3e ones
the doom of malantai also basically had the same gimmick as a tyranid unit I made haha
albeit mine was like toughness X and much more silly
and was also what I imagined capillary towers should do? haha
cause the 4e codex was basically my introduction to the entire universe in detail I mean
and it made tyranids work a lot differently than other factions
like morale worked different, psychic powers were almost completely different (you didn't roll for most of them! such was the might of hive mind!) no named character section, etc
hmm, which faction should i build horde smasher lists for today
Imperial Knights.
Tau
First go at it, figure there's gonna be no way to avoid getting into melee so having everything but 1 being a sweep profile to the table is good.
Was conflicted cause I wondered if the acheron would be better, but the castigator looks cooler with the sword
Alas until tau points are out and detachments added to newreruit I'm quite reluctant
Wahapedia has you covered
It's so much slowwwerrr (I am a wee babe of no willpower)
It's harder to casual make the lists when you gotta navigate between multiple pages and have a calculator out
God knew I was nearly done painting custodes so he came down from heaven himself to try to kill me with his bare hands
He missed
Now I'm gonna be very shorthanded on painting the rest of this before crusade
Thoughts on this 1k thousand sons list?
985/1000 points
Exalted Sorcerer, warpflame pistol, prosperine khopesh, warlord
Infernal master, arcane vortex
Thousand sons Sorcerer, warpflame pistol
Tzaangor Shaman
3x5 rubric Marines, bolters, soulreaper cannons, icon of flames
2x5 rubrics Marines, warpflamers
6x tzaangor Enlightened, greatbows
11 cabal points
It's lacking in anti-tank but figured this would get me some decent board presence as well as cabal points.
If you drop the shaman can you afford a rhino to move the flamer marines around?
Unfortunately Tsons cabal points are only balanced around 2k lists so you can only manage so much
I would try to shoot for 9 cabal points just to be able to twist of fate to make up for rough anti-tank capability but more than that you make a lot of sacrifices
idk if the points work but if you maybe dropped the infernal master, could you do like ahriman +10 flamers in a rhino?
If I got rid of the rhino and Tzaangors I can trade them for a predator and have some points to spare.
I could do the ahriman idea if I cut the infernal master and half the Tzaangors while leaving me with 10 cabal points.
Hmmm you could do this for 995pts
Ahriman (3 cp)
Exalted Sorc (2cp)
3x5 rubrics with src and icons (3cp)
1x10 rubrics with flamers (1 cp)
1 rhino
1 mutalith vortex beast
The MVB is your other anti-tank choice besides the predator
You'd probably take triple lascannons on the predator IMO
The MVB has 3 fire modes which is awesome
The rhino isnt 100% required but it really helps get ahriman and the flamers in range of something that needs to dissapear
Is ahriman worth taking in a crusade force?
Oh if its crusade I could see avoiding him if you want it to just be "your dudes"
And to use crusade stuff
Ahriman's main appeal is +1 to wound with all your flamers
And 3 cabal points
Oh I know
Though ahriman is among my top 3 favorite modern 40k characters
He just doesn't get much of the benefits from crusade
The exalted sorcs are a decent swap but at that point i'd just drop the flamer squad
Hmm....
Okay what if uhhhh
2x exalted sorcs (1 with athenaen scrolls) (5cp)
4x5 rubrics with src and icons (4cp)
1x MVB
1x Forgefiend with triple ectoplasm cannon
1x3 tzaangor enlightened
Oh triple ecto?
3d3 S10 -3 3 dam with 3x blast is a solid profile
Wounds terminators on 2s, forces a 5+ save, kills them in 1 shot
Then the Mvb has that single-shot d6+6 for big stuff, a d6+3 blast profile that does 2 damage for killing MEQ, and a torrent profile
Leave the tzaangor sitting at home with bows to hold the point and run around with your rubrics killing anything thats not a vehicle
Would it be better to go with cultists rather than Tzaangors?
YOu have the points for it, but I think the 30" precision bows have a better chance of impacting the game
Take out the MVB+tzaangors+scrolls and could take a 2nd forgefiend as well as 5th rubric squad
If you arent worried about heavy tanks and you like forgefiends, that could work
The cultist idea was to screen/hold home objective....plus the models I found on tts seems neat.
I love the MVB personally because its tough and has a very versatile profile
True
The tzaangors would also be sitting on home objective
MVB does have a 4+ 5++ 5+++ which makes it pretty tough to kill
Your main risk otherwise is just T11+ models which your ectos only wound on 5s
What about the umbral crystal?
Thats the one that lets you jump into reserves, right?
And pretty much deep strike wherever
IIRC its really good on a huge brick of terminators but Ive never heard of it being used anywhere else
Though the scrolls give an extra cabal point so that'd be good
scrolls are better because you're starved for points at 1k
Your other anti-tank option as tsons is comboing Malevolent Charge + ensorcelled infusion + twist of fate on a huge brick of (preferabbly terminators, but rubrics can do ok) to get a bunch of lethal hits, S5 attacks that bypass armor saves
Think I'll go with this for now.
Its crusade so im sure itll work well enough
tsons at 1k points is always a struggle for cabal points
Yeah and I'll work on expanding it to 1.5k and 2k
At 1.5k I'd consider the 10x SoTs + terminator sorc
its just a silly amount of firepower
I mean it'd be enough points
Could also do 2nd MVB+Sorcerer+Infernal+2x5 rubrics
Would have to remove the Tzaangors but can put the Sorcerer+rubrics on the home objective instead
How's this for 2k?
2000/2000 points
18-19 cabal points
Exalted sorcer, Athenian scrolls, warlord
2x Exalted Sorcerer
Exalted Sorcerer on disc, umbralefic crystal
Infernal master, arcane vortex
1x Thousand sons Sorcerer
Tzaangor Shaman
6x5 rubric Marines, bolters, src, icon
1x3 Tzaangors enlightened, greatbows
2x mvb
2x forgefiends, triple ecto
not bad, not sure what purpose the shaman serves tho
Had 105 points left and figured after removing the Tzaangors if I bring them back in I'd be left with 60 points which is enough for the shaman which gives an extra cabal point and boosts enlighteneds' greatbows.
Where can we find them?
The app
What affects my lists is that broadsides went up quite a bit and riptides are now 180
Breachers and Devilfish went up by 10 and 15 I think (or 10 and 10 I can't remember)
They were 165 before this
Yep
Might switch to a Hammerhead instead of a pair of broadsides
130 points for Hammerhead
How much are Broadsides now?
Yeah and the Hammerhead has more wounds and Toughness no?
With skyray at 140 I guess we're back to how tau were in 9th once they got their codex: Hammerhead for every list if not multiple
Hammerheaaad
Breacher fish are now 235 apiece if you include a Cadre fireblade
I guess they decided to go ahead and do preemptive monkta nerfs/balances with what they figured would be commonly used.
What was the old text? Or why is it a nerf?
I think previously it was the other way around
flipped which rule is from guided and which rule isnt
but the upside is
now the assault rule actually functions so,,
or functions on units that dont already have an assault weapon that is
Flyers got nerfed? What happened, did someone almost take them in a list?
sunforge is just fixing stuff so the ability actually works properly too
Tetras were legend'd
I mean I brainstormed some valkyries in a tempestus Scions list but I didn't expect the butterfly effect to hit tau sorry.
I'm not surprised that tetras got legend. They had the issue of being completely mandatory
For high level play
Thank goodness stealth suits didn't get hit
Which I was not a huge fan of
that couldve been fixed with the stealth suit buffs and points though
Now I just need battlescribe to update so I can adjust my current tau lists
are the other tau fw pieces still around
oh nope
no ytide
just the siege suit
i have a tau codex code n everything but no device to use the warhammer app on 😅
(ipad is dead and I use an ultra low power phone)
Funny enough I have the pariah nexus book but the code is useless since I can't reference it with the app
omg
Also gosh when did the Tau codex drop? (I mean into customers hands not the leaks)
originally
like
a month ago
in the kroot box
I think street date is saturday
or last saturday maybe
Neat
yeah
Hmmm with the new tau points I wonder how I should change this list?
1000/1000 (pre-update)
Etheral
Cadre fireblade
2x10 strike teams
2x6 Stealth suits
2x broadsides, heavy rail rifles
2x riptides, ion accelerator
I'm thinking of swapping the broadsides for a Hammerhead but what else?
;so a broadside and a hammerhead are the same cost now?
and b side still has the same special rule regarding mw?
Rules haven't changed I think but a single broadside is 110 while a single Hammerhead is still 130.
hmm, so you'd get yourself 90 points of float
if you replaced 2 bsides with 1 hammer head
honestly, in a 1k points game, 2 bsides nets you 4 rail shots
while the hammer head is 1
i think 4 is a bit more reliable against heavy targets
i dont know the points, but personally i do like the idea of a pathfinder team even though they're hella fragile
i just tend to think that spotting for 2 at low points scale is a nice bang for buck
but stealth teams have better single partner spotting
Did the math and this is the current points total
1120/1000 (pre-update)
Etheral (50)
Cadre fireblade (50)
2x10 strike teams (80 each)
2x6 Stealth suits (120 each)
2x broadsides, heavy rail rifles (110 each)
2x riptides, ion accelerator (180 each)
if you did swap 2 bsides for a hammerhead, and dropped a riptide, you'd probably have something like 200 points free, which could get youa crisis team of your preferred flavor
Not a fan of the crisis suits
I know
what can 90 points buy you if you swapped to teh hammerhead
Pathfinders? 3rd strike team?
hmm, so you'd trade overall firepower for potentially more map control
how much is a devilfish?
oh also what detach would you be running in?
Well I presume either monkta or kauyon depending on if I decide to focus on board presence or early aggression more.
Also the cadre breacher fish combo is 235 points
breacherfish with no cadre is still worthy, and i was thinking of just having a devilfish for one of your strike teams
to get OC on top of a midboard objective
and then using the devilfish as a blocker to potentially buy you a turn of scoring
Hmm...
Fish are 85 now
If I got rid of a stealth suit squad I think that'll get me within 1k
Still have all the broadsides and riptides, just with less stealth suits support until later.
Tf devilfish are barely more expensive than rhinos now?
Breachers are 100 a squad now
Ion or rail rifles for pathfinders?
depends, i think rail rifles are more fun and give you anti elite punch
but 3 ion rifles outputs a lot of firepower
into light and medium targets
so if you are motly going to shoot infantry, id take the ions for volume fire
also plays nice with kauyon to double down on output
but rail rifles are cooler
Maybe eventually have one squad with ion trio and one with rail trio but which first?
ion is gonna the most general purpose, but if you feel you have enough general purpose the rail rifles hit hard
Alright so if I end up with pathfinder in the 1k list I think I'll go with the ion
Also if my math is right I can just remove one six man stealth squad and everything else should be fine no? Worth trading out the infiltrating spotters for more firepower by keeping the double broadsides?
Big depends there. I don't know how resilient stealth suits are these days, but they do represent forward elements that control objectives. Firepower is generally good for tau because they're good at choice elimination, but the scale balance is always "how do I score" vs "how do I attack my opponent most effectively"
So a lot of that boils down to how you plan to play
Problem is that the broadsides are probably my most reliable anti-tank as otherwise the biggest guns are the ion accelerators
absolutely, and the question also becomes "how much T10+ do you expect the enemy to field at 1k"
I know one friend is considering going with the kult of speed orks or thousand sons.
I am 120 over so if I got rid of the broadsides that'd let me keep thr 2x6 Stealth suits and have 100 points for something like fishless breachers or pathfinders. It'd let me have more bodies on the board and more potential starting spotters but not enough real units to be guided I feel.
ultimately i think the balance between the two is gonna come down to testing and feeling it out with your personal playstyle
Kroot got cheaper <3
This is compared to codex
What is with 10e codexes releasing with super high points and then being reduced?
Most codexes are written early on and they don't want to reprint/edit the code codexes to reflect current points since that'll take longer to get out thus longer to make money off of.
I figure its that or being very conservative so that you don't get a sudden meta shift from a faction which only exists on paper
Without online stuff
i could also see it as a "everything expensive while the player base shakes out what is gonna be a doozy and proofreads the rules wording, then we use feedback to bring it all down"
not surprised to see sunforge as expensive as they are
They're the melta suits right?
vvvvvvvvvv old orcs are cute oh no I have a bunch of goblins and black orcs around here somewhere
the codexes are always just a copy/paste from the first mfm iirc
they have like. no correlation whatsoever with actual intentional points
and yeah like kroot carnivores have gone up 20 per 10 but they got buffed so
Did Rampagers, Lone Spears and the new Shapers get points before the codex?
just in the codex and this new mfm yeah
So cheaper Kroot. Who cares about old units
I guess
Oh is that it?
It would be wild if they just did a huge pass and adjusted all the points upwards so that the average is closer to original point costs
Hit absolutely everything
How are we feeling about the stormsurge?
falin is right about this one
The Great Devourer (Tyranids) Vs The Great Devourer (Laios)
You could probably cook the rippers like their gargantuan shrimp and be fine.... make sure its well done to kill all the microorganisms first so they don't eat you from the inside in turn.
Several guard regiments have probably done that
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Ork is probably pretty good
You know Catachan has eaten nid
i wonder if the guard dex will have a detachment that encourages bringing "its only leman russes" lists
i mean technically you can just do it now
and its prolly casually pretty effective
since all that armor is strong threat overload
just loses to someone who's playing the map and objectives well
this feels like a cool list but not one id bring to a crusade
because itd like
skew the unit selections for everyone else
I'd replace the executioners with exterminators due to the additional AP they give everything else against targets they've shot.
thats valid, i liked the idea of using executioners to, well, execute, effectively doubling down on targets not wiped out by another vehicle
good for sealing the deal on like, a nearly dead tank or infantry unit that was weakened by something else
Has anyone checked out Kill Rigs from the Ork codex yet? I'm not sure they actually changed from the Index but they seem incredibly good
The Wurrtower being a -1 damage 24 inch D3 torrent lascannon just seems so juiced
torrent lascannon damn
Yeah it just autohits??
It is Hazardous but like
This is a vehicle with 16 wounds and a 6+ FnP
I mean fair enough call
I like the junkyard Orks more than the shark riding ones
I think it'd be easy enough to convert a battlewagon if you want the stats and not the weird giant pig chariot
Yeah but it's also a transport for beast snaggas. Maybe one day if I get motivated to make a whole army of junkyard beast snaggas
Yeah, nothing wrong with the snaggas or anything but I prefer the scrap heap ork thing too.
Squigs are fun and all but I feel like the army of inexplicably high-tech junkers is both funnier and more distinctly "space ork"
The little egg pod thing with big squigg teeth would be so good
today in warhammer: diorkgenez and his mek krew vs the scuttling tyranid horde
(some beast snaggas heard about the 'nids and tagged along. diorkgenez does not condone this behaviour)
enjoy!
will do, im excited to try Dread Mob
yoooooo
Orkenheimer needs to fucking kill Diorkgenez
come say dat to me morkanaught's face, ya git
What are the models in the front?
the funny random profile guns
The codex changed it so they do find out their profile pre-target selection, at least
lmao
They're gretchin but the Workshop mod I found had no grot models except some meme ones
ohhhh
Great photoscans of everything else, though
lmao
nice
Haha
thats a good dice tell stories moment
I mean you're gonna get the same thing from the regular Astartes, right?
Honestly I kinda thought they didn't use paint
Like they just use body fluids of various types
And whatever paint was there when they found it
Or like, stand in a fire till their armor is black
looks at the bright blue and gold of TSons
No some CSM are definitely extra enough to paint everything bright colors with fancy trim
CSM actually have a lot of trim overall, more than LSM
The Iron Warriors have simplified supply lines by only using paint that serves duel use as industrial paint 
Can't they just use magic to make their armor colors?
Like change-flame armor into whatever color they want?
magic is for blowing up peoples minds
Using chaos trickery to paint armour sounds incredibly dangerous
Game trip report: got some decent shooting round 1 but the map layout and deployment type really didn't favour my Mek Guns, round 2 I'm primed to pop Waagh and get some really good charges, particularly with my Kill Rig, but my Morkanaut is in real strife at 2 wounds left after some very lucky Norn Emissary lethals, and my Mek Guns are in bad spots too
Gonna come back another day, round 1 took a few hours for various reasons lol
I immediately think Mek-led Lootaz are just a better fit for Dread Mob on most maps than Mek Gunz
Mek Guns have hella firepower but you can LoS them so fuckin easily
Yeah it's shaped like a big slow artillery piece but it's also inconvienently direct-fire
Yeah, and 40k maps have gotten a lot more terrain dense over the years!
Probably best to leave them at home
As funny as Bubblechuckas may be
I wanna know who made the format
Like genuinely it goes so hard
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Behold I have built a meme
jump lord can only join raptors
it would seem
and looks like accursed cultists are getting entirely revamped
confirmation of gun cultists being nixed
think the main problem with it is like
heavy stubber cultist is pretty iconic
but not something traitor guard can provide
This really bothers me
Like why would you do that, the chaos lord can be built with claws?!?!!
Also so many changes to units mean there is hop for Vashtorr. Come on GW hes supposed to be so scary please make him better than a vanilla demon prince
I don't want him to be a primarch with 3 different effects to choose from, I just want him to be cool
guess its like how a regular lord can't join possessed
Yeah but aren't the warp talon claws just lightning claws? They're not possessed. Anyways I guess it makes sense when you say it like that
they are daemonkin
idk if that's always been their lore but its gotten more emphasised
Alright
oblits, possessed and warp talons
honestly rather than getting rid of gun cultists, i would have preferred short range gun cultists
bunch of like... 18" assault weapons at str 3
but then i guess that makes em weirdly fast
for a non enhanced person
Hope this mean that traitor guardsmen now are battleline at least...
raptors are regular guys with a weird cult in jump packs, warp talons are like scary gone too deep, teleporting through the warp, unable to speak ppl
the models for both just suck so they look like chaos van vets
im guessing gun cultists are nixed cause they're pretty efficient backliners that can also be a hard to efficiently kill blob
more to do with discontinuing their kit
ahh ok
that didn't even get you a full squad cause it wasn't designed to be a 40k squad
could be their nixing hte old and planning to bring a new yeah?
plus they figure that traitor guard take the ranged role I imagine
they updated cultists not that long ago, they just decided to go pistol/ccw monopose for some reason
it's a mess
Functionally the new one is blooded KT
warp talons are pretty cool, i used to think they were way worse than the normal raptors, but then realized how much twin linked pushes their output
are possessed still considered decent melee specialists?
i figured they werent because of like synergies, leaders, and larger metatrategies
but wasn't sure if on their own merit they make solid melee specialists
mainly seeing chosen and warp talons
they seem broadly analogous to like... bladeguard, but with a worse save
and a lot of chaos bikers??
and yeah, the possessed are fast and get t6, but warp talons can ds and twin linked
I remember having fun with them though
warp talons are also a flipped profile, d1 but ap 2 while possessed get ap 1 but d2
even running them as tzeentch cause I like the flavour of being able to revive them even though that obv lowers their output
feels like possessed will do you right loaded up in a land raider
possessed get devestating though
tear up other elite and meq melee
yeah i think warptalons get picked for their other utilities and the posessed are overall better melee, but it behooves comp csm players to not bring the solely better melee unit, maybe
like 12" move, fly, ds
are super useful
honestly i keep having to think about how like
anti fly is weirdly relevant in a lot of match ups
probably a points thing as well
oo yeah, posessed are more spensive
quite a lot more
i feel inclined to make posessed centered lists now
which also makes me want to make daemonkin lists
Chaos bikers are well liked
It’s a shame the models sort of clash with the modern aesthetic
i hope if they update bikers, they go in a more oldschool chopper vibe over the outrider's judge dredd vibe
idk I think the classic marine bike is lawmaster too just like
i also hope they look like they could drive on something other than a flat road
oh yeah that's true
i just like the idea that the primaris are like... future chunky vibes
and the chaos bikers are, well, not
or not as much
if they get a new kit I hope they like
get combi weapons as a physical option
it's a neat chaos thing
sm only get like... sternguard right? with combi?
not counting space wolves
and a few characters
blemplars get them
some places
this is really funny this edition
'you get one of these guns, but they function completely differently depending on if it's in hand or part of the bike'
whats the current biker special rule btw?
they go back into reserves!
hmm, interesting
warcry metawatch
willdd
oh its just errata really
oh actually damn
this is a pretty big buff
oh and point changes
so weird that this is basically a dataslate but formatted as an errata doc
lmao
GW realizing no one is buying the sick flyer models they made
It's such a cool model GW plz let it out of flyer jail
It's not a fucked up super transport or anything just a funny chicken
That's a really nice one for daemon engines yeah
2 extra attacks for maulerfiends yes please
And throwing a land raider through a building is cool
that feel when all your chaos vehicles are either hellbrutes or DE moved to legends : 
S10 +1 to wound just kinda wounds everything on 2s
yeah and it can mount 3
Yeah
Definitely slightly more melee focused for these but everyone gets to have fun.
Venomcrawer also likes the extra attacks
I just hope vashtorr is playable
What is daemonic possession supposed to do? Just adding the daemon keyword doesn’t seem that useful
Feel like I’m missing something
Lets other vehicles use the detachment rule
Ah
I think its a little questionable but its an epic deed so you can make it free iirc
Can't have 6 good strats
Could use it to pump a Helbrute up to 7 hammer attacks
Or 7 twin-linked fists with +1 to wound
omg daemonic possession is back?! 
Also lets vehicles buy in to half of the other strats
Vashtorr or others might have buffs for daemon vehicles too
Time to shake the dust off the old lord discordant I guess.
Okay Index Vashtorr does have a daemon vehicle specific buff, it's a +1 strength aura
sadly the lord is completely gone now 
it's only battle tactics that you can make free atm, as far as i know
that detachment is looking pretty cool, though
Ah that sounds right
Also hard to say if CP gain will get messed with in the codex
"... on Helstalker" is still around
That's what I meant, just too much of a mouthful to say the full name.
Though in Index he's Daemon and Mounted, not vehicle, and just has anti-vehicle stuff and no buffs for your own guys
Maybe that improves in codex, maybe not
Such a cool model for doing so little
I don't think the discolord has ever been much of a buff character
His fluff implies it!
He was scary back in early 9th no?
He does kinda buff heretic astartes by giving them +1 to wound a specific vehicle
In 9e he could choose between debuffing enemy vehicles or buffing friendly vehicles
In 8e... if he killed a vehicle in melee he could either repair a daemon engine or shoot energy beams
And in both 8e and 9e he has vehicle and daemon engine keywords
So the old Lord Discordant would go good in this detachment, but not the 10e index version
whops, I mixed it up with the FW guy....
this is fun
oh haha theres a soulgrinder
in the art
csm continues to be the home of actually interesting design in 10e I guess
Yeah Hellwright is a HH model that briefly got 40k IA rules
I made one for my night lords but not sure if it would look good on a bigger base as a discordant 
i love this
He's making that face not because of what the marine said, but because of the discomfort of being hugged by a guy covered in pointy spikes

CSM gotta have like
Hmmm.... how best to make a 1k crusher stampede list?
AIUI, you take the monsters you would put in a crusher stampede and you run it as invasion fleet
(Per Nid players I've listened to)
I see
personally, i think you want to threat overload with monsters that are unlikely to die in one salvo, that way you outnumber their AT output AND get hurt but not killed
which increases your overall output
Which monsters best fit that criteria?
Carnifexes are honestly not awful for it imo, but haruspexes are hella good as far as monsters go
The norn assimilator can be strong as well
Here's one I just kinda threw together
carnifexes suffer because they're multi model units
even when you stick ooe with them you have to lose both his friends before you get the full bonus
unfortunatelyy
Yeah carnifexes are uniquely bad in crusher stampede
I have to paint a banner again oh no
Bear pride flag color shifted to green
i was gonna put a growly face on it
Also very good
Ah so better off bringing 3 individual fexes or swapping for something else?
i know they're not well liked
but i kinda like the screamer killers
loads of attacks
Oh true forgot about them
I mean it is an ork banner you don't have to try very hard if you don't want to?
if anything, it’s in character to do so
Ork detachments are out on Wahapedia
There's some real spice here
I think Dread Mob is at least on the cusp of being competitive, Green Tide is very nasty
Although the stratagems only target boyz, so maybe too limiting in practice
Speed Freeks has some really good stratagems but I'm not sure if the unit pool is good enough to really take it places
I think dread mob is there tbh, just depends on map really
Green Tide is i think tops possibly
But also someone gotta have a lot of minis to get it to full potential
The thing with Dread Mob is you gotta have some hot as hell dice to make full use of the strats
Or be really circumspect with when you push/select a USR
Hazardous can really stack up
Green Tide also feels a bit...
"Good thing you had more than 100 boys lying around"
And
"Building a list is a breeze"
Wait is it literally just Boyz (unit)?
yep
not even beast snagga boyz
tau is also on waha
oh dread mob makes gretchin battleline
We have hypercrypt at home
+1 damage for 1 cp and hazardous is absolutely wild
It's not exactly the most exciting list building experience
Unless green tide is really broken I don’t think it’ll see a lot of competitive play
and it comes with either +2 strength for walkers in melee or +1 to wound in ranged (but only against monsters/vehicles)
Those lists are really demanding to run in a tourney setting
Boyz boyz boyz. (In da summertime war in da summertime war)
Just in terms to moving models and rolling dice under the time limits
I have 120 boyz (I have lost to time on turn 2)
this feels like a lowkey implementation of mob rule's old stuff for combining units
but it works with like two guys who are the last ork in their squads too
which is funny
Yeah absolutely
Makes sense
It's super good, it'll probably be best on either Lootaz or Deff Dreads - Kans can get ripped up on a bad hazardous roll but the opportunity cost is a fair bit smaller on the Dread since it's only ever 3 mortals
I did see opinions that it might be really strong anyways so you might see people just run it with rushed play and shortcuts like movement trays
Yeah it looks pretty strong and in this meta a strong hard horde can clean up
But I think it’ll have a disproportionately low play rate for its strength
Can't believe even turn-based tabletop games are rewarding high-APM execution j/k
I ran pretty hordey albeit not green tide orks in 5e and it is an APM check
Rolling is also kind of slow since you favor huge numbers of weaker attacks
i think the number of people who hav enougg boys to run the full green tide
probably arent that many
Maybe
The Boyz Cap is lower than it used to be so anyone who used to run even an off-tide will probably have enough
Albeit "people who've been playing comp 40k orks since 7e" might pare that down a lot
I think it's 114 boys to hit the cap and 6 nobs, then 12 leaders of various descriptions
Yeah, it just used to be 180
I think over 200 at some point during 6e or 7e with one of those weird detachments
I didn't have to look hard to find a 150-Boyz 9e list
Helldrakes are rad but i wish they had long wyvern taols
Bet someones made a 3d print for that
I was given a heldrake years ago and I'm only now building a small csm force for it
Hes just kinda sat there painted and everything
I want a csm force but just for the models i really like
Which is probably not anything that would amount to playable, unfortunately
But might make a great diorama
What models?
Havocs, csm daemon prince, venomcrawler, heldrake, chaos terminators, lord discordant
I love me a daemon engine
And also shiny guns
Whatever the new chaos bikes look like when those manifest, ill probably like em too
Possessed are also good.
I think its hard to go without chosen/legionaries/cultists competitively rn
Boriiiing
Not necessarily all of them they're just very effective or cost effective troops
Anyways i dont really play bighammer wt the moment so its a tabled issue
yeah fair
Also would need to figure out how to fit a helldrake in my toolbox...
Yeah its hard to transport
The problem with vehicles: very cool, hard to transport
I think a squad or two of Legionairres will round out a diorama tho, it's like how you can't do a landscape of a cabin in the woods without paiting a few trees
Yeah, i think my first csm purchase probably will be kt legionaries
Because i play KT at the moment
KT legionaries are fun
I like the extra stuff
I am admittedly kitbashing mine with some chosen
Though I wound up being lazy and just straight up borrowing a Chosen for my Anointed
The worst legionary from the box imo is the possessed because its very half measure
Oh hes going to hit me with his one kinda demony hand
Yeah I think he’s supposed to be pre-unleashed
I’m proxying him with the 2x lightning claws Chosen
I think Havocs and Terminators are very good chaos units at least
Could have at least given him an alt backpack thats got fleshy bits on it
Hard to underrate 4 mobile sustained hits lascannons that can't go below 3+ to hit
Havocs are solid yeah
They’re fairly fragile but they are good cheap heavy weapons
In a list which has relatively few good shooters
Chaos termies are very good as well
Chaos Termies hit like absolute tanks
It's wild
Turns out giving a bunch of dudes with power fists sustained hits is a bit good
i have to try very hard without the appropriate level of skill, so it'll probably be fine
It's a very weird time when T5 Sv3+ W2 is considered fragile haha
They’re not exceptionally fragile but because you can’t take ablative wound bolter guys every loss after the first means a lost lascannon. For an extra 10 pts you can field a chaos pred annihilator which shoots about as well but is T10 W11
They’re better at navigating ruins and such and can control their visibility better
But I think they’re one of the more fragile options for AT
Well, that's fair
I’m still planning on fielding them but considering using less exciting weapons to make them less of a target
Oh they can take high ground better I think
bolter havocsss
csm leaks on warhammer competetive
veterans of the long war is oath of moment its funny
alpha legion are kinda wild with these
oh huron is still in
seems to be the champion thats gone
chaos bikers lost return to reserves but warp talons now return to reserved if they were in combat in your turn and their target wiped
which does mean they dodge the enemy turn
helbrute instead of getting twin linked for dual fists now gets +2 attacks for any two melee arms
firebrand is cute, reroll leadership so hes like a living chaos icon, and his super flamer causes battleshock tests
fellgor lost scout and charge bonuses in exchange for flanking one turn faster
defiler has gotten a real special rule (while keeping its scuttle rule) and its...interrupt combat for free? I guess?
Damn, that's pretty cool
accursed cultists gained scout 6" in addition to their special rule changing that we saw already
oblits are no longer reinforceable so not as buff efficient
MoP lost his feel no pain for some reason? I feel like he wasnt being used already but okay
he was sponsive
traitor enforcer now gives fire overwatch instead of insane bravery lol
still kills a guy to activate it?
so hes like blam! and then is like "thats the signal that you need to take attacks of opportunity"
"do this but to the enemy please"
renegades are the bikes and transport army apparently
Iron Warriors are -1 to be wounded if you would beat their toughness
haywire daemon hammer
liber hereticus has been completely cut for page space apparently
infernal rites (-1 ap) replaced with eye of the gods which allows you to permanently buff a character if they destroy a unit
+1 move, toughness wounds, and +1 attack, strength, damage in melee
no timing issue! it requires a unit that contains a character to kill a unit and then targets a character in that unit
Wait how do we know so much? Big leak?
yeah
Yeah it doesn't necessarily feel like it connects to a defile specifically that's true
abaddon now joins chosen instead of legionaries
All is good
No changes to his rules?
his buff is the same
his debuff has changed
Oh?
when he gets targetted by enemy vehicles within 18" they get hazardous
Oh that's much cooler
the warp talon rule seems like its gonna make em real big
unit of jumpers with infantry slaying loadout and a jump to safety?
also makes them real cool thematically for night lords
Yo the alpha legion detachment has a stratagem for guaranteed deadly demise. That's cool
mass infiltrate plus deadly demise
sounds like they'll be very tricksyt
and strongly oriented around aggressive tactics to pen your opponent into their dz
probably will like getting early game leads
Plague marines: Plasma gun vs plague belcher vs plague spewer?
oh ok they're both flamers
but like why take the weaker one...
same number of attacks, one has better anti infantry, str, and ap
if you want the optimal answer, the plasma is prolly gonna be the best generalist option, but id say other people dont have access to the belcher, so take that
make use of the unique options
for the faction
they're seperate allocations
belcher is a flamer, spewer is a heavy flamer, you get one of each per 5
plasma gun replaces the belcher
the spewer doesn't compete with anything
Right now the squad consists of 2 blight launchers, 4 with heavy plague weapons (not counting champ), and one with bubonic weapons. I'm trying to figure out what to do with the final 2.
just take more bubotic weapons? it's probably better to commit to a role
really the thing about plasma is you rarely are going wrong taking plasma
its just not always the most right
Hmmm....
The going for bubonic weapons idea is tempting but so is the plague spewer to help deal with infantry I might not want to get into melee with without softening up first (such as custodes or world eaters)
if they plan to be moving toward the enemy and wil lget close i thin kthe spewer isnt an awful pick
also nice to overwatch if the enemy gets into charge range
Think I'll go spewers
Also best way to spend 50 points with death guard besides poxwalkers (would rather have a larger blob with typhus) or a foul blightspawn?
Real talk how do we not have updated bikers
I don't think gw likes bikes anymore tbh
hoverbikes are allowed
Objectively cool
personally i thought the outriders looks plenty cool, their competetive relevance is a different factor
we'll probably get plastic spathas eventually
Knowing gw it would be some kind of fucked up daemon engine instead
but no new bikes aside from the sm ones have come out right?
Outriders do go hard
We got new horses
Less cool than the giant motorcycle trikes
But pretty cool
Somebody needs a monowheel bike
you can filter by mounted on the webstore but all that comes up are the new kroot stuff and deathriders haha
i really am curious to see what new models the votann will get
I'm not saying the old "elites,fast attack ect" system was better but the new one isn't great as categories
Is the landraider not a dedicated transport gw?
i think id like to see a mbt for the dorfs, maybe a walker, and a flier (obv gw hates fliers now so we probably wont get that
I'd go for something like a termite drill
40k needs a spider tank
Sounds awful to build but yes
we got the mechanicus one dont we? not like truly spider
Yeah I do wish there were categories even if the categories didn't mean anything
(Or in their absence, waha could at least sort into infantry, monster, vehicle)
i wouldnt mind if they did wholly lore based categories
for the audience/fans that enjoy the like force org stuff
the whole "what does a lore friendly task force actually look like" stuff
you know, when lord solar leontus and creed arent tag teaming every battlefield in the galaxy
or guilleman and calgar arent personally involved in ever ultramarine engagement
You know I've recalled seeing dune crawlers with large stowage cages on the back that really sell a spider tank
More stowage pls gw
Stowage would mean acknowledging logistics exist and if you think about logistics in 40k...
build a tank specifically to allows for storing magnetized bits inside of it
genius moves
I was thinking about dunecrawlers a while ago and I really like the idea of them and their force fields making them basically the trasnport equivalent
for marching skitarii regiments
and a six legged mbt version would be dope
i didn't even notice the shield rule before
honestly makes me like them even more
i wish there was more difference between the two modes on the eradicator beam
i feel like it could be cool
these days its like auto default to the neutron laser
i do feel like the ability to provide an aura of defens AND firepower makes it a strong starter army pickup
since it can pull double duty
I wanna say it came in the codex?
eradication beam has always been a little rough unfortunately
the whole unit kinda lives and dies by how reliable the neutron laser is at the time
they also used to have a whole mechanic of a squadron combining their force fields to be stronger than the sum of their parts
which I really liked
The new marine bikes are pretty cool
i do like its other gun options, the deadalus aa system is fun
and the twin phosphors are neat
but yeah i like the eradication for vibes
but hte neutron is hte "default"
Csm codex looks fun
Funny that they nerfed a bunch of the daemon engine datasheets but gave them a really good detachment
Oh did those leak too?
They really should make more daemon engined
The chaos knights discord is rioting right now because between dread talons and the vashtorr detachment, basically all of the cool chaos knights stuff got given to another faction.
sweet I gotta check it out
Pure knight players dont deserve nicr things
They have helbrutes, forgefiend, maulerfiend, defiler, and venom crawlers which is a decent selection
Chaos knights are mostly war dogs anyways
Weakest CSM detachment vs coolest Knight USR
Yeag
Heldrake is also a daemon engine but ew
It's an aircraft which means the rules are awful
there are the eldar fire dragons 
Helbrutes I'm mixed on because the rules are neat but the model is kinda funky. At least you could totally just proxy a dread or something
I love the hellbrute, got ...4 of them?
really wish the HH ones where non-legends 
Goddamn Deceptors is cool
I also looked at the ork detachments and would you know it, none of them really works with my army 
Ironically I think Oath of the Moment works better for CSM than LSM
Since it helps us crit fish for pacts
its funny cause having oom as a detachment rule means the other detachment rules can lean into it much more haha
yeah true
I do wonder if raptors are enough to make the battleshock detachment work
-2 leadership in total
I don't think they're gonna be competitive if only for unreliability but I think with raptors and such they'll at least be fun
RR everything vs battleshocked is a really potent strategem
oh
dark pact roll is now before attacking and you have to succeed to get the mark bonus
any leaks for the "iron warriors" detatchment?
why not for daemon princes 
oh possessed ability became once per game :(

I'll accept their sacrifice for Warp Talons being solid though
think I might just give up on my "counts as IW" army, their rules aren't that fun or useful for me (friends got melee armies or ones with majority of weak ranged attacks) and I need to re-build all my chosen since they whey got out-dated by 2 updates in 9e....
Yeah that's fair
I'm merely whelmed by the VotLW detachment but I'm gonna try it out
and most of my night lords are outdated or legends....
my WE are 100% unusable...
guess I got to wait on the free EC rules. hopefully still a viable army.
the new pactbound stratagem does add a bit of word bearers flavour I was worried about not getting when they mentioned that was their detachment
but the fact they axed the one undivided enhancement is really funny
maybe I should get back to that chaos ultramarines army and run them as pactbound
not that I think there was much point in taking it when you could just hang out with a helbrute
idk I dont think Ive actually played 40k in like a year
I remember them being a headache for comp balance
Oh whoops I thought it was strategems mb
yeah I get the strat nerf haha
terminators in long war are weird
but I guess you just dont run them into your target
Yeah basically
Kind of weird
Oh nice transports don't need to match gods now
So you can do nurgle land raiders with khornies inside and such
Augh I really like Deceptors
I either need Sneaky Black Legion fluff guys or I gotta practice my iridescent blues and greens
deceptors just seems fun
I like how you can just flood the midfield with models
black legion for sure could have a spec ops warband
Yeah for sure
I plan on iron warriors but man alpha legion terminators go hard
What do you got? There’s so much shared roster that’s there’s only a handful of truly WE specific stuff and jakhals and eightbound might even be proxyable
chaos lord (2 lightning claws),warpsmith, termie lord, 5 terminators (2 lightning claws), 10 chosen
so 0 shared stuff and 1 unit that cant even be fielded in vanilla chaos marines.
Oh b/c the double lightning claws? Dang
indeed
I'm still baffled how I managed to build a ork army that fits none of the detatchments, I dont even got enough melee for the "war horde" one....
I cant belive I managed to have too much dakka for a viable ork army
Wait... accursed weapon + accursed weapon chaos lord is legal, there's just no benefit to it. Dang
While the termies are fine with it, they can do it as "paired accursed weapon"
yes but only 1 per 5 termies
Counts as blood angels clearly :p
My condolances that your termie squad are too sicknasty and have to turn it down
cant wait to see how they manage to make my GSC army unplayable 
I think sneaky IW would be fun
Thoughts on this 1k genestealers list?
Primus, warlord, meticulous planner
Kelemorph
Acolyte iconward
2x10 Acolyte hybrids, 7 hand flamers, icon, 2 demo charges
1x10 Neophyte hybrids, icon, 2 seismic cannon
2x5 Atalan Jackals, power weapons, grenade launcher, mining laser on quad
2x Achilles Ridge Runners, spotters, heavy mining lasers
995/1000
Thats a lot of walking
Aye gotta work in those Stolen jeans somehow and sitting around isn't gonna get it done.
Maybe better to swap out the ridge runners with lascannon scout sentinels and one Jackal squad with a Goliath maybe?
A good multi wound model to take some alpha strike would be good
Ridge runners aint bad at it
Hmmm....
In my case it's "oh hey I should cast these old metal models already."
It went well, honestly.
There have been some bubbles but nothing I can't patch up. Some of it is hard to notice since it's...well, white resin, but painted up? Won't know the difference.
Thats a pretty good cast!
Yeah, pretty happy with it.
I know I'd get way better results if my pressure pot was operational but the compressor for it crapped out and I haven't gotten to replacing it.
As it is I'm missing all of two of the metal models and tbh for a functional unit I don't need those, I can just bitz swap. But it would be nice if I could get the champ and musician.
(now, finding old metal daemonettes, that is a hellish mission in and of itself)
warhammer was a lot sillier back then right?
true
By "back then" you mean pre-6th ed WHFB/3rd ed 40k, yeah.
There's still a good amount of silliness in it, under all the grimdark.
I think the silliness level has remained relatively the same honestly
everything have gone downhill since we lost the half-eldar ultramarine librarian 
Inquisitor Obi-Wan stands triumphantly
They gotta bring that guy back but with like really obnoxious spelling so it doesn’t violate copywrite
Ohbyeone Sherlock (public domain btw) Cleausuo or some shit
"Sherlock" is public domain sure but if you invent a spelling then you can trademark it
Anyway for spelling I'm gonna suggest O'Bewon Shurlocke Cluso
Oh yeah good point
They had one.
More nonbinary scottish wizards would overall improve the place
They didn't let him write more than three novels.
Sounds about right
The Inquisition War trilogy is a trip.
And Ian Watson is the closest we're getting to a Grant Morrison in 40k.
I do find it pretty damn funny that bloodlines, a damned fine book in regards to its presentation of imperial society was written by the space wolves author
Takes all sorts to get it right I guess
There are some people who will get so mad when you point out that "a guy in a Pilgrim buckler hat pulls out a palm laser canon built by a space alien orangutan to shoot a giant green cockney footballl hooligan in the face" or "nuns with artillery support from a tank that's also a pipe organ fight space elves with guns that shoot ninja stars" are inherently silly concepts.
btw 
how good are the imperials in space battles?
compared to other factions that is
wargame setting n all
Who are sorta hilariously overpowered compared to everyone else
I actually think they're some of the more iconic ships in the setting.
Like they scream I'm from Warhammer at you.
that's fair 
so
wouldnt the dredd mob maybe work?
i think the aeldari strictly speaking have very powerful fleets but also just dont have the numbers to commit too often to epic space battles
like a craftworld is both a mega ship AND an entire world of a dying people
but yeah necrons are tippy tops, laughably more powerful than their peers in the void
its honestly a huge victory when helbrecht managed to board and destroy imotekh's flagship
The Imperium has tends to have some of the most big ships compared to other factions. Their mainline ships tend a bit slower, not quite as long ranged as some, and have really heavy armor at the front so they're good at getting right into enemy formations and laying out broadsides.
Chaos are theoretically all Imperial ships, but they've got a whole older design philosophy. Tend to be a bit faster and longer ranged, so they more try to wheel around opponents to keep their distance.
Eldar are super fast and have a lot of firepower for their size, but they're fragile (if you can hit them) and they don't do the bigger ships as much. Good at piracy, go figure.
Orks are stupid nonsense and I love them. Most ork capital ships had been either Imperial or Chaos ships at some point before being improved on, so it's a known risk that any kind of fight that leaves a lot of capital ship hulks floating around you can get ork spaceship problems.
I remember they also like to take stuff from the Tau
iirc ork ships of peer tonnage are much larger than ships in teh same class because of all th extra shit piled on
Tau, no big surprise, have lots of big guns and a lot of fancy turrets and drone torpedoes but aren't very good with boarding sorts of stuff.
Tau rely heavily on their more conservative void combat strategy and advanced guns and targeting iirc, and generally don't like to go toe to toe
Orks are kind of similar to space marines or a “super imperium” faction
They mount all their guns forward have hugely armored prows and go full speed ahead all the time
But they’re also slow and have mostly short ranged gunnery
well, they're slow and sometimes REALLY FAST in one direction
iirc orks also tend to have like many times the guns and so on to a comparative imperial ship, but many of which are placed terribly, are innacurate, and might blow up on their first shot
Even with their auto pass AAF orders they’re still sort of slow since they get less CM out of it
(lore wise i mean)
Space Marines are in a fun place, because theoretically their fleets aren't supposed to be for fleet battles, they're supposed to be for getting their infantry compliment to a planet.
They have the best armor in the game, are a bit below on shields, and their guns lack range because they're supposed to be for punching through orbital defenses and bombarding planets.
Not if it's based on Flash Gitz and Battlewagons
in the lore space marines are ALL about closing in and getting into boxing matches, and really really want to board
they're really aggressive, more heavily armored for their tonnage
and very aggro
iirc a strike cruiser's prow is bot ha giant armor slab and a boarding wedge
& tyranids, probably to absolutely no one's surprise, are big on floodoing the zone and are genuinely nasty in boarding actions.
They also have extremely good short ranged gunnery and really good leadership
Nids also have their weird synapse rules
Yeah, rules-wise you get to roll Leadership to figure out which of your units don't have to act based on a flow chart.
Its... interesting.
CSM in bfg being the shootier faction than imp is endlessly funny to me
right