#Warhammer and Such
1 messages · Page 56 of 1
only uncertain if id want a gun knight as a counterbalance to the wolf ferocity, or a paladin because i love paladins and also it can jump in on melee
I think I'm starting to warm to the idea around Black Templar Mechanized Infantry. Land raiders filled with melee primaris crusaders fighting alongside black Templar gladiator reapers to serve as a big two prong assault. Invest in some assault intercessors with jetpacks and Terminators to precision strikes, flanking, or just rapid movement (former only) and I'm kinda liking this.
Armored Black Templars
Ironstorm spearhead
1995/2000 points
Marshal, plasma pistol, warlord
Techmarine, adept of the omnissiah
Techmarine, the flesh is weak
2x10 primaris crusaders with chainswords and two power fists
1x5 heavy intercessors with one heavy bolter (home objective campers)
2x10 assault intercessors with jet packs and a trio of plasma pistols
1x3 eliminators
1x5 Terminators with power fists and a cyclone missile launcher
2x black Templar gladiator reapers with printle multi-melta
2x Land raiders (crusader taxis)
That looks necromunda
it's a servo skull of some kind
More weaponized servoskulls?
I'm quite liking the vibe, very aggressive, 2 hard to kill armor targets, some backline droppers. Almost dunno if im vibing with 10 man assault jump packers. but they're a healthy objective threat at that size for sure
if you dropped them both 2 five man's, would that buy you a whirlwind?
one thing id be a bit concerned with is monsters and melee vehicles being a roablock, but if your LR can blast em and you use the grenade strat, it should be fine
I'm thinking for the assault jumpers of using them for challenging up the side of the map and maybe quickly getting closer to a corner if a secondary needs it. The templars like melee and I felt they kinda fit thematically and can quickly help put more bodies/OC on an objective if needed.
and crusaders and assault intercessors tend to be able to bully lighter enemy chaff
yeah makes sense for sure
The reapers are to help "soften/clear" targets for the LR to get closer and drop their cargo off with maybe a little less roadblocks in the way. The two techmarines would be used to pair up with each LR+reaper combo. I did consider swapping some things around and maybe putting a pair of predator annihilators in as well. Two prong assault of LR+Reaper+Las Pred alongside a techmarine and crusader squad each. Remaining units support in different ways.
Would require sacrificing some of the melee potential and bodies/OC to make the two prong assault better against armor/high Toughness though.
i think the reapers are fine as is personally, they can still ping wounds into bigger stuff semi reliably
and definitely clear light chaff
the LR can shoot monsters even when they'e in melee with your guys, which is nice
If I swapped the terminators+eliminators I could afford the 2 additional predators...
mmm, i like the elims personally, some match ups really benefit from precision, otehrs not at all
True
and the temies are nice back objective or mid objective combo threats imo
I was just running math and found that 75+185=260 which was what was needed for the las predator pair.
But yeah this is warming on me a little more.
i almost wonder if 2 las preds and 2 lr might be lascannon overkill
which isn't terrible
but you could do with some anti elite firepower
well the reapers are decent due to volume fire
the predator destructor isnt bad either
hellblasters or something that shoots in that str7-8-str 9 range with a bit more volume than a lascannon perse
a dread with plasma might be good
but redemptors are expensive
i do like the storm speeders aesthetically
I know for elite infantry my initial idea was the reapers output as well as just how many hits the crusaders get in melee.
the hailstrike is an infantry killer but combos with anything real well, teh thundertrike makes anything hit harder
i think the reapers would be better than pred annhilators personally
The primaris crusaders are cheaper than assault jumpers so maybe I could swap something there but only a 30 point difference between the 10 man squads.
I love the feeling of looking at a model after a few days and being filled with pride
Like, yeah!!! I made that!!!
And it's beautiful!!!
Belated, but that ad mech seems really weird. Like, mostly skitarii spam. But a squad of electropriests? And two inquisitors? Why
i think kyria draxis for cp gen or something
no idea on the other
dont remember the video but he prolly covers the priests
Draxis for limiting targeting range, Rando Inquisitor for CP regen and the priests for annoying movement debuff
Though I would think the priests would just die, but I guess you keep them hidden until needed
Also if they do just die, that's a unit not shot at elsewhere, maybe a bit of a lose lose for the opponent
Recently rewatched Mad men and this time around it struck me that Don is not the hero (girlfriend leaves room) if Don Draper was a fire truck he would be the biggest one in the world
This is what being a 40k fan is like
Except it’s like vaguely chuddy people not your girlfriend
ork painboy notices the new type of beakies
overhears discussion on radio chatter/gets info from a captured inquisitor
creates Superorks by replacing all of an orks organs with other, smaller orks
I cannot for the life of me parse what this means
does his girlfriend really like Don and he's pretending he's not as bad to appease her?
"i have learned to reproduce the idea that a protagonist is not a moral authority as a defense mechanism, yet retain a childlike wonder at any protagonist regardless of obvious morality"
tyranid hiveship digests new fodder and creates a new version of the tyrant guard:
a "small" warrior completly encased in living bio-armour rendered from the origional tyrant guard, armed with a longer repeating explosive spine launcher and toothey maw blade
some chaos warbands begin to acrue traitor primaris
cawl adopts some slightly altered designs for new armoured "prime" servitors controlled by a direct motion link to the nearest magos as a form of heavy skitarii
In the grim darkness of the 41st millennium, every faction has been subsumed by the primaris lieutenant.
He has the chaos keyword >.>
Cypher has the Chaos keyword in the same way Alpha Legion does
Alpha Legion should have all the keywords
they just don't really care to give him interesting rules at the moment
Has Cipher ever been mechanically interesting?
Huh, seems like he should have showed up in the DA book
He had a pretty funny redeploy ability
I mean in 8e he and the fallen could join chaos and imperium armies
I love Jetblack Raider
Living? Yes. Chosen by a god? Yes. Yep, that's a Living Saint!
welp, they're dead
I had an antagonist in a DH game who was an Imperial priest who'd fallen to Chaos because he just wanted a god who would show him a sign.
WIP: Tau Commander Farsight 🌎
Here my weekly Commander Farsight SAENMM Update. Iam almost done woth the legs think there are 3-4h left until i can continue with the upper Parts of the body.
This project is a little descent into madness!But i love it! ❤️
What do you think so far(sight)? 🤣
Live painted on twitch:
#painti...
277
oh that is pretty
Modern Angron and World Eaters lore
Well I mean Robutian Heresy spoilers but: ||during the battle of Cadia, and after Jurgen dies due to an attack from a Dark Angel chaos marine, Cain eventually falls to the blade of the ghostly and cursed Ibram Gaunt and meets with a shard of the emperor who he argues with. After seeing how much he has motivated those with him and how much they need him, the spirit of Cain accepts the offer of Living Sainthood and not only redeems/uncurses Gaunt but also unleashes the ghosts of Gaunt's Ghosts to massacre the Dark Angels who enslaved their souls for centuries. Cain also later fights and utterly curbstomps Daemon Prince Sigismund to the point he becomes a walking anathema to Khorne.|| just one reason I like the Robutian Heresy.
Also crusade question: I know it's frowned upon to take epic heroes but would it be a problem to take one in a list but another HQ is the warlord instead?
Well I know it's kinda discouraged
ultimately it depends on the group you're playing crusade with and not anyone else haha
I think epic heroes are already mechanically discouraged enough that there's no need for additional stigma against them tbh
It's part of my personal challenge to create a 1000 crusade list for each faction and the first time I'm actually considering a named character is for Death Guard and the list is below:
Death guard
990/1000 points
Lord of Virulence, Warlord
Plague surgeon
Foul blightspawn
Typhus
1x10 plague Marines (2x blight launchers, 5x Heavy plague weapons (sgt got one), 2x plague spewer, 2x plague belcher, plasma gun on sgt) (plague surgeon and foul blightspawn here)
1x5 plague Marines (3x Heavy plague weapons (sgt got one), plague spewer, plague belcher, plasma gun on sgt)
1x5 Blightlord Terminators (1x flail, 2x combi-bolter, plague spewer, Reaper autocannon) (Lord of Virulence with them)
20x pox walkers (Typhus gang)
Plagueburst crawler
Not too experienced with theorycrafting with Death guard tbh.
i dont think frowned upon is hte right word
its more that epic heroes/named chars dont get any battle honors
iirc they dont get xp either
Which is why I know they're somewhat discouraged
so they're a little non interactive with the format
if it's right for the story there's not really any reason not to take them
like if I did a torchbearer crusade campaign I'd run cawl sometimes
Hmmm.... just to play it safe maybe replace Typhus plus his poxwalkers with a 2nd plagueburst?
i think the real quesiton is which configuration do you like better
kinda depends how you personally view your project tbh
like what it even means to make a crusade list vs other
for me, i just like taking generics cause its more able to be "my guy" but also if i ran an aeldari list you know id be bringing an avatar of khaine
Oh?
i just think its real cool
I see
It is funny that you mention eldar because they're up next on the list for the list making challenge. (Dark eldar was already done and I'm admitted not a fan of harlequins so I'll be passing on doing them.)
i feel like a lot rides on an avatars back in a 1k game, he's VERY scary and hard to kill, but also ultimately its one model and if it drops, its a big blow to the aeldari list
Eldar are proving to be up there with thousand sons as a faction I am struggling to just settle on an idea for.
Current rough draft for 1k eldar
Autarch, warlord, howling banshee mask, glaive+reaper
Farseer
Warlock on skyrunner
2x10 guardian defenders, bright lance (farseer with one squad)
1x10 storm guardians, 2x power swords, 2x flamers (autarch here)
1x5 shadow spectres, exarch added
1x3 shroud runners
1x3 windriders, shuriken cannons, warlock attached
2x vypers with brightlance
1000/1000 points
Not entirely sold on this list at the moment.
An alternate I considered was:
Autarch, warlord, howling banshee mask, glaive+reaper
Farseer
Spiritseer
Warlock on skyrunner
2x10 guardian defenders, bright lance (farseer and autarch here)
1x5 shadow spectres, exarch added
1x5 wraithblades, axes+shields
1x3 windriders, shuriken cannons, warlock attached
Wave serpent with twin bright lance
990/1000 points
are you going for a theme or like
going for a "this represents a wide shot of hte faction
Honestly more the latter at the moment. I am doing this exercise to help practice list building and learn a bit more about the units fielded by each faction. Those I know a bit better might be more themed but those I don't know as well tend to be more generalist.
I'm also doing this because of how indecisive I am so if I ever find myself part of a 40k crusade campaign in tabletop Simulator I can just use a random wheel spin (minus factions others are using) and go with that instead of taking forever to decide on a faction
hmm, i think probably drop a guardian squad for a dire avenger squad, personally
id also consider rolling a falcon over a wave serpent if possible
and at least for me, shadow spectres are kinda non-rep for aeldari, as a forgeworld aspect shrine
I find the shadow spectres to be kinda cool looking and I like the shoot and move trick which is why I included them.
In that second list the wave runner was to help taxi the wraithblades around.
At least it wasn't Caelid.
i think my main thought is repping major aspect shrines is a good way to give a look int ofaction identity
ofc at 1k you can't field em all
but i know dire avengers are the biggest one
followed by.. howling banshees?
I did also consider going a little more vehicle focused by taking two vypers and a hornet in the list all with bright lances.
How is this?
Autarch, warlord, howling banshee mask, glaive+reaper
Farseer
Warlock on skyrunner
2x10 guardian defenders, bright lance (farseer and autarch here)
1x5 shadow spectres, exarch added
1x10 dire avengers
1x5 rangers
1x5 swooping hawks (hawk talons on exarch)
2x3 windriders, shuriken cannons, warlock attached to one squad
985/1000 points
Took more aspect warriors but feel quite week against armor.
hmm yeah, also a bit lacking in survivability, but it feels a bit more on point. Does lack melee
might be going a bit heavy on characters for a 1k maybe?
I didn't realize I had an extra character I forgot to remove
Maybe striking scorpions instead of hawks?
im a scorpion fan myself yeah
im trying to think how maybe you could fit in at least one iconic vehicle
like a wraithlord or falcon
jetbikes are also iconic ofc
Think you can help whip up a decent general take all 1k list?
I did consider a wraithlord as I like the models but that 4+ on low shots felt like making me nervous
Spirtseer can help sure buy again too many characters
Thanks
Thoughts?
995/1000
Farseer, warlord
Warlock skyrunner
10x guardian defenders (missile launcher)
10x storm guardians (2x power sword, fusion gun)
5x dire avengers, diresword+pistol
5x fire dragons, firepike
5x shadow spectres, exarch
5x rangers
Wraithlord, glaive, double flamer and double bright lance
Falcon, shuriken cannon
i like it
Melee will be an issue for the most part but I always did prefer ranged over melee.
the main thing is to tie up the enemies melee specialists when needed
4+ to hit on everything for the wraithlord is worrisome though.
itll be fine, its a T11 walker, so its quite tough for the loss of skill
Too bad crusade doesn't really offer much support for walkers (poor knights)
hmm? cant they get battle honors too?
A lot of the honors and traits that can benefit vehicles specifically exclude walkers.
ahh ic ic
Also a LOT more for drakes
oh this is kind of a cool face off
big shadow master v shadowmaster
throw in some phobos raven guards
Killteam?
yeah next 2 teams releasing
Neat
Also Mandrakes are gonna be NUTS in Into the Dark
Since basically the whole map is In Shadow
yeah
that might be a fun arena to play them in too
mandrakes v navy breachers
night lords v phobos seems fun
More stuff
-Leader is called 'Night Lord Visionary' with Nostraman Chainblade(stats unknown but probably rending)
-Fearmonger(dude with hood and poison blade) can place poison tokens wich enemy operatives gain and then take some mortal wounds at the start of each turning point, can choose to shoot over the full board with his scoped pistol
-Screecher(konrad curze lookin dude) has lighting claws with relentless and 5 attacks/lethal 5 and makes weapons skill and ballistic skill of enemies within 3 inch 1 worse)
-Skinthief(you know wich on he is) has a chainglave with reap
-Ventrilokar(icon bearer with dead space marine)psychic action and force an enemy within 6 to lose an APL or make a dash in the direction you decide
-Gunner with Flamer(nothing special just a flamer, idk why they chose him...)
-also you can to a VOX SCREAM as a tacploy when they would activate one of their operatives and force them to not activate it now but activate another one first wich is cool
-Strategic ploy WE HAVE COME FOR YOU gives each enemy operative wich is charged by night lords D3 mortal wound this turning point 🙂
also pretty cool to have something beyond legionaries
for csm
even if legionaries are like par excellence
I've had a soft spot for NLs for a long time (cool paint job) but these rules rule
Definitely picking them up
i like them as really truly chaos fear mongering dorks
and also really great comic book level villain material
I like how some of these "boring" eldar teams without specialists are getting wild general rules to compensate
Mandrakes are much more exciting than I expected
Hey flamethrower weapons can be scary in tight quarters so gunner with flamer is respectable.
i heard aspect warriors were actually decent despite also not having wild amounts of options
It's just a weird thing for a rules showcase since there's nothing different from the Legionaries flamer gunner
Aspects are neat yeah
Mix and match squad with modular "specialist abilities"
My friend Garrot loves Night Lords because they suck
in his words
In my words they're the Failgirls of the Legions
Do Archon models not have helmets?
really hope they dont get the "whops all raptors/warptalons" detatchments as their themed one in the codex 
We both know it will be the raptor themed detachment.
I think it’ll be battleshock actually
sadly didnt have time to finish my -10 leadership NL army before they changed edition 
Why not both at once? Battleshock rule with jumpack stratagems
if they run off of battleshock, raptors will be a natural fit anyway
I'm just on the edge of my seat waiting to see if Lucius is in the book or not. That'll be our indicator of whether or not EC will be this year or next
It’ll be interesting to see to see how the nemesis claw/deimos primaris team MU looks
I just know we already got the alpha legion detachment: space marines' Vanguard spearhead (for all your alpha legion infiltrator shenanigans.)
Since they definitely look like thematic foils
Sneaky melee CSM vs sneaky ranged SM
Nope sorry my uncle who works for GW confirmed we will be getting the Hrud and Exodites before emperor's Children.
CZARN LIVES
Blue balling us EC players would be the most slaanesh thing possible from GW
You're not wrong.
Just tease the plastic noise marine kit and never release it until the last day of 10th edition
i figure alpha legions shtich will be a lil like vanguard detach, but likely not the same
lots of redeploy shenanigans
Stratagem to automatically deadly demise, stratagem to pass a dead characters enhancement to another character, probably some cultists synergies thrown in
kinda hoping soom boosts to cultists, but i guess thats also word bearers shtick
alpha legion are getting infiltrate
also oh no the mandrakes look so cool
shadestalkers in 40k
the current detachment is the word bearers one
vashtorr detachment will probably be the main cultist one cause that's what his unique army lists did in 9th
I thought his army list was daemon engines?
I feel like the current csm one is word bearers
they kinda said it was
I vaguely hope they were just saying it was appropriate for word bearers and it is black legion after all but I think that's cope
Black Legion will probably be the first company equivalent
Focus on chosen and terminators
It'd be cool to get red corsairs rep. The rumours for Huron and bikes would go well with that
sadly only 8 detatchments so wont get one...unless emperors children are gone.
EC being gone is my hope. Brings us one step closer to the standalone treatment
Would the incubi helmet work for the Archon model?
And red corsairs is the natural choice to fill that gap
honestly i thought current detach was the black legion one
Will probably work
What do we know are the specialties of the detachments? I know we have a cultist one, raptor, vashtor, vehicles/daemon enginges, but what else?
there is also that legion of fallen amassed on the other side of the rift that could take the spot 🥺
This is all spitballing
We just know each legion is getting one
yeah
Well with 8 detachments we could fit alpha Legion, word bearers, black Legion, iron warriors, night lords, creations of bile (if he doesn't also get bumped to EC), red corsairs and fallen?
My guess is 6 legions+dark pacts+vashtorr
But red corsairs instead of EC sounds cool
Red corsairs fit the "fast" Legion gimmick EC would normally fill
Vashtor I wonder about tho because he has a lot of overlap with iron warriors that they could be covered in the same detachment
if slaves to darkness (index detachment) is word bearers
then its 6 legions + red corsairs + vashtorr
and they directly mentioned renegades and vashtorr
and renegades just means red corsairs
I don't think creations of bile will survive cause it's too early to kick out emp's children probably
I wonder how they'd differentiate a vashtor specific detachment from iron warriors? Both would be vehicle/daemon engine themed
they'd have to do another white dwarf codex but make it last basically the whole edition
Unless iron warriors goes specifically into heavy weapons instead of touching vehicles themselves
IWs were the Shooting Legion in 9e
It could potentially be a detachment in the EC codex.
oh yeah by then maybe
Hmmm.... for dark eldar is 2x3 reavers or a 2nd ravager better in a 1k mostly kabal list?
"Gene-crafted warriors" would be a fitting "tough and choppy" detachment for EC
Gene-crafted just screams creations of bile more than EC to me at least.
That's the point, it's the creations of bile detachment for EC assuming it doesn't make it into CSM
It kinda comes down to how they want to handle the narrative of Fulgrim gathering his wayward sons and whether Fabius gets included in that
I mean by the time of ec codex creations of bile could be a whole unit
be the possessed equiv like eightbound
That makes sense
I'd love kits for new men/gland hounds + whatever he cooks up with the recently stolen super geneseed
Thoughts?
1000/1000
Dark Eldar Skysplinter Assault
Archon, blast pistol, warlord
Archon, blast pistol,
2x10 kabalites, dark lance, splinter cannon
1x court of the Archon (might switch for incubi)
2x3 reavers, cluster caltrops
1x ravager, dark lances
1x tantalus
1x raider, dark lance
Tried to go for a more kabal focus on this list. Unsure about the court but heard they combo well with kaballites in a tantalus.
my roommate and i have discovered that we cannot play rogue trader as a pickup game
as neither of us have fully statted out the points cost per marine per elfdar
so now we have to spend the afternoon calculating the cost per point of the basic statblock and basic gear before we even get to listbuilding
old games
are weird
(love them)
(having a great time)
Why are marines being measured in space elves
no like
a basic human statline costs 5 points
every modification to that statline costs Xpts
Oh, lol
For example, 1/2 point per point of movement you add
and then an autogun costs 1.5 pts to equip them with
And they don't precalculate it for you (for standard space marines)?
Cause they gave you the math!!
like this many
and technically this is like. a lot
of marines
Oh, that's a bunch if each one is super customizable
Are you allowed to deviate from the given statlines?
Yes, that's why they give ya the maths
And then a something like, 30% chance a character will be an actual psyker?
the lines between RPG and Wargame are exceedingly blurry in 1987 yasee
This is the sort of shit you make an Excel sheet for, goddamn
How does this differ to the normal rules again? I forget
It's mostly the same as normal but they don't need the line to actually pass through the cover (just to be near it) and they don't need to be more than 2" from cover
One thing I'm really curious about is if they'll have a tac ops to flip orders or charge from conceal or something
Oh also new balance dataslate today!
Very good changes
no more randomly eating shit for no reason
(This rule always sucked, but you could usually ignore it until Bheta Decima)
The KBD meta isn't completely run by shooting teams which can bypass obscured now!
Relatively hefty vetguard nerfs
Really nice QoL change here
@thin ibex good news for your kroot
There's more but I'm spamming so here's the pdf
oh hound lost ga though
That's kind of a wash, GA2 is pretty nice but also having more activations is nice
oh man, thats like a uniform across the board buff
Yeah its a real shot in the arm
im gonna be so sad if admech doesn't get a bespoke kill team this season
i mean its a forge world for crying out loud
would be cool to get a sicarian infiltrators or ruststalkers kt
Hobby artist. Basically I paint WH40к, but I'm not limited to this.
For all questions,contact mer in discord: Nictanova
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I am done with my 1k points for most factions endeavor. I now have designed a list (whether or not it's good is anyone's guess) that'll work for general games or crusade games for the following factions:
Imperial knights
Chaos knights
Custodes
Grey knights
Black Templars
Guard
Dark angels
Dark Eldar
Eldar
Space Marines
Sisters of Battle
Ad Mech
Tyranids
Votann
Tau
Necrons
CSM
Death Guard
World Eaters
Thousand Sons
(Not a fan of orks, chaos daemons, and GSC which is why they were excluded.)
They have one tbf
ey yo custodes fucking suck to build
or i need more plastic glue
im goign to shoot for the middle
Fair though I was meaning bespoke with extra spec ops goodies
I hope they keep the fact that my friends mathed out which is that the Siege of Vraks, based on the size of the battlefield, number of soldiers, and timeline of the battle, had a casualty rate so low you have a better chance of having a heart attack than being killed at the front
【QRT of エイミー (amy) (@sister_ames):】
'excited fo…
💖 39 🔁 5
Also darn putting together my rogal dorn and it has a tiny defect in a fairly prominent spot 😔
when all you do is sit 4 km away and fire 155's you arent likely to get shot
could carve it out and turn it into battle damage
yeah I'm thinking of just leaving it as a ricochet instead of messing around trying to clean it up and like, use a strip of plasticard or something to match the rest of the trim there
Someone mentioned alternative Heresies yesterday and it got me thinking about an alternative heresy where the Primarchs' home world gets remixed.
In Scars, one for Magnus' shards tells Khan that he was originally intended to go to Fulgrim's home planet, and vice versa, though I don't think directly swapping home worlds is as interesting
Angron landing on Ultramar, Magnus on Fenris and Fulgrim on Chogoris are what I've been considering so far
Perturbo on corax’s world would be interesting
Ooo, the moon or the forge world? I can imagine he'd be a hit with the tech-guild slavers with his technical brilliance, though I think the moon would never be liberated under him. If he landed among the slaves however, I could see him turning the Forge World's tech against the rulers
I'd say forge world just to make it interesting
Rip Deliverance
Commissar Problems require Commissar Solutions.
IF YOU WILL NOT SERVE IN COMBAT THEN YOU WILL SERVE ON THE FIRING LINE
Btw, if im a high ranking guard officer and i frag the commissar and i just tell everyone he was being a coward
Am i getting in trouble?
You’re going to have to answer to some very heavy hitters who are outside your chain of command, have complete authority over you, and will from the start suspect you’re guilty as hell. It would be a tough rap to beat even if you were telling the truth and your commissar really was in the wrong.
yep
realistically no if you're telling people you killed them no matter what the reason is there will be an investigation
Dang
In fact since commissars are supposed to be the first line of defence against cowardice/treason if your commissar gets killed for being a coward the whole regiment would probably be under suspicion of cowardice as well.
There's the other answer though.
well that's different from saying you killed him for cowardice
Are you a Catachan or Krieger?
If you are, chances rise that the matter will be quietly dropped.
so i tend to think that like
a lot really depends on where and when you are
killing said commissar
and how much the rest of your regiment likes you
iirc, catachans are noted to have very little compunction around fragging a commissar that tries to throw their weight around
and if youre far enough in the field or on deployment that theres not a lot of infrastructure to ask those questions or investigate, chances are enough time passes that the munitorum and the schola take you at your word in terms of whatever you lie about actually happening ot the comissar
and then they tell you youre getting assigned a new one, which has a timer on actually getting to you too
when you're dealing with quasi world war 1 level comms and oversight, you can get by with a lot
Catachans and Kriegers are both pretty unified, and are the least likely to have snitches
iirc valhallans also don't have too many issues with leaving a problematic commissar out to dry, but not to the same level as catachans
There's also artillery divisions who are always happy to shell a Commissar's position
the flipside is that while there are absolutely comissars that wield their powers like a bludgeon like an idiot, most are at least educated in balancing the severity of their role with their survival within the regiment. So while not all of them take those lessons to heart, they're probably at least schooled in doing so
I've seen it ranked around 2nd below GSC
I saw it looked really good for a Mechanized Infantry army due to having the equivalent to a tank and a transport and was curious. Honestly I am trying to decide between going with Knights (big stompy robots with giant guns that can serve as either imperial or chaos is nice) or with Drukhari (the vehicles and kabal units look cool as well as the fast space pirates feel is neat) but can't really decide and was thinking that doubling or tripling up on the DE combat patrol might work if I go that route instead of knights. Any opinions or suggestions for trying to pick between them?
Knights is inherently a slant list that either stomps people who don't bring enough anti-tank or folds to lists with a lot of it. It also doesn't play very well at 1000pts. If it's your first army I'd definitely go drukhari
And 2-3 of the combat patrol is pretty reasonable if you like boats
Chaos knight “oops all war dog” lists can work at 1000, but it’s still pretty slanted
i do feel like knights, generally speaking, are more balanced than the past, but im not sure how they run in casuals
Well I mean I do live near a lot of rivers and lakes....
From what I've seen, knights can deal with a reasonable amount of AT fire, they have more issues with board control, esp against hordey lists
Yeah I discussed knights with a friend a while ago who plays gsc and nids and his assessment of knights is that he'd probably struggle to kill the (outside his banesword) but knights might struggle to wipe out his units as well due to number of models and might get bogged down.
Remember, don't go chasing waterfalls
We're the millers is the first thing that came to mind when you said that.
Knights is a great second army IMO since you can have practiced painting more and you'll have something else to play when you don't have a particularly fun matchup
So go with drukhari and when the funds for a second army eventually come around go with knights?
Is this the general consensus for the advice?
Hmm at least from my point of view, there is something to be said from a play perspective that it takes a lot fewer purchases to get a playable knight army
and transporting them arguably might be easier
From a play perspective, yeah you might be playing a skew army, which can be polarizing, and may or may not be what you want to be playing.
But from a practical perspective, it may be way easier to go for knights
As your first
Though point to the contrary, they may go less to teach you how the game is played
Since they effectively play differently from others
Good points
Tabletop sim is a great way to get into the hobby. Just find a friend and try out all the factions you think look cool
It's good to see if you actually like the rules in play
Believe me I'm a 10th edition admech player
Given the expense (in both money and time spent building/painting) I think it’s better to choose based on tactile modeling preferences over playstyle
Prioritize things you'll like making
There's so many dimensions to all this
oh yeah...i remember that happening quite a hole lot with them, they even have their own commissars right?
The de boats and the knight mechs are all really cool. I do like the idea of Mechanized Infantry with the Skysplinter Assault as well as the tantalus looks awesome. On the other hand the questoris and some of the cerastus (atrapos/lancer/castigator) are nice as well if only gw supported them more instead of adding more nerfs with every update. The castellan also looks to be a good centerpiece model just like the tantalus.
that is the most important one
but if you want to learn how to play beforehand
definitely play some tabletop sim
are kriegsman commissars even trained at the schola? or do they just give the selected krisgman a crash course on how to commissar?
The former
Though Krieg assigned commissars don’t generally needed execute a lot of troops for cowardice or discipline problems since they’re already so messed up
They're commissars given a krieg gas mask to better fit in.
Also they aren’t Kriegers
The meme is that they instead need to find ways to stop them from finding exotic new ways to die for the emperor at the drop of a hat
They’re usually there for interfacing with other units and to keep overzealous Krieg commanders in check
really? 
Yeah commissars are never* from the same place as their assigned regiment
also i heard their commissars have a harder time pulling them back if anything
is that so they dont feel bad about shooting them in the head?
* the imperium has gotta have fucked this up occasionally
oh yeah, that's not really all that difficult to mess up with that many fricking planets they have
shit gets mixed up all the time im pretty sure
I made a faction of tempestus scions that are, by a quirk of their home system, all legally related and organized by greater noble house
Yeah, I love the joke bits where they have administrative worlds in a decades long civil war over type face or whether to use duplicate or triplicate when filing forms
and this causes friction with their commissars
because said commissars are the only motherfuckers not related to the entire rest of the army
“You’re not my dad!”
cant tell me what to do!
Now it's more said like "You are not of House Pilamer, don't deign to tell us how to make war."
“Fuckin’ in-law over here thinks he can tell us what to do”
there's that one regiment where every rifleman is cosplaying a commisar
They actually did have to do this at Vraks
the Kriegsmen killed their Commissars so they could rout
en masse
what does rout mean
run away from the battle
feels a bit out of character for the regiment
or did that become a thing recently and that's why it feels weird?
tru
Krieg commissars are chosen from the schola but only if the dead parents were krieg themselves. They are still indoctrinated with all the normal krieg misery + Commissar training
sometimes though they are still normal functional people due to not being brought up on krieg and given the 24/7 depression speeches
Do they really need to have Krieg parents? I though scholas just mixed everyone
i think krieg never retreating is a hype track, they actually do break and route in reality
also on vraks they did already have a like super discipline reputation
they just got worfed for chaos space marines
also, i feel like valhallans had the stubborn, stoic, unshiftable thing on lock
I don't think that's really being worfed but yeah
That's fair!
sorta they still keep track of who your parents were, if not how would they know you were a officer's child
and on vraks csm were like super unexpected
the korps did their suicidal trench runs as ordered, they started to break when suddenly actual khorne berserkers counter-charged
generally, fighting in a manner that disregards your own life can be effective against conventional foes, but like... khorne zerkers are another matter. Especially in a trench
honestly, there are probably deadlier combatants in the galaxy, but not many for a normal guy. Astartes khornate zerkers would be terrifying in confined spaces
its like hearing that mutant roar from darktide, but paired with revving chainsaws and a much more deadly end result
Kaballite warriors, incubi, aspect warriors, and more are all terrifying to consider fighting.
im splitting hairs here, but i think khorne zerkers are scarrier, but i admit that on a ground level, as a normal guy, they're all gonna be pretty darn scary
I also feel that while khorne berserkers are terrifying especially when they're charging at you, in terms of pure fear factor I think most night lords can give them a run for their money.
I think drukhari would terrify me the most, between the fact you can barely fight back and what happens after.
well yeah, i think night lords are the resident experts at fear, like they are specifically specialized in it, maybe matched only by a necron psychomancer of skill
but for the psychomancer, its a science, and something they dont feel themselves really
for night lords, its an art
drukhari absoloutely tpk your average dark heresy party which are the "Average dude"s to me at least
Krieg commissars don't need to be from Krieg
Dumb idea I had
How would kids even get to the schola
Kasrkin Helldivers, ready to spread some managed democracy
💖 10.92K 🔁 1.77K
I would say that one of the shortlist of things I'd want to fight in a trench is indeed Khorne Berserkers.
Nightlords are a distant 3rd.
1st place goes to Iron Warriors.
Sorry Kriegers, you're going to get outdone.
What AOS faction would you say would fit right in in a soulsborne game if transplated into one of them? What faction from a soulsborne game (such as the Healing Church, Lothric Knights, Cathedral of the Deep) could you see working well (in terms of lore and maybe tabletop) in the age of sigmar setting if it was to appear in one of the realms?
I could see Slaves to Darkness actually working well in a soulsborne game as well as the Ossiarch Bonereapers. In terms of factions/groups from the soulsborne games, Lothric Knights could be interesting due to their own factionalism as well how Lore stated they rode wyverns. I could see Castle Cainhurst being an interesting subfaction of soulblight maybe as well as thr misbegotten possibly being a subfaction of the beast men.
the winged knights from ds3 would be pretty cool
Bloodborne Hunters as a faction where each unit is a specific Workshop could be neat
Manfred come back here and let me test out my new giant pizza cutter on you.
Nito or Wolnir could make an interesting mortarch.
The entire Death catalogue tbh, probably most of hte destruction catalogue, seraphon, and cities of sigmar, honestly most of them could fit nicely into soulsborne; From Elden Ring? I could see the a bunch of various options tbh
Skaven have already been in several soulsborne games 
Watch Elden Ring 2 will have The Rat Knight which is totally not just queek headtaker by another name.
Anor Londo covered in Warplock Jezzails
Honestly the anor londo knights (Silver, Black, and Darkmoon (as well as irythll knights if you count them) could make for an interesting choice for a faction. Give the silver greatbow knights a bonus if on terrain or against targets not in cover. Mark a unit as "sinned" (similar to votann judgment) and darkmoon knights get a bonus to either hits or wounds against said "sinner." Have the Black Knights be the Elites of the faction. Ornstein or Gwyndolin as the centerpiece character leading the faction might be neat.
Think those are just kurnoth great bows, silver great bow knights would work as a proxy honestly
With how easy it is to be knocked flat on your butt after getting hit I could see those bows maybe causing a suppressed like effect where those hit are -2 to move as well as advance and charge.
Had my first game of 10th edition today with a buddy of mine, unfortunately we had a time limit as we hadn't booked a table, but over all it was fun and gave me lots to think about in terms of my army
I need to get some objective markers and Pain tokens...and maybe a big dice for Command Points....
Congrats on the first game and glad to hear you had fun.
Incubi are a lot of fun, I managed to slice apart his warlord with Drazhar and my Archon and her squad munched a big squad of marines
What was your list?
Splintersky Assault
Archon x1
Drazhar x1
Succubus x1
10 Kabalites x1
10 Wyches x1
5 Incubi x2
3 Reavers x1
Ravager x1 with Dark Lances
Raider x2 with a Disintegrator Cannon
Venom x2 with Twin Splinter Rifles
Archon and Drazhar in a Incubi squad each in Venoms, Kabalites and Wyches in Raiders in Deep Strike with the Ravager
How do you feel about raider vs venom?
Venom seems really best for Incubi really, even though I didn't get to use the ability, being able to scoop the squads back up after wiping out an enemy seems perfect. Raider having the firing deck for Kabalites seems perfect, though the board wasn't big enough to feel like I needed to Advance
Tbh, I don't know why you'd put a shooting unit in a Venom, seems way too small for it to be very effective
I remember venom blaster trueborn being good in the past
Trueborn aren't in the index unfortunately, but I guess I could see a strapped up heavy weapons squad of 5 Kabalites being useful.
Still, I'm a bit like, well why split the squad? You could have 5 heavy weapons Kabalites and then another 5 with splinter rifles, it's not like you're going to disembark them to do anything but claim objectives
Oh rip lol
I thought Kabalite were 10x minimum
Yeah, but Venoms let you split a squad into two 5s, one in the venom
I want to bring Scourges next time, both cause they're a cool unit and having some more flying heavy weapons seems a good idea
Reaver was doing a lot of work taking on a Dreadnought
Yep! 1050pts
Had two enhancements for the Archon and Succubus but forgot about them lmao
Ah
Next time!
This was a 1k list I designed the other day that I am still debating a few things about:
1000/1000
Dark Eldar Skysplinter Assault
Archon, blast pistol, warlord
Archon, blast pistol,
2x10 kabalites, dark lance, splinter cannon
1x court of the Archon (might switch for incubi)
2x3 reavers, cluster caltrops
1x ravager, dark lances
1x tantalus
1x raider, dark lance
I'm unsure about the court, seems neat but the simplicity of the Incubi as a bodyguard plus not having to buy individual resin kits won me over
Kabalites in the raider? Or does the tantalus have capacity?
Daaaamn
Might remake the list around 2 boxes of the combat patrol and see what I need to exclude to include the tantalus still.
Yeah the idea was kabalites+court+Archon in the tantalus.
Hell if you would put everyone in the Tantalus, would you be able to get a Ravager instead of the Raider?
Another ravager I mean
Hmmm.....
Has anyone made a rpg about knight houses?
Between the house politics rp and dope combat it feels perfect
Nah I don’t think that would work
Mekton zeta
So the combat patrol consists of an Archon, 10x kaballites, 5x incubi, a raider, and a ravager which I think is around 455 points meaning 2 boxes would be about 910.
985/1000 points
Archon
Archon
2x10 kabalite warriors
1x5 incubi
2x ravagers, 3x dark lances each
Tantalus
Raider
If I removed the tantalus I could add in a 2nd raider, 5 more incubi, and have 90 points to spare so maybe a set of reavers, 5 more incubi, a third raider, or if I remove an Archon I can do 2 sets of reavers and still be below 1000.
But the tantalus is very cool 👀
I Mean there isn't anything stopping me from taking 2 in a 2000 points list since they're only 230 points.
But yeah to fit a tanatalus in 1000 points with 2 combat patrol boxes I'd need to remove a squad of incubi and a raider.
2000 points double tantalus WIP list:
1975/2000 points
Skysplinter Assault
Drazhar
Archon, warlord, phantasmal smoke
Archon, spiteful raider
3x10 kabalite warriors, dark lance+splinter cannon (warlord here somewhere)
2x10 incubi (Drazhar and non-warlord Archon here)
5x mandrakes (mostly for secondaries)
3x reavers, heat lance (mostly for hit/run and secondaries)
3x ravagers, dark lances
2x tantalus (carrying 2 kabalite squads with warlord)
2x raiders, dark lances (carrying incubi squads.)
Niiiiice
i rivinting rebuttle insominac
Pavel says hello.
(Pavel is my cat.)
I was just thinking of my old Guardsman PC, and a little scene about the day he realized that, even though there are almost endless regulations and infractions for the poor bloody infantryman, he'd never seen any mention of a punishment for attempting to strike the Commissar.
And he puzzled it out for a while, until the day he realized: the Guard never mentions a punishment for attacking a Commissar because they don't want it to be forbidden, they want it to be unthinkable
They worry that "the punishment for attacking the Commissar is horrible death" will still convey "the Commissar can be struck. The Commissar is mortal. You have a gun and training in its use."
Truly the right to return products within 30 days will always be his.
Should he ever be purchasing $10 or more of store brand makeup, his $2 off cannot be denied
Shall his blade ever break and run out of ammo, the receipt is long enough for him to garrote his way to safety.
idk why GW doesnt have silver accents on their Stodes, really makes them pop
They're not called the Golden banana boys for nothing
that armour looks great!
blade looks the best though
like something by a pro painter
when im not a total lazy fuck the 13 years of doin this do come through occasionally 😉
thank you
Yeah it does a lot for them with the little highlights
I think a lot of my distaste for the models is just the studio paint job
Cause I don’t really like how they look on the website
So I am testing out 40k on tts and I have the board and everything ready... except there are no textures or terrain for the map. Well this is just a test anyway so let's go I guess.
Silly full mounted attack custodes force
You know, I'm curious why they wouldn't mount a missile launcher on the atv instead of a multi melta
Yeah they're a little underwhelming for sure
I think they can still do pretty good shredding elites and infantry
They just don't pop armor anymore
yeah they where a bit of an oppressive presence previously
Firmly in the "can do ok in casual, but not competitive." Mostly I think due to the points
Oh I saw Wallace was making drukhari lists, maybe I'll give it a shot, they're the faction I least understand
Drukhari and gsc are my favourites
Btw
Sigmar had some guys who were redeemed chaos warriors right?
How did that work? Could he heal their corruption?
Or was it mostly with folks who werent too far gone into the juice?
I think its basically as long as theres something in them thats heroic sigmar can snatch their soul and forge away corruption
one of the most gone nurgle chaos warriors got redeemed so it is possible
he got whacked by sigmar's hammer and all the chaos bits of his soul were burned away
sigmar's hammer is used by the celestant prime though
less magically speaking there are former like darkoath tribespeople who turned away from chaos of their own free will
but they werent really juiced so they didnt need spiritual healinh
neat
Gatrog is another chaos champion I wish we could have gotten seen redeemed. His last words were kinda touching knowing that he died because this champion of nurgle sacrificed himself to save Tornus (the champion who became a stormcast) from a shade of the former nurglite's past. Note that he was fighting off the shade of the stormcast using said stormcast's sword which is supposed to burn at the touch for anything corrupted by chaos.
"I am a true knight, Torglug. That is all I ever wished to be..."
this is a kinda interesting way of thinking about modularity
like you look at this and it's like
this isn't very modular, I-V are in pretty much every game mode
but the idea of like
a battlepack being able to much more seamlessly entirely replace game mechanics
like the current GHB season they mentione basically hacks a magic dice resource system into aos
the idea that they could like entirely replace how magic works from the ground up rather than kinda hacking it is really interesting
I think it's so you could eg. replace II with IIa if you needed without touching the rest
Give me 40k characters with regular names
Captain Steve of the NormMarines
Honestly, I think Luis Dante might have the most normal sounding name in 40k
Alessio Cortez and Anton Zerbe are also pretty normal
his name is luis??
yeah
Lieutenant Frank of the Imperial Fists
I'm curious as to how they will make models' rules interact with a modular system in both interesting and not messy ways
god I wish 40k could get advanced rules so we maybe could gets options for stuff like back in 3e
Say, for example, we find out during the course of a season of Matched Play that the economy of Command points isn’t quite right for competitive play. We don’t need to issue an errata online; instead, we could have a new General’s Handbook with a new Command Module that is both thematically resonant and helps evolve the internal balance.
This sounds worse?
GW already kind of does this in all but name with mission packs and such
So I think codifying it is nice
I dunno, if a season of Matched Play is imbalanced and their solution is to just sell a new book then it's kinda not great.
What I mean is that that's already the case
Like in 9e 40k the comp meta changed a few times as for example the Arks of Omen mission packs cycled in
I agree its not great though
It kinda sounds like they're just change the rules online instead of just having a list of errata?
I mean, the main thing with a season of matched play is that its temporally capped
releasing an errata or balance adjustment for that, mid season, can seem a bit like a fools errand
but releasing a rules change/adjustment after the fact doesnt seem terrible
i guess selling one would be bad, but pairing the rules change with a lot of like lore content and potentialy mechanical add ons doesn't seem awful
Which crusade books is better in 10th: pariah nexus or leviathan?
I've heard better things about Pariah Nexus
But I haven't followed either very closely
Thanks
pretty good quote I saw:
"In every artwork depiction of T'au the T'au are losing. Because if the T'au were winning they'd be ten miles away."
Extrapolated from “if you willingly enter into a fair fight, you’re setting yourself up to lose”
Oh, they changed the fog in the current kill team zone to be LoS blocking instead of obscuring. My condolences to Phobos teams
condolences
They don't need it lmfao
They went from being the number 2 team running the map un a format so unbalanced tournaments wouldn't pick it up to balanced
Wild. But also you would have thought this would have been forseeanable lol
Yeah it was a really weird choice to make it Obscured in the first place
Honestly it worked fine for most teams but Phobos and Pathfinders were just busted on it
With strong obscured ignoring shooting
Wrath and Glory: Threat Assessment: Xenos is pretty funny because every faction is some variant of "they only engage in unfair fights with overwhelming advantage". Except orks, who are just noted for being very aggressive
TIL about Warhammer Adventures, a series for young children about a group of heroic teenagers helping protect the great Imperium from rotten xenos
and ngl, I feel like that kind of shatters the idea that 40K is satire
and makes me feel a bit gross
Hey, maybe there’d be nearby if it’s like, a forward air observer or something
they really should give crisis suits chainsaws, as a treat.
Tau don't even snipe is the thing
Like
Their battle doctrine is to aggressively push
They NEVER defend
I don’t think that’s a super fair assessment of them
I haven’t read them but a lot of my fears were assuaged by this review
I wouldn't say that they don't snipe
They start out sniping, and by the end of things they're in the enemy base and the enemy is mysteriously swiss cheese shaped
And they do value defensive actions, but mobility is the core of their doctrines, offensive and defensive
Tidewalls are just trenches that can flank
the tau dont snipe they just fire with extreme accuracy from beyond the horizon
they just happen to be running at you at the time
i swear the fire caste are roughly 45 minutes and a Mcdonalds happy meal from going full rambo without the ethreals aorund
Observe, the Farsight Enclaves
…oh god are they US Marines? But without a close combat focus? Which I realize is part of the marines whole thing, but still
Breachers 😌
I yearn for the day they introduce a character dual-wielding pulse blasters like a cowboy
el'myamoto 2
like my fundamental issue is that Warhammer is a series that constantly idolizes an extremely evil and stereotypically fascist empire that genocides anyone they consider different and bury schoolchildren alive for disobeying their teachers. 90% of 40K media isn't really critical of the Imperium in any way, but I always felt like there was a sort of plausible deniability of satire from the "cruelest regime imaginable" preamble.
Choosing to make a children's story where the turbo-fascists are The Good Guys comes across to me as just, fucked up.
Reading most of that post and skimming the rest, it analyzes the book's quality as children's literature, but not the implications of it being children's literature in the first place
You’ll have to find the part where it does that, I can’t
Less blithely I think you’re importing a bunch of weird charged assumptions and I’m not that interested in taking this on as some kind of debate for a book I haven’t read
the context I'm coming from is reading this
https://timcolwill.com/40K.html
like, i don't know the specific content of the books, but it's clear that they are children's books in which the Imperium is the protagonist, which feels icky to me considering the Imperium's whole...everything
That’s actually not clear to me and I don’t think this sort of speculative opinion is meaningful
as far as I can tell the kids are the protagonist and are just trying to notdie
That’s my understanding as well - I haven’t read it either
But there’s a massive gulf between that and “the imperium is the protagonist”
I used to think that that piece was interesting - and I think some of the ticker news stuff is valuable - but on rereads I’ve really soured on it
The analysis is very weak and it seems more interested in trying to be provocative than actually like accurate
Tim Colwill eventually comes off as one of those “ought to have an emoji in the corner indicating what emotion the audience ought to feel about the current scene on tv” kind of media readers tbh
my first uh. response is that it kinda talks about how rogue trader is romanticised and it's satirical nature overstated
and then immediately says 2000ad was the Real Satire
and like. I've read judge dredd. it is not any better
Yeah 2000 AD is not so different from 40K in general
Dredd in particular is honestly way murkier than 40K is a lot of the time with the “this is bad actually” background imo
But I think some of that is serialization stuff with comics more than anything
like yeah dredd sometimes fights the judge concept in general but it's like
indistinguishable from any other 'good cop' copaganda
and ultimately his goal is to restore the fascist police state to the level of facism he likes
Yeah, it does have some real dark arcs, the Democracy storyline especially, but it’s also a lot of “hey the evil death judge from the dead dimension is wreaking havoc at the fat guy convention”
Dread (2012) was like, the cops are corrupt, but the right answer is to murder your way to the bad guys and then revenge-kill them
Jeez it’s like you read my mind I was thinking of that very arc when I wrote “murky”
I will say that something I think does exist is the gap between the setting as it exists in black library or even the codices and such and the setting as it exists in GW adcopy text
Because the latter is I think the real source of GW imperium glazing allegations
The official adcopy is really like that yeah
Like this is maybe the least nuanced thing ever haha
The miniatures are divided into 25 elite, battle-hardened Space Marines* – the Imperium’s ultimate defenders against innumerable horrors – and a seething swarm of 47 ravenous Tyranids that desire nothing more than to consume all the biomass in the galaxy. Let’s take a closer look at each army.
The Space Marines are the Emperor’s Angels of Death, vengeful warriors who have sworn an oath to protect the beleaguered Imperium from all assailants. As the jaws of Hive Fleet Leviathan close on the Galactic West, they’ve got their work cut out for them, and are deploying new units to combat the Tyranid threat.
Like even the Commissar you only need to change 3 words to change it from "mixed" to "positive"
But like even the most brainless bolter porn (that I’ve read) is way more nuanced
Now I’m wondering what the experience is like for people who get into 40K via adcopy and then read nearly any book haha
i love 2000AD but it comes from such a different time and headspace i really cannot suggest it to people because it plays itself so very very straigght
and dredd is a direct response to american police media, just dialed up like 3 more notches
Me: "Hey let's read the adcopy of the Eversor assassin, you know the one with the skull helmet"
1970s copaganda was fucking nuts
"Assassins protect the future of humanity by eliminating the few who become tainted with treachery, greed, the daemonic or other evils too heinous to name."
lmao
Oh my GOD
This one is so ludicrous it kind of wraps around to being good implied in universe satire holy shit
I hurt myself laughing
“Assassins protect the future of humanity” is already like 10/10 no notes goofy stuff
"The Eversor Temple believes that the best way to eliminate a target is in a blaze of psychotic fury, disregarding factors such as collateral damage, practicality or the potential innocence of bystanders."
perfection
their selfless actions
Thoughts on the ophydian destroyers?
less cool scorpek destoryers
I think they look fucking sick but I don’t really know how meta they are
wraith boys
Report on the other three assassins: Same first paragraph, but unlike the Eversor the second paragraphs are played dead straight
Thoughts on this list?
Hypercrpt Legion
995/1000
Overlord, warlord, resurrection orb, voidscythe
Technomancer
2x10 warriors
5x deathmark
5x lychguard, blade+shields
3x ophydian destroyers
3x lokhust destroyers
2x2 lokhust heavy destroyers, Gauss destructor
3x canoptek wraiths, claws+particle casters
It's aggressive and works. Your primary AT contingent might be a bit fragile though
But if you can clear most other components quickly, you'll be fine
40k is impressive to me with just how fast it got hit by coolguy syndrome
like shadowrun got hit really really fucking hard but it took 4 editions
I wouldn't call the coolguy hit fast.
You can see a lot of it in 2e -> 3e
like, the article isn't perfect, there are some parts i definitely disagree with. but across modern warhammer media, space marines are treated as cool and noble far, far, far more often than they're ever criticized in any way
i don't think it's media illiterate to think the franchise is not really making an effort to be satirical most of the time
space marines are unironically the good guys in 40k
are they monsterous? yes
if you account for literally anything about them, how they are made or the society they exist to uphold are they good? no
but uhh
thats a grimdark space catholic bearing the fucking sign of the cross
"by this sign you shall conquer" shit
I’m about to take a nap but to be clear I’m not saying it’s media illiterate to say that, I even posted the stuff about the adcopy. I just think that article’s analysis to get to those conclusions is really pretty poor
Yall think the Fusion crisis is better for a 1k list or the plasma/ missiles?
My inclination is plasma/missiles
fusion if you think you can get em stuck in
but only if
I'm running Enforcer commander for my theme
He's heavily armored to fight in the hive city
1k lists need a lot of flexible TAC guys since you don’t get as many
They have a nice reroll 1s rule too
I figure if my commander is frequently fighting cultists abs so on, Plasma and missiles help him deal with many target types
While heavier overwatch targets armor and lighter infantry targets infantry
actually i should fill those cracks with grass tufts
Stormtalus I don't want to ping you but if you see this I have a request for your assistance: a good 2000 points tau list with the ta'unar supremacy armor with no crisis suits and no kroot models. Do you think you can help?
So I forgot I have an AT-AT model saved in tabletop Simulator and now I can't help but think: what model would the AT-AT actually serve as a good proxy for on tabletop?
warhound
Model is actually smaller than a porphy but bigger than a baneblade
ah hmm
Infantry squad member, baneblade, and knight porphyion for scale.
sentinal squadron
Ima give this a go, will ping you when i roll it up
Thanks friend
ah huh, i dont have the new tau info, we havent gotten points
so itll be with index tau
That's fine
Here's my first go at it
Kind of a reverse process, the Tau Nar is 100% volume fire, meant to focus fire down infantry blobs with impunity. Ideally you split fire using three aura from shadowsun, but on high priority it's tetras. You use the skyrays to focus down armor or high priority tough targets.
You play cagey with your devilfish and yvara, spring on round 3 to give you some objective aggression. Prahnas to charge block, vulture targets, fast move
The tetras also turn its high volume fire into effective anti armor
Set up for lots of shooting is honestly just an incredible amount of firepower
In retrospect, might be worth to get a character to put through unity devastation on, to give the tau nar lethals
Nice work and thanks for your assistance.
Admittedly the yvara is over costed so toss could probably be refined, but it's got real nice field aggression
Could do a Hammerhead and strike team instead?
could do, depends on how many force forward elements you want
since the tau nar is gonna largely stand and shoo
cause you want to try and be able to hold your objectives and probably like the center objective
unless you wanna take airdroppers like vespid to try and take their DZ zone
I wanna build warhound lists but they just feel like they don't output enough
i guess if i brought a megabolter that might help with output
megabolter + turbo laser
or twin plasma blast guns maybe
i do wish the warhound had some more point defense gear
like stubbers or hbs
or even, dare i say, multi lasers
something that comes to mind to me is like a chin mounted set of weapons or something
maybe twin assault cannons, twin hbs or something
Yeah, it doesn’t hit much harder than some of the shootier knights though it does take more to take one down.
thats what secutarii are for I guess
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I don’t believe this for a second but the first half is pretty funny
https://www.warhammer-community.com/2024/03/29/warhammer-age-of-sigmar-what-is-the-priority-roll/ Double turn is still in.
Maybe it'll be less stupid now
depends how tight battle tactics will be if you can afford to lose any
I still think it's conceptually a terrible idea, but whatever
If what they're saying in the article is correct, the actual biggest impact it has is causing newer or less skilled players to be pubstomped at the whim of 1d6
I think double turns are ok for AA games but double turn igyg seems brutal
it kinda depends on the faction
I like the “whoever sets up first chooses turn order” tho
AA it can work fine yeah
in theory anything that is genuinely too ridiculous if it gets a double turn is undercosted
because the melee that most factions use to actually do damage is alternating
but uh. tbh. 40k solved the first turn problem by making the board absolutely full of terrain
I don't think that would work with aos
and if you get rid of double turn, you just have first turn and it's basically the exact same problem
the double turn is an advantage the second player has
that counteracts the first turn advantage
like that's why it exists
If they win the die roll
yeah it's a high value d6 roll but at least there's 5 times as many of them
I'll be completely real, if that's why it exists, why is it random
so neither player can entirely plan around it?
that kinda depends if battle regiments still exist
if most lists are one drop then you're rolling for first turn after you deploy
and not preparing to be okay going first or second is the exact same problem as not preparing for the possibility of a double turn
What’s one drop in this case?
It literally says whoever sets up first chooses turn order
sorry I got that slightly wrong, you do deploy then choose turn order
I was thinking of previous editions of 40k
There’s iirc a lot less shooting in AoS so it’s probably less nasty than it was in 40K
in theory that's the point yes
But I remember 40K being the game of extremely cowardly deployments haha
shooting and magic is supposed to be much more highly priced
Just in case you went second
or like fights first as well
cause most people's damage is in melee, where you alternate fighting
the double turn is a tempo/maneuver advantage but doesn't actually increase what is meant to be the main way of fighting
I'm not saying the game has always been perfectly balanced and achieved that
but any mechanic can be bad if the game is unbalanced
Ok I can see how that can offset the first movers advantage
like in 40k if you don't setup the board to be able to essentially deploy entirely out of line of sight
or really even if you do you kinda have the same problem where an unskilled player can just be stomped for deploying wrong
but in the case of aos the mistake is in overextending rather than deploying kinda thing
Isn't AoS fight phase like in 40k, where one side does all its attacks first, then the other one does?
lol no
even 40k isn't like that after charging
but aos doesn't even have chargers fight first
I mean per combat, my friend
per unit sure
it's not simultaneous
but in aos its rare you're gonna be able to achieve anything only sending one unit to fight at a time
yeah and multiple fronts
Makes sense
like if you fight on only one front you do have an advantage on that front
but then you're cedeing the others to your enemy so
I appreciate you explaining this, Penny, but it hasn't changed my mind on the mechanic
that's fair
Its a band-aid fix at best and something that actively drives players away at worse
I mean I like igyg and would hate to see it removed so that's my perogative lol
like it has a lot about it that sucks but
so do other things and it's nice to be able to rotate games to escape each one's jank
That’s fair
I mean the tau are a reference to like modern millitary
The priority change in AOS is gonna come down to how battle tactics are handled in the new edition. Otherwise it's basically the same. Lowest drops picks first turn order, then rolling for the rest with ties going to the player that started the round. What I'm wondering, since it wasn't made clear in the wording they use, do you only lose the tactic if you choose to take the double? Or can your opponent for you to lose a tactic by giving you the double after they win the roll off?
Because that opens a fascinating opportunity for a player in a very defensive position to try to widen a points lead or close a gap by forcing their opponent to take a turn of reduced scoring. Alternatively it becomes more of a risk for an aggressive player whose behind on points to try to force a win at cost to their final score (which really only matters in multi game formats like tournaments or league play)
I know a new edition is coming but... how are seraphon for a first army/ game learning for aos?
I know that ultimately you get what you like and learn to play that though
Hobby cost too much money to get a training wheels army xD
If I frequented a game shop, training wheels armies would be the ones nice people let you run out of their collection while at the store
Depends on the flavour of seraphon you enjoy. Starborn (magic heavy) has a high skill floor while coalesced (tougher dinos) is much more straightforward in being a combat army
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This is the world’s largest collection of Orks! Owned and created by @geargutsmekshop. I wanted to battle against it with my entire Chaos Space Marine army. But doing an apocalypse ...
these star wars guys could fit right in as a guard regiment 
their planet has real shitty weather, send em to planets like that and bam
Because it's a flier it's generally knocked down a peg for having no OC and being easily targeted. I think it can do ok, but you're gonna have to work to make it worth the points per battle. It's cool as heck though so you know, I'd still take it
CW gagging noises
Venom for my Incubi
ohh, I like it
What do you do, black wash over purple?
Black base with white and grey slapchop, then purple speed paint/contrast!
Cool!
flyer issues but the world eater one seems pretty alright
does mortal wounds
World Eaters crusade force was what I was debating the heldrake over. I think I might go with exalted eightbound+chaos spawn instead.
Also debated doing world eater bumper cars (spam berserkers+rhinos) for the 1k crusade list but wasn't sure.
A flier in a WE crusade seems fun
And adds a layer of personality to the army
Even if it's not particularly an amazing unit
drukhari have cool stuff
Hmmm.... Deathwatch vs Grey Knights vs Sisters of Battle for a crusade force led by an inquisitor? Essentially Ordo Xenos vs Ordo Malleus vs Ordo Hereticus?
Drukhari do have cool stuff.
I generally love how many of their vehicles and whatnot are pretty clearly, like, pleasure boats with guns bolted on.
sisters of battle
cause thats where half the inquisition models live rn
plus the generic inqusitor doesnt have a whole lot of flavour to be a specific ordo
so it helps to have more models to carry that flavour
Ok
There's inquisition models in SOB?
crusaders death cult
are more from the inquisition side of witch hunters
and used to be part of acolyte squads
I thought they were Ministorum
i mean theyre not not ministorium
Look as far as acolytes go, the Inquisition finds a lot of useful lackeys from all corners
like the crusader models were literally designed for acolyte squads
while the death cult assassins were their own unit but could only be taken if your army had an inquisitor or inquisitor lord
by contrast arco flagellants had the same rule but for priests
and penitent engines
The current SoB crusade WIP draft I have is as follows
990/1000
Cannoness, blessed blade, Inferno Pistol
Palatine, plasma pistol
2x10 battle sisters squad, heavy bolter+storm bolter
10x celestian Sacresants, maces+spear and inferno pistol on leader
2x10 Dominion squads with melta guns on 4, simuralcum, and inferno pistol on superior
1x5 Zephyrim Squad, banner+plasma pistol on leader
2x castigators, autocannons+storm bolter+hunter killer missile
What would you suggest swapping for the no-name inquistor?
canonness probably
Cannoness was going to be paired with the sacresants but ok
shes um
idk shes just not as cool as the palatine rn haha
if youre happy to use legends you could also do terminator inqusitor + grey knights though
also if the inquisitor is leading I think a palatine just makes more sense as a 2nd in command
Didn't know too much of SoB Lore so ok
What really is the difference between cannoness and palatine?
Also I know regular sisters aren't the best right now but is heavy bolter+storm bolter good to go with or should I do flamer+Heavy flamer?
basically the same deal as a captain and lieutenant
battle sisters are pretty good at holding backfield objectives and the heavy bolter is quite nice for doing that
got the range n stuff
also looks awesome
but if you're taking two Id probably just take one of each
synergise as they level up in crusade stuff n the like
Alright
arco flagellants were from Inquisitor first, IIRC
Unless you count the Inquisitor model, anyway.
Oo I'll try my own hands at a SoB crusade list
Feels decently balanced
Sisters novitiates the weakest link of course
But I like the idea of the faith filled fng's looking to get a bite of the emperors enemies, led by a zeal filled dogmata
With the saintly example rule, so if they get targeted down hard, the opponent hands me d3 miracle dice
Lucky for the guard players that max squad size is only 20 these days
This is my joking "let's bog down angron" list in response to the meme. Note this isn't a serious list and is more of a test of how many guardsmen can fit in a list.
2000/2000 points
1x commissar
6x20 cadian shock troops
6x20 infantry squads
4x20 catachan infantry squads
1x10 catachan infantry squad
1x rapier laser destroyer battery
330 guardsmen is the maximum amount in a 2000 points list. Catachans are the cheapest at 5.5 a model while all but kriegsmen are 6 a model.
It might do ok at point scoring lol
That is an army that would have to actively work to not score points.
Everyone will hate the game, including you lol
I wonder if you can put more gaunts or guards in a list?
Also considering if you save your CP, you can get some of the Guards that die to come on back. You don't win by drowning your foe in gunfire, you win by drowning them in your own corpses and keeping them bogged down and away from objectives/secondaries.
Also if you go into this with the mindset of massed Human wave tactics the comissar does seem very fitting for a leader.
Catachans are 5.5 points a model
Infantry/cadian shock troops are 6 points a model
Kriegs guardsmen are 6.5 points a model
Neurogaunts are about 4.1 points a model
Termagaunts are 6 points a model
Hormagaunts are 6.5 points a model
Gargoyles are 8 points a model
So yeah you could build an all guardsmen army and easily outnumber an all gaunt army thanks to points being cheaper overall and the reinforcements Stratagem. Turns out mankind is the unending swarm and not the tyranids.
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https://youtu.be/oQpGI_M1ogk?t=271 meant to reply with this
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I mean with most forces by the time by can chew through one 20 man blob you can move another into its place an possibly replace it with another using reinforcements.
I mean I'm pretty sure it'd be next to impossible for 2000 points of knights to kill a majority of this army or maybe even half of it.
Correct.
I mean unending swarm also has reinforcements
It does? I must have forgotten about it.
and realistically the detachment ability n such more than makes up for not getting catachan
the biggest struggle is generally just taking control of the midboard objective
or you just go crazy and take 60 neurogaunts
