#Warhammer and Such
1 messages · Page 53 of 1
https://broheim.net/downloads/resources/Hired Sword Compendium.pdf#page=35 Stat-wise pretty weak, but got some decent spells.
Dogs are good for the first...maybe 3 games or so, but once the rest of the warband gains experience they quickly fall out of favor.
They never get experience so they never improve. A S4 A2 missile for like 15 gold crowns isn't terrible early on, mind.
mm
Ah sorry they don't get 2 attacks
makes sense
M6 means they zooooooooooom though
Meanwhile, skaven.
Undead wolves are terrifying.
ws 4 and i 4 too. start out better but never progress
Yup.
oh jeeze those are some fast dead dogs
Yeah they're horrifying on the charge because that's just 18" forward, right in your face, oh sigmar I don't have a throat any more gurgle
let slip the dogs of war indeed
BUT they're 50 gold crowns, and warbands start at 500gc for hiring/equipment. And that's a lot for something that never improves.
Undead warbands have serious problems because yes, the vampire is a goddamn blender and most things in it cause Fear, but 2 out of 3 of your henchmen don't gain experience and your other hero choices are the necromancer (weak) and dregs (even weaker)
Ghouls are your only henchemn who can gain experience but their stats suck. They cause fear (not shown), which is something, but WS2 is a bit rough later on.
And also, see that "never carry equipment" thing? This isn't something that would normally come up because henchmen can't use equipment, which is a separate gear category and is things like rope and hooks, poisons, etc.--that's just for heroes. And usually a henchmen who becomes a hero gains the ability to carry and use equipment.
Ghouls though? Nope.
Can't use weapons or armor, can't use equipment. Why? Because fuck you I guess.
This is one of those weird bits of vague rules that got addressed by the devs with the ever so wonderful "it says can NEVER carry any equipment" which. sucks! You can sort of get around it with a hero ghoul by getting the "wield any weapon" skill, as specifics > generic when it comes to rules, but not even being able to use a goddamn rope to climb shit feels awful and I think most people just houserule that away.
ooof
i had hoped cursed city was a revival of mordhiem
played a lot of frostfall
not frostfall
frostgrave
Very neat! I also enjoyed the Wolf Priest having a spell that might just turn him into a wolf permanently, but he can still gain experience as he's not technically an animal
I had a pretty good time with the mordheim video game when that came out, until I realised that every AI warband was randomly generated, so any permanent damage I did to them didn't matter
I can take the threat of injury of my roster as long as my opponents are also going to be held to the same standard
There's a lot of jank to Mordheim, and while I love it despite all that there's definitely parts that need to be addressed for any group looking to do a campaign. Stuff like that, the disparity of power wrt dual weapons, armor being overcosted, slings being busted, etc.
Yeah, the game honestly should've just allowed for a multiplayer campaign mode so you'd have just...y'know, a PC version of Mordheim.
I like the look of shadow elves a lot too
though I think Ive heard theyre a bit much
I just like their magic options haha
I think I read that they overcosted armor on purpose because they didn't much like it for the Vibe?
But that might've been some baseless speculation
Speculation, but also GW just has never been good about writing rules and I think unless there's evidence otherwise, that's people justifying after the fact.
Shadow Elves are routinely banned in most campaigns and tournaments because they cost as much as a basic human warband with way better stats.
shucks
Well, okay their heroes are a little more expensive but still.
Of course, while they are incredibly broken, dwarfs are also incredibly broken but most players don't seem to mind that (gee I wonder why)
pff
Honestly dwarves might be worse because they're just so goddamn difficult to take out of action.
I think that may be because they're chillin below eye level. 😛
I mean also entirely possible.
T4 baseline in a game where average strength is 3, and are immune to the special rules for hammers, and can only be taken Out of Action on a roll of 6 instead of 5-6.
in their defence it was before game design was invented
Sure, their move is 3 and they can only have 12 people, but most warbands don't go above 12 anyway.
;P
Also one of their heroes just encourages mass crossbow spam.
These skills are bullshit.
How else do you send a message to the Skaven?
Anything outside the base book was kinda
ehhh
balance wise imo
tru
Undead, as mentioned earlier, but Skaven could just fill the board with bodies using super cheap slings to spam rocks directly into people's faces.
I have literally houseruled things for balance reasons every time I have played Mordheim since it came out.
Most people do, yeah
It’s also some of the most fun you can have in a campaign game if you do.
Not because it is a good game, but because it’s a fantastic narrative engine.
Mercenary warbands have 3 choices, one of which is really good at leadership and shooting, the other is being rich and finding rare goods, and the last gives...strength 4 to heroes and that's it.
Which isn’t bad but isn’t as good.
And yeah Mordheim does amazing narrative but you have to me careful with what you allow and what hosuerules you're using, and making sure everyone is on board with it and not being a sweaty tryhard.
Also warbear.
There's some warbands that just need some minor adjustments to balance them out.
Like Carnival of Chaos is busted but it's busted because of Nurgle's Rot; remove that entirely and they're manageable.
I played Undead back in the day and it really is "The Vampire (&co)"
One dude gets infected and it can potentially infect the rest of the warband
A couple rushes from the Wolves, Dregs are just there to grab the Warpstone, zombies screen and tarpit
I've played one game of mordheim when I was a teenager as part of /tg/heim. I was playing Pirates, who I think have a somewhat dubious origin rules wise
As far as I remember, I took lots of guns and shot the shit out of a witch hunter warband
Oh, pirates are "unofficial" but they were published in Town Cryer so they're like. quasi-official?
Reasonably fine as far as warbands go.
https://broheim.net/warbands.html They're Grade 1b, which is unofficial but considered professional quality so most people allow them.
Fair, that's probably why they were allowed!
Hail-hail the Great Horned Rat! Let me show you a fast, beginner-friendly, effective way of painting up your hordes of ratkin, just in time for some new Skaven releases!
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Sha...
this is taking to my crisis brain
It feels like it's custom tailored for the crisis mind tbh, pretty good
I'm guessing it's gonna be mass fusion gun teams with the coldstar
Maybe with the plasma/ missile teams to supplement
hes fire warrioring
Is that fanart of the PS2 game? That's the only reason I could imagine drawing such a badass fire warrior
I am in agreement non-space marines one handing a bolter is impossible unless you are THE FIRE WARRIOR
ye gyrinx
Space Cats!
Necromunda Escher have multiple space cat units
i was just staring at the mini. and was just wondering. all the other darkoath minis have women sprinkled in them. so would the chieftain mini would have looked ok as female instead of just male by just changing the chest and keeping everything else the same?
【QRT of Dicey June - comm open (@DiceyJune):】
'this is what all chao…
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rewarded by the power of chaos
tbh while this mockup is nice id probably juxt try to greenstuff nonsexual titties on
cuz bare chested ladies are kick ass
i appreciate how shockingly subtle this joke by kirioth is until you look in the comments lol
okay am i going insane or has the shape of the chainsword slowly softened over time
your brain stops filling in the gaps as you realise how incoherent the image is
I'm not sure what you mean by "softened"
hmm I haven't really noticed that
oh chainswords in general
lol yeah
to be clear this is kirioth taking the piss
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Lyrics and melody by Ethan Song:
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Rylanor and Vistario as George Hoctor:
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Fulgrim as Cpl. Corgi:
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Thinking about Rylanor again
Wasn't stringstorm a groomer?
I feel like a lot of things happened in a short period of time
yeah it came out that he in the past was grooming
though he claimed he had begun to "improve and make amends tm"
ohhh dope
nice!
Oh Jesus I didn’t know
I’ll delete the video if you want
Realized admech have hell of a lot of cac
Cav*
Easier to run almost fully cav armies than guard
Though I'm partial to the dunecrawler
I don't have a full plan with it, but I figure if I ran an admech crusade this us a test for it
Apparently end teaser had rat chittering in the background too lol
Also the lightning flashes green multiple times lol
I'd assume that's stormcast Ngl
Boy yeah excited to finally be able to collect the rats
so the stormraven is a recent hallmark in comp play for SM?
which i would not have predicted
I think rats will mean I can trick my parent into playing AOS haha
oh shit really
what's it been doing
darkshroud covers the stormraven, letting it deliver a dread and the sternguard somewhere good, also ironstorm lets you threaten an auto explode with the stormraven, it looks like
wild
Biblically accurate stormcast coming
Ironstorm is the IH-themed one with vehicle buffs, right?
Yeah
Long shot, sanguinor
primaris lieutenant
Is this the first rumor engine we’ve seen with visible paint?
I think they usually are painted
it's just they're grayscaled so it's not obvious
like the camo on this
or these bottle effects
or just the sheer value difference in the metallic trim vs the painted body
Ok yeah not that rare
I very much enjoy a self contained stormraven task force
each little, self contained unit with their own support structure
air cover, the squad, and the close walker support
That's a fun detail
That is nice, ye
So anyway I think I got an warhammer 40k achievement in real ife.
I made a person get the same mood I was in and is going to buy a whole new army because of it
Where is my commission, GW
You'll get it with your next purchase :)
gasp
0.01% discount on my next purchase!
What a steal!
You get one (1) free monthly mini!
if it is the sassy nurgling, I am set for life
It's the goose.
Then their family is set for life.
dang
Centaur dreadnaught
I forgot about those
Stroika 1 ...
https://www.youtube.com/watch?v=UuUbLsgrtH0
The ork turn 2 is pretty great
James Jones vs Space Marine Steve! Nuff Said.
Space Marine Steve's Space Wolves are nothing but aggression. James Jones took a look at the recently updated points and is trying out a few units he has had on the shelf. Unorthodox and unpredictable.
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ork boys with a boss effectively wipe a squad of outriders, a squad of infiltrators, and an invictor
a bit of a shame that the morkanaut goes down in a round, but it IS a big target
James's beard sure is...something.
oh no the LAM's from battletech are infecting 40k
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In a world where savagery meets athleticism, three new teams are preparing to take the pitch. Introducing for the Cutiemals range, the "Bampire", descending into play with a touch of innocence and mischief. They are tiny bats, serving as vampir...
she cute
Are there any good resources on lists for kt out there?
So I never looked at the prices for other armies that much and I'm surprised at how much the average knight army costs to buy (from gw) compared to other factions. I compared how much a couple of my knights lists would cost compared to what my friend paid for a genestealer+baneblade army and was surprised.
Never really clicked until now
Yeah Knights aren’t too bad all things considered when looking at full army costs.
Most of the lists I priced out were around $650-750 (using gw base individual prices) before taxes depending on what you get (not factoring in cerastus knights) meanwhile my friend said he paid about $1100 for his gsc+baneblade army.
Some Admech lists can be 2k
Still find it funny that for nearly the same price you can either get good ol' porphy or 14 armigers/war dogs. One giant 700 point model or a 2000 point chaos knights "dog park" list (with extra war dog) for nearly the same price.
Oh, that is pretty cool
ye
Too bad it isn't used for wargaming terrain yet 😦
Has the one man army Kais entered the battlefield once more
So like, what are the differences between the operator marines? (I don’t remember the armor names, but those more lightly armored dudes)
Like they have 3 main basic troops, but I don’t get the point of the grapple one vs the normal melee one
ive wanted some heavy infantry for tau for years
some terminator esc, get in and stick in troops
but they would be so specific of a nieche filler for tau that they would probably be auto included
Crisis suits are pretty TEQ, aren't they?
goes to check
Okay Crisis suits are basically faster, better armed, and more expensive than a basic marine Termie, while slightly less tough
in smaller squads and in absolutely MASSIVE models and bases
and cant punch their way out of a wet paper bag
Crisis Suits don't really have an easy comparison with space marines
I think their closest stat block is probably the attack bike or something
I was reading some TSons lore and now I'm wondering if I could paint up some of my heresy marines that way
it helps especially that Ahriman is in plastic
But oh! Only recently I was mulling over making a world eater allies for for my Alphas! 
Choices, choices...
still thinking about looting a dreadknight for my space wolfs, biggest struggle is the fact they made it without leg articulation 
What were you thinking of using it for? As a stand in for a unit or something that looks cool?
https://www.reddit.com/r/Warhammer40k/comments/ow5sda/how_do_you_pose_a_nemesis_dreadknight/ It's not too difficult to cut and repose.
he will count as Logar Grimmnar on his chariot
since they got the same base size
I think the biggest issue is that you'll have to cut the power cord in the back there, as it simply won't stay put if you cut the knee area for a repose.
Luckily the feet are ball-jointed, that's one less thing to worry about.
Lotta hobby saw work
https://bolterandchainsword.com/topic/226502-re-posed-dreadknight/ Old post but there's something of a step-by-step guide further down.
Please note contruction guide is a few posts down B) So I love the model but dislike the pose GW have chosen as default. I had to chop every joint in the legs and a bit of fiddleing certain hoses and pistons, but I managed to get both walker and pilot into a position I was happy with. Its basical...
Naturally, since photobucket is terrible the images have to be opened up in a new tab now.
reading it made me realize that the pilot is attached to the legs, thought it was more just hanging from a harness, takes away the appeal a bit....
hmm, 2 grand master knights and 3 dreadknights are 955pts 
Late here but the Reivers are the grapple ones, their battlefield role is as terror troops that primarily operate behind enemy lines for extended periods. They're meant to sow confusion and terror by conducting raids and strikes against targets of opportunity.
Infiltrators I think are meant to be more traditional stealth/scout marines and also come with tools to improve their ability to operate independently.
Incursors, as far as I can tell, are like force recon/raiders
Thanks, the Phobos guys have always been kinda confusing to me
I did another wolfspear themed lists
Also, according to the (sometimes arbitrary) Codex classifications, Infiltrators are a Battleline unit while the other two are Close Support
Mostly in phobos
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Neat
Are there any resources on good lists for kt out there?
There's not a ton since listbuilding isn't as important
I usually just ask on reddit
Ok
new kroot are very cool imo
very skirkmishy without being a mass "everyone gets stealth" situation
if only the greater knarlocs where here to see it 
also wondering when this spring the orks will arrive 🤔
really hope the death skulls inspired detatchment is more fun then 9th
random but i still love how much of a thingamajig the leaked skaven model is lol
"IF YOU'RE SAYING I PLAY FAVORITES, I DON'T. I LOVE ALL MY CHILDREN EQUALLY"
earlier that day
"I DON'T CARE FOR LORGAR"
Might aswell keep on posting the old stuff for now. Done in 2016. This is the key art done for the Dvar Faction for Age of Wonders: Planetfall by Triumph studios, published by Paradox Entertainment.
Characters designed by the team but tweaked for this illustration by me. Mining Terraform machine design by yours truly. Art direction by Lenna...
hi warhammer thread here's a meme i made in 2 minutes, enjoy
lool
direct links to art
Gettin' an itch to make a KT-sized boad.
https://www.ebay.com/itm/296289279482 I saw this listing and thought "yo that whips ass" and my brain went "you can make this you know"
Necromunda game board
Ridiculous amount of GW Necromunda terrain sets included.
Led lights added from woodland scenics.
IVE MISPLACED THE DOORS, SO IVE BLOCKED THEM OUT IN THE VARIOUS PICTURES AS THEY ARE NOT INCLUDED
Fully modular
Painted to an incredibly high standard
Selling as no longer have the space
"You know how to make molds and casting"
Those are 4x4 yeah?
22"x30" actually
Huh
It's a lot more compact and home-friendly, comparatively, since that size can fit on a hell of a lot more tables.
Yeah, now that I’m thinking of it why did I think 4x4 lol
I think old KT used to be 4x4?
Since it’s pretty small by model count yeah?
Oh maybe that and playing Old Necromunda is the reason
Yeah, necro was 4x4.
That’s probably it
But yeah, kinda doodled some thoughts on it and it's entirely doable.
The hard part would be designing the squares to look suitably sci-fi/space hulk-y.
Is kill team meant to be entirely indoors or is that just the vibe you want
Just the vibe. It'd be mostly for Space Station Zero, which uses the same table size, but I'm sure I could use it for KT or other smaller-scale skirmish games.
https://deathraydesigns.com/product-category/terrain/scifi/deadbolts-derelict/ I'd probably use these for walls and such, since they're fairly inexpensive compared to GW and also look suitably good n' grungy.
one day when i have the space i want to make myself a dwarf karak board
idk what id really use it for but i feel thatd be cool to do
Inside or just the outside of the fortress? The latter is easier to do, at least conceptually.
inside
the extra crazy would be a both build
whichc would kick ass but be like a years long thing to do
especially with my lack of experience lol
Nah nah, extra crazy would be the outside, first floor, and then two or more floors underneath
gods
that would be kick ass
why must you curse me with this
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Because I too am cursed with terrain/table ideas I can't do.
i forever dream of the big trench table
reading through Kingmaker, having a great time with knight world politics
ANNNNNNNNNNNNNNNND its a cover for chaos
they gotta stop letting people do that shit
and this is like the one fucking entity that could put independence to the blade with how knight worlds work (on paper atleast the reality of them being imperial dogs is beyond them)
Saw some of the tau leaks and they don't seem that good to me at least.
Only one of each drone with no duplicates. Also from what I glimpsed it seems longstrike is gone.
Also crisis suits are at most 3 man squads now
Also only sunforge (fusion blaster suits) have an invulnerable save now.
missile pod had indirect fire?
Yep
also fusion blaster got nerfed to 12" at the start of the edition
Iirc
I think you're thinking of smart missile system
missile pods have always been direct fire
shield generator lock is silly
locking the support systems to the weapon loadouts is much worse than just weapons having different abilities :T
also apparently regular crisis commander is gone
The fact the only one with the Shield generator is the one that can't shoot outside of charging range makes me worried. Also the long range specialist (rifle+missiles) is going to get shot off the board as soon as it gets in any crosshairs.
I haven't seen any points costs but if there isn't a significant points costs reduction then this is really gonna hurt imo.
I mean you can jump shoot jump in the crisis detachment at least
we won't see point costs till after the full release iirc
Yeah
i am officially getting back into playing 40k after an almost 20 year absence and i am doing a Krieg cavalry based army. 30 rough riders (using death rider conversions) and maybe another 20 death riders. i don't care what's good this edition. none of you can stop me.
Any info on broadsides and riptides?
I heard that Stealth suits are even better spotters now though so there is a bright side.
stealth suits just have the tetra rule now I think
granting re-rolls to the spotted unit
Starscythes (burst+flamer) have only AP0 weapons but inceease guns AP by 1 against non-vehicle and non-monster targets. They're the only ones who can shoot after falling back.
Strike teams and breacher teams can take duplicate drones (except guardian)
so can commander
Yep stealths grant rerolls of 1s to hit and wound to guided units
ah so not exactly the same as tetras but competetive with them
No invulns on broadsides but riptides still have them
I suspect this in specific had to happen with the fact you can now take 3+3+3 units of crisis suit
I feel like a few ways of tau are gonna be more fun at the expense of no longer being able to play other ways basically
outside of legends
Think I'll stick to the sms on the broadsides to keep things at 30" range even if plasma rifles are deadlier.
Also I think I might pass on the crisis suits for now depending on the cost and focus on the bigger suits (broadside and riptides) but will have to see how points change.
Solflamer knocking it out of the park once with a 3D now with a mini of Nekona no less :00
the amount of detail and complexity of the model is crazyyyy and i think you guys should go check it out and support them over cults3d
https://cults3d.com/en/3d-model/game/nekona-maid-marines-primarch
Stormsurge still has invuln
How did the tidewall stay in yet longstrike was removed?
just realised the kroot lone-spear has an atlatl
cause the tidewall is plastic
pretty much
Ha
also only 3+1 detachments (kayuon, mont'ka, the previewed crisis one, the kroot one)
Didn't they originally promise 5 or 6 per army?
i think that only one group having the shield is fine, there are move shoot move stratagems for i think every detachment
that and also the crisis suits are rather tough as is, and it empowers the enforcer suit too
itd be kauyon, montka, retaliation cadre, and i forget the new kroot one name
im personally a fan of the 3 specific suit config datasheets, and dont really hate not having 3 guns per model
i think it curbs over-optimizing suits to ignore 90% of their options
i.e. only CIB and only shield gens exist most of hte time to most tau players rn
oh also penny, i think gw confirmed that any of the datasheets can dual wield a weapon on their sheet rather than fixed at one of each
montka detachment is probably going to be the competetive one again i think
with mass lethal hits and assault
though retaliation cadre kmight be tops as well with its focus on big crisis bombs
kauyon will probably take a backseat for more aggressive play
Oh I didn't think of that
I didn't see CIB mentioned anywhere in the new stuff so now we got Tau players going from all CIBs to no CIBs
cibs look like they're headed to legends
I think only commanders can take CIB and only one per model
and yeah they might be back to the old set up of commanders only
which is a bit funny
makes my kit make sense again
I think I might lean more towards broadside/riptide spam as well as leaning on breacher+Devilfish and stealth teams. Wonder if anything changed with pathfinders since the leaks don't have them but darkstriker's sheet confirmed their survival.
personally i think crisis suits will still happily occupy their niche, especially the fusion blaster one, effectively being faster, deadlier eradicators
the anti horde one will likely go unpicked fairly often, unless its rule is good
riptide is currently, havent seen new rules mind, still kind of a tank and bully rather than something that you can rely on to do a lot of killing imo
No crisis no problem
No changes to riptide
Truly a problem free list due to having no crisis to worry about... I'll see myself out now.
lol
I've heard people say that the anti-horde can somehow get ap2
i admit im also a bit pleased to have the spotlight on crisis broken up a bit; i think they deserved it after being in the backseat for a long time, but its been long enough
do they get the increased AP against closest target as their rule?
cause that might combo with retaliation cadre
for 2 ap
They get AP1 against targets in shooting but not against vehicles or monsters
ok yeah that combos with retaliation cadre iirc
meaning they can pretty efficiently erase low save targets
Below is the pre-codex "no crisis no problem" list I jokingly made in less than 15 minutes:
Ethereal (warlord w/ through unity, devastation, 2x gun drones)
Cadre fireblade (exemplar of the kauyon, 2x gun drones)
Cadre fireblade (2x gun drones)
2x strike teams (guardian drone+marker drone)
2x breacher team (guardian drone+gun drone)
1x10 pathfinders (2x rail guns, recon drone, marker drone, gun drone)
2x6 Stealth suits (marker drone+gun drone)
2x2 broadsides (rail rifle, 2x missile drone, sms and wss each)
3x riptides (ion accelerator, sms, 2x missile drones)
1x ghostkeel (raker+burst cannons)
2x Devilfish (sms)
2000/2000 points
Might swap out ghostkeel for a hammerhead and use extra points for enhancements or something else.
Thoughts?
Might also split one six man team of stealth into 2x3
probably makes sense to
Random but Im very excited for the skaven refresh
Always been a fave of mine and it'll let me finally do it lizards vs rats homebrew lore in aos lol
Kepe the ghostkeel or swap for Hammerhead and have 30 points to spare?
im generally not a huuuuge fan of hte ion accelerator even if its better to ex out elites
cause it interacts a bit worse with the nova reactor rule
the ghostkeel is a nice harrasment unit, if you felt you needed more anti armor firepower, a hammerhead doesnt hurt
I've got 3 in the list so maybe swap one out for the other? The riptides are the heaviest hitting thing in the list it feels which is why I'm hesitant to lose the ion and lose damage potential I think.
Lone op and stealth on the Ghostkeel is nice since I can use it as a spotter sometimes.
But the rail gun is also nice and gives good high S attacks.
Ultimately unsure and undecided
well, tbh, the broadsides are your heavy punchers over your riptides, the riptides are more mobile firepower imo
True
kinda forgot them tbh
If I removed the enhancement from the Ethereal I could trade the ghostkeel for another pair of broadsides...
Gives you more coverage, but I think 2 pairs is generally gonna be sufficient to sink high priority targets
And the ethereal with the trait maybe helps the riptides punch up
The Ethereal was going to stick with one of the strike squads while the Cadre go with the breachers. The 2nd strike squad would camp the deployment zone objective.
Honestly most of the infantry (minus breachers) and the Devilfish (once breachers are dropped off) will be used as spotters for the suits.
Kitbashed meself some Eightbound
As their regular models don't look freaky enough
Hell yeah! Where is the torso from?
damn this mf Angery
It's the eightbound but without the armor
Switched the heads out and schlapped on the extra arms for a trio of beautiful exalted babies
Eight unbound
New WFRPG bundle on humble bundle:
Oooo
Why can't humble bundle make their links smaller?
Core rules and enemy within stuff by thr looks of it
4th edtion
And some location supplements
Ngl it's tempting if only to get that whole adventure finally
I got the bundle from last year that also included soulbound and W/G stuff so idk if this would be worth it or is it?
Should I?
for pretty much any link besides YouTube, you can just ignore anything after a question mark
I mean neither of those are whfrp lol
Which is what this bundle has
The previous bundle had core books for all three: WFRPG, Soulbound, and Wrath & Glory.
Gotcha
Well it comes with all the volumes of arguably the systems best adventure path
And two full city supplements
oh, you can often kill the text after a ? in a question mark to reduce link size. The rest is like meta data on your path to get there
I see
hmm, how is whfrp unde? Like what would i compare it to as someone with fairly limitd ttrpg experience (think almost just Dnd 4e, 5e, pathfinder, starfinder, lancer, and cyberpunk)
It's a d100 based system iirc
So, it's very "traditional" in design, aside from a short-lived (and fairly poorly-received) 3rd Edition its mostly the same as the 1986 version.
It is, as Not Wallace says, percentile based so your skills and stats are always your base chance of succeeding at something, which you can try to modify; so it's fairly straightforward and transparent there.
Characters tend to be lower-powered (although this is sometimes overstated in The Memes, where the archetypical WFRP PC is a ratcatcher with Small But Vicious Dog in their starting equipment) compared to a lot of those examples. Progression is a pretty fun kind of balance between class and freeform, where your Career gives you some direction in advancement but gives room for taking other abilities and skills, and as you get more XP you can choose other career options for advancement.
Hey, the Ratcatcher is doing one of the most dangerous jobs in WHFRP
Did Small yet Vicious dog come from WHFRP?
It gets referenced so much in other rpgs I play
It's comparable to cyberpunk in a variety of ways tbh
Chunky salsa included
Both are d100 and you're playing like scrungos
It does! Part of the Ratcatcher career starting loadout.
lol cool it’s def something other writers reference often like the 10 ft pole
watching broken spear and these knights are a lot more manually controlled than they're supposed to be
good mechwarrior vibes tho
Besides Being a ratcatcher, in 4th edition you can also choose to be a:
Alchemist
Artillerist
Astromancer
Apothecary
Druid
Cartographer
Cult Magus of Tzeentch
Engineer
Hierophant
Lawyer
Magister Vigilant
Mundane Alchemist
Nun
Physician
Priest
Priest of Handrich
Priest of Solkan
Pyromancer
Scholar
Shadowmancer
Shaman Career
Spiriter Career
Ogre Butcher
Wizard
Agitator
Artisan
Beadle
Beggar
Investigator
Merchant
Rat Catcher
Townsman
Watchman
Advisor
Artist
Duellist
Envoy
Scryer
Noble
Servant
Spy
Warden
Bailiff
Hedge Witch
Herbalist
Hunter
Miner
Mystic
Rhinox Herder
Scout
Villager
Bounty Hunter
Camp Follower
Coachman
Entertainer
Fieldwarden
Flagellant
Ghost Strider
Karak Ranger
Messenger
Pedlar
Road Warden
Witch Hunter
Wolf Kin
Boatman
Huffer
Riverwarden
Riverwoman
Seaman
Smuggler
Stevedore
Wrecker
Bard
Charlatan
Fence
Grave Robber
Outlaw
Racketeer
Thief
Witch
Archer
Badger Rider
Cavalryman
Freelance
Greatsword
Guard
Halberdier
Handgunner
Knight
Knight of the Blazing Sun
Knight of the White Wolf
Knight Panther
Light Cavalryman
Pikeman
Pit Fighter
Protagonist
Ogre Maneater
Siege Specialist
Slayer
Soldier
Warrior Priest
Warrior Priest of Myrmidia
I do like the class system of the 40k rpgs
okay yeah wow
Are all those starting careers, or does that include advances? At least some off those feel like things that, at least back in 1st, would've been reserved for later game
I think most are starting while a few might be advanced but not sure.
Plenty of options regardless
Kinda tempted to plan out an end times wfrpg campaign now...
What's in that bundle though is one of the better long term warhammer rpg campaigns from what I have heard.
At $25 for what's included I think it would be worth it if wfrpg ever interested you.
It's also super easy to modify chargen to allow higher powered groups
Like as simple as let players choose their race/class and keep the xp bonuses
Have a party of a greatsword, archer, witch Hunter, pyromancer, and dwarf with some job and do a campaign where the skaven are the main foes...
i'm not quite sure if i'd classify necrons as endless fodder
there is a limited number of them, they just teleport away and regenerate when they fall in battle
oh yeah
though szarekh is probably the 40k character with the best chance of stopping chaos
there was that one video game where in the necron ending he just straight-up closed the eye of terror
Hey wait a second I know this one
how is 4e compared to 2 e?
Most of those are advanced
It's more or less a cleaned up version of 2e in allot of ways
So I don't actually have 4th, grain of salt.
It just amuses me to lay this out: the 1st edition ran from 1986 to 2005, 2nd was more or less an update of 1st and ran from '05 to '09, 3rd was a very different rules system (tokens, special dice) from '09 to '17, and 4th has run from '18 to now & was presented as a return to 1 & 2
& yeah WFRP works similarly.
Honestly that was a point of contention when Dark Heresy 1st came out, people were expecting to play top-tier Agents of the Inquisition like the casts in Eisenhorn & Ravener but the rules were for random Imperial citizens who'd gotten press-ganged into working at the lower level of the Inquisition.
Rules for actually playing the =][= posse were later and, IME, were pretty clearly not what the system was for.
nah I like the low power level
Low power does seem to fit with wfrpg
I don't know why, but I always imagine Nagash with a Skeletor voice.
Didn't say it was a bad thing
Oh yeah, I've had some great fun with it.
Just that I get some of the frustration when the devs cite Eisenhorn as the clear inspiration but then come out with "but like, you don't get to play the Eisenhorn cast. You might get to meet them if you're really really good."
Well I mean there are splats for when you reach that xp level. I just like that they give you the option to see and explore the setting at that degree of unimportance away from all the battlefields and apocalyptic events
A lot of the advancement in WHFBRPG are material in nature, since you need the trappings of the career to enter into it. So, to become a knight, you will need a stupid amount of money, or loot the right stuff from enemies, dead allies, dead strangers, living strangers, living allies, random passersby's, tombs, castles, banks, merchants, scribes, messengers, witches, wizards, sorcerers, prophets, holymen (prime source of holy relics should you need 'em).
Incentivizes adventure by making you start either dirt poor, or not rich enough.
I mean it's meant to do various levels
Hell the most famous adventure it has us you saving the empire more or less by the end
Whfrp that is
So, if I wanted to run a RP where everyone was Tau battlesuit pilots, what would people reccomend? I don't think Lancer would be super great for catching the feel of Tau mechs, but I'm not sure what would.
Instantly interested
hehehehe
I mean I'm down to run it for you if I ever get time, but I need a system
For... piloting battlesuits?
yeah
there's like
a tau book for it I think?
I might be misremembering
oh wait it was for rogue trader
yeah it was for rogue trader
I’m sure there is a homebrew for tau and tau mechs in only war
But even if there isn’t one for tau no reason you can’t reskin the normal characters as tau
I mostly wanna make it battlesuit focused
There are rules for stuff like scout walkers and such
It can def be supported
It’s weird how little the tau are portrayed in the rpgs
They haven’t also the vehicle system is kind of weird there
But I think a Tau focused campaign could be pretty good for getting people into the setting since they are still pretty heroic
honestly i think the kin might now be the best on ramp in that sense these days
like ill fully grant im biased
but like since theyre new they also have less like at the gate shit to know lol
and like deal reasonably with almost everyone
True I just think the angle of “we’re fighting to end tyranny and for the greater good” is a pretty straightforward motive to give players
i mean the end tyranny bit isnt really in there thats just sorta an assumption on the intent of "for the greater good"
cuz like ultimately they would be working/fighting as soldies that have been idelogically brain washed to an imperialistic manifest destiny militant society lol
like a tau wont just show up somewhere to trade with folks and not proselytize
but wtih kin they sorta run a whole gamut of motivations that are pretty normal and mostly always are willing to talk
like you can have hyper expansionist strong heads or pragmatic freelance mercs
etc
especially right now with how many gaps in lore they have
gives allot of free space for players to explore
also like you more or less can tldr the kin as space dorfs
that just happen to be like tube produced pseudo clones
Makes sense
while with tau theres not a super easy analog that most anyone playing a ttrpg is gonna necessarily know
Wrath and glory with the abundance of apocrypha homebrew
Has every mechanic you might need
The suits are played their as highly customizable suits of armor
Honestly Lancer might not be terrible, but there'd be a lot of adapting and adjusting
What were the other big mecha ttrpg?
I'd just go with wng
Beam Saber and one other that I forget the name
uhhhh
Could also use starfinder mechs xD
The MEcha Hack, maybe?
But I'd probably not do that one
Then again I think pinning down the vibe you want is a good idea
Individual body parts having their own HP
Cause the heroes mantle can be a frenetic armored core style situation
etc
Or it could be a bit more strategic and war like
I mean
mech vs mech combat isn't that common
it's mostly mech vs heavy infantry or infantry
and sometimes monsters
Or armor yeah
you're usually punching up or down
Never equal
But yes here you go
The crisis is really meant to be a take all comers platform
Loadouts are either role specific or generalist in the lore
A collection of Unofficial Rules. This collection of Wrath & Glory Rules contain something from everything. Various species variants (e.g. Beastman) are available in addition to Dark Heresy style homeworld options. Also, lots of archetypes, talents and wargear. Also interesting, some additional Ascension Packages, including Orks, Chaos Legions, ...
Wrath and Glory I can swear by being very fun
(I do wish there was a generalist set up in the new dex, with like either mixed loadouts and a bonus to split fire or each member having their own loadout)
If you start as some tier 3 battlesuits you're players are going to feel like gods pretty quick
@floral herald ran a marine game in it and it was a blast
I really wanna get a Wang game going for my irl party
They want to be space marines for sure
But I've not buckled down and started building anything
Dunno if any of the pre-written adventures are suitable
I don't really know how WANG plays.
It looks like there are Tau Battlesuit rules, at least.
I’m late but the vehicle rules in only war are… not great they’re ok but particularly for larger vehicles feel very stilted
I’m also going to sleep soon but yeah I agree - WanG covers this best
There’s some official Tau stuff and a lot of quality homebrew which I think covers them
Wrath and glory is the only warhammer rpg that successfully let's you do a power fantasy with little to no caveats
You can just be competent dudes
Yeah even at low tiers PCs are pretty capable in combat and generally capable
I think it’d handle professional feeling battlesuit pilots quite well
I want to do death watch for my players
But they'd all be knew to the system and some would be new to the setting
So scouts seem best
It's not a huge issue to say they're deathwatch scouts and promote them to full marines later is it?
Does that even happen in normal deathwatch? I presume they pick up veterans
Deathwatch only recruits veterans yeah
Though they may use scout like gear depending on the mission
Maybe veteran scouts would be the contrivance?
Also incidentally, it's a bit funny that if they recruit a space wolf scout they're getting an elite veteran rather than a greenhorn
Mmm maybe it'd just be easier to be a single chapter
But then then can't rp being from their preferred chapters
I don’t think that’s necessarily a problem
Which?
What's WANG's core mechanic?
The eponymous Wrath tokens and Glory... stuff? I think?
Stats and skills equal a dice pool of d6s
With every dice roll having a Wrath die with it
If you roll a 6 on the wrath die its a critical and if you roll a 1 it's a complication
Wrath is a personal resource you have for abilities and rerolls
And glory is a team resource everyone accrues and can use
I can't remember if 4 up is a success or 5 up
Them all being from the same chapter
Since it also means they can have deeper bonds
Hmm that's true
4+ iirc
I guess it'd just be a discussing on session 0 to be like, "Let's make up a chapter or pick one"
Cause we're definitely gonna fumble rules n stuff early on
Oh are there any good gm cheat sheets floating around for wang?
Prolly
Where do you usual dig for your Wang resources? Or just some Google fu
👍 me too, I'll do it in the morning probably
did anyone ever play this one? how is it?
I got it
reminds me when my mom non-challantly told my middle brother who her favorite child was, because he asked, like it was no big deal
Hmmm... Imperial or chaos knights for a narrative crusade?
Imperial.
They have better narrative goofy shit with the idea of knightly quests.
Whereas CK are just kinda boogie men a lot.
Then again 10th hasn't provided actual crusade rules for either, so feel free to do whatever.
Yeah that's what I've found disappointing about current crusade rules. No support for walkers
Paraiah Nexus really doesn't have much, at least Tyrannic War you could stomp around with the fun monster/walker rules.
List A:
Knight Abominant
2x karnivores
1x huntsman
1x brigand
1000/1000
List B:
2x stalkers
2x brigands
2x karnivores
2x nurgling (honest don't really like nurgle but 80 left over points) (might swap nurglings and stalkers for lone rampager)
1000/1000
List C:
Knight errant
1x Helverin
3x warglaives
995/1000
Let's talk through the new Tau and kroot rules with an overview of Codex:T'au Empire in 10th Edition Warhammer 40K...
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Surprised at only 4 detachments
But they seem like decent ones and not like eg. crusher swarm
Didn't they say at the start of 10th that each faction would have like 5 or 6?
I don't recall them ever promising an exact number but might've
montka gonna help broadsides reposition nicely i think
sad to see aunva, aun shi, and longstrike gone, but also i can easily see why aunshi and aun va were gone
I wonder how the points will end up. Will "no crisis no problem" actually have a chance?
I heard Crisis got weaker but retained their points
What about the other suits like ghostkeel, riptide, and broadside?
tbf you could already field effective lists with no crisis
one of the meta lists was a triple hammerhead build
but in any event, the crisis got "weaker" because they lost mix n match weaponry, so no more 3 CIB per crisis
also fewer weapons per suit
generally 2 per suit, and 3 specialized datasheets
tailored for anti infantry, anti elite, and anti armor/monster
im personally pleased at the crisis changes tbh
RIP 18 flamer (plus shield generator and double shield drones) crisis bricks.
ok but
The crisis are sick and cool
they are, and they're not less cool now, just less pigeonholed into a mono build because meta
lol
ive just been tired of "you can only take all CIB on every crisis, and you have to take a shield generator on every crisis. Otherwise you're compromising capabilities"
now there are purpose driven loadouts
which to me call out tau lore about crisis team configurations
which i liked already
With them cutting down on the customization of the crisis suits I wonder if they make any changes to the knight despoiler? For those who don't know the despoiler can customize it loadout as a combo of any of the questoris weapons (ranged and melee except the giant Las gun) and can take duplicates of the same gun (double gatling cannon or double thermal cannon for example.)
its possible they may refine the intended role, but iirc its meant to be a stand in for a lot of the questoris patterns right?
It's the CK equivalent to the Warden (gatling), errant (thermal cannon), paladin (rapid fire battle cannon), and crusader (two separate guns) but all mixed into one that can replicate or combine any of the above.
big under the radar change to sky rays for tau, their missiles got twin linked; and stealth suits give rr 1's to hit and wound while spotting
I think for knights, they have a fairly limited selection, but i could see them refining the datasheet into more than 1 with their own special rules. Hard to say tho
Rampager = Gallant
Desecrator = Preceptor
Despoiler = warden, paladin, errant, crusader
Tyrant = castellan and Valiant
War dog executioner = helverin
War dog huntsman = War glaive
Cerastus knights are identical
Abominant = nothing
War dog brigands = nothing
War dogs karnivores = nothing
War dog stalker = nothing
War dog Moirax are identical
If the ck get more variants then it might be an issue since IK hasn't gotten a "new" knight in a long while.
IK has nothing that CK doesn't have and equivalent of while CK has a unique questoris (abominant) and three unique armiger equivalents.
ik has canis rex and the knight preceptor
Preceptor and Desecrator aren't really equivalent
stuff like devastator equivalents don't get hit by the kit policy
havocs/retributors
so really there is no 100% rhyme or reason you can follow lol
and crisis suits aren't really like. anything new I guess. despoilers are just as at risk as they were before this
But yeah Preceptor is like the one unique IK (and Canis is a epic hero Preceptor)
and to be clear even the new crisis loadouts support options you can't build from the kit; anything dual weapon technically requires two kits to load out
cause you only get 3 of each weapon
True canis Rex is unique in IK but yeah no if you look at the loadouts Desecrator is the CK preceptor.
the las impulsor and las destructor are different weapons lol
and the desecrator can't take a multilaser
I guess they do have similar roles actually if the desecrator is armiger support
but the preceptor emphasises it a lot more
and they're not the exact same knight like the other options are
Whereas the Despoiler, Rampager, Hunstman, Executioner weapons are just renamed with the same stats except I think Despoiler has improved BS
oh they removed the preceptors whole deal
so they're even less equivalent than they used to be
weird
Yeah Preceptor's mentor ability in 9e got folded into Bondsman stuff for 10e
Assuming points don't change for them, is it better to have a third riptide or a third devilfish+breacher squad. Each option is 165 points.
depends on your detachment and needs
you get more board control with the devilfish/breacher combo, but the riptide is thiccc
both are good at taking on/clearing elite infantry, but the breachers are better at actually taking an objective
I was thinking about that earlier "no crisis (suits) no problem" list from yesterday.
yeaah, and its a little bit of a "what's your match up" as far as which is better
i think 3 riptides are a bit fun, they're limited in terms of firepower
but they'll be a fairbit tankier than a breacher team
if you're in kauyon, you might get better returns from the riptide
if you're in montka breachers may pay more dividends with mass lethal hits
Imo it's probably the best still supported warhammer rpg
But I'm biased
Kinda want to play soulbound as I've never tried it but heard it's good
I've heard some good things about Soulbound.
The others are all more or less good too yeah
There isn't really a bad Warhamms RPG, just some of them are more jank than others.
This also obviously varies with what setting you like most and what kinda game vibe you like
Tbh I'm inclined to say some of the old ffg ones are flirting with being bad
Yeah. FFG balance for the 40k ones was ah...more a funny idea than a thing they'd bother with.
Lol
Like those books had great fluff and art
But rules wise at least for me they were very much not it
Uhh I just hope wang gets lov official rules eventually
And maledictum adds rules for squats and the like lol
A lot of DH1E was Black Industries not FFG, though its kind of blurry how much that matters
It's a distinction, but a minor one given BI stopped existing the moment the first book came out.
Was it that early? I thought some of the first supplements were also then
But the internet is a poor record of this haha
https://en.wikipedia.org/wiki/Black_Industries It was that early, yeah
Black Industries was the role-playing game imprint of BL Publishing, the publishing arm of Games Workshop. It was announced on January 28, 2008 that it would cease operations after its products currently scheduled for release are published.
Which is. pretty fucked!
Ah ok, though it looks like Inquisitor's Handbook might have been BI
Honestly with soulbound I'd love to play a knight of Shrouds or guardian of Souls.
If it wasn't for cairn wraiths being murderhobos (which I never am) I wouldn't mind giving them a try either.
I still really wanna do an all gloomspite thing in it
Looking at this list I have here of all the archetype options I think you could easily do that or a mix of anything else non-chaos.
Gods perfect model
Looking great!!
The marine favoritism issue I don't think is ever gonna be better summed up than in this image lol
hey two more seasons of kill team and we might get new ones!
id give a left arm for new fire dragons
i love the old dragons, espically the long barreled one
the monkeys paw of new kroot models
I present "Armored Khorne"
2000/2000 points
Kharn the swell fellow
Lord Invocatus
Master of Executions
1x10 Jackals (icon of khorne)
3x10 berserkers (2x eviserators, 3x plasma pistols)
1x6 eightbound
2x maulerfiend
1x land raider
2x rhinos
Kharn and friends go in the land raider while MoE and his pals go into one rhino with remaining zerkers in the other. Lord avocado is with the eightbound and everyone but Jackals charge towards the enemy with reckless abandon.
Everything, except the Jackals and avocado's eightbound, that can fit in a transport is in one and are taking those taxis to the enemy to spread the good word of khorne in a chorus of whirling chainblades.
They're not called party buses for nothing
ain't no party like a Kharn party 'cause a Kharn party makes no distinction between friend and foe
The land raider is a permanent mosh pit
As warlord of the army, Kharn gets the big party bus privileges while Moe has to settle for one the party taxi instead.
but what do you think of the list?
I think the transports protect them from getting shot up early, and they're faster than the zerkers. Downside is the zerkers you have need to be able to preform
Berserkers are just gonna need to do their job and cut things apart.
The problem might be monsters and other vehicles.
Too bad world Eaters don't have drop pods but yeah the issue with monsters and vehicles is also why I have a pair of maulerfiends and pray that the LR's lascannons can help.
Lrs lascannons definitely help for sure
I personally like land Raiders on the gk for the same reason, even if librarians are the prescribed anti tank
does kharn still kill people hes in a transport with?
Not actually no
I don't think there's any way to kill units still inside a living transport
If kharn isn't in engagement he does still kill a bodyguard unit if a leadership test is failed.
Does the unit really get smaller even when inside the land raider?
Seems odd
As far as I understand, because neither he nor his unit are on the board, they don't trigger those rules
Actually I don't see that rule on his datasheet, does he still do that?
Ah there it is
shame it was very funny
Found it
Still exists
My go at a heavily armored WE list
Without Angron anyway
Though he's often an auto take
he IS the beatstick after all
Absolutely a comet that hits like a truck, big ass target though
Yeah he does
Unleash the Hydras at him
Anti fly is surprisingly relevant at the table
that is remarkably funny
Czarn is gonna be a real fucking bastard to comvert
I've never done a chaos corrupted machine
This is the world’s largest collection of Orks! Owned and created by @geargutsmekshop. I wanted to battle against it with my entire Chaos Space Marine army. But doing an apocalypse battle of this size would require lots of help. So I enlisted some wargamers to set up the biggest game anyone has ever seen.
Things moved much quicker until I reali...
7386
Man I wan to like the ravaged star stuff but it's so incredibly busy
Mood
Imagine a soulsborne style game in AoS. What would be on your wishlist for things in that game?
I know a boss fight against a Lord of Change and maybe a mortarch would be cool.
Cygor
Yeaahhh I think a lot of third-party models overlook GW's big strength, which is readability
Even GW forgets that sometimes.
The plastic bloodthirster is a big model with some real shit silhouette going on, as does Archaeon's giant-ass model. Deathwing terminators had a bunch of little things glued all over them which not only made painting them a pain in the ass, but made your eyes kind glaze over and not know where the focal point is.
I mean I always was able to go “oh, terminator monks” with Deathwing
awesome
dat angry knee 👀
most notably at the start of aos and some chaos stuff here and there imo
like a big part of why ive come around on stormcast is gw realized the first designs were so fucking busy lol
that and they made them explicitly coed
on another note anyone here play battlesector the video game at all?
is it worth playing like non multiplayer? cuz i dig the basic gameloop and it looks nice visually lol
That happens to a lot of successor models I think
somewhat related. i kinda want the bloodthirster to get a new model
its always felt like the weakest to me of the great daemon models we have atm in terms of design
I mean, I don't think a new model will help in that regard. Unfortunately for ole Bloodthirster, he's just a generic demon in terms of design.
well i like khorne visuals
like the bloodlettesr may be my fave in terms of lesser daemon visually
and angron imo is the best looking daemon primarch model atm
i think its mostly i really dont like the head or pose of this build option for it
this ones pretty good though ill say
also the whip like ending in a eight pointed star kicks ass ngl
cant unsee the second one doing a impish dance.
i think it might be i sorta hate the mid flight build options for the model
I would probably transplant the wings onto skarbrand if I was to get a bloodthirster.
ngl i am very intot his one being like a chaosified balor lol
like im super into the whip with the chaos star at the end of it
I think it’s supposed to be landing but I can’t unsee it enough that I’m not longer sure
Bloodthirster doing a happy tip-tappy because there's people to decapitate.
I did do a cool raven themed greater possessed for my world eater army that are no longer viable in 10th, but If it was would I be really tempted to try and convert a lord of change
though not sure how a greater daemon would fit in thematically for a world eater army stuck in a underhive on armageddon.
Tbf a greater daemon is a pretty natural choice for a stuck or isolated chaos force
Since it doesn’t need “normal” supply lines just glorious sacrifice
me when I get sent to investigate a illegal servo-skull operation after people are found decapitated in the hive only to see they used them to build a really big chair : 
really wish world eaters had at least got chosen as a option, then I could run my LC termies as eightbound and more or less use my old army.
longstrike 😭 
What is MFM from that article?
points document
Only four detachments is kinda lame. They could have done a recon detatchment and a vehicles detachment too
storm cast looks like some Jodorowsky dune concept art
Munitorum field manual
Ah
Also the admech codex is out right
I think fewer good detachments is better than more ones with some real stinkers personally
Yup, to whelming response
Maybe next dataslate it'll be good
Btw when do new balance dataslates release usually?
I think they're actually pretty decent right now
At least in broad strokes
I think this is the newest one
I think its sort of notable that there's almost 1.5 as many factions with a negative win rate than a positive one in it
Which I think indicates that a lot of factions are ok but being preyed upon but a few much stronger ones
#paintingminis #warhammerfantasy #dwarves
Welcome to The Old World week! It's time to dig into some Dwarves! This old Dwarf Lord/Thane I rescued out of my backlog is the perfect model to show the character of the old style dwarves in Warhammer Fantasy! He is often named in top lists of models over the years and he was an absolute joy to paint ...
Where's the World Eaters? My boys? My goobers?
From sound of it 3/4 tau detachments are definitely good versus the 3/5 necrons, thats already an improvement
All kinda pends point values obviously but like atm the annihilation legion & obeisance phalanx got nearly no reason to exist
Definitely on the side of quality over quantity here
I've got no idea huh
Maybe too few people bringing them to tournies?
Blastphemy
Literally no one brought them, from what I can tell
Oh no they did
From what I can tell from this datasheet, uh
It's not good
huh? base csm are doing great
oh yeah hm
that's a big drop from where they were
I do love seeing that there was exactly ONE Imperial Agents player
shoutout to whoever that is
CSM were doing super well and then a bunch of factions got buffed and they got hit with a few unpleasant nerfs and they dropped like a rock
They also got a few important strats hit really hard
oof
you know it's a rough one when they drop under guard
that's no shade to Guard that faction's just always slightly suffering
I feel like a bunch of factions are actually doing fine, with those rates, noting that in a less competitive environment, the difference between top and bottom are a lot smaller imo
The margins are just smaller for competition
Yeah - I mentioned something similar earlier
When you have a "bottom heavy" winrate table it means a lot of people are balanced and being oppressed by the fewer OP factions
And half the armies are in a 49-46% win rate bucket haha
See, I don't think Stormcast were all that busy on release. What they were was 2Lorge and felt weirdly disproportionate; they've since given them more sensible proportions and look a hell of a lot better for it.
this is true: what the FUCK did Necrons get injected with
it's one of their detachments
two, actually
Oh is it two?
Hypercrypt Legion and Canoptek Court are both jacked up
I'd only heard about Hypercrypt Legion
I assume Nerfs Incoming level of jacked?
Probably
noted lmao
well I'll enjoy watching the day in the sun for my original faction
Like this is just insanely good
Here's the top win rates factoring in Experienced & Veteran players
interesting, I didn't know Canoptek was stronger
What
Like-
does this let you just, Deathmark Units around
And Canoptek
even Non-Deathmarks/Flayed Ones?
Canoptek Court has the highest player to winrate ratio
Which is less obviously strong but I assume just gives them a huge shooting steroid
And Necrons have the units to back it up - they've been like top 5 since 10e released
Hyperphasing especially is goofy because I've played around with flayed one / deathmark heavy armies in like, 8th
and the advantage you get regardless of edition of "Fuck you [TROOPS APPEAR]" is nuts
Yeah it makes their scoring extremely good
any unit too?
just fucking
Fling a destroyer at an objective's forehead
Goofy shit
well it doesn't inherently give deep strike to said units
yeah you need Monoliths for units to pop out from
but they have deploy from monolith and charge strat
and an enhancement that gives deep strike to a leader-able unit or character
oh ya I figured
but what is a "fuck you [TROOPS APPEAR]" necron army without a monolith
also good I like death marks please keep death marks unique
mostly just because their design is silly in the best possible way
It's a bit funny that necrons be using the grey knights Detachment better than the grey knights
tbf the GK one is actually more flexible
But GK are still kind of overcosted to the point of fragility so they can't score as well with it
But they are also pretty strong because of that stuff
Yeah I kinda chalk necron success to greater unit variety lending themselves more flexibility
that was def part of it. at the start they literally were just fantasy marines in terms of proportions all the way up to more or less seemingly being a boys club in terms of models. but also some of them went a bit hard on like bits of lightning ornamentations and etc. i think the really obvious ones are4 some old hero models with wild ass armor details and like the non organic winged stuff
i think yndrasta was in some ways them prototyping how theyd wanna do winged stormcast moving forward
cuz that little bit of organic colors/sculpt helps break it up imo
Yeah, those are very much part of that particular like..."age" of GW sculpts that were just a bit too busy/have awful silhouettes.
def
its when they i think really had figured out their 3d modeling to plastic pipeline and went fucking too hard in the paint for a bit
It's only in the past...I wanna say 4? maybe 5 years where they've hit a much better stride in terms of "this looks good and isn't just a god-awful spindly mess"
like yndrasta and the thunderstrike are very much embelmatic of them sorta finding a middle ground lol
her and carthalos are probably my fave character sculpts for the stormcast
really love carthalos and wanna convert him to a lady with just giant hammer
i do find it funny that the only variant builds are helmet and double grip on the hammer which ngl double grip hammer looks great
like this is peak "im an embodiment of sigmar the warhammer man himselfs will" imo lol
also ill say as well that i think reforging flaws are really cool as a fluff thing
cuz you can just do some wild shit like with mine where they slowly turn to stone lol
is there a good primer on warhammer fantasy lore
i know that chaos is essentially the same
and the Britonians are giant nerds
Honestly? Read Gotrek and Felix from the beginning.
i mean honestly warhammer fantasy is weird in that theres allot of lore and details all over from all the years its existed. but like its core what it is on a broad scale is pretty easy to tldr. but if you want meat theres lots of good stuff to look at in the wikis.
as for lore channels book of choyer is pretty good
and yeah gotrek runs through alloty of the setting so thats not a bad rec either
the warhammer fantasy rpg books have lots of good stuff in them too
Yeah it's one story that just touches so much of it that I think it's a good way to soak it in.
but like if you know like the basics of most tolkein derived fantasy youre at least a third of the way there to big picture grasp of the setting
and just sorta need to look at nagash and sigmars lore lol
and maybe briefly look at the war of the beard
for like super broadstrokes
cuz beyond that basically the only stuff the stuff this wont really cover is uhhh skaven, chaos in its varieties, and lizardmen lol
also if youre familiar with 40k you can sorta back port some shit to a degree
while distinctions exist greenskins are more or less the same in allot of ways
craftworlds are helves
exodites are welves
deldar and delves