#Warhammer and Such
1 messages · Page 52 of 1
Now they can ALL join Mark
I wonder if their space ships had taller doors for them or if they just ducked
giant helmets and all
g-
Good question
I think most thousons had psychic powers but they were minor
only the tippity top of the good psykers got power boosted
rest got dusted even if they were psykers
That sounds right
Yeah it was weak psychic and those without
to begin with they 'just' had a higher percentage of psykers and then like 10 years into the GC the majority had minor power awaken
suddenly
i am somewhat glad that it seems that the lov stigma has largely fadeed since they were mostly maligned mechanically and then got nerfed before anything got to gel
tau still have the stigma of being OP or unfair even to this day
with plenty of evidence to the contrary
Just want to jump on & say, yeah, this.
A couple lines about how Mechanicus couldn't figure out how Ork stuff worked & suddenly everyone's like "oh Orks are just playing Mage: the Ascension"
"But then why does red make stuff go faster" because it's funny.
Maybe the Adeptus Mechanicus aren't actually very good at things ever think of that
exxagerating the psychic field also makes meks kinda less terrifying
like
they're not just technology themed wizards
they can genuinely make super hi tech stuff from scrap
As a dedicated Khorne player, I just hate having to go through fields of gunfire.
I have largely the same reaction to the Imperial Guard: Bastards won't move closer to make my job easier.
theres no doubt they have strong match ups for sure, but they're nothing like the triptide/fish of fury era
Increasingly I think that ork tech is probably psychic powered the same way Eldar stuff is except it looks extremely inelegant
It's the same design principles, except one goes "Oi, wot if we slam some bitz together?!"
Also, my meme of choice for the Ork field of belief is Purple Orks.
Largely because it's fun, also because it can lead to fun color schemes.
Yeah I'm much more accepting of that one because it leads to really funny kitbashes and such
i wanna do ork kommandos with only their front's painted purple
Exactly! Why would they paint the back, it's not like they're planning on running away.
militarum guardsman sees an ork butt just hanging out
t'au and knights are both cool concepts, but not super fun on tabletop
it's an issue of pretty much any game where you can pick multiple playable guys
if your guy only does a single thing really well, the game often just comes down to "is your opponent's guy able to counter that one thing"
Tau at least don't have one trick though
There's a lot of armies as shooting centric as them
at a high level, theyre sadly a bit one or two trick, but in more casual games, they have more than a few playstyles
which i enjoy
especially with the new kroot stuff on the horizon
generally they're high level playis tetras, crisis with nothing but CIB, and hammerheads, probably some breachers in devilfish
i think ghostkeels see some presentation
I think at high levels most armies do not have very many tricks
yeah i think thats a fair assessement
official new antioch mechanized infantry sculpted by the amazing Wilph- Diverging Realm. Look upon these chunky lads ye mighty, and despair
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Trench remains such a good aesthetic
Anyone have the imperial answer to aerodynamics image?
Thank you
with kill team, isnt there like, a weird gap in balance between like two different types of kill teams?
like, compnedium and non compnedium iirc?
yeah generally speaking compendium teams are weaker
Though some of them are much weaker (gravis) and some of them are basically on the level of non-compendium (hive fleet)
kill team originally launched with a compendium that had the rules and a bunch of teams that used pre-existing models
then to have more products for customers to buy, they released new ones in separate boxes
which were of course more complicated and power creeped
tyranids and custodes are the two compendium teams that see some tournament play
but overall kill team is pretty solidly balanced
DG as well
oh yeah
Yall look what I found in one of my storage totes
Though I forget if those are a white dwarf team of compendium
But they're not a real compendium team anyway since they just made the plague marine kit into specialists
there isnt really a lot of power creep in kill team
post compedium is just straight up a different design area
but yeah, if you're not at a high level, any team can definitely beat any other team
DG are still compendium though
They are but the sort of "traditional" compendium structure is just basic unit types from the squad
admech harlequins gsc and thousand sons use existing kits and are post compendium
Intercessors too
a lot of people complain about tyranids not having a post-compendium kill team, but Hive Fleet is still the most fun team in the game imo
My flgs just got in like 5 boxes of Exaction Squad
I'm so tempted to make a poor financial decision
pff
I really like the Exaction Squad models
@floral herald @proud wing @jaunty dawn ok if i screenshot this conversation above and blur out your names to show to my friend whos getting into kt
yall explained it better than i could
I'm good with that
sure
they can be either the best pure melee horde team in the game if you want to turn your brain off, or the only 2APL elite team in the game if you want to be very precise with your actions
yeah, go for it
I wanna play more kt
I will also that that Compendium teams are good "intro" teams since they use models which people who already play 40k likely have and tend to be simpler
yeah 100%
and honestly i think kill team is probably a much better starting point than 10e
since you only need one box of ~10 models to paint for a 40 minute game
Yeah the barrier to entry is a lot lower
instead of needing to commit to a hundred models for a two hour game from the start
(and it's just, a much more fun game, in my opinion at least)
kill team also has a much higher concentration of dogs and birds in their models
true
easier to pivot if you like a faction less than you thought too
Yeah there's relatively few "faction mains" since its fun to collect teams
Not as much of a barrier to entry.
I wish boarding actions got a bit more 10e support
I wonder if 40k comp would be very different if it allowed for a "sideboard" of units you can swap to per match
It’d change it a lot
So question, if the legends units are fully stated out why aren’t they usable officially?
Big reason is GW doesn't want to sell the models anymore.
at gw events; ostensibly it's because they have no intention of updating the points if anything is fucky
at other events; see gw events
That too.
outside events; cause people are silly, frankly
"If you still have this model there's technically support"
like they might've had less thought put into them but like
it's not like the mainline set of units is perfectly balanced lol
i dont feel like combat patrol is very balanced, and some of the new combat patrols are terrible value and/or starting points
looking at admech
still a bit bitter that they turned it into a horde faction
Ah they’re just, discontinued models that are still owned by people
i dunno ive seen the combat patrols actually played, and the games go a lot closer than a straightforward examination of their stats
but i do think like the overall value can feel a bit off sometimes
but in play at least, ive seen them generally played into fairly close matches
admittedly ive not seen all of them in play
"The Iron Warriors and Imperial Fists are the ultimate nemesis [...] the sad irony is that they are actually quite similar and if they fought together would be literally unstoppable"
-Majorkill
Warhammer 40k parody of Cenos infamous POOTIS ENGAGE // EXTREME opening
https://www.youtube.com/watch?v=lGJBUauU-CE&t=27s
#40k #warhammer40k #warhamm...
i want them to change reivers to use astartes shotguns
and give the reiver liutenant an astartes double barrel
Yeah it always surprises me how few shotguns there are.
Dark tide had a cool one when I tried it on gamepass
they eventually got a decent niche in that they reduced the initiative of stuff fhey hit iirc
but not in 7th so must just be a heresy thing
ah wait ws not initiative
but yeah its weird. theyre terrifying in necromunda
Jump pack marines dual wielding double barrelled shotguns would be pretty sick
Tbh that'd work great for votann jump troops too
I feel like reivers with shotguns at effectively like squads of doomguys
I'd love to also see a Catachan squad leader get a combat shotgun
gimme dwarves wielding double barrels with an underslung axe blade
A lot of this idea relies way too hard on the reiver Warlord surviving...
Maybe I should move the trait onto a Terminator captain
But have you considered double bladed axes with underslung shotguns
Let's get cracking!
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nod nod
or incursors, I'd take that too
I think the phobos units could have just used the different scout loadouts and worked fine
infiltrator heavy bolter
with a magazine and short barrel
effectively para-heavy bolter
give reivers a pyreblaster
or a ,ultimelta
What’s that from kit wise?
Sternguard
Ahh
i mean not all heavy bolters look like that lol
does fit that desciption tho
like sob ones are still belts and the shells even have fleur de lys
def
tbh i do like that ones look too
especially the gun shield
makes it look like they just ripped the thing from a gun emplacement lol
I wonder if an ammo bag stripped down heavy bolter would look good
i think making the weight look right would be incredibly hard
now a SAW style magazine fed heavy bolter, now we cookin
smh wheres my lewis gun style heavy bolter
lol
Yeah that’s what I mean
Outside of some basics like not having the cables and such to make it look lighter
Or maybe a combined ammo bag/battery with a cable to the back the of gun
I always kinda like those tbh
I like the shield more than the weird cage around the barrel
What are the cages?
This thing
I don’t mind it on the floaty fellas but it feels weird on the big heavy bolter to me
Actually I might like it more with a breaching ram under it
That would make sense
Honestly I’m surprised GW doesn’t use more underbarrel stuff for their guns
Guns on guns feels very 40K
Though I guess combi weapons are kinda that
Yeah though a lot of them are horrible hack jobs (I love them for this)
The differences between an under slug shotgun on a rifle and a gun that’s 50% rifle 50% shotgun
I’m honestly really surprised that GW hasn’t made a Primaris model with cathedral arch shaped picatinny rails
Picatinarius
Found by the Arch Magus Picatinaran
it seems like a barrel stand off, but there isnt a reason to have a barrel stand off because the bolter doubles as a bludgeoning tool and a flashbang
Yeah that’s why it bugs me
The heavy bolter is already extremely robust as a design
Space for the rocket drive to engage?
Though with bolters they’re still normal guns
Though I guess in 40K there is quite a bit that can survive a point black Bolter round
Logan hasn't gotten a lot of narrative presence of late
Comparative to Dante and calgar
But I think I'm fine with it cause the wolves as a whole have an outsized narrative presence
Time to do another Logan list lol
Simple and straightforward, mass elites, a lot rides on the turn Logan declares his big howl
Lethal hits on the wolf guard will let them tear up most anything
Logan and arjac derpstrike in, also a bit of a tac unit
Has anyone else noticed recently that our favourite Grimdark Warhammer miniatures have taken a turn for the adorable?
Well I certainly have and with the newest reveals, Games Workshop miniatures seem to be cuter than ever!
I thought it was about time I do a deep dive into the cutest Warhammer minis from nurglings to crabs, and if this new phe...
We only get proper dawi out of CoS right?
Neither fyreslayers or the air ship ones do the shield and axe vibe iirc
probably dispossed but they don't have new aos models still the old dwarf ones I think
I think the newest non fyreslayer/kharadron dawi model is the one in Iron Golems hah
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When ...
The accidental uwu speak with "intwrrogated " makes me giggle
Just casually serving the deathwatch inbetween games
Once again, the Deathwatch being basically a punishment detail.
they really said titus who
just imagining titus coming to knock on calgars door but he hears talking and calgar and tigurius are like "he is such a disgrace, we should remove him from the records entirely" and titus gets sad and runs away but then it turns out they're talking about leandros the whole time
classic hijinks
lmfao
I want to see a game about Titus serving in the deathwatch now rather than just more ultramarines stuff.
That was the original plan for Space Marine 2 actually
i actually don't mind the ultramarine stuff tbh
they're also like the traditional tyranid enemy
The thing I really mind is that Mark Strong didn’t return to voice Titus, the new guy just sounds wrong
Just “generic guy doing gruff voice” rather than a guy who just sounds like that
It never even occurred to me that Titus would be a primaris marine in 2
finally calling my leviathan box done
painted all the nids and they're even based technically. nothing fancy but clean
painted the marine sans half the infernus and the dread. gonna paint the dread as part of another project. loopholeeee
nids have been done for weeks I just got so bored painting marines haha
They also only exist in cos
the faction yes, but all the models are still old fantasy ones
I am glad they moved Abbadon's.. red hair thingy...to be on his armor
It looks like a party hat here
wait what
its still attached to his head with the new plastic model.
though the FW one got the same metal sheath for it.
now I wonder if the topknot is a banned haircut among loyalists 🤔
Oh look how happy he is after Cadia
you know
its kinda cool that thanks to their detachment
GK can do full terminator armies
and not suffer immensely in the mobility side of things
"Oh shit titus you're back we all thought you were dead that's a real bad on our end"
"also by the way we've knocked you down to lieutenant even though literally nothing that happened to you was your fault"
I mean what are they gonna do, demote Sevastus?
Of all the UM characters, Sicarius is by far the least deserving of his title
so yes
Sicarius isn’t the second company captain now though, he’s doing something off books involving G-man’s honor guard iirc
o
Oh wait, apparently Acheran is probably dead now
So ironically enough Titus might have an officer’s berth in the narrative present lmao
My low stakes conspiracy is that Space Marine 2 involves being promoted to captain at some point in the story now
"Oh joy I get my job back, greeeeeaaaaatttt"
Can lieutenants become captains?
I thought that was a kinda, non primaris job now
No wait Nevermind there’s so many primaris captains
lieutenants are probably gonna be the most likely to become captain of a particular company next yeah
It seems like a pretty standard promotion to me
The non-Primaris system is either promoting a senior veteran sergeant or member of the command squad
Though given how flat space marine ranks are I think captain is usually a terminal posting
lieutenants also just straight up used to be a thing
before primaris
until like 4th ed
you know, the lore concept of custodes is kind of weird
like, the entire raison d'etre of warhammer lore is "provide a reason for why any faction could fight any other faction"
but since the whole concept of custodes is "the best warriors in the imperium but they get completely wasted", they've fought to my knowledge exactly two battles in the last ten thousand years
I thought they were removed in 3rd Ed?
and then they were part of gathering storm
Or even 2nd?
in 30k and in indomitus era custodes are all over the place
They’re more active now but also yah I’m pretty sure lore wise they’ve literally never met the Tau and I doubt they’ve met the Votan
their like main guy fought in the new tyranid war
I thought lieutenants were in the 3rd ed codex but I misremembered they're just called leaders haha
Oh there was just a generic space marine character named that
Are force commanders chapter masters?- ah cool
leader is just 'experienced veteran'
So just sternguard then
so its like they're not really calling them lieutenants anymore but the concept was still there in 3e
starting 4th you had to take a captain librarian or chaplain at least as your compulsory hq
Could you just not take anyone in 3E?
sternguard wouldn't actually show up till 5th I think
you could just take veterans squads before then
Oh
I mean like in 4th you need a captain equivalent minimum to lead a force while in 3rd you could have a 'leader' be your hq choice
Ohhh
You needed someone they could just be kinda shit
But in 4th they needed to be at least a captain
ye
Also yah it’s very funny to make a 1 wound guy your leader
it's literally just a veteran statline haha
The person leading your entire army dead from a single las shot
veteran sergeant
You just grab like 10 of them and form a squad kinda
you could give him a command squad and the sergeant of the command squad has the exact same stats
but he does have slightly better access to the armoury
An extremely convoluted way of making a completely normal unit
Yah in 3rd Ed characters could just take like, whatever they wanted right?
uh pretty much yeah
like something would give you access to the armoury and then you could spend up to 100 points
some of the options are limited
like while any sergeant with terminator honors can access the armoury only the hq characters could take artificer armour
Thanks to the really strong IC protection that edition had it'd be a lot harder
What was there?
Basically leaders could join squads and you'd have to kill the whole squad first
I think the only way to bypass that in 3rd ed was the callidus assassin
Oh so like this edition kinda
scouts could take sniper rifles so they did exist
but idk if they did precision shots
No stronger, since there was no Precision tag
Ohhhh
were there no challenges in 3rd ed or anything?
IIRC no
damn
challenges came in 5th
Maybe in melee
Damn
Snipers had basically Rending (6s to wound denied armor saves)
and always wounded on 4
Still sounds super good
yeah I think its basically just the vindicare
Rending was very strong yeah
Genestealers and clowns also had it
But it was a fairly rare rule
Oh! Also the assault cannon
and culexus but only if the guy you're after is a psyker
oh independent characters didn't even need to join a squad in 3e to be protected apparently
that might just be a firing priority thing cause that was a thing
So they could just, didn’t have to
Those rules seemed so annoyed to work around tbh
yeah it's still a thing in necromunda and it's just not very interesting
Is it like, vehicles, infantry then characters?
it was basically just closest unit
and to shoot anything else you need to make a check
but also I got a 3e rulebook and yeah independent characters were just fully untargetable if they were within 6" of a squad even if they didn't join it
unless they're within 12" and the closest target
Yah maybe having a 1 wound leader isn’t the worst idea anymore
so kinda the 9th ed rules?
Yah just with the ability to squad up still
challenges weren't a thing but characters were allowed to specifically target people they were in base to base with in close combat if they wanted
sniper rifles actually did not have rending yet in 3e
but always hit on 2+ always wounded on a 4+ and had pinning
so one other fun thing about wounds though. anything strength 8 or higher would do instant death so it didn't matter how many wounds you had
salamanders got a special cloak that let them ignore this rule and just take wounds as normal
and then in 4e that becomes a generic item and the adamantium mantle is born
one of the other special salamanders rules was they could force the game to last another round haha
They had weak protection from target priority yeah, but everyone attached them anway
Or "attached" yeah
also in 3e the way they balanced indirect weapons was by making you guess the range to the target sjsisjbwgwjjwns
Guess Range was kind of cool
and the template landed atvthe range you guessed whether it was right or not
Honestly such funny game design
but also some units like stormtroopers had targetters; a special wargear that let you gasp. measure to see if you were in range before you decided to shoot their hellguns
once you used this ability however, you were banned from firing any barrage weapons until the next round
with any unit
it was very serious business
Stormtroopers screaming over coms “DONT FIRE THE ARTILLERY, WE ALREADY SHOT OUR GUNS!!!!!”
we know the exact co-ords of the enemy but we're not telling teehee
The imperial guard promote competition among ranks in order to foster stronger soldiers
Unfortunately this often leads to key information being withheld in order to win in petty competitions
they had funny masks at this time too
Big ass eyes
look at that jaunty stance on the left
OH GOD
range guessing
hahahaha
If you guessed incorrectly could you shoot your own guys?
3rd edition was a comedy game
but yeah that was one of the cool things about seeker missiles on tau. didnt scatter and hit indirect as long as you got a markerlight on the target
ALL HAIL MARKERLIGHTS
Oh yah what were scatter die actually?
A die with 4 faces of arrows
and 2 faces of hits
and you rolled it along with your to hit roll
and moved the pie plate in the direction
the arrow pointed
That’s very funny
in 3e you didnt even get a hit roll it always scattered. didnt even minus your ballistic skill from the d6 distance it scattered
So artillery was just guessing a range and then modifying that range with scatter die?
hahaha
so youd guess the range
Using artillery in 3E sounds terrifying tbh
Wait
Play the guard
and the artillery park
place the template at that range directly toward the target unit
then youd roll a scatter die and a d6
if you rolled a hit on the scatter it stayed where it was
if you rolled an arrow it moved as many inches as the d6 in the direction the arrow pointed
And then finally whatever models are in the template are hit?
yup
Shit was it really good for vehicles then?
I may be misremembering but IIRC seeker missiles were never guess range
Because they’re big targets and I know they didn’t have wounds back then
Seekers were just you ignore line of sight
Just a chart that determined what happened to them if they’re hurt
It's not that hard to estimate guess ranges from table dimensions
no you could only fire them using a markerlight yeah
Though I forget if 3e was one of the editions where you needed to land the hole in the template on a vehicle for a full power hit
always hit on a 2+ and didnt need line of sight from where the missile was coming from
3e did have when a blast only partially covered a model it was a 4+ to see if it got hit
Huh
didnt need a direct hit on vehicles no. just measured the side hit from the centre of the blast
large blast/ordnance weapons (they were synonymous at this time) had their own damage chart which was a 50/50 youd kill the vehicle
Oh huh
sorry that was also the case for penetrating hits. the difference was that ordnance weapons had worse results when you did destroy the vehicle
regular weapons it was like wrecked/thrown/exploded
ordnance it was thrown/exploded/superexploded
Now mind you, the Basilisk was still glorious in this time.
Ohhh
ap didnt affect vehicle damage at this time so the damage charts were pretty deadly of you did pen
instead of the jink saves they got later skimmers just straight up could not be penetrated if they had moved that round
It also was just if you didn’t have a strong enough weapon you couldn’t do anything right?
Like no matter how many bolters you shot
yeah
It would never pen a land raider
it was strength plus a d6 and you had to match (glance) or beat (pen)
Oh was AP 1 working better a 4e thing?
And if it’s less?
Ah ok
so against a land raider or a leman russes front armour you needed a strength 8 weapon just to have a chance
Cool in concept but in execution encouraged the worst kind of grognardianism.
open topped vehicles got +1 to damage so a glance would kill on a 5+ and a pen on a 3+
Every motherfucker learned how long their arm was from index tip to elbow so they could just "point" at a unit and "guess" with supreme accuracy.
and they took 2 hits if they got hit by a blast
that was mainly stuff like ork trukks
oh yeah definitely, I quickly learnt how long specific things were just to brain measure
for necromunda
or at least it got stuck in my brain that X thing was about this much long
Also my favorite (and I mean supreme hate) was the Craftworld Eldar book, specifically the Altaioc rules.
Check out that table on the right.
path-finders
ewwww
Your army is starting off either kicked off in reserved, pinned, or shot at.
I'd seen, more than once!, a whole army just get wiped off the field before the game even started.
suddenly understand completely where Inceptors came from
well not enmasse met them but theres lore about the weird custodes spies and stuff
so theoretically at least a few have likely been aware of stuff like that
on an entirely different note
while i very much like the update of the lov are to space dorfs in 40k i do think having like a retro lov kill team like this would be fun
like some sorta weird kin merc team
Inceptors also remind of these guys, though I think that piece above is also probably inspired by them
hell the lov codex does have art of a kin similarly kitted out like this
his legs are so anime
that marine has to pee very badly lol
this reminds me that it sorta fucked with my brain to learn that stormcast eat and sleep
Standard company is like what, 1 captain, 2 lieutenants, 1 chief Apothecary, 1 chief tech marine, 1 chaplain, 1 ancient? As far as officer staff?
idk why i assumed they didnt but like idk theyre weird magic lightning super soldiers
also as ref
ngl this piece of art still has some of the coolest lov art
though im still sorta salty at the bottom middle lady having a sword lol
Pretty much everything after the Lientenants is not formally part of the company but yeah
I really appreciate the grungly Kin on the right
I'm actually not sure if Apothecaries are organic or just attached
also the left is the oldschool retro space dorfs i was mentioning earlier
so seemingly sometyhing liket hose still exist
my absolute fave piece in the collage though is the kin on top of the ork
really sells the size difference
Long term expeditions or squats maybe?
and also the cool lady in the middle
For the old school I mean
i always assumed some sorta like long term mercs
cuz kin also live a fairly long time
sort of outdated but it looks like chaplains and apothecaries are organic and techmarines and librarians are not
also that retro kin smoking reminds me it still fucks with me not a single kin is modled with a cigar or something
(Though old sources are better since the amount of info GW gives on space marine organization shrinks with time)
like thats super easy to greenstuff but still
Is the retro kin smoking 3 cigs at once?
two i think
or its a fat flayed to fuck cigar
very chewed on cigard energy
or a mess blunt
ngl im going with messy blunt
cuz its funny
also this collage always reminds me of the future potential for stuff in the range ngl
for a while chaplains were basically the lt equiv of a company. had their own command squad and between them and the cap each led a demi company
Oh that's interesting, I didn't know there was an era when that was sort of official
on the right here and man they would kick ass
itd be a perfect way to also break up the more pragmatic looking equipment
and bring a bit more of the kin culture into the range
Can’t diss my boy
Cato has been going through a awesome arc recently
Need some second eyes on this part tho
Impulse bought some war dogs because my LGS actually had them in stock and someday I want to play CSM and/or chaos knights.
They look fun to paint once I get my airbrush set up.
Could do something with that empty belt area
Those Predator dreadlocks are some choice gs work, curious how you get that effect
you can get greenstuff rollers
Yup, a lotta tedious work with green stuff rollers
A menacing Master of Possession from an army commission we had the opportunity to paint in this eerie warband scheme.
Book your commission:
http://www.siegestudios.co.uk/get-a-quote
The green glow effects contrast really well to purple armour tone and who doesn’t like a bit of evil green warp…
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You can also use the ol' reliable: a plastic comb.
Now that’s what I’m talking about, hell yeah
God that's cool.
I'm honestly a fan of the sisters war suits
It's a cool unit
I'll make a couple sisters armies today
oh kroot preorder next sat
ominous!!!
SIGMAR LIED
EVERYONE DIED
"Sigmar Lied" but said like a young child telling on a teacher
first thing this made me think of is skaven, but I don't know if their existence is denied like back in the old world? 🤔
oh wait its a video
bells and thunder mainly
which are on the top 10 of skavens favourite things.
I don't think skaven have much aos lore
other than the necroquake stuff
yeah but I don't think the end lightning is skaven
it's more like stormcast appearing
finally, more stormcast.
it's 4th ed innit
"there wont be a 4th ed." Sigmar Warhammer.
and who is the 4th chaos god? the horned rat! everything make sense now.
i mean the horned rat is already stated as a fifth chaos god in aos
i mean they exist just still stuck in gay baby jail
yeah but the whole reason horned rat joined the great game is because slaanesh is indisposed to playing haha
i mean
aos pretty explciitly has redefined it to the big five more or less
at least for aos
He told me he would be back in 5 and took 7
he ascended to full god hood during the end times
"One of the good things about aos is Sigmar is actually cool, don’t make him just Big E rip off"
comment on saw on the insta post
and ngl i sorta agree with it
Yah but this to me reads as “a new faction appears that’s spiteful to sigmar for some reason”
And like
i hope this isnt them just incompetencifying sigmar so hes comparable to big e or something
He’s a cool dude but he’s done a lot to spite a lot of people
i mean fair
He was still a barbarian warlord in life and barbarian wargod in divinity
just idk sigmar lie being followed up by stormcast lightning at the end makes me a bit worried
i mean ill be real the only group sigmar like directly spited was the norsca more or less as my memory serves lol
I mean wasn’t the stuff we saw leaks anyway?
what stuff?
So it could just be a hint towards those new models
The new norsca equivalent
do you mean the darkoath?
Yah
those arent really the norsca equivalent and theyve been directly shown off
also we already know the deal with darkoath lol
Oh I thought they were a leak
it was first a leak then an announcement
I think darkoath are getting rules before 4e so they're not gonna be the starter box
plus not monopose haha
darkoath are cool but they arent really a norsca equivalent outside of both being barbarians of chaos lol
I think one of the big sigmar lies could be like why the alliance in the age of myth broke up
considering norsca more or less became slaves to darkness
im assuming it has something to do with the crusades
wait
theres a rat in the video
i may be reading too much into a rat existing in the video
but still
it might be that one rumor where skaven have figured out how to destroy souls including stormcast ones
which is something i think sigmar said was impossible
also like the very first frames of th vid are flashing with green light
and the current rumors and leaks have all been pointing to skaven as part of 4e rollout
Oh then yah this is absolutely skaven related then
Saying “Sigmar lied” is them taunting the stormcasts
That their souls are in fact very destructible
yeah
though im unsure how like actually canon sigmar saying that was impossible was
but if the whole sigmar lied thing is just skaven figuring out how to do some bullshit just to spite him thatd be fine
cuz theyve been doing that since the beginnings of warhammer lol
itd also be a fun way to make skaven the big threat for a time
cuz them being able to cause honest to gods attrition among stormcast means there power of numbers can come back into play
ngl i hope how they destroy souls relats to the doom bell
and thats the bell in this teaser
and why everything is shaking is its fucking up stormcast coming back
They found a way to turn their souls it even better warpstone drugs
lol
id love for the whole the bells are weird fucked up things no one can explain coming full circle
cuz not even the skaven full get why it works as memory serves
also cuz the doom bell model fucks
Stormcasts can already get caught and eaten by ogres when their soul lighting aways, won't be surprised if skaven found a way to use them as electricity
though its also talking about something having a price
which im unsure howd that would play into this
Reforging isn't actually coming back to life it's just a degraded copy every time? That's close to the "truth" anyway
well reforging flaw is like a known thing
Snorting crystal stormcloak
someone observed that this appears to be azyr
oh azyr is meant to be pretty much safe
that could be a spiteful lie
like
a skaven taunt or humans feeling betrayed by the promise of safety even if isn't entirely rational
maybe due to pushing so hard and fast with the crusades it exposed azyr to gnawholes somehow?
would also explain like the increasing focus on the order of azyr
since aiui they got their origins in purging azyr during the age of chaos
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There's also the bit from the Hamilcar novels of skaven reverse engineering the reforging process
They what
so it seems like this is directly following from the twin tailed crusade
wide screen video too
also unless this is a mistake I think this means a new tau combat patrol is coming? the current one has 5 datasheets
I can see them doing a ktoot centric combat patrol
I think they said something about a Kroot patrol box
There's an announced Kroot box w/ 26 models but whether or not it'll have patrol rules is still unknown
20 carnivores, 1 krootox rider, 1 war shaper, 1 flesh shaper, 3 rampagers
too many datasheets to be the one printed in the codex/datacards but they've been publishing other ones too
Yeah. Could also be a subset/intersection of the box, they've done that too w/ the SM one printed in White Dwarf, which is one character mini plus a subset of the Vanguard TF box
Very late , but i have to say it, i love it
That's a former drukhari right?
I know yvraine is one as well
unless every ynnari dresses that way
Chaos stormcast?
That would be greaaaaat -.-
It's likely skaven
Considering it would take allot away from the one known chaos stormcast that belakor caused if they became a normal thing
It is 200% skaven
Lol
GW is following up on all the model ranges in dire need of a refresh and Skaven are the clear candidate after Cities of Sigmar, which was previous
They have some gorgeous End Times stuff that can still hold up, but so much of the rest is ancient
Actually correction apparently eternus was a varanguard not a stormcast. Though he was then made into a weird not stormcast via the cursed skies lol
A new elite unit for the Skaven would be nice.
I imagine if they do gun for Skaven, it'll be a basic model refresh + a fair chunk of new stuff
The bigger not ratling gun has already leaked
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I know regarding that sigmar lied thing which is related to AOS 4th edition, my personal prediction is that it's tied to the fact that Ikit Claw has mastered the process of reforging. So maybe the lie is that only he can do it, chaos stormcast can't exists, or that the skaven can't reach Azyr since that background noise sounded like both a bell and a hammer on an anvil.
We'd have to know what he said to know what he lied about right?
one plot thread with reforging is that its gotten like worse
first because in order to lessen attrition they no longer go through a period of training and rehabilitation after each reforging
and second because the sacrosant chamber no longer aids the process, in favour of seeking a permanent solution
Wait ikit claw is still around?
Ikit claw reforged as a new centerpiece model plus the stormcast who got sent to the ruination chamber being unleashed as a desperate measure with Azyr being directly attacked
Ikrit Claw now, described as an impossibly old warlock engineer who figured out the reforging process through vivisecting stormcast
Also when/where was it stated they figured this out?
Hamilcar novel
I think it was experiments on the stormcast Hamilcar that allowed Ikit/Ikrit to figure out the process and in a book centered on their conflict (Hamilcar Champion of the Gods I think) has a moment when Ikrit is defeated only to vanish in a bolt of lightning like stormcast do and hypothesized to have returning to his mobile lair.
which is the last time he appeared I think
although to be clear the whole
lightning bolting souls thing and reforging are entirely seperate processes
like reforging is taking a soul and turning it back into a body
But yeah Ikit Claw is my favorite skaven besides thanquol so seeing a return of the greatest of clan skyre is always nice to me at least.
Also apparently Ikrit is being hunted by like half the major gods (including the GHR) and supposedly has his sights on usurping Sigmar so it will be interesting to see what ends up happening.
Hrm. They do have Stormvermin and Stormfiends already. Maybe that's not idle naming from the Skaven. :p
haha yeah
Weren't the Storm rats from end times first?
Yes, but shhhh
stormfiends are
stormvermin is just what elite rats have always been called
cause stormtroopers
Incidentally, both are where you're going to be likely to find the most forgeable souls for the rats
Decided to spice up my Archon's base
If they do stormcast skaven they can finally have an excuse for why boneripper can repeatedly get replaced so quickly.
But yeah, if Ikit has figured out the process, everyone else should probably try to put a stop to it, including the other Chaos factions. The last thing the world needs is recursive Skaven
I hope they follow the same tac as leviathan and make most of the models refreshes
like thunderstrike versions of the older stormcast units I mean
especially with cryptborn from the first box being refreshed
espcially since a few sacrosant units literally have anti-revive rules haha
New ikrit claw model would be nice and maybe some refreshes to clan Skrye models might be welcome as well or am I wrong?
refreshes of basically everything skaven haha
Yeah the old models really don't hold up the best and weve already seen at least one new skyre thing from leaks
I've found that I enjoy both skaven and nighthaunt but I can't really decide on which to go with. I mean I have what I think might be a decent nighthaunt list planned but not sure how good it would be and for skaven I prefer clan skrye but can never find a list that I like for them.
Skaven are getting the big refresh so if you're on the fence it might be better to wait
and they'll be cheaper to get into if you like what comes out
nighthaunt are awesome though
The NH list I was tinkering with:
1x Guardian of Souls with beacon of nagashizzar
1x Knight of Shrouds on Ethereal Steed with Ruler of the Spirit Hosts
1x lady Olyander
1x Reikenor
1x spirit torment
20x chainrasps
20x chainrasps
20x chainrasps
20x chainrasps
10x Bladegheist
10x Bladegheist
Suffocating gravetide
1980/2000 points
Tried for a "they won't stay dead" theme while having some lethality on top of the revival shenanigans
Thoughts?
I'm assuming this is gonna be in scarlet doom or emerald host?
Looking back it was Grieving legion
Everything in two battle regiments
This is a list I haven't looked at in about 2 months though
you can get chainrasps pretty cheap on ebay still I think
You're really banking on keeping those bladegheists alive and utilizing Olyander to get any combat work done
With the GoS and others providing revivals on the chainrasps.
With the rasps attempting to tarpit threats
I think that was the plan at least when I first designed the list
whats like a one sentence summary of how the orruks fight in aos?
WAAAAAAGH
i notice their mechanic is very oriented towards building momentum with waaagh points
so are they a bit weaker in the start?
depends on the ork faction
ahhh
But also, yeah, there's the three subfactions
Ironjawz are also dead 'ard
powerhouses that might struggle more to establish map control?
Brutes can just tell other units they can't contest
And 'Ardboyz are what they are
Kruleboyz like their sneakiness and brutal kunnin'
more numbers, high damage but more fragile?
They don't struggle in so much as they only have a few turns of offensive gas in the tank before they have to get defensive
Basically
Kruleboyz rely on debuffs, ranged damage and some monsters to bully the opponent into submission instead of outright fighting them like IJ does. They have cheap chaff but most lists are pretty similar in model count to IJ
Bonesplittaz are likely getting axed and fully migrated to old world but for what it's worth they're the horde subfaction with shit saves and attacks but incredible mobility and a few tricks to spike damage where needed
honestly sounds like they have a place, mechanically
hordy orks feel like they should always be an option
I agree there
Big waaagh runs units from all 3 and takes 1 rule from each other faction and slaps waaagh points on top as a stacking buff mechanic. This unfortunately means it's objectively the superior choice having the most flexibility and access to basically all of the battle tactics making scoring secondaries a forgone conclusion
Bonesplittaz have the real big downside of not being that good at surviving a fight
Unfortunately they've shown no indication of wanting to further support the model line, axed their one monster option and aren't even allowed at some GW events. I think they're gonna axe the army altogether next edition and quietly repackage the kits for old world
https://www.warhammer-community.com/2024/03/11/fly-close-and-unleash-hell-with-a-tau-empire-detachment-full-of-battlesuits/ some people are gonna get real mad about this
Sad but on the brightside it'll be easier for them to balance an Orruck book that's had the fat trimmed
by "this" I mean the crisis suit loadouts
man, not even allowed at some events? thats kinda wild
It sure is
Hmm I wonder what else might be in store for the tau.
to be honest im kind of a fan
Also I can think of one tau player I've seen play who might enjoy the crisis suits getting up close in a dangerous spot for more damage potential.
Mechs and guns, if history is any indication
Can't say I'm surprised tbh. I'm expecting more things to get the wardogs treatment
I don't like there being a bajillion options, only for them all to be distilled to "Every single option is just CIBs"
having purpose built options 1. carves out the niches and 2. lets you effectively take more suitss
Yeah same here
"Imperial strategists have addressed this issue by spreading flexible tanks like the Leman Russ or Gladiator across different datasheets, and the T’au are nothing if not quick learners."
This line implies data sheets are diagetic
I would probably be annoyed if I'd ever gotten around to properly assembling guns for my team
mine are all magnetized atm
but i don't mind at all
am i a little dissappointed at the smaller opportuiunity to mix and match my kits? sure. But i like the direction its going in
also tbh I'm glad that these seem focused on "dual weapons and a support system," I always thought they looked a little too cluttered with 3-4 guns
i do imagine people will be mad that they cant just "all CIB's forever" anymore, but it s also surprising to see CIBs havent stuck around
maybe there will be a CIB specific group not shown off here
or group WITH some CIBs
I mean when I theorized tau list if I had a commander with crisis suits they had as much guns and shields as possible while the commander just took pretty much only guns.
If something could easily wipe a crisis suit squad out, I figured a commander would probably be wiped as well.
not happy that customisable crisis suits will go to legends 
just take 3 of each commander :)
mechanically i think its for the best, and i think the specific special unit rules are also good
Tbh now each datasheet will have a rule that goes with its loadout instead of there only being one sheet with an obvious loadout for its rule
thats how i see it
Also means in your casual game that's 3 more Crisis suits
own ability and own points cost
12 Crisis suits
the only 2 weapons that effectively existed for high level play was CIB or missile pods, really, and mostly just CIB
at mid level and casual play, most of the weapons were usable but none measured up to the CIB
also now fusion blasters will actually do anything! yay
Hmm.... now I am curious about a "macross" list for tau or rather a missile spam list to be more specific
i also like the call outs to the classic lore configuration of crisis teams
especially granting that unit rule to the classic 4xfusion blaster coldstar 👀
yeah we'll see a new version of the coldstar torpedo going forward i think
just need a detachment that adds a fusion knives enhancement haha
I...okay
wiLD
I mean you can probably do a good bit of sociology stuff
"Bolterporn - on the joys of hyperbole and excess"
It's in Germany and is this supposed to be a conference like in college when one would go somewhere and present thesis to others?
honestly also, keeping crisis suits magnetized lets you also decide what a squad will be after the fact
Which new type was associated with missiles?
Man I can't help but feel this'll end up having rancid vibes
the anti elite one
comes with missiles and plasma
im curious to what its special rule will be
to make it better at anti elite
better AP?
Being hosted in Germany doesn't help that feeling either.
I wish there were a specific crisis team config that was like "You get a special effect for split firing" lol
Like the words academic and warhammer put together rarely go anywhere good outside of people who like catalog hobby history
There's probably some thought-provoking stuff that could come out of it but also, nerds + academia = oh god no
Nerds + Academia you mean Academia
Are you secretly nick from play on tabletop? I mean split firing tau brings him to mind
the examples don't really inspire confidence
tbh, academia IS nerds
jinx
like it's like. "we want to make 40k serious academic business. here are some example thesis titles that sounds like jokes"
I LIKED a crisis suit with a gun for infantry, a gun for armor, and so on. Felt like they pilot planned to engage more than one thing
Like trying to engage with warhammers ideas academically is like deciding to juggle a loaded gun
I mean I don't agree with that necessarily
Sure it could result in something interesting but it's more likely gonna result in someone getting their foot shot
I mean I prefer jacks of all trade too tbh. It's why I like knights because you can take different ones that can handle most threats with the proper melee weapon to accompany thr gun.
the idea that a crisis suit would bring a single fusion gun because it solved things, rather than needing to bring 8 bajillion
is good to me
This sentiment does not include like hobby history to be clear
I did remember back in 9th theorycrafting a full squad of all flamer (plus shield generator) crisis squad that when I did test rolls took down a knight.
Hobby history is good and tbh important imo
but I also think most interesting analysis probably isn't something gw is really gonna be comfortable aknowledging lol
actually idk if gw is involved here, doesn't look like it
Hopefully tau flamers get something nice
being cheap would go a long way
Tbh I honestly don't know how much analysis of like the setting can go anywhere without immediately skirting near weird vibes
wouldn't surprise me if they squash the weapons stats together like combi weapons for marines
I can see discussion/analysis on hobby history and how it's evolved over time for sure though
well teh starscythe squad is the anti horde config
comes with a flamer and burstcannon from what i can tell
I doubt they'd be like "you can choose between flamer and burst cannon" and then not actually make that a mechanical choice
chances are gets some sort of bonus, like blast that works in engagement or s omething
main idea is itll have an anti horde special rule, and comes with the premier anti infantry/anti chaff weapons
especially since it's a pretty easy thing of choosing which range band you wanna do well in
blast being the only one that came to mind, but could be anything really
Would we finally have a way to table an unending swarm tyranid lost?
maybe sustained hits on burst cannons and... devastating wounds on flamers? no... thatd be a way to punch up
but would be cool to see sushits 2 on burst cannons
for the config
I wonder what you could do for the flamers...
Bring. Back. Templates.
Necromunda fixes this /s
Oh?
Templates, while cool in concept, had serious issues with execution.
there's already games for doin templates
I wonder if dwarfs are gonna be shown for old world
I love template weapons on my juves because they have a 5+ Ballistics so being able to drop templates helps them greatly
They were yet another thing on the table you had to put down that could slow the game down, sometimes for minutes at a time. If the center hole of the blast templates were used for anything you'd have people game the shit out of them, which could slow the game down and generate bad feelings because there was always at least ONE GUY who made it his mission to be the most annoying motherfucker imaginable with them.
also having to space people out sucked
Also yeah that, it created a weird and toxic metagame where the optimal move was to space models out 2" exactly so at best maybe 3 models were hit.
is it toxic to do? that just sounds like strategy
It caused arguments.
deciding if I want my unit to be split up with weaker cohesion but better blast odds or tight packed with good cohesion but suffer from blasts
Like, a lot of them.
toxic to the general game state
Yeah.
plus the latter was like. not an advantage haha
if you lean into it as a game system it can be cool
There was a period of 40k where it was all about minimizing risk, which while yes is technically strategic it was also really goddamn boring
depends on what type of play you're doing
If everyone is doing it because it's the optimal move there's not really much play to do.
Mind, this was in the period of mid-late 4th through pretty much all of 5th. 6e changed a bunch of stuff and wasn't as prevalent because flyers changed the meta.
I meant Narrative, Open, or Competative
the three archetypes of play that GW bases the game around
Tbh daisy chain is lame no matter the context
Didn't really exist at that point, because competitive was king.
You could make a case that narrative was pushed by GW up through even a good portion of 3rd with all the weird bespoke RPG-lite elements they added to it and their combat reports, it just did a really bad job of it and didn't explicitly state as such.
Macross Tau Missile Spam
1x enforcer battle suit, 4x missile pod w/ 2 shield drones
1x coldstar battle suit, high output burst cannon, 3x missile pod w/ 2 shield drones
2x breacher squads
1x strike squad
1x3 stealth suits
3x2 broadsides, high yield missile pods, 2x missile drones, weapon support systems, twin smart missile system each
2x3 crisis suits, 2x shield drones, 3x missile pods, shield generator
3x sky ray gunships, two twin smart missile systems
2x Devilfish, 2 twin smart missile system, 2 seeker missiles.
2000/2000 points
Not meant to be a seriously competitive list, just one to spam a metric ton of missiles each shooting phase.
Could probably replace the strike and stealth squad with a Hammerhead for more heavy firepower and smart missiles systems
ah but you could replace the stalthsuits with a pathfinder squad to let you spot for multiple units maybe
or replace the breachers with more stealth
Stealth is 60 while pathfinder is 90 unfortunately
How'd you do a missile spam tau army? Objective make a decent list while spamming as many missiles as possible. Volume of fire over quality of fire.
This is still a problem in some 30k groups. Especially with terminators being the be all and end all this edition and most blast weapons that can reliably kill them being small templates you'll at best kill 2 terminators with a unit that costs more than the whole squad
Oh I know I was just trying to do a "one last hurrah" pre-codex. Nothing serious.
There’s no trade off - it just takes longer to measure coherency
(There occasionally is when hiding behind terrain of limited size I suppose)
Riposte! has you get better morale in you pack in tight
and that's really fun
it also doesn't have templates but you still get hit more by explosions if you pack in
I played orks in that edition so I was never that precise with the 2” but I also eyeballed it pretty well to get a 1.5+” gap on my models because it really did make a difference with large blasts
With good spacing it was usually 3-4 small blast hits and 4-6 large blast hits
Flame templates were… generally 7 if optimally placed and 4-5 normally
Yeah torrent made it easy for sure
Anyone play any other war games like say team yankee?
I'd like to branch out more
Same
#1161730220164911187
We talk about a few
I'm hoping trench crusade ends up good
Has a kick ass aesthetic and is skirmish scale
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Oh that goes so hard
Honestly, missile tau list wouldn't be super competitive, but it could totally work
It's a whole lot of firepower
Especially with a whole lot of army wide sustained hits
Posted some more info in #1161730220164911187
Oh nice
Missile tau also are able to spam a ton of indirect fire so making it safer to play dodgy and hiding.
Art made by asphodaelus
I'm excited for the crisis party
speaking of missile tau
in like 6th edition when they revamped the broadside kit and added missile drones
also at that time drones formed a seperate unit because otherwise they were causing weird morale issues
and then drone controller's effect was all drones in your unit shot at the bs of the wielder
and commanders were independent characters, so could join a swarm of missile drones
so you could take 3x broadsides and they'd come with a squad of 6xmissile drones which you could then attach to your commander and get like 8 bs5(2+) missile pods
this wasn't a meta thing or anything afaik its just something I always wanted to do haha
I think some list ideas I'd like to brainstorm for different factions and see which works best with it is:
- Oops all tanks (outside guard)
- We have flamers for everyone
- Missile Spam for days
- WW1 Artillery recreation
I feel 4 the obvious answer is guard lol
Yeah I know
marine flamers is pretty cool rn
In Lore it'd be IW as well but not in 40k
you got flamer aggressors and infernus squads
the salamander characters buff flamers in squads they join
the not!salamander detachment does stuff too
Sisters can also do a lot of flamers but man I wish flamers were stronger.
sternguard box has the weird heavy flamer
Tbh I feel lov may be the second best for oops all tanks
Like just as many heks as possible and then infantry shoved in them with left over points
My theory is tac drone are gone
probably
I love how 'playable' tau vehicles are
like the engines go spinny
and the drones detach
and then they did the recon drone and it slots into a devilfish
it's so cool
if I was in charge of models at gw I would be fucked up and force everyone to make fun tanks
Be truly monsterous and make all the transports re-scaled to actually be able to fit the listed occupants
a lot of them actually do if you don't have bases and bow legs
but yeah modeled occupants like the manta has :)
there's a great bit in siege of vraks hold on
I love it when the like editorial voice gets dropped. its like oh hi the person writing this book : )
space marines are trickier though cause they're very wide as is
with shoulder pads n such
you know, its interesting that they called it retaliation cadre, not montka, think they skipped out on naming new war philosophies
wish they'd just made it montka and either made up or pulled other tau war philosophies
It's possible montka will be a separate detachment and that retaliation is specifically for the crisis fans
mm
Just sold a bunch of my old Tau stuff and now the news got me feelin unwise
Alas, my hubris (many such cases)
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Magnus the Red Delicious
Pear-turabo.
Loganberry Aurelian
I figure that's good enough for someone to move from one end to the other, what with average Mordheim move stat being 4". The idea is that it'll give cover but not total cover unless it's like, a skaven rat or dog or whatever.
Most are only about 1" tall too, and by the rules a model can move across 1" tall terrain without slowing down or making checks. This makes it useful to avoid fire and also continue to move sneakily while hidden but doesn't really protect from someone leaping over and smashing their head in with a rusty club.
I got six of these made which seems like a good number. Gonna make some other obstructing terrain that's more like 3"x3" as "area" terrain--piles of junk and such that's more difficult to move through and can make for more interesting/awkward spaces.
from what ive seen mordhiems major export must have been coffins, loads of them around mordheim
Someone wipes away the word Mordheim on a sign to find "Yharnam" underneath